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8�o�1����N�4�^�n�����9���������[$����4~~��v����������|�$��t��'�<�-Y�:�E��=�.�A�����i�0<html><head/><body><p>O PCSX2 � um emulador da PlayStation 2 (PS2) gr�tis e de c�digo aberto. O seu objetivo � emular o hardware da PS2, usando uma combina��o de interpretadores de CPU MIPS, recompiladores e uma m�quina virtual que gere os estados de hardware e a mem�ria do sistema PS2. Isto permite-te que jogues jogos da PS2 no teu PC, com muitas funcionalidades e benef�cios adicionais.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 e PS2 s�o marcas registadas da Sony Interactive Entertainment. Esta aplica��o n�o est� afiliada de alguma forma � Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogSobre o PCSX2About PCSX2AboutDialog6Ficheiro n�o encontrado: %1File not found: %1AboutDialog$Reposit�rio GitHubGitHub RepositoryAboutDialogLicen�aLicenseAboutDialogVers�o do SCMSCM VersionAboutDialog"F�runs de suporteSupport ForumsAboutDialog*Licen�as de terceirosThird-Party LicensesAboutDialogVer documento
View DocumentAboutDialogP�gina WebWebsiteAboutDialog&Iniciar Sess�o&LoginAchievementLoginDialog
<strong>O teu token de in�cio de sess�o no RetroAchievements j� n�o � v�lido.</strong> Reintroduz as tuas credenciais para as conquistas serem monitorizadas. A tua palavra-passe n�o ser� gravada no PCSX2. Em vez disso, um token de acesso ir� ser gerado e usado.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogHA monitoriza��o de conquistas n�o est� ativa. O teu in�cio de sess�o n�o ter� efeito at� a monitoriza��o estar ativa.

Desejas ativar a monitoriza��o de conquistas?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog"Ativar conquistasEnable AchievementsAchievementLoginDialog(Ativar modo hardcoreEnable Hardcore ModeAchievementLoginDialogJO modo hardcore n�o est� ativo. Ativ�-lo permite-te definires tempos e pontua��es e participares em tabelas de classifica��o espec�ficas de cada jogo.

No entanto, o modo hardcore impede a utiliza��o de save states, batotas e da funcionalidade de abrandamento.

Desejas ativar o modo hardcore?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�O modo hardcore n�o ser� ativo at� que o sistema seja reiniciado. Desejas reiniciar o sistema agora?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog&A iniciar sess�o...
Logging in...AchievementLoginDialog,Erro ao iniciar sess�oLogin ErrorAchievementLoginDialog4O in�cio de sess�o falhou.
Login failed.AchievementLoginDialog�O in�cio de sess�o falhou.
Erro: %1

Verifica o teu nome de utilizador e palavra-passe e tenta novamente.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialogPalavra-passe:	Password:AchievementLoginDialogfIntroduz o teu nome de utilizador e palavra-passe do retroachievements.org. A tua palavra-passe n�o ser� gravada no PCSX2. Em vez disso, um token de acesso ir� ser gerado e usado.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogPronto...Ready...AchievementLoginDialog"Reiniciar sistemaReset SystemAchievementLoginDialogFIniciar sess�o no RetroAchievementsRetroAchievements LoginAchievementLoginDialogFIniciar sess�o no RetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialog&Nome de utilizador:
User Name:AchievementLoginDialogDModo de "Desafio" para conquistas, incluindo a monitoriza��o de tabelas de classifica��o. Desativa as fun��es de save state, de batotas e de abrandamento do jogo.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n segundo%n segundos
%n secondsAchievementSettingsWidget5 segundos	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como uma base de dados de conquistas e para monitorizar o teu progresso. Para usar conquistas, inscreve-te em <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver a lista de conquistas dentro do jogo, pressiona a tecla de atalho para <span style=" font-weight:600;">Abrir menu de pausa</span> e seleciona <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget
ContaAccountAchievementSettingsWidgetVerificadoCheckedAchievementSettingsWidget�Mostra mensagens popup em eventos como o desbloqueio de conquistas ou completa��o do jogo.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�Exibe mensagens popup quando iniciar, enviar ou falhar um desafio de classifica��o.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget"Ativar conquistasEnable AchievementsAchievementSettingsWidget@Ativar modo �encore� (novo jogo)Enable Encore ModeAchievementSettingsWidget(Ativar modo hardcoreEnable Hardcore ModeAchievementSettingsWidget8Ativar sobreposi��es no jogoEnable In-Game OverlaysAchievementSettingsWidget,Ativar efeitos sonorosEnable Sound EffectsAchievementSettingsWidget,Ativar modo espectadorEnable Spectator ModeAchievementSettingsWidget&Informa��es do jogo	Game InfoAchievementSettingsWidget�O modo de Hardcore n�o ser� ativo at� que o sistema seja reiniciado. Deseja reiniciar o sistema agora?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget"Iniciar sess�o...Login...AchievementSettingsWidgetTerminar Sess�oLogoutAchievementSettingsWidget(Sem Sess�o Iniciada.Not Logged In.AchievementSettingsWidgetNotifica��es
NotificationsAchievementSettingsWidget�Toca efeitos sonoros para eventos como o desbloqueio de conquistas ou uma submiss�o nas tabelas de classifica��o.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget"Reiniciar SistemaReset SystemAchievementSettingsWidgetDefini��esSettingsAchievementSettingsWidgetDMostrar notifica��es de conquistasShow Achievement NotificationsAchievementSettingsWidget`Mostrar notifica��es de tabelas de classifica��oShow Leaderboard NotificationsAchievementSettingsWidget�Mostra �cones no canto inferior direito do ecr� quando um desafio ou uma conquista desejada estiverem ativos.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget<Testar conquistas n�o oficiaisTest Unofficial AchievementsAchievementSettingsWidgetN�o verificado	UncheckedAchievementSettingsWidget�Nome de utilizador:
Data de cria��o do token de in�cio de sess�o:#Username:
Login token generated at:AchievementSettingsWidgetzNome de Utilizador: %1
Token de in�cio de sess�o gerado a %2.)Username: %1
Login token generated on %2.AchievementSettingsWidgetVer perfil...View Profile...AchievementSettingsWidget�Quando ativa e com sess�o iniciada, o PCSX2 ir� procurar por conquistas ao inicializar.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidgetQuando ativado, o PCSX2 ir� assumir que todas as conquistas est�o bloqueadas e n�o envia nenhuma notifica��o de desbloqueio para o servidor.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidgetVQuando ativa, o PCSX2 ir� listar conquistas de conjuntos n�o oficiais. Nota que estas conquistas n�o s�o monitorizadas pelo RetroAchievements e ser�o sempre desbloqueadas.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�Quando ativado, cada sess�o se comportar� como se nenhuma conquista tivesse sido desbloqueada.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget  (Modo Hardcore) (Hardcore Mode)Achievements (A submeter)
 (Submitting)Achievements%n conquistas%n achievements%n achievementsAchievements%n pontos%n points	%n pointsAchievements0Conquistas DesconectadasAchievements DisconnectedAchievements.Conquistas ReconectadasAchievements ReconnectedAchievements8Conquistas de desafio ativasActive Challenge AchievementsAchievementsDesafios AtivosActive ChallengesAchievementsvTodos os pedidos de desbloqueio pendentes foram conclu�dos.+All pending unlock requests have completed.AchievementsQuase l�Almost ThereAchievements�N�o foi poss�vel concluir a solicita��o de desbloqueio. Continuaremos a tentar enviar esta solicita��o.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements,Confirmar Modo Dif�cilConfirm Hardcore ModeAchievements"Data de Submiss�oDate SubmittedAchievements~Baixando dados da tabela de classifica��o, por favor aguarde...,Downloading leaderboard data, please wait...AchievementsvFalha ao ler o execut�vel do disco. Conquistas desativadas.;Failed to read executable from disc. Achievements disabled.AchievementsRO modo de Hardcore est� agora desativado.Hardcore mode is now disabled.AchievementsHO modo de Hardcore est� agora ativo.Hardcore mode is now enabled.AchievementsdModo Hardcore ser� ativado ao redefinir o sistema..Hardcore mode will be enabled on system reset.AchievementsRFalha ao Baixar a Tabela de Classifica��oLeaderboard Download FailedAchievementsFTentativa de classifica��o falhada.Leaderboard attempt failed.AchievementsHTentativa de classifica��o iniciada.Leaderboard attempt started.AchievementsA Carregar...
