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��t���'|��-Y���E���.ј����Zi���<html><head/><body><p>PCSX2 F5 157:>HB>2=89 5<C;OB>@ PlayStation 2 (PS2) 7 2V4:@8B8< 28EV4=8< :>4><. >3> <5B0   5<C;N20B8 0?0@0B=5 70157?5G5==O V3@>2>W ?@8AB02:8 PS2, 28:>@8AB>2CNG8 :><1V=0FVN V=B5@?@5B0B>@V2 ?@>F5A>@V2 MIPS, @5:><?V;OB>@V2 B0 2V@BC0;L=>W <0H8=8, O:0 :5@CT 0?0@0B=8<8 AB0=0<8 B0 ?0<'OBBN A8AB5<8 PS2. &5 4>72>;OT 20< 3@0B8 2 PS2 V3@8 =0 20H><C ?5@A>=0;L=><C :><?'NB5@V, 7 1030BL<0 4>40B:>28<8 <>6;82>ABO<8 B0 ?5@52030<8.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 B0 PS2 O2;ONBL A>1>N 70@5TAB@>20=8<8 B>@3>25;L=8<8 <0@:0<8 Sony Interactive Entertainment. &O ?@>3@0<0 =VO: =5 0DV;V9>20=0 7 Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialog@> PCSX2About PCSX2AboutDialog*$09; =5 7=0945=89: %1File not found: %1AboutDialog* 5?>78B>@V9 =0 GitHubGitHub RepositoryAboutDialogVF5=7VOLicenseAboutDialog5@AVO SCMSCM VersionAboutDialog $>@C<8 ?V4B@8<:8Support ForumsAboutDialog(VF5=7VW B@5BVE >AV1Third-Party LicensesAboutDialog$5@53;O4 4>:C<5=B0
View DocumentAboutDialog51A09BWebsiteAboutDialog&#2V9B8&LoginAchievementLoginDialog�<strong>0H B>:5= 2E>4C RetroAchievements 1V;LH5 =5 4V9A=89.</strong> 8 ?>28==V ?>2B>@=> 225AB8 A2>W >1;V:>2V 40=V 4;O 2V4AB56C20==O 20H8E 4>AO3=5=L. 0H ?0@>;L =5 1C45 715@565=> 2 PCSX2, 70<VABL =L>3> 1C45 735=5@>20=> B0 28:>@8AB0=> B>:5= 4>ABC?C.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog8V4AB56C20==O 4>AO3=5=L =5 C2V<:=CB> =0 F59 G0A. 0H 2EV4 =5 <0B8<5 2?;82C, 4>:8 2V4AB56C20==O =5 1C45 C2V<:=5=8<.

'8 E>G5B5 C2V<:=CB8 2V4AB56C20==O 70@07?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog(#2V<:=CB8 4>AO3=5==OEnable AchievementsAchievementLoginDialog4#2V<:=CB8 E0@4:>@=89 @568<Enable Hardcore ModeAchievementLoginDialogh%0@4:>@=89 @568< 2 F59 <><5=B =5 C2V<:=CB>. #2V<:=5==O E0@4:>@=>3> @568<C 4>72>;8BL 20< 2AB0=>2;N20B8 @5:>@48, >B@8<C20B8 10;8, B0 1@0B8 CG0ABL 2 B01;8FOE ;V45@V2.

@>B5, E0@4:>@=89 @568< B0:>6 70?>1V30T 28:>@8AB0==N AB0=V2 715@565==O, GVBV2 V DC=:FV9 V7 A?>2V;L=5=O<.

'8 E>G5B5 C2V<:=CB8 E0@4:>@=89 @568<?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�%0@4:>@=89 @568< =5 1C45 C2V<:=5=89 4> ?5@570?CA:C A8AB5<8. '8 E>G5B5 28 7@>18B8 ?5@57020=B065==O A8AB5<8 70@07?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog(4V9A=NTBLAO 2EV4...
Logging in...AchievementLoginDialogEV4 =5240;89Login ErrorAchievementLoginDialogEV4 =5240;89.
Login failed.AchievementLoginDialog�EV4 =5240;89.
><8;:0: %1

C4L ;0A:0, ?5@52V@B5 V<'O :>@8ABC20G0 B0 ?0@>;L V A?@>1C9B5 7=>2C.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialog0@>;L:	Password:AchievementLoginDialog�C4L ;0A:0, 2254VBL V<'O :>@8ABC20G0 V ?0@>;L 2V4 A2>3> >1;V:>2>3> 70?8AC =0 retroachievements.org =86G5. 0H ?0@>;L =5 1C45 715@565=8< 2 PCSX2, 70<VABL FL>3> 1C45 AB2>@5=89 V 28:>@8AB0=89 B>:5= 4>ABC?C.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog'5:0T<>...Ready...AchievementLoginDialog.5@57020=B068B8 A8AB5<CReset SystemAchievementLoginDialog0EV4 2 RetroAchievementsRetroAchievements LoginAchievementLoginDialog0EV4 2 RetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialog"<'O :>@8ABC20G0:
User Name:AchievementLoginDialog< 568< "28:;8:C" 4;O 4>AO3=5=L, C B><C G8A;V 2V4AB56C20==O B01;8FV ;V45@V2. 8<8:0T 715@565=V AB0=8, GVB8, V DC=:FVW 7 ?@8H284H5==O< B0 A?>2V;L=5==O< 5<C;OFVW.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n A5:C=40%n A5:C=48%n A5:C=48
%n secondsAchievementSettingsWidget5 A5:C=4	5 secondsAchievementSettingsWidget<html><head/><body><p align="justify">PCSX2 28:>@8AB>2CT RetroAchievements O: 107C 40=8E 4;O 4>AO3=5=L B0 2V4AB56C20==O ?@>3@5AC. )>1 :>@8ABC20B8AO 4>AO3=5==O<8, 1C4L ;0A:0, 70@5TAB@C9B5 >1;V:>289 70?8A =0 <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">;O ?5@53;O4C A?8A:C 4>AO3=5=L ?V4 G0A 3@8, =0B8A=VBL 30@OGC :;02VHC <span style=" font-weight:600;">V4:@8B8 <5=N ?0C78</span> V >15@VBL <span style=" font-weight:600;">>AO3=5==O</span> 7 ?5@5;V:C <5=N.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget1;V:>289 70?8AAccountAchievementSettingsWidget>7=0G5=>CheckedAchievementSettingsWidget�<8:0T 7>1@065==O A?;82=8E ?>2V4><;5=L ?@> ?>4VW, B0:V O: @>71;>:C20==O 4>AO3=5=L B0 ?>40==O @57C;LB0BV2 4> B01;8FV ;V45@V2.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�<8:0T 7>1@065==O A?;82=8E ?>2V4><;5=L ?@> ?>G0B>:, =04A8;0==O 01> ?@>20;C 28:;8:C 7 B01;8F5N ;V45@V2.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget(#2V<:=CB8 4>AO3=5==OEnable AchievementsAchievementSettingsWidget0#2V<:=CB8 @568< "Encore"Enable Encore ModeAchievementSettingsWidget4#2V<:=CB8 E0@4:>@=89 @568<Enable Hardcore ModeAchievementSettingsWidgetD#2V<:=CB8 2=CB@VH=L>V3@>2V >25@;5WEnable In-Game OverlaysAchievementSettingsWidget0#2V<:=CB8 72C:>2V 5D5:B8Enable Sound EffectsAchievementSettingsWidget82V<:=CB8 @568< A?>AB5@V30G0Enable Spectator ModeAchievementSettingsWidget$=D>@<0FVO ?@> 3@C	Game InfoAchievementSettingsWidget�%0@4:>@=89 @568< =5 1C45 C2V<:=5=89 4> ?5@570?CA:C A8AB5<8. '8 E>G5B5 28 7@>18B8 ?5@57020=B065==O A8AB5<8 70@07?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget#2V9B8...Login...AchievementSettingsWidget
8EV4LogoutAchievementSettingsWidget$EV4 =5 74V9A=5=>.Not Logged In.AchievementSettingsWidget!?>2VI5==O
NotificationsAchievementSettingsWidget�<8:0T 2V4B2>@5==O 72C:>28E 5D5:BV2 4;O B0:8E ?>4V9, O: @>71;>:C20==O 4>AO3=5=L B0 ?>40==O @57C;LB0BV2 4> B01;8FV ;V45@V2.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget.5@57020=B068B8 A8AB5<CReset SystemAchievementSettingsWidget0;0HBC20==OSettingsAchievementSettingsWidgetH>:07C20B8 A?>2VI5==O ?@> 4>AO3=5==OShow Achievement NotificationsAchievementSettingsWidgetR>:07C20B8 A?>2VI5==O ?@> B01;8FV ;V45@V2Show Leaderboard NotificationsAchievementSettingsWidget�>:07CT V:>=:8 2 =86=L><C ?@02><C :CBV 5:@0=0, :>;8 0:B82CTBLAO G5;5=46/"primed" 4>AO3=5==O 7 45:V;L:><0 C<>20<8 4;O 28:>=0==O.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget>"5ABC20B8 =5>DVFV9=V 4>AO3=5==OTest Unofficial AchievementsAchievementSettingsWidget57 ?>7=0G:8	UncheckedAchievementSettingsWidgetV<'O :>@8ABC20G0: 
">:5= 2E>4C 735=5@>20=>:#Username:
Login token generated at:AchievementSettingsWidget`<'O :>@8ABC20G0: %1
">:5= 2E>4C 735=5@>20=> %2.)Username: %1
Login token generated on %2.AchievementSettingsWidget,5@53;O=CB8 ?@>DV;L...View Profile...AchievementSettingsWidget�>;8 C2V<:=5=> V 74V9A=5=> 2EV4, PCSX2 1C45 A:0=C20B8 =0 =0O2=VABL 4>AO3=5=L ?V4 G0A 70?CA:C 5<C;OB>@0.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget�>;8 C2V<:=5=>, PCSX2 22060B8<5, I> 2AV 4>AO3=5==O 70:@8BV B0 =5 1C45 2V4A8;0B8 A?>2VI5==O 7 WE @>71;>:C20==O< =0 A5@25@.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�>;8 C2V<:=5=>, PCSX2 1C45 @>18B8 ?5@5;V: 4>AO3=5=L 7 =5>DVFV9=8E A5BV2. 25@=VBL C203C, I> FV 4>AO3=5==O =5 2V4AB56CNBLAO A5@25@0<8 RetroAchievements, B><C 2>=8 1C4CBL @>71;>:>2C20B8AO I>@07C.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�>;8 C2V<:=5=>, :>65= A50=A 1C45 ?>2>48B8AO B0:, =V18 =VO:8E 4>AO3=5=L =5 1C;> @>71;>:>20=>.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget& (%0@4:>@=89 @568<) (Hardcore Mode)Achievements (04A8;0TBLAO)
 (Submitting)Achievements%n 4>AO3=5==O%n 4>AO3=5=L%n 4>AO3=5=L%n achievementsAchievements%n 10;%n 10;8%n 10;8	%n pointsAchievements*>AO3=5==O 2V4'T4=0=>Achievements DisconnectedAchievements2>AO3=5==O ?5@5?V4'T4=0=>Achievements ReconnectedAchievements8>AO3=5==O 0:B82=8E 28:;8:V2Active Challenge AchievementsAchievements:B82=V 28:;8:8Active ChallengesAchievementsV#AV 70?8B8 =0 @>71;>:C20==O 1C;8 7025@H5=V.+All pending unlock requests have completed.Achievements)5 B@>E8...Almost ThereAchievements�0?8B =0 @>71;>:C20==O =5 240;>AO 28:>=0B8. 8 1C45<> ?>2B>@N20B8 A?@>1C =04VA;0B8 F59 70?8B.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements8V4B25@48B8 E0@4:>@=89 @568<Confirm Hardcore ModeAchievements0B0 >40GVDate SubmittedAchievementsn020=B06C20==O B01;8FV ;V45@V2, 1C4L ;0A:0 70G5:09B5...,Downloading leaderboard data, please wait...Achievements�5 240;>AO ?@>G8B0B8 28:>=02G89 D09; 7 48A:0. >AO3=5==O 28<:=5=V.;Failed to read executable from disc. Achievements disabled.Achievements@%0@4:>@=89 @568< B5?5@ 28<:=5=>.Hardcore mode is now disabled.AchievementsB%0@4:>@=89 @568< B5?5@ C2V<:=5=>.Hardcore mode is now enabled.Achievementsz%0@4:>@=89 @568< 1C45 C2V<:=5=> ?@8 ?5@57020=B065==V A8AB5<8..Hardcore mode will be enabled on system reset.AchievementsL5 240;>AO 7020=B068B8 B01;8FN ;V45@V2Leaderboard Download FailedAchievementsJ!?@>10 >B@8<0B8 @5:>@4 1C;0 =5240;>N.Leaderboard attempt failed.Achievements<!?@>10 >B@8<0B8 @5:>@4 ?>G0B>.Leaderboard attempt started.Achievements020=B065==O...
Loading...Achievements01;>:>20=>LockedAchievements:?0=>20=> <09AB5@=VABL =04 {}Mastered {}Achievements<'ONameAchievementsVNoAchievements 0=3RankAchievements,5I>402=> @>71;>:>20=>Recently UnlockedAchievements 0EC=>:ScoreAchievements� 0EC=>:: {0} pts (softcore: {1} pts)
5?@>G8B0=V ?>2V4><;5==O: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements4><8;:0 A5@25@0 2 {0}:
{1}Server error in {0}:
{1}Achievements">:070B8 09:@0IV	Show BestAchievements>:070B8 ?>@CGShow NearbyAchievements�04A8;0==O 10;V2 28<:=5=>, >A:V;L:8 E0@4:>@=89 @568< 28<:=5=89. "01;8FV @5:>@4V2 4>ABC?=V ;8H5 4;O ?5@53;O4C.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements0&O 3@0 =5 <0T 4>AO3=5=L.This game has no achievements.Achievements<&O 3@0 <0T {} B01;8FL ;V45@V2.This game has {} leaderboards.Achievements'0ATimeAchievements52V4><>UnknownAchievements >71;>:>20=>UnlockedAchievements  >71;>:>20=>: {}Unlocked: {}Achievements5>DVFV9=5
UnofficialAchievements 5 ?V4B@8<CTBLAOUnsupportedAchievements=0G5==OValueAchievementsXXX 10;V2
XXX pointsAchievements"0:YesAchievementsh8 @>71;>:C20;8 2AV 4>AO3=5==O B0 >B@8<0;8 {} 10;V2!8You have unlocked all achievements and earned {} points!Achievements�8 @>71;>:C20;8 {0} 7 {1} 4>AO3=5=L, 70@>182H8 {2} 7 {3} <>6;828E 10;V2.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsB8 @>71;>:C20;8 {} 7 %n 4>AO3=5=LB8 @>71;>:C20;8 {} 7 %n 4>AO3=5=LB8 @>71;>:C20;8 {} 7 %n 4>AO3=5=L'You have unlocked {} of %n achievementsAchievementsB0H @0EC=>:: {0} (09:@0I89: {1})Your Score: {0} (Best: {1})Achievements"0H @0EC=>:: {}{}Your Score: {}{}Achievements:0H G0A: {0} (09:@0I89: {1})Your Time: {0} (Best: {1})Achievements0H G0A: {}{}Your Time: {}{}AchievementsD0H5 7=0G5==O: {0} (09:@0I5: {1})Your Value: {0} (Best: {1})Achievements&0H5 7=0G5==O: {}{}Your Value: {}{}Achievements.9 70@>18;8 {} 7 %n >G>:.9 70@>18;8 {} 7 %n >G>:.9 70@>18;8 {} 7 %n >G>:and earned {} of %n pointsAchievementsR{0}
>78FVO =0 B01;8FV ;V45@V2: {1} 7 {2}${0}
Leaderboard Position: {1} of {2}Achievements{0} =5 <>65 1CB8 28:>=0=89 ?>:8 E0@4:>@=89 @568< C2V<:=5=89. '8 E>G5B5 28 28<:=CB8 E0@4:>@=89 @568<? {0} 1C45 A:0A>20=89 O:I> 28 >15@5B5 V.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements*{} (%0@4:>@=89 @568<){} (Hardcore Mode)Achievements{} (5>DVFV9=5){} (Unofficial)Achievements{} 10;{} pointAchievements{} 10;V2	{} pointsAchievements�2B><0B8G=> 7020=B06CT V 70AB>A>2CT ?0BGV AC<VA=>ABV 4> 2V4><8E ?@>1;5<=8E V3>@.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�2B><0B8G=> 7020=B06CT V 70AB>A>2CT 28?@02;5==O 4> 2V4><8E ?@>1;5<=8E V3>@ ?V4 G0A WE=L>3> 70?CA:C.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget^<V=NT, O: PCSX2 2?@02;OTBLAO 7V 715@565==O< G8A5; 7 @CE><>N :><>N 2 AB0=40@B=><C 4V0?07>=V x86 C Vector Unit 0 2 Emotion Engine (EE VU0). =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 C 3@8 =5<0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget^<V=NT, O: PCSX2 2?@02;OTBLAO 7V 715@565==O< G8A5; 7 @CE><>N :><>N 2 AB0=40@B=><C 4V0?07>=V x86 C Vector Unit 1 2 Emotion Engine (EE VU1). =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 C 3@8 =5<0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget
<V=NT, O: PCSX2 2?@02;OTBLAO 7V 715@565==O< G8A5; 7 @CE><>N :><>N 2 AB0=40@B=><C 4V0?07>=V x86. =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 C 3@8 =5<0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetP<V=NT, O: PCSX2 >1@>1;OT >:@C3;5==O ?V4 G0A 5<C;OFVW <0B5<0B8G=>3> A?V2?@>F5A>@0 2 Emotion Engine (EE FPU). A:V;L:8 @V7=V FPU 2 PS2 =5 2V4?>2V40NBL <V6=0@>4=8< AB0=40@B0<, 45O:8< V3@0< <>6CBL 7=04>18B8AO @V7=V @568<8 4;O ?@028;L=>3> <0B5<0B8G=>3> >1G8A;5==O. =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 3@0 =5 <0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget<V=NT, O: PCSX2 >1@>1;OT >:@C3;5==O ?V4 G0A 5<C;OFVW Vector Unit 0 ?@>F5A>@0 Emotion Engine (EE VU0). =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 C 3@8 =5<0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget<V=NT, O: PCSX2 >1@>1;OT >:@C3;5==O ?V4 G0A 5<C;OFVW Vector Unit 1 2 Emotion Engine (EE VU1). =0G5==O 70 70<>2GC20==O< 2?>@0TBLAO 7 ?5@5206=>N 1V;LHVABN V3>@; <b>7<V=0 FL>3> =0;0HBC20==O, :>;8 C 3@8 =5<0T 2848<8E ?@>1;5<, <>65 A?@8G8=8B8 =5AB01V;L=VABL.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget>7=0G5=>CheckedAdvancedSettingsWidget8Chop/Zero (70 70<>2GC20==O<)Chop/Zero (Default)AdvancedSettingsWidget 568< :;5<?V=3C
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget. 568< >:@C3;5==O 4V;5=LDivision Rounding ModeAdvancedSettingsWidgetx#2V<:=CB8 128 >?5@0B82=>W ?0<'OBV (:>=A>;L 4;O @>7@>1=8:0)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget<#2V<:=CB8 :5HC20==O (?>2V;L=>)Enable Cache (Slow)AdvancedSettingsWidget4#2V<:=CB8 ?0BGV AC<VA=>ABVEnable Compatibility PatchesAdvancedSettingsWidgetF#2V<:=CB8 H284:89 4>ABC? 4> ?0<'OBVEnable Fast Memory AccessAdvancedSettingsWidget8#2V<:=CB8 V3@>2V 28?@02;5==OEnable Game FixesAdvancedSettingsWidget,#2V<:=CB8 <8BBT289 VU1Enable Instant VU1AdvancedSettingsWidget,#2V<:=CB8 @5:><?V;OB>@Enable RecompilerAdvancedSettingsWidgetN#2V<:=CB8 @5:><?V;OB>@ VU0 (<V:@>@568<)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget4#2V<:=CB8 @5:><?V;OB>@ VU1Enable VU1 RecompilerAdvancedSettingsWidget0<8:0T @5:><?V;OB>@ VU0.Enables VU0 Recompiler.AdvancedSettingsWidget0<8:0T @5:><?V;OB>@ VU1.Enables VU1 Recompiler.AdvancedSettingsWidgetp8AB02;OT 4>40B:>2V 96 ?0<'OBV 4;O 2V@BC0;L=>W <0H8=8.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�%>@>H5 ?@8A:>@5==O V 28A>:0 AC<VA=VABL, <>65 ?@8725AB8 4> 3@0DVG=8E ?><8;>:.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�5;8:5 ?@8A:>@5==O 4;O 45O:8E V3>@, <0965 157 ?>1VG=8E 5D5:BV2 AC<VA=>ABV.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget,5B5:B>@ 70B@8<:8 INTCINTC Spin DetectionAdvancedSettingsWidgetf8H5 4;O V=B5@?@5B0B>@0, =040TBLAO 4;O 4V03=>AB8:8.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�><V@=5 ?@8A:>@5==O 4;O 45O:8E V3>@, 157 2V4><8E ?>1VG=8E 5D5:BV2.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget0VO:0 (70 70<>2GC20==O<)Nearest (Default)AdvancedSettingsWidget828G09=89 (70 70<>2GC20==O<)Normal (Default)AdvancedSettingsWidget"0C70 =0 TLB MissPause On TLB MissAdvancedSettingsWidgetT!B028BL 2V@BC0;L=C <0H8=C =0 ?0C7C, :>;8 28=8:0T TLB Miss, 70<VABL B>3> I>1 V3=>@C20B8 9>3> V ?@>4>26C20B8. 25@=VBL C203C, I> 2V@BC0;L=0 <0H8=0 1C45 7C?8=OB8AO ?VA;O :V=FO 1;>:C, 0 =5 =0 V=AB@C:FVW, 45 28O282AO 28=OB>:. 25@=VBLAO 4> :>=A>;V, I>1 10G8B8 04@5A, 2 O:><C AB02AO =5?@8?CAB8<89 4>ABC?.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�8:>=CT 2G0A=89 1V=0@=89 ?5@5:;04 32-1VB=>3> <0H8==>3> :>4C MIPS-I 2 x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�8:>=CT 2G0A=89 1V=0@=89 ?5@5:;04 64-1VB=>3> <0H8==>3> :>4C MIPS-IV 2 x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget  568< >:@C3;5==O
Rounding ModeAdvancedSettingsWidget60?CA:0T VU1 <8BBT2>. 040T =525;8:5 ?>;V?H5==O H284:>ABV C 1V;LH>ABV V3>@. 57?5G=> 4;O 1V;LH>ABV V3>@, 0;5 :V;L:0 V3>@ <>6CBL ?@>O2;OB8 3@0DVG=V ?><8;:8.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidget57 ?>7=0G:8	UncheckedAdvancedSettingsWidgetF0AB>AC20B8 3;>10;L=5 7=0G5==O [%1]Use Global Setting [%1]AdvancedSettingsWidget�8:>@8AB>2CT �15:?5BG8=3�, I>1 C=8:0B8 ?@><82:C @5TAB@C =0 :>6=><C 725@=5==V 4> ?0<'OBV.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget( 568< 70B8A:0==O VU0VU0 Clamping ModeAdvancedSettingsWidget( 568< >:@C3;5==O VU0VU0 Rounding ModeAdvancedSettingsWidget( 568< 70B8A:0==O VU1VU1 Clamping ModeAdvancedSettingsWidget( 568< >:@C3;5==O VU1VU1 Rounding ModeAdvancedSettingsWidget05B5:B>@ E>;>AB>3> F8:;CWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidgetmVU Flag E0:
mVU Flag HackAdvancedSettingsWidget 3F hzAdvancedSystemSettingsWidget~<V=0 F8E >?FV9 <>6CBL ?@8725AB8 4> B>3>, I> V3@8 AB0=CBL =5DC=:FV>=0;L=8<8.  5403C9B5 =0 2;0A=89 @878:, :><0=40 PCSX2 =5 1C45 =04020B8 ?V4B@8<:C 7 :>=DV3C@0FVO<8 7V 7<V=5=8<8 >?FVO<8 72V4A8.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidget(:@C3;N20==O 4> =C;O	Chop/ZeroAdvancedSystemSettingsWidgetN:@C3;N20==O 4> =C;O (70 70<>2GC20==O<)Chop/Zero (Default)AdvancedSystemSettingsWidget  568< :;5<?V=3C:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget0 568< >:@C3;5==O 4V;5=L:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidget#2V<:=CB8EnableAdvancedSystemSettingsWidgetx#2V<:=CB8 128 >?5@0B82=>W ?0<'OBV (:>=A>;L 4;O @>7@>1=8:0)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget<#2V<:=CB8 :5HC20==O (?>2V;L=>)Enable Cache (Slow)AdvancedSystemSettingsWidget4#2V<:=CB8 ?0BGV AC<VA=>ABVEnable Compatibility PatchesAdvancedSystemSettingsWidgetD:;NG8B8 H284:89 4>ABC? 4> ?0<'OBVEnable Fast Memory AccessAdvancedSystemSettingsWidget8#2V<:=CB8 V3@>2V 28?@02;5==OEnable Game FixesAdvancedSystemSettingsWidget,#2V<:=CB8 <8BBT289 VU1Enable Instant VU1AdvancedSystemSettingsWidget,#2V<:=CB8 @5:><?V;OB>@Enable RecompilerAdvancedSystemSettingsWidgetN#2V<:=CB8 @5:><?V;OB>@ VU0 (<V:@>@568<)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget4#2V<:=CB8 @5:><?V;OB>@ VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget>40B:>2>ExtraAdvancedSystemSettingsWidget>>40B:>289 7V 715@565==O< 7=0:CExtra + Preserve SignAdvancedSystemSettingsWidget25@C20==O G0AB>B>N :04@V2Frame Rate ControlAdvancedSystemSettingsWidget>2=89FullAdvancedSystemSettingsWidget 0;0HBC20==O 3@8
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidgetF@>F5A>@ 22>4C/282>4C (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget,5B5:B>@ 70B@8<:8 INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidget('0AB>B0 :04@V2 NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidget091;86G89NearestAdvancedSystemSettingsWidget4;86G89 (70 70<>2GC20==O<)Nearest (Default)AdvancedSystemSettingsWidget530B82=89NegativeAdvancedSystemSettingsWidgetVO:89NoneAdvancedSystemSettingsWidgetVO:89	ClampModeNoneAdvancedSystemSettingsWidget828G09=89 (70 70<>2GC20==O<)Normal (Default)AdvancedSystemSettingsWidget&'0AB>B0 :04@V2 PAL:PAL Frame Rate:AdvancedSystemSettingsWidget"0;0HBC20==O PINE
PINE SettingsAdvancedSystemSettingsWidget"0C70 =0 TLB MissPause On TLB MissAdvancedSystemSettingsWidget>78B82=89PositiveAdvancedSystemSettingsWidget" 568< >:@C3;5==O:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidget
!;>B:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget( 568< :;5<?V=3C VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget* 568< >:@C3;5==O VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget( 568< :;5<?V=3C VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidget* 568< >:@C3;5==O VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget.5:B>@=V ?@>F5A>@8 (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget05B5:B>@ E>;>AB>3> F8:;CWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidgetmVU Flag E0:
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialogz<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog:0;0HBC20==O C4V>  >7H8@5==OAudio Expansion SettingsAudioExpansionSettingsDialog >7<V@ 1;>:C:Block Size:AudioExpansionSettingsDialogCenter Image:
Center Image:AudioExpansionSettingsDialogCircular Wrap:Circular Wrap:AudioExpansionSettingsDialog;818=0:Depth:AudioExpansionSettingsDialog$>:CA:Focus:AudioExpansionSettingsDialog"Front Separation:Front Separation:AudioExpansionSettingsDialogHigh Cutoff:High Cutoff:AudioExpansionSettingsDialogLow Cutoff:Low Cutoff:AudioExpansionSettingsDialog Rear Separation:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 <A%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 <A0 msAudioSettingsWidget100%100%AudioSettingsWidgetAudio Backend
Audio BackendAudioSettingsWidgetBackend:Backend:AudioSettingsWidgetBuffer SizeBuffer SizeAudioSettingsWidgetBuffer Size:Buffer Size:AudioSettingsWidget>=DV3C@0FVO
ConfigurationAudioSettingsWidget5@C20==OControlsAudioSettingsWidget�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgethControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.AudioSettingsWidget 0 70<>2GC20==O<DefaultAudioSettingsWidgetDetermines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�87=0G0T @>7<V@ 1CD5@0, O:89 @>7BO3C20G G0AC (TimeStretch) 1C45 =0<030B8AO B@8<0B8 70?>2=5=8<. >=0 ?@0:B8G=> 2818@0T A5@54=N 70B@8<:C, >A:V;L:8 72C: 1C45 @>7BO3=CB>/A:>@>G5=>, I>1 2B@8<0B8 @>7<V@ 1CD5@C 2 @0<:0E >1<565=L.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget87=0G0T 70B@8<:C 2V4 1CD5@0 4> 72C:>2>3> 282>4C :><?'NB5@0. W <>6=0 28AB028B8 =86G>N 70 FV;L>2C 70B@8<:C 4;O 7<5=H5==O 70B@8<:8 72C:C.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget"Disabled (Stereo)Disabled (Stereo)AudioSettingsWidget@0925@:Driver:AudioSettingsWidgetExpansion ModeExpansion ModeAudioSettingsWidget$Expansion SettingsExpansion SettingsAudioSettingsWidget >7H8@5==O:
Expansion:AudioSettingsWidget&Fast Forward VolumeFast Forward VolumeAudioSettingsWidget(Fast Forward Volume:Fast Forward Volume:AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgethMaximum Latency: %1 ms (%2 ms buffer + %3 ms output)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetnMaximum Latency: %1 ms (minimum output latency unknown)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetDMaximum latency: 0 frames (0.00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidgetV=V<0;L=5MinimalAudioSettingsWidgetMute All SoundMute All SoundAudioSettingsWidget/N/AAudioSettingsWidget @8AB@V9 282>4C:Output Device:AudioSettingsWidget0B@8<:0 282>4COutput LatencyAudioSettingsWidget&0B@8<:0 282545==O:Output Latency:AudioSettingsWidgetOutput Volume
Output VolumeAudioSettingsWidgetOutput Volume:Output Volume:AudioSettingsWidgetnPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.AudioSettingsWidget2Reset Fast Forward VolumeReset Fast Forward VolumeAudioSettingsWidgetReset VolumeReset VolumeAudioSettingsWidget^Resets fast forward volume back to the default./Resets fast forward volume back to the default.AudioSettingsWidget�Resets fast forward volume back to the global/inherited setting.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetRResets output volume back to the default.)Resets output volume back to the default.AudioSettingsWidgettResets output volume back to the global/inherited setting.:Resets output volume back to the global/inherited setting.AudioSettingsWidget Stretch SettingsStretch SettingsAudioSettingsWidget!8=E@>=V70FVOSynchronizationAudioSettingsWidget!8=E@>=V70FVO:Synchronization:AudioSettingsWidget�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�These settings fine-tune the behavior of the FreeSurround-based channel expander.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget6TimeStretch ( 5:><5=4>20=>)TimeStretch (Recommended)AudioSettingsWidgetUnchecked	UncheckedAudioSettingsWidget&Unknown Device "%1"Unknown Device "%1"AudioSettingsWidget.V4;0HB>2CT B5<? 0C4V> 70<VABL ?@>?CA:C 72C:C, :>;8 H284:VABL 5<C;OFVW =5 4>@V2=NT 100%. !B2>@NT =01030B> ?@8T<=VH89 72C: ?@8 ?@8A:>@5==V/A?>2V;L=5==V.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 Surround5.1 SurroundAudioStream7.1 Surround7.1 SurroundAudioStream
CubebCubebAudioStreamDefaultDefaultAudioStream"Disabled (Stereo)Disabled (Stereo)AudioStream Null (No Output)Null (No Output)AudioStreamQuadraphonicQuadraphonicAudioStream*Quadraphonic with LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamStereo with LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog,Audio Stretch SettingsAudio Stretch SettingsAudioStretchSettingsDialogOverlap:Overlap:AudioStretchSettingsDialog Seekwindow Size:Seekwindow Size:AudioStretchSettingsDialog Sequence Length:Sequence Length:AudioStretchSettingsDialog0Use Anti-Aliasing FilterUse Anti-Aliasing FilterAudioStretchSettingsDialogUse Quickseek
Use QuickseekAudioStretchSettingsDialog<h1>#</h1><p style='font-size:12pt;'>AB0=>2;5==O FL>3> >=>2;5==O 7@>1;OBL 20HV <b>AB0=8 715@565==O =5AC<VA=8<8</b>, <i>?5@5:>=09B5AO, I> 20H ?@>3@5A 1C2 715@565=89 =0 20H8E :0@B0E ?0<'OBV ?5@54 B8<, O: ?@>4>268B8.</i>.</p><p>'8 1060TB5 28 ?@>4>268B8?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog<h2><V=8:</h2><h2>Changes:</h2>AutoUpdaterDialog�<h2>>?5@5465==O I>4> 715@565=8E AB0=V2</h2><p>=AB0;OFVO FL>3> >=>2;5==O 7@>1;OBL 20HV 715@565=V AB0=8 <b>=5AC<VA=8<8</b>. 5@5:>=09B5AO, I> 28 715@53;8AO C A2>WE V3@0E =0 :0@BV ?0<'OBV ?5@54 F8< >=>2;5==O<, 01> 28 2B@0B8B5 ?@>3@5A.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>>?5@5465==O I>4> =0;0HBC20=L</h2><p>=AB0;OFVO FL>3> >=>2;5==O ?@872545 4> A:840==O :>=DV3C@0FVW 20H>W ?@>3@0<8. C4L ;0A:0, 725@=VBL C203C, I> 20< 4>2545BLAO ?5@5=0;0HB>2C20B8 20HV ?0@0<5B@8 ?VA;O FL>3> >=>2;5==O.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog*2B><0B8G=5 >=>2;5==OAutomatic UpdaterAutoUpdaterDialog >B>G=0 25@AVO: Current Version: AutoUpdaterDialog.>B>G=0 25@AVO: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog* >7<V@ 7020=B065==O: Download Size: AutoUpdaterDialog4 >7<V@ 7020=B065==O: %1 Download Size: %1 MBAutoUpdaterDialog8020=B068B8 B0 2AB0=>28B8...Download and Install...AutoUpdaterDialog$020=B065==O %1...Downloading %1...AutoUpdaterDialog�5 240;>AO 2840;8B8 28:>=C20=89 D09; >=>2;N20G0 ?VA;O >=>2;5==O.*Failed to remove updater exe after update.AutoUpdaterDialog"020=B06CTBLAO...
Loading...AutoUpdaterDialog>20 25@AVO: 
New Version: AutoUpdaterDialog(>20 25@AVO: %1 (%2)New Version: %1 (%2)AutoUpdaterDialogv=>2;5=L =0@07V =5<0T. C4L ;0A:0, A?@>1C9B5 7=>2C ?V7=VH5.;No updates are currently available. Please try again later.AutoUpdaterDialog,030409B5 <5=V ?V7=VH5Remind Me LaterAutoUpdaterDialogB>?5@5465==O ?@> AB0=8 715@565==OSavestate WarningAutoUpdaterDialog.@>?CAB8B8 F5 >=>2;5==OSkip This UpdateAutoUpdaterDialog$>ABC?=5 >=>2;5==OUpdate AvailableAutoUpdaterDialog2><8;:0 A8AB5<8 >=>2;5==O
Updater ErrorAutoUpdaterDialog8@5:B>@VO BIOSBIOS DirectoryBIOSSettingsWidget81V@ BIOSBIOS SelectionBIOSSettingsWidget3;O4...	Browse...BIOSSettingsWidget>7=0G5=>CheckedBIOSSettingsWidget(284:89 70?CA:	Fast BootBIOSSettingsWidget40?CA: 7 ?5@5<>B:>N 2?5@54Fast Forward BootBIOSSettingsWidget0720 D09;CFilenameBIOSSettingsWidget,V4:@8B8 ?0?:C BIOS...Open BIOS Folder...BIOSSettingsWidget?FVW B0 ?0BGVOptions and PatchesBIOSSettingsWidget^PCSX2 1C45 HC:0B8 >1@078 BIOS 2 FV9 48@5:B>@VW.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgetx0BG8BL BIOS 4;O ?@>?CA:C 0=V<0FVW 70?CA:C 3@0;L=>W :>=A>;V.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidget=>28B8 A?8A>:Refresh ListBIOSSettingsWidget�=V<0T ;V<VB H284:>ABV 5<C;OFVW 4> <><5=BC 70?CA:C A0<>W 3@8, I>1 7<5=H8B8 G0A 70?CA:C.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget!:8=CB8ResetBIOSSettingsWidget57 ?>7=0G:8	UncheckedBIOSSettingsWidget5@AVOVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialog4@5A0AddressBreakpointDialog
<V=0ChangeBreakpointDialog
#<>20	ConditionBreakpointDialogD!B2>@8B8 /  5403C20B8 B>G:C 7C?8=CCreate / Modify BreakpointBreakpointDialog#2V<:=CB8EnableBreakpointDialog8:>=0B8ExecuteBreakpointDialogInvalid AddressInvalid AddressBreakpointDialog"Invalid ConditionInvalid ConditionBreakpointDialogInvalid SizeInvalid SizeBreakpointDialogC@=0;LogBreakpointDialog0< OBLMemoryBreakpointDialog'8B0B8ReadBreakpointDialog >7<V@SizeBreakpointDialog"8?TypeBreakpointDialog
0?8AWriteBreakpointDialog----BreakpointModel
#	CONDITIONBreakpointModel8<:=5=>DisabledBreakpointModel#2V<:=5=>EnabledBreakpointModel8:>=0B8ExecuteBreakpointModel/HITSBreakpointModel!" #&/INSTRUCTIONBreakpointModel)/OFFSETBreakpointModel'8B0B8ReadBreakpointModel   / SIZE / LABELBreakpointModel"TYPEBreakpointModel0?8A0B8WriteBreakpointModel0?8A(7<V=8B8)Write(C)BreakpointModelXXBreakpointModel
C4V>AudioCDVD�8A: 3@8 @>7B0H>20=89 =0 7<V==><C 48A:C, <>6;82V ?@>1;5<8 7V H284:>4VTN, B0:V O: 2V4E8;5==O G0AB>B8 B0 7028A0==O.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVD 568< 1Mode 1CDVD 568< 2Mode 2CDVDPrecaching CDVDPrecaching CDVDCDVDLPrecaching is not supported for discs.&Precaching is not supported for discs.CDVDbPrecaching is not supported for this file format.1Precaching is not supported for this file format.CDVD Precaching {}...Precaching {}...CDVD~Required memory ({}GB) is the above the maximum allowed ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDH15@565==O 40<?C 1;>:C CDVD =0 '{}'.Saving CDVD block dump to '{}'.CDVD52V4><89UnknownCDVD"81@0B8 :>;V@ LEDSelect LED ColorColorPickerButton�8 2?52=5=V, I> E>G5B5 >G8AB8B8 2AV ?@82'O7:8 :=>?>: 4;O FL>3> :>=B@>;5@0? &N 4VN =5 <>6=0 A:0AC20B8.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget*2B><0B8G=0 ?@82'O7:0Automatic BindingControllerBindingWidget22B><0B8G=5 ?@82'O7C20==OAutomatic MappingControllerBindingWidget@82'O7:8BindingsControllerBindingWidget$G8AB8B8 ?@82'O7:8Clear BindingsControllerBindingWidget"!:8=CB8 ?@82'O7:8
Clear MappingControllerBindingWidget$>@B :>=B@>;5@0 %1Controller Port %1ControllerBindingWidget0:@>A8MacrosControllerBindingWidget25<0T 4>ABC?=8E ?@8AB@>W2No devices availableControllerBindingWidget�"8?>28E ?@82'O7>: =5 1C;> 735=5@>20=> 4;O ?@8AB@>N '%1'. >=B@>;5@/465@5;> <>65 =5 ?V4B@8<C20B8 02B><0B8G=5 ?@82'O7C20==O.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget0;0HBC20==OSettingsControllerBindingWidget6"8? 2V@BC0;L=>3> :>=B@>;5@0Virtual Controller TypeControllerBindingWidget=0;>3Analog"ControllerBindingWidget_DualShock2>;>Circle"ControllerBindingWidget_DualShock2
%@5ABCross"ControllerBindingWidget_DualShock2%@5AB>28=0D-Pad"ControllerBindingWidget_DualShock2=87Down"ControllerBindingWidget_DualShock28FL>2V :=>?:8Face Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock245;8:89 2V1@0FV9=89 4283C=Large Motor"ControllerBindingWidget_DualShock2
;V2>Left"ControllerBindingWidget_DualShock2V289 ABV:Left Analog"ControllerBindingWidget_DualShock26>48DV:0B>@ A8;8 =0B8A:0==OPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2?@02>Right"ControllerBindingWidget_DualShock2@0289 ABV:Right Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock280;5=L:89 2V1@0FV9=89 4283C=Small Motor"ControllerBindingWidget_DualShock2204@0BSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2"@8:CB=8:Triangle"ControllerBindingWidget_DualShock2
3>@CUp"ControllerBindingWidget_DualShock2
!8=V9BlueControllerBindingWidget_Guitar5;5=89GreenControllerBindingWidget_Guitar><0@0=G5289OrangeControllerBindingWidget_Guitar0682=0 =>?:0
PushButtonControllerBindingWidget_Guitar'5@2>=89RedControllerBindingWidget_GuitarSelectSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_Guitar!B@C=8B8 2=87
Strum DownControllerBindingWidget_Guitar!B@C=8B8 23>@CStrum UpControllerBindingWidget_Guitar0E8; 23>@CTiltControllerBindingWidget_Guitar"@5<>;>
Whammy BarControllerBindingWidget_Guitar>2B89YellowControllerBindingWidget_GuitarCircleCircleControllerBindingWidget_Jogcon
CrossCrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_JogconDownDownControllerBindingWidget_JogconFace ButtonsFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconLarge MotorLarge MotorControllerBindingWidget_JogconLeftLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_Jogcon
RightRightControllerBindingWidget_JogconSelectSelectControllerBindingWidget_JogconSmall MotorSmall MotorControllerBindingWidget_JogconSquareSquareControllerBindingWidget_Jogcon
StartStartControllerBindingWidget_JogconTriangleTriangleControllerBindingWidget_JogconUpUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_NegconDownDownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_NegconLeftLeftControllerBindingWidget_NegconRRControllerBindingWidget_Negcon
RightRightControllerBindingWidget_NegconSmall MotorSmall MotorControllerBindingWidget_Negcon
StartStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_NegconUpUpControllerBindingWidget_NegconBlue (Left)Blue (Left)ControllerBindingWidget_PopnBlue (Right)Blue (Right)ControllerBindingWidget_PopnGreen (Left)Green (Left)ControllerBindingWidget_PopnGreen (Right)
Green (Right)ControllerBindingWidget_PopnRedRedControllerBindingWidget_PopnSelectSelectControllerBindingWidget_Popn
StartStartControllerBindingWidget_PopnWhite (Left)White (Left)ControllerBindingWidget_PopnWhite (Right)
White (Right)ControllerBindingWidget_PopnYellow (Left)
Yellow (Left)ControllerBindingWidget_PopnYellow (Right)Yellow (Right)ControllerBindingWidget_Popn3;O4...	Browse...ControllerCustomSettingsWidgetHV4=>28B8 =0;0HBC20==O 4> ?>G0B:>28ERestore Default SettingsControllerCustomSettingsWidget81@0B8 D09;Select FileControllerCustomSettingsWidget60;0HBC20==O LED :>=B@>;5@0Controller LED SettingsControllerGlobalSettingsWidget$>=B@>;5@ MultitapController MultitapControllerGlobalSettingsWidget.65@5;> 22545==O DInput
DInput SourceControllerGlobalSettingsWidget"=0945=V ?@8AB@>WDetected DevicesControllerGlobalSettingsWidgetP>:@0I5=89 @568< DualShock 4 / DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidgetB#2V<:=CB8 465@5;> 22545==O DInputEnable DInput Input SourceControllerGlobalSettingsWidget&Enable IOKit DriverEnable IOKit DriverControllerGlobalSettingsWidget"Enable MFI DriverEnable MFI DriverControllerGlobalSettingsWidget6#2V<:=CB8 28:>@8AB0==O <8HVEnable Mouse MappingControllerGlobalSettingsWidget<#2V<:=CB8 465@5;> 22545==O SDLEnable SDL Input SourceControllerGlobalSettingsWidget.#2V<:=CB8 SDL Raw InputEnable SDL Raw InputControllerGlobalSettingsWidgetB#2V<:=CB8 465@5;> 22545==O XInputEnable XInput Input SourceControllerGlobalSettingsWidget.65@5;> <8HV/2:07V2=8:0Mouse/Pointer SourceControllerGlobalSettingsWidget@Multitap 2 ?5@H><C ?>@BV :>=A>;VMultitap on Console Port 1ControllerGlobalSettingsWidget@Multitap 2 4@C3><C ?>@BV :>=A>;VMultitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2 4>72>;OT 28:>@8AB>2C20B8 <8HC 4;O A8<C;OFVW @CEC 0=0;>3>2>3> ABV:C.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget(0;0HBC20==O ?@>DV;NProfile SettingsControllerGlobalSettingsWidget(65@5;> 22545==O SDLSDL Input SourceControllerGlobalSettingsWidget0;0HBC20==O...Settings...ControllerGlobalSettingsWidget�65@5;> 22545==O DInput 70157?5GCT ?V4B@8<:C 70AB0@V;8E :>=B@>;5@V2 O:V =5 ?V4B@8<CNBL XInput.  5:><5=4CTBLAO 28:>@8AB>2C20B8 465@5;> SDL 4;O B0:8E :>=B@>;5@V2, 0;5 DirectInput <>6=0 28:>@8AB>2C20B8 O:I> 2>=8 =5 AC<VA=V 7 SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidget*SDL ?V4B@8<CT 1V;LHVABL :>=B@>;5@V2, B0 =040T @>7H8@5=C DC=:FV>=0;L=VABL 4;O DualShock 4 / DualSense :>=B@>;5@V2 2 @568<V Bluetooth (2V1@0FVO / LED).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget665@5;> XInput =040T ?V4B@8<:C 4;O :>=B@>;5@V2 Xbox 360 / Xbox One / Xbox Series, 0 B0:>6 :>=B@>;5@8 AB>@>==VE 28@>1=8:V2 O:V 2?@>2046CNBL ?@>B>:>; XInput.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget�Multitap 4>72>;OT ?V4:;NG0B8 4> 8 :>=B@>;5@V2 4> :>=A>;V. >65= Multitap <0T 4 ?>@B8. Multitap =5 ?V4B@8<CTBLAO 2AV<0 V3@0<8.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidgetf8:>@8AB>2C20B8 30@OGV :;02VHV 4;O >:@5<8E ?@>DV;V2Use Per-Profile HotkeysControllerGlobalSettingsWidget�>;8 FO >?FVO C2V<:=5=0, 30@OGV :;02VHV <>6CBL 1CB8 2AB0=>2;5=V 2 FL><C ?@>DV;V 22>4C, V 2>=8 1C4CBL 28:>@8AB>2C20B8AO 70<VABL 3;>10;L=8E 30@OG8E :;02VH. 0 70<>2GC20==O< 30@OGV :;02VHV 702648 T A?V;L=8<8 4;O 2AVE ?@>DV;V2.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidget.65@5;> 22545==O XInput
XInput SourceControllerGlobalSettingsWidget60;0HBC20==O LED :>=B@>;5@0Controller LED SettingsControllerLEDSettingsDialog6Enable DualSense Player LEDEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget100%100%ControllerMacroEditWidget @82'O7:8/=>?:8
Binds/ButtonsControllerMacroEditWidget5@B20 7>=0:	Deadzone:ControllerMacroEditWidget�;O :=>?>:, GCB;828E 4> A8;8 =0B8A:0==O, F59 A;0945@ 287=0G0T, A:V;L:8 A8;8 1C45 A8<C;L>20=>, :>;8 <0:@>A 0:B82=89.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidget'0AB>B0	FrequencyControllerMacroEditWidget'0AB>B0: Frequency: ControllerMacroEditWidgetJ0:@>A =5 1C45 ?>2B>@N20B8 0:B820FVN.Macro will not repeat.ControllerMacroEditWidget\0:@>A 1C45 ?5@5<8:0B8 :=>?:8 :>6=V %1 :04@V2.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetP0:@>A 1C45 ?5@5<8:0B8AO :>6=V N :04@V2.!Macro will toggle every N frames.ControllerMacroEditWidget5 =0;0HB>20=>Not ConfiguredControllerMacroEditWidgetPress To TogglePress To ToggleControllerMacroEditWidget"8A:PressureControllerMacroEditWidget�15@VBL :=>?:8 O:V 28 E>G5B5 0:B82C20B8 70 4>?><>3>N FL>3> <0:@>AC. AV >1@0=V :=>?:8 1C4CBL 0:B82C20B8AO >4=>G0A=>.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget815@VBL B@835@ 4;O 0:B820FVW FL>3> <0:@>AC. &5 <>65 1CB8 >:@5<0 :=>?:0, 01> :><1V=0FVO :=>?>: (0:>@4). ;0F=VBL CB@8<CNG8 Shift, I>1 4>40B8 1V;LH5 B@835@V2.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget$AB0=>28B8 G0AB>BC
Set FrequencyControllerMacroEditWidgetAB0=>28B8...Set...ControllerMacroEditWidget"@835@TriggerControllerMacroEditWidget80:@>A :>=B@>;5@0 2 ?>@BV %1Controller Port %1 MacrosControllerMacroWidget0:@>A %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog4<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog6Controller Mapping SettingsController Mapping SettingsControllerMappingSettingsDialog Ignore InversionIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">0;0HBC20==O 28:>@8AB0==O <8HV</span><br/>&V =0;0HBC20==O 4>72>;ONBL B>G=> =0;0HBC20B8 ?>254V=:C @CEC <8HV 4;O 7VAB02;5==O 22545=L =0 5<C;L>20=89 :>=B@>;5@.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialog=5@FVOInertiaControllerMouseSettingsDialog<0;0HBC20==O 28:>@8AB0==O <8HVMouse Mapping SettingsControllerMouseSettingsDialog5@B20 7>=0 XX Dead ZoneControllerMouseSettingsDialog(284:VABL XX SpeedControllerMouseSettingsDialog5@B20 7>=0 YY Dead ZoneControllerMouseSettingsDialog(284:VABL YY SpeedControllerMouseSettingsDialog@@>DV;L 7 V<5=5< '%1' 265 VA=CT.,A profile with the name '%1' already exists.ControllerSettingsWindow&0AB>AC20B8 ?@>DV;L
Apply ProfileControllerSettingsWindow�8 2?52=5=V, I> E>G5B5 2840;8B8 ?@>DV;L 22>4C 7 =072>N '%1'?

