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Use GlobalDEV9SettingsWidgetOu(QhW�`'�-[� [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
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p��...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
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CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
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EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidgetxl�ԏIQ2v�:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidget
bS��...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
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Q2[X RTSave RTDebugSettingsWidgetQ2[X}tSave TextureDebugSettingsWidget�ߚԏIQ2v�:Software Dump Directory:DebugSettingsWidget_��P~jW}�_��Y�:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetAlways On Top
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowPCSX2 Pu�/z_PCSX2 DebuggerDebuggerWindowf�P\PauseDebuggerWindowW��LRunDebuggerWindowShift+F11	Shift+F11DebuggerWindow.Show this window on topShow this window on topDebuggerWindowU�keW��L	Step IntoDebuggerWindowU�ke��Q�Step OutDebuggerWindowU�ke��N	Step OverDebuggerWindow%1 N
f/g	eHv�W0W@%1 NOT VALID ADDRESSDisassemblyWidget,&Copy Instruction Text&Copy Instruction TextDisassemblyWidget&Go to Address&Go to AddressDisassemblyWidget&Jump to Cursor&Jump to CursorDisassemblyWidgete�X�Q�_Add FunctionDisassemblyWidget8Asse&mble new Instruction(s)Asse&mble new Instruction(s)DisassemblyWidget_Y}�/��Assemble ErrorDisassemblyWidget_Y}�cN�Assemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidget���W0W@Copy AddressDisassemblyWidget$Copy Function NameCopy Function NameDisassemblyWidget���16�2OMR6cN�Copy Instruction HexDisassemblyWidgetS�_Y}�DisassemblyDisassemblyWidget�ߖ�Re/
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Run to CursorDisassemblyWidgetShow &OpcodeShow &OpcodeDisassemblyWidget&Stub (NOP) FunctionStub (NOP) FunctionDisassemblyWidget$Toggle &BreakpointToggle &BreakpointDisassemblyWidgetW(Qgh8W��LfBq!l�f�e9_Y}�/Unable to change assembly while core is runningDisassemblyWidget@Unable to stub selected address. Unable to stub selected address.DisassemblyWidget<html><head/><body><p><span style=" font-weight:700;">b~N
R0e/c�h<_v��Jb20</span></p><p>��_�e�X�NP^6g	�Jb2v�v���Y�0</p><p>N�Nh<_�IQ2v��Jb2\��c�w�N&RQ�:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidgete�X��Jb2v�...Add Game Directory...EmptyGameListWidget
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%1x%2%1x%2	EmuThreadRDownload failed with HTTP status code %1.)Download failed with HTTP status code %1.	EmuThread>Download failed: Data is empty.Download failed: Data is empty.	EmuThread"Downloading %1...Downloading %1...	EmuThread
ErrorError	EmuThreadFPS: %1FPS: %1	EmuThread@Failed to create HTTPDownloader. Failed to create HTTPDownloader.	EmuThread*Failed to write '%1'.Failed to write '%1'.	EmuThread>�Jb2g*�	Qebq! RetroAchievements b\1S�u(02Game not loaded or no RetroAchievements available.	EmuThread�Jb2� %1 (%2)
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e/c�0&Rich presence inactive or unsupported.	EmuThreadBSlot: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadVSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread ^@ framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget100% (fn��^�)100% (Normal Speed)EmulationSettingsWidget130% (���;)130% (Overclock)EmulationSettingsWidget180% (���;)180% (Overclock)EmulationSettingsWidget2 ^@2 FramesEmulationSettingsWidget300% (���;)300% (Overclock)EmulationSettingsWidget50% (�M�;)50% (Underclock)EmulationSettingsWidget60% (�M�;)60% (Underclock)EmulationSettingsWidget75% (�M�;)75% (Underclock)EmulationSettingsWidget0QA�1�Jb2T����ߚ�v�c��*UON;j_N
v�j�hH/��e�Y>0RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget ��R�W(�Jb2U_R�fB�	QeN&a�u(O\_
05Automatically loads and applies cheats on game start.EmulationSettingsWidget�xN-CheckedEmulationSettingsWidget��[��CustomEmulationSettingsWidget
��[���^�Custom SpeedEmulationSettingsWidgetP��[�� [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget�ܕ�DisabledEmulationSettingsWidgetEE _�t�s�
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Enable CheatsEmulationSettingsWidget��U__� CDVDEnable Fast CDVDEmulationSettingsWidget��U_N;j_j�hH|�}qEnable Host FilesystemEmulationSettingsWidget"��U_YW��L}� VU1 (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidget$��U_YW��L}� VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget*Enable Thread PinningEnable Thread PinningEmulationSettingsWidget\Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget�8Qe��[���^�Enter Custom SpeedEmulationSettingsWidgetV_��*UOQIx�,�	QefB��f�w�0��j��� HDLoader v�[�`'R�hO�N���[XW(UO�Lv��Jb20tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget_�2�^�Fast-Forward SpeedEmulationSettingsWidget
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Qh�W��L0�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidgethLoads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget`Oj!d�`�a_d΍�N_�t�0g	R�e��^O< SOTC �j#v�N\��R�Jb20Y'Yex`�l�N�\
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gY'^@^��rMaximum Frame LatencyEmulationSettingsWidgetgY'^@^��r:Maximum Frame Latency:EmulationSettingsWidgetgY'�M�;Maximum UnderclockEmulationSettingsWidget�_��M�;Mild UnderclockEmulationSettingsWidgetN-^��M�;Moderate UnderclockEmulationSettingsWidgetkc^8�^�Normal SpeedEmulationSettingsWidget
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gQ*^@ke��Optimal Frame PacingEmulationSettingsWidget�\W�v�TkeOGRY'\�-[�p� 0,Ok�N^@W(�*�b�8QeN&��Y�NN^@NKRMu1 GS [�bN&THs�0Ou(kd�-[�S�N�n\�8Qe^��rOFN�P�f/�o�Wc�N� CPU T� GPU �lB0�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget2�-[�_�2�^�0uvc	N/Rc�_�2q��ufB\Ou(kd�^�0eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�N�ry[��^��-[�ry[�W��L}�v�Q*QH�^�_�ue|�}qc�zz_0S�g	R�e��MnY'(P)h8T�\(E)h8v�CPU(O�Y���ryr>{, 12 N�bO����ryr>b AMD {IQvN�O�a�UFv�f�e�NN� CPU)0�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget6�-[�abR�O\�^�0uvc	N/Rc�abR�O\q��ufB\Ou(�r�^�0cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetX�-[�v�jj!d�^�0N
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R0kd�^�,j!d�Vh\N�Qvb@��{�tv��^�W��L0�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget
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Speed ControlEmulationSettingsWidget�Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget2Sync to Host Refresh RateSync to Host Refresh RateEmulationSettingsWidget|�}q�-[�System SettingsEmulationSettingsWidgetg*�xN-	UncheckedEmulationSettingsWidgetN
�PR6	UnlimitedEmulationSettingsWidgetOu(QhW�`'�-[� [%1%]Use Global Setting [%1%]EmulationSettingsWidgetOu(QhW�`'�-[� [%1]Use Global Setting [%1]EmulationSettingsWidget*Use Host VSync TimingUse Host VSync TimingEmulationSettingsWidgetOu(����x�User PreferenceEmulationSettingsWidget*Vertical Sync (VSync)Vertical Sync (VSync)EmulationSettingsWidget�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser$Failed to open URLFailed to open URLFileOperationsHFailed to open URL.

The URL was: %1$Failed to open URL.

The URL was: %1FileOperations&Failed to show fileFailed to show fileFileOperationsnFailed to show file in file explorer.

The file was: %17Failed to show file in file explorer.

The file was: %1FileOperations2Open Containing DirectoryOpen Containing DirectoryFileOperationsShow in FinderShow in FinderFileOperationsShow in FolderShow in FolderFileOperations
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v�Cheats DirectoryFolderSettingsWidget\�bv�Covers DirectoryFolderSettingsWidget
bS��...Open...FolderSettingsWidget��nResetFolderSettingsWidgetSsfB[Xj�v�Save States DirectoryFolderSettingsWidget_�qgv�Snapshots DirectoryFolderSettingsWidget"Ou(�Q2[Xb*WN&Q2[X GS �IQ20)Used for screenshots and saving GS dumps.FolderSettingsWidget0u(e�Q2[XT+g	�Jb2O\_
v� .pnach j�hHv�05Used for storing .pnach files containing game cheats.FolderSettingsWidget*u(e�W(�Jb2}�h</Y'WrGu(b6uL�bN-Q2[X\�b09Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetu(e�Q2[XSsfB[Xj�0Used for storing save states.FolderSettingsWidget(u(e�Q2[X�W�rVh0�Jb2R�h,N�S�b\1exd�0:Used for storing shaders, game list, and achievement data.FolderSettingsWidgetD"cb0" j!_v�b\1,Sb�c��Li��ߎd0y�u(SsfB[Xj�0O\_
T�n�R���0w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (�ܕ�)0 (Disabled)FullscreenUI0 ^@ (xlTke)0 Frames (Hard Sync)FullscreenUI1 (64 gY'[�^�)1 (64 Max Width)FullscreenUI1 (fn�)
1 (Normal)FullscreenUI1 ^@1 FrameFullscreenUI*1.25x Native (~450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI10 (640 gY'[�^�)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI100% �^� (��-)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% �^�
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16P
16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% �^�
180% SpeedFullscreenUI2 (128 gY'[�^�)2 (128 Max Width)FullscreenUI2 (o��2)2 (Aggressive)FullscreenUI2 ^@2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2P
2xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI3 (192 gY'[�^�)3 (192 Max Width)FullscreenUI3 ^@3 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI300% �^�
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI4 (256 gY'[�^�)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4P
4xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI5 (320 gY'[�^�)5 (320 Max Width)FullscreenUI50% �^�	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI6 (384 gY'[�^�)6 (384 Max Width)FullscreenUI60% �^�	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI7 (448 gY'[�^�)7 (448 Max Width)FullscreenUI75% �^�	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI8 (512 gY'[�^�)8 (512 Max Width)FullscreenUI8P
8xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI9 (576 gY'[�^�)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUIBb~R0NP^�z�N� %s v�~|~�SsfB[Xj�0

