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BPLG��uc305f85c30d08eb3_dANGLE (NVIDIA, NVIDIA GeForce GTX 1080 Ti (0x00001B06) Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.15.7283)��������������������,,	pts01Attr_upts01AttrR�	pts23Attr_upts23AttrR�argsAttr
_uargsAttrP�gl_VertexIDgl_VertexID���������������������������������������������sk_RTAdjustutessControlArgs_S0uaffineMatrix_S0
utranslate_S0	ucolor_S0
_usk_RTAdjust_uutessControlArgs_S0_uuaffineMatrix_S0_uutranslate_S0_uucolor_S0sk_FragColor_usk_FragColorR������C��������������������������������������������������<<����������������������������������������������������������������������������������������������������j1struct VS_OUTPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD0;
};
#pragma warning( disable: 3556 3571 )
float float_ctor_int(int x0)
{
    return float(x0);
}
float2 vec2_ctor(float x0)
{
    return float2(x0, x0);
}
float2 vec2_ctor(float x0, float x1)
{
    return float2(x0, x1);
}
float2x2 mat2_ctor(float2 x0, float2 x1)
{
    return float2x2(x0, x1);
}
float4 vec4_ctor(float2 x0, float x1, float x2)
{
    return float4(x0, x1, x2);
}
// Uniforms

uniform float4 _sk_RTAdjust : register(c1);
uniform float3 _utessControlArgs_S0 : register(c2);
uniform float4 _uaffineMatrix_S0 : register(c3);
uniform float2 _utranslate_S0 : register(c4);
#ifdef ANGLE_ENABLE_LOOP_FLATTEN
#define LOOP [loop]
#define FLATTEN [flatten]
#else
#define LOOP
#define FLATTEN
#endif

#define ATOMIC_COUNTER_ARRAY_STRIDE 4

// Attributes
static float4 _pts01Attr = {0, 0, 0, 0};
static float4 _pts23Attr = {0, 0, 0, 0};
static float2 _argsAttr = {0, 0};

static float4 gl_Position = float4(0, 0, 0, 0);
static int gl_VertexID;

// Varyings

cbuffer DriverConstants : register(b1)
{
    float4 dx_ViewAdjust : packoffset(c1);
    float2 dx_ViewCoords : packoffset(c2);
    float2 dx_ViewScale  : packoffset(c3);
    float clipControlOrigin : packoffset(c3.z);
    float clipControlZeroToOne : packoffset(c3.w);
    uint dx_VertexID : packoffset(c4.x);
};

#define GL_USES_VERTEX_ID
float2 f_robust_normalize_diff_f2f2f2(in float2 _a, in float2 _b)
{
float2 _diff5638 = (_a - _b);
if (all(_diff5638 == float2(0.0, 0.0)))
{
return float2(0.0, 0.0);
}
else
{
float _invMag5639 = (1.0 / max(abs(_diff5638.x), abs(_diff5638.y)));
return normalize((_invMag5639 * _diff5638));
}
return float2(0.0, 0.0);
}
float2 f_unchecked_mix_f2f2f2f(in float2 _a, in float2 _b, in float _T)
{
return (((_b - _a) * vec2_ctor(_T)) + _a);
}
float f_wangs_formula_max_fdiff_p2_ff2f2f2f2f22_float2x2(in float2 _p0, in float2 _p1, in float2 _p2, in float2 _p3, in float2x2 _matrix)
{
float2 _d05650 = mul(transpose(_matrix), (((float2(-2.0, -2.0) * _p1) + _p2) + _p0));
float2 _d15651 = mul(transpose(_matrix), (((float2(-2.0, -2.0) * _p2) + _p3) + _p1));
return max(dot(_d05650, _d05650), dot(_d15651, _d15651));
}
float f_wangs_formula_conic_p2_fff2f2f2f(in float __precision_, in float2 _p0, in float2 _p1, in float2 _p2, in float _w)
{
float2 _C5658 = ((min(min(_p0, _p1), _p2) + max(max(_p0, _p1), _p2)) * 0.5);
(_p0 -= _C5658);
(_p1 -= _C5658);
(_p2 -= _C5658);
float _m5659 = sqrt(max(max(dot(_p0, _p0), dot(_p1, _p1)), dot(_p2, _p2)));
float2 _dp5660 = (((vec2_ctor((-2.0 * _w)) * _p1) + _p0) + _p2);
float _dw5661 = abs(((-2.0 * _w) + 2.0));
float _rp_minus_15662 = max(0.0, ((_m5659 * __precision_) + -1.0));
float _numer5663 = ((length(_dp5660) * __precision_) + (_rp_minus_15662 * _dw5661));
float _denom5664 = (4.0 * min(_w, 1.0));
return (_numer5663 / _denom5664);
}
@@ VERTEX ATTRIBUTES @@

