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<html><head/><body><p>PCSX2, �cretsiz ve a�1k kaynak kodlu bir PlayStation 2 (PS2) em�lat�r�d�r. Amac1, MIPS CPU Terc�manlar1, Yeniden Derleyiciler ve donan1m durumlar1 ile PS2 sistem belleini y�neten bir Sanal Makine kombinasyonunu kullanarak PS2'nin donan1m1n1 taklit etmektir. Bu, bir�ok ek �zellik ve avantajla birlikte PC'nizde PS2 oyunlar1 oynaman1za olanak tan1r.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 ve PS2, Sony Interactive Entertainment'1n tescilli ticari markalar1d1r. Bu uygulama, Sony Interactive Entertainment ile hi�bir _ekilde balant1l1 deildir.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogPCSX2 Hakk1ndaAbout PCSX2AboutDialog(Dosya bulunamad1: %1File not found: %1AboutDialogGitHub DeposuGitHub RepositoryAboutDialogLisansLicenseAboutDialogKKY S�r�m�SCM VersionAboutDialogDestek ForumuSupport ForumsAboutDialog.���nc� Parti Lisanslar1Third-Party LicensesAboutDialog"Belgeyi G�r�nt�le
View DocumentAboutDialogWeb sitesiWebsiteAboutDialog&Giri_&LoginAchievementLoginDialog�<strong>RetroAchievements giri_ bilgileriniz ge�erliliini yitirmi_.</strong> Ba_ar1mlar1n kay1t alt1na al1nmas1 i�in hesap bilgilerinizi tekrar girmeniz gerekmektedir. Eri_im belirte�i olu_turulup kullan1lacak, _ifreniz PCSX2'e kaydedilmeyecektir.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogNBa_ar1 izleme _u anda etkin deil. 0zleme etkinle_tirilinceye kadar oturum a�ma i_leminizde hi�bir etkisi olmayacakt1r.

0zlemeyi _imdi etkinle_tirmek istiyor musunuz?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog.Ba_ar1mlar1 Etkinle_tirEnable AchievementsAchievementLoginDialog,Zorlu Modu Etkinle_tirEnable Hardcore ModeAchievementLoginDialogxHardcore modu etkinle_tirilmi_ deil. Hardcore modunu etkinle_tirdiinizde, zamanlar1, puanlar1 belirleyebilir ve oyun �zelindeki liderlik tablolar1na kat1labilirsiniz.

Ancak, hardcore modu kay1t durumlar1n1n, hilelerin ve yava_latma �zelliinin kullan1lmas1n1 engeller.

Hardcore modu etkinle_tirmek ister misiniz?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�Zor mod sistem s1f1rlanana kadar etkinle_tirilmeyecek. Sistemi _imdi s1f1rlamak ister misiniz?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog$Oturum a�1l1yor...
Logging in...AchievementLoginDialogGiri_ Hatas1Login ErrorAchievementLoginDialog6Oturum a�ma ba_ar1s1z oldu.
Login failed.AchievementLoginDialog�Oturum a�ma ba_ar1s1z.
Hata: %1

