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OO�[XW( PCSX2 N-�f/ub^vOu(����N�rL0�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogJ_SRMg*T/u(b\1�ߎ*0W(T/u(�ߎ*T`�v�v{_UbMOueH0

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`�f/T&��T/u(xlh8j!_?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

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%n secondsAchievementSettingsWidget5 y�	5 secondsAchievementSettingsWidget|<html><head/><body><p align="justify">PCSX2 Ou( RetroAchievement O\N:b\1epcn^�^vu(Qv���*��^�0��Ou(b\1, ��W( <a href="https://retroachievements.org/">retroachievements.org</a> v{_UNN*�&S�0</p><p align="justify">��W(n8bN-g�wb\1,��c	<span style=" font-weight:600;">bS_f�P\��SU</span>v�p�.^vNΖ�Tv���SUN-�	b�<span style=" font-weight:600;">b\1</span>�yv�0</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget�&b7AccountAchievementSettingsWidget�	N-CheckedAchievementSettingsWidget,f>y:O�Y�b\1��T�n8b[�b{IN�N�v�_9Q�m�`o0RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget*T/R�0c�N�bY1�%c��Li�cbe�f>y:_9Q�m�`o0VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidgetT/u(b\1|�~�Enable AchievementsAchievementSettingsWidget_T/ Encore j!_Enable Encore ModeAchievementSettingsWidget_T/xlh8j!_Enable Hardcore ModeAchievementSettingsWidget_T/n8bQ���v�\BEnable In-Game OverlaysAchievementSettingsWidgetT/u(X��eHg�Enable Sound EffectsAchievementSettingsWidget_T/��Oj!_Enable Spectator ModeAchievementSettingsWidgetn8bO�`o	Game InfoAchievementSettingsWidget6W(|�~ߑ�nNKRMxlh8j!_\N
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%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">c�R6Vhf \��n</span><br/>\ritc�R6Vhf \R0j!b�c�R6Vhe���N���nO_���LN:0</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialogN<html><head/><body><p>g�N�{,N	e�c�R6Vh���W0\Qvj!b�gFh��N:S�TOMnv���N�,OFN
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All current global bindings will be removed, and the profile bindings loaded.

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R0e/ch<_v�n8b0</span></p><p>��N�m�R�NN*^&g	n8bv�v�_U_Y�0</p><p>N�Nh<_�lP�v�n8b\��bkc�^vRQ�:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidgetm�R�n8bv�_U...Add Game Directory...EmptyGameListWidget
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v�e�N�/e�N�Y90RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget ��R�W(n8bT/R�e�R��}^v^�u(O\_
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v� .pnach e�N�v�_U05Used for storing .pnach files containing game cheats.FolderSettingsWidget*u(N�W(n8bQh</Y'V�rGu(b7uL�bN-[XP�\�b09Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetu(N�O�[XSse�[Xhc0Used for storing save states.FolderSettingsWidget(u(N�[XP�w@�rVh0n8bR�h,N�S�b\1epcn0:Used for storing shaders, game list, and achievement data.FolderSettingsWidgetD"cb" j!_v�b\1,Sb�c��Li��ߎ*0y�u(Sse�[Xhc0O\_
T�QϐR���0w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
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NN�O��VN�P�} [��|�^�v�x4x�eHg�0BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI.u1N�W()e>e�O�ۈLS�~�`'��n�b@N�S�N�^sn�~�t0YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUIS�m�CancelFullscreenUI,e�l�f>y:g*W(n8bR�hN-bkc�v�n8bv���~�O�`o0FCannot show details for games which were not scanned in the game list.FullscreenUI_T/Sa^&Card EnabledFullscreenUISa^&T
y�	Card NameFullscreenUIf�cbQIv�Change DiscFullscreenUIf�e9�u�bChange PageFullscreenUIf�e9d}"v�_UChange Search DirectoryFullscreenUIf�e9�	b�Change SelectionFullscreenUIf�e9��V�Change ViewFullscreenUIf�e9^�u(z^�v���n0%Changes settings for the application.FullscreenUIf�e9 GS N�}v�Tke�LN:02Changes synchronization behavior for GS downloads.FullscreenUI(f�e9T/R�Nk!O��b@�v� BIOS f P�05Changes the BIOS image used to start future sessions.FullscreenUI(v�[�N�|�~�j!b�ub SPU ��h7e�f�e90DChanges when SPU samples are generated relative to system emulation.FullscreenUIff�e9��N��	�yS�O[���n8be�lՏЈL0O�e9�Ζi��,PCSX2 V�N
ON:f�e9N���N���nv��Mnc�O�e/c0�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUIO\_
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Q|[�`': Compatibility: FullscreenUI"[�Qh�Q�^�u(z^�,f/`���V�R0hL�b0@Completely exits the application, returning you to your desktop.FullscreenUIS�){I~�Compression LevelFullscreenUIS�)j!_Compression MethodFullscreenUI�Mn
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c�R6Vh|{W�Controller TypeFullscreenUI]�\c�R6Vh��n��nN:�؋�0%Controller settings reset to default.FullscreenUI"c�R6_��e�N;g:N
d�e>v���v����0IControls the volume of the audio played on the host when fast forwarding.FullscreenUIc�R6N;g:N
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R0N�OU CD/DVD-ROM ��Y0��xnO�`�]��c��qR�Vh^vQwg	��Yv�����gC�P0xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI\�b��nCover SettingsFullscreenUI\�bv�_UCovers DirectoryFullscreenUIR^�CreateFullscreenUI
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DMA Busy HackFullscreenUIepcnO�[XOMnData Save LocationsFullscreenUIk{S:DeadzoneFullscreenUI�؋�DefaultFullscreenUI�؋�_[�Default BootFullscreenUI�؋���V�Default ViewFullscreenUIDeflate64	Deflate64FullscreenUIS�N��
DeinterlacingFullscreenUI^��� VIF1 Y1�Delay VIF1 StallsFullscreenUIR �d[XhcDelete SaveFullscreenUIR �dSse�[XhcDelete StateFullscreenUIhL�bj!_Desktop ModeFullscreenUI��`�DetailsFullscreenUI&xn[� CPU m;R�WWn2g�Vhv�n�\l4^s0.Determines filter level for CPU sprite render.FullscreenUI.xn[�Y�OUb�e/cn8bv���N�z�OSX�bi\UR0s�~�X�0MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIxn[�\Of>m�`oT�vщ�Vhv�Y'\0<Determines how large the on-screen messages and monitor are.FullscreenUI>xn[�N;g: API b�S֗�T����blX�Vhd�e>��NK��v�^���e���0tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI&xn[�_S[�YN�m;R�r�`e�j!b�v�S�R�Y'\0?Determines how much pressure is simulated when macro is active.FullscreenUI6xn[�Y�OUYt��Q��V�v�mnp�ep0g	N�n8b���ry[�v���n0bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI8xn[�Y�OUVۂ
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N�Qemnp���{�v�~�g�0g	N�n8b���ry[�v���n0gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI(xn[�N;g: API b�S�NKRMQ�v��󘑑�0LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI*xn[�[�bS_T�Qs��c	��v���s�(N_y�N:��S�)0_Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI&xn[� CAS TYtN-�SeHg�v�_:^�0FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI:_Sj!b�N;g:V�_b API N
e/cv�m�Tj!_e��xn[�|�^�l4^s0cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIxn[�o�m;[�b@�v�S�R�07Determines the pressure required to activate the macro.FullscreenUIxn[�O�[X\O^Ub*V�v�R��s�0=Determines the resolution at which screenshots will be saved.FullscreenUI2xn��c	Np�.e�f/T&f>y:xn��Qs��j!b�Vh/n8bv�c�y:0tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUI$xn[�\c	T�N*[Wk�[�n8bR�h�ۈLc�^�07Determines which field the game list will be sorted by.FullscreenUI
��Y[P|{W�Device SubtypeFullscreenUI��Y|{W�Device TypeFullscreenUI
[���~�n�\Diagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUIQs��m�^��lcbDisable Depth ConversionFullscreenUIQs��^'Q���S�Disable Framebuffer FetchFullscreenUIQs�� Mailbox THs�Disable Mailbox PresentationFullscreenUIy�u(��RY1eHDisable Partial InvalidationFullscreenUIQs��Vދ� (Tke GS ~�z))Disable Readbacks (Synchronize GS Thread)FullscreenUIQs��n2g�VhO�Y
Disable Render FixesFullscreenUIQs��[�QhR���Disable Safe FeaturesFullscreenUIQs��w@�rVh[XDisable Shader CacheFullscreenUIQs��[Pv�_Ud}"Disable Subdirectory ScanningFullscreenUIQs��vp�w@�rVhbi\UDisable Vertex Shader ExpandFullscreenUI Qs��~�t[XN-m�^�Q�S:v�e/c0:Disable the support of depth buffers in the texture cache.FullscreenUIQs��DisabledFullscreenUIQs�� (�؋�)Disabled (Default)FullscreenUIQs�� (_�ueO ��)Disabled (Ignore Transfers)FullscreenUI6y�u( PCSX2 v�Q���^'��e�,Ou(N;g:W�v�Tkef�N�0DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI&Qs���R�xlN�O�Y
