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L�'���-Y�[�E���.�����Bi�kH<html><head/><body><p>PCSX2 - MB> 15A?;0B=K9 M<C;OB>@ PlayStation 2 (PS2) A >B:@KBK< 8AE>4=K< :>4><.  3> F5;L - M<C;8@>20BL 0??0@0B=>5 >15A?5G5=85 PS2 A ?><>ILN :><18=0F88 8=B5@?@5B0B>@>2 ?@>F5AA>@0 MIPS, @5:><?8;OB>@>2 8 28@BC0;L=>9 <0H8=K, C?@02;ONI59 A>AB>O=85< >1>@C4>20=8O 8 A8AB5<=>9 ?0<OBLN PS2. -B> 40QB 20< 2>7<>6=>ABL 70?CA:0BL 83@K PS2 =0  A <=>65AB2>< 4>?>;=8B5;L=KE DC=:F89 8 C;CGH5=89.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 8 PS2 O2;ONBAO 70@538AB@8@>20==K<8 B>@3>2K<8 <0@:0<8 :><?0=88 Sony Interactive Entertainment. 0==>5 ?@8;>65=85 =5 A2O70=> A :><?0=859 Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialog" ?@>3@0<<5 PCSX2About PCSX2AboutDialog$$09; =5 =0945=: %1File not found: %1AboutDialog* 5?>78B>@89 =0 GitHubGitHub RepositoryAboutDialog8F5=78OLicenseAboutDialog5@A8O SCMSCM VersionAboutDialog$>@C< ?>445@6:8Support ForumsAboutDialog(8F5=788 B@5BL8E ;8FThird-Party LicensesAboutDialog$@>A<>B@ 4>:C<5=B0
View DocumentAboutDialog51-A09BWebsiteAboutDialog
&E>4&LoginAchievementLoginDialog<strong>0H B>:5= 2E>40 RetroAchievements 1>;LH5 =5 459AB28B5;5=.</strong> K 4>;6=K ?>2B>@=> 225AB8 A2>8 40==K5 >B CG5B=>9 70?8A8, GB>1K >BA;56820BL 4>AB865=8O. 0H ?0@>;L =5 1C45B A>E@0=5= 2 PCSX2, 2<5AB> =53> 1C45B A35=5@8@>20= 8 8A?>;L7>20= B>:5= 4>ABC?0.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog@BA;56820=85 4>AB865=89 2 =0AB>OI89 <><5=B >B:;NG5=>. E>4 2 A8AB5<C =5 @01>B05B 4> 2:;NG5=8O >BA;56820=8O 4>AB865=89.

:;NG8BL >BA;56820=85 4>AB865=89 A59G0A?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog&:;NG8BL 4>AB865=8OEnable AchievementsAchievementLoginDialog2:;NG8BL E0@4:>@=K9 @568<Enable Hardcore ModeAchievementLoginDialogj%0@4:>@=K9 @568< 2 40==K9 <><5=B =5 2:;NG5=. :;NG5=85 E0@4:>@=>3> @568<0 ?>72>;8B 20< CAB0=02;820BL @5:>@4K, ?>;CG0BL >G:8, 8 CG0AB2>20BL 2 B01;8F0E ;845@>2.

4=0:>, E0@4:>@=K9 @568< B0:65 ?@54>B2@0I05B 8A?>;L7>20=85 1KAB@KE A>E@0=5=89, G8B>2 8 2>7<>6=>AB59 A 70<54;5=85<.

%>B8B5 2:;NG8BL E0@4:>@=K9 @568<?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�%0@4:>@=K9 @568< =5 1C45B 2:;NGQ= 4> ?5@5703@C7:8 A8AB5<K. %>B8B5 ;8 2K ?5@5703@C78BL A8AB5<C A59G0A?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialogE>4...
Logging in...AchievementLoginDialog$H81:0 02B>@870F88Login ErrorAchievementLoginDialog&H81:0 02B>@870F88.
Login failed.AchievementLoginDialog�H81:0 02B>@870F88.
H81:0: %1

>60;C9AB0, ?@>25@LB5 8<O ?>;L7>20B5;O 8 ?0@>;L 8 ?>2B>@8B5 ?>?KB:C.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialog0@>;L:	Password:AchievementLoginDialog\>60;C9AB0, 22548B5 8<O ?>;L7>20B5;O 8 ?0@>;L >B retroachievements.org =865. 0H ?0@>;L =5 1C45B A>E@0=5= 2 PCSX2, 2<5AB> =53> 1C45B A35=5@8@>20= 8 8A?>;L7>20= B>:5= 4>ABC?0.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog>B>2=>ABL...Ready...AchievementLoginDialog*5@5703@C78BL A8AB5<CReset SystemAchievementLoginDialog0E>4 2 RetroAchievementsRetroAchievements LoginAchievementLoginDialog0E>4 2 RetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialog"<O ?>;L7>20B5;O:
User Name:AchievementLoginDialog� 568< "G5;;5=460", 2:;NG0NI89 2 A51O 4>AB865=8O 8 B01;8FC ;845@>2. B:;NG05B DC=:F88 1KAB@>3> A>E@0=5=8O, G8B>2 8 70<54;5=8O.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n A5:C=4(K)%n A5:C=4K%n A5:C=4
%n secondsAchievementSettingsWidget5 A5:C=4	5 secondsAchievementSettingsWidget$<html><head/><body><p align="justify">PCSX2 8A?>;L7C5B RetroAchievements 2 :0G5AB25 107K 40==KE 4;O 4>AB865=89 8 >BA;56820=8O ?@>3@5AA0. 'B>1K ?>;L7>20BLAO 4>AB865=8O<8, ?>60;C9AB0, 70@538AB@8@C9B5 CG5B=CN 70?8AL =0 <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">;O ?@>A<>B@0 A?8A:0 4>AB865=89 2> 2@5<O 83@K, =06<8B5 3>@OGCN :;028HC <span style=" font-weight:600;">B:@KBL <5=N ?0C7K</span> 8 2K15@8B5 <span style=" font-weight:600;">>AB865=8O</span> 87 ?5@5G=O <5=N.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget#GQB=0O 70?8ALAccountAchievementSettingsWidgetK1@0=>CheckedAchievementSettingsWidget�B>1@0605B 2A?;K20NI85 C254><;5=8O 2 >?@545;5==KE A8BC0F8OE, =0?@8<5@ ?@8 @071;>:8@>2:5 4>AB865=89 8;8 ?@>E>645=88 83@K.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�B>1@0605B 2A?;K20NI85 C254><;5=8O ?@8 70?CA:5, >B?@02:5 8;8 ?@>20;5 2K7>20 2 B01;8F5 ;845@>2.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget&:;NG8BL 4>AB865=8OEnable AchievementsAchievementSettingsWidgetH:;NG8BL @568< "Encore" (=>20O 83@0)Enable Encore ModeAchievementSettingsWidget2:;NG8BL E0@4:>@=K9 @568<Enable Hardcore ModeAchievementSettingsWidget<:;NG8BL 2=CB@883@>2>9 >25@;59Enable In-Game OverlaysAchievementSettingsWidget2:;NG8BL 72C:>2K5 MDD5:BKEnable Sound EffectsAchievementSettingsWidget4:;NG8BL @568< =01;N40B5;OEnable Spectator ModeAchievementSettingsWidget$=D>@<0F8O >1 83@5	Game InfoAchievementSettingsWidget�%0@4:>@=K9 @568< =5 1C45B 2:;NGQ= 4> ?5@5703@C7:8 A8AB5<K. %>B8B5 ;8 2K ?5@5703@C78BL A8AB5<C A59G0A?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget2B>@870F8O...Login...AchievementSettingsWidget
K9B8LogoutAchievementSettingsWidget5 02B>@87>20=.Not Logged In.AchievementSettingsWidget#254><;5=8O
NotificationsAchievementSettingsWidget>A?@>872545=85 72C:>2KE MDD5:B>2 2 >?@545;5==KE A8BC0F8OE, =0?@8<5@, ?@8 @071;>:8@>2:5 4>AB865=89 8 >B?@02:5 @57C;LB0B>2 2 B01;8FC ;845@>2.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget*5@5703@C78BL A8AB5<CReset SystemAchievementSettingsWidget0AB@>9:8SettingsAchievementSettingsWidgetH>:07K20BL C254><;5=8O > 4>AB865=8OEShow Achievement NotificationsAchievementSettingsWidgetP>:07K20BL C254><;5=8O > B01;8F5 ;845@>2Show Leaderboard NotificationsAchievementSettingsWidget� ?@02>< =86=5< C3;C M:@0=0 >B>1@060NBAO 7=0G:8 0:B82=KE 4>AB865=89 8;8 7040G.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidgetH"5AB8@>20BL =5>D8F80;L=K5 4>AB865=8OTest Unofficial AchievementsAchievementSettingsWidget5 2K1@0=>	UncheckedAchievementSettingsWidgetX<O ?>;L7>20B5;O: 
">:5= 2E>40 A35=5@8@>20=:#Username:
Login token generated at:AchievementSettingsWidgetl<O ?>;L7>20B5;O: %1
">:5= 4>ABC?0 A35=5@8@>20= =0 %2.)Username: %1
Login token generated on %2.AchievementSettingsWidget*>A<>B@5BL ?@>D8;L...View Profile...AchievementSettingsWidget�A;8 MB0 >?F8O 2:;NG5=0 8 2K ?>4:;NG5=K : RetroAchievements, B> ?@8 70?CA:5 PCSX2 1C45B A:0=8@>20BL =0 =0;8G85 4>AB865=89.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidgetA;8 MB0 >?F8O 2:;NG5=0, PCSX2 1C45B AG8B0BL, GB> 2A5 4>AB865=8O 701;>:8@>20=K, 8 =5 1C45B >B?@02;OBL =0 A5@25@ C254><;5=8O > @071;>:8@>2:5.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�A;8 MB0 >?F8O 2:;NG5=0, B> 2 PCSX2 1C4CB >B>1@060BLAO 4>AB865=8O 87 =5>D8F80;L=KE A5B>2. 1@0B8B5 2=8<0=85, GB> RetroAchievements =5 >BA;568205B MB8 4>AB865=8O, ?>MB><C >=8 <>3CB 1KBL @071;>:8@>20=K 1>;55 >4=>3> @070.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�@8 2:;NG5=88 MB>9 >?F88 :0640O 83@>20O A5AA8O 1C45B 25AB8 A51O B0:, 1C4B> =8 >4=> 4>AB865=85 =5 1K;> @071;>:8@>20=>.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget& (%0@4:>@=K9 @568<) (Hardcore Mode)Achievements" (0=>A8< 40==K5)
 (Submitting)Achievements%n 4>AB865=89%n 4>AB865=8O%n 4>AB865=89%n achievementsAchievements%n >G:>%n >G:0%n >G:>2	%n pointsAchievements<B:;NG5=> >B RetroAchievementsAchievements DisconnectedAchievements<>4:;NG5=> : RetroAchievementsAchievements ReconnectedAchievements&:B82=K5 4>AB865=8OActive Challenge AchievementsAchievements$:B82=K5 8A?KB0=8OActive ChallengesAchievementsdA5 70?@>AK =0 @071;>:8@>2:C 4>AB865=89 7025@H5=K.+All pending unlock requests have completed.Achievements4AB0;>AL A>2A5< =5<=>3>...Almost ThereAchievements�5 C40;>AL 2K?>;=8BL 70?@>A =0 @071;>:8@>2:C 4>AB865=89. 0?@>A 1C45B >B?@02;5= ?>2B>@=>.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements@>4B25@645=85 E0@4:>@=>3> @568<0Confirm Hardcore ModeAchievements0B0 >B?@02:8Date SubmittedAchievementsr03@C7:0 40==KE B01;8FK ;845@>2, ?>60;C9AB0, ?>4>648B5...,Downloading leaderboard data, please wait...Achievements�5 C40;>AL ?@>G8B0BL 8A?>;=O5<K9 D09; A 48A:0. >AB865=8O >B:;NG5=K.;Failed to read executable from disc. Achievements disabled.Achievements4%0@4:>@=K9 @568< >B:;NGQ=.Hardcore mode is now disabled.Achievements2%0@4:>@=K9 @568< 2:;NG5=.Hardcore mode is now enabled.Achievementsp%0@4:>@=K9 @568< 1C45B 2:;NG5= ?@8 ?5@5703@C7:5 A8AB5<K..Hardcore mode will be enabled on system reset.AchievementsH5 C40;>AL 703@C78BL B01;8FC ;845@>2Leaderboard Download FailedAchievements\0=5A5=85 40==KE 2 B01;8FC ;845@>2 =5 C40;>AL.Leaderboard attempt failed.AchievementsV>?KB:0 70=5A5=8O 40==KE 2 B01;8FC ;845@>2.Leaderboard attempt started.Achievements03@C7:0...
Loading...Achievements01;>:8@>20=>LockedAchievements>@>945=> 2 E0@4:>@=>< @568<5 {}Mastered {}Achievements<ONameAchievements5BNoAchievements 0=3RankAchievements,5402=> @071;>:8@>20=>Recently UnlockedAchievements!G5BScoreAchievements~!G5B: {0} (2 >1KG=>< @568<5: {1}).
5?@>G8B0==K5 A>>1I5=8O: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements2H81:0 A5@25@0 2 {0}:
{1}Server error in {0}:
{1}Achievements*>:070BL B>? @59B8=30	Show BestAchievements>:070BL @O4><Show NearbyAchievements�B?@02:0 @57C;LB0B>2 >B:;NG5=0, B0: :0: E0@4:>@=K9 @568< >B:;NG5=. "01;8FK ;845@>2 4>ABC?=K B>;L:> 4;O ?@>A<>B@0.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.AchievementsR>AB865=8O 2 MB>9 83@5 =5 ?>445@6820NBAO.This game has no achievements.AchievementsH;O 83@K 4>ABC?=> {} B01;8F ;845@>2.This game has {} leaderboards.Achievements
@5<OTimeAchievements58725AB=>UnknownAchievements 071;>:8@>20=>UnlockedAchievements$ 071;>:8@>20=>: {}Unlocked: {}Achievements5>D8F80;L=>5
UnofficialAchievements"5 ?>445@68205BAOUnsupportedAchievements=0G5=85ValueAchievementsXXX >G:>2
XXX pointsAchievements0YesAchievementsjK @071;>:8@>20;8 2A5 4>AB865=8O 8 ?>;CG8;8 {} >G:>2!8You have unlocked all achievements and earned {} points!Achievements�K @071;>:8@>20;8 {0} 87 {1} 4>AB865=89 8 ?>;CG8;8 {2} 87 {3} >G:>2.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsJK @071;>:8@>20;8 {} 87 %n 4>AB865=89JK @071;>:8@>20;8 {} 87 %n 4>AB865=89JK @071;>:8@>20;8 {} 87 %n 4>AB865=89'You have unlocked {} of %n achievementsAchievements60H AG5B: {0} (CGH55: {1})Your Score: {0} (Best: {1})Achievements0H AG5B: {}{}Your Score: {}{}Achievements:0H5 2@5<O: {0} (CGH55: {1})Your Time: {0} (Best: {1})Achievements 0H5 2@5<O: {}{}Your Time: {}{}Achievements@0H5 7=0G5=85: {0} (CGH55: {1})Your Value: {0} (Best: {1})Achievements&0H5 7=0G5=85: {}{}Your Value: {}{}Achievements28 ?>;CG8;8 {} 87 %n >G:>228 ?>;CG8;8 {} 87 %n >G:>228 ?>;CG8;8 {} 87 %n >G:>2and earned {} of %n pointsAchievementsR{0}
>78F8O 2 B01;8F5 ;845@>2: {1} 87 {2}${0}
Leaderboard Position: {1} of {2}Achievements{0} =52>7<>6=> 2K?>;=8BL ?@8 2:;NGQ==>< E0@4:>@=>< @568<5. %>B8B5 ;8 2K >B:;NG8BL E0@4:>@=K9 @568<? "{0}" 1C45B >B<5=5=>, 5A;8 2K 2K15@5B5 5B.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements*{} (%0@4:>@=K9 @568<){} (Hardcore Mode)Achievements${} (=5>D8F80;L=K9){} (Unofficial)Achievements{} >G:>2{} pointAchievements{} >G:>2	{} pointsAchievements�2B><0B8G5A:8 703@C605B 8 ?@8<5=O5B 8A?@02;5=8O A>2<5AB8<>AB8 4;O 2A5E 8725AB=KE 83@.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�2B><0B8G5A:8 703@C605B 8 ?@8<5=O5B 8A?@02;5=8O ?@8 70?CA:5 4;O 2A5E 8725AB=KE 83@.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidgetj7<5=O5B B>, :0: PCSX2 >1@010BK205B A>E@0=5=85 G8A5; A ?;020NI59 B>G:>9 2 AB0=40@B=>< 480?07>=5 x86 2 Emotion Engine Vector Unit 0 (EE VU0). =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@; <b>87<5=5=85 MB>3> ?0@0<5B@0, :>340 83@0 =5 8<55B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>AB8.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetj7<5=O5B B>, :0: PCSX2 >1@010BK205B A>E@0=5=85 G8A5; A ?;020NI59 B>G:>9 2 AB0=40@B=>< 480?07>=5 x86 2 Emotion Engine Vector Unit 1 (EE VU1). =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@; <b>87<5=5=85 MB>3> ?0@0<5B@0, :>340 83@0 =5 8<55B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>AB8.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetD7<5=O5B A?>A>1, :>B>@K< PCSX2 >1@010BK205B ?@5>1@07>20=85 7=0G5=89 A ?;020NI59 70?OB>9 2 AB0=40@B=K9 480?07>= x86. =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@. <b>A;8 2K 87<5=8B5 MB>B ?0@0<5B@, :>340 2 83@5 =5B 2848<KE ?@>1;5<, MB> <>65B ?@825AB8 : =5AB018;L=>AB8.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetb7<5=5= A?>A>1 >1@01>B:8 @0C=48=30 2 PCSX2 ?@8 M<C;OF88 1;>:0 A ?;020NI59 70?OB>9 Emotion Engines (EE FPU). >A:>;L:C @07;8G=K5 FPU 2 PS2 =5 A>>B25BAB2CNB <564C=0@>4=K< AB0=40@B0<, 2 =5:>B>@KE 83@0E 4;O :>@@5:B=>3> 2K?>;=5=8O MB8E 2KG8A;5=89 ?>B@51C5BAO 4@C3>9 @568<. =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@; <b>87<5=5=85 MB>3> ?0@0<5B@0, :>340 2 83@5 =5B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>AB8.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgeth7<5=O5B A?>A>1 >1@01>B:8 >:@C3;5=8O 2 PCSX2 ?@8 M<C;OF88 1;>:0 A ?;020NI59 70?OB>9 Emotion Engine Vector Unit 0 (EE VU0). =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@; <b>87<5=5=85 MB>3> ?0@0<5B@0, :>340 83@0 =5 8<55B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>9 @01>B5 8;8 2K;5B0<.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgeth7<5=O5B A?>A>1 >1@01>B:8 >:@C3;5=8O 2 PCSX2 ?@8 M<C;OF88 1;>:0 A ?;020NI59 70?OB>9 Emotion Engine Vector Unit 1 (EE VU1). =0G5=85 ?> C<>;G0=8N ?>4E>48B 4;O ?>402;ONI53> 1>;LH8=AB20 83@; <b>87<5=5=85 MB>3> ?0@0<5B@0, :>340 83@0 =5 8<55B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>9 @01>B5 8;8 2K;5B0<.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetK1@0=>CheckedAdvancedSettingsWidget0Chop/Zero (?> C<>;G0=8N)Chop/Zero (Default)AdvancedSettingsWidget 568< :;5<?8=30
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�?@545;O5B :0:8< >1@07>< >:@C3;ONBAO @57C;LB0BK 45;5=8O A ?;020NI59 B>G:>9. 5:>B>@K< 83@0< =C6=0 A?5F8D8G5A:0O =0AB@>9:0; <b>87<5=5=85 MB>9 =0AB@>9:8, 2 A;CG05 5A;8 83@0 =5 8<55B 2848<KE ?@>1;5<, <>65B ?@825AB8 : =5AB018;L=>AB8.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget6 568< @0C=48=30 ?@8 45;5=88Division Rounding ModeAdvancedSettingsWidgetZ:;NG8BL 128 # (:>=A>;L 4;O @07@01>BG8:0)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget>:;NG8BL :MH8@>20=85 (<54;5==>)Enable Cache (Slow)AdvancedSettingsWidget8:;NG8BL ?0BG8 A>2<5AB8<>AB8Enable Compatibility PatchesAdvancedSettingsWidget@:;NG8BL 1KAB@K9 4>ABC? : ?0<OB8Enable Fast Memory AccessAdvancedSettingsWidget0:;NG8BL 8A?@02;5=8O 83@Enable Game FixesAdvancedSettingsWidget.:;NG8BL <3=>25==K9 VU1Enable Instant VU1AdvancedSettingsWidget*:;NG8BL @5:><?8;OB>@Enable RecompilerAdvancedSettingsWidgetL:;NG8BL @5:><?8;OB>@ VU0 (<8:@>@568<)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget2:;NG8BL @5:><?8;OB>@ VU1Enable VU1 RecompilerAdvancedSettingsWidget4:;NG05B @5:><?8;OB>@ VU0.Enables VU0 Recompiler.AdvancedSettingsWidget4:;NG05B @5:><?8;OB>@ VU1.Enables VU1 Recompiler.AdvancedSettingsWidgett@8A208205B 28@BC0;L=>9 <0H8=5 4>?>;=8B5;L=K5 96 ?0<OB8.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�=0G8B5;L=> ?>2KH05B A:>@>ABL @01>BK 8 >1;0405B 2KA>:>9 A>2<5AB8<>ABLN, => <>65B 2K7K20BL 3@0D8G5A:85 >H81:8.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�=0G8B5;L=> ?>2KH05B ?@>872>48B5;L=>ABL =5:>B>@KE 83@, ?@0:B8G5A:8 =5 >:07K20O =530B82=>3> 2;8O=8O =0 A>2<5AB8<>ABL.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget:1=0@C65=85 70F8:;820=8O INTCINTC Spin DetectionAdvancedSettingsWidgetr">;L:> 4;O 8=B5@?@5B0B>@0, ?@54=07=0G5=> 4;O 4803=>AB8:8.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�#<5@5==>5 CA:>@5=85 4;O =5:>B>@KE 83@, 157 8725AB=KE ?>1>G=KE MDD5:B>2.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget0;8609H89 (?> C<>;G0=8N)Nearest (Default)AdvancedSettingsWidget4!B0=40@B=K9 (?> C<>;G0=8N)Normal (Default)AdvancedSettingsWidget$0C70 ?@8 A1>5 TLBPause On TLB MissAdvancedSettingsWidget�!B028B 28@BC0;L=CN <0H8=C =0 ?0C7C, ?@8 2>7=8:=>25=88 >H81:8 2K?>;=5=8O TLB, 2<5AB> B>3>, GB>1K 83=>@8@>20BL >H81:C 8 ?@>4>;60BL @01>BC. 1@0B8B5 2=8<0=85, GB> 28@BC0;L=0O <0H8=0 ?@8>AB0=02;8205B @01>BC 2 :>=F5 1;>:0, 0 =5 =0 8=AB@C:F88, 2K7202H59 >H81:C. 'B>1K C7=0BL 04@5A, ?> :>B>@><C ?@>87>H5; =5:>@@5:B=K9 4>ABC?, ?5@5948B5 2 :>=A>;L.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�K?>;=O5B A2>52@5<5==K9 18=0@=K9 ?5@52>4 32-18B=>3> <0H8==>3> :>40 MIPS-I 2 x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�K?>;=O5B A2>52@5<5==K9 18=0@=K9 ?5@52>4 64-18B=>3> <0H8==>3> :>40 MIPS-IV 2 x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget 568< @0C=48=30
Rounding ModeAdvancedSettingsWidgetl3=>25==>5 2K?>;=5=85 VU1. 15A?5G8205B =57=0G8B5;L=>5 ?>2KH5=85 A:>@>AB8 2 1>;LH8=AB25 83@. 57>?0A5= 4;O 1>;LH8=AB20 83@, => 2 =5:>B>@KE 83@0E <>3CB =01;N40BLAO 3@0D8G5A:85 >H81:8.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidgetD!>E@0=OBL A>AB>O=85 ?@8 2K:;NG5=88Save State On ShutdownAdvancedSettingsWidgetF#@>25=L A60B8O A>E@0=5=8O A>AB>O=8OSavestate Compression LevelAdvancedSettingsWidgetB5B>4 A60B8O A>E@0=5=8O A>AB>O=8OSavestate Compression MethodAdvancedSettingsWidget5 2K1@0=>	UncheckedAdvancedSettingsWidgetLA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1]Use Global Setting [%1]AdvancedSettingsWidget�A?>;L7C5B "1M:?5BG8=3", GB>1K 871560BL >G8AB:8 @538AB@>2 ?@8 :064>< >1@0I5=88 : ?0<OB8.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget& 568< :;5<?8=30 VU0VU0 Clamping ModeAdvancedSettingsWidget( 568< >:@C3;5=8O VU0VU0 Rounding ModeAdvancedSettingsWidget& 568< :;5<?8=30 VU1VU1 Clamping ModeAdvancedSettingsWidget( 568< >:@C3;5=8O VU1VU1 Rounding ModeAdvancedSettingsWidget.5B5:B>@ F8:;0 >6840=8OWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidget%0: D;030 mVU
mVU Flag HackAdvancedSettingsWidget 3F hzAdvancedSystemSettingsWidget|7<5=5=85 MB8E ?0@0<5B@>2 <>65B ?@825AB8 : =5@01>B>A?>A>1=>AB8 83@. =>A8B5 87<5=5=8O =0 A2>9 AB@0E 8 @8A:, :><0=40 PCSX2 =5 1C45B >:07K20BL ?>445@6:C :>=D83C@0F89 A 87<5=5==K<8 =0AB@>9:0<8.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetChop/Zero	Chop/ZeroAdvancedSystemSettingsWidget0Chop/Zero (?> C<>;G0=8N)Chop/Zero (Default)AdvancedSystemSettingsWidget  568< :;5<?8=30:Clamping Mode:AdvancedSystemSettingsWidget#@>25=L A60B8O:Compression Level:AdvancedSystemSettingsWidget5B>4 A60B8O:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget: 568< >:@C3;5=8O ?@8 45;5=88:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidget:;NG8BLEnableAdvancedSystemSettingsWidgetZ:;NG8BL 128 # (:>=A>;L 4;O @07@01>BG8:0)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget>:;NG8BL :MH8@>20=85 (<54;5==>)Enable Cache (Slow)AdvancedSystemSettingsWidget8:;NG8BL ?0BG8 A>2<5AB8<>AB8Enable Compatibility PatchesAdvancedSystemSettingsWidget@:;NG8BL 1KAB@K9 4>ABC? : ?0<OB8Enable Fast Memory AccessAdvancedSystemSettingsWidget0:;NG8BL 8A?@02;5=8O 83@Enable Game FixesAdvancedSystemSettingsWidget.:;NG8BL <3=>25==K9 VU1Enable Instant VU1AdvancedSystemSettingsWidget*:;NG8BL @5:><?8;OB>@Enable RecompilerAdvancedSystemSettingsWidgetL:;NG8BL @5:><?8;OB>@ VU0 (<8:@>@568<)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget2:;NG8BL @5:><?8;OB>@ VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget>?>;=8B5;L=K9ExtraAdvancedSystemSettingsWidgetD>?>;=8B5;L=K9 A A>E@0=5=85< 7=0:0Extra + Preserve SignAdvancedSystemSettingsWidget4#?@02;5=85 G0AB>B>9 :04@>2Frame Rate ControlAdvancedSystemSettingsWidget>;=K9FullAdvancedSystemSettingsWidget0AB@>9:8 83@K
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidgetH@>F5AA>@ 22>40/2K2>40 (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget:1=0@C65=85 70F8:;820=8O INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidget87:89 (1KAB@>)
Low (Fast)AdvancedSystemSettingsWidget.!@54=89 (@5:><5=4C5BAO)Medium (Recommended)AdvancedSystemSettingsWidget('0AB>B0 :04@>2 NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidget;8609H89NearestAdvancedSystemSettingsWidget0;8609H89 (?> C<>;G0=8N)Nearest (Default)AdvancedSystemSettingsWidget530B82=K9NegativeAdvancedSystemSettingsWidget5 8A?>;L7>20BLNoneAdvancedSystemSettingsWidget5 8A?>;L7>20BL	ClampModeNoneAdvancedSystemSettingsWidget4!B0=40@B=K9 (?> C<>;G0=8N)Normal (Default)AdvancedSystemSettingsWidget&'0AB>B0 :04@>2 PAL:PAL Frame Rate:AdvancedSystemSettingsWidget0AB@>9:8 PINE
PINE SettingsAdvancedSystemSettingsWidget$0C70 ?@8 A1>5 TLBPause On TLB MissAdvancedSystemSettingsWidget>78B82=K9PositiveAdvancedSystemSettingsWidget" 568< >:@C3;5=8O:Rounding Mode:AdvancedSystemSettingsWidgetD!>E@0=OBL A>AB>O=85 ?@8 2K:;NG5=88Save State On ShutdownAdvancedSystemSettingsWidget<0AB@>9:8 A>E@0=5=8O A>AB>O=8OSavestate SettingsAdvancedSystemSettingsWidget
!;>B:Slot:AdvancedSystemSettingsWidget57 A60B8OUncompressedAdvancedSystemSettingsWidget( 568< :;5<?8=30 VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget* 568< >:@C3;5=8O VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget( 568< :;5<?8=30 VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidget* 568< >:@C3;5=8O VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget25:B>@=K5 ?@>F5AA>@K (VU)Vector Units (VU)AdvancedSystemSettingsWidgetTG5=L 2KA>:89 (<54;5==>, =5 @5:><5=4C5BAO)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget41=0@C65=85 F8:;0 >6840=8OWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidget%0: D;030 mVU
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog0:@KBLCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialogd<html><head/><body><p><span style=" font-weight:700;">0AB@>9:8 @0AH8@5=8O 0C48></span><br/>-B8 =0AB@>9:8 >B=>AOBAO : B>G=>9 >BAB@>9:5 ?>2545=8O FreeSurrounder.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog40AB@>9:8 @0AH8@5=8O 0C48>Audio Expansion SettingsAudioExpansionSettingsDialog 07<5@ 1;>:0:Block Size:AudioExpansionSettingsDialog&5=B@8@>20BL:
Center Image:AudioExpansionSettingsDialog0=>@0<0:Circular Wrap:AudioExpansionSettingsDialog;C18=0:Depth:AudioExpansionSettingsDialog$>:CA:Focus:AudioExpansionSettingsDialog8 0745;5=85 ?5@54=8E :0=0;>2:Front Separation:AudioExpansionSettingsDialog.1@57:0 2KA>:8E G0AB>B:High Cutoff:AudioExpansionSettingsDialog,1@57:0 =87:8E G0AB>B:Low Cutoff:AudioExpansionSettingsDialog4 0745;5=85 704=8E :0=0;>2:Rear Separation:AudioExpansionSettingsDialog!<5I5=85:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 <A%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 <A0 msAudioSettingsWidget100%100%AudioSettingsWidgetC48> 1M:M=4
Audio BackendAudioSettingsWidgetM:5=4:Backend:AudioSettingsWidget 07<5@ 1CD5@0Buffer SizeAudioSettingsWidget 07<5@ 1CD5@0:Buffer Size:AudioSettingsWidget>=D83C@0F8O
ConfigurationAudioSettingsWidget#?@02;5=85ControlsAudioSettingsWidget�#?@02;O5B 3@><:>ABLN 72C:0, 2>A?@>872>48<>3> =0 CAB@>9AB25, ?@8 8A?>;L7>20=88 ?5@5<>B:8.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgetv#?@02;O5B 3@><:>ABLN 72C:0, 2>A?@>872>48<>3> =0 CAB@>9AB25.4Controls the volume of the audio played on the host.AudioSettingsWidget> C<>;G0=8NDefaultAudioSettingsWidget2?@545;O5B, :0: @0AH8@8BL 0C48>A83=0; A> AB5@5> 4> >1J5<=>3> 2 ?>445@68205<KE 83@0E. :;NG05B B5 83@K, :>B>@K5 ?>445@6820NB Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�?@545;O5B @07<5@ 1CD5@0, :>B>@K9 @0ABO68B5;L ?> 2@5<5=8 1C45B AB0@0BLAO 45@60BL 70?>;=5==K<. = MDD5:B82=> 2K18@05B A@54=NN 7045@6:C, ?>A:>;L:C 72C: 1C45B @0ABO3820BLAO/A>:@0I0BLAO, GB>1K @07<5@ 1CD5@0 >AB020;AO 2 ?@545;0E =>@<K.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidgetH?@545;O5B 7045@6:C <564C 1CD5@>< 8 0C48>2KE>4>< CAB@>9AB20. -B> 7=0G5=85 <>65B 1KBL CAB0=>2;5=> =865 F5;52>3> 7=0G5=8O, GB>1K <8=8<878@>20BL 7045@6:C 0C48>A83=0;0.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget$B:;NG5=> (AB5@5>)Disabled (Stereo)AudioSettingsWidget @0925@:Driver:AudioSettingsWidget  568< @0AH8@5=8OExpansion ModeAudioSettingsWidget(0AB@>9:8 @0AH8@5=8OExpansion SettingsAudioSettingsWidget 0AH8@5=85:
Expansion:AudioSettingsWidget.@><:>ABL ?@8 ?5@5<>B:5Fast Forward VolumeAudioSettingsWidget0@><:>ABL ?@8 CA:>@5=88:Fast Forward Volume:AudioSettingsWidget�0:A8<0;L=0O 7045@6:0: %1 <A (1CD5@ %2 <A + %3 <A @0AH8@5=85 + 2K2>4 %4 <A)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgetp0:A8<0;L=0O 7045@6:0: %1 <A (1CD5@ %2 <A + 2K2>4 %3 <A)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�0:A8<0;L=0O 7045@6:0: %1 <A (%2 <A @0AH8@5=85, <8=8<0;L=0O 7045@6:0 2K2>40 =58725AB=0)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidget�0:A8<0;L=0O 7045@6:0: %1 <A (<8=8<0;L=0O 7045@6:0 2K2>40 =58725AB=0)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetP0:A8<0;L=0O 7045@6:0: 0 :04@>2 (0.00<A)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidget8=8<0;L=K9MinimalAudioSettingsWidget&B:;NG8BL 25AL 72C:Mute All SoundAudioSettingsWidget/N/AAudioSettingsWidget$#AB@>9AB2> 2K2>40:Output Device:AudioSettingsWidget045@6:0 2K2>40Output LatencyAudioSettingsWidget 045@6:0 2K2>40:Output Latency:AudioSettingsWidget @><:>ABL 2K2>40
Output VolumeAudioSettingsWidget"@><:>ABL 2K2>40:Output Volume:AudioSettingsWidgetR0?@5I05B M<C;OB>@C 2>A?@>872>48BL 72C:8.7Prevents the emulator from producing any audible sound.AudioSettingsWidget@!1@>A8BL 3@><:>ABL ?@8 ?5@5<>B:5Reset Fast Forward VolumeAudioSettingsWidget$!1@>A8BL 3@><:>ABLReset VolumeAudioSettingsWidgetf!1@>A 3@><:>AB8 ?5@5<>B:8 4> 7=0G5=89 ?> C<>;G0=8N./Resets fast forward volume back to the default.AudioSettingsWidgetv!1@>A 3@><:>AB8 ?5@5<>B:8 =0 3;>10;L=CN/8AE>4=CN =0AB@>9:C.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetR!1@>A 3@><:>AB8 4> 7=0G5=89 ?> C<>;G0=8N.)Resets output volume back to the default.AudioSettingsWidgetb!1@>A 3@><:>AB8 =0 3;>10;L=CN/8AE>4=CN =0AB@>9:C.:Resets output volume back to the global/inherited setting.AudioSettingsWidget(0AB@>9:8 @0ABO65=8OStretch SettingsAudioSettingsWidget!8=E@>=870F8OSynchronizationAudioSettingsWidget!8=E@>=870F8O:Synchronization:AudioSettingsWidget�2C:>2>9 1M:M=4 >?@545;O5B, :0: :04@K, A>740205<K5 M<C;OB>@><, ?5@540NBAO =0 :><?LNB5@. Cubeb ?@54;0305B A0<CN =87:CN 7045@6:C. A;8 C 20A 2>7=8:;8 ?@>1;5<K, ?>?@>1C9B5 SDL. C;52>9 1M:M=4 >B:;NG8B 2A5 0C48>2KE>4K =0 :><?LNB5@.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�-B8 =0AB@>9:8 >?@545;ONB ?>2545=85 @0AH8@5=8O :0=0;>2 =0 >A=>25 FreeSurround.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�-B8 ?0@0<5B@K ?>72>;ONB B>G=> =0AB@>8BL ?>2545=85 0C48>?>B>:0 SoundTouch ?@8 @01>B5 =0 A:>@>AB8 2KH5 100%.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidgetJ 0ABO65=85 ?> 2@5<5=8 (@5:><5=4C5BAO)TimeStretch (Recommended)AudioSettingsWidget5 2K1@0=>	UncheckedAudioSettingsWidget658725AB=>5 CAB@>9AB2> "%1"Unknown Device "%1"AudioSettingsWidget�>340 A:>@>ABL M<C;OF88 >B;8G05BAO >B 100%, 72C: ?>4AB@08205BAO ?>4 G0AB>BC :04@>2, 2<5AB> ?@8=C48B5;L=>3> ?@>?CA:0 :04@>2. -B> ?>72>;O5B ?>;CG8BL 1>;55 :0G5AB25==K9 72C: ?@8 87<5=5=88 A:>@>AB8 M<C;OF88.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget"1JQ<=K9 72C: 5.15.1 SurroundAudioStream"1JQ<=K9 72C: 7.17.1 SurroundAudioStream
CubebCubebAudioStream> C<>;G0=8NDefaultAudioStream$B:;NG5=> (AB5@5>)Disabled (Stereo)AudioStream"Null (157 2K2>40)Null (No Output)AudioStream 204@0D>=8G5A:89QuadraphonicAudioStreamd204@>D>=8G5A:89 A LFE (=87:>G0AB>B=K9 0C48>:0=0;)Quadraphonic with LFEAudioStreamSDLSDLAudioStreamP!B5@5> A LFE (=87:>G0AB>B=K9 0C48>:0=0;)Stereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">0AB@>9:8 @0ABO65=8O 0C48></span><br/>-B8 ?0@0<5B@K ?>72>;ONB B>G=> =0AB@>8BL ?>2545=85 0C48>?>B>:0 SoundTouch ?@8 @01>B5 =0 A:>@>AB8 2KH5 100%.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog40AB@>9:8 @0ABO65=8O 0C48>Audio Stretch SettingsAudioStretchSettingsDialog5@5:@KB85:Overlap:AudioStretchSettingsDialog& 07<5@ >:=0 ?>8A:0:Seekwindow Size:AudioStretchSettingsDialog2;8=0 ?>A;54>20B5;L=>AB8:Sequence Length:AudioStretchSettingsDialog>A?>;L7>20BL D8;LB@ A3;06820=8OUse Anti-Aliasing FilterAudioStretchSettingsDialog4A?>;L7>20BL 1KAB@K9 ?>8A:
Use QuickseekAudioStretchSettingsDialog,<h1></h1><p style='font-size:12pt;'>#AB0=>2:0 40==>3> >1=>2;5=8O ?@82545B : B><C, GB> 20H8 <b>A>E@0=5==K5 A>AB>O=8O AB0=CB =5A>2<5AB8<K</b>, <i>C1548B5AL, GB> 2K A>E@0=8;8 A2>8 83@K =0 :0@BC ?0<OB8, ?@5645 G5< ?@>4>;68BL</i>.</p><p>K C25@5=K, GB> E>B8B5 ?@>4>;68BL?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog&<h2>7<5=5=8O:</h2><h2>Changes:</h2>AutoUpdaterDialog.<h2>@54C?@5645=85 > A>E@0=5==KE A>AB>O=8OE</h2><p>#AB0=>2:0 40==>3> >1=>2;5=8O ?@82545B : B><C, GB> 20H8 A>E@0=5==K5 A>AB>O=8O AB0=CB <b>=5A>2<5AB8<K</b>. #1548B5AL, GB> 2K A>E@0=8;8 A2>8 83@K =0 :0@BC ?0<OB8 ?5@54 CAB0=>2:>9 40==>3> >1=>2;5=8O, 8=0G5 2K ?>B5@O5B5 ?@>3@5AA;</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>@54C?@5645=85 > :>=D83C@0F88</h2><p>#AB0=>2:0 40==>3> >1=>2;5=8O ?@82545B : A1@>AC :>=D83C@0F88 ?@>3@0<<K. 1@0B8B5 2=8<0=85, GB> 20< ?@845BAO ?5@5=0AB@>8BL 20H8 ?0@0<5B@K ?>A;5 40==>3> >1=>2;5=8O.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog22B><0B8G5A:>5 >1=>2;5=85Automatic UpdaterAutoUpdaterDialog "5:CI0O 25@A8O: Current Version: AutoUpdaterDialog."5:CI0O 25@A8O: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog"C45B 703@C65=>: Download Size: AutoUpdaterDialog,C45B 703@C65=>: %1 Download Size: %1 MBAutoUpdaterDialog203@C78BL 8 CAB0=>28BL...Download and Install...AutoUpdaterDialog03@C7:0 %1...Downloading %1...AutoUpdaterDialog`5 C40;>AL C40;8BL updater exe ?>A;5 >1=>2;5=8O.*Failed to remove updater exe after update.AutoUpdaterDialog03@C7:0...
Loading...AutoUpdaterDialog>20O 25@A8O: 
New Version: AutoUpdaterDialog*>20O 25@A8O: %1 (%2)New Version: %1 (%2)AutoUpdaterDialog� =0AB>OI55 2@5<O =5B 4>ABC?=KE >1=>2;5=89. >60;C9AB0, ?>2B>@8B5 ?>?KB:C ?>765.;No updates are currently available. Please try again later.AutoUpdaterDialog0?><=8BL ?>765Remind Me LaterAutoUpdaterDialogF@54C?@5645=85 A>E@0=5=8O A>AB>O=8OSavestate WarningAutoUpdaterDialog*@>?CAB8BL >1=>2;5=85Skip This UpdateAutoUpdaterDialog&>ABC?=> >1=>2;5=85Update AvailableAutoUpdaterDialog*H81:0 ?@8 >1=>2;5=88
Updater ErrorAutoUpdaterDialog0?:0 BIOSBIOS DirectoryBIOSSettingsWidgetK1>@ BIOSBIOS SelectionBIOSSettingsWidget17>@...	Browse...BIOSSettingsWidgetK1@0=>CheckedBIOSSettingsWidgetKAB@K9 70?CA:	Fast BootBIOSSettingsWidget&0?CA: A ?5@5<>B:>9Fast Forward BootBIOSSettingsWidget<O D09;0FilenameBIOSSettingsWidget*B:@KBL ?0?:C BIOS...Open BIOS Folder...BIOSSettingsWidget?F88 8 ?0BG8Options and PatchesBIOSSettingsWidgetXPCSX2 1C45B 8A:0BL >1@07K BIOS 2 MB>9 ?0?:5.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgetz@8<5=O5B ?0BG : BIOS 4;O ?@>?CA:0 0=8<0F88 703@C7:8 :>=A>;8.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidget1=>28BL A?8A>:Refresh ListBIOSSettingsWidget�!=8<05B ;8<8B A:>@>AB8 M<C;OF88 4> <><5=B0 70?CA:0 A0<>9 83@K, GB>1K C<5=LH8BL 2@5<O 70?CA:0.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget!1@>A8BLResetBIOSSettingsWidget5 2K1@0=>	UncheckedBIOSSettingsWidget5@A8OVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialog
4@5AAddressBreakpointDialog 540:B8@>20BLChangeBreakpointDialog#A;>285	ConditionBreakpointDialogF!>740BL / 7<5=8BL B>G:C ?@5@K20=8OCreate / Modify BreakpointBreakpointDialog:;NG8BLEnableBreakpointDialogK?>;=8BLExecuteBreakpointDialog525@=K9 04@5AInvalid AddressBreakpointDialog(54>?CAB8<>5 CA;>285Invalid ConditionBreakpointDialog&54>?CAB8<K9 @07<5@Invalid SizeBreakpointDialogC@=0;LogBreakpointDialog0<OBLMemoryBreakpointDialog'8B0BLReadBreakpointDialog 07<5@SizeBreakpointDialog"8?TypeBreakpointDialog0?8A0BLWriteBreakpointDialog----BreakpointModel#!/	CONDITIONBreakpointModelB:;NG5=>DisabledBreakpointModel:;NG5=>EnabledBreakpointModelK?>;=8BLExecuteBreakpointModel%"+HITSBreakpointModel!" #&/INSTRUCTIONBreakpointModelOFFSETOFFSETBreakpointModel'8B0BLReadBreakpointModel   / "SIZE / LABELBreakpointModel"TYPEBreakpointModel0?8A0BLWriteBreakpointModel$0?8A0BL(87<5=8BL)Write(C)BreakpointModelXXBreakpointModel
C48>AudioCDVD�A;8 48A: A 83@>9 =0E>48BAO =0 2=5H=5< =0:>?8B5;5, <>3CB 2>7=8:=CBL ?@>1;5<K A ?@>872>48B5;L=>ABLN.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVD 568< 1Mode 1CDVD 568< 2Mode 2CDVD@@5420@8B5;L=>5 :MH8@>20=85 CDVDPrecaching CDVDCDVDr@5420@8B5;L=>5 :MH8@>20=85 =5 ?>445@68205BAO 4;O 48A:>2.&Precaching is not supported for discs.CDVDt@5:MH8@>20=85 =5 ?>445@68205BAO 40==K< D09;>2K< D>@<0B><.1Precaching is not supported for this file format.CDVD(@5:MH8@>20=85 {}...Precaching {}...CDVD�5>1E>48<K9 >1J5< ?0<OB8 ({} ) 2KH5 <0:A8<0;L=> 4>?CAB8<>3> ({} ).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDH!>E@0=5=85 40<?0 1;>:>2 CDVD 2 '{}'.Saving CDVD block dump to '{}'.CDVD58725AB=>UnknownCDVD"K15@8B5 F25B LEDSelect LED ColorColorPickerButton�K C25@5=K, GB> E>B8B5 >G8AB8BL 2A5 ?@82O7:8 :=>?>: 4;O MB>3> :>=B@>;;5@0? -B> 459AB285 =5;L7O >B<5=8BL.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget.2B><0B8G5A:0O ?@82O7:0Automatic BindingControllerBindingWidget.2B><0B8G5A:85 ?@82O7:8Automatic MappingControllerBindingWidget"07=0G5=85 :=>?>:BindingsControllerBindingWidget"G8AB8BL ?@82O7:8Clear BindingsControllerBindingWidget"G8AB8BL ?@82O7:8
Clear MappingControllerBindingWidget&>@B :>=B@>;;5@0 %1Controller Port %1ControllerBindingWidget0:@>AKMacrosControllerBindingWidget.5B 4>ABC?=KE CAB@>9AB2No devices availableControllerBindingWidget�;O CAB@>9AB20 '%1' =5 A>740=0 ?@82O7:0 :=>?>:. >=B@>;;5@/8AB>G=8: <>65B =5 ?>445@6820BL 02B><0B8G5A:CN ?@82O7:C.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget0AB@>9:8SettingsControllerBindingWidget8"8? 28@BC0;L=>3> :>=B@>;;5@0Virtual Controller TypeControllerBindingWidgetAnalogAnalog"ControllerBindingWidget_DualShock2@C3Circle"ControllerBindingWidget_DualShock2@5AB8:Cross"ControllerBindingWidget_DualShock2@5AB>28=0D-Pad"ControllerBindingWidget_DualShock2=87Down"ControllerBindingWidget_DualShock2=>?:8 459AB289Face Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock24>;LH>9 281@0F8>==K9 <>B>@Large Motor"ControllerBindingWidget_DualShock2
;52>Left"ControllerBindingWidget_DualShock2*52K9 0=0;>3>2K9 AB8:Left Analog"ControllerBindingWidget_DualShock20>48D8:0B>@ A8;K =060B8OPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2?@02>Right"ControllerBindingWidget_DualShock2,@02K9 0=0;>3>2K9 AB8:Right Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock280;5=L:89 281@0F8>==K9 <>B>@Small Motor"ControllerBindingWidget_DualShock2204@0BSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2"@5C3>;L=8:Triangle"ControllerBindingWidget_DualShock2
25@EUp"ControllerBindingWidget_DualShock2
!8=89BlueControllerBindingWidget_Guitar5;5=K9GreenControllerBindingWidget_Guitar@0=652K9OrangeControllerBindingWidget_Guitar06<8B5 :=>?:C
PushButtonControllerBindingWidget_Guitar@0A=K9RedControllerBindingWidget_GuitarSelectSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_Guitar!B@C=0 2=87
Strum DownControllerBindingWidget_Guitar!B@C=0 225@EStrum UpControllerBindingWidget_Guitar0:;>= 225@ETiltControllerBindingWidget_Guitar KG03 B@5<>;>
Whammy BarControllerBindingWidget_Guitar5;BK9YellowControllerBindingWidget_Guitar@C3CircleControllerBindingWidget_Jogcon@5AB8:CrossControllerBindingWidget_Jogcon@5AB>28=0D-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_Jogcon=87DownControllerBindingWidget_Jogcon=>?:8 459AB289Face ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_Jogcon >;LH>9 <>B>@G8:Large MotorControllerBindingWidget_Jogcon
;52>LeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_Jogcon?@02>RightControllerBindingWidget_JogconSelectSelectControllerBindingWidget_Jogcon0;K9 <>B>@G8:Small MotorControllerBindingWidget_Jogcon204@0BSquareControllerBindingWidget_Jogcon
StartStartControllerBindingWidget_Jogcon"@5C3>;L=8:TriangleControllerBindingWidget_Jogcon
25@EUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBControllerBindingWidget_Negcon@5AB>28=0D-PadControllerBindingWidget_Negcon=87DownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_Negcon
;52>LeftControllerBindingWidget_NegconRRControllerBindingWidget_Negcon?@02>RightControllerBindingWidget_NegconSmall MotorSmall MotorControllerBindingWidget_Negcon
StartStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_Negcon
25@EUpControllerBindingWidget_Negcon!8=89 (A;520)Blue (Left)ControllerBindingWidget_Popn!8=89 (A?@020)Blue (Right)ControllerBindingWidget_Popn5;5=K9 (A;520)Green (Left)ControllerBindingWidget_Popn 5;5=K9 (A?@020)
Green (Right)ControllerBindingWidget_Popn@0A=K9RedControllerBindingWidget_PopnSelectSelectControllerBindingWidget_Popn
StartStartControllerBindingWidget_Popn5;K9 (A;520)White (Left)ControllerBindingWidget_Popn5;K9 (A?@020)
White (Right)ControllerBindingWidget_Popn5;BK9 (A;520)
Yellow (Left)ControllerBindingWidget_Popn5;BK9 (A?@020)Yellow (Right)ControllerBindingWidget_PopnK1@0BL...	Browse...ControllerCustomSettingsWidgetF>AAB0=>28BL =0AB@>9:8 ?> C<>;G0=8NRestore Default SettingsControllerCustomSettingsWidgetK15@8B5 D09;Select FileControllerCustomSettingsWidget>0AB@>9:0 ?>4A25B:8 :>=B@>;;5@0Controller LED SettingsControllerGlobalSettingsWidget(C;LB8B0? :>=B@>;;5@Controller MultitapControllerGlobalSettingsWidget*AB>G=8: 22>40 DInput
DInput SourceControllerGlobalSettingsWidget.1=0@C65==K5 CAB@>9AB20Detected DevicesControllerGlobalSettingsWidgetR 0AH8@5==K9 @568< DualShock 4 / DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget<:;NG8BL 8AB>G=8: 22>40 DInputEnable DInput Input SourceControllerGlobalSettingsWidget,:;NG8BL IOKit 4@0925@Enable IOKit DriverControllerGlobalSettingsWidget(:;NG8BL MFI 4@0925@Enable MFI DriverControllerGlobalSettingsWidget6:;NG8BL 8A?>;L7>20=85 <KH8Enable Mouse MappingControllerGlobalSettingsWidget6:;NG8BL 8AB>G=8: 22>40 SDLEnable SDL Input SourceControllerGlobalSettingsWidget,:;NG8BL SDL Raw InputEnable SDL Raw InputControllerGlobalSettingsWidget<:;NG8BL 8AB>G=8: 22>40 XInputEnable XInput Input SourceControllerGlobalSettingsWidget.AB>G=8: <KH8/C:070B5;OMouse/Pointer SourceControllerGlobalSettingsWidget@C;LB8B0? 2 ?5@2>< ?>@BC :>=A>;8Multitap on Console Port 1ControllerGlobalSettingsWidgetBC;LB8B0? 2> 2B>@>< ?>@BC :>=A>;8Multitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2 ?>72>;O5B 8A?>;L7>20BL <KHL 4;O A8<C;OF88 C?@02;5=8O 0=0;>3>2K< AB8:><.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget"0AB@>9:8 ?@>D8;OProfile SettingsControllerGlobalSettingsWidget$AB>G=8: 22>40 SDLSDL Input SourceControllerGlobalSettingsWidget0AB@>9:8...Settings...ControllerGlobalSettingsWidget�AB>G=8: DInput >15A?5G8205B ?>445@6:C CAB0@52H8E :>=B@>;;5@>2, :>B>@K5 =5 ?>445@6820NB XInput.  5:><5=4C5BAO 8A?>;L7>20BL MB8 :>=B@>;;5@K G5@57 SDL, => DirectInput <>6=> 8A?>;L7>20BL, 5A;8 >=8 =5 A>2<5AB8<K A SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetHSDL ?>445@68205B 1>;LH8=AB2> :>=B@>;;5@>2, 8 >15A?5G8205B @0AH8@5==CN DC=:F8>=0;L=>ABL 4;O DualShock 4 / DualSense :>=B@>;;5@>2 2 @568<5 Bluetooth (281@0F8O / LED).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget AB>G=8: XInput >15A?5G8205B ?>445@6:C :>=B@>;;5@>2 XBox 360 / XBox One / XBox Series 8 4@C38E :>=B@>;;5@>2, :>B>@K5 ?>445@6820NB MB>B ?@>B>:>;.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidgetC;LB8B0?K ?>72>;ONB ?>4:;NG8BL : :>=A>;8 4> 8 :>=B@>;;5@>2.  >4=>< <C;LB8B0?5 ?@54CA<>B@5=> 4 ?>@B0. 5 2A5 83@K A>2<5AB8<K A <C;LB8B0?0<8.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget`A?>;L7>20BL 4;O :064>3> ?@>D8;O 3>@OG85 :;028H8Use Per-Profile HotkeysControllerGlobalSettingsWidget�>340 MB0 >?F8O 2:;NG5=0, 3>@OG85 :;028H8 <>3CB 1KBL CAB0=>2;5=K 2 MB>< ?@>D8;5 22>40 8 1C4CB 8A?>;L7>20BLAO 2<5AB> 3;>10;L=KE 3>@OG8E :;028H. > C<>;G0=8N 3>@OG85 :;028H8 2A5340 O2;ONBAO >1I8<8 4;O 2A5E ?@>D8;59.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidget*AB>G=8: 22>40 XInput
XInput SourceControllerGlobalSettingsWidget20AB@>9:0 LED :>=B@>;;5@0Controller LED SettingsControllerLEDSettingsDialogb:;NG8BL 8=48:0B>@ 83@>:0 2 :>=B@>;;5@5 DualSenseEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget100%100%ControllerMacroEditWidget@82O7:8/:=>?:8
Binds/ButtonsControllerMacroEditWidgetQ@B20O 7>=0:	Deadzone:ControllerMacroEditWidget�-B>B ?>;7C=>: ?>72>;O5B =0AB@>8BL A8;C =060B8O :=>?>:, GC2AB28B5;L=KE : A8;5 =060B8O, ?@8 0:B820F88 <0:@>A0.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidget'0AB>B0	FrequencyControllerMacroEditWidget'0AB>B0: Frequency: ControllerMacroEditWidget80:@>A =5 1C45B ?>2B>@OBLAO.Macro will not repeat.ControllerMacroEditWidgetR0:@>A 1C45B 2:;NG0BLAO :064K5 %1 :04@>2.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetP0:@>A 1C45B 2:;NG0BLAO :064K5 N :04@>2.!Macro will toggle every N frames.ControllerMacroEditWidget5 =0AB@>5=>Not ConfiguredControllerMacroEditWidgetB06<8B5, GB>1K 2:;NG8BL/2K:;NG8BLPress To ToggleControllerMacroEditWidget!8;0 =060B8OPressureControllerMacroEditWidgetK15@8B5 :=>?:8, :>B>@K5 2K E>B8B5 0:B828@>20BL A ?><>ILN MB>3> <0:@>A0. A5 2K1@0==K5 :=>?:8 1C4CB 0:B828@>20BLAO >4=>2@5<5==>.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget@K15@8B5 B@8335@ 4;O 0:B820F88 MB>3> <0:@>A0. -B> <>65B 1KBL >B45;L=0O :=>?:0, B0: 8 :><18=0F8O :=>?>: (0::>@4). 06<8B5 Shift, GB>1K 4>1028BL 1>;LH5 B@8335@>2.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget$#AB0=>28BL G0AB>BC
Set FrequencyControllerMacroEditWidget01>@...Set...ControllerMacroEditWidget"@8335@TriggerControllerMacroEditWidget:0:@>A :>=B@>;;5@0 2 ?>@BC %1Controller Port %1 MacrosControllerMacroWidget0:@>A %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">0AB@>9:8 A>?>AB02;5=8O :>=B@>;;5@0</span><br/>-B8 =0AB@>9:8 ?>72>;ONB B>G=> =0AB@>8BL ?>2545=85 D878G5A:8E :>=B@>;;5@>2 ?@8 A>?>AB02;5=88 A M<C;8@C5<K<8 :>=B@>;;5@0<8.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog�<html><head/><body><p>5:>B>@K5 :>=B@>;;5@K AB>@>==8E ?@>872>48B5;59 =5?@028;L=> ?><5G0NB A2>8 0=0;>3>2K5 AB8:8 :0: 8=25@B8@>20==K5 ?> ?>;>68B5;L=>9 A>AB02;ONI59, => =5 ?> >B@8F0B5;L=>9.</p><p> @57C;LB0B5 0=0;>3>2K9 AB8: 1C45B &quot;70AB@520BL&quot; 4065 2 =59B@0;L=>< ?>;>65=88. </p><p>:;NG5=85 MB>9 =0AB@>9:8 ?>72>;8B PCSX2 83=>@8@>20BL D;038 8=25@A88 ?@8 A>740=88 A>?>AB02;5=89, GB> ?>72>;8B B0:8< :>=B@>;;5@0< =>@<0;L=> DC=:F8>=8@>20BL.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialogF0AB@>9:8 A>?>AB02;5=8O :>=B@>;;5@0Controller Mapping SettingsControllerMappingSettingsDialog*3=>@8@>20BL 8=25@A8NIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">0AB@>9:8 A>?>AB02;5=8O <KH8</span><br/>-B8 =0AB@>9:8 ?>72>;ONB B>G=> =0AB@>8BL ?>2545=85 <KH8 ?@8 A>?>AB02;5=88 A M<C;8@C5<K< :>=B@>;;5@><.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialog=5@F8OInertiaControllerMouseSettingsDialog@0AB@>9:8 2708<>459AB28O A <KHLNMouse Mapping SettingsControllerMouseSettingsDialog5@B20O 7>=0 XX Dead ZoneControllerMouseSettingsDialog!:>@>ABL XX SpeedControllerMouseSettingsDialog5@B20O 7>=0 YY Dead ZoneControllerMouseSettingsDialog!:>@>ABL YY SpeedControllerMouseSettingsDialogJ@>D8;L A 8<5=5< '%1' C65 ACI5AB2C5B.,A profile with the name '%1' already exists.ControllerSettingsWindow"@8<5=8BL ?@>D8;L
Apply ProfileControllerSettingsWindow�K C25@5=K, GB> E>B8B5 C40;8BL ?@>D8;L 22>40 A =0720=85< '%1'?