VS_OUTPUT generateOutput(VS_INPUT input)
{
    VS_OUTPUT output;
    output.gl_Position = gl_Position;
    output.dx_Position.x = gl_Position.x;
    output.dx_Position.y = clipControlOrigin * gl_Position.y;
    if (clipControlZeroToOne)
    {
        output.dx_Position.z = gl_Position.z;
    } else {
        output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
    }
    output.dx_Position.w = gl_Position.w;

    return output;
}

VS_OUTPUT main(VS_INPUT input){
    initAttributes(input);

float _NUM_RADIAL_SEGMENTS_PER_RADIAN5666 = _utessControlArgs_S0.x;
float _JOIN_TYPE5667 = _utessControlArgs_S0.y;
float _STROKE_RADIUS5668 = _utessControlArgs_S0.z;
float2x2 _AFFINE_MATRIX5669 = mat2_ctor(_uaffineMatrix_S0.xy, _uaffineMatrix_S0.zw);
float2 _TRANSLATE5670 = _utranslate_S0;
float2 _p05671 = _pts01Attr.xy;
float2 _p15672 = _pts01Attr.zw;
float2 _p25673 = _pts23Attr.xy;
float2 _p35674 = _pts23Attr.zw;
float2 _lastControlPoint5675 = _argsAttr;
float _w5676 = {-1.0};
if (isinf(_pts23Attr.w))
{
(_w5676 = _p35674.x);
(_p35674 = _p25673);
}
float _numParametricSegments5677 = {0};
if ((_w5676 < 0.0))
{
if ((all(_p05671 == _p15672) && all(_p25673 == _p35674)))
{
(_numParametricSegments5677 = 1.0);
}
else
{
float __0_m5678 = f_wangs_formula_max_fdiff_p2_ff2f2f2f2f22_float2x2(_p05671, _p15672, _p25673, _p35674, _AFFINE_MATRIX5669);
(_numParametricSegments5677 = max(ceil(sqrt((3.0 * sqrt(__0_m5678)))), 1.0));
}
}
else
{
float __1_n25679 = f_wangs_formula_conic_p2_fff2f2f2f(4.0, mul(transpose(_AFFINE_MATRIX5669), _p05671), mul(transpose(_AFFINE_MATRIX5669), _p15672), mul(transpose(_AFFINE_MATRIX5669), _p25673), _w5676);
(_numParametricSegments5677 = max(ceil(sqrt(__1_n25679)), 1.0));
}
float2 s166c = {0, 0};
if (all(_p05671 == _p15672))
{
float2 s166d = {0, 0};
if (all(_p15672 == _p25673))
{
(s166d = _p35674);
}
else
{
(s166d = _p25673);
}
(s166c = s166d);
}
else
{
(s166c = _p15672);
}
float2 _tan05680 = f_robust_normalize_diff_f2f2f2(s166c, _p05671);
float2 s166e = {0, 0};
if (all(_p35674 == _p25673))
{
float2 s166f = {0, 0};
if (all(_p25673 == _p15672))
{
(s166f = _p05671);
}
else
{
(s166f = _p15672);
}
(s166e = s166f);
}
else
{
(s166e = _p25673);
}
float2 _tan15681 = f_robust_normalize_diff_f2f2f2(_p35674, s166e);
if (all(_tan05680 == float2(0.0, 0.0)))
{
(_tan05680 = float2(1.0, 0.0));
(_tan15681 = float2(-1.0, 0.0));
}
float _edgeID5682 = float_ctor_int((gl_VertexID >> 1));
if (((gl_VertexID & 1) != 0))
{
(_edgeID5682 = (-_edgeID5682));
}
float _numEdgesInJoin5683 = {4.0};
float _turn5684 = determinant(transpose(mat2_ctor((_p25673 - _p05671), (_p35674 - _p15672))));
float _combinedEdgeID5685 = (abs(_edgeID5682) - _numEdgesInJoin5683);
if ((_combinedEdgeID5685 < 0.0))
{
(_tan15681 = _tan05680);
if (!all(_lastControlPoint5675 == _p05671))
{
(_tan05680 = f_robust_normalize_diff_f2f2f2(_p05671, _lastControlPoint5675));
}
(_turn5684 = determinant(transpose(mat2_ctor(_tan05680, _tan15681))));
}
float _cosTheta5686 = clamp(dot(_tan05680, _tan15681), -1.0, 1.0);
float _rotation5687 = acos(_cosTheta5686);
if ((_turn5684 < 0.0))
{
(_rotation5687 = (-_rotation5687));
}
float _numRadialSegments5688 = {0};
float _strokeOutset5689 = sign(_edgeID5682);
if ((_combinedEdgeID5685 < 0.0))
{
(_numRadialSegments5688 = (_numEdgesInJoin5683 - 2.0));