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0FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIQIv؍�_�	Disc PathFullscreenUIf>y:DisplayFullscreenUI2c	qg GPU v�`'��f>y:��Yv�,�^^8��v�SGh<P
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Qej!_Division Rounding ModeFullscreenUIS�Q�RcbQh\O^UDouble-Click Toggles FullscreenFullscreenUIN�}\�bDownload CoversFullscreenUI N�u(b7c[�v�URLj!gN�}\�b04Downloads covers from a user-specified URL template.FullscreenUI�lP� FMV ~�tDump FMV TexturesFullscreenUI�lP� mipmap �4V�Dump MipmapsFullscreenUI�lP�~�t
Dump TexturesFullscreenUI$\S�f�cb~�t�lP�R0x�v�0O�MON`'��0<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE c�R6S�
EE ConsoleFullscreenUIEE _�s�s�
EE Cycle RateFullscreenUIEE _�s����EE Cycle SkippingFullscreenUIEE ��e� HackEE Timing HackFullscreenUI�� AA (AA1)
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Enable CheatsFullscreenUI_T/N;g:z�S� 1 YRc�Enable Console Port 1 MultitapFullscreenUI_T/N;g:z�S� 2 YRc�Enable Console Port 2 MultitapFullscreenUI&_T/ Discord PresenceEnable Discord PresenceFullscreenUI_T/ EE [XEnable EE CacheFullscreenUI_T/ EE ����VhEnable EE RecompilerFullscreenUI_T/_� CDVDEnable Fast CDVDFullscreenUI_T/_�Q�[X����Enable Fast Memory AccessFullscreenUI_T/N;g:e�N�|�~�Enable Host FilesystemFullscreenUI_T/ INTC ��e�h�mKEnable INTC Spin DetectionFullscreenUI_T/ IOP ����VhEnable IOP RecompilerFullscreenUI_T/n8bQ���v�\BEnable In-Game OverlaysFullscreenUI_T/Sse� VU1Enable Instant VU1FullscreenUI"_T/ MTVU (Y~�z VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUI_T/S͖��LbkcψeNEnable No-Interlacing PatchesFullscreenUI_T/ SDL ��Qen�Enable SDL Input SourceFullscreenUI_T/[Pv�_Ud}"Enable Subdirectory ScanningFullscreenUI_T/ VU h_�OSEnable VU Flag OptimizationFullscreenUI"_T/ VU0 ����Vh (_�j!_)"Enable VU0 Recompiler (Micro Mode)FullscreenUI_T/ VU1 ����VhEnable VU1 RecompilerFullscreenUI_T/{I_�_�s�h�mKEnable Wait Loop DetectionFullscreenUI_T/[�\O�eNEnable Widescreen PatchesFullscreenUI_T/ XInput ��Qen�Enable XInput Input SourceFullscreenUI:_T//Qs��W( DualSense c�R6VhN
v�s�[� LED07Enable/Disable the Player LED on DualSense controllers.FullscreenUI_T/ (b@g	QC} )Enabled (All Primitives)FullscreenUI_T/ (N�m;R�WW)Enabled (Sprites Only)FullscreenUI T/u(V�_bT}N�v� API ~�����02Enables API-level validation of graphics commands.FullscreenUI_T/ FXAATYtw@�rVh0$Enables FXAA post-processing shader.FullscreenUI._T/ FidelityFX [�k�^���^��S00Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI0_T/h9cnn8b��lB[�OM\O^Uv� PCRTC POy���0EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI*_T/����N;g:N-v�e�N�:�Zb�g:N-v�T}T
zz��0HEnables access to files from the host: namespace in the virtual machine.FullscreenUI2_T/NN*��Yv�N	N*c�R6Vhc�i�0N
f/b@g	n8b��e/c0IEnables an additional three controller slots. Not supported in all games.FullscreenUI_T/N�^�/[�k�^�/�qT�^��et02Enables brightness/contrast/saturation adjustment.FullscreenUI*_T/j!b� GS v���b��/� (AA1)07Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUI(_T/j!b� GS v� mipmap �4V�01Enables emulation of the GS's texture mipmapping.FullscreenUIVT/u(Q���S�j!|� hack0��O�MON PS2 v�n2g�|�^�OFOO��Yn8bw�wgeN
��NHj!|�0oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUI"_T/N� pnach e�N�R��}O\_
0(Enables loading cheats from pnach files.FullscreenUI._T/N� pnach e�N�N-R��}S����LbkcψeN08Enables loading no-interlacing patches from pnach files.FullscreenUI(_T/N� pnach e�N�N-R��}[�\O�eN04Enables loading widescreen patches from pnach files.FullscreenUI_T/j!b� EE [X0ab0+Enables simulation of the EE's cache. Slow.FullscreenUI4T/u(��	�yS�f>y:~�R6W(����\O^U[�QhS:W�v���bkc�S:W�0gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore j!_Encore ModeFullscreenUI��QeP<Enter ValueFullscreenUI����Qe`���R^�v���Qee�hHT
y�07Enter the name of the input profile you wish to create.FullscreenUI���ErrorFullscreenUIO0��~�tS:W�Estimate Texture RegionFullscreenUI�Q�ExitFullscreenUI�Q�^vSse�[XhcExit And Save StateFullscreenUI�Q� PCSX2
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[XhcExit Without SavingFullscreenUI�Q�Y'\Oj!_,��V�R0hL�buL�b0;Exits Big Picture mode, returning to the desktop interface.FullscreenUIbi\U	ExpansionFullscreenUIbi\USGh<P
epExtended Upscaling MultipliersFullscreenUI��YExtraFullscreenUI~�g� + O�uY{&S�Extra + Preserve SignFullscreenUIFMV ��[�k�f�N�FMV Aspect Ratio OverrideFullscreenUIFPU NXl� HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIY
R6e�g,R0Rj�4gY1�%0!Failed to copy text to clipboard.FullscreenUIR �dSse�[XhcY1�%0Failed to delete save state.FullscreenUIR �d {} Y1�%0Failed to delete {}.FullscreenUIR��}  {}  Y1�%0Failed to load '{}'.FullscreenUIO�[X��Qee�hH '{}' Y1�%0"Failed to save input profile '{}'.FullscreenUI$�V�R0 CPU N�bi\Um;R�WW/�Lep02Falls back to the CPU for expanding sprites/lines.FullscreenUI_�_[�	Fast BootFullscreenUI_�ې^�Fast Forward SpeedFullscreenUI_�ۗ��Fast Forward VolumeFullscreenUI&_�QIv؋���,��\v�R��}e���0N
c��P06Fast disc access, less loading times. Not recommended.FullscreenUIe�N�e�_�File LoggingFullscreenUIe�N�h��
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e�N�:{}File: {}FullscreenUIn�\FiltersFullscreenUI$O�kcN�g�N�n8bN-SGh<(W�v�~�)�0;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI,Qs��e�\~�t[XN-v�b@g	v�hR7e�V�g,W0Q�[X0QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUIe�N�Y9��_�Sa{[�	VhFolder Memory Card FilterFullscreenUI
e�N�Y9��nFolder SettingsFullscreenUIe�N�Y9FoldersFullscreenUIBu(N� SOCOM 2 HUD T� Spy Hunter R��}c�w0,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUIu(N�[�T}O ��0For Tales of Destiny.FullscreenUIDu(N� Tri-Ace n8b: fNKmwm 30Q�N�ri��0Sk'Ysy^ 20EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUI_:R6 32 OMForce 32bitFullscreenUI
_:R6S�~�`'Force BilinearFullscreenUI_:R6p��5Q��� FPS h�mK!Force Blit Internal FPS DetectionFullscreenUI_:R6Qs��Force DisabledFullscreenUI_:R6_T/
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Force NearestFullscreenUI(_S^'Q�S:N_f/��Qe~�te�_:R6W�g,OSR7e�0DForce a primitive flush when a framebuffer is also an input texture.FullscreenUI _:R6��e�bkc�NKRMxn[�v�b@g	n8b08Forces a full rescan of all games previously identified.FullscreenUI \~�t\O��R���_:R6��nN:c[�P<0<Forces texture barrier functionality to the specified value.FullscreenUIZ_:R6W( Mailbox THs�N
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f/N	Q�0�^8O[���]�v�^'��0�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI0W(k�N* COP2 cN�N
_:R6N%h< VU0 Tke00Forces tight VU0 sync on every COP2 instruction.FullscreenUI^'�et/^���c�R6Frame Pacing/Latency ControlFullscreenUI��s�	FrequencyFullscreenUI[�QhFullFullscreenUI[�Qh (ecR[X)Full (Hash Cache)FullscreenUI[�Qh (ab)Full (Slow)FullscreenUI[�Qh_[�	Full BootFullscreenUI[�et VU0 TkeFull VU0 SynchronizationFullscreenUIGPU ��rg�lcbGPU Palette ConversionFullscreenUIGS �lP�S�)GS Dump CompressionFullscreenUIn8b CRC ]�Y
R6R0Rj�4g0Game CRC copied to clipboard.FullscreenUIn8bf>y:Game DisplayFullscreenUIn8bO�kc
Game FixesFullscreenUIn8bQh<	Game GridFullscreenUIn8bR�h	Game ListFullscreenUIn8bR�h��nGame List SettingsFullscreenUIn8b�eNGame PatchesFullscreenUIn8b\^`'Game PropertiesFullscreenUIn8b��nv�_UGame Settings DirectoryFullscreenUIn8bQ|[�`']�Y
R6R0Rj�4g0'Game compatibility copied to clipboard.FullscreenUI@�d�^`�w�Sk�N*�	�yv�O\u(N�Sʏ�h7PZv�_qT�T&RN
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0qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUI:g*R��}n8bbe� RetroAchievements S�u(02Game not loaded or no RetroAchievements available.FullscreenUIn8b��_�]�Y
R6R0Rj�4g0Game path copied to clipboard.FullscreenUIn8bS:W�]�Y
