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Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
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uniform vec4 g_RenderVar0;
varying vec2 g_TexCoord;
void main() {
float dist = length(g_TexCoord - CAST2(0.5)) / 0.5;
//dist = smoothstep(1 - 0.4999 * g_RenderVar0.y, 0.4999 * g_RenderVar0.y, dist);
float delta = (1 - 0.4999 * g_RenderVar0.y) - (0.4999 * g_RenderVar0.y);
dist = (dist - 0.4999 * g_RenderVar0.y) / delta;
dist = 1.0 - max(0, min(1, dist));
dist = max(0, min(1, dist));
gl_FragColor = vec4(vec3(1, 0, 0), dist * g_RenderVar0.x);
}