L�tfen kullan1c1 ad1 ile _ifrenizi kontrol ediniz ve tekrar deneyiniz.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialog^ifre:	Password:AchievementLoginDialog^L�tfen retroachievements.org i�in kullan1c1 ad1 ve _ifrenizi a_a1ya giriniz. Parolan1z PCSX2'de kaydedilmeyecek, bunun yerine bir eri_im tokeni olu_turulacak ve kullan1lacak.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogHaz1r...Ready...AchievementLoginDialogSistemi S1f1rlaReset SystemAchievementLoginDialog:RetroAchievements'a Giri_ YapRetroAchievements LoginAchievementLoginDialog:RetroAchievements'a Giri_ YapHeader textRetroAchievements LoginAchievementLoginDialogKullan1c1 Ad1:
User Name:AchievementLoginDialog&Lider tablosu takibini de i�eren, ba_ar1mlar i�in "meydan okuma" modu. Durum kaydetmeyi, hileleri ve yava_latma fonksiyonlar1n1 devre d1_1 b1rak1r.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n saniye
%n secondsAchievementSettingsWidget5 saniye	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2, ba_ar1m veritaban1 ve ilerleme takibi i�in RetroAchievements servisini kullan1r. Ba_ar1mlar1 kullanmak i�in, l�tfen <a href="https://retroachievements.org/">retroachievements.org</a>adresinden bir hesap olu_turun.</p><p align="justify">Ba_ar1mlar1 oyun i�erisinde g�rmek i�in, <span style=" font-weight:600;">Duraklatma Men�s�n� A�</span> k1sayol tu_una bas1n ve men�den <span style=" font-weight:600;">Ba_ar1mlar</span> se�eneini se�in.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget
HesapAccountAchievementSettingsWidget0_aretliCheckedAchievementSettingsWidget�Ba_ar1 a�ma ve skor panosu g�nderimleri gibi olaylarda pop-up mesaj g�r�nt�ler.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�Skor tablosu denemesini ba_lat1rken, g�nderirken ya da ba_ar1s1z olduunda g�z�ken mesajlar1 g�r�nt�ler.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget.Ba_ar1mlar1 Etkinle_tirEnable AchievementsAchievementSettingsWidget:Tekrarlama Modunu Etkinle_tirEnable Encore ModeAchievementSettingsWidget2Hardcore Modu Etkinle_tirEnable Hardcore ModeAchievementSettingsWidget8Oyun 0�i Aray�z� Etkinle_tirEnable In-Game OverlaysAchievementSettingsWidget6Ses efektlerini etkinle_tirEnable Sound EffectsAchievementSettingsWidget60zleyici Modunu Etkinle_tirEnable Spectator ModeAchievementSettingsWidget&Oyun hakk1nda bilgi	Game InfoAchievementSettingsWidget�Sistem s1f1rlanana kadar, zor mod etkinle_tirilmeyecek. Sistemi _imdi s1f1rlamak ister misiniz?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetGiri_...Login...AchievementSettingsWidget
�1k1_LogoutAchievementSettingsWidget Giri_ Yap1lmad1.Not Logged In.AchievementSettingsWidgetBildirimler
NotificationsAchievementSettingsWidget�Ba_ar1 a�ma ve skor panosu g�nderimleri gibi olaylar i�in ses efekti verir.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidgetSistemi S1f1rlaReset SystemAchievementSettingsWidgetAyarlarSettingsAchievementSettingsWidget:Ba_ar1m Bildirimlerini G�sterShow Achievement NotificationsAchievementSettingsWidgetLLiderlik Tablosu Bildirimlerini G�sterShow Leaderboard NotificationsAchievementSettingsWidget�Meydan okuma ba_ar1m1 ya da �ncelik verilmi_ ba_ar1m aktifken, ekran1n sa alt k�_esinde simgeleri g�sterir.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidgetBResmi Olmayan Ba_ar1mlar1 Test EtTest Unofficial AchievementsAchievementSettingsWidget0_aretsiz	UncheckedAchievementSettingsWidgethKullan1c1 Ad1:
Oturum rozetinin olu_turulduu zaman:#Username:
Login token generated at:AchievementSettingsWidgettKullan1c1 Ad1: %1
%2 saatinde giri_ belirteci olu_turuldu.)Username: %1
Login token generated on %2.AchievementSettingsWidget(Profili G�r�nt�le...View Profile...AchievementSettingsWidget�Etkinle_tirildiinde ve oturum a�1ld11nda, PCSX2 ba_lang1�ta ba_ar1mlar1 kontrol edecek.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget�Etkinle_tirildiinde, PCSX2 b�t�n ba_ar1mlar1 kilitli varsayacak ve sunucuya kilit a�ma bildirimleri g�ndermeyecek.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�Etkinle_tirildiinde, PCSX2 resmi olmayan setlerden ba_ar1mlar1 listeleyecek. L�tfen bu ba_ar1lar1n RetroAchievements taraf1ndan takip edilmediini, dolay1s1yla her seferinde yeniden a�1ld11n1 unutmay1n.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�Etkinle_tirildiinde, her oturum ba_lang1c1nda hi�bir ba_ar1n1n kilidi a�1lmam1_ say1lacakt1r.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget (Zor Mod) (Hardcore Mode)Achievements (G�nderiliyor)
 (Submitting)Achievements%n ba_ar1m%n achievementsAchievements%n puan	%n pointsAchievements:Ba_ar1m Balant1s1 Kald1r1ld1Achievements DisconnectedAchievements6Ba_ar1m Balant1s1 Saland1Achievements ReconnectedAchievements4Aktif M�cadele Ba_ar1mlar1Active Challenge AchievementsAchievements"Aktif M�cadelelerActive ChallengesAchievementsXAsk1daki b�t�n kazan1m istekleri tamamland1.+All pending unlock requests have completed.Achievements(Neredeyse Tamamland1Almost ThereAchievements�Bir kazan1m istei tamamlanamad1. Bu istei g�ndermeye devam edeceiz.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements(Ekstrem Modu DorulaConfirm Hardcore ModeAchievements"G�nderilme TarihiDate SubmittedAchievementsjSkor tablosu verileri indiriliyor, l�tfen bekleyin...,Downloading leaderboard data, please wait...Achievements�Diskten, �al1_t1r1labilir dosya okuma ba_ar1s1z oldu. Ba_ar1mlar devre d1_1 b1rak1ld1.;Failed to read executable from disc. Achievements disabled.AchievementsDHardcore modu devred1_1 b1rak1ld1.Hardcore mode is now disabled.Achievements<Hardcore modu etkinle_tirildi.Hardcore mode is now enabled.AchievementsxHardcore modu sistem yeniden ba_lat1ld11nda aktif edilecek..Hardcore mode will be enabled on system reset.Achievements0Skor Tablosu Y�klenemediLeaderboard Download FailedAchievementsJSkor tablosu denemesi ba_ar1s1z oldu.Leaderboard attempt failed.Achievements<Skor tablosu denemesi ba_lad1.Leaderboard attempt started.AchievementsY�kleniyor...
Loading...AchievementsKilitliLockedAchievements{} Ustas1Mastered {}Achievements0simNameAchievements
Hay1rNoAchievementsDereceRankAchievements0Yak1nlarda Kilidi A�1lanRecently UnlockedAchievementsSkorScoreAchievementsbPuan: {0} (softcore: {1})
Okunmam1_ mesajlar: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements2{0}'da sunucu hatas1:
{1}Server error in {0}:
{1}Achievements"En 0yisini G�ster	Show BestAchievements,Yakla_t1klar1m1 G�sterShow NearbyAchievements�Ekstrem mod kapal1 olduu i�in skor g�nderme devred1_1. Liderlik tablosu sadece okunur durumda.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements>Oyun ba_ar1mlar1 desteklemiyor.This game has no achievements.Achievements\Bu oyunda {} adet liderlik tablosu bulunmakta.This game has {} leaderboards.AchievementsS�reTimeAchievementsBilinmiyorUnknownAchievementsA�1kUnlockedAchievementsKazan1ld1: {}Unlocked: {}AchievementsGayriresmi
UnofficialAchievementsDesteklenmiyorUnsupportedAchievements
DeerValueAchievementsXXX puan
XXX pointsAchievementsEvetYesAchievementsjB�t�n ba_ar1mlar1 kazand1n1z ve {} puan elde ettiniz!8You have unlocked all achievements and earned {} points!Achievements�{1} ba_ar1mdan {0} tanesini kazand1n1z ve kazanabileceiniz {3} puandan {2} tanesini elde ettiniz.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsB%n Ba_ar1dan {} tanesini ba_ard1n'You have unlocked {} of %n achievementsAchievements:Skorunuz: {0} (En iyisi: {1})Your Score: {0} (Best: {1})AchievementsSkor: {}{}Your Score: {}{}Achievements8S�reniz: {0} (En iyisi: {1})Your Time: {0} (Best: {1})AchievementsS�re: {}{}Your Time: {}{}Achievements:Skorunuz: {0} (En iyisi: {1})Your Value: {0} (Best: {1})AchievementsDeer: {}{}Your Value: {}{}Achievements<ve %n puandan {} tane kazand1nand earned {} of %n pointsAchievementsZ{0}
Liderlik Tablosu S1ran1z: {2} i�inden {1}${0}
Leaderboard Position: {1} of {2}Achievements {0} Hardcore mod aktifken ger�ekle_tirilemez. Hardcore modu devre d1_1 b1rakmak istiyor musunuz? Hay1r se�eneini se�erseniz {0} iptal edilecek.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0} {1}{0}, {1}Achievements{0} {1}	{0}, {1}.Achievements {} (Ekstrem Mod){} (Hardcore Mode)Achievements{} (Gayriresmi){} (Unofficial)Achievements{} puan{} pointAchievements{} puan	{} pointsAchievements�Problemli olduu bilinen oyunlara, uyumluluk yamalar1n1 otomatik y�kler ve uygular.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�Problemli olduu bilinen oyunlara, ba_lang1�ta, d�zeltmeleri otomatik y�kler ve uygular.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidgetRPCSX2'nin, Emotion Engine'in Vekt�r Birimi 0'1 (EE VU0) i�inde float deerlerini standart x86 aral11nda tutma _eklini dei_tirir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun olmad11nda bu ayar1 dei_tirmek, karars1zl1a neden olabilir.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetRPCSX2'nin, Emotion Engine'in Vekt�r Birimi 1'1 (EE VU1) i�inde float deerlerini standart x86 aral11nda tutma _eklini dei_tirir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun olmad11nda bu ayar1 dei_tirmek, karars1zl1a neden olabilir.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�PCSX2'nin float deerleri standart x86 aral11nda tutma _eklini dei_tirir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun yokken bu ayar1 dei_tirmek, karars1zl1a neden olabilir.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama i_lemlerini nas1l ele ald11n1 dei_tirir. PS2'deki �e_itli FPU'lar uluslararas1 standartlara uygun olmad11ndan, baz1 oyunlar1n matematik i_lemlerini doru yapabilmesi i�in farkl1 modlara ihtiya� duyulabilir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun yokken bu ayar1 dei_tirmek, karars1zl1a neden olabilir.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetxPCSX2'nin, Emotion Engine'in Vekt�r Birimi 0'1 (EE VU0) taklit ederken yuvarlama i_lemlerini nas1l ele ald11n1 dei_tirir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun olmad11nda bu ayar1 dei_tirmek, kararl1l1k sorunlar1na ve/veya ��k�_lere yol a�abilir.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetxPCSX2'nin, Emotion Engine in Vekt�r Birimi 1'1 (EE VU0) taklit ederken yuvarlama i_lemlerini nas1l ele ald11n1 dei_tirir. Varsay1lan deer, oyunlar1n b�y�k �ounluunu d�zg�n _ekilde i_ler; <b>bir oyunda g�r�n�r bir sorun olmad11nda bu ayar1 dei_tirmek, kararl1l1k sorunlar1na ve/veya ��k�_lere yol a�abilir.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget0_aretliCheckedAdvancedSettingsWidget0Kes / S1f1r (Varsay1lan)Chop/Zero (Default)AdvancedSettingsWidgetS1k1_t1rma Modu
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Floating-point b�lme i_leminin sonu�lar1n1n nas1l yuvarland11n1 belirler. Baz1 oyunlar belirli ayarlar1 gerektirir; <b>bir oyunda g�r�n�r bir sorun yokken bu ayar1 dei_tirmek, karars1zl1a neden olabilir.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget(B�lme Yuvarlama ModuDivision Rounding ModeAdvancedSettingsWidgetZ128MB RAM'1 (Geli_tirici Konsolu) Etkinle_tirEnable 128MB RAM (Dev Console)AdvancedSettingsWidget:�nbellei Etkinle_tir (Yava_)Enable Cache (Slow)AdvancedSettingsWidget@Uyumluluk Yamalar1n1 Etkinle_tirEnable Compatibility PatchesAdvancedSettingsWidgetDH1zl1 Bellek Eri_imini Etkinle_tirEnable Fast Memory AccessAdvancedSettingsWidget>Oyun D�zeltmelerini Etkinle_tirEnable Game FixesAdvancedSettingsWidget.Anl1k VU1'i etkinle_tirEnable Instant VU1AdvancedSettingsWidget>Yeniden Derleyiciyi Etkinle_tirEnable RecompilerAdvancedSettingsWidgetbVU0 Yeniden Derleyicisini Etkinle_tir (Mikro Mod)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidgetJVU1 Yeniden Derleyicisini Etkinle_tirEnable VU1 RecompilerAdvancedSettingsWidgetPVU0 Yeniden Derleyicisini etkinle_tirir.Enables VU0 Recompiler.AdvancedSettingsWidgetPVU1 Yeniden Derleyicisini etkinle_tirir.Enables VU1 Recompiler.AdvancedSettingsWidgetPSanal makineye ekstra 96MB bellek sunar.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�0yi h1zlanma salar ve y�ksek derecede uyumludur. Grafiksel hatalara neden olabilir.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�Baz1 oyunlar i�in, neredeyse hi� uyumluluk yan etkisi olmadan, y�ksek d�zeyde h1zlanma salar.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget*INTC D�nd�rme TespitiINTC Spin DetectionAdvancedSettingsWidget^Sadece yorumlay1c1, tan1 i�in temin edilmi_tir.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�Baz1 oyunlar i�in orta d�zeyde h1zlanma salar, bilinen yan etkisi yok.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget*En Yak1n (Varsay1lan)Nearest (Default)AdvancedSettingsWidget&Normal (Varsay1lan)Normal (Default)AdvancedSettingsWidget6ES� Iska Durumunda DuraklatPause On TLB MissAdvancedSettingsWidgetDEtkin Sayfalar �nbellei veya ES� 1ska durumu olduunda g�rmezden gelip devam etmek yerine, sanal makineyi duraklat1r. Sanal makinenin, istisnaya neden olan talimatta deil, bloun bitiminden sonra duraklayaca1n1 unutmay1n. Ge�ersiz eri_imin ger�ekle_tii adresi g�rmek i�in konsola bak1n.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�32 bit MIPS-I makine kodunun x86'ya tam zaman1nda ikili �evirisini ger�ekle_tirir.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�64 bit MIPS-IV makine kodunun x86'ya tam zaman1nda ikili �evirisini ger�ekle_tirir.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidgetYuvarlama Modu
Rounding ModeAdvancedSettingsWidget"VU1'i an1nda �al1_t1r1r. �ou oyunda m�tevaz1 bir h1z art1_1 salar. �ou oyun i�in g�venlidir, ancak birka� oyun grafiksel hatalar g�sterebilir.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidget0_aretsiz	UncheckedAdvancedSettingsWidgetDGenelde Se�ilmi_ Ayar1 Kullan [%1]Use Global Setting [%1]AdvancedSettingsWidget�Her bellek eri_iminde kay1t temizlemeden ka�1nmak i�in, geri yamalama kullan1r.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget&VU0 S1k1_t1rma ModuVU0 Clamping ModeAdvancedSettingsWidget$VU0 Yuvarlama ModuVU0 Rounding ModeAdvancedSettingsWidget&VU1 S1k1_t1rma ModuVU1 Clamping ModeAdvancedSettingsWidget$VU1 Yuvarlama ModuVU1 Rounding ModeAdvancedSettingsWidget.Bekleme D�ng�s� TespitiWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidgetmVU Flag Hack
mVU Flag HackAdvancedSettingsWidget hz hzAdvancedSystemSettingsWidget~Bu se�eneklerin dei_tirilmesi oyunlar1n �al1_mamas1na neden olabilir. Dei_iklik yapma riski size aittir, PCSX2 ekibi bu ayarlar1n dei_tirildii yap1land1rmalar i�in destek salamayacakt1r.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetChop/Zero	Chop/ZeroAdvancedSystemSettingsWidget,Chop/Zero (Varsay1lan)Chop/Zero (Default)AdvancedSystemSettingsWidget S1k1_t1rma Modu:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget*B�lme Yuvarlama Modu:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetEtkinle_tirEnableAdvancedSystemSettingsWidgetZ128MB RAM'1 (Geli_tirici Konsolu) Etkinle_tirEnable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget:�nbellei Aktifle_tir (Yava_)Enable Cache (Slow)AdvancedSystemSettingsWidget@Uyumluluk Yamalar1n1 Etkinle_tirEnable Compatibility PatchesAdvancedSystemSettingsWidgetDH1zl1 Bellek Eri_imini Aktifle_tirEnable Fast Memory AccessAdvancedSystemSettingsWidget>Oyun D�zeltmelerini Etkinle_tirEnable Game FixesAdvancedSystemSettingsWidget.Anl1k VU1'i etkinle_tirEnable Instant VU1AdvancedSystemSettingsWidget>Yeniden Derleyiciyi Etkinle_tirEnable RecompilerAdvancedSystemSettingsWidgetbVU0 Yeniden Derleyicisini Etkinle_tir (Mikro Mod)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidgetFVU1 Yeniden Derleyiciyi Etkinle_tirEnable VU1 RecompilerAdvancedSystemSettingsWidgetEkstraExtraAdvancedSystemSettingsWidget*Ekstra + 0_areti KoruExtra + Preserve SignAdvancedSystemSettingsWidget$Kare H1z1 Kontrol�Frame Rate ControlAdvancedSystemSettingsWidgetTamFullAdvancedSystemSettingsWidgetOyun Ayarlar1
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidget2I/O 0_lemci (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget*INTC D�nd�rme TespitiINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidgetNTSC Kare H1z1:NTSC Frame Rate:AdvancedSystemSettingsWidgetEn yak1nNearestAdvancedSystemSettingsWidget*En Yak1n (Varsay1lan)Nearest (Default)AdvancedSystemSettingsWidgetNegatifNegativeAdvancedSystemSettingsWidgetHi�biriNoneAdvancedSystemSettingsWidgetHi�biri	ClampModeNoneAdvancedSystemSettingsWidget&Normal (Varsay1lan)Normal (Default)AdvancedSystemSettingsWidgetPAL Kare H1z1:PAL Frame Rate:AdvancedSystemSettingsWidgetPINE Ayarlar1
PINE SettingsAdvancedSystemSettingsWidget6ES� Iska Durumunda DuraklatPause On TLB MissAdvancedSystemSettingsWidgetPozitifPositiveAdvancedSystemSettingsWidgetYuvarlama Modu:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidget
Slot:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget(VU0 S1k1_t1rma Modu:VU0 Clamping Mode:AdvancedSystemSettingsWidget&VU0 Yuvarlama Modu:VU0 Rounding Mode:AdvancedSystemSettingsWidget(VU1 S1k1_t1rma Modu:VU1 Clamping Mode:AdvancedSystemSettingsWidget&VU1 Yuvarlama Modu:VU1 Rounding Mode:AdvancedSystemSettingsWidget"Vector Units (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget.Bekleme D�ng�s� TespitiWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidgetmVU Flag Hilesi
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialogv<html><head/><body><p><span style=" font-weight:700;">Ses eklentisi ayarlar1</span><br/>Bu ayarlar, FreeSurround tabanl1 kanal geni_leticisinin davran1_1n1 ince ayarlar.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog,Ses Eklentisi Ayarlar1Audio Expansion SettingsAudioExpansionSettingsDialogBlok Boyutu:Block Size:AudioExpansionSettingsDialog0maj1 ortala:
Center Image:AudioExpansionSettingsDialog�� Boyutlu Ses:Circular Wrap:AudioExpansionSettingsDialogDerinlik:Depth:AudioExpansionSettingsDialog
Odak:Focus:AudioExpansionSettingsDialog�n Ay1rma:Front Separation:AudioExpansionSettingsDialog�st Kesim:High Cutoff:AudioExpansionSettingsDialogAlt Kesim:Low Cutoff:AudioExpansionSettingsDialogArka Ay1rma:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 ms%1 msAudioSettingsWidget%%1%1%AudioSettingsWidget0 ms0 msAudioSettingsWidget%100100%AudioSettingsWidgetSes �1k1_1
Audio BackendAudioSettingsWidgetArkaplan:Backend:AudioSettingsWidget"Ara Bellek BoyutuBuffer SizeAudioSettingsWidget$Ara Bellek Boyutu:Buffer Size:AudioSettingsWidgetYap1land1rma
ConfigurationAudioSettingsWidgetKontrollerControlsAudioSettingsWidget�0leri sarma aktifken ana bilgisayarda �al1nan sesin ses d�zeyini kontrol eder.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgetrAna bilgisayarda �al1nan sesin ses d�zeyini kontrol eder.4Controls the volume of the audio played on the host.AudioSettingsWidgetVarsay1lanDefaultAudioSettingsWidget&Desteklenen oyunlar i�in sesin stereo'dan surround'a nas1l geni_letileceini belirler. Dolby Pro Logic/Pro Logic II'yi destekleyen oyunlar1 i�erir.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidgetrS�re uzat1c1n1n doldurmaya �al1_aca1 arabellek boyutunu belirler. Arabellek boyutunu kontrol alt1nda tutmak amac1yla ses uzat1laca1/k1salt1laca1 i�in, ortalama gecikmeyi se�mi_ olur.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget$Arabellekten, ana bilgisayar ses �1k1_1na gecikmeyi belirler. Ses gecikmesini azaltmak i�in, hedef gecikmeden daha d�_�k bir deere ayarlanabilir.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget&Devre d1_1 (Stereo)Disabled (Stereo)AudioSettingsWidgetS�r�c�:Driver:AudioSettingsWidgetGeni_leme ModuExpansion ModeAudioSettingsWidget,Geni_letme Se�enekleriExpansion SettingsAudioSettingsWidgetGeni_letme:
Expansion:AudioSettingsWidget>0leri sarma aktifken ses d�zeyiFast Forward VolumeAudioSettingsWidget@0leri sarma aktifken ses d�zeyi:Fast Forward Volume:AudioSettingsWidget�Maksimum Gecikme: %1 ms (%2 ms ara bellek + %3 ms geni_leme + %4 �1k1_)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidget~Maximum Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms �1k1_)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maksimum Gecikme: %1 ms (%2 ms geni_leme, minimum bilinmeyen �1k1_ gecikmesi)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetxMaksimum Gecikme: %1 ms (minimum bilinmeyen �1k1_ gecikmesi)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetBMaksimum gecikme: 0 kare (0.00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidget
En AzMinimalAudioSettingsWidget"T�m sesleri kapatMute All SoundAudioSettingsWidgetUygulanamazN/AAudioSettingsWidget�1k1_ Cihaz1:Output Device:AudioSettingsWidget�1k1_ GecikmesiOutput LatencyAudioSettingsWidget �1k1_ Gecikmesi:Output Latency:AudioSettingsWidget �1k1_ Ses D�zeyi
Output VolumeAudioSettingsWidget�1k1_ Sesi:Output Volume:AudioSettingsWidgetlEm�lat�r, herhangi bir i_itsel ses �retimini engeller.7Prevents the emulator from producing any audible sound.AudioSettingsWidget40leri Sarma Sesini S1f1rlaReset Fast Forward VolumeAudioSettingsWidget,Ses seviyesini s1f1rlaReset VolumeAudioSettingsWidgetx0leri sarma aktifken ses d�zeyini varsay1lan ayara s1f1rlar./Resets fast forward volume back to the default.AudioSettingsWidget�0leri sarma aktifken ses d�zeyi sesini global/miras al1nan ayara s1f1rlar.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetNSes �1k1_1n1 varsay1lan ayara s1f1rlar.)Resets output volume back to the default.AudioSettingsWidget`�1kt1 sesini global/miras al1nan ayara s1f1rlar.:Resets output volume back to the global/inherited setting.AudioSettingsWidget&Esnetme Se�enekleriStretch SettingsAudioSettingsWidgetSenkronizasyonSynchronizationAudioSettingsWidgetSenkronizasyon:Synchronization:AudioSettingsWidget�Ses arka ucu, em�lat�r taraf1ndan �retilen karelerin ana bilgisayara nas1l g�nderildiini belirler. Cubeb en d�_�k gecikmeyi salar; sorunlarla kar_1la_1rsan1z SDL arka u� deneyin. Null arka ucu, t�m ana bilgisayar ses �1k1_1n1 devre d1_1 b1rak1r.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�Bu ayarlar, FreeSurround tabanl1 kanal geni_leticisinin davran1_1n1 ince ayar yapman1z1 salar.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�Bu ayarlar, SoundTouch ses zaman geni_leticisinin %100 h1z1n1n d1_1nda �al1_1rkenki davran1_1n1 ince ayar yapman1z1 salar.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget.S�re Esnetme (�nerilen)TimeStretch (Recommended)AudioSettingsWidgetSe�ili Deil	UncheckedAudioSettingsWidget*Tan1nmayan cihaz "%1"Unknown Device "%1"AudioSettingsWidget�%100 d1_1nda bir h1zda �al1_1rken, kare d�_�rmek yerine sesin temposunu ayarlar. �ok daha g�zel h1zl1/yava_ ses �retir.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 3B Ses5.1 SurroundAudioStream7.1 3B Ses7.1 SurroundAudioStream
CubebCubebAudioStreamVarsay1lanDefaultAudioStream&Devre d1_1 (Stereo)Disabled (Stereo)AudioStream Null (�1k1_ Yok)Null (No Output)AudioStream4 Hoparl�rQuadraphonicAudioStream$4 Hoparl�r ile LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamStereo ile LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Ses Esnetme Se�enekleri</span><br/>Bu ayarlar, SoundTouch ses zaman geni_leticiyi 100% h1z1n1n d1_1nda �al1_1rken davran1_1n1 ince ayarlar1.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog.Ses Esnetme Se�enekleriAudio Stretch SettingsAudioStretchSettingsDialog�rt�_me:Overlap:AudioStretchSettingsDialog.Arama Penceresi Boyutu:Seekwindow Size:AudioStretchSettingsDialog Sekans Uzunluu:Sequence Length:AudioStretchSettingsDialog6Kullan Anti-Aliasing FiltreUse Anti-Aliasing FilterAudioStretchSettingsDialog Kullan Quickseek
Use QuickseekAudioStretchSettingsDialog�<h1>UYARI</h1><p style='font-size:12pt;'>Bu g�ncellemeyi y�klemek<b>Durum Kay1tlar1n1z1 uyumsuz hale getirecek</b>, <i>devam etmeden �nce ilerlemenizi Haf1za Kart1na kaydettiinize emin olun</i>.</p><p>Devam etmek istediiniz emin misiniz?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog.<h2>Dei_iklikler:</h2><h2>Changes:</h2>AutoUpdaterDialog�<h2>Durum Kayd1 Uyar1s1</h2><p>Bu g�ncellemeyi kurmak, durum kay1tlar1n1z1 <b>uyumsuz</b> yapacakt1r. L�tfen bu g�ncellemeyi kurmadan �nce oyunlar1n1z1 bir Haf1za Kart1 i�erisine kaydettiinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>Ayarlar Uyar1s1</h2><p>Bu g�ncellemeyi kurmak, uygulama yap1land1rman1z1 s1f1rlayacakt1r. Bu g�ncelleme sonras1nda ayarlar1n1z1 yeniden yap1land1rman1z gerektiini l�tfen akl1n1zda bulundurun.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog*Otomatik G�ncelleyiciAutomatic UpdaterAutoUpdaterDialogMevcut S�r�m: Current Version: AutoUpdaterDialog*Mevcut S�r�m: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog 0ndirme Boyutu: Download Size: AutoUpdaterDialog*0ndirme Boyutu: %1 MBDownload Size: %1 MBAutoUpdaterDialog0ndir ve Kur...Download and Install...AutoUpdaterDialog"0ndiriliyor %1...Downloading %1...AutoUpdaterDialogfG�ncellemeden sonra g�ncelleme program1 silinemedi.*Failed to remove updater exe after update.AutoUpdaterDialogY�kleniyor...
Loading...AutoUpdaterDialogYeni S�r�m: 
New Version: AutoUpdaterDialog&Yeni S�r�m: %1 (%2)New Version: %1 (%2)AutoUpdaterDialogpMevcut g�ncelleme yok. L�tfen daha sonra tekrar deneyin.;No updates are currently available. Please try again later.AutoUpdaterDialog&Daha Sonra Hat1rlatRemind Me LaterAutoUpdaterDialog&Durum Kayd1 Uyar1s1Savestate WarningAutoUpdaterDialog(Bu G�ncellemeyi AtlaSkip This UpdateAutoUpdaterDialog"G�ncelleme MevcutUpdate AvailableAutoUpdaterDialog&G�ncelleyici Hatas1
Updater ErrorAutoUpdaterDialogBIOS DiziniBIOS DirectoryBIOSSettingsWidgetBIOS Se�imiBIOS SelectionBIOSSettingsWidgetG�z At...	Browse...BIOSSettingsWidget0_aretliCheckedBIOSSettingsWidgetH1zl1 �ny�kleme	Fast BootBIOSSettingsWidget*�ny�klemeyi 0leri SarFast Forward BootBIOSSettingsWidgetDosya Ad1FilenameBIOSSettingsWidget(BIOS Klas�r�n� A�...Open BIOS Folder...BIOSSettingsWidget$Ayarlar ve YamalarOptions and PatchesBIOSSettingsWidget`PCSX2 bu dizinde BIOS yans1malar1n1 arayacakt1r.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgetxKonsolun �ny�kleme animasyonunu atlamak i�in BIOS'u yamalar.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidgetListeyi YenileRefresh ListBIOSSettingsWidget�Ba_lang1� s�resini azaltmak i�in, oyun ba_layana kadar, em�lasyon h1z s1n1rlay1c1s1n1 kald1r1r.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidgetS1f1rlaResetBIOSSettingsWidget0_aretsiz	UncheckedBIOSSettingsWidgetVersiyonVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialog
AdresAddressBreakpointDialogDei_tirChangeBreakpointDialog
Ko_ul	ConditionBreakpointDialog@Kesme Noktas1 Olu_tur / Dei_tirCreate / Modify BreakpointBreakpointDialogEtkinle_tirEnableBreakpointDialog
Y�r�tExecuteBreakpointDialogInvalid AddressInvalid AddressBreakpointDialog"Invalid ConditionInvalid ConditionBreakpointDialogInvalid SizeInvalid SizeBreakpointDialogLog alLogBreakpointDialogBellekMemoryBreakpointDialogOkuReadBreakpointDialog
BoyutSizeBreakpointDialogT�rTypeBreakpointDialogYazWriteBreakpointDialog----BreakpointModel
KO^UL	CONDITIONBreakpointModelDevre D1_1DisabledBreakpointModel
EtkinEnabledBreakpointModel
Y�r�tExecuteBreakpointModel0SABETLERHITSBreakpointModelY�NERGEINSTRUCTIONBreakpointModel
DengeOFFSETBreakpointModelOkuReadBreakpointModelBOYUT/ET0KTSIZE / LABELBreakpointModelT�RTYPEBreakpointModelYazWriteBreakpointModelYaz(D)Write(C)BreakpointModelXXBreakpointModelSesAudioCDVD�Oyun diski �1kar1labilir bir s�r�c�de, tak1lma ve donma gibi performans sorunlar1 ortaya �1kabilir.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVD1. ModMode 1CDVD2. ModMode 2CDVD.CDVD �nbellee al1n1yorPrecaching CDVDCDVDNDiskler i�in �nbellekleme desteklenmez.&Precaching is not supported for discs.CDVD^Bu dosya bi�imi i�in �nbellekleme desteklenmez.1Precaching is not supported for this file format.CDVD*�nbellekleniyor {}...Precaching {}...CDVD�Gerekli bellek ({}GB), izin verilen azami bellein ({}GB) �zerindedir.?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDVCDVD blok d�k�m� _uraya kaydediliyor: '{}'.Saving CDVD block dump to '{}'.CDVDBilinmiyorUnknownCDVDLED Rengi Se�Select LED ColorColorPickerButton�Bu kontrolc� i�in t�m tu_ atamalar1n1 temizlemek istediinizden emin misiniz? Bu eylem geri al1namaz.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget$Otomatik Tu_ AtamaAutomatic BindingControllerBindingWidget$Otomatik Tu_ AtamaAutomatic MappingControllerBindingWidgetTu_ Atamalar1BindingsControllerBindingWidgetDKontrolc� Tu_u Aramalar1n1 TemizleClear BindingsControllerBindingWidget"Atamalar1 Temizle
Clear MappingControllerBindingWidget$Kontrolc� Portu %1Controller Port %1ControllerBindingWidgetMakrolarMacrosControllerBindingWidget0Kullan1labilir cihaz yokNo devices availableControllerBindingWidget�'%1' ayg1t1 i�in genel tu_ atamas1 olu_turulmad1. Kontrolc�/kaynak otomatik tu_ atamay1 desteklemiyor olabilir.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidgetAyarlarSettingsControllerBindingWidget(Sanal Kontrolc� T�r�Virtual Controller TypeControllerBindingWidgetAnalog Tu_uAnalog"ControllerBindingWidget_DualShock2
DaireCircle"ControllerBindingWidget_DualShock2
�arp1Cross"ControllerBindingWidget_DualShock2Y�n D�meleriD-Pad"ControllerBindingWidget_DualShock2
A_a1Down"ControllerBindingWidget_DualShock2Eylem D�meleriFace Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2B�y�k MotorLarge Motor"ControllerBindingWidget_DualShock2SolLeft"ControllerBindingWidget_DualShock2Sol �ubukLeft Analog"ControllerBindingWidget_DualShock2"Bask1 Dei_tiriciPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2SaRight"ControllerBindingWidget_DualShock2Sa �ubukRight Analog"ControllerBindingWidget_DualShock2Select d�mesiSelect"ControllerBindingWidget_DualShock2K���k MotorSmall Motor"ControllerBindingWidget_DualShock2KareSquare"ControllerBindingWidget_DualShock2Start d�mesiStart"ControllerBindingWidget_DualShock2
��genTriangle"ControllerBindingWidget_DualShock2Yukar1Up"ControllerBindingWidget_DualShock2MaviBlueControllerBindingWidget_Guitar
Ye_ilGreenControllerBindingWidget_GuitarTuruncuOrangeControllerBindingWidget_GuitarPushButton
PushButtonControllerBindingWidget_GuitarK1rm1z1RedControllerBindingWidget_GuitarSelect D�mesiSelectControllerBindingWidget_GuitarStart D�mesiStartControllerBindingWidget_GuitarA_a1 T1ng1rdat
Strum DownControllerBindingWidget_Guitar Yukar1 T1ng1rdatStrum UpControllerBindingWidget_GuitarEimTiltControllerBindingWidget_GuitarTremolo kolu
Whammy BarControllerBindingWidget_GuitarSar1YellowControllerBindingWidget_GuitarYuvarlakCircleControllerBindingWidget_Jogcon
�arp1CrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_Jogcon
A_a1DownControllerBindingWidget_JogconEylem D�meleriFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconLarge MotorLarge MotorControllerBindingWidget_JogconSolLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_JogconSaRightControllerBindingWidget_JogconSe�SelectControllerBindingWidget_JogconSmall MotorSmall MotorControllerBindingWidget_JogconKareSquareControllerBindingWidget_JogconBa_latStartControllerBindingWidget_Jogcon
��genTriangleControllerBindingWidget_JogconYukar1UpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_Negcon
A_a1DownControllerBindingWidget_NegconEylem D�meleriFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_NegconSolLeftControllerBindingWidget_NegconRRControllerBindingWidget_NegconSaRightControllerBindingWidget_NegconSmall MotorSmall MotorControllerBindingWidget_NegconBa_latStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_NegconYukar1UpControllerBindingWidget_NegconMavi (Sol)Blue (Left)ControllerBindingWidget_PopnMavi (Sa)Blue (Right)ControllerBindingWidget_PopnYe_il (Sol)Green (Left)ControllerBindingWidget_PopnYe_il (Sa)
Green (Right)ControllerBindingWidget_PopnK1rm1z1RedControllerBindingWidget_PopnSe�SelectControllerBindingWidget_PopnBa_latStartControllerBindingWidget_PopnBeyaz (Sol)White (Left)ControllerBindingWidget_PopnBeyaz (Sa)
White (Right)ControllerBindingWidget_PopnSar1 (Sol)
Yellow (Left)ControllerBindingWidget_PopnSar1 (Sa)Yellow (Right)ControllerBindingWidget_PopnG�z At...	Browse...ControllerCustomSettingsWidget.Varsay1lan Ayarlara D�nRestore Default SettingsControllerCustomSettingsWidgetDosya Se�Select FileControllerCustomSettingsWidget,Kontrolc� LED Ayarlar1Controller LED SettingsControllerGlobalSettingsWidget0Kontrolc� �oklu Balant1Controller MultitapControllerGlobalSettingsWidgetDInput Kayna1
DInput SourceControllerGlobalSettingsWidget$Alg1lanan CihazlarDetected DevicesControllerGlobalSettingsWidgetJDualShock 4 / DualSense Geli_mi_ Modu%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidgetDDInput Giri_ Kayna1n1 Etkinle_tirEnable DInput Input SourceControllerGlobalSettingsWidget8IOKit S�r�c�s�n� Etkinle_tirEnable IOKit DriverControllerGlobalSettingsWidget4MFI S�r�c�s�n� Etkinle_tirEnable MFI DriverControllerGlobalSettingsWidget4Fare Atamas1n1 Etkinle_tirEnable Mouse MappingControllerGlobalSettingsWidget>SDL Giri_ Kayna1n1 Etkinle_tirEnable SDL Input SourceControllerGlobalSettingsWidget8SDL Raw Giri_ini Etkinle_tirEnable SDL Raw InputControllerGlobalSettingsWidgetDXInput Giri_ Kayna1n1 Etkinle_tirEnable XInput Input SourceControllerGlobalSettingsWidget*Fare/0_aret�i Kayna1Mouse/Pointer SourceControllerGlobalSettingsWidgetDKonsol Portu 1 i�in �oklu Balant1Multitap on Console Port 1ControllerGlobalSettingsWidgetDKonsol Portu 2 i�in �oklu Balant1Multitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2, analog �ubuk hareketini sim�le etmek i�in farenizi kullanman1z1 salar.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidgetProfil Ayarlar1Profile SettingsControllerGlobalSettingsWidget"SDL Giri_ Kayna1SDL Input SourceControllerGlobalSettingsWidgetAyarlar...Settings...ControllerGlobalSettingsWidget�DInput kayna1, XInput destei olmayan eski kontrolc�ler i�in destek salar. Bunun yerine bu kontrolc�lere SDL arac1l11yla eri_ilmesi �nerilir, ancak SDL ile uyumlu deillerse DirectInput kullan1labilir.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetHSDL giri_ kayna1 �ou kontrolc�y� destekler, ve Bluetooth modunda DualShock 4 / DualSence kontrolc�leri i�in geli_mi_ i_levsellik salar (Titre_im / LED Kontrol�).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidgetXInput kayna1, Xbox 360 / Xbox One / Xbox Series kontrolc�leri ve XInput protokol�n� uygulayan ���nc� taraf kontrolc�ler i�in destek salar.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidgetR�oklu balant1, 8 adede kadar kontrolc�n�n konsola balanmas1n1 salar. Her �oklu balant1 4 balant1 noktas1 salar. �oklu balant1 t�m oyunlar taraf1ndan desteklenmez.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidgetLProfil Ba_1na K1sayol Tu_lar1 Kullan1nUse Per-Profile HotkeysControllerGlobalSettingsWidget�Bu se�enek etkinle_tirildiinde, bu giri_ profilinde k1sayol tu_lar1 ayarlanabilir ve genel k1sayol tu_lar1 yerine kullan1lacakt1r. Varsay1lan olarak, k1sayol tu_lar1 her zaman t�m profiller aras1nda payla_1l1r.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetXInput Kayna1
XInput SourceControllerGlobalSettingsWidget,Kontrolc� LED Ayarlar1Controller LED SettingsControllerLEDSettingsDialogHDualSense I_1kl1 �ubuk'u Etkinle_tirEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%%1%1%ControllerMacroEditWidget%100100%ControllerMacroEditWidget"Atamalar/D�meler
Binds/ButtonsControllerMacroEditWidgetK�r Nokta:	Deadzone:ControllerMacroEditWidget�Bask1ya duyarl1 d�meler i�in bu kayd1r1c1, makro etkinken ne kadar kuvvetle bas1laca1n1 sim�le edileceini kontrol eder.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetS1kl1k	FrequencyControllerMacroEditWidgetS1kl1k: Frequency: ControllerMacroEditWidget,Makro tekrarlamayacak.Macro will not repeat.ControllerMacroEditWidgetbMakro, her %1 karede bir tu_lar1 etkinle_tirecek.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetHMakro her N karede bir etkinle_ecek.!Macro will toggle every N frames.ControllerMacroEditWidget Yap1land1r1lmad1Not ConfiguredControllerMacroEditWidget,Dei_tirmek 0�in Bas1nPress To ToggleControllerMacroEditWidget
Bask1PressureControllerMacroEditWidget�Bu makro ile tetiklemek istediiniz d�meleri se�in. T�m d�meler ayn1 anda etkinle_tirilir.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidgetJBu makroyu etkinle_tirecek tetikleyiciyi se�in. Bu, tek bir d�me veya d�melerin kombinasyonu olabilir. Birden fazla tetikleyici i�in Shift tu_una basarak t1klay1n.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidgetS1k1l11 Ayarla
Set FrequencyControllerMacroEditWidgetAyarla...Set...ControllerMacroEditWidgetTetikleyiciTriggerControllerMacroEditWidget8Kontrolc� Portu %1 Makrolar1Controller Port %1 MacrosControllerMacroWidgetMakro %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Kumanda Tu_ Ayarlar1</span><br/>Bu ayarlar, fiziksel kumandalar1n em�lasyon kumandalar1na e_le_tirildiindeki davran1_lar1n1 ince ayar yapman1z1 salar.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog�<html><head/><body><p>Baz1 ���nc� taraf kontrol cihazlar1, analog �ubuklar1n1 pozitif bile_ende ters �evrilmi_ olarak yanl1_ i_aretler, ancak negatif bile_ende i_aretlemez.</p><p>Sonu� olarak, analog �ubuk n�tr pozisyonda dururken bile &quot;a�1k kal1r&quot;. </p><p>Bu ayar1 etkinle_tirmek, PCSX2'ye harita olu_tururken ters �evirme i_aretlerini g�rmezden gelmesini s�yleyecek ve b�ylece bu t�r kontrol cihazlar1n1n normal �al1_mas1na izin verecektir.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog>Kumanda Tu_ E_le_tirme Ayarlar1Controller Mapping SettingsControllerMappingSettingsDialog*Ters �evirmeyi YoksayIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Mouse Atama Ayarlar1</span><br/>Bu ayarlar, bir fareyi em�le edilen kontrolc�ye e_lerken, kontrolc� davran1_1na ince ayar yapar.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialogEylemsizlikInertiaControllerMouseSettingsDialog&Fare Atama Ayarlar1Mouse Mapping SettingsControllerMouseSettingsDialogX �l� B�lgeX Dead ZoneControllerMouseSettingsDialogX H1z1X SpeedControllerMouseSettingsDialogY �l� B�lgeY Dead ZoneControllerMouseSettingsDialogY H1z1Y SpeedControllerMouseSettingsDialogH'%1' ad1nda bir profil zaten mevcut.,A profile with the name '%1' already exists.ControllerSettingsWindowProfili Uygula
Apply ProfileControllerSettingsWindow�'%1' ad1ndaki giri_ profilini silmek istediinize emin misiniz?

Bu eylemi geri alamazs1n1z.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowN'%1' adl1 giri_ profilini y�klemek istediinizden emin misiniz?

Mevcut t�m genel atamalar kald1r1lacak ve profil atamalar1 y�klenecektir.

Bu eylemi geri alamazs1n1z.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�Varsay1lan kontrolc� yap1land1rmas1n1 geri y�klemek istediinizden emin misiniz?

T�m payla_1lan atamalar ve yap1land1rma kaybolacak, ancak giri_ profilleriniz kalacakt1r.

Bu eylemi geri alamazs1n1z.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow*Kontrolc� Portu %1
%2Controller Port %1
%2ControllerSettingsWindow.Kontrolc� Portu %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow4Yeni Giri_ Profili Olu_turCreate Input ProfileControllerSettingsWindow�zel girdi profilleri spesifik oyunlarda payla_1lm1_ girdi profillerini ge�ersiz k1lar.
Bir oyuna �zel girdi profili olu_turmak i�in, o oyunun �zelliklerine gidin, ard1ndan �zet sekmesinden 'girdi profilini' dei_tirin.