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R6R0Rj�4g0 Game serial copied to clipboard.FullscreenUI]�N: '{}' n�d��n0)Game settings have been cleared for '{}'.FullscreenUI*N: '{}' Ou(Qh\@��nRY�Sn8b��n08Game settings initialized with global settings for '{}'.FullscreenUIn8bh��]�Y
R6R0Rj�4g0Game title copied to clipboard.FullscreenUIn8b|{W�]�Y
R6R0Rj�4g0Game type copied to clipboard.FullscreenUIn8b: {0} ({1})Game: {0} ({1})FullscreenUI@�u(��e� hack0]�w�O_qT�N�Nn8b: epx`v�TO ��0SSX0VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUIt�^8W(Qwg	 4 N*bf�Yh8_�v� CPU N
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Q|[�v�S�OSak{0oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUIGitHub [XP�^�GitHub RepositoryFullscreenUI>�u(N��ؐ[Xj!bߕ0]�w�O_qT�N�Nn8b: ��pkrdT�� Z0YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI*�oY}v�R��T���Q|[�`',S�O[���V�_b���0@Good speedup and high compatibility, may cause graphical errors.FullscreenUIV�_bGraphicsFullscreenUIV�_b��nGraphics SettingsFullscreenUINSJHalfFullscreenUI
SJP�} POy�Half Pixel OffsetFullscreenUIxlh8j!_
Hardcore ModeFullscreenUI4N
OT/u(xlh8j!_v�R0|�~߈���n0`���z�Ss��n|�~�T?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUIxlN�N�}j!_Hardware Download ModeFullscreenUIxlN�O�Y
Hardware FixesFullscreenUIQh\Oj!_N����QIhHide Cursor In FullscreenFullscreenUI*_Sj!b�VhYN�Qh\Oj!_e����ϟ hc��/QIh0GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUI��HighFullscreenUIp�.��nHotkey SettingsFullscreenUI4[�g�N�n8bg	]�Y'v�R��O\u(,Q�NNl�g	Q|[�`'v�RoO\u(0GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O YtVh
I/O ProcessorFullscreenUIIOP c�R6S�IOP ConsoleFullscreenUI"h��m�R�R0n8bv�_UN-v�N�OUe�e�N�07Identifies any new files added to the game directories.FullscreenUI Y�g�g*��n,kdSa\����N:g*c�Qe03If not set, this card will be considered unplugged.FullscreenUI&W(�lP�~�te�ST+ mipmap �4V�0'Includes mipmaps when dumping textures.FullscreenUIX�Y'bQ�\S�u;�bv�W�v�\:[�0;Increases or decreases the virtual picture size vertically.FullscreenUIy�u(\O^UO�b�z^�Inhibit ScreensaverFullscreenUI��Qee�hH
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Input SourcesFullscreenUI]�R��}��Qee�hH '{}'0Input profile '{}' loaded.FullscreenUI]�O�[X��Qee�hH '{}'0Input profile '{}' saved.FullscreenUI
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LZMA2LZMA2FullscreenUIgTn8be���Last PlayedFullscreenUIgTn8s�e���: {}Last Played: {}FullscreenUIT/R��	�yLaunch OptionsFullscreenUI$��ǐ	b�NN*e�N�/QIv�f P�T/R�n8b0-Launch a game by selecting a file/disc image.FullscreenUI:N�e�N�0QIv�T/R�n8b�bW(g*c�QeN�OUQIv�v�`�Q�NT/R�N;g:0QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI&N�W(`�n8bv�_UNbkc�R0v�f P�T/R�n8b0=Launch a game from images scanned from your game directories.FullscreenUI
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,N΀W(T/u(f�cbe�Q�\_�Sa�0cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIR��}u(b7c�O�v�S�u(f�cb~�t0=Loads replacement textures where available and user-provided.FullscreenUI$W(T/R��Zb�g:RMR��}QIv�f P�R0Q�[XN-0BLoads the disc image into RAM before starting the virtual machine.FullscreenUI
��_Ue���b3Log TimestampsFullscreenUIe�_�LoggingFullscreenUIv{_ULoginFullscreenUIv{_UQ�cnubN�{}Login token generated on {}FullscreenUIl�LogoutFullscreenUI��_Un8b��S�QIv�0Logs disc reads from games.FullscreenUI,v{_UR0 RetroAchievements0Logs in to RetroAchievements.FullscreenUI.N� RetroAchievements l�0Logs out of RetroAchievements.FullscreenUINPY) CRT
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Low (Fast)FullscreenUIZ�MON GS |�^�N�QMW()e>e�P�} NK��Q�s���0O�kcN� Wild Arms n8bN-v�e�[W0gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI[�c	�� {}Macro Button {}FullscreenUI`Oj!b�`�a_d΍��_�s�0g	R�N�|{O< SOTC ��h7v�N\��Rn8b0Y'Yep`�Q�N��[�`'��f/g	[�v�0�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUIbKR�xlN�O�Y
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gB FMV n2g�v�n8b���01Needed for some games with complex FMV rendering.FullscreenUI�epNegativeFullscreenUI,e�v�w��SUQC����Vh\Y'^Ee9U�Q|[�`'0c��P0INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUIl�g	~�[�
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s� PS2 n8b�^vQwg	��YQvN�R���T�Y}Y0JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
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PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUIr6v�_UParent DirectoryFullscreenUI��RPartialFullscreenUI�eNPatchesFullscreenUI�eNv�_UPatches DirectoryFullscreenUI��_�PathFullscreenUIW(c�R6Vhe�_��c�e�f�P\!Pause On Controller DisconnectionFullscreenUIN"Y1q&p�e�f�P\Pause On Focus LossFullscreenUI
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T/R�e�f�P\Pause On StartFullscreenUI$_S~�[�v�c�R6Vhe�_��c�e�f�P\j!b�Vh0DPauses the emulator when a controller with bindings is disconnected.FullscreenUIn8b_Y�e�f�P\j!b�Vh0+Pauses the emulator when a game is started.FullscreenUIDW(g\Sz�S�bRcbR0S�NN*^�u(z^�e�f�P\j!b�Vh^vW(RcbV�e�S�m�f�P\0uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI6W(`�bS__���SUe�f�P\j!b�Vh0^vW(`�Qs��[�e�S�m�f�P\0QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI@bg�L 32 OM MIPS-I g:VhxR0g,g:N�xv�[�e�N���R6�lcb0VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUIBbg�L 64 OM MIPS-IV g:VhxR0g,g:N�xv�[�e�N���R6�lcb0WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI<\j!b�~�zV�[�R0 CPU h8_�N�o\W(W0e9U�`'��/^'e���]�_0[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIpPlayStation 2 T� PS2 f/}"\<N�R�Z1NPQlS�v�l�Q�UFh0kd^�u(z^�N}"\<N�R�Z1NPQlS�l�g	N�OUQs�T0�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI&N:b\1��T�c��Li�c�N�{Im;R�d�e>��eH0WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUIz�S� {} c�R6Vh|{W�Port {} Controller TypeFullscreenUIz�S� {} ��YPort {} DeviceFullscreenUIz�S� {} [P|{W�Port {} SubtypeFullscreenUIkcepPositiveFullscreenUITnYtPost-ProcessingFullscreenUI
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Q����_keR��}0UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIc	OORcbPress To ToggleFullscreenUIS�eOPressureFullscreenUI �2kbj!b�VhS�Q�N�OUS�T,R0v�X��07Prevents the emulator from producing any audible sound.FullscreenUI&�2kbR��}N�S�O�[Xw@�rVh/{��SR0x�v�N
0=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI.W(j!bߏЈLe��2kbo�m;\O^UO�b�z^�N�S�N;g:Ow 0`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI,_SN;g: GPU e/ce��2kbOu(^'Q�S:c�S�0CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI&��DŽ�rYc�O��R�T� LED c�R6e/c0:Provides vibration and LED control support over Bluetooth.FullscreenUIs�W(��c	NbKg�v�c	��b�t0%Push a controller button or axis now.FullscreenUI6RAIntegration ��u(N�f�N�Q�nv�b\1[�s�0PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUIQs��e���S�v�hRead Targets When ClosingFullscreenUIS:W�RegionFullscreenUIS:W�: Region: FullscreenUIN�R�hN-y��dRemove From ListFullscreenUI6_S[XW(N�OUv�N�e�y��d~�t[Xgav�,�N
N�N�f/v�N�S:W�0eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUIN�c�i�N-y��d_SRMv���_�Sa0'Removes the current card from the slot.FullscreenUIn2g�VhRendererFullscreenUIn2g�	RenderingFullscreenUIf�cbv�_UReplacements DirectoryFullscreenUI&\YN*TYtm;R�WWf�cbN:f�Y'v�SUN*WW0FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI$\��N���n��nN:N
k!O�[Xv���Qee�hH0>Replaces these settings with a previously saved input profile.FullscreenUI��e�bkc�b@g	n8bRescan All GamesFullscreenUI��nn8be���Reset Play TimeFullscreenUI��n��nReset SettingsFullscreenUI��n|�~�Reset SystemFullscreenUI$��nb@g	�MnN:�؋�P< (ST+~�[�)0:Resets all configuration to defaults (including bindings).FullscreenUI&\��n��nN:�؋� (c�R6Vh��n�dY)0AResets configuration to defaults (excluding controller settings).FullscreenUI~�~�n8bResume GameFullscreenUI��V�n8bReturn To GameFullscreenUI ��V�R0hL�bj!_,b�Q�^�u(z^�00Return to desktop mode, or exit the application.FullscreenUI��V�R0N