K =5 A<>65B5 >B<5=8BL MB> 459AB285.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindownK C25@5=K, GB> E>B8B5 703@C78BL ?@>D8;L 22>40 A =0720=85< '%1'?

A5 B5:CI85 3;>10;L=K5 ?@82O7:8 1C4CB C40;5=K, 8 ?@82O7:8 87 ?@>D8;O 703@C65=K.

K =5 A<>65B5 >B<5=8BL MB> 459AB285.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�K C25@5=K, GB> E>B8B5 2>AAB0=>28BL =0AB@>9:8 :>=B@>;;5@0 ?> C<>;G0=8N?

A5 ?@82O7:8 8 =0AB@>9:8 2 >1I5< ?@>D8;5 1C4CB C40;5=K, => 20H8 4@C385 ?@>D8;8 22>40 >AB0=CBAO.

K =5 A<>65B5 >B<5=8BL MB> 459AB285.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow,>@B :>=B@>;;5@0 %1
%2Controller Port %1
%2ControllerSettingsWindow0>@B :>=B@>;;5@0 %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow*!>740BL ?@>D8;L 22>40Create Input ProfileControllerSettingsWindow6>;L7>20B5;LA:85 ?@>D8;8 22>40 8A?>;L7CNBAO 4;O 70<5=K >1I53> ?@>D8;O 22>40 4;O >?@545;5==KE 83@.
'B>1K ?@8<5=8BL ?>;L7>20B5;LA:89 ?@>D8;L 22>40 : 83@5, ?5@5948B5 2 "!2>9AB20 83@K", 0 70B5< 87<5=8B5 '@>D8;L 22>40' =0 2:;04:5 "!>45@60=85".

2548B5 =0720=85 4;O =>2>3> ?@>D8;O 22>40:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow*#40;8BL ?@>D8;L 22>40Delete Input ProfileControllerSettingsWindow#40;8BL ?@>D8;LDelete ProfileControllerSettingsWindow%>B8B5 ;8 A:>?8@>20BL 2A5 ?@82O7:8 87 B5:CI53> ?@>D8;O 2 =>2K9 ?@>D8;L? A;8 2K1@0BL "5B", 1C45B A>740= ?>;=>ABLN ?CAB>9 ?@>D8;L.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�%>B8B5 A:>?8@>20BL B5:CI85 ?@82O7:8 87 3;>10;L=KE =0AB@>5: 2 =>2K9 ?@>D8;L?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow, 540:B8@C5<K9 ?@>D8;L:Editing Profile:ControllerSettingsWindowH81:0ErrorControllerSettingsWindow05 C40;>AL C40;8BL '%1'.Failed to delete '%1'.ControllerSettingsWindowT5 C40;>AL A>E@0=8BL =>2K9 ?@>D8;L 2 '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindow(;>10;L=K5 =0AB@>9:8Global SettingsControllerSettingsWindow>@OG85 :;028H8HotkeysControllerSettingsWindow.03@C78BL ?@>D8;L 2E>40Load Input ProfileControllerSettingsWindow.0AB@>9:8 A>?>AB02;5=8OMapping SettingsControllerSettingsWindow>2K9 ?@>D8;LNew ProfileControllerSettingsWindow60AB@>9:8 :>=B@>;;5@0 PCSX2PCSX2 Controller SettingsControllerSettingsWindow2>AAB0=>28BL ?> C<>;G0=8NRestore DefaultsControllerSettingsWindow
1I89SharedControllerSettingsWindow`5 C40;>AL =09B8 ?@>D8;L 22>40 A =0720=85< '%1'.-The input profile named '%1' cannot be found.ControllerSettingsWindowUSB-?>@B %1
%2USB Port %1
%2ControllerSettingsWindow*<html><head/><body><p> ?>;5 =865 C:068B5 URL-04@5A0 4;O 703@C7:8 >1;>65:, ?> >4=><C URL-04@5AC H01;>=0 2 :064>9 AB@>:5. >ABC?=K A;54CNI85 ?5@5<5==K5:</p><p><span style=" font-style:italic;">${title}:</span> 0720=85 83@K.<br/><span style=" font-style:italic;">${filetitle}:</span> 0720=85 :><?>=5=B0 2 8<5=8 D09;0 83@K.<br/><span style=" font-style:italic;">${serial}:</span> !5@89=K9 =><5@ 83@K.</p><p><span style=" font-weight:700;">@8<5@:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�> C<>;G0=8N, A:0G0==K5 >1;>6:8 1C4CB A>E@0=5=K A :>4>< 83@K, GB>1K >1;>6:8 =5 =0@CH0;8 87<5=5=8O GameDB, 0 83@K A =5A:>;L:8<8 @538>=0<8 =5 :>=D;8:B>20;8. A;8 MB> =5 =C6=>, C15@8B5 30;>G:C A ?>;O "> =0720=8O< D09;>2" 2=87C.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog0:@KBLCloseCoverDownloadDialog"03@C78BL >1;>6:8Download CoversCoverDownloadDialog&03@C7:0 7025@H5=0.Download complete.CoverDownloadDialog�PCSX2 <>65B 02B><0B8G5A:8 703@C60BL >1;>6:8 B5E 83@, C :>B>@KE 2 40==K9 <><5=B =5B >1;>6:8. K =5 ?@54>AB02;O5< 87>1@065=8O >1;>65:, ?>;L7>20B5;L 4>;65= ?@54>AB028BL A2>9 A>1AB25==K9 8AB>G=8:.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog0?CAB8BLStartCoverDownloadDialogAB0=>28BLStopCoverDownloadDialog&> =0720=8O< D09;>2Use Title File NamesCoverDownloadDialog&6840=85 70?CA:0...Waiting to start...CoverDownloadDialog*:B82=K9 AB5: 2K7>2>2Active Call Stack	CpuWidgetL>=B5:AB=>5 <5=N A?8A:0 B>G5: >AB0=>20Breakpoint List Context Menu	CpuWidget">G:8 >AB0=>20Breakpoints	CpuWidget>?8@>20BLCopy	CpuWidget >?8@>20BL 04@5ACopy Address	CpuWidget >?8@>20BL B5:AB	Copy Text	CpuWidget8>?8@>20BL 2A5 2 D>@<0B5 CSVCopy all as CSV	CpuWidget#40;8BLDelete	CpuWidget 540:B8@>20BLEdit	CpuWidget$C=:F88	Functions	CpuWidget*;>10;L=K5 ?5@5<5==K5Globals	CpuWidget0>:070BL 2 4870AA5<1;5@5Go to in Disassembly	CpuWidget@5@59B8 2 @568< ?@>A<>B@0 ?0<OB8Go to in Memory View	CpuWidget*03@C78BL 87 =0AB@>5:Load from Settings	CpuWidget(>:0;L=K5 ?5@5<5==K5Locals	CpuWidget0<OBLMemory	CpuWidget>8A: ?> ?0<OB8
Memory Search	CpuWidget
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Parameters	CpuWidgetAB028BL 87 CSVPaste from CSV	CpuWidget 538AB@K	Registers	CpuWidget*!>E@0=8BL 2 =0AB@>9:8Save to Settings	CpuWidget$!>E@0=Q==K5 04@5A0Saved Addresses	CpuWidget<>=B5:AB=>5 <5=N A?8A:0 AB5:>2Stack List Context Menu	CpuWidget>>=B5:AB=>5 <5=N A?8A:0 ?>B>:>2Thread List Context Menu	CpuWidget>B>:8Threads	CpuWidget
4@5AAddressDEV9DnsHostDialogB<5=0CancelDEV9DnsHostDialog:;NG5=>EnabledDEV9DnsHostDialog<ONameDEV9DnsHostDialogB<?>@B/M:A?>@B A5B52KE DNS E>AB>2Network DNS Hosts Import/ExportDEV9DnsHostDialogOKDEV9DnsHostDialogK15@8B5 E>ABSelect HostsDEV9DnsHostDialogK1@0=>SelectedDEV9DnsHostDialogURL-04@5AUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidget>1028BLAddDEV9SettingsWidget
4@5AAddressDEV9SettingsWidget2B>AutoDEV9SettingsWidgetK1@0BLBrowseDEV9SettingsWidget@>?8@>20BL 3;>10;L=K5 =0AB@>9:8?Copy global settings?DEV9SettingsWidget!>740BL >1@07Create ImageDEV9SettingsWidgetDNS E>ABK	DNS HostsDEV9SettingsWidget4@5A DNS1:
DNS1 Address:DEV9SettingsWidget4@5A DNS2:
DNS2 Address:DEV9SettingsWidget#40;8BLDeleteDEV9SettingsWidget>#40;8BL A?8A>: E>AB>2 4;O 83@K?Delete per game host list?DEV9SettingsWidget&:;NG8BL 48-8B LBAEnable 48-Bit LBADEV9SettingsWidget:;NG5=>EnabledDEV9SettingsWidget:;NG5=>HDDEnabledDEV9SettingsWidget:;NG5=>
InterceptDHCPEnabledDEV9SettingsWidget:;NG5=>InternalDNSTableEnabledDEV9SettingsWidget=B5@=5BEthernetDEV9SettingsWidget0"8? A5B52>3> CAB@>9AB20:Ethernet Device Type:DEV9SettingsWidget&!5B52>5 CAB@>9AB2>:Ethernet Device:DEV9SettingsWidget-:A?>@BExportDEV9SettingsWidget,#A?5H=> M:A?>@B8@>20=>Exported SuccessfullyDEV9SettingsWidget.5 C40;>AL >B:@KBL D09;Failed to open fileDEV9SettingsWidget4@5A H;N70:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidget!>740=85 HDDHDD CreatorDEV9SettingsWidgetHDD D09;:	HDD File:DEV9SettingsWidget$09; >1@070 HDDHDD Image FileDEV9SettingsWidget" 07<5@ HDD (8):HDD Size (GiB):DEV9SettingsWidgeth1@07 HDD "%1" C65 ACI5AB2C5B.

%>B8B5 ?5@570?8A0BL?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget !>740= >1@07 HDDHDD image createdDEV9SettingsWidgetQAB:89 48A:Hard Disk DriveDEV9SettingsWidgetHosts D09;
Hosts FileDEV9SettingsWidget<?>@BImportDEV9SettingsWidget(#A?5H=> 8<?>@B8@>20=Imported SuccessfullyDEV9SettingsWidget5@5E20B DHCPIntercept DHCPDEV9SettingsWidget5@5E20B DHCP:Intercept DHCP:DEV9SettingsWidget=CB@5==89InternalDEV9SettingsWidget=CB@5==89 DNSInternal DNSDEV9SettingsWidget�=CB@5==89 DNS <>6=> 2K1@0BL A ?><>ILN 2K?040NI8E A?8A:>2 DNS1/2 8;8 ?CB5< CAB0=>2:8 7=0G5=8O 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidget CG=>9ManualDEV9SettingsWidget<ONameDEV9SettingsWidget$5B E>AB>2 2 D09;5No Hosts in fileDEV9SettingsWidget0<5=8BLOverrideDEV9SettingsWidget$5@570?8A0BL D09;?Overwrite File?DEV9SettingsWidgetPCAP A>548=5=PCAP BridgedDEV9SettingsWidgetPCAP ?5@5:;NG5=
PCAP SwitchedDEV9SettingsWidget4@5A PS2:PS2 Address:DEV9SettingsWidget,!?8A>: E>AB>2 4;O 83@KPer Game Host listDEV9SettingsWidget0 83@CPer gameDEV9SettingsWidget!>:5BKSocketsDEV9SettingsWidget0A:0 ?>4A5B8:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetURL-04@5AUrlDEV9SettingsWidgetBA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8
Use GlobalDEV9SettingsWidgetLA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidget>1028BLAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetK1@0=>CheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidget<?>@B 87 ELFImport From ELFDebugAnalysisSettingsWidget<?>@B A8<2>;>2Import SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidget#40;8BLRemoveDebugAnalysisSettingsWidget!:0=8@>20BL ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidget$!:0=8@>20BL ?0<OBLScan MemoryDebugAnalysisSettingsWidget$ 568< A:0=8@>20=8O	Scan ModeDebugAnalysisSettingsWidget& 568< A:0=8@>20=8O:
Scan Mode:DebugAnalysisSettingsWidget@>?CA:0BLSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidget5 2K1@0=>	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetA5340AlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetK1@0BL...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidgetMHCacheDebugSettingsWidgetK1@0=>CheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget:>;8G5AB2> 40<?>2 ?@>@8A>2>::Draw Dump Count:DebugSettingsWidget0<? ?@>@8A>2:8Draw DumpingDebugSettingsWidget$0<? GS ?@>@8A>2:8
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetMH EEEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidget0<OBL EE	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidget:;NG8BLEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget80?:0 4;O 0??0@0B=>3> 40<?0:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget(A;8 >B;04G8: >B:@KBIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidget0@BK ?0<OB8MemcardsDebugSettingsWidget0<OBLMemoryDebugSettingsWidget8:>340NeverDebugSettingsWidgetB:@KBL...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget"!>E@0=8BL 3;C18=C
Save DepthDebugSettingsWidget!>E@0=8BL :04@
Save FrameDebugSettingsWidget!>E@0=8BL RTSave RTDebugSettingsWidget$!>E@0=8BL B5:ABC@CSave TextureDebugSettingsWidget:0?:0 4;O ?@>3@0<<=>3> 40<?0:Software Dump Directory:DebugSettingsWidget6><5@ =0G0;L=>9 ?@>@8A>2:8:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidget5 2K1@0=>	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidget >25@E 2A5E >:>=
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowB;04G8: PCSX2PCSX2 DebuggerDebuggerWindow
0C70PauseDebuggerWindow0?CA:RunDebuggerWindowShift+F11	Shift+F11DebuggerWindowH>:07K20BL MB> >:=> ?>25@E >AB0;L=KEShow this window on topDebuggerWindow<>4@>1=K5 ?>H03>2K5 8=AB@C:F88	Step IntoDebuggerWindowBABC?8BLStep OutDebuggerWindow5@5ABC?8BL	Step OverDebuggerWindow"%1  +  !%1 NOT VALID ADDRESSDisassemblyWidget8&>?8@>20BL B5:AB 8=AB@C:F88&Copy Instruction TextDisassemblyWidget"&5@59B8 : 04@5AC&Go to AddressDisassemblyWidget$&5@59B8 : :C@A>@C&Jump to CursorDisassemblyWidget >1028BL DC=:F8NAdd FunctionDisassemblyWidget8&!>1@0BL =>2CN 8=AB@C:F8N(8)Asse&mble new Instruction(s)DisassemblyWidgetH81:0 A1>@:8Assemble ErrorDisassemblyWidget(=AB@C:F8O ?> A1>@:5Assemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidget >?8@>20BL 04@5ACopy AddressDisassemblyWidget,>?8@>20BL 8<O DC=:F88Copy Function NameDisassemblyWidget2>?8@>20BL Hex 8=AB@C:F88Copy Instruction HexDisassemblyWidget$870AA5<1;8@>20=85DisassemblyDisassemblyWidget"!;548B5 70 25B:>9
Follow BranchDisassemblyWidget<O DC=:F88
Function nameDisassemblyWidgetL0720=85 DC=:F88 =5 <>65B 1KBL ?CABK<. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget@5@59B8 2 @568< ?@>A<>B@0 ?0<OB8Go to in Memory ViewDisassemblyWidget"NOP =AB@C:F8O(8)NOP Instruction(s)DisassemblyWidgetL5 2K1@0=0 =8 >4=0 DC=:F8O 8;8 A8<2>;.+No function / symbol is currently selected.DisassemblyWidget#40;8BL DC=:F8NRemove FunctionDisassemblyWidget*5@58<5=>20BL DC=:F8NRename FunctionDisassemblyWidget:H81:0 ?5@58<5=>20=8O DC=:F88Rename Function ErrorDisassemblyWidget(>AAB0=>28BL DC=:F8NRestore FunctionDisassemblyWidget:H81:0 2>AAB0=>2;5=8O DC=:F88Restore Function ErrorDisassemblyWidget4>AAB0=>28BL 8=AB@C:F8N(8)Restore Instruction(s)DisassemblyWidget 0?CAB8BL :C@A>@
Run to CursorDisassemblyWidget>:070BL &>?:>4Show &OpcodeDisassemblyWidget.03;CH8BL DC=:F8N (NOP)Stub (NOP) FunctionDisassemblyWidget85@5:;NG5=85 &B>G:8 >AB0=>20Toggle &BreakpointDisassemblyWidget^52>7<>6=> 87<5=8BL A1>@:C 2> 2@5<O @01>BK O4@0/Unable to change assembly while core is runningDisassemblyWidgetJ5 C40;>AL 703;CH8BL 2K1@0==K9 04@5A. Unable to stub selected address.DisassemblyWidget�<html><head/><body><p><span style=" font-weight:700;">3@K 2 ?>445@68205<KE D>@<0B0E =5 =0945=K.</span></p><p>>60;C9AB0, 4>102LB5 ?0?:C A 83@0<8.</p><p>3@>2K5 40<?K 2 A;54CNI8E D>@<0B0E 1C4CB 4>102;5=K:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget4>1028BL ?0?:C A 83@0<8...Add Game Directory...EmptyGameListWidget>8A: =>2KE 83@Scan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadNH81:0 703@C7:8, :>4 A>AB>O=8O HTTP %1.)Download failed with HTTP status code %1.	EmuThreadHH81:0 703@C7:8: 40==K5 >BACBAB2CNB.Download failed: Data is empty.	EmuThread03@C7:0 %1...Downloading %1...	EmuThreadH81:0Error	EmuThreadFPS: %1FPS: %1	EmuThreadD5 C40;>AL A>740BL HTTPDownloader. Failed to create HTTPDownloader.	EmuThread&H81:0 70?8A8 '%1'.Failed to write '%1'.	EmuThread�3@0 =5 703@C65=0 8;8 =5B 4>ABC?=KE 4>AB865=89 RetroAchievements 4;O MB>9 83@K.2Game not loaded or no RetroAchievements available.	EmuThread3@0: %1 (%2)
Game: %1 (%2)
	EmuThread5B 87>1@065=8ONo Image	EmuThreadp 0AH8@5==>5 ?@8ACBAB285 =50:B82=> 8;8 =5 ?>445@68205BAO.&Rich presence inactive or unsupported.	EmuThreadB!;>B: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadV!;>B: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThread!:>@>ABL: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread :04@>2 framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget4100% (=>@<0;L=0O A:>@>ABL)100% (Normal Speed)EmulationSettingsWidget130% (@073>=)130% (Overclock)EmulationSettingsWidget180% (@073>=)180% (Overclock)EmulationSettingsWidget2 :04@02 FramesEmulationSettingsWidget300% (@073>=)300% (Overclock)EmulationSettingsWidget 50% (70<54;5=85)50% (Underclock)EmulationSettingsWidget 60% (70<54;5=85)60% (Underclock)EmulationSettingsWidget 75% (70<54;5=85)75% (Underclock)EmulationSettingsWidget�>72>;O5B 83@0< 8 E>C<1@N ?>;CG0BL 4>ABC? : D09;0< / ?0?:0< =5?>A@54AB25==> =0 E>AB-:><?LNB5@5.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget~2B><0B8G5A:8 703@C605B 8 ?@8<5=O5B G8BK 2> 2@5<O 70?CA:0 83@K.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetK1@0=>CheckedEmulationSettingsWidget >;L7>20B5;LA:0OCustomEmulationSettingsWidget2>;L7>20B5;LA:0O A:>@>ABLCustom SpeedEmulationSettingsWidgetj>;L7>20B5;LA:0O [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetB:;NG5=>DisabledEmulationSettingsWidget"'0AB>B0 B0:B>2 EE
EE Cycle RateEmulationSettingsWidget$'0AB>B0 B0:B>2 EE:EE Cycle Rate:EmulationSettingsWidget"@>?CA: B0:B>2 EE
EE Cycle SkipEmulationSettingsWidget$@>?CA: B0:B>2 EE:EE Cycle Skipping:EmulationSettingsWidgetR:;NG8BL ?@5420@8B5;L=>5 :MH8@>20=85 CDVDEnable CDVD PrecachingEmulationSettingsWidget:;NG8BL G8BK
Enable CheatsEmulationSettingsWidget*:;NG8BL 1KAB@K9 CDVDEnable Fast CDVDEmulationSettingsWidget>:;NG8BL D09;>2CN A8AB5<C E>AB0Enable Host FilesystemEmulationSettingsWidgetB:;NG8BL <=>3>?>B>G=K9 VU1 (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidgetD:;NG8BL <=>3>?>B>G=K9 VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget.:;NG8BL Thread PinningEnable Thread PinningEmulationSettingsWidget�:;NG8B5 MB>B ?0@0<5B@, GB>1K G0AB>B0 >1=>2;5=8O PCSX2 A>>B25BAB2>20;0 B5:CI5<C <>=8B>@C 8;8 M:@0=C. 5@B8:0;L=0O A8=E@>=870F8O 02B><0B8G5A:8 >B:;NG05BAO, :>340 MB> =52>7<>6=> (=0?@8<5@, ?@8 A:>@>AB8 M<C;OF88 >B;8G=>9 >B 100%).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidgetB2548B5 ?>;L7>20B5;LA:CN A:>@>ABLEnter Custom SpeedEmulationSettingsWidget6KAB@K9 4>ABC? : 48A:C, <5=LH5 2@5<5=8 =0 703@C7:C. @>25@LB5 A?8A:8 A>2<5AB8<>AB8 A HDLoader 4;O 8725AB=KE 83@, 2 :>B>@KE 5ABL ?@>1;5<K A MB8< ?0@0<5B@><.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget2!:>@>ABL ?5@5<>B:8 2?5@54Fast-Forward SpeedEmulationSettingsWidget4!:>@>ABL ?5@5<>B:8 2?5@54:Fast-Forward Speed:EmulationSettingsWidgetV 0A?@545;5=85 :04@>2 / C?@02;5=85 7045@6:>9Frame Pacing / Latency ControlEmulationSettingsWidget�0: ?@028;>, >15A?5G8205B ?@8@>AB ?@>872>48B5;L=>AB8 ?@8 8A?>;L7>20=88 & A 4-<O 8 1>;55 O4@0<8. 0AB@>9:0 157>?0A=0 4;O 1>;LH8=AB20 83@, => A =5:>B>@K<8 <>65B 1KBL =5A>2<5AB8<0 8 2K7K20BL 7028A0=8O.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�>;55 2KA>:85 7=0G5=8O <>3CB C25;8G8BL 2=CB@5==NN G0AB>BC :04@>2 2 83@0E, => ACI5AB25==> C25;8G0B B@51>20=8O : ?@>F5AA>@C. >;55 =87:85 7=0G5=8O C<5=LH0B =03@C7:C =0 ?@>F5AA>@, ?>72>;OO ;53:8< 83@0< @01>B0BL =0 ?>;=>9 A:>@>AB8 =0 1>;55 A;01KE ?@>F5AA>@0E.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�03@C605B >1@07 48A:0 2 >?5@0B82=CN ?0<OBL ?5@54 70?CA:>< 28@BC0;L=>9 <0H8=K. >65B C<5=LH8BL 7028A0=8O =0 A8AB5<0E A 65AB:8<8 48A:0<8 A 4;8B5;L=K< 2@5<5=5< ?@>1C645=8O, => 7=0G8B5;L=> C25;8G8205B 2@5<O 703@C7:8.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget|0AB02;O5B M<C;8@C5<K9 Emotion Engine ?@>?CA:0BL F8:;K. ><>305B 2 =51>;LH>< =01>@5 83@, 2 B>< G8A;5 Shadow of the Colossus.  1>;LH8=AB25 A;CG052 MB> =530B82=> 2;8O5B =0 ?@>872>48B5;L=>ABL.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget60:A8<0;L=0O 7045@6:0 :04@0Maximum Frame LatencyEmulationSettingsWidget80:A8<0;L=0O 7045@6:0 :04@0:Maximum Frame Latency:EmulationSettingsWidget.0:A8<0;L=>5 70<54;5=85Maximum UnderclockEmulationSettingsWidget257=0G8B5;L=>5 70<54;5=85Mild UnderclockEmulationSettingsWidget(#<5@5==>5 70<54;5=85Moderate UnderclockEmulationSettingsWidget&>@<0;L=0O A:>@>ABLNormal SpeedEmulationSettingsWidget(>@<0;L=0O A:>@>ABL:
Normal Speed:EmulationSettingsWidget.?B8<0;L=K9 B5<? :04@>2Optimal Frame PacingEmulationSettingsWidget�#AB0=02;8205B @07<5@ >G5@548 25@B8:0;L=>9 A8=E@>=870F88 (VSync) @02=K< 0, 2 @57C;LB0B5 G53> GS 1C45B 7025@H0BL 8 ?5@54020BL :064K9 :04@ 4> B>3>, :0: 2E>4=>9 A83=0; 1C45B >?@>H5= 8 =0G=5BAO A;54CNI89 :04@. A?>;L7>20=85 MB>3> ?0@0<5B@0 <>65B C<5=LH8BL 7045@6:C 22>40 C?@02;5=8O F5=>9 7=0G8B5;L=>3> ?>2KH5=8O B@51>20=89 : & 8 .�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget#AB0=02;8205B A:>@>ABL ?5@5<>B:8 2?5@54. -B0 A:>@>ABL 8A?>;L7C5BAO ?@8 =060B88 8;8 ?5@5:;NG5=88 3>@OG59 :;028H8 ?5@5<>B:8 2?5@54.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget#AB0=02;8205B ?@8>@8B5B 4;O >?@545;5==KE ?>B>:>2 2 7040==>< ?>@O4:5, 83=>@8@CO A8AB5<=K9 ?;0=8@>2I8:. >65B ?><>GL CPU A 1>;LH8<8 (P) 8 <0;K<8 (E) O4@0<8 (=0?@8<5@ ?@>F5AA>@0< 12-3> ?>:>;5=8O Intel 8 =>255, 0 B0:65 >B 4@C38E ?@>872>48B5;59, B0:8E :0: AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�#AB0=02;8205B A:>@>ABL 70<54;5=8O. -B0 A:>@>ABL 1C45B 8A?>;L7>20BLAO ?@8 =060B88 8;8 ?5@5:;NG5=88 3>@OG59 :;028H8 70<54;5=8O.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetV#AB0=02;8205B F5;52CN A:>@>ABL M<C;OF88. 5 30@0=B8@C5BAO, GB> MB0 A:>@>ABL 1C45B 4>AB83=CB0, 0 5A;8 =5B, M<C;OB>@ 1C45B @01>B0BL =0AB>;L:> 1KAB@>, =0A:>;L:> MB> 2>7<>6=>.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget&!:>@>ABL 70<54;5=8OSlow-Motion SpeedEmulationSettingsWidget(!:>@>ABL 70<54;5=8O:Slow-Motion Speed:EmulationSettingsWidget$0AB@>9:0 A:>@>AB8
Speed ControlEmulationSettingsWidget�#A:>@O5B A:>@>ABL M<C;OF88 B0:, GB>1K G0AB>B0 >1=>2;5=8O :>=A>;8 A>2?040;0 A G0AB>B>9 >1=>2;5=8O <>=8B>@0. -B> A?>A>1AB2C5B ?>;CG5=8N =081>;55 ?;02=>9 0=8<0F88, F5=>9 ?>B5=F80;L=>3> C25;8G5=8O A:>@>AB8 M<C;OF88 <5=55 G5< =0 1%. !8=E@>=870F8O A G0AB>B>9 >1=>2;5=8O E>AB0 =5 A@01>B05B, 5A;8 G0AB>B0 >1=>2;5=8O :>=A>;8 A;8H:>< A8;L=> >B;8G05BAO >B G0AB>BK >1=>2;5=8O E>AB0. >;L7>20B5;O< A <>=8B>@0<8 A ?5@5<5==>9 G0AB>B>9 >1=>2;5=8O A;54C5B >B:;NG8BL MB>B ?0@0<5B@.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidgetP!8=E@>=878@>20BL A G0AB>B>9 :04@>2 E>AB0Sync to Host Refresh RateEmulationSettingsWidget"0AB@>9:8 A8AB5<KSystem SettingsEmulationSettingsWidget5 2K1@0=>	UncheckedEmulationSettingsWidget5>3@0=8G5==0	UnlimitedEmulationSettingsWidgetNA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1%]Use Global Setting [%1%]EmulationSettingsWidgetLA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1]Use Global Setting [%1]EmulationSettingsWidgetDA?>;L7C9B5 A8=E@>=870F8N A E>AB><Use Host VSync TimingEmulationSettingsWidget,0AB@>9:8 ?>;L7>20B5;OUser PreferenceEmulationSettingsWidgetD5@B8:0;L=0O A8=E@>=870F8O (VSync)Vertical Sync (VSync)EmulationSettingsWidget�@8 A8=E@>=870F88 A G0AB>B>9 >1=>2;5=8O :><?LNB5@0, MB>B ?0@0<5B@ >B:;NG05B 2=CB@5==NN A8=E@>=870F8N :04@>2 PCSX2, GB>1K 8A?>;L7>20BL :><?LNB5@=CN. -B> <>65B >15A?5G8BL 1>;55 ?;02=CN G0AB>BC :04@>2, => C25;8G8B 7045@6:C 22>40. -B> <>65B >15A?5G8BL 1>;55 ?;02=CN G0AB>BC :04@>2, <strong>=> C25;8G8B 2E>4=CN 7045@6:C</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser,5 C40;>AL >B:@KBL URLFailed to open URLFileOperationsL5 C40;>AL >B:@KBL URL.