Yeni girdi profiline bir isim girin:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow&Giri_ Profilini SilDelete Input ProfileControllerSettingsWindowProfili SilDelete ProfileControllerSettingsWindow^u anda se�ili olan profildeki t�m atamalar1 yeni profile kopyalamak istiyor musunuz? Hay1r'1 se�mek tamamen bo_ bir profil olu_turacakt1r.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Genel ayarlardaki mevcut tu_ atamalar1n1 yeni girdi profiline kopyalamak istiyor musunuz?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow(Profil D�zenleniyor:Editing Profile:ControllerSettingsWindowHataErrorControllerSettingsWindow '%1' silinemedi.Failed to delete '%1'.ControllerSettingsWindowL'%1' ismine yeni profil kaydedilemedi.'Failed to save the new profile to '%1'.ControllerSettingsWindowGenel AyarlarGlobal SettingsControllerSettingsWindowK1sayol Tu_lar1HotkeysControllerSettingsWindow*Giri_ Profilini Y�kleLoad Input ProfileControllerSettingsWindow&E_le_tirme Ayarlar1Mapping SettingsControllerSettingsWindowYeni ProfilNew ProfileControllerSettingsWindow0PCSX2 Kontrolc� Ayarlar1PCSX2 Controller SettingsControllerSettingsWindow2Varsay1lanlar1 Geri Y�kleRestore DefaultsControllerSettingsWindowPayla_1lanSharedControllerSettingsWindowN'%1' ad1ndaki giri_ profili bulunamad1.-The input profile named '%1' cannot be found.ControllerSettingsWindowUSB Portu %1
%2USB Port %1
%2ControllerSettingsWindow*<html><head/><body><p>A_a1daki kutuda, her sat1ra bir _ablon URL'si olacak _ekilde kapaklar1n indirilecei URL'leri belirtin. A_a1daki dei_kenler mevcuttur:</p><p><span style=" font-style:italic;">${title}:</span> Oyunun ad1.<br/><span style=" font-style:italic;">${filetitle}:</span> Oyunun dosya ad1n1n isim k1sm1.<br/><span style=" font-style:italic;">${serial}:</span> Oyunun seri kodu.</p><p><span style=" font-weight:700;">�rnek:</span> https://www.ornek-gercek-adres-degil.com/kapakresimleri/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog@Varsay1lan olarak, indirilen paketler GameDB dei_iklikleriyle paketlerin bozulmamas1n1 ve birden fazla b�lgeye sahip ba_l1klar1n �ak1_mamas1n1 salamak i�in oyunun seri numaras1 ile kaydedilecektir. Bu istenmiyorsa, a_a1daki "Dosya Ba_l1k Adlar1n1 Kullan" kutusunu i_aretleyebilirsiniz.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog
KapatCloseCoverDownloadDialog.Kapak Resimlerini 0ndirDownload CoversCoverDownloadDialog&0ndirme tamamland1.Download complete.CoverDownloadDialogvPCSX2, kapak resmi olmayan oyunlar i�in otomatik olarak kapak resmi indirebilir. Biz herhangi bir kapak resmi bar1nd1rm1yoruz, kullan1c1 kapak resimlerinin kayna1n1 kendisi salamal1d1r.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialogBa_latStartCoverDownloadDialogDurdurStopCoverDownloadDialog8Dosya Ba_l1k Adlar1n1 KullanUse Title File NamesCoverDownloadDialog6Ba_lamak i�in bekleniyor...Waiting to start...CoverDownloadDialog$Aktif �ar1 Y11n1Active Call Stack	CpuWidget@Breakpoint Listesi Balam Men�s�Breakpoint List Context Menu	CpuWidgetBreakpointlerBreakpoints	CpuWidgetKopyalaCopy	CpuWidgetAdresi KopyalaCopy Address	CpuWidgetMetni Kopyala	Copy Text	CpuWidget2T�m�n� CSV olarak kopyalaCopy all as CSV	CpuWidgetSilDelete	CpuWidgetD�zenleEdit	CpuWidgetFonksiyonlar	Functions	CpuWidgetGlobalsGlobals	CpuWidget0Demontaj K1sm1nda G�sterGo to in Disassembly	CpuWidget2Bellek G�r�n�m�nde G�sterGo to in Memory View	CpuWidget Ayarlardan Y�kleLoad from Settings	CpuWidgetLocalsLocals	CpuWidgetBellekMemory	CpuWidgetBellek Arama
Memory Search	CpuWidgetYeniNew	CpuWidgetParameters
Parameters	CpuWidget&CSV olarak yap1_t1rPaste from CSV	CpuWidgetKay1tlar	Registers	CpuWidgetAyarlara KaydetSave to Settings	CpuWidget Kay1tl1 AdreslerSaved Addresses	CpuWidget6Y11n Listesi Balam Men�s�Stack List Context Menu	CpuWidgetD0_ Par�ac11 Listesi Balam Men�s�Thread List Context Menu	CpuWidget0_ Par�ac1klar1Threads	CpuWidget
AdresAddressDEV9DnsHostDialog
0ptalCancelDEV9DnsHostDialog
EtkinEnabledDEV9DnsHostDialog0simNameDEV9DnsHostDialogXA DNS Ana Bilgisayarlar1n1 0�e/D1_a AktarmaNetwork DNS Hosts Import/ExportDEV9DnsHostDialog
TamamOKDEV9DnsHostDialog0Ana Bilgisayarlar1 Se�inSelect HostsDEV9DnsHostDialogSe�iliSelectedDEV9DnsHostDialogUrlUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidgetEkleAddDEV9SettingsWidget
AdresAddressDEV9SettingsWidgetOtomatikAutoDEV9SettingsWidgetG�z AtBrowseDEV9SettingsWidget.Genel ayarlar1 kopyala?Copy global settings?DEV9SettingsWidgetYans1ma Olu_turCreate ImageDEV9SettingsWidget,DNS Ana Bilgisayarlar1	DNS HostsDEV9SettingsWidgetDNS1 Adresi:
DNS1 Address:DEV9SettingsWidgetDNS2 Adresi:
DNS2 Address:DEV9SettingsWidgetSilDeleteDEV9SettingsWidgetROyun ba_1na ana bilgisayar listesini sil?Delete per game host list?DEV9SettingsWidget248-Bit LBA'y1 etkinle_tirEnable 48-Bit LBADEV9SettingsWidget
EtkinEnabledDEV9SettingsWidget
EtkinHDDEnabledDEV9SettingsWidget
Etkin
InterceptDHCPEnabledDEV9SettingsWidget
EtkinInternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget*Ethernet Cihaz1 T�r�:Ethernet Device Type:DEV9SettingsWidget Ethernet Cihaz1:Ethernet Device:DEV9SettingsWidgetD1_a AktarExportDEV9SettingsWidget0Ba_ar1yla D1_a Aktar1ld1Exported SuccessfullyDEV9SettingsWidgetDosya a�1lamad1Failed to open fileDEV9SettingsWidget"A Ge�idi Adresi:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidgetHDD Olu_turucuHDD CreatorDEV9SettingsWidgetHDD Dosyas1:	HDD File:DEV9SettingsWidget&HDD Yans1ma Dosyas1HDD Image FileDEV9SettingsWidget"HDD Boyutu (GiB):HDD Size (GiB):DEV9SettingsWidgetx"%1" HDD g�rnt�s� zaten var.

�st�ne yazmak istiyor musunuz?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget2HDD yans1mas1 olu_turulduHDD image createdDEV9SettingsWidget&Sabit Disk S�r�c�s�Hard Disk DriveDEV9SettingsWidget2Ana Bilgisayarlar Dosyas1
Hosts FileDEV9SettingsWidget0�e AktarImportDEV9SettingsWidget.Ba_ar1yla 0�e Aktar1ld1Imported SuccessfullyDEV9SettingsWidgetDHCP'yi YakalaIntercept DHCPDEV9SettingsWidgetDHCP'yi Yakala:Intercept DHCP:DEV9SettingsWidgetDahiliInternalDEV9SettingsWidgetDahili DNSInternal DNSDEV9SettingsWidget�Dahili DNS, DNS1/2 a�1l1r listeleri kullan1larak veya onlar1 192.0.2.1 olarak ayarlayarak se�ilebilir.XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetManuelManualDEV9SettingsWidget0simNameDEV9SettingsWidget:Dosyada Ana Bilgisayarlar yokNo Hosts in fileDEV9SettingsWidget�st�ne YazOverrideDEV9SettingsWidget(Dosyan1n �st�ne Yaz?Overwrite File?DEV9SettingsWidgetPCAP Baland1PCAP BridgedDEV9SettingsWidget"PCAP Dei_tirildi
PCAP SwitchedDEV9SettingsWidgetPS2 Adresi:PS2 Address:DEV9SettingsWidgetDOyun Ba_1na Ana Bilgisayar listesiPer Game Host listDEV9SettingsWidgetOyun ba_1naPer gameDEV9SettingsWidgetSoketlerSocketsDEV9SettingsWidgetAlt A Maskesi:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetUrlUrlDEV9SettingsWidgetGeneli Kullan
Use GlobalDEV9SettingsWidgetDGenelde Se�ilmi_ Ayar1 Kullan [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetG�z At...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget(�izim D�k�m� Say1s1:Draw Dump Count:DebugSettingsWidget�izim D�k�m�Draw DumpingDebugSettingsWidget$GS �izimlerini D�k
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget*Donan1m D�k�m Dizini:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidget
A�...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget Derinlii Kaydet
Save DepthDebugSettingsWidgetKareyi Kaydet
Save FrameDebugSettingsWidgetRT'i KaydetSave RTDebugSettingsWidgetDokuyu KaydetSave TextureDebugSettingsWidget*Yaz1l1m D�k�m Dizini:Software Dump Directory:DebugSettingsWidget2Ba_lang1� �izim Numaras1:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetHer Zaman �stte
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindow*PCSX2 Hata Ay1klay1c1PCSX2 DebuggerDebuggerWindowDuraklatPauseDebuggerWindow�al1_t1rRunDebuggerWindowShift+F11	Shift+F11DebuggerWindow2Bu pencereyi �stte g�sterShow this window on topDebuggerWindow'e/a ad1m at	Step IntoDebuggerWindowD1_ar1 �1kmakStep OutDebuggerWindow�zerinden ge�	Step OverDebuggerWindow"%1 GE�ERS0Z ADRES%1 NOT VALID ADDRESSDisassemblyWidget0&Y�nerge Metnini Kopyala&Copy Instruction TextDisassemblyWidget&Adrese Git&Go to AddressDisassemblyWidget&0mlece Atla&Jump to CursorDisassemblyWidgetFonksiyon EkleAdd FunctionDisassemblyWidget2Yeni Y�nerge(ler) Olu_turAsse&mble new Instruction(s)DisassemblyWidget Olu_turma Hatas1Assemble ErrorDisassemblyWidget"Y�nergeyi Olu_turAssemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidgetAdresi KopyalaCopy AddressDisassemblyWidget.Fonksiyon Ad1n1 KopyalaCopy Function NameDisassemblyWidget,Y�nerge Hexini KopyalaCopy Instruction HexDisassemblyWidgetDemontajDisassemblyDisassemblyWidgetDal1 Takip Et
Follow BranchDisassemblyWidgetFonksiyon ad1
Function nameDisassemblyWidget2Fonksiyon ad1 bo_ olamaz. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget2Bellek G�r�n�m�nde G�sterGo to in Memory ViewDisassemblyWidget"NOP Talimat(lar)1NOP Instruction(s)DisassemblyWidgetJMevcut se�ili fonksiyon / sembol yok.+No function / symbol is currently selected.DisassemblyWidgetFonksiyonu SilRemove FunctionDisassemblyWidget6Fonksiyonu Yeniden Adland1rRename FunctionDisassemblyWidgetHFonksiyonu Yeniden Adland1rma Hatas1Rename Function ErrorDisassemblyWidget8Fonksiyonu Eski Haline GetirRestore FunctionDisassemblyWidgetHFonksiyon Hatas1n1 Eski Haline GetirRestore Function ErrorDisassemblyWidgetFY�nerge(yi)(leri) eski haline getirRestore Instruction(s)DisassemblyWidget0mlece �al1_t1r
Run to CursorDisassemblyWidget(&0_lem Kodunu G�sterShow &OpcodeDisassemblyWidget0Saptama (NOP) FonksiyonuStub (NOP) FunctionDisassemblyWidget.Kesme Noktas1n1 A�/KapaToggle &BreakpointDisassemblyWidgetZ�ekirdek �al1_1rken assembly dei_tirilemiyor/Unable to change assembly while core is runningDisassemblyWidget6Se�ilmi_ konum saplanamad1. Unable to stub selected address.DisassemblyWidget�<html><head/><body><p><span style=" font-weight:700;">Desteklenen formatta oyun bulunamad1.</span></p><p>Ba_lamak i�in, l�tfen i�inde oyun olan bir dizin ekleyin.</p><p>A_a1daki bi�imlerdeki oyun d�k�mleri taranacak ve listelenecektir:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget&Oyun Dizini Ekle...Add Game Directory...EmptyGameListWidget,Yeni Oyunlar 0�in TaraScan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadPHTTP durum kodu%1 ile indirme ba_ar1s1z.)Download failed with HTTP status code %1.	EmuThread80ndirme ba_ar1s1z: Veri bo_.Download failed: Data is empty.	EmuThread"0ndiriliyor %1...Downloading %1...	EmuThreadHataError	EmuThreadFPS: %1FPS: %1	EmuThreadBHTTP0ndirici olu_turma ba_ar1s1z. Failed to create HTTPDownloader.	EmuThread '%1' Yaz1lamad1.Failed to write '%1'.	EmuThreadhOyun y�klenmemi_ veya RetroAchievement mevcut deil.2Game not loaded or no RetroAchievements available.	EmuThreadOyun: %1 (%2)
Game: %1 (%2)
	EmuThreadG�r�nt� yokNo Image	EmuThread\Zengin i�erik devre d1_1 ya da desteklenmiyor.&Rich presence inactive or unsupported.	EmuThread@Yuva: %1 | %2 | EE: %3 | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadRYuva: %1 | %2 | EE: %3 | VU %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread
 kare framesEmulationSettingsWidgetD%%1 [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget%100100%EmulationSettingsWidget"100% (Normal H1z)100% (Normal Speed)EmulationSettingsWidget$130% (H1z A_1rtma)130% (Overclock)EmulationSettingsWidget$180% (H1z A_1rtma)180% (Overclock)EmulationSettingsWidget2 Kare2 FramesEmulationSettingsWidget$300% (H1z A_1rtma)300% (Overclock)EmulationSettingsWidget"50% (H1z Azaltma)50% (Underclock)EmulationSettingsWidget"60% (H1z Azaltma)60% (Underclock)EmulationSettingsWidget"75% (H1z Azaltma)75% (Underclock)EmulationSettingsWidget�Homebrew ve oyunlar1n dorudan ana bilgisayardaki dosyalara / klas�rlere eri_mesine izin verir.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget|Oyun ba_lang1c1nda hileleri otomatik olarak y�kler ve uygular.5Automatically loads and applies cheats on game start.EmulationSettingsWidget0_aretliCheckedEmulationSettingsWidget�zelCustomEmulationSettingsWidget�zel H1zCustom SpeedEmulationSettingsWidgetR�zel [%%1 / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetDevre D1_1DisabledEmulationSettingsWidgetEE D�ng� H1z1
EE Cycle RateEmulationSettingsWidgetEE D�ng� H1z1:EE Cycle Rate:EmulationSettingsWidget"EE D�ng�s� Atlama
EE Cycle SkipEmulationSettingsWidget$EE D�ng�s� Atlama:EE Cycle Skipping:EmulationSettingsWidget8CDVD �nbelleklemeyi Aktif etEnable CDVD PrecachingEmulationSettingsWidget(Hileleri Etkinle_tir
Enable CheatsEmulationSettingsWidget2H1zl1 CDVD'yi Etkinle_tirEnable Fast CDVDEmulationSettingsWidgetTAna Bilgisayar Dosya Sistemini Etkinle_tirEnable Host FilesystemEmulationSettingsWidgetT�ok 0_ par�ac1kl1 VU1'i (MTVU) Etkinle_tirEnable Multithreaded VU1 (MTVU)EmulationSettingsWidgetV�ok 0_ par�ac1kl1 VU1'i (MTVU1) Etkinle_tir Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget2Konu Sabitlemeyi Aktif etEnable Thread PinningEmulationSettingsWidget�PCSX2''nun yenileme h1z1n1 mevcut monit�r�n veya ekran1n yenileme h1z1na e_itlemek i�in bu se�enei aktif edin. M�mk�n olmad11 takdirde VSync otomatik olarak devre d1_1 olacak. (�rn. %100'den farkl1 h1zda �al1_mas1).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget�zel H1z1 GirinEnter Custom SpeedEmulationSettingsWidgetH1zl1 disk eri_imi, daha az y�kleme s�resi. Bununla ilgili sorunlar1 olduu bilinen oyunlar i�in HDLoader uyumluluk listelerini kontrol edin.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget 0leri Sarma H1z1Fast-Forward SpeedEmulationSettingsWidget"0leri Sarma H1z1:Fast-Forward Speed:EmulationSettingsWidget8Kare H1z1 / Gecikme Kontrol�Frame Pacing / Latency ControlEmulationSettingsWidgetGenellikle 4 veya daha fazla �ekirdee sahip i_lemcilerde h1zlanma. �ou oyun i�in g�venlidir, ancak birka�1 uyumsuzdur ve tak1l1p kalabilir.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�Daha y�ksek deerler, oyunlarda dahili kare h1z1n1 art1rabilir, ancak i_lemci gereksinimlerini de �nemli �l��de art1racakt1r. Daha d�_�k deerler, hafif oyunlar1n daha zay1f i_lemcilerde tam h1zda �al1_mas1na izin vererek i_lemci y�k�n� azaltacakt1r.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidgettSanal makineyi ba_latmadan �nce disk g�r�nt�s�n� RAM'e Y�kler. Bekleme s�resi uzun olan sabit s�r�c�l� sistemlerde k1r1lmalar1 azaltabilir, ancak y�kleme s�resini �nemli �l��de artt1r1r.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget Em�le edilen Emotion Engine'in d�ng�leri atlamas1n1 salar. SOTC gibi k���k bir grup oyuna yard1mc1 olur. �ou zaman performans i�in zararl1d1r.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget.Maksimum Kare GecikmesiMaximum Frame LatencyEmulationSettingsWidget0Maksimum Kare Gecikmesi:Maximum Frame Latency:EmulationSettingsWidget(Maksimum H1z AzaltmaMaximum UnderclockEmulationSettingsWidget"Hafif H1z AzaltmaMild UnderclockEmulationSettingsWidget Orta H1z AzaltmaModerate UnderclockEmulationSettingsWidgetNormal H1zNormal SpeedEmulationSettingsWidgetNormal H1z:
Normal Speed:EmulationSettingsWidget"Optimum Kare H1z1Optimal Frame PacingEmulationSettingsWidget4VSync s1ra boyutunu 0'a ayarlayarak, girdi sorgulanmadan ve bir sonraki kare ba_lamadan �nce her karenin GS taraf1ndan tamamlanmas1n1 ve sunulmas1n1 salar. Bu ayar1n kullan1lmas1, �l��lebilir _ekilde daha y�ksek CPU ve GPU gereksinimleri kar_1l11nda giri_ gecikmesini azaltabilir.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�0leri sarma h1z1n1 ayarlar. Bu h1z, ileri sarma k1sayol tu_una bas1ld11nda kullan1lacakt1r.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�Sistem zamanlay1c1y1 yok sayarak, belirli i_ par�ac1klar1n1n �nceliini belirli bir s1rada ayarlar. B�y�k (P) ve k���k (E) �ekirdekli i_lemcilere yard1mc1 olabilir (�r. Intel 12. nesil ya da Intel veya AMD gibi �reticilerin daha yeni nesil i_lemcileri).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�A1r �ekim h1z1n1 ayarlar. Bu h1z, a1r �ekim k1sayol tu_una bas1ld11nda kullan1lacakt1r.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetHedef em�lasyon h1z1n1 ayarlar. Bu h1za ula_1laca1 garanti deildir ve ula_1lmazsa em�lat�r y�netebildii kadar h1zl1 �al1_acakt1r.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidgetA1r �ekim H1z1Slow-Motion SpeedEmulationSettingsWidget A1r �ekim H1z1:Slow-Motion Speed:EmulationSettingsWidgetH1z Kontrol�
Speed ControlEmulationSettingsWidget�Hem Vsync hem de Ses Yeniden �rnekleme ayarlar1 etkinle_tirildiinde konsolun yenileme h1z1 ana bilgisayar1n yenileme h1z1yla e_le_sin diye em�lasyon h1z1n1 ayarlar. Em�lasyon h1z1n1 potansiyel olarak %1den daha az art1rma kar_1l11nda, m�mk�n olan en ak1c1 animasyonlar elde edilir. Ana Bilgisayar Yenileme H1z1na G�re �l�eklendirme, konsolun yenileme h1z1 ana bilgisayar1n yenileme h1z1ndan �ok uzaksa etkili olmaz. Dei_ken yenileme h1zl1 ekranlara sahip kullan1c1lar bu se�enei devre d1_1 b1rakmal1d1r.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidgetJAna Bilgisayar Yenileme H1z1na E_itleSync to Host Refresh RateEmulationSettingsWidgetSistem Ayarlar1System SettingsEmulationSettingsWidget0_aretsiz	UncheckedEmulationSettingsWidgetS1n1rs1z	UnlimitedEmulationSettingsWidgetFGenelde Se�ilmi_ Ayar1 Kullan [%1%]Use Global Setting [%1%]EmulationSettingsWidgetDGenelde Se�ilmi_ Ayar1 Kullan [%1]Use Global Setting [%1]EmulationSettingsWidgetNAna Bilgisayar VSync Zamanlamay1 KullanUse Host VSync TimingEmulationSettingsWidget"Kullan1c1 TercihiUser PreferenceEmulationSettingsWidget8Dikey Senkronizasyon (VSync)Vertical Sync (VSync)EmulationSettingsWidget�Host yenileme h1z1yla senkronize olurken, bu se�enek PCSX2'nin dahili kare zamanlamas1n1 devre d1_1 b1rak1r ve bunun yerine hostu kullan1r. Bu, daha d�zg�n bir kare temposu salayabilir, <strong>giri_ gecikmesini artt1r1r<strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParserURL a�1lamad1Failed to open URLFileOperations:URL a�1lamad1.

URL _uydu: %1$Failed to open URL.

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Dosya %1'di7Failed to show file in file explorer.