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Rounding ModeFullscreenUI>�ЈLR0T�bS�0N�QMW(��S�bQ�Qe VU [�[XVhe�Q�s�Tke�0HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUInz�Ss�ЈL VU10W(Y'Yepn8bN-c�O��^�v��^�c�SG0[�N�Y'Yepn8bge��f/[�Qhv�,OF\epn8bS�Of>y:V�_b���0�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI(SDL DualSense s�[� LEDSDL DualSense Player LEDFullscreenUI@SDL DualShock 4 / DualSense X�_:j!_)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw ��Qe
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��nNd�O\Settings and OperationsFullscreenUI��n]򈫑�nN:�؋�P<0Settings reset to defaults.FullscreenUIShade BoostShade BoostFullscreenUIShade Boost N�^�Shade Boost BrightnessFullscreenUIShade Boost [�k�^�Shade Boost ContrastFullscreenUIShade Boost �qT�^�Shade Boost SaturationFullscreenUIQqN�SharedFullscreenUINŕS (Q���R��s�)"Sharpen Only (Internal Resolution)FullscreenUI�S^v�etY'\ (f>y:R��s�)'Sharpen and Resize (Display Resolution)FullscreenUIf>y:��~���nShow Advanced SettingsFullscreenUIf>y: CPU S`u(s�Show CPU UsageFullscreenUIf>y: FPSShow FPSFullscreenUI
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��f>y:^'e���v�S��S�S�_U0NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI8_Scb/]�_�v�b\1YN�m;R�r�`e�W(\O^US�N��f>y:V�h0bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI4W(_��0f�P\T�QvN�_^8r�`YN�m;R�r�`e�f>y:cy:Vh0UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUIVf>y:\Of>m�`o-_SN�N�S�ue�f>y:m�`oO�Y�kcW(R^�/R��}O�[XSse�[Xhc0kcW(b*S�\O^Ub*V�{I0zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI@W(f>y:Vhv�S�N
��f>y:g	Qs GS (S���0~�R6�u() v�~ߋ�O�`o0ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI0W(f>y:Vhv�S�N
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��f>y:_SRMv� PCSX2 rHg,0GShows the current PCSX2 version on the top-right corner of the display.FullscreenUIW(f>y:Vhv�S�N��f>y:_SRM�Mn0JShows the current configuration in the bottom-right corner of the display.FullscreenUI*W(f>y:Vhv�]�N��f>y:|�~�v�_SRMc�R6Vhr�`0ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI2W(\O^Uv�S�N
��N�v~Rk�_b_f>y:|�~�v�_SRMj!bߐ^�0gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUI&W( OSD N
f>y:_SRM|�~�v�xlN�O�`o09Shows the current system hardware information on the OSD.FullscreenUIf>y:_SRMm;R�v���Qer�`02Shows the currently active input recording status.FullscreenUIf>y:_SRMm;R�v��Ƙ�cU��r�`00Shows the currently active video capture status.FullscreenUI>\`�_SRMkcW(n8s�v�n8bf>y:W( Discord N-`�N*N�hchHN-0LShows the game you are currently playing as part of your profile on Discord.FullscreenUI,W(f>y:Vhv�S�N
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��f>y:n8bv�R��s�0HShows the resolution of the game in the top-right corner of the display.FullscreenUIjj!b� VIF1 FIFO ����0]�w�[�NRn8bg	eH: Test Drive Unlimited0S�_b��R0cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI2��Ǐ�n�N�u(N�_SRMn8b[Xhcgej!b�NN*f�Y'v���_�Sa0KSimulates a larger memory card by filtering saves only to the current game.FullscreenUIY'\SizeFullscreenUIY'\: {:.2f} MBSize: {:.2f} MBFullscreenUI���c�~�~�g_
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S�v�^'0S�N�cКؐ^�,OFOX�R���Qe^���/O^'��S�_�f�]�0Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUI ���h��u;�b,^vN~Տ�S:W�h�mK03Skips the intro screen, and bypasses region checks.FullscreenUI0���n8bN-v��Ƙ�/FMV N�QMn8bc�w/Q�~�09Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUI
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S��lW0c_WO`�v���_�Sa?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI�fTJN
[�Qhv���nWarn About Unsafe SettingsFullscreenUIl�_bn�\Wave FilterFullscreenUIN�~� (^���OQH,^sn�)$Weave (Bottom Field First, Sawtooth)FullscreenUIN�~� (�v��OQH,^sn�)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIQz�WebsiteFullscreenUI\_T/e� GPU O�lcb���r�4V�~�t,T&R CPU O0��f/ GPU T� CPU NK��v�gC�a0kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI.T/u(^vv{_UT,PCSX2 \W(T/R�e�bkc�b\10HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUIHT/u(T,PCSX2 \PG[�b@g	b\1��]�[�N
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R�VhSѐN�OU���w�0pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUIhT/u(T,PCSX2 \RQ��^[�e���nv�b\10��N�b\1N
O�� RetroAchievements b@���*0yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI0T/u(T,k�N*O��v��LN:\1P�l�g	��b\1bg�Nh70PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI0_T/T,N;g: API \Ou(e/cv�g\��Q�^���0QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUI*\���m�`oN�n8bv� EE N�xQ�Qec�R6S�0=Writes debug messages from the game's EE code to the console.FullscreenUI,\���m�`oN�n8bv� IOP N�xQ�Qec�R6S�0>Writes debug messages from the game's IOP code to the console.FullscreenUI\_S�e�_�m�`oQ�Qee�_�c�e6Vh0%Writes dev log messages to log sinks.FullscreenUI&Q�Qee�_�m�`oR0 emulog.txt0"Writes log messages to emulog.txt.FullscreenUI4Q�Qee�_�m�`oR0|�~�c�R6S� (c�R6S�z�S�/hQƏ�Q�)0KWrites log messages to the system console (console window/standard output).FullscreenUIW(e�_�m�`oe���Q�Qee���b30)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (_SRM){} (Current)FullscreenUI{} (e�N�Y9){} (Folder)FullscreenUI{} ga~�[�{} BindingsFullscreenUI{} ^'	{} FramesFullscreenUI{} N*��n{} SettingsFullscreenUI]�R �d {}0{} deleted.FullscreenUI{} N
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y�u(��R�ubv� mipmap �4V�0��W(S�)~�te�ub mipmap �4V�0�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS.W(f�e�Tf�e9z�S�Y1�%0e�_�S�ST+N�f�YO�`o0KFailed to change window after update. The log may contain more information.GSnR^� D3D ��YY1�%: 0x{:08X}. ���NN*e/c Direct3D R���~�R+ 10.0 v� GPU0dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GSnR^�n2gӋ�YY1�%0��S�f/V�N:`�v� GPU N
e/cb@�	v�n2g�Vh ({}) b�f/`�v�f>Sa�qR����f�e�b@[���v�0�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSn2g�/N�}b*V�Y1�%0%Failed to render/download screenshot.GSe�lՑ�e�bS_,kcW(��S�e�Mn0.Failed to reopen, restoring old configuration.GSO�[Xb*V�R0 '{}' Y1�%0"Failed to save screenshot to '{}'.GS>ecR[X]�Ou(N� {:.2f} MB v� VRAM,kcW(Qs��01Hash cache has used {:.2f} MB of VRAM, disabling.GS>N;g:v� GPU ��Y�GR0N�NN*���^v]�`bY
0��S�Ox4WOn2g�0WHost GPU device encountered an error and was recovered. This may have broken rendering.GSGS �lP�]�O�[XR0 '{}'0Saved GS dump to '{}'.GSb*V�]�O�[XR0 '{}'0Saved screenshot to '{}'.GSkcW(O�[Xb*V�R0 '{}'0Saving screenshot to '{}'.GS4kcW(O�[X {0} GS �lP� {1} R0 '{2}'Saving {0} GS dump {1} to '{2}'GSFT/u(N���V�g���e� GPU,OFh!Q�v�e���b3N
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kcxnv�rHg,0 kdg�^�v� PCSX2 ���:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

��g�wbN�v�[�e�e�hc��S�f�YO�`o0�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturekcW(cU����capturing audio	GSCapturekcW(cU����T��Ƙ�capturing audio and video	GSCapturekcW(cU���Ƙ�capturing video	GSCaptureBN
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v�u(b7c�O�e/c0�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetb@g	 CRCAll CRCsGameCheatSettingsWidgetO\�AuthorGameCheatSettingsWidget�	N-CheckedGameCheatSettingsWidgetcϏ�DescriptionGameCheatSettingsWidgetQh��Qs��Disable AllGameCheatSettingsWidgetQh��_T/
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T CRC n8b^�RS�v�S�u(�eN0�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidget(epcn�h�SS�Nepcn^�N-v�epcn�h�SN
S9�M08Data track number does not match data track in database.GameDatabaseecR {} g*W(epcn^�N-0Hash {} is not in database.GameDatabase4]�_T/bKR� GS xlN�n2g�VhO�Y
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~�v��lB0�{0} Current Blending Accuracy is {1}.