Loading...AchievementsBloqueadoLockedAchievementsDominado {}Mastered {}AchievementsNomeNameAchievementsN�oNoAchievementsPosi��oRankAchievements2Recentemente DesbloqueadoRecently UnlockedAchievementsPontua��oScoreAchievements�Pontua��o: {0} pontos ( {1} pontos no modo normal)
Mensagens n�o lidas: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements:Erro do Servidor em {0}: 
{1}Server error in {0}:
{1}AchievementsMostrar melhor	Show BestAchievements0Mostrar nas proximidadesShow NearbyAchievements�O envio de pontua��es est� desativado porque o modo hardcore est� desativado. Classifica��es � somente leitura.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements:Este jogo n�o tem conquistas.This game has no achievements.AchievementsTEste jogo tem {} tabelas de classifica��o.This game has {} leaderboards.Achievements
TempoTimeAchievementsDesconhecidoUnknownAchievementsDesbloqueadoUnlockedAchievements Desbloqueado: {}Unlocked: {}AchievementsN�o Oficial
UnofficialAchievementsN�o SuportadoUnsupportedAchievements
ValorValueAchievementsXXX pontos
XXX pointsAchievementsSimYesAchievementsnDesbloqueaste todas as conquistas e ganhaste {} pontos!8You have unlocked all achievements and earned {} points!Achievements�Desbloqueaste {0} de {1} conquistas, ganhaste {2} de {3} pontos poss�veis.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Achievements>Desbloqueou {} de %n conquistasNYou have unlocked {} of %n achievements'You have unlocked {} of %n achievementsAchievementsDA Tua Pontua��o: {0} (Melhor: {1})Your Score: {0} (Best: {1})Achievements&Sua Pontua��o: {}{}Your Score: {}{}Achievements<O Teu Tempo: {0} (Melhor: {1})Your Time: {0} (Best: {1})AchievementsSeu tempo: {}{}Your Time: {}{}Achievements<O Teu Valor: {0} (Melhor: {1})Your Value: {0} (Best: {1})AchievementsSeu Valor: {}{}Your Value: {}{}Achievements0e ganhou {} de %n pontos4and earned {} of %n pointsand earned {} of %n pointsAchievementsP{0}
Posi��o de classifica��o: {1} de {2}${0}
Leaderboard Position: {1} of {2}Achievements
{0} n�o pode ser executado enquanto o modo hardcore est� ativo. Quer desativar o modo hardcore? {0} ser� cancelado se selecionar N�o.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements"{} (Modo Dif�cil){} (Hardcore Mode)Achievements {} (N�o Oficial){} (Unofficial)Achievements{} ponto{} pointAchievements{} pontos	{} pointsAchievements�Carrega e aplica automaticamente corre��es de compatibilidade para jogos problem�ticos conhecidos.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�Carrega e aplica automaticamente corre��es para jogos problem�ticos conhecidos no in�cio do jogo.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget$Modifica como o PCSX2 memoriza valores do tipo flutuante (n�mero decimal) na Unidade de Vetor 0 da Emotion Engine' (EE VU0). � posto o valor padr�o na maioria dos jogos; <b>modificando esta defini��o enquanto um jogo n�o tem problemas vis�veis proporciona instabilidade.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget$Modifica como o PCSX2 memoriza valores do tipo flutuante (n�mero decimal) na Unidade de Vetor 1 da Emotion Engine' (EE VU1). � posto o valor padr�o na maioria dos jogos; <b>modificando esta defini��o enquanto um jogo n�o tem problemas vis�veis proporciona instabilidade.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Modifica como o PCSX2 manipula valores do tipo flutuante (n�mero decimal) no alcance da arquitetura x86. � posto o valor padr�o na maioria dos jogos; <b>modificando esta defini��o enquanto um jogo n�o tem problemas vis�veis proporciona instabilidade.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgethAltera a forma como o PCSX2 lida com o arredondamento enquando emula a Unidade de Ponto Flutuante Emotion Engine (EE FPU). Como os v�rios FPUs na PS2 n�o s�o conformes com padr�es internacionais, alguns jogos podem precisar de modos diferentes para fazer os c�lculos corretamente. O valor padr�o serve uma grande maioria dos jogos; <b>modificar esta configura��o quando um jogo n�o tem problemas vis�veis pode causar instabilidades.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 0 da Emotion Engine' (EE VU0). � posto o valor padr�o na maioria dos jogos; <b>modificando esta defini��o enquanto um jogo n�o tem problemas vis�veis proporciona instabilidade.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget�Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 1 da Emotion Engine' (EE VU1). � posto o valor padr�o na maioria dos jogos; <b>modificando esta defini��o enquanto um jogo n�o tem problemas vis�veis proporciona instabilidade.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetVerificadoCheckedAdvancedSettingsWidget*Corte / Zero (Padr�o)Chop/Zero (Default)AdvancedSettingsWidgetModo de Fixa��o
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Determina como os resultados da divis�o do ponto flutuante (n�mero decimal) s�o arredondados. Alguns jogos precisam de configura��es espec�ficas; <b>para alterar esta configura��o quando um jogo n�o tem um problema vis�vel por causa instabilidade.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidgetBModo de arredondamento de divis�oDivision Rounding ModeAdvancedSettingsWidget\Habilita 128MB de RAM (Consola de Programador)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget(Ativar Cache (Lento)Enable Cache (Slow)AdvancedSettingsWidgetFAtivar Corre��es de CompatibilidadeEnable Compatibility PatchesAdvancedSettingsWidget>Ativar Acesso R�pido de Mem�riaEnable Fast Memory AccessAdvancedSettingsWidget2Ativar Corre��es de JogosEnable Game FixesAdvancedSettingsWidget*Ativa VU1 Instant�neoEnable Instant VU1AdvancedSettingsWidget&Ativar RecompiladorEnable RecompilerAdvancedSettingsWidgetNAtivar Recompilador de VU0 (Modo Micro)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget4Ativar Recompilador de VU1Enable VU1 RecompilerAdvancedSettingsWidget8Ativa o Recompilador de VU0.Enables VU0 Recompiler.AdvancedSettingsWidget8Ativa o Recompilador de VU1.Enables VU1 Recompiler.AdvancedSettingsWidgetdExp�e mais 96MB de mem�ria para a m�quina virtual.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�Bom aumento de velocidade e alta compatibilidade. Pode causar erros gr�ficos.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secund�rio de compatibilidade.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget<Dete��o de Inatividade do INTCINTC Spin DetectionAdvancedSettingsWidgetjInterpretador apenas, providenciado para diagn�stico.