The file was: %1FileOperations$0�erik Dizinini A�Open Containing DirectoryFileOperations Finder'da G�sterShow in FinderFileOperationsKlas�rde G�sterShow in FolderFileOperationsG�z At...	Browse...FolderSettingsWidget�nbellek DiziniCache DirectoryFolderSettingsWidgetHileler DiziniCheats DirectoryFolderSettingsWidget$Kapak Resmi DiziniCovers DirectoryFolderSettingsWidget
A�...Open...FolderSettingsWidgetS1f1rlaResetFolderSettingsWidget$Durum Kayd1 DiziniSave States DirectoryFolderSettingsWidget(Anl1k G�r�nt� DiziniSnapshots DirectoryFolderSettingsWidget|Ekran g�r�nt�leri ve GS d�k�mlerini kaydetmek i�in kullan1l1r.)Used for screenshots and saving GS dumps.FolderSettingsWidget�Oyun hilelerini i�eren .pnach dosyalar1n1 depolamak i�in kullan1l1r.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�Oyun 1zgaras1 ve B�y�k Resim Aray�zlerinde kullan1lan kapak resimlerini depolamak i�in kullan1l1r.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetXDurum kay1tlar1n1 depolamak i�in kullan1l1r.Used for storing save states.FolderSettingsWidget�G�lgelendiricileri, oyun listesini ve ba_ar1m verilerini depolamak i�in kullan1l1r.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%%%d%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (Disabled)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI 1 (64 Max Width)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 Frame1 FrameFullscreenUI*1.25x Native (~450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI$10 (640 Max Width)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI(100% Speed (Default)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% Speed
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% Speed
180% SpeedFullscreenUI"2 (128 Max Width)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 Kare2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI"3 (192 Max Width)3 (192 Max Width)FullscreenUI3 Kare3 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI300% Speed
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI"4 (256 Max Width)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI"5 (320 Max Width)5 (320 Max Width)FullscreenUI50% Speed	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI"6 (384 Max Width)6 (384 Max Width)FullscreenUI60% Speed	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI"7 (448 Max Width)7 (448 Max Width)FullscreenUI75% Speed	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI"8 (512 Max Width)8 (512 Max Width)FullscreenUI8x8xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI"9 (576 Max Width)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUIHakk1ndaAboutFullscreenUIPCSX2 Hakk1ndaAbout PCSX2FullscreenUI
HesapAccountFullscreenUI,Accurate (Recommended)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUIAchievementsAchievementsFullscreenUI*Achievements SettingsAchievements SettingsFullscreenUI�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUIOyun yamalar1n1 aktifle_tirmek �ng�r�lemeyen davran1_lara, ��kmelere, ilerleyi_ engellerine veya kay1tl1 oyunlar1n bozulmas1na neden olabilir.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:Adaptive (Bottom Field First)Adaptive (Bottom Field First)FullscreenUI4Adaptive (Top Field First)Adaptive (Top Field First)FullscreenUI(Add Search DirectoryAdd Search DirectoryFullscreenUITOyun arama listesine yeni bir dizin ekler.-Adds a new directory to the game search list.FullscreenUItAna bilgisayardaki piksellerin konsoldaki piksellere oran1n1n bir tam say1 olmas1n1 salamak i�in g�r�nt�leme alan1na dolgu ekler. Baz1 2D oyunlarda daha keskin bir g�r�nt� salayabilir.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUINParlakl11 ayarlar. 50 normal deerdir.!Adjusts brightness. 50 is normal.FullscreenUIRKontrast1 ayarla. 50 varsay1lan deerdir.Adjusts contrast. 50 is normal.FullscreenUINDoygunluu ayarlar. 50 normal deerdir.!Adjusts saturation. 50 is normal.FullscreenUI6Adjusts sprite coordinates.Adjusts sprite coordinates.FullscreenUI>Adjusts target texture offsets.Adjusts target texture offsets.FullscreenUINAdjusts vertices relative to upscaling.'Adjusts vertices relative to upscaling.FullscreenUIGeli_mi_AdvancedFullscreenUI"Advanced SettingsAdvanced SettingsFullscreenUIAggressive
AggressiveFullscreenUIAlign SpriteAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIAll Time: {}All Time: {}FullscreenUI0�zel tam ekrana izin verAllow Exclusive FullscreenFullscreenUIZAllow SDL to use raw access to input devices.-Allow SDL to use raw access to input devices.FullscreenUI�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUI`Bo_ oyun ayarlar1 silinirken bir hata olu_tu:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI^Oyun ayarlar1 kaydedilirken bir hata olu_tu:
{}0An error occurred while saving game settings:
{}FullscreenUI&E_y�ns�z FiltrelemeAnisotropic FilteringFullscreenUIAnti-Blur	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�Varsay1lan ayarlara geri d�nmek istediinize emin misiniz? Herhangi bir dei_iklik s1f1rlanacakt1r.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUIEn/Boy Oran1Aspect RatioFullscreenUI.E_zamans1z Doku Y�klemeAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIrAttempts to map the selected port to a chosen controller.9Attempts to map the selected port to a chosen controller.FullscreenUI�Oyunlar doku boyutlar1n1 kendileri ayarlamazsa, dokular1n boyutunu azaltmaya �al1_1r. (�r. Snowblind oyunlar1)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUIAudio SettingsAudio SettingsFullscreenUI*Auto Flush (Hardware)Auto Flush (Hardware)FullscreenUI*Auto Flush (Software)Auto Flush (Software)FullscreenUIOtomatik	AutomaticFullscreenUI*Otomatik (Varsay1lan)Automatic (Default)FullscreenUI$Otomatik Tu_ AtamaAutomatic MappingFullscreenUIxOtomatik tu_ atama ba_ar1s1z oldu, kullan1labilir cihaz yok.3Automatic binding failed, no devices are available.FullscreenUIDOtomatik atama {} i�in tamamland1.#Automatic mapping completed for {}.FullscreenUILOtomatik atama {} i�in ba_ar1s1z oldu. Automatic mapping failed for {}.FullscreenUIDBilgisayar1n1z1 kapat1rken veya uygulamadan �1karken em�lat�r durumunu otomatik olarak kaydeder. Bir dahaki sefere dorudan kald11n1z yerden devam edebilirsiniz.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUIxOyun ba_lat1ld11nda otomatik olarak tam ekran moduna ge�er.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI&BIOS Yap1land1rmas1BIOS ConfigurationFullscreenUIBIOS Se�imiBIOS SelectionFullscreenUIBIOS Settings
BIOS SettingsFullscreenUIGeriBackFullscreenUI$Back To Pause MenuBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI&Basic (Recommended)Basic (Recommended)FullscreenUIDavran1_	BehaviourFullscreenUIDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)FullscreenUI"Bilinear (Forced)Bilinear (Forced)FullscreenUIBilinear (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI"Bilinear (Smooth)Bilinear (Smooth)FullscreenUI(0ki Y�nl� FiltrelemeBilinear FilteringFullscreenUI.0ki Y�nl� �l�eklendirmeBilinear UpscaleFullscreenUI.0ki Y�nl� �l�eklendirmeBilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI"Blending AccuracyBlending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUIBuffer SizeBuffer SizeFullscreenUIButtonsButtonsFullscreenUICAS Sharpness
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUI4CPU Framebuffer ConversionCPU Framebuffer ConversionFullscreenUI.CPU Sprite Render LevelCPU Sprite Render LevelFullscreenUI,CPU Sprite Render SizeCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUICache DirectoryCache DirectoryFullscreenUI�Can fix some broken effects which rely on pixel perfect precision.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI��l�eklendirme s1ras1nda iki y�nl� filtreleme nedeniyle dokular1 yumu_atabilir. �rnein: Brave oyunundaki g�ne_ parlamas1.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUICancelCancelFullscreenUI�Oyun listesinde taranmayan oyunlar i�in ayr1nt1lar g�sterilemez.FCannot show details for games which were not scanned in the game list.FullscreenUICard EnabledCard EnabledFullscreenUICard Name	Card NameFullscreenUIChange DiscChange DiscFullscreenUI Sayfay1 Dei_tirChange PageFullscreenUI.Change Search DirectoryChange Search DirectoryFullscreenUISe�imi dei_tirChange SelectionFullscreenUI"G�r�n�m� Dei_tirChange ViewFullscreenUI@Uygulama i�in ayarlar1 dei_tir.%Changes settings for the application.FullscreenUIdChanges synchronization behavior for GS downloads.2Changes synchronization behavior for GS downloads.FullscreenUI�Gelecekteki oturumlar1 ba_latmak i�in kullan1lan BIOS g�r�nt�s�n� dei_tirir.5Changes the BIOS image used to start future sessions.FullscreenUI�Changes when SPU samples are generated relative to system emulation.DChanges when SPU samples are generated relative to system emulation.FullscreenUIrBu se�eneklerin dei_tirilmesi oyunlar1n �al1_mamas1na neden olabilir. Dei_tirme riski size aittir, PCSX2 ekibi bu ayarlar1n dei_tirildii yap1land1rmalar i�in destek salamayacakt1r.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUIHile kodlar1Cheat CodesFullscreenUICheatsCheatsFullscreenUI Cheats DirectoryCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIClamping Mode
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUIClear SettingsClear SettingsFullscreenUI`Bu oyun kontrolc�s� i�in t�m atamalar1 s1f1rlar.,Clears all bindings for this USB controller.FullscreenUIVBu oyun i�in ayarlanm1_ t�m ayarlar1 siler.&Clears all settings set for this game.FullscreenUI
CloseCloseFullscreenUIClose Game
Close GameFullscreenUIClose Menu
Close MenuFullscreenUI(Compatibility RatingCompatibility RatingFullscreenUIUyumluluk: Compatibility: FullscreenUIfUygulamay1 tamamen kapat1r, masa�st�ne y�nlendirir.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUIYap1land1rma
ConfigurationFullscreenUI Confirm ShutdownConfirm ShutdownFullscreenUI8Contrast Adaptive SharpeningContrast Adaptive SharpeningFullscreenUI$Controller Port {}Controller Port {}FullscreenUI8Kontrolc� Portu {} Makrolar1Controller Port {} MacrosFullscreenUI6Controller Port {} SettingsController Port {} SettingsFullscreenUI(Controller Port {}{}Controller Port {}{}FullscreenUI<Kontrolc� Portu {}{} Makrolar1Controller Port {}{} MacrosFullscreenUI:Controller Port {}{} SettingsController Port {}{} SettingsFullscreenUI&Controller SettingsController SettingsFullscreenUIController TypeController TypeFullscreenUI\Kontrol�r ayarlar1n1 varsay1lana geri getirir.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIR^imdiki Genel ayarlar1 bu oyuna kopyalar.0Copies the current global settings to this game.FullscreenUICopy Settings
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUIHerhangi bir CD/DVD-ROM ayg1t1 bulunamad1. L�tfen bal1 bir s�r�c�n�z ve ona eri_mek i�in yeterli izinleriniz olduundan emin olun.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUIKapak Ayarlar1Cover SettingsFullscreenUI Covers DirectoryCovers DirectoryFullscreenUICreateCreateFullscreenUI(Haf1za Kart1 Olu_turCreate Memory CardFullscreenUIYeni olu_tur...
Create New...FullscreenUI:Durum Kayd1 Yedekleri Olu_turCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIjYeni bir haf1za kart1 dosyas1 veya klas�r� olu_turur.)Creates a new memory card file or folder.FullscreenUIK1rpCropFullscreenUING�rseli k1rparken en boy oran1n1 korur./Crops the image, while respecting aspect ratio.FullscreenUIMevcut OyunCurrent GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI&Data Save LocationsData Save LocationsFullscreenUI�l� b�lgeDeadzoneFullscreenUIVarsay1lanDefaultFullscreenUIDefault BootDefault BootFullscreenUIDefault ViewDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUIDeinterlacing
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIDelete SaveDelete SaveFullscreenUIDelete StateDelete StateFullscreenUIMasa�st� ModuDesktop ModeFullscreenUIAyr1nt1larDetailsFullscreenUI\Determines filter level for CPU sprite render..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUI�Ekrandaki mesajlar1n ve monit�r�n ne kadar b�y�k olduunu belirler.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI�Makro aktifken ne kadar bas1n� sim�lasyonu yap1laca1n1 belirler.?Determines how much pressure is simulated when macro is active.FullscreenUI�Aral1k d1_1 ondal1kl1 say1lar1n nas1l i_leneceini belirler. Baz1 oyunlar �zel ayarlara ihtiya� duyar.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�Ondal1kl1 say1 i_lemlerinin sonu�lar1n1n nas1l yuvarlanaca1n1 belirler. Baz1 oyunlar �zel ayarlara ihtiya� duyar.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Makronun, tu_lar1 hangi s1kl1kta a�1p kapataca1n1 belirler (dier ad1yla otomatik ate_leme)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�Determines the level of accuracy when emulating blend modes not supported by the host graphics API.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIjMakroyu etkinle_tirmek i�in gereken bas1nc1 belirler.7Determines the pressure required to activate the macro.FullscreenUIpEkran g�r�nt�lerinin kaydedilecei ��z�n�rl�� belirler.=Determines the resolution at which screenshots will be saved.FullscreenUIK1sayol tu_una bas1ld11nda em�lat�r�n/oyunun kapat1lmas1n1 onaylamak i�in bir istem g�r�nt�lenip g�r�nt�lenmeyeceini belirler.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUIrOyun listesinin hangi alana g�re s1ralanaca1n1 belirler.7Determines which field the game list will be sorted by.FullscreenUIDevice SubtypeDevice SubtypeFullscreenUIDevice TypeDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI0Disable Depth ConversionDisable Depth ConversionFullscreenUI2Disable Framebuffer FetchDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI8Disable Partial InvalidationDisable Partial InvalidationFullscreenUIRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI2G�venli �zellikleri KapatDisable Safe FeaturesFullscreenUIVG�lgelendirici �nbelleini Devre D1_1 B1rakDisable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUI8Disable Vertex Shader ExpandDisable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUIDisabledDisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�Disables automatic hardware fixes, allowing you to set fixes manually.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUIG�r�nt�DisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUIvOyunu bozabilecek ayarlar etkin iken uyar1 mesaj1 g�sterir.BDisplays warnings when settings are enabled which may break games.FullscreenUIDithering	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUI>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenFullscreenUI.Kapak Resimlerini 0ndirDownload CoversFullscreenUI�Kapaklar1, kullan1c1 taraf1ndan belirlenen bir URL _ablonundan indirir.4Downloads covers from a user-specified URL template.FullscreenUI<FMP kaplamalar1n1 d1_ar1 aktarDump FMV TexturesFullscreenUIDump MipmapsDump MipmapsFullscreenUIDump Textures
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE Konsolu
EE ConsoleFullscreenUIEE D�ng� H1z1
EE Cycle RateFullscreenUI"EE D�ng�s� AtlamaEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUIEdge AA (AA1)
Edge AA (AA1)FullscreenUIEject Card
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUI$Emulation SettingsEmulation SettingsFullscreenUI&Enable AchievementsEnable AchievementsFullscreenUI>CDVD �nbelleklemeyi Aktifle_tirEnable CDVD PrecachingFullscreenUI(Hileleri Etkinle_tir
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI(Enable EE RecompilerEnable EE RecompilerFullscreenUI2H1zl1 CDVD'yi Etkinle_tirEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUITAna Bilgisayar Dosya Sistemini Etkinle_tirEnable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI0An1nda VU1'i Etkinle_tirEnable Instant VU1FullscreenUI@Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUI:Enable No-Interlacing PatchesEnable No-Interlacing PatchesFullscreenUI.Enable SDL Input SourceEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI4Enable Wait Loop DetectionEnable Wait Loop DetectionFullscreenUIDGeni_ Ekran Yamalar1n1 Etkinle_tirEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUIHEnables FXAA post-processing shader.$Enables FXAA post-processing shader.FullscreenUI`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�Enables PCRTC Offsets which position the screen as the game requests.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�Enables access to files from the host: namespace in the virtual machine.HEnables access to files from the host: namespace in the virtual machine.FullscreenUIx0lave �� kontrolc� slotu salar. T�m oyunlarda desteklenmez.IEnables an additional three controller slots. Not supported in all games.FullscreenUIdEnables brightness/contrast/saturation adjustment.2Enables brightness/contrast/saturation adjustment.FullscreenUInEnables emulation of the GS's edge anti-aliasing (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIbEnables emulation of the GS's texture mipmapping.1Enables emulation of the GS's texture mipmapping.FullscreenUI�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUId.pnach dosyalar1ndan hile y�klemeyi etkinle_tirir.(Enables loading cheats from pnach files.FullscreenUIpEnables loading no-interlacing patches from pnach files.8Enables loading no-interlacing patches from pnach files.FullscreenUI�Geni_ ekran yamalar1n1n pnach dosyalar1ndan y�klenmesini salar.4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIDeer girinEnter ValueFullscreenUIhOlu_turmak istediiniz giri_ profilinin ad1n1 girin.7Enter the name of the input profile you wish to create.FullscreenUIHataErrorFullscreenUI.Estimate Texture RegionEstimate Texture RegionFullscreenUIExitExitFullscreenUI&Exit And Save StateExit And Save StateFullscreenUIPCSX2'yi kapat
Exit PCSX2FullscreenUI&Exit Without SavingExit Without SavingFullscreenUIhGeni_ Ekran Modu'nu kapat1r, masa�st�ne y�nlendirir.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIGeni_letme	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUIEkstraExtraFullscreenUI*Ekstra + 0_areti KoruExtra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUI6Panoya kopyalama ba_ar1s1z.!Failed to copy text to clipboard.FullscreenUI.Anl1k kay1t silinemedi.Failed to delete save state.FullscreenUI(Failed to delete {}.Failed to delete {}.FullscreenUI(Failed to load '{}'.Failed to load '{}'.FullscreenUIDFailed to save input profile '{}'."Failed to save input profile '{}'.FullscreenUIdFalls back to the CPU for expanding sprites/lines.2Falls back to the CPU for expanding sprites/lines.FullscreenUIFast Boot	Fast BootFullscreenUI 0leri Sarma H1z1Fast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUI�Disk eri_imini h1zland1r1r, y�kleme s�resini azalt1r. Tavsiye edilmez.6Fast disc access, less loading times. Not recommended.FullscreenUIFile LoggingFile LoggingFullscreenUIFile Title
File TitleFullscreenUIFile: {}File: {}FullscreenUIFiltrelerFiltersFullscreenUI�Baz1 oyunlardaki �l�eklendirme (dikey �izgiler) ile ilgili sorunlar1 giderir.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�Flushes all targets in the texture cache back to local memory when shutting down.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI8Klas�r Haf1za Kart1 FiltresiFolder Memory Card FilterFullscreenUIKlas�r Ayarlar1Folder SettingsFullscreenUIKlas�rlerFoldersFullscreenUIXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI,Tales of Destiny i�in.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUIForce BilinearForce BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUIForce DisabledForce DisabledFullscreenUIForce Enabled
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI�Force a primitive flush when a framebuffer is also an input texture.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUIxForces texture barrier functionality to the specified value.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI4Kare H1z1/Gecikme Kontrol�Frame Pacing/Latency ControlFullscreenUIFrequency	FrequencyFullscreenUITamFullFullscreenUI"Full (Hash Cache)Full (Hash Cache)FullscreenUIFull (Slow)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUI,GPU Palette ConversionGPU Palette ConversionFullscreenUI&GS Dump CompressionGS Dump CompressionFullscreenUI6Oyun CRC panoya kopyaland1.Game CRC copied to clipboard.FullscreenUIOyun Ekran1Game DisplayFullscreenUI"Oyun D�zeltmeleri
Game FixesFullscreenUIGame Grid	Game GridFullscreenUIOyun Listesi	Game ListFullscreenUI*Oyun Listesi Ayarlar1Game List SettingsFullscreenUIOyun Yamalar1Game PatchesFullscreenUIGame PropertiesGame PropertiesFullscreenUI.Game Settings DirectoryGame Settings DirectoryFullscreenUIDOyun uyumluluu panoya kopyaland1.'Game compatibility copied to clipboard.FullscreenUI�Oyun yamalar1, her se�enein ne i_e yarad11 ve bunu yapman1n sonu�lar1n1n fark1nda olunmad11 s�rece dei_tirilmemelidir.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIdGame not loaded or no RetroAchievements available.2Game not loaded or no RetroAchievements available.FullscreenUIHOyunun dizin yolu panoya kopyaland1.Game path copied to clipboard.FullscreenUI>Oyun b�lgesi panoya kopyaland1. Game region copied to clipboard.FullscreenUI<Oyun serisi panoya kopyaland1. Game serial copied to clipboard.FullscreenUIRGame settings have been cleared for '{}'.)Game settings have been cleared for '{}'.FullscreenUIfOyun ayarlar1 '{}' i�in genel ayarlarla ba_lat1ld1.8Game settings initialized with global settings for '{}'.FullscreenUI>Oyun ba_l11 panoya kopyaland1.Game title copied to clipboard.FullscreenUI8Oyun t�r� panoya kopyaland1.Game type copied to clipboard.FullscreenUIGame: {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI"GitHub RepositoryGitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUIGrafiklerGraphicsFullscreenUI"Graphics SettingsGraphics SettingsFullscreenUIHalfHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIHardcore Mode
Hardcore ModeFullscreenUI�Zor mod sistem s1f1rlanana kadar etkinle_tirilmeyecek. Sistemi _imdi s1f1rlamak ister misiniz?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI.Donan1msal 0ndirme ModuHardware Download ModeFullscreenUI(Donan1m D�zeltmeleriHardware FixesFullscreenUI2Hide Cursor In FullscreenHide Cursor In FullscreenFullscreenUI�Em�lat�r tam ekran modundayken fare i_aret�isini/imlecini gizler.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIHighHighFullscreenUIHotkey SettingsHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O 0_lemci
I/O ProcessorFullscreenUIIOP KonsoluIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUIfIf not set, this card will be considered unplugged.3If not set, this card will be considered unplugged.FullscreenUINIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.FullscreenUInSanal resim boyutunu dikey olarak art1r1r veya azalt1r.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUI.Input Profile DirectoryInput Profile DirectoryFullscreenUI Giri_ Kaynaklar1
Input SourcesFullscreenUI4Input profile '{}' loaded.Input profile '{}' loaded.FullscreenUI2Input profile '{}' saved.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI,Tam Say1 �l�eklendirmeInteger UpscalingFullscreenUI$Interface SettingsInterface SettingsFullscreenUI"Dahili ��z�n�rl�kInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUILast PlayedLast PlayedFullscreenUILast Played: {}Last Played: {}FullscreenUI(Ba_latma Se�enekleriLaunch OptionsFullscreenUITDosya/disk imaj1 se�erek bir oyunu ba_lat.-Launch a game by selecting a file/disc image.FullscreenUI�Bir dosyadan yada Diskten oyunu ba_lat ya da Disk olmadan konsolu �al1_t1r.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI8Identifier (Key): FullscreenUI['Oyun klas�rlerinizden taranm1_ imaj dosyanlar1ndan bir oyun ba_lat1n.']
FullscreenUI
../../pcsx2/ImGui/FullscreenUI.cpp:6872=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUILeaderboardsLeaderboardsFullscreenUILeft: Left: FullscreenUILicenseLicenseFullscreenUIListe Ayarlar1
List SettingsFullscreenUI$Genel Durumu Y�kleLoad Global StateFullscreenUILoad ProfileLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUI 0lerlemeyi Y�kle
Load StateFullscreenUIDokular1 Y�kle
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�Doku y�kleme i_lemini bir �ekirdee y�kler ve doku dei_tirmeleri etkinle_tirildiinde ya_anan tak1lmalar1 azalt1r.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIpMevcut ve kullan1c1 taraf1ndan salanan dokular1 y�kler.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUILog TimestampsLog TimestampsFullscreenUILog al1n1yorLoggingFullscreenUI
Giri_LoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUIOturumu kapatLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI@RetroAchievements'a giri_ yapar.Logs in to RetroAchievements.FullscreenUIDRetroAchievements'dan �1k1_ yapar.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMakro Tu_u {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI6Manuel Donan1m D�zeltmeleriManual Hardware FixesFullscreenUI&Maximum (Very Slow)Maximum (Very Slow)FullscreenUI.Maksimum Kare GecikmesiMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUIMediumMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI*Memory Card DirectoryMemory Card DirectoryFullscreenUI(Memory Card SettingsMemory Card SettingsFullscreenUIMerge SpriteMerge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI,Minimal Output LatencyMinimal Output LatencyFullscreenUIMinimumMinimumFullscreenUIMipmapping
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�0_leme ��z�n�rl��n� belirtilen miktarda �oalt1r (��z�n�rl�k y�kseltme).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUIMute All SoundMute All SoundFullscreenUINative (PS2)Native (PS2)FullscreenUINative ScalingNative ScalingFullscreenUI
GezinNavigateFullscreenUINearestNearestFullscreenUI�Karma_1k hareketli videolar1 (FMV) olan baz1 oyunlar i�in gereklidir.1Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUI0Tu_ atamas1 bulunmamakta
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUIOyun Se�ilmediNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUI$Giri_ profili yok.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUIZBu slotta herhangi bir kay1t bulunmamaktad1r.No save present in this slot.FullscreenUIHHerhangi bir anl1k kay1t bulunamad1.No save states found.FullscreenUIHi�biriNoneFullscreenUINone (Default)None (Default)FullscreenUI Normal (Default)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUINormal H1zNormal SpeedFullscreenUIGiri_ Yap1lmad1
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUIBo_NullFullscreenUI�Number of threads to use in addition to the main GS thread for rasterization.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUI
TamamOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUI:Object range to skip drawing.Object range to skip drawing.FullscreenUIKapal1OffFullscreenUIOff (Default)
Off (Default)FullscreenUIOff (None)
Off (None)FullscreenUI2Ekran �st� G�sterge (OSD)On-Screen DisplayFullscreenUI(Open in File BrowserOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUI0_lemler
OperationsFullscreenUI"Optimum Kare H1z1Optimal Frame PacingFullscreenUIAyarlarOptionsFullscreenUI*Se�enekler ve YamalarOptions and PatchesFullscreenUIOutput LatencyOutput LatencyFullscreenUIOutput Volume
Output VolumeFullscreenUI>Doku Bariyerlerini Ge�ersiz K1lOverride Texture BarriersFullscreenUI�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2, �cretsiz ve a�1k kaynakl1 bir PlayStation 2 (PS2) em�lat�r�d�r. Amac1; MIPS CPU Yorumlay1c1lar1, Yeniden Derleyiciler, donan1m durumlar1 ve PS2 sistem belleini y�neten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donan1m1n1 taklit etmektir. Bu, bir�ok ek �zellik ve avantajla birlikte PC'nizde PS2 oyunlar1 oynaman1za olanak salar.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUIAna DizinParent DirectoryFullscreenUIPartialPartialFullscreenUIPatchesPatchesFullscreenUI"Patches DirectoryPatches DirectoryFullscreenUIPathPathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI&Pause On Focus LossPause On Focus LossFullscreenUIPause On Menu
Pause On MenuFullscreenUIPause On StartPause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUITOyun ba_lat1ld11nda em�lat�r� duraklat1r.+Pauses the emulator when a game is started.FullscreenUI"Pencereyi simge durumunda k���ltt��n�zde veya ba_ka bir uygulamaya ge�tiinizde em�lat�r� duraklat1r ve geri d�nd��n�zde duraklatmay1 kald1r1r.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�H1zl1 men�y� a�t11n1zda em�lat�r� duraklat1r ve kapatt11n1zda duraklatmay1 kald1r1r.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIRPlayStation 2 ve PS2, Sony Interactive Entertainment'1n tescilli ticari markalar1d1r. Bu uygulama, Sony Interactive Entertainment ile hi�bir _ekilde balant1l1 deildir.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.Port {} Controller TypePort {} Controller TypeFullscreenUIPort {} DevicePort {} DeviceFullscreenUIPort {} SubtypePort {} SubtypeFullscreenUIPositivePositiveFullscreenUI8Son 0_leme (Post-Processing)Post-ProcessingFullscreenUI.Yenilemeleri �nbelleklePrecache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�T�m dei_tirilen dokular1 bellee �nceden y�kler. E_zamans1z y�kleme aktifse gerekli deildir.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUI,Dei_tirmek 0�in Bas1nPress To ToggleFullscreenUIPressurePressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUIzPrevents the loading and saving of shaders/pipelines to disk.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�Em�lasyon �al1_1rken ekran koruyucunun a�1lmas1n1 ve uyku moduna ge�meyi �nler.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�Prevents the usage of framebuffer fetch when supported by host GPU.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUItProvides vibration and LED control support over Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIZ^imdi bir kontrolc� tu_una veya y�n�ne bas1n.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI2Read Targets When ClosingRead Targets When ClosingFullscreenUIRegionRegionFullscreenUIB�lge: Region: FullscreenUIListeden Kald1rRemove From ListFullscreenUI�Removes texture cache entries when there is any intersection, rather than only the intersected areas.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUI0_leyiciRendererFullscreenUI0_leme	RenderingFullscreenUI,Replacements DirectoryReplacements DirectoryFullscreenUI�Replaces multiple post-processing sprites with a larger single sprite.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI|Replaces these settings with a previously saved input profile.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUIReset Play TimeReset Play TimeFullscreenUIReset SettingsReset SettingsFullscreenUISistemi S1f1rlaReset SystemFullscreenUItResets all configuration to defaults (including bindings).:Resets all configuration to defaults (including bindings).FullscreenUI�Konfig�rasyonlar1 varsay1lana s1f1rlar (kontrolc� ayarlar1 d1_1nda).AResets configuration to defaults (excluding controller settings).FullscreenUIResume GameResume GameFullscreenUIOyuna D�nReturn To GameFullscreenUIVMasa�st� moduna d�n ya da uygulamay1 kapat.0Return to desktop mode, or exit the application.FullscreenUI$�nceki men�ye d�n.Return to the previous menu.FullscreenUI�Oyun listesi s1ralama d�zenini varsay1lan1n tersine �evirir (genellikle artan yerine azalan).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIRight: Right: FullscreenUIRound SpriteRound SpriteFullscreenUIYuvarlama Modu
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUISave ProfileSave ProfileFullscreenUISave ScreenshotSave ScreenshotFullscreenUISave Slot {0}
Save Slot {0}FullscreenUI"0lerlemeyi Kaydet
Save StateFullscreenUI,Save State On ShutdownSave State On ShutdownFullscreenUI*Save States DirectorySave States DirectoryFullscreenUISaved {}Saved {}FullscreenUISavestate	SavestateFullscreenUIScaledScaledFullscreenUI$Scan For New GamesScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI.Scanning SubdirectoriesScanning SubdirectoriesFullscreenUI$Ekran Kayd1rmalar1Screen OffsetsFullscreenUI"Screen ResolutionScreen ResolutionFullscreenUI.Ekran g�r�nt�s� format1Screenshot FormatFullscreenUI0Ekran G�r�nt�s� KalitesiScreenshot QualityFullscreenUI,Ekran G�r�nt�s� BoyutuScreenshot SizeFullscreenUIDizinleri AraSearch DirectoriesFullscreenUISe�SelectFullscreenUICihaz Se�
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI"Select Disc ImageSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUIOyun se�Select GameFullscreenUI0Makro {} Balar1n1 Se�inSelect Macro {} BindsFullscreenUIDurum Kayd1 Se�Select StateFullscreenUI^Selects the API used to render the emulated GS./Selects the API used to render the emulated GS.FullscreenUI�PS2'nin taramal1 �1k1_1n1 g�r�nt�lemek �zere a_amal1ya d�n�_t�rmek i�in kullan1lan algoritmay1 se�er.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�Selects the aspect ratio for display when a FMV is detected as playing.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIrOyunun i�eriini g�r�nt�lemek i�in g�r�nt� oran1n1 se�er.8Selects the aspect ratio to display the game content at.FullscreenUI|Ekran g�r�nt�lerini kaydetmek i�in kullan1lacak format1 se�er.:Selects the format which will be used to save screenshots.FullscreenUIhEkran g�r�nt�lerinin s1k1_t1r1laca1 kaliteyi se�er.<Selects the quality at which screenshots will be compressed.FullscreenUI�Selects the type of dithering applies when the game requests it.@Selects the type of dithering applies when the game requests it.FullscreenUI�Dokular i_lenirken e_y�ns�z filtrelemenin nerede kullan1laca1n1 se�er.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�Dokular1 i_lerken �� y�nl� filtrelemenin nerede kullan1laca1n1 se�er.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�Dokular1 i_lerken ��l� filtrelemenin nerede kullan1laca1n1 se�er.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIXSets the compression algorithm for GS dumps.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUIZS1raya al1nabilecek �er�eve say1s1n1 ayarlar..Sets the number of frames which can be queued.FullscreenUIX0leri sarma tu_unu kullanmadan h1z1 ayarlar.4Sets the speed when running without fast forwarding.FullscreenUIV0leri sarma tu_unu kullanarak h1z1 ayarlar.2Sets the speed when using the fast forward hotkey.FullscreenUIVYava_ �ekim tu_unu kullanarak h1z1 ayarlar.1Sets the speed when using the slow motion hotkey.FullscreenUIhOyun listesinin hangi g�r�n�mde a�1laca1n1 ayarlar.+Sets which view the game list will open to.FullscreenUI,Setting %s binding %s.Setting %s binding %s.FullscreenUIAyarlarSettingsFullscreenUI&Ayarlar ve 0_lemlerSettings and OperationsFullscreenUI>Ayarlar varsay1lana s1f1rlan1r.Settings reset to defaults.FullscreenUIShade BoostShade BoostFullscreenUI,Shade Boost BrightnessShade Boost BrightnessFullscreenUI(Shade Boost ContrastShade Boost ContrastFullscreenUI,Shade Boost SaturationShade Boost SaturationFullscreenUISharedSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI,Show Advanced SettingsShow Advanced SettingsFullscreenUIShow CPU UsageShow CPU UsageFullscreenUIShow FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUIShow GPU UsageShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUIShow InputsShow InputsFullscreenUIShow Messages
Show MessagesFullscreenUI*Fazla Taramay1 G�ster
Show OverscanFullscreenUI$Show PCSX2 VersionShow PCSX2 VersionFullscreenUIShow ResolutionShow ResolutionFullscreenUIShow Settings
Show SettingsFullscreenUIShow Speed
Show SpeedFullscreenUI,Show Status IndicatorsShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�H1zland1r1rken, durdururken ve dier s1rad1_1 durumlar s1ras1nda belirte�ler g�sterir.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUIOlu_turulan/y�klenen kaydetme durumlar1, al1nan ekran g�r�nt�leri vb. gibi olaylar meydana geldiinde ekran mesajlar1n1 g�sterir.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�Ekran1n sa �st k�_esinde GS (primitifler, �izim �ar1lar1) ile ilgili istatistikleri g�sterir.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�Ekran1n sa-�st k�_esindeki i_ par�ac1klar1na g�re CPU kullan1m1n1 g�sterir.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUItGe�erli yap1land1rmay1 ekran1n sa alt k�_esinde g�sterir.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�Kontrolc�n�n ge�erli yap1land1rmas1n1 ekran1n sa alt k�_esinde g�sterir.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�Sistemin mevcut em�lasyon h1z1n1 ekran1n sa-�st k�_esinde y�zde olarak g�sterir.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUIbMevcut oynanan oyunu Discord profilinde g�sterir.LShows the game you are currently playing as part of your profile on Discord.FullscreenUIfEkran1n sa-�st k�_esinde GPU kullan1m1n1 g�sterir.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�Ekran1n sa �st k�_esinde sistem taraf1ndan saniyede g�r�nt�lenen video karesi (veya v-sync) say1s1n1 g�sterir.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUIpOyunun ��z�n�rl��n� ekran1n sa �st k�_esinde g�sterir.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�Simulates a larger memory card by filtering saves only to the current game.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUISizeSizeFullscreenUISize: {:.2f} MBSize: {:.2f} MBFullscreenUISkip Draw End
Skip Draw EndFullscreenUISkip Draw StartSkip Draw StartFullscreenUISkip MPEG HackSkip MPEG HackFullscreenUI@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIdGiri_ ekran1n1 atlar ve b�lge kontrollerini atlar.3Skips the intro screen, and bypasses region checks.FullscreenUIrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUIYuva {}Slot {}FullscreenUIA1r �ekim H1z1Slow Motion SpeedFullscreenUIvKonsolu ekrana �l�eklendirirken g�r�nt�y� p�r�zs�zle_tirir.?Smooths out the image when upscaling the console to the screen.FullscreenUI&Snapshots DirectorySnapshots DirectoryFullscreenUIYaz1l1mSoftwareFullscreenUI(Software CLUT RenderSoftware CLUT RenderFullscreenUI4Software Rendering ThreadsSoftware Rendering ThreadsFullscreenUISort BySort ByFullscreenUISort Reversed
Sort ReversedFullscreenUISound Effects
Sound EffectsFullscreenUI*�zel (Doku - Agresif)Special (Texture - Aggressive)FullscreenUI�zel (Doku)Special (Texture)FullscreenUISpectator ModeSpectator ModeFullscreenUIH1z Kontrol�
Speed ControlFullscreenUI�Konuk yenileme h1z1n1n ana bilgisayarla e_le_mesi i�in em�lasyonu h1zland1r1r.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUIStart BIOS
Start BIOSFullscreenUIStart Disc
Start DiscFullscreenUIStart File
Start FileFullscreenUI Start FullscreenStart FullscreenFullscreenUIOyunu Ba_lat
Start GameFullscreenUI^Bilgisayar1n DVD s�r�c�s�nden bir oyunu ba_lat.0Start a game from a disc in your PC's DVD drive.FullscreenUIRKonsolu herhangi bir disk olmadan ba_lat.,Start the console without any disc inserted.FullscreenUI`Stores the current settings to an input profile.0Stores the current settings to an input profile.FullscreenUISummarySummaryFullscreenUISupport ForumsSupport ForumsFullscreenUI6Switch To Hardware RendererSwitch To Hardware RendererFullscreenUI6Switch To Software RendererSwitch To Software RendererFullscreenUI�Pencereye �ift t1kland11nda tam ekran ve pencereli ekran aras1nda ge�i_ yapar.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronizationSynchronizationFullscreenUI�Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIdSynchronizes frame presentation with host refresh.2Synchronizes frame presentation with host refresh.FullscreenUISistem KonsoluSystem ConsoleFullscreenUISistem Ayarlar1System SettingsFullscreenUI*TV G�lgelendiricileri
TV ShadersFullscreenUI8Test Unofficial AchievementsTest Unofficial AchievementsFullscreenUI,Texture D1_ar1 AktarmaTexture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUIDoku �ny�klemeTexture PreloadingFullscreenUI Doku Dei_ikliiTexture ReplacementFullscreenUI.Doku Dei_imleri DiziniTexture Replacements DirectoryFullscreenUI^The SDL input source supports most controllers./The SDL input source supports most controllers.FullscreenUI�XInput kayna1, XBox 360/XBox One/XBox Series kontrolc�leri i�in destek salar.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUItThe selected memory card image will be used for this slot.:The selected memory card image will be used for this slot.FullscreenUI This Session: {}This Session: {}FullscreenUIHBu oyunda ba_ar1mlar desteklenmiyor.This game has no achievements.FullscreenUIPBu oyunda lider s1ralamas1 bulunmamakta.This game has no leaderboards.FullscreenUI�Bu se�enek, oyun i�in �zel yap1lan d�zeltmeleri devre d1_1 b1rak1r.0This option disables game-specific render fixes.FullscreenUIvBu se�enek, birden �ok g�venli �zellii devre d1_1 b1rak1r.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITime PlayedTime PlayedFullscreenUITime Played: {}Time Played: {}FullscreenUI^%.0f Saniye i�erisinde zaman a_1m1 ya_anacak...Timing out in %.0f seconds...FullscreenUI
TitleTitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI$Toggle Frame LimitToggle Frame LimitFullscreenUI&Tam Ekran1 Dei_tirToggle FullscreenFullscreenUI,Her %d kareyi dei_tirToggle every %d framesFullscreenUI�Tu_a bas1l1 tutmak yerine sadece bas1ld11nda makroyu dei_tirir.>Toggles the macro when the button is pressed, instead of held.FullscreenUI
Top: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUI
TetikTriggerFullscreenUI$Trilinear (Forced)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI&�� Y�nl� FiltrelemeTrilinear FilteringFullscreenUITypeTypeFullscreenUIUSB Port {}USB Port {}FullscreenUIUncompressedUncompressedFullscreenUI�Emotion Engine i_lemcisinin em�lasyonunu underclocklar ya da overclocklar.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIBilinmiyorUnknownFullscreenUI$Unscaled (Default)Unscaled (Default)FullscreenUI<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI4�l�eklendirme D�zeltmeleriUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI*Genel Ayarlar1 KullanUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUse Light ThemeUse Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�Oyun yamalar1n1 kullanma riski size aittir, PCSX2 ekibi Oyun yamalar1n1 etkinle_tiren kullan1c1lara destek salamayacakt1r.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIUsername: {}Username: {}FullscreenUItVarsay1lan koyu tema yerine a�1k renkli bir tema kullan1r.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�Yaz1l1m ile renderlama kullanarak CLUT noktalar1n1/spritelar1 �izer.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�Uses software renderer to draw texture decompression-like sprites.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI"VU0 Rounding ModeVU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUI Vekt�r BirimleriVector UnitsFullscreenUIVerbose LoggingVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUIDikey EsnemeVertical StretchFullscreenUI8Dikey Senkronizasyon (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUIRUYARI: Haf1za kard1n1z h�l� veri yaz1yor. Bu s1rada kapatmak GER0 D�N�LEMEYECEK B0R ^EK0LDE HAFIZA KARDINIZI YOK EDECEKT0R. Oyununuza devam edip haf1za kard1n1za veri yazmas1na izin vermek _iddetle �nerilir.

