|
Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
Upload File : |
#include "common_blending.h"
varying vec2 v_TexCoord;
varying vec3 v_ScreenCoord;
uniform sampler2D g_Texture0;
uniform sampler2D g_Texture1;
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord);
#if BLENDMODE == 0
gl_FragColor = albedo;
#else
vec2 screenCoord = v_ScreenCoord.xy / v_ScreenCoord.z * vec2(0.5, 0.5) + 0.5;
vec4 screen = texSample2D(g_Texture1, screenCoord);
gl_FragColor.rgb = ApplyBlending(BLENDMODE, screen.rgb, albedo.rgb, albedo.a);
gl_FragColor.a = screen.a;
#endif
}