`����	Qekd[Xj�N&~|~�U�?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI
AboutAboutFullscreenUI��e� PCSX2About PCSX2FullscreenUI^3�_AccountFullscreenUI|�x� (c���)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUIb\1AchievementsFullscreenUIb\1�-[�Achievements SettingsFullscreenUI@U_u(O\_
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S�n,v��Lp�0])op0�ߓ�bx4X�]�Q2[Xv��Jb20`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUIDU_u(�Jb2��NS�g\��N
S�n,v��Lp�0])op0�ߓ�bx4X�]�Q2[Xv��Jb20fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI��ia� (^���S@W�Q*QH)Adaptive (Bottom Field First)FullscreenUI��ia� (���S@W�Q*QH)Adaptive (Top Field First)FullscreenUIe�X�d}"v�Add Search DirectoryFullscreenUIe�X�NPe�v�R0�Jb2d}"R�h0-Adds a new directory to the game search list.FullscreenUIhXkQE�oy:S@W�N�x�O�N;j_N
v�uk} ��Jb2j_N-v�uk} NK��v�k�s�p�etex0S�gW(NN�2D�Jb2N-u"uf�nfpv�_q�a0�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUI��{�N�^�050 p�fn�0!Adjusts brightness. 50 is normal.FullscreenUI��{�\
k�^�050 p�fn�0Adjusts contrast. 50 is normal.FullscreenUI��{���T�^�050 p�fn�0!Adjusts saturation. 50 is normal.FullscreenUI��{�m;R�XJ^�j0Adjusts sprite coordinates.FullscreenUI��{�v�j}tPOy�0Adjusts target texture offsets.FullscreenUIv�\
e�e>Y'k�O���et���0'Adjusts vertices relative to upscaling.FullscreenUI��}AdvancedFullscreenUI��}�-[�Advanced SettingsFullscreenUIAggressive
AggressiveFullscreenUI
c�Rm;R�XJAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIb@g	fB��: {}All Time: {}FullscreenUIQA�1shOTQh\OAllow Exclusive FullscreenFullscreenUI*QA�1 SDL Ou( raw �*UO�8Qe��n0-Allow SDL to use raw access to input devices.FullscreenUI2W( FNV m;R�fBQA�1}t�IQ20`�aɊr��U_kd�x�0HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI<QA�1}t_�S�\N
NP^@}�]S@v�Qg��exd�O\p��8Qe}t��e�Ou(0bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUITaT`'�No�Anisotropic FilteringFullscreenUIS�j!|�	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI*`�x�[扁`b_���-�-[�U�?b@g	S�ex��\NY10TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI��[�k�Aspect RatioFullscreenUI�^Tke}t�	QeAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUI"V�f\
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09Attempts to map the selected port to a chosen controller.FullscreenUINV�fW(�Jb2g,��N
�-[�}tY'\fBn\}tY'\(O�Y� Snowblind �Jb2)0_Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUI��
�-[�Audio SettingsFullscreenUI��RՑ�e�ett (xl��)Auto Flush (Hardware)FullscreenUI��RՑ�e�ett (�ߚ�)Auto Flush (Software)FullscreenUI��R�	AutomaticFullscreenUI��R� (��-)Automatic (Default)FullscreenUI��R�\
f Automatic MappingFullscreenUI��R�~k}PY1eW,l�g	S�u(��n03Automatic binding failed, no devices are available.FullscreenUIp� {} ��R�\
f [�b0#Automatic mapping completed for {}.FullscreenUIp� {} ��R�\
f Y1eW0 Automatic mapping failed for {}.FullscreenUIF��j_b�Q�fB��R�Q2[Xj!d�Vhr�aK0q6_�`�S�N�v�c�_�NNk!P\kbv�OMn~|~�0�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUIBIOS�MnBIOS ConfigurationFullscreenUI�xd� BIOSBIOS SelectionFullscreenUIBIOS �-[�
BIOS SettingsFullscreenUIBackBackFullscreenUI��V�R0f�P\��U�Back To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUIW�y (c���)Basic (Recommended)FullscreenUI�Lp�	BehaviourFullscreenUI��}�`' (_7R6�dm;R�XJY)"Bilinear (Forced excluding sprite)FullscreenUI��}�`' (_7R6)Bilinear (Forced)FullscreenUI��}�`' (PS2)Bilinear (PS2)FullscreenUI��}�`' (��R))Bilinear (Sharp)FullscreenUI��}�`' (^sn�)Bilinear (Smooth)FullscreenUI
��}�`'�No�Bilinear FilteringFullscreenUI
��}�`'SGh<Bilinear UpscaleFullscreenUI
��}�`'SGh<Bilinear UpscalingFullscreenUI"m�T (^���Q*QH, SJex FPS)$Blend (Bottom Field First, Half FPS)FullscreenUI"m�T (���Q*QH, SJex FPS)!Blend (Top Field First, Half FPS)FullscreenUI~k}Pv�m;R�XJ/N	��_bBlended Sprites/TrianglesFullscreenUI
m�T|�x�`'Blending AccuracyFullscreenUIBob (^���Q*QH)Bob (Bottom Field First)FullscreenUIBob (���Q*QH)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUIBuffer SizeBuffer SizeFullscreenUIc	�ButtonsFullscreenUICAS ��S
CAS SharpnessFullscreenUICDVD �s}0��S�CDVD Verbose ReadsFullscreenUICPU ^@}�]�Ic�CPU Framebuffer ConversionFullscreenUICPU m;R�XJn2g�Vhl4^sCPU Sprite Render LevelFullscreenUICPU m;R�XJn2g�VhY'\CPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI_�S�v�Cache DirectoryFullscreenUI*S�N�O�_�NN�O���e�uk} [��|�^�v�x4x�eHg�0BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI.u1e�W(~.e>fBg�2�L��}�`'�No�b@N�S�N�^sn�}t0YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUIS�m�CancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUI��U_Sa^6Card EnabledFullscreenUISa^6T
z1	Card NameFullscreenUIf�c�QIx�Change DiscFullscreenUIChange PageChange PageFullscreenUIf�e9d}"v�Change Search DirectoryFullscreenUI Change SelectionChange SelectionFullscreenUIChange ViewChange ViewFullscreenUIJChanges settings for the application.%Changes settings for the application.FullscreenUIf�e9 GS N�	v�Tke�Lp�02Changes synchronization behavior for GS downloads.FullscreenUI(f�e9U_R�Nk!g�qb@�v� BIOS f P�05Changes the BIOS image used to start future sessions.FullscreenUI(v�\
e�|�}qj!d�u"u SPU c�j#fBf�e90DChanges when SPU samples are generated relative to system emulation.FullscreenUIff�e9�N��x�S�g\��Jb2q!l�W��L0O�e9�����ꌠ,PCSX2 W��N
gp�f�e9N��N��-[�v��Mnc�O�e/c�0�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI
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z_x�Cheat CodesFullscreenUIO�e9CheatsFullscreenUIO\_
v�Cheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIc���j!_
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Close GameFullscreenUI�ܕ���U�
Close MenuFullscreenUI
v�[�`'{I}Compatibility RatingFullscreenUI
v�[�`': Compatibility: FullscreenUI�Completely exits the application, returning you to your desktop.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUI�Mn
ConfigurationFullscreenUIx����Q�Confirm ShutdownFullscreenUI\
k�^���iaɒ�SContrast Adaptive SharpeningFullscreenUIc�R6VhW� {}Controller Port {}FullscreenUIc�R6VhW� {{} [�Controller Port {} MacrosFullscreenUIc�R6VhW� {} �-[�Controller Port {} SettingsFullscreenUIc�R6VhW� {}{}Controller Port {}{}FullscreenUIc�R6VhW� {}{} [�Controller Port {}{} MacrosFullscreenUIc�R6VhW� {}{} �-[�Controller Port {}{} SettingsFullscreenUI
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c�R6VhW�R%Controller TypeFullscreenUI]�\c�R6Vh�-[���np���-0%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUI���v�RMv�QhW�`'�-[�R0kd�Jb200Copies the current global settings to this game.FullscreenUI����-[�
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUITb~N
R0N�OU CD/DVD-ROM ��n0��x�O�`�]�#}ښER�VhN&Qwg	��Y v��*UO�1S�k
0xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI\�b�-[�Cover SettingsFullscreenUI\�bv�Covers DirectoryFullscreenUI^�z�CreateFullscreenUI
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Create New...FullscreenUI2Create Save State BackupsCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUI^�z�NPe�v��a�Sab��e�Y>0)Creates a new memory card file or folder.FullscreenUI��RjCropFullscreenUI��Rj_q�a,TfB�an~1jkk�0/Crops the image, while respecting aspect ratio.FullscreenUIuvRM�Jb2Current GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUIexd�Q2[XOMnData Save LocationsFullscreenUIDeadzoneDeadzoneFullscreenUIDefaultDefaultFullscreenUI��-_\Default BootFullscreenUI��-j���Default ViewFullscreenUIDeflate64	Deflate64FullscreenUIS�N��/
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIR*�d[Xj�Delete SaveFullscreenUIR*�dSsfB[Xj�Delete StateFullscreenUIDesktop ModeDesktop ModeFullscreenUI�s`�DetailsFullscreenUI&x�[� CPU m;R�XJn2g�Vhv�o���l4^s0.Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIx�[�\O�o�
`oT�v㉖Vhv�Y'\0<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI&x�[�uv[��Ue�m;R�r�aKfBj!d�v�X�R�Y'\0?Determines how much pressure is simulated when macro is active.FullscreenUI6x�[�Y�OU�Ut��Q�{�W
v�mn��ex0g	N��Jb2���ry[�v��-[�0bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI8x�[�Y�OUV�chN�Qemn�ސK{�v�}Pg�0g	N��Jb2���ry[�v��-[�0gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI&x�[� CAS T�UtN-��SeHg�v�_7^�0FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI:uvj!d�N;j_W_b API N
e/c�v�m�Tj!_fB�x�[�|�^�l4^s0cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIx�[�U_u([�b@�v�X�R�07Determines the pressure required to activate the macro.FullscreenUIx�[�Q2[X��^Ub*Wv���g�^�0=Determines the resolution at which screenshots will be saved.FullscreenUI2x���c	Nq��ufBf/T&�oy:x����ܕ�j!d�Vh/�Jb2v�c�y:0tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUI$x�[�\c	T�PkOM\
�Jb2R�h�2�Lc�^�07Determines which field the game list will be sorted by.FullscreenUI
��n[PW�R%Device SubtypeFullscreenUI��nW�R%Device TypeFullscreenUI
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��}�o���Diagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI0Disable Depth ConversionDisable Depth ConversionFullscreenUI�ܕ�^@}�]srS�Disable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUIy�u(��RY1eHDisable Partial InvalidationFullscreenUI �ܕ�Vދ� (Tke GS W��L}�))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI�ܕ�[�QhR���Disable Safe FeaturesFullscreenUI�ܕ��W�rVh_�S�Disable Shader CacheFullscreenUI�ܕ�[Pv�d}"Disable Subdirectory ScanningFullscreenUI�ܕ���ބW�rVhd�QEYWN�Disable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUI�ܕ�DisabledFullscreenUI�ܕ� (��-)Disabled (Default)FullscreenUI�ܕ� (_�ueP��8)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI&�ܕ���R�xl��O�_�,QA�1`�bKRՊ-[�O�_�0FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIQIx���_�	Disc PathFullscreenUI�oy:DisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI.�oy:O�Y�b\1�㓖T�c��Li�c�N�{IN�N�v�_HQ��
`o0ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUIuv�-[�S�x4XސJb2fB�oy:�fTJ0BDisplays warnings when settings are enabled which may break games.FullscreenUIb�R�	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUI��d�Rc�Qh��^UDouble-Click Toggles FullscreenFullscreenUIN�	\�bDownload CoversFullscreenUI"_�Ou(�c[�v�URLj!gN�	\�b04Downloads covers from a user-specified URL template.FullscreenUI�IQ2 FMV }tDump FMV TexturesFullscreenUI�IQ2}t��WDump MipmapsFullscreenUI�IQ2}t
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE c�R6j�
EE ConsoleFullscreenUIEE _�t�s�
EE Cycle RateFullscreenUIEE _�t���NEE Cycle SkippingFullscreenUIEE �fB HackEE Timing HackFullscreenUI��}� AA (AA1)
Edge AA (AA1)FullscreenUI_HQ�Sa^6
Eject CardFullscreenUI`�a_d�Emotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUIj!d�-[�Emulation SettingsFullscreenUI��U_b\1Enable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUI��U_O\_