Yinede kapat1p GER0 D�N�LEMEYECEK B0R ^EK0LDE HAFIZA KARDINIZI YOK ETMEK 0ST0YORMUSUNUZ?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIWebsiteWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�Etkinle_tirildiinde ve oturum a�1ld11nda, PCSX2 ba_lang1�ta ba_ar1mlar1 tarayacak.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI$Etkinle_tirildiinde, PCSX2 resmi olmayan setlerdeki ba_ar1mlar1 listeleyecektir. Bu ba_ar1mlar RetroAchievements taraf1ndan takip edilmeyecektir.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzWrites debug messages from the game's EE code to the console.=Writes debug messages from the game's EE code to the console.FullscreenUI|Writes debug messages from the game's IOP code to the console.>Writes debug messages from the game's IOP code to the console.FullscreenUIJWrites dev log messages to log sinks.%Writes dev log messages to log sinks.FullscreenUIDWrites log messages to emulog.txt."Writes log messages to emulog.txt.FullscreenUI�Writes log messages to the system console (console window/standard output).KWrites log messages to the system console (console window/standard output).FullscreenUIRWrites timestamps alongside log messages.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Current){} (Current)FullscreenUI{} (Klas�r){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} Settings{} SettingsFullscreenUI{} deleted.{} deleted.FullscreenUI${} does not exist.{} does not exist.FullscreenUI@{} ge�erli bir disk imaj1 deil.{} is not a valid disc image.FullscreenUI`{} unlabelled patch codes found but not enabled.0{} unlabelled patch codes found but not enabled.FullscreenUIl{} unlabelled patch codes will automatically activate.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS mevcut deil, grafik s�r�c�n�z gerekli i_levsellii desteklemiyor.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSJBir veya daha fazla s1k1_t1r1lm1_, dei_tirilmi_ dokuda otomatik olu_turulan mipmapler devre d1_1 b1rak1l1yor. L�tfen dokular1n1z1 s1k1_t1r1rken mipmapler olu_turun.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSfEkran g�r�nt�s�n� olu_turma/indirme ba_ar1s1z oldu.%Failed to render/download screenshot.GSjYeniden a�1lamad1, eski yap1land1rma geri y�kleniyor..Failed to reopen, restoring old configuration.GSHEkran g�r�nt�s� kaydedilemedi: '{}'."Failed to save screenshot to '{}'.GS~Hash �nbellei {:.2f} MB VRAM kulland1, devre d1_1 b1rak1l1yor.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�Ana bilgisayar GPU cihaz1 bir hatayla kar_1la_t1 ve kurtar1ld1. Bu, g�r�nt� olu_turmay1 bozmu_ olabilir.WHost GPU device encountered an error and was recovered. This may have broken rendering.GSHGS d�k�m� '{}' dosyas1na kaydedildi.Saved GS dump to '{}'.GSBEkran g�r�nt�s� kaydedildi: '{}'.Saved screenshot to '{}'.GSFEkran g�r�nt�s� kaydediliyor: '{}'.Saving screenshot to '{}'.GS^{0}, {1} GS d�k�m� '{2}' dosyas1na kaydediliyorSaving {0} GS dump {1} to '{2}'GSGeri Okumalar S1ras1nda GPUyu D�nd�r etkinle_tirilir, ancak kalibre edilmi_ zaman damgalar1 kullan1lamaz. Bu ger�ekten yava_ olabilir.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�^ablon arabellekleri ve doku bariyerleri kullan1lamaz, bu baz1 grafik efektleri bozacakt1r.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSBSwitching to Hardware Renderer...!Switching to Hardware Renderer...GSBSwitching to Software Renderer...!Switching to Software Renderer...GSHDirect3D i_leyici 10.0 �zellik d�zeyinde �al1_1yor. Bu, DESTEKLENMEYEN bir yap1land1rmad1r.
Destek talep etmeyin, l�tfen �nce donan1m1n1z1/s�r�c�lerinizi y�kseltin.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�Vulkan i_leyici otomatik olarak se�ildi, ancak uyumlu cihaz bulunamad1.
       Vulkan i_leyicisini kullanmak i�in
       t�mle_ik GPU'lar da dahil olmak �zere sisteminizdeki t�m grafik s�r�c�lerini g�ncellemelisiniz.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GSNB�y�tme �arpan1 {}x deerine ayarland1.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GS�oklu �er�evemulti-frameGStekli �er�evesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVK`%1 tane isimsiz yama kodu otomatik etkinle_ecek.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�Hileleri etkinle_tirmek, �ng�r�lemeyen davran1_lara, ��kmelere, ilerleyi_ engellerine veya kay1tl1 oyunlar1n bozulmas1na neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinle_tiren kullan1c1lara destek salamayacakt1r.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetAll CRCsAll CRCsGameCheatSettingsWidget
YazarAuthorGameCheatSettingsWidgetCheckedCheckedGameCheatSettingsWidgetA�1klamaDescriptionGameCheatSettingsWidget.T�m�n� Devre D1_1 B1rakDisable AllGameCheatSettingsWidget$T�m�n� Etkinle_tir
Enable AllGameCheatSettingsWidget(Hileleri Etkinle_tir
Enable CheatsGameCheatSettingsWidget0simNameGameCheatSettingsWidget,Hileleri Yeniden Y�kle
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget0Show Cheats For All CRCsShow Cheats For All CRCsGameCheatSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase�Manuel GS donan1m olu_turucu d�zeltmeleri etkinle_tirildi, otomatik d�zeltmeler uygulanmad1:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} Mevcut Kar1_t1rma Doruluu {1}.
Bu oyun i�in �nerilen Kar1_t1rma Doruluu {2}.
Oyun Ayarlar1ndan kar1_t1rma seviyesini ayarlayarak grafik kalitesini
artt1rabilirsiniz. Bu sistem gereksinimlerini artt1racakt1r.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetUnchecked	UncheckedGameFixSettingsWidgetNFMVler i�in Yaz1l1m Olu_turucuyu KullanUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n hours%n hoursGameList%n minutes
%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
IntroIntroGameListMenuMenuGameList
NeverNeverGameListNothingNothingGameList
OtherOtherGameListPS1 DiscPS1 DiscGameListPS2 DiscPS2 DiscGameListPerfectPerfectGameListPlayablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList0Scanning directory {}...Scanning directory {}...GameListTaran1yor {}...Scanning {}...GameList
TodayTodayGameListUnknownUnknownGameListYesterday	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModelKodCode
GameListModelUyumluluk
Compatibility
GameListModelDosya ba_l11
File Title
GameListModelSon OynanmaLast Played
GameListModel
B�lgeRegion
GameListModel
BoyutSize
GameListModelOynan1lan S�reTime Played
GameListModelBa_l1kTitle
GameListModelT�rType
GameListModelEkle...Add...GameListSettingsWidgetDizin...Directory...GameListSettingsWidgetDisplayDisplayGameListSettingsWidgetNHari� Tutulacak Dizinler (taranmayacak)$Excluded Paths (will not be scanned)GameListSettingsWidgetDosya...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidgetGame Scanning
Game ScanningGameListSettingsWidgetDizini A�...Open Directory...GameListSettingsWidget*Prefer English TitlesPrefer English TitlesGameListSettingsWidgetKald1rRemoveGameListSettingsWidget0T�m Oyunlar1 Tekrar TaraRescan All GamesGameListSettingsWidget$Yeni Oyunlar1 TaraScan For New GamesGameListSettingsWidget*Yinelemeli Tarama YapScan RecursivelyGameListSettingsWidget,Yinelemeli Tarama Yap?Scan Recursively?GameListSettingsWidgetLArama Dizinleri (oyunlar1 aramak i�in).Search Directories (will be scanned for games)GameListSettingsWidgetAranacak DizinSearch DirectoryGameListSettingsWidgetDizin Se�Select DirectoryGameListSettingsWidgetDosya Se�Select FileGameListSettingsWidget Arama Dizini Se�Select Search DirectoryGameListSettingsWidgetUnchecked	UncheckedGameListSettingsWidget"%1" dizinini yinelemeli olarak taramak ister misiniz?