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�Aumento moderado da velocidade de alguns jogos, sem efeitos secund�rios conhecidos.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget*Mais Pr�ximo (Padr�o)Nearest (Default)AdvancedSettingsWidgetNormal (Padr�o)Normal (Default)AdvancedSettingsWidget4Pausar quando o TLB falharPause On TLB MissAdvancedSettingsWidgetPausa a m�quina virtual quando uma falha de TLB ocorrer, em vez de ignor�-la e continuar. Note que a m�quina virtual ir� pausar ap�s o fim do bloco, n�o na instru��o que causou a exce��o. Consulte a consola para ver o endere�o onde o acesso inv�lido ocorreu.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�Executa tradu��o bin�ria just-in-time do c�digo de m�quina MIPS-I 32-bit para x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�Executa tradu��o bin�ria just-in-time do c�digo de m�quina MIPS-IV 64-bit para x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget,Modo de Arredondamento
Rounding ModeAdvancedSettingsWidgetlExecuta o VU1 instantaneamente. Fornece uma modesta melhoria na maioria dos jogos. Oferece melhor estabilidade para a maioria dos jogos, mas alguns jogos podem exibir erros gr�ficos.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidgetN�o verificado	UncheckedAdvancedSettingsWidget4Usar Defini��o Global [%1]Use Global Setting [%1]AdvancedSettingsWidget�Usa backpatching para evitar apagar o registo com cada acesso � mem�ria.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget,Modo de Fixa��o do VU0VU0 Clamping ModeAdvancedSettingsWidget:Modo de Arredondamento do VU0VU0 Rounding ModeAdvancedSettingsWidget,Modo de Fixa��o do VU1VU1 Clamping ModeAdvancedSettingsWidget:Modo de Arredondamento do VU1VU1 Rounding ModeAdvancedSettingsWidget6Dete��o de Ciclos de EsperaWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidget0Hack do Indicador de mVU
mVU Flag HackAdvancedSettingsWidget Hz hzAdvancedSystemSettingsWidget�Mudar estas op��es podem fazer com que os jogos n�o fiquem funcionais. Modifique a seu pr�prio risco. A equipa do PCSX2 n�o ir� providenciar suporte para configura��es com estas defini��es alteradas.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetCorte/Zero	Chop/ZeroAdvancedSystemSettingsWidget&Corte/Zero (Padr�o)Chop/Zero (Default)AdvancedSystemSettingsWidget Modo de Fixa��o:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidgetDModo de arredondamento de divis�o:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetAtivarEnableAdvancedSystemSettingsWidget\Habilita 128MB de RAM (Consola de Programador)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget(Ativar Cache (Lento)Enable Cache (Slow)AdvancedSystemSettingsWidgetFAtivar Corre��es de CompatibilidadeEnable Compatibility PatchesAdvancedSystemSettingsWidget>Ativar Acesso R�pido de Mem�riaEnable Fast Memory AccessAdvancedSystemSettingsWidget2Ativar Corre��es de JogosEnable Game FixesAdvancedSystemSettingsWidget*Ativa VU1 Instant�neoEnable Instant VU1AdvancedSystemSettingsWidget&Ativar RecompiladorEnable RecompilerAdvancedSystemSettingsWidgetNAtivar Recompilador de VU0 (Modo Micro)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget4Ativar Recompilador de VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget
ExtraExtraAdvancedSystemSettingsWidget.Extra + Preservar SinalExtra + Preserve SignAdvancedSystemSettingsWidget>Controlo da Taxa de VideogramasFrame Rate ControlAdvancedSystemSettingsWidgetCompletoFullAdvancedSystemSettingsWidget$Defini��es de Jogo
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidget@Processador de E/S (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget<Dete��o de Inatividade do INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidget2Taxa de Videogramas NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidgetMais pr�ximoNearestAdvancedSystemSettingsWidget*Mais Pr�ximo (Padr�o)Nearest (Default)AdvancedSystemSettingsWidgetNegativoNegativeAdvancedSystemSettingsWidgetNenhumNoneAdvancedSystemSettingsWidgetNenhum	ClampModeNoneAdvancedSystemSettingsWidgetNormal (Padr�o)Normal (Default)AdvancedSystemSettingsWidget0Taxa de Videogramas PAL:PAL Frame Rate:AdvancedSystemSettingsWidget$Defini��es do PINE
PINE SettingsAdvancedSystemSettingsWidget4Pausar quando o TLB falharPause On TLB MissAdvancedSystemSettingsWidgetPositivoPositiveAdvancedSystemSettingsWidget.Modo de Arredondamento:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidgetRanhura:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget.Modo de Fixa��o do VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget<Modo de Arredondamento do VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget.Modo de Fixa��o do VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidget<Modo de Arredondamento do VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget"Vector Units (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget6Dete��o de Ciclos de EsperaWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidget0Hack do Indicador de mVU
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Configura��es de Expans�o de �udio</span><br/>Estas configura��es ajustam o comportamento do expansor de canais baseado em ambiente livre.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialogDConfigura��es de expans�o de �udioAudio Expansion SettingsAudioExpansionSettingsDialog&Tamanho dos blocos:Block Size:AudioExpansionSettingsDialogCentrar imagem:
Center Image:AudioExpansionSettingsDialogPanor�mico:Circular Wrap:AudioExpansionSettingsDialogProfundidade:Depth:AudioExpansionSettingsDialogFocagem:Focus:AudioExpansionSettingsDialog$Separa��o frontal:Front Separation:AudioExpansionSettingsDialogCorte alto:High Cutoff:AudioExpansionSettingsDialogCorte baixo:Low Cutoff:AudioExpansionSettingsDialog&Separa��o traseira:Rear Separation:AudioExpansionSettingsDialogDesvio:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 ms%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 ms0 msAudioSettingsWidget100%100%AudioSettingsWidget"Processo de �udio
Audio BackendAudioSettingsWidgetBackend:Backend:AudioSettingsWidget"Tamanho do BufferBuffer SizeAudioSettingsWidget$Tamanho do Buffer:Buffer Size:AudioSettingsWidgetConfigura��o