Enable CheatsFullscreenUI��U_N;j_W� 1 YRc�Enable Console Port 1 MultitapFullscreenUI��U_N;j_W� 2 YRc�Enable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUI��U_ EE _�S�Enable EE CacheFullscreenUI��U_ EE ��}�oVhEnable EE RecompilerFullscreenUI��U__� CDVDEnable Fast CDVDFullscreenUI��U__��a��Ԋ*UOEnable Fast Memory AccessFullscreenUI��U_N;j_j�hH|�}qEnable Host FilesystemFullscreenUI��U_ INTC ��e�j�n,Enable INTC Spin DetectionFullscreenUI��U_ IOP ��}�oVhEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI��U_SsfB VU1Enable Instant VU1FullscreenUI$��U_ MTVU (YW��L}� VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUI��U_S͖��Lc�w���NEnable No-Interlacing PatchesFullscreenUI��U_ SDL �8Qen�Enable SDL Input SourceFullscreenUI��U_[Pv�d}"Enable Subdirectory ScanningFullscreenUI��U_ VU j��Q*SEnable VU Flag OptimizationFullscreenUI"��U_ VU0 ��}�oVh (_�j!_)"Enable VU0 Recompiler (Micro Mode)FullscreenUI��U_ VU1 ��}�oVhEnable VU1 RecompilerFullscreenUI��U_{I_�_�t�j�n,Enable Wait Loop DetectionFullscreenUI��U_[�\O��NEnable Widescreen PatchesFullscreenUI��U_ XInput �8Qen�Enable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI��U_ (b@g	QC} )Enabled (All Primitives)FullscreenUI��U_ (P�m;R�XJ)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUI��U_ FXAAT�Ut�W�rVh0$Enables FXAA post-processing shader.FullscreenUI.��U_ FidelityFX \
k�^���iaɒ�S00Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI0��U_h9dڐJb2��lB[�OM��^Uv� PCRTC POy���0EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI,��U_�*UON;j_N-v�j�hH:�[d�j_VhN-v�T
z1zz��0HEnables access to files from the host: namespace in the virtual machine.FullscreenUI2��U_NP�MYv�N	Pc�R6Vhc�i�0N
f/b@g	�Jb2��e/c�0IEnables an additional three controller slots. Not supported in all games.FullscreenUI��U_N�^�/\
k�^�/��T�^���et02Enables brightness/contrast/saturation adjustment.FullscreenUI*��U_j!d� GS v���}�b����R (AA1)07Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUI��U_j!d� GS v�}t��W01Enables emulation of the GS's texture mipmapping.FullscreenUIVU_u(Qg��S�j!|� hack0�g�MON PS2 v�n2g�|�^�OFgO�1Y�Jb2w�wO�N
����j!|�0oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUI"��U__� pnach j�hH�	QeO\_
0(Enables loading cheats from pnach files.FullscreenUI.��U__� pnach j�hHN-�	QeS����Lc�w���N08Enables loading no-interlacing patches from pnach files.FullscreenUI(��U__� pnach j�hHN-�	Qe[�\O��N04Enables loading widescreen patches from pnach files.FullscreenUI��U_j!d� EE _�S�0ab0+Enables simulation of the EE's cache. Slow.FullscreenUI4U_u(�r�x�S�oy:~j��W(���N��^U[�QhS@W�v��Nc�w�S@W�0gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIEnter ValueEnter ValueFullscreenUI�ˏ8Qe`���^�z�v��8Qee�hHT
z107Enter the name of the input profile you wish to create.FullscreenUI
ErrorErrorFullscreenUIO0�}tS@W�Estimate Texture RegionFullscreenUI�Q�ExitFullscreenUI�Q�N&SsfB[Xj�Exit And Save StateFullscreenUIExit PCSX2
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[Xj�Exit Without SavingFullscreenUIvExits Big Picture mode, returning to the desktop interface.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansion	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI�MYExtraFullscreenUI}Biu + O�uY{&�_Extra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUIFPU NXl� HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUI���e�[WR0Rj��|?Y1eW0!Failed to copy text to clipboard.FullscreenUIR*�dSsfB[Xj�Y1eW0Failed to delete save state.FullscreenUIR*�d {} Y1eW0Failed to delete {}.FullscreenUI�	Qe 0{}0 Y1eW0Failed to load '{}'.FullscreenUIQ2[X�8Qee�hH '{}' Y1eW0"Failed to save input profile '{}'.FullscreenUI(�V�R0 CPU N�d�QEYWN�m;R�XJ/�Lex02Falls back to the CPU for expanding sprites/lines.FullscreenUI_�_\	Fast BootFullscreenUI_�2�^�Fast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUI&_�QIx��*UO,�\v��	QefB��0N
c���06Fast disc access, less loading times. Not recommended.FullscreenUIj�hHe劌File LoggingFullscreenUIj�hHj�L
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j�hH:{}File: {}FullscreenUIo���FiltersFullscreenUI$O�kcN�g�N��Jb2N-SGh<(W�v�}�)UO�L0;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI2�ܕ�fB\}t_�S�N-v�b@g	v�j��e�ettV�g,W0�a���0QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI��e�Y>�a�Sa{�xVhFolder Memory Card FilterFullscreenUI
��e�Y>�-[�Folder SettingsFullscreenUI��e�Y>FoldersFullscreenUIBu(e� SOCOM 2 HUD T� Spy Hunter �	Qec��w0,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUIu(e�[�T}P���0For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUI
_7R6��}�`'Force BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUI_7R6�ܕ�Force DisabledFullscreenUI_7R6��U_
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUI
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Force NearestFullscreenUI,uv^@}�]S@N_f/�8Qe}tfB_7R6W�g,�ԑ�e�ett0DForce a primitive flush when a framebuffer is also an input texture.FullscreenUI _7R6��e�c�w�NKRMx�[�v�b@g	�Jb208Forces a full rescan of all games previously identified.FullscreenUI \}t\O��R���_7R6�-[�p�c[�P<0<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI0W(k�P COP2 cN�N
_7R6V�h< VU0 Tke00Forces tight VU0 sync on every COP2 instruction.FullscreenUI^@��et/^��rc�R6Frame Pacing/Latency ControlFullscreenUI�;s�	FrequencyFullscreenUI[�QhFullFullscreenUI[�Qh (��nJ_�S�)Full (Hash Cache)FullscreenUI[�Qh (ab)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI[�et VU0 TkeFull VU0 SynchronizationFullscreenUIGPU ���rg�Ic�GPU Palette ConversionFullscreenUIGS �IQ2X�~.GS Dump CompressionFullscreenUI�Jb2 CRC ]���R0Rj��|?0Game CRC copied to clipboard.FullscreenUI�Jb2�oy:Game DisplayFullscreenUI�Jb2O�kc
Game FixesFullscreenUI�Jb2}�h<	Game GridFullscreenUI�Jb2R�h	Game ListFullscreenUI�Jb2R�h�-[�Game List SettingsFullscreenUI�Jb2��NGame PatchesFullscreenUI�Jb2\l`'Game PropertiesFullscreenUI�Jb2�-[�v�Game Settings DirectoryFullscreenUI�Jb2v�[�`']���R0Rj��|?0'Game compatibility copied to clipboard.FullscreenUI@�d�^`�w�Sk�P�x�v�O\u(N�Sʐj#PZv�_q���T&RGN
a�O�e9�Jb2O�_�0qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUI:g*�	Qe�Jb2bq! RetroAchievements S�u(02Game not loaded or no RetroAchievements available.FullscreenUI�Jb2��_�]���R0Rj��|?0Game path copied to clipboard.FullscreenUI�Jb2S@W�]���R0Rj��|?0 Game region copied to clipboard.FullscreenUI�Jb2^�R�_]���R0Rj��|?0 Game serial copied to clipboard.FullscreenUI]�p� '{}' n�d�-[�0)Game settings have been cleared for '{}'.FullscreenUI,p� '{}' Ou(QhW�`'�-[�RY�S�Jb2�-[�08Game settings initialized with global settings for '{}'.FullscreenUI�Jb2j�L]���R0Rj��|?0Game title copied to clipboard.FullscreenUI�Jb2W�R%]���R0Rj��|?0Game type copied to clipboard.FullscreenUI�Jb2� {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUIGitHub Q2[X^�GitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI*�oY}v�R��T���v�[�`',S�g\��W_b�/��0@Good speedup and high compatibility, may cause graphical errors.FullscreenUIW_bGraphicsFullscreenUIW_b�-[�Graphics SettingsFullscreenUINSJHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIxlh8j!_
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gU_u(xlh8j!_v�R0|�}q����n0`���z�Ss��n|�}qU�?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUIxl��N�	j!_Hardware Download ModeFullscreenUIxl��O�_�Hardware FixesFullscreenUIQh\Oj!_N����n8jHide Cursor In FullscreenFullscreenUI*uvj!d�Vh�Ue�Qh\Oj!_fB����nџ c��/n8j0GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUI��HighFullscreenUIq��u�-[�Hotkey SettingsFullscreenUI4\
g�N��Jb2g	]�Y'v�R��O\u(,^~NNl�g	v�[�`'v�RoO\u(0GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O �UtVh
I/O ProcessorFullscreenUIIOP c�R6j�IOP ConsoleFullscreenUI"j�Xe�X�R0�Jb2v�N-v�N�OUe�j�hH07Identifies any new files added to the game directories.FullscreenUI Y�g�g*�-[�,kdSa\����p�g*c�Qe03If not set, this card will be considered unplugged.FullscreenUIW(�IQ2}tfBST+}t��W0'Includes mipmaps when dumping textures.FullscreenUIX�Y'bn\Suk�bv�W�v�\:[�0;Increases or decreases the virtual picture size vertically.FullscreenUIy�u(��^UO݋wz_Inhibit ScreensaverFullscreenUIInput Profile
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Input SourcesFullscreenUI]�	Qe�8Qee�hH '{}'0Input profile '{}' loaded.FullscreenUI]�Q2[X�8Qee�hH '{}'0Input profile '{}' saved.FullscreenUI
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Qg���g�^�Internal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI8]�w�\
NR�Jb2g	eH: tjZP�YG 10l�XuNK��0eu_��c}�0ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUIg_��Jb2fB��Last PlayedFullscreenUIg_��Js�fB��: {}Last Played: {}FullscreenUILaunch OptionsLaunch OptionsFullscreenUI$��N�xd�NPj�hH/QIx�f P�U_RՐJb20-Launch a game by selecting a file/disc image.FullscreenUI�Launch a game from a file, disc, or starts the console without any disc inserted.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI&_�`��Jb2v�c�w�b@sr_�v�WrGU_RՐJb20=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUIc��Li�LeaderboardsFullscreenUILeft: Left: FullscreenUI�1S�LicenseFullscreenUIR�h�-[�
List SettingsFullscreenUI"Load Global StateLoad Global StateFullscreenUI�	Qee�hHLoad ProfileFullscreenUI�	QeN&~|~�SsfB[Xj�Load Resume StateFullscreenUI�	QeSsfB[Xj�
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,_��W(U_u(f�c�fBn\_�Sa�0cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUI�	QeOu(�c�O�v�S�u(f�c�}t0=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUI
��fB��b3Log TimestampsFullscreenUILoggingLoggingFullscreenUIv{�LoginFullscreenUIv{�a�d�u"uN�{}Login token generated on {}FullscreenUI�;��LogoutFullscreenUI���Jb2��S�QIx�0Logs disc reads from games.FullscreenUI,v{�R0 RetroAchievements0Logs in to RetroAchievements.FullscreenUI._� RetroAchievements �;��0Logs out of RetroAchievements.FullscreenUIjY) CRT
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Low (Fast)FullscreenUIZ�MON GS |�^�N�QMW(~.e>fBuk} NK��Q�s�����0O�kcN� Wild Arms �Jb2N-v�e�[W0gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI[�c	� {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUIbKR�xl��O�_�Manual Hardware FixesFullscreenUIgY' (�^^8ab)Maximum (Very Slow)FullscreenUI
gY'^@^��rMaximum Frame LatencyFullscreenUIgY'�M�;Maximum UnderclockFullscreenUIN-{IMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI
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TOum;R�_�Merge SpriteFullscreenUITOuv�j
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MipmappingFullscreenUIN-^��M�;Moderate UnderclockFullscreenUI$�i^�R��g�N��Jb2,l�g	]�w�v�RoO\u(0<Moderate speedup for some games, with no known side effects.FullscreenUI"c	c[�P
exe>Y'n2gӉ�g�^�(SGh<)0EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIYRc�MultitapFullscreenUIMute All SoundMute All SoundFullscreenUIS�u (PS2)Native (PS2)FullscreenUINative ScalingNative ScalingFullscreenUINavigateNavigateFullscreenUIg��O<NearestFullscreenUI"g�N���� FMV n2g�v��Jb2���01Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI,e�v�T��U�QC��}�oVh\Y'^Ee9U�v�[�`'0c���0INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUIl�g	~k}P
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUIl�g	�xdǐJb2No Game SelectedFullscreenUIl�g	kd�Jb2S�u(v�O\_
0&No cheats are available for this game.FullscreenUIl�g	S�u(v��8Qee�hH0No input profiles available.FullscreenUIl�g	kd�Jb2S�u(v���N0'No patches are available for this game.FullscreenUIkdOMnN-q![Xj�0No save present in this slot.FullscreenUIb~N
R0SsfB[Xj�0No save states found.FullscreenUIq!NoneFullscreenUIq! (��-)None (Default)FullscreenUIfn� (��-)Normal (Default)FullscreenUIfn� (���)Normal (Vertex)FullscreenUIfn��^�Normal SpeedFullscreenUIg*v{�
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v�W��L}�ex0MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIx�[�OKFullscreenUIOPH j�� Hack
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Output VolumeFullscreenUI����}tQIg�Override Texture BarriersFullscreenUI4���˚ER�v�USv|_��RGN�U_u(shOTQh\Obv�c���I/c�w�0\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUIPCSX2 f/NPQM��v���n� PlayStation2(PS2) j!d�Vh0[�v�v�v�f/Ou( MIPS CPU v�oVh0��e�}�oVhN�S�u(e�{�txl��r�aKN�S� PS |�}q�a���v��[d�j_Vhv�}DTO�j!d�PS2v�xl��0�O`�S�N�W(`�v� PC N
s� PS2 �Jb2�N&Qwg	�1YQvN�R���T�Y}�U0JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI Parent DirectoryParent DirectoryFullscreenUI��RPartialFullscreenUI��NPatchesFullscreenUI��Nv�Patches DirectoryFullscreenUI��_�PathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUINY1q&��fBf�P\Pause On Focus LossFullscreenUI
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U_R�fBf�P\Pause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUI�Jb2��Y�fBf�P\j!d�Vh0+Pauses the emulator when a game is started.FullscreenUIDW(g\S��z�bRc�R0S�NPa�u(z_fBf�P\j!d�VhN&W(Rc�V�fBS�m�f�P\0uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI6W(`�bS��_���U�fBf�P\j!d�Vh0N&W(`��ܕ�[�fBS�m�f�P\0QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUIBW��L 32 OM MIPS-I j_Vhx�R0g,j_z_x�v�[�fBN��2R6�Ic�0VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUIDW��L 64 OM MIPS-IV j_Vhx�R0g,j_z_x�v�[�fBN��2R6�Ic�0WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIpPlayStation 2 T� PS2 f/}"\<N�R�ZjQlS�v��;Q�UFj0kda�u(z_�}"\<N�R�ZjQlS�l�g	N�OU�܀o0�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI&p�b\1�㓖T�c��Li�c�N�{Im;R�d�e>��eH0WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUIW� {} c�R6VhW�R%Port {} Controller TypeFullscreenUIW� {} ��nPort {} DeviceFullscreenUIW� {} [PW�R%Port {} SubtypeFullscreenUIPositivePositiveFullscreenUI_�n�UtPost-ProcessingFullscreenUI
�_�S�f�c�Precache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI��	 TLB HackPreload TLB HackFullscreenUI6�QH�	Qeb@g	v�f�c�}tR0�a���N-0N
Q�����^Tke�	Qe0UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIX�eOPressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUI&�2kb�	QeN�S�Q2[X�W�rVh/{��SR0x�x�N
0=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI,W(j!d�W��LfB�2kb��^UO݋wz_U_u(T�N;j_Ow 0`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI,uvN;j_ GPU e/c�fB�2kbOu(^@}�]S@c�S�0CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI&��N�͂�c�O��R�T� LED c�R6e/c�0:Provides vibration and LED control support over Bluetooth.FullscreenUIs�W(��c	Nc�R6v�c	�b��0%Push a controller button or axis now.FullscreenUI6RAIntegration ��u(e�f�N�Qg^�v�b\1[�s�0PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI�ܕ�fB��S�v�jRead Targets When ClosingFullscreenUIS@W�RegionFullscreenUIS@W�: Region: FullscreenUI_�R�hN-y��dRemove From ListFullscreenUI6uv[XW(N�OUv�N�fBy��d}t_�S�h�v�,�N
P�P�f/v�N�S@W�0eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUIn2g�VhRendererFullscreenUIn2g�	RenderingFullscreenUIf�c�v�Replacements DirectoryFullscreenUI&\YPT�Utm;R�XJf�c�p�f�Y'v�U�PXJ0FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI$\�N��-[���np�N
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��N�v~Rk�_b_�oy:|�}qv�uvRMj!d�^�0gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI>\`�v�RMkcW(�Js�v��Jb2�oy:W( Discord N-`�PN�j�hHN-0LShows the game you are currently playing as part of your profile on Discord.FullscreenUI,W(�oy:Vhv�S�N
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^@(bW�v�Tke)ex0xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI2��N�No�P�u(e�v�RM�Jb2[Xj�O�j!d�NPf�Y'v��a�Sa0KSimulates a larger memory card by filtering saves only to the current game.FullscreenUIY'\SizeFullscreenUIY'\: {:.2f} MBSize: {:.2f} MBFullscreenUI��Nc�~j}Pg_
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|�}qc�R6j�System ConsoleFullscreenUI|�}q�-[�System SettingsFullscreenUITV �W�rVh
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Top: Top: FullscreenUIN	��o���Triangular FilterFullscreenUITriggerTriggerFullscreenUIN	}�`' (_7R6)Trilinear (Forced)FullscreenUIN	}�`' (PS2)Trilinear (PS2)FullscreenUI
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gp�U_u(�Jb2��Nv�Ou(�c�O�e/c�0mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIOu(�T
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f/��-v�m�rN;�L0>Uses a light coloured theme instead of the default dark theme.FullscreenUI0Ou(Vވ�N�QMW(k�k!�a��Ԋ*UOfB��e�ettf�[XVh0DUses backpatching to avoid register flushing on every memory access.FullscreenUI.Ou(�ߚ�n2g�Vh~j��}t CLUT ��/m;R�XJ0;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI,Ou(�ߚ�n2g�Vh~j���^O<e�}t��X�~.v�m;R�XJ0BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU R�l� HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUIVU n�Q� HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUIVU0 X�R6j!_VU0 Clamping ModeFullscreenUIVU0 _�t�j!_VU0 Rounding ModeFullscreenUIVU1 X�R6j!_VU1 Clamping ModeFullscreenUIVU1 _�t�j!_VU1 Rounding ModeFullscreenUIT��U�QCVector UnitsFullscreenUI�s}0e劌��Verbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUIW�v�b�O8Vertical StretchFullscreenUI*Vertical Sync (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI���
�IQ2v�Video Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUI0WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