Yinelemeli tarama daha fazla zaman al1r, ancak alt dizinlerdeki dosyalar1 bulacakt1r.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetT�m B�lgelerAll RegionsGameListWidgetT�m T�rler	All TypesGameListWidgetGame Grid	Game GridGameListWidgetOyun Listesi	Game ListGameListWidgetAra...	Search...GameListWidgetBa_l11 G�sterShow TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidgetB<strong>Author: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidget
EtkinEnabledGamePatchDetailsWidgetFHerhangi bir a�1klama belirtilmedi.No description provided.GamePatchDetailsWidgetYama Ba_l11Patch TitleGamePatchDetailsWidgetBilinmiyorUnknownGamePatchDetailsWidget�Hileleri etkinle_tirmek, �ng�r�lemeyen davran1_lara, ��kmelere, ilerleyi_ engellerine veya kay1tl1 oyunlar1n bozulmas1na neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinle_tiren kullan1c1lara destek salamayacakt1r.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetAll CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetCheckedCheckedGamePatchSettingsWidgetYamalar1 YenileReload PatchesGamePatchSettingsWidget2Show Patches For All CRCsShow Patches For All CRCsGamePatchSettingsWidgetXBu oyun i�in herhangi bir yama mevcut deil.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<not computed><not computed>GameSummaryWidgetG�z At...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidgetVOyun �al1_t11 i�in imaj1 dorulamada hata.,Cannot verify image while a game is running.GameSummaryWidgetCheck Wiki
Check WikiGameSummaryWidgetSilClearGameSummaryWidget^Clear the line to restore the original title.../Clear the line to restore the original title...GameSummaryWidgetUyumluluk:Compatibility:GameSummaryWidgetDisc Path:
Disc Path:GameSummaryWidget0ELF (PS2 Y�r�t�lebiliri)ELF (PS2 Executable)GameSummaryWidgetEnglish Title:English Title:GameSummaryWidgetHataErrorGameSummaryWidget<Oyun, CD/DVD format1nda deil.Game is not a CD/DVD.GameSummaryWidgetGiri_ Profili:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidgetModModeGameSummaryWidget"NTSC-B (Brezilya)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (�in)NTSC-C (China)GameSummaryWidget&NTSC-HK (Hong Kong)NTSC-HK (Hong Kong)GameSummaryWidget NTSC-J (Japonya)NTSC-J (Japan)GameSummaryWidgetNTSC-K (Kore)NTSC-K (Korea)GameSummaryWidgetNTSC-T (Tayvan)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (ABD)NTSC-U (US)GameSummaryWidget<One or more tracks is missing.One or more tracks is missing.GameSummaryWidget
DierOtherGameSummaryWidget$PAL-A (Avustralya)PAL-A (Australia)GameSummaryWidget*PAL-AF (G�ney Afrika)PAL-AF (South Africa)GameSummaryWidget$PAL-AU (Avusturya)PAL-AU (Austria)GameSummaryWidget PAL-BE (Bel�ika)PAL-BE (Belgium)GameSummaryWidget2PAL-E (Avrupa/Avustralya)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (France)PAL-F (France)GameSummaryWidget&PAL-FI (Finlandiya)PAL-FI (Finland)GameSummaryWidgetPAL-G (Almanya)PAL-G (Germany)GameSummaryWidget&PAL-GR (Yunanistan)PAL-GR (Greece)GameSummaryWidgetPAL-I (0talya)
PAL-I (Italy)GameSummaryWidget$PAL-IN (Hindistan)PAL-IN (India)GameSummaryWidget2PAL-M (Avrupa/Avustralya)PAL-M (Europe/Australia)GameSummaryWidget"PAL-NL (Hollanda)PAL-NL (Netherlands)GameSummaryWidgetPAL-NO (Norve�)PAL-NO (Norway)GameSummaryWidget PAL-P (Portekiz)PAL-P (Portugal)GameSummaryWidget PAL-PL (Polonya)PAL-PL (Poland)GameSummaryWidgetPAL-R (Rusya)PAL-R (Russia)GameSummaryWidgetPAL-S (0spanya)
PAL-S (Spain)GameSummaryWidget(PAL-SC (Skandinavya)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (0sve�)PAL-SW (Sweden)GameSummaryWidget"PAL-SWI (0svi�re)PAL-SWI (Switzerland)GameSummaryWidget2PAL-UK (Birle_ik Krall1k)PAL-UK (United Kingdom)GameSummaryWidgetPS1 DiskiPS1 DiscGameSummaryWidgetPS2 DiskiPS2 DiscGameSummaryWidget
Path:Path:GameSummaryWidgetB�lge:Region:GameSummaryWidgetRestoreRestoreGameSummaryWidget(Redump.org'ta ara...Search on Redump.org...GameSummaryWidgetSectorsSectorsGameSummaryWidget Select Disc PathSelect Disc PathGameSummaryWidgetSeri No:Serial:GameSummaryWidgetPayla_1lanSharedGameSummaryWidget
BoyutSizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidgetBa_latStartGameSummaryWidget
DurumStatusGameSummaryWidgetBa_l1k:Title:GameSummaryWidgetfSanal makine �al1_1rken par�a listesi kullan1lamaz.8Track list unavailable while virtual machine is running.GameSummaryWidgetT�r:Type:GameSummaryWidgetBVerified as %1 [%2] (Version %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget(Verified as %1 [%2].Verified as %1 [%2].GameSummaryWidgetDorulaVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget
 kbps kbpsGraphicsSettingsWidget" i_ Par�ac1klar1 threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (Devre d1_1)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget01 (64 Maksimum Geni_lik)1 (64 Max Width)GraphicsSettingsWidget1 (Normal)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget410 (640 Maksimum Geni_lik)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget160 kbps160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget22 (128 Maksimum Geni_lik)2 (128 Max Width)GraphicsSettingsWidget2 (Agresif)2 (Aggressive)GraphicsSettingsWidget2 threads	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget23 (192 Maksimum Geni_lik)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget24 (256 Maksimum Geni_lik)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget25 (320 Maksimum Geni_lik)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget%5050%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget26 (384 Maksimum Geni_lik)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget27 (448 Maksimum Geni_lik)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget28 (512 Maksimum Geni_lik)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget29 (576 Maksimum Geni_lik)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidgetAccurateAccurateGraphicsSettingsWidget,Accurate (Recommended)Accurate (Recommended)GraphicsSettingsWidgetBada_t1r1c1:Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.GraphicsSettingsWidget>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.GraphicsSettingsWidgetGeli_mi_AdvancedGraphicsSettingsWidget&Geli_mi_ Se�eneklerAdvanced OptionsGraphicsSettingsWidgetAggressive
AggressiveGraphicsSettingsWidgetAlign SpriteAlign SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidget4Allow Exclusive FullscreenAllow Exclusive FullscreenGraphicsSettingsWidget6Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:GraphicsSettingsWidget0zin VerildiAllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�Doku �nbelleinin �nceki �er�eve g�stergesinin i� k1sm1n1 giri_ dokusu olarak yeniden kullanmas1n1 salar.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget*E_y�ns�z Doku S�zmesiAnisotropic FilteringGraphicsSettingsWidget,E_y�ns�z Doku S�zmesi:Anisotropic Filtering:GraphicsSettingsWidgetAnti-Blur	Anti-BlurGraphicsSettingsWidget�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidgetEn Boy Oran1Aspect RatioGraphicsSettingsWidgetEn Boy Oran1:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
Audio BitrateGraphicsSettingsWidgetAudio CodecAudio CodecGraphicsSettingsWidgetOtomatikAutoGraphicsSettingsWidgetAuto-Flush
Auto FlushGraphicsSettingsWidgetAuto-Flush:Auto Flush:GraphicsSettingsWidgetDOtomatik Standart (4:3/3:2 Oranl1)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetDOtomatik Standart (4:3/3:2 Oranl1)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget*Otomatik (Varsay1lan)Automatic (Default)GraphicsSettingsWidget(Automatic ResolutionAutomatic ResolutionGraphicsSettingsWidget�Oyun ba_lang1c1nda interlacing �nleyici yamalar1 otomatik olarak y�kler ve uygular. Sorunlara neden olabilir.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�Oyun ba_lang1c1nda geni_ ekran yamalar1n1 otomatik olarak y�kler ve uygular. Sorunlara neden olabilir.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget*Basit(Tavsiye Edilen)Basic (Recommended)GraphicsSettingsWidget<0ki Y�nl� (Sprite hari� zorla)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget"0ki Y�nl� (Zorla)Bilinear (Forced)GraphicsSettingsWidget0ki Y�nl� (PS2)Bilinear (PS2)GraphicsSettingsWidget Bilinear (Sharp)Bilinear (Sharp)GraphicsSettingsWidget"Bilinear (Smooth)Bilinear (Smooth)GraphicsSettingsWidget.Bilinear Dirty Upscale:Bilinear Dirty Upscale:GraphicsSettingsWidget$Bilinear FilteringBilinear FilteringGraphicsSettingsWidget&Bilinear Filtering:Bilinear Filtering:GraphicsSettingsWidget Bilinear UpscaleBilinear UpscaleGraphicsSettingsWidgetBit H1z1:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget2Blended Sprites/TrianglesBlended Sprites/TrianglesGraphicsSettingsWidget"Blending AccuracyBlending AccuracyGraphicsSettingsWidget$Blending Accuracy:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget:Tam Ekran Kenarl1ks1z PencereBorderless FullscreenGraphicsSettingsWidgetAltBottomGraphicsSettingsWidgetAlt:Bottom:GraphicsSettingsWidgetParlakl1k
BrightnessGraphicsSettingsWidgetParlakl1k:Brightness:GraphicsSettingsWidgetG�z At...	Browse...GraphicsSettingsWidgetBy default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget8CPU Sprite Olu_turma Boyutu:CPU Sprite Render Size:GraphicsSettingsWidget��l�eklendirme s1ras1nda iki y�nl� filtreleme nedeniyle dokular1 yumu_atabilir. �rnein: Brave oyunundaki g�ne_ parlamas1.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetVideo Kayd1
Capture AudioGraphicsSettingsWidgetCapture Setup
Capture SetupGraphicsSettingsWidgetVideo Kayd1
Capture VideoGraphicsSettingsWidget|Change the compression algorithm used when creating a GS dump.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�Konsol'un �1kt1s1n1 ekrana g�r�nt�lemek i�in kullan1lan en boy oran1n1 dei_tirir. Varsay1lan ayar, en boy oran1n1 bir oyunun d�neminin televizyon ekran1nda nas1l g�z�kt��ne uyacak _ekilde ayarlayan Otomatik Standart (4:3/3:2 Oranl1) _eklindedir.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidgetjEkran1n alt1ndan k1rp1lan piksel say1s1n1 dei_tirir.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidgetvEkran1n sol taraf1ndan k1rp1lan piksel say1s1n1 dei_tirir.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidgetvEkran1n sa taraf1ndan k1rp1lan piksel say1s1n1 dei_tirir.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidgetjEkran1n �st�nden k1rp1lan piksel say1s1n1 dei_tirir.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidget0_aretliCheckedGraphicsSettingsWidgetXTam ekran ��z�n�rl��n� ve frekans1n1 se�er.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidgetKodek:Codec:GraphicsSettingsWidget�Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidgetKonteyner:
Container:GraphicsSettingsWidgetKontrastContrastGraphicsSettingsWidget8Contrast Adaptive SharpeningContrast Adaptive SharpeningGraphicsSettingsWidgetFKontrast Uyarlamal1 Keskinle_tirme:Contrast Adaptive Sharpening:GraphicsSettingsWidgetKontrast:	Contrast:GraphicsSettingsWidget(Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetControl the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidget4GPU'da �evirmek yerine 4-bit ve 8-bit �er�eve arabelleini CPU'da �evir. Harry Potter ve Stuntman oyunlar1nda etkilidir. Performans1 b�y�k �l��de etkiler.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget
K1rp:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget(Ay1klama Se�enekleriDebugging OptionsGraphicsSettingsWidgetVarsay1lanDefaultGraphicsSettingsWidgetDeinterlacing
DeinterlacingGraphicsSettingsWidgetDeinterlacing:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetEkran g�r�nt�lerinin kaydedilecei ��z�n�rl�� belirler. Dahili ��z�n�rl�kler, dosya boyutu pahas1na daha fazla ayr1nt1y1 korur.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidget Diyagonal FiltreDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2Disable Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget@Taramal1 Ofseti Devre D1_1 B1rakDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetFDisable Partial Source Invalidation#Disable Partial Source InvalidationGraphicsSettingsWidgetRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidgetROlu_turma D�zeltmelerini Devre D1_1 B1rakDisable Render FixesGraphicsSettingsWidget2G�venli �zellikleri KapatDisable Safe FeaturesGraphicsSettingsWidgetFShader �nbelleini Devre D1_1 B1rakDisable Shader CacheGraphicsSettingsWidget8Disable Vertex Shader ExpandDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetDevre D1_1DisabledGraphicsSettingsWidget.Devre D1_1 (Varsay1lan)Disabled (Default)GraphicsSettingsWidget6Disabled (Ignore Transfers)Disabled (Ignore Transfers)GraphicsSettingsWidget�Disables interlacing offset which may reduce blurring in some situations.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget0zin verilmedi
DisallowedGraphicsSettingsWidget
EkranDisplayGraphicsSettingsWidget`Displays a graph showing the average frametimes.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�Displays various settings and the current values of those settings, useful for debugging.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetDithering	DitheringGraphicsSettingsWidgetDithering:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget"Dump FMV TexturesDump FMV TexturesGraphicsSettingsWidgetMipmap'leri D�kDump MipmapsGraphicsSettingsWidgetDokular1 �1kart
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget<Taramas1z Yamalar1 Etkinle_tirEnable No-Interlacing PatchesGraphicsSettingsWidgetDGeni_ Ekran Yamalar1n1 Etkinle_tirEnable Widescreen PatchesGraphicsSettingsWidget0Enabled (All Primitives)Enabled (All Primitives)GraphicsSettingsWidget:Enabled (Check Inside Target)Enabled (Check Inside Target)GraphicsSettingsWidget&Etkin (Tam E_le_me)Enabled (Exact Match)GraphicsSettingsWidget,Enabled (Sprites Only)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget`Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�Baz1 oyunlar1n doru _ekilde i_lenmesi i�in gereken mipmapping �zelliini etkinle_tirir.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget0Doku B�lgesini Tahmin EtEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget"Ekstra Arg�manlarExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetFiltrelerFiltersGraphicsSettingsWidget8Pencereye S1d1r / Tam EkranFit to Window / FullscreenGraphicsSettingsWidget�Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlar1ndaki �l�eklendirme (dikey �izgiler) sorunlar1n1 giderir.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetzFlushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidgetForce BilinearForce BilinearGraphicsSettingsWidgetForce DisabledForce DisabledGraphicsSettingsWidgetForce Enabled
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetForce Nearest
Force NearestGraphicsSettingsWidgetBForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget,Framebuffer ConversionFramebuffer ConversionGraphicsSettingsWidgetTamFullGraphicsSettingsWidget"Full (Hash Cache)Full (Hash Cache)GraphicsSettingsWidgetFull (Slow)Full (Slow)GraphicsSettingsWidgetTam Ekran ModuFullscreen ModeGraphicsSettingsWidgetTam Ekran Modu:Fullscreen Mode:GraphicsSettingsWidget&GPU Paleti D�n�_�m�GPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget GS Download ModeGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget(GS Dump Compression:GS Dump Compression:GraphicsSettingsWidget
Yar1mHalfGraphicsSettingsWidget"Half Pixel OffsetHalf Pixel OffsetGraphicsSettingsWidget&Yar1m-Piksel Ofset:Half Pixel Offset:GraphicsSettingsWidget*Donan1m 0ndirme Modu:Hardware Download Mode:GraphicsSettingsWidget(Donan1m D�zeltmeleriHardware FixesGraphicsSettingsWidgetY�ksekHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidgetInside Target
Inside TargetGraphicsSettingsWidgetInteger ScalingInteger ScalingGraphicsSettingsWidget"Dahili ��z�n�rl�kInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget$Dahili ��z�n�rl�k:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidgetLeave It BlankLeave It BlankGraphicsSettingsWidgetSolLeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidgetSol:Left:GraphicsSettingsWidgetDokular1 Y�kle
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidgetLManuel Donan1m Olu_turucu D�zeltmeleriManual Hardware Renderer FixesGraphicsSettingsWidget&Maximum (Very Slow)Maximum (Very Slow)GraphicsSettingsWidgetOrtaMediumGraphicsSettingsWidgetMerge SpriteMerge SpriteGraphicsSettingsWidgetMerge Targets
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidgetlMight fix some misaligned fog, bloom, or blend effect.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetAsgariMinimumGraphicsSettingsWidgetMipmapping
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget,Native (PS2) (Default)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetEn Yak1nNearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetHi�biriNoneGraphicsSettingsWidget(Hi�biri (Varsay1lan)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetNormal (Vertex)Normal (Vertex)GraphicsSettingsWidgetBo_NullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetOSD Scale	OSD ScaleGraphicsSettingsWidgetOSD Scale:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidgetKapal1OffGraphicsSettingsWidget&Kapal1 (Varsay1lan)
Off (Default)GraphicsSettingsWidget Kapal1 (Hi�biri)
Off (None)GraphicsSettingsWidget�Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget2Ekran �st� G�sterge (OSD)On-Screen DisplayGraphicsSettingsWidget
A�...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidgetAyarlarOptionsGraphicsSettingsWidget:Doku Bariyerini Ge�ersiz K1l:Override Texture Barriers:GraphicsSettingsWidget�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2, doku dei_imlerini bu dizine d�kecek ve bu dizinden y�kleyecektir.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidgetPartialPartialGraphicsSettingsWidgetPost-ProcessingPost-ProcessingGraphicsSettingsWidget6Dokular1 �nceden �nbelleklePrecache TexturesGraphicsSettingsWidget6Kare Verisini �nceden Y�klePreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetKalite:Quality:GraphicsSettingsWidget2Read Targets When ClosingRead Targets When ClosingGraphicsSettingsWidget
Kay1t	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetfReduces texture aliasing at extreme viewing angles.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidgetOlu_turucu:	Renderer:GraphicsSettingsWidget"G�r�nt� Olu_turma	RenderingGraphicsSettingsWidget�Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidgetS1f1rlaResetGraphicsSettingsWidget��z�n�rl�k:Resolution:GraphicsSettingsWidgetSaRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetSa:Right:GraphicsSettingsWidgetRound SpriteRound SpriteGraphicsSettingsWidgetRound Sprite:
Round Sprite:GraphicsSettingsWidgetDoygunluk
SaturationGraphicsSettingsWidgetSaturation:Saturation:GraphicsSettingsWidgetScaledScaledGraphicsSettingsWidgetjScales the size of the onscreen OSD from 50% to 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline FilterScanline FilterGraphicsSettingsWidgetEkran OfsetleriScreen OffsetsGraphicsSettingsWidget"Ekran ��z�n�rl��Screen ResolutionGraphicsSettingsWidget,Ekran G�r�nt�s� Bi�imiScreenshot FormatGraphicsSettingsWidget0Ekran G�r�nt�s� KalitesiScreenshot QualityGraphicsSettingsWidget2Ekran G�r�nt�s� B�y�kl��Screenshot SizeGraphicsSettingsWidget4Ekran G�r�nt�s� B�y�kl��:Screenshot Size:GraphicsSettingsWidgetAranacak DizinSearch DirectoryGraphicsSettingsWidget�Ekran g�r�nt�lerini kaydetmek i�in kullan1lacak format1 se�er. JPEG daha k���k dosyalar �retir, ancak ayr1nt1lar1 kaybeder.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidget$Ekran g�r�nt�lerinin s1k1_t1r1laca1 kaliteyi se�er. Daha y�ksek deerler JPEG i�in daha fazla ayr1nt1y1 korur ve PNG i�in dosya boyutunu azalt1r.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidgetShade BoostShade BoostGraphicsSettingsWidgetDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetNSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget<Keskinle_tirme/Kenar Yumu_atmaSharpening/Anti-AliasingGraphicsSettingsWidgetKeskinlik	SharpnessGraphicsSettingsWidgetKeskinlik:
Sharpness:GraphicsSettingsWidget,CPU Kullan1m1n1 G�sterShow CPU UsageGraphicsSettingsWidgetFPS G�sterShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget,GPU Kullan1m1n1 G�sterShow GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidget&G�stergeleri G�sterShow IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget Giri_leri G�sterShow InputsGraphicsSettingsWidget*Fazla Taramay1 G�ster
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidget$��z�n�rl�� G�sterShow ResolutionGraphicsSettingsWidgetAyarlar1 G�ster
Show SettingsGraphicsSettingsWidget,Show Speed PercentagesShow Speed PercentagesGraphicsSettingsWidget*0statistikleri G�sterShow StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�Shows counters for internal graphical utilization, useful for debugging.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget:Shows host's CPU utilization.Shows host's CPU utilization.GraphicsSettingsWidget:Shows host's GPU utilization.Shows host's GPU utilization.GraphicsSettingsWidget�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�Shows the internal frame rate of the game in the top-right corner of the display.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesGraphicsSettingsWidget$Skipdraw Range EndSkipdraw Range EndGraphicsSettingsWidget(Skipdraw Range StartSkipdraw Range StartGraphicsSettingsWidget�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetYaz1l1msalSoftwareGraphicsSettingsWidget,Yaz1l1m CLUT Olu_turmaSoftware CLUT RenderGraphicsSettingsWidget.Yaz1l1m CLUT Olu_turma:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget*�zel (Doku - Agresif)Special (Texture - Aggressive)GraphicsSettingsWidget�zel (Doku)Special (Texture)GraphicsSettingsWidget2Spin CPU During ReadbacksSpin CPU During ReadbacksGraphicsSettingsWidget2Spin GPU During ReadbacksSpin GPU During ReadbacksGraphicsSettingsWidgetSprites OnlySprites OnlyGraphicsSettingsWidget"Sprites/TrianglesSprites/TrianglesGraphicsSettingsWidgetStandart (4:3)Standard (4:3)GraphicsSettingsWidget�Ekran1n dikey bile_enini uzat1r (&lt; %100) veya s1k1_t1r1r (&gt; %100).TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV Shader	TV ShaderGraphicsSettingsWidgetTV Shader:
TV Shader:GraphicsSettingsWidgetDoku FiltrelemeTexture FilteringGraphicsSettingsWidget Doku Filtreleme:Texture Filtering:GraphicsSettingsWidget RT 0�indeki DokuTexture Inside RTGraphicsSettingsWidget"RT 0�indeki Doku:Texture Inside RT:GraphicsSettingsWidget"Texture Offsets XTexture Offsets XGraphicsSettingsWidget"Texture Offsets YTexture Offsets YGraphicsSettingsWidgetDoku Ofsetleri:Texture Offsets:GraphicsSettingsWidget,Dokular1 �nceden Y�kleTexture PreloadingGraphicsSettingsWidget.Dokular1 �nceden Y�kle:Texture Preloading:GraphicsSettingsWidget Doku Dei_ikliiTexture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget�Bu se�enek, oyuna �zel olu_turma d�zeltmelerini devre d1_1 b1rak1r.0This option disables game-specific render fixes.GraphicsSettingsWidget�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget�stTopGraphicsSettingsWidget�st:Top:GraphicsSettingsWidget"Triangular FilterTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget �� Y�nl� (Zorla)Trilinear (Forced)GraphicsSettingsWidgetTrilinear (PS2)Trilinear (PS2)GraphicsSettingsWidget(Trilineer FiltrelemeTrilinear FilteringGraphicsSettingsWidget*Trilineer Filtreleme:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidget0_aretsiz	UncheckedGraphicsSettingsWidgetS1k1_t1r1lmam1_UncompressedGraphicsSettingsWidget$Unscaled (Default)Unscaled (Default)GraphicsSettingsWidgetN�l�eklendirilmemi_ Palet Doku �izimleriUnscaled Palette Texture DrawsGraphicsSettingsWidgetDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetZUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget8Video �l�ekleme D�zeltmeleriUpscaling FixesGraphicsSettingsWidget&Use Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget Use Debug DeviceUse Debug DeviceGraphicsSettingsWidgetDGenelde Se�ilmi_ Ayar1 Kullan [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget Dikey Geni_letmeVertical StretchGraphicsSettingsWidgetDikey Esneme:Vertical Stretch:GraphicsSettingsWidgetVideo Bitrate
Video BitrateGraphicsSettingsWidgetVideo CodecVideo CodecGraphicsSettingsWidget.Video Dumping DirectoryVideo Dumping DirectoryGraphicsSettingsWidgetVideo FormatVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidgetNG�venilir Olmayan Ayarlar Hakk1nda UyarWarn About Unsafe SettingsGraphicsSettingsWidgetDalgal1 FiltreWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget$Geni_ Ekran (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetDefaultDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys2Aspect ratio set to '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys*Decrease Target SpeedDecrease Target SpeedHotkeys6Decrease Upscale MultiplierDecrease Upscale MultiplierHotkeys$Ses D�zeyini AzaltDecrease VolumeHotkeys:Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.HotkeysKare 0lerlemesi
Frame AdvanceHotkeysGrafiklerGraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys*Increase Target SpeedIncrease Target SpeedHotkeys6Increase Upscale MultiplierIncrease Upscale MultiplierHotkeys$Ses D�zeyini Art1rIncrease VolumeHotkeys:Load State From Selected SlotLoad State From Selected SlotHotkeys,Load State From Slot 1Load State From Slot 1Hotkeys.Load State From Slot 10Load State From Slot 10Hotkeys,Load State From Slot 2Load State From Slot 2Hotkeys,Load State From Slot 3Load State From Slot 3Hotkeys,Load State From Slot 4Load State From Slot 4Hotkeys,Load State From Slot 5Load State From Slot 5Hotkeys,Load State From Slot 6Load State From Slot 6Hotkeys,Load State From Slot 7Load State From Slot 7Hotkeys,Load State From Slot 8Load State From Slot 8Hotkeys,Load State From Slot 9Load State From Slot 9Hotkeys>No save state found in slot {}.No save state found in slot {}.HotkeysOffOffHotkeys(Ba_ar1m Listesini A�Open Achievements ListHotkeys(Skor S1ralamas1n1 A�Open Leaderboards ListHotkeys Oyun Men�s�n� A�Open Pause MenuHotkeysDDoku Dei_ikliklerini Tekrar Y�kleReload Texture ReplacementsHotkeysPDoku Dei_iklikleri Tekrar Y�kleniyor...!Reloading texture replacements...Hotkeys:Sanal Makineyi Yeniden Ba_latReset Virtual MachineHotkeys0Save Multi Frame GS DumpSave Multi Frame GS DumpHotkeysSave ScreenshotSave ScreenshotHotkeys2Save Single Frame GS DumpSave Single Frame GS DumpHotkeysFSe�ilmi_ Slota Durum Kayd1n1 KaydetSave State To Selected SlotHotkeys:Durum Kayd1n1 Slot 1'e KaydetSave State To Slot 1Hotkeys<Durum Kayd1n1 Slot 10'a KaydetSave State To Slot 10Hotkeys<Durum Kayd1n1 Slot 2'ye KaydetSave State To Slot 2Hotkeys:Durum Kayd1n1 Slot 3'e KaydetSave State To Slot 3Hotkeys:Durum Kayd1n1 Slot 4'e KaydetSave State To Slot 4Hotkeys:Durum Kayd1n1 Slot 5'e KaydetSave State To Slot 5Hotkeys<Durum Kayd1n1 Slot 6'ya KaydetSave State To Slot 6Hotkeys<Durum Kayd1n1 Slot 7'ye KaydetSave State To Slot 7Hotkeys:Durum Kayd1n1 Slot 8'e KaydetSave State To Slot 8Hotkeys:Durum Kayd1n1 Slot 9'a KaydetSave State To Slot 9Hotkeys>Save State and Select Next SlotSave State and Select Next SlotHotkeysDurum Kay1tlar1Save StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys2Sonraki Kay1t Slotunu Se�Select Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys0�nceki Kay1t Slotunu Se�Select Previous Save SlotHotkeys(Sanal Makineyi KapatShut Down Virtual MachineHotkeysSistemSystemHotkeys8Target speed set to {:.0f}%.Target speed set to {:.0f}%.Hotkeys@Texture dumping is now disabled. Texture dumping is now disabled.Hotkeys>Texture dumping is now enabled.Texture dumping is now enabled.HotkeysJTexture replacements are not enabled.%Texture replacements are not enabled.HotkeysLTexture replacements are now disabled.&Texture replacements are now disabled.HotkeysJTexture replacements are now enabled.%Texture replacements are now enabled.Hotkeys6Kare S1n1rlay1c1y1 A�/KapatToggle Frame LimitHotkeys2Tam Ekran Modunu A�/KapatToggle FullscreenHotkeys:Donan1m Mipmapping'i A�/KapatToggle Hardware MipmappingHotkeys<Girdi Kaydetme Modunu A�/KapatToggle Input Recording ModeHotkeysSesi A�/KapatToggle MuteHotkeys0Toggle On-Screen DisplayToggle On-Screen DisplayHotkeysDuraklatToggle PauseHotkeys4A1r �ekim Modunu A�/KapatToggle Slow MotionHotkeys2Toggle Software RenderingToggle Software RenderingHotkeys,Doku D�k�m�n� A�/KapatToggle Texture DumpingHotkeys<Doku Dei_ikliklerini A�/KapatToggle Texture ReplacementsHotkeys*Turbo Modunu A�/KapatToggle Turbo / Fast ForwardHotkeys(Toggle Video CaptureToggle Video CaptureHotkeys6Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)Hotkeys$Ses D�zeyi: Sessiz
Volume: MutedHotkeysSes D�zeyi: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysLoadLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysSaveSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlaysSelect NextSelect Next
ImGuiOverlaysSelect PreviousSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialogAdd BindingAdd BindingInputBindingDialog$Bindings for %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialogClear BindingsClear BindingsInputBindingDialog
KapatCloseInputBindingDialogK�r nokta:	Deadzone:InputBindingDialogEdit Bindings
Edit BindingsInputBindingDialog0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingDialogRemove BindingRemove BindingInputBindingDialogHassasiyet:Sensitivity:InputBindingDialog�

Left click to assign a new button
Shift + left click for additional bindingsN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget:
Right click to clear binding
Right click to clear bindingInputBindingWidget%n bindings%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerCircleCircleInputRecordingViewer
KapatCloseInputRecordingViewer
CrossCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewerD�zenleEditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewer
DosyaFileInputRecordingViewer<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer,Input Recording ViewerInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerSol AnalogLeft AnalogInputRecordingViewerA�OpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerSa AnalogRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerSquareSquareInputRecordingViewer
StartStartInputRecordingViewerTriangleTriangleInputRecordingViewerViewViewInputRecordingViewerHataErrorInputVibrationBindingWidget^No devices with vibration motors were detected./No devices with vibration motors were detected.InputVibrationBindingWidget<Select vibration motor for %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�Allows switching in and out of fullscreen mode by double-clicking the game window.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget*Otomatik G�ncelleyiciAutomatic UpdaterInterfaceSettingsWidget�Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidgetxOyun ba_lat1ld11nda otomatik olarak tam ekran moduna ge�er.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget4Baby Pastel (Pink) [Light]Baby Pastel (Pink) [Light]InterfaceSettingsWidgetBehaviour	BehaviourInterfaceSettingsWidget8G�ncellemeleri Kontrol Et...Check for Updates...InterfaceSettingsWidget0_aretliCheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget0Cobalt Sky (Blue) [Dark]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget Kapatmay1 OnaylaConfirm ShutdownInterfaceSettingsWidgetMevcut S�r�m:Current Version:InterfaceSettingsWidget>Custom.qss [PCSX2 Klas�r�ne At]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget2Dark Fusion (Blue) [Dark]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget2Dark Fusion (Gray) [Dark]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidgetPPencere Boyutland1rmay1 Devre D1_1 B1rakDisable Window ResizingInterfaceSettingsWidgetF�ift T1klama Tam Ekrana Ge�i_ YaparDouble-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidgetBOtomatik G�ncelleyici Etkinle_tirEnable Automatic Update CheckInterfaceSettingsWidget8Discord Durumunu etkinle_tirEnable Discord PresenceInterfaceSettingsWidget&Fusion [Light/Dark]Fusion [Light/Dark]InterfaceSettingsWidgetOyun Ekran1Game DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidget>Tam Ekranda Fare 0mlecini GizleHide Cursor In FullscreenInterfaceSettingsWidget:Hide Main Window When RunningHide Main Window When RunningInterfaceSettingsWidgetBir oyun �al1_1rken ana pencereyi (oyun listesiyle birlikte) gizler, Ayr1 Pencereye 0_le �zelliinin etkinle_tirilmesini gerektirir.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidgetJEkran Koruyucunun �al1_mas1n1 EngelleInhibit ScreensaverInterfaceSettingsWidgetDil:	Language:InterfaceSettingsWidgetNativeNativeInterfaceSettingsWidget4PCSX2 (White/Blue) [Light]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget4Odak kayb1nda Oyunu DurdurPause On Focus LossInterfaceSettingsWidget(Ba_lang1�ta DuraklatPause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetTOyun ba_lat1ld11nda em�lat�r� duraklat1r.+Pauses the emulator when a game is started.InterfaceSettingsWidget�Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetXPizza Time! (Brown-ish/Creamy White) [Light],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetTercihlerPreferencesInterfaceSettingsWidget^Ana pencereyi yeniden boyutland1rmay1 engeller.,Prevents the main window from being resized.InterfaceSettingsWidget�Prevents the screen saver from activating and the host from sleeping while emulation is running.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget&Ayr1 Pencereye 0_leRender To Separate WindowInterfaceSettingsWidgetOyunu ana pencere yerine ayr1 bir pencerede g�r�nt�ler. Eer se�enek i_aretli deilse oyun, oyun listesinin tepesinde g�r�nt�lenir.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget.Ruby (Black/Red) [Dark]Ruby (Black/Red) [Dark]InterfaceSettingsWidget8Sapphire (Black/Blue) [Dark]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetBScarlet Devil (Red/Purple) [Dark]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidgetbMevcut oynanan oyunu Discord profilinde g�sterir.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget0Tam Ekran Modunda Ba_latStart FullscreenInterfaceSettingsWidgetSistem DiliSystem Language [Default]InterfaceSettingsWidget
Tema:Theme:InterfaceSettingsWidget0_aretsiz	UncheckedInterfaceSettingsWidget^Untouched Lagoon (Grayish Green/-Blue ) [Light]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget$G�ncelleme kanal1:Update Channel:InterfaceSettingsWidgetBViolet Angel (Blue/Purple) [Dark]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Clear&Clear	LogWindow&Save...&Save...	LogWindow&Settings	&Settings	LogWindow,Attach To &Main WindowAttach To &Main Window	LogWindowCl&oseCl&ose	LogWindow
ErrorError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindowLog Penceresi
Log Window	LogWindow.Log Penceresi - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindow%1 Hakk1ndaAbout %1MAC_APPLICATION_MENU%1 GizleHide %1MAC_APPLICATION_MENU"Dierlerini GizleHide OthersMAC_APPLICATION_MENUTercihler...Preferences...MAC_APPLICATION_MENU�1k %1Quit %1MAC_APPLICATION_MENUHizmetlerServicesMAC_APPLICATION_MENUT�m�n� G�sterShow AllMAC_APPLICATION_MENU%1 Files (*.%2)%1 Files (*.%2)
MainWindow6%1 durum kay1tlar1 silindi.%1 save states deleted.
MainWindow%1x Scale	%1x Scale
MainWindow&About PCSX2...&About PCSX2...
MainWindow&Ses&Audio
MainWindow
&BIOS&BIOS
MainWindow&Controllers&Controllers
MainWindow&Hata ay1klama&Debug
MainWindow(&Discord Sunucusu...&Discord Server...
MainWindow&Klas�rler&Folders
MainWindow"&GitHub Deposu...&GitHub Repository...
MainWindow&Grafikler	&Graphics
MainWindow&Yard1m&Help
MainWindow&Hotkeys&Hotkeys
MainWindow &Haf1za Kartlar1
&Memory Cards
MainWindow&A && HDD&Network && HDD
MainWindow&Duraklat&Pause
MainWindow8&Post-Processing Settings...&Post-Processing Settings...
MainWindow"&Rescan All Games&Rescan All Games
MainWindow&Yeniden Ba_lat&Reset
MainWindow&&Scan For New Games&Scan For New Games
MainWindow &Ekran G�r�nt�s�&Screenshot
MainWindow&Ayarlar	&Settings
MainWindow&Status Bar&Status Bar
MainWindow&Sistem&System
MainWindow&Toolbar&Toolbar
MainWindow&Tools&Tools
MainWindow
&View&View
MainWindow&Window Size&Window Size
MainWindow�<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�Bu oyun i�in halihaz1rda bir kapak resmi mevcut, dei_tirmek istediinize emin misiniz?FA cover image for this game already exists, do you wish to replace it?
MainWindow�A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow&Ba_ar1mlar
A&chievements
MainWindowQt &Hakk1nda...About &Qt...
MainWindow&Oyun Dizini Ekle...Add Game Directory...
MainWindow.Add Search Directory...Add Search Directory...
MainWindowbAll Cover Image Types (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�Are you sure you want to delete all save states for %1?

The saves will not be recoverable.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�Are you sure you want to reset the play time for '%1'?

This action cannot be undone.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindowdSanal Makineyi kapatmak istediinize emin misiniz?7Are you sure you want to shut down the virtual machine?
MainWindowjOtomatik g�ncelleme mevcut platformda desteklenmiyor.<Automatic updating is not supported on the current platform.
MainWindow Geni_ Ekran ModuBig Picture
MainWindow,�ny�kle ve Hata ay1klaBoot and Debug
MainWindow~Cannot change from game to GS dump without shutting down first.?Cannot change from game to GS dump without shutting down first.
MainWindow\Cannot load a save state without a running VM..Cannot load a save state without a running VM.
MainWindowDiski Dei_tirChange Disc
MainWindow"Diski Dei_tir...Change Disc...
MainWindowBChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindowCheck Wiki PageCheck Wiki Page
MainWindow:G�ncellemeleri &Kontrol Et...Check for &Updates...
MainWindow&Confirm Disc ChangeConfirm Disc Change
MainWindow*Confirm File CreationConfirm File Creation
MainWindow$S1f1rlamay1 Onayla
Confirm Reset
MainWindow Kapatmay1 OnaylaConfirm Shutdown
MainWindowKontrolc� Kayd1Controller Logs
MainWindowKontrolc�lerControllers
MainWindow Kopyalama hatas1
Copy Error
MainWindow�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow0Kapak Resmi Zaten MevcutCover Already Exists
MainWindow"Kapak 0ndirici...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow(Varsay1lan �ny�klemeDefault Boot
MainWindowDelete And BootDelete And Boot
MainWindow*Durum Kay1tlar1n1 SilDelete Save States
MainWindow0Durum Kay1tlar1n1 Sil...Delete Save States...
MainWindowTekrar g�stermeDo not show again
MainWindow�Do you want to swap discs or boot the new image (via system reset)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindow
E&xitE&xit
MainWindowEdit Cheats...Edit Cheats...
MainWindowEdit Patches...Edit Patches...
MainWindowBo_Empty
MainWindowEm�lasyon	Emulation
MainWindow(Enable &File LoggingEnable &File Logging
MainWindow0Enable CDVD Read LoggingEnable CDVD Read Logging
MainWindow(Enable Debug ConsoleEnable Debug Console
MainWindow2Enable EE Console LoggingEnable EE Console Logging
MainWindow4Enable IOP Console LoggingEnable IOP Console Logging
MainWindow*Enable Log TimestampsEnable Log Timestamps
MainWindow"Enable Log WindowEnable Log Window
MainWindow*Enable System ConsoleEnable System Console
MainWindow,Enable Verbose LoggingEnable Verbose Logging
MainWindowHataError
MainWindow"Listeden Ayr1 TutExclude From List
MainWindow Exit Big PictureExit Big Picture
MainWindow6Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
MainWindow,Failed to create '%1'.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindowLFailed to delete save state file '%1'.&Failed to delete save state file '%1'.
MainWindowJFailed to get window info from widget%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow*Failed to remove '%1'Failed to remove '%1'
MainWindowHFailed to remove existing cover '%1'$Failed to remove existing cover '%1'
MainWindowH1zl1 �ny�kleme	Fast Boot
MainWindowTemiz �ny�kleme
Fresh Boot
MainWindowFrom Device...From Device...
MainWindowDosyadan...From File...
MainWindow"From Game List...From Game List...
MainWindowTam �ny�kleme	Full Boot
MainWindowTam ekran
Fullscreen
MainWindowTam ekran
In Toolbar
Fullscreen
MainWindowGame &Grid
Game &Grid
MainWindowOyun &Listesi
Game &List
MainWindow Game &PropertiesGame &Properties
MainWindowOyun Listesi	Game List
MainWindowOyun Ayarlar1Game Properties
MainWindowhGame properties is unavailable for the current game.4Game properties is unavailable for the current game.
MainWindowGenel DurumGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowInput RecordingInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
MainWindow(Input Recording LogsInput Recording Logs
MainWindowAray�z	Interface
MainWindow"Dahili ��z�n�rl�kInternal Resolution
MainWindow"Dosyadan y�kle...Load From File...
MainWindow"Load Resume StateLoad Resume State
MainWindow"Load Slot %1 (%2)Load Slot %1 (%2)
MainWindow"Durum Kayd1 Y�kle
Load State
MainWindow&Durum Kayd1n1 Y�kle
In Toolbar
Load State
MainWindow"Load State FailedLoad State Failed
MainWindow$Load State File...Load State File...
MainWindow*Ara� �ubuunu kilitleLock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindowYeniNew
MainWindowDizini A�...Open Data Directory...
MainWindow,Hata Ay1klay1c1s1n1 A�
Open Debugger
MainWindow8Haf1za Kart1 Klas�r�n� A�...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindowDuraklatPause
MainWindowDuraklat1ld1Paused
MainWindowBa_latPlay
MainWindow�zellikler...
Properties...
MainWindow Recording ViewerRecording Viewer
MainWindowFKapaklar1 &Yenile (Izgara G�r�n�_�)Refresh &Covers (Grid View)
MainWindowDHileleri ve Yamalar1 Yeniden Y�kleReload Cheats/Patches
MainWindowDiski �1karRemove Disc
MainWindowYeniden Ba_latReset
MainWindowYeniden Ba_lat
In ToolbarReset
MainWindowReset Play TimeReset Play Time
MainWindow"��z�n�rl�k �l�eiResolution Scale
MainWindowResume (%2)Resume (%2)
MainWindowAya&rlar	S&ettings
MainWindow(Save CDVD Block DumpSave CDVD Block Dump
MainWindow2Save Single Frame GS DumpSave Single Frame GS Dump
MainWindow"Save Slot %1 (%2)Save Slot %1 (%2)
MainWindowDurum Kayd1
Save State
MainWindowDurum Kayd1
In Toolbar
Save State
MainWindow*Save State For ResumeSave State For Resume
MainWindowLDevletleri Kaydet (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow&Save States (*.p2s)Save States (*.p2s)
MainWindow"Dosyaya kaydet...Save To File...
MainWindowEkran G�r�nt�s�
Screenshot
MainWindow$Kapak Resmi AyarlaSelect Cover Image
MainWindowDisk 0maj1 Se�Select Disc Image
MainWindow,Select Save State FileSelect Save State File
MainWindow$Select disc drive:Select disc drive:
MainWindowFSelect location to save block dump:#Select location to save block dump:
MainWindow*Kapak Resmi Ayarla...Set Cover Image...
MainWindowAyarlarSettings
MainWindowAyarlar
In ToolbarSettings
MainWindow0Geli_mi_ Ayarlar1 G�sterShow Advanced Settings
MainWindow.Show Titles (Grid View)Show Titles (Grid View)
MainWindowShut &Down
Shut &Down
MainWindow
Kapat	Shut Down
MainWindow"Kaydetmeden KapatShut Down &Without Saving
MainWindowStart &BIOSStart &BIOS
MainWindowStart &Disc...Start &Disc...
MainWindowStart &File...Start &File...
MainWindowBIOS'u Ba_lat
Start BIOS
MainWindow,Geni_ Ekran Moduna Ge�Start Big Picture Mode
MainWindowDiskten Ba_lat
Start Disc
MainWindowStart Disc
In Toolbar
Start Disc
MainWindowDosyay1 Ba_lat
Start File
MainWindowStart File
In Toolbar
Start File
MainWindowDurdurStop
MainWindow*Stop Big Picture ModeStop Big Picture Mode
MainWindow$Support &Forums...Support &Forums...
MainWindowDiski Dei_tir	Swap Disc
MainWindowSwitch RendererSwitch Renderer
MainWindowSystem &DisplaySystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�The pnach file '%1' does not currently exist. Do you want to create it?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindow2Durum Kayd1 mevcut deil.This save state does not exist.
MainWindow2Yaz1l1m 0_lemeyi A�/KapatToggle Software Rendering
MainWindowAra� �ubuuToolbar
MainWindowUndo Load StateUndo Load State
MainWindow&G�ncelleyici Hatas1
Updater Error
MainWindowVerbose StatusVerbose Status
MainWindowVideo Kaydetme
Video Capture
MainWindow4UYARI: Haf1za Kart1 Me_gulWARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowxYou must select a different file to the current cover image.<You must select a different file to the current cover image.
MainWindowbDisk dei_tirmek i�in �nce bir disk se�melisiniz.'You must select a disc to change discs.
MainWindow(Zoom &In (Grid View)Zoom &In (Grid View)
MainWindow*Zoom &Out (Grid View)Zoom &Out (Grid View)
MainWindowHCould not create the memory card:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardrForce ejecting all Memory Cards. Reinserting in 1 second.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardLMemory Card '{}' was saved to storage.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCardFHaf1za Kart1 yeniden yerle_tirildi.Memory Cards reinserted.
MemoryCard�Haf1za kart1na eri_ilemiyor:

{}

PCSX2'nin ba_ka bir �rnei bu haf1za kart1n1 kullan1yor olabilir veya haf1za kart1 yazmaya kar_1 korumal1 bir klas�rde saklan1yor olabilir.
Dier PCSX2 �rneklerini kapat1n veya bilgisayar1n1z1 yeniden ba_lat1n.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16 MB File
16 MB FileMemoryCardConvertDialog�2x larger than a standard Memory Card. May have some compatibility issues.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32 MB File
32 MB FileMemoryCardConvertDialog�4x larger than a standard Memory Card. Likely to have compatibility issues.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64 MB File
64 MB FileMemoryCardConvertDialog8 MB File	8 MB FileMemoryCardConvertDialog�8x larger than a standard Memory Card. Likely to have compatibility issues.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�A standard, 8 MB Memory Card. Most compatible, but smallest capacity.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog4Cannot Convert Memory CardCannot Convert Memory CardMemoryCardConvertDialog*D�n�_t�rme Tamamland1Conversion CompleteMemoryCardConvertDialogD�n�_�m tipiConversion TypeMemoryCardConvertDialog.Haf1za Kart1n1 D�n�_t�rConvert Memory CardMemoryCardConvertDialogPHaf1za Kart1n1 D�n�_t�rme Ba_ar1s1z OlduConvert Memory Card FailedMemoryCardConvertDialogKlas�rFolderMemoryCardConvertDialog0Ge�erisz Haf1zaKart1T�r�Invalid MemoryCardTypeMemoryCardConvertDialogDMemory Card "%1" converted to "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialog0lerlemeProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128 KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog(8 MB [En �ok Uyumlu]8 MB [Most Compatible]MemoryCardCreateDialog:<html><head/><body><p><span style=" font-weight:700;">Haf1za Kart1 Olu_tur</span><br />Olu_turmak istediiniz Haf1za Kart1na ismini ve boyutunu belirleyin. En iyi uyumluluk i�in 8MB boyutundaki Haf1za Kartlar1n1 veya Memory Cards klas�r�n� kullanman1z tavsiye edilir.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�A typical size for third-party Memory Cards which should work with most games.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog(Haf1za Kart1 Olu_turCreate Memory CardMemoryCardCreateDialog�Failed to create the Memory Card, because another card with the name '%1' already exists.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�Haf1za Kart1 olu_turma i_lemi ba_ar1s1z, olu_turulan kay1t size daha fazla bilgi salayabilir.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog(Folder [Recommended]Folder [Recommended]MemoryCardCreateDialog�Low compatibility warning: yes, it's very big, but may not work with many games.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog<Haf1za Kart1 '%1' olu_turuldu.Memory Card '%1' created.MemoryCardCreateDialog$Haf1za Kart1 0smi:Memory Card Name:MemoryCardCreateDialog�NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�Store Memory Card contents in the host filesystem instead of a file.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog4NTFS S1k1_t1rmas1n1 KullanUse NTFS CompressionMemoryCardCreateDialog
Hay1rNoMemoryCardListWidgetEvetYesMemoryCardListWidget(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�'%1' Haf1za Kart1n1 silmek istediinize emin misiniz?