ConfigurationAudioSettingsWidgetControlosControlsAudioSettingsWidget�Controla o volume do �udio reproduzido no anfitri�o quando em modo acelerado.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgethControla o volume do �udio reproduzido no anfitri�o.4Controls the volume of the audio played on the host.AudioSettingsWidgetPadr�oDefaultAudioSettingsWidgetDetermina como o �udio � expandido de est�reo para sorround nos jogos suportados. Isto inclui jogos que suportam Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�Determina o tamanho do buffer onde o extensor de tempo ir� tentar manter preenchido. Basicamente, seleciona a lat�ncia m�dia, j� que o �udio ir� ser expandido ou encolhido para manter o tamanho do buffer nos limites.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget2Determina a lat�ncia desde o buffer at� � sa�da de �udio do host. Pode ser definido para um valor abaixo da lat�ncia alvo para reduzir o atraso de �udio.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget(Desativado (Est�reo)Disabled (Stereo)AudioSettingsWidgetControlador:Driver:AudioSettingsWidget Modo de Expans�oExpansion ModeAudioSettingsWidgetDConfigura��es de expans�o de �udioExpansion SettingsAudioSettingsWidgetExpans�o:
Expansion:AudioSettingsWidget0Volume do modo aceleradoFast Forward VolumeAudioSettingsWidget2Volume do modo acelerado:Fast Forward Volume:AudioSettingsWidget�Lat�ncia M�xima: %1 ms (%2 ms buffer + %3 ms extens�o + %4 ms sa�da)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgetfLat�ncia M�xima: %1 ms (%2 ms buffer + %3 ms sa�da)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Lat�ncia M�xima: %1 ms (%2 ms extens�o, lat�ncia m�nima de sa�da desconhecida)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidget|Lat�ncia M�xima: %1 ms (lat�ncia m�nima de sa�da desconhecida)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetFLat�ncia m�xima: 0 quadros (0,00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidgetM�nimoMinimalAudioSettingsWidget(Silenciar todo o somMute All SoundAudioSettingsWidgetN�o Dispon�velN/AAudioSettingsWidget*Dispositivo de Sa�da:Output Device:AudioSettingsWidget"Lat�ncia de Sa�daOutput LatencyAudioSettingsWidget$Lat�ncia de Sa�da:Output Latency:AudioSettingsWidgetVolume de sa�da
Output VolumeAudioSettingsWidget Volume de sa�da:Output Volume:AudioSettingsWidgetfImpede que o emulador produza qualquer som aud�vel.7Prevents the emulator from producing any audible sound.AudioSettingsWidgetDReiniciar Volume no Modo AceleradoReset Fast Forward VolumeAudioSettingsWidget Reiniciar VolumeReset VolumeAudioSettingsWidget�Redefine o volume de sa�da de volta ao padr�o do modo acelerado./Resets fast forward volume back to the default.AudioSettingsWidget�Redefine o volume de sa�da para a configura��o global/herdada no modo acelerado.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidget\Redefine o volume de sa�da de volta ao padr�o.)Resets output volume back to the default.AudioSettingsWidget|Redefine o volume de sa�da para a configura��o global/herdada.:Resets output volume back to the global/inherited setting.AudioSettingsWidget2Defini��es do TimestretchStretch SettingsAudioSettingsWidgetSincroniza��oSynchronizationAudioSettingsWidgetSincroniza��o:Synchronization:AudioSettingsWidgetO backend de �udio determina como � que os frames/quadrados produzidos pelo emulador s�o submetidos ao host/m�quina. Cubeb provid�ncia a lat�ncia mais baixa, no entanto, se voc� encontrar problemas tente o backend SDL. O backend null desativa toda a sa�da de �udio.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�Estas configura��es ajustam o comportamento do expansor de canais do FreeSurround.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�Essas configura��es ajustam o comportamento do extensor de tempo de �udio do SoundTouch ao rodar fora da velocidade de 100%.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget2TimeStretch (Recomendado)TimeStretch (Recommended)AudioSettingsWidgetN�o selecionado	UncheckedAudioSettingsWidget:Dispositivo Desconhecido "%1"Unknown Device "%1"AudioSettingsWidget6Quando corre a uma velocidade diferente de 100%, ajusta o tempo do �udio em vez de perder frames. Produz um �udio acelerado ou desacelerado mais agrad�vel.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 Surround5.1 SurroundAudioStream7.1 Surround7.1 SurroundAudioStream
CubebCubebAudioStreamPadr�oDefaultAudioStream(Desativado (Est�reo)Disabled (Stereo)AudioStream Null (Sem sa�da)Null (No Output)AudioStreamQuadrif�nicoQuadraphonicAudioStream*Quadrif�nico com LLFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamEst�reo com LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog>Defini��es do Extensor de �udioAudio Stretch SettingsAudioStretchSettingsDialogSobreposi��o:Overlap:AudioStretchSettingsDialog6Tamanho da Janela de Busca:Seekwindow Size:AudioStretchSettingsDialog*Dura��o da sequ�ncia:Sequence Length:AudioStretchSettingsDialog>Utilizar o filtro anti-aliasingUse Anti-Aliasing FilterAudioStretchSettingsDialogPesquisa r�pida
Use QuickseekAudioStretchSettingsDialog�<h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualiza��o ir� fazer com que os seus save states sejam <b>incompat�veis</b>, <i>certifique-se de que grava qualquer progresso nos seus Memory Cards antes de proceder</i>.</p><p>Deseja continuar?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog(<h2>Altera��es:</h2><h2>Changes:</h2>AutoUpdaterDialog�<h2>Aviso de Save State</h2><p>Instalar esta atualiza��o ir� fazer com que os seus save states sejam <b>incompat�veis</b>. Certifique-se de que gravou os seus jogos num Memory Card, antes de instalar esta atualiza��o, ou ir� perder o seu progresso.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog^<h2>Aviso de Defini��es</h2><p>Instalar esta atualiza��o ir� repor a sua configura��o do programa. Note que ter� que reconfigurar as suas defini��es ap�s esta atualiza��o.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog,Atualizador Autom�ticoAutomatic UpdaterAutoUpdaterDialogVers�o Atual: Current Version: AutoUpdaterDialog*Vers�o Atual: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog*Tamanho do Download: Download Size: AutoUpdaterDialog4Tamanho do Download: %1 MBDownload Size: %1 MBAutoUpdaterDialog0Transferir e Instalar...Download and Install...AutoUpdaterDialog$A transferir %1...Downloading %1...AutoUpdaterDialog`Falha ao remover updater exe ap�s a atualiza��o.*Failed to remove updater exe after update.AutoUpdaterDialogA carregar...