(_numParametricSegments5677 = 1.0);
(_p35674 = (_p25673 = (_p15672 = _p05671)));
(_combinedEdgeID5685 += (_numRadialSegments5688 + 1.0));
float _sinEpsilon5690 = {0.0099999998};
bool _tangentsNearlyParallel5691 = ((abs(_turn5684) * rsqrt((dot(_tan05680, _tan05680) * dot(_tan15681, _tan15681)))) < _sinEpsilon5690);
if (((!_tangentsNearlyParallel5691) || (dot(_tan05680, _tan15681) < 0.0)))
{
if ((_combinedEdgeID5685 >= 0.0))
{
float s1670 = {0};
if ((_turn5684 < 0.0))
{
(s1670 = min(_strokeOutset5689, 0.0));
}
else
{
(s1670 = max(_strokeOutset5689, 0.0));
}
(_strokeOutset5689 = s1670);
}
}
(_combinedEdgeID5685 = max(_combinedEdgeID5685, 0.0));
}
else
{
float _maxCombinedSegments5692 = ((16383.0 - _numEdgesInJoin5683) - 1.0);
(_numRadialSegments5688 = max(ceil((abs(_rotation5687) * _NUM_RADIAL_SEGMENTS_PER_RADIAN5666)), 1.0));
(_numRadialSegments5688 = min(_numRadialSegments5688, _maxCombinedSegments5692));
(_numParametricSegments5677 = min(_numParametricSegments5677, ((_maxCombinedSegments5692 - _numRadialSegments5688) + 1.0)));
}
float _radsPerSegment5693 = (_rotation5687 / _numRadialSegments5688);
float _numCombinedSegments5694 = ((_numParametricSegments5677 + _numRadialSegments5688) - 1.0);
bool _isFinalEdge5695 = (_combinedEdgeID5685 >= _numCombinedSegments5694);
if ((_combinedEdgeID5685 > _numCombinedSegments5694))
{
(_strokeOutset5689 = 0.0);
}
if ((abs(_edgeID5682) == 2.0))
{
float __2_x5696 = ((_cosTheta5686 * 0.5) + 0.5);
float s1671 = {0};
if ((((__2_x5696 * _JOIN_TYPE5667) * _JOIN_TYPE5667) >= 1.0))
{
(s1671 = rsqrt(__2_x5696));
}
else
{
(s1671 = sqrt(__2_x5696));
}
(_strokeOutset5689 *= s1671);
}
float2 _tangent5697 = {0, 0};
float2 _strokeCoord5698 = {0, 0};
if (((_combinedEdgeID5685 != 0.0) && (!_isFinalEdge5695)))
{
float2 _A5699 = {0, 0};
float2 _B5700 = {0, 0};
float2 _C5701 = (_p15672 - _p05671);
float2 _D5702 = (_p35674 - _p05671);
if ((_w5676 >= 0.0))
{
(_C5701 *= _w5676);
(_B5700 = ((0.5 * _D5702) - _C5701));
(_A5699 = ((_w5676 - 1.0) * _D5702));
(_p15672 *= _w5676);
}
else
{
float2 _E5703 = (_p25673 - _p15672);
(_B5700 = (_E5703 - _C5701));
(_A5699 = ((float2(-3.0, -3.0) * _E5703) + _D5702));
}
float2 _B_5704 = (_B5700 * (_numParametricSegments5677 * 2.0));
float2 _C_5705 = (_C5701 * (_numParametricSegments5677 * _numParametricSegments5677));
float _lastParametricEdgeID5706 = {0.0};
float _maxParametricEdgeID5707 = min((_numParametricSegments5677 - 1.0), _combinedEdgeID5685);
float _negAbsRadsPerSegment5708 = (-abs(_radsPerSegment5693));
float _maxRotation05709 = ((1.0 + _combinedEdgeID5685) * abs(_radsPerSegment5693));
{ for(int __0_exp5710 = {4}; (__0_exp5710 >= 0); (--__0_exp5710))
{
float _testParametricID5711 = (_lastParametricEdgeID5706 + exp2(float_ctor_int(__0_exp5710)));
if ((_testParametricID5711 <= _maxParametricEdgeID5707))
{
float2 _testTan5712 = ((vec2_ctor(_testParametricID5711) * _A5699) + _B_5704);
(_testTan5712 = ((vec2_ctor(_testParametricID5711) * _testTan5712) + _C_5705));
float _cosRotation5713 = dot(normalize(_testTan5712), _tan05680);
float _maxRotation5714 = ((_testParametricID5711 * _negAbsRadsPerSegment5708) + _maxRotation05709);
(_maxRotation5714 = min(_maxRotation5714, 3.1415927));
if ((_cosRotation5713 >= cos(_maxRotation5714)))
{
(_lastParametricEdgeID5706 = _testParametricID5711);