Bu i_lem geri al1namaz. Haf1za Kart1ndaki b�t�n kay1tlar silinecek.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidgetd�al1_t1r1lan oyuna g�re kay1tlar1 otomatik d�zenle0Automatically manage saves based on running gameMemoryCardSettingsWidgetxHer iki yuvada da dei_tirme i�in se�ili bir kart olmal1d1r.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetG�z At...	Browse...MemoryCardSettingsWidget0_aretliCheckedMemoryCardSettingsWidgetD�n�_t�rConvertMemoryCardSettingsWidgetOlu_turCreateMemoryCardSettingsWidgetSilDeleteMemoryCardSettingsWidget$Haf1za Kart1n1 SilDelete Memory CardMemoryCardSettingsWidget*Haf1za Kart1n1 �1kartEject Memory CardMemoryCardSettingsWidgetHataErrorMemoryCardSettingsWidget�Haf1za Kart1 silme i_lemi ba_ar1s1z, olu_turulan kay1t size daha fazla bilgi salayabilir.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�Haf1za Kart1n1 yeniden adland1rma i_lemi ba_ar1s1z, olu_turulan kay1t size daha fazla bilgi salayabilir.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidgetKlas�r:Folder:MemoryCardSettingsWidgetBi�imlendirildi	FormattedMemoryCardSettingsWidget Son dei_tirilme
Last ModifiedMemoryCardSettingsWidget*Haf1za Kart1 Yuvalar1Memory Card SlotsMemoryCardSettingsWidgetHaf1za Kartlar1Memory CardsMemoryCardSettingsWidget0simNameMemoryCardSettingsWidget"Yeni Haf1za Kart1
New Card NameMemoryCardSettingsWidget\Bu isim, halihaz1rda kulland11 i�in ge�ersiz.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidget6Dosya ismi .ps2 ile bitmeli*New name is invalid, it must end with .ps2MemoryCardSettingsWidget
A�...Open...MemoryCardSettingsWidgetPS1 (128KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (Klas�r)PS2 (Folder)MemoryCardSettingsWidgetYenileRefreshMemoryCardSettingsWidget Yeniden adland1rRenameMemoryCardSettingsWidget>Haf1z1 Kart1n1 Yeniden Adland1rRename Memory CardMemoryCardSettingsWidgetS1f1rlaResetMemoryCardSettingsWidgetAyarlarSettingsMemoryCardSettingsWidgetSlot %1Slot %1MemoryCardSettingsWidget4Haf1za Kartlar1n1 Dei_tirSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetT�rTypeMemoryCardSettingsWidgetBilinmiyorUnknownMemoryCardSettingsWidgetUse for Slot %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget"%1 [Mevcut Deil]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidgetCopy AddressCopy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidgetDecreased	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidgetEndEndMemorySearchWidgetEqualsEqualsMemorySearchWidgetFilter Search
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncreased	IncreasedMemorySearchWidgetIncreased ByIncreased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetSearchSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetSearching...Searching...MemorySearchWidget
StartStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetAdresi KopyalaCopy AddressMemoryViewWidgetCopy Byte	Copy ByteMemoryViewWidgetCopy CharacterCopy CharacterMemoryViewWidgetCopy SegmentCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidgetAdrese git
Go to addressMemoryViewWidget(Go to in DisassemblyGo to in DisassemblyMemoryViewWidgetBellekMemoryMemoryViewWidgetYap1_t1rPasteMemoryViewWidgetShow as 1 byteShow as 1 byteMemoryViewWidgetShow as 2 bytesShow as 2 bytesMemoryViewWidgetShow as 4 bytesShow as 4 bytesMemoryViewWidgetShow as 8 bytesShow as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgG�z AtBrowseNewInputRecordingDlg"Enter Author NameEnter Author NameNewInputRecordingDlg<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg&New Input RecordingNew Input RecordingNewInputRecordingDlgA�1kPower OnNewInputRecordingDlgDurum Kayd1
Save StateNewInputRecordingDlg Select File PathSelect File PathNewInputRecordingDlg*Select Recording TypeSelect Recording TypeNewInputRecordingDlgSelect a File
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPad$Analog K�r Noktas1Analog DeadzonePad$Analog HassasiyetiAnalog SensitivityPadAnalog A�/Kapa
Analog TogglePad^Analog light is now off for port {0} / slot {1}/Analog light is now off for port {0} / slot {1}Pad\Analog light is now on for port {0} / slot {1}.Analog light is now on for port {0} / slot {1}PadApply PressureApply PressurePadB ButtonB ButtonPadBlue (Left)Blue (Left)PadBlue (Right)Blue (Right)PadBlue Fret	Blue FretPad.Buton/Tetik K�r Noktas1Button/Trigger DeadzonePad
DaireCirclePad�Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad
�arp1CrossPadD-Pad A_a1
D-Pad DownPadD-Pad Sol
D-Pad LeftPadD-Pad SaD-Pad RightPadD-Pad Yukar1D-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2PadGreen (Left)Green (Left)PadGreen (Right)
Green (Right)PadGreen Fret
Green FretPad
GitarGuitarPadI ButtonI ButtonPadII Button	II ButtonPad�Increases or decreases the intensity of high frequency vibration sent by the game.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�Increases or decreases the intensity of low frequency vibration sent by the game.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad"Invert Left StickInvert Left StickPad"Invert Left/RightInvert Left/RightPad6Invert Left/Right + Up/DownInvert Left/Right + Up/DownPad$Invert Right StickInvert Right StickPadInvert Up/DownInvert Up/DownPad^Inverts the direction of the left analog stick./Inverts the direction of the left analog stick.Pad`Inverts the direction of the right analog stick.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)PadL1 (Sol Buton)L1 (Left Bumper)PadL2 (Sol Tetik)L2 (Left Trigger)Pad*L3 (Sol Analog Buton)L3 (Left Stick Button)Pad6Large (Low Frequency) MotorLarge (Low Frequency) MotorPad6Large Motor Vibration ScaleLarge Motor Vibration ScalePadLeft Stick DownLeft Stick DownPadLeft Stick LeftLeft Stick LeftPad Left Stick RightLeft Stick RightPadLeft Stick Up
Left Stick UpPad
MotorMotorPadNegconNegconPadBal1 Deil
Not ConnectedPad$Tersine �evrilmediNot InvertedPadOrange FretOrange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)PadR1 (Sa Buton)R1 (Right Bumper)PadR2 (Sa Tetik)R2 (Right Trigger)Pad*R3 (Sa Analog Buton)R3 (Right Stick Button)PadRedRedPadRed FretRed FretPad Right Stick DownRight Stick DownPad Right Stick LeftRight Stick LeftPad"Right Stick RightRight Stick RightPadRight Stick UpRight Stick UpPadSelect D�mesiSelectPad:Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadfSets the pressure when the modifier button is held.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadPSets the whammy bar axis scaling factor.(Sets the whammy bar axis scaling factor.Pad�Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad8Small (High Frequency) MotorSmall (High Frequency) MotorPad6Small Motor Vibration ScaleSmall Motor Vibration ScalePadKareSquarePadStart D�mesiStartPadStrum Down
Strum DownPadStrum UpStrum UpPadTilt UpTilt UpPad
��genTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Bar
Whammy BarPad&Whammy Bar DeadzoneWhammy Bar DeadzonePad,Whammy Bar SensitivityWhammy Bar SensitivityPadWhite (Left)White (Left)PadWhite (Right)
White (Right)PadYellow (Left)
Yellow (Left)PadYellow (Right)Yellow (Right)PadYellow FretYellow FretPad:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.%n game patches are active.PatchvFailed to open {}. Built-in game patches are not available.;Failed to open {}. Built-in game patches are not available.Patch�Hi�bir hile veya yama (geni_ ekran, uyumluluk ve dierleri) bulunamad1 / aktif edilemedi.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplication
0ptalCancelQObject>Creating HDD file 
 %1 / %2 MiBCreating HDD file 
 %1 / %2 MiBQObject0HDD imaj1 olu_turulamad1Failed to create HDD imageQObjectHDD Olu_turucuHDD CreatorQObjectHataErrorQtAsyncProgressThread
BilgiInformationQtAsyncProgressThreadSoruQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHost
0ptalCancelQtModalProgressCallbackHataErrorQtModalProgressCallback
BilgiInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallbackSoruQuestionQtModalProgressCallback%1 Dei_tir	Change %1RegisterWidget$Change Bottom HalfChange Bottom HalfRegisterWidgetChange SegmentChange SegmentRegisterWidgetChange Top HalfChange Top HalfRegisterWidgetChange ValueChange ValueRegisterWidget Copy Bottom HalfCopy Bottom HalfRegisterWidgetCopy SegmentCopy SegmentRegisterWidgetCopy Top Half
Copy Top HalfRegisterWidgetCopy Value
Copy ValueRegisterWidget(Go to in DisassemblyGo to in DisassemblyRegisterWidget(Go to in Memory ViewGo to in Memory ViewRegisterWidgetJGe�ersiz ondal1kl1 say1 kay1t deeri.&Invalid floating-point register value.RegisterWidgetFInvalid hexadecimal register value.#Invalid hexadecimal register value.RegisterWidget,Invalid register valueInvalid register valueRegisterWidget,Invalid target addressInvalid target addressRegisterWidgetRegister View
Register ViewRegisterWidgetView as float
View as floatRegisterWidgetView as hexView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModelKlas�r� OnaylaConfirm FolderSettingWidgetBinderVarsay1lan: 	Default: SettingWidgetBinder
ErrorErrorSettingWidgetBinder8Folder path cannot be empty.Folder path cannot be empty.SettingWidgetBinderS1f1rlaResetSettingWidgetBinder"%1 i�in dosya se�Select folder for %1SettingWidgetBinder�The chosen directory does not currently exist:

%1

Do you want to create this directory?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinderDGenelde Se�ilmi_ Ayar1 Kullan [%1]Use Global Setting [%1]SettingsDialogPGenelde Se�ilmi_ Ayar1 Kullan [Disabled]Use Global Setting [Disabled]SettingsDialogNGenelde Se�ilmi_ Ayar1 Kullan [Enabled]Use Global Setting [Enabled]SettingsDialog><strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow2<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow|<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowJ<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowAchievementsAchievementsSettingsWindowAdvancedAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
AudioAudioSettingsWindowBIOSBIOSSettingsWindowCheatsCheatsSettingsWindowClear SettingsClear SettingsSettingsWindow
CloseCloseSettingsWindow0Confirm Restore DefaultsConfirm Restore DefaultsSettingsWindow,Genel Ayarlar1 KopyalaCopy Global SettingsSettingsWindow
DebugDebugSettingsWindowEmulation	EmulationSettingsWindowFoldersFoldersSettingsWindowGame Fixes
Game FixesSettingsWindowOyun Listesi	Game ListSettingsWindowGraphicsGraphicsSettingsWindowInterface	InterfaceSettingsWindowMemory CardsMemory CardsSettingsWindowNetwork & HDD
Network & HDDSettingsWindowPCSX2 SettingsPCSX2 SettingsSettingsWindowPatchesPatchesSettingsWindow>Per-game configuration cleared.Per-game configuration cleared.SettingsWindowjGenel ayarlardan kopyalanan oyun ba_1na yap1land1rma.3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"Recommended ValueRecommended ValueSettingsWindow"Reset UI SettingsReset UI SettingsSettingsWindow Restore DefaultsRestore DefaultsSettingsWindowSummarySummarySettingsWindowtSummary is unavailable for files not present in game list.:Summary is unavailable for files not present in game list.SettingsWindow�The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow$Bu oyun i�in yap1land1rma mevcut genel ayarlarla dei_tirilecektir.

Mevcut ayar deerlerinin, �zerine yaz1lacakt1r.

Devam etmek istiyor musunuz?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow
&Geri&BackSetupWizardDialog&0ptal&CancelSetupWizardDialog&Bitir&FinishSetupWizardDialog&Sonraki&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamland1!</span></h1><p> Oyunlar1 oynamaya haz1rs1n1z.</p><p>Daha fazla ayar se�eneini Ayarlar men�s�nden g�r�nt�leyebilirsiniz ayr1ca kontrolc� kullanarak Geni_ Ekran Aray�z�nde men�lerde istediiniz gibi gezinebilirsiniz.</p><p>Umar1z PCSX2 kullanmaktan keyif al1rs1n1z.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialogrHerhangi bir BIOS imaj1 se�ilmedi. PCSX2 <strong>herhangi bir BIOS</strong> imaj1 se�ilmedii takdirde oyun �al1_t1ramaz.<br><br>BIOS imaj1 se�meden ilerlemek istediinize emin misiniz?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialogEkle...Add...SetupWizardDialog*PCSX2 kurulumunu iptal etmek istediinize emin misiniz?

Yapt11n1z ayarlar kaydedildi, PCSX2'yi tekrar �al1_t1rd11n1zda kurulum sihirbaz1 a�1lacak.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog$Otomatik Tu_ AtamaAutomatic BindingSetupWizardDialog$Otomatik Tu_ AtamaAutomatic MappingSetupWizardDialogBIOS Dizini:BIOS Directory:SetupWizardDialogBios 0maj1
BIOS ImageSetupWizardDialogG�z At...	Browse...SetupWizardDialog"Kurulumu iptal etCancel SetupSetupWizardDialogTamamland1CompleteSetupWizardDialog*Controller Mapped To:Controller Mapped To:SetupWizardDialog"Kontrolc� Portu 1Controller Port 1SetupWizardDialog"Kontrolc� Portu 2Controller Port 2SetupWizardDialog$Kontrolc� KurulumuController SetupSetupWizardDialogKontrolc� Tipi:Controller Type:SetupWizardDialog&Varsay1lan (Klavye)Default (Keyboard)SetupWizardDialog(Varsay1lan (Hi�biri)Default (None)SetupWizardDialogFOtomatik G�ncellemeleri Etkinle_tirEnable Automatic UpdatesSetupWizardDialogDosya Ad1FilenameSetupWizardDialogOyun DizinleriGame DirectoriesSetupWizardDialogDilLanguageSetupWizardDialogDil:	Language:SetupWizardDialog0Kullan1labilir cihaz yokNo devices availableSetupWizardDialogNNo game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog&Open BIOS Folder...Open BIOS Folder...SetupWizardDialogDizini A�...Open Directory...SetupWizardDialog.PCSX2 Kurulum Sihirbaz1PCSX2 Setup WizardSetupWizardDialogListeyi YenileRefresh ListSetupWizardDialogKald1rRemoveSetupWizardDialogYeniden Ba_latResetSetupWizardDialog Scan RecursivelyScan RecursivelySetupWizardDialog"Scan Recursively?Scan Recursively?SetupWizardDialog\Search Directories (will be scanned for games).Search Directories (will be scanned for games)SetupWizardDialog Search DirectorySearch DirectorySetupWizardDialog Arama Dizini Se�Select Search DirectorySetupWizardDialog
Tema:Theme:SetupWizardDialog
S�r�mVersionSetupWizardDialog
Uyar1WarningSetupWizardDialog"%1" dizinini yinelemeli olarak taramak ister misiniz?

Yinelemeli tarama daha fazla zaman al1r, ancak alt dizinlerdeki dosyalar1 bulacakt1r.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
ENTRYENTRY
StackModelY�NERGELERINSTRUCTION
StackModel
LABELLABEL
StackModelPCPC
StackModelSIZESIZE
StackModelSTACK POINTER
STACK POINTER
StackModel
AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidgetBADBADThreadModelGEC0KMEDELAYThreadModelDORMANTDORMANTThreadModel
ENTRYENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModelIDIDThreadModelINVALIDINVALIDThreadModelMBOXMBOXThreadModelNONENONEThreadModelPCPCThreadModelPRIORITYPRIORITYThreadModel
READYREADYThreadModelRUNRUNThreadModelSEMAPHORE	SEMAPHOREThreadModelUYKUSLEEPThreadModel
STATESTATEThreadModelASKIYA ALSUSPENDThreadModel
VPOOLVPOOLThreadModelWAITWAITThreadModelWAIT SUSPENDWAIT SUSPENDThreadModelWAIT TYPE	WAIT TYPEThreadModelWAKEUP REQUESTWAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB�Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Applies power curve filter to steering axis values. Dampens small inputs.IApplies power curve filter to steering axis values. Dampens small inputs.USBFApply a multiplier to the turntable#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSBMaviBlueUSBFrenBrakeUSB Buzz Kontrolc�s�Buzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB Calibration ShotCalibration ShotUSBCamera Button
Camera ButtonUSBCenter XCenter XUSBCenter YCenter YUSB
DaireCircleUSB
�arp1CrossUSBCrossfader LeftCrossfader LeftUSB Crossfader RightCrossfader RightUSBCursor ColorCursor ColorUSBCursor PathCursor PathUSBCursor ScaleCursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USBD-Pad Down
D-Pad DownUSBD-Pad Left
D-Pad LeftUSBD-Pad RightD-Pad RightUSBD-Pad UpD-Pad UpUSB"DJ Hero TurntableDJ Hero TurntableUSB(Default Input DeviceDefault Input DeviceUSB*Default Output DeviceDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB"Effects Knob LeftEffects Knob LeftUSB$Effects Knob RightEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBBFailed to open '{}' for printing.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSB$G�� Geri-BildirimiForce FeedbackUSB�Otomatik dei_kenler yerine eer mevcutsa a_a1daki dei_kenleri uygulamaya zorlar.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB
GreenGreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBHID Mouse	HID MouseUSBY�ksekHighUSBHornHornUSBG�rsel yolu
Image PathUSBGiri_ Cihaz1Input DeviceUSBGiri_ Gecikmesi
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USBKlavyeKeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USBLeft ButtonLeft ButtonUSBLeft Door	Left DoorUSB&Left Turntable BlueLeft Turntable BlueUSB0Left Turntable ClockwiseLeft Turntable ClockwiseUSB>Left Turntable CounterclockwiseLeft Turntable CounterclockwiseUSB(Left Turntable GreenLeft Turntable GreenUSB$Left Turntable RedLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB*Logitech USB Kulakl1kLogitech USB HeadsetUSB
D�_�kLowUSB6Manual Screen ConfigurationManual Screen ConfigurationUSB&Mass Storage DeviceMass Storage DeviceUSBOrtaMediumUSBMen� A_a1	Menu DownUSBMen� Yukar1Menu UpUSBMicrophone
MicrophoneUSBMiddle Button
Middle ButtonUSB�Modification time to USB mass storage image changed, reattaching.AModification time to USB mass storage image changed, reattaching.USBNoneNoneUSBBal1 Deil
Not ConnectedUSBKapal1OffUSBTuruncuOrangeUSB�1kt1 Cihaz1
Output DeviceUSB�1k1_ GecikmesiOutput LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBOyuncu 1 Mavi
Player 1 BlueUSBOyuncu 1 Cihaz1Player 1 DeviceUSBOyuncu 1 Ye_ilPlayer 1 GreenUSB Oyuncu 1 TuruncuPlayer 1 OrangeUSB Oyuncu 1 K1rm1z1Player 1 RedUSBPlayer 1 YellowPlayer 1 YellowUSBPlayer 2 Blue
Player 2 BlueUSBOyuncu 2 Cihaz1Player 2 DeviceUSBPlayer 2 GreenPlayer 2 GreenUSBPlayer 2 OrangePlayer 2 OrangeUSBPlayer 2 RedPlayer 2 RedUSBPlayer 2 YellowPlayer 2 YellowUSBPlayer 3 Blue
Player 3 BlueUSBPlayer 3 GreenPlayer 3 GreenUSBPlayer 3 OrangePlayer 3 OrangeUSBPlayer 3 RedPlayer 3 RedUSBPlayer 3 YellowPlayer 3 YellowUSBPlayer 4 Blue
Player 4 BlueUSBPlayer 4 GreenPlayer 4 GreenUSBPlayer 4 OrangePlayer 4 OrangeUSBPlayer 4 RedPlayer 4 RedUSBPlayer 4 YellowPlayer 4 YellowUSBPointerPointerUSB
PowerPowerUSBYaz1c1PrinterUSB2Printer saving to '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSBK1rm1z1RedUSBRelative Down
Relative DownUSBRelative Left
Relative LeftUSBRelative RightRelative RightUSBRelative UpRelative UpUSBRight ButtonRight ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB*Rock Band Bateri KitiRock Band Drum KitUSBRyojMhen	RyojōhenUSBJScales the crosshair image set above.%Scales the crosshair image set above.USB\Scales the position to simulate CRT curvature..Scales the position to simulate CRT curvature.USB Ekran Y�kseklii
Screen HeightUSBEkran Geni_liiScreen WidthUSBSega SeamicSega SeamicUSBSelect D�mesiSelectUSBTSelects the device to capture images from.*Selects the device to capture images from.USBFSes �1kt1s1 yap1lacak cihaz1 se�er.&Selects the device to output audio to.USB:Sesin okunaca1 cihaz1 se�er.&Selects the device to read audio from.USB<0lk oyuncu i�in girdiyi se�er.'Selects the input for the first player.USBB0kinci oyuncu i�in girdiyi se�er.(Selects the input for the second player.USB�Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBVSim�le edilen ekran1n y�ksekliini ayarlar.(Sets the height of the simulated screen.USBxSets the horizontal center position of the simulated screen.<Sets the horizontal center position of the simulated screen.USB�Sets the path to image which will back the virtual mass storage device.GSets the path to image which will back the virtual mass storage device.USBhSim�le edilen ekran1n dikey merkez konumunu ayarlar.:Sets the vertical center position of the simulated screen.USBNSets the width of the simulated screen.'Sets the width of the simulated screen.USB$Vites Azaltma / L1Shift Down / L1USB&Vites Artt1rma / R1
Shift Up / R1USBShinkansen
ShinkansenUSBShoot OffscreenShoot OffscreenUSBSingstarSingstarUSB�D�n�_ yaparken yap1lan dei_iklikleri yumu_at1r. Klavyeler i�in gereklidir.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USBzAna bilgisayar giri_ ayg1t1na olan gecikme s�resini belirtir./Specifies the latency to the host input device.USBzAna bilgisayar �1k1_ ayg1t1na olan gecikme s�resini belirtir.0Specifies the latency to the host output device.USBKareSquareUSBStart D�mesiStartUSB Steering DampingSteering DampingUSB D�n�_ Deadzone'uSteering DeadzoneUSBSola D�nme
Steering LeftUSBSaa D�nmeSteering RightUSB"D�n�_ Yumu_atmas1Steering SmoothingUSBzSteering axis deadzone for pads or non self centering wheels.=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSBStick Left
Stick LeftUSBStick RightStick RightUSBStick UpStick UpUSBGazThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USB
��genTriangleUSB&Triangle / EuphoriaTriangle / EuphoriaUSBTriggerTriggerUSB(Turntable MultiplierTurntable MultiplierUSBType 2Type 2USBdUSB-Mikrofon: Oynat1c1 {} ses ak1_1 ba_lat1lamad1.0USB-Mic: Failed to start player {} audio stream.USB`USB-Mikrofon: Ne oynat1c1 1 ne de 2 bal1 deil.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSBWebcam (EyeToy)Webcam (EyeToy)USBWheel DeviceWheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB*X Scale (Sensitivity)X Scale (Sensitivity)USBYYUSB*Y Scale (Sensitivity)Y Scale (Sensitivity)USBSar1YellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USBAxesAxesUSBBindingWidgetButtonsButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaConAcceleratorAcceleratorUSBBindingWidget_DrivingForceFrenBrakeUSBBindingWidget_DrivingForceYuvarlakCircleUSBBindingWidget_DrivingForce
�arp1CrossUSBBindingWidget_DrivingForceOk Tu_lar1D-PadUSBBindingWidget_DrivingForce
A_a1DownUSBBindingWidget_DrivingForceFace ButtonsFace ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce0pu�lar1HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForceSolLeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForceSaRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceKareSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForceSteering Left
Steering LeftUSBBindingWidget_DrivingForceSteering RightSteering RightUSBBindingWidget_DrivingForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForce
��genTriangleUSBBindingWidget_DrivingForceYukar1UpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceAcceleratorAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForceFrenBrakeUSBBindingWidget_GTForceForce FeedbackForce FeedbackUSBBindingWidget_GTForce0pu�lar1HintsUSBBindingWidget_GTForceLeft PaddleLeft PaddleUSBBindingWidget_GTForceRight PaddleRight PaddleUSBBindingWidget_GTForceSteering Left
Steering LeftUSBBindingWidget_GTForceSteering RightSteering RightUSBBindingWidget_GTForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2Tu_larButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2 Calibration ShotCalibration ShotUSBBindingWidget_GunCon2�Calibration shot is required to pass the setup screen in some games.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2Ok Tu_lar1D-PadUSBBindingWidget_GunCon2DownDownUSBBindingWidget_GunCon2SolLeftUSBBindingWidget_GunCon2Pointer Setup
Pointer SetupUSBBindingWidget_GunCon2Relative AimingRelative AimingUSBBindingWidget_GunCon2SaRightUSBBindingWidget_GunCon2Select D�mesiSelectUSBBindingWidget_GunCon2Shoot OffscreenShoot OffscreenUSBBindingWidget_GunCon2Start D�mesiStartUSBBindingWidget_GunCon2
TetikTriggerUSBBindingWidget_GunCon2Yukar1UpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�Are you sure you want to clear all bindings for this device? This action cannot be undone.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget$Otomatik Tu_ AtamaAutomatic BindingUSBDeviceWidget$Otomatik Tu_ AtamaAutomatic MappingUSBDeviceWidgetBindingsBindingsUSBDeviceWidget0Tu_u Atamalar1n1 TemizleClear BindingsUSBDeviceWidgetClear Mapping
Clear MappingUSBDeviceWidgetCihaz t�r�Device TypeUSBDeviceWidget0Kullan1labilir cihaz yokNo devices availableUSBDeviceWidget�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidgetAyarlarSettingsUSBDeviceWidgetUSB Portu %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManagerxCheats have been disabled due to achievements hardcore mode.<Cheats have been disabled due to achievements hardcore mode.	VMManager�Uyumluluk yamalar1 aktif deil. Baz1 oyunlarda uyumluluk sorunlar1 ya_anabilir.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�D�ng� h1z1/atlamas1 varsay1lan deerde deil, bu durum oyunlar1n ��kmesine veya �ok yava_ �al1_mas1na neden olabilir.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager*Disc changed to '{}'.Disc changed to '{}'.	VMManagerDisc removed.
Disc removed.	VMManager�EE Cache is enabled, this will significantly reduce performance.@EE Cache is enabled, this will significantly reduce performance.	VMManager�EE FPU Clamp Mode is not set to default, this may break some games.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�EE FPU Round Mode is not set to default, this may break some games.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EE Recompiler is not enabled, this will significantly reduce performance.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�EE Wait Loop Detection is not enabled, this may reduce performance.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManagerHataError	VMManager�Estimate texture region is enabled, this may reduce performance.@Estimate texture region is enabled, this may reduce performance.	VMManagerHFailed to back up old save state {}.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Failed to open new disc image '{}'. Reverting to old image.
Error was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerJFailed to save save state to slot {}.%Failed to save save state to slot {}.	VMManager<Failed to save save state: {}.Failed to save save state: {}.	VMManagerTFailed to save state (Memory card is busy)*Failed to save state (Memory card is busy)	VMManagerjFailed to save state to slot {} (Memory card is busy)5Failed to save state to slot {} (Memory card is busy)	VMManager�Failed to switch back to old disc image. Removing disc.
Error was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager`H1zl1 CDVD aktif, bu se�enek oyunlar1 bozabilir.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManagerFrame advancingFrame advancing	VMManager�Kare h1z1 NTSC oyunlar i�in varsay1lan olarak ayarlanmam1_. Bu se�enek baz1 oyunlar1 bozabilir.>Frame rate for NTSC is not default. This may break some games.	VMManager�Kare h1z1 PAL oyunlar i�in varsay1lan olarak ayarlanmam1_. Bu se�enek baz1 oyunlar1 bozabilir.=Frame rate for PAL is not default. This may break some games.	VMManager~GPU Palette Conversion is enabled, this may reduce performance.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�Oyun d�zeltmeleri aktif deil. Baz1 oyunlarda uyumluluk sorunlar1 ya_anabilir.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�Hardware Download Mode is not set to Accurate, this may break rendering in some games.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�INTC Spin Detection is not enabled, this may reduce performance.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�IOP Recompiler is not enabled, this will significantly reduce performance.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagerjInstant VU1 is disabled, this may reduce performance.5Instant VU1 is disabled, this may reduce performance.	VMManagerLoading state
Loading state	VMManager:Loading state from slot {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager�PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerResuming stateResuming state	VMManagerLDurum kayd1 {} slotuna kaydediliyor...Saving state to slot {}...	VMManager.State saved to slot {}.State saved to slot {}.	VMManagerxTexture Preloading is not Full, this may reduce performance.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerDSlot {} Durum Kayd1 Bar1nd1rm1yor."There is no save state in slot {}.	VMManager�Trilinear filtering is not set to automatic. This may break rendering in some games.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManagerBilinmeyen OyunUnknown Game	VMManager|Upscale multiplier is below native, this will break rendering.>Upscale multiplier is below native, this will break rendering.	VMManager~VU Clamp Mode is not set to default, this may break some games.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 Recompiler is not enabled, this will significantly reduce performance.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager�VU1 Recompiler is not enabled, this will significantly reduce performance.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManagertmVU Flag Hack is not enabled, this may reduce performance.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager

Anon7 - 2021