8 =5 7<>65B5 A:0AC20B8 FN 4VN.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowj8 2?52=5=V, I> E>G5B5 7020=B068B8 ?@>DV;L 22>4C 7 =072>N '%1'?

AV ?>B>G=V 3;>10;L=V ?@82'O7:8 1C4CBL 2840;5=V, V ?@82'O7:8 7 ?@>DV;N 7020=B065=V.

8 =5 7<>65B5 A:0AC20B8 FN 4VN.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�8 2?52=5=V, I> E>G5B5 A:8=CB8 =0;0HBC20==O :>=B@>;5@0 4> ?>G0B:>28E?

AV ?@82'O7:8 B0 =0;0HBC20==O 2 A?V;L=><C ?@>DV;V 1C4CBL 2B@0G5=V, 0;5 20HV V=HV ?@>DV;V 22>4C 70;8H0BLAO.

8 =5 7<>65B5 A:0AC20B8 FN 4VN.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow*>@B :>=B@>;5@0 %1
%2Controller Port %1
%2ControllerSettingsWindow.>@B :>=B@>;5@0 %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow,!B2>@8B8 ?@>DV;L 22>4CCreate Input ProfileControllerSettingsWindowJ!?5FV0;L=V ?@>DV;V 22545==O 28:>@8AB>2CNBLAO 4;O 70<V=8 A?V;L=>3> ?@>DV;N 22545==O 4;O ?52=8E V3>@.
)>1 70AB>AC20B8 A?5FV0;L=89 ?@>DV;L 22545==O 4> 3@8, ?5@594VBL 4> ";0AB82>ABV 3@8" BVTW 3@8, 0 ?>BV< 7<V=VBL '@>DV;L 22545==O' =0 2:;04FV V4AC<>:.

254VBL =072C 4;O =>2>3> ?@>DV;N 22545==O:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow,840;8B8 ?@>DV;L 22>4CDelete Input ProfileControllerSettingsWindow 840;8B8 ?@>DV;LDelete ProfileControllerSettingsWindow'8 E>G5B5 A:>?VN20B8 2AV ?@82'O7:8 7 ?>B>G=>3> ?@>DV;N C =>289 ?@>DV;L? /:I> 281@0B8 "V", 1C45 AB2>@5=> ?>2=VABN ?>@>6=V9 ?@>DV;L.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�'8 E>G5B5 A:>?VN20B8 ?>B>G=V ?@82'O7:8 7 3;>10;L=8E =0;0HBC20=L C =>289 ?@>DV;L?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow( 5403C20==O ?@>DV;N:Editing Profile:ControllerSettingsWindow><8;:0ErrorControllerSettingsWindow25 240;>AO 2840;8B8 '%1'.Failed to delete '%1'.ControllerSettingsWindowR5 240;>AO 715@53B8 =>289 ?@>DV;L C '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindow030;L=V >?FVWGlobal SettingsControllerSettingsWindow0@OGV :;02VHVHotkeysControllerSettingsWindow2020=B068B8 ?@>DV;L 22>4CLoad Input ProfileControllerSettingsWindow&0@0<5B@8 ?@82'O7>:Mapping SettingsControllerSettingsWindow>289 ?@>DV;LNew ProfileControllerSettingsWindow:0;0HBC20==O :>=B@>;5@0 PCSX2PCSX2 Controller SettingsControllerSettingsWindow*!:8=CB8 4> ?>G0B:>28ERestore DefaultsControllerSettingsWindow!?V;L=89SharedControllerSettingsWindowZ@>DV;L 22>4C 7 =072>N '%1' 7=09B8 =5<>6;82>.-The input profile named '%1' cannot be found.ControllerSettingsWindowUSB-?>@B %1
%2USB Port %1
%2ControllerSettingsWindow.<html><head/><body><p># ?>;V =86G5, 2:06VBL URL-04@5A8 7 O:8E 1C45 7020=B06C20B8AO >1:;048=:8, 7 >4=8< H01;>=>< URL-04@5A8 =0 ;V=VN. >ABC?=8<8 T =0ABC?=V 7<V==V:</p><p><span style=" font-style:italic;">${title}:</span> 0720 3@8.<br/><span style=" font-style:italic;">${filetitle}:</span> <5==89 :><?>=5=B V<5=V D09;C 3@8.<br/><span style=" font-style:italic;">${serial}:</span> !5@V9=89 =><5@ 3@8.</p><p><span style=" font-weight:700;">@8:;04:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialogp0 70<>2GC20==O<, 7020=B065=V >1:;048=:8 1C4CBL 715@565=V 7 A5@V9=8< :>4>< 3@8, I>1 70157?5G8B8, I> 7<V=8 2 GameDB WE =5 7;0<0NBL, V =0728 V3@8 7 45:V;L:><0 @53V>=0<8 =5 1C4CBL :>=D;V:BC20B8. /:I> FL>3> =5 ?>B@V1=>, 28 <>65B5 ?>AB028B8 ?>7=0G:C C :204@0B8:C 1V;O "8:>@8AB>2C20B8 =0728 V3>@ O: =0728 >1:;048=>:".�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog0:@8B8CloseCoverDownloadDialog,020=B068B8 >1:;048=:8Download CoversCoverDownloadDialog.020=B065==O 7025@H5=>.Download complete.CoverDownloadDialog`PCSX2 <>65 02B><0B8G=> 7020=B068B8 >1:;048=:8 4;O V3>@ 157 >1:;048=>: 2 A?8A:C. 8 =5 @>7<VICT<> 7>1@065=L >1:;048=>:, :>@8ABC20G ?>28=5= =04020B8 2;0A=5 465@5;> 4;O 7>1@065=L.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog0?CA:StartCoverDownloadDialogC?8=8B8StopCoverDownloadDialog\8:>@8AB>2C20B8 =0728 V3>@ O: =0728 >1:;048=>:Use Title File NamesCoverDownloadDialog*GV:C20==O 70?CA:C...Waiting to start...CoverDownloadDialog,:B82=89 AB5: 28:;8:V2Active Call Stack	CpuWidgetF>=B5:AB=5 <5=N A?8A:C B>G>: 7C?8=CBreakpoint List Context Menu	CpuWidget">G:8 7C?8=CBreakpoints	CpuWidget>?VN20B8Copy	CpuWidgetCopy AddressCopy Address	CpuWidget>?VN20B8 B5:AB	Copy Text	CpuWidget*!:>?VN20B8 2A5 O: CSVCopy all as CSV	CpuWidget840;8B8Delete	CpuWidget 5403C20B8Edit	CpuWidget$C=:FVW	Functions	CpuWidgetGlobalsGlobals	CpuWidget0>:070B8 2 4870AA5<1;5@VGo to in Disassembly	CpuWidget$>:070B8 2 ?0<'OBVGo to in Memory View	CpuWidget$Load from SettingsLoad from Settings	CpuWidgetLocalsLocals	CpuWidget0< OBLMemory	CpuWidget>HC: 2 ?0<'OBV
Memory Search	CpuWidget
>289New	CpuWidgetParameters
Parameters	CpuWidgetAB028B8 7 CSVPaste from CSV	CpuWidget 53VAB@8	Registers	CpuWidget Save to SettingsSave to Settings	CpuWidgetSaved AddressesSaved Addresses	CpuWidget<>=B5:AB=5 <5=N A?8A:C ?>B>:V2Stack List Context Menu	CpuWidget<>=B5:AB=5 <5=N A?8A:C ?>B>:V2Thread List Context Menu	CpuWidget>B>:8Threads	CpuWidget4@5A0AddressDEV9DnsHostDialog!:0AC20B8CancelDEV9DnsHostDialog#2V<:=5=>EnabledDEV9DnsHostDialog<'ONameDEV9DnsHostDialogF:A?>@B/V<?>@B <5@56528E E>ABV2 DNSNetwork DNS Hosts Import/ExportDEV9DnsHostDialogOKDEV9DnsHostDialog15@VBL E>AB8Select HostsDEV9DnsHostDialog1@0=>SelectedDEV9DnsHostDialogUrlUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidget>40B8AddDEV9SettingsWidget4@5A0AddressDEV9SettingsWidget2B>AutoDEV9SettingsWidget
3;O4BrowseDEV9SettingsWidgetB>?VN20B8 3;>10;L=V =0;0HBC20==O?Copy global settings?DEV9SettingsWidget!B2>@8B8 >1@07Create ImageDEV9SettingsWidgetDNS E>AB8	DNS HostsDEV9SettingsWidget4@5A0 DNS1:
DNS1 Address:DEV9SettingsWidget4@5A0 DNS2:
DNS2 Address:DEV9SettingsWidget840;8B8DeleteDEV9SettingsWidget>840;8B8 A?8A>: E>ABV2 4;O 3@8?Delete per game host list?DEV9SettingsWidget"Enable 48-Bit LBAEnable 48-Bit LBADEV9SettingsWidget#2V<:=5=>EnabledDEV9SettingsWidget#2V<:=5=>HDDEnabledDEV9SettingsWidget#2V<:=5=>
InterceptDHCPEnabledDEV9SettingsWidget#2V<:=5=>InternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget,"8? ?@8AB@>N Ethernet:Ethernet Device Type:DEV9SettingsWidget$@8AB@V9 Ethernet:Ethernet Device:DEV9SettingsWidget:A?>@BExportDEV9SettingsWidget(:A?>@B>20=> CA?VH=>Exported SuccessfullyDEV9SettingsWidget05 240;>AO 2V4:@8B8 D09;Failed to open fileDEV9SettingsWidget4@5A0 H;N7C:Gateway Address:DEV9SettingsWidget*>@AB:89 48A: (*.raw)HDD (*.raw)DEV9SettingsWidget !B2>@N20G >1@07CHDD CreatorDEV9SettingsWidget*$09; 6>@AB:>3> 48A:0:	HDD File:DEV9SettingsWidget*1@07 6>@AB:>3> 48A:0HDD Image FileDEV9SettingsWidget: >7<V@ 6>@AB:>3> 48A:0 (V):HDD Size (GiB):DEV9SettingsWidgetrHDD image "%1" already exists.