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graphical quality, but this will increase system requirements.GameDatabaseX�QMW(g�N�n8bN-N
e���e���0]�w�O_qT�N�Nn8b�u��bq^fc�c�NuL0S�`�r��[�fV�zސ0�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget:kcxnOF��ab0]�w�[�NRn8bg	eH: Fifa �WY4��t 20GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA _�x� Hack
DMA Busy HackGameFixSettingsWidget^��� VIF1 Y1�Delay VIF1 StallsGameFixSettingsWidgetEE ��e� HackEE Timing HackGameFixSettingsWidgetj!b� GIF FIFOEmulate GIF FIFOGameFixSettingsWidgetj!b� VIF FIFOEmulate VIF FIFOGameFixSettingsWidgetFPU NXl� HackFPU Multiply HackGameFixSettingsWidgetBu(N� SOCOM 2 HUD T� Spy Hunter R��}c�w0,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidgetu(N�[�T}O ��0For Tales of Destiny.GameFixSettingsWidgetDu(N� Tri-Ace n8b: fNKmwm 30Q�N�ri��0Sk'Ysy^ 20EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidget_:R6p��5Q��� FPS h�mK!Force Blit Internal FPS DetectionGameFixSettingsWidget0W(k�N* COP2 cN�N
_:R6N%h< VU0 Tke00Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget[�et VU0 TkeFull VU0 SynchronizationGameFixSettingsWidgetn8bO�kc
Game FixesGameFixSettingsWidget@�u(��e� hack0]�w�O_qT�N�Nn8b: epx`v�TO ��0SSX0VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget>�u(N��ؐ[Xj!bߕ0]�w�O_qT�N�Nn8b: ��pkrdT�� Z0YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidgetSse� DMA HackInstant DMA HackGameFixSettingsWidgetD]�w�[�NRn8bg	eH:k{y^bX�NKR0h�^{��X� II T� III0]�g/0XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget8]�w�[�NRn8bg	eH: s�ZO YG 10l�\NK�0eLT�5~�0ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidget"g�N�Y
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0OFf/Y�g�`�]�T/u(kd�	�y,`�\y�u(��R���n^vS�N���S�m��	N-kd�	�yge��e�T/u(��R���n0�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidgetO0��~�tS:W�Estimate Texture RegionGraphicsSettingsWidgetbi\USGh<P
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Q����_keR��}0UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget�(��:Quality:GraphicsSettingsWidgetQs��e���S�v�hRead Targets When ClosingGraphicsSettingsWidget_UR6	RecordingGraphicsSettingsWidget�Q�\���rNK��v��r^&^ve9U�S�aw�v����rm�^�0<br>Qs: y�u(N�OUb�R�0<br>)e>: S��R+SG�6/g��b�R�eHg�0<br>g*)e>: g,g:b�R�/gONb�R�eHg�W()e>e�N
OX�R�kce�_bv�Y'\0<br>_:R6 32 OM: \b@g	~�R6��N:32OMN�QMga^&T�b�R�0aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidget>���N�N$N*g��v� mipmap �4V�N-��h7���r,Q�\^�u(N�\��a��^��h�bv�Y'W�~�tv�j!|�^�0��lB~�t�4V�YN�  bS_  r�`0<br>Qs��: y�u(��R���0<br>N	~�`'(PS2): [�n8bcy: PS2 �ۈLv�b@g	�h�b�ۈLN	~�`'��n�0<br>N	~�`'(_:R6): [�b@g	�h�b�ۈLN	~�`'��n�,SsOn8bTJ�� PS2 N
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[�Qhv���nWarn About Unsafe SettingsGraphicsSettingsWidgetl�_bn�\Wave FilterGraphicsSettingsWidgetN�~� (^���OQH,^sn�)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetN�~� (�v��OQH,^sn�)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetҐ	N-e���Ƙ�cU��R��s�\�u_�kcW(�ЈLv�n8bv�Q���R��s�0<br><br><b>��\_�Ou(kd��n,ryR+R+f/_S`�kcW(Ou(SGh<e�,V�N:����v�Q���R��s�(��N�4P
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Q�e/c��N��	�y,O\N:f�N�<strong>`�^���	b� "�eN" �	�ySa,^vfxnv�T/u(b@�v��eN0</strong><br><br>f/T&��z�SsN�`�v�n8b�MnN-R �d��N��	�y?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcU��captureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidget�؋�Default.GraphicsSettingsWidget::GraphicsSettingsWidget��^� (^���S:W�OQH)Adaptive (Bottom Field First)Hotkeys��^� (�v��S:W�OQH)Adaptive (Top Field First)Hotkeys��[�kԈ���nN: '{}'0Aspect ratio set to '{}'.Hotkeys��R�	AutomaticHotkeysm�T (^���OQH)Blend (Bottom Field First)Hotkeysm�T (�v��OQH)Blend (Top Field First)HotkeysBob (^���OQH)Bob (Bottom Field First)HotkeysBob (�v��OQH)Bob (Top Field First)Hotkeys
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Volume: MutedHotkeys���: {}%Volume: {}%HotkeysN�~� (^���OQH)Weave (Bottom Field First)HotkeysN�~� (�v��OQH)Weave (Top Field First)HotkeysQs���SU
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D-Pad UpInputRecordingViewer��EditInputRecordingViewerbS_e�N�Y1�%: %1Failed to open file: %1InputRecordingViewere�N�FileInputRecordingViewer��Qe_UP�e�N� (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer��Qe_UP�g�wVhInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewer]�dGgFLeft AnalogInputRecordingViewerbS_OpenInputRecordingViewerbS__UP�Y1�%Opening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerS�dGgFRight AnalogInputRecordingViewer�	b�SelectInputRecordingViewer%�SquareInputRecordingViewer_Y�StartInputRecordingViewer%�TriangleInputRecordingViewerg�wViewInputRecordingViewer���ErrorInputVibrationBindingWidgetl�g	h�mKR0^&g	�R��l��v���Y0/No devices with vibration motors were detected.InputVibrationBindingWidgetN: %1 �	b�R��l��0Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget QA��S�Q�n8bz�S�geRcbQh\Oj!_0RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget
��R�f�e�VhAutomatic UpdaterInterfaceSettingsWidget>W(T/R�e���R�h�g�z^�v�f�e�0f�e�S�N�c���R0N�TN_S�N�[�Qh���0tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidgetn8b_Y�e���R�RcbR0Qh\Oj!_0AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidgetZtQ?|�_i (|��r)[mE�r]Baby Pastel (Pink) [Light]InterfaceSettingsWidget�LN:	BehaviourInterfaceSettingsWidgeth�g�f�e�...Check for Updates...InterfaceSettingsWidget�	N-CheckedInterfaceSettingsWidget~�Qx WindowsClassic WindowsInterfaceSettingsWidget&Cobalt Sky (��) [f��r]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidgetxn���Q�Confirm ShutdownInterfaceSettingsWidget