Loading...AutoUpdaterDialogNova Vers�o: 
New Version: AutoUpdaterDialog(Nova Vers�o: %1 (%2)New Version: %1 (%2)AutoUpdaterDialogxNenhuma atualiza��o dispon�vel. Por favor, tente mais tarde.;No updates are currently available. Please try again later.AutoUpdaterDialog*Lembrar-me mais tardeRemind Me LaterAutoUpdaterDialog$Aviso de SavestateSavestate WarningAutoUpdaterDialog0Ignorar esta Atualiza��oSkip This UpdateAutoUpdaterDialog,Atualiza��o Dispon�velUpdate AvailableAutoUpdaterDialog&Erro de Atualizador
Updater ErrorAutoUpdaterDialog"Diret�rio da BIOSBIOS DirectoryBIOSSettingsWidgetSele��o da BIOSBIOS SelectionBIOSSettingsWidgetProcurar...	Browse...BIOSSettingsWidgetVerificadoCheckedBIOSSettingsWidgetArranque R�pido	Fast BootBIOSSettingsWidget"Acelerar ArranqueFast Forward BootBIOSSettingsWidget Nome do FicheiroFilenameBIOSSettingsWidget.Abrir diret�rio BIOS...Open BIOS Folder...BIOSSettingsWidget$Op��es e Corre��esOptions and PatchesBIOSSettingsWidgetrO PCSX2 ir� procurar por imagens da BIOS neste diret�rio.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidget~Corrige a BIOS para ignorar a anima��o de arranque da consola'.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidgetAtualizar ListaRefresh ListBIOSSettingsWidget�Desativa o limitador de velocidade da emula��o, at� o jogo iniciar, para reduzir o tempo de inicializa��o.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget
ReporResetBIOSSettingsWidgetN�o Verificado	UncheckedBIOSSettingsWidgetVers�oVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialogEndere�oAddressBreakpointDialogAlterarChangeBreakpointDialogCondi��o	ConditionBreakpointDialogLCriar / Modificar Ponto de Interrup��oCreate / Modify BreakpointBreakpointDialogAtivarEnableBreakpointDialogExecutarExecuteBreakpointDialog"Endere�o Inv�lidoInvalid AddressBreakpointDialog"Condi��o inv�lidaInvalid ConditionBreakpointDialog Tamanho inv�lidoInvalid SizeBreakpointDialogRegistarLogBreakpointDialogMem�riaMemoryBreakpointDialogLerReadBreakpointDialogTamanhoSizeBreakpointDialogTipoTypeBreakpointDialogEscreverWriteBreakpointDialog----BreakpointModelCONDI��O	CONDITIONBreakpointModelDesativadoDisabledBreakpointModelAtivadoEnabledBreakpointModelExecutarExecuteBreakpointModelHITSHITSBreakpointModelINSTRU��OINSTRUCTIONBreakpointModelOFFSETOFFSETBreakpointModelLeituraReadBreakpointModelTAM. / ETIQ.SIZE / LABELBreakpointModelESCREVATYPEBreakpointModelEscreverWriteBreakpointModelEscrita(G)Write(C)BreakpointModelXXBreakpointModelSomAudioCDVD�A localiza��o do disco do jogo est� num disco remov�vel, problemas de desempenho como jittering e congelamento podem ocorrer.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVDModo 1Mode 1CDVDModo 2Mode 2CDVDPr�-cache CDVDPrecaching CDVDCDVDJPrecaching n�o � suportado em discos.&Precaching is not supported for discs.CDVDpPrecaching n�o � suportado para este formato de arquivo.1Precaching is not supported for this file format.CDVD2Fazendo Pr�-Caching {}...Precaching {}...CDVD�A mem�ria requerida ({}GB) encontra-se acima do m�ximo permitido ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDNA salvar arquivo de bloco CDVD em '{}'.Saving CDVD block dump to '{}'.CDVDDesconhecidoUnknownCDVD*Selecionar cor do LEDSelect LED ColorColorPickerButton�Tem a certeza que pretende limpar todos os mapeamentos para este comando? Esta a��o n�o pode ser desfeita.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget*Mapeamento autom�ticoAutomatic BindingControllerBindingWidget*Mapeamento autom�ticoAutomatic MappingControllerBindingWidgetMapeamentosBindingsControllerBindingWidget$Limpar mapeamentosClear BindingsControllerBindingWidget"Limpar mapeamento
Clear MappingControllerBindingWidget&Porta do Comando %1Controller Port %1ControllerBindingWidgetMacrosMacrosControllerBindingWidget>N�o h� dispositivos dispon�veisNo devices availableControllerBindingWidget�Nenhum mapeamento gen�rico foi gerado para o dispositivo '%1'. O comando/fonte pode n�o suportar mapeamento autom�tico.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidgetDefini��esSettingsControllerBindingWidget6Tipo de controlador virtualVirtual Controller TypeControllerBindingWidgetAnal�gicoAnalog"ControllerBindingWidget_DualShock2BolaCircle"ControllerBindingWidget_DualShock2XCross"ControllerBindingWidget_DualShock2
D-PadD-Pad"ControllerBindingWidget_DualShock2
BaixoDown"ControllerBindingWidget_DualShock2Face ButtonsFace Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2Motor grandeLarge Motor"ControllerBindingWidget_DualShock2EsquerdaLeft"ControllerBindingWidget_DualShock2$Anal�gico esquerdoLeft Analog"ControllerBindingWidget_DualShock2,Modificador de Press�oPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2DireitaRight"ControllerBindingWidget_DualShock2"Anal�gico direitoRight Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock2Motor PequenoSmall Motor"ControllerBindingWidget_DualShock2QuadradoSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2Tri�nguloTriangle"ControllerBindingWidget_DualShock2CimaUp"ControllerBindingWidget_DualShock2AzulBlueControllerBindingWidget_Guitar
VerdeGreenControllerBindingWidget_GuitarLaranjaOrangeControllerBindingWidget_GuitarClicar o Bot�o
PushButtonControllerBindingWidget_GuitarVermelhoRedControllerBindingWidget_GuitarSelectSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_Guitar&Dedilhar para baixo
Strum DownControllerBindingWidget_Guitar$Dedilhar para cimaStrum UpControllerBindingWidget_GuitarInclinarTiltControllerBindingWidget_GuitarAlavanca
Whammy BarControllerBindingWidget_GuitarAmareloYellowControllerBindingWidget_GuitarC�rculoCircleControllerBindingWidget_JogconXCrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_Jogcon&Girar para Esquerda	Dial LeftControllerBindingWidget_Jogcon$Girar para Direita
Dial RightControllerBindingWidget_Jogcon