Do you want to overwrite?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget<1@07 6>@AB:>3> 48A:0 AB2>@5=>HDD image createdDEV9SettingsWidget>@AB:89 48A:Hard Disk DriveDEV9SettingsWidget$09; hosts
Hosts FileDEV9SettingsWidget<?>@BImportDEV9SettingsWidget&<?>@B>20=> CA?VH=>Imported SuccessfullyDEV9SettingsWidget"5@5E>?;5==O DHCPIntercept DHCPDEV9SettingsWidget$5@5E>?;5==O DHCP:Intercept DHCP:DEV9SettingsWidget=CB@VH=V9InternalDEV9SettingsWidget=CB@VH=V9 DNSInternal DNSDEV9SettingsWidget�=CB@VH=V9 DNS <>6=0 >1@0B8 70 4>?><>3>N @>7:@82=>3> <5=N DNS1/2. 01> 2AB0=>282H8 WE =0 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidget CG=89ManualDEV9SettingsWidget<'ONameDEV9SettingsWidget&5<0 E>ABV2 C D09;VNo Hosts in fileDEV9SettingsWidget5@570?8AOverrideDEV9SettingsWidget$5@570?8A0B8 D09;?Overwrite File?DEV9SettingsWidgetPCAP BridgedPCAP BridgedDEV9SettingsWidgetPCAP Switched
PCAP SwitchedDEV9SettingsWidget4@5A0 PS2:PS2 Address:DEV9SettingsWidget*!?8A>: E>ABV2 4;O 3@8Per Game Host listDEV9SettingsWidget0 3@>NPer gameDEV9SettingsWidget!>:5B8SocketsDEV9SettingsWidget 0A:0 ?V4<5@56V:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetUrlUrlDEV9SettingsWidget48:>@8AB>2C20B8 3;>10;L=89
Use GlobalDEV9SettingsWidgetF0AB>AC20B8 3;>10;L=5 7=0G5==O [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidget3;O4...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget8V;L:VABL 40<?C ?@><0;L>2>::Draw Dump Count:DebugSettingsWidget 0<? ?@><0;L>2:8Draw DumpingDebugSettingsWidget&0<? GS ?@><0;L>2>:
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget@8@5:B>@VO 4;O 0?0@0B=>3> 40<?C:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidgetV4:@8B8...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget 15@53B8 3;818=C
Save DepthDebugSettingsWidget15@53B8 :04@
Save FrameDebugSettingsWidget15@53B8 RTSave RTDebugSettingsWidget"15@53B8 B5:ABC@CSave TextureDebugSettingsWidgetB8@5:B>@VO 4;O ?@>3@0<=>3> 40<?C:Software Dump Directory:DebugSettingsWidget:><5@ ?>G0B:>2>W ?@><0;L>2:8:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetAlways On Top
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindow$0;03>46C20G PCSX2PCSX2 DebuggerDebuggerWindow
0C70PauseDebuggerWindow0?CA:RunDebuggerWindowShift+F11	Shift+F11DebuggerWindow.Show this window on topShow this window on topDebuggerWindowABC?8B8	Step IntoDebuggerWindowV4ABC?8B8Step OutDebuggerWindow5@5ABC?8B8	Step OverDebuggerWindow,%1    .  !.%1 NOT VALID ADDRESSDisassemblyWidget,&Copy Instruction Text&Copy Instruction TextDisassemblyWidget&Go to Address&Go to AddressDisassemblyWidget&Jump to Cursor&Jump to CursorDisassemblyWidget>40B8 DC=:FVNAdd FunctionDisassemblyWidget8Asse&mble new Instruction(s)Asse&mble new Instruction(s)DisassemblyWidget(><8;:0 0A5<1;N20==OAssemble ErrorDisassemblyWidget,A5<1;N20B8 V=AB@C:FVNAssemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidget"!:>?VN20B8 04@5ACCopy AddressDisassemblyWidget$Copy Function NameCopy Function NameDisassemblyWidgetR>?VN20B8 HVAB=04FOB:>2C F8D@C V=AB@C:FVWCopy Instruction HexDisassemblyWidget870A5<1;N20==ODisassemblyDisassemblyWidget&!;V4:C9B5 70 DV;VTN
Follow BranchDisassemblyWidget<'O DC=:FVW
Function nameDisassemblyWidgetD0720 DC=:FVW =5 <>65 1CB8 ?CAB>N. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidgetJ5@59B8 4> 109B0 2 ?5@53;O4V ?0<'OBV
Go to in Memory ViewDisassemblyWidget<AB0=>28B8 NOP V=AB@C:FVW(-O<)NOP Instruction(s)DisassemblyWidgetT0@07V =5 >1@0=> 6>4=>W DC=:FVW / A8<2>;C.+No function / symbol is currently selected.DisassemblyWidget @81@0B8 DC=:FVNRemove FunctionDisassemblyWidget*5@59<5=C20B8 DC=:FVNRename FunctionDisassemblyWidget<><8;:0 ?5@59<5=C20==O DC=:FVWRename Function ErrorDisassemblyWidget Restore FunctionRestore FunctionDisassemblyWidget,Restore Function ErrorRestore Function ErrorDisassemblyWidget,Restore Instruction(s)Restore Instruction(s)DisassemblyWidget 0?CABVBL :C@A>@
Run to CursorDisassemblyWidgetShow &OpcodeShow &OpcodeDisassemblyWidget&Stub (NOP) FunctionStub (NOP) FunctionDisassemblyWidget$Toggle &BreakpointToggle &BreakpointDisassemblyWidgetX5<>6;82> 7<V=8B8 71V@:C ?V4 G0A @>1>B8 O4@0/Unable to change assembly while core is runningDisassemblyWidget@Unable to stub selected address. Unable to stub selected address.DisassemblyWidget<html><head/><body><p><span style=" font-weight:700;">>4=8E V3>@ C D>@<0B0E O:V ?V4B@8<CNBLAO =5 1C;> 7=0945=>.</span></p><p>C4L ;0A:0, 4>409B5 48@5:B>@VN 7 V3@0<8, I>1 ?>G0B8.</p><p>0<?8 V3>@ C =0ABC?=8E D>@<0B0E 1C45 2V4A:0=>20=> V ?>:070=>:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget:>40B8 48@5:B>@VN 7 V3@0<8...Add Game Directory...EmptyGameListWidget,!:0=C20B8 =0 =>2V V3@8Scan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThread^020=B068B8 =5 240;>AO, 70 :>4>< AB0=C HTTP %1.)Download failed with HTTP status code %1.	EmuThreadL020=B065==O =5 240;>AO: 40=V ?>@>6=V.Download failed: Data is empty.	EmuThread$020=B065==O %1...Downloading %1...	EmuThread><8;:0Error	EmuThreadFPS: %1FPS: %1	EmuThreadF5 240;>AO AB2>@8B8 HTTPDownloader. Failed to create HTTPDownloader.	EmuThread25 240;>AO 70?8A0B8 '%1'.Failed to write '%1'.	EmuThread�@0 =5 7020=B065=0 01> =5<0T 4>ABC?=8E 4>AO3=5=L RetroAchievements 4;O FVTW 3@8.2Game not loaded or no RetroAchievements available.	EmuThread@0: %1 (%2)Game: %1 (%2)
	EmuThreadNo ImageNo Image	EmuThreadj >7H8@5=0 ?@8ACB=VABL =50:B82=0 01> =5 ?V4B@8<CTBLAO.&Rich presence inactive or unsupported.	EmuThreadB!;>B: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadV!;>B: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread :04@8 framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget4100% (=>@<0;L=0 H284:VABL)100% (Normal Speed)EmulationSettingsWidget130% (@>73V=)130% (Overclock)EmulationSettingsWidget180% (@>73V=)180% (Overclock)EmulationSettingsWidget2 04@82 FramesEmulationSettingsWidget300% (@>73V=)300% (Overclock)EmulationSettingsWidget50% (0=45@:;>:)50% (Underclock)EmulationSettingsWidget60% (0=45@:;>:)60% (Underclock)EmulationSettingsWidget75% (0=45@:;>:)75% (Underclock)EmulationSettingsWidget�>72>;OT V3@0< B0 homebrew >B@8<C20B8 4>ABC? 4> D09;V2 / B5: 157?>A5@54=L> =0 :><?'NB5@V E>AB0.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidgetz2B><0B8G=> 7020=B06CT V 70AB>A>2CT GVB8 ?V4 G0A 70?CA:C 3@8.5Automatically loads and applies cheats on game start.EmulationSettingsWidget>7=0G5=>CheckedEmulationSettingsWidget>@8ABC20FL:0CustomEmulationSettingsWidget.>@8ABC20FL:0 H284:VABLCustom SpeedEmulationSettingsWidgetd>@8ABC20FL:0 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget8<:=5=>DisabledEmulationSettingsWidget"'0AB>B0 F8:;V2 EE
EE Cycle RateEmulationSettingsWidget$'0AB>B0 F8:;V2 EE:EE Cycle Rate:EmulationSettingsWidget"@>?CA: F8:;V2 EE
EE Cycle SkipEmulationSettingsWidget$@>?CA: F8:;V2 EE:EE Cycle Skipping:EmulationSettingsWidget@#2V<:=CB8 ?5@547020=B065==O CDVDEnable CDVD PrecachingEmulationSettingsWidget#2V<:=CB8 GVB8
Enable CheatsEmulationSettingsWidget,#2V<:=CB8 H284:89 CDVDEnable Fast CDVDEmulationSettingsWidget>#2V<:=CB8 D09;>2C A8AB5<C E>AB0Enable Host FilesystemEmulationSettingsWidgetH#2V<:=CB8 1030B>?>B>:>289 VU1 (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidgetJ#2V<:=CB8 1030B>?>B>:>289 VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget:#2V<:=CB8 70:@V?;5==O ?>B>:V2Enable Thread PinningEmulationSettingsWidget�#2V<:=VBL FN >?FVN, I>1 G0AB>B0 >=>2;5==O PCSX2 71V30;0AL 7 20H8< ?>B>G=8< 5:@0=><. 5@B8:0;L=0 A8=E@>=V70FVO 02B><0B8G=> 28<:=5=0 :>;8 F5 =5<>6;82> 7@>18B8 (=0?@8:;04, :>;8 5<C;OFVO =5 ?@0FNT =0 100% H284:>ABV).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget0254VBL 2;0A=C H284:VABLEnter Custom SpeedEmulationSettingsWidget(284:89 4>ABC? 4> 48A:0   <5=H5 G0AC =0 7020=B065==O. 5@52V@B5 A?8A:8 AC<VA=>ABV HDLoader =0 2V4><V V3@8, C O:8E T ?@>1;5<8 7 FVTN >?FVTN.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget4(284:VABL ?5@5<>B:8 2?5@54Fast-Forward SpeedEmulationSettingsWidget6(284:VABL ?5@5<>B:8 2?5@54:Fast-Forward Speed:EmulationSettingsWidgetH0;0HBC20==O B5<?C :04@V2 / 70B@8<:8Frame Pacing / Latency ControlEmulationSettingsWidget030;>< T ?@8H284H5==O< =0 ?@>F5A>@0E, I> <0NBL 4 01> 1V;LH5 O45@. 57?5G=> 4;O 1V;LH>ABV V3>@, 0;5 45O:V =5AC<VA=V B0 <>6CBL 7028A0B8.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�8IV 7=0G5==O <>6CBL 71V;LH8B8 2=CB@VH=N G0AB>BC :04@V2 2 V3@0E, 0;5 F5 7=0G=> 71V;LH8BL 28<>38 ?@>F5A>@0. 5=HV 7=0G5==O <>6CBL 7<5=H8B8 =020=B065==O ?@>F5A>@0, I> 4>72>;OT 70?CA:0B8 ;53:V V3@8 =0 ?>2=V9 H284:>ABV =0 A;01:8E ?@>F5A>@0E.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�020=B06CT 48A:>289 >1@07 2 >?5@0B82=C ?0<'OBL ?5@54 70?CA:>< 2V@BC0;L=>W <0H8=8. >65 7<5=H8B8 7028A0==O =0 A8AB5<0E 7 6>@AB:8<8 48A:0<8, O:V <0NBL 4>2389 G0A ?@>1C465==O, 0;5 7=0G=> 71V;LHCT G0A 7020=B065==O.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidgetr<CHCT 5<C;L>20=89 Emotion Engine ?@>?CA:0B8 F8:;8. >?><030T 2 =525;8:><C =01>@V V3>@, C B><C G8A;V Shadow of the Colossus. # 1V;LH>ABV 28?04:V2 F5 =530B82=> 2?;820T =0 ?@>4C:B82=VABL.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget:0:A8<0;L=0 70B@8<:0 C :04@0EMaximum Frame LatencyEmulationSettingsWidget<0:A8<0;L=0 70B@8<:0 C :04@0E:Maximum Frame Latency:EmulationSettingsWidget,0:A8<0;L=89 0=45@:;>:Maximum UnderclockEmulationSettingsWidget&57=0G=89 0=45@:;>:Mild UnderclockEmulationSettingsWidget$><V@=89 0=45@:;>:Moderate UnderclockEmulationSettingsWidget$28G09=0 H284:VABLNormal SpeedEmulationSettingsWidget&28G09=0 H284:VABL:
Normal Speed:EmulationSettingsWidget.?B8<0;L=89 B5<? :04@V2Optimal Frame PacingEmulationSettingsWidget<AB0=>2;NT @>7<V@ G5@38 25@B8:0;L=>W A8=E@>=V70FVW =0 0, I> @>18BL :>6=89 :04@ 7025@H5=8< B0 ?@54AB02;5=8< GS 4> B>3> :>;8 A83=0; 22>4C >?8BCTBLAO V =0ABC?=89 :04@ ?>G8=0TBLAO. 8:>@8AB>2CNG8 F59 ?0@0<5B@, <>6=0 7<5=H8B8 70B@8<:C 22545==O FV=>N 1V;LH8E 28<>3 4> ?@>F5A>@0 B0 2V45>:0@B8.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidgetAB0=>2;NT H284:VABL ?5@5<>B:8 2?5@54. &O H284:VABL 1C45 28:>@8AB0=0, :>;8 30@OG0 :;02VH0 4;O ?5@5<>B:8 2?5@54 T =0B8A=CB>N/?5@5:;NG5=>N.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget0AB0=>2;NT <0:A8<0;L=C :V;L:VABL :04@V2, O:V 1C4CBL AB020B8 C G5@3C 4> GS, ?5@54 B8< O: ?>BV: ?@>F5A>@0 1C45 G5:0B8 =0 7025@H5==O >4=>3> 7 =8E ?5@54 ?@>4>265==O<. 8IV 7=0G5==O <>6CBL 4>?><>3B8 7V 73;046C20==O< =5@V2=><V@=8E B@820;>AB59 :04@V2, 0;5 4>40T 4>40B:>2C 70B@8<:C 22>4C.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�AB0=>2;NT ?@V>@8B5B 4;O ?52=8E ?>B>:V2 C ?52=><C ?>@O4:C, V3=>@CNG8 A8AB5<=89 ?;0=C20;L=8:. >65 4>?><>3B8 ?@>F5A>@0< 7 25;8:8<8 (P) B0 <0;5=L:8<8 (E) O4@0<8 (=0?@8:;04, Intel 420=04FOB>3> 01> ?V7=VE ?>:>;V=L, 01> 2V4 V=H8E 28@>1=8:V2, B0:8E O: AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidgetAB0=>2;NT H284:VABL A?>2V;L=5==O. &O H284:VABL 1C45 28:>@8AB0=0, :>;8 30@OG0 :;02VH0 4;O A?>2V;L=5==O T =0B8A=CB>N/?5@5:;NG5=>N.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetBAB0=>2;NT FV;L>2C H284:VABL 5<C;OFVW. 5 30@0=B>20=>, I> FO H284:VABL 1C45 4>AO3=CB0, 0 O:I> =V, 5<C;OB>@ 1C45 ?@0FN20B8 =0ABV;L:8 H284:>, =0A:V;L:8 F5 <>6;82>.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget,(284:VABL A?>2V;L=5==OSlow-Motion SpeedEmulationSettingsWidget.(284:VABL A?>2V;L=5==O:Slow-Motion Speed:EmulationSettingsWidget,0;0HBC20==O H284:>ABV
Speed ControlEmulationSettingsWidgetd@8A:>@NT H284:VABL 5<C;OFVW B0:, I>1 G0AB>B0 >=>2;5==O :>=A>;V 71V30;0AO 7 G0AB>B>N >=>2;5==O <>=VB>@C. &5 A?@8OT >B@8<0==N =09?;02=VH>W 0=V<0FVW, FV=>N ?>B5=FV9=>3> 71V;LH5==O H284:>ABV 5<C;OFVW <5=H5 =V6 =0 1%. !8=E@>=V70FVO 7 G0AB>B>N >=>2;5==O E>AB0 =5 A?@0FNT, O:I> G0AB>B0 >=>2;5==O :>=A>;V 70=04B> A8;L=> 2V4@V7=OTBLAO 2V4 G0AB>B8 >=>2;5==O E>AB0. >@8ABC20G0< 7 <>=VB>@0<8 7 7<V==>N G0AB>B>N >=>2;5==O A;V4 28<:=CB8 FN >?FVN.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidgetR!8=E@>=V7C20B8 7 G0AB>B>N >=>2;5==O E>AB0Sync to Host Refresh RateEmulationSettingsWidget(0;0HBC20==O A8AB5<8System SettingsEmulationSettingsWidget57 ?>7=0G:8	UncheckedEmulationSettingsWidget5>1<565=0	UnlimitedEmulationSettingsWidgetH0AB>AC20B8 3;>10;L=5 7=0G5==O [%1%]Use Global Setting [%1%]EmulationSettingsWidgetF0AB>AC20B8 3;>10;L=5 7=0G5==O [%1]Use Global Setting [%1]EmulationSettingsWidgetH8:>@8AB>2C20B8 B09<V=38 VSync E>AB0Use Host VSync TimingEmulationSettingsWidget20 C?>4>10==O :>@8ABC20G0User PreferenceEmulationSettingsWidgetB5@B8:0;L=0 A8=E@>=V70FVO (VSync)Vertical Sync (VSync)EmulationSettingsWidget�V4 G0A A8=E@>=V70FVW 7 G0AB>B>N >=>2;5==O E>AB0, FO >?FVO 28<8:0T 2=CB@VH=V9 B09<V=3 :04@V2 PCSX2, B0 28:>@8AB>2CT O: =0;0HB>20==O E>AB0. >65 A?@8OB8 4> 1V;LH ?;02=>3> B5<?C :04@V2 <strong>FV=>N 71V;LH5=>W 70B@8<:8 22>4C</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser.5 240;>AO 2V4:@8B8 URLFailed to open URLFileOperations^5 240;>AO 2V4:@8B8 URL-04@5AC.