}
}
}
}
float _parametricT5715 = (_lastParametricEdgeID5706 / _numParametricSegments5677);
float _lastRadialEdgeID5716 = (_combinedEdgeID5685 - _lastParametricEdgeID5706);
float _angle05717 = acos(clamp(_tan05680.x, -1.0, 1.0));
float s1672 = {0};
if ((_tan05680.y >= 0.0))
{
(s1672 = _angle05717);
}
else
{
(s1672 = (-_angle05717));
}
(_angle05717 = s1672);
float _radialAngle5718 = ((_lastRadialEdgeID5716 * _radsPerSegment5693) + _angle05717);
(_tangent5697 = vec2_ctor(cos(_radialAngle5718), sin(_radialAngle5718)));
float2 _norm5719 = vec2_ctor((-_tangent5697.y), _tangent5697.x);
float _a5720 = dot(_norm5719, _A5699);
float _b_over_25721 = dot(_norm5719, _B5700);
float _c5722 = dot(_norm5719, _C5701);
float _discr_over_45723 = max(((_b_over_25721 * _b_over_25721) - (_a5720 * _c5722)), 0.0);
float _q5724 = sqrt(_discr_over_45723);
if ((_b_over_25721 > 0.0))
{
(_q5724 = (-_q5724));
}
(_q5724 -= _b_over_25721);
float __5qa5725 = ((-0.5 * _q5724) * _a5720);
float2 s1673 = {0, 0};
if ((abs(((_q5724 * _q5724) + __5qa5725)) < abs(((_a5720 * _c5722) + __5qa5725))))
{
(s1673 = vec2_ctor(_q5724, _a5720));
}
else
{
(s1673 = vec2_ctor(_c5722, _q5724));
}
float2 _root5726 = s1673;
float s1674 = {0};
if ((_root5726.y != 0.0))
{
(s1674 = (_root5726.x / _root5726.y));
}
else
{
(s1674 = 0.0);
}
float _radialT5727 = s1674;
(_radialT5727 = clamp(_radialT5727, 0.0, 1.0));
if ((_lastRadialEdgeID5716 == 0.0))
{
(_radialT5727 = 0.0);
}
float _T5728 = max(_parametricT5715, _radialT5727);
float2 _ab5729 = f_unchecked_mix_f2f2f2f(_p05671, _p15672, _T5728);
float2 _bc5730 = f_unchecked_mix_f2f2f2f(_p15672, _p25673, _T5728);
float2 _cd5731 = f_unchecked_mix_f2f2f2f(_p25673, _p35674, _T5728);
float2 _abc5732 = f_unchecked_mix_f2f2f2f(_ab5729, _bc5730, _T5728);
float2 _bcd5733 = f_unchecked_mix_f2f2f2f(_bc5730, _cd5731, _T5728);
float2 _abcd5734 = f_unchecked_mix_f2f2f2f(_abc5732, _bcd5733, _T5728);
float _u5735 = (((_w5676 - 1.0) * _T5728) + 1.0);
float _v5736 = ((_w5676 + 1.0) - _u5735);
float _uv5737 = (((_v5736 - _u5735) * _T5728) + _u5735);
if ((_T5728 != _radialT5727))
{
float2 s1675 = {0, 0};
if ((_w5676 >= 0.0))
{
(s1675 = f_robust_normalize_diff_f2f2f2((_bc5730 * _u5735), (_ab5729 * _v5736)));
}
else
{
(s1675 = f_robust_normalize_diff_f2f2f2(_bcd5733, _abc5732));
}
(_tangent5697 = s1675);
}
float2 s1676 = {0, 0};
if ((_w5676 >= 0.0))
{
(s1676 = (_abc5732 / _uv5737));
}
else
{
(s1676 = _abcd5734);
}
(_strokeCoord5698 = s1676);
}
else
{
float2 s1677 = {0, 0};
if ((_combinedEdgeID5685 == 0.0))
{
(s1677 = _tan05680);
}
else
{
(s1677 = _tan15681);
}
(_tangent5697 = s1677);
float2 s1678 = {0, 0};
if ((_combinedEdgeID5685 == 0.0))
{
(s1678 = _p05671);
}
else
{
(s1678 = _p35674);
}
(_strokeCoord5698 = s1678);
}
float2 _ortho5738 = vec2_ctor(_tangent5697.y, (-_tangent5697.x));
(_strokeCoord5698 += (_ortho5738 * (_STROKE_RADIUS5668 * _strokeOutset5689)));
float2 _devCoord5739 = (mul(transpose(_AFFINE_MATRIX5669), _strokeCoord5698) + _TRANSLATE5670);
(gl_Position = vec4_ctor(_devCoord5739, 0.0, 1.0));
(gl_Position = vec4_ctor(((gl_Position.xy * _sk_RTAdjust.xz) + (gl_Position.ww * _sk_RTAdjust.yw)), 0.0, gl_Position.w));
return generateOutput(input);
}
�struct PS_INPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD0;
};