BaixoDownControllerBindingWidget_JogconBot�es de a��oFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconMotor grandeLarge MotorControllerBindingWidget_JogconEsquerdaLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_JogconDireitaRightControllerBindingWidget_JogconSelectSelectControllerBindingWidget_JogconMotor PequenoSmall MotorControllerBindingWidget_JogconQuadradoSquareControllerBindingWidget_Jogcon
StartStartControllerBindingWidget_JogconTri�nguloTriangleControllerBindingWidget_JogconCimaUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_Negcon
BaixoDownControllerBindingWidget_NegconBot�es de a��oFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconMotor grandeLarge MotorControllerBindingWidget_NegconEsquerdaLeftControllerBindingWidget_NegconRRControllerBindingWidget_NegconDireitaRightControllerBindingWidget_NegconMotor PequenoSmall MotorControllerBindingWidget_Negcon
StartStartControllerBindingWidget_Negcon*Rodar para a Esquerda
Twist LeftControllerBindingWidget_Negcon(Rodar para a DireitaTwist RightControllerBindingWidget_NegconCimaUpControllerBindingWidget_NegconAzul (esquerda)Blue (Left)ControllerBindingWidget_PopnAzul (direita)Blue (Right)ControllerBindingWidget_Popn Verde (esquerda)Green (Left)ControllerBindingWidget_PopnVerde (direita)
Green (Right)ControllerBindingWidget_PopnVermelhoRedControllerBindingWidget_PopnSelecionarSelectControllerBindingWidget_Popn
StartStartControllerBindingWidget_Popn"Branco (esquerda)White (Left)ControllerBindingWidget_Popn Branco (Direita)
White (Right)ControllerBindingWidget_Popn$Amarelo (esquerda)
Yellow (Left)ControllerBindingWidget_Popn"Amarelo (direita)Yellow (Right)ControllerBindingWidget_PopnProcurar...	Browse...ControllerCustomSettingsWidgetBRestaurar as Configura��es Padr�oRestore Default SettingsControllerCustomSettingsWidget&Selecionar FicheiroSelect FileControllerCustomSettingsWidget2Defini��es LED do ComandoController LED SettingsControllerGlobalSettingsWidget*Multitoque do comandoController MultitapControllerGlobalSettingsWidgetFonte do DInput
DInput SourceControllerGlobalSettingsWidget,Dispositivos DetetadosDetected DevicesControllerGlobalSettingsWidgetLModo Melhorado DualShock 4 / DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidgetHHabilitar fonte de entrada do DInputEnable DInput Input SourceControllerGlobalSettingsWidget.Ativa controlador IOKitEnable IOKit DriverControllerGlobalSettingsWidget*Ativa controlador MFIEnable MFI DriverControllerGlobalSettingsWidget2Ativar mapeamento do RatoEnable Mouse MappingControllerGlobalSettingsWidget<Habilitar fonte de entrada SDLEnable SDL Input SourceControllerGlobalSettingsWidget>Habilitar Entrada de Origem SDLEnable SDL Raw InputControllerGlobalSettingsWidgetHHabilitar fonte de entrada do XInputEnable XInput Input SourceControllerGlobalSettingsWidget,Fonte do Rato/PonteiroMouse/Pointer SourceControllerGlobalSettingsWidget@Multitoque na Porta 1 da ConsolaMultitap on Console Port 1ControllerGlobalSettingsWidget@Multitoque na Porta 2 da ConsolaMultitap on Console Port 2ControllerGlobalSettingsWidget�O PCSX2 permite que use o seu rato para simular o movimento do stick anal�gico.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget.Configura��es do PerfilProfile SettingsControllerGlobalSettingsWidget(Fonte de Entrada SDLSDL Input SourceControllerGlobalSettingsWidgetDefini��es...Settings...ControllerGlobalSettingsWidget�A fonte do DInput fornece suporte para comandos antigos que n�o suportam o XInput. � recomendado acessar a estes comandos via SDL, mas o DirectInput pode ser usado se o comando n�o for compat�vel com SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidget^A fonte de entrada SDL suporta a maioria dos comandos e fornece funcionalidade avan�ada para os pads do DualShock 4 / DualSense em modo Bluetooth (Vibra��o / Controlo de LED).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidgetA fonte do XInput suporta comandos da Xbox 360 / Xbox One / Xbox Series e comandos de terceiros que implementam o protocolo XInput.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget2O multitoque permite que at� 8 comandos estejam conectados � consola. Cada multitoque fornece 4 portas. O Multitoque n�o � suportado para todos os jogos.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget@Usar teclas de atalho por perfilUse Per-Profile HotkeysControllerGlobalSettingsWidget�Quando esta op��o estiver ativada, as teclas de atalho podem ser definidas neste perfil de entrada, e ser�o usadas em vez das teclas de atalho globais. Por padr�o, teclas de atalho s�o sempre compartilhadas entre todos os perfis.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetFonte do XInput
XInput SourceControllerGlobalSettingsWidget8Defini��es do LED do ComandoController LED SettingsControllerLEDSettingsDialogBAtivar o LED de jogador DualSenseEnable DualSense Player LEDControllerLEDSettingsDialogLED SDL-0	SDL-0 LEDControllerLEDSettingsDialogLED SDL-1	SDL-1 LEDControllerLEDSettingsDialogLED SDL-2	SDL-2 LEDControllerLEDSettingsDialogLED SDL-3	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget100%100%ControllerMacroEditWidgetBinds/Bot�es
Binds/ButtonsControllerMacroEditWidgetZona morta:	Deadzone:ControllerMacroEditWidgetPara bot�es que s�o sens�veis � press�o, este controlo deslizante controla quanta for�a ser� simulada quando a macro estiver ativa.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetFrequ�ncia	FrequencyControllerMacroEditWidgetFrequ�ncia: Frequency: ControllerMacroEditWidget0O Macro n�o vai repetir.Macro will not repeat.ControllerMacroEditWidget>O Macro ativar� cada %1 frames.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidget<O Macro ativar� cada N frames.!Macro will toggle every N frames.ControllerMacroEditWidgetN�o configuradoNot ConfiguredControllerMacroEditWidget.Pressione para alternarPress To ToggleControllerMacroEditWidgetPress�oPressureControllerMacroEditWidget�Selecione os bot�es que voc� deseja acionar com esta macro. Todos os bot�es s�o ativados simultaneamente.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidgetSelecione o gatilho para ativar esta macro. Este pode ser um �nico bot�o, ou a combina��o de bot�es. Clique Shift para m�ltiplos gatilhos.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget$Definir Frequ�ncia