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The file was: %1FileOperations6V4:@8B8 @>7B0HC20==O D09;COpen Containing DirectoryFileOperations">:070B8 2 ?>HC:CShow in FinderFileOperations >:070B8 C ?0?FVShow in FolderFileOperations3;O4...	Browse...FolderSettingsWidget&8@5:B>@VO 4;O :5HCCache DirectoryFolderSettingsWidget(8@5:B>@VO 4;O GVBV2Cheats DirectoryFolderSettingsWidget28@5:B>@VO 4;O >1:;048=>:Covers DirectoryFolderSettingsWidgetV4:@8B8...Open...FolderSettingsWidget!:8=CB8ResetFolderSettingsWidget@8@5:B>@VO 4;O 715@565=8E AB0=V2Save States DirectoryFolderSettingsWidget,8@5:B>@VO 4;O 7=V<:V2Snapshots DirectoryFolderSettingsWidgetp8:>@8AB>2CTBLAO 4;O A:@8=H>BV2 B0 715@565==O 40<?V2 GS.)Used for screenshots and saving GS dumps.FolderSettingsWidget�8:>@8AB>2CTBLAO 4;O 715@V30==O D09;V2 C D>@<0BV .pnach, I> <VABOBL GVB8 4;O V3>@.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�8:>@8AB>2CTBLAO 4;O 715@V30==O >1:;048=>:, O:V 7>1@065=V =0 AVBFV V3>@/V=B5@D59AV Big Picture.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetd8:>@8AB>2CTBLAO 4;O 715@V30==O 715@565=8E AB0=V2.Used for storing save states.FolderSettingsWidget�8:>@8AB>2CTBLAO 4;O 715@V30==O H5945@V2, A?8A:C V3>@, B0 40=8E ?@> 4>AO3=5==O.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget 568< "28:;8:C" 4;O 4>AO3=5=L, C B><C G8A;V 2V4AB56C20==O B01;8FV ;V45@V2. 8<8:0T 715@565=V AB0=8, GVB8, V DC=:FVW A?>2V;L=5==O.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d <A%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (Disabled)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI 1 (64 Max Width)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 :04@1 FrameFullscreenUI*1.25x Native (~450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI$10 (640 Max Width)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI(100% Speed (Default)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% Speed
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% Speed
180% SpeedFullscreenUI"2 (128 Max Width)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 :04@82 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI"3 (192 Max Width)3 (192 Max Width)FullscreenUI3 :04@83 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI300% Speed
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI"4 (256 Max Width)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI"5 (320 Max Width)5 (320 Max Width)FullscreenUI50% Speed	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI"6 (384 Max Width)6 (384 Max Width)FullscreenUI60% Speed	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI"7 (448 Max Width)7 (448 Max Width)FullscreenUI75% Speed	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI"8 (512 Max Width)8 (512 Max Width)FullscreenUI8x8xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI"9 (576 Max Width)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI
AboutAboutFullscreenUI@> PCSX2About PCSX2FullscreenUI1;V:>289 70?8AAccountFullscreenUI,Accurate (Recommended)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUI>AO3=5==OAchievementsFullscreenUI,0;0HBC20==O 4>AO3=5=LAchievements SettingsFullscreenUI�:B820FVO GVBV2 <>65 A?@8G8=8B8 =5?5@5410GC20=C ?>254V=:C, :@0HV, A>DB-;>:8, 01> ?>H:>465==N 715@565=8E V3>@.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�:B820FVO V3@>28E ?0BGV2 <>65 A?@8G8=8B8 =5?5@5410GC20=C ?>254V=:C, :@0HV, A>DB-;>:8, 01> ?>H:>465==N 715@565=8E V3>@.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:Adaptive (Bottom Field First)Adaptive (Bottom Field First)FullscreenUI4Adaptive (Top Field First)Adaptive (Top Field First)FullscreenUI(Add Search DirectoryAdd Search DirectoryFullscreenUIZAdds a new directory to the game search list.-Adds a new directory to the game search list.FullscreenUI�>40T 2V4ABC?8 4> >1;0ABV 7>1@065==O, I>1 ?5@5:>=0B8AO, I> A?V22V4=>H5==O <V6 ?V:A5;O<8 =0 <>=VB>@V E>AB0 4> ?V:A5;V2 =0 :>=A>;V T FV;8< G8A;><.  57C;LBCT C GVB:VH><C 7>1@065==V 2 45O:8E 2D V3@0E.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUIX 53C;NT OA:@02VABL. >@<0;L=5 7=0G5==O - 50.!Adjusts brightness. 50 is normal.FullscreenUIT 53C;NT :>=B@0AB. >@<0;L=5 7=0G5==O - 50.Adjusts contrast. 50 is normal.FullscreenUIZ 53C;NT =0A8G5=VABL. >@<0;L=5 7=0G5==O - 50.!Adjusts saturation. 50 is normal.FullscreenUI8>@53CT :>>@48=0B8 A?@09BV2.Adjusts sprite coordinates.FullscreenUID>@53CT 7<VI5==O FV;L>28E B5:ABC@.Adjusts target texture offsets.FullscreenUID>@53CT 25@H8=8 2V4=>A=> 0?A:59;C.'Adjusts vertices relative to upscaling.FullscreenUI >7H8@5=VAdvancedFullscreenUI,>40B:>2V =0;0HBC20==OAdvanced SettingsFullscreenUIAggressive
AggressiveFullscreenUI&8@V2=N20G A?@09BV2Align SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIAll Time: {}All Time: {}FullscreenUIF>72>;8B8 5:A:;N782=89 ?>2=89 5:@0=Allow Exclusive FullscreenFullscreenUIz>72>;OT SDL 28:>@8AB>2C20B8 A8@89 4>ABC? 4> ?@8AB@>W2 22>4C.-Allow SDL to use raw access to input devices.FullscreenUI�>72>;OT 40<?V=3 B5:ABC@, :>;8 ?@0FNNBL FMV. 0< =5 A;V4 F5 2<8:0B8.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�>72>;OT :5HC B5:ABC@ ?>2B>@=> 28:>@8AB>2C20B8 O: 2EV4=C B5:ABC@C 4;O 2=CB@VH=L>W G0AB8=8 ?>?5@54=L>3> 1CD5@0 :04@V2.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUI,=V7>B@>?=0 DV;LB@0FVOAnisotropic FilteringFullscreenUI=B8@>7<820==O	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�8 2?52=5=V, I> E>G5B5 A:8=CB8 =0;0HBC20==O 4> ?>G0B:>28E? C4L-O:V =0;0HBC20==O, 28AB02;5=V 70 C?>4>10==O<, 1C45 2B@0G5=>.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI*!?V22V4=>H5==O AB>@V=Aspect RatioFullscreenUI>A8=E@>==5 7020=B065==O B5:ABC@Asynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIp!?@>1CT ?@82'O70B8 2:070=89 ?>@B 4> >1@0=>3> :>=B@>;5@0.9Attempts to map the selected port to a chosen controller.FullscreenUI�0<030TBLAO 7<5=H8B8 @>7<V@ B5:ABC@8 :>;8 V3@8 =5 7040NBL 9>3> A0<V (=0?@8:;04, V3@8 =0 4283C=V Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUI$0;0HBC20==O 0C4V>Audio SettingsFullscreenUI(2B>7<82 (0?0@0B=89)Auto Flush (Hardware)FullscreenUI*2B>7<82 (?@>3@0<=89)Auto Flush (Software)FullscreenUI2B>	AutomaticFullscreenUI&Automatic (Default)Automatic (Default)FullscreenUI"Automatic MappingAutomatic MappingFullscreenUIz><8;:0 02B><0B8G=>W ?@82'O7:8, =VO:8E ?@8AB@>W2 =5 4>ABC?=>.3Automatic binding failed, no devices are available.FullscreenUIFAutomatic mapping completed for {}.#Automatic mapping completed for {}.FullscreenUI@Automatic mapping failed for {}. Automatic mapping failed for {}.FullscreenUI�2B><0B8G=> 715@V30T AB0= 5<C;OB>@0 ?@8 28<8:0==V 01> 28E>4V. 8 <>65B5 2V4=>28B8 @>1>BC ?@O<> 7 <VAFO 28E>4C 2 =0ABC?=89 @07.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�2B><0B8G=> ?5@5<8:0T =0 ?>2=>5:@0==89 @568<, :>;8 ?>G8=0TBLAO 3@0.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI">=DV3C@0FVO BIOSBIOS ConfigurationFullscreenUI81V@ BIOSBIOS SelectionFullscreenUI"0;0HBC20==O BIOS
BIOS SettingsFullscreenUIBackBackFullscreenUI$Back To Pause MenuBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI&Basic (Recommended)Basic (Recommended)FullscreenUI>254V=:0	BehaviourFullscreenUIDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)FullscreenUI"Bilinear (Forced)Bilinear (Forced)FullscreenUIBilinear (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI"Bilinear (Smooth)Bilinear (Smooth)FullscreenUI(V;V=V9=0 DV;LB@0FVOBilinear FilteringFullscreenUI$V;V=V9=89 0?A:59;Bilinear UpscaleFullscreenUI*V;V=V9=89 0?A:59;V=3Bilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI$">G=VABL 1;5=4V=3CBlending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUIBuffer SizeBuffer SizeFullscreenUI=>?:8ButtonsFullscreenUI V7:VABL CAS
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUI>>=25@B0FVO 1CD5@0 :04@V2 =0 &CPU Framebuffer ConversionFullscreenUI: V25=L @5=45@C A?@09BV2 =0 &CPU Sprite Render LevelFullscreenUI: >7<V@ @5=45@C A?@09BV2 =0 &CPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI&8@5:B>@VO 4;O :5HCCache DirectoryFullscreenUI�>65 28?@028B8 45O:V 7;0<0=V 5D5:B8, O:V ?>:;040NBLAO =0 V450;L=V9 B>G=>ABV 4> ?V:A5;O.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�>65 73;048B8 B5:ABC@8 G5@57 1V;V=V9=89 DV;LB@ ?V4 G0A 0?A:59;C. 0?@8:;04, A>=OG=V ?@><5=V 2 Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUI!:0AC20B8CancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUICard EnabledCard EnabledFullscreenUICard Name	Card NameFullscreenUIChange DiscChange DiscFullscreenUIChange PageChange PageFullscreenUI.Change Search DirectoryChange Search DirectoryFullscreenUI Change SelectionChange SelectionFullscreenUIChange ViewChange ViewFullscreenUIJChanges settings for the application.%Changes settings for the application.FullscreenUId<V=NT ?>254V=:C A8=E@>=V70FVW 4;O 7020=B065=L GS.2Changes synchronization behavior for GS downloads.FullscreenUI�<V=NT >1@07 BIOS, O:89 1C45 28:>@8AB>2C20B8AO 4;O =0ABC?=8E A5AV9.5Changes the BIOS image used to start future sessions.FullscreenUIz<V=NT :>;8 A5<?;8 SPU 35=5@CNBLAO 2V4=>A=> 5<C;OFVW A8AB5<8.DChanges when SPU samples are generated relative to system emulation.FullscreenUI~<V=0 F8E >?FV9 <>6CBL ?@8725AB8 4> B>3>, I> V3@8 AB0=CBL =5DC=:FV>=0;L=8<8.  5403C9B5 =0 2;0A=89 @878:, :><0=40 PCSX2 =5 1C45 =04020B8 ?V4B@8<:C 7 :>=DV3C@0FVO<8 7V 7<V=5=8<8 >?FVO<8 72V4A8.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI'8B-:>48Cheat CodesFullscreenUI'VB8CheatsFullscreenUI Cheats DirectoryCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUI 568< :;5<?V=3C
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUIClear SettingsClear SettingsFullscreenUI\!:840T 2AV ?@82'O7:8 4;O FL>3> USB-:>=B@>;5@0.,Clears all bindings for this USB controller.FullscreenUId!:840T 2AV =0;0HBC20==O, 2AB0=>2;5=V 4;O FVTW 3@8.&Clears all settings set for this game.FullscreenUI0:@8B8CloseFullscreenUIClose Game
Close GameFullscreenUI0:@8B8 <5=N
Close MenuFullscreenUI"FV=:0 AC<VA=>ABVCompatibility RatingFullscreenUI!C<VA=VABL: Compatibility: FullscreenUI�Completely exits the application, returning you to your desktop.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUI>=DV3C@0FVO
ConfigurationFullscreenUI Confirm ShutdownConfirm ShutdownFullscreenUIF>=B@0AB=>-040?B82=0 @V7:VABL (CAS)Contrast Adaptive SharpeningFullscreenUI$Controller Port {}Controller Port {}FullscreenUI2Controller Port {} MacrosController Port {} MacrosFullscreenUI6Controller Port {} SettingsController Port {} SettingsFullscreenUI(Controller Port {}{}Controller Port {}{}FullscreenUI6Controller Port {}{} MacrosController Port {}{} MacrosFullscreenUI:Controller Port {}{} SettingsController Port {}{} SettingsFullscreenUI.0;0HBC20==O :>=B@>;5@0Controller SettingsFullscreenUI"8? :>=B@>;5@0Controller TypeFullscreenUIv0;0HBC20==O :>=B@>;5@0 1C;8 A:8=CBV 4> ?>G0B:>28E 7=0G5=L.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUId>?VNT ?>B>G=V 3;>10;L=V =0;0HBC20==O 4> FVTW 3@8.0Copies the current global settings to this game.FullscreenUI.!:>?VN20B8 =0;0HBC20==O
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI5 240;>AO 7=09B8 6>4=>3> CD/DVD-ROM ?@8AB@>N. C4L ;0A:0, ?5@5:>=09B5AO, I> C 20A T ?V4:;NG5=89 48A:>2>4 V 4>72V; 4;O 4>ABC?C 4> =L>3>.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUICover SettingsCover SettingsFullscreenUI Covers DirectoryCovers DirectoryFullscreenUI!B2>@8B8CreateFullscreenUI,!B2>@8B8 :0@BC ?0<'OBVCreate Memory CardFullscreenUI"!B2>@8B8 =>289...
Create New...FullscreenUI2Create Save State BackupsCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIJ!B2>@NT =>2C :0@BC ?0<'OBV 01> ?0?:C.)Creates a new memory card file or folder.FullscreenUI1@V7:0CropFullscreenUIj1@V70T 7>1@065==O, 715@V30NG8 A?V22V4=>H5==O AB>@V=./Crops the image, while respecting aspect ratio.FullscreenUI>B>G=0 3@0Current GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI8 >7B0HC20==O 40=8E 715@565=LData Save LocationsFullscreenUI5@B20 7>=0DeadzoneFullscreenUI 0 70<>2GC20==O<DefaultFullscreenUIDefault BootDefault BootFullscreenUIDefault ViewDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUI5V=B5@;59A8=3
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUI&840;8B8 715@565==ODelete SaveFullscreenUIDelete StateDelete StateFullscreenUIDesktop ModeDesktop ModeFullscreenUI>4@>18FVDetailsFullscreenUIf87=0G0T @V25=L DV;LB@C 4;O @5=45@C A?@09BV2 =0 &..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIj87=0G0T @>7<V@ ?>2V4><;5=L B0 <>=VB>@8=3C =0 5:@0=V.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI�87=0G0T, A:V;L:8 A8;8 B8A:C 1C45 A8<C;L>20=>, :>;8 <0:@>A 0:B82=89.?Determines how much pressure is simulated when macro is active.FullscreenUI�87=0G0T, O: ?>ABC?0B8AO 7 G8A;0<8 7 @CE><>N :><>N 70 <560<8 4V0?07>=C. 5O:V V3@8 ?>B@51CNBL :>=:@5B=8E =0;0HBC20=L.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�87=0G0T, O: >:@C3;NNBLAO @57C;LB0B8 >?5@0FV9 7 @CE><>N :><>N. 5O:V V3@8 ?>B@51CNBL :>=:@5B=8E =0;0HBC20=L.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUIr87=0G0T V=B5=A82=VABL 5D5:BC @V7:>ABV 2 ?>AB>1@>1FV CAS.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�87=0G0T @V25=L B>G=>ABV ?V4 G0A 5<C;OFVW @568<V2 =0:;040==O, O:V =5 ?V4B@8<CNBLAO 3@0DVG=8< API E>AB0.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUI^87=0G0T B8A:, ?>B@V1=89 4;O 0:B820FVW <0:@>AC.7Determines the pressure required to activate the macro.FullscreenUI|87=0G0T @>74V;L=C 740B=VABL, 70 O:>W 1C45 715@565=> A:@8=H>B.=Determines the resolution at which screenshots will be saved.FullscreenUI�87=0G0T, G8 1C45 70?8B ?@> 7025@H5==O @>1>B8 5<C;OB>@0/3@8, :>;8 =0B8A=CB0 30@OG0 :;02VH0.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUInDetermines which field the game list will be sorted by.7Determines which field the game list will be sorted by.FullscreenUIDevice SubtypeDevice SubtypeFullscreenUI"8? ?@8AB@>NDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI88<:=CB8 :>=25@B0FVN 3;818=8Disable Depth ConversionFullscreenUI@8<:=CB8 4>ABC? 4> 1CD5@0 :04@V2Disable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUIR8<:=CB8 ?5@52V@:C G0AB:>28E =54V9A=>AB59Disable Partial InvalidationFullscreenUIRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI28<:=CB8 157?5G=V DC=:FVWDisable Safe FeaturesFullscreenUI*8<:=CB8 :5H H5945@V2Disable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUIL8<:=CB8 @>7H8@5==O 25@H8==8E H5945@V2Disable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUI8<:=5=>DisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�8<8:0T 02B><0B8G=V DV:A8 0?0@0B=>3> @5=45@5@C, 4>72>;ONG8 20< >18@0B8 DV:A8 2@CG=C.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUI>1@065==ODisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�>:07CT ?>?5@5465==O, :>;8 C2V<:=5=V =0;0HBC20==O, O:V <>6CBL ;0<0B8 V3@8.BDisplays warnings when settings are enabled which may break games.FullscreenUI8B5@8=3	DitheringFullscreenUI. 568< >:@C3;5==O 4V;5=LDivision Rounding ModeFullscreenUI>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenFullscreenUI,020=B068B8 >1:;048=:8Download CoversFullscreenUIhDownloads covers from a user-specified URL template.4Downloads covers from a user-specified URL template.FullscreenUI(0<?8B8 FMV B5:ABC@8Dump FMV TexturesFullscreenUI0<?8B8 <V?<0?8Dump MipmapsFullscreenUI 0<?8B8 B5:ABC@8
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUI>=A>;L EE
EE ConsoleFullscreenUI"'0AB>B0 F8:;V2 EE
EE Cycle RateFullscreenUI"@>?CA: F8:;V2 EEEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUI.3;046C20==O Edge (AA1)
Edge AA (AA1)FullscreenUIEject Card
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI$<C;N20B8 VIF FIFOEmulate VIF FIFOFullscreenUI*0;0HBC20==O 5<C;OFVWEmulation SettingsFullscreenUI(#2V<:=CB8 4>AO3=5==OEnable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUI#2V<:=CB8 GVB8
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI2#2V<:=CB8 @5:><?V;OB>@ EEEnable EE RecompilerFullscreenUI,#2V<:=CB8 H284:89 CDVDEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUI>#2V<:=CB8 D09;>2C A8AB5<C E>AB0Enable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI,#2V<:=CB8 <8BBT289 VU1Enable Instant VU1FullscreenUIH#2V<:=CB8 MTVU (030B>?>B>:>289 VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUIN#2V<:=CB8 ?0BGV 2840;5==O V=B5@;59A8=3CEnable No-Interlacing PatchesFullscreenUI.Enable SDL Input SourceEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUID#2V<:=CB8 45B5:B>@ E>;>AB>3> F8:;CEnable Wait Loop DetectionFullscreenUI:#2V<:=CB8 H8@>:>5:@0==V ?0BGVEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUI><8:0T H5945@ ?>AB>1@>1:8 FXAA.$Enables FXAA post-processing shader.FullscreenUI`<8:0T :>=B@0AB=>-040?B82=C @V7:VABL FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�<8:0T PCRTC 7<VI5==O, O:0 2<VT ?>78FVN20B8 5:@0= 70 70?8B>< 3@8.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�<8:0T 4>ABC? 4> D09;V2 :><?'NB5@0 E>AB0: ?@>ABV@ =072 C 2V@BC0;L=V9 <0H8=V.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�<8:0T 4>40B:>2V B@8 A;>B8 4;O :>=B@>;5@V2. 5 ?V4B@8<CTBLAO 4;O 2AVE V3>@.IEnables an additional three controller slots. Not supported in all games.FullscreenUIh>72>;OT @53C;N20B8 OA:@02VABL/:>=B@0AB/=0A8G5=VABL.2Enables brightness/contrast/saturation adjustment.FullscreenUIX<8:0T 5<C;OFVN 73;046C20==O :@0W2 GS (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIN<8:0T 5<C;OFVN <V?<0??V=30 B5:ABC@ GS.1Enables emulation of the GS's texture mipmapping.FullscreenUI�<8:0T 21C4>20=V E0:8 0=B8@>7<820==O. 5=H B>G=89 C ?;0=V @5=45@C 3@0DV:8 PS2, 0;5 1030B> V3>@ 1C4CBL 283;O40B8 <5=H @>7<8B>.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIR<8:0T 7020=B065==O GVBV2 7 D09;V2 pnach.(Enables loading cheats from pnach files.FullscreenUI�<8:0T 7020=B065==O ?0BGV 2840;5==O V=B5@;59A8=3C (G5@57@O4:>2>ABV) 7 D09;V2 pnach.8Enables loading no-interlacing patches from pnach files.FullscreenUIr<8:0T 7020=B065==O H8@>:>5:@0==8E ?0BG59 7 D09;V2 pnach.4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�>72>;OT >?FVW 2V4>1@078B8 >1;0ABL >25@A:0=0 (>1;O<V2:0) =0 V3@0E, O:V <0;NNBL 1V;LH5 =V6 157?5G=0 >1;0ABL 5:@0=0.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIEnter ValueEnter ValueFullscreenUIh254VBL V<'O ?@>DV;N 22>4C, O:89 28 E>G5B5 AB2>@8B8.7Enter the name of the input profile you wish to create.FullscreenUI><8;:0ErrorFullscreenUI6V4@0EC20B8 >1;0ABL B5:ABC@Estimate Texture RegionFullscreenUI
8EV4ExitFullscreenUI&Exit And Save StateExit And Save StateFullscreenUI89B8 7 PCSX2
Exit PCSX2FullscreenUI&Exit Without SavingExit Without SavingFullscreenUIvExits Big Picture mode, returning to the desktop interface.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansion	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI
ExtraExtraFullscreenUI*Extra + Preserve SignExtra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIV5 240;>AO A:>?VN20B8 B5:AB 2 1CD5@ >1<V=C.!Failed to copy text to clipboard.FullscreenUIH5 240;>AO 2840;8B8 715@565=89 AB0=.Failed to delete save state.FullscreenUI(Failed to delete {}.Failed to delete {}.FullscreenUI(Failed to load '{}'.Failed to load '{}'.FullscreenUIDFailed to save input profile '{}'."Failed to save input profile '{}'.FullscreenUIp8:>@8AB>2CT & O: @575@2 4;O @>7H8@5==O A?@09BV2/;V=V9.2Falls back to the CPU for expanding sprites/lines.FullscreenUIFast Boot	Fast BootFullscreenUI4(284:VABL ?5@5<>B:8 2?5@54Fast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUI�(284H5 4>ABC? 4> 48A:0, <5=H5 G0AC 7020=B065==O. 5 @5:><5=4CTBLAO.6Fast disc access, less loading times. Not recommended.FullscreenUI >3C20==O D09;V2File LoggingFullscreenUI0720 D09;C
File TitleFullscreenUI$09;: {}File: {}FullscreenUI$V;LB@8FiltersFullscreenUI�8?@02;OT ?@>1;5<8 7 0?A:59;>< (25@B8:0;L=8<8 ;V=VO<8) 2 45O:8E V3@0E.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�<820T 2AV B0@35B8 C :5HV B5:ABC@ =0704 4> ;>:0;L=>W ?0<'OBV ?@8 70:@8BBV.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2Folder Memory Card FilterFolder Memory Card FilterFullscreenUI$0;0HBC20==O ?0?>:Folder SettingsFullscreenUI
0?:8FoldersFullscreenUIXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI*For Tales of Destiny.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUIForce BilinearForce BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUIForce DisabledForce DisabledFullscreenUIForce Enabled
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI� >15 ?@8<CA>2C ?@><82:C ?@8<VB82V2, :>;8 1CD5@ :04@C B0:>6 T 2EV4=>N B5:ABC@>N.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUI�@8<CA>2> 70AB>A>2C20B8 DC=:FV>=0; 10@'T@C B5:ABC@ 70 2:070=8< 7=0G5==O<.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUID0;0HBC20==O B5<?C :04@V2/70B@8<:8Frame Pacing/Latency ControlFullscreenUI'0AB>B0	FrequencyFullscreenUI>2=89FullFullscreenUI"Full (Hash Cache)Full (Hash Cache)FullscreenUIFull (Slow)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUI2>=25@B0FVO ?0;VB@8 =0 GPU Palette ConversionFullscreenUI$><?@5AVO 40<?C GSGS Dump CompressionFullscreenUIFCRC 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C.Game CRC copied to clipboard.FullscreenUI>1@065==O 3@8Game DisplayFullscreenUI3@>2V DV:A8
Game FixesFullscreenUIGame Grid	Game GridFullscreenUI!?8A>: V3>@	Game ListFullscreenUI$Game List SettingsGame List SettingsFullscreenUIGame PatchesGame PatchesFullscreenUIGame PropertiesGame PropertiesFullscreenUI.Game Settings DirectoryGame Settings DirectoryFullscreenUIT!C<VA=VABL 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C.'Game compatibility copied to clipboard.FullscreenUI�Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUI�@0 =5 7020=B065=0 01> =5<0T 4>ABC?=8E 4>AO3=5=L RetroAchievements 4;O FVTW 3@8.2Game not loaded or no RetroAchievements available.FullscreenUIN(;OE 4> 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C.Game path copied to clipboard.FullscreenUIL 53V>= 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C. Game region copied to clipboard.FullscreenUI\!5@V9=89 =><5@ 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C. Game serial copied to clipboard.FullscreenUIRGame settings have been cleared for '{}'.)Game settings have been cleared for '{}'.FullscreenUIpGame settings initialized with global settings for '{}'.8Game settings initialized with global settings for '{}'.FullscreenUIJ072C 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C.Game title copied to clipboard.FullscreenUIF"8? 3@8 A:>?V9>20=> 2 1CD5@ >1<V=C.Game type copied to clipboard.FullscreenUI@0: {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI"GitHub RepositoryGitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUI@0DV:0GraphicsFullscreenUI(0;0HBC20==O 3@0DV:8Graphics SettingsFullscreenUIHalfHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUI %0@4:>@=89 @568<
Hardcore ModeFullscreenUI�%0@4:>@=89 @568< =5 1C45 C2V<:=5=89 4> ?5@570?CA:C A8AB5<8. '8 E>G5B5 28 7@>18B8 ?5@57020=B065==O A8AB5<8 70@07?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI: 568< 0?0@0B=>3> 7020=B065==OHardware Download ModeFullscreenUI?0@0B=V DV:A8Hardware FixesFullscreenUI2Hide Cursor In FullscreenHide Cursor In FullscreenFullscreenUI�@8E>2CT :C@A>@ <8HV, :>;8 5<C;OB>@ 7=0E>48BLAO 2 ?>2=>5:@0==><C @568<V.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIHighHighFullscreenUIHotkey SettingsHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O Processor
I/O ProcessorFullscreenUI>=A>;L IOPIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUI�/:I> =5 C2V<:=5=>, B> FO :0@B0 1C45 22060B8<5BLAO =5?V4'T4=0=>N.3If not set, this card will be considered unplugged.FullscreenUIH:;NG0T <V?<0?8 4> 40<?V=3C B5:ABC@.'Includes mipmaps when dumping textures.FullscreenUIz1V;LHCT 01> 7<5=HCT @>7<V@ 2V@BC0;L=>W :0@B8=:8 25@B8:0;L=>.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUI.Input Profile DirectoryInput Profile DirectoryFullscreenUI 65@5;0 22545==O
Input SourcesFullscreenUI4Input profile '{}' loaded.Input profile '{}' loaded.FullscreenUI2Input profile '{}' saved.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI,&V;>G8A5;L=89 A:59;V=3Integer UpscalingFullscreenUI.0;0HBC20==O V=B5@D59ACInterface SettingsFullscreenUI:=CB@VH=O @>74V;L=0 740B=VABLInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUILast PlayedLast PlayedFullscreenUI(>AB0==T 7V3@0=>: {}Last Played: {}FullscreenUILaunch OptionsLaunch OptionsFullscreenUIJ0?CA: 3@8, >1@02H8 D09;/>1@07 48A:0.-Launch a game by selecting a file/disc image.FullscreenUI�Launch a game from a file, disc, or starts the console without any disc inserted.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI�0?CA: 3@8 7 >1@07V2 48A:V2, A:0=>20=8E 7 20H8E 48@5:B>@V9 7 V3@0<8.=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUILeaderboardsLeaderboardsFullscreenUILeft: Left: FullscreenUIVF5=7VOLicenseFullscreenUIList Settings
List SettingsFullscreenUI"Load Global StateLoad Global StateFullscreenUILoad ProfileLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUILoad State
Load StateFullscreenUI,020=B06C20B8 B5:ABC@8
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�020=B06CT 70<V==V B5:ABC@8 =0 @>1>G89 ?>BV:, 7<5=HCNG8 <V:@>7028A0==O, :>;8 70<V=8 C2V<:=5=V.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUI~020=B06CT 70<V==V B5:ABC@8, 45 4>ABC?=> V =040=> :>@8ABC20G5<.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUI2'0A>2V 2V4<VB:8 2 6C@=0;VLog TimestampsFullscreenUILoggingLoggingFullscreenUI
LoginLoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUILogoutLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI8E>48BL 2 RetroAchievements.Logs in to RetroAchievements.FullscreenUI:8E>48BL 7 RetroAchievements.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�=86CT B>G=VABL 5<C;OFVW GS, I>1 C=8:=CB8 ?@>30;8=8 <V6 ?V:A5;O<8 ?@8 0?A:59;V. 8?@02;OT B5:AB 2 V3@0E Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMacro Button {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI@ CG=V DV:A8 0?0@0B=>3> @5=45@5@CManual Hardware FixesFullscreenUI&Maximum (Very Slow)Maximum (Very Slow)FullscreenUI:0:A8<0;L=0 70B@8<:0 C :04@0EMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUIMediumMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI*Memory Card DirectoryMemory Card DirectoryFullscreenUI40;0HBC20==O :0@B8 ?0< OBVMemory Card SettingsFullscreenUI&1'T4=C20G A?@09BV2Merge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI,Minimal Output LatencyMinimal Output LatencyFullscreenUIMinimumMinimumFullscreenUIV?<0??V=3
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�=>68BL @>74V;L=C 740B=VABL @5=45@0 =0 2:070=89 :>5DVFVT=B (0?A:59;V=3).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUIMute All SoundMute All SoundFullscreenUINative (PS2)Native (PS2)FullscreenUI& V4=5 <0AHB01C20==ONative ScalingFullscreenUINavigateNavigateFullscreenUI091;86G89NearestFullscreenUIbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUI5<0 ?@82'O7:8
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI No Game SelectedNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUI>5<0T 4>ABC?=8E ?@>DV;V2 22>4C.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUI> FL><C A;>BV =5<0T 715@565==O.No save present in this slot.FullscreenUI<!B0=V2 715@565==O =5 7=0945=>.No save states found.FullscreenUINoneNoneFullscreenUINone (Default)None (Default)FullscreenUI Normal (Default)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUI$28G09=0 H284:VABLNormal SpeedFullscreenUINot Logged In
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUINullNullFullscreenUI�V;L:VABL ?>B>:V2 4;O 28:>@8AB0==O 2 4>40B>: 4> >A=>2=>3> ?>B>:C GS 4;O @0AB5@V70FVW.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUIRV0?07>= 4;O ?@>?CA:C <0;N20==O >1'T:BV2.Object range to skip drawing.FullscreenUIOffOffFullscreenUIOff (Default)
Off (Default)FullscreenUIOff (None)
Off (None)FullscreenUI4=D>@<0FVO =0 5:@0=V (OSD)On-Screen DisplayFullscreenUI(Open in File BrowserOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUI?5@0FVW
OperationsFullscreenUI.?B8<0;L=89 B5<? :04@V2Optimal Frame PacingFullscreenUI
?FVWOptionsFullscreenUI?FVW B0 ?0BGVOptions and PatchesFullscreenUIOutput LatencyOutput LatencyFullscreenUIOutput Volume
Output VolumeFullscreenUI0<VAB8B8 10@'T@8 B5:ABC@Override Texture BarriersFullscreenUI�0<VI0T 52@8AB8:C 4@0925@0 4;O C2V<:=5==O 5:A:;N782=>3> ?>2=>5:@0==>3> @568<C, 01> Direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16)
PS2 (16MB)FullscreenUIPS2 (32)
PS2 (32MB)FullscreenUIPS2 (64)
PS2 (64MB)FullscreenUIPS2 (8)	PS2 (8MB)FullscreenUI Parent DirectoryParent DirectoryFullscreenUIPartialPartialFullscreenUI
0BGVPatchesFullscreenUI"Patches DirectoryPatches DirectoryFullscreenUI(;OEPathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI&Pause On Focus LossPause On Focus LossFullscreenUIPause On Menu
Pause On MenuFullscreenUIPause On StartPause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIN@87C?8=OT 5<C;OB>@, :>;8 3@0 70?CI5=0.+Pauses the emulator when a game is started.FullscreenUI�@87C?8=OT 5<C;OB>@ ?V4 G0A 73>@B0==V 2V:=0 01> ?5@5E>4C 4> V=H>3> 4>40B:C, V 2V4=>2;NT @>1>BC ?@8 ?>25@=5==V 4> 2V:=0.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�@87C?8=OT 5<C;OB>@, :>;8 28 2V4:@820TB5 H284:5 <5=N, V 2V4=>2;NT @>1>BC ?@8 9>3> 70:@8BBV.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�8:>=CT 2G0A=89 1V=0@=89 ?5@5:;04 64-1VB=>3> <0H8==>3> :>4C MIPS-IV 2 @V4=89 :>4.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIJPlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.Port {} Controller TypePort {} Controller TypeFullscreenUIPort {} DevicePort {} DeviceFullscreenUIPort {} SubtypePort {} SubtypeFullscreenUIPositivePositiveFullscreenUI>AB>1@>1:0Post-ProcessingFullscreenUI$@5:5HC20B8 70<V=8Precache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�5@547020=B06CT 2AV 7<V==V B5:ABC@8 C ?0<'OBL. 5 ?>B@V1=> ?@8 0A8=E@>==><C 7020=B065==V.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIPressurePressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUI�0?>1V30T 7020=B065==N B0 715@565==N H5945@V2/:>=2595@V2 =0 48A:>2V.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�0?>1V30T 715@565==N 5:@0=C (A:@8=A5925@) V @568<C A=C 2V4 0:B820FVW, :>;8 B@820T 5<C;OFVO.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�0?>1V30T 28:>@8AB0==N 1CD5@C :04@V2, O:I> F5 ?V4B@8<CTBLAO 3@0DVG=8< ?@>F5A>@>< :><?'NB5@0.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI~0157?5GCT ?V4B@8<:C 2V1@0FVW B0 :5@C20==O LED G5@57 Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIJ0B8A=VBL :=>?:C 01> 2VAL :>=B@>;5@0.%Push a controller button or axis now.FullscreenUI�0<VABL 21C4>20=>W V<?;5<5=B0FVW 4>AO3=5=L 1C45 28:>@8AB>2C20B8AO RAIntegration.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI<G8BC20B8 B0@35B8 ?@8 70:@8BBVRead Targets When ClosingFullscreenUI 53V>=RegionFullscreenUI 53V>=: Region: FullscreenUI Remove From ListRemove From ListFullscreenUI�840;OT 70?8A8 :5HC B5:ABC@ :>;8 ?@8ACB=V9 1C4L-O:89 ?5@5B8=, 0 =5 BV;L:8 >1;0ABV 7 ?5@5B8=0<8.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUI 5=45@5@RendererFullscreenUI 5=45@8=3	RenderingFullscreenUI(8@5:B>@VO 4;O 70<V=Replacements DirectoryFullscreenUI�0<V=NT ?>AB>1@>1:C :V;L:>E A?@09BV2 70<>I5==O >4=8< 68@=8< A?@09B><.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI~0<V=OT FV =0;0HBC20==O =0 ?>?5@54=L> 715@565=89 ?@>DV;L 22>4C.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUIReset Play TimeReset Play TimeFullscreenUIReset SettingsReset SettingsFullscreenUI.5@57020=B068B8 A8AB5<CReset SystemFullscreenUIx!:840T 2AN :>=DV3C@0FVN 4> ?>G0B:>28E (2:;NG0NG8 ?@82'O7:8).:Resets all configuration to defaults (including bindings).FullscreenUI�!:840T =0;0HBC20==O 4> ?>G0B:>28E (70 28=OB:>< =0;0HBC20=L :>=B@>;5@0).AResets configuration to defaults (excluding controller settings).FullscreenUI@>4>268B8 3@CResume GameFullscreenUIReturn To GameReturn To GameFullscreenUI`Return to desktop mode, or exit the application.0Return to desktop mode, or exit the application.FullscreenUI8Return to the previous menu.Return to the previous menu.FullscreenUI�Reverses the game list sort order from the default (usually ascending to descending).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIRight: Right: FullscreenUI&:@C3;N20G A?@09BV2Round SpriteFullscreenUI  568< >:@C3;5==O
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUISave ProfileSave ProfileFullscreenUISave ScreenshotSave ScreenshotFullscreenUISave Slot {0}
Save Slot {0}FullscreenUISave State
Save StateFullscreenUI,Save State On ShutdownSave State On ShutdownFullscreenUI*Save States DirectorySave States DirectoryFullscreenUI15@565=> {}Saved {}FullscreenUISavestate	SavestateFullscreenUIScaledScaledFullscreenUI$Scan For New GamesScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI.Scanning SubdirectoriesScanning SubdirectoriesFullscreenUI<VI5==O 5:@0=0Screen OffsetsFullscreenUI"Screen ResolutionScreen ResolutionFullscreenUI $>@<0B A:@8=H>BCScreenshot FormatFullscreenUI /:VABL A:@8=H>BCScreenshot QualityFullscreenUI  >7<V@ A:@8=H>BCScreenshot SizeFullscreenUI$Search DirectoriesSearch DirectoriesFullscreenUISelectSelectFullscreenUI 15@VBL ?@8AB@V9
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI"Select Disc ImageSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUISelect GameSelect GameFullscreenUI*Select Macro {} BindsSelect Macro {} BindsFullscreenUISelect StateSelect StateFullscreenUI�18@0T API, O:89 28:>@8AB>2CTBLAO 4;O 2V7C0;V70FVW 5<C;L>20=>3> GS./Selects the API used to render the emulated GS.FullscreenUI�18@0T 0;3>@8B<, O:89 28:>@8AB>2CTBLAO 4;O ?5@5B2>@5==O G5@57@O4:>289 28EV4 PS2 C ?@>3@5A82=89.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�18@0T A?V22V4=>H5==O AB>@V= 4;O 7>1@065==O ?@8 28O2;5==V 2V4B2>@5==O FMV.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIx18@0T A?V22V4=>H5==O AB>@V= 4;O 7>1@065==O V3@>2>3> 2<VABC.8Selects the aspect ratio to display the game content at.FullscreenUI�18@0T D>@<0B, O:89 1C45 28:>@8AB>2C20B8AO 4;O 715@565==O A:@8=H>BV2.:Selects the format which will be used to save screenshots.FullscreenUIf18@0T O:VABL, 70 O:>W A:@8=H>B8 1C4CBL AB8A:0B8AO.<Selects the quality at which screenshots will be compressed.FullscreenUI�18@0T, O:89 B8? 48B5@8=3C 1C45 70AB>A>2C20B8AO, :>;8 3@0 70?8BCT 9>3>.@Selects the type of dithering applies when the game requests it.FullscreenUI�Selects where anisotropic filtering is utilized when rendering textures.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�18@0T 45 1V;V=V9=0 DV;LB@0FVO 1C45 28:>@8AB>2C20B8AO ?@8 <0;N20==V B5:ABC@.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�18@0T 45 B@8;V=V9=0 DV;LB@0FVO 1C45 28:>@8AB>2C20B8AO ?@8 <0;N20==V B5:ABC@.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIXAB0=>2;NT 0;3>@8B< :><?@5AVW 4;O 40<?V2 GS.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUI�AB0=>2;NT :V;L:VABL :04@V2, O:V <>6CBL 1CB8 ?>AB02;5=V 2 G5@3C..Sets the number of frames which can be queued.FullscreenUIrAB0=>2;NT H284:VABL ?V4 G0A @>1>B8 157 ?5@5<>B:8 2?5@54.4Sets the speed when running without fast forwarding.FullscreenUI�AB0=>2;NT H284:VABL @>1>B8, :>;8 =0B8A=CB0 30@OG0 :;02VH0 ?5@5<>B:8 2?5@54.2Sets the speed when using the fast forward hotkey.FullscreenUI�AB0=>2;NT H284:VABL @>1>B8, :>;8 =0B8A=CB0 30@OG0 :;02VH0 A?>2V;L=5==O.1Sets the speed when using the slow motion hotkey.FullscreenUIVSets which view the game list will open to.+Sets which view the game list will open to.FullscreenUIBAB0=>2;5==O %s 4;O ?@82'O7:8 %s.Setting %s binding %s.FullscreenUI0;0HBC20==OSettingsFullscreenUI00;0HBC20==O B0 >?5@0FVWSettings and OperationsFullscreenUI`0;0HBC20==O 1C;> A:8=CB> 4> ?>G0B:>28E 7=0G5=L.Settings reset to defaults.FullscreenUI&>A8;5==O 2V4BV=:V2Shade BoostFullscreenUI<>A8;5==O 2V4BV=:V2 OA:@02>ABVShade Boost BrightnessFullscreenUIB>A8;5==O 2V4BV=:V2 :>=B@0AB=>ABVShade Boost ContrastFullscreenUI>>A8;5==O 2V4BV=:V2 =0A8G5=>ABVShade Boost SaturationFullscreenUISharedSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI>>:070B8 @>7H8@5=V =0;0HBC20==OShow Advanced SettingsFullscreenUIShow CPU UsageShow CPU UsageFullscreenUI>:07C20B8 FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUIShow GPU UsageShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUIShow InputsShow InputsFullscreenUIShow Messages
Show MessagesFullscreenUI">:070B8 >25@A:0=
Show OverscanFullscreenUI$Show PCSX2 VersionShow PCSX2 VersionFullscreenUIShow ResolutionShow ResolutionFullscreenUIShow Settings
Show SettingsFullscreenUIShow Speed
Show SpeedFullscreenUI,Show Status IndicatorsShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�>:07CT ?>:07=8:8 :>;8 ?5@5<>B:0 2?5@54, ?0C70 B0 V=HV =5728G=V AB0=8 0:B82=V.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUI>:07CT ?>2V4><;5==O =0 5:@0=V, :>;8 2V41C20NBLAO ?>4VW, B0:V O: AB2>@5==O/7020=B065==O 715@565==O AB0=C, 7=OBBO A:@8=H>BV2, B>I>.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�>:07CT AB0B8AB8:C ?@> GS (?@8<VB828, 28:;8:8 <0;N20==O) 2 ?@02><C 25@E=L><C :CBV 5:@0=C.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�>:07CT =020=B065==O & =0 >A=>2V ?>B>:V2 2 ?@02><C 25@E=L><C :CBV 5:@0=C.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUIx>:07CT ?>B>G=C :>=DV3C@0FVN 2 ?@02><C =86=L><C :CBV 5:@0=C.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�>:07CT ?>B>G=89 AB0= :>=B@>;5@0 A8AB5<8 2 =86=L><C ;V2><C :CBV 5:@0=C.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�>:07CT ?>B>G=C H284:VABL 5<C;OFVW A8AB5<8 C ?@02><C 25@E=L><C :CBV 5:@0=C C 2V4A>B:0E.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�>:07CT 3@C, 2 O:C 28 70@07 3@0TB5, O: G0AB8=C 20H>3> ?@>DV;N 2 Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�>:07CT =020=B065==O  :><?'NB5@0 E>AB0 2 ?@02><C 25@E=L><C :CBV 5:@0=C.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�>:07CT :V;L:VABL 2V45>:04@V2 (01> 25@B8:0;L=>W A8=E@>=V70FVW) 7>1@065=8E 2 A5:C=4C A8AB5<>N 2 ?@02><C 25@E=L><C :CBV 5:@0=C.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI�>:07CT @>74V;L=C 740B=VABL 3@8 C ?@02><C 25@E=L><C :CBV 5:@0=C.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�!8<C;NT 1V;LHC :0@BC ?0<'OBV, DV;LB@CNG8 715@565==O ;8H5 4;O ?>B>G=>W 3@8.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUI >7<V@SizeFullscreenUI" >7<V@: {:.2f} Size: {:.2f} MBFullscreenUIV=5FL Skipdraw
Skip Draw EndFullscreenUI >G0B>: SkipdrawSkip Draw StartFullscreenUISkip MPEG HackSkip MPEG HackFullscreenUI8@>?CA:0B8 ?>2B>@N20=V :04@8 Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIl@>?CA:0T 2ABC?=89 5:@0= V >1E>48BL ?5@52V@:C @53V>=C.3Skips the intro screen, and bypasses region checks.FullscreenUIrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUI!;>B {}Slot {}FullscreenUI,(284:VABL A?>2V;L=5==OSlow Motion SpeedFullscreenUIr3;046CT 7>1@065==O ?@8 <0AHB01C20==V A :>=A>;V =0 5:@0=.?Smooths out the image when upscaling the console to the screen.FullscreenUI&Snapshots DirectorySnapshots DirectoryFullscreenUISoftwareSoftwareFullscreenUI2@>3@0<=89 @5=45@8=3 CLUTSoftware CLUT RenderFullscreenUI@>B>:8 4;O ?@>3@0<=>3> @5=45@5@CSoftware Rendering ThreadsFullscreenUI!>@BC20B8 70Sort ByFullscreenUISort Reversed
Sort ReversedFullscreenUI2C:>2V 5D5:B8
Sound EffectsFullscreenUI<Special (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI"Special (Texture)Special (Texture)FullscreenUISpectator ModeSpectator ModeFullscreenUI,0;0HBC20==O H284:>ABV
Speed ControlFullscreenUI�@8A:>@NT 5<C;OFVN, I>1 G0AB>B0 >=>2;5==O 5<C;OFVW 2V4?>2V40;> <>=VB>@C.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUI8H5 A?@09B8Sprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUI0?CAB8B8 BIOS
Start BIOSFullscreenUI0?CAB8B8 48A:
Start DiscFullscreenUI0?CAB8B8 D09;
Start FileFullscreenUI Start FullscreenStart FullscreenFullscreenUI0?CAB8B8 3@C
Start GameFullscreenUIr0?CA: 3@8 7 48A:0, 2AB02;5=>3> 2 DVD 48A:>2>4 20H>3> .0Start a game from a disc in your PC's DVD drive.FullscreenUIP0?CAB8B8 :>=A>;L 157 2AB02;5=>3> 48A:0.,Start the console without any disc inserted.FullscreenUI\15@V30T ?>B>G=V =0;0HBC20==O 2 ?@>DV;L 22>4C.0Stores the current settings to an input profile.FullscreenUISummarySummaryFullscreenUISupport ForumsSupport ForumsFullscreenUI6Switch To Hardware RendererSwitch To Hardware RendererFullscreenUI6Switch To Software RendererSwitch To Software RendererFullscreenUI�5@5<8:0T <V6 ?>2=>5:@0==8< @568<>< V 2V:>==8<, :>;8 2V:=> =0B8A:0TBLAO ?>42V9=8< =0B8A:0==O<.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronizationSynchronizationFullscreenUI�!8=E@>=V7CT ?>B>:8 EE B0 GS ?VA;O :>6=>3> :04@C. 09=86G0 70B@8<:0 22>4C, 0;5 71V;LHCT A8AB5<=V 28<>38.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIv!8=E@>=V7CT ?>:07 :04@V2 7 G0AB>B>N >=>2;5==O 5:@0=C E>AB0.2Synchronizes frame presentation with host refresh.FullscreenUI !8AB5<=0 :>=A>;LSystem ConsoleFullscreenUI(0;0HBC20==O A8AB5<8System SettingsFullscreenUITV H5945@8
TV ShadersFullscreenUI>"5ABC20B8 =5>DVFV9=V 4>AO3=5==OTest Unofficial AchievementsFullscreenUI0<?V=3 B5:ABC@Texture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUI25@547020=B065==O B5:ABC@Texture PreloadingFullscreenUI0<V=0 B5:ABC@Texture ReplacementFullscreenUI<Texture Replacements DirectoryTexture Replacements DirectoryFullscreenUIj65@5;> 22545==O SDL ?V4B@8<CT 1V;LHVABL :>=B@>;5@V2./The SDL input source supports most controllers.FullscreenUI�65@5;> XInput =040T ?V4B@8<:C 4;O :>=B@>;5@V2 Xbox 360 / Xbox One / Xbox Series.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUIz1@0=89 >1@07 :0@B8 ?0<'OBV 1C45 28:>@8AB0=> 4;O FL>3> A;>BC.:The selected memory card image will be used for this slot.FullscreenUI This Session: {}This Session: {}FullscreenUI0&O 3@0 =5 <0T 4>AO3=5=L.This game has no achievements.FullscreenUI<&O 3@0 =5 <0T B01;8FL ;V45@V2.This game has no leaderboards.FullscreenUIr&O >?FVO 28<8:0T A?5F8DVG=V DV:A8 @5=45@C 4;O ?52=>W 3@8.0This option disables game-specific render fixes.FullscreenUIT&O >?FVO 28<8:0T :V;L:0 157?5G=8E DC=:FV9.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITime PlayedTime PlayedFullscreenUITime Played: {}Time Played: {}FullscreenUI6 >GV:C20==V %.0f A5:C=4...Timing out in %.0f seconds...FullscreenUI
0720TitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI$Toggle Frame LimitToggle Frame LimitFullscreenUI"Toggle FullscreenToggle FullscreenFullscreenUI45@5<8:0B8 :>6=V %d :04@V2Toggle every %d framesFullscreenUI|Toggles the macro when the button is pressed, instead of held.>Toggles the macro when the button is pressed, instead of held.FullscreenUI
Top: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUITriggerTriggerFullscreenUI$Trilinear (Forced)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI*"@8;V=V9=0 DV;LB@0FVOTrilinear FilteringFullscreenUI"8?TypeFullscreenUIUSB-?>@B {}USB Port {}FullscreenUI57 :><?@5AVWUncompressedFullscreenUIn=45@:;>:0T 01> @>730=OT 5<C;L>20=89 & Emotion Engine.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUI52V4><>UnknownFullscreenUI$Unscaled (Default)Unscaled (Default)FullscreenUI\0;N20==O ?0;VB@>28E B5:ABC@ 157 <0AHB01C20==OUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�020=B06CT 40=V GS ?V4 G0A @5=45@C =>2>3> :04@C, I>1 B>G=> 2V4B2>@8B8 45O:V 5D5:B8.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI020=B06CT ?>2=V B5:ABC@8 =0  ?@8 28:>@8AB0==V, 0 =5 BV;L:8 28:>@8AB0=V G0AB8=8. >65 ?V428I8B8 ?@>4C:B82=VABL 2 45O:8E V3@0E.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI$V:A8 0?A:59;CUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI<0AB>AC20B8 3;>10;L=5 7=0G5==OUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUse Light ThemeUse Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI
8:>@8AB>2C9B5 ?0BGV =0 2;0A=89 @878:, :><0=40 PCSX2 =5 1C45 =04020B8 6>4=>W ?V4B@8<:8 4;O :>@8ABC20GV2, O:V 0:B82C20;8 V3@>2V ?0BGV.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUI(<'O :>@8ABC20G0: {}Username: {}FullscreenUIx8:>@8AB>2C20B8 A2VB;C B5<C 70<VABL AB0=40@B=>W B5<=>W B5<8.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�8:>@8AB>2CT ?@>3@0<=89 @5=45@5@ 4;O <0;N20==O B>G>: V A?@09BV2, O:V 28:>@8AB>2CNBL CLUT B5:ABC@.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�8:>@8AB>2CT ?@>3@0<=89 @5=45@5@ 4;O 7>1@065==O A?@09BV2, O:V 283;O40NBL =V18 2>=8 ?@87=0G5==V 4;O 45:><?@5AVW B5:ABC@.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI( 568< >:@C3;5==O VU0VU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI( 568< >:@C3;5==O VU1VU1 Rounding ModeFullscreenUIVector UnitsVector UnitsFullscreenUI$5B0;L=5 ;>3C20==OVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUI05@B8:0;L=5 @>7BO3C20==OVertical StretchFullscreenUI*Vertical Sync (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUI�#: 0H0 :0@B0 ?0<'OBV 2A5 I5 70?8ACT 40=V. 025@H5==O @>1>B8 70@07     ", )/ (  " '/". 0ABV9=> @5:><5=4CT<> 2V4=>28B8 @>1>BC 3@8 4;O B>3>, I>1 2>=0 70:V=G8;0 70?8AC20B8 40=V =0 20HC :0@BC ?0<'OBV.