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[�Qhv��-[�Warn About Unsafe SettingsFullscreenUIl�_bo���Wave FilterFullscreenUIN�~T (^���Q*QH,^sn�)$Weave (Bottom Field First, Sawtooth)FullscreenUIN�~T (���Q*QH,^sn�)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUI}�z�WebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI.U_u(N&v{�T,PCSX2 \W(U_R�fBc�w�b\10HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUIHU_u(T,PCSX2 \PG[�b@g	b\1��]�[�N
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g�� RetroAchievements b@���d0yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUI,\�d�/�
`o_��Jb2v� EE z_x�[�Qec�R6j�0=Writes debug messages from the game's EE code to the console.FullscreenUI.\�d�/�
`o_��Jb2v� IOP z_x�[�Qec�R6j�0>Writes debug messages from the game's IOP code to the console.FullscreenUI\��v|e劌�
`o[�Qee劌c�e6Vh0%Writes dev log messages to log sinks.FullscreenUI&[�Qee劌�
`oR0 emulog.txt0"Writes log messages to emulog.txt.FullscreenUI4[�Qee劌�
`oR0|�}qc�R6j� (c�R6j���z�/jn��8Q�)0KWrites log messages to the system console (console window/standard output).FullscreenUIW(e劌�
`oe���[�QefB��b30)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (v�RM){} (Current)FullscreenUI{} (��e�Y>){} (Folder)FullscreenUI{} h�~k}P{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} P�-[�{} SettingsFullscreenUI]�R*�d {}0{} deleted.FullscreenUI{} N
[XW(0{} does not exist.FullscreenUI{} N
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g��U_ {} Pq!j|dv���Nz_x�00{} unlabelled patch codes found but not enabled.FullscreenUI*{} Pq!j|dv���Nz_x�\g����R�U_u(06{} unlabelled patch codes will automatically activate.FullscreenUI0CAS N
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e/c�b@�v�R���0WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSPW(NPbYPX�~.v�f�c�}tN
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f 0�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSn2g�/N�	b*WY1eW0%Failed to render/download screenshot.GSq!lՑ�e�bS��,kcW(��S��
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7Track {0} with hash {1} is for a different game ({2}).
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DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
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%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
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}�N�)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (t^Qx)PAL-SW (Sweden)GameSummaryWidgetPAL-SWI (t^X�)PAL-SWI (Switzerland)GameSummaryWidgetPAL-UK (��W)PAL-UK (United Kingdom)GameSummaryWidgetPS1 QIx�PS1 DiscGameSummaryWidgetPS2 QIx�PS2 DiscGameSummaryWidget��_�:Path:GameSummaryWidgetS@W�:Region:GameSummaryWidget`b_�RestoreGameSummaryWidget$W( Redump.org d}"...Search on Redump.org...GameSummaryWidgetbGS@SectorsGameSummaryWidget�xd�QIx���_�Select Disc PathGameSummaryWidget^�R�_:Serial:GameSummaryWidgetQqN�SharedGameSummaryWidgetY'\SizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidget��Y�StartGameSummaryWidgetr�aKStatusGameSummaryWidgetj�L:Title:GameSummaryWidget W(�[d�j_VhW��LfB�̐SR�hN
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2 W��L}�	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget3 (192 gY'[�^�)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget4 (256 gY'[�^�)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidget.4x RGSS �Mc�j#(4x eˏIg�h<��c�j#)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget5 (320 gY'[�^�)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget6 (384 gY'[�^�)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget7 (448 gY'[�^�)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget8 (512 gY'[�^�)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget9 (576 gY'[�^�)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidget|�x�AccurateGraphicsSettingsWidget|�x� (c���)Accurate (Recommended)GraphicsSettingsWidget�i�MVh:Adapter:GraphicsSettingsWidget:��ia� (^���S@W�Q*QH, �^O<e� Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidget:��ia� (���S@W�Q*QH, �^O<e� Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgethXkQE�oy:S@W�N�x�O�N;j_N
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�-[�}tY'\fBn\}tY'\(O�Y� Snowblind �Jb2)0_Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
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 Snowblind _dΐJb2_�g	^kR�0By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidgetCPU m;R�XJn2g�Y'\:CPU Sprite Render Size:GraphicsSettingsWidget.u1e�W(~.e>fBg�2�L��}�`'�No�b@N�S�N�^sn�}t0YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetcUsr��

