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Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
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uniform float g_Time;
varying vec2 v_TexCoord;
varying vec4 v_ViewRect;
void main() {
vec4 color = vec4(0, 0, 0, 0);
float s = sin((v_TexCoord.y - v_TexCoord.x) * 0.035 /*+ g_Time*/);
vec4 grid = vec4(1, 1, 0, 0.2) * smoothstep(0.7, 0.8, abs(s));
float f = (step(v_TexCoord.x, v_ViewRect.x) + step(v_ViewRect.z, v_TexCoord.x)) +
(step(v_TexCoord.y, v_ViewRect.y) + step(v_ViewRect.w, v_TexCoord.y));
color = mix(color, grid, saturate(f));
float borderWidth = 10.0f;
float rightBorder = step(v_ViewRect.x - borderWidth, v_TexCoord.x) * step(v_TexCoord.x, v_ViewRect.x) +
step(v_ViewRect.z, v_TexCoord.x) * step(v_TexCoord.x, v_ViewRect.z + borderWidth);
float rightBorderMask = step(v_TexCoord.y, v_ViewRect.w + borderWidth) * step(v_ViewRect.y - borderWidth, v_TexCoord.y);
float leftBorder = step(v_ViewRect.y - borderWidth, v_TexCoord.y) * step(v_TexCoord.y, v_ViewRect.y) +
step(v_ViewRect.w, v_TexCoord.y) * step(v_TexCoord.y, v_ViewRect.w + borderWidth);
float leftBorderMask = step(v_TexCoord.x, v_ViewRect.z + borderWidth) * step(v_ViewRect.x - borderWidth, v_TexCoord.x);
float border = rightBorder * rightBorderMask + leftBorder * leftBorderMask;
color = mix(color, vec4(1, 1, 0, 0.5), saturate(border));
gl_FragColor = color;
}