'8 1060TB5 2A5 >4=> 7025@H8B8 @>1>BC V )" (#  "# '/"  !"  "?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUI51A09BWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�>;8 C2V<:=5=> V 74V9A=5=> 2EV4, PCSX2 1C45 A:0=C20B8 =0 =0O2=VABL 4>AO3=5=L ?V4 G0A 70?CA:C 5<C;OB>@0.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�>;8 C2V<:=5=>, PCSX2 22060B8<5, I> 2AV 4>AO3=5==O 70:@8BV B0 =5 1C45 2V4A8;0B8 A?>2VI5==O 7 WE @>71;>:C20==O< =0 A5@25@.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI>;8 C2V<:=5=>, PCSX2 1C45 @>18B8 ?5@5;V: 4>AO3=5=L 7 =5>DVFV9=8E A5BV2. &V 4>AO3=5==O =5 2V4AB56CNBLAO A5@25@0<8 RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�>;8 C2V<:=5=>, :>65= A50=A 1C45 ?>2>48B8AO B0:, =V18 =VO:8E 4>AO3=5=L =5 1C;> @>71;>:>20=>.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUI�8H5 ?>2V4><;5==O 4;O =0;03>465==O 7 V3@>2>3> EE :>4C 2 :>=A>;L.=Writes debug messages from the game's EE code to the console.FullscreenUI�8H5 ?>2V4><;5==O 4;O =0;03>465==O 7 V3@>2>3> IOP :>4C 2 :>=A>;L.>Writes debug messages from the game's IOP code to the console.FullscreenUIJWrites dev log messages to log sinks.%Writes dev log messages to log sinks.FullscreenUIN8H5 ?>2V4><;5==O 6C@=0;C 2 emulog.txt."Writes log messages to emulog.txt.FullscreenUI�8H5 ?>2V4><;5==O 6C@=0;C 2 A8AB5<=C :>=A>;L (2V:=> :>=A>;V/AB0=40@B=89 282V4).KWrites log messages to the system console (console window/standard output).FullscreenUIh8H5 G0A>2V 2V4<VB:8 @07>< 7 ?>2V4><;5==O<8 6C@=0;C.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Current){} (Current)FullscreenUI{} (0?:0){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} 0;0HBC20==O{} SettingsFullscreenUI{} deleted.{} deleted.FullscreenUI{} =5 VA=CT.{} does not exist.FullscreenUI:{} is not a valid disc image.{} is not a valid disc image.FullscreenUI`{} unlabelled patch codes found but not enabled.0{} unlabelled patch codes found but not enabled.FullscreenUIl{} unlabelled patch codes will automatically activate.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS =54>ABC?=89, 20H 3@0DVG=89 4@0925@ =5 ?V4B@8<CT =5>1EV4=C DC=:FV>=0;L=VABL.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GS.V4:;NG5==O 02B>735=5@>20=V <V?<0?8 =0 >4=><C 01> 45:V;L:>E AB8A;8E 70<V==8E B5:ABC@. C4L ;0A:0, 735=5@C9B5 <V?<0?8 ?V4 G0A AB8A=5==O 2;0A=8E B5:ABC@.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSX5 240;>AO 2V4>1@078B8/7020=B068B8 A:@8=H>B.%Failed to render/download screenshot.GSv5 240;>AO ?>2B>@=> 2V4:@8B8, 2V4=>2;NN AB0@C :>=DV3C@0FVN..Failed to reopen, restoring old configuration.GSH5 240;>AO 715@53B8 A:@8=H>B 2 '{}'."Failed to save screenshot to '{}'.GSv5H E5HC 28:>@8AB02 {:.2f}  of 2V45>?0<'OBV, 2V4:;NG5==O.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�@0DVG=89 ?@8AB@V9 :><?'NB5@0 E>AB0 7VB:=C2AO 7 ?><8;:>N B0 1C2 2V4=>2;5=89. &5 <>65 ?@8725AB8 4> 7;0<0=>3> 7>1@065==O.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS215@565=> 40<? GS 2 '{}'.Saved GS dump to '{}'.GS415@565=> A:@8=H>B 2 '{}'.Saved screenshot to '{}'.GS815@565==O A:@8=H>BC 2 '{}'.Saving screenshot to '{}'.GSD15@565==O {0} 40<? GS {1} 2 '{2}'Saving {0} GS dump {1} to '{2}'GS�@>1C465==O  ?V4 G0A ?@>AB>N C2V<:=CB5, 0;5 2V4:0;V1@>20=V <VB:8 G0AC =54>ABC?=V. &5 <>65 ?@8725AB8 4> A?>2V;L=5==O.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�CD5@ <0A:8 B0 10@'T@8 B5:ABC@ T =54>ABC?=8<8, F5 <>65 7;0<0B8 45O:V 3@0DVG=V 5D5:B8.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSBSwitching to Hardware Renderer...!Switching to Hardware Renderer...GSBSwitching to Software Renderer...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GSH=>6=8: 0?A:59;C 2AB0=>2;5=> =0 {}x.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GSmulti-framemulti-frameGSsingle framesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSX5@5@20=> {} G5@57 ?><8;:C :>4C20==O 2 "{}".)Aborted {} due to encoding error in '{}'.	GSCapture:5 240;>AO 7020=B068B8 FFmpegFailed to load FFmpeg	GSCapture&0?CA:0N {} 2 "{}".Starting {} to '{}'.	GSCapture$C?8=ON {} 2 "{}".Stopped {} to '{}'.	GSCaptureF>6;82>, C 20A 2V4ACB=V9 >48= 01> 1V;LH5 D09;V2, 01> 28 28:>@8AB>2CTB5 =5?@028;L=C 25@AVN. ;O FVTW 71V@:8 PCSX2 ?>B@V1=>:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

C4L ;0A:0, 72V@B5AO 7 =0H>N >DVFV9=>N 4>:C<5=B0FVTN 4;O 4>40B:>2>W V=D>@<0FVW.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapture70?8A 0C4V>capturing audio	GSCapture(70?8A 0C4V> B0 2V45>capturing audio and video	GSCapture70?8A 2V45>capturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKr%1 =52V4<VG5=8E ?0BG-:>4V2 1C4CBL 02B><0B8G=> 0:B82>20=V.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�:B820FVO GVBV2 <>65 A?@8G8=8B8 =5?5@5410GC20=C ?>254V=:C, :@0HV, A>DB-;>:8, 01> ?>H:>465==N 715@565=8E V3>@. 8:>@8AB>2C9B5 GVB8 =0 2;0A=89 @878:, :><0=40 PCSX2 =5 1C45 =04020B8 6>4=>W ?V4B@8<:8 4;O :>@8ABC20GV2, O:V 0:B82C20;8 GVB8.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetAV CRCAll CRCsGameCheatSettingsWidget
2B>@AuthorGameCheatSettingsWidget>7=0G5=>CheckedGameCheatSettingsWidget?8ADescriptionGameCheatSettingsWidget8<:=CB8 2AVDisable AllGameCheatSettingsWidget#2V<:=CB8 2AV
Enable AllGameCheatSettingsWidget#2V<:=CB8 GVB8
Enable CheatsGameCheatSettingsWidget
0720NameGameCheatSettingsWidget(5@57020=B068B8 GVB8
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget8>:07C20B8 GVB8 4;O 2AVE CRCShow Cheats For All CRCsGameCheatSettingsWidget5@5<8:0T A:0=C20==O ?0BG-D09;V2 4;O 2AVE CRC 3@8. >;8 C2V<:=5=>, 1C4CBL 7020=B06C20B8AO =0O2=V ?0BGV 4;O A5@V9=>3> :>4C 3@8 7 V=H8<8 CRC.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase� CG=V DV:A8 0?0@0B=>3> @5=45@5@C C2V<:=5=V, 02B><0B8G=V DV:A8 =5 1C45 70AB>A>20=>:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} >B>G=0 B>G=VABL 1;5=4V=3C: {1}.
 5:><5=4>20=0 B>G=VABL 1;5=4V=3C 4;O FVTW 3@8: {2}.
8 <>65B5 =0;0HBC20B8 @V25=L B>G=>ABV 1;5=4V=3C C 2;0AB82>ABOE V3@8,
I>1 ?>;V?H8B8 3@0DVG=C O:VABL, 0;5 F5 71V;LH8BL A8AB5<=V 28<>38.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetUnchecked	UncheckedGameFixSettingsWidgetV8:>@8AB>2C20B8 ?@>3@0<=89 @5=45@5@ 4;O FMVUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n hours%n hours%n hours%n hoursGameList%n minutes%n minutes%n minutes
%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
IntroIntroGameListMenuMenuGameListV:>;8NeverGameListNothingNothingGameList
OtherOtherGameListPS1 DiscPS1 DiscGameListPS2 DiscPS2 DiscGameListPerfectPerfectGameListPlayablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList0Scanning directory {}...Scanning directory {}...GameListScanning {}...Scanning {}...GameList!L>3>4=VTodayGameListUnknownUnknownGameListYesterday	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModel>4Code
GameListModel!C<VA=VABL
Compatibility
GameListModel0720 D09;C
File Title
GameListModel >AB0==T 7V3@0=>Last Played
GameListModel 53V>=Region
GameListModel >7<V@Size
GameListModel'0AC 7V3@0=>Time Played
GameListModel
0720Title
GameListModel"8?Type
GameListModel>40B8...Add...GameListSettingsWidgetDirectory...Directory...GameListSettingsWidgetDisplayDisplayGameListSettingsWidgetN8:;NG5=V H;OE8 (=5 1C4CBL A:0=C20B8AO)$Excluded Paths (will not be scanned)GameListSettingsWidget$09;...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidgetGame Scanning
Game ScanningGameListSettingsWidget,V4:@8B8 48@5:B>@VN...Open Directory...GameListSettingsWidget*Prefer English TitlesPrefer English TitlesGameListSettingsWidget@81@0B8RemoveGameListSettingsWidget,5@5A:0=C20B8 2AV V3@8Rescan All GamesGameListSettingsWidget&!:0=C20B8 =>2V V3@8Scan For New GamesGameListSettingsWidget(!:0=C20B8 @5:C@A82=>Scan RecursivelyGameListSettingsWidget*!:0=C20B8 @5:C@A82=>?Scan Recursively?GameListSettingsWidgett8@5:B>@VW 4;O ?>HC:C (1C4CBL A:0=>20=V =0 =0O2=VABL V3>@).Search Directories (will be scanned for games)GameListSettingsWidget"8@5:B>@VO ?>HC:CSearch DirectoryGameListSettingsWidget Select DirectorySelect DirectoryGameListSettingsWidget81@0B8 D09;Select FileGameListSettingsWidget:15@VBL 48@5:B>@VN 4;O ?>HC:CSelect Search DirectoryGameListSettingsWidgetUnchecked	UncheckedGameListSettingsWidget060TB5 A:0=C20B8 48@5:B>@VN "%1" @5:C@A82=>?

!:0=C20==O @5:C@A82=> <>65 709=OB8 1V;LH5 G0AC, 0;5 1C45 V45=B8DV:C20B8 D09;8 C ?V448@5:B>@VOE.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetAV @53V>=8All RegionsGameListWidgetAV B8?8	All TypesGameListWidget!VB:0 V3>@	Game GridGameListWidget!?8A>: V3>@	Game ListGameListWidget>HC:...	Search...GameListWidget>:070B8 =0728Show TitlesGameListWidget�<html><head/><body><p><span style=" font-weight:700;">2B>@: </span>2B>@ ?0BGC</p><p>?8A 1C45 BCB</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidget@<strong>2B>@: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidget#2V<:=5=>EnabledGamePatchDetailsWidget?8A =5 =040=>.No description provided.GamePatchDetailsWidget0720 ?0BGCPatch TitleGamePatchDetailsWidget52V4><>UnknownGamePatchDetailsWidget�:B820FVO V3@>28E ?0BGV2 <>65 A?@8G8=8B8 =5?5@5410GC20=C ?>254V=:C, :@0HV, A>DB-;>:8, 01> ?>H:>465==N 715@565=8E V3>@. 8:>@8AB>2C9B5 ?0BGV =0 2;0A=89 @878:, :><0=40 PCSX2 =5 1C45 =04020B8 6>4=>W ?V4B@8<:8 4;O :>@8ABC20GV2, O:V 0:B82C20;8 V3@>2V ?0BGV.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetAll CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetCheckedCheckedGamePatchSettingsWidget*5@57020=B068B8 ?0BGVReload PatchesGamePatchSettingsWidget2Show Patches For All CRCsShow Patches For All CRCsGamePatchSettingsWidgetH5<0T 4>ABC?=8E ?0BG59 4;O FVTW 3@8.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
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Check WikiGameSummaryWidgetG8AB8B8ClearGameSummaryWidget^Clear the line to restore the original title.../Clear the line to restore the original title...GameSummaryWidget!C<VA=VABL:Compatibility:GameSummaryWidget(;OE 4> 48A:0:
Disc Path:GameSummaryWidget2ELF (28:>=02G89 D09; PS2)ELF (PS2 Executable)GameSummaryWidgetEnglish Title:English Title:GameSummaryWidget><8;:0ErrorGameSummaryWidget @0 =5 T CD/DVD.Game is not a CD/DVD.GameSummaryWidget@>DV;L 22>4C:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidget
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(;OE:Path:GameSummaryWidget 53V>=:Region:GameSummaryWidgetV4=>28B8RestoreGameSummaryWidget.Search on Redump.org...Search on Redump.org...GameSummaryWidgetSectorsSectorsGameSummaryWidget(1@0B8 H;OE 4> 48A:0Select Disc PathGameSummaryWidget!5@V9=89 =><5@:Serial:GameSummaryWidget!?V;L=89SharedGameSummaryWidget >7<V@SizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidget
StartStartGameSummaryWidget!B0BCAStatusGameSummaryWidget0720:Title:GameSummaryWidgetpTrack list unavailable while virtual machine is running.8Track list unavailable while virtual machine is running.GameSummaryWidget"8?:Type:GameSummaryWidgetBVerified as %1 [%2] (Version %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget(Verified as %1 [%2].Verified as %1 [%2].GameSummaryWidgetVerifyVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget :1VB/A kbpsGraphicsSettingsWidget ?>B>:8 threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
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AggressiveGraphicsSettingsWidget&8@V2=N20G A?@09BV2Align SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidgetF>72>;8B8 5:A:;N782=89 ?>2=89 5:@0=Allow Exclusive FullscreenGraphicsSettingsWidgetH>72>;8B8 5:A:;N782=89 ?>2=89 5:@0=:Allow Exclusive Fullscreen:GraphicsSettingsWidget>72>;8B8AllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�>72>;OT :5HC B5:ABC@ ?>2B>@=> 28:>@8AB>2C20B8 O: 2EV4=C B5:ABC@C 4;O 2=CB@VH=L>W G0AB8=8 ?>?5@54=L>3> 1CD5@0 :04@V2.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget,=V7>B@>?=0 DV;LB@0FVOAnisotropic FilteringGraphicsSettingsWidget.=V7>B@>?=0 DV;LB@0FVO:Anisotropic Filtering:GraphicsSettingsWidget=B8@>7<820==O	Anti-BlurGraphicsSettingsWidget�0AB>A>2CT H5945@, O:89 2V4B2>@NT 2V7C0;L=V 5D5:B8 @V7=8E B5;52V7>@V2.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�0AB>A>2CT 0;3>@8B< 73;046C20==O FXAA, 4;O ?>:@0I5==O 2V7C0;L=>W O:>ABV V3>@.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidget*!?V22V4=>H5==O AB>@V=Aspect RatioGraphicsSettingsWidget,!?V22V4=>H5==O AB>@V=:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�0<030TBLAO 7<5=H8B8 @>7<V@ B5:ABC@8 :>;8 V3@8 =5 7040NBL 9>3> A0<V (=0?@8:;04, V3@8 =0 4283C=V Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
Audio BitrateGraphicsSettingsWidgetAudio CodecAudio CodecGraphicsSettingsWidget2B>AutoGraphicsSettingsWidget2B>7<82
Auto FlushGraphicsSettingsWidget2B>7<82:Auto Flush:GraphicsSettingsWidgeth2B> AB0=40@B=5 (4:3 G5@57@O4:>20 / 3:2 ?@>3@5A82=0)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetJ2B> AB0=40@B=5 (4:3/3:2 ?@>3@5A82=5)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget<2B><0B8G=> (70 70<>2GC20==O<)Automatic (Default)GraphicsSettingsWidget(Automatic ResolutionAutomatic ResolutionGraphicsSettingsWidget�2B><0B8G=> 7020=B06CT V 70AB>A>2CT ?0BGV 4;O 2840;5==O V=B5@;59A8=3C ?@8 70?CA:C 3@8. >65 28:;8:0B8 ?@>1;5<8.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�2B><0B8G=> 7020=B06CT V 70AB>A>2CT H8@>:>5:@0==V ?0BGV ?@8 70?CA:C 3@8. >65 28:;8:0B8 ?@>1;5<8.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget.07>20 (@5:><5=4CTBLAO)Basic (Recommended)GraphicsSettingsWidgetFV;V=V9=0 (?@8<CA>20, 157 A?@09BV2)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget*V;V=V9=0 (?@8<CA>20)Bilinear (Forced)GraphicsSettingsWidgetV;V=V9=0 (PS2)Bilinear (PS2)GraphicsSettingsWidget"V;V=V9=0 (@V7:0)Bilinear (Sharp)GraphicsSettingsWidget$V;V=V9=0 (3;04:0)Bilinear (Smooth)GraphicsSettingsWidget:�@C4=89� 1V;V=V9=89 0?A:59;:Bilinear Dirty Upscale:GraphicsSettingsWidget(V;V=V9=0 DV;LB@0FVOBilinear FilteringGraphicsSettingsWidget*V;V=V9=0 DV;LB@0FVO:Bilinear Filtering:GraphicsSettingsWidget$V;V=V9=89 0?A:59;Bilinear UpscaleGraphicsSettingsWidgetVB@59B:Bitrate:GraphicsSettingsWidgetZBlend (A?>G0B:C =86=T ?>;5, >1'T4=0B8 2 ?>;O)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidget\Blend (A?>G0B:C 25@E=T ?>;5, >1'T4=0B8 2 ?>;O)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget80:;045=V A?@09B8/B@8:CB=8:8Blended Sprites/TrianglesGraphicsSettingsWidget$">G=VABL 1;5=4V=3CBlending AccuracyGraphicsSettingsWidget&">G=VABL 1;5=4V=3C:Blending Accuracy:GraphicsSettingsWidgetLBob (A?>G0B:C =86=T ?>;5, ?>2=V :04@8)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetNBob (A?>G0B:C 25@E=T ?>;5, ?>2=V :04@8)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget 568< 157 @0<:8Borderless FullscreenGraphicsSettingsWidget
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BrightnessGraphicsSettingsWidget/A:@02VABL:Brightness:GraphicsSettingsWidget3;O4...	Browse...GraphicsSettingsWidget0 70<>2GC20==O<, :5H B5:ABC@ ?5@52V@OT G0AB:>2V =54V9A=>ABV. 0 60;L F5 4C65 4>@>3> 28G8A;N20B8 =0 ?@>F5A>@V. &59 E0: 70<V=OT ?5@52V@:C E5HC ?>2=8< 2840;5==O< B5:ABC@8 4;O 7<5=H5==O =020=B065==O =0 ?@>F5A>@. >?><030T 2 5<C;OFVW V3>@ =0 4283C=V ABC4VW Snowblind.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget< >7<V@ @5=45@C A?@09BV2 =0 &:CPU Sprite Render Size:GraphicsSettingsWidget�>65 73;048B8 B5:ABC@8 G5@57 1V;V=V9=89 DV;LB@ ?V4 G0A 0?A:59;C. 0?@8:;04, A>=OG=V ?@><5=V 2 Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidget0?8AC20B8 72C:
Capture AudioGraphicsSettingsWidget&0;0HBC20==O 70?8AC
Capture SetupGraphicsSettingsWidget 0?8AC20B8 2V45>
Capture VideoGraphicsSettingsWidget�<V=8B8 0;3>@8B< :><?@5AVW, O:89 28:>@8AB>2CTBLAO ?@8 AB2>@5==V 40<?C GS.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget:<V=NT A?V22V4=>H5==O AB>@V=, O:5 28:>@8AB>2CTBLAO 4;O 7>1@065==O :>=A>;V, I> 282>48BLAO =0 5:@0=. 0 70<>2GC20==O< AB>WBL 2B> AB0=40@B=5 (4:3/3:2 ?@>3@5A82=5), O:5 02B><0B8G=> ?V4;0HB>2CT A?V22V4=>H5==O AB>@V= 2V4?>2V4=> B><C, O: 3@0 1 ?>:07C20;0AL =0 B8?>2><C B5;52V7>@C BVTW 5?>E8.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget|<V=NT :V;L:VABL ?V:A5;V2, >1@V70=8E 7 =86=L>W G0AB8=8 5:@0=C.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidgetx<V=NT :V;L:VABL ?V:A5;V2, >1@V70=8E 7 ;V2>W G0AB8=8 5:@0=C.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidgetz<V=NT :V;L:VABL ?V:A5;V2, >1@V70=8E 7 ?@02>W G0AB8=8 5:@0=C.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget~<V=NT :V;L:VABL ?V:A5;V2, >1@V70=8E 7 25@E=L>W G0AB8=8 5:@0=C.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidget>7=0G5=>CheckedGraphicsSettingsWidgeth81V@ ?>2=>5:@0==>W @>74V;L=>W 740B=>ABV B0 G0AB>B8.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget>45::Codec:GraphicsSettingsWidget
>2=VABN ?@>?CA:0T <0;N20==O ?>25@E>=L, ?>G8=0NG8 7 ?>25@E=V, 2:070=><C 2 ;V2><C ?>;V B0 70:V=GCNG8 ?>25@E=5N 2:070=>N C ?>;V A?@020.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget>=B59=5@:
Container:GraphicsSettingsWidget>=B@0ABContrastGraphicsSettingsWidgetF>=B@0AB=>-040?B82=0 @V7:VABL (CAS)Contrast Adaptive SharpeningGraphicsSettingsWidgetH>=B@0AB=>-040?B82=0 @V7:VABL (CAS):Contrast Adaptive Sharpening:GraphicsSettingsWidget>=B@0AB:	Contrast:GraphicsSettingsWidget>=B@>;NT @V25=L B>G=>ABV 5<C;OFVW <>4C;O 1;5=4V=3C (=0:;040==O) GS.<br> '8< 28I5 7=0G5==O, B8< B>G=VH5 1;5=4V=3 5<C;NTBLAO C H5945@V, B8< 28I5 1C45 ?>3V@H5==O H284:>ABV 5<C;OFVW.<br> 0C206B5, I> <>6;82VABL 1;5=4V=3C 2 Direct3D >1<565=89, =0 2V4<V=C 2V4 OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgett5@CT @>74V;L=>N 740B=VABN, 70 O:>N V3@8 @5=45@OBLAO. 8A>:V @>74V;L=V 740B=>ABV <>6CBL 2?;8=CB8 =0 H284:>4VN =0 AB0@H8E 01> A;01H8E .<br>5@V4=0 @>74V;L=0 740B=VABL <>65 28:;8:0B8 =57=0G=V 3@0DVG=V ?><8;:8 2 45O:8E V3@0E.<br> >74V;L=0 740B=VABL FMV 70;8H8BLAO 157 7<V=, B0: O: 2V45> D09;8 ?>?5@54=L> 7@5=45@5=V.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidget>=25@BCT 4-1VB=89 V 8-1VB=89 1CD5@ :04@V2 =0 & 70<VABL . >?><030T 7 V3@0<8 Harry Potter V Stuntman. &5 A8;L=> 2?;820T =0 ?@>4C:B82=VABL.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidget�8?@02;OT 281V@:C B5:ABC@ 2D-A?@09BV2 ?V4 G0A <0AHB01C20==O. 8?@02;OT ;V=VW 2 A?@09B0E V3>@, B0:8E O: Ar tonelico, ?V4 G0A <0AHB01C20==O. 0@0<5B@ Half ?@87=0G5=89 4;O ?;>A:8E A?@09BV2, Full   4;O 2AVE A?@09BV2.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget1@V7:0:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget,0@0<5B@8 =0;03>465==ODebugging OptionsGraphicsSettingsWidget 0 70<>2GC20==O<DefaultGraphicsSettingsWidget5V=B5@;59A8=3
DeinterlacingGraphicsSettingsWidget5V=B5@;59A8=3:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidget287=0G0T @>74V;L=C 740B=VABL, 70 O:>N 1C4CBL 715@V30B8AO A:@8=H>B8. =CB@VH=V @>74V;L=V 740B=>ABV 715@V30NBL 1V;LH5 45B0;59 FV=>N 1V;LH>3> @>7<V@C D09;C.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetDiagonal DV;LB@Diagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget@8<:=CB8 4>ABC? 4> 1CD5@0 :04@V2Disable Framebuffer FetchGraphicsSettingsWidget>8<:=CB8 7<VI5==O V=B5@;59A8=3CDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetR8<:=CB8 ?5@52V@:C G0AB:>28E =54V9A=>AB59#Disable Partial Source InvalidationGraphicsSettingsWidgetl8<:=CB8 72>@>B=V 7G8BC20==O (!8=E@>=V7C20B8 ?>BV: GS))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget,8<:=CB8 DV:A8 @5=45@CDisable Render FixesGraphicsSettingsWidget28<:=CB8 157?5G=V DC=:FVWDisable Safe FeaturesGraphicsSettingsWidget*8<:=CB8 :5H H5945@V2Disable Shader CacheGraphicsSettingsWidgetL8<:=CB8 @>7H8@5==O 25@H8==8E H5945@V2Disable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidget8<:=5=>DisabledGraphicsSettingsWidget68<:=5=> (70 70<>2GC20==O<)Disabled (Default)GraphicsSettingsWidget>8<:=CB89 (3=>@C20B8 ?5@540GV)Disabled (Ignore Transfers)GraphicsSettingsWidget�8<8:0T 7<VI5==O V=B5@;59A8=3C, I> <>65 7<5=H8B8 @>7<8BBO 2 45O:8E A8BC0FVOE.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget01>@>=8B8
DisallowedGraphicsSettingsWidget>1@065==ODisplayGraphicsSettingsWidgettV4>1@060T 3@0DV:, O:89 ?>:07CT A5@54=N B@820;VABL :04@V2.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�>:07CT @V7=V ?0@0<5B@8 B0 ?>B>G=V 7=0G5==O F8E =0;0HBC20=L, :>@8A=> 4;O =0;03>465==O.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�>:07CT ?>?5@5465==O, :>;8 C2V<:=5=V =0;0HBC20==O, O:V <>6CBL ;0<0B8 V3@8.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidget8B5@8=3	DitheringGraphicsSettingsWidget8B5@8=3:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget(0<?8B8 FMV B5:ABC@8Dump FMV TexturesGraphicsSettingsWidget0<?8B8 <V?<0?8Dump MipmapsGraphicsSettingsWidget 0<?8B8 B5:ABC@8
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidgetN#2V<:=CB8 ?0BGV 2840;5==O V=B5@;59A8=3CEnable No-Interlacing PatchesGraphicsSettingsWidget:#2V<:=CB8 H8@>:>5:@0==V ?0BGVEnable Widescreen PatchesGraphicsSettingsWidget2#2V<:=5=> (2AV ?@8<VB828)Enabled (All Primitives)GraphicsSettingsWidgetP#2V<:=5=> (?5@52V@8B8 2A5@548=V B0@35BC)Enabled (Check Inside Target)GraphicsSettingsWidget>#2V<:=5=> (B>G=0 2V4?>2V4=VABL)Enabled (Exact Match)GraphicsSettingsWidget0#2V<:=5=> (;8H5 A?@09B8)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidgeth<8:0T PCRTC 7<VI5==O, O:0 2<VT ?>78FVN20B8 5:@0= 70 70?8B>< 3@8. >@8A=> 4;O 45O:8E V3>@, B0:8E O: WipEout Fusion 7 WW 5D5:B>< A:@V=H59:C, 0;5 F5 <>65 7@>18B8 7>1@065==O @>7<8B8<.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidget�<8:0T 1V;V=V9=89 DV;LB@. 3;046CT 7030;L=C :0@B8=:C, O:0 2V4>1@060TBLAO =0 5:@0=V. 8?@02;OT ?>78FVN20==O <V6 ?V:A5;O<8.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�<8:0T 21C4>20=V E0:8 0=B8@>7<820==O. 5=H B>G=89 C ?;0=V @5=45@C 3@0DV:8 PS2, 0;5 1030B> V3>@ 1C4CBL 283;O40B8 <5=H @>7<8B>.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�<8:0T <V?<0??V=3, O:89 ?>B@V15= 45O:8< V3@0< 4;O :>@5:B=>3> 7>1@065==O.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget>72>;OT @53C;N20B8 =0A8G5=VABL, :>=B@0AB V OA:@02VABL. !B0=40@B=8< 7=0G5==O< 4;O OA:@02>ABV, =0A8G5=>ABV B0 :>=B@0AB=>ABV T 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�>72>;OT >?FVW 2V4>1@078B8 >1;0ABL >25@A:0=0 (>1;O<V2:0) =0 V3@0E, O:V <0;NNBL 1V;LH5 =V6 157?5G=0 >1;0ABL 5:@0=0.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�#2V<:=5==O FVTW >?FVW 40T 20< <>6;82VABL 7<V=N20B8 DV:A8 @5=45@5@C B0 0?A:59;C 4;O 20H8E V3>@. 4=0:, /) 28 ## F5, 28 .'" ""' ("#/ V 28 <>65B5 7=>2C C2V<:=CB8 02B><0B8G=V =0;0HBC20==O, 7=O2H8 ?@0?>@5FL 7 FVTW >?FVW.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget6V4@0EC20B8 >1;0ABL B5:ABC@Estimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget&>40B:>2V 0@3C<5=B8Extra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidget$V;LB@8FiltersGraphicsSettingsWidgetDV4V3=0B8 4> 2V:=0 / >2=>5:@0==89Fit to Window / FullscreenGraphicsSettingsWidget�8?@02;OT ?@>1;5<8 7 0?A:59;>< (25@B8:0;L=8<8 ;V=VO<8) 2 V3@0E 2V4 Namco, =0?@8:;04 Ace Combat, Tekken, Soul Calibur, B>I>.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidget�<820T 2AV B0@35B8 C :5HV B5:ABC@ =0704 4> ;>:0;L=>W ?0<'OBV ?@8 70:@8BBV. >65 70?>1V3B8 2B@0BV 2V7C0;L=8E 5D5:BV2 ?@8 715@565==V AB0=C 01> ?5@5<8:0==V @5=45@5@0<8, 0;5 B0:>6 <>65 7V?AC20B8 3@0DV:C.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidget&@8<CA>2> 1V;V=V9=0Force BilinearGraphicsSettingsWidget$@8<CA>2> 28<:=5=0Force DisabledGraphicsSettingsWidget&@8<CA>2> C2V<:=5=0
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetT@8<CA>2> C2V<:=CB8 <5B>4 1;86=L>3> ACAV40
Force NearestGraphicsSettingsWidgetF >15 ?@8<CA>2C ?@><82:C ?@8<VB82V2, :>;8 1CD5@ :04@C B0:>6 T 2EV4=>N B5:ABC@>N. 8?@02;OT 5D5:B8 ?>AB>1@>1:8, B0:V O: BV=V 2 A5@VW V3>@ Jak B0 >A2VB;5==O 2 GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget2>=25@B0FVO 1CD5@0 :04@V2Framebuffer ConversionGraphicsSettingsWidget>2=89FullGraphicsSettingsWidget,>2=5 (:5HC20==O E5HC)Full (Hash Cache)GraphicsSettingsWidget >2=0 (?>2V;L=>)Full (Slow)GraphicsSettingsWidget&>2=>5:@0==89 @568<Fullscreen ModeGraphicsSettingsWidget(>2=>5:@0==89 @568<:Fullscreen Mode:GraphicsSettingsWidget2>=25@B0FVO ?0;VB@8 =0 GPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget* 568< 7020=B065==O GSGS Download ModeGraphicsSettingsWidget$><?@5AVO 40<?C GSGS Dump CompressionGraphicsSettingsWidget(><?@5AVO 40<?C GS: GS Dump Compression:GraphicsSettingsWidget>;>28==89HalfGraphicsSettingsWidget.0?V2?V:A5;L=5 7<VI5==OHalf Pixel OffsetGraphicsSettingsWidget00?V2?V:A5;L=5 7<VI5==O:Half Pixel Offset:GraphicsSettingsWidget< 568< 0?0@0B=>3> 7020=B065==O:Hardware Download Mode:GraphicsSettingsWidget?0@0B=V DV:A8Hardware FixesGraphicsSettingsWidget8A>:0HighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidget"A5@548=V B0@35BC
Inside TargetGraphicsSettingsWidget,&V;>G8A5;L=89 A:59;V=3Integer ScalingGraphicsSettingsWidget:=CB@VH=O @>74V;L=0 740B=VABLInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget<=CB@VH=O @>74V;L=0 740B=VABL:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidget"0;8H8B8 ?>@>6=V<Leave It BlankGraphicsSettingsWidget
;V20LeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidget;V20:Left:GraphicsSettingsWidget,020=B06C20B8 B5:ABC@8
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�=86CT B>G=VABL 5<C;OFVW GS, I>1 C=8:=CB8 ?@>30;8=8 <V6 ?V:A5;O<8 ?@8 0?A:59;V. 8?@02;OT B5:AB 2 V3@0E Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget@ CG=V DV:A8 0?0@0B=>3> @5=45@5@CManual Hardware Renderer FixesGraphicsSettingsWidget60:A8<0;L=0 (4C65 ?>2V;L=>)Maximum (Very Slow)GraphicsSettingsWidget!5@54=OMediumGraphicsSettingsWidget&1'T4=C20G A?@09BV2Merge SpriteGraphicsSettingsWidget&1'T4=C20G B0@35BV2
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidget�>65 28?@028B8 BC<0=, 1;8A: B0 5D5:B8 7<VHC20==O, O:V 1C;8 =5?@028;L=> 28@V2=O=V.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetV=V<0;L=0MinimumGraphicsSettingsWidgetV?<0??V=3
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget< V4=0 (PS2) (0 70<>2GC20==O<)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidget05B>4 =091;86G>3> ACAV40NearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidget8<:=5=0NoneGraphicsSettingsWidget0VO:0 (70 70<>2GC20==O<)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidget&>@<0;L=5 (25@H8=0)Normal (Vertex)GraphicsSettingsWidget
CAB>NullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidget�<5=H5==O 48A:@5B870FVW NxAGSS (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidget0AHB01 OSD	OSD ScaleGraphicsSettingsWidget0AHB01 OSD:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidget8<:=5=>OffGraphicsSettingsWidget68<:=5=> (70 70<>2GC20==O<)
Off (Default)GraphicsSettingsWidget"8<:=5=0 (=VG>3>)
Off (None)GraphicsSettingsWidget<VI5==O 4;O :>>@48=0B SV/UV B5:ABC@. 8?@02;OT 45O:V 482=V ?@>1;5<8 7 B5:ABC@8, 0 B0:>6 <>65 28?@028B8 45O:V 28@V2=N20==O ?>AB>1@>1:8.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget4=D>@<0FVO =0 5:@0=V (OSD)On-Screen DisplayGraphicsSettingsWidgetV4:@8B8...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget0;0HBC20==OOptionsGraphicsSettingsWidget2<VAB8B8 10@'T@8 B5:ABC@:Override Texture Barriers:GraphicsSettingsWidget�0<VI0T 52@8AB8:C 4@0925@0 4;O C2V<:=5==O 5:A:;N782=>3> ?>2=>5:@0==>3> @568<C, 01> Direct flip/scanout.<br>01>@>=0 5:A:;N782=>3> ?>2=>3> 5:@0=0 <>65 A?@8OB8 ?;02=><C ?5@5<8:0==N 2V:>=, 0;5 71V;LH5==N 70B@8<:C 22>4C.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 1C45 40<?8B8 B0 7020=B06C20B8 70<V=8 B5:ABC@ 7 FVTW 48@5:B>@VW.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget'0AB:>25PartialGraphicsSettingsWidget>AB>1@>1:0Post-ProcessingGraphicsSettingsWidget(@5:5HC20B8 B5:ABC@8Precache TexturesGraphicsSettingsWidget85@547020=B065==O 40=V :04@CPreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget/:VABL:Quality:GraphicsSettingsWidget<G8BC20B8 B0@35B8 ?@8 70:@8BBVRead Targets When ClosingGraphicsSettingsWidget
0?8A	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidget�=86CT 0;V0A8=3 B5:ABC@ ?@8 ?5@53;O4V ?V4 5:AB@5<0;L=8<8 :CB0<8.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidget 5=45@5@:	Renderer:GraphicsSettingsWidget 5=45@8=3	RenderingGraphicsSettingsWidget0<V=NT ?>AB>1@>1:C :V;L:>E A?@09BV2 70<>I5==O >4=8< 68@=8< A?@09B><. &5 7<5=HCT @V7=><0=VB=V ;V=VW, O:V 7'O2;ONBLAO G5@57 0?A:59;.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget!:8=CB8ResetGraphicsSettingsWidget >74V;L=VABL:Resolution:GraphicsSettingsWidget!?@020RightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidget!?@020:Right:GraphicsSettingsWidget&:@C3;N20G A?@09BV2Round SpriteGraphicsSettingsWidget(:@C3;N20G A?@09BV2:
Round Sprite:GraphicsSettingsWidget0A8G5=VABL:
SaturationGraphicsSettingsWidgetSaturation:Saturation:GraphicsSettingsWidget  <0AHB01C20==O<ScaledGraphicsSettingsWidgetF0AHB01CT @>7<V@ OSD 7 50% 4> 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline DV;LB@Scanline FilterGraphicsSettingsWidget<VI5==O 5:@0=0Screen OffsetsGraphicsSettingsWidget4 >74V;L=0 740B=VABL 5:@0=0Screen ResolutionGraphicsSettingsWidget $>@<0B A:@8=H>BCScreenshot FormatGraphicsSettingsWidget /:VABL A:@8=H>BCScreenshot QualityGraphicsSettingsWidget  >7<V@ A:@8=H>BCScreenshot SizeGraphicsSettingsWidget" >7<V@ A:@8=H>BC:Screenshot Size:GraphicsSettingsWidget"8@5:B>@VO ?>HC:CSearch DirectoryGraphicsSettingsWidget�18@0T D>@<0B O:89 1C45 28:>@8AB>2C20B8AO 4;O 715@565==O A:@8=H>BV2. JPEG AB2>@NT <5=HV D09;8, 0;5 2B@0G0T 45B0;V.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidget&18@0T O:VABL, 28E>4OG8 7 O:>W A:@8=H>B8 1C4CBL AB8A=CBV. 8IV 7=0G5==O 715@V30NBL 1V;LH5 45B0;59 C 28?04:C 7 JPEG, V 7<5=HCNBL @>7<V@ D09;C 7 PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidget$>A8;5==O 2V4BV=:CShade BoostGraphicsSettingsWidget^"V;L:8 @V7:VABL (2=CB@VH=O @>74V;L=0 740B=VABL)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetl V7:VABL V 7<V=8B8 @>7<V@ (@>74V;L=0 740B=VABL 5:@0=C)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget* V7:VABL/73;046C20==OSharpening/Anti-AliasingGraphicsSettingsWidget V7:VABL	SharpnessGraphicsSettingsWidget V7:VABL:
Sharpness:GraphicsSettingsWidget4>:07C20B8 28:>@8AB0==O &Show CPU UsageGraphicsSettingsWidget>:07C20B8 FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget4>:07C20B8 28:>@8AB0==O Show GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidget(>:07C20B8 ?>:07=8:8Show IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget&>:07C20B8 22545==OShow InputsGraphicsSettingsWidget">:070B8 >25@A:0=
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidget<>:07C20B8 @>74V;L=C 740B=VABLShow ResolutionGraphicsSettingsWidget.>:07C20B8 =0;0HBC20==O
Show SettingsGraphicsSettingsWidget:>:07C20B8 2V4A>B:8 H284:>ABVShow Speed PercentagesGraphicsSettingsWidget*>:07C20B8 AB0B8AB8:CShow StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�>:07CT V=48:0B>@8 7=0G:V2 OSD 4;O AB0=V2 5<C;OFVW, O: 0C70, "C@1>, 5@5<>B:0 2?5@54, B0 !?>2V;L=5==O.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�>:07CT ;VG8;L=8:8 2=CB@VH=L>3> 3@0DVG=>3> =020=B065==O, :>@8A=> 4;O =0;03>465==O.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget0>:07CT =020=B065==O &.Shows host's CPU utilization.GraphicsSettingsWidget0>:07CT =020=B065==O .Shows host's GPU utilization.GraphicsSettingsWidget>:07CT ?>2V4><;5==O =0 5:@0=V, :>;8 2V41C20NBLAO ?>4VW, B0:V O: AB2>@5==O/7020=B065==O 715@565==O AB0=C, 7=OBBO A:@8=H>BV2, B>I>.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�>:07CT ?>B>G=C H284:VABL 5<C;OFVW A8AB5<8 C ?@02><C 25@E=L><C :CBV 5:@0=C C 2V4A>B:0E.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�>:07CT 2=CB@VH=N G0AB>BC :04@V2 3@8 C ?@02><C 25@E=L><C :CBV 5:@0=C.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�>:07CT @>74V;L=C 740B=VABL 3@8 C ?@02><C 25@E=L><C :CBV 5:@0=C.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget8@>?CA:0B8 ?>2B>@N20=V :04@8 Skip Presenting Duplicate FramesGraphicsSettingsWidget2V=5FL 4V0?07>=C SkipdrawSkipdraw Range EndGraphicsSettingsWidget4>G0B>: 4V0?07>=C SkipdrawSkipdraw Range StartGraphicsSettingsWidget*@>?CA:0T A8=E@>=V70FVN 7 ?>B>:>< GS V 3@0DVG=8< ?@>F5A>@>< E>AB0 4;O 7020=B065=L GS. >65 ?@8725AB8 4> 7=0G=>3> 71V;LH5==O H284:>ABV =0 ?>2V;L=VH8E A8AB5<0E FV=>N 1030BL>E =5A?@02=8E 3@0DVG=8E 5D5:BV2. /:I> V3@8 7;0<0=V, V C 20A C2V<:=5=> F59 ?0@0<5B@, A?>G0B:C 28<:=VBL 9>3>.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidget@>3@0<=89SoftwareGraphicsSettingsWidget2@>3@0<=89 @5=45@8=3 CLUTSoftware CLUT RenderGraphicsSettingsWidget4@>3@0<=89 @5=45@8=3 CLUT:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidgetB!?5FV0;L=5 (B5:ABC@0 - 03@5A82=>)Special (Texture - Aggressive)GraphicsSettingsWidget*!?5FV0;L=5 (B5:ABC@0)Special (Texture)GraphicsSettingsWidgetV@>1C46C20B8 & ?V4 G0A 72>@>B=8E 7G8BC20=LSpin CPU During ReadbacksGraphicsSettingsWidgetV@>1C46C20B8  ?V4 G0A 72>@>B=8E 7G8BC20=LSpin GPU During ReadbacksGraphicsSettingsWidget8H5 A?@09B8Sprites OnlyGraphicsSettingsWidget$!?@09B8/B@8:CB=8:8Sprites/TrianglesGraphicsSettingsWidget !B0=40@B=5 (4:3)Standard (4:3)GraphicsSettingsWidget� >7BO3CT (&lt; 100%) V 7402;NT (&gt; 100%) 48A?;59 ?> 25@B8:0;V.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV H5945@	TV ShaderGraphicsSettingsWidgetTV H5945@:
TV Shader:GraphicsSettingsWidget$$V;LB@0FVO B5:ABC@Texture FilteringGraphicsSettingsWidget&$V;LB@0FVO B5:ABC@:Texture Filtering:GraphicsSettingsWidget*"5:ABC@0 2A5@548=V RTTexture Inside RTGraphicsSettingsWidget,"5:ABC@0 2A5@548=V RT:Texture Inside RT:GraphicsSettingsWidget2<VI5==O B5:ABC@ =0 >AV XTexture Offsets XGraphicsSettingsWidget2<VI5==O B5:ABC@ =0 >AV YTexture Offsets YGraphicsSettingsWidget"<VI5==O B5:ABC@:Texture Offsets:GraphicsSettingsWidget25@547020=B065==O B5:ABC@Texture PreloadingGraphicsSettingsWidget45@547020=B065==O B5:ABC@:Texture Preloading:GraphicsSettingsWidget0<V=0 B5:ABC@Texture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidgetr&O >?FVO 28<8:0T A?5F8DVG=V DV:A8 @5=45@C 4;O ?52=>W 3@8.0This option disables game-specific render fixes.GraphicsSettingsWidget"&O >?FVO 28<8:0T :V;L:0 157?5G=8E DC=:FV9. 8<8:0T @5=45@8=3 B>G=8E =5<0AHB01=8E B>G>: B0 ;V=V9, I> <>65 4>?><>3B8 7 V3@0<8 Xenosaga. 8<8:0T B>G=5 >G8I5==O ?0<'OBV GS 7@>1;5=5 =0 ?@>F5A>@V, V ;8H0T FN @>1>BC 3@0DVG=><C ?@>F5A>@C, I> <>65 4>?><>3B8 7 V3@0<8 Kingdom Hearts.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget
3>@8TopGraphicsSettingsWidget3>@8:Top:GraphicsSettingsWidget"Triangular DV;LB@Triangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget,"@8;V=V9=0 (?@8<CA>20)Trilinear (Forced)GraphicsSettingsWidget "@8;V=V9=0 (PS2)Trilinear (PS2)GraphicsSettingsWidget*"@8;V=V9=0 DV;LB@0FVOTrilinear FilteringGraphicsSettingsWidget,"@8;V=V9=0 DV;LB@0FVO:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidget57 ?>7=0G:8	UncheckedGraphicsSettingsWidget57 :><?@5AVWUncompressedGraphicsSettingsWidgetH57 <0AHB01C20==O (70 70<>2GC20==O<)Unscaled (Default)GraphicsSettingsWidget\0;N20==O ?0;VB@>28E B5:ABC@ 157 <0AHB01C20==OUnscaled Palette Texture DrawsGraphicsSettingsWidgetN5A8=E@>=V7>20=89 (5 45B5@<V=VAB8G=89)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetx020=B06CT FV;V B5:ABC@8 2V4@07C 70<VABL <0;5=L:8E G0AB8=, ?> <>6;82>ABV C=8:0NG8 =04;8H:>2V 7020=B065==O. !?@8OT H284:>4VW C 1V;LH>ABV V3>@, 0;5 <>65 A?>2V;L=8B8 C =525;8:V9 G0AB8=V V3>@.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget$V:A8 0?A:59;CUpscaling FixesGraphicsSettingsWidget>8:>@8AB>2C20B8 Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidgetV8:>@8AB>2C20B8 ?@8AB@V9 4;O =0;03>46C20==OUse Debug DeviceGraphicsSettingsWidgetF0AB>AC20B8 3;>10;L=5 7=0G5==O [%1]Use Global Setting [%1]GraphicsSettingsWidget8:>@8AB>2CT ?@575=B0FV9=C <>45;L Blit 70<VABL ?5@525@B0==O ?V4 G0A 28:>@8AB0==O $545@5@0 Direct3D 11. 0728G09 F5 ?@872>48BL 4> 7=865==O ?@>4C:B82=>ABV, 0;5 <>65 7=04>18B8AO 4;O 45O:8E ?>B>:>28E ?@>3@0< 01> 4;O 7=OBBO >1<565==O G0AB>B8 :04@V2 C 45O:8E A8AB5<0E.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget05@B8:0;L=5 @>7BO3C20==OVertical StretchGraphicsSettingsWidget4 >7BO3C20==O ?> 25@B8:0;V:Vertical Stretch:GraphicsSettingsWidgetVideo Bitrate
Video BitrateGraphicsSettingsWidgetVideo CodecVideo CodecGraphicsSettingsWidget>8@5:B>@VO 4;O 715@565==O 2V45>Video Dumping DirectoryGraphicsSettingsWidgetVideo FormatVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidgetN>?5@5460B8 ?@> =5157?5G=V =0;0HBC20==OWarn About Unsafe SettingsGraphicsSettingsWidgetWave DV;LB@Wave FilterGraphicsSettingsWidgetLWeave (A?>G0B:C =86=T ?>;5, 7C1G0AB89)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetNWeave (A?>G0B:C 25@E=T ?>;5, 7C1G0AB89)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�>=25@B0FVTN B5:ABC@ :>;L>@>28E <0? 709<0TBLAO  70<VABL &, :>;8 C2V<:=5=>. &5 :><?@><VA <V6  B0 &.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget((8@>:>5:@0==5 (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetDefaultDefault.GraphicsSettingsWidget::GraphicsSettingsWidget<Adaptive (A?>G0B:C =86=T ?>;5)Adaptive (Bottom Field First)Hotkeys>Adaptive (A?>G0B:C 25@E=T ?>;5)Adaptive (Top Field First)HotkeysJ!?V22V4=>H5==O AB>@V= 7040=> 4> '{}'.Aspect ratio set to '{}'.Hotkeys2B><0B8G=>	AutomaticHotkeys6Blend (A?>G0B:C =86=T ?>;5)Blend (Bottom Field First)Hotkeys8Blend (A?>G0B:C 25@E=T ?>;5)Blend (Top Field First)Hotkeys2Bob (A?>G0B:C =86=T ?>;5)Bob (Bottom Field First)Hotkeys4Bob (A?>G0B:C 25@E=T ?>;5)Bob (Top Field First)Hotkeys@5@5<:=CB8 A?V22V4=>H5==O AB>@V=Cycle Aspect RatioHotkeys:5@5<:=CB8 @568< 45V=B5@;59ACCycle Deinterlace ModeHotkeys4<5=H8B8 FV;L>2C H284:VABLDecrease Target SpeedHotkeys2<5=H8B8 <=>6=8: 0?A:59;CDecrease Upscale MultiplierHotkeys"<5=H8B8 3CG=VABLDecrease VolumeHotkeysD 568< 45V=B5@;59AC 7040=> =0 '{}'.Deinterlace mode set to '{}'.Hotkeys&@>AC=CB8AO =0 :04@
Frame AdvanceHotkeys@0DV:0GraphicsHotkeysF?0@0B=89 <V?<0??V=3 1C;> 28<:=5=>.$Hardware mipmapping is now disabled.HotkeysH?0@0B=89 <V?<0??V=3 1C;> C2V<:=5=>.#Hardware mipmapping is now enabled.Hotkeys61V;LH8B8 FV;L>2C H284:VABLIncrease Target SpeedHotkeys41V;LH8B8 <=>6=8: 0?A:59;CIncrease Upscale MultiplierHotkeys$1V;LH8B8 3CG=VABLIncrease VolumeHotkeysB020=B068B8 AB0= 7 >1@0=>3> A;>B0Load State From Selected SlotHotkeys6020=B068B8 AB0= 7V A;>B0 1Load State From Slot 1Hotkeys8020=B068B8 AB0= 7V A;>B0 10Load State From Slot 10Hotkeys6020=B068B8 AB0= 7V A;>B0 2Load State From Slot 2Hotkeys6020=B068B8 AB0= 7V A;>B0 3Load State From Slot 3Hotkeys6020=B068B8 AB0= 7V A;>B0 4Load State From Slot 4Hotkeys6020=B068B8 AB0= 7V A;>B0 5Load State From Slot 5Hotkeys6020=B068B8 AB0= 7V A;>B0 6Load State From Slot 6Hotkeys6020=B068B8 AB0= 7V A;>B0 7Load State From Slot 7Hotkeys6020=B068B8 AB0= 7V A;>B0 8Load State From Slot 8Hotkeys6020=B068B8 AB0= 7V A;>B0 9Load State From Slot 9HotkeysR!B0=V2 715@565==O =5 7=0945=> 2 A;>BV {}.No save state found in slot {}.Hotkeys8<:=5=>OffHotkeys2V4:@8B8 A?8A>: 4>AO3=5=LOpen Achievements ListHotkeys0V4:@8B8 B01;8FV ;V45@V2Open Leaderboards ListHotkeys&V4:@8B8 <5=N ?0C78Open Pause MenuHotkeys<5@57020=B068B8 70<V=C B5:ABC@Reload Texture ReplacementsHotkeysD5@57020=B065==O 70<V=8 B5:ABC@...!Reloading texture replacements...HotkeysB5@57020=B068B8 2V@BC0;L=C <0H8=CReset Virtual MachineHotkeysJ15@53B8 GS 40<? 7 45:V;L:><0 :04@0<8Save Multi Frame GS DumpHotkeys"15@53B8 A:@8=H>BSave ScreenshotHotkeys>15@53B8 GS 40<? 7 >4=8< :04@><Save Single Frame GS DumpHotkeys815@53B8 AB0= 2 >1@0=89 A;>BSave State To Selected SlotHotkeys015@53B8 AB0= 4> A;>B0 1Save State To Slot 1Hotkeys215@53B8 AB0= 4> A;>B0 10Save State To Slot 10Hotkeys015@53B8 AB0= 4> A;>B0 2Save State To Slot 2Hotkeys015@53B8 AB0= 4> A;>B0 3Save State To Slot 3Hotkeys015@53B8 AB0= 4> A;>B0 4Save State To Slot 4Hotkeys015@53B8 AB0= 4> A;>B0 5Save State To Slot 5Hotkeys015@53B8 AB0= 4> A;>B0 6Save State To Slot 6Hotkeys015@53B8 AB0= 4> A;>B0 7Save State To Slot 7Hotkeys015@53B8 AB0= 4> A;>B0 8Save State To Slot 8Hotkeys015@53B8 AB0= 4> A;>B0 9Save State To Slot 9HotkeysL15@53B8 AB0= B0 >1@0B8 =0ABC?=89 A;>BSave State and Select Next SlotHotkeys !B0=8 715@565==OSave StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys@1@0B8 =0ABC?=89 A;>B 715@565==OSelect Next Save SlotHotkeysJ1@0B8 =0ABC?=89 A;>B V 715@53B8 AB0=Select Next Slot and Save StateHotkeysB1@0B8 ?>?5@54=V9 A;>B 715@565==OSelect Previous Save SlotHotkeys48<:=CB8 2V@BC0;L=C <0H8=CShut Down Virtual MachineHotkeys!8AB5<0SystemHotkeysR&V;L>20 H284:VABL 2AB0=>2;5=0 4> {:.0f}%.Target speed set to {:.0f}%.Hotkeys,0<? B5:ABC@ 28<:=5=>. Texture dumping is now disabled.Hotkeys.0<? B5:ABC@ C2V<:=5=>.Texture dumping is now enabled.Hotkeys80<V=0 B5:ABC@ =5 C2V<:=5=0.%Texture replacements are not enabled.Hotkeys00<V=0 B5:ABC@ 28<:=CB0.&Texture replacements are now disabled.Hotkeys20<V=0 B5:ABC@ C2V<:=5=0.%Texture replacements are now enabled.Hotkeys45@5<:=CB8 ;V<VB H284:>ABVToggle Frame LimitHotkeys.5@5<:=CB8 ?>2=89 5:@0=Toggle FullscreenHotkeys>5@5<:=CB8 0?0@0B=89 <V?<0??V=3Toggle Hardware MipmappingHotkeys:5@5<:=CB8 @568< 70?8AC 22>4CToggle Input Recording ModeHotkeys5@5<:=CB8 72C:Toggle MuteHotkeys<#2V<:=CB8 V=D>@<0FVN =0 5:@0=VToggle On-Screen DisplayHotkeys 5@5<:=CB8 ?0C7CToggle PauseHotkeys.5@5<:=CB8 A?>2V;L=5==OToggle Slow MotionHotkeys>5@5<:=CB8 ?@>3@0<=89 @5=45@8=3Toggle Software RenderingHotkeys.5@5<:=CB8 40<? B5:ABC@Toggle Texture DumpingHotkeys25@5<:=CB8 70<V=C B5:ABC@Toggle Texture ReplacementsHotkeysF5@5<:=CB8 "C@1> / 5@5<>B:C 2?5@54Toggle Turbo / Fast ForwardHotkeys*5@5<:=CB8 2V45>70?8AToggle Video CaptureHotkeysD"C@1> / 5@5<>B:0 2?5@54 (B@8<0B8)Turbo / Fast Forward (Hold)Hotkeys&CG=VABL: 57 72C:C
Volume: MutedHotkeysCG=VABL: {}%Volume: {}%Hotkeys6Weave (A?>G0B:C =86=T ?>;5)Weave (Bottom Field First)Hotkeys8Weave (A?>G0B:C 25@E=T ?>;5)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysLoadLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysSaveSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlaysSelect NextSelect Next
ImGuiOverlaysSelect PreviousSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialog >40B8 ?@82'O7:CAdd BindingInputBindingDialog,@82'O7:8 4;O %1 =0 %2Bindings for %1 %2InputBindingDialogL@82'O7:8 4;O Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialog$G8AB8B8 ?@82'O7:8Clear BindingsInputBindingDialog0:@8B8CloseInputBindingDialog5@B20 7>=0:	Deadzone:InputBindingDialog( 5403C20B8 ?@82'O7:8
Edit BindingsInputBindingDialog:0B8A=VBL :=>?:C/2VAL... [%1]Push Button/Axis... [%1]InputBindingDialog$840;8B8 ?@82'O7:CRemove BindingInputBindingDialog'CB;82VABL:Sensitivity:InputBindingDialog�

;0F=VBL ;V2>N :=>?:>N <8HV, I>1 ?@87=0G8B8 =>2C :=>?:C
Shift + :;0F0==O ;V2>N :=>?:>N <8HV 4;O 4>40B:>28E ?@82 O7>:N

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidgeth;0F=VBL ?@02>N :=>?:>N <8HV, I>1 >G8AB8B8 ?@82 O7:C
Right click to clear bindingInputBindingWidget%n ?@82'O7:0%n ?@82'O7>:%n ?@82'O7>:%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget:0B8A=VBL :=>?:C/2VAL... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewer>;>CircleInputRecordingViewer0:@8B8CloseInputRecordingViewer
%@5ABCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewer 5403C20B8EditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewer$09;FileInputRecordingViewer<$09;8 7 70?8A>< 22>4C (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer05@53;O40G 70?8AV2 22>4CInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerLeft AnalogLeft AnalogInputRecordingViewerV4:@8B8OpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerRight AnalogRight AnalogInputRecordingViewerSelectSelectInputRecordingViewer204@0BSquareInputRecordingViewer
StartStartInputRecordingViewer"@8:CB=8:TriangleInputRecordingViewer83;O4ViewInputRecordingViewer><8;:0ErrorInputVibrationBindingWidgetP5 1C;> 28O2;5=> ?@8AB@>W2 V7 2V1@0FVTN./No devices with vibration motors were detected.InputVibrationBindingWidgetD815@VBL 2V1@0FV9=89 <>B>@ 4;O %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�>72>;OT ?5@5<8:0B8AO 2 B0 V7 ?>2=>5:@0==>3> @568<C, 42VGV :;0F=C2H8 =0 2V:=V 7 3@>N.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget*2B><0B8G=5 >=>2;5==OAutomatic UpdaterInterfaceSettingsWidget2B><0B8G=> ?5@52V@OT =0 =0O2=VABL >=>2;5=L ?@>3@0<8 ?V4 G0A 70?CA:C. =>2;5==O <>6=0 2V4:;0AB8 =0 ?V7=VH5, 01> ?>2=VABN ?@>?CAB8B8.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�2B><0B8G=> ?5@5<8:0T =0 ?>2=>5:@0==89 @568<, :>;8 ?>G8=0TBLAO 3@0.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidgetD8BOG0 ?0AB5;L=0 (@>6520) [A2VB;0]Baby Pastel (Pink) [Light]InterfaceSettingsWidget>254V=:0	BehaviourInterfaceSettingsWidget@5@52V@8B8 =0O2=VABL >=>2;5=L...Check for Updates...InterfaceSettingsWidget>7=0G5=>CheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget<>10;LB>25 =51> (A8=O) [B5<=0]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget.V4B25@465==O 28<:=5==OConfirm ShutdownInterfaceSettingsWidget>B>G=0 25@AVO:Current Version:InterfaceSettingsWidgetFCustom.qss [?><VABVBL C B5:C PCSX2]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget6"5<=89 D'N6= (A8=O) [B5<=0]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget6"5<=89 D'N6= (AV@0) [B5<=0]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�87=0G0T, G8 1C45 70?8B ?@> 7025@H5==O @>1>B8 2V@BC0;L=>W <0H8=8, :>;8 =0B8A=CB0 30@OG0 :;02VH0.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget88<:=CB8 7<V=C @>7<V@C 2V:=0Disable Window ResizingInterfaceSettingsWidgetX>42V9=89 :;0F ?5@5<8:0T ?>2=>5:@0==89 @568<Double-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget>#2V<:=CB8 02B><0B8G=V >=>2;5==OEnable Automatic Update CheckInterfaceSettingsWidget>#2V<:=CB8 Discord Rich PresenceEnable Discord PresenceInterfaceSettingsWidget,$'N6= [A2VB;0 / B5<=0]Fusion [Light/Dark]InterfaceSettingsWidget>1@065==O 3@8Game DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetP@8E>20B8 :C@A>@ 2 ?>2=>5:@0==><C @568<VHide Cursor In FullscreenInterfaceSettingsWidgetF!E>20B8 3>;>2=5 2V:=> ?VA;O 70?CA:CHide Main Window When RunningInterfaceSettingsWidget�@8E>2CT 3>;>2=5 2V:=> (7V A?8A:>< V3>@) ?V4 G0A 3@8, 28<030T I>1 �V4>1@060B8 2 >:@5<><C 2V:=V� 1C;> C2V<:=5=>.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�@8E>2CT :C@A>@ <8HV, :>;8 5<C;OB>@ 7=0E>48BLAO 2 ?>2=>5:@0==><C @568<V.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget,=3V1VB>@ A:@8=A5925@CInhibit ScreensaverInterfaceSettingsWidget
>20:	Language:InterfaceSettingsWidget
 V4=0NativeInterfaceSettingsWidget8PCSX2 (1V;0 / A8=O) [A2VB;0]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget.0C70 ?@8 2B@0BV D>:CACPause On Focus LossInterfaceSettingsWidget"0C70 ?@8 70?CA:CPause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetN@87C?8=OT 5<C;OB>@, :>;8 3@0 70?CI5=0.+Pauses the emulator when a game is started.InterfaceSettingsWidget�@87C?8=OT 5<C;OB>@ ?V4 G0A 73>@B0==V 2V:=0 01> ?5@5E>4C 4> V=H>3> 4>40B:C, V 2V4=>2;NT @>1>BC ?@8 ?>25@=5==V 4> 2V:=0.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidget`'0A ?VF8! (:>@8G=C20B0 / 25@H:>2>-1V;0) [A2VB;0],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidget#?>4>10==OPreferencesInterfaceSettingsWidgetP0?>1V30T 7<V=V @>7<V@C 3>;>2=>3> 2V:=0.,Prevents the main window from being resized.InterfaceSettingsWidget�0?>1V30T 715@565==N 5:@0=C (A:@8=A5925@) V @568<C A=C 2V4 0:B820FVW, :>;8 B@820T 5<C;OFVO.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget8V4>1@060B8 2 >:@5<><C 2V:=VRender To Separate WindowInterfaceSettingsWidget�82>48BL 3@C =0 >:@5<5 2V:=>, 70<VABL 3>;>2=>3> 2V:=0. /:I> =5 ?>7=0G5=>, 3@0 1C45 7>1@065=0 ?>25@E A?8A:C V3>@.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget> C1V= (G>@=0 / G5@2>=0) [B5<=0]Ruby (Black/Red) [Dark]InterfaceSettingsWidget:!0?DV@ (G>@=0 / A8=O) [B5<=0]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetZ03@O=89 48O2>; (G5@2>=0 / ?C@?C@>20) [B5<=0]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�>:07CT 3@C, 2 O:C 28 70@07 3@0TB5, O: G0AB8=C 20H>3> ?@>DV;N 2 Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidgetB0?CA:0B8 2 ?>2=>5:@0==><C @568<VStart FullscreenInterfaceSettingsWidget,>20 A8AB5<8 [Default]System Language [Default]InterfaceSettingsWidget
"5<0:Theme:InterfaceSettingsWidget57 ?>7=0G:8	UncheckedInterfaceSettingsWidgetd54>B>@:0=0 ;03C=0 (AV@>-75;5=0 / -A8=O) [A2VB;89]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget0=0; >=>2;5=L:Update Channel:InterfaceSettingsWidgetT$V0;:>289 0=35; (A8=O / ?C@?C@>20) [B5<=0]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Clear&Clear	LogWindow&Save...&Save...	LogWindow&Settings	&Settings	LogWindow,Attach To &Main WindowAttach To &Main Window	LogWindowCl&oseCl&ose	LogWindow
ErrorError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindowLog Window
Log Window	LogWindow(Log Window - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindowAbout %1About %1MAC_APPLICATION_MENU!E>20B8 %1Hide %1MAC_APPLICATION_MENUCE>20B8 V=HVHide OthersMAC_APPLICATION_MENUPreferences...Preferences...MAC_APPLICATION_MENU89B8 7 %1Quit %1MAC_APPLICATION_MENUServicesServicesMAC_APPLICATION_MENUShow AllShow AllMAC_APPLICATION_MENU %1 D09;V2 (*.%2)%1 Files (*.%2)
MainWindow<%1 715@565=8E AB0=V2 2840;5=>.%1 save states deleted.
MainWindow%1x <0AHB01C	%1x Scale
MainWindow@> PCSX2...&About PCSX2...
MainWindow2C:&Audio
MainWindow
&BIOS&BIOS
MainWindow>=B@>;5@8&Controllers
MainWindow0;03>465==O&Debug
MainWindow$&Discord A5@25@...&Discord Server...
MainWindow&0?:8&Folders
MainWindow2 5?>7VB>@V9 =0 &GitHub...&GitHub Repository...
MainWindow@0DV:0	&Graphics
MainWindow>2V4:0&Help
MainWindow0&@OGV :;02VHV&Hotkeys
MainWindow0@B8 ?0<'OBV
&Memory Cards
MainWindow05@560 &B0 6>@AB:89 48A:&Network && HDD
MainWindow0C&70&Pause
MainWindow60;0HBC20==O ?>AB>1@>1:8...&Post-Processing Settings...
MainWindow.5@5A&:0=C20B8 2AV V3@8&Rescan All Games
MainWindow5@570?CAB8B8&Reset
MainWindow(!:0=C20B8 =>2&V V3@8&Scan For New Games
MainWindow!:@8=H>B&Screenshot
MainWindow0;0HBC20==O	&Settings
MainWindow0=5;L AB0BCAC&Status Bar
MainWindow!8AB5<0&System
MainWindow(0=&5;L V=AB@C<5=BV2&Toolbar
MainWindow=AB@C<5=B8&Tools
MainWindow83;O4&View
MainWindow >7<V@ 2V:=0&Window Size
MainWindow�<p>0 60;L, 28 =0<030TB5AO >=>28B8 25@AVN PCSX2, O:0 =5 T >DVFV9=8< @5;V7>< 7 GitHub. ;O 70?>1V30==O =5AC<VA=>AB59, 02B>>=>2;5==O C2V<:=CB> ;8H5 2 >DVFV9=8E 71V@:0E.</p><p>)>1 >B@8<0B8 >DVFV9=C 71V@:C, 1C4L ;0A:0, 7020=B06B5 WW 70 ?>A8;0==O< =86G5:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�>1@065==O >1:;048=:8 4;O FVTW 3@8 265 28AB02;5=>, 1060TB5 9>3> 70<V=8B8?FA cover image for this game already exists, do you wish to replace it?
MainWindow(15@565=89 AB0= 4;O ?@>4>265==O 1C2 7=0945=89 4;O FVTW 3@8, O:89 715@V30TBLAO 2:

%1.

8 E>G5B5 7020=B068B8 F59 AB0=, 01> ?>G0B8 7 G8AB>3> 70?CA:C?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow>&AO3=5==O
A&chievements
MainWindow@> &Qt...About &Qt...
MainWindow:>40B8 48@5:B>@VN 7 V3@0<8...Add Game Directory...
MainWindow6>40B8 48@5:B>@VN ?>HC:C...Add Search Directory...
MainWindowbAll Cover Image Types (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�8 2?52=5=V, I> 1060TB5 2840;8B8 2AV 715@565=V AB0=8 4;O %1?

!B0=8 =5 ?V4;O30NBL 2V4=>2;5==N.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�8 2?52=5=V, I> E>G5B5 A:8=CB8 7V3@0=89 G0A 4;O '%1'?

&N 4VN =5 <>6=0 A:0AC20B8.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindowd8 2?52=5=V, I> E>G5B5 28<:=CB8 2V@BC0;L=C <0H8=C?7Are you sure you want to shut down the virtual machine?
MainWindowz2B><0B8G=5 >=>2;5==O =5 ?V4B@8<CTBLAO =0 ?>B>G=V9 ?;0BD>@<V.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindow*0?CA: V =0;03>465==OBoot and Debug
MainWindow~Cannot change from game to GS dump without shutting down first.?Cannot change from game to GS dump without shutting down first.
MainWindow�5<>6;82> 7020=B068B8 AB0= 715@565==O 157 C2V<:=5=>W 2V@BC0;L=>W <0H8=8..Cannot load a save state without a running VM.
MainWindow<V=8B8 48A:Change Disc
MainWindow<V=8B8 48A:...Change Disc...
MainWindowB<V=0 @>7H8@5=8E =0;0HBC20=L <>65 <0B8 =5?5@5410GC20=89 2?;82 =0 V3@8, 2:;NG0NG8 3@0DVG=V ?><8;:8, 7028A0==O B0 =02VBL 7V?AC20==O D09;V2 715@565==O. 8 =5 @5:><5=4CT<> 7<V=N20B8 @>7H8@5=V =0;0HBC20==O, O:I> 28 =5 7=0TB5, I> @>18B5, V =0A;V4:8 7<V=8 :>6=>3> ?0@0<5B@0.