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v��oy:e�_0�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidgetf�e9_��oy:\O^���Rjv�uk} ex0DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidgetf�e9_��oy:\O]�Pt��Rjv�uk} ex0GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidgetf�e9_��oy:\OS�Pt��Rjv�uk} ex0HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidgetf�e9_��oy:\O�z�Rjv�uk} ex0AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidget�xN-CheckedGraphicsSettingsWidget�xd�Qh\O��g�^�T��;s�00Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget}�x�Vh:Codec:GraphicsSettingsWidget<[�Qh��N~j���h�b,_�]�PthFN-v��h�bNv�R0S�PthFN-c[�v��h�b0wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget[�Vh:
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j�hHf/�QHn2g�v�0Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetpW( CPU �N
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eH��g	_�Y'v�_q��0�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidget�O�_�N�~.e>fB 2D m;R�XJ}tv�c�j#0O�kcN��^O<�TXTY'�x{I�Jb2SGh<fBm;R�XJN-v�}�h�0SJ�x��iu(e�bA^sm;R�XJ,[�et�x��iu(e�b@g	m;R�XJ0�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidgetO�Rj:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget�d�/�x�Debugging OptionsGraphicsSettingsWidget��-DefaultGraphicsSettingsWidgetS�N��/
DeinterlacingGraphicsSettingsWidgetS�N��/:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetDx�[�Q2[X��^Ub*Wv���g�^�0Qg���g�^�N�j�hHY'\p�N�P�O�uYN�f�Y}0{�0�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidget
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��}�o���Diagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget�ܕ�^@}�]srS�Disable Framebuffer FetchGraphicsSettingsWidget�ܕ����Lc�w�POy�Disable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgety�u(��Rn�q!eH#Disable Partial Source InvalidationGraphicsSettingsWidget �ܕ�Vދ� (Tke GS W��L}�))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget�ܕ�n2g�VhO�_�Disable Render FixesGraphicsSettingsWidget�ܕ�[�QhR���Disable Safe FeaturesGraphicsSettingsWidget�ܕ��W�rVh_�S�Disable Shader CacheGraphicsSettingsWidget�ܕ���ބW�rVhd�QEYWN�Disable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidget�ܕ�DisabledGraphicsSettingsWidget�ܕ� (��-)Disabled (Default)GraphicsSettingsWidget�ܕ� (_�ueP��8)Disabled (Ignore Transfers)GraphicsSettingsWidget.�ܕ����Lc�w�POy��W(g�N�`�l�NS�gn\j!|�0IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget�ܕ�
DisallowedGraphicsSettingsWidget�oy:DisplayGraphicsSettingsWidget�oy:NP�hy:^sWG^@fB��v�W�h00Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget2�oy:Tz.�-[�N�SʐN��-[�v�uvRMP<,�\
�d�/_�g	u(0YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidgetuv�-[�S�x4XސJb2fB�oy:�fTJ0BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetb�R�	DitheringGraphicsSettingsWidgetb�R�:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget�IQ2 FMV }tDump FMV TexturesGraphicsSettingsWidget�IQ2}t��WDump MipmapsGraphicsSettingsWidget�IQ2}t
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget��U_S͖��Lc�w���NEnable No-Interlacing PatchesGraphicsSettingsWidget��U_[�\O��NEnable Widescreen PatchesGraphicsSettingsWidget��U_ (b@g	QC} )Enabled (All Primitives)GraphicsSettingsWidget��U_ (j�g�v�jQg��)Enabled (Check Inside Target)GraphicsSettingsWidget��U_ ([�QhS9�M)Enabled (Exact Match)GraphicsSettingsWidget��U_ (P�m;R�XJ)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget�U_u(h9dڐJb2��lB[�OM��^Uv� PCRTC POy���0�iu(e�g�N��Jb2Y� Wapout Fusion v���^Ub�R�eHg�,OFS�gOWrG��_�j!|�0�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetPU_u(��}�`'T�Ut�No�Vh0O�oy:W(��^UN
v�uk�bet��f�R�^sn�0f�kcN�uk} NK��v�OMn0�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidgetVU_u(Qg��S�j!|� hack0�g�MON PS2 v�n2g�|�^�OFgO�1Y�Jb2w�wO�N
����j!|�0oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget,U_u(}t��W,g�N��Jb2���kcx�n2g�}t��W0AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidgetDQA�1��et��T�^�0\
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k�^�v�P<��-p� 500~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget4U_u(�r�x�S�oy:~j��W(���N��^U[�QhS@W�v��Nc�w�S@W�0gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�U_u(kd�x�T`�S�N�f�e9n2g�VhN&SG}�Jb2v�O�_�0OFf/Y�g�`�]�U_u(kd�x�,`�\y�u(��RՊ-[�N&S�N��NS�m��xN-kd�x�O���e�U_u(��RՊ-[�0�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidgetO0�}tS@W�Estimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget�MYS�exExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgeto���FiltersGraphicsSettingsWidget�iT��z� / Qh��^UFit to Window / FullscreenGraphicsSettingsWidgetLO�kcN�W( Namco �Jb2N-SGh<(W�v�}�)v�UO�L,Y�v�rLzzb00�5b�0R�B{I0gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetv�ܕ�fB\}t_�S�N-v�b@g	v�j��e�ettV�g,W0�a���0S�N�2kbW(SsfB[Xj�bRc�n2g�VhfBNY1W_beHg�,OFN_S�\��W_bd
X�0�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidget
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Force NearestGraphicsSettingsWidgettuv^@}�]S@N_f/�8Qe}tfB_7R6|!f��e�ett0O�kcN�NN��UteHg�Y� JAK |�RN-v��p_qT� GTA:SA N-v�QI}�P��^0�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget^@}�]S@�Ic�Framebuffer ConversionGraphicsSettingsWidget[�QhFullGraphicsSettingsWidget[�Qh (��nJ_�S�)Full (Hash Cache)GraphicsSettingsWidget[�Qh (ab)Full (Slow)GraphicsSettingsWidgetQh\Oj!_Fullscreen ModeGraphicsSettingsWidget
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Lottes CRTGraphicsSettingsWidgetZ�MON GS |�^�N�QMW(~.e>fBuk} NK��Q�s�����0O�kcN� Wild Arms �Jb2N-v�e�[W0gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidgetbKR�xl��n2g�VhO�_�Manual Hardware Renderer FixesGraphicsSettingsWidgetgY' (�^^8ab)Maximum (Very Slow)GraphicsSettingsWidgetN-{IMediumGraphicsSettingsWidget
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Native (10:7)GraphicsSettingsWidgetS�u (PS2) (��-)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetg��O<NearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetq!NoneGraphicsSettingsWidgetq! (��-)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetfn� (���)Normal (Vertex)GraphicsSettingsWidgetzzNullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidget.Nx AGSS �Mc�j#(Nx ��R�g�h<��c�j#)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetOSD k�O�	OSD ScaleGraphicsSettingsWidgetOSD k�O�:
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bS��...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget�x�OptionsGraphicsSettingsWidgetf�N�}t\O��:Override Texture Barriers:GraphicsSettingsWidget|f�N�ER�z_v���RGN�U_u(shOTQh\Obv�c���I/c�w�0<br>y�u(shOTQh\OS�gO_���p�Rc�N�Sʉ���f�R�mAf�,OFgX�R��8Qe^��r0�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget,PCSX2 \g_�kdv��IQ2N&�	Qe}tf�c�0BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget��RPartialGraphicsSettingsWidget_�n�UtPost-ProcessingGraphicsSettingsWidget
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��	^@exd�Preload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget���:Quality:GraphicsSettingsWidget�ܕ�fB��S�v�jRead Targets When ClosingGraphicsSettingsWidget���	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetn\iuz��Nv�}t���R03Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidgetn2g�Vh:	Renderer:GraphicsSettingsWidgetn2g�	RenderingGraphicsSettingsWidgetF\T�Utv�YP���m;R�XJf�c�p�U�P��m;R�XJ0[�n\N�Tz.SGh<Tv�}�h�0lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget��nResetGraphicsSettingsWidget��g�^�:Resolution:GraphicsSettingsWidgetS�RightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetS�:Right:GraphicsSettingsWidget
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Show StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget@�oy:Y�f�P\0R��0_�2T�abR�O\{Ij!d�r�aKv� OSD Wy:cy:Vh0eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget,�oy:u(e�Qg��W_bOu(v��exVh,\
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�Ҙoy:�Jb2v�Qg��^@�s�0QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget W(��^Uv�S�N
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X�v�W_beHg�0Y�g��Jb2��x4X�N&N`�U_u(N�kd�x�,��QHy�u([�0�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidget�ߚ�SoftwareGraphicsSettingsWidget�ߚ� Clut n2g�Software CLUT RenderGraphicsSettingsWidget�ߚ� CLUT n2g�Vh:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidgetryk� (}t - o��2)Special (Texture - Aggressive)GraphicsSettingsWidgetryk� (}t)Special (Texture)GraphicsSettingsWidgetW(Vދ�g��O�c CPU W��LSpin CPU During ReadbacksGraphicsSettingsWidgetW(Vދ�g��O�c GPU W��LSpin GPU During ReadbacksGraphicsSettingsWidgetP�m;R�XJSprites OnlyGraphicsSettingsWidgetm;R�XJ/N	��_bSprites/TrianglesGraphicsSettingsWidgetjn� (4:3)Standard (4:3)GraphicsSettingsWidgetNb�O8 (&lt; 100%) be6~. (&gt; 100%) �oy:v�W�v��R0TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV �W�rVh	TV ShaderGraphicsSettingsWidgetTV �W�rVh:
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��	}t:Texture Preloading:GraphicsSettingsWidget}tf�c�Texture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget"kd�x�g�ܕ�c[�v��Jb2n2g�VhO�_�00This option disables game-specific render fixes.GraphicsSettingsWidget�kd�x�y�u(YP[�QhR���0y�u(|�x�v�g*~.e>v���T�}�n2gӐS�N�e9U�up^�P����Jb20y�u(��W( CPUN
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:Top:GraphicsSettingsWidgetN	��o���Triangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidgetN	}�`' (_7R6)Trilinear (Forced)GraphicsSettingsWidgetN	}�`' (PS2)Trilinear (PS2)GraphicsSettingsWidget
N	}�`'�No�Trilinear FilteringGraphicsSettingsWidgetN	}�`'�No�:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetg*�xN-	UncheckedGraphicsSettingsWidgetg*X�~.UncompressedGraphicsSettingsWidgetN
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�	0c�N�Y'Yex�Jb2v�eH��,OFW(\ex`�l�Ng\��M�0�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidgetP
}�O�_�Upscaling FixesGraphicsSettingsWidgetOu( Blit N�cۓ�Use Blit Swap ChainGraphicsSettingsWidgetOu(�d�/��nUse Debug DeviceGraphicsSettingsWidgetOu(QhW�`'�-[� [%1]Use Global Setting [%1]GraphicsSettingsWidget�Ou( Direct3D 11 n2g�VhfBOu( blit oy:j!W��N
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�PS�f/_ŗv�0�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidgetW�v�b�O8Vertical StretchGraphicsSettingsWidget
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[�Qhv��-[�Warn About Unsafe SettingsGraphicsSettingsWidgetl�_bo���Wave FilterGraphicsSettingsWidgetN�~T (^���Q*QH,^sn�)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetN�~T (���Q*QH,^sn�)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget\��U_fB GPU g�IcۘO�r��W}t,T&RG CPU g0�f/ GPU T� CPU NK��v�k
�a0kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget[�\O (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetDefaultDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys��[�kԈ��-[�p� '{}'0Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys
Rcۚ�[�k�Cycle Aspect RatioHotkeysRc�S�N��/j!_Cycle Deinterlace ModeHotkeys�MONv�j�^�Decrease Target SpeedHotkeysn\~.e>P
exDecrease Upscale MultiplierHotkeysn\���Decrease VolumeHotkeysS�N��/j!_���-[�p� '{}'0Deinterlace mode set to '{}'.Hotkeys^@ke�2
Frame AdvanceHotkeysW_bGraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.HotkeysX�R�v�j�^�Increase Target SpeedHotkeysX�R�~.e>P
exIncrease Upscale MultiplierHotkeysX�Y'���Increase VolumeHotkeys_��x[�v�OMn�	QeSsfB[Xj�Load State From Selected SlotHotkeys_�OMn 1 �	QeSsfB[Xj�Load State From Slot 1Hotkeys_�OMn 10 �	QeSsfB[Xj�Load State From Slot 10Hotkeys_�OMn 2 �	QeSsfB[Xj�Load State From Slot 2Hotkeys_�OMn 3 �	QeSsfB[Xj�Load State From Slot 3Hotkeys_�OMn 4 �	QeSsfB[Xj�Load State From Slot 4Hotkeys_�OMn 5 �	QeSsfB[Xj�Load State From Slot 5Hotkeys_�OMn 6 �	QeSsfB[Xj�Load State From Slot 6Hotkeys_�OMn 7 �	QeSsfB[Xj�Load State From Slot 7Hotkeys_�OMn 8 �	QeSsfB[Xj�Load State From Slot 8Hotkeys_�OMn 9 �	QeSsfB[Xj�Load State From Slot 9HotkeysW(OMn {} l�b~R0SsfB[Xj�0No save state found in slot {}.HotkeysOffOffHotkeysbS��b\1R�hOpen Achievements ListHotkeysbS��c��Li�R�hOpen Leaderboards ListHotkeysbS��f�P\��U�Open Pause MenuHotkeys�N�	}tf�c�Reload Texture ReplacementsHotkeyskcW(�N�	}tf�c�...!Reloading texture replacements...Hotkeys��n�[d�j_VhReset Virtual MachineHotkeysQ2[XY^@ GS �IQ2Save Multi Frame GS DumpHotkeysQ2[Xb*WSave ScreenshotHotkeysQ2[XU�P GS ^@�IQ2Save Single Frame GS DumpHotkeysQ2[XSsfB[Xj�R0�x[�v�OMnSave State To Selected SlotHotkeysQ2[XSsfB[Xj�R0OMn 1Save State To Slot 1HotkeysQ2[XSsfB[Xj�R0OMn 10Save State To Slot 10HotkeysQ2[XSsfB[Xj�R0OMn 2Save State To Slot 2HotkeysQ2[XSsfB[Xj�R0OMn 3Save State To Slot 3HotkeysQ2[XSsfB[Xj�R0OMn 4Save State To Slot 4HotkeysQ2[XSsfB[Xj�R0OMn 5Save State To Slot 5HotkeysQ2[XSsfB[Xj�R0OMn 6Save State To Slot 6HotkeysQ2[XSsfB[Xj�R0OMn 7Save State To Slot 7HotkeysQ2[XSsfB[Xj�R0OMn 8Save State To Slot 8HotkeysQ2[XSsfB[Xj�R0OMn 9Save State To Slot 9Hotkeys>Save State and Select Next SlotSave State and Select Next SlotHotkeysSsfB[Xj�Save StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys�xd�NNPSsfB[Xj�OMnSelect Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys�xd�N
NPSsfB[Xj�OMnSelect Previous Save SlotHotkeys�ܕ��[d�j_VhShut Down Virtual MachineHotkeys|�}qSystemHotkeys v�j�^��-[�p� {:.0f}%0Target speed set to {:.0f}%.Hotkeyss�W(]�ܕ�}t�IQ20 Texture dumping is now disabled.Hotkeyss�W(]�U_}t�IQ20Texture dumping is now enabled.Hotkeysg*��U_}tf�c�0%Texture replacements are not enabled.Hotkeyss�W(]�ܕ�}tf�c�0&Texture replacements are now disabled.Hotkeyss�W(]�U_}tf�c�0%Texture replacements are now enabled.HotkeysRc�etex�PR6Toggle Frame LimitHotkeysRc�Qh\OToggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeysRcۏ8Qe���j!_Toggle Input Recording ModeHotkeysRcۗ\��Toggle MuteHotkeysRc�\O�oToggle On-Screen DisplayHotkeysRc�f�P\Toggle PauseHotkeys
Rc�abR�O\Toggle Slow MotionHotkeysRcێߚ�n2g�Toggle Software RenderingHotkeysRc�}t�IQ2Toggle Texture DumpingHotkeysRc�}tf�c�Toggle Texture ReplacementsHotkeysRc�R�� / _�2Toggle Turbo / Fast ForwardHotkeysRcۉ��
cUsrToggle Video CaptureHotkeysR��/_�2(O�c)Turbo / Fast Forward (Hold)Hotkeys���: �\��
Volume: MutedHotkeys���: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysLoadLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysSaveSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlaysSelect NextSelect Next
ImGuiOverlaysSelect PreviousSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialoge�X�~k}PAdd BindingInputBindingDialog~k}P %1 %2Bindings for %1 %2InputBindingDialog~k}Pc�R6Vh0/c	�O%Bindings for Controller0/ButtonCircleInputBindingDialogn�d~k}PClear BindingsInputBindingDialog�ܕ�CloseInputBindingDialogk{S@:	Deadzone:InputBindingDialog}�/~k}P
Edit BindingsInputBindingDialog��c	c	�/��... [%1]Push Button/Axis... [%1]InputBindingDialogy��d~k}PRemove BindingInputBindingDialog�HeO^�:Sensitivity:InputBindingDialog8

