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Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
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attribute vec3 a_Position;
attribute vec2 a_TexCoord;
uniform vec2 g_TexelSize;
varying vec2 v_TexCoord[13];
void main() {
gl_Position = vec4(a_Position, 1);
float localTexel = g_TexelSize.y * 8.0;
v_TexCoord[0] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel * 6.0);
v_TexCoord[1] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel * 5.0);
v_TexCoord[2] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel * 4.0);
v_TexCoord[3] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel * 3.0);
v_TexCoord[4] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel * 2.0);
v_TexCoord[5] = vec2(a_TexCoord.x, a_TexCoord.y - localTexel);
v_TexCoord[6] = vec2(a_TexCoord.x, a_TexCoord.y);
v_TexCoord[7] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 1.0);
v_TexCoord[8] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 2.0);
v_TexCoord[9] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 3.0);
v_TexCoord[10] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 4.0);
v_TexCoord[11] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 5.0);
v_TexCoord[12] = vec2(a_TexCoord.x, a_TexCoord.y + localTexel * 6.0);
}