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The file was: %1FileOperations0B:@KBL A>45@60ICN ?0?:COpen Containing DirectoryFileOperations*>:070BL 2 ?>8A:>28:5Show in FinderFileOperations >:070BL 2 ?0?:5Show in FolderFileOperationsK1@0BL...	Browse...FolderSettingsWidget0?:0 :MH0Cache DirectoryFolderSettingsWidget0?:0 G8B>2Cheats DirectoryFolderSettingsWidget0?:0 >1;>65:Covers DirectoryFolderSettingsWidgetB:@KBL...Open...FolderSettingsWidget!1@>A8BLResetFolderSettingsWidget 0?:0 A>E@0=5=89Save States DirectoryFolderSettingsWidget0?:0 A=8<:>2Snapshots DirectoryFolderSettingsWidgetxA?>;L7C5BAO 4;O A>740=8O A:@8=H>B>2 8 A>E@0=5=8O 40<?>2 GS.)Used for screenshots and saving GS dumps.FolderSettingsWidget�A?>;L7C5BAO 4;O E@0=5=8O D09;>2 2 D>@<0B5 .pnach, A>45@60I8E G8BK 4;O 83@.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�A?>;L7C5BAO 4;O E@0=5=8O >1;>65: 2 8=B5@D59A5 Big Picture/83@>2>9 A5B:5.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetLA?>;L7C5BAO 4;O A>E@0=5=8O A>AB>O=8O.Used for storing save states.FolderSettingsWidget�A?>;L7C5BAO 4;O E@0=5=8O H5945@>2, A?8A:0 83@ 8 40==KE > 4>AB865=8OE.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"!>@52=>20B5;L=K9" @568< 4>AB865=89 A >BA;56820=85< A?8A:>2 ;845@>2. B:;NG05B A>E@0=5=8O, G8BK 8 2>7<>6=>ABL 70<54;5=8O.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d <A%d msFullscreenUI%d%%%d%%FullscreenUI%d?8:A%dpxFullscreenUI--FullscreenUI0 (>B:;NG5=>)0 (Disabled)FullscreenUI@0 :04@>2 (65AB:0O A8=E@>=870F8O)0 Frames (Hard Sync)FullscreenUI&1 (<0:A. H8@8=0 64)1 (64 Max Width)FullscreenUI1 (=>@<0;L=>)
1 (Normal)FullscreenUI1 :04@1 FrameFullscreenUI. >4=>5 1.25x (~450?8:A)1.25x Native (~450px)FullscreenUI, >4=>5 1.5x (~540?8:A)1.5x Native (~540px)FullscreenUI. >4=>5 1.75x (~630?8:A)1.75x Native (~630px)FullscreenUI*10 (<0:A. H8@8=0 640)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI8!:>@>ABL 100% (?> C<>;G0=8N)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI: >4=>5 10x (~3600?8:A/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI, >4=>5 11x (~3960?8:A)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI: >4=>5 12x (~4320?8:A/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI!:>@>ABL 130%
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI!:>@>ABL 180%
180% SpeedFullscreenUI(2 (<0:A. H8@8=0 128)2 (128 Max Width)FullscreenUI2 (03@5AA82=>)2 (Aggressive)FullscreenUI2 :04@02 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI4 >4=>5 2.5x (~900?8:A/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI. >4=>5 2x (~720?8:A/HD)2x Native (~720px/HD)FullscreenUI(3 (<0:A. H8@8=0 192)3 (192 Max Width)FullscreenUI3 :04@03 FramesFullscreenUI. >4=>5 3.5x (~1260?8:A)3.5x Native (~1260px)FullscreenUI!:>@>ABL 300%
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI2 >4=>5 3x (~1080?8:A/FHD)3x Native (~1080px/FHD)FullscreenUI(4 (<0:A. H8@8=0 256)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI2 >4=>5 4x (~1440?8:A/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI(5 (<0:A. H8@8=0 320)5 (320 Max Width)FullscreenUI!:>@>ABL 50%	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI4 >4=>5 5x (~1800?8:A/QHD+)5x Native (~1800px/QHD+)FullscreenUI(6 (<0:A. H8@8=0 384)6 (384 Max Width)FullscreenUI!:>@>ABL 60%	60% SpeedFullscreenUI8 >4=>5 6x (~2160?8:A/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI(7 (<0:A. H8@8=0 448)7 (448 Max Width)FullscreenUI!:>@>ABL 75%	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI* >4=>5 7x (~2520?8:A)7x Native (~2520px)FullscreenUI(8 (<0:A. H8@8=0 512)8 (512 Max Width)FullscreenUI8x8xFullscreenUI8 >4=>5 8x (~2880?8:A/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI(9 (<0:A. H8@8=0 576)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI* >4=>5 9x (~3240?8:A)9x Native (~3240px)FullscreenUI�0945=> A>E@0=5==>5 A>AB>O=85 4;O ?@>4>;65=8O, A>740==>5 2 %s.