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Right click to clear bindingInputBindingWidget%n �~k}P%n bindingsInputBindingWidgetl�g	]�;Q�v�~k}PNo bindings registeredInputBindingWidget��c	c	�/��... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerCircleCircleInputRecordingViewer�ܕ�CloseInputRecordingViewer
CrossCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewer}�/EditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewerj�hHFileInputRecordingViewer�8Qe�P�j�hH (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer�8Qe�P�j���VhInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerLeft AnalogLeft AnalogInputRecordingViewerbS��OpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerRight AnalogRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerSquareSquareInputRecordingViewer
StartStartInputRecordingViewerTriangleTriangleInputRecordingViewerj���ViewInputRecordingViewer�/��ErrorInputVibrationBindingWidgetl�g	j�n,R0^6g	�Rՙ��Tv���n0/No devices with vibration motors were detected.InputVibrationBindingWidgetp� %1 �xdǗRՙ��T0Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget QA�1��dʐJb2��z�O�Rc�Qh\Oj!_0RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget
��R�f�e�VhAutomatic UpdaterInterfaceSettingsWidget>W(U_R�fB��R�j�g�z_v�f�e�0f�e�S�N�c��rR0N�_�N_S�N�[�Qh��N0tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�Jb2��Y�fB��R�Rc�R0Qh\Oj!_0AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget[0QR|�_i (|��r)[m��r]Baby Pastel (Pink) [Light]InterfaceSettingsWidget�Lp�	BehaviourInterfaceSettingsWidgetj�g�f�e�...Check for Updates...InterfaceSettingsWidget�xN-CheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget&Cobalt Sky (��) [f��r]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidgetx����Q�Confirm ShutdownInterfaceSettingsWidget
v�RMrHg,:Current Version:InterfaceSettingsWidget.��[��.qss [e>nW( PCSX2 ��e�Y>]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget��f���T(��)[m�r]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget��f���T(pp)[m�r]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget.x�[�c	Nq��ufBf/T&�oy:x����ܕ��[d�j_Vhv�c�y:0vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget�ܕ���z���etY'\Disable Window ResizingInterfaceSettingsWidget��d�Rc�Qh��^UDouble-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget��U_��R�j�g�f�e�Enable Automatic Update CheckInterfaceSettingsWidget&��U_ Discord PresenceEnable Discord PresenceInterfaceSettingsWidget��T [N�/f�]Fusion [Light/Dark]InterfaceSettingsWidget�Jb2�oy:Game DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetQh\Oj!_N����n8jHide Cursor In FullscreenInterfaceSettingsWidgetW(W��LfB����N;��z�Hide Main Window When RunningInterfaceSettingsWidget@W(�Jb2W��LfB����N;��z�(^6g	�Jb2R�h),���U_u(n2g�R0shzˉ�z�0tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget*uvj!d�Vh�Ue�Qh\Oj!_fB����nџ c��/n8j0GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidgety�u(��^UO݋wz_Inhibit ScreensaverInterfaceSettingsWidget���:	Language:InterfaceSettingsWidgetS�uNativeInterfaceSettingsWidgetPCSX2 (v}/��)[m��r]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidgetNY1q&��fBf�P\Pause On Focus LossInterfaceSettingsWidget
U_R�fBf�P\Pause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidget�Jb2��Y�fBf�P\j!d�Vh0+Pauses the emulator when a game is started.InterfaceSettingsWidgetDW(g\S��z�bRc�R0S�NPa�u(z_fBf�P\j!d�VhN&W(Rc�V�fBS�m�f�P\0uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidget6Pizza Time! (h՞Âr/Yvl�v}�r) [N��r],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetS�exPreferencesInterfaceSettingsWidget�2kb��etN;��z�v�Y'\0,Prevents the main window from being resized.InterfaceSettingsWidget,W(j!d�W��LfB�2kb��^UO݋wz_U_u(T�N;j_Ow 0`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidgetn2g�R0R�≖z�Render To Separate WindowInterfaceSettingsWidgetL\�Jb2n2g�R0shz�v���z�,�N
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[Xj�q!l�`b_�0[Are you sure you want to delete all save states for %1?

