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Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
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uniform sampler2D g_Texture0;
varying vec3 g_ScreenPosition;
void main() {
vec2 texCoords = g_ScreenPosition.xy / g_ScreenPosition.z;
texCoords = texCoords * vec2(0.5, -0.5) + 0.5;
vec4 sample = texSample2D(g_Texture0, texCoords);
float lightness = dot(sample.rgb, vec3(0.3, 0.59, 0.11));
float color = step(lightness, 0.5);
gl_FragColor = vec4(vec3(1, 1, 1) * color, 1.0);
}