%>B8B5 ;8 2K 703@C78BL MB> A>E@0=5=85 8 ?@>4>;68BL?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI ?@>3@0<<5AboutFullscreenUI" ?@>3@0<<5 PCSX2About PCSX2FullscreenUI::0C=BAccountFullscreenUI,">G=K9 (@5:><5=4C5BAO)Accurate (Recommended)FullscreenUI2#254><;5=8O > 4>AB865=8OEAchievement NotificationsFullscreenUI>AB865=8OAchievementsFullscreenUI(0AB@>9:8 4>AB865=89Achievements SettingsFullscreenUI�:B820F8O G8B>2 <>65B ?@825AB8 : =5?@54A:07C5<><C ?>2545=8N, A1>O<, ?@>3@0<<=K< 1;>:8@>2:0< 8;8 ?>;><:5 A>E@0=5==KE 83@.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:B820F8O 83@>2KE ?0BG59 <>65B ?@825AB8 : =5?@54A:07C5<><C ?>2545=8N, A1>O<, ?@>3@0<<=K< 1;>:8@>2:0< 8;8 ?>;><:5 A>E@0=5==KE 83@.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI@40?B82=>5 (A=0G0;0 =86=55 ?>;5)Adaptive (Bottom Field First)FullscreenUIB40?B82=>5 (A=0G0;0 25@E=55 ?>;5)Adaptive (Top Field First)FullscreenUI*>1028BL ?0?:C ?>8A:0Add Search DirectoryFullscreenUI\>102;O5B =>2CN ?0?:C 2 A?8A>: 4;O ?>8A:0 83@.-Adds a new directory to the game search list.FullscreenUI�>102;O5B 70?>;=5=85 : >1;0AB8 >B>1@065=8O, GB>1K A>>B=>H5=85 <564C ?8:A5;O<8 =0 E>AB5 8 ?8:A5;O<8 2 :>=A>;8 1K;> F5;>G8A;5==K<. >65B ?@825AB8 : 1>;55 @57:><C 87>1@065=8N 2 =5:>B>@KE 2D-83@0E.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUIH 53C;8@C5B O@:>ABL. >@<0;L=K9 - 50.!Adjusts brightness. 50 is normal.FullscreenUIT 53C;8@C5B :>=B@0AB=>ABL. >@<0;L=K9 - 50.Adjusts contrast. 50 is normal.FullscreenUIR 53C;8@C5B =0AKI5==>ABL. >@<0;L=K9 - 50.!Adjusts saturation. 50 is normal.FullscreenUI< 53C;8@C5B :>>@48=0BK A?@09B0.Adjusts sprite coordinates.FullscreenUIJ 53C;8@C5B A<5I5=85 F5;52>9 B5:ABC@K.Adjusts target texture offsets.FullscreenUI` 53C;8@C5B 25@H8=K >B=>A8B5;L=> <0AHB018@>20=8O.'Adjusts vertices relative to upscaling.FullscreenUI>?>;=8B5;L=>AdvancedFullscreenUI0>?>;=8B5;L=K5 =0AB@>9:8Advanced SettingsFullscreenUI@8=C48B5;L=K9
AggressiveFullscreenUI&K@02=820BL A?@09BKAlign SpriteFullscreenUIHK@02=820=85 ?> =0B82=><C @07@5H5=8NAlign To NativeFullscreenUI"A53> 2@5<5=8: {}All Time: {}FullscreenUIT 07@5H8BL M:A:;N782=K9 ?>;=>M:@0==K9 @568<Allow Exclusive FullscreenFullscreenUI� 07@5H8BL SDL 8A?>;L7>20BL =5>1@01>B0==K9 4>ABC? : CAB@>9AB20< 22>40.-Allow SDL to use raw access to input devices.FullscreenUI� 07@5H05B 40<? B5:ABC@ ?@8 0:B82=KE FMV. 5 A;54C5B 2:;NG0BL MBC DC=:F8N.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�>72>;O5B B5:ABC@=><C :MHC ?>2B>@=> 8A?>;L7>20BL 2 :0G5AB25 2E>4=>9 B5:ABC@K 2=CB@5==NN G0ABL ?@54K4CI53> 1CD5@0 :04@0.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIb@>87>H;0 >H81:0 ?@8 A>E@0=5=88 =0AB@>5: 83@K:
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{}FullscreenUIb@>87>H;0 >H81:0 ?@8 A>E@0=5=88 =0AB@>5: 83@K:
{}0An error occurred while saving game settings:
{}FullscreenUI.=87>B@>?=0O D8;LB@0F8OAnisotropic FilteringFullscreenUI=B8-@07<KB85	Anti-BlurFullscreenUI�@8<5=O5B H5945@, :>B>@K9 AB8;87C5B 287C0;L=K5 MDD5:BK ?>4 @07=K5 B5;5287>@K.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�K C25@5=K, GB> E>B8B5 2>AAB0=>28BL =0AB@>9:8 ?> C<>;G0=8N? A5 =0AB@>9:8 1C4CB ?>B5@O=K.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI$!>>B=>H5=85 AB>@>=Aspect RatioFullscreenUI8A8=E@>==0O 703@C7:0 B5:ABC@Asynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIzKB05BAO A>?>AB028BL 2K1@0==K9 ?>@B A 2K1@0==K< :>=B@>;;5@><.9Attempts to map the selected port to a chosen controller.FullscreenUI�KB05BAO C<5=LH8BL @07<5@ B5:ABC@K, :>340 83@K A0<8 53> =5 CAB0=02;820NB (=0?@8<5@, 83@K =0 4286:5 Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUI(!8AB5<0 2K2>40 0C48>
Audio BackendFullscreenUI #?@02;5=85 0C48>
Audio ControlFullscreenUI0AB@>9:8 0C48>Audio SettingsFullscreenUI02B>>G8AB:0 (0??0@0B=0O)Auto Flush (Hardware)FullscreenUI22B>>G8AB:0 (?@>3@0<<=0O)Auto Flush (Software)FullscreenUI2B><0B8G5A:8	AutomaticFullscreenUI:2B><0B8G5A:>5 (?> C<>;G0=8N)Automatic (Default)FullscreenUI.2B><0B8G5A:85 ?@82O7:8Automatic MappingFullscreenUIx2B><0B8G5A:0O ?@82O7:0 =5 C40;0AL, =5B 4>ABC?=KE CAB@>9AB2.3Automatic binding failed, no devices are available.FullscreenUI\2B><0B8G5A:>5 A>?>AB02;5=85 2K?>;=5=> 4;O {}.#Automatic mapping completed for {}.FullscreenUIr5 C40;>AL 2K?>;=8BL 02B><0B8G5A:>5 A>?>AB02;5=85 4;O {}. Automatic mapping failed for {}.FullscreenUI$2B><0B8G5A:8 A>E@0=O5B A>AB>O=85 M<C;OB>@0 ?@8 2K:;NG5=88 8;8 2KE>45.  A;54CNI89 @07 2K A<>65B5 ?@>4>;68BL ?@O<> A B>3> <5AB0, 345 >AB0=>28;8AL.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�2B><0B8G5A:>5 ?5@5:;NG5=85 2 ?>;=>M:@0==K9 @568< ?@8 70?CA:5 83@K.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI:>72>;O5B 871560BL ?>AB>O==>9 @5:><?8;OF88 2 =5:>B>@KE 83@0E. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI">=D83C@0F8O BIOSBIOS ConfigurationFullscreenUIK1>@ BIOSBIOS SelectionFullscreenUI0AB@>9:8 BIOS
BIOS SettingsFullscreenUI
0704BackFullscreenUI,5@=CBLAO 2 <5=N ?0C7KBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI.07>20O (@5:><5=4C5BAO)Basic (Recommended)FullscreenUI59AB28O	BehaviourFullscreenUIX8;8=59=0O (?@8=C48B5;L=>, 8A:;NG0O A?@09BK)"Bilinear (Forced excluding sprite)FullscreenUI48;8=59=0O (?@8=C48B5;L=>)Bilinear (Forced)FullscreenUI 8;8=59=0O (PS2)Bilinear (PS2)FullscreenUI$8;8=59=0O (@57:>)Bilinear (Sharp)FullscreenUI*8;8=59=0O (A3;065=>)Bilinear (Smooth)FullscreenUI*8;8=59=0O D8;LB@0F8OBilinear FilteringFullscreenUI*8;8=59=K9 0?A:59;8=3Bilinear UpscaleFullscreenUI*8;8=59=K9 0?A:59;8=3Bilinear UpscalingFullscreenUIZ!<5H0==>5 (A=0G0;0 =86=55 ?>;5, ?>;>28=0 FPS)$Blend (Bottom Field First, Half FPS)FullscreenUI\!<5H0==>5 (A=0G0;0 25@E=55 ?>;5, ?>;>28=0 FPS)!Blend (Top Field First, Half FPS)FullscreenUI<!<5H0==K5 A?@09BK/B@5C3>;L=8:8Blended Sprites/TrianglesFullscreenUI&">G=>ABL A<5H820=8OBlending AccuracyFullscreenUI2Bob (A=0G0;0 =86=55 ?>;5)Bob (Bottom Field First)FullscreenUI4Bob (A=0G0;0 25@E=55 ?>;5)Bob (Top Field First)FullscreenUI
87: Bottom: FullscreenUI 07<5@ 1CD5@0Buffer SizeFullscreenUI=>?:8ButtonsFullscreenUI 57:>ABL CAS
CAS SharpnessFullscreenUI*>4@>1=>5 GB5=85 CDVDCDVD Verbose ReadsFullscreenUID@5>1@07>20=85 :04@>2>3> 1CD5@0 &CPU Framebuffer ConversionFullscreenUI@#@>25=L 287C0;870F88 A?@09B>2 &CPU Sprite Render LevelFullscreenUI> 07<5@ 287C0;870F88 A?@09B>2 &CPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI0?:0 :MH0Cache DirectoryFullscreenUI�>65B 8A?@028BL =5:>B>@K5 =5@01>B0NI85 MDD5:BK, >A=>20==K5 =0 8450;L=>9 B>G=>AB8 ?8:A5;59.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�>72>;O5B A3;06820BL B5:ABC@K A ?><>ILN 18;8=59=>9 D8;LB@0F88 ?@8 <0AHB018@>20=88. 0?@8<5@, ;CG8 A25B0 2 Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUIB<5=0CancelFullscreenUI�52>7<>6=> >B>1@078BL A2545=8O >1 83@0E, :>B>@K5 =5 1K;8 >BA:0=8@>20=K 2 A?8A:5 83@.FCannot show details for games which were not scanned in the game list.FullscreenUI0@B0 2:;NG5=0Card EnabledFullscreenUI0720=85 :0@BK	Card NameFullscreenUI!<5=8BL 48A:Change DiscFullscreenUI"7<5=8BL AB@0=8FCChange PageFullscreenUI*7<5=8BL ?0?:C ?>8A:0Change Search DirectoryFullscreenUI7<5=8BL 2K1>@Change SelectionFullscreenUI7<5=8BL 284Change ViewFullscreenUI<7<5=8BL =0AB@>9:8 ?@8;>65=8O.%Changes settings for the application.FullscreenUIb7<5=O5B ?>2545=85 A8=E@>=870F88 4;O 703@C7>: GS.2Changes synchronization behavior for GS downloads.FullscreenUI�7<5=O5B >1@07 BIOS, 8A?>;L7C5<K9 4;O 70?CA:0 ?>A;54CNI8E A5AA89.5Changes the BIOS image used to start future sessions.FullscreenUI�7<5=O5B 2@5<O 35=5@0F88 >1@07F>2 SPU >B=>A8B5;L=> M<C;OF88 A8AB5<K.DChanges when SPU samples are generated relative to system emulation.FullscreenUI|7<5=5=85 MB8E ?0@0<5B@>2 <>65B ?@825AB8 : =5@01>B>A?>A>1=>AB8 83@. =>A8B5 87<5=5=8O =0 A2>9 AB@0E 8 @8A:, :><0=40 PCSX2 =5 1C45B >:07K20BL ?>445@6:C :>=D83C@0F89 A 87<5=5==K<8 =0AB@>9:0<8.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI'8B-:>4KCheat CodesFullscreenUI'8BKCheatsFullscreenUI0?:0 G8B>2Cheats DirectoryFullscreenUI0Chop/Zero (?> C<>;G0=8N)Chop/Zero (Default)FullscreenUI 568< 70E20B0
Clamping ModeFullscreenUI"G8AB8BL ?@82O7:8Clear BindingsFullscreenUI$G8AB8BL =0AB@>9:8Clear SettingsFullscreenUIb!1@>A 2A5E ?@82O7>: 4;O B5:CI53> USB-:>=B@>;;5@0.,Clears all bindings for this USB controller.FullscreenUIn!1@0AK205B 2A5 CAB0=>2;5==K5 =0AB@>9:8 4;O 40==>9 83@K.&Clears all settings set for this game.FullscreenUI0:@KBLCloseFullscreenUI0:@KBL 83@C
Close GameFullscreenUI0:@KBL <5=N
Close MenuFullscreenUI(F5=:0 A>2<5AB8<>AB8Compatibility RatingFullscreenUI!>2<5AB8<>ABL: Compatibility: FullscreenUIx>;=K9 2KE>4 87 ?@8;>65=8O, 2>72@0I5=85 =0 20H @01>G89 AB>;.@Completely exits the application, returning you to your desktop.FullscreenUI#@>25=L A60B8OCompression LevelFullscreenUI5B>4 A60B8OCompression MethodFullscreenUI>=D83C@0F8O
ConfigurationFullscreenUI0>4B25@645=85 >B:;NG5=8OConfirm ShutdownFullscreenUIH>=B@0AB=>-040?B82=0O @57:>ABL (CAS)Contrast Adaptive SharpeningFullscreenUI&>@B :>=B@>;;5@0 {}Controller Port {}FullscreenUI6>@B :>=B@>;;5@0 {} 0:@>AKController Port {} MacrosFullscreenUI:>@B :>=B@>;;5@0 {} 0AB@>9:8Controller Port {} SettingsFullscreenUI*>@B :>=B@>;;5@0 {}{}Controller Port {}{}FullscreenUI:>@B :>=B@>;;5@0 {}{} 0:@>AKController Port {}{} MacrosFullscreenUI>>@B :>=B@>;;5@0 {}{} 0AB@>9:8Controller Port {}{} SettingsFullscreenUI*0AB@>9:8 :>=B@>;;5@0Controller SettingsFullscreenUI"8? :>=B@>;;5@0Controller TypeFullscreenUIr0AB@>9:8 :>=B@>;;5@0 A1@>H5=K : =0AB@>9:0< ?> C<>;G0=8N.%Controller settings reset to default.FullscreenUI�#?@02;O5B 3@><:>ABLN 72C:0, 2>A?@>872>48<>3> =0 CAB@>9AB25, ?@8 8A?>;L7>20=88 ?5@5<>B:8.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIv#?@02;O5B 3@><:>ABLN 72C:0, 2>A?@>872>48<>3> =0 CAB@>9AB25.4Controls the volume of the audio played on the host.FullscreenUI�>=25@B8@>20BL 4-18B=K9 8 8-18B=K9 D@59<1CD5@K, 8A?>;L7CO & 2<5AB> .BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIl>?8@C5B B5:CI85 3;>10;L=K5 =0AB@>9:8 4;O 40==>9 83@K.0Copies the current global settings to this game.FullscreenUI(>?8@>20BL =0AB@>9:8
Copy SettingsFullscreenUI�>@@5:B=55, => <54;5==55. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI5 C40;>AL =09B8 =8 >4=>3> CAB@>9AB20 CD/DVD-ROM. >60;C9AB0, C1548B5AL, GB> C 20A 5ABL ?>4:;NG5==K9 48A:>2>4 8 @07@5H5=85 4;O 4>ABC?0 : =5<C.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI"0AB@>9:8 >1;>6:8Cover SettingsFullscreenUI0?:0 >1;>65:Covers DirectoryFullscreenUI!>740BLCreateFullscreenUI(!>740BL :0@BC ?0<OB8Create Memory CardFullscreenUI !>740BL =>2K9...
Create New...FullscreenUI\!>740BL @575@2=K5 :>?88 A>E@0=5==>3> A>AB>O=8OCreate Save State BackupsFullscreenUI!>740QB @575@2=CN :>?8N A>E@0=Q==>3> A>AB>O=8O, 5A;8 >=> C65 ACI5AB2C5B =0 <><5=B A>740=8O A>E@0=5=8O.  575@2=0O :>?8O 8<55B .backup ACDD8:AyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIT!>7405B =>2K9 D09; :0@BK ?0<OB8 8;8 ?0?:C.)Creates a new memory card file or folder.FullscreenUI1@570=85CropFullscreenUIl1@5705B 87>1@065=85 A A>1;N45=85< A>>B=>H5=8O AB>@>=./Crops the image, while respecting aspect ratio.FullscreenUI"5:CI0O 83@0Current GameFullscreenUI"%0: 70=OB>AB8 DMA
DMA Busy HackFullscreenUI.5AB0 A>E@0=5=8O 40==KEData Save LocationsFullscreenUIQ@B20O 7>=0DeadzoneFullscreenUI> C<>;G0=8NDefaultFullscreenUI*03@C7:0 ?> C<>;G0=8NDefault BootFullscreenUI 84 ?> C<>;G0=8NDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUI4#AB@0=5=85 G5@5AAB@>G=>AB8
DeinterlacingFullscreenUI:B:;04K20BL ?@8>AB0=>2:8 VIF1Delay VIF1 StallsFullscreenUI$#40;8BL A>E@0=5=85Delete SaveFullscreenUI"#40;8BL A>AB>O=85Delete StateFullscreenUI( 568< @01>G53> AB>;0Desktop ModeFullscreenUI!2545=8ODetailsFullscreenUIv?@545;O5B C@>25=L D8;LB@0F88 4;O 287C0;870F88 A?@09B>2 &..Determines filter level for CPU sprite render.FullscreenUI�?@545;O5B, :0: 72C: @0AH8@O5BAO >B AB5@5> 4> >:@C65=8O 4;O ?>445@68205<KE 83@.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIh?@545;O5B @07<5@ A>>1I5=89 8 <>=8B>@8=30 =0 M:@0=5.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI�?@545;O5B, :0:0O A8;0 =060B8O A8<C;8@C5BAO ?@8 0:B82=>< <0:@>A5.?Determines how much pressure is simulated when macro is active.FullscreenUI?@545;O5B, :0: 1C4CB >1@010BK20BLAO G8A;0 A ?;020NI59 B>G:>9, 2KE>4OI8E 70 ?@545;K 480?07>=0. 5:>B>@K5 83@K B@51CNB >?@545;5==KE =0AB@>5:.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�?@545;O5B, :0: 1C4CB >:@C3;OBLAO @57C;LB0BK 45;5=89 A ?;020NI59 B>G:>9. 5:>B>@K5 83@K B@51CNB >?@545;5==KE =0AB@>5:.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�?@545;O5B, :0: 1C4CB >:@C3;OBLAO @57C;LB0BK >?5@0F89 A ?;020NI59 B>G:>9. 5:>B>@K5 83@K B@51CNB >?@545;5==KE =0AB@>5:.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�#AB0=>2:0 G0AB>BK, A :>B>@>9 <0:@>A 1C45B 2:;NG0BL 8 2K:;NG0BL :=>?:8 (?> 0=0;>388 A 02B>AB@5;L1>9)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�?@545;O5B 8=B5=A82=>ABL MDD5:B0 ?>2KH5=8O @57:>AB8 2 ?>AB>1@01>B:5 CAS.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�?@545;O5B C@>25=L B>G=>AB8 ?@8 M<C;OF88 @568<>2 =0;>65=8O, =5 ?>445@68205<KE 3@0D8G5A:8< API E>AB0.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIv?@545;O5B A8;C =060B8O, =5>1E>48<CN 4;O 0:B820F88 <0:@>A0.7Determines the pressure required to activate the macro.FullscreenUI�?@545;O5B @07@5H5=85, A :>B>@K< 1C4CB A>E@0=OBLAO A=8<:8 M:@0=0.=Determines the resolution at which screenshots will be saved.FullscreenUI�?@545;O5B, 1C45B ;8 >B>1@060BLAO 70?@>A =0 ?>4B25@645=85 7025@H5=8O @01>BK M<C;OB>@0/83@K ?@8 =060B88 3>@OG59 :;028H8.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUIt?@545;O5B, ?> :0:><C ?>;N 1C45B A>@B8@>20BLAO A?8A>: 83@.7Determines which field the game list will be sorted by.FullscreenUI">4B8? CAB@>9AB20Device SubtypeFullscreenUI"8? CAB@>9AB20Device TypeFullscreenUI&803>=0;L=K9 D8;LB@Diagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI6B:;NG8BL :>=25@A8N 3;C18=KDisable Depth ConversionFullscreenUI>B:;NG8BL 2K1>@:C 1CD5@0 :04@>2Disable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI8B:;NG8BL G0AB8G=CN ?@>25@:CDisable Partial InvalidationFullscreenUIrB:;NG8BL >1@0B=K5 AG8BK20=8O (A8=E@>=878@>20BL ?>B>: GS))Disable Readbacks (Synchronize GS Thread)FullscreenUIDK:;NG8BL 8A?@02;5=8O 287C0;870F88Disable Render FixesFullscreenUI8B:;NG8BL 157>?0A=K5 DC=:F88Disable Safe FeaturesFullscreenUI,B:;NG8BL :MH H5945@>2Disable Shader CacheFullscreenUI>B:;NG8BL A:0=8@>20=85 ?>4?0?>:Disable Subdirectory ScanningFullscreenUIPB:;NG8BL @0AH8@5=85 25@B5:A=KE H5945@>2Disable Vertex Shader ExpandFullscreenUIlB:;NG8BL ?>445@6:C 1CD5@>2 3;C18=K 2 B5:ABC@=>< :MH5.:Disable the support of depth buffers in the texture cache.FullscreenUIB:;NG5=>DisabledFullscreenUI0B:;NG5=> (?> C<>;G0=8N)Disabled (Default)FullscreenUIBB:;NG5=> (83=>@8@>20BL ?5@52>4K)Disabled (Ignore Transfers)FullscreenUI�B:;NG05B 2=CB@5==NN A8=E@>=870F8N :04@>2 PCSX2, 8A?>;L7CO 2<5AB> MB>3> A8=E@>=870F8N :04@>2 E>AB0.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�B:;NG05B 02B><0B8G5A:85 0??0@0B=K5 8A?@02;5=8O, ?>72>;OO 704020BL 8A?@02;5=8O 2@CG=CN.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUICBL : 48A:C	Disc PathFullscreenUI
-:@0=DisplayFullscreenUI�B>1@0605B 4>?>;=8B5;L=K5, >G5=L 2KA>:85 <=>68B5;8 <0AHB018@>20=8O, 7028AOI85 >B 2>7<>6=>AB59 3@0D8G5A:>3> ?@>F5AA>@0.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�B>1@0605B 2A?;K20NI85 A>>1I5=8O > B0:8E A>1KB8OE, :0: @071;>:8@>2:0 4>AB865=89 8 ?>O2;5=85 2 B01;8F5 ;845@>2.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�B>1@0605B 2A?;K20NI85 C254><;5=8O ?@8 70?CA:5, >B?@02:5 8;8 ?@>20;5 2K7>20 2 B01;8F5 ;845@>2.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�B>1@0605B ?@54C?@5645=8O, :>340 2:;NG5=K =0AB@>9:8, :>B>@K5 <>3CB A;><0BL 83@C.BDisplays warnings when settings are enabled which may break games.FullscreenUI875@8=3	DitheringFullscreenUI8 568< >:@C3;5=8O ?@8 45;5=88Division Rounding ModeFullscreenUIf2>9=>9 :;8: 4;O ?5@5:;NG5=8O ?>;=>M:@0==>3> @568<0Double-Click Toggles FullscreenFullscreenUI 03@C7:0 >1;>65:Download CoversFullscreenUId03@C7:0 >1;>65: 87 ?>;L7>20B5;LA:>3> URL-H01;>=0.4Downloads covers from a user-specified URL template.FullscreenUI 0<? B5:ABC@ FMVDump FMV TexturesFullscreenUI0<? MIP-:0@BDump MipmapsFullscreenUI0<? B5:ABC@
Dump TexturesFullscreenUIx0<? 70<5=O5<KE B5:ABC@ =0 48A:. !=8605B ?@>872>48B5;L=>ABL.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUI>=A>;L EE
EE ConsoleFullscreenUI"'0AB>B0 B0:B>2 EE
EE Cycle RateFullscreenUI"@>?CA: B0:B>2 EEEE Cycle SkippingFullscreenUI%0: B09<8=30 EEEE Timing HackFullscreenUI0!3;06820=85 :@><:8 (AA1)
Edge AA (AA1)FullscreenUI72;5GL :0@BC
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI(-<C;8@>20BL GIF FIFOEmulate GIF FIFOFullscreenUI(-<C;8@>20BL VIF FIFOEmulate VIF FIFOFullscreenUI$0AB@>9:8 M<C;OF88Emulation SettingsFullscreenUI&:;NG8BL 4>AB865=8OEnable AchievementsFullscreenUIR:;NG8BL ?@5420@8B5;L=>5 :MH8@>20=85 CDVDEnable CDVD PrecachingFullscreenUI:;NG8BL G8BK
Enable CheatsFullscreenUIH:;NG8BL :>=A>;L=K9 ?>@B 1 C;LB8B0?Enable Console Port 1 MultitapFullscreenUIH:;NG8BL :>=A>;L=K9 ?>@B 2 C;LB8B0?Enable Console Port 2 MultitapFullscreenUIH:;NG8BL AB0BCA 0:B82=>AB8 2 DiscordEnable Discord PresenceFullscreenUI:;NG8BL :MH EEEnable EE CacheFullscreenUI0:;NG8BL @5:><?8;OB>@ EEEnable EE RecompilerFullscreenUI*:;NG8BL 1KAB@K9 CDVDEnable Fast CDVDFullscreenUI@:;NG8BL 1KAB@K9 4>ABC? : ?0<OB8Enable Fast Memory AccessFullscreenUI>:;NG8BL D09;>2CN A8AB5<C E>AB0Enable Host FilesystemFullscreenUIL:;NG8BL >1=0@C65=85 70F8:;820=8O INTCEnable INTC Spin DetectionFullscreenUI2:;NG8BL @5:><?8;OB>@ IOPEnable IOP RecompilerFullscreenUI<:;NG8BL 2=CB@883@>2K5 >25@;58Enable In-Game OverlaysFullscreenUI.:;NG8BL <3=>25==K9 VU1Enable Instant VU1FullscreenUIB:;NG8BL MTVU (<=>3>?>B>G=K9 VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUIR:;NG8BL ?0BG8 CAB@0=5=8O G5@5AAB@>G=>AB8Enable No-Interlacing PatchesFullscreenUI6:;NG8BL 8AB>G=8: 22>40 SDLEnable SDL Input SourceFullscreenUI<:;NG8BL A:0=8@>20=85 ?>4?0?>:Enable Subdirectory ScanningFullscreenUI::;NG8BL >?B8<870F8N D;030 VUEnable VU Flag OptimizationFullscreenUIL:;NG8BL @5:><?8;OB>@ VU0 (<8:@>@568<)"Enable VU0 Recompiler (Micro Mode)FullscreenUI2:;NG8BL @5:><?8;OB>@ VU1Enable VU1 RecompilerFullscreenUIF:;NG8BL >1=0@C65=85 F8:;0 >6840=8OEnable Wait Loop DetectionFullscreenUI::;NG8BL H8@>:>M:@0==K5 ?0BG8Enable Widescreen PatchesFullscreenUI<:;NG8BL 8AB>G=8: 22>40 XInputEnable XInput Input SourceFullscreenUIn:;NG8BL/>B:;NG8BL A25B>48>4 =0 :>=B@>;;5@0E DualSense.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0:;NG5=> (2A5 ?@8<8B82K)Enabled (All Primitives)FullscreenUI2:;NG5=> (B>;L:> A?@09BK)Enabled (Sprites Only)FullscreenUIf:;NG05B ?@>25@:C 3@0D8G5A:8E :><0=4 =0 C@>2=5 API.2Enables API-level validation of graphics commands.FullscreenUIF:;NG05B H5945@ ?>AB>1@01>B:8 FXAA.$Enables FXAA post-processing shader.FullscreenUIf:;NG05B :>=B@0AB=>-040?B82=CN @57:>ABL FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�:;NG05B DC=:F8N A<5I5=8O PCRTC, :>B>@0O ?>78F8>=8@C5B M:@0= 2 A>>B25BAB288 A 70?@>A0<8 83@K.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�:;NG05B 4>ABC? : D09;0< 87 ?@>AB@0=AB20 8<5= host: =0 28@BC0;L=>9 <0H8=5.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�:;NG05B 4>?>;=8B5;L=K5 B@8 A;>B0 :>=B@>;;5@0. >445@68205BAO =5 2> 2A5E 83@0E.IEnables an additional three controller slots. Not supported in all games.FullscreenUIp:;NG05B @53C;8@>2:C O@:>AB8/:>=B@0AB=>AB8/=0AKI5==>AB8.2Enables brightness/contrast/saturation adjustment.FullscreenUIZ:;NG05B M<C;OF8N A3;06820=8O :@052 GS (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIR:;NG05B M<C;OF8N B5:ABC@=>3> <8?<0?8=30.1Enables emulation of the GS's texture mipmapping.FullscreenUI�:;NG05B E0:8 0=B8-@07<KB8O. 5=55 B>G=> A>>B25BAB2C5B 287C0;870F88 PS2, => ?>72>;O5B <=>38< 83@0< 2K3;O45BL <5=55 @07<KBK<8.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIR>72>;O5B 703@C60BL G8BK 87 pnach D09;>2.(Enables loading cheats from pnach files.FullscreenUI�>72>;O5B 703@C60BL ?0BG8 CAB@0=5=8O G5@5AAB@>G=>AB8 87 pnach D09;>2.8Enables loading no-interlacing patches from pnach files.FullscreenUIr>72>;O5B 703@C60BL H8@>:>M:@0==K5 ?0BG8 87 pnach D09;>2.4Enables loading widescreen patches from pnach files.FullscreenUIL:;NG05B A8<C;OF8N :MH0 EE. 54;5==K9.+Enables simulation of the EE's cache. Slow.FullscreenUI�:;NG05B >?F8N >B>1@065=8O >1;0AB8 70 ?@545;0<8 A:0=8@>20=8O 2 83@0E, :>B>@K5 @8ACNB 1>;LH5, G5< 157>?0A=0O >1;0ABL M:@0=0.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUI" 568< ?5@583@>2:8Encore ModeFullscreenUI 2548B5 7=0G5=85Enter ValueFullscreenUIB2548B5 8<O A>740205<>3> ?@>D8;O.7Enter the name of the input profile you wish to create.FullscreenUIH81:0ErrorFullscreenUI.F5=:0 >1;0AB8 B5:ABC@KEstimate Texture RegionFullscreenUI
KE>4ExitFullscreenUI6K9B8 8 A>E@0=8BL A>AB>O=85Exit And Save StateFullscreenUIK9B8 87 PCSX2
Exit PCSX2FullscreenUI(K9B8 157 A>E@0=5=8OExit Without SavingFullscreenUI�KE>4 87 @568<0 Big Picture, 2>72@0B 2 8=B5@D59A @01>G53> AB>;0.;Exits Big Picture mode, returning to the desktop interface.FullscreenUI 0AH8@5=85	ExpansionFullscreenUIJ 0AH8@5==K5 <=>68B5;8 <0AHB018@>20=8OExtended Upscaling MultipliersFullscreenUI>?>;=8B5;L=K9ExtraFullscreenUI>>?>;=8B5;L=K9 + !>E@0=OBL 7=0:Extra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"%0: C<=>65=8O FPUFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIX5 C40;>AL A:>?8@>20BL B5:AB 2 1CD5@ >1<5=0.!Failed to copy text to clipboard.FullscreenUIR5 C40;>AL C40;8BL A>E@0=5==>5 A>AB>O=85.Failed to delete save state.FullscreenUI,5 C40;>AL C40;8BL {}.Failed to delete {}.FullscreenUI45 C40;>AL 703@C78BL '{}'.Failed to load '{}'.FullscreenUIP5 C40;>AL A>E@0=8BL ?@>D8;L 22>40 '{}'."Failed to save input profile '{}'.FullscreenUI`>72@0I05BAO : & 4;O @0AH8@5=8O A?@09B>2/;8=89.2Falls back to the CPU for expanding sprites/lines.FullscreenUI KAB@0O 703@C7:0	Fast BootFullscreenUI$!:>@>ABL ?5@5<>B:8Fast Forward SpeedFullscreenUI.@><:>ABL ?@8 ?5@5<>B:5Fast Forward VolumeFullscreenUI�KAB@K9 4>ABC? : 48A:C, A=865=85 2@5<5=8 703@C7>:. 5 @5:><5=4C5BAO.6Fast disc access, less loading times. Not recommended.FullscreenUI2545=85 D09;>2>3> 6C@=0;0File LoggingFullscreenUI0720=85 D09;0
File TitleFullscreenUI$09;: {}File: {}FullscreenUI$8;LB@KFiltersFullscreenUI�A?@02;O5B ?@>1;5<K 0?A:59;8=30 (25@B8:0;L=K5 ?>;>AK) 2 @O45 83@.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�!1@0AK205B 2A5 >1J5:BK 2 :MH5 B5:ABC@ >1@0B=> 2 ;>:0;L=CN ?0<OBL ?@8 7025@H5=88 @01>BK.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI6$8;LB@ :0@B ?0<OB8 2 ?0?:0EFolder Memory Card FilterFullscreenUI0AB@>9:8 ?0?>:Folder SettingsFullscreenUI
0?:8FoldersFullscreenUI`;O SOCOM 2 HUD 8 7028A0=8O 703@C7:8 Spy Hunter.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI*;O Tales of Destiny.For Tales of Destiny.FullscreenUI�;O 83@ Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUI(@8=C48B5;L=> 32-18BForce 32bitFullscreenUI0@8=C48B5;L=> 18;8=59=0OForce BilinearFullscreenUIR@8=C48B5;L=>5 >1=0@C65=85 FPS G5@57 Blit!Force Blit Internal FPS DetectionFullscreenUI.@8=C48B5;L=> >B:;NG5=>Force DisabledFullscreenUI,@8=C48B5;L=> 2:;NG5=>
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUI2@8=C48B5;L=> ABC?5=G0B0O
Force NearestFullscreenUI�@8=C48B5;L=0O >G8AB:0 ?@8<8B82>2, :>340 :04@>2K9 1CD5@ B0:65 O2;O5BAO 2E>4=>9 B5:ABC@>9.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIx@8=C48B5;L=> A:0=8@>20BL 2A5 @0=55 845=B8D8F8@>20==K5 83@K.8Forces a full rescan of all games previously identified.FullscreenUI�@8=C48B5;L=> CAB0=02;8205B DC=:F8>=0;L=>ABL B5:ABC@=>3> 10@L5@0 =0 C:070==>5 7=0G5=85.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUIx@8=C48B5;L=0O A8=E@>=870F8O VU0 4;O :064>9 8=AB@C:F88 COP2.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI>"5<? :04@0/C?@02;5=85 7045@6:>9Frame Pacing/Latency ControlFullscreenUI'0AB>B0	FrequencyFullscreenUI>;=K9FullFullscreenUI.>;=0O (E5H8@>20BL :MH)Full (Hash Cache)FullscreenUI">;=0O (<54;5==>)Full (Slow)FullscreenUI>;=0O 703@C7:0	Full BootFullscreenUI0>;=0O A8=E@>=870F8O VU0Full VU0 SynchronizationFullscreenUI2@5>1@07>20=85 ?0;8B@K GPU Palette ConversionFullscreenUI!60B85 40<?0 GSGS Dump CompressionFullscreenUIFCRC 83@K A:>?8@>20= 2 1CD5@ >1<5=0.Game CRC copied to clipboard.FullscreenUI"87C0;870F8O 83@KGame DisplayFullscreenUIA?@02;5=8O 83@
Game FixesFullscreenUI!5B:0 83@	Game GridFullscreenUI!?8A>: 83@	Game ListFullscreenUI(0AB@>9:8 A?8A:0 83@Game List SettingsFullscreenUI3@>2K5 ?0BG8Game PatchesFullscreenUI!2>9AB20 83@KGame PropertiesFullscreenUI&0?:0 =0AB@>5: 83@KGame Settings DirectoryFullscreenUI\!>2<5AB8<>ABL 83@K A:>?8@>20=0 2 1CD5@ >1<5=0.'Game compatibility copied to clipboard.FullscreenUI�5 A;54C5B 2=>A8BL 87<5=5=8O 2 8A?@02;5=8O 83@, 5A;8 2K =5 7=05B5, GB> 45;05B :0640O 87 >?F89 8 :0:>2K 55 ?>A;54AB28O.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIh3@0 =5 703@C65=0 8;8 RetroAchievements =5 4>ABC?=K.2Game not loaded or no RetroAchievements available.FullscreenUILCBL : 83@5 A:>?8@>20= 2 1CD5@ >1<5=0.Game path copied to clipboard.FullscreenUIL 538>= 83@K A:>?8@>20= 2 1CD5@ >1<5=0. Game region copied to clipboard.FullscreenUI\!5@89=K9 =><5@ 83@K A:>?8@>20= 2 1CD5@ >1<5=0. Game serial copied to clipboard.FullscreenUIJ0AB@>9:8 83@K 4;O '{}' 1K;8 >G8I5=K.)Game settings have been cleared for '{}'.FullscreenUI�0AB@>9:8 83@K 8=8F80;878@>20=K 3;>10;L=K<8 =0AB@>9:0<8 4;O '{}'.8Game settings initialized with global settings for '{}'.FullscreenUIR0720=85 83@K A:>?8@>20=> 2 1CD5@ >1<5=0.Game title copied to clipboard.FullscreenUIF"8? 83@K A:>?8@>20= 2 1CD5@ >1<5=0.Game type copied to clipboard.FullscreenUI3@0: {0} ({1})Game: {0} ({1})FullscreenUI�#=825@A0;L=K9 B09<-E0:. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�0: ?@028;>, >15A?5G8205B ?@8@>AB ?@>872>48B5;L=>AB8 ?@8 8A?>;L7>20=88 & A 4-<O 8 1>;55 O4@0<8. 0AB@>9:0 157>?0A=0 4;O 1>;LH8=AB20 83@, => A =5:>B>@K<8 <>65B 1KBL =5A>2<5AB8<0 8 2K7K20BL 7028A0=8O.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI* 5?>78B>@89 =0 GitHubGitHub RepositoryFullscreenUI�%>@>H> ?>4E>48B 4;O ?@>1;5< A M<C;OF859 :MH0. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�%>@>H0O A:>@>ABL 8 2KA>:0O A>2<5AB8<>ABL, <>65B ?@825AB8 : 3@0D8G5A:8< >H81:0<.@Good speedup and high compatibility, may cause graphical errors.FullscreenUI@0D8:0GraphicsFullscreenUI"0AB@>9:8 3@0D8:8Graphics SettingsFullscreenUI>;>28=0HalfFullscreenUI(!<5I5=85 ?>;C?8:A5;OHalf Pixel OffsetFullscreenUI %0@4:>@=K9 @568<
Hardcore ModeFullscreenUI�%0@4:>@=K9 @568< =5 1C45B 2:;NGQ= 4> ?5@5703@C7:8 A8AB5<K. %>B8B5 ;8 2K ?5@5703@C78BL A8AB5<C A59G0A?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI2 568< 0??0@0B=>9 703@C7:8Hardware Download ModeFullscreenUI,??0@0B=K5 8A?@02;5=8OHardware FixesFullscreenUIL!:@K20BL :C@A>@ 2 ?>;=>M:@0==>< @568<5Hide Cursor In FullscreenFullscreenUIl!:@K205B C:070B5;L/:C@A>@ <KH8 2 ?>;=>M:@0==>< @568<5.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIKA>:0OHighFullscreenUI00AB@>9:8 3>@OG8E :;028HHotkey SettingsFullscreenUI�3@><=>5 CA:>@5=85 4;O =5:>B>@KE 83@, ?>GB8 157 ?>1>G=KE MDD5:B>2.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUI,@>F5AA>@ 22>40/2K2>40
I/O ProcessorFullscreenUI>=A>;L IOPIOP ConsoleFullscreenUIv?@545;O5B ;N1K5 =>2K5 D09;K, 4>102;5==K5 2 ?0?:C A 83@0<8.7Identifies any new files added to the game directories.FullscreenUIxA;8 2K:;NG5=>, 40==0O :0@B0 1C45B AG8B0BLAO =5?>4:;NG5==>9.3If not set, this card will be considered unplugged.FullscreenUIJ:;NG05B MIP-:0@BK ?@8 40<?5 B5:ABC@.'Includes mipmaps when dumping textures.FullscreenUI�#25;8G8205B 8;8 C<5=LH05B @07<5@ 28@BC0;L=>3> 87>1@065=8O ?> 25@B8:0;8.;Increases or decreases the virtual picture size vertically.FullscreenUI60?@5B8BL M:@0==CN 70AB02:CInhibit ScreensaverFullscreenUI@>D8;L 22>40
Input ProfileFullscreenUI,0?:0 2E>4=KE ?@>D8;59Input Profile DirectoryFullscreenUIAB>G=8:8 22>40
Input SourcesFullscreenUI8@>D8;L 22>40 '{}' 703@C65=.Input profile '{}' loaded.FullscreenUI8@>D8;L 22>40 '{}' A>E@0=5=.Input profile '{}' saved.FullscreenUI=CB@8 >1J5:B0
Inside TargetFullscreenUI&%0: <3=>25==>3> DMAInstant DMA HackFullscreenUI:&5;>G8A;5==>5 <0AHB018@>20=85Integer UpscalingFullscreenUI(0AB@>9:8 8=B5@D59A0Interface SettingsFullscreenUI*=CB@5==55 @07@5H5=85Internal ResolutionFullscreenUIt=CB@5==55 @07@5H5=85 (157 8A?@02;5=8O A>>B=>H5=8O AB>@>=)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Bleach Blade Battlers, Growlanser II 8 III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUI>A;54=OO 83@0Last PlayedFullscreenUI$>A;54=OO 83@0: {}Last Played: {}FullscreenUI"0@0<5B@K 70?CA:0Launch OptionsFullscreenUIP0?CAB8BL 83@C, 2K1@02 D09;/>1@07 48A:0.-Launch a game by selecting a file/disc image.FullscreenUI�0?CA:05B 83@C 87 D09;0, 48A:0 8;8 70?CA:05B :>=A>;L 157 2AB02;5==>3> 48A:0.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUIz0?CA: 83@ A >1@07>2 48A:>2, A:0=8@>20==KE 87 ?0?>: A 83@0<8.=Launch a game from images scanned from your game directories.FullscreenUI:#254><;5=8O > B01;8F5 ;845@>2Leaderboard NotificationsFullscreenUI"01;8FK ;845@>2LeaderboardsFullscreenUI
52: Left: FullscreenUI8F5=78OLicenseFullscreenUI 0AB@>9:8 c?8A:0
List SettingsFullscreenUI203@C78BL >1I55 A>AB>O=85Load Global StateFullscreenUI"03@C78BL ?@>D8;LLoad ProfileFullscreenUIF03@C78BL A>AB>O=85 4;O ?@>4>;65=8OLoad Resume StateFullscreenUI&03@C78BL A>AB>O=85
Load StateFullscreenUI 03@C7:0 B5:ABC@
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�03@C605B 70<5=ONI85 B5:ABC@K 2 @01>G89 ?>B>:, C<5=LH0O <8:@>7045@6:8, :>340 70<5=K 2:;NG5=K.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUI�03@C605B 70<5=ONI85 B5:ABC@K, 5A;8 >=8 4>ABC?=K 8 ?@54>AB02;5=K ?>;L7>20B5;5<.=Loads replacement textures where available and user-provided.FullscreenUI|03@C605B >1@07 48A:0 2 # ?5@54 70?CA:>< 28@BC0;L=>9 <0H8=K.BLoads the disc image into RAM before starting the virtual machine.FullscreenUI2@5<5==K5 <5B:8 2 6C@=0;5Log TimestampsFullscreenUI545=85 6C@=0;0LoggingFullscreenUI
>9B8LoginFullscreenUID">:5= 4;O 2E>40 A35=5@8@>20= =0 {}Login token generated on {}FullscreenUI
K9B8LogoutFullscreenUID545B 6C@=0; GB5=8O 48A:>2 87 83@.Logs disc reads from games.FullscreenUI4>9B8 2 RetroAchievements.Logs in to RetroAchievements.FullscreenUI.KE>4 87 RetroAchieves.Logs out of RetroAchievements.FullscreenUI>BB5A -"
Lottes CRTFullscreenUI87:89 (1KAB@>)
Low (Fast)FullscreenUI#<5=LH05B B>G=>ABL GS 2> 871560=85 @07@K20 <564C ?8:A5;O<8 ?@8 <0AHB018@>20=88. A?@02;O5B >B>1@065=85 B5:AB0 2 83@0E Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI"=>?:0 <0:@>A0 {}Macro Button {}FullscreenUI @>?CA: B0:B>2 ?@8 M<C;OF88 Emotion Engine. ><>305B 2 =51>;LH>< :>;8G5AB25 83@ ?>4>1=KE SOTC.  1>;LH8=AB25 A;CG052 A=8605B ?@>872>48B5;L=>ABL.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUIF CG=>9 2K1>@ 0??0@0B=KE 8A?@02;5=89Manual Hardware FixesFullscreenUI<0:A8<0;L=0O (>G5=L <54;5==>5)Maximum (Very Slow)FullscreenUI60:A8<0;L=0O 7045@6:0 :04@0Maximum Frame LatencyFullscreenUI&0:A8<0;L=K9 @073>=Maximum UnderclockFullscreenUI!@54=OOMediumFullscreenUI.!@54=89 (@5:><5=4C5BAO)Medium (Recommended)FullscreenUI$0?:0 :0@BK ?0<OB8Memory Card DirectoryFullscreenUI*0AB@>9:8 :0@B ?0<OB8Memory Card SettingsFullscreenUI$1J548=OBL A?@09BKMerge SpriteFullscreenUI$1J548=OBL >1J5:BK
Merge TargetsFullscreenUI
MetalMetalFullscreenUI*57=0G8B5;L=K9 @073>=Mild UnderclockFullscreenUI68=8<0;L=0O 7045@6:0 2K2>40Minimal Output LatencyFullscreenUI8=8<0;L=0OMinimumFullscreenUI&MIP-B5:ABC@8@>20=85
MipmappingFullscreenUI #<5@5==K9 @073>=Moderate UnderclockFullscreenUIr#<5@5==>5 CA:>@5=85 =5:>B>@KE 83@, 157 ?>1>G=KE MDD5:B>2.<Moderate speedup for some games, with no known side effects.FullscreenUI�#<=>605B @07@5H5=85 287C0;870F88 =0 7040==K9 :>MDD8F85=B (0?A:59;8=3).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIC;LB8B0?MultitapFullscreenUI&03;CH8BL 25AL 72C:Mute All SoundFullscreenUI >4=>5 (PS2)Native (PS2)FullscreenUI, >4=>5 <0AHB018@>20=85Native ScalingFullscreenUI02830F8ONavigateFullscreenUI!BC?5=G0B0ONearestFullscreenUIr"@51C5BAO 4;O =5:>B>@KE 83@ A> A;>6=>9 287C0;870F859 FMV.1Needed for some games with complex FMV rendering.FullscreenUIB@8F0B5;L=K9NegativeFullscreenUI�>2K9 @5:><?8;OB>@ 25:B>@=>3> 1;>:0, A C;CGH5==>9 A>2<5AB8<>ABLN.  5:><5=4C5BAO.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUI5B ?@82O7:8
No BindingFullscreenUI&57 458=B5@;59A8=30No DeinterlacingFullscreenUI3@0 =5 2K1@0=0No Game SelectedFullscreenUI>'8BK 4;O MB>9 83@K >BACBAB2CNB.&No cheats are available for this game.FullscreenUI:5B 4>ABC?=KE ?@>D8;59 22>40.No input profiles available.FullscreenUI@0BG8 4;O MB>9 83@K >BACBAB2CNB.'No patches are available for this game.FullscreenUI>BACBAB2C5B A>E@0=5=85 2 A;>B5.No save present in this slot.FullscreenUIB!>E@0=5==K5 A>AB>O=8O =5 =0945=K.No save states found.FullscreenUI5 8A?>;L7>20BLNoneFullscreenUI<5 8A?>;L7>20BL (?> C<>;G0=8N)None (Default)FullscreenUI4!B0=40@B=K9 (?> C<>;G0=8N)Normal (Default)FullscreenUI(>@<0;L=>5 (25@H8=K)Normal (Vertex)FullscreenUI&>@<0;L=0O A:>@>ABLNormal SpeedFullscreenUI E>4 =5 2K?>;=5=
Not Logged InFullscreenUI.5 A:0=8@>20BL ?>4?0?:8Not Scanning SubdirectoriesFullscreenUI5 8A?>;L7>20BLNullFullscreenUI�'8A;> ?>B>:>2, :>B>@>5 =04;568B 8A?>;L7>20BL 2 4>?>;=5=85 : 3;02=><C ?>B>:C GS 4;O @0AB5@870F88.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIOKFullscreenUI%0: D;030 OPH
OPH Flag HackFullscreenUI60AHB01 8=48:0F88 =0 M:@0=5	OSD ScaleFullscreenUIR80?07>= >1J5:B>2 4;O ?@>?CA:0 @8A>20=8O.Object range to skip drawing.FullscreenUIK:;OffFullscreenUI0B:;NG5=> (?> C<>;G0=8N)
Off (Default)FullscreenUI6K:;NG5=> (=5 8A?>;L7>20BL)
Off (None)FullscreenUI&=48:0F8O =0 M:@0=5On-Screen DisplayFullscreenUI(B:@KBL 2 ?@>2>4=8:5Open in File BrowserFullscreenUIOpenGLOpenGLFullscreenUI?5@0F88
OperationsFullscreenUI@?B8<0;L=>5 @0A?@545;5=85 :04@>2Optimal Frame PacingFullscreenUI
?F88OptionsFullscreenUI"0AB@>9:8 8 ?0BG8Options and PatchesFullscreenUI045@6:0 2K2>40Output LatencyFullscreenUI @><:>ABL 2K2>40
Output VolumeFullscreenUI@5@5>?@545;5=85 10@L5@>2 B5:ABC@Override Texture BarriersFullscreenUI�5@5>?@545;O5B M2@8AB8:C 4@0925@0 4;O 2:;NG5=8O M:A:;N782=>3> ?>;=>M:@0==>3> @568<0 8;8 direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUIPCSX2 - MB> 15A?;0B=K9 M<C;OB>@ PlayStation 2 (PS2) A >B:@KBK< 8AE>4=K< :>4><. 3> F5;L - M<C;8@>20BL 0??0@0B=>5 >15A?5G5=85 PS2, 8A?>;L7CO :><18=0F8N 8=B5@?@5B0B>@>2 ?@>F5AA>@0 MIPS, @5:><?8;OB>@>2 8 28@BC0;L=>9 <0H8=K, :>B>@0O C?@02;O5B A>AB>O=8O<8 >1>@C4>20=8O 8 A8AB5<=>9 ?0<OBLN PS2. -B> ?>72>;O5B 20< 83@0BL 2 83@K PS2 =0 20H5<  A> <=>65AB2>< 4>?>;=8B5;L=KE DC=:F89 8 ?@58<CI5AB2.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16 )
PS2 (16MB)FullscreenUIPS2 (32 )
PS2 (32MB)FullscreenUIPS2 (64)
PS2 (64MB)FullscreenUIPS2 (8)	PS2 (8MB)FullscreenUI$ >48B5;LA:0O ?0?:0Parent DirectoryFullscreenUI'0AB8G=0OPartialFullscreenUI
0BG8PatchesFullscreenUI0?:0 ?0BG59Patches DirectoryFullscreenUICBLPathFullscreenUI@0C70 ?@8 >B:;NG5=88 :>=B@>;;5@0!Pause On Controller DisconnectionFullscreenUI.0C70 ?@8 ?>B5@5 D>:CA0Pause On Focus LossFullscreenUI0C70 2 <5=N
Pause On MenuFullscreenUI"0C70 ?@8 70?CA:5Pause On StartFullscreenUI�@8>AB0=02;8205B @01>BC M<C;OB>@0, :>340 :>=B@>;;5@ A ?@82O7:0<8 >B:;NGQ=.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIT!B028B M<C;OB>@ =0 ?0C7C ?@8 70?CA:5 83@K.+Pauses the emulator when a game is started.FullscreenUI@8>AB0=02;8205B M<C;OB>@ ?@8 A2>@0G820=88 >:=0 8;8 ?5@5E>45 : 4@C3><C ?@8;>65=8N, 8 2>7>1=>2;O5B @01>BC ?@8 2>72@0I5=88 : >:=C.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�@8>AB0=02;8205B M<C;OB>@ ?@8 >B:@KB88 1KAB@>3> <5=N 8 A=8<05B ?0C7C ?@8 53> 70:@KB88.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�K?>;=O5B 42>8G=CN JIT-B@0=A;OF8N 32-18B=>3> <0H8==>3> :>40 MIPS-I 2 @>4=>9 :>4.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�K?>;=O5B 42>8G=CN JIT-B@0=A;OF8N 64-18B=>3> <0H8==>3> :>40 MIPS-IV 2 =0B82=K9 :>4.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIrPlayStation 2 8 PS2 O2;ONBAO 70@538AB@8@>20==K<8 B>@3>2K<8 <0@:0<8 :><?0=88 Sony Interactive Entertainment. 0==>5 ?@8;>65=85 =8:>8< >1@07>< =5 A2O70=> A Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�@>83@K20BL 72C:>2K5 MDD5:BK 4;O B0:8E A>1KB89 :0: >B:@KB85 4>AB865=89 8 >B?@02:0 A?8A:0 ;845@>2.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.>@B {} "8? :>=B@>;;5@0Port {} Controller TypeFullscreenUI$>@B {} #AB@>9AB2>Port {} DeviceFullscreenUI>@B {} >4B8?Port {} SubtypeFullscreenUI>;>68B5;L=K9PositiveFullscreenUI>AB>1@01>B:0Post-ProcessingFullscreenUI(@5:MH8@>20BL 70<5=KPrecache ReplacementsFullscreenUIJ@5420@8B5;L=0O 703@C7:0 40==KE :04@0Preload Frame DataFullscreenUI@%0: ?@5420@8B5;L=>9 703@C7:8 TLBPreload TLB HackFullscreenUI�@5420@8B5;L=> 703@C605B 2A5 70<5=ONI85 B5:ABC@K 2 ?0<OBL. 5 B@51C5BAO ?@8 0A8=E@>==>9 703@C7:5.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIB06<8B5, GB>1K 2:;NG8BL/2K:;NG8BLPress To ToggleFullscreenUI!8;0 =060B8OPressureFullscreenUIR0?@5I05B M<C;OB>@C 2>A?@>872>48BL 72C:8.7Prevents the emulator from producing any audible sound.FullscreenUI�@54>B2@0I05B 703@C7:C 8 A>E@0=5=85 H5945@>2/:>=2595@>2 =0 48A:.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�@54>B2@0I05B 2:;NG5=85 M:@0==>9 70AB02:8 (A:@8=A5925@) 8 ?5@5E>4 E>AB0 2 A?OI89 @568< 2> 2@5<O @01>BK M<C;OF88.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�@54>B2@0I05B 8A?>;L7>20=85 2K1>@:8 87 :04@>2>3> 1CD5@0, 5A;8 MB> ?>445@68205BAO  E>AB0.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI�15A?5G8205B ?>445@6:C 281@0F88 8 C?@02;5=8O A25B>48>40<8 G5@57 Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIF06<8B5 :=>?:C 8;8 >AL :>=B@>;;5@0.%Push a controller button or axis now.FullscreenUI�<5AB> 2AB@>5==>9 @50;870F88 4>AB865=89 8A?>;L7C5BAO RAIntegration.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI<!G8BK20BL >1J5:BK ?@8 70:@KB88Read Targets When ClosingFullscreenUI 538>=RegionFullscreenUI 538>=: Region: FullscreenUI"#40;8BL 87 A?8A:0Remove From ListFullscreenUI�#40;O5B M;5<5=BK B5:ABC@=>3> :MH0 4;O ;N1KE ?5@5A5G5=89, 0 =5 B>;L:> 4;O ?5@5A5:0NI8EAO >1;0AB59.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUI>#40;O5B B5:CICN :0@BC 87 A;>B0.'Removes the current card from the slot.FullscreenUI*!@54AB2> 287C0;870F88RendererFullscreenUI87C0;870F8O	RenderingFullscreenUI0?:0 70<5=Replacements DirectoryFullscreenUI�0<5=O5B <=>65AB2> A?@09B>2 ?>AB->1@01>B:8 >4=8< 1>;LH8< A?@09B><.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUIp0<5=O5B MB8 =0AB@>9:8 @0=55 A>E@0=5==K< ?@>D8;5< 22>40.>Replaces these settings with a previously saved input profile.FullscreenUI>>2B>@8BL A:0=8@>20=85 2A5E 83@Rescan All GamesFullscreenUI&!1@>A8BL 2@5<O 83@KReset Play TimeFullscreenUI$!1@>A8BL =0AB@>9:8Reset SettingsFullscreenUI*5@5703@C78BL A8AB5<CReset SystemFullscreenUI�!1@0AK205B 2AN :>=D83C@0F8N =0 7=0G5=8O ?> C<>;G0=8N (2:;NG0O ?@82O7:8).:Resets all configuration to defaults (including bindings).FullscreenUI�!1@0AK205B :>=D83C@0F8N ?> C<>;G0=8N (70 8A:;NG5=85< =0AB@>5: :>=B@>;;5@0).AResets configuration to defaults (excluding controller settings).FullscreenUI@>4>;68BL 83@CResume GameFullscreenUI 5@=CBLAO 2 83@CReturn To GameFullscreenUI`>72@0B 2 @568< Desktop 8;8 2K9B8 87 ?@8;>65=8O.0Return to desktop mode, or exit the application.FullscreenUI85@=CBLAO 2 ?@54K4CI55 <5=N.Return to the previous menu.FullscreenUI�7<5=8BL ?>@O4>: A>@B8@>2:8 A?8A:0 83@ ?> C<>;G0=8N (>1KG=>: ?> 2>7@0AB0=8N > ?> C1K20=8N).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUId!B0BCA 0:B82=>AB8 =50:B825= 8;8 =5 ?>445@68205BAO.&Rich presence inactive or unsupported.FullscreenUI@02: Right: FullscreenUI&:@C3;5=85 A?@09B>2Round SpriteFullscreenUI  568< >:@C3;5=8O
Rounding ModeFullscreenUI�045@6:0 2K?>;=5=8O. 'B>1K 871560BL ?@>1;5< A A8=E@>=870F859 ?@8 GB5=88 8;8 70?8A8 @538AB@>2 VU.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIl3=>25==>5 2K?>;=5=85 VU1. 15A?5G8205B =57=0G8B5;L=>5 ?>2KH5=85 A:>@>AB8 2 1>;LH8=AB25 83@. 57>?0A5= 4;O 1>;LH8=AB20 83@, => 2 =5:>B>@KE 83@0E <>3CB =01;N40BLAO 3@0D8G5A:85 >H81:8.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI.SDL ?>4A25B:0 DualSenseSDL DualSense Player LEDFullscreenUIZSDL DualShock 4 / @0AH8@5==K9 @568< DualSense)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUI*@O<>9 22>4 G5@57 SDL
SDL Raw InputFullscreenUI"!>E@0=8BL ?@>D8;LSave ProfileFullscreenUI.!>E@0=8BL A=8<>: M:@0=0Save ScreenshotFullscreenUI*/G59:0 A>E@0=5=8O {0}
Save Slot {0}FullscreenUI&!>E@0=8BL A>AB>O=85
Save StateFullscreenUID!>E@0=OBL A>AB>O=85 ?@8 2K:;NG5=88Save State On ShutdownFullscreenUI60?:0 A>E@0=5==KE A>AB>O=89Save States DirectoryFullscreenUI!>E@0=5=> {}Saved {}FullscreenUI(!>E@0=5=8O A>AB>O=8O	SavestateFullscreenUI$! <0AHB018@>20=85<ScaledFullscreenUI>8A: =>2KE 83@Scan For New GamesFullscreenUI('5@5AAB@>G=K9 D8;LB@Scanline FilterFullscreenUI(!:0=8@>20BL ?>4?0?:8Scanning SubdirectoriesFullscreenUI!<5I5=85 M:@0=0Screen OffsetsFullscreenUI" 07@5H5=85 M:@0=0Screen ResolutionFullscreenUI($>@<0B A=8<:0 M:@0=0Screenshot FormatFullscreenUI,0G5AB2> A=8<:0 M:@0=0Screenshot QualityFullscreenUI( 07<5@ A=8<:0 M:@0=0Screenshot SizeFullscreenUI0?:8 ?>8A:0Search DirectoriesFullscreenUIK1@0BLSelectFullscreenUI$K1@0BL CAB@>9AB2>
Select DeviceFullscreenUI"K15@8B5 48A:>2>4Select Disc DriveFullscreenUI(K15@8B5 >1@07 48A:0Select Disc ImageFullscreenUI(K1@0BL ?CBL : 48A:CSelect Disc PathFullscreenUIK1@0BL 83@CSelect GameFullscreenUI6K15@8B5 <0:@>A {} ?@82O7>:Select Macro {} BindsFullscreenUI"K1@0BL A>AB>O=85Select StateFullscreenUItK1>@ API, 8A?>;L7C5<>3> 4;O 287C0;870F88 M<C;8@C5<>3> GS./Selects the API used to render the emulated GS.FullscreenUI�K1>@ 0;3>@8B<0, 8A?>;L7C5<>3> 4;O ?@5>1@07>20=8O G5@5AAB@>G=>3> 2K2>40 PS2 2 ?@>3@5AA82=K9 4;O >B>1@065=8O =0 M:@0=5.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�K1>@ A>>B=>H5=8O AB>@>= 4;O >B>1@065=8O ?@8 >1=0@C65=88 2>A?@>872545=8O FMV.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIvK1>@ A>>B=>H5=8O AB>@>= 4;O >B>1@065=8O 83@>2>3> :>=B5=B0.8Selects the aspect ratio to display the game content at.FullscreenUI�K1>@ D>@<0B0, :>B>@K9 1C45B 8A?>;L7>20BLAO 4;O A>E@0=5=8O A=8<:>2 M:@0=0.:Selects the format which will be used to save screenshots.FullscreenUIJK1>@ :0G5AB20 A60B8O A=8<:>2 M:@0=0.<Selects the quality at which screenshots will be compressed.FullscreenUI�K18@05B B8? 4875@8=30, :>B>@K9 ?@8<5=O5BAO, :>340 83@0 53> 70?@0H8205B.@Selects the type of dithering applies when the game requests it.FullscreenUI�K18@05B, 345 1C45B 8A?>;L7>20BLAO 0=87>B@>?=0O D8;LB@0F8O ?@8 287C0;870F88 B5:ABC@.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�K18@05B, 345 1C45B 8A?>;L7>20BLAO 18;8=59=0O D8;LB@0F8O ?@8 287C0;870F88 B5:ABC@.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�K18@05B, 345 1C45B 8A?>;L7>20BLAO B@8;8=59=0O D8;LB@0F8O ?@8 287C0;870F88 B5:ABC@.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUI!5@89=K9 =><5@SerialFullscreenUI:#AB0=>2:0 ?@82O7:8 =0 =060B85Set Input BindingFullscreenUIX#AB0=02;8205B 0;3>@8B< A60B8O 4;O 40<?>2 GS.,Sets the compression algorithm for GS dumps.FullscreenUIn#AB0=02;8205B 0;3>@8B< A60B8O 4;O A>E@0=5=8O A>AB>O=8O.-Sets the compression algorithm for savestate.FullscreenUIl#AB0=02;8205B C@>25=L A60B8O 4;O A>E@0=5=8O A>AB>O=8O.)Sets the compression level for savestate.FullscreenUI�#AB0=02;8205B :>;8G5AB2> :04@>2, :>B>@K5 <>3CB 1KBL ?>AB02;5=K 2 >G5@54L..Sets the number of frames which can be queued.FullscreenUIn#AB0=02;8205B A:>@>ABL ?@8 @01>B5 157 ?5@5<>B:8 2?5@54.4Sets the speed when running without fast forwarding.FullscreenUI�#AB0=02;8205B A:>@>ABL ?@8 8A?>;L7>20=88 3>@OG59 :;028H8 ?5@5<>B:8 2?5@54.2Sets the speed when using the fast forward hotkey.FullscreenUI�#AB0=02;8205B A:>@>ABL ?@8 8A?>;L7>20=88 3>@OG59 :;028H8 70<54;5=8O.1Sets the speed when using the slow motion hotkey.FullscreenUIr#AB0=02;8205B, 2 :0:>< 2845 1C45B >B:@K20BLAO A?8A>: 83@.+Sets which view the game list will open to.FullscreenUI@0AB@>9:0 %s 4;O ?@82O7:8 =0 %s.Setting %s binding %s.FullscreenUI0AB@>9:8SettingsFullscreenUI(0AB@>9:8 8 >?5@0F88Settings and OperationsFullscreenUI@0AB@>9:8 A1@>H5=K ?> C<>;G0=8N.Settings reset to defaults.FullscreenUI"#A8;5=85 >BB5=:>2Shade BoostFullscreenUI2#A8;5=85 >BB5=:>2 O@:>AB8Shade Boost BrightnessFullscreenUI>#A8;5=85 >BB5=:>2 :>=B@0AB=>AB8Shade Boost ContrastFullscreenUI<#A8;5=85 >BB5=:>2 =0AKI5==>AB8Shade Boost SaturationFullscreenUI
1I89SharedFullscreenUIN">;L:> @57:>ABL (2=CB@5==55 @07@5H5=85)"Sharpen Only (Internal Resolution)FullscreenUIf>2KH0BL @57:>ABL 8 C25;8G820BL (@07@5H5=85 M:@0=0)'Sharpen and Resize (Display Resolution)FullscreenUIF>:07K20BL 4>?>;=8B5;L=K5 =0AB@>9:8Show Advanced SettingsFullscreenUI,>:07K20BL =03@C7:C &Show CPU UsageFullscreenUI2>:07K20BL G0AB>BC :04@>2Show FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUI,>:07K20BL =03@C7:C Show GPU UsageFullscreenUI0>:07K20BL AB0B8AB8:C GSShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI<>:07K20BL AB0BCA 70?8A8 22>40Show Input Recording StatusFullscreenUI2>:07K20BL =060B8O :=>?>:Show InputsFullscreenUI(>:07K20BL A>>1I5=8O
Show MessagesFullscreenUIX>:07K20BL >1;0ABL 70 ?@545;0<8 A:0=8@>20=8O
Show OverscanFullscreenUI.>:07K20BL 25@A8N PCSX2Show PCSX2 VersionFullscreenUI*>:07K20BL @07@5H5=85Show ResolutionFullscreenUI(>:07K20BL =0AB@>9:8
Show SettingsFullscreenUI&>:07K20BL A:>@>ABL
Show SpeedFullscreenUI>>:07K20BL 8=48:0B>@K A>AB>O=8OShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�B>1@0605B 8:>=:8 2 ?@02>< =86=5< C3;C M:@0=0, :>340 0:B82=> 8A?KB0=85/4>ABC?=>5 4>AB865=85.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�B>1@0605B 8=48:0B>@K ?@8 0:B82=>9 ?5@5<>B:5 2?5@54, ?0C75 8 4@C38E =5=>@<0;L=KE A>AB>O=8OE.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUIK2>48B =0 M:@0= A>>1I5=8O > A8AB5<=KE A>1KB8OE, B0:8E :0: A>740=85/703@C7:0 A>E@0=5==KE A>AB>O=89, A45;0==K5 A=8<:8 M:@0=0 8 B.4.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�B>1@0605B AB0B8AB8:C > GS (?@8<8B82K, 2K7>2K @8A>20=8O) 2 ?@02>< 25@E=5< C3;C 48A?;5O.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI|B>1@0605B =03@C7:C =0 ?>B>:8 & 2 ?@02>< 25@E=5< C3;C M:@0=0.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUIzB>1@0605B B5:CICN 25@A8N PCSX2 2 ?@02>< 25@E=5< C3;C M:@0=0.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUIxB>1@0605B B5:CICN :>=D83C@0F8N 2 ?@02>< =86=5< C3;C M:@0=0.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�B>1@0605B B5:CI55 A>AB>O=85 :>=B@>;;5@0 A8AB5<K 2 =86=5< ;52>< C3;C M:@0=0.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�B>1@0605B 2 ?@>F5=B0E B5:CICN A:>@>ABL M<C;OF88 A8AB5<K 2 ?@02>< 25@E=5< C3;C M:@0=0.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIfB>1@0605B B5:CI55 A>AB>O=85 0:B82=>9 70?8A8 22>40.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�B>1@078BL =0720=85 83@K, 2 :>B>@CN 2K 83@05B5, 2 A2>5< ?@>D8;5 Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�B>1@0605B 8A?>;L7>20=85 3@0D8G5A:>3> ?@>F5AA>@0 E>AB0 2 ?@02>< 25@E=5< C3;C M:@0=0.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�B>1@060BL 2 ?@02>< 25@E=5< C3;C M:@0=0 :>;8G5AB2> :04@>2 (A8=E@>=870F89), 2K2>48<KE A8AB5<>9 2 A5:C=4C.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUIrB>1@0605B @07@5H5=85 83@K 2 ?@02>< 25@E=5< C3;C 48A?;5O.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�<8B8@>20BL >?5@560NI55 GB5=85 VIF1 FIFO. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�<8B8@C5B :0@BC ?0<OB8 1>;LH53> >1J5<0 ?CB5< D8;LB@0F88 A>E@0=5=89 B>;L:> 4;O B5:CI59 83@K.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUI 07<5@SizeFullscreenUI" 07<5@: {:.2f} Size: {:.2f} MBFullscreenUI0>=5F ?@>?CA:0 >B@8A>2:8
Skip Draw EndFullscreenUI20G0;> ?@>?CA:0 >B@8A>2:8Skip Draw StartFullscreenUI"%0: ?@>?CA:0 MPEGSkip MPEG HackFullscreenUI<@>?CA:0BL ?>2B>@ONI85AO :04@K Skip Presenting Duplicate FramesFullscreenUIb@>?CA:0BL >B>1@065=85 845=B8G=KE :04@>2 2 83@0E ?>445@6820NI8E 25/30 :04@>2 2 A5:C=4C. >65B C;CGH8BL ?@>872>48B5;L=>ABL, => 2K720BL 7045@6:C 22>40 8/8;8 CEC4H8BL D@59<?59A8=3.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIt@>?CA:05B 2ABC?8B5;L=K9 M:@0= 8 >1E>48B ?@>25@:C @538>=0.3Skips the intro screen, and bypasses region checks.FullscreenUIx@>?CA:05B 2845>/FMV 2 83@0E, GB>1K 871560BL 7028A0=89 83@K.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUI!;>B {}Slot {}FullscreenUI&!:>@>ABL 70<54;5=8OSlow Motion SpeedFullscreenUI|!3;068205B 87>1@065=85 ?@8 <0AHB018@>20=88 A :>=A>;8 =0 M:@0=.?Smooths out the image when upscaling the console to the screen.FullscreenUI0?:0 A=8<:>2Snapshots DirectoryFullscreenUI@>3@0<<=K9SoftwareFullscreenUI:@>3@0<<=0O 287C0;870F8O CLUTSoftware CLUT RenderFullscreenUIF>B>G=>ABL ?@>3@0<<=>9 287C0;870F88Software Rendering ThreadsFullscreenUI!>@B8@>20BL ?>Sort ByFullscreenUI&1@0B=0O A>@B8@>2:0
Sort ReversedFullscreenUI 2C:>2K5 MDD5:BK
Sound EffectsFullscreenUIF!?5F80;L=>5 (B5:ABC@K - 03@5AA82=>)Special (Texture - Aggressive)FullscreenUI,!?5F80;L=>5 (B5:ABC@K)Special (Texture)FullscreenUI" 568< =01;N40B5;OSpectator ModeFullscreenUI$0AB@>9:0 A:>@>AB8
Speed ControlFullscreenUI�#A:>@O5B M<C;OF8N 4;O A8=E@>=870F88 G0AB>BK >1=>2;5=8O 3>AB52>9 A8AB5<K A E>AB><.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUI">;L:> A?@09BKSprites OnlyFullscreenUI(!?@09BK/B@5C3>;L=8:8Sprites/TrianglesFullscreenUI0?CAB8BL BIOS
Start BIOSFullscreenUI0?CAB8BL 48A:
Start DiscFullscreenUI0?CAB8BL D09;
Start FileFullscreenUI@0?CA:0BL 2 ?>;=>M:@0==>< @568<5Start FullscreenFullscreenUI0?CAB8BL 83@C
Start GameFullscreenUIt0?CA: 83@ A 48A:0, =0E>4OI53>AO 2 DVD-?@82>45 :><?LNB5@0.0Start a game from a disc in your PC's DVD drive.FullscreenUIR0?CAB8BL :>=A>;L 157 2AB02;5==>3> 48A:0.,Start the console without any disc inserted.FullscreenUIX!>E@0=O5B B5:CI85 =0AB@>9:8 2 ?@>D8;5 22>40.0Stores the current settings to an input profile.FullscreenUI!>45@60=85SummaryFullscreenUI $>@C<K ?>445@6:8Support ForumsFullscreenUIP5@5:;NG8BLAO =0 0??0@0B=K9 287C0;870B>@Switch To Hardware RendererFullscreenUIR5@5:;NG8BLAO =0 ?@>3@0<<=K9 287C0;870B>@Switch To Software RendererFullscreenUI�5@5:;NG5=85 <564C ?>;=>M:@0==K< 8 >:>==K< @568<>< ?@8 42>9=>< :;8:5 ?> M:@0=C.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUIR!8=E@>=870F8O A G0AB>B>9 >1=>2;5=8O E>AB0Sync to Host Refresh RateFullscreenUI!8=E@>=870F8OSynchronizationFullscreenUI�!8=E@>=878@C5B ?>B>:8 EE 8 GS ?>A;5 :064>3> :04@0. 08<5=LH0O 2E>4=0O 7045@6:0, => ?>2KH0NBAO A8AB5<=K5 B@51>20=8O.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIp!8=E@>=878@C5B 2K2>4 :04@>2 A G0AB>B>9 >1=>2;5=8O E>AB0.2Synchronizes frame presentation with host refresh.FullscreenUI"!8AB5<=0O :>=A>;LSystem ConsoleFullscreenUI"0AB@>9:8 A8AB5<KSystem SettingsFullscreenUI(5945@K "
TV ShadersFullscreenUIH"5AB8@>20BL =5>D8F80;L=K5 4>AB865=8OTest Unofficial AchievementsFullscreenUI0<? B5:ABC@Texture DumpingFullscreenUIH"5:ABC@0 2=CB@8 >1J5:B0 287C0;870F88Texture Inside RTFullscreenUI2!<5I5=85 B5:ABC@ ?> >A8 %Texture Offset XFullscreenUI2!<5I5=85 B5:ABC@ ?> >A8 YTexture Offset YFullscreenUI(@54703@C7:0 B5:ABC@Texture PreloadingFullscreenUI0<5=0 B5:ABC@Texture ReplacementFullscreenUI&0?:0 70<5= B5:ABC@Texture Replacements DirectoryFullscreenUIrAB>G=8: 22>40 SDL ?>445@68205B 1>;LH8=AB2> :>=B@>;;5@>2./The SDL input source supports most controllers.FullscreenUI�AB>G=8: XInput >15A?5G8205B ?>445@6:C :>=B@>;;5@>2 XBox 360/XBox One/XBox Series.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUI�K1@0==K9 >1@07 :0@BK ?0<OB8 1C45B 8A?>;L7>20BLAO 4;O 40==>3> A;>B0.:The selected memory card image will be used for this slot.FullscreenUI$"5:CI0O A5AA8O: {}This Session: {}FullscreenUIR>AB865=8O 2 MB>9 83@5 =5 ?>445@6820NBAO.This game has no achievements.FullscreenUIH0==0O 83@0 =5 8<55B B01;8F ;845@>2.This game has no leaderboards.FullscreenUI�-B0 >?F8O >B:;NG05B A?5F8D8G=K5 4;O 83@K 8A?@02;5=8O 287C0;870F88.0This option disables game-specific render fixes.FullscreenUIh0==0O >?F8O >B:;NG05B =5:>B>@K5 157>?0A=K5 DC=:F88.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUI@5<5=8 2 83@5Time PlayedFullscreenUI$@5<5=8 2 83@5: {}Time Played: {}FullscreenUI@@5<O >6840=8O %.0f A5:C=4(K)...Timing out in %.0f seconds...FullscreenUI0720=85TitleFullscreenUIZ;O ?@54>B2@0I5=8O >H81>: TLB 2 83@0E Goemon.To avoid TLB miss on Goemon.FullscreenUI�;O ?@>25@:8 2>7<>6=KE ?5@5?>;=5=89 G8A5; A ?;020NI59 B>G:>9 (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI6:;/2K:; >3@0=8G5=85 :04@>2Toggle Frame LimitFullscreenUI8:;/2K:; ?>;=>M:@0==K9 @568<Toggle FullscreenFullscreenUI45@5:;NG0BL :064K9 %d :04@Toggle every %d framesFullscreenUI~5@5:;NG05B <0:@>A ?@8 =060B88 :=>?:8, 0 =5 ?@8 5Q C45@6820=88.>Toggles the macro when the button is pressed, instead of held.FullscreenUI5@E: Top: FullscreenUI$"@5C3>;L=K9 D8;LB@Triangular FilterFullscreenUI"@8335@TriggerFullscreenUI6"@8;8=59=0O (?@8=C48B5;L=>)Trilinear (Forced)FullscreenUI""@8;8=59=0O (PS2)Trilinear (PS2)FullscreenUI,"@8;8=59=0O D8;LB@0F8OTrilinear FilteringFullscreenUI"8?TypeFullscreenUIUSB-?>@B {}USB Port {}FullscreenUI57 A60B8OUncompressedFullscreenUI�>=8605B 8;8 ?>2KH05B @073>= M<C;8@C5<>3> ?@>F5AA>@0 Emotion Engine.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUI58725AB=>UnknownFullscreenUID57 <0AHB018@>20=8O (?> C<>;G0=8N)Unscaled (Default)FullscreenUIf87C0;870F8O ?0;8B@>2KE B5:ABC@ 157 <0AHB018@>20=8OUnscaled Palette Texture DrawsFullscreenUIJ5A8=E@>=878@>20==K9 (=5>?@545;Q==K9)"Unsynchronized (Non-Deterministic)FullscreenUI�03@C605B 40==K5 GS ?@8 287C0;870F88 =>2>3> :04@0 4;O 1>;55 B>G=>3> 2>A?@>872545=8O =5:>B>@KE MDD5:B>2.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�03@C605B 2  ?>;=K9 >1JQ< 8A?>;L7C5<KE B5:ABC@ 2<5AB> >B45;L=KE >1;0AB59. >65B C;CGH0BL ?@>872>48B5;L=>ABL 2 @O45 83@.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI6A?@02;5=8O <0AHB018@>20=8OUpscaling FixesFullscreenUI>A?>;L7>20BL CAB@>9AB2> >B;04:8Use Debug DeviceFullscreenUIBA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8Use Global SettingFullscreenUI0A?>;L7>20BL VSync E>AB0Use Host VSync TimingFullscreenUI2A?>;L7>20BL A25B;CN B5<CUse Light ThemeFullscreenUIZA?>;L7>20BL ?@>3@0<<=K9 287C0;870B>@ 4;O FMVUse Software Renderer For FMVsFullscreenUIjA?>;L7>20BL B>G=>5 2@5<O 4;O VU XGKicks (<54;5==55).,Use accurate timing for VU XGKicks (slower).FullscreenUI�A?>;L7>20BL 0;LB5@=0B82=K9 <5B>4 4;O @0AG5B0 2=CB@5==53> FPS, GB>1K 871560BL ;>6=KE ?>:070=89 2 =5:>B>@KE 83@0E.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�A?>;L7C9B5 ?0BG8 =0 A2>9 AB@0E 8 @8A:, :><0=40 PCSX2 =5 1C45B >:07K20BL ?>445@6:C ?>;L7>20B5;O<, 2:;NG82H8< 83@>2K5 ?0BG8.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUI(<O ?>;L7>20B5;O: {}Username: {}FullscreenUI�A?>;L7C5B A25B;CN F25B=CN B5<C 2<5AB> B5<=>9 B5<K ?> C<>;G0=8N.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�A?>;L7C5B >1@0B=CN 2K1>@:C, GB>1K 871560BL A1@>A0 @538AB@0 ?@8 :064>< >1@0I5=88 : ?0<OB8.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�A?>;L7C5B ?@>3@0<<=K9 287C0;870B>@ 4;O >B@8A>2:8 B>G5: CLUT/A?@09B>2.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�A?>;L7C5B ?@>3@0<<=K9 287C0;870B>@ 4;O >B@8A>2:8 A?@09B>2 A @0A?0:>2:>9 B5:ABC@.BUses software renderer to draw texture decompression-like sprites.FullscreenUI"%0: 4>102;5=8O VUVU Add HackFullscreenUI%0: VU I Bit
VU I Bit HackFullscreenUI&%0: ?5@5?>;=5=8O VUVU Overflow HackFullscreenUI !8=E@>=870F8O VUVU SyncFullscreenUI.!8=E@>=870F8O VU XGkickVU XGKick SyncFullscreenUI" 568< 70E20B0 VU0VU0 Clamping ModeFullscreenUI( 568< >:@C3;5=8O VU0VU0 Rounding ModeFullscreenUI" 568< 70E20B0 VU1VU1 Clamping ModeFullscreenUI( 568< >:@C3;5=8O VU1VU1 Rounding ModeFullscreenUI5:B>@=K5 1;>:8Vector UnitsFullscreenUI4545=85 ?>4@>1=>3> 6C@=0;0Verbose LoggingFullscreenUI5@A8O: %sVersion: %sFullscreenUI2 0ABO3820=85 ?> 25@B8:0;8Vertical StretchFullscreenUID5@B8:0;L=0O A8=E@>=870F8O (VSync)Vertical Sync (VSync)FullscreenUITG5=L 2KA>:89 (<54;5==>, =5 @5:><5=4C5BAO)!Very High (Slow, Not Recommended)FullscreenUI$0?:0 40<?>2 2845>Video Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUIF # : 0@B0 ?0<OB8 70=OB0WARNING: Memory Card BusyFullscreenUI�: 0 20HC :0@BC ?0<OB8 2AQ 5IQ ?@>872>48BAO 70?8AL 40==KE. @5:@0I5=85 @01>BK 2 40==K9 <><5=B ?@8254QB :  "# #'".  "+ /". 0AB>OB5;L=> @5:><5=4C5BAO 2>7>1=>28BL 83@C 8 4>640BLAO 7025@H5=8O 70?8A8 =0 :0@BC ?0<OB8.