#pragma warning( disable: 3556 3571 )
// Uniforms

uniform float4 _ucolor_S0 : register(c0);
#ifdef ANGLE_ENABLE_LOOP_FLATTEN
#define LOOP [loop]
#define FLATTEN [flatten]
#else
#define LOOP
#define FLATTEN
#endif

#define ATOMIC_COUNTER_ARRAY_STRIDE 4

// Varyings

static float4 out_sk_FragColor = {0, 0, 0, 0};

cbuffer DriverConstants : register(b1)
{
    uint dx_Misc : packoffset(c2.w);
};

@@ PIXEL OUTPUT @@

PS_OUTPUT main(PS_INPUT input){

float4 _outputColor_S05628 = _ucolor_S0;
{
(out_sk_FragColor = _outputColor_S05628);
}
return generateOutput();
}
R�out_sk_FragColorout_sk_FragColor�struct GS_INPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD0;
};

struct GS_OUTPUT
{
    float4 dx_Position : SV_Position;
    float4 gl_Position : TEXCOORD0;
};

void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)
{
    output.gl_Position = input.gl_Position;
#ifndef ANGLE_POINT_SPRITE_SHADER
    output.dx_Position = input.dx_Position;
#endif  // ANGLE_POINT_SPRITE_SHADER
}
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Anon7 - 2021