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`�x�[���~|~�U��Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
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MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
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MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
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MainWindowHCould not create the memory card:
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MemoryCard*_7R6_HQ�b@g	�a�Sa0W( 1 y�_���e�c�Qe09Force ejecting all Memory Cards. Reinserting in 1 second.
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MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
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�Unable to access memory card:

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Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16 MB j�hH
16 MB FileMemoryCardConvertDialog.2 P
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jn�[���v��a�Sa0gg	N�v�[�`'UO�L0K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>l�a:</strong>�Ic�N_5�a�Sa\^�z�NN�`�v�RM�a�Sav� <strong>Rog,</strong>0[�<strong>N
gR*�d0O�e90bf�c�</strong> `�s�[Xv�N�OU�a�Sa0</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog0jn�v� 8MB Q2[XSa0v�[�`'g��,OF[���g\0EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialogq!lՏIcۊa�SaCannot Convert Memory CardMemoryCardConvertDialog�Ic�[�bConversion CompleteMemoryCardConvertDialog�Ic�W�R%Conversion TypeMemoryCardConvertDialog
�Icۊa�SaConvert Memory CardMemoryCardConvertDialog�Icۊa�SaY1eWConvert Memory Card FailedMemoryCardConvertDialog��e�Y>FolderMemoryCardConvertDialogq!eHv��a�SaW�R%Invalid MemoryCardTypeMemoryCardConvertDialog$�a�Sa "%1" ]�Ic�p� "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialog�2^�ProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialog^Ou( PC j�hH|�}qN
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f/j�hH0q!�P[���,TfBO�c� 8MB Q2[XSav�Tv�v�[�`'0�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog���e�Y>Q2[XSaN-v�exd�Y*Yq!lՏIc�p�j�hHQ2[XSa0e/c�v�gY'j�hHQ2[XSa[���p� 64 MB0���Icی�e�Y>Q2[XSa,`�_Řy��d�Jb2��e�Y>v�R0QvY'\p� 64 MB bf�\0�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128 KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog8 MB [gv�[�]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">^�zˊa�Sa</span><br />�8Qe��^�z�v�Q2[XSav�T
z1,N&�xd�Y'\0bP^��pOu( 8MB �a�Sab��e�Y>�a�SaSaN�sr_�gOsv�[�`'0</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog2{,N	e�Q2[XSav�QxW�Y'\aɊrS�N�W(Y'Yex�Jb2N-Ou(0NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog
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]�O\0</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgp��BrowseNewInputRecordingDlg�8QeO\�T
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b��N ([�\O0v�[�`'N�S�Qv[�)0ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationS�m�CancelQObject2kcW(^�z� HDD j�hH 
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View as floatRegisterWidgetc	 hex j���View as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