K 2A5 @02=> E>B8B5 7025@H8BL @01>BC 8  " #'"",  "# /"?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUIN@54C?@5640BL > =5157>?0A=KE =0AB@>9:0EWarn About Unsafe SettingsFullscreenUI>;=>2>9 D8;LB@Wave FilterFullscreenUIX>;=>2>5 (A=0G0;0 =86=55 ?>;5, ?8;>>1@07=>5)$Weave (Bottom Field First, Sawtooth)FullscreenUIZ>;=>2>5 (A=0G0;0 25@E=55 ?>;5, ?8;>>1@07=>5)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUI51-A09BWebsiteFullscreenUI�@8 2:;NG5=88  ?@5>1@07C5B :>;>@<0?-B5:ABC@K, 2 ?@>B82=>< A;CG05 MB> 45;05B &. -B> :><?@><8AA <564C  8 &.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�A;8 2:;NG5=> 8 2K?>;=5= 2E>4 2 CGQB=CN 70?8AL, PCSX2 1C45B 8A:0BL 4>AB865=8O ?@8 70?CA:5.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�A;8 2:;NG5=>, PCSX2 1C45B AG8B0BL 2A5 4>AB865=8O 70:@KBK<8 8 =5 1C45B >B?@02;OBL C254><;5=8O > ?>;CG5=88 =0 A5@25@.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�>340 2:;NG5=>, PCSX2 1C45B >B>1@060BL 4>AB865=8O 87 =5>D8F80;L=KE =01>@>2. -B8 4>AB865=8O =5 >BA;56820NBAO RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�@8 2:;NG5=88 MB>9 >?F88 :0640O 83@>20O A5AA8O 1C45B 25AB8 A51O B0:, :0: 1C4B> =8 >4=> 4>AB865=85 =5 1K;> @071;>:8@>20=>.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIt0?8AK205B 2 :>=A>;L >B;04>G=K5 A>>1I5=8O 87 EE-:>40 83@K.=Writes debug messages from the game's EE code to the console.FullscreenUIv0?8AK205B 2 :>=A>;L >B;04>G=K5 A>>1I5=8O 87 IOP-:>40 83@K.>Writes debug messages from the game's IOP code to the console.FullscreenUIn0?8AK205B A>>1I5=8O 6C@=0;0 @07@01>B:8 2 sinks 6C@=0;.%Writes dev log messages to log sinks.FullscreenUI^0?8AK205B A>>1I5=8O 6C@=0;0 2 D09; emulog.txt."Writes log messages to emulog.txt.FullscreenUI�0?8AK205B A>>1I5=8O 6C@=0;0 2 A8AB5<=CN :>=A>;L (>:=> :>=A>;8/AB0=40@B=K9 2K2>4).KWrites log messages to the system console (console window/standard output).FullscreenUIt0?8AK205B 2@5<5==K5 <5B:8 2<5AB5 A A>>1I5=8O<8 2 6C@=0;5.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (B5:CI89){} (Current)FullscreenUI{} (0?:0){} (Folder)FullscreenUI{} @82O7:8{} BindingsFullscreenUI{} 04@>2	{} FramesFullscreenUI{} 0AB@>9:8{} SettingsFullscreenUI{} C40;5=0.{} deleted.FullscreenUI"{} =5 ACI5AB2C5B.{} does not exist.FullscreenUIP{} =5 O2;O5BAO 4>?CAB8<K< >1@07>< 48A:0.{} is not a valid disc image.FullscreenUIn{} >4(>2) 8A?@02;5=8O =0945=(>), => =5 0:B828@>20=(>).0{} unlabelled patch codes found but not enabled.FullscreenUI~2B><0B8G5A:8 0:B828@C5BAO {} =5<0@:8@>20==K9(KE) ?0BG-:>4(>2).6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS =54>ABC?5=, B.:. 3@0D8G5A:89 4@0925@ 20H53> CAB@>9AB20 =5 ?>445@68205B B@51C5<CN DC=:F8N.WCAS is not available, your graphics driver does not support the required functionality.GS�K1@0==K9 <=>68B5;L <0AHB018@>20=8O {}x 2KH5 G5< ?>445@68205<K9 20H8< GPU <=>68B5;L {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GS@B:;NG5=85 02B>A35=5@8@>20==KE <8?<0?>2 =0 >4=>9 8;8 =5A:>;L:8E A60BKE 70<5=O5<KE B5:ABC@. >60;C9AB0, A35=5@8@C9B5 <8?<0?K 2> 2@5<O A60B8O A>1AB25==KE B5:ABC@.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS~5 C40;>AL A>740BL CAB@>9AB2> @5=45@0. -B> 2>7<>6=> A2O70=> A B5<, GB> 20H0 2845>:0@B0 =5 ?>445@68205B 2K1@0==>5 CAB@>9AB2> @5=45@8=30({}), 8;8 20H8 4@0925@K 2845>:0@BK 4>;6=0 1KBL >1=>2;5=K.�Failed to create render device. 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A>E@0=Q= 2 ''.Saved GS dump to '{}'.GS.!=8<>: A>E@0=Q= 2 '{}'.Saved screenshot to '{}'.GS2!>E@0=5=85 A=8<:0 2 '{}'.Saving screenshot to '{}'.GSF!>E@0=5=85 {0} GS 40<?0 {1} 2 '{2}'Saving {0} GS dump {1} to '{2}'GS�03@C7:0  ?@8 ?@>AB>5 2:;NG5=0, => >B:0;81@>20==K5 2@5<5==K5 <5B:8 =54>ABC?=K. -B> <>65B ?@825AB8 : 7=0G8B5;L=><C 70<54;5=8N.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�CD5@K B@0D0@5B0 8 B5:ABC@=K5 10@L5@K =54>ABC?=K, MB> =0@CH8B =5:>B>@K5 3@0D8G5A:85 MDD5:BK.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GST5@5:;NG5=85 =0 0??0@0B=K9 287C0;870B>@...!Switching to Hardware Renderer...GSV5@5:;NG5=85 =0 ?@>3@0<<=K9 287C0;870B>@...!Switching to Software Renderer...GS(Direct3D @5=45@ @01>B05B 2 @568<5 Direct3D 10. "0:0O :>=D83C@0F8O >D8F80;L=>   "!/. >60;C9AB0, >1=>28B5 A2>5 >1>@C4>20=85 8;8 4@0925@K.�The Direct3D renderer is running at feature level 10.0. 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       4;O 8A?>;L7>20=8O 287C0;870B>@0 Vulkan.�The Vulkan renderer was automatically selected, but no compatible devices were found.
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'B>1K 8A?>;L7>20BL A@54AB2> 287C0;870F88 Vulkan, 20< A;54C5B C40;8BL MB>B ?0:5B ?@8;>65=89.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
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  libavcodec: {}
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  libswresample: {}

;O ?>;CG5=8O 4>?>;=8B5;L=>9 8=D>@<0F88 G8B09B5 =0HC >D8F80;L=CN 4>:C<5=B0F8N.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
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  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapture70E20B 0C48>capturing audio	GSCapture(70E20B 0C48> 8 2845>capturing audio and video	GSCapture70E20B 2845>capturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKx%1 =5>B<5G5==KE ?0BG-:>4>2 1C4CB 02B><0B8G5A:8 0:B828@>20=K.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget:B820F8O G8B>2 <>65B ?@825AB8 : =5?@54A:07C5<><C ?>2545=8N, A1>O<, ?@>3@0<<=K< 1;>:8@>2:0< 8;8 ?>;><:5 A>E@0=5==KE 83@. A?>;L7C9B5 G8BK =0 A2>9 AB@0E 8 @8A:, :><0=40 PCSX2 =5 1C45B >:07K20BL =8:0:>9 ?>445@6:8 4;O ?>;L7>20B5;59, :>B>@K5 0:B828@>20;8 G8BK.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetA5 CRCAll CRCsGameCheatSettingsWidget
2B>@AuthorGameCheatSettingsWidgetK1@0=>CheckedGameCheatSettingsWidget?8A0=85DescriptionGameCheatSettingsWidgetB:;NG8BL 2A5Disable AllGameCheatSettingsWidget:;NG8BL 2A5
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Reload CheatsGameCheatSettingsWidget>8A:...	Search...GameCheatSettingsWidget8>:07K20BL G8BK 4;O 2A5E CRCShow Cheats For All CRCsGameCheatSettingsWidget$:B828@C5B A:0=8@>20=85 G8B-:>4>2 4;O 2A5E CRC 83@K. @8 2:;NG5=88 B0:65 1C4CB 703@C60BLAO 4>ABC?=K5 G8BK 4;O A5@89=>3> =><5@0 83@K A 4@C38<8 CRC.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetn><5@ B@5:0 =5 A>2?0405B A 40==K<8 B@5:0 2 1075 40==KE.8Data track number does not match data track in database.GameDatabase4%MH0 {} =5B 2 1075 40==KE.Hash {} is not in database.GameDatabase� CG=K5 8A?@02;5=8O 0??0@0B=>3> 287C0;870B>@0 GS 2:;NG5=K, 02B><0B8G5A:85 8A?@02;5=8O =5 1C4CB ?@8<5=5=K:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase."@5:8 =5 ?@54>AB02;5=K.No tracks provided.GameDatabase~>@>6:0 {0} A EMH5< {1} =5 A>>B25BAB2C5B 4>@>6:5 2 1075 40==KE.7Track {0} with hash {1} does not match database track.
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GameDatabase�{0} "5:CI0O B>G=>ABL A<5H820=8O: {1}.
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K <>65B5 =0AB@>8BL C@>25=L B>G=>AB8 A<5H820=8O 2 A2>9AB20E 83@K,
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DMA Busy HackGameFixSettingsWidget:B:;04K20BL ?@8>AB0=>2:8 VIF1Delay VIF1 StallsGameFixSettingsWidget%0: B09<8=30 EEEE Timing HackGameFixSettingsWidget(-<C;8@>20BL GIF FIFOEmulate GIF FIFOGameFixSettingsWidget(-<C;8@>20BL VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"%0: C<=>65=8O FPUFPU Multiply HackGameFixSettingsWidget`;O SOCOM 2 HUD 8 7028A0=8O 703@C7:8 Spy Hunter.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*;O Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�;O 83@ Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetR@8=C48B5;L=>5 >1=0@C65=85 FPS G5@57 Blit!Force Blit Internal FPS DetectionGameFixSettingsWidgetx@8=C48B5;L=0O A8=E@>=870F8O VU0 4;O :064>9 8=AB@C:F88 COP2.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0>;=0O A8=E@>=870F8O VU0Full VU0 SynchronizationGameFixSettingsWidgetA?@02;5=8O 83@
Game FixesGameFixSettingsWidget�#=825@A0;L=K9 B09<-E0:. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�%>@>H> ?>4E>48B 4;O ?@>1;5< A M<C;OF859 :MH0. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget&%0: <3=>25==>3> DMAInstant DMA HackGameFixSettingsWidget�725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Bleach Blade Battlers, Growlanser II 8 III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetr"@51C5BAO 4;O =5:>B>@KE 83@ A> A;>6=>9 287C0;870F859 FMV.1Needed for some games with complex FMV rendering.GameFixSettingsWidget%0: D;030 OPH
OPH Flag HackGameFixSettingsWidget@%0: ?@5420@8B5;L=>9 703@C7:8 TLBPreload TLB HackGameFixSettingsWidget�045@6:0 2K?>;=5=8O. 'B>1K 871560BL ?@>1;5< A A8=E@>=870F859 ?@8 GB5=88 8;8 70?8A8 @538AB@>2 VU.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�<8B8@>20BL >?5@560NI55 GB5=85 VIF1 FIFO. 725AB=>, GB> MB> 2;8O5B =0 A;54CNI85 83@K: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidget"%0: ?@>?CA:0 MPEGSkip MPEG HackGameFixSettingsWidgetx@>?CA:05B 2845>/FMV 2 83@0E, GB>1K 871560BL 7028A0=89 83@K.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidgetZ;O ?@54>B2@0I5=8O >H81>: TLB 2 83@0E Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidget�;O ?@>25@:8 2>7<>6=KE ?5@5?>;=5=89 G8A5; A ?;020NI59 B>G:>9 (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidget5 2K1@0=>	UncheckedGameFixSettingsWidgetZA?>;L7>20BL ?@>3@0<<=K9 287C0;870B>@ 4;O FMVUse Software Renderer For FMVsGameFixSettingsWidgetjA?>;L7>20BL B>G=>5 2@5<O 4;O VU XGKicks (<54;5==55).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�A?>;L7>20BL 0;LB5@=0B82=K9 <5B>4 4;O @0AG5B0 2=CB@5==53> FPS, GB>1K 871560BL ;>6=KE ?>:070=89 2 =5:>B>@KE 83@0E.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidget"%0: 4>102;5=8O VUVU Add HackGameFixSettingsWidget%0: VU I Bit
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GameListModel>1028BL...Add...GameListSettingsWidget0?:0...Directory...GameListSettingsWidgetB>1@065=85DisplayGameListSettingsWidgetTA:;NG5==K5 ?0?:8 (=5 1C4CB A:0=8@>20BLAO)$Excluded Paths (will not be scanned)GameListSettingsWidget$09;...File...GameListSettingsWidget�;O 83@ A =0720=85< =0 O7K:5 >@838=0;0 8 =0 0=3;89A:><, >B4020BL ?@54?>GB5=85 0=3;>O7KG=><C =0720=8N.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidget !:0=8@>20=85 83@
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-B> 709<QB 1>;LH5 2@5<5=8, => 1C4CB >?@545;5=K D09;K 2 ?>4?0?:0E.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetA5 @538>=KAll RegionsGameListWidgetA5 B8?K	All TypesGameListWidget!5B:0 83@	Game GridGameListWidget!?8A>: 83@	Game ListGameListWidget>8A:...	Search...GameListWidget">:070BL =0720=8OShow TitlesGameListWidget�<html><head/><body><p><span style=" font-weight:700;">2B>@: </span>2B>@ ?0BG0</p><p>?8A0=85 1C45B 745AL</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidget@<strong>2B>@: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidget:;NG5=>EnabledGamePatchDetailsWidget*?8A0=85 >BACBAB2C5B.No description provided.GamePatchDetailsWidget0720=85 ?0BG0Patch TitleGamePatchDetailsWidget58725AB=>UnknownGamePatchDetailsWidget�:;NG5=85 ?0BG59 4;O 83@K <>65B ?@825AB8 : =5?@54A:07C5<><C ?>2545=8N, 2K;5B0<, 7028A0=8O< 8;8 ?>2@5645=8N A>E@0=5=89. A?>;L7C9B5 ?0BG8 ?>4 20HC >B25BAB25==>ABL. ><0=40 PCSX2 =5 ?@54>AB02;O5B ?>445@6:C ?>;L7>20B5;O< ?@8 2:;NG5=88 83@>2KE ?0BG59.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetA5 CRCAll CRCsGamePatchSettingsWidget�A5 ?0BG8 4;O 40==>9 83@K 2 A>AB025 PCSX2 1C4CB >B:;NG5=K, B.:. 2K 703@C78;8 ?0BG8 157 <5B>:.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetK1@0=>CheckedGamePatchSettingsWidget&5@5703@C78BL ?0BG8Reload PatchesGamePatchSettingsWidget:>:07K20BL ?0BG8 4;O 2A5E CRCShow Patches For All CRCsGamePatchSettingsWidgetF5B 4>ABC?=KE ?0BG59 4;O MB>9 83@K.-There are no patches available for this game.GamePatchSettingsWidget":B828@C5B A:0=8@>20=85 ?0BG59 4;O 2A5E CRC 83@K. @8 2:;NG5=88 B0:65 1C4CB 703@C60BLAO 4>ABC?=K5 ?0BG59 4;O A5@89=>3> =><5@0 83@K A 4@C38<8 CRC.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
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Check WikiGameSummaryWidgetG8AB8BLClearGameSummaryWidgetzG8AB8B5 AB@>:C 4;O 2>AAB0=>2;5=8O >@838=0;L=>3> 703>;>2:0.../Clear the line to restore the original title...GameSummaryWidget!>2<5AB8<>ABL:Compatibility:GameSummaryWidgetCBL : 48A:C:
Disc Path:GameSummaryWidget*ELF (PS2 A?>;=O5<K9)ELF (PS2 Executable)GameSummaryWidget(=3;89A:>5 =0720=85:English Title:GameSummaryWidgetH81:0ErrorGameSummaryWidget03@0 =5 O2;O5BAO CD/DVD.Game is not a CD/DVD.GameSummaryWidget@>D8;L 22>40:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidget
 568<ModeGameSummaryWidget"NTSC-B (@078;8O)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (8B09)NTSC-C (China)GameSummaryWidget"NTSC-HK (>=:>=3)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (/?>=8O)NTSC-J (Japan)GameSummaryWidgetNTSC-K (>@5O)NTSC-K (Korea)GameSummaryWidget NTSC-T ("0920=L)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (!()NTSC-U (US)GameSummaryWidgetDBACBAB2C5B >48= 8;8 1>;55 B@5:>2.One or more tracks is missing.GameSummaryWidget@C3>9OtherGameSummaryWidget"PAL-A (2AB@0;8O)PAL-A (Australia)GameSummaryWidget*PAL-AF (.6=0O D@8:0)PAL-AF (South Africa)GameSummaryWidget"PAL-A (2AB@0;8O)PAL-AU (Austria)GameSummaryWidget PAL-BE (5;L38O)PAL-BE (Belgium)GameSummaryWidget0PAL-E (2@>?0/2AB@0;8O)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F ($@0=F8O)PAL-F (France)GameSummaryWidget$PAL-FI ($8=;O=48O)PAL-FI (Finland)GameSummaryWidget PAL-G (5@<0=8O)PAL-G (Germany)GameSummaryWidgetPAL-GR (@5F8O)PAL-GR (Greece)GameSummaryWidget-I (B0;8O)
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CBL:Path:GameSummaryWidget 538>=:Region:GameSummaryWidget>AAB0=>28BLRestoreGameSummaryWidget,>8A: =0 Redump.org...Search on Redump.org...GameSummaryWidget!5:B>@0SectorsGameSummaryWidget(K1@0BL ?CBL : 48A:CSelect Disc PathGameSummaryWidget!5@89=K9 =><5@:Serial:GameSummaryWidget
1I89SharedGameSummaryWidget 07<5@SizeGameSummaryWidget.!>@B8@>2>G=>5 =0720=85:Sorting Title:GameSummaryWidget
StartStartGameSummaryWidget!B0BCAStatusGameSummaryWidget0720=85:Title:GameSummaryWidgetx!?8A>: B@5:>2 =54>ABC?5= 2> 2@5<O @01>BK 28@BC0;L=>9 <0H8=K.8Track list unavailable while virtual machine is running.GameSummaryWidget"8?:Type:GameSummaryWidgetN5@8D8F8@>20=> :0: %1 [%2] (25@A8O %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget65@8D8F8@>20=> :0: %1 [%2].Verified as %1 [%2].GameSummaryWidget@>25@8BLVerifyGameSummaryWidget&=58725AB=0O DC=:F8Ounknown functionGlobalVariableTreeWidget :18B/A kbpsGraphicsSettingsWidget ?>B>:>2 threadsGraphicsSettingsWidget%%GraphicsSettingsWidget >4=>5 %1x
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (>B:;NG5=>)0 (Disabled)GraphicsSettingsWidget
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1 (Normal)GraphicsSettingsWidget. >4=>5 1.25x (~450?8:A)1.25x Native (~450px)GraphicsSettingsWidget, >4=>5 1.5x (~540?8:A)1.5x Native (~540px)GraphicsSettingsWidget. >4=>5 1.75x (~630?8:A)1.75x Native (~630px)GraphicsSettingsWidget*10 (<0:A. H8@8=0 640)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget: >4=>5 10x (~3600?8:A/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget, >4=>5 11x (~3960?8:A)11x Native (~3960px)GraphicsSettingsWidget: >4=>5 12x (~4320?8:A/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget, >4=>5 13x (~4680?8:A)13x Native (~4680px)GraphicsSettingsWidget, >4=>5 14x (~5040?8:A)14x Native (~5040px)GraphicsSettingsWidget, >4=>5 15x (~5400?8:A)15x Native (~5400px)GraphicsSettingsWidget160 :18B/A160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget, >4=>5 16x (~5760?8:A)16x Native (~5760px)GraphicsSettingsWidget, >4=>5 17x (~6120?8:A)17x Native (~6120px)GraphicsSettingsWidget< >4=>5 18x (~6480?8:A/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget, >4=>5 19x (~6840?8:A)19x Native (~6840px)GraphicsSettingsWidget(2 (<0:A. H8@8=0 128)2 (128 Max Width)GraphicsSettingsWidget2 (03@5AA82=>)2 (Aggressive)GraphicsSettingsWidget2 ?>B>:0	2 threadsGraphicsSettingsWidget4 >4=>5 2.5x (~900?8:A/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget, >4=>5 20x (~7200?8:A)20x Native (~7200px)GraphicsSettingsWidget, >4=>5 21x (~7560?8:A)21x Native (~7560px)GraphicsSettingsWidget, >4=>5 22x (~7920?8:A)22x Native (~7920px)GraphicsSettingsWidget, >4=>5 23x (~8280?8:A)23x Native (~8280px)GraphicsSettingsWidget< >4=>5 24x (~8640?8:A/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget, >4=>5 25x (~9000?8:A)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget. >4=>5 2x (~720?8:A/HD)2x Native (~720px/HD)GraphicsSettingsWidget(3 (<0:A. H8@8=0 192)3 (192 Max Width)GraphicsSettingsWidget. >4=>5 3.5x (~1260?8:A)3.5x Native (~1260px)GraphicsSettingsWidget2 >4=>5 3x (~1080?8:A/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget(4 (<0:A. H8@8=0 256)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget2 >4=>5 4x (~1440?8:A/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetz4xRGSS A=865=85 48A:@5B870F88 (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget(5 (<0:A. H8@8=0 320)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget4 >4=>5 5x (~1800?8:A/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget(6 (<0:A. H8@8=0 384)6 (384 Max Width)GraphicsSettingsWidget6000 :18B/A	6000 kbpsGraphicsSettingsWidget8 >4=>5 6x (~2160?8:A/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget(7 (<0:A. H8@8=0 448)7 (448 Max Width)GraphicsSettingsWidget* >4=>5 7x (~2520?8:A)7x Native (~2520px)GraphicsSettingsWidget(8 (<0:A. H8@8=0 512)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget8 >4=>5 8x (~2880?8:A/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget(9 (<0:A. H8@8=0 576)9 (576 Max Width)GraphicsSettingsWidget* >4=>5 9x (~3240?8:A)9x Native (~3240px)GraphicsSettingsWidget">G=K9AccurateGraphicsSettingsWidget,">G=K9 (@5:><5=4C5BAO)Accurate (Recommended)GraphicsSettingsWidget845>:0@B0:Adapter:GraphicsSettingsWidgetp40?B82=>5 (A=0G0;0 =86=55 ?>;5, 0=0;>38G=> Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetr40?B82=>5 (A=0G0;0 25@E=55 ?>;5, 0=0;>38G=> Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidget�>102;O5B 70?>;=5=85 : >1;0AB8 >B>1@065=8O, GB>1K A>>B=>H5=85 <564C ?8:A5;O<8 =0 E>AB5 8 ?8:A5;O<8 2 :>=A>;8 1K;> F5;>G8A;5==K<. >65B ?@825AB8 : 1>;55 @57:><C 87>1@065=8N 2 =5:>B>@KE 2D-83@0E.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetH 53C;8@C5B O@:>ABL. >@<0;L=K9 - 50.!Adjusts brightness. 50 is normal.GraphicsSettingsWidgetT 53C;8@C5B :>=B@0AB=>ABL. >@<0;L=K9 - 50.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetR 53C;8@C5B =0AKI5==>ABL. >@<0;L=K9 - 50.!Adjusts saturation. 50 is normal.GraphicsSettingsWidget 0AH8@5==K5AdvancedGraphicsSettingsWidget* 0AH8@5==K5 =0AB@>9:8Advanced OptionsGraphicsSettingsWidget3@5AA82=K9
AggressiveGraphicsSettingsWidget&K@02=820BL A?@09BKAlign SpriteGraphicsSettingsWidgetHK@02=820=85 ?> =0B82=><C @07@5H5=8NAlign To NativeGraphicsSettingsWidgetT 07@5H8BL M:A:;N782=K9 ?>;=>M:@0==K9 @568<Allow Exclusive FullscreenGraphicsSettingsWidgetV 07@5H8BL M:A:;N782=K9 ?>;=>M:@0==K9 @568<:Allow Exclusive Fullscreen:GraphicsSettingsWidget 07@5H5=>AllowedGraphicsSettingsWidget� 07@5H05B 40<? B5:ABC@ ?@8 0:B82=KE FMV. 5 A;54C5B 2:;NG0BL MBC DC=:F8N.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�>72>;O5B B5:ABC@=><C :MHC ?>2B>@=> 8A?>;L7>20BL 2 :0G5AB25 2E>4=>9 B5:ABC@K 2=CB@5==NN G0ABL ?@54K4CI53> 1CD5@0 :04@0.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetp>72>;O5B 704020BL ?0@0<5B@K 4;O 2K1@0==>3> 0C48>:>45:0.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetp>72>;O5B 704020BL ?0@0<5B@K 4;O 2K1@0==>3> 2845>:>45:0.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget.=87>B@>?=0O D8;LB@0F8OAnisotropic FilteringGraphicsSettingsWidget0=87>B@>?=0O D8;LB@0F8O:Anisotropic Filtering:GraphicsSettingsWidget=B8-@07<KB85	Anti-BlurGraphicsSettingsWidget�@8<5=O5B H5945@, :>B>@K9 AB8;87C5B 287C0;L=K5 MDD5:BK ?>4 @07=K5 B5;5287>@K.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�@8<5=O5B 0;3>@8B< 0=B80;80A8=30 FXAA 4;O C;CGH5=8O 287C0;L=>3> :0G5AB20 83@.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidgetT@8<5=8BL ?0BG8 CAB@0=5=8O G5@5AAB@>G=>AB8Apply No-Interlacing PatchesGraphicsSettingsWidget<@8<5=8BL H8@>:>M:@0==K5 ?0BG8Apply Widescreen PatchesGraphicsSettingsWidget$!>>B=>H5=85 AB>@>=Aspect RatioGraphicsSettingsWidget&!>>B=>H5=85 AB>@>=:
Aspect Ratio:GraphicsSettingsWidget8A8=E@>==0O 703@C7:0 B5:ABC@Asynchronous Texture LoadingGraphicsSettingsWidget�KB05BAO C<5=LH8BL @07<5@ B5:ABC@K, :>340 83@K A0<8 53> =5 CAB0=02;820NB (=0?@8<5@, 83@K =0 4286:5 Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidget8B@59B 0C48>
Audio BitrateGraphicsSettingsWidgetC48>:>45:Audio CodecGraphicsSettingsWidget2B>AutoGraphicsSettingsWidget2B>>G8AB:0
Auto FlushGraphicsSettingsWidget2B>>G8AB:0:Auto Flush:GraphicsSettingsWidgetp2B> AB0=40@B=>5 (4:3 G5@5AAB@>G=0O / 3:2 ?@>3@5AA82=0O)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetP2B. AB0=40@B=>5 (?@>3@5AA82=>5 4:3/3:2)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget:2B><0B8G5A:>5 (?> C<>;G0=8N)Automatic (Default)GraphicsSettingsWidget22B><0B8G5A:>5 @07@5H5=85Automatic ResolutionGraphicsSettingsWidget�2B><0B8G5A:8 703@C60BL 8 ?@8<5=OBL H8@>:>M:@0==K5 ?0BG8 ?@8 70?CA:5 83@K. >65B 2K720BL ?@>1;5<K.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�2B><0B8G5A:8 703@C60BL 8 ?@8<5=OBL H8@>:>M:@0==K5 ?0BG8 ?@8 70?CA:5 83@K. >65B 2K720BL ?@>1;5<K.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget.07>20O (@5:><5=4C5BAO)Basic (Recommended)GraphicsSettingsWidgetR5;8=59=0O (?@8=C48B5;L=0O, 157 A?@09B>2)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget68;8=59=0O (?@8=C48B5;L=0O)Bilinear (Forced)GraphicsSettingsWidget 8;8=59=0O (PS2)Bilinear (PS2)GraphicsSettingsWidget$8;8=59=0O (@57:>)Bilinear (Sharp)GraphicsSettingsWidget*8;8=59=0O (A3;065=>)Bilinear (Smooth)GraphicsSettingsWidget@8;8=59=K9 "3@O7=K9" 0?A:59;8=3:Bilinear Dirty Upscale:GraphicsSettingsWidget*8;8=59=0O D8;LB@0F8OBilinear FilteringGraphicsSettingsWidget,8;8=59=0O D8;LB@0F8O:Bilinear Filtering:GraphicsSettingsWidget*8;8=59=K9 0?A:59;8=3Bilinear UpscaleGraphicsSettingsWidget8B@59B:Bitrate:GraphicsSettingsWidgetd!<5H0==>5 (A=0G0;0 =86=55 ?>;5, >1J548=8BL 2 ?>;O)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetf!<5H0==>5 (A=0G0;0 25@E=55 ?>;5, >1J548=8BL 2 ?>;O)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget<!<5H0==K5 A?@09BK/B@5C3>;L=8:8Blended Sprites/TrianglesGraphicsSettingsWidget&">G=>ABL A<5H820=8OBlending AccuracyGraphicsSettingsWidget(">G=>ABL A<5H820=8O:Blending Accuracy:GraphicsSettingsWidgetNBob (!=0G0;0 =86=55 ?>;5, >;=K5 :04@K)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetPBob (A=0G0;0 25@E=55 ?>;5, ?>;=K5 :04@K)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget257@0<>G=K9 ?>;=>M:@0==K9Borderless FullscreenGraphicsSettingsWidget
!=87CBottomGraphicsSettingsWidget!=87C:Bottom:GraphicsSettingsWidget/@:>ABL
BrightnessGraphicsSettingsWidget/@:>ABL:Brightness:GraphicsSettingsWidgetK1@0BL...	Browse...GraphicsSettingsWidget,> C<>;G0=8N :MH B5:ABC@ >1@010BK205B G0AB8G=K5 =5459AB28B5;L=K5 40==K5.  A>60;5=8N, MB> >G5=L 70B@0B=> A B>G:8 7@5=8O 2KG8A;5=89 &. -B>B E0: 70<5=O5B G0AB8G=CN =5459AB28B5;L=>ABL ?>;=K< C40;5=85< B5:ABC@K 4;O A=865=8O =03@C7:8 =0 &. -B> ?><>305B 2 83@0E =0 4286:5 Snowblind.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget> 07<5@ 287C0;870F88 A?@09B>2 &CPU Sprite Render SizeGraphicsSettingsWidget@ 07<5@ 287C0;870F88 A?@09B>2 &:CPU Sprite Render Size:GraphicsSettingsWidget�>72>;O5B A3;06820BL B5:ABC@K A ?><>ILN 18;8=59=>9 D8;LB@0F88 ?@8 <0AHB018@>20=88. 0?@8<5@, ;CG8 A25B0 2 Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidget0E20B 72C:0
Capture AudioGraphicsSettingsWidget"0AB@>9:0 70E20B0
Capture SetupGraphicsSettingsWidget0E20B 2845>
Capture VideoGraphicsSettingsWidget�7<5=5=85 0;3>@8B<0 A60B8O, 8A?>;L7C5<>3> ?@8 A>740=88 40<?0 GS.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget`7<5=O5B A>>B=>H5=85 AB>@>=, 8A?>;L7C5<>5 4;O >B>1@065=8O 2K2>40 :>=A>;8' =0 M:@0=5. > C<>;G0=8N CAB0=>2;5=> 7=0G5=85 2B> AB0=40@B=>5 (4:3/3:2 @>3@5AA82=0O), :>B>@>5 02B><0B8G5A:8 =0AB@08205B A>>B=>H5=85 AB>@>= M:@0=0 2 A>>B25BAB288 A B5<, :0: 83@0 1C45B >B>1@060BLAO =0 B8?8G=>< B5;5287>@5 B>9 M?>E8.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget�7<5=O5B :>;8G5AB2> ?8:A5;59, >1@570==KE 87 =86=59 G0AB8 48A?;5O.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget�7<5=O5B :>;8G5AB2> ?8:A5;59, >1@570==KE A ;52>9 AB>@>=K 48A?;5O.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget�7<5=O5B :>;8G5AB2> ?8:A5;59, >1@570==KE A ?@02>9 AB>@>=K 48A?;5O.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget�7<5=O5B :>;8G5AB2> ?8:A5;59, >1@570==KE 87 25@E=59 G0AB8 48A?;5O.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetK1@0=>CheckedGraphicsSettingsWidgetTK1>@ ?>;=>M:@0==>3> @07@5H5=8O 8 G0AB>BK.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget>45::Codec:GraphicsSettingsWidget�>;=>ABLN ?@>?CA:05B >B@8A>2:C ?>25@E=>AB59 >B ?>25@E=>AB8 2 ;52>< 1;>:5 4> ?>25@E=>AB8, C:070==>9 2 1;>:5 A?@020.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget>=B59=5@:
Container:GraphicsSettingsWidget>=B@0AB=>ABLContrastGraphicsSettingsWidgetH>=B@0AB=>-040?B82=0O @57:>ABL (CAS)Contrast Adaptive SharpeningGraphicsSettingsWidgetJ>=B@0AB=>-040?B82=0O @57:>ABL (CAS):Contrast Adaptive Sharpening:GraphicsSettingsWidget>=B@0AB=>ABL:	Contrast:GraphicsSettingsWidget$>=B@>;8@C5B C@>25=L B>G=>AB8 M<C;OF88 <>4C;O A<5H820=8O GS.<br> '5< 2KH5 7=0G5=85, B5< B>G=55 A<5H820=85 M<C;8@C5BAO 2 H5945@5 8 B5< 2KH5 1C45B CEC4H5=85 A:>@>AB8 M<C;OF88.<br> 1@0B8B5 2=8<0=85, GB> 2>7<>6=>ABL A<5H820=8O 2 Direct3D >3@0=8G5=0, 2 >B;8G85 >B OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetv#?@02;5=85 @07@5H5=85<, 2 :>B>@>< ?@>8AE>48B 287C0;870F8O 83@. KA>:>5 @07@5H5=85 <>65B ?>2;8OBL =0 ?@>872>48B5;L=>ABL AB0@KE 8;8 45H52KE .<br>5@>4=>5 @07@5H5=85 <>65B 2K720BL =51>;LH85 3@0D8G5A:85 ?@>1;5<K 2 =5:>B>@KE 83@0E.<br> 07@5H5=85 FMV >AB0=5BAO =587<5==K<, B0: :0: 2845>D09;K ?@5420@8B5;L=> >B@5=45@5=K.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidget>=25@B8@>20BL 4-18B=K9 1CD5@ :04@>2 =0 & 2<5AB> . ><>305B Harry Potter 8 Stuntman. -B> A8;L=> 2;8O5B =0 ?@>872>48B5;L=>ABL.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidget�>@@5:B8@C5B 2K1>@:C B5:ABC@ 2D-A?@09B>2 ?@8 <0AHB018@>20=88. A?@02;O5B ;8=88 2 A?@09B0E 83@, =0?@8<5@, 2 Ar tonelico, ?@8 <0AHB018@>20=88. ?F8O Half ?@54=07=0G5=0 4;O ?;>A:8E A?@09B>2, 0 >?F8O Full - 4;O 2A5E A?@09B>2.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget1@57:0:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget"0AB@>9:8 >B;04:8Debugging OptionsGraphicsSettingsWidget> C<>;G0=8NDefaultGraphicsSettingsWidget4#AB@0=5=85 G5@5AAB@>G=>AB8
DeinterlacingGraphicsSettingsWidget6#AB@0=5=85 G5@5AAB@>G=>AB8:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget0?@545;O5B <5B>4 458=B5@;59A8=30, 8A?>;L7C5<K9 4;O M:@0=0 M<C;8@C5<>9 :>=A>;8 A G5@5AAB@>G=>9 @072Q@B:>9.  02B><0B8G5A:>< @568<5 G5@5AAB@>G=>ABL 4>;6=0 :>@@5:B=> C40;OBLAO 4;O 1>;LH8=AB20 83@, => 5A;8 2K =01;N405B5 ?>4Q@3820=8O 3@0D8:8 ?>?@>1C9B5 2K1@0BL >4=C 87 4>ABC?=KE >?F89.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�?@545;O5B 8=B5=A82=>ABL MDD5:B0 ?>2KH5=8O @57:>AB8 2 ?>AB>1@01>B:5 CAS.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidget?@545;O5B @07@5H5=85, ?@8 :>B>@>< A:@8=H>BK 1C4CB A>E@0=5=K. =CB@5==85 @07@5H5=8O A>E@0=ONB 1>;55 ?>4@>1=CN 8=D>@<0F8N 70 AGQB @07<5@0 D09;0.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidget&803>=0;L=K9 D8;LB@Diagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget6B:;NG8BL :>=25@A8N 3;C18=KDisable Depth ConversionGraphicsSettingsWidget>B:;NG8BL 2K1>@:C 1CD5@0 :04@>2Disable Framebuffer FetchGraphicsSettingsWidgetDK:;NG8BL A<5I5=85 G5@5AAB@>G=>AB8Disable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetLB:;NG8BL G0AB8G=CN ?@>25@:C 8AB>G=8:0#Disable Partial Source InvalidationGraphicsSettingsWidgetrB:;NG8BL >1@0B=K5 AG8BK20=8O (A8=E@>=878@>20BL ?>B>: GS))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidgetDK:;NG8BL 8A?@02;5=8O 287C0;870F88Disable Render FixesGraphicsSettingsWidget8B:;NG8BL 157>?0A=K5 DC=:F88Disable Safe FeaturesGraphicsSettingsWidget,B:;NG8BL :MH H5945@>2Disable Shader CacheGraphicsSettingsWidgetPB:;NG8BL @0AH8@5=85 25@B5:A=KE H5945@>2Disable Vertex Shader ExpandGraphicsSettingsWidget�B:;NG8B5 ?>445@6:C 1CD5@>2 3;C18=K 2 :MH5 B5:ABC@. !:>@55 2A53>, MB> ?@82545B : @07;8G=K< 3;N:0< 8 ?>;57=> B>;L:> 4;O >B;04:8.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetB:;NG5=>DisabledGraphicsSettingsWidget0B:;NG5=> (?> C<>;G0=8N)Disabled (Default)GraphicsSettingsWidgetBB:;NG5=> (83=>@8@>20BL ?5@52>4K)Disabled (Ignore Transfers)GraphicsSettingsWidget�B:;NG05B A<5I5=85 8=B5@;59A8=30, GB> <>65B C<5=LH8BL @07<KB85 2 =5:>B>@KE A8BC0F8OE.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget0?@5I5=>
DisallowedGraphicsSettingsWidgetB>1@065=85DisplayGraphicsSettingsWidget\B>1@0605B 3@0D8:, ?>:07K20NI89 A@54=85 :04@K.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�B>1@0605B @07;8G=K5 =0AB@>9:8 8 B5:CI85 7=0G5=8O MB8E =0AB@>5:, ?>;57=> 4;O >B;04:8.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�B>1@0605B ?@54C?@5645=8O, :>340 2:;NG5=K =0AB@>9:8, :>B>@K5 <>3CB A;><0BL 83@C.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidget875@8=3	DitheringGraphicsSettingsWidget875@8=3:
Dithering:GraphicsSettingsWidget�K?>;=O5B 15A?>;57=CN @01>BC A ?@>F5AA>@>< 2> 2@5<O >1@0B=>3> GB5=8O, GB>1K ?@54>B2@0B8BL 53> ?5@5E>4 2 @568< M=5@3>A15@565=8O. >65B ?>2KA8BL ?@>872>48B5;L=>ABL 2> 2@5<O >1@0B=>3> GB5=8O, => ?@8 MB>< 7=0G8B5;L=> C25;8G8205BAO M=5@3>?>B@51;5=85.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget 0<? B5:ABC@ FMVDump FMV TexturesGraphicsSettingsWidget0<? <8?<0?>2Dump MipmapsGraphicsSettingsWidget0<? B5:ABC@
Dump TexturesGraphicsSettingsWidgetx0<? 70<5=O5<KE B5:ABC@ =0 48A:. !=8605B ?@>872>48B5;L=>ABL.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget<:;NG8BL >B;04>G=>5 CAB@>9AB2>Enable Debug DeviceGraphicsSettingsWidget::;NG8BL 4>?. ?0@0<5B@K 0C48>Enable Extra Audio ArgumentsGraphicsSettingsWidget::;NG8BL 4>?. ?0@0<5B@K 2845>Enable Extra Video ArgumentsGraphicsSettingsWidgetR:;NG8BL ?0BG8 CAB@0=5=8O G5@5AAB@>G=>AB8Enable No-Interlacing PatchesGraphicsSettingsWidget::;NG8BL H8@>:>M:@0==K5 ?0BG8Enable Widescreen PatchesGraphicsSettingsWidget0:;NG5=> (2A5 ?@8<8B82K)Enabled (All Primitives)GraphicsSettingsWidgetF:;NG5=> (?@>25@8BL 2=CB@8 >1J5:B0)Enabled (Check Inside Target)GraphicsSettingsWidget<:;NG5=> (B>G=>5 A>>B25BAB285)Enabled (Exact Match)GraphicsSettingsWidget2:;NG5=> (B>;L:> A?@09BK)Enabled (Sprites Only)GraphicsSettingsWidgetf:;NG05B ?@>25@:C 3@0D8G5A:8E :><0=4 =0 C@>2=5 API.2Enables API-level validation of graphics commands.GraphicsSettingsWidgetf:;NG05B :>=B@0AB=>-040?B82=CN @57:>ABL FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget�:;NG05B DC=:F8N A<5I5=8O PCRTC, :>B>@0O ?>78F8>=8@C5B M:@0= 2 A>>B25BAB288 A 70?@>A0<8 83@K. >;57=> 4;O =5:>B>@KE 83@, B0:8E :0: WipEout Fusion 4;O MDD5:B0 2AB@OE820=8O M:@0=0, => <>65B A45;0BL 87>1@065=85 @07<KBK<.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidget:;NG05B D8;LB@ 18;8=59=>9 ?>AB>1@01>B:8. !3;068205B >1I55 87>1@065=85, :0: >=> >B>1@0605BAO =0 M:@0=5. A?@02;O5B ?>;>65=85 <564C ?8:A5;0<8.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�:;NG05B E0:8 0=B8-@07<KB8O. 5=55 B>G=> A>>B25BAB2C5B 287C0;870F88 PS2, => ?>72>;O5B <=>38< 83@0< 2K3;O45BL <5=55 @07<KBK<8.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�:;NG05B <8?<0??8=3 (MIP-B5:ABC@8@>20=85), B@51C5BAO =5:>B>@K< 83@0< 4;O :>@@5:B=>9 287C0;870F88.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�:;NG05B @53C;8@>2:C =0AKI5==>AB8, :>=B@0AB=>AB8 8 O@:>AB8. =0G5=8O ?> C<>;G0=8N - 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�:;NG05B >?F8N >B>1@065=8O >1;0AB8 70 ?@545;0<8 A:0=8@>20=8O 2 83@0E, :>B>@K5 @8ACNB 1>;LH5, G5< 157>?0A=0O >1;0ABL M:@0=0.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget:;NG5=85 MB>9 >?F88 405B 20< 2>7<>6=>ABL 87<5=OBL A@54AB20 287C0;870F88 8 8A?@02;5=8O <0AHB018@>20=8O 2 20H8E 83@0E. 4=0:>, ! 2K .' MB>, 2K ".'" ""'! !"  8 A<>65B5 ?>2B>@=> 2:;NG8BL 02B><0B8G5A:85 =0AB@>9:8, A=O2 D;06>: A MB>9 >?F88.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget.F5=:0 >1;0AB8 B5:ABC@KEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget0>?>;=8B5;L=K5 0@3C<5=BKExtra ArgumentsGraphicsSettingsWidget(>?. ?0@0<5B@K 0C48>Extra Audio ArgumentsGraphicsSettingsWidget(>?. ?0@0<5B@K 2845>Extra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidget$8;LB@KFiltersGraphicsSettingsWidget>> @07<5@C >:=0 / >;=>M:@0==K9Fit to Window / FullscreenGraphicsSettingsWidget�A?@02;O5B ?@>1;5<K A 0?A:59;>< (25@B8:0;L=K<8 ;8=8O<8) 2 83@0E >B Namco, =0?@8<5@ Ace Combat, Tekken, Soul Calibur 8 B.4.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidget�!1@0AK205B 2A5 >1J5:BK 2 :MH5 B5:ABC@ >1@0B=> 2 ;>:0;L=CN ?0<OBL ?@8 7025@H5=88 @01>BK. -B> <>65B ?@54>B2@0B8BL ?>B5@N 287C0;L=KE 40==KE ?@8 A>E@0=5=88 A>AB>O=8O 8;8 ?5@5:;NG5=88 A@54AB2 287C0;870F88, => B0:65 <>65B 2K720BL 3@0D8G5A:85 8A:065=8O.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidget(@8=C48B5;L=K5 3218BForce 32bitGraphicsSettingsWidget0@8=C48B5;L=> 18;8=59=0OForce BilinearGraphicsSettingsWidget.@8=C48B5;L=> >B:;NG5=>Force DisabledGraphicsSettingsWidget,@8=C48B5;L=> 2:;NG5=>
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidget2@8=C48B5;L=> ABC?5=G0B0O
Force NearestGraphicsSettingsWidget`@8=C48B5;L=0O >G8AB:0 ?@8<8B82>2, :>340 :04@>2K9 1CD5@ B0:65 O2;O5BAO 2E>4=>9 B5:ABC@>9. A?@02;O5B =5:>B>@K5 MDD5:BK >1@01>B:8, B0:85 :0: B5=8 2 A5@88 Jak 8 O@:>ABL 2 GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidget�@8=C48B5;L=0O >B@8A>2:0 B5:ABC@K ?0;8B@K 2 8AE>4=>< @07@5H5=88.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget$>@<0B:Format:GraphicsSettingsWidget8@5>1@07>20=85 1CD5@0 :04@>2Framebuffer ConversionGraphicsSettingsWidget>;=>5FullGraphicsSettingsWidget.>;=0O (E5H8@>20BL :MH)Full (Hash Cache)GraphicsSettingsWidget">;=0O (<54;5==>)Full (Slow)GraphicsSettingsWidget&>;=>M:@0==K9 @568<Fullscreen ModeGraphicsSettingsWidget(>;=>M:@0==K9 @568<:Fullscreen Mode:GraphicsSettingsWidget2@5>1@07>20=85 ?0;8B@K GPU Palette ConversionGraphicsSettingsWidget&&5;520O ?0;8B@0 GPUGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget" 568< 703@C7:8 GSGS Download ModeGraphicsSettingsWidget!60B85 40<?0 GSGS Dump CompressionGraphicsSettingsWidget !60B85 40<?0 GS:GS Dump Compression:GraphicsSettingsWidget>;>28=0HalfGraphicsSettingsWidget(!<5I5=85 ?>;C?8:A5;OHalf Pixel OffsetGraphicsSettingsWidget*!<5I5=85 ?>;C?8:A5;O:Half Pixel Offset:GraphicsSettingsWidget4 568< 0??0@0B=>9 703@C7:8:Hardware Download Mode:GraphicsSettingsWidget,??0@0B=K5 8A?@02;5=8OHardware FixesGraphicsSettingsWidgetKA>:0OHighGraphicsSettingsWidgetJ:;NG05B MIP-:0@BK ?@8 40<?5 B5:ABC@.'Includes mipmaps when dumping textures.GraphicsSettingsWidget=CB@8 >1J5:B0
Inside TargetGraphicsSettingsWidget:&5;>G8A;5==>5 <0AHB018@>20=85Integer ScalingGraphicsSettingsWidget*=CB@5==55 @07@5H5=85Internal ResolutionGraphicsSettingsWidgetr=CB@5==55 @07@5H5=85 (A 8A?@02;5=85< A>>B=>H5=8O AB>@>=)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgett=CB@5==55 @07@5H5=85 (157 8A?@02;5=8O A>>B=>H5=8O AB>@>=)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget,=CB@5==55 @07@5H5=85:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidgetAB028BL ?CABK<Leave It BlankGraphicsSettingsWidget
!;520LeftGraphicsSettingsWidget(!;520 (?> C<>;G0=8N)Left (Default)GraphicsSettingsWidget!;520:Left:GraphicsSettingsWidget 03@C7:0 B5:ABC@
Load TexturesGraphicsSettingsWidget�03@C605B 70<5=ONI85 B5:ABC@K 2 @01>G89 ?>B>:, C<5=LH0O <8:@>7045@6:8, :>340 70<5=ONI85 B5:ABC@K 2:;NG5=K.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidget�03@C605B 70<5=ONI85 B5:ABC@K, 5A;8 >=8 4>ABC?=K 8 ?@54>AB02;5=K ?>;L7>20B5;5<.=Loads replacement textures where available and user-provided.GraphicsSettingsWidget>BB5A -"
Lottes CRTGraphicsSettingsWidget#<5=LH05B B>G=>ABL GS 2> 871560=85 @07@K20 <564C ?8:A5;O<8 ?@8 <0AHB018@>20=88. A?@02;O5B >B>1@065=85 B5:AB0 2 83@0E Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidgetX CG=K5 8A?@02;5=8O 0??0@0B=>3> 287C0;870B>@0Manual Hardware Renderer FixesGraphicsSettingsWidget<0:A8<0;L=0O (>G5=L <54;5==>5)Maximum (Very Slow)GraphicsSettingsWidget!@54=OOMediumGraphicsSettingsWidget$1J548=OBL A?@09BKMerge SpriteGraphicsSettingsWidget$1J548=OBL >1J5:BK
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidget�>65B 8A?@028BL =5:>@@5:B=>5 >B>1@065=85 BC<0=0, MDD5:B>2 @0AF25B:8 8;8 A<5H820=8O.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidget8=8<0;L=0OMinimumGraphicsSettingsWidget@8?<0??8=3 (MIP-B5:ABC@8@>20=85)
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget6 >4=>5 (PS2) (?> C<>;G0=8N)Native (PS2) (Default)GraphicsSettingsWidget, >4=>5 <0AHB018@>20=85Native ScalingGraphicsSettingsWidget;8609H55NearestGraphicsSettingsWidget&57 458=B5@;59A8=30No DeinterlacingGraphicsSettingsWidget5 8A?>;L7>20BLNoneGraphicsSettingsWidget<5 8A?>;L7>20BL (?> C<>;G0=8N)None (Default)GraphicsSettingsWidget>@<0;L=K9NormalGraphicsSettingsWidget(>@<0;L=K9 (25@H8=K)Normal (Vertex)GraphicsSettingsWidget5 8A?>;L7>20BLNullGraphicsSettingsWidget�>;8G5AB2> ?>B>:>2 @5=45@8=30: 0 - 4;O >4=>?>B>G=>3>, 2 8;8 1>;55 - 4;O <=>3>?>B>G=>3> (1 - 4;O >B;04:8).  5:><5=4C5BAO >B 2 4> 4 ?>B>:>2, 1>;LH55 :>;8G5AB2>, A:>@55 2A53>, 1C45B @01>B0BL <54;5==55, 0 =5 1KAB@55.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidget�#<5=LH5=85 48A:@5B870F88 NxAGSS (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidget=48:0F8OOSDGraphicsSettingsWidget4 0A?>;>65=85 A>>1I5=89 OSDOSD Messages PositionGraphicsSettingsWidget6 0A?>;>65=85 A>>1I5=89 OSD:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidget60AHB01 8=48:0F88 =0 M:@0=5	OSD ScaleGraphicsSettingsWidget80AHB01 8=48:0F88 =0 M:@0=5:
OSD Scale:GraphicsSettingsWidget6 0A?>;>65=85 AB0B8AB8:8 OSDOSD Statistics PositionGraphicsSettingsWidgetK:;NG5=>OffGraphicsSettingsWidget0B:;NG5=> (?> C<>;G0=8N)
Off (Default)GraphicsSettingsWidget6K:;NG5=> (=5 8A?>;L7>20BL)
Off (None)GraphicsSettingsWidget!<5I5=85 :>>@48=0B ST/UV B5:ABC@. A?@02;O5B =5:>B>@K5 ?@>1;5<K A B5:ABC@0<8 8 <>65B B0:65 8A?@028BL 2K@02=820=85 B5:ABC@ ?@8 ?>AB>1@01>B:5.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget&=48:0F8O =0 M:@0=5On-Screen DisplayGraphicsSettingsWidgetB:@KBL...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget0AB@>9:8OptionsGraphicsSettingsWidget2!<5AB8BL 10@L5@K B5:ABC@:Override Texture Barriers:GraphicsSettingsWidget�5@5>?@545;O5B M2@8AB8:C 4@0925@0 4;O 2:;NG5=8O M:A:;N782=>3> ?>;=>M:@0==>3> @568<0, 8;8 Direct flip/scanout.<br>0?@5B M:A:;N782=>3> ?>;=>3> M:@0=0 <>65B A?>A>1AB2>20BL ?;02=><C ?5@5:;NG5=8N >:>=, => C25;8G5=8N 7045@6:C 22>40.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 1C45B ?@>872>48BL 40<? 8 703@C7:C 70<5=K B5:ABC@ 87 MB>9 ?0?:8.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�0@0<5B@K, A>>1I05<K5 2K1@0==><C 0C48>:>45:C.<br><b>A?>;L7C9B5 '=' GB>1K >B45;8BL :;NG >B 7=0G5=8O 8 ':' GB>1K @0745;8BL 425 ?0@K 4@C3 >B 4@C30.</b><br>0?@8<5@: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�0@0<5B@K, A>>1I05<K5 2K1@0==><C 2845>:>45:C.<br><b>A?>;L7C9B5 '=' GB>1K >B45;8BL :;NG >B 7=0G5=8O 8 ':' GB>1K @0745;8BL 425 ?0@K 4@C3 >B 4@C30.</b><br> 0?@8<5@: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget'0AB8G=0OPartialGraphicsSettingsWidget>AB>1@01>B:0Post-ProcessingGraphicsSettingsWidget,@5:MH8@>20BL B5:ABC@KPrecache TexturesGraphicsSettingsWidget2@54703@C7:0 40==KE :04@0Preload Frame DataGraphicsSettingsWidget�@5420@8B5;L=> 703@C605B 2A5 70<5=ONI85 B5:ABC@K 2 ?0<OBL. 5 B@51C5BAO ?@8 0A8=E@>==>9 703@C7:5.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget0G5AB2>:Quality:GraphicsSettingsWidget<!G8BK20BL >1J5:BK ?@8 70:@KB88Read Targets When ClosingGraphicsSettingsWidget0?8AL	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidget~#<5=LH05B ABC?5=G0B>ABL B5:ABC@ ?@8 M:AB@5<0;L=KE C3;0E >17>@0.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidgetD#40;8BL =5?>445@68205<K5 =0AB@>9:8Remove Unsupported SettingsGraphicsSettingsWidget,!@54AB2> 287C0;870F88:	Renderer:GraphicsSettingsWidget87C0;870F8O	RenderingGraphicsSettingsWidget�0<5=O5B =0 ?>AB>1@01>B:5 =5A:>;L:> A?@09B>2 =0 >48= 1>;LH>9 A?@09B, GB> C<5=LH05B :>;8G5AB2> <0AHB018@CNI8E ;8=89.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget!1@>A8BLResetGraphicsSettingsWidget 07@5H5=85:Resolution:GraphicsSettingsWidget!?@020RightGraphicsSettingsWidget*!?@020 (?> C<>;G0=8N)Right (Default)GraphicsSettingsWidget!?@020:Right:GraphicsSettingsWidget&:@C3;5=85 A?@09B>2Round SpriteGraphicsSettingsWidget(:@C3;5=85 A?@09B>2:
Round Sprite:GraphicsSettingsWidget0AKI5==>ABL
SaturationGraphicsSettingsWidget0AKI5==>ABL:Saturation:GraphicsSettingsWidget$! <0AHB018@>20=85<ScaledGraphicsSettingsWidgetn0AHB018@C5B @07<5@ 8=48:0F88 =0 M:@0=5 >B 50% 4> 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidget('5@5AAB@>G=K9 D8;LB@Scanline FilterGraphicsSettingsWidget!<5I5=85 M:@0=0Screen OffsetsGraphicsSettingsWidget" 07@5H5=85 M:@0=0Screen ResolutionGraphicsSettingsWidget($>@<0B A=8<:0 M:@0=0Screenshot FormatGraphicsSettingsWidget.0G5AB2> A=8<:>2 M:@0=0Screenshot QualityGraphicsSettingsWidget( 07@5H5=85 A:@8=H>B0Screenshot SizeGraphicsSettingsWidget* 07<5@ A=8<:0 M:@0=0:Screenshot Size:GraphicsSettingsWidget0?:0 ?>8A:0Search DirectoryGraphicsSettingsWidget�K18@05B D>@<0B, :>B>@K9 1C45B 8A?>;L7>20BLAO 4;O A>E@0=5=8O A:@8=H>B>2. JPEG ?@>872>48B <5=LH85 D09;K, => B5@O5B 45B0;8.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetK18@05B :0G5AB2>, ?@8 :>B>@>< A:@8=H>BK 1C4CB A60BK. '5< 1>;LH5 7=0G5=85 A>E@0=8B 45B0;8 2 JPEG 8 C<5=LH05B @07<5@ D09;0 2 PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�K1>@ 0C48>:>45:0, 8A?>;L7C5<>3> ?@8 70E20B5 87>1@065=8O. <b>A;8 =5 C25@5=K, >AB02LB5 7=0G5=85 ?> C<>;G0=8N.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�K1>@ 2845>:>45:0, 8A?>;L7C5<>3> 4;O 70E20B0 87>1@065=8O. <b>A;8 =5 C25@5=K, >AB02LB5 7=0G5=85 ?> C<>;G0=8N.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetFK1>@ 8A?>;L7C5<>3> 18B@59B0 0C48>."Sets the audio bitrate to be used.GraphicsSettingsWidgetK1>@ 8A?>;L7C5<>3> 18B@59B0 2845>. 0: ?@028;>, 1>;55 2KA>:89 18B@59B C;CGH05B :0G5AB2> 87>1@065=8O, => C25;8G8205B @07<5@ D09;0.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidget"#A8;5=85 >BB5=:>2Shade BoostGraphicsSettingsWidgetN">;L:> @57:>ABL (2=CB@5==55 @07@5H5=85)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetf>2KH0BL @57:>ABL 8 C25;8G820BL (@07@5H5=85 M:@0=0)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget:#A8;5=85 @57:>AB8/A3;06820=85Sharpening/Anti-AliasingGraphicsSettingsWidget 57:>ABL	SharpnessGraphicsSettingsWidget 57:>ABL:
Sharpness:GraphicsSettingsWidget,>:07K20BL =03@C7:C &Show CPU UsageGraphicsSettingsWidget2>:07K20BL G0AB>BC :04@>2Show FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget,>:07K20BL =03@C7:C Show GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidget*>:07K20BL 8=48:0B>@KShow IndicatorsGraphicsSettingsWidget<>:07K20BL AB0BCA 70?8A8 22>40Show Input Recording StatusGraphicsSettingsWidget2>:07K20BL =060B8O :=>?>:Show InputsGraphicsSettingsWidgetX>:07K20BL >1;0ABL 70 ?@545;0<8 A:0=8@>20=8O
Show OverscanGraphicsSettingsWidget.>:07K20BL 25@A8N PCSX2Show PCSX2 VersionGraphicsSettingsWidget*>:07K20BL @07@5H5=85Show ResolutionGraphicsSettingsWidget(>:07K20BL =0AB@>9:8
Show SettingsGraphicsSettingsWidgetR>:07K20BL ?@>F5=B=K5 ?>:070B5;8 A:>@>AB8Show Speed PercentagesGraphicsSettingsWidget*>:07K20BL AB0B8AB8:CShow StatisticsGraphicsSettingsWidget>:07K20BL VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�B>1@0605B 7=0G:8 8=48:0B>@>2 =0 M:@0=5 4;O A>AB>O=89 M<C;OF88, B0:8E :0: 0C70, "C@1>, 5@5<>B:0 8 0<54;5=85.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�B>1@0605B AG5BG8:8 4;O 2=CB@5==53> 3@0D8G5A:>3> 8A?>;L7>20=8O, ?>;57=K5 4;O >B;04:8.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget4B>1@0605B =03@C7:C =0 &.Shows host's CPU utilization.GraphicsSettingsWidget4B>1@0605B =03@C7:C =0 .Shows host's GPU utilization.GraphicsSettingsWidget�K2>48B =0 M:@0= A>>1I5=89 > A8AB5<=KE A>1KB8OE, B0:8E :0: A>740=85/703@C7:0 A>E@0=5=89, A=8<>: M:@0=0 8 B.4.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�B>1@0605B B5:CI55 A>AB>O=85 A8AB5<=>3> :>=B@>;;5@0 2 ;52>< =86=5< C3;C M:@0=0.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�B>1@0605B 2 ?@>F5=B0E B5:CICN A:>@>ABL M<C;OF88 A8AB5<K 2 ?@02>< 25@E=5< C3;C M:@0=0.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetfB>1@0605B B5:CI55 A>AB>O=85 0:B82=>9 70?8A8 22>40.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidgetxB>1@0605B G0AB>BC :04@>2 83@K 2 ?@02>< 25@E=5< C3;C M:@0=0.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidgetpB>1@0605B @07@5H5=85 83@K 2 ?@02>< 25@E=5< C3;C M:@0=0.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget:80?07>= ?@>?CA:0 ?@>@8A>2:8:Skip Draw Range:GraphicsSettingsWidget<@>?CA:0BL ?>2B>@ONI85AO :04@K Skip Presenting Duplicate FramesGraphicsSettingsWidget>>=5F 480?07>=0 ?@>?CA:0 :04@>2Skipdraw Range EndGraphicsSettingsWidget@0G0;> 480?07>=0 ?@>?CA:0 :04@>2Skipdraw Range StartGraphicsSettingsWidget4@>?CA:05B A8=E@>=870F8N A ?>B>:>< GS 8  E>AB0 4;O 703@C7>: GS. >65B ?@825AB8 : 7=0G8B5;L=><C C25;8G5=8N A:>@>AB8 =0 1>;55 <54;5==KE A8AB5<0E, => A ?>B5@59 <=>65AB20 287C0;L=KE MDD5:B>2. A;8 83@K 2K2>4OBAO A 45D5:B0<8, 8 MB0 >?F8O 0:B828@>20=0, ?>60;C9AB0, A=0G0;0 >B:;NG8B5 5Q.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidget@>3@0<<=K9SoftwareGraphicsSettingsWidget:@>3@0<<=0O 287C0;870F8O CLUTSoftware CLUT RenderGraphicsSettingsWidget<@>3@0<<=0O 287C0;870F8O CLUT:Software CLUT Render:GraphicsSettingsWidgetF>B>G=>ABL ?@>3@0<<=>9 287C0;870F88Software Rendering ThreadsGraphicsSettingsWidgetH>B>G=>ABL ?@>3@0<<=>9 287C0;870F88:Software Rendering Threads:GraphicsSettingsWidgetF!?5F80;L=K9 (B5:ABC@K - 03@5AA82=>)Special (Texture - Aggressive)GraphicsSettingsWidget,!?5F80;L=K9 (B5:ABC@K)Special (Texture)GraphicsSettingsWidgetR>445@6820BL =03@C7:C & 2> 2@5<O ?@>AB>OSpin CPU During ReadbacksGraphicsSettingsWidgetR>445@6820BL =03@C7:C  2> 2@5<O ?@>AB>OSpin GPU During ReadbacksGraphicsSettingsWidget">;L:> A?@09BKSprites OnlyGraphicsSettingsWidget(!?@09BK/B@5C3>;L=8:8Sprites/TrianglesGraphicsSettingsWidget"!B0=40@B=>5 (4:3)Standard (4:3)GraphicsSettingsWidget� 0ABO38205B (&lt; 100%) 8;8 A68<05B (&gt; 100%) 25@B8:0;L=CN A>AB02;ONICN 48A?;5O.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidget�K?>;=O5B 15A?>;57=CN @01>BC A GPU 2> 2@5<O >1@0B=>3> GB5=8O, GB>1K ?@54>B2@0B8BL 53> ?5@5E>4 2 @568< M=5@3>A15@565=8O. >65B ?>2KA8BL ?@>872>48B5;L=>ABL 2> 2@5<O >1@0B=>3> GB5=8O, => ?@8 MB>< 7=0G8B5;L=> C25;8G8205BAO M=5@3>?>B@51;5=85.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget(5945@ "	TV ShaderGraphicsSettingsWidget(5945@ ":
TV Shader:GraphicsSettingsWidget&!3;06820=85 B5:ABC@Texture FilteringGraphicsSettingsWidget(!3;06820=85 B5:ABC@:Texture Filtering:GraphicsSettingsWidgetH"5:ABC@0 2=CB@8 >1J5:B0 287C0;870F88Texture Inside RTGraphicsSettingsWidgetJ"5:ABC@0 2=CB@8 >1J5:B0 287C0;870F88:Texture Inside RT:GraphicsSettingsWidget2!<5I5=85 B5:ABC@ ?> >A8 %Texture Offsets XGraphicsSettingsWidget2!<5I5=85 B5:ABC@ ?> >A8 YTexture Offsets YGraphicsSettingsWidget"!<5I5=85 B5:ABC@:Texture Offsets:GraphicsSettingsWidget(@54703@C7:0 B5:ABC@Texture PreloadingGraphicsSettingsWidget*@54703@C7:0 B5:ABC@:Texture Preloading:GraphicsSettingsWidget0<5=0 B5:ABC@Texture ReplacementGraphicsSettingsWidget�0:A8<0;L=0O H8@8=0 F5;52>9 ?0<OB8, :>B>@0O ?>72>;8B 0:B828@>20BL 287C0;870B>@ A?@09B>2 &.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget�-B0 >?F8O >B:;NG05B A?5F8D8G=K5 4;O 83@K 8A?@02;5=8O 287C0;870F88.0This option disables game-specific render fixes.GraphicsSettingsWidget.-B0 >?F8O >B:;NG05B =5A:>;L:> 157>?0A=KE DC=:F89. B:;NG05B B>G=>5 2>AAB0=>2;5=85 8 287C0;870F8N B>G5: 8 ;8=89, GB> <>65B ?><>GL 83@0< Xenosaga.
B:;NG05B B>G=CN >G8AB:C ?0<OB8 GS, :>B>@0O >1KG=> 2K?>;=O5BAO =0 &, 8 ?5@5405B MBC 7040GC , GB> <>65B ?><>GL 83@0< Kingdom Hearts.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget!25@ECTopGraphicsSettingsWidget!25@EC:Top:GraphicsSettingsWidget$"@5C3>;L=K9 D8;LB@Triangular FilterGraphicsSettingsWidget�KB05BAO >?@545;8BL, :>340 83@0 >B@8A>2K205B A>1AB25==CN F25B>2CN ?0;8B@C, 0 70B5< 287C0;878@>20BL 55 ?@>3@0<<=>, 0 =5 =0 .tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget6"@8;8=59=0O (?@8=C48B5;L=>)Trilinear (Forced)GraphicsSettingsWidget""@8;8=59=0O (PS2)Trilinear (PS2)GraphicsSettingsWidget,"@8;8=59=0O D8;LB@0F8OTrilinear FilteringGraphicsSettingsWidget."@5;8=59=0O D8;LB@0F8O:Trilinear Filtering:GraphicsSettingsWidgetKB0BLAO >?@545;8BL, :>340 83@0 >B@8A>2K205B A>1AB25==CN F25B>2CN ?0;8B@C, 0 70B5< 287C0;878@>20BL 5Q =0  A ?><>ILN A?5F80;L=>9 >1@01>B:8.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidget5 2K1@0=>	UncheckedGraphicsSettingsWidget57 A60B8OUncompressedGraphicsSettingsWidgetD57 <0AHB018@>20=8O (?> C<>;G0=8N)Unscaled (Default)GraphicsSettingsWidgetf87C0;870F8O ?0;8B@>2KE B5:ABC@ 157 <0AHB018@>20=8OUnscaled Palette Texture DrawsGraphicsSettingsWidgetJ5A8=E@>=878@>20==K9 (=5>?@545;Q==K9)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�03@C605B 40==K5 GS ?@8 >B@8A>2:5 =>2>3> :04@0 4;O B>G=>3> 2>A?@>872545=8O =5:>B>@KE MDD5:B>2.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidget|03@C605B F5;K5 B5:ABC@K A@07C, 0 =5 ?> G0ABO<, 871530O 871KB>G=KE =03@C7>:, :>340 MB> 2>7<>6=>. #;CGH05B ?@>872>48B5;L=>ABL 2 1>;LH8=AB25 83@, => <>65B 70<54;8BL @01>BC 2 =5:>B>@KE A;CG0OE.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget6A?@02;5=8O <0AHB018@>20=8OUpscaling FixesGraphicsSettingsWidget8A?>;L7>20BL Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget>A?>;L7>20BL CAB@>9AB2> >B;04:8Use Debug DeviceGraphicsSettingsWidgetLA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1]Use Global Setting [%1]GraphicsSettingsWidget&A?>;L7C5B <>45;L ?@54AB02;5=8O blit 2<5AB> ?5@5;8ABK20=8O ?@8 8A?>;L7>20=88 A@54AB20 287C0;870F88 Direct3D 11. 1KG=> MB> ?@82>48B : A=865=8N ?@>872>48B5;L=>AB8, => <>65B ?>B@51>20BLAO 4;O =5:>B>@KE ?>B>:>2KE ?@8;>65=89 8;8 4;O A=865=8O G0AB>BK :04@>2 =0 =5:>B>@KE A8AB5<0E.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget2 0ABO3820=85 ?> 25@B8:0;8Vertical StretchGraphicsSettingsWidget4 0ABO3820=85 ?> 25@B8:0;8:Vertical Stretch:GraphicsSettingsWidget8B@59B 2845>
Video BitrateGraphicsSettingsWidget845>:>45:Video CodecGraphicsSettingsWidget$0?:0 40<?>2 2845>Video Dumping DirectoryGraphicsSettingsWidget$>@<0B 2845>Video FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidgetN@54C?@5640BL > =5157>?0A=KE =0AB@>9:0EWarn About Unsafe SettingsGraphicsSettingsWidget>;=>2>9 D8;LB@Wave FilterGraphicsSettingsWidgetX>;=>2>5 (A=0G0;0 =86=55 ?>;5, ?8;>>1@07=>5)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetZ>;=>2>5 (A=0G0;0 25@E=55 ?>;5, ?8;>>1@07=>5)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidget�A;8 2:;NG5=>, @07@5H5=85 ?@8 70E20B5 87>1@065=8O 1C45B <5=OBLAO 2 A>>B25BAB288 A 2=CB@5==8< @07@5H5=85< 70?CI5==>9 83@K.<br><br><b>C4LB5 2=8<0B5;L=K ?@8 8A?>;L7>20=88 40==>9 =0AB@>9:8, >A>15==> 5A;8 2:;NG5= 0?A:59;8=3, B.:. 2KA>:>5 2=CB@5==55 @07@5H5=85 (1>;55 4x) <>65B ?@825AB8 : >G5=L 1>;LH><C @07<5@C D09;0 8 2K720BL A1>9 A8AB5<K.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget>340 2:;NG5=>,  2K?>;=O5B ?@5>1@07>20=85 :0@BK F25B>2 B5:ABC@, 2 ?@>B82=>< A;CG05 MB> 1C45B 2K?>;=OBL &. -B> :><?@><8AA <564C  8 &.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget*(8@>:>M:@0==>5 (16:9)Widescreen (16:9)GraphicsSettingsWidgetr=CB@5==55 @07@5H5=85 (A 8A?@02;5=85< A>>B=>H5=8O AB>@>=)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget� 40==K9 <><5=B 20< =C6=> <strong>2:;NG8BL H8@>:>M:@0==K5 ?0BG8</strong> 8;8 <strong>2:;NG8BL ?0BG8 CAB@0=5=8O G5@5AAB@>G=>AB8</strong> 4;O MB>9 83@K.<br><br>K 1>;LH5 =5 ?>445@68205< MB8 =0AB@>9:8, ?>MB><C <strong>2K 4>;6=K 2K1@0BL @0745; "0BG8" 8 2:;NG8BL ?0BG8, :>B>@K5 20< =5>1E>48<K.</strong><br><br>K E>B8B5 C40;8BL MB8 =0AB@>9:8 87 :>=D83C@0F88 83@K?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidget70E20BcaptureGraphicsSettingsWidget?8:ApxGraphicsSettingsWidgetxxGraphicsSettingsWidget> C<>;G0=8NDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)HotkeysN!>>B=>H5=85 AB>@>= CAB0=>2;5=> =0 '{}'.Aspect ratio set to '{}'.Hotkeys2B><0B8G5A:89	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys2040BL A>>B=>H5=85 AB>@>=Cycle Aspect RatioHotkeys2040BL @568< 458=B5@;59A0Cycle Deinterlace ModeHotkeys2#<5=LH8B F5;52CN A:>@>ABLDecrease Target SpeedHotkeys8#<5=LH8BL <=>68B5;L 0?A:59;0Decrease Upscale MultiplierHotkeys&#<5=LH8BL 3@><:>ABLDecrease VolumeHotkeysR 568< 458=B5@;59A8=30 CAB0=>2;5= =0 '{}'.Deinterlace mode set to '{}'.Hotkeys">:04@>2K9 70?CA:
Frame AdvanceHotkeys@0D8:0GraphicsHotkeys>??0@0B=K9 <8?<0??8=3 2K:;NG5=.$Hardware mipmapping is now disabled.Hotkeys<??0@0B=K9 <8?<0??8=3 2:;NG5=.#Hardware mipmapping is now enabled.Hotkeys4#25;8G8BL F5;52CN A:>@>ABLIncrease Target SpeedHotkeys8#25;8G8BL <=>68B5;L 0?A:59;0Increase Upscale MultiplierHotkeys&#25;8G8BL 3@><:>ABLIncrease VolumeHotkeysN03@C78BL A>AB>O=85 87 2K1@0==>3> A;>B0Load State From Selected SlotHotkeys<03@C78BL A>AB>O=85 87 A;>B0 1Load State From Slot 1Hotkeys>03@C78BL A>AB>O=85 87 A;>B0 10Load State From Slot 10Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 2Load State From Slot 2Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 3Load State From Slot 3Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 4Load State From Slot 4Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 5Load State From Slot 5Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 6Load State From Slot 6Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 7Load State From Slot 7Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 8Load State From Slot 8Hotkeys<03@C78BL A>AB>O=85 87 A;>B0 9Load State From Slot 9HotkeysZ5 =0945=> A>E@0=5==>3> A>AB>O=8O 2 A;>B5 {}.No save state found in slot {}.HotkeysK:;OffHotkeys2B:@KBL A?8A>: 4>AB865=89Open Achievements ListHotkeys<B:@KBL A?8A>: B01;8FK ;845@>2Open Leaderboards ListHotkeys$B:@KBL <5=N ?0C7KOpen Pause MenuHotkeys85@5703@C78BL 70<5=K B5:ABC@Reload Texture ReplacementsHotkeysD5@5703@C7:0 70<5=5==KE B5:ABC@...!Reloading texture replacements...Hotkeys6!1@>A8BL 28@BC0;L=CN <0H8=CReset Virtual MachineHotkeys@!>E@0=8BL <C;LB8:04@>2K9 40<? GSSave Multi Frame GS DumpHotkeys.!>E@0=8BL A=8<>: M:@0=0Save ScreenshotHotkeys<!>E@0=8BL 40<? >4=>3> :04@0 GSSave Single Frame GS DumpHotkeysJ!>E@0=8BL A>AB>O=85 2 2K1@0==>< A;>B5Save State To Selected SlotHotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 1Save State To Slot 1Hotkeys:!>E@0=8BL A>AB>O=85 2 A;>B 10Save State To Slot 10Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 2Save State To Slot 2Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 3Save State To Slot 3Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 4Save State To Slot 4Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 5Save State To Slot 5Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 6Save State To Slot 6Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 7Save State To Slot 7Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 8Save State To Slot 8Hotkeys8!>E@0=8BL A>AB>O=85 2 A;>B 9Save State To Slot 9HotkeysX!>E@0=8BL A>AB>O=85 8 2K1@0BL A;54CNI89 A;>BSave State and Select Next SlotHotkeys*!>E@0=5==K5 A>AB>O=8OSave StatesHotkeysBK1@0= A;>B A>E@0=5=8O {0} ({1}).Save slot {0} selected ({1}).HotkeysBK1@0BL A;54CNI89 A;>B A>E@0=5=8OSelect Next Save SlotHotkeysXK1@0BL A;54CNI89 A;>B 8 A>E@0=8BL A>AB>O=85Select Next Slot and Save StateHotkeysDK1@0BL ?@54K4CI89 A;>B A>E@0=5=8OSelect Previous Save SlotHotkeys8K:;NG8BL 28@BC0;L=CN <0H8=CShut Down Virtual MachineHotkeys!8AB5<0SystemHotkeysP&5;520O A:>@>ABL CAB0=>2;5=0 =0 {:.0f}%.Target speed set to {:.0f}%.Hotkeys20<?8=3 B5:ABC@ >B:;NG5=. Texture dumping is now disabled.Hotkeys00<?8=3 B5:ABC@ 2:;NGQ=.Texture dumping is now enabled.Hotkeys60<5=0 B5:ABC@ =5 2:;NG5=0.%Texture replacements are not enabled.Hotkeys20<5=0 B5:ABC@ >B:;NG5=0.&Texture replacements are now disabled.Hotkeys00<5=0 B5:ABC@ 2:;NG5=0.%Texture replacements are now enabled.Hotkeys6:;/2K:; >3@0=8G5=85 :04@>2Toggle Frame LimitHotkeys8:;/2K:; ?>;=>M:@0==K9 @568<Toggle FullscreenHotkeysn5@5:;NG8BL 0??0@0B=K9 <8?<0??8=3 (MIP-B5:ABC@8@>20=85)Toggle Hardware MipmappingHotkeys6:;/2K:; @568< 70?8A8 22>40Toggle Input Recording ModeHotkeys:;/2K:; 72C:Toggle MuteHotkeys8:;/2K:; 8=48:0F8N =0 M:@0=5Toggle On-Screen DisplayHotkeys:;/2K:; ?0C7CToggle PauseHotkeys&:;/2K:; 70<54;5=85Toggle Slow MotionHotkeysB:;/2K:; ?@>3@0<<=CN 287C0;870F8NToggle Software RenderingHotkeys*:;/2K:; 40<? B5:ABC@Toggle Texture DumpingHotkeys.:;/2K:; 70<5=C B5:ABC@Toggle Texture ReplacementsHotkeysB:;/2K:; BC@1> / ?5@5<>B:0 2?5@54Toggle Turbo / Fast ForwardHotkeys*:;/2K:; 70E20B 2845>Toggle Video CaptureHotkeysH"C@1> / ?5@5<>B:0 2?5@54 (C45@60=85)Turbo / Fast Forward (Hold)Hotkeys@><:>ABL: K:;
Volume: MutedHotkeys@><:>ABL: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)Hotkeys0:@KBL <5=N
Close Menu
ImGuiOverlays 04@: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays2:B82=0O 70?8AL 22>40: {}Input Recording Active: {}
ImGuiOverlays03@C78BLLoad
ImGuiOverlays<5B A>E@0=5=8O 2 40==>< A;>B5.No save present in this slot.
ImGuiOverlays!>E@0=8BLSave
ImGuiOverlays&!;>B A>E@0=5=8O {0}
Save Slot {0}
ImGuiOverlays�5=5465@ 1KAB@KE A>E@0=5=89 =54>ABC?5= 157 ?@028;L=>3> A5@89=>3> =><5@0 83@K.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysF!>E@0=5=> {0:%d/%m/%Y} 2 {0:%H:%M}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays"K1@0BL A;54CNI89Select Next
ImGuiOverlays$K1@0BL ?@54K4CI89Select Previous
ImGuiOverlays(>;8G5AB2> >B<5=: {}Undo Count: {}
ImGuiOverlays=5B A>E@0=5=8Ono save yet
ImGuiOverlays{} 0?8AL 22>40{} Recording Input
ImGuiOverlays{} >2B>@{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialog">1028BL ?@82O7:CAdd BindingInputBindingDialog$@82O7:8 4;O %1 %2Bindings for %1 %2InputBindingDialogJ@82O7:8 4;O Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialog"G8AB8BL ?@82O7:8Clear BindingsInputBindingDialog0:@KBLCloseInputBindingDialogQ@B20O 7>=0:	Deadzone:InputBindingDialog(7<5=8BL %s ?@82O7:8
Edit BindingsInputBindingDialog4060B85 :=>?:8/>A8... [%1]Push Button/Axis... [%1]InputBindingDialog #40;8BL ?@82O7:CRemove BindingInputBindingDialog"'C2AB28B5;L=>ABL:Sensitivity:InputBindingDialog�

52K9 :;8:, GB>1K =07=0G8BL =>2CN :=>?:C
Shift + ;52K9 :;8: 4;O 4>102;5=8O 4>?>;=8B5;L=KE ?@82O7>:N

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidgetJ
@02K9 :;8:, GB>1K >G8AB8BL ?@82O7:C
Right click to clear bindingInputBindingWidget%n ?@82O7:0%n ?@82O7:8%n ?@82O7>:%n bindingsInputBindingWidget8@82O7:8 =5 70@538AB@8@>20=KNo bindings registeredInputBindingWidget4060B85 :=>?:8/>A8... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording20G0B0 =>20O 70?8AL 22>40Started new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewer@C3CircleInputRecordingViewer0:@KBLCloseInputRecordingViewer@5AB8:CrossInputRecordingViewer@5AB>28=0 2=87
D-Pad DownInputRecordingViewer @5AB>28=0 2;52>
D-Pad LeftInputRecordingViewer"@5AB>28=0 2?@02>D-Pad RightInputRecordingViewer @5AB>28=0 225@ED-Pad UpInputRecordingViewer 540:B8@>20BLEditInputRecordingViewer65 C40;>AL >B:@KBL D09;: %1Failed to open file: %1InputRecordingViewer$09;FileInputRecordingViewer6$09;K 70?8A8 22>40 (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer*@>A<>B@ 70?8A8 22>40Input Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewer*52K9 0=0;>3>2K9 AB8:Left AnalogInputRecordingViewerB:@KBLOpenInputRecordingViewer,H81:0 >B:@KB8O 70?8A8Opening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewer,@02K9 0=0;>3>2K9 AB8:Right AnalogInputRecordingViewerSelectSelectInputRecordingViewer204@0BSquareInputRecordingViewer
StartStartInputRecordingViewer"@5C3>;L=8:TriangleInputRecordingViewer84ViewInputRecordingViewerH81:0ErrorInputVibrationBindingWidgetZ#AB@>9AB20 A <>B>@0<8 281@0F88 =5 >1=0@C65=K./No devices with vibration motors were detected.InputVibrationBindingWidget>K15@8B5 <>B>@ 281@0F88 4;O %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�>72>;O5B ?5@5E>48BL 2 ?>;=>M:@0==K9 @568< 8 >1@0B=>, 42064K I5;:=C2 ?> 83@>2><C >:=C.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget22B><0B8G5A:>5 >1=>2;5=85Automatic UpdaterInterfaceSettingsWidget�2B><0B8G5A:8 ?@>25@O5B =0;8G85 >1=>2;5=89 ?@>3@0<<K 2> 2@5<O 70?CA:0. 1=>2;5=8O <>6=> >B:;04K20BL 8;8 65 2>2A5 ?@>?CA:0BL.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�2B><0B8G5A:8 ?5@5:;NG05BAO 2 ?>;=>M:@0==K9 @568< ?@8 70?CA:5 83@K.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidgetF5BA:0O ?0AB5;L ( >7>2K9) [!25B;K9]Baby Pastel (Pink) [Light]InterfaceSettingsWidget59AB28O	BehaviourInterfaceSettingsWidget>@>25@8BL =0;8G85 >1=>2;5=89...Check for Updates...InterfaceSettingsWidgetK1@0=>CheckedInterfaceSettingsWidget(;0AA8G5A:89 WindowsClassic WindowsInterfaceSettingsWidgetB>10;LB>2>5 =51> (!8=89) ["5<=K9]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget0>4B25@645=85 >B:;NG5=8OConfirm ShutdownInterfaceSettingsWidget"5:CI0O 25@A8O:Current Version:InterfaceSettingsWidgetHCustom.qss [><5AB8BL 2 ?0?:C PCSX2]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget>"5<=>5 A;8O=85 (!8=89) ["5<=K9]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget>"5<=>5 A;8O=85 (!5@K9) ["5<=K9]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�?@545;O5B, 1C45B ;8 >B>1@060BLAO 70?@>A =0 ?>4B25@645=85 7025@H5=8O @01>BK 28@BC0;L=>9 <0H8=K ?@8 =060B88 3>@OG59 :;028H8.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget@B:;NG8BL 87<5=5=85 @07<5@0 >:=0Disable Window ResizingInterfaceSettingsWidgetf2>9=>9 :;8: 4;O ?5@5:;NG5=8O ?>;=>M:@0==>3> @568<0Double-Click Toggles FullscreenInterfaceSettingsWidgetH7C<@C4=K9 ('5@=K9/5;5=K9) ["5<=K9]Emerald (Black/Green) [Dark]InterfaceSettingsWidgetV:;NG8BL 02B><0B8G5A:CN ?@>25@:C >1=>2;5=89Enable Automatic Update CheckInterfaceSettingsWidgetH:;NG8BL AB0BCA 0:B82=>AB8 2 DiscordEnable Discord PresenceInterfaceSettingsWidget0!;8O=85 [!25B;K9/"5<=K9]Fusion [Light/Dark]InterfaceSettingsWidget3@>2>9 M:@0=Game DisplayInterfaceSettingsWidget>!5@>5 25I5AB2> (!5@K9) ["5<=K9]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetL!:@K20BL :C@A>@ 2 ?>;=>M:@0==>< @568<5Hide Cursor In FullscreenInterfaceSettingsWidgetB!:@K20BL 3;02=>5 >:=> ?@8 70?CA:5Hide Main Window When RunningInterfaceSettingsWidget�!:@K205B 3;02=>5 >:=> (A> A?8A:>< 83@), :>340 83@0 70?CI5=0, B@51C5B 2:;NG5=8O " 5=45@8=3 2 >B45;L=>< >:=5".tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidgetl!:@K205B C:070B5;L/:C@A>@ <KH8 2 ?>;=>M:@0==>< @568<5.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget60?@5B8BL M:@0==CN 70AB02:CInhibit ScreensaverInterfaceSettingsWidget
/7K::	Language:InterfaceSettingsWidget!B0=40@B=0ONativeInterfaceSettingsWidget:PCSX2 (5;K9/!8=89) [!25B;K9]PCSX2 (White/Blue) [Light]InterfaceSettingsWidget@0C70 ?@8 >B:;NG5=88 :>=B@>;;5@0!Pause On Controller DisconnectionInterfaceSettingsWidget.0C70 ?@8 ?>B5@5 D>:CA0Pause On Focus LossInterfaceSettingsWidget"0C70 ?@8 70?CA:5Pause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetT!B028B M<C;OB>@ =0 ?0C7C ?@8 70?CA:5 83@K.+Pauses the emulator when a game is started.InterfaceSettingsWidget@8>AB0=02;8205B M<C;OB>@ ?@8 A2>@0G820=88 >:=0 8;8 ?5@5E>45 : 4@C3><C ?@8;>65=8N, 8 2>7>1=>2;O5B @01>BC ?@8 2>72@0I5=88 : >:=C.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetb@5<O ?8FFK! (>@8G=52K9/@5<>2>-15;K9) [!25B;K9],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidget@54?>GB5=8OPreferencesInterfaceSettingsWidget\@54>B2@0I05B 87<5=5=85 @07<5@0 3;02=>3> >:=0.,Prevents the main window from being resized.InterfaceSettingsWidget�@54>B2@0I05B 0:B820F8N 70AB02:8 8 A?OI89 @568< E>AB0 2> 2@5<O M<C;OF88.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget:87C0;870F8O 2 >B45;L=>< >:=5Render To Separate WindowInterfaceSettingsWidget�B>1@0605B 83@C 2 >B45;L=>< >:=5, 2<5AB> 3;02=>3> >:=0. A;8 D;06>: A=OB, 83@0 1C45B >B>1@060BLAO ?>25@E A?8A:0 83@.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidgetF C18=>2K9 ('5@=K9/@0A=K9) ["5<=K9]Ruby (Black/Red) [Dark]InterfaceSettingsWidget<!0?D8@ ('5@=K9/!8=89) ["5<=K9]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetP;K9 4LO2>; (@0A=K9/C@?C@=K9) ["5<=K9]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�B>1@0605B 83@C, 2 :>B>@CN 2K A59G0A 83@05B5, :0: G0ABL 20H53> ?@>D8;O 2 Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget@0?CA:0BL 2 ?>;=>M:@0==>< @568<5Start FullscreenInterfaceSettingsWidget,/7K: A8AB5<K [Default]System Language [Default]InterfaceSettingsWidget
"5<0:Theme:InterfaceSettingsWidget5 2K1@0=>	UncheckedInterfaceSettingsWidgetb5B@>=CB0O ;03C=0 (!5@>-75;5=K9/-!8=89) [!25B;K9]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget"0=0; >1=>2;5=89:Update Channel:InterfaceSettingsWidgetV$8>;5B>2K9 0=35; (!8=89/C@?C@=K9) ["5<=K9]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&G8AB8BL&Clear	LogWindow&!>E@0=8BL...&Save...	LogWindow&0AB@>9:8	&Settings	LogWindow6@8:@5?8BL : &3;02=><C >:=CAttach To &Main Window	LogWindow0&:@KBLCl&ose	LogWindowH81:0Error	LogWindowF5 C40;>AL >B:@KBL D09; 4;O 70?8A8. Failed to open file for writing.	LogWindow*$09;K 6C@=0;0 (*.txt)Log Files (*.txt)	LogWindow@>38@>20BL 2 &>B;04>G=CN :>=A>;LLog To &Debug Console	LogWindow*0?8AK20BL ;>3 2 D09;Log To &File	LogWindow>>38@>20BL 2 &A8AB5<=CN :>=A>;LLog To &System Console	LogWindow:=> 6C@=0;0
Log Window	LogWindow,:=> 6C@=0;0 - %1 [%2]Log Window - %1 [%2]	LogWindow,>3 1K; 70?8A0= 2 %1.
Log was written to %1.
	LogWindow(K1@0BL D09; 6C@=0;0Select Log File	LogWindow6>:07K20BL &2@5<5==K5 <5B:8Show &Timestamps	LogWindow ?@>3@0<<5 %1About %1MAC_APPLICATION_MENU!:@KBL %1Hide %1MAC_APPLICATION_MENU !:@KBL >AB0;L=K5Hide OthersMAC_APPLICATION_MENU0@0<5B@K...Preferences...MAC_APPLICATION_MENUK9B8 87 %1Quit %1MAC_APPLICATION_MENU!;C61KServicesMAC_APPLICATION_MENU>:070BL 2A5Show AllMAC_APPLICATION_MENU %1 D09;>2 (*.%2)%1 Files (*.%2)
MainWindowB#40;5=> %1 A>E@0=5==KE A>AB>O=89.%1 save states deleted.
MainWindow0AHB01 %1x	%1x Scale
MainWindow*& ?@>3@0<<5 PCSX2...&About PCSX2...
MainWindow
&2C:&Audio
MainWindow
&BIOS&BIOS
MainWindow&>=B@>;;5@K&Controllers
MainWindow&B;04:0&Debug
MainWindow$&!5@25@ Discord...&Discord Server...
MainWindow&0?:8&Folders
MainWindow2& 5?>78B>@89 =0 GitHub...&GitHub Repository...
MainWindow&@0D8:0	&Graphics
MainWindow&><>IL&Help
MainWindow &>@OG85 :;028H8&Hotkeys
MainWindow&0@BK ?0<OB8
&Memory Cards
MainWindow&!5BL 8 HDD&Network && HDD
MainWindow&0C70&Pause
MainWindow6&0AB@>9:8 ?>AB>1@01>B:8...&Post-Processing Settings...
MainWindow@&>2B>@8BL A:0=8@>20=85 2A5E 83@&Rescan All Games
MainWindow&5@5703@C78BL&Reset
MainWindow.&!:0=8@>20BL =>2K5 83@K&Scan For New Games
MainWindow&!=8<>: M:@0=0&Screenshot
MainWindow&0AB@>9:8	&Settings
MainWindow"&!B@>:0 A>AB>O=8O&Status Bar
MainWindow&!8AB5<0&System
MainWindow(&0=5;L 8=AB@C<5=B>2&Toolbar
MainWindow&=AB@C<5=BK&Tools
MainWindow&84&View
MainWindow& 07<5@ >:=0&Window Size
MainWindow�<p> A>60;5=8N, 2K ?KB05B5AL >1=>28BL 25@A8N PCSX2, :>B>@0O =5 O2;O5BAO >D8F80;L=K< @5;87>< A GitHub. ;O ?@54>B2@0I5=8O =5A>2<5AB8<>AB59, 02B>>1=>2;5=85 2:;NG5=> B>;L:> 2 >D8F80;L=KE A1>@:0E.</p><p>'B>1K ?>;CG8BL >D8F80;L=CN A1>@:C, ?>60;C9AB0, 703@C78B5 55 ?> AAK;:5 =865:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindowr1;>6:0 4;O MB>9 83@K C65 ACI5AB2C5B, E>B8B5 55 70<5=8BL?FA cover image for this game already exists, do you wish to replace it?
MainWindow0945=> A>E@0=5==>5 A>AB>O=85 4;O MB>9 83@K, A>E@0=5==>5 ?> 04@5AC:

%1.