Set FrequencyControllerMacroEditWidgetDefinir...Set...ControllerMacroEditWidgetGatilhoTriggerControllerMacroEditWidget:Macros da Porta do Comando %1Controller Port %1 MacrosControllerMacroWidgetMacro %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Defini��es de mapeamento do comando</span><br/>Estas configura��es ajustam o comportamento ao mapear um comando f�sico para o comando emulado.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialogp<html><head/><body><p>Alguns controladores de terceiros marcam de forma incorreta os anal�gicos como invertidos na componente positiva, mas n�o na negativa.</p><p>Como resultado, o anal�gico vai ficar &quot;preso&quot; mesmo quando est� na posi��o neutra. </p><p>Ao ativar esta configura��o vai fazer o PCSX2 ignorar a indica��o de invers�o quando cria mapeamentos, permitindo que tais controladores funcionem normalmente.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialogFDefini��es de mapeamento do comandoController Mapping SettingsControllerMappingSettingsDialog Ignorar invers�oIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Mapeamento do Rato em Configura��es</span><br/>Estas configura��es ajustam o comportamento ao mapear um rato para o comando emulado.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialogIn�rciaInertiaControllerMouseSettingsDialog@Defini��es de Mapeamento do RatoMouse Mapping SettingsControllerMouseSettingsDialogZona Limite XX Dead ZoneControllerMouseSettingsDialogVelocidade XX SpeedControllerMouseSettingsDialogZona Limite YY Dead ZoneControllerMouseSettingsDialogVelocidade YY SpeedControllerMouseSettingsDialogNUm perfil de mesmo nome '%1' j� existe.,A profile with the name '%1' already exists.ControllerSettingsWindow Aplicar o perfil
Apply ProfileControllerSettingsWindow�Tem certeza que deseja excluir o perfil de entrada '%1'?

N�o � poss�vel desfazer esta a��o.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowJTem a certeza que deseja carregar o perfil de entrada '%1'?

Todos os binds globais atuais ser�o removidos e o perfil ser� carregado.

N�o poder� desfazer esta a��o.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�Voc� tem certeza que deseja restaurar a configura��o padr�o do comando?

Todas as configura��es e bindings(liga��es) partilhadas ser�o perdidas mas o seu perfil de input(entrada) permanecer�.

Voc� n�o pode desfazer esta a��o.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow.Porta do Controle %1 %2Controller Port %1
%2ControllerSettingsWindow2Porta do Controle %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow.Criar perfil de entradaCreate Input ProfileControllerSettingsWindow�Os perfis de entrada personalizados s�o utilizados para sobrepor o perfil de entrada partilhado para jogos espec�ficos.
Para aplicar um perfil de entrada personalizado a um jogo, aceda �s respectivas Propriedades do jogo e, em seguida, altere o 'Perfil de entrada' no separador Resumo.

Introduza o nome para o novo perfil de entrada:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow0Apagar Perfil de EntradaDelete Input ProfileControllerSettingsWindowEliminar PerfilDelete ProfileControllerSettingsWindowQuer copiar todas os binds do perfil atualmente selecionado para o novo perfil? Selecionar "N�o" ir� criar um perfil completamente vazio.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Deseja copiar as liga��es das teclas atalhos atuais das configura��es globais para o novo perfil de entrada?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow Editando Perfil:Editing Profile:ControllerSettingsWindowErroErrorControllerSettingsWindow.Falha ao excluir  '%1'.Failed to delete '%1'.ControllerSettingsWindowLFalha ao salvar o novo perfil em '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindow*Configura��es GlobaisGlobal SettingsControllerSettingsWindow Teclas de atalhoHotkeysControllerSettingsWindow4Carregar Perfil de EntradaLoad Input ProfileControllerSettingsWindow6Configura��es de mapeamentoMapping SettingsControllerSettingsWindowNovo PerfilNew ProfileControllerSettingsWindow<Configura��es do comando PCSX2PCSX2 Controller SettingsControllerSettingsWindow.Restaurar Predefini��esRestore DefaultsControllerSettingsWindowCompartilhadoSharedControllerSettingsWindowfO perfil de input(entrada) '%1' n�o foi encontrado.-The input profile named '%1' cannot be found.ControllerSettingsWindowPorta USB %1 %2USB Port %1
%2ControllerSettingsWindowF<html><head/><body><p>Na caixa abaixo, especifique os URLs para transferir as capas, com um modelo de URL por linha. As seguintes vari�veis est�o dispon�veis:</p><p><span style=" font-style:italic;">${title}:</span> T�tulo do jogo.<br/><span style=" font-style:italic;">${filetitle}:</span> Nome dos componentes do nome de ficheiro do jogo.<br/><span style=" font-style:italic;">${serial}:</span> Serial do jogo.</p><p><span style=" font-weight:700;">Exemplo:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog<Por padr�o, as capas transferidas ser�o salvas com o serial do jogo's para garantir que as capas continuam a funcionar com mudan�as no GameDB e que t�tulos com v�rias regi�es n�o entrem em conflito. Se isso n�o for desejado, pode ativar a caixa "Usar Nome de Ficheiro no T�tulo" abaixo.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialogFecharCloseCoverDownloadDialog Transferir capasDownload CoversCoverDownloadDialog0Transfer�ncia conclu�da.Download complete.CoverDownloadDialog|O PCSX2 pode transferir automaticamente capas para jogos que atualmente n�o t�m um capa. N�s n�o hospedamos nenhuma imagem de capa, o utilizador deve fornecer a sua pr�pria fonte de imagens.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialogCome�arStartCoverDownloadDialog
