KGRKJGETMRETU895U-589TY5MIGM5JGB5SDFESFREWTGR54TY
Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12
System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64
User : ServerPC ( 0)
PHP Version : 8.2.12
Disable Function : NONE
Directory :  C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Current File : C:/Program Files (x86)/Steam/steamapps/common/wallpaper_engine/assets/shaders/blur_h_bloom.frag
varying vec2 v_TexCoord[13];

uniform sampler2D g_Texture0;

void main() {
	vec3 albedo = texSample2D(g_Texture0, v_TexCoord[0]).rgb * 0.006299 +
					texSample2D(g_Texture0, v_TexCoord[1]).rgb * 0.017298 +
					texSample2D(g_Texture0, v_TexCoord[2]).rgb * 0.039533 +
					texSample2D(g_Texture0, v_TexCoord[3]).rgb * 0.075189 +
					texSample2D(g_Texture0, v_TexCoord[4]).rgb * 0.119007 +
					texSample2D(g_Texture0, v_TexCoord[5]).rgb * 0.156756 +
					texSample2D(g_Texture0, v_TexCoord[6]).rgb * 0.171834 +
					texSample2D(g_Texture0, v_TexCoord[7]).rgb * 0.156756 +
					texSample2D(g_Texture0, v_TexCoord[8]).rgb * 0.119007 +
					texSample2D(g_Texture0, v_TexCoord[9]).rgb * 0.075189 +
					texSample2D(g_Texture0, v_TexCoord[10]).rgb * 0.039533 +
					texSample2D(g_Texture0, v_TexCoord[11]).rgb * 0.017298 +
					texSample2D(g_Texture0, v_TexCoord[12]).rgb * 0.006299;
	
	gl_FragColor = vec4(albedo, 1.0);
}

Anon7 - 2021