_SRMrHg,:Current Version:InterfaceSettingsWidget.��[�NI.qss [e>nW( PCSX2 e�N�Y9]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget��f���T(��)[m�r]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget��f���T(pp)[m�r]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget,xn[�c	Np�.e�f/T&f>y:xn��Qs��Zb�g:v�c�y:0vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidgetQs��z�S�etY'\Disable Window ResizingInterfaceSettingsWidgetS�Q�RcbQh\O^UDouble-Click Toggles FullscreenInterfaceSettingsWidget�� (�тr/~��r) [��f�]Emerald (Black/Green) [Dark]InterfaceSettingsWidget_T/��R�h�g�f�e�Enable Automatic Update CheckInterfaceSettingsWidget&_T/ Discord PresenceEnable Discord PresenceInterfaceSettingsWidget��T [N�/f�]Fusion [Light/Dark]InterfaceSettingsWidgetn8bf>y:Game DisplayInterfaceSettingsWidgetpp�( (pp) [��f�]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetQh\Oj!_N����QIhHide Cursor In FullscreenInterfaceSettingsWidgetW(�ЈLe�����N;z�S�Hide Main Window When RunningInterfaceSettingsWidget@W(n8b�ЈLe�����N;z�S�(^&g	n8bR�h),���T/u(n2g�R0r�z�z�S�0tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget*_Sj!b�VhYN�Qh\Oj!_e����ϟ hc��/QIh0GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidgety�u(\O^UO�b�z^�Inhibit ScreensaverInterfaceSettingsWidget��:	Language:InterfaceSettingsWidgetS�uNativeInterfaceSettingsWidgetPCSX2 (v}/��)[mE�r]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetW(c�R6Vhe�_��c�e�f�P\!Pause On Controller DisconnectionInterfaceSettingsWidgetN"Y1q&p�e�f�P\Pause On Focus LossInterfaceSettingsWidget
T/R�e�f�P\Pause On StartInterfaceSettingsWidget$_S~�[�v�c�R6Vhe�_��c�e�f�P\j!b�Vh0DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetn8b_Y�e�f�P\j!b�Vh0+Pauses the emulator when a game is started.InterfaceSettingsWidgetDW(g\Sz�S�bRcbR0S�NN*^�u(z^�e�f�P\j!b�Vh^vW(RcbV�e�S�m�f�P\0uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidget6Pizza Time! (h՞Ăr/Yvl�v}�r) [N��r],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetS�epPreferencesInterfaceSettingsWidget�2kb�etN;z�S�v�Y'\0,Prevents the main window from being resized.InterfaceSettingsWidget.W(j!bߏЈLe��2kbo�m;\O^UO�b�z^�N�S�N;g:Ow 0`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidgetn2g�R0Ry�z�S�Render To Separate WindowInterfaceSettingsWidgetN\n8bn2g�R0r�z�v�z�S�,�N
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\B0�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget~�[�w� (��/~�) [f�]Ruby (Black/Red) [Dark]InterfaceSettingsWidget��[�w�(��/��)[m�r]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgets)~��T�<(~��r/}+�r)[m�r]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget<\`�_SRMkcW(n8s�v�n8bf>y:W( Discord v�N*N�hchHN-0LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget
T/R�Qh\O^UStart FullscreenInterfaceSettingsWidget|�~ߋ� [�؋�]System Language [Default]InterfaceSettingsWidgetN;��:Theme:InterfaceSettingsWidgetN
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f�e���S:Update Channel:InterfaceSettingsWidget ~�Ye��ryY)O(��/}+) [��f�]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidgetn�d(&C)&Clear	LogWindowO�[X(&S)...&Save...	LogWindow��n(&S)	&Settings	LogWindow�Dw@R0N;z�S�(&M)Attach To &Main Window	LogWindowQs��(&O)Cl&ose	LogWindow���Error	LogWindowbS_��Q�Qev�e�N�Y1�%0 Failed to open file for writing.	LogWindowe�_�e�N� (*.txt)Log Files (*.txt)	LogWindow��_UR0���c�R6S�(&D)Log To &Debug Console	LogWindow��_UR0e�N�(&F)Log To &File	LogWindow��_UR0|�~�c�R6S�(&S)Log To &System Console	LogWindowe�_�z�S�
Log Window	LogWindowe�_�z�S� - %1 [%2]Log Window - %1 [%2]	LogWindowe�_�]�Q�QeR0 %10
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MainWindow�\Of>T�Y'\Oj!_���[WOSe�N� '%1' bM��N�`�v���kcxnf>y:m�`o0<br><br>f/T&z�SsN�}kde�N�?��N�e�N�v�Y'\�^8\N� 10 QF[W��0<br><br><strong>Y�g�`�N
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16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog8 MB [gQ|[�]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">R^���_�Sa</span><br />��Qe��R^�v�[XP�Sav�T
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<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog2{,N	e�[XP�Sav�QxW�Y'\^���S�N�W(Y'Yepn8bN-Ou(0NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog
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�bv�R�hf>y:N�u1 PCSX2 d}"u(geXkQEn8bR�hv�v�_U0S�N�m�R�0R �dd}"v�_U,^v\QvRcbN:�_R/�^�_R0�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>V�_b��n</strong><hr>��N��	�yxn[�N�V�_b��Q�v��Mn0<br><br>\� h`�P\W(�	�yN
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N僷S�QvN�O�`o,c	 Shift+nڏnn�R�kd�bg0�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>�eN</strong><hr>kd��RQA��`��	b鉁^�u(N�n8bv�S�	�eN,��N��eNS�Oc�O�`'��0�Ɖ�bn8be��bv�e9��0�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow<strong>dX��</strong><hr>kd�u�bf>y:g	Qsb@�	n8bv���~�O�`o0f�e9��Qe�Mne�N�O\kdn8bv�c�R6Vh~�[�e�hH��nN:b@�	v�N�a�Mne�N�,�N
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S9�M,n8bS�]�c_WO0�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowb\1AchievementsSettingsWindow��~�AdvancedSettingsWindow2`�xn[�����S�N:�؋���nT?b@g	s�[Xv�S�ep��\N"Y10]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow��AudioSettingsWindowBIOSBIOSSettingsWindowO�e9CheatsSettingsWindown�d��nClear SettingsSettingsWindowQs��CloseSettingsWindowxn����nN:�؋�P<Confirm Restore DefaultsSettingsWindowY
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R6R0n8bry[��Mn03Per-game configuration copied from global settings.SettingsWindow^kcW(Ou( RAIntegration,Q�nv� RetroAchievements e/c]�y�u(0LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindowc��PP<Recommended ValueSettingsWindow��n UI ��nReset UI SettingsSettingsWindow��S��؋�Restore DefaultsSettingsWindow~ߋ�SummarySettingsWindow$dX��N
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`���~�~�T?tThe configuration for this game will be cleared.