%>B8B5 ;8 2K 703@C78BL MB> A>AB>O=85 8;8 =0G0BL A =>2>9 703@C7:8?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow&>AB865=8O
A&chievements
MainWindow &Qt...About &Qt...
MainWindow,>1028BL ?0?:C 83@K...Add Game Directory...
MainWindow0>1028BL ?0?:C ?>8A:0...Add Search Directory...
MainWindow�A5 B8?K 87>1@065=89 4;O >1;>65: (*.jpg *.jpeg *.png *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindow0A5 B8?K D09;>2 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;4=>B@5:>2K5 raw->1@07K (*.bin *.iso);;$09;K @07<5B:8 (*.cue);;$09;K 45A:@8?B>@>2 <C;LB8<5480 (*.mdf);;1@07K CHD MAME (*.chd);;1@07K CSO (*.cso);;1@07K ZSO (*.zso);;1@07K GZ (*.gz);;0<?K 1;>:>2 (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow4A5 B8?K D09;>2 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;4=>B@5:>2K5 raw->1@07K (*.bin *.iso);;$09;K @07<5B:8 (*.cue);;$09;K 45A:@8?B>@>2 <C;LB8<5480 (*.mdf);;1@07K CHD MAME (*.chd);;1@07K CSO (*.cso);;1@07K ZSO (*.zso);;1@07K GZ (*.gz);;A?>;=O5<K5 ELF-D09;K (*.elf);;A?>;=O5<K5 IRX-D09;K (*.irx);;0<?K GS (*.gs *.gs.xz *.gs.zst);;0<?K 1;>:>2 (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�K C25@5=K, GB> E>B8B5 C40;8BL 2A5 A>E@0=5==K5 A>AB>O=8O 4;O %1?

!>E@0=5=8O =5;L7O 1C45B 2>AAB0=>28BL.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�K C25@5=K, GB> E>B8B5 A1@>A8BL 2@5<O 83@K '%1'?

-B> 459AB285 =5;L7O >B<5=8BL.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindowhK C25@5=K, GB> E>B8B5 2K:;NG8BL 28@BC0;L=CN <0H8=C?7Are you sure you want to shut down the virtual machine?
MainWindow�2B><0B8G5A:>5 >1=>2;5=85 =5 ?>445@68205BAO =0 B5:CI59 ?;0BD>@<5.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindow$03@C7:0 8 >B;04:0Boot and Debug
MainWindow�52>7<>6=> ?5@59B8 87 83@K 2 40<? GS 157 ?@5420@8B5;L=>3> 2K:;NG5=8O.?Cannot change from game to GS dump without shutting down first.
MainWindow�52>7<>6=> 703@C78BL A>E@0=5==>5 A>AB>O=85 157 70?CI5==>9 28@BC0;L=>9 <0H8=K..Cannot load a save state without a running VM.
MainWindow!<5=8BL 48A:Change Disc
MainWindow!<5=8BL 48A:...Change Disc...
MainWindow>7<5=5=85 @0AH8@5==KE =0AB@>5: <>65B 2K720BL =5?@54A:07C5<>5 2;8O=85 =0 83@K, 2:;NG0O 3@0D8G5A:85 >H81:8, 7028A0=8O 8 4065 ?>2@5645=85 D09;>2 A>E@0=5=8O. K =5 @5:><5=4C5< 87<5=OBL @0AH8@5==K5 =0AB@>9:8, 5A;8 2K =5 7=05B5, GB> 45;05B5, 8 ?>A;54AB28O 87<5=5=8O :064>3> ?0@0<5B@0.

><0=40 PCSX2 =5 1C45B >:07K20BL =8:0:>9 ?>445@6:8 4;O :>=D83C@0F89 :>B>@K5 87<5=ONB MB8 =0AB@>9:8.

K C25@5=K, GB> E>B8B5 ?@>4>;68BL?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindow0>A<>B@5BL 28:8-AB@0=8FCCheck Wiki Page
MainWindow@&@>25@8BL =0;8G85 >1=>2;5=89...Check for &Updates...
MainWindow.>4B25@48BL A<5=C 48A:0Confirm Disc Change
MainWindow4>4B25@48BL A>740=85 D09;0Confirm File Creation
MainWindow">4B25@48B5 A1@>A
Confirm Reset
MainWindow0>4B25@645=85 >B:;NG5=8OConfirm Shutdown
MainWindow&C@=0; :>=B@>;;5@>2Controller Logs
MainWindow>=B@>;;5@KControllers
MainWindow$H81:0 :>?8@>20=8O
Copy Error
MainWindow5 C40;>AL =09B8 CAB@>9AB20 CD/DVD-ROM. >60;C9AB0, C1548B5AL, GB> C 20A 5ABL ?>4:;NG5==K5 CAB@>9AB20 8 4>AB0B>G=K5 ?@020 4>ABC?0 : =8<.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow,1;>6:0 C65 ACI5AB2C5BCover Already Exists
MainWindow(03@C7G8: >1;>65:...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow*03@C7:0 ?> C<>;G0=8NDefault Boot
MainWindow&#40;8BL 8 703@C78BLDelete And Boot
MainWindow:#40;8BL A>E@0=5==K5 A>AB>O=8ODelete Save States
MainWindow@#40;8BL A>E@0=5==K5 A>AB>O=8O...Delete Save States...
MainWindow(>;LH5 =5 ?>:07K20BLDo not show again
MainWindow�%>B8B5 ?><5=OBL <5AB0<8 48A:8 8;8 703@C78BL =>2K9 >1@07 (G5@57 A1@>A A8AB5<K)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow03@C7:0 D09;>2Downloading Files
MainWindow&KE>4E&xit
MainWindow* 540:B8@>20BL G8BK...Edit Cheats...
MainWindow, 540:B8@>20BL ?0BG8...Edit Patches...
MainWindow
CAB>Empty
MainWindow-<C;OF8O	Emulation
MainWindowF:;NG8BL &2545=85 D09;>2>3> 6C@=0;0Enable &File Logging
MainWindowH:;NG8BL 2545=85 6C@=0;0 GB5=8O CDVDEnable CDVD Read Logging
MainWindow0:;NG8BL :>=A>;L >B;04:8Enable Debug Console
MainWindowF:;NG8BL 2545=85 6C@=0;0 :>=A>;8 EEEnable EE Console Logging
MainWindowH:;NG8BL 2545=85 6C@=0;0 :>=A>;8 IOPEnable IOP Console Logging
MainWindowD:;NG8BL 2@5<5==K5 <5B:8 2 6C@=0;5Enable Log Timestamps
MainWindow*:;NG8BL >:=> 6C@=0;0Enable Log Window
MainWindow4:;NG8BL A8AB5<=CN :>=A>;LEnable System Console
MainWindowB:;NG8BL ?>4@>1=>5 6C@=0;8@>20=85Enable Verbose Logging
MainWindowH81:0Error
MainWindow&A:;NG8BL 87 A?8A:0Exclude From List
MainWindow(K9B8 87 Big PictureExit Big Picture
MainWindowD5 C40;>AL A:>?8@>20BL '%1' 2 '%2'Failed to copy '%1' to '%2'
MainWindow05 C40;>AL A>740BL '%1'.Failed to create '%1'.
MainWindow65 C40;>AL A>740BL D09;: {}Failed to create file: {}
MainWindowd5 C40;>AL C40;8BL D09; A>E@0=5=8O A>AB>O=8O '%1'.&Failed to delete save state file '%1'.
MainWindowl5 C40;>AL ?>;CG8BL 8=D>@<0F8N > =>2>< >:=5 >B 28465B0%Failed to get window info from widget
MainWindow65 C40;>AL >B:@KBL D09;: {}Failed to open file: {}
MainWindow,5 C40;>AL C1@0BL '%1'Failed to remove '%1'
MainWindowX5 C40;>AL C40;8BL ACI5AB2CNICN >1;>6:C '%1'$Failed to remove existing cover '%1'
MainWindow KAB@0O 703@C7:0	Fast Boot
MainWindow>20O 703@C7:0
Fresh Boot
MainWindow 7 CAB@>9AB20...From Device...
MainWindow7 D09;0...From File...
MainWindow 7 A?8A:0 83@...From Game List...
MainWindow>;=0O 703@C7:0	Full Boot
MainWindow&>;=>M:@0==K9 @568<
Fullscreen
MainWindow&>;=>M:@0==K9 @568<
In Toolbar
Fullscreen
MainWindow!5B:0 &83@
Game &Grid
MainWindow!?8A>: &83@
Game &List
MainWindow!2>9AB20 &83@KGame &Properties
MainWindow!?8A>: 83@	Game List
MainWindow!2>9AB20 83@KGame Properties
MainWindowT!2>9AB20 83@K =54>ABC?=K 4;O B5:CI59 83@K.4Game properties is unavailable for the current game.
MainWindow1I55 A>AB>O=85Global State
MainWindow*Input Playback FailedInput Playback Failed
MainWindow0?8AL 22>40Input Recording
MainWindow&H81:0 70?8A8 22>40Input Recording Failed
MainWindow6$09;K 70?8A8 22>40 (*.p2m2)Input Recording Files (*.p2m2)
MainWindow&C@=0; 70?8A8 22>40Input Recording Logs
MainWindow=B5@D59A	Interface
MainWindow*=CB@5==55 @07@5H5=85Internal Resolution
MainWindow*03@C78BL 87 D09;0...Load From File...
MainWindowF03@C78BL A>AB>O=85 4;O ?@>4>;65=8OLoad Resume State
MainWindow003@C78BL OG59:C %1 (%2)Load Slot %1 (%2)
MainWindow&03@C78BL A>AB>O=85
Load State
MainWindow03@C78BL
In Toolbar
Load State
MainWindow<5 C40;>AL 703@C78BL A>AB>O=85Load State Failed
MainWindow603@C78BL D09; A>AB>O=8O...Load State File...
MainWindow:0:@5?8BL ?0=5;L 8=AB@C<5=B>2Lock Toolbar
MainWindow.BACBAB2C5B D09; H@8DB0Missing Font File
MainWindow
>20ONew
MainWindow.B:@KBL ?0?:C 40==KE...Open Data Directory...
MainWindow B:@KBL >B;04G8:
Open Debugger
MainWindow8B:@KBL ?0?:C :0@B ?0<OB8...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
0C70Pause
MainWindow
0C70Paused
MainWindow>A?@>8725AB8Play
MainWindow!2>9AB20...
Properties...
MainWindow*@>A<>B@ 70?8A8 22>40Recording Viewer
MainWindow:1=>28BL &>1;>6:8 (284 A5B:8)Refresh &Covers (Grid View)
MainWindow45@5703@C78BL G8BK 8 ?0BG8Reload Cheats/Patches
MainWindow72;5GL 48A:Remove Disc
MainWindow5@5703@C78BLReset
MainWindow5@5703@C78BL
In ToolbarReset
MainWindow&!1@>A8BL 2@5<O 83@KReset Play Time
MainWindow$0AHB01 @07@5H5=8OResolution Scale
MainWindow >7>1=>28BL (%2)Resume (%2)
MainWindow&0AB@>9:8	S&ettings
MainWindow2!>E@0=OBL 40<? 1;>:0 CDVDSave CDVD Block Dump
MainWindow<!>E@0=8BL 40<? >4=>3> :04@0 GSSave Single Frame GS Dump
MainWindow2/G59:0 A>E@0=5=8O %1 (%2)Save Slot %1 (%2)
MainWindow&!>E@0=8BL A>AB>O=85
Save State
MainWindow!>E@0=8BL
In Toolbar
Save State
MainWindowV!>E@0=8BL A>AB>O=85 4;O 40;L=59H53> 70?CA:0Save State For Resume
MainWindowT!>E@0=5==K5 A>AB>O=8O (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow:!>E@0=5==K5 A>AB>O=8O (*.p2s)Save States (*.p2s)
MainWindow&!>E@0=8BL 2 D09;...Save To File...
MainWindow!=8<>:
Screenshot
MainWindow8K15@8B5 87>1@065=85 >1;>6:8Select Cover Image
MainWindow(K15@8B5 >1@07 48A:0Select Disc Image
MainWindowHK15@8B5 D09; A>E@0=5==>3> A>AB>O=8OSelect Save State File
MainWindow$K15@8B5 48A:>2>4:Select disc drive:
MainWindowXK15@8B5 <5AB>, GB>1K A>E@0=8BL 40<? 1;>:>2:#Select location to save block dump:
MainWindow*#AB0=>28BL >1;>6:C...Set Cover Image...
MainWindow0AB@>9:8Settings
MainWindow0AB@>9:8
In ToolbarSettings
MainWindow<>:070BL @0AH8@5==K5 =0AB@>9:8Show Advanced Settings
MainWindow>>:07K20BL =0720=8O (284 A5B:8)Show Titles (Grid View)
MainWindow&K:;NG8BL
Shut &Down
MainWindowK:;NG8BL	Shut Down
MainWindow2K:;NG8BL &157 A>E@0=5=8OShut Down &Without Saving
MainWindow0?CAB8BL &BIOSStart &BIOS
MainWindow$0?CAB8BL &48A:...Start &Disc...
MainWindow$0?CAB8BL &D09;...Start &File...
MainWindow0?CAB8BL BIOS
Start BIOS
MainWindow60?CAB8BL @568< Big PictureStart Big Picture Mode
MainWindow0?CAB8BL 48A:
Start Disc
MainWindow0?CAB8BL 48A:
In Toolbar
Start Disc
MainWindow0?CAB8BL D09;
Start File
MainWindow0?CAB8BL D09;
In Toolbar
Start File
MainWindowAB0=>28BLStop
MainWindow8AB0=>28BL @568< Big PictureStop Big Picture Mode
MainWindow&&$>@C< ?>445@6:8...Support &Forums...
MainWindow><5=OBL 48A:	Swap Disc
MainWindow05@5:;NG8BL 287C0;870B>@Switch Renderer
MainWindow&B>1@060BL &A8AB5<CSystem &Display
MainWindowZ$09; H@8DB0 '%1' B@51C5BAO 4;O 8=48:0F88 =0 M:@0=5 8 @568<0 Big Picture 4;O >B>1@065=8O A>>1I5=89 =0 2K1@0==>< 20<8 O7K:5.<br><br>03@C78BL 40==K9 D09; A59G0A?  07<5@ D09;0 >1KG=> =5 ?@52KH05B 10 <530109B.<br><br><strong>A;8 2K =5 703@C78B5 40==K9 D09;, =0M:@0==K5 A>>1I5=8O 1C4CB =5G8B05<K.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�>2K9 ELF =5 <>65B 1KBL 703@C65= 157 ?5@5703@C7:8 28@BC0;L=>9 <0H8=K. %>B8B5 ;8 2K ?5@5703@C78BL 28@BC0;L=CN <0H8=C A59G0A?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�$09; pnach '%1' 2 =0AB>OI55 2@5<O =5 ACI5AB2C5B. %>B8B5 ;8 2K A>740BL 53>?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindowZ0==>3> A>E@0=5==>3> A>AB>O=8O =5 ACI5AB2C5B.This save state does not exist.
MainWindowB:;/2K:; ?@>3@0<<=CN 287C0;870F8NToggle Software Rendering
MainWindow&0=5;L 8=AB@C<5=B>2Toolbar
MainWindow6B<5=8BL 703@C7:C A>AB>O=8OUndo Load State
MainWindow*H81:0 ?@8 >1=>2;5=88
Updater Error
MainWindow 5B0;L=K9 AB0BCAVerbose Status
MainWindow0?8AL 2845>
Video Capture
MainWindowF # : 0@B0 ?0<OB8 70=OB0WARNING: Memory Card Busy
MainWindow�: 0 20HC :0@BC ?0<OB8 2AQ 5IQ ?@>872>48BAO 70?8AL 40==KE. @5:@0I5=85 @01>BK 2 40==K9 <><5=B ?@8254QB : <b> "# #'".  "+ /".</b> 0AB>OB5;L=> @5:><5=4C5BAO 2>7>1=>28BL 83@C 8 4>640BLAO 7025@H5=8O 70?8A8 =0 :0@BC ?0<OB8.<br><br>K 2A5 @02=> E>B8B5 7025@H8BL @01>BC 8 <b> " #'"",  "# /"?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindow~K 4>;6=K 2K1@0BL 4@C3>9 D09; 4;O B5:CI53> 87>1@065=8O >1;>6:8.<You must select a different file to the current cover image.
MainWindowZ5>1E>48<> 2K1@0BL 48A: 4;O 87<5=5=8O 48A:>2.'You must select a disc to change discs.
MainWindow<&#25;8G8BL <0AHB01 (284 A5B:8)Zoom &In (Grid View)
MainWindow<&#<5=LH8BL <0AHB01 (284 A5B:8)Zoom &Out (Grid View)
MainWindowF5 C40;>AL A>740BL :0@BC ?0<OB8:
{}$Could not create the memory card:
{}
MemoryCardV5 C40;>AL A>740BL :0@BC ?0<OB8. H81:0:
{}/Failed to create memory card. The error was:
{}
MemoryCard�@8=C48B5;L=> 872;5:05< 2A5 :0@BK ?0<OB8. AB02;O5< A=>20 G5@57 1 A5:C=4C.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardj0@B0 ?0<OB8 '{}' 1K;0 A>E@0=5=0 2 ?0<OBL CAB@>9AB20.&Memory Card '{}' was saved to storage.
MemoryCard8H81:0 A>740=8O :0@BK ?0<OB8Memory Card Creation Failed
MemoryCard4H81:0 GB5=8O :0@BK ?0<OB8Memory Card Read Failed
MemoryCardR0@BK ?0<OB8 872;5G5=K 8 2AB02;5=K A=>20.Memory Cards reinserted.
MemoryCard�52>7<>65= 4>ABC? : :0@B5 ?0<OB8:

{}

@C30O 25@A8O PCSX2 <>65B 1KBL 8A?>;L7>20=0 MB>9 :0@B>9 ?0<OB8 8;8 :0@B0 ?0<OB8 E@0=8BAO 2 ?0?:5, 70I8IQ==>9 >B 70?8A8.
0:@>9B5 ;N1K5 4@C385 M:75<?;O@K PCSX2 8;8 ?5@5703@C78B5 :><?LNB5@.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16  D09;
16 MB FileMemoryCardConvertDialog� 2 @070 1>;LH5 AB0=40@B=>9 :0@BK ?0<OB8. >7<>6=K =5:>B>@K5 ?@>1;5<K A A>2<5AB8<>ABLN.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32  D09;
32 MB FileMemoryCardConvertDialog� 4 @070 1>;LH5 AB0=40@B=>9 :0@BK ?0<OB8. 5@>OB=K ?@>1;5<K A A>2<5AB8<>ABLN.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64  D09;
64 MB FileMemoryCardConvertDialog8  D09;	8 MB FileMemoryCardConvertDialog� 8 @07 1>;LH5 AB0=40@B=>9 :0@BK ?0<OB8. 5@>OB=K ?@>1;5<K A A>2<5AB8<>ABLN.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>@8<5G0=85:</strong> @8 :>=25@B8@>20=88 :0@BK ?0<OB8 A>7405BAO <strong>/</strong> ACI5AB2CNI59 :0@BK ?0<OB8. =0 <strong> C40;O5B, =5 87<5=O5B 8 =5 70<5=O5B</strong> ACI5AB2CNICN :0@BC ?0<OB8.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�!B0=40@B=0O, 8  :0@B0 ?0<OB8. !>2<5AB8<0, => <8=8<0;L=0O 2<5AB8<>ABL.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialogJ52>7<>6=> ?@5>1@07>20BL :0@BC ?0<OB8Cannot Convert Memory CardMemoryCardConvertDialog0@5>1@07>20=85 7025@H5=>Conversion CompleteMemoryCardConvertDialog$"8? ?@5>1@07>20=8OConversion TypeMemoryCardConvertDialog4@5>1@07>20BL :0@BC ?0<OB8Convert Memory CardMemoryCardConvertDialog>H81:0 :>=25@B0F88 :0@BK ?0<OB8Convert Memory Card FailedMemoryCardConvertDialog
0?:0FolderMemoryCardConvertDialog654>?CAB8<K9 MemoryCardTypeInvalid MemoryCardTypeMemoryCardConvertDialogL0@B0 ?0<OB8 "%1" ?@5>1@07>20=0 2 "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialog@>3@5AAProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialog<5AB> D09;0 8A?>;L7C5BAO ?0?:0 2 D09;>2>9 A8AB5<5 20H53> . 5>3@0=8G5==K9 >1J5< ?@8 B>9 65 A>2<5AB8<>AB8, GB> 8 C :0@BK ?0<OB8 8 .�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�0H0 ?0?:0 :0@BK ?0<OB8 A>45@68B A;8H:>< <=>3> 40==KE 2=CB@8 =55, GB>1K 55 <>6=> 1K;> ?@5>1@07>20BL 2 D09; :0@BK ?0<OB8. !0<0O 1>;LH0O ?>445@68205<0O D09;>20O :0@B0 ?0<OB8 8<55B 5<:>ABL 64 . 'B>1K ?@5>1@07>20BL ?0?:C :0@BK ?0<OB8, =5>1E>48<> C40;OBL 83@>2K5 ?0?:8 4> B5E ?>@, ?>:0 55 @07<5@ =5 AB0=5B 64  8;8 <5=LH5.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128  (PS1)128 KB (PS1)MemoryCardCreateDialog
16 16 MBMemoryCardCreateDialog
32 32 MBMemoryCardCreateDialog
64 64 MBMemoryCardCreateDialog68  [081>;55 A>2<5AB8<K9]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">!>740BL :0@BC ?0<OB8</span><br />2548B5 =0720=85 :0@BK ?0<OB8 8 2K15@8B5 55 @07<5@. K @5:><5=4C5< 8A?>;L7>20BL :0@BK ?0<OB8 >1J5<>< 8  8;8 ?0?:C A :0@B0<8 ?0<OB8 4;O =08;CGH59 A>2<5AB8<>AB8.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�"8?8G=K9 @07<5@ :0@B ?0<OB8 AB>@>==8E ?@>872>48B5;59, :>B>@K5 4>;6=K @01>B0BL A 1>;LH8=AB2>< 83@.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog(!>740BL :0@BC ?0<OB8Create Memory CardMemoryCardCreateDialog�5 C40;>AL A>740BL :0@BC ?0<OB8, B0: :0: 4@C30O :0@B0 A 8<5=5< '%1' C65 ACI5AB2C5B.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�5 C40;>AL A>740BL :0@BC ?0<OB8, ?>B><C GB> 8<O '%1' A>45@68B >48= 8;8 =5A:>;L:> =54>?CAB8<KE A8<2>;>2.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�5 C40;>AL A>740BL :0@BC ?0<OB8, 6C@=0; <>65B A>45@60BL 4>?>;=8B5;L=CN 8=D>@<0F8N.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog*0?:0 [ 5:><5=4C5BAO]Folder [Recommended]MemoryCardCreateDialog�@54C?@5645=85 > =87:>9 A>2<5AB8<>AB8: 40, >= >G5=L 1>;LH>9, => <>65B =5 @01>B0BL A> <=>38<8 83@0<8.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog40@B0 ?0<OB8 '%1' A>740=0.Memory Card '%1' created.MemoryCardCreateDialog,0720=85 :0@BK ?0<OB8:Memory Card Name:MemoryCardCreateDialog�NTFS A60B85 O2;O5BAO 2AB@>5==K<, 1KAB@K< 8 01A>;NB=> =0456=K<. !68<05B :0@BK ?0<OB8 (=0AB>OB5;L=> @5:><5=4C5BAO).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�!>E@0=OBL A>45@68<>5 :0@BK ?0<OB8 2 D09;>2>9 A8AB5<5 E>AB0 2<5AB> D09;0.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�-B> :0@B0 ?0<OB8 AB0=40@B=>3> @07<5@0 4;O PS1, ?@54>AB02;O5<0O Sony, 8 A>2<5AB8<0 B>;L:> A 83@0<8 4;O PS1._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�-B> AB0=40@B=K9 @07<5@ Sony, :>B>@K9 ?>445@68205BAO 2A5<8 83@0<8 8 25@A8O<8 BIOS.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog0A?>;L7>20BL NTFS-A60B85Use NTFS CompressionMemoryCardCreateDialog5BNoMemoryCardListWidget0YesMemoryCardListWidgetd(">;L:> B8? ?0?:8 /  07<5@ :0@BK: 2B><0B8G5A:8) 03@C605B B>;L:> A>>B25BAB2CNI85 703@C65==K5 A>E@0=5=8O 83@K, 83=>@8@CO 4@C385. >72>;O5B 871560BL =5E20B:8 <5AB0 4;O A>E@0=5=8O.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�K C25@5=K, GB> E>B8B5 C40;8BL :0@BC ?0<OB8 '%1'?

-B> 459AB285 =5;L7O >B<5=8BL, 8 2K ?>B5@O5B5 2A5 A>E@0=5=8O =0 :0@B5.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget�2B><0B8G5A:>5 C?@02;5=85 A>E@0=5=8O<8 2 7028A8<>AB8 >B 70?CI5==>9 83@K0Automatically manage saves based on running gameMemoryCardSettingsWidgeth >1>8E A;>B0E 4>;6=0 1KBL 2K1@0=0 :0@B0 4;O 70<5=K.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetK1@0BL...	Browse...MemoryCardSettingsWidgetK1@0=>CheckedMemoryCardSettingsWidget@5>1@07>20BLConvertMemoryCardSettingsWidget!>740BLCreateMemoryCardSettingsWidget#40;8BLDeleteMemoryCardSettingsWidget(#40;8BL :0@BC ?0<OB8Delete Memory CardMemoryCardSettingsWidget(72;5GL :0@BC ?0<OB8Eject Memory CardMemoryCardSettingsWidgetH81:0ErrorMemoryCardSettingsWidget�5 C40;>AL C40;8BL :0@BC ?0<OB8. >;55 ?>4@>1=0O 8=D>@<0F8O 8<55BAO 2 6C@=0;5.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�5 C40;>AL ?5@58<5=>20BL :0@BC ?0<OB8. >;55 ?>4@>1=0O 8=D>@<0F8O 8<55BAO 2 6C@=0;5.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidget0?:0:Folder:MemoryCardSettingsWidget$>@<0B8@>20==K9	FormattedMemoryCardSettingsWidget&>A;54=55 87<5=5=85
Last ModifiedMemoryCardSettingsWidget"!;>BK :0@B ?0<OB8Memory Card SlotsMemoryCardSettingsWidget0@BK ?0<OB8Memory CardsMemoryCardSettingsWidget<ONameMemoryCardSettingsWidget(>2>5 =0720=85 :0@BK
New Card NameMemoryCardSettingsWidgetn54>?CAB8<>5 8<O - :0@B0 A B0:8< 8<5=5< C65 ACI5AB2C5B.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidget\54>?CAB8<>5 8<O, 4>;6=> 70:0=G820BLAO =0 .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetB:@KBL...Open...MemoryCardSettingsWidgetPS1 (128 1)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16 )
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32 )
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (?0?:0)PS2 (Folder)MemoryCardSettingsWidget1=>28BLRefreshMemoryCardSettingsWidget5@58<5=>20BLRenameMemoryCardSettingsWidget45@58<5=>20BL :0@BC ?0<OB8Rename Memory CardMemoryCardSettingsWidget!1@>A8BLResetMemoryCardSettingsWidget0AB@>9:8SettingsMemoryCardSettingsWidget!;>B %1Slot %1MemoryCardSettingsWidget:><5=OBL <5AB0<8 :0@BK ?0<OB8Swap Memory CardsMemoryCardSettingsWidget�-B0 :0@B0 ?0<OB8 =5 @0A?>7=05BAO 8;8 8<55B =5?@028;L=K9 B8? D09;0.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidget"8?TypeMemoryCardSettingsWidget58725AB=>UnknownMemoryCardSettingsWidget2A?>;L7>20BL 4;O A;>B0 %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget %1 [BACBAB2C5B]%1 [Missing]MemoryCardSlotWidget0945=>: %0%0 results foundMemorySearchWidget1 109B (8 18B)1 Byte (8 bits)MemorySearchWidget 2 109B0 (16 18B)2 Bytes (16 bits)MemorySearchWidget 4 109B0 (32 18B)4 Bytes (32 bits)MemorySearchWidget8 109B (64 18B)8 Bytes (64 bits)MemorySearchWidgetJ>1028BL : A>E@0=Q==K< 04@5A0< ?0<OB8Add to Saved Memory AddressesMemorySearchWidget0AA82 109B>2
Array of byteMemorySearchWidget7<5=5=>ChangedMemorySearchWidget7<5=5=> =0
Changed ByMemorySearchWidget!@02=5=85
ComparisonMemorySearchWidget >?8@>20BL 04@5ACopy AddressMemorySearchWidgetB;04G8:DebuggerMemorySearchWidget#<5=LH5=>	DecreasedMemorySearchWidget#<5=LH8;>AL =0Decreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidget
>=5FEndMemorySearchWidget
 02=>EqualsMemorySearchWidget$8;LB@ ?>8A:0
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget,5@59B8 2 4870AA5<1;5@Go to in DisassemblyMemorySearchWidget>;LH5 G5<Greater ThanMemorySearchWidget(>;LH5 G5< 8;8 @02=>Greater Than Or EqualMemorySearchWidget"(5AB=04F0B5@8G=K9HexMemorySearchWidget#25;8G5=>	IncreasedMemorySearchWidget#25;8G5=> =0Increased ByMemorySearchWidget654>?CAB8<K9 :>=5G=K9 04@5AInvalid end addressMemorySearchWidget854>?CAB8<>5 7=0G5=85 ?>8A:0Invalid search valueMemorySearchWidget854>?CAB8<K9 =0G0;L=K9 04@5AInvalid start addressMemorySearchWidget5=LH5 G5<	Less ThanMemorySearchWidget(5=LH5 G5< 8;8 @02=>Less Than Or EqualMemorySearchWidget5 87<5=5=>Not ChangedMemorySearchWidget5 @02=>
Not EqualsMemorySearchWidget"#40;8BL @57C;LB0B
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>8A:SearchMemorySearchWidgetT>=B5:AB=>5 <5=N A?8A:0 @57C;LB0B>2 ?>8A:0 Search Results List Context MenuMemorySearchWidget>8A:...Searching...MemorySearchWidget0G0;>StartMemorySearchWidget�0G0;L=K9 04@5A =5 <>65B' 1KBL @025= 8;8 1>;LH5 :>=5G=>3> 04@5A0?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidget�-B> A@02=5=85 ?>8A:0 <>65B 1KBL 8A?>;L7>20=> B>;L:> A D8;LB@>< ?>8A:0.=This search comparison can only be used with filter searches.MemorySearchWidget"8?TypeMemorySearchWidget=0G5=85ValueMemorySearchWidget0=0G5=85 1>;LH5, G5< B8?Value is larger than typeMemorySearchWidgetJ>1028BL : A>E@0=Q==K< 04@5A0< ?0<OB8Add to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidget >?8@>20BL 04@5ACopy AddressMemoryViewWidget>?8@>20BL 109B	Copy ByteMemoryViewWidget">?8@>20BL A8<2>;Copy CharacterMemoryViewWidget$>?8@>20BL A53<5=BCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidget 5@59B8 : 04@5AC
Go to addressMemoryViewWidget,5@59B8 2 4870AA5<1;5@Go to in DisassemblyMemoryViewWidget0<OBLMemoryMemoryViewWidgetAB028BLPasteMemoryViewWidget&>:070BL :0: 1 109BShow as 1 byteMemoryViewWidget&>:070BL :0: 2 109BShow as 2 bytesMemoryViewWidget&>:070BL :0: 4 109BShow as 4 bytesMemoryViewWidget&>:070BL :0: 8 109BShow as 8 bytesMemoryViewWidget>>:070BL >B <;04H53> : AB0@H5<CShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog<html><head/><body><p align="center"><span style=" color:#ff0000;">C4LB5 >AB>@>6=K! !>740=85 70?8A8 22>40, :>B>@>5 =0G8=05BAO A A>E@0=5==>3> A>AB>O=8O, =5 1C45B @01>B0BL 2 1C4CI8E 25@A8OE 87-70 C?@02;5=8O 25@A8O<8 A>E@0=5=>3> A>AB>O=8O.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgK1@0BLBrowseNewInputRecordingDlg$2548B5 8<O 02B>@0Enter Author NameNewInputRecordingDlg6$09;K 70?8A8 22>40 (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg$>20O 70?8AL 22>40New Input RecordingNewInputRecordingDlg:;NG5=85Power OnNewInputRecordingDlg&!>E@0=8BL A>AB>O=85
Save StateNewInputRecordingDlg*K15@8B5 ?CBL : D09;CSelect File PathNewInputRecordingDlg&K15@8B5 B8? 70?8A8Select Recording TypeNewInputRecordingDlgK15@8B5 D09;
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialog<ONameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialog 07<5@SizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialog"8?TypeNewSymbolDialog%.0f%%%.0f%%Pad=>?:0 AA ButtonPad(Q@B20O 7>=0 0=0;>30Analog DeadzonePad0'C2AB28B5;L=>ABL 0=0;>30Analog SensitivityPad:;/2K:; 0=0;>3
Analog TogglePad~0 ?>@BC {0} / A;>B5 {1} >B:;NG5= 8=48:0B>@ 0=0;>3>2>3> @568<0./Analog light is now off for port {0} / slot {1}Pad�0 ?>@BC {0} / A;>B5 {1} 0:B828@>20= 8=48:0B>@ 0=0;>3>2>3> @568<0..Analog light is now on for port {0} / slot {1}Pad,@8<5=8BL A8;C =060B8OApply PressurePad=>?:0 BB ButtonPad!8=89 (A;520)Blue (Left)Pad!8=89 (A?@020)Blue (Right)Pad!8=89 ;04	Blue FretPad8=>?:0/<Q@B20O 7>=0 B@8335@0Button/Trigger DeadzonePad@C3CirclePad� ?>@B :>=B@>;;5@0 {0}, A;>B {1} ?>4;NG5= {2}, => 2 1KAB@>< A>E@0=5=88 70?8A0= {3}.
{3} 872;5GQ= A 70<5=>9 =0 {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad@5AB8:CrossPad@5AB>28=0 2=87
D-Pad DownPad @5AB>28=0 2;52>
D-Pad LeftPad"@5AB>28=0 2?@02>D-Pad RightPad @5AB>28=0 225@ED-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2Pad5;5=K9 (A;520)Green (Left)Pad 5;5=K9 (A?@020)
Green (Right)Pad5;5=K9 ;04
Green FretPad8B0@0GuitarPadI ButtonI ButtonPadII Button	II ButtonPad�#25;8G8205B 8;8 C<5=LH05B 8=B5=A82=>ABL 2KA>:>G0AB>B=>9 281@0F88, ?>AK;05<>9 83@>9.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�#25;8G8205B 8;8 C<5=LH05B 8=B5=A82=>ABL =87:>G0AB>B=>9 281@0F88, ?>AK;05<>9 83@>9.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad*=25@A8O ;52>3> AB8:0Invert Left StickPad4=25@B8@>20BL 2;52>/2?@02>Invert Left/RightPadN=25@B8@>20BL 2;52>/2?@02> + 225@E/2=87Invert Left/Right + Up/DownPad,=25@A8O ?@02>3> AB8:0Invert Right StickPad0=25@B8@>20BL 225@E/2=87Invert Up/DownPadb=25@B8@C5B =0?@02;5=85 ;52>3> 0=0;>3>2>3> AB8:0./Inverts the direction of the left analog stick.Padd=25@B8@C5B =0?@02;5=85 ?@02>3> 0=0;>3>2>3> AB8:0.0Inverts the direction of the right analog stick.PadJogconJogconPad L (;52K9 10<?5@)L (Left Bumper)Pad"L1 (;52K9 10<?5@)L1 (Left Bumper)Pad$L2 (;52K9 B@8335@)L2 (Left Trigger)Pad0L3 (=>?:0 ;52>3> AB8:0)L3 (Left Stick Button)Pad<@C?=K9 (=87:>G0AB>B=K9) <>B>@Large (Low Frequency) MotorPad@0AHB01 281@0F88 :@C?=>3> <>B>@0Large Motor Vibration ScalePad52K9 AB8: 2=87Left Stick DownPad 52K9 AB8: 2;52>Left Stick LeftPad"52K9 AB8: 2?@02>Left Stick RightPad 52K9 AB8: 225@E
Left Stick UpPad
MotorMotorPadNeGconNegconPad5 ?>4:;NG5=>
Not ConnectedPad57 8=25@A88Not InvertedPad@0=652K9 ;04Orange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad"R (?@02K9 10<?5@)R (Right Bumper)Pad$R1 (?@02K9 10<?5@)R1 (Right Bumper)Pad&R2 (?@02K9 B@8335@)R2 (Right Trigger)Pad2R3 (=>?:0 ?@02>3> AB8:0)R3 (Right Stick Button)Pad@0A=K9RedPad@0A=K9 ;04Red FretPad @02K9 AB8: 2=87Right Stick DownPad"@02K9 AB8: 2;52>Right Stick LeftPad$@02K9 AB8: 2?@02>Right Stick RightPad"@02K9 AB8: 225@ERight Stick UpPadSelectSelectPadf#AB0=02;8205B :>MDD8F85=B <0AHB018@>20=8O >A8 0=0;>3>2>3> AB8:0. ;O A>2@5<5==KE :>=B@>;;5@>2, =0?@8<5@ DualShock 4, Xbox One Controller, @5:><5=4C5BAO 7=0G5=85 <564C 130% 8 140%.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�#AB0=02;8205B <5@B2CN 7>=C 0=0;>3>2>3> AB8:0, B.5. 4>;N 42865=8O AB8:0, :>B>@0O 1C45B 83=>@8@>20BLAO.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�#AB0=02;8205B <5@B2CN 7>=C 4;O 0:B820F88 :=>?>:/B@8335@>2, B> 5ABL 4>;N B@8335@0, :>B>@0O 1C45B 83=>@8@>20BLAO.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.Padp0405B A8;C =060B8O ?@8 C45@6820=88 :=>?:8 <>48D8:0B>@0.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.Padr#AB0=02;8205B :>MDD8F85=B <0AHB018@>20=8O >A8 whammy bar.(Sets the whammy bar axis scaling factor.Pad�#AB0=02;8205B <5@B2CN 7>=C whammy bar. E>4=K5 A83=0;K =865 MB>3> 7=0G5=8O =5 1C4CB ?5@54020BLAO =0 PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad:0;K9 (2KA>:>G0AB>B=K9) <>B>@Small (High Frequency) MotorPad<0AHB01 281@0F88 <0;>3> <>B>@0Small Motor Vibration ScalePad204@0BSquarePad
StartStartPad!B@C=0 2=87
Strum DownPad!B@C=0 225@EStrum UpPad0:;>= 225@ETilt UpPad"@5C3>;L=8:TrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Bar
Whammy BarPad.5@B20O 7>=0 whammy barWhammy Bar DeadzonePad6'C2AB28B5;L=>ABL whammy barWhammy Bar SensitivityPad5;K9 (A;520)White (Left)Pad5;K9 (A?@020)
White (Right)Pad5;BK9 (A;520)
Yellow (Left)Pad5;BK9 (A?@020)Yellow (Right)Pad5;BK9 ;04Yellow FretPad<:B828@>20=> %n GameDB ?0BG59.:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch6:B828@>20=> %n G8B-?0BG59.8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch>:B828@>20=> %n 83@>2KE ?0BG59.6%n game patches are active.6%n game patches are active.%n game patches are active.Patchv5 C40;>AL >B:@KBL {}. AB@>5==K5 83@>2K5 ?0BG8 =54>ABC?=K.;Failed to open {}. Built-in game patches are not available.Patch�8:0:8E G8B>2 8;8 ?0BG59 (H8@>:>M:@0==KE, A>2<5AB8<>AB8 8;8 4@C38E) =5 =0945=> / =5 2:;NG5=>.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.PatchB:;NG5=> (HC<)Disabled (Noisy)Pcsx2ConfigJ 0ABO65=85 ?> 2@5<5=8 (@5:><5=4C5BAO)TimeStretch (Recommended)Pcsx2Config�PCSX2 8A?>;L7C5B 20HC :0<5@C 4;O M<C;OF88 :0<5@K EyeToy, ?>4:;NG5==>9 : 28@BC0;L=>9 PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 8A?>;L7C5B 20H <8:@>D>= 4;O M<C;OF88 USB-<8:@>D>=0, ?>4:;NG5==>3> : 28@BC0;L=>9 PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationB<5=0CancelQObject>!>740=85 D09;0 HDD 
 %1 / %2 1Creating HDD file 
 %1 / %2 MiBQObject85 C40;>AL A>740BL >1@07 HDDFailed to create HDD imageQObject!>740=85 HDDHDD CreatorQObjectH81:0ErrorQtAsyncProgressThread=D>@<0F8OInformationQtAsyncProgressThread>?@>AQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostB<5=0CancelQtHost0>=B@>;;5@ {} ?>4:;NGQ=.Controller {} connected.QtHost.>=B@>;;5@ {} >B:;NGQ=.Controller {} disconnected.QtHostH81:0ErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHost|!8AB5<0 ?@8>AB0=>2;5=0, ?>B><C GB> :>=B@>;;5@ {} 1K; >B:;NGQ=.5System paused because controller {} was disconnected.QtHostB<5=0CancelQtModalProgressCallbackH81:0ErrorQtModalProgressCallback=D>@<0F8OInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallback>?@>AQuestionQtModalProgressCallback7<5=8BL %1	Change %1RegisterWidget07<5=8BL =86=NN ?>;>28=CChange Bottom HalfRegisterWidget 7<5=8BL A53<5=BChange SegmentRegisterWidget27<5=8BL 25@E=NN ?>;>28=CChange Top HalfRegisterWidget"7<5=8BL 7=0G5=85Change ValueRegisterWidget.>?8@>20BL =86=NN G0ABLCopy Bottom HalfRegisterWidget$>?8@>20BL A53<5=BCopy SegmentRegisterWidget0>?8@>20BL 25@E=NN G0ABL
Copy Top HalfRegisterWidget&>?8@>20BL 7=0G5=85
Copy ValueRegisterWidget85@59B8 : 870AA5<1;8@>20=8NGo to in DisassemblyRegisterWidget45@59B8 : ?@>A<>B@C ?0<OB8Go to in Memory ViewRegisterWidgetd54>?CAB8<>5 7=0G5=85 @538AB@0 A ?;020NI59 B>G:>9.&Invalid floating-point register value.RegisterWidgetb54>?CAB8<>5 H5AB=04F0B5@8G=>5 7=0G5=85 @538AB@0.#Invalid hexadecimal register value.RegisterWidget<54>?CAB8<>5 7=0G5=85 @538AB@0Invalid register valueRegisterWidget:54>?CAB8<K9 04@5A =07=0G5=8OInvalid target addressRegisterWidget84 @538AB@0
Register ViewRegisterWidgetL>:070BL :0: G8A;> A ?>4286=>9 70?OB>9
View as floatRegisterWidgetB@>A<>B@ 2 H5AB=04F0B5@8G=>< 2845View as hexRegisterWidget-B> A>E@0=5==>5 A>AB>O=85 CAB0@5;> 8 =5A>2<5AB8<> A B5:CI59 25@A859 PCSX2.