><0=40 PCSX2 =5 1C45 =04020B8 6>4=>W ?V4B@8<:8 4;O :>=DV3C@0FV9 O:V 7<V=NNBL FV =0;0HBC20==O   28 A0<V ?> A>1V.

8 2?52=5=V, I> E>G5B5 ?@>4>268B8?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindowCheck Wiki PageCheck Wiki Page
MainWindow@5@52V@8B8 =0O2=VABL >=>2;5=L...Check for &Updates...
MainWindow2V4B25@465==O 7<V=C 48A:0Confirm Disc Change
MainWindow*Confirm File CreationConfirm File Creation
MainWindow,V4B25@465==O A:840==O
Confirm Reset
MainWindow.V4B25@465==O 28<:=5==OConfirm Shutdown
MainWindow>38 :>=B@>;5@0Controller Logs
MainWindow>=B@>;5@8Controllers
MainWindow$><8;:0 :>?VN20==O
Copy Error
MainWindow5 240;>AO 7=09B8 6>4=>3> CD/DVD-ROM ?@8AB@>N. C4L ;0A:0, ?5@5:>=09B5AO, I> C 20A T ?V4:;NG5=89 48A:>2>4 V 4>72V; 4;O 4>ABC?C 4> =L>3>.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow21:;048=:0 265 28AB02;5=0Cover Already Exists
MainWindow4020=B06C20G >1:;048=>:...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow.0?CA: 70 70<>2GC20==O<Default Boot
MainWindow*840;8B8 B0 70?CAB8B8Delete And Boot
MainWindow0840;8B8 715@565=V AB0=8Delete Save States
MainWindow6840;8B8 715@565=V AB0=8...Delete Save States...
MainWindow(V;LH5 =5 ?>:07C20B8Do not show again
MainWindow�%>G5B5 ?><V=OB8 <VAFO<8 48A:8 01> 70?CAB8B8 =>289 >1@07 (G5@57 ?5@57020=B065==O A8AB5<8)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindow
8EV4E&xit
MainWindowEdit Cheats...Edit Cheats...
MainWindowEdit Patches...Edit Patches...
MainWindow
CAB>Empty
MainWindow<C;OFVO	Emulation
MainWindow4#2V<:=CB8 ;>3C20==O D09;V2Enable &File Logging
MainWindow@#2V<:=CB8 ;>3C20==O G8B0==O CDVDEnable CDVD Read Logging
MainWindow(Enable Debug ConsoleEnable Debug Console
MainWindow<#2V<:=CB8 ;>3C20==O :>=A>;V EEEnable EE Console Logging
MainWindow>#2V<:=CB8 ;>3C20==O :>=A>;V IOPEnable IOP Console Logging
MainWindowD#2V<:=CB8 G0A>2V <VB:8 C ;>3C20==VEnable Log Timestamps
MainWindow"Enable Log WindowEnable Log Window
MainWindow4#2V<:=CB8 A8AB5<=C :>=A>;LEnable System Console
MainWindow8#2V<:=CB8 45B0;L=5 ;>3C20==OEnable Verbose Logging
MainWindow><8;:0Error
MainWindow&8:;NG8B8 7V A?8A:CExclude From List
MainWindow&89B8 7 Big PictureExit Big Picture
MainWindowB5 240;>AO A:>?VN20B8 '%1' 2 '%2'Failed to copy '%1' to '%2'
MainWindow,Failed to create '%1'.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindow`5 240;>AO 2840;8B8 D09; 715@565=>3> AB0=C '%1'.&Failed to delete save state file '%1'.
MainWindowd5 240;>AO >B@8<0B8 V=D>@<0FVN ?@> 2V:=> 7 2V465B0%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow05 240;>AO 2840;8B8 '%1'Failed to remove '%1'
MainWindowX5 240;>AO ?@81@0B8 ?@8ACB=N >1:;048=:C '%1'$Failed to remove existing cover '%1'
MainWindow(284:89 70?CA:	Fast Boot
MainWindow'8AB89 70?CA:
Fresh Boot
MainWindow ?@8AB@>N...From Device...
MainWindow D09;C...From File...
MainWindow"V A?8A:C V3>@...From Game List...
MainWindow>2=89 70?CA:	Full Boot
MainWindow>2=89 5:@0=
Fullscreen
MainWindow>2=89 5:@0=
In Toolbar
Fullscreen
MainWindow!VB:0 V3>@
Game &Grid
MainWindow!?8A>: V3>@
Game &List
MainWindow;0AB82>ABV 3@8Game &Properties
MainWindow!?8A>: V3>@	Game List
MainWindow ;0AB82>ABV V3@8Game Properties
MainWindowX;0AB82>ABV 3@8 =54>ABC?=V 4;O ?>B>G=>W 3@8.4Game properties is unavailable for the current game.
MainWindow ;>10;L=89 70?8AGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindow0?8A 22>4CInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<$09;8 7 70?8A>< 22>4C (*.p2m2)Input Recording Files (*.p2m2)
MainWindow">38 70?8AC 22>4CInput Recording Logs
MainWindow=B5@D59A	Interface
MainWindow:=CB@VH=O @>74V;L=0 740B=VABLInternal Resolution
MainWindow,020=B068B8 7 D09;C...Load From File...
MainWindow@020=B068B8 AB0= 4;O ?@>4>265==OLoad Resume State
MainWindow0020=B068B8 A;>B %1 (%2)Load Slot %1 (%2)
MainWindow 020=B068B8 AB0=
Load State
MainWindow 020=B068B8 AB0=
In Toolbar
Load State
MainWindow65 240;>AO 7020=B068B8 AB0=Load State Failed
MainWindow2020=B068B8 D09; AB0=C...Load State File...
MainWindow:0:@V?8B8 ?0=5;L V=AB@C<5=BV2Lock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindow
>289New
MainWindow2V4:@8B8 :0B0;>3 40=8E...Open Data Directory...
MainWindow*V4:@8B8 =0;03>46C20G
Open Debugger
MainWindowNV4:@8B8 48@5:B>@VN 4;O :0@B ?0<'OBV...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
0C70Pause
MainWindow@87C?8=5=>Paused
MainWindow
@0B8Play
MainWindow;0AB82>ABV...
Properties...
MainWindow$5@53;O40G 70?8AV2Recording Viewer
MainWindowH=>28B8 >1:;048=:8 (# @568<V &AVB:8)Refresh &Covers (Grid View)
MainWindow45@57020=B068B8 GVB8/?0BGVReload Cheats/Patches
MainWindow8BO3=CB8 48A:Remove Disc
MainWindow5@57020=B068B8Reset
MainWindow5@57020=B068B8
In ToolbarReset
MainWindow(!:8=CB8 7V3@0=89 G0AReset Play Time
MainWindowD0AHB01C20==O @>74V;L=>W 740B=>ABVResolution Scale
MainWindow@>4>268B8 (%2)Resume (%2)
MainWindow0;0HBC20==O	S&ettings
MainWindow015@53B8 40<? 1;>:C CDVDSave CDVD Block Dump
MainWindow>15@53B8 GS 40<? 7 >4=8< :04@><Save Single Frame GS Dump
MainWindow.!;>B 715@565==O %1 (%2)Save Slot %1 (%2)
MainWindow15@53B8 AB0=
Save State
MainWindow15@53B8 AB0=
In Toolbar
Save State
MainWindow:15@53B8 AB0= 4;O ?@>4>265==OSave State For Resume
MainWindow@Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow.15@565=V AB0=8 (*.p2s)Save States (*.p2s)
MainWindow$15@53B8 C D09;...Save To File...
MainWindow!:@8=H>B
Screenshot
MainWindow:15@VBL 7>1@065==O >1:;048=:8Select Cover Image
MainWindow&15@VBL >1@07 48A:0Select Disc Image
MainWindow:1@0B8 D09; 715@565=>3> AB0=CSelect Save State File
MainWindow"15@VBL 48A:>2>4:Select disc drive:
MainWindowV815@VBL <VAF5 4;O 715@565==O 1;>:C 40<?V2:#Select location to save block dump:
MainWindow>040B8 7>1@065==O >1:;048=:8...Set Cover Image...
MainWindow0;0HBC20==OSettings
MainWindow0;0HBC20==O
In ToolbarSettings
MainWindow>>:070B8 @>7H8@5=V =0;0HBC20==OShow Advanced Settings
MainWindow>>:070B8 =0728 (# @568<V AVB:8)Show Titles (Grid View)
MainWindow&8<:=CB8
Shut &Down
MainWindow 025@H8B8 @>1>BC	Shut Down
MainWindow.8<:=CB8 157 715@565==OShut Down &Without Saving
MainWindow0?CAB8B8 &BIOSStart &BIOS
MainWindow"0?CAB8B8 48A:...Start &Disc...
MainWindow$&0?CAB8B8 D09;...Start &File...
MainWindow0?CAB8B8 BIOS
Start BIOS
MainWindow60?CAB8B8 @568< Big PictureStart Big Picture Mode
MainWindow0?CAB8B8 48A:
Start Disc
MainWindow0?CAB8B8 48A:
In Toolbar
Start Disc
MainWindow0?CAB8B8 D09;
Start File
MainWindow0?CAB8B8 D09;
In Toolbar
Start File
MainWindow!B>?Stop
MainWindow4C?8=8B8 @568< Big PictureStop Big Picture Mode
MainWindow&$>@C<8 ?V4B@8<:8...Support &Forums...
MainWindow<V=8B8 48A:	Swap Disc
MainWindow(5@5:;NG8B8 @5=45@5@Switch Renderer
MainWindow8A?;59 A8AB5<8System &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�The pnach file '%1' does not currently exist. Do you want to create it?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindowB&L>3> 715@565=>3> AB0=C =5 VA=CT.This save state does not exist.
MainWindow>5@5<:=CB8 ?@>3@0<=89 @5=45@8=3Toggle Software Rendering
MainWindow&0=5;L V=AB@C<5=BV2Toolbar
MainWindow6!:0AC20B8 7020=B065=89 AB0=Undo Load State
MainWindow2><8;:0 A8AB5<8 >=>2;5==O
Updater Error
MainWindow 5B0;L=89 AB0BCAVerbose Status
MainWindow0?8A 2V45>
Video Capture
MainWindow2WARNING: Memory Card BusyWARNING: Memory Card Busy
MainWindow�#: 0H0 :0@B0 ?0<'OBV 2A5 I5 70?8ACT 40=V. 025@H5==O @>1>B8 70@07 <b>    ", )/ (  " '/".</b> 0ABV9=> @5:><5=4CT<> 2V4=>28B8 @>1>BC 3@8 4;O B>3>, I>1 2>=0 70:V=G8;0 70?8AC20B8 40=V =0 20HC :0@BC ?0<'OBV.<br><br>'8 1060TB5 2A5 >4=> 7025@H8B8 @>1>BC V <b>)" (#  "# '/"  !"  "?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowxYou must select a different file to the current cover image.<You must select a different file to the current cover image.
MainWindow>815@VBL 48A: 4;O 7<V=8 48A:V2.'You must select a disc to change discs.
MainWindow41V;LH8B8 (# @568<V AVB:8)Zoom &In (Grid View)
MainWindow2<5=H8B8 (# @568<V AVB:8)Zoom &Out (Grid View)
MainWindowJ5 240;>AO AB2>@8B8 :0@BC ?0<'OBV:
{}$Could not create the memory card:
{}
MemoryCardh5 240;>AO AB2>@8B8 :0@BC ?0<'OBV. ><8;:>N 1C;0:
{}/Failed to create memory card. The error was:
{}
MemoryCard�@8<CA>2> 28BO3CT<> 2AV :0@B8 ?0<'OBV. AB02;OT<> 7=>2C G5@57 1 A5:C=4C.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardX0@B0 ?0<'OBV '{}' 1C;0 715@565=0 2 AE>28IV.&Memory Card '{}' was saved to storage.
MemoryCard>><8;:0 AB2>@5==O :0@B8 ?0<'OBVMemory Card Creation Failed
MemoryCard@><8;:0 7G8BC20==O :0@B8 ?0<'OBVMemory Card Read Failed
MemoryCardT0@B8 ?0<'OBV 28BO3=CB> V 2AB02;5=> 7=>2C.Memory Cards reinserted.
MemoryCard�5 240;>AO >B@8<0B8 4>ABC? 4> :0@B8 ?0<'OBV:

{}

=H89 ?@>F5A PCSX2 <>65 28:>@8AB>2C20B8 FN :0@BC ?0<'OBV 01> :0@B0 ?0<'OBV 7=0E>48BLAO 2 ?0?FV, 70E8I5=V9 2V4 70?8AC.
0:@89B5 V=HV ?@>F5A8 PCSX2, 01> ?5@57020=B06B5 20H :><?'NB5@.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard&$09; @>7<V@>< 16 
16 MB FileMemoryCardConvertDialog� 420 @078 1V;LH5 =V6 AB0=40@B=0 :0@B0 ?0<'OBV. >65 <0B8 45O:V ?@>1;5<8 V7 AC<VA=VABN.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog&$09; @>7<V@>< 32 
32 MB FileMemoryCardConvertDialog� G>B8@8 @078 1V;LH5 =V6 AB0=40@B=0 :0@B0 ?0<'OBV. (284H5 70 2A5 1C45 <0B8 ?@>1;5<8 V7 AC<VA=VABN.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog&$09; @>7<V@>< 64 
64 MB FileMemoryCardConvertDialog$$09; @>7<V@>< 8 	8 MB FileMemoryCardConvertDialog�# 2VAV< @07V2 1V;LH5 =V6 AB0=40@B=0 :0@B0 ?0<'OBV. (284H5 70 2A5 1C45 <0B8 ?@>1;5<8 V7 AC<VA=VABN.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>@8<VB:0:</strong> 5@5B2>@5==O :0@B8 ?0< OBV AB2>@NT <strong>COPY</strong> =0O2=>W :0@B8 ?0< OBV. V= <strong> 2840;OT, =5 7<V=NT B0 =5 70<V=NT</strong> =0O2=C :0@B:C ?0< OBV.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�!B0=40@B=0 :0@B0 ?0<'OBV =0 8 . 091V;LH AC<VA=0, 0;5 7 =09<5=H>N <VAB:VABN.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialogF5 <>6=0 :>=25@BC20B8 :0@BC ?0<'OBVCannot Convert Memory CardMemoryCardConvertDialog*>=25@B0FVN 7025@H5=>Conversion CompleteMemoryCardConvertDialog"8? :>=25@AVWConversion TypeMemoryCardConvertDialog4>=25@BC20B8 :0@BC ?0<'OBVConvert Memory CardMemoryCardConvertDialogH>=25@B0FVO :0@B8 ?0<'OBV =5 240;0ALConvert Memory Card FailedMemoryCardConvertDialog
0?:0FolderMemoryCardConvertDialog85?@8?CAB8<89 MemoryCardTypeInvalid MemoryCardTypeMemoryCardConvertDialogL0@B0 ?0<'OBV "%1" :>=25@B>20=0 2 "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialog@>3@5AProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialog8:>@8AB>2CT ?0?:C 2 20HV9 D09;>2V9 A8AB5<V  70<VABL D09;C. 5A:V=G5==0 <VAB:VABL, CB@8<CNG8 BC 6 AC<VA=VABL, O: V :0@B0 ?0<'OBV =0 8 .�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog80H0 ?0?:0 :0@B8 ?0<'OBV <0T 701030B> 40=8E 2A5@548=V =5W, I>1 1CB8 ?5@5B2>@5=0 C D09; :0@B8 ?0<'OBV. 091V;LH0 ?V4B@8<C20=0 D09;>20 :0@B0 ?0<'OBV <0T >1'T< 2 64 . )>1 :>=25@BC20B8 20HC ?0?:C :0@B8 ?0<'OBV, 28 ?>28==V ?@81@0B8 V3@>2V ?0?:8, 4>?>:8 @>7<V@ =5 1C45 ?5@528IC20B8 64 .�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128  (PS1)128 KB (PS1)MemoryCardCreateDialog
16 16 MBMemoryCardCreateDialog
32 32 MBMemoryCardCreateDialog
64 64 MBMemoryCardCreateDialog08  [091V;LH AC<VA=89]8 MB [Most Compatible]MemoryCardCreateDialog:<html><head/><body><p><span style=" font-weight:700;">!B2>@8B8 :0@BC ?0<'OBV</span><br />254VBL V<'O :0@B8 ?0<'OBV, O:C 28 1060TB5 AB2>@8B8, B0 >15@VBL WW @>7<V@. 8 @5:><5=4CT<> 28:>@8AB>2C20B8 <VAB:VABL C 8 , 01> ?0?:C 7 :0@B0<8 ?0<'OBV 4;O =09:@0I>W AC<VA=>ABV.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�"8?>289 @>7<V@ 4;O :0@B ?0<'OBV AB>@>==VE 28@>1=8:V2, O:89 ?>28=5= ?@0FN20B8 7 1V;LHVABN V3>@.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog,!B2>@8B8 :0@BC ?0<'OBVCreate Memory CardMemoryCardCreateDialog�5 240;>AO AB2>@8B8 :0@BC ?0<'OBV, B><C I> V=H0 :0@B0 7 =072>N '%1' 265 VA=CT.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�5 240;>AO AB2>@8B8 :0@BC ?0<'OBV, B><C I> V<'O '%1' <VAB8BL >4=C 01> 45:V;L:0 =5?@8?CAB8<8E A8<2>;V2.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�5 240;>AO AB2>@8B8 :0@BC ?0<'OBV, ;>3 <>65 <VAB8B8 1V;LH5 45B0;59 ?@> ?><8;:C.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog*0?:0 [ 5:><5=4>20=>]Folder [Recommended]MemoryCardCreateDialog�>?5@5465==O ?@> =87L:C AC<VA=VABL: B0:, 2 =5W 2;V75 1030B> G>3>, 0;5 2>=0 <>65 =5 ?@0FN20B8 7 1030BL<0 V3@0<8.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog80@B0 ?0<'OBV '%1' AB2>@5=0.Memory Card '%1' created.MemoryCardCreateDialog&<'O :0@B8 ?0<'OBV:Memory Card Name:MemoryCardCreateDialog�NTFS :><?@5AVO T 21C4>20=>N, H284:>N B0 01A>;NB=> =04V9=>N. 0728G09 AB8A:0T :0@B8 ?0<'OBV (=0?>;53;82> @5:><5=4CTBLAO).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�15@V30B8 2<VAB :0@B8 ?0<'OBV C D09;>2V9 A8AB5<V E>AB0, 0 =5 C D09;V.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�&5 AB0=40@B=89 @>7<V@ :0@B8 ?0<'OBV 4;O PS1, =040=89 :><?0=VTN Sony, V AC<VA=0 BV;L:8 7 V3@0<8 4;O PS1._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�&5 AB0=40@B=89 @>7<V@, =040=89 :><?0=VTN Sony, O:89 ?V4B@8<CTBLAO 2AV<0 V3@0<8 B0 25@AVO<8 BIOS.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog<8:>@8AB>2C20B8 :><?@5AVN NTFSUse NTFS CompressionMemoryCardCreateDialogVNoMemoryCardListWidget"0:YesMemoryCardListWidget("V;L:8 B8? ?0?>: / @>7<V@ :0@B8: 02B>) 020=B06C20B8 BV;L:8 715@565==O 3@8, V3=>@CNG8 V=HV. #=8:0T 70?>2=5==N <VAFO =0 :0@BFV 4;O 715@565=L.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�8 2?52=5=V, I> E>G5B5 2840;8B8 :0@BC ?0<'OBV '%1'?

&N 4VN =5 <>6=0 A:0AC20B8, V 28 2B@0B8B5 715@565==O, O:V 1C;8 =0 :0@BV.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidgetr2B><0B8G=> :5@C20B8 715@565==O<8 =0 >A=>2V 70?CI5=>W 3@80Automatically manage saves based on running gameMemoryCardSettingsWidget�18420 A;>B8 ?>28==V <0B8 2AB02;5=V :0@B8 4;O B>3>, I>1 WE <>6=0 1C;> ?><V=OB8 <VAFO<8.-Both slots must have a card selected to swap.MemoryCardSettingsWidget3;O4...	Browse...MemoryCardSettingsWidget>7=0G5=>CheckedMemoryCardSettingsWidget>=25@BC20B8ConvertMemoryCardSettingsWidget!B2>@8B8CreateMemoryCardSettingsWidget840;8B8DeleteMemoryCardSettingsWidget,840;8B8 :0@BC ?0<'OBVDelete Memory CardMemoryCardSettingsWidget*8BO3B8 :0@BC ?0<'OBVEject Memory CardMemoryCardSettingsWidget><8;:0ErrorMemoryCardSettingsWidget�5 240;>AO 2840;8B8 :0@BC ?0<'OBV. >3 <>65 <VAB8B8 1V;LH5 ?>4@>18FL ?@> ?><8;:C.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�5 240;>AO ?5@59<5=C20B8 :0@BC ?0<'OBV. >3 <>65 <VAB8B8 1V;LH5 ?>4@>18FL ?@> ?><8;:C.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidget0?:0:Folder:MemoryCardSettingsWidget$>@<0B>20=>	FormattedMemoryCardSettingsWidget >AB0==T 7<V=5=>
Last ModifiedMemoryCardSettingsWidget$!;>B8 :0@B ?0<'OBVMemory Card SlotsMemoryCardSettingsWidget0@B8 ?0<'OBVMemory CardsMemoryCardSettingsWidget<'ONameMemoryCardSettingsWidget <'O =>2>W :0@B8
New Card NameMemoryCardSettingsWidgetn>25 V<'O =5?@8?CAB8<5, :0@B0 7 B0:8< V<5=5< 265 VA=CT.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidgetj>25 V<'O =5?@8?CAB8<5, 2>=> <0T 70:V=GC20B8AO 7 .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetV4:@8B8...Open...MemoryCardSettingsWidgetPS1 (128)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (?0?:0)PS2 (Folder)MemoryCardSettingsWidget=>28B8RefreshMemoryCardSettingsWidget5@59<5=C20B8RenameMemoryCardSettingsWidget65@59<5=C20B8 :0@BC ?0<'OBVRename Memory CardMemoryCardSettingsWidget!:8=CB8ResetMemoryCardSettingsWidget0;0HBC20==OSettingsMemoryCardSettingsWidget!;>B %1Slot %1MemoryCardSettingsWidget<><V=OB8 :0@B8 ?0<'OBV <VAFO<8Swap Memory CardsMemoryCardSettingsWidget�&N :0@BC ?0<'OBV =5<>6;82> @>7?V7=0B8 01> 2>=0 =5 T 4>?CAB8<8< B8?>< D09;C.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidget"8?TypeMemoryCardSettingsWidget52V4><>UnknownMemoryCardSettingsWidget88:>@8AB>2C20B8 4;O A;>B0 %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [V4ACB=V9]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidgetCopy AddressCopy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidgetDecreased	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidgetEndEndMemorySearchWidgetEqualsEqualsMemorySearchWidgetFilter Search
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncreased	IncreasedMemorySearchWidgetIncreased ByIncreased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetSearchSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetSearching...Searching...MemorySearchWidget
StartStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetCopy AddressCopy AddressMemoryViewWidget>?VN20B8 109B	Copy ByteMemoryViewWidget >?VN20B8 A8<2>;Copy CharacterMemoryViewWidget">?VN20B8 A53<5=BCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidget"5@59B8 4> 04@5A8
Go to addressMemoryViewWidget(Go to in DisassemblyGo to in DisassemblyMemoryViewWidget0< OBLMemoryMemoryViewWidgetAB028B8PasteMemoryViewWidget$>:070B8 O: 1 109BShow as 1 byteMemoryViewWidget&>:070B8 O: 2 109B8Show as 2 bytesMemoryViewWidget&>:070B8 O: 4 109B8Show as 4 bytesMemoryViewWidget(>:070B8 O: 8 109BV2Show as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">C4LB5 >10G=V! !B2>@5==O 70?8AC 22>4C, O:89 ?>G8=0TBLAO 7V 715@565==O AB0=C, ?5@5AB0=5 ?@0FN20B8 2 <091CB=VE 25@AVOE G5@57 25@AV9=VABL AB0=V2 715@565==O.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlg
3;O4BrowseNewInputRecordingDlg&254VBL V<'O 02B>@0Enter Author NameNewInputRecordingDlg<$09;8 7 70?8A>< 22>4C (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg">289 70?8A 22>4CNew Input RecordingNewInputRecordingDlg@8 70?CA:CPower OnNewInputRecordingDlg&V AB0=C 715@565==O
Save StateNewInputRecordingDlg(1@0B8 H;OE 4> D09;CSelect File PathNewInputRecordingDlg$15@VBL B8? 70?8ACSelect Recording TypeNewInputRecordingDlgSelect a File
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPad&5@B20 7>=0 0=0;>30Analog DeadzonePad$'CB;82VABL 0=0;>30Analog SensitivityPad(=0;>3>289 ?5@5<8:0G
Analog TogglePad^Analog light is now off for port {0} / slot {1}/Analog light is now off for port {0} / slot {1}Pad\Analog light is now on for port {0} / slot {1}.Analog light is now on for port {0} / slot {1}Pad 0AB>AC20B8 B8A:Apply PressurePadB ButtonB ButtonPadBlue (Left)Blue (Left)PadBlue (Right)Blue (Right)Pad!8=V9 ;04	Blue FretPad45@B20 7>=0 :=>?:8/B@835@0Button/Trigger DeadzonePad>;>CirclePad�Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad
%@5ABCrossPad%@5AB>28=0 2=87
D-Pad DownPad %@5AB>28=0 2;V2>
D-Pad LeftPad"%@5AB>28=0 2?@02>D-Pad RightPad %@5AB>28=0 23>@CD-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2PadGreen (Left)Green (Left)PadGreen (Right)
Green (Right)Pad5;5=89 ;04
Green FretPadVB0@0GuitarPadI ButtonI ButtonPadII Button	II ButtonPad�1V;LHCT 01> 7<5=HCT V=B5=A82=VABL 28A>:>G0AB>B=>W 2V1@0FVW, I> =04A8;0TBLAO 3@>N.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�1V;LHCT 01> 7<5=HCT V=B5=A82=VABL =87L:>G0AB>B=>W 2V1@0FVW, I> =04A8;0TBLAO 3@>N.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad2=25@BC20==O ;V2>3> ABV:CInvert Left StickPad0=25@BC20B8 2;V2>/2?@02>Invert Left/RightPadJ=25@BC20B8 2;V2>/2?@02> + 23>@C/2=87Invert Left/Right + Up/DownPad4=25@BC20==O ?@02>3> ABV:CInvert Right StickPad,=25@BC20B8 23>@C/2=87Invert Up/DownPadV=25@BCT =0?@O<>: ;V2>3> 0=0;>3>2>3> ABV:C./Inverts the direction of the left analog stick.PadX=25@BCT =0?@O<>: ?@02>3> 0=0;>3>2>3> ABV:C.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad"L1 (;V289 10<?5@)L1 (Left Bumper)Pad"L2 (;V289 B@835@)L2 (Left Trigger)Pad0L3 (:=>?:0 ;V2>3> ABV:C)L3 (Left Stick Button)PadV5;8:89 2V1@0FV9=89 4283C= (=87L:0 G0AB>B0)Large (Low Frequency) MotorPad\0AHB01 2V1@0FVW 25;8:>3> 2V1@0FV9=>3> 4283C=0Large Motor Vibration ScalePadV289 ABV: 2=87Left Stick DownPad V289 ABV: 2;V2>Left Stick LeftPad"V289 ABV: 2?@02>Left Stick RightPad V289 ABV: 23>@C
Left Stick UpPad
MotorMotorPadNegconNegconPad5 ?V4'T4=0=>
Not ConnectedPad5 V=25@BC20B8Not InvertedPad ><0@0=G5289 ;04Orange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad$R1 (?@0289 10<?5@)R1 (Right Bumper)Pad$R2 (?@0289 B@835@)R2 (Right Trigger)Pad2R3 (:=>?:0 ?@02>3> ABV:C)R3 (Right Stick Button)PadRedRedPad'5@2>=89 ;04Red FretPad @0289 ABV: 2=87Right Stick DownPad"@0289 ABV: 2;V2>Right Stick LeftPad$@0289 ABV: 2?@02>Right Stick RightPad"@0289 ABV: 23>@CRight Stick UpPadSelectSelectPad:Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�AB0=>2;NT <5@B2C 7>=C 4;O 0=0;>3>28E ABV:V2, B>1B> G0AB:0 0=0;>3>2>3> @CEC, O:>W 1C45 ?@>V3=>@>20=>.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�AB0=>2;NT <5@B2C 7>=C 4;O 0:B820FVW :=>?>:/B@835@V2, B>1B> G0AB:0 =0B8A:0==O B@835@0 1C45 ?@>V3=>@>20=>.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadzAB0=>2;NT B8A: =0B8A:0==O ?@8 CB@8<0==V :=>?:8 <>48DV:0B>@0.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadbAB0=>2;NT :>5DVFVT=B <0AHB01C20==O 2VAV B@5<>;>.(Sets the whammy bar axis scaling factor.Pad�AB0=>2;NT <5@B2C 7>=C 4;O B@5<>;>. 2V4 =86G5 FL>3> 7=0G5==O =5 1C45 =04A8;0B8AO 4> PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.PadZ0;5=L:89 2V1@0FV9=89 4283C= (28A>:0 G0AB>B0)Small (High Frequency) MotorPad`0AHB01 2V1@0FVW <0;5=L:>3> 2V1@0FV9=>3> 4283C=0Small Motor Vibration ScalePad204@0BSquarePad
StartStartPad!B@C=8B8 2=87
Strum DownPad!B@C=8B8 23>@CStrum UpPad0E8; 23>@CTilt UpPad"@8:CB=8:TrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPad"@5<>;>
Whammy BarPad&5@B20 7>=0 B@5<>;>Whammy Bar DeadzonePad$'CB;82VABL B@5<>;>Whammy Bar SensitivityPadWhite (Left)White (Left)PadWhite (Right)
White (Right)PadYellow (Left)
Yellow (Left)PadYellow (Right)Yellow (Right)Pad>2B89 ;04Yellow FretPad:%n GameDB patches are active.:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.6%n game patches are active.6%n game patches are active.%n game patches are active.Patcht5 240;>AO 2V4:@8B8 {}. 1C4>20=V V3@>2V ?0BGV =54>ABC?=V.;Failed to open {}. Built-in game patches are not available.Patch�VO:8E GVBV2 01> ?0BG59 (=0 H8@>:89 5:@0=, AC<VA=VABL G8 V=HV) =5 1C;> 7=0945=> / C2V<:=5=>.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplication!:0AC20B8CancelQObjectZ!B2>@5==O D09;C 6>@AB:>3> 48A:0 
 %1 / %2 VCreating HDD file 
 %1 / %2 MiBQObjectR5 240;>AO AB2>@8B8 >1@07 6>@AB:>3> 48A:0Failed to create HDD imageQObject2!B2>@N20G 6>@AB:>3> 48A:0HDD CreatorQObject><8;:0ErrorQtAsyncProgressThread=D>@<0FVOInformationQtAsyncProgressThread8B0==OQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHost!:0AC20B8CancelQtModalProgressCallback><8;:0ErrorQtModalProgressCallback=D>@<0FVOInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallback8B0==OQuestionQtModalProgressCallback<V=8B8 %1	Change %1RegisterWidget,<V=8B8 =86=N ?>;>28=CChange Bottom HalfRegisterWidget<V=8B8 A53<5=BChange SegmentRegisterWidget.<V=8B8 25@E=N ?>;>28=CChange Top HalfRegisterWidget <V=8B8 7=0G5==OChange ValueRegisterWidget0>?VN20B8 =86=N ?>;>28=CCopy Bottom HalfRegisterWidget">?VN20B8 A53<5=BCopy SegmentRegisterWidget2>?VN20B8 25@E=N ?>;>28=C
Copy Top HalfRegisterWidget$>?VN20B8 7=0G5==O
Copy ValueRegisterWidget0>:070B8 2 4870AA5<1;5@VGo to in DisassemblyRegisterWidget(Go to in Memory ViewGo to in Memory ViewRegisterWidget^5?@8?CAB8<5 7=0G5==O @53VAB@C 7 @CE><>N :><>N.&Invalid floating-point register value.RegisterWidget\5?@8?CAB8<5 HVAB=04FOB:>25 7=0G5==O @53VAB@C.#Invalid hexadecimal register value.RegisterWidget<5?@8?CAB8<5 7=0G5==O @53VAB@CInvalid register valueRegisterWidget65?@8?CAB8<0 FV;L>20 04@5A0Invalid target addressRegisterWidget"5@53;O4 @53VAB@C
Register ViewRegisterWidgetB>:070B8 O: G8A;> 7 @CE><>N :><>N
View as floatRegisterWidget@>:070B8 O: HVAB=04FOB:>25 G8A;>View as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModelConfirm FolderConfirm FolderSettingWidgetBinder$0 70<>2GC20==O<: 	Default: SettingWidgetBinder><8;:0ErrorSettingWidgetBinder8Folder path cannot be empty.Folder path cannot be empty.SettingWidgetBinder!:8=CB8ResetSettingWidgetBinder&1@0B8 ?0?:C 4;O %1Select folder for %1SettingWidgetBinder�The chosen directory does not currently exist:

%1

Do you want to create this directory?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinderF0AB>AC20B8 3;>10;L=5 7=0G5==O [%1]Use Global Setting [%1]SettingsDialogR0AB>AC20B8 3;>10;L=5 7=0G5==O [8<:=5=>]Use Global Setting [Disabled]SettingsDialogT0AB>AC20B8 3;>10;L=5 7=0G5==O [#2V<:=5=>]Use Global Setting [Enabled]SettingsDialog@<strong>0;0HBC20==O 4>AO3=5=L</strong><hr>&V =0;0HBC20==O :5@CNBL V<?;5<5=B0FVTN RetroAchievements 2 PCSX2, I> 4>72>;OT 20< 70@>1;OB8 4>AO3=5==O C 20H8E V3@0E.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong> >7H8@5=V =0;0HBC20==O</strong><hr>&5 @>7H8@5=V =0;0HBC20==O, O:V 287=0G0NBL :>=DV3C@0FVN A8<C;L>20=>W :>=A>;V.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0;0HBC20==O 0C4V></strong><hr>&V =0;0HBC20==O :5@CNBL 0C4V>282>4>< :>=A>;V.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>0;0HBC20==O BIOS</strong><hr>0;0HBC9B5 A2>W BIOS BCB.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow<strong>'VB8</strong><hr>&59 @>74V; 4>72>;OT 20< >1@0B8 GVB8, O:V 28 1060TB5 C2V<:=CB8. 8 =5 <>65B5 28<:=CB8/C2V<:=CB8 GVB8 157 =072 G8BV2 C D09;0E pnach AB0@>3> D>@<0BC, 2>=8 1C4CBL 02B><0B8G=> 0:B82C20B8AO O:I> 3>;>2=0 >?FVO 4;O 2<8:0==O GVBV2 ?>7=0G5=0 30;>G:>N.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindowb<strong>0;0HBC20==O =0;03>465==O</strong><hr>&V =0;0HBC20==O <>6CBL 1CB8 28:>@8AB0=V 4;O ;>3C20==O 2=CB@VH=L>W V=D>@<0FVW ?@> 70AB>AC=>:. <strong>5 7<V=N9B5, O:I> =5 7=0TB5, I> @>18B5</strong>, B><C I> F5 A?@8G8=8B8 4> 7=0G=>3> A?>2V;L=5==O V3>@, B0 <>65 <0@=> 709=OB8 25;8:V AC<8 <VAFO =0 20H><C 48A:C.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>0;0HBC20==O 5<C;OFVW</strong><hr>&V =0;0HBC20==O 287=0G0NBL :>=DV3C@0FVN B5<?C :04@V2 B0 V3@>28E =0;0HBC20=L.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0;0HBC20==O ?0?>:</strong><hr>&V >?FVW :5@CNBL B8<, 45 PCSX2 1C45 715@V30B8 40=V A5@54>28I0 28:>=0==O.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow<strong>0;0HBC20==O V3@>28E 28?@02;5=L</strong><hr>3@>2V 28?@02;5==O <>6CBL >1V9B8 =5?@028;L=C 5<C;OFVN 2 45O:8E V3@0E.<br>4=0:, 2>=8 I5 <>6CBL A?@8G8=8B8 ?@>1;5<8 2 V3@0E ?@8 =5?@028;L=><C 28:>@8AB0==V.<br>@0I5 70;8H8B8 WE 28<:=5=8<8, O:I> =5 707=0G5=> V=0:H5.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>0;0HBC20==O A?8A:C V3>@</strong><hr>!?8A>: 725@EC ?>:07CT 48@5:B>@VW, O:V PCSX2 1C45 A:0=C20B8 4;O 70?>2=5==O A?8A:C V3>@. 8@5:B>@VW ?>HC:C <>6=0 4>40B8, 7=OB8, V ?5@5<:=CB8 =0 @5:C@A82=5/=5@5:C@A82=5 A:0=C20==O.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>0;0HBC20==O 3@0DV:8</strong><hr>&V =0;0HBC20==O 287=0G0NBL :>=DV3C@0FVN 3@0DVG=>3> 282>4C.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0;0HBC20==O V=B5@D59AC</strong><hr>&V >?FVW :5@CNBL 283;O4>< B0 ?>254V=:>N ?@>3@0<8.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0;0HBC20==O :0@B>: ?0<'OBV</strong><hr>!B2>@N9B5 B0 =0;0HB>2C9B5 :0@B8 ?0<'OBV BCB.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0;0HBC20==O <5@56V B0 HDD</strong><hr>&V =0;0HBC20==O :5@CNBL <5@56528< ?V4:;NG5==O< B0 2=CB@VH=V< AE>28I5< :>=A>;V.<br><br>0254VBL :C@A>@ <8HV =0 >?FVW 4;O 4>40B:>2>W V=D>@<0FVW, B0 Shift+:>;5A> <8HV 4;O 3>@B0==O FVTW ?0=5;V.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow`<strong>0BGV</strong><hr>&59 @>74V; 4>72>;OT 20< >1@0B8 4>40B:>2V ?0BGV, O:V <>6=0 70AB>AC20B8 4> 3@8, V O:V <>6CBL 70157?5G8B8 ?>:@0I5==O ?@>4C:B82=>ABV, 3@0DV:8 B0 359<?;5N.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow�<strong>V4AC<>:</strong><hr>&O AB>@V=:0 ?>:07CT 2V4><>ABV ?@> >1@0=C 3@C. <V=0 ?@>DV;N 22>4C 2AB0=>28BL AE5<C ?@82'O7>: :>=B@>;5@0 4;O FVTW 3@8 =0 >1@0=89 ?@>DV;L, 70<VABL ?>G0B:>2>3> (!?V;L=>3>) =0;0HBC20==O. !?8A:>< 4>@V6>: V 25@8DV:0FVTN 40<?C <>6=0 287=0G8B8, G8 >1@07 20H>3> 48A:C T 2V4><8< E>@>H8< 40<?><. /:I> 25@8DV:0FVO =5 71V30TBLAO, 3@0 <>65 1CB8 7;0<0=>N.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindow>AO3=5==OAchievementsSettingsWindow >7H8@5=VAdvancedSettingsWindow�8 2?52=5=V, I> E>G5B5 A:8=CB8 =0;0HBC20==O 4> ?>G0B:>28E? C4L-O:V =0O2=V =0;0HBC20==O 1C4CBL 2B@0G5=V.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
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0BGVPatchesSettingsWindow2>=DV3C@0FVN 3@8 >G8I5=>.Per-game configuration cleared.SettingsWindowl>=DV3C@0FVN 3@8 A:>?V9>20=> 7 3;>10;L=8E =0;0HBC20=L.3Per-game configuration copied from global settings.SettingsWindow�8:>@8AB>2CTBLAO RAIntegration, 21C4>20=0 ?V4B@8<:0 RetroAchievements 28<:=5=0.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow, 5:><5=4>20=5 7=0G5==ORecommended ValueSettingsWindow>!:8=CB8 =0;0HBC20==O V=B5@D59ACReset UI SettingsSettingsWindow*!:8=CB8 4> ?>G0B:>28ERestore DefaultsSettingsWindowV4AC<>:SummarySettingsWindow~V4AC<>: =54>ABC?=89 4;O D09;V2, O:V =5 ?@8ACB=V 2 A?8A:C V3>@.:Summary is unavailable for files not present in game list.SettingsWindow�>=DV3C@0FVO 4;O FVTW 3@8 1C45 >G8I5=>.

C4L-O:V ?>B>G=V 7=0G5==O 1C4CBL 2B@0G5=V.

'8 E>G5B5 ?@>4>268B8?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow@>=DV3C@0FVO 4;O FVTW 3@8 1C45 70<V=5=> ?>B>G=8<8 3;>10;L=8<8 =0;0HBC20==O<8.

C4L-O:V ?>B>G=V 7=0G5==O =0;0HBC20=L 1C4CBL ?5@570?8A0=V.

'8 E>G5B5 ?@>4>268B8?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow
0704&BackSetupWizardDialog&!:0AC20B8&CancelSetupWizardDialog&70:V=G8B8&FinishSetupWizardDialog0;V&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">=AB0;N20==O 7025@H5=>!</span></h1><p>"5?5@ 28 3>B>2V 70?CA:0B8 V3@8.</p><p>>40;LHV =0;0HBC20==O 4>ABC?=V 2 <5=N =0;0HBC20=L. 8 B0:>6 <>65B5 28:>@8AB>2C20B8 V=B5@D59A Big Picture 4;O ?>2=>W =02V30FVW 70 4>?><>3>N �59<?04C.</p><p>8 A?>4V20T<>AO, I> 28 >B@8<0TB5 704>2>;5==O 2V4 28:>@8AB0==O PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog@<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">0A:02> ?@>A8<> 4> PCSX2!</span></h1><p>&59 <09AB5@ 4>?><>65 20< 7 5B0?0<8 =0;0HBC20==O, =5>1EV4=8<8 4;O 28:>@8AB0==O FVTW ?@>3@0<8. /:I> F5 20H ?5@H89 @07, :>;8 28 2AB0=>2;NTB5 PCSX2, <8 @5:><5=4CT<> 20< ?@>3;O=CB8 ?>AV1=8: ?> V=AB0;OFVV <a href="https://pcsx2.net/docs/">BCB</a>.</p><p>0 70<>2GC20==O<, PCSX2 1C45 7'T4=C20B8AO 7 A5@25@>< =0 <a href="https://pcsx2.net/">pcsx2.net</a> I>1 ?5@52V@8B8 =0 =0O2=VABL >=>2;5==L, V 2 28?04:C =0O2=>ABV V ?V4B25@465==O, 7020=B06CT ?0:5B8 >=>2;5==O 7 <a href="https://github.com/">github.com</a>. /:I> 28 =5 1060TB5, I>1 PCSX2 74V9A=N202 1C4L-O:V <5@5652V 7'T4=0==O ?V4 G0A 70?CA:C, 20< 20@B> 7=OB8 30;>G:C 7 >?FVW 7 02B><0B8G=8<8 >=>2;5==O<8 70@07. ?FVN 7 02B><0B8G=8<8 >=>2;5==O<8 <>6=0 7<V=8B8 ?V7=VH5 2 1C4L-O:89 G0A 2 0;0HBC20==OE V=B5@D59AC.</p><p>C4L ;0A:0, >15@VBL <>2C B0 B5<C, I>1 ?>G0B8.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog�<html><head/><body><p>0 70<>2GC20==O<, PCSX2 7@>18BL ?@82'O7:8 2V@BC0;L=>3> :>=B@>;5@0 PS2 4> 20H>W :;02V0BC@8.</p><p><span style=" font-weight:704;">)>1 28:>@8AB0B8 7>2=VH=V9 :>=B@>;5@, 28 A?5@HC ?>28==V ?@82'O70B8 4> =L>3> :=>?:8. </span>0 FL><C 5:@0=V, 28 <>65B5 02B><0B8G=> ?@82'O70B8 1C4L-O:89 :>=B@>;5@, O:89 70@07 ?V4'T4=0=89. /:I> 20H :>=B@>;5@ =5 ?V4'T4=0=89 =0 40=89 <><5=B, 28 <>65B5 ?V4:;NG8B8 9>3> 70@07.</p><p>)>1 7<V=8B8 ?@82'O7:8 :>=B@>;5@0 1V;LH 45B0;L=>, 01> 28:>@8AB>2C20B8 Multitap, 2V4:@89B5 <5=N =0;0HBC20=L, V >15@VBL >=B@>;5@8 ?VA;O 7025@H5==O @>1>B8 7 09AB@>< V=AB0;OFVW.</p><p>>AV1=8:8 4> =0;0HBC20==O :>=B@>;5@V2 <>6=0 7=09B8 <a href="https://pcsx2.net/docs/post/controllers/"><span style="">BCB</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog61@07 BIOS =5 1C2 >1@0=89. PCSX2 <strong>=5 7<>65</strong> 70?CA:0B8 V3@8 157 >1@07C BIOS.<br><br>8 2?52=5=V, I> E>G5B5 ?@>4>268B8, =5 >1@02H8 >1@07 BIOS?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog>40B8...Add...SetupWizardDialog8 A?@024V 1060TB5 A:0AC20B8 V=AB0;OFVN PCSX2?

C4L-O:V 7<V=8 1C;> 715@565=>, V <09AB5@ 7'O28BLAO =0ABC?=89 @07, :>;8 28 70?CAB8B5 PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog22B><0B8G=5 ?@82'O7C20==OAutomatic BindingSetupWizardDialog22B><0B8G=5 ?@82'O7C20==OAutomatic MappingSetupWizardDialog(8@5:B>@VO 4;O BIOS:BIOS Directory:SetupWizardDialog1@07 BIOS
BIOS ImageSetupWizardDialog3;O4...	Browse...SetupWizardDialog(!:0AC20B8 V=AB0;OFVNCancel SetupSetupWizardDialog025@H5==OCompleteSetupWizardDialog2>=B@>;5@ ?@82'O70=89 4>:Controller Mapped To:SetupWizardDialog">@B :>=B@>;5@0 1Controller Port 1SetupWizardDialog">@B :>=B@>;5@0 2Controller Port 2SetupWizardDialog00;0HBC20==O :>=B@>;5@V2Controller SetupSetupWizardDialog"8? :>=B@>;5@0:Controller Type:SetupWizardDialog:0 70<>2GC20==O< (:;02V0BC@0)Default (Keyboard)SetupWizardDialog20 70<>2GC20==O< (=VG>3>)Default (None)SetupWizardDialog>#2V<:=CB8 02B><0B8G=V >=>2;5==OEnable Automatic UpdatesSetupWizardDialog0720 D09;CFilenameSetupWizardDialog&8@5:B>@VW 7 V3@0<8Game DirectoriesSetupWizardDialog>20LanguageSetupWizardDialog
>20:	Language:SetupWizardDialog25<0T 4>ABC?=8E ?@8AB@>W2No devices availableSetupWizardDialogn5 281@0=> 6>4=>W 48@5:B>@VW V3>@. 0< 4>2545BLAO 2;0A=>@CG 2V4:@820B8 1C4L-O:V :>?VW V3>@, O:V 28 E>G5B5 7V3@0B8, A?8A>: V3>@ PCSX2 1C45 ?>@>6=V<.

8 2?52=5=V, I> E>G5B5 ?@>4>268B8?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�"8?>28E ?@82'O7>: =5 1C;> 735=5@>20=> 4;O ?@8AB@>N '%1'. >=B@>;5@/465@5;> <>65 =5 ?V4B@8<C20B8 02B><0B8G=5 ?@82'O7C20==O.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog,V4:@8B8 ?0?:C BIOS...Open BIOS Folder...SetupWizardDialog,V4:@8B8 48@5:B>@VN...Open Directory...SetupWizardDialog009AB5@ V=AB0;OFVW PCSX2PCSX2 Setup WizardSetupWizardDialog=>28B8 A?8A>:Refresh ListSetupWizardDialog@81@0B8RemoveSetupWizardDialog!:8=CB8ResetSetupWizardDialog(!:0=C20B8 @5:C@A82=>Scan RecursivelySetupWizardDialog*!:0=C20B8 @5:C@A82=>?Scan Recursively?SetupWizardDialogt8@5:B>@VW 4;O ?>HC:C (1C4CBL A:0=>20=V =0 =0O2=VABL V3>@).Search Directories (will be scanned for games)SetupWizardDialog"8@5:B>@VO ?>HC:CSearch DirectorySetupWizardDialog:15@VBL 48@5:B>@VN 4;O ?>HC:CSelect Search DirectorySetupWizardDialog
"5<0:Theme:SetupWizardDialog5@AVOVersionSetupWizardDialog>?5@5465==OWarningSetupWizardDialog060TB5 A:0=C20B8 48@5:B>@VN "%1" @5:C@A82=>?

!:0=C20==O @5:C@A82=> <>65 709=OB8 1V;LH5 G0AC, 0;5 1C45 V45=B8DV:C20B8 D09;8 C ?V448@5:B>@VOE.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
!ENTRY
StackModel!" #&/INSTRUCTION
StackModel
LABEL
StackModel ', PC
StackModel  SIZE
StackModel   !"
STACK POINTER
StackModel
AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidgetBADBADThreadModel
DELAYDELAYThreadModelDORMANTDORMANTThreadModel
!ENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModelIDIDThreadModel #!"INVALIDThreadModelMBOXMBOXThreadModelNONENONEThreadModelPCPCThreadModel  ""PRIORITYThreadModel
READYREADYThreadModelRUNRUNThreadModelSEMAPHORE	SEMAPHOREThreadModel
SLEEPSLEEPThreadModel!"STATEThreadModelSUSPENDSUSPENDThreadModel
VPOOLVPOOLThreadModelWAITWAITThreadModelWAIT SUSPENDWAIT SUSPENDThreadModel" '#/	WAIT TYPEThreadModelWAKEUP REQUESTWAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%d<A%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB0AB>A>2CT :>;V@ 4> 281@0=8E 7>1@065=L ?5@5E@5ABO, <>6=0 28:>@8AB>2C20B8 4;O :V;L:>E 3@02FV2. #:06VBL C D>@<0BV HTML/CSS (=0?@8:;04, #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Applies power curve filter to steering axis values. Dampens small inputs.IApplies power curve filter to steering axis values. Dampens small inputs.USBFApply a multiplier to the turntable#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSB
!8=V9BlueUSB0;L<>BrakeUSBBuzz ControllerBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB*0;V1@0FV9=89 ?>AB@V;Calibration ShotUSBCamera Button
Camera ButtonUSB&5=B@ ?> >AV XCenter XUSB&5=B@ ?> >AV YCenter YUSB>;>CircleUSB
%@5ABCrossUSBCrossfader LeftCrossfader LeftUSB Crossfader RightCrossfader RightUSB>;V@ :C@A>@CCursor ColorUSBCursor PathCursor PathUSB0AHB01 :C@A>@CCursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USB%@5AB>28=0 2=87
D-Pad DownUSB %@5AB>28=0 2;V2>
D-Pad LeftUSB"%@5AB>28=0 2?@02>D-Pad RightUSB %@5AB>28=0 23>@CD-Pad UpUSB"DJ Hero TurntableDJ Hero TurntableUSB(Default Input DeviceDefault Input DeviceUSB*Default Output DeviceDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB"Effects Knob LeftEffects Knob LeftUSB$Effects Knob RightEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBBFailed to open '{}' for printing.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSBForce FeedbackForce FeedbackUSB�<8:0T ?@8<CA>25 28:>@8AB0==O ?0@0<5B@V2 5:@0=C =86G5, 70<VABL 02B><0B8G=8E ?0@0<5B@V2, O:I> BV 4>ABC?=V.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB5;5=89GreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBHID 8H0	HID MouseUSBHighHighUSBHornHornUSBImage Path
Image PathUSB@8AB@V9 70?8ACInput DeviceUSB0B@8<:0 22>4C
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USB;02V0BC@0KeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USBV20 :=>?:0Left ButtonUSBLeft Door	Left DoorUSB&Left Turntable BlueLeft Turntable BlueUSB0Left Turntable ClockwiseLeft Turntable ClockwiseUSB>Left Turntable CounterclockwiseLeft Turntable CounterclockwiseUSB(Left Turntable GreenLeft Turntable GreenUSB$Left Turntable RedLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB,USB-30@=VBC@0 LogitechLogitech USB HeadsetUSBLowLowUSB2 CG=5 =0;0HBC20==O 5:@0=CManual Screen ConfigurationUSB&Mass Storage DeviceMass Storage DeviceUSBMediumMediumUSB5=N 2=87	Menu DownUSB5=N 23>@CMenu UpUSBMicrophone
MicrophoneUSB!5@54=O :=>?:0
Middle ButtonUSB�Modification time to USB mass storage image changed, reattaching.AModification time to USB mass storage image changed, reattaching.USBNoneNoneUSBNot Connected
Not ConnectedUSBOffOffUSB><0@0=G5289OrangeUSB@8AB@V9 282>4C
Output DeviceUSB0B@8<:0 282>4COutput LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USB@025FL 1 !8=V9
Player 1 BlueUSBPlayer 1 DevicePlayer 1 DeviceUSB"@025FL 1 5;5=89Player 1 GreenUSB,@025FL 1 ><0@0=G5289Player 1 OrangeUSB$@025FL 1 '5@2>=89Player 1 RedUSB @025FL 1 >2B89Player 1 YellowUSB@025FL 2 !8=V9
Player 2 BlueUSBPlayer 2 DevicePlayer 2 DeviceUSB"@025FL 2 5;5=89Player 2 GreenUSB,@025FL 2 ><0@0=G5289Player 2 OrangeUSB$@025FL 2 '5@2>=89Player 2 RedUSB @025FL 2 >2B89Player 2 YellowUSB@025FL 3 !8=V9
Player 3 BlueUSB"@025FL 3 5;5=89Player 3 GreenUSB,@025FL 3 ><0@0=G5289Player 3 OrangeUSB$@025FL 3 '5@2>=89Player 3 RedUSB @025FL 3 >2B89Player 3 YellowUSB@025FL 4 !8=V9
Player 4 BlueUSB"@025FL 4 5;5=89Player 4 GreenUSB,@025FL 4 ><0@0=G5289Player 4 OrangeUSB$@025FL 4 '5@2>=89Player 4 RedUSB @025FL 4 >2B89Player 4 YellowUSBC@A>@PointerUSB
PowerPowerUSBPrinterPrinterUSB2Printer saving to '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSB'5@2>=89RedUSBRelative Down
Relative DownUSBRelative Left
Relative LeftUSBRelative RightRelative RightUSBRelative UpRelative UpUSB@020 :=>?:0Right ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$Rock Band Drum KitRock Band Drum KitUSBRyojMhen	RyojōhenUSBJScales the crosshair image set above.%Scales the crosshair image set above.USB\Scales the position to simulate CRT curvature..Scales the position to simulate CRT curvature.USB8A>B0 5:@0=0
Screen HeightUSB(8@8=0 5:@0=0Screen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSBN18@0T ?@8AB@V9 4;O 7=V<0==O 7>1@065=L.*Selects the device to capture images from.USBB18@0T ?@8AB@V9 4;O 282>4C 72C:C.&Selects the device to output audio to.USBJ18@0T ?@8AB@V9 4;O 7G8BC20==O 72C:C.&Selects the device to read audio from.USBNSelects the input for the first player.'Selects the input for the first player.USBPSelects the input for the second player.(Selects the input for the second player.USB�Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBNAB0=>2;NT 28A>BC A8<C;L>20=>3> 5:@0=0.(Sets the height of the simulated screen.USBjAB0=>2;NT 3>@87>=B0;L=89 F5=B@ A8<C;L>20=>3> 5:@0=0.<Sets the horizontal center position of the simulated screen.USB�Sets the path to image which will back the virtual mass storage device.GSets the path to image which will back the virtual mass storage device.USBfAB0=>2;NT 25@B8:0;L=89 F5=B@ A8<C;L>20=>3> 5:@0=0.:Sets the vertical center position of the simulated screen.USBNAB0=>2;NT H8@8=C A8<C;L>20=>3> 5:@0=0.'Sets the width of the simulated screen.USBShift Down / L1Shift Down / L1USBShift Up / R1
Shift Up / R1USBShinkansen
ShinkansenUSB(>AB@V; ?>70 5:@0=><Shoot OffscreenUSBSingstarSingstarUSB�Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USBL87=0G0T 70B@8<:C 4;O ?@8AB@>N 70?8AC./Specifies the latency to the host input device.USBL87=0G0N 70B@8<:C 4;O ?@8AB@>N 282>4C.0Specifies the latency to the host output device.USB204@0BSquareUSB
StartStartUSB Steering DampingSteering DampingUSB,5@B20 7>=0 :5@<C20==OSteering DeadzoneUSB 5@<C20==O 2;V2>
Steering LeftUSB"5@<C20==O 2?@02>Steering RightUSB$Steering SmoothingSteering SmoothingUSB�5@B20 7>=0 2VAV :5@C20==O 4;O :>=B@>;5@0 01> =5A0<>F5=B@C20;L=>3> @C;O.=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSB!BV: 2;V2>
Stick LeftUSB!BV: 2?@02>Stick RightUSB!BV: 23>@CStick UpUSB@>A5;LThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USB"@8:CB=8:TriangleUSB&Triangle / EuphoriaTriangle / EuphoriaUSB"@835@TriggerUSB(Turntable MultiplierTurntable MultiplierUSBType 2Type 2USB`USB-Mic: Failed to start player {} audio stream.0USB-Mic: Failed to start player {} audio stream.USBZUSB-Mic: Neither player 1 nor 2 is connected.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSB$51:0<5@0 (EyeToy)Webcam (EyeToy)USB C;LWheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSBF0AHB01C20==O ?> >AV X (GCB;82VABL)X Scale (Sensitivity)USBYYUSBF0AHB01C20==O ?> >AV Y (GCB;82VABL)Y Scale (Sensitivity)USB>2B89YellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USBAVAxesUSBBindingWidget=>?:8ButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaCon:A5;5@0B>@AcceleratorUSBBindingWidget_DrivingForce0;L<>BrakeUSBBindingWidget_DrivingForce>;>CircleUSBBindingWidget_DrivingForce
%@5ABCrossUSBBindingWidget_DrivingForce%@5AB>28=0D-PadUSBBindingWidget_DrivingForce=87DownUSBBindingWidget_DrivingForce8FL>2V :=>?:8Face ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce>@048HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce
;V2>LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce?@02>RightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForce204@0BSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForce 5@<C20==O 2;V2>
Steering LeftUSBBindingWidget_DrivingForce"5@<C20==O 2?@02>Steering RightUSBBindingWidget_DrivingForce0)>1 ?@82'O70B8 :5@<C20==O 4;O 1V;LH>ABV ACG0A=8E @C;V2 7 ?>2>@>B>< =0 900 3@04CAV2, ?>25@=VBL @C;L >15@B>< 2 ?>B@V1=><C =0?@O<:C, ?>BV< 7=>2C 4> F5=B@C.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForce"@8:CB=8:TriangleUSBBindingWidget_DrivingForce
3>@CUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForce:A5;5@0B>@AcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce0;L<>BrakeUSBBindingWidget_GTForceForce FeedbackForce FeedbackUSBBindingWidget_GTForce>@048HintsUSBBindingWidget_GTForceV289 ?5@5<8:0GLeft PaddleUSBBindingWidget_GTForce @0289 ?5@5<8:0GRight PaddleUSBBindingWidget_GTForce 5@<C20==O 2;V2>
Steering LeftUSBBindingWidget_GTForce"5@<C20==O 2?@02>Steering RightUSBBindingWidget_GTForce0)>1 ?@82'O70B8 :5@<C20==O 4;O 1V;LH>ABV ACG0A=8E @C;V2 7 ?>2>@>B>< =0 900 3@04CAV2, ?>25@=VBL @C;L >15@B>< 2 ?>B@V1=><C =0?@O<:C, ?>BV< 7=>2C 4> F5=B@C.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2=>?:8ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2 Calibration ShotCalibration ShotUSBBindingWidget_GunCon2�Calibration shot is required to pass the setup screen in some games.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2%@5AB>28=0D-PadUSBBindingWidget_GunCon2=87DownUSBBindingWidget_GunCon2
;V2>LeftUSBBindingWidget_GunCon2.0;0HBC20==O 2:07V2=8:0
Pointer SetupUSBBindingWidget_GunCon2Relative AimingRelative AimingUSBBindingWidget_GunCon2?@02>RightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2Shoot OffscreenShoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2"@835@TriggerUSBBindingWidget_GunCon2
3>@CUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�Are you sure you want to clear all bindings for this device? This action cannot be undone.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget"Automatic BindingAutomatic BindingUSBDeviceWidget"Automatic MappingAutomatic MappingUSBDeviceWidgetBindingsBindingsUSBDeviceWidgetClear BindingsClear BindingsUSBDeviceWidgetClear Mapping
Clear MappingUSBDeviceWidget"8? ?@8AB@>NDevice TypeUSBDeviceWidget(No devices availableNo devices availableUSBDeviceWidget�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget0;0HBC20==OSettingsUSBDeviceWidget>@B USB %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManagerh'VB8 1C;8 28<:=5=V G5@57 E0@4:>@=89 @568< 4>AO3=5=L.<Cheats have been disabled due to achievements hardcore mode.	VMManager�0BGV AC<VA=>ABV =5 C2V<:=5=V. &5 <>65 2?;8=CB8 =0 AC<VA=VABL 7 45O:8<8 V3@0<8.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�'0AB>B0 F8:;V2/?@>?CA: =5 2AB0=>2;5=V 70 70<>2GC20==O<, F5 <>65 ?@8725AB8 4> :@0HC 01> A?>2V;L=5==O V3>@.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager*8A: 7<V=5=> =0 '{}'.Disc changed to '{}'.	VMManager8A: 28BO3=CB>.
Disc removed.	VMManagert5HC20==O EE C2V<:=5=>, F5 7=0G=> 7<5=H8BL ?@>4C:B82=VABL.@EE Cache is enabled, this will significantly reduce performance.	VMManager� 568< :;5<?V=3C EE FPU =5 2AB0=>2;5=89 70 70<>2GC20==O<, F5 <>65 7;0<0B8 45O:V V3@8.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager� 568< @0C=4V=3C EE FPU =5 2AB0=>2;5=89 70 70<>2GC20==O<, F5 <>65 7;0<0B8 45O:V V3@8.CEE FPU Round Mode is not set to default, this may break some games.	VMManager� 5:><?V;OB>@ EE =5 C2V<:=5=89, F5 7=0G=> 7<5=H8BL ?@>4C:B82=VABL.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�5B5:B>@ E>;>AB>3> F8:;C EE =5 C2V<:=5=89, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager><8;:0Error	VMManager�V4@0E>2C20==O >1;0ABV B5:ABC@ C2V<:=5=>, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.@Estimate texture region is enabled, this may reduce performance.	VMManager~5 240;>AO AB2>@8B8 @575@2=C :>?VN AB0@>3> AB0=C 715@565==O {}.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Failed to open new disc image '{}'. Reverting to old image.
Error was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManager\5 240;>AO 715@53B8 AB0= 715@565==O 2 A;>B {}.%Failed to save save state to slot {}.	VMManagerP5 240;>AO 715@53B8 AB0= 715@565==O: {}.Failed to save save state: {}.	VMManagerTFailed to save state (Memory card is busy)*Failed to save state (Memory card is busy)	VMManagerjFailed to save state to slot {} (Memory card is busy)5Failed to save state to slot {} (Memory card is busy)	VMManager�Failed to switch back to old disc image. Removing disc.
Error was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager\(284:89 CDVD C2V<:=5=89, F5 <>65 7;0<0B8 V3@8.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManagerFrame advancingFrame advancing	VMManager�'0AB>B0 :04@V2 4;O NTSC =5 2AB0=>2;5=0 70 70<>2GC20==O<. &5 <>65 7;0<0B8 45O:V V3@8.>Frame rate for NTSC is not default. This may break some games.	VMManager�'0AB>B0 :04@V2 4;O PAL =5 2AB0=>2;5=0 70 70<>2GC20==O<. &5 <>65 7;0<0B8 45O:V V3@8.=Frame rate for PAL is not default. This may break some games.	VMManager�>=25@B0FVO ?0;VB@8 =0  C2V<:=5=>, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�3@>2V DV:A8 =5 C2V<:=5=V. &5 <>65 2?;8=CB8 =0 AC<VA=VABL 7 45O:8<8 V3@0<8.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager� 568< 0?0@0B=>3> 7020=B065==O =5 28AB02;5=89 4> ">G=>3>, F5 <>65 7;0<0B8 7>1@065==O 2 45O:8E V3@0E.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�5B5:B>@ :@C6;O==O INTC =5 C2V<:=5=89, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager� 5:><?V;OB>@ IOP =5 C2V<:=5=89, F5 7=0G=> 7<5=H8BL ?@>4C:B82=VABL.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagerp8BBT289 VU1 28<:=5=89, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.5Instant VU1 is disabled, this may reduce performance.	VMManagerLoading state
Loading state	VMManagerB020=B065==O AB0=C 7V A;>B0 {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManagertPCSX2 ?>B@51CT BIOS PS2 4;O 70?CA:C.

 N@848G=8E ?@8G8= 8 *?>28==V* >B@8<0B8 BIOS 7 20H>W PS2 (?>78G0==O =5 @0ECTBLAO).

VA;O AB2>@5==O 40<?0 BIOS ?>B@V1=> ?><VAB8B8 2 ?0?:C bios, I> 7=0E>48BLAO 2 ?0?FV 40=8E (5=N V=AB@C<5=BV2 -> V4:@8B8 ?0?:C 40=8E).

;O ?>40;LH8E V=AB@C:FV9 725@=VBLAO 4> FAQ V ?>AV1=8:V2.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerResuming stateResuming state	VMManager>15@565==O AB0=C 4> A;>B0 {}...Saving state to slot {}...	VMManager2!B0= 715@565=> 2 A;>B {}.State saved to slot {}.	VMManager�5@547020=B065==O B5:ABC@ =5 28AB02;5=> >2=8<, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�$V;LB@0FVO B5:ABC@ =5 28AB02;5=0 =0 V;V=V9=C (PS2). &5 7;0<0T 7>1@065==O C 45O:8E V3@0E.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerF5<0T 715@565=>3> AB0=C 2 A;>BV {}."There is no save state in slot {}.	VMManager�"@8;V=V9=0 DV;LB@0FVO =5 28AB02;5=0 02B><0B8G=8<. &5 <>65 7;0<0B8 7>1@065==O 2 45O:8E V3@0E.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager52V4><0 3@0Unknown Game	VMManager|=>6=8: 0?A:59;C <5=H89 70 @V4=89, F5 <>65 7;0<0B8 7>1@065==O.>Upscale multiplier is below native, this will break rendering.	VMManager� 568< :;5<?V=3C VU =5 2AB0=>2;5=89 70 70<>2GC20==O<, F5 <>65 7;0<0B8 45O:V V3@8.?VU Clamp Mode is not set to default, this may break some games.	VMManager� 5:><?V;OB>@ VU0 =5 C2V<:=5=89, F5 7=0G=> 7<5=H8BL ?@>4C:B82=VABL.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager� 5:><?V;OB>@ VU1 =5 C2V<:=5=89, F5 7=0G=> 7<5=H8BL ?@>4C:B82=VABL.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManagerxmVU Flag E0: =5 C2V<:=5=89, F5 <>65 7<5=H8B8 ?@>4C:B82=VABL.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�
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Anon7 - 2021