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If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
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Do you want to create this directory?SettingWidgetBinderOu(QhW�`'�-[� [%1]Use Global Setting [%1]SettingsDialogOu(QhW�`'�-[� [�ܕ�]Use Global Setting [Disabled]SettingsDialogOu(QhW�`'�-[� [��U_]Use Global Setting [Enabled]SettingsDialog><strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow2<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. 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You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. 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Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow|<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowJ<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowAchievementsAchievementsSettingsWindowAdvancedAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
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CloseCloseSettingsWindow0Confirm Restore DefaultsConfirm Restore DefaultsSettingsWindow(Copy Global SettingsCopy Global SettingsSettingsWindow
DebugDebugSettingsWindowEmulation	EmulationSettingsWindowFoldersFoldersSettingsWindowGame Fixes
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Network & HDDSettingsWindowPCSX2 SettingsPCSX2 SettingsSettingsWindowPatchesPatchesSettingsWindow>Per-game configuration cleared.Per-game configuration cleared.SettingsWindowfPer-game configuration copied from global settings.3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"Recommended ValueRecommended ValueSettingsWindow"Reset UI SettingsReset UI SettingsSettingsWindow Restore DefaultsRestore DefaultsSettingsWindowSummarySummarySettingsWindowtSummary is unavailable for files not present in game list.:Summary is unavailable for files not present in game list.SettingsWindow�The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow6The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindowN
Nke(&B)&BackSetupWizardDialogS�m�(&C)&CancelSetupWizardDialog[�b(&F)&FinishSetupWizardDialogNNke(&N)&NextSetupWizardDialogv<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">�-[�[�b!</span></h1><p>`�s�W(S�N啋Y�W��L�Jb2N�0</p><p>W(�-[���U�Nc�O�f�Y�x�0`�N_S�N�Ou([�Qh��NbKg�c�R6�2�L\�*v�Y'uk�bu(b6uL�b0</p><p>bP^g`�Ou( PCSX2 a	_�0</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog�\g*�xd� BIOS f P�0Y�g�l�g	 BIOS f P� PCSX2 <strong>\q!l�</strong>W��L�Jb20<br><br>`�x�[�^gW(l�g	�x[�NP BIOS f P�v�`�l�N~|~�U�?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog
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Steering LeftUSBBindingWidget_GTForceTS�ITSteering RightUSBBindingWidget_GTForceZ��~k}PY'Yexs�N� 900 ^�e�Tv�v��IT,��\e�Tv�W(b@�e�TN
eˏINW,q6_�Q�V�kce�T0�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak6<p>��-`�l�N,GunCon2 \Ou(nџ c��0�剁Ou(nџ �<strong>`�N
���</strong>�Mn�dbsj_T�c	�N�Yv�N�OU~k}P0</p>0

<p>Y�g�`�`�Ou(c�R6Vh,b�j!d�c�R6Vh�N
f/nџ v�QIi�,����`�aɊr\Qv~k}PR0v�\
w�n�0T&RG,v�\
w�n�a�p�<strong>g*~k}P</strong>0</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2c	�ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2h!n���-Calibration ShotUSBBindingWidget_GunCon2*W(NN��Jb2N-���h!n���-bM����N�-[���^U0DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2e�T�uD-PadUSBBindingWidget_GunCon2NDownUSBBindingWidget_GunCon2]�LeftUSBBindingWidget_GunCon2c�݊-[�
Pointer SetupUSBBindingWidget_GunCon2v�\
w�n�Relative AimingUSBBindingWidget_GunCon2S�RightUSBBindingWidget_GunCon2�xd� (Select)SelectUSBBindingWidget_GunCon2��\O\d�Shoot OffscreenUSBBindingWidget_GunCon2��Y�StartUSBBindingWidget_GunCon2��v|TriggerUSBBindingWidget_GunCon2N
UpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator0`�x�[扁n�dkd��nv�b@g	~k}PU�?kdd�O\q!l�d���0ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget��R�~k}PAutomatic BindingUSBDeviceWidget��R�\
f Automatic MappingUSBDeviceWidget~k}PBindingsUSBDeviceWidgetn�d~k}PClear BindingsUSBDeviceWidgetn�d\
f 
Clear MappingUSBDeviceWidget��nW�R%Device TypeUSBDeviceWidget
q!S�u(��nNo devices availableUSBDeviceWidgetDl�g	p���n '%1' u"u^8��~k}P0kdc�R6Vh/n�S�N
e/c��R�\
f 0lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget�-[�SettingsUSBDeviceWidgetUSB W� %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManageru1e�xlh8b\1j!_O\_
]�y�u(0<Cheats have been disabled due to achievements hardcore mode.	VMManager2g*U_u(v�[�`'��N0g�N��Jb2v�v�[�`'S�gS�R0_q��0UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager>_�t��;s�/��NN
f/��-�-[�,�S�g\��])opbO�Jb2W��LY*ab0MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager]�f�e9QIx�p� '{}'0Disc changed to '{}'.	VMManager]�y��dQIx�0
Disc removed.	VMManager&]�U_u( EE _�S�,�\�o�W�MONeH��0@EE Cache is enabled, this will significantly reduce performance.	VMManager<EE FPU X�R6j!_g*���-[�p���-,�S�gx4X�g�N��Jb20CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager<EE FPU _�t�j!_g*���-[�p���-,�S�gx4X�g�N��Jb20CEE FPU Round Mode is not set to default, this may break some games.	VMManager*g*U_u( EE ��}�oVh,�\�o�W�MONeH��0IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager.g*U_u( EE {I_�_�t�j�n,,�\�o�W�MONeH��0CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager�/��Error	VMManager&]�U_u(O0�}tS@W�,�S�g�MONeH��0@Estimate texture region is enabled, this may reduce performance.	VMManagerP�N��
v�SsfB[Xj�Y1eW {}0$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Failed to open new disc image '{}'. Reverting to old image.
Error was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManager SsfB[Xj�Q2[XR0OMn {} Y1eW0%Failed to save save state to slot {}.	VMManagerQ2[XSsfB[Xj� {} Y1eW0Failed to save save state: {}.	VMManagerTFailed to save state (Memory card is busy)*Failed to save state (Memory card is busy)	VMManagerjFailed to save state to slot {} (Memory card is busy)5Failed to save state to slot {} (Memory card is busy)	VMManager�Failed to switch back to old disc image. Removing disc.
Error was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager,]�U__� CDVD,�S�V�x4Xސ�R�Jb20+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManagerFrame advancingFrame advancing	VMManager6NTSC R6_v�^@s�N
f/��-P<0�S�gx4X�g�N��Jb20>Frame rate for NTSC is not default. This may break some games.	VMManager4PAL R6_v�^@s�N
f/��-P<0�S�gx4X�g�N��Jb20=Frame rate for PAL is not default. This may break some games.	VMManager&]�U_u( GPU ���rrH,�\�MONeH��0?GPU Palette Conversion is enabled, this may reduce performance.	VMManager0g*U_u(�Jb2O�_�0g�N��Jb2v�v�[�`'S�gS�R0_q��0JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager8xl��N�	j!_g*���-[�p�|�x�,�S�gx4X�g�N��Jb2v�n2g�0VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager.g*U_u( INTC ��e�j�n,,�\�o�W�MONeH��0@INTC Spin Detection is not enabled, this may reduce performance.	VMManager,g*U_u( IOP ��}�oVh,�\�o�W�MONeH��0JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManager$SsfB VU1 ��y�u(,�\�MONeH��05Instant VU1 is disabled, this may reduce performance.	VMManagerLoading state
Loading state	VMManager _�OMn {} �	QeSsfB[Xj�...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManagerPCSX2 ��� PS2 BIOS bM��W��L0

Q�e�l�_�S�V�,`�*_Ř*_�`�[斛d�g	v� PS2 ��nN
sr_�NP BIOS (Pu(N
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�IQ2T,kd BIOS f P�a�e>W(exd�v� (]�Qw��U�->bS��exd�v�) v� bios ��e�Y>N-0

��SÕ�^8��UO�L��{TT�cSWsrS֊s}0��f0VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerResuming stateResuming state	VMManager"kcW(Q2[XSsfB[Xj�R0OMn {}...Saving state to slot {}...	VMManagerSsfB[Xj�]�Q2[XR0OMn {}.State saved to slot {}.	VMManager}t��	g*n�,�\�MONeH��0<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManagerB}t�No�g*���-[�p���}�`' (PS2)0�S�gx4X�g�N��Jb2v�n2g�0XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerW(OMn {} l�g	SsfB[Xj�0"There is no save state in slot {}.	VMManager6N	}�`'�No�g*���-[�g*��R�0�S�gx4X�g�N��Jb2v�n2g�0TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManagerg*w�Jb2Unknown Game	VMManager"~.e>P
exONe�S�u,�S�x4X�n2g�0>Upscale multiplier is below native, this will break rendering.	VMManager4VU X�R6j!_g*���-[�p���-,�S�gx4X�g�N��Jb20?VU Clamp Mode is not set to default, this may break some games.	VMManager,g*U_u( VU0 ��}�oVh,�\�o�W�MONeH��0JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager,g*U_u( VU1 ��}�oVh,�\�o�W�MONeH��0JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManager.g*U_u( mVU j�� Hack,�\�MONeH��0:mVU Flag Hack is not enabled, this may reduce performance.	VMManager

Anon7 - 2021