A;8 C 20A 5ABL =5A>E@0=5==K9 ?@>3@5AA 2 MB>< A>AB>O=88, 2K <>65B5 A:0G0BL A>2<5AB8<CN 25@A8N (PCSX2 {}) A pcsx2.net, 703@C78BL A>E@0=5==>5 A>AB>O=85 8 A>E@0=8BL A2>9 ?@>3@5AA =0 :0@B5 ?0<OB8.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveState!DESCRIPTIONSavedAddressesModel
"LABELSavedAddressesModel ! /"MEMORY ADDRESSSavedAddressesModel">4B25@48BL ?0?:CConfirm FolderSettingWidgetBinder> C<>;G0=8N: 	Default: SettingWidgetBinderH81:0ErrorSettingWidgetBinderDCBL : ?0?:5 =5 <>65B 1KBL ?CABK<.Folder path cannot be empty.SettingWidgetBinder!1@>A8BLResetSettingWidgetBinder(K1@0BL ?0?:C 4;O %1Select folder for %1SettingWidgetBinder�K1@0==0O ?0?:0 2 =0AB>OI55 2@5<O =5 ACI5AB2C5B:

%1

%>B8B5 ;8 2K A>740BL MBC ?0?:C?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinderLA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [%1]Use Global Setting [%1]SettingsDialogZA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [B:;NG5=>]Use Global Setting [Disabled]SettingsDialogXA?>;L7>20BL 3;>10;L=K5 =0AB@>9:8 [:;NG5=>]Use Global Setting [Enabled]SettingsDialog<strong>0AB@>9:8 4>AB865=89</strong><hr>-B8 ?0@0<5B@K C?@02;ONB @50;870F859 RetroAchievements 2 PCSX2, ?>72>;OO ?>;CG0BL 4>AB865=8O 2 83@0E.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow<strong>>?>;=8B5;L=K5 =0AB@>9:8</strong><hr>-B> 4>?>;=8B5;L=K5 ?0@0<5B@K, >?@545;ONI85 :>=D83C@0F8N M<C;8@C5<>9 :>=A>;8.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0AB@>9:8 0C48></strong><hr>-B8 ?0@0<5B@K C?@02;ONB 2K2>4>< 72C:0 :>=A>;8.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0AB@>9:8 BIOS</strong><hr>0AB@>9B5 745AL A2>9 BIOS.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>'8BK</strong><hr> MB>< @0745;5 2K <>65B5 2K1@0BL, :0:85 G8BK 2K E>B8B5 2:;NG8BL. K =5 <>65B5 2:;NG0BL/>B:;NG0BL G8BK 157 <5B>: 4;O pnach-D09;>2 AB0@>3> D>@<0B0, >=8 1C4CB 02B><0B8G5A:8 0:B828@>20=K, 5A;8 2:;NG5=0 >?F8O ":;NG8BL G8BK".�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindowx<strong>0AB@>9:8 >B;04:8</strong><hr>-B> ?0@0<5B@K, :>B>@K5 <>3CB 1KBL 8A?>;L7>20=K 4;O @538AB@0F88 2=CB@5==59 8=D>@<0F88 > ?@8;>65=88. <strong>5 87<5=O9B5 8E, 5A;8 =5 7=05B5, GB> 45;05B5</strong>, MB> ?@82545B : 7=0G8B5;L=><C 70<54;5=8N @01>BK 8 <>65B ?@825AB8 : ?>B5@5 1>;LH>3> :>;8G5AB20 48A:>2>3> ?@>AB@0=AB20.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>0AB@>9:8 M<C;OF88</strong><hr>-B8 ?0@0<5B@K 2;8ONB =0 :>=D83C@0F8N G0AB>BK :04@>2 8 =0AB@>9:8 83@K.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0AB@>9:8 ?0?>:</strong><hr>-B8 ?0@0<5B@K C?@02;ONB B5<, 345 PCSX2 1C45B A>E@0=OBL D09;K 40==KE 2> 2@5<O @01>BK.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow:<strong>0AB@>9:8 8A?@02;5=8O 83@</strong><hr>A?@02;5=8O 83@ <>3CB ?><>GL >1>9B8 =5?@028;L=CN M<C;OF8N 2 =5:>B>@KE 83@0E.<br>4=0:> >=8 B0:65 <>3CB 2K7K20BL ?@>1;5<K 2 83@0E ?@8 =5?@028;L=>< 8A?>;L7>20=88.<br>CGH5 2A53> >AB028BL 8E 2A5 >B:;NG5==K<8, 5A;8 =5B :0:8E-;81> @5:><5=40F89.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>0AB@>9:8 A?8A:0 83@</strong><hr> ?@82545==>< 2KH5 A?8A:5 ?>:070=K ?0?:8, 2 :>B>@KE PCSX2 1C45B 2K?>;=OBL ?>8A: 4;O 70?>;=5=8O A?8A:0 83@. 0?:8 ?>8A:0 <>6=> 4>102;OBL, C40;OBL 8 ?5@5:;NG0BL =0 @5:C@A82=K5/=5@5:C@A82=K5.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>0AB@>9:8 3@0D8:8</strong><hr>-B8 ?0@0<5B@K >?@545;ONB :>=D83C@0F8N 3@0D8G5A:>3> 2K2>40.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0AB@>9:8 8=B5@D59A0</strong><hr>-B8 ?0@0<5B@K C?@02;ONB 2=5H=8< 284>< 8 ?>2545=85< ?@>3@0<<K.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0AB@>9:8 :0@B ?0<OB8</strong><hr>45AL <>6=> A>74020BL 8 =0AB@0820BL :0@BK ?0<OB8.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow<strong>0AB@>9:8 A5B8 8 HDD</strong><hr>-B8 ?0@0<5B@K C?@02;ONB A5B52K< ?>4:;NG5=85< 8 2=CB@5==8< HDD-E@0=8;8I5< :>=A>;8.<br><br>02548B5 :C@A>@ <KH8 =0 ?0@0<5B@, GB>1K ?>;CG8BL 4>?>;=8B5;L=CN 8=D>@<0F8N, 0 4;O ?@>:@CB:8 MB>9 ?0=5;8 8A?>;L7C9B5 Shift+Wheel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>0BG8</strong><hr>-B>B @0745; ?>72>;O5B 2K1@0BL 4>?>;=8B5;L=K5 ?0BG8, ?@8<5=8<K5 : 83@5, :>B>@K5 <>3CB >15A?5G8BL C;CGH5=85 83@>2>3> ?@>F5AA0, ?@>872>48B5;L=>AB8 8;8 :0G5AB20 287C0;L=KE MDD5:B>2.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow<strong>!>45@60=85</strong><hr>-B0 AB@0=8F0 ?>:07K205B ?>4@>1=>AB8 2K1@0==>9 83@K. 7<5=5=85 ?@>D8;O 22>40 CAB0=>28B AE5<C ?@82O7:8 :>=B@>;;5@0 4;O MB>9 83@K =0 2K1@0=K9 ?@>D8;L, 0 =5 :>=D83C@0F8N ?> C<>;G0=8N (>1I89). !?8A>: B@5:>2 8 ?@>25@:0 40<?0 <>3CB 8A?>;L7>20BLAO 4;O >?@545;5=8O A>>B25BAB28O >1@070 48A:0 8725AB=><C E>@>H5<C 40<?C. A;8 >= =5 A>2?0405B, 83@0 <>65B 1KBL A;><0==0.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindow>AB865=8OAchievementsSettingsWindow@>428=CBK5AdvancedSettingsWindow�K C25@5=K, GB> E>B8B5 2>AAB0=>28BL =0AB@>9:8 ?> C<>;G0=8N? A5 =0AB@>9:8 1C4CB ?>B5@O=K.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
C48>AudioSettingsWindowBIOSBIOSSettingsWindow'8BKCheatsSettingsWindow$G8AB8BL =0AB@>9:8Clear SettingsSettingsWindow0:@KBLCloseSettingsWindow<>4B25@48BL A1@>A ?> C<>;G0=8NConfirm Restore DefaultsSettingsWindow>>?8@>20BL 3;>10;L=K5 =0AB@>9:8Copy Global SettingsSettingsWindowB;04:0DebugSettingsWindow-<C;OF8O	EmulationSettingsWindow
0?:8FoldersSettingsWindowA?@02;5=8O 83@
Game FixesSettingsWindow!?8A>: 83@	Game ListSettingsWindow@0D8:0GraphicsSettingsWindow=B5@D59A	InterfaceSettingsWindow0@BK ?0<OB8Memory CardsSettingsWindow!5BL 8 HDD
Network & HDDSettingsWindow0AB@>9:8 PCSX2PCSX2 SettingsSettingsWindow
0BG8PatchesSettingsWindow4>=D83C@0F8O 83@K >G8I5=0.Per-game configuration cleared.SettingsWindowj>=D83C@0F8O 83@K A:>?8@>20=0 87 3;>10;L=KE =0AB@>5:.3Per-game configuration copied from global settings.SettingsWindow�A?>;L7C5BAO RAIntegration, 2AB@>5==0O ?>445@6:0 RetroAchievements >B:;NG5=0.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow, 5:><5=4C5<>5 7=0G5=85Recommended ValueSettingsWindow:!1@>A8BL =0AB@>9:8 8=B5@D59A0Reset UI SettingsSettingsWindow2>AAB0=>28BL ?> C<>;G0=8NRestore DefaultsSettingsWindow!>45@60=85SummarySettingsWindowz!>45@60=85 =54>ABC?=> 4;O D09;>2, >BACBAB2CNI8E 2 A?8A:5 83@.:Summary is unavailable for files not present in game list.SettingsWindow�>=D83C@0F8O MB>9 83@K 1C45B >G8I5=0.

A5 B5:CI85 7=0G5=8O =0AB@>5: 1C4CB ?>B5@O=K.

K E>B8B5 ?@>4>;68BL?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow">=D83C@0F8O MB>9 83@K 1C45B 70<5=5=0 B5:CI8<8 3;>10;L=K<8 =0AB@>9:0<8.

A5 B5:CI85 7=0G5=8O =0AB@>5: 1C4CB ?5@570?8A0=K.

K E>B8B5 ?@>4>;68BL?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow&0704&BackSetupWizardDialog&B<5=0&CancelSetupWizardDialog&025@H8BL&FinishSetupWizardDialog&0;55&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">0AB@>9:0 7025@H5=0!</span></h1><p>"5?5@L 2K 3>B>2K : 70?CA:C 83@.</p><p>>?>;=8B5;L=K5 ?0@0<5B@K 4>ABC?=K 2 <5=N =0AB@>5:. K B0:65 <>65B5 8A?>;L7>20BL ?>;L7>20B5;LA:89 8=B5@D59A Big Picture 4;O ?>;=>9 =02830F88 A ?><>ILN 359<?040.</p><p>K =0455<AO, GB> 20< ?>=@028BAO 8A?>;L7>20BL PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">>1@> ?>60;>20BL 2 PCSX2!</span></h1><p>-B>B <0AB5@ =0AB@>9:8 ?><>65B 20< ?@>9B8 G5@57 2A5 H038, =5>1E>48<K5 4;O 40;L=59H53> 8A?>;L7>20=8O ?@8;>65=8O. A;8 MB> 20H ?5@2K9 70?CA: PCSX2, @5:><5=4C5BAO >7=0:><8BLAO A @C:>2>4AB2>< ?> =0AB@>9:5 <a href="https://pcsx2.net/docs/">745AL</a>.</p><p>> C<>;G0=8N, PCSX2 1C45B ?>4:;NG0BLAO : A5@25@C <a href="https://pcsx2.net/">pcsx2.net</a> 4;O ?@>25@:8 >1=>2;5=89 8, 5A;8 >=8 4>ABC?=K, A:0G8205B >1=>2;5=8O A <a href="https://github.com/">github.com</a>. A;8 2K =5 E>B8B5, GB>1K PCSX2 ?@8 70?CA:5 >ACI5AB2;O; ?>4:;NG5=85 : A5B8, 2K 4>;6=K A=OBL D;06>: "2B><0B8G5A:>5 >1=>2;5=85". 0AB@>9:0 02B><0B8G5A:>3> >1=>2;5=8O <>65B 1KBL 87<5=5=0 ?>765 2 =0AB@>9:0E 8=B5@D59A0.</p><p>5@54 =0G0;>< 8A?>;L7>20=8O, ?>60;C9AB0, 2K15@8B5 O7K: 8 B5<C </p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog�<html><head/><body><p>> C<>;G0=8N PCSX2 1C45B A>?>AB02;OBL 20HC :;0280BC@C A 28@BC0;L=K< :>=B@>;;5@>< PS2.</p><p><span style=" font-weight:704;">;O 8A?>;L7>20=8O 2=5H=53> :>=B@>;;5@0, 2K 4>;6=K A=0G0;0 =0AB@>8BL 53>. </span>0 MB>< M:@0=5 2K <>65B5 02B><0B8G5A:8 =0AB@>8BL ;N1>9 :>=B@>;;5@, :>B>@K9 2 =0AB>OI55 2@5<O ?>4:;NG5=. A;8 20H :>=B@>;;5@ A59G0A =5 ?>4:;NG5=, 2K <>65B5 A45;0BL MB> ?@O<> A59G0A.</p><p>;O 1>;55 45B0;L=>9 =0AB@>9:8 ?@82O7>: :>=B@>;;5@0 8;8 8A?>;L7>20=8O <C;LB8B0?0, >B:@>9B5 <5=N 0AB@>9:8 8 2K15@8B5 >=B@>;;5@K ?>A;5 7025@H5=8O @01>BK <0AB5@0 =0AB@>9:8.</p><p>;O =0AB@>9:8 :>=B@>;;5@>2 2K <>65B5 >7=0:><8BLAO A 8=D>@<0F859 <a href="https://pcsx2.net/docs/post/controllers/"><span style="">745AL</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog41@07 BIOS =5 1K; 2K1@0=. PCSX2 <strong>=5 A<>65B</strong> 70?CA:0BL 83@K 157 >1@070 BIOS.<br><br>K C25@5=K, GB> E>B8B5 ?@>4>;68BL, =5 2K1@02 >1@07 BIOS?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog>1028BL...Add...SetupWizardDialogK C25@5=K, GB> E>B8B5 >B<5=8BL =0AB@>9:C PCSX2?

7<5=5=8O 1K;8 A>E@0=5=K, 8 <0AB5@ A=>20 70?CAB8BAO ?@8 A;54CNI5< 70?CA:5 PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog.2B><0B8G5A:0O ?@82O7:0Automatic BindingSetupWizardDialog.2B><0B8G5A:85 ?@82O7:8Automatic MappingSetupWizardDialog0?:0 BIOS:BIOS Directory:SetupWizardDialog1@07 BIOS
BIOS ImageSetupWizardDialog17>@...	Browse...SetupWizardDialog$B<5=8BL =0AB@>9:CCancel SetupSetupWizardDialog>B>2>CompleteSetupWizardDialog,>=B@>;;5@ ?@82O70= ::Controller Mapped To:SetupWizardDialog$>@B :>=B@>;;5@0 1Controller Port 1SetupWizardDialog$>@B :>=B@>;;5@0 2Controller Port 2SetupWizardDialog,0AB@>9:0 :>=B@>;;5@>2Controller SetupSetupWizardDialog "8? :>=B@>;;5@0:Controller Type:SetupWizardDialog2> C<>;G0=8N (:;0280BC@0)Default (Keyboard)SetupWizardDialog<> C<>;G0=8N (=5 8A?>;L7>20BL)Default (None)SetupWizardDialogD:;NG8BL 02B><0B8G5A:85 >1=>2;5=8OEnable Automatic UpdatesSetupWizardDialog<O D09;0FilenameSetupWizardDialog0?:8 A 83@0<8Game DirectoriesSetupWizardDialog/7K:LanguageSetupWizardDialog
/7K::	Language:SetupWizardDialog.5B 4>ABC?=KE CAB@>9AB2No devices availableSetupWizardDialog>0?:8 A 83@0<8 =5 2K1@0=K. 0< ?@845BAO 2@CG=CN >B:@K20BL 40<?K 83@, 2 :>B>@K5 2K E>B8B5 ?>83@0BL, A?8A>: PCSX2 1C45B ?CAB.

K C25@5=K, GB> E>B8B5 ?@>4>;68BL?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�;O CAB@>9AB20 '%1' =5 A>740=0 ?@82O7:0 :;028H. >=B@>;;5@/8AB>G=8: <>65B =5 ?>445@6820BL 02B><0B8G5A:CN ?@82O7:C.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog*B:@KBL ?0?:C BIOS...Open BIOS Folder...SetupWizardDialog B:@KBL ?0?:C...Open Directory...SetupWizardDialog,0AB5@ =0AB@>9:8 PCSX2PCSX2 Setup WizardSetupWizardDialog1=>28BL A?8A>:Refresh ListSetupWizardDialog#40;8BLRemoveSetupWizardDialog!1@>A8BLResetSetupWizardDialog(!:0=8@>20BL ?>2B>@=>Scan RecursivelySetupWizardDialog*!:0=8@>20BL ?>2B>@=>?Scan Recursively?SetupWizardDialog^0?:8 ?>8A:0 (1C4CB ?@>25@OBLAO =0 =0;8G85 83@).Search Directories (will be scanned for games)SetupWizardDialog0?:0 ?>8A:0Search DirectorySetupWizardDialog*K15@8B5 ?0?:C ?>8A:0Select Search DirectorySetupWizardDialog
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VPOOLVPOOLThreadModel # WAITThreadModel& !"  "+WAIT SUSPENDThreadModel" /	WAIT TYPEThreadModel(  "+WAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0f?8:A%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%d<A%dmsUSB%d?8:A%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB@8<5=O5B F25B : 2K1@0==><C 87>1@065=8N ?5@5:@5AB8O, <>6=> 8A?>;L7>20BL 4;O =5A:>;L:8E 83@>:>2. #:070BL 2 D>@<0B5 HTML/CSS (B.5. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�@8<5=O5B D8;LB@ :@82>9 <>I=>AB8 : 7=0G5=8O< >A8 @C;52>3> C?@02;5=8O. 0A8B <0;K5 2E>4=K5 A83=0;K.IApplies power curve filter to steering axis values. Dampens small inputs.USB<@8<5=8BL <=>68B5;L : 25@ECH:5#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSB
!8=89BlueUSB">@<>7BrakeUSBBuzz-:>=B@>;;5@Buzz ControllerUSBCCUSB! 1C 1USB! 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB*0;81@>2>G=K9 2KAB@5;Calibration ShotUSBCamera Button
Camera ButtonUSB&5=B@ XCenter XUSB&5=B@ YCenter YUSB@C3CircleUSB@5AB8:CrossUSB"@>AAD5945@ 2;52>Crossfader LeftUSB$@>AAD5945@ 2?@02>Crossfader RightUSB&25B :C@A>@0Cursor ColorUSBCBL : :C@A>@CCursor PathUSB0AHB01 :C@A>@0Cursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USB@5AB>28=0 2=87
D-Pad DownUSB @5AB>28=0 2;52>
D-Pad LeftUSB"@5AB>28=0 2?@02>D-Pad RightUSB @5AB>28=0 225@ED-Pad UpUSB"DJ Hero TurntableDJ Hero TurntableUSB:#AB@>9AB2> 22>40 ?> C<>;G0=8NDefault Input DeviceUSB<#AB@>9AB2> 2K2>40 ?> C<>;G0=8NDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB( CG:0 MDD5:B>2 2;52>Effects Knob LeftUSB* CG:0 MDD5:B>2 2?@02>Effects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBF5 C40;>AL >B:@KBL '{}' 4;O ?5G0B8.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSB2"0:B8;L=0O >1@0B=0O A2O7LForce FeedbackUSB�:;NG05B ?@8=C48B5;L=>5 8A?>;L7>20=85 ?@82545==KE =865 ?0@0<5B@>2 M:@0=0 2<5AB> 02B><0B8G5A:8E, 5A;8 B0:>2K5 8<5NBAO.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB5;5=K9GreenUSBGunCon 2GunCon 2USB.;0280BC@0 HID (Konami)HID Keyboard (Konami)USBKHL HID	HID MouseUSBKA>:0OHighUSBHornHornUSBCBL : >1@07C
Image PathUSB #AB@>9AB20 22>40Input DeviceUSB045@6:0 22>40
Input LatencyUSB&=25@B8@>20BL >AL X
Invert X axisUSB&=25@B8@>20BL >AL Y
Invert Y axisUSB&=25@B8@>20BL >AL Z
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USB;0280BC@0KeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USB520O :=>?:0Left ButtonUSBLeft Door	Left DoorUSB6!8=OO :=>?:0 ;52>9 25@BCH:8Left Turntable BlueUSBB520O 25@BCH:0 ?> G0A>2>9 AB@5;:5Left Turntable ClockwiseUSBJ520O 25@BCH:0 ?@>B82 G0A>2>9 AB@5;:8Left Turntable CounterclockwiseUSB:5;5=0O :=>?:0 ;52>9 25@BCH:8Left Turntable GreenUSB:@0A=0O :=>?:0 ;52>9 25@BCH:8Left Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB*USB-=0CH=8:8 LogitechLogitech USB HeadsetUSB87:0OLowUSB4 CG=0O :>=D83C@0F8O M:@0=0Manual Screen ConfigurationUSB4#AB@>9AB20 E@0=5=8O 40==KEMass Storage DeviceUSB!@54=OOMediumUSB5=N 2=87	Menu DownUSB5=N 225@EMenu UpUSB8:@>D>=
MicrophoneUSB!@54=OO :=>?:0
Middle ButtonUSB�0B0 <>48D8:0F88 >1@070 USB-=0:>?8B5;O 87<5=8;0AL, ?>2B>@=>5 ?>4:;NG5=85.AModification time to USB mass storage image changed, reattaching.USBB:;NG5=>NoneUSB5 ?>4:;NG5=>
Not ConnectedUSBK:;OffUSB@0=652K9OrangeUSB"#AB@>9AB2> 2K2>40
Output DeviceUSB045@6:0 2K2>40Output LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USB3@>: 1 !8=89
Player 1 BlueUSB&#AB@>9AB2> 83@>:0-1Player 1 DeviceUSB3@>: 1 5;5=K9Player 1 GreenUSB"3@>: 1 @0=652K9Player 1 OrangeUSB3@>: 1 @0A=K9Player 1 RedUSB3@>: 1 5;BK9Player 1 YellowUSB3@>: 2 !8=89
Player 2 BlueUSB&#AB@>9AB2> 83@>:0-2Player 2 DeviceUSB3@>: 2 5;5=K9Player 2 GreenUSB"3@>: 2 @0=652K9Player 2 OrangeUSB3@>: 2 @0A=K9Player 2 RedUSB3@>: 2 5;BK9Player 2 YellowUSB3@>: 3 !8=89
Player 3 BlueUSB3@>: 3 5;5=K9Player 3 GreenUSB"3@>: 3 @0=652K9Player 3 OrangeUSB3@>: 3 @0A=K9Player 3 RedUSB3@>: 3 5;BK9Player 3 YellowUSB3@>: 4 !8=89
Player 4 BlueUSB3@>: 4 5;5=K9Player 4 GreenUSB"3@>: 4 @0=652K9Player 4 OrangeUSB3@>: 4 @0A=K9Player 4 RedUSB3@>: 4 5;BK9Player 4 YellowUSBC@A>@PointerUSB
PowerPowerUSB@8=B5@PrinterUSBH!>E@0=5=85 40==KE ?@8=B5@0 2 "{}"...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSB@0A=K9RedUSB&B=>A8B5;L=K9 A=87C
Relative DownUSB&B=>A8B5;L=K9 A;520
Relative LeftUSB(B=>A8B5;L=K9 A?@020Relative RightUSB(B=>A8B5;L=K9 A25@ECRelative UpUSB@020O :=>?:0Right ButtonUSBRight Door
Right DoorUSB8!8=OO :=>?:0 ?@02>9 25@ECH:8Right Turntable BlueUSBD@020O 25@BCH:0 ?> G0A>2>9 AB@5;:5Right Turntable ClockwiseUSBL@020O 25@BCH:0 ?@>B82 G0A>2>9 AB@5;:8 Right Turntable CounterclockwiseUSB<5;5=0O :=>?:0 ?@02>9 25@BCH:8Right Turntable GreenUSB>@0A=0O :=>?:0 ?@02>9 25@BCH:8 Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB<0@010==0O CAB0=>2:0 Rock BandRock Band Drum KitUSBRyojMhen	RyojōhenUSBh0AHB018@C5B 87>1@065=85 ?5@5:@5AB8O, 7040==>5 2KH5.%Scales the crosshair image set above.USBx0AHB018@C5B ?>;>65=85 4;O 8<8B0F88 :@8287=K -"-B5;5287>@0..Scales the position to simulate CRT curvature.USBKA>B0 M:@0=0
Screen HeightUSB(8@8=0 M:@0=0Screen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSBXK18@05B CAB@>9AB2> 4;O 70E20B0 87>1@065=8O.*Selects the device to capture images from.USBJK18@05B CAB@>9AB2> 4;O 2K2>40 72C:0.&Selects the device to output audio to.USBJK18@05B CAB@>9AB2> 4;O GB5=8O 72C:0.&Selects the device to read audio from.USBZK18@05B CAB@>9AB2> 22>40 4;O ?5@2>3> 83@>:0.'Selects the input for the first player.USBZK18@05B CAB@>9AB2> 22>40 4;O 2B>@>3> 83@>:0.(Selects the input for the second player.USB6#AB0=02;8205B 87>1@065=85 ?5@5:@5AB8O, :>B>@>5 1C45B 8A?>;L7>20BLAO MB8< A25B>2K< ?8AB>;5B><. #AB0=>2:0 87>1@065=8O ?5@5:@5AB8O >B:;NG05B A8AB5<=K9 :C@A>@.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBR#AB0=02;8205B 2KA>BC M<C;8@C5<>3> M:@0=0.(Sets the height of the simulated screen.USB�#AB0=02;8205B ?>;>65=85 3>@87>=B0;L=>3> F5=B@0 M<C;8@C5<>3> M:@0=0.<Sets the horizontal center position of the simulated screen.USBz#AB0=02;8205B ?CBL : >1@07C 28@BC0;L=>3> CAB@>9AB20 E@0=5=8O.GSets the path to image which will back the virtual mass storage device.USB�#AB0=02;8205B ?>;>65=85 25@B8:0;L=>3> F5=B@0 M<C;8@C5<>3> M:@0=0.:Sets the vertical center position of the simulated screen.USBR#AB0=02;8205B H8@8=C M<C;8@C5<>3> M:@0=0.'Sets the width of the simulated screen.USB*5@5<5I5=85 2=87 / L1Shift Down / L1USB,5@5<5I5=85 225@E / R1
Shift Up / R1USBShinkansen
ShinkansenUSB4!B@5;L10 70 ?@545;K M:@0=0Shoot OffscreenUSBSingstarSingstarUSB�!3;068205B ?>2>@>BK @C;O ?@8 :064>< >?@>A5 =0 7040==K9 ?@>F5=B. "@51C5BAO ?@8 8A?>;L7>20=88 :;0280BC@K.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USB\?@545;O5B 7045@6:C 2E>4=>3> CAB@>9AB20 E>AB0./Specifies the latency to the host input device.USB^?@545;O5B 7045@6:C 2KE>4=>3> CAB@>9AB20 E>AB0.0Specifies the latency to the host output device.USB204@0BSquareUSB
StartStartUSB$5<?D8@>20=85 @C;OSteering DampingUSB"5@B20O 7>=0 @C;OSteering DeadzoneUSB C;L 2;52>
Steering LeftUSB C;L 2?@02>Steering RightUSB4!3;06820=85 ?>2>@>B>2 @C;OSteering SmoothingUSB�5@B20O 7>=0 >A8 C?@02;5=8O 4;O :>=B@>;;5@>2 8;8 =5A0<>F5=B@8@CNI8EAO @C;59.=Steering axis deadzone for pads or non self centering wheels.USB!B8: 2=87
Stick DownUSB!B8: 2;52>
Stick LeftUSB!B8: 2;52>Stick RightUSB!B8: 225@EStick UpUSB@>AA5;LThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USB"@5C3>;L=8:TriangleUSB,"@5C3>;L=8: / EuphoriaTriangle / EuphoriaUSB
C@>:TriggerUSB$=>68B5;L 25@BCH:8Turntable MultiplierUSBType 2Type 2USBpUSB-<8:@>D>=: 5 C40;>AL 70?CAB8BL 0C48>?>B>: 83@>:0 {}.0USB-Mic: Failed to start player {} audio stream.USBfUSB-<8:@>D>=: 8 83@>: 1, =8 83@>: 2 =5 ?>4:;NG5=K.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSB&51-:0<5@0 (EyeToy)Webcam (EyeToy)USB C;LWheel DeviceUSB>;5A> 2=87
Wheel DownUSB>;5A> 225@EWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB80AHB01 X ('C2AB28B5;L=>ABL)X Scale (Sensitivity)USBYYUSB80AHB01 Y ('C2AB28B5;L=>ABL)Y Scale (Sensitivity)USB5;BK9YellowUSBZZUSBXusb-msd: 5 C40;>AL >B:@KBL D09; >1@070 '{}''usb-msd: Could not open image file '{}'USBOA8AxesUSBBindingWidget=>?:8ButtonsUSBBindingWidget
!8=89BlueUSBBindingWidget_Buzz5;5=K9GreenUSBBindingWidget_Buzz@0=652K9OrangeUSBBindingWidget_Buzz3@>: 1Player 1USBBindingWidget_Buzz3@>: 2Player 2USBBindingWidget_Buzz3@>: 3Player 3USBBindingWidget_Buzz3@>: 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_Buzz@0A=K9RedUSBBindingWidget_Buzz5;BK9YellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon@5AB>28=0D-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaCon07AcceleratorUSBBindingWidget_DrivingForce">@<>7BrakeUSBBindingWidget_DrivingForce@C3CircleUSBBindingWidget_DrivingForce@5AB8:CrossUSBBindingWidget_DrivingForce@5AB>28=0D-PadUSBBindingWidget_DrivingForce=87DownUSBBindingWidget_DrivingForce8F52K5 :=>?:8Face ButtonsUSBBindingWidget_DrivingForce2"0:B8;L=0O >1@0B=0O A2O7LForce FeedbackUSBBindingWidget_DrivingForce>4A:07:8HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce
;52>LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce?@02>RightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForce204@0BSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForce C;L 2;52>
Steering LeftUSBBindingWidget_DrivingForce C;L 2?@02>Steering RightUSBBindingWidget_DrivingForceX'B>1K ?@82O70BL C?@02;5=85 4;O 1>;LH8=AB20 A>2@5<5==KE @C;59 A C3;>< ?>2>@>B0 900 3@04CA>2, ?>25@=8B5 @C;L =0 >48= >1>@>B 2 65;05<>< =0?@02;5=88, 70B5< 25@=8B5 53> 2 F5=B@.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForce"@5C3>;L=8:TriangleUSBBindingWidget_DrivingForce
25@EUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForce07AcceleratorUSBBindingWidget_GTForceBUSBBindingWidget_GTForce">@<>7BrakeUSBBindingWidget_GTForce2"0:B8;L=0O >1@0B=0O A2O7LForce FeedbackUSBBindingWidget_GTForce>4A:07:8HintsUSBBindingWidget_GTForce520O ?540;LLeft PaddleUSBBindingWidget_GTForce@020O ?540;LRight PaddleUSBBindingWidget_GTForce C;L 2;52>
Steering LeftUSBBindingWidget_GTForce C;L 2?@02>Steering RightUSBBindingWidget_GTForceX'B>1K ?@82O70BL C?@02;5=85 4;O 1>;LH8=AB20 A>2@5<5==KE @C;59 A C3;>< ?>2>@>B0 900 3@04CA>2, ?>25@=8B5 @C;L =0 >48= >1>@>B 2 65;05<>< =0?@02;5=88, 70B5< 25@=8B5 53> 2 F5=B@.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_Gametrak
AL XX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak><p>> C<>;G0=8N GunCon2 8A?>;L7C5B C:070B5;L <KH8. ;O 8A?>;L7>20=8O <KH8 20< <strong>=5</strong> =C6=> =0AB@0820BL :0:85-;81> ?@82O7:8, :@><5 :C@:0 8 :=>?>:.</p>

<p>A;8 2K E>B8B5 8A?>;L7>20BL :>=B@>;;5@ 8;8 A25B>?CH:C, :>B>@0O M<C;8@C5B :>=B@>;;5@ 2<5AB> <KH:8, B> 20< A;54C5B ?@82O70BL 53> : >B=>A8B5;L=><C =02545=8N.  ?@>B82=>< A;CG05 >B=>A8B5;L=>5 =02545=85 A;54C5B <strong>>AB028BL =5A2O70==K<</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BUSBBindingWidget_GunCon2=>?:8ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2*0;81@>2>G=K9 2KAB@5;Calibration ShotUSBBindingWidget_GunCon2�;O ?@>E>645=8O M:@0=0 =0AB@>5: 2 =5:>B>@KE 83@0E B@51C5BAO :0;81@>2>G=K9 2KAB@5;.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2@5AB>28=0D-PadUSBBindingWidget_GunCon2=87DownUSBBindingWidget_GunCon2
;52>LeftUSBBindingWidget_GunCon2&0AB@>9:0 C:070B5;O
Pointer SetupUSBBindingWidget_GunCon2.B=>A8B5;L=>5 =02545=85Relative AimingUSBBindingWidget_GunCon2?@02>RightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon24!B@5;L10 70 ?@545;K M:@0=0Shoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2
C@>:TriggerUSBBindingWidget_GunCon2
25@EUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlay@5AB>28=0 2=87
D-Pad DownUSBBindingWidget_RealPlay @5AB>28=0 2;52>
D-Pad LeftUSBBindingWidget_RealPlay"@5AB>28=0 2?@02>D-Pad RightUSBBindingWidget_RealPlay @5AB>28=0 225@ED-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenCon0<5@0CameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon@5AB>28=0D-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�K C25@5=K, GB> E>B8B5 >G8AB8BL 2A5 ?@82O7:8 4;O MB>3> CAB@>9AB20? -B> 459AB285 =5;L7O >B<5=8BL.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget.2B><0B8G5A:0O ?@82O7:0Automatic BindingUSBDeviceWidget.2B><0B8G5A:85 ?@82O7:8Automatic MappingUSBDeviceWidget@82O7:0 :;028HBindingsUSBDeviceWidget"G8AB8BL ?@82O7:8Clear BindingsUSBDeviceWidget"G8AB8BL ?@82O7:8
Clear MappingUSBDeviceWidget"8? CAB@>9AB20Device TypeUSBDeviceWidget.5B 4>ABC?=KE CAB@>9AB2No devices availableUSBDeviceWidget�;O CAB@>9AB20 '%1' =5 A>740=0 ?@82O7:0 :;028H. >=B@>;;5@/8AB>G=8: <>65B =5 ?>445@6820BL 02B><0B8G5A:CN ?@82O7:C.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget0AB@>9:8SettingsUSBDeviceWidgetUSB-?>@B %1USB Port %1USBDeviceWidget�:;NG5=> 128 #. !>2<5AB8<>ABL A =5:>B>@K<8 83@0<8 <>65B 1KBL =0@CH5=0.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�">G=>ABL A<5H820=8O =865 107>2>9, GB> <>65B =0@CH8BL MDD5:B 2 =5:>B>@KE 83@0E.GBlending Accuracy is below Basic, this may break effects in some games.	VMManager$03@C7:0 8 >B;04:0Boot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManagern'8BK 1K;8 >B:;NG5=K 87-70 @568<0 E0@4:>@=KE 4>AB865=89.<Cheats have been disabled due to achievements hardcore mode.	VMManager�0BG8 A>2<5AB8<>AB8 =5 2:;NG5=K. !>2<5AB8<>ABL A =5:>B>@K<8 83@0<8 <>65B 1KBL =0@CH5=0.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�'0AB>B0/?@>?CA: B0:B>2 >B;8G0NBAO >B 7=0G5=89 ?> C<>;G0=8N, GB> <>65B ?@825AB8 : A1>O< 8;8 70<54;5=8N 83@.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager*8A: 87<5=5= =0 '{}'.Disc changed to '{}'.	VMManager8A: 872;5G5=.
Disc removed.	VMManagerxEE Cache 2:;NG5=, MB> 7=0G8B5;L=> A=878B ?@>872>48B5;L=>ABL.@EE Cache is enabled, this will significantly reduce performance.	VMManager� 568< >3@0=8G5=8O EE FPU =5 CAB0=>2;5= ?> C<>;G0=8N, MB> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager� 568< >:@C3;5=8O EE FPU =5 CAB0=>2;5= ?> C<>;G0=8N, MB> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.CEE FPU Round Mode is not set to default, this may break some games.	VMManager� 5:><?8;OB>@ EE =5 2:;NG5=, MB> 7=0G8B5;L=> A=878B ?@>872>48B5;L=>ABL.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�1=0@C65=85 F8:;0 >6840=8O EE =5 2:;NG5=>, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManagerH81:0Error	VMManager�:;NG5=0 >F5=:0 >1;0AB8 B5:ABC@K, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.@Estimate texture region is enabled, this may reduce performance.	VMManager�5 C40;>AL A>740BL @575@2=CN :>?8N AB0@>3> A>E@0=5==>3> A>AB>O=8O {}.$Failed to back up old save state {}.	VMManagerPH81:0 ?@8 703@C7:5 A>AB>O=8O A>E@0=5=8OFailed to load save state	VMManagerh5 C40;>AL 703@C78BL A>AB>O=85 (:0@B0 ?0<OB8 70=OB0)*Failed to load state (Memory card is busy)	VMManager�5 C40;>AL 703@C78BL A>AB>O=85 87 A;>B0 {} (:0@B0 ?0<OB8 70=OB0)7Failed to load state from slot {} (Memory card is busy)	VMManager�5 C40;>AL >B:@KBL =>2K9 >1@07 48A:0 "{}". >72@0B : ?@54K4CI5<C >1@07C.
!>>1I5=85 >1 >H81:5: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerR5 C40;>AL A>E@0=8BL A>AB>O=85 2 A;>B {}.%Failed to save save state to slot {}.	VMManager^5 C40;>AL A>E@0=8BL A>E@0=5==>5 A>AB>O=85: {}.Failed to save save state: {}.	VMManagerh5 C40;>AL A>E@0=8BL A>AB>O=85 (:0@B0 ?0<OB8 70=OB0)*Failed to save state (Memory card is busy)	VMManager|5 C40;>AL A>E@0=8BL A>AB>O=85 2 A;>B {} (:0@B0 ?0<OB8 70=OB0)5Failed to save state to slot {} (Memory card is busy)	VMManager�52>7<>6=> 25@=CBLAO : ?@54K4CI5<C >1@07C 48A:0. 72;5G5=85 48A:0.
!>>1I5=85 >1 >H81:5: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerXKAB@K9 CDVD 2:;NG5=, MB> <>65B ;><0BL 83@K.+Fast CDVD is enabled, this may break games.	VMManagerdFastmem 2K:;NG5=, MB> C<5=LH8B ?@>872>48B5;L=>ABL.5Fastmem is not enabled, this will reduce performance.	VMManager">:04@>2K9 70?CA:Frame advancing	VMManager�'0AB>B0 :04@>2 4;O NTSC =5 O2;O5BAO AB0=40@B=>9. -B> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.>Frame rate for NTSC is not default. This may break some games.	VMManager�'0AB>B0 :04@>2 4;O PAL =5 O2;O5BAO AB0=40@B=>9. -B> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.=Frame rate for PAL is not default. This may break some games.	VMManager�>=25@B0F8O  ?0;8B@K 2:;NG5=0, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�A?@02;5=8O 83@ =5 2:;NG5=>. !>2<5AB8<>ABL A =5:>B>@K<8 83@0<8 <>65B 1KBL =0@CH5=0.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager� 568< 0??0@0B=>9 703@C7:8 =5 CAB0=>2;5= 2 B>G=K9 @568<, MB> <>65B =0@CH8BL 287C0;870F8N 2 =5:>B>@KE 83@0E.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�1=0@C65=85 70F8:;820=8O INTC =5 2:;NG5=>, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager� 5:><?8;OB>@ IOP =5 2:;NG5=, MB> 7=0G8B5;L=> A=878B ?@>872>48B5;L=>ABL.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagervInstant VU1 >B:;NG5=, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.5Instant VU1 is disabled, this may reduce performance.	VMManager$!>AB>O=85 703@C7:8
Loading state	VMManagerB03@C7:0 A>AB>O=8O 87 A;>B0 {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager�;O @01>BK PCSX2 B@51C5BAO BIOS PS2.

> N@848G5A:8< ?@8G8=0<, 2K *4>;6=K* ?>;CG8BL BIOS >B 8<5NI89AO C 20A PS2 (708<AB2>20=85 =5 AG8B05BAO).

>A;5 A>740=8O 40<?0 >1@07 BIOS A;54C5B ?><5AB8BL 2 ?0?:C bios =0E>4OICNAO 2 ?0?:5 40==KE (5=N 8=AB@C<5==B>2 -> B:@KBL ?0?:C 40==KE).

;O ?>;CG5=8O 1>;55 ?>4@>1=>9 8=D>@<0F88 >1@0B8B5AL : FAQ 8 @C:>2>4AB20<.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager.>7>1=>2;5=85 A>AB>O=8OResuming state	VMManagerB!>E@0=5=85 A>AB>O=8O 2 A;>B {}...Saving state to slot {}...	VMManager<!>AB>O=85 A>E@0=5=> 2 A;>B {}.State saved to slot {}.	VMManager�@5420@8B5;L=0O 703@C7:0 B5:ABC@ =5 O2;O5BAO ?>;=>9, GB> <>65B A=878BL ?@>872>48B5;L=>ABL.<Texture Preloading is not Full, this may reduce performance.	VMManager�0<? B5:ABC@ 2:;NG5=. -B0 >?F8O 1C45B ?>AB>O==> 40<?8BL B5:ABC@K =0 48A:.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�!3;06820=85 B5:ABC@ =5 CAB0=>2;5=> =0 8;8=59=0O (PS2). -B> <>65B =0@CH8BL 287C0;870F8N 2 =5:>B>@KE 83@0E.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerH A;>B5 {} =5B A>E@0==>3> A>AB>O=8O."There is no save state in slot {}.	VMManager�"@8;8=59=0O D8;LB@0F8O =5 CAB0=>2;5=0 2 02B><0B8G5A:>< @568<5. -B> <>65B =0@CH8BL 287C0;870F8N 2 =5:>B>@KE 83@0E.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager 58725AB=0O 83@0Unknown Game	VMManager�=>68B5;L <0AHB018@>20=8O <5=LH5 @>4=>3>, MB> ?@8254QB : =0@CH5=8N 287C0;870F88.>Upscale multiplier is below native, this will break rendering.	VMManager� 568< :;5<<?8=30 VU =5 CAB0=>2;5= ?> C<>;G0=8N, MB> <>65B A;><0BL =5:>B>@K5 83@K.?VU Clamp Mode is not set to default, this may break some games.	VMManager� 5:><?8;OB>@ VU0 =5 2:;NG5=, MB> 7=0G8B5;L=> A=878B ?@>872>48B5;L=>ABL.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager� 568< >:@C3;5=8O VU0 =5 CAB0=>2;5= ?> C<>;G0=8N, MB> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.@VU0 Round Mode is not set to default, this may break some games.	VMManager� 5:><?8;OB>@ VU0 =5 2:;NG5=, MB> 7=0G8B5;L=> A=878B ?@>872>48B5;L=>ABL.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager� 568< >:@C3;5=8O VU1 =5 CAB0=>2;5= ?> C<>;G0=8N, MB> <>65B ?@825AB8 : ?>;><:5 =5:>B>@KE 83@.@VU1 Round Mode is not set to default, this may break some games.	VMManager~%0: D;030 mVU =5 2:;NG5=, MB> <>65B A=878BL ?@>872>48B5;L=>ABL.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�
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Anon7 - 2021