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Do you want to continue?SettingsWindowVkdn8bv��Mn\��_SRMv�Qh\@�Mnb@f�cb0

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`���~�~�T?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindowN
Nke(&B)&BackSetupWizardDialogS�m�(&C)&CancelSetupWizardDialog[�b(&F)&FinishSetupWizardDialogNNke(&N)&NextSetupWizardDialogv<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">��n[�b!</span></h1><p>`�s�W(S�N�_YˏЈLn8bN�0</p><p>W(��n��SUNc�O�f�Y�	�y0`�N_S�N�Ou([�Qh���bKg�c�R6�ۈL[��*v�Y'u;�bu(b7uL�b0</p><p>bN�^g`�Ou( PCSX2 a	_�0</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog^<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">k"��Ou( PCSX2!</span></h1><p>kdT[�\^.R�`�[�bOu(��^�u(z^�b@�v��Mnke��0Y�g���f/`�{,Nk![��� PCSX2 ^���`�R0<a href="https://pcsx2.net/docs/">�ّ�</a>g�w[���cSW0</p><p>�؋�`�Q�N, PCSX2 \O��c�R0OMN� <a href="https://pcsx2.net/">pcsx2.net</a> v�g
R�Vhh�g�f�e�, Y�g�xn��R0g	S�u(f�e�, RON� <a href="https://github.com/">github.com</a> N�}f�e�S0Y�g�`�N
^g PCSX2 W(T/R�e�^�z�N�OUQ~܏�c�,R^�z�SsS�m��	N-��R�f�e��	�y0N�TS�N�W(uL�b��nN-��e�f�e9��R�f�e���n0</p><p>���	b�Ny͋�T�N;��_Y�0</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog�<html><head/><body><p>�؋�`�Q�N,PCSX2 O\`�v��.v�f \R0�Zb� PS2 c�R6VhN
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,`�S�N��R�f \_SRM��c�v�N�OUc�R6Vh0Y�g�`�v�c�R6Vh_SRMg*��c�,`�s�W(S�N�\Qvc�Qe0</p><p>��f��~�W0f�e9c�R6Vh~�[�,bOu(YRc�,��W([�b��nT[�TbS_��n��SU^v�	b�c�R6Vh0</p><p>S�N�W(<a href="https://pcsx2.net/docs/post/controllers/"><span style="">�ّ�</span></a>b~R0g	QsY�OU�Mnc�R6Vhv�cSW0</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog2<html><head/><body><p>PCSX2 ���NN* PS2 BIOS bM���ЈL0</p><p>u1N�l�_�v�S�V�, `�_Ř{<strong>N�NS�`�[��Eb�g	v� PS2 N;g:</strong>N-��_� BIOS (Pu(v�N
{�)0</p><p>[�b�lP�T,kd BIOS f P�^�e>W(N�bf>y:v�epcnv�_Uv� bios e�N�Y9N-,b�`�S�N�cy: PCSX2 bkc�Qv[�v�_U0</p><p>S�N�W(<a href="https://pcsx2.net/docs/setup/bios/">�ّ�</a>b~R0NN�u(N��lP�`� BIOS v�cSW0</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2\��R�bkc�^v��R+N�N�	[�v�_UN-v�n8b,^vXkQEn8bR�h0<br>T��N�n8b^���lP���`���]�b�g	v�QIv�N-0S�N�W(<a href="https://pcsx2.net/docs/setup/dumping">�ّ�</a>b~R0�lP�QIv�v�cSW0</p><p>e/cv��lP�h<_Sb�:</p><p><ul><li>.bin/.iso (ISO QIv�f P�)</li><li>.mdf (Z�OScϏ�{&e�N�)</li><li>.chd (S�)epcnWW)</li><li>.cso (S�) ISO)</li><li>.zso (S�) ISO)</li><li>.gz (Gzip S�) ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog�\g*�	b� BIOS f P�0Y�g�l�g	 BIOS f P� PCSX2 <strong>\e�l�</strong>�ЈLn8b0<br><br>`�xn[�^gW(l�g	�	[�NN* BIOS f P�v�`�Q�N~�~�T?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog
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b@g	f�e9��]�O�[X,Nk!T/R� PCSX2 e���T[�\Q�k!�ЈL0�Are you sure you want to cancel PCSX2 setup?

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`�`�~�~�T?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

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�_Rbkc�\���f�Ye���, OFf/[�\Oh�mK[Pv�_UN-v�e�N�0�Would you like to scan the directory "%1" recursively?

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Player 4 BlueUSBs�[� 4 ~�Player 4 GreenUSBs�[� 4 jYPlayer 4 OrangeUSBs�[� 4 ~�Player 4 RedUSBs�[� 4 ��Player 4 YellowUSB� hPointerUSBR�R�PowerUSBbSSpg:PrinterUSBbSSpg:kcO�[XR0 '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay ��YRealPlay DeviceUSBRealPlay ��\Y+
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HintsHintsUSBBindingWidget_DenshaCon]�LeftUSBBindingWidget_DenshaConR�R�gFPower LeverUSBBindingWidget_DenshaConS�RightUSBBindingWidget_DenshaCon�	b�SelectUSBBindingWidget_DenshaCon_Y�StartUSBBindingWidget_DenshaCon:u5�fc�R6Vh|{W� 2 f/Nk>S�bKg�R�fN;c�R6Vh,^&g	e�T�.T�QmN*c	��0R�R��tN�N-`'_Y�g	N�N*�nSG��v�R�R�{I~�0R6R��tNΑ�e>_Y�^vg	QkN*�nX�R�v�Q�i�T�}'`%R6R�Vh0��c�R6VhNYy�n8bQ|[��^8S�N�_�Y}W0f \R0Qwg	NN*bN$N*Qwg	|{O<Q�i��V�v�rit�tv�xlN�,O�Y�s�N�v�  Zuiki One Handle MasCon 0�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConN
UpUSBBindingWidget_DenshaConl���AcceleratorUSBBindingWidget_DrivingForceR9�fBrakeUSBBindingWidget_DrivingForce%�CircleUSBBindingWidget_DrivingForce�CrossUSBBindingWidget_DrivingForce
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_:R6R�Vޙ�Force FeedbackUSBBindingWidget_DrivingForcec�y:HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce]�LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForceS�RightUSBBindingWidget_DrivingForce�	b�SelectUSBBindingWidget_DrivingForce%�SquareUSBBindingWidget_DrivingForce_Y�StartUSBBindingWidget_DrivingForceT]�lT
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eˏlNW,q6TQ�V�kce�T0�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForce%�TriangleUSBBindingWidget_DrivingForceN
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eˏlNW,q6TQ�V�kce�T0�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForceT=0 / RM=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_Gametrak��g
Foot PedalUSBBindingWidget_Gametrak]�bK	Left HandUSBBindingWidget_Gametrak]�=0 / S�=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakS�bK
Right HandUSBBindingWidget_GametrakN
=0 / N=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX �tX AxisUSBBindingWidget_GametrakY �tY AxisUSBBindingWidget_GametrakZ �tZ AxisUSBBindingWidget_Gametrak6<p>�؋�`�Q�N,GunCon2 \Ou(� hc��0�剁Ou(� h�<strong>`�N
���</strong>�Mn�dbsg:T�c	��N�Yv�N�OU~�[�0</p>0

<p>Y�g�`�`�Ou(c�R6Vh,b�j!b�c�R6Vh�N
f/� hv�QIg�,��NH`�^���\Qv~�[�R0v�[�w�Q�0T&R,v�[�w�Q�^�N:<strong>g*~�[�</strong>0</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2c	��ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2h!Qƕ\Y4Calibration ShotUSBBindingWidget_GunCon2*W(NN�n8bN-���h!Qƕ\Y4bM����Nj�n\O^U0DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
D-PadD-PadUSBBindingWidget_GunCon2NDownUSBBindingWidget_GunCon2]�LeftUSBBindingWidget_GunCon2c����n
Pointer SetupUSBBindingWidget_GunCon2v�[�w�Q�Relative AimingUSBBindingWidget_GunCon2S�RightUSBBindingWidget_GunCon2�	b�SelectUSBBindingWidget_GunCon2y�\O\Q�Shoot OffscreenUSBBindingWidget_GunCon2_Y�StartUSBBindingWidget_GunCon2��S�TriggerUSBBindingWidget_GunCon2N
UpUSBBindingWidget_GunCon2R�� XAccel XUSBBindingWidget_RealPlayR�� YAccel YUSBBindingWidget_RealPlayR�� ZAccel ZUSBBindingWidget_RealPlay��BlueUSBBindingWidget_RealPlaye�T�.N
D-Pad DownUSBBindingWidget_RealPlaye�T�.]�
D-Pad LeftUSBBindingWidget_RealPlaye�T�.S�D-Pad RightUSBBindingWidget_RealPlaye�T�.N
D-Pad UpUSBBindingWidget_RealPlay~�GreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlay~�RedUSBBindingWidget_RealPlay��YellowUSBBindingWidget_RealPlay�TJAnnounceUSBBindingWidget_RyojouhenConR6R�gFBrake LeverUSBBindingWidget_RyojouhenCondDP�g:CameraUSBBindingWidget_RyojouhenCone�T�.D-PadUSBBindingWidget_RyojouhenCon�f��c	��Door ButtonsUSBBindingWidget_RyojouhenConNDownUSBBindingWidget_RyojouhenCon�bgc	��Face ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConU�S�HornUSBBindingWidget_RyojouhenCon]�LeftUSBBindingWidget_RyojouhenConR�R�gFPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenConS�RightUSBBindingWidget_RyojouhenCon�	b�SelectUSBBindingWidget_RyojouhenCon_Y�StartUSBBindingWidget_RyojouhenConFe�`�{�c�R6Vhf/Nk>S�bKg�R�fN;c�R6Vh�^&g	e�T�.T�NN*c	��0R�R��tN�N-`'_Y�g	V�N*�nSG��v�R�R�{I~�0R6R��tNN	N*S:W�|{O<N�h��e>R6R�S�R�0\R6R�VhO�cW(_SRMS�R�bX�R�R6R�S�R�0\kd�tb�R0g��P��S�}'`%R6R�0��c�R6VhNN:u5�f Go! e�`�{�Ou(�����,gY}NQwg	N$N*�tv�xlN�N�wOu(�QvN-NN*�tS�N�{g~�etN�X�R�bQ�\R6R�S�R�0LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConN
UpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConR6R�gFBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCone�T�.D-PadUSBBindingWidget_ShinkansenConNDownUSBBindingWidget_ShinkansenCon�bgc	��Face ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenCon]�LeftUSBBindingWidget_ShinkansenConR�R�gFPower LeverUSBBindingWidget_ShinkansenConS�RightUSBBindingWidget_ShinkansenCon�	b�SelectUSBBindingWidget_ShinkansenCon_Y�StartUSBBindingWidget_ShinkansenCone�^r~�c�R6Vhf/Nk>S�bKg�R�fN;c�R6Vh,^&g	e�T�.T�QmN*c	��0R�s��tN�N-`'_Y�,g	SAN	N*�nSG��v�R�s�{I~�0R6R��tNΑ�e>_Y�,^vg	NN*�nX�R�v�Q�i�T�}'`%R6R�0��c�R6VhNN:u5�f Go! \q�3e�^r~�{�Ou(�����,gY}N�tN
Qwg	 14 N*bf�YQ�i���nv�xlN�N�wOu(0�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConN
UpUSBBindingWidget_ShinkansenCon�l��MotorUSBBindingWidget_TranceVibrator0`�xn[���n�dkd��Yv�b@g	~�[�T?kdd�O\e�l�d��0ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget��R�~�[�Automatic BindingUSBDeviceWidget��R�f \Automatic MappingUSBDeviceWidget~�[�BindingsUSBDeviceWidgetn�d~�[�Clear BindingsUSBDeviceWidgetn�df \
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e�S�u(��YNo devices availableUSBDeviceWidgetDl�g	N:��Y '%1' ub^8��~�[�0kdc�R6Vh/n�S�N
e/c��R�f \0lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget��nSettingsUSBDeviceWidgetUSB z�S� %1USB Port %1USBDeviceWidget8]�_T/ 128MB RAM0g�N�n8bv�Q|[�`'\S�R0_qT�0D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager2m�T|�xn`'ONN�W�x@,��S�Ox4WOg�N�n8bN-v�ryeH0GBlending Accuracy is below Basic, this may break effects in some games.	VMManager
_[�^v���Boot and Debug	VMManager��[X CDVD Y1�%: {}CDVD precaching failed: {}	VMManager]�S�m� CDVD ��[X0CDVD precaching was cancelled.	VMManageru1N�xlh8b\1j!_O\_
]�y�u(0<Cheats have been disabled due to achievements hardcore mode.	VMManager2g*T/u(Q|[�`'�eN0g�N�n8bv�Q|[�`'S�OS�R0_qT�0UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager>_�s���s�/���N
f/�؋���n,��S�O[���])n�bOn8b�ЈLY*ab0MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager]�f�e9QIv�N: '{}'0Disc changed to '{}'.	VMManager]�y��dQIv�0
Disc removed.	VMManager&]�T/u( EE [X,��\f>�W�MON`'��0@EE Cache is enabled, this will significantly reduce performance.	VMManager<EE FPU S�R6j!_g*����nN:�؋�,��S�Ox4WOg�N�n8b0CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager<EE FPU �
Qej!_g*����nN:�؋�,��S�Ox4WOg�N�n8b0CEE FPU Round Mode is not set to default, this may break some games.	VMManager*g*T/u( EE ����Vh,��\f>�W�MON`'��0IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager.g*T/u( EE {I_�_�s�h�mK,��\f>�W�MON`'��0CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager���Error	VMManager&]�T/u(O0��~�tS:W�,��S�O�MON`'��0@Estimate texture region is enabled, this may reduce performance.	VMManagerYN�e�v�Sse�[XhcY1�% {}0$Failed to back up old save state {}.	VMManager�}QeSse�[XhcY1�%Failed to load save state	VMManagerR��}Sse�[XhcY1�% (��_�Sa_�)*Failed to load state (Memory card is busy)	VMManager,N�OMn {} R��}Sse�[XhcY1�% (��_�Sa_�)7Failed to load state from slot {} (Memory card is busy)	VMManagerFbS_e�v�QIv�f P� '{}' Y1�%0kcW(��S�N:e�v�f P�0
���f/: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManager Sse�[XhcO�[XR0OMn {} Y1�%0%Failed to save save state to slot {}.	VMManagerO�[XSse�[Xhc {} Y1�%0Failed to save save state: {}.	VMManagerO�[XSse�[XhcY1�% (��_�Sa_�)*Failed to save state (Memory card is busy)	VMManager,TOMn {} O�[XSse�[XhcY1�% (��_�Sa_�)5Failed to save state to slot {} (Memory card is busy)	VMManager4RcbV�e�QIv�f P�Y1�%0kcW(y��dQIv�0
���f/: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager,]�_T/_� CDVD���S�Ox4WO��Rn8b0+Fast CDVD is enabled, this may break games.	VMManager*g*_T/ Fastmen,��O�MON|�~�`'��05Fastmem is not enabled, this will reduce performance.	VMManager^'ke��Frame advancing	VMManager6NTSC R6_v�^'s�N
f/�؋�P<0��S�Ox4WOg�N�n8b0>Frame rate for NTSC is not default. This may break some games.	VMManager4PAL R6_v�^'s�N
f/�؋�P<0��S�Ox4WOg�N�n8b0=Frame rate for PAL is not default. This may break some games.	VMManager&]�T/u( GPU ��rrH,��\�MON`'��0?GPU Palette Conversion is enabled, this may reduce performance.	VMManager0g*T/u(n8bO�Y
0g�N�n8bv�Q|[�`'S�OS�R0_qT�0JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager8xlN�N�}j!_g*����nN:|�xn,��S�Ox4WOg�N�n8bv�n2g�0VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager.g*T/u( INTC ��e�h�mK,��\f>�W�MON`'��0@INTC Spin Detection is not enabled, this may reduce performance.	VMManager,g*T/u( IOP ����Vh,��\f>�W�MON`'��0JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManager$Sse� VU1 ��y�u(,��\�MON`'��05Instant VU1 is disabled, this may reduce performance.	VMManagerkcW(R��}Sse�[Xhc
Loading state	VMManager N�OMn {} R��}Sse�[Xhc...Loading state from slot {}...	VMManager0]�Qs�� Mipmap �4V�0��S�x4WOg�N�n8b0?Mipmapping is disabled. This may break rendering in some games.	VMManagerl�g	n8b�ЈLNo Game Running	VMManagerPCSX2 ��� PS2 BIOS bM���ЈL0

Q�N�l�_�S�V�,`�*_Ř{*N�`�[��Eb�g	v� PS2 ��YN
��_�NN* BIOS (Pu(N
{�ep)0

�lP�T,kd BIOS f P�^�e>W(epcnv�_U (]�Qw��SU->bS_epcnv�_U) v� bios e�N�Y9N-0

��S–^8�����{TT�cSW��S֋�~Ƌ�f0VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager.n2g�Vhg*��nN:��R�0��S�[���`'��T�V�_b�0[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerN�Sse�[Xhc~�~�Resuming state	VMManager"kcW(O�[XSse�[XhcR0OMn {}...Saving state to slot {}...	VMManagerSse�[Xhc]�O�[XR0OMn {}.State saved to slot {}.	VMManager~�t���}g*n�,��\�MON`'��0<Texture Preloading is not Full, this may reduce performance.	VMManager,]�_T/~�t�lP�,��\c~�v��lP�~�tR0x�v�N
0HTexture dumping is enabled, this will continually dump textures to disk.	VMManagerB~�t��n�g*����nN:S�~�`' (PS2)0��S�Ox4WOg�N�n8bv�n2g�0XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerW(OMn {} l�g	Sse�[Xhc0"There is no save state in slot {}.	VMManager6N	~�`'��n�g*����nN:��R�0��S�Ox4WOg�N�n8bv�n2g�0TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManagerg*w�n8bUnknown Game	VMManager")e>P
epONN�S�u,��S�x4WOn2g�0>Upscale multiplier is below native, this will break rendering.	VMManager4VU S�R6j!_g*����nN:�؋�,��S�Ox4WOg�N�n8b0?VU Clamp Mode is not set to default, this may break some games.	VMManager,g*T/u( VU0 ����Vh,��\f>�W�MON`'��0JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager8VU0 �
Qej!_g*��nN:�؋�j!_,��S�Ox4WOg�N�n8b0@VU0 Round Mode is not set to default, this may break some games.	VMManager,g*T/u( VU1 ����Vh,��\f>�W�MON`'��0JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager8VU1 �
Qej!_g*��nN:�؋�j!_,��S�Ox4WOg�N�n8b0@VU1 Round Mode is not set to default, this may break some games.	VMManager.g*T/u( mVU h_� Hack,��\�MON`'��0:mVU Flag Hack is not enabled, this may reduce performance.	VMManager

Anon7 - 2021