|
Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12 System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64 User : ServerPC ( 0) PHP Version : 8.2.12 Disable Function : NONE Directory : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/ |
Upload File : |
varying vec2 v_TexCoord[13];
uniform sampler2D g_Texture0;
void main() {
vec3 albedo = texSample2D(g_Texture0, v_TexCoord[0]).rgb * 0.006299 +
texSample2D(g_Texture0, v_TexCoord[1]).rgb * 0.017298 +
texSample2D(g_Texture0, v_TexCoord[2]).rgb * 0.039533 +
texSample2D(g_Texture0, v_TexCoord[3]).rgb * 0.075189 +
texSample2D(g_Texture0, v_TexCoord[4]).rgb * 0.119007 +
texSample2D(g_Texture0, v_TexCoord[5]).rgb * 0.156756 +
texSample2D(g_Texture0, v_TexCoord[6]).rgb * 0.171834 +
texSample2D(g_Texture0, v_TexCoord[7]).rgb * 0.156756 +
texSample2D(g_Texture0, v_TexCoord[8]).rgb * 0.119007 +
texSample2D(g_Texture0, v_TexCoord[9]).rgb * 0.075189 +
texSample2D(g_Texture0, v_TexCoord[10]).rgb * 0.039533 +
texSample2D(g_Texture0, v_TexCoord[11]).rgb * 0.017298 +
texSample2D(g_Texture0, v_TexCoord[12]).rgb * 0.006299;
gl_FragColor = vec4(albedo, 1.0);
}