PararStopCoverDownloadDialog>Usar Nome de Ficheiro no T�tuloUse Title File NamesCoverDownloadDialog0� espera para come�ar...Waiting to start...CoverDownloadDialog.Pilha de chamadas ativaActive Call Stack	CpuWidgetNMenu de contexto da lista de BreakpointBreakpoint List Context Menu	CpuWidgetBreakpointsBreakpoints	CpuWidgetCopiarCopy	CpuWidgetCopiar endere�oCopy Address	CpuWidgetCopiar texto	Copy Text	CpuWidget(Copiar tudo como CSVCopy all as CSV	CpuWidgetApagarDelete	CpuWidgetEditarEdit	CpuWidgetFun��es	Functions	CpuWidgetGlobaisGlobals	CpuWidget,Ir para no DisassemblyGo to in Disassembly	CpuWidget<Ir para na Exibi��o de Mem�riaGo to in Memory View	CpuWidget.Carregar das Defini��esLoad from Settings	CpuWidgetLocaisLocals	CpuWidgetMem�riaMemory	CpuWidget&Pesquisa de Mem�ria
Memory Search	CpuWidgetNovoNew	CpuWidgetPar�metros
Parameters	CpuWidgetColar de CSVPaste from CSV	CpuWidgetRegisters	Registers	CpuWidget*Salvar nas Defini��esSave to Settings	CpuWidget Endere�os salvosSaved Addresses	CpuWidgetDMenu de Contexto da Lista de PilhaStack List Context Menu	CpuWidget@Menu de Contexto da Lista ThreadThread List Context Menu	CpuWidgetThreadsThreads	CpuWidgetEndere�oAddressDEV9DnsHostDialogCancelarCancelDEV9DnsHostDialogAtivadoEnabledDEV9DnsHostDialogNomeNameDEV9DnsHostDialogDImportar/Exportar Host de Rede DNSNetwork DNS Hosts Import/ExportDEV9DnsHostDialogAceitarOKDEV9DnsHostDialog Selecionar HostsSelect HostsDEV9DnsHostDialogSelecionadoSelectedDEV9DnsHostDialogUrlUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidgetAdicionarAddDEV9SettingsWidgetEndere�oAddressDEV9SettingsWidgetAutom�ticoAutoDEV9SettingsWidgetProcurarBrowseDEV9SettingsWidget:Copiar configura��es globais?Copy global settings?DEV9SettingsWidgetCriar imagemCreate ImageDEV9SettingsWidgetAnfitri�es DNS	DNS HostsDEV9SettingsWidgetEndere�o DNS1:
DNS1 Address:DEV9SettingsWidgetEndere�o DNS2:
DNS2 Address:DEV9SettingsWidgetEliminarDeleteDEV9SettingsWidgetLEliminar Lista de Anfitri�es por Jogo?Delete per game host list?DEV9SettingsWidget$Ativar LBA 48-bitsEnable 48-Bit LBADEV9SettingsWidgetAtivadoEnabledDEV9SettingsWidgetAtivadoHDDEnabledDEV9SettingsWidgetAtivado
InterceptDHCPEnabledDEV9SettingsWidgetAtivadoInternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget:Tipo de Dispositivo Ethernet:Ethernet Device Type:DEV9SettingsWidget*Dispositivo Ethernet:Ethernet Device:DEV9SettingsWidgetExportarExportDEV9SettingsWidget*Exportado com sucessoExported SuccessfullyDEV9SettingsWidget2Falha ao abrir o ficheiroFailed to open fileDEV9SettingsWidget(Endere�o de Gateway:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidgetCriador de HDDHDD CreatorDEV9SettingsWidgetFicheiro HDD:	HDD File:DEV9SettingsWidget,Ficheiro de imagem HDDHDD Image FileDEV9SettingsWidget(Tamanho do HDD (GB):HDD Size (GiB):DEV9SettingsWidget`Imagem HDD "%1" j� existe.

Deseja substitu�-la?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget(Imagem de HDD criadaHDD image createdDEV9SettingsWidgetDisco r�gidoHard Disk DriveDEV9SettingsWidgetFicheiro hosts
Hosts FileDEV9SettingsWidgetImportarImportDEV9SettingsWidget*Importado com sucessoImported SuccessfullyDEV9SettingsWidgetIntercetar DHCPIntercept DHCPDEV9SettingsWidget Intercetar DHCP:Intercept DHCP:DEV9SettingsWidgetInternoInternalDEV9SettingsWidgetDNS InternoInternal DNSDEV9SettingsWidget�O DNS interno pode ser selecionado usando o menu DNS1/2, ou definindo-os como 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetManualManualDEV9SettingsWidgetNomeNameDEV9SettingsWidget8Nenhum Anfitri�o no FicheiroNo Hosts in fileDEV9SettingsWidgetSobreporOverrideDEV9SettingsWidget,Sobrescrever Ficheiro?Overwrite File?DEV9SettingsWidgetPonte PCAPPCAP BridgedDEV9SettingsWidgetPCAP Alternado
PCAP SwitchedDEV9SettingsWidgetEndere�o PS2:PS2 Address:DEV9SettingsWidget8Lista de Anfitri�es por JogoPer Game Host listDEV9SettingsWidgetPor jogoPer gameDEV9SettingsWidgetSoquetesSocketsDEV9SettingsWidget(M�scara de sub-rede:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetUrlUrlDEV9SettingsWidgetUsar Global
Use GlobalDEV9SettingsWidget4Usar Defini��o Global [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetProcurar...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget8Contagem de Dump do Desenho:Draw Dump Count:DebugSettingsWidgetDraw DumpingDraw DumpingDebugSettingsWidgetDump GS Draws
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidgetBDiret�rio de Captura de Hardware:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidgetAbrir...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget&Salvar profundidade
Save DepthDebugSettingsWidgetGuardar Frame
Save FrameDebugSettingsWidgetGuardar RTSave RTDebugSettingsWidgetGuardar TexturaSave TextureDebugSettingsWidgetBDiret�rio de Captura de Software:Software Dump Directory:DebugSettingsWidget4N�mero do Desenho Inicial:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetSempre vis�vel
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowDepurador PCSX2PCSX2 DebuggerDebuggerWindow
PausaPauseDebuggerWindowExecutarRunDebuggerWindowShift + F11	Shift+F11DebuggerWindow6Mostrar esta janela no topoShow this window on topDebuggerWindowEntrar	Step IntoDebuggerWindowSairStep OutDebuggerWindowPassar por Cima	Step OverDebuggerWindow,%1 ENDERE�O N�O V�LIDO%1 NOT VALID ADDRESSDisassemblyWidget4&Copiar Texto de Instru��o&Copy Instruction TextDisassemblyWidget"&Ir para Endere�o&Go to AddressDisassemblyWidget(&Pular para o Cursor&Jump to CursorDisassemblyWidget Adicionar Fun��oAdd FunctionDisassemblyWidget@Agru&par nova(s) Instru��o(��es)Asse&mble new Instruction(s)DisassemblyWidget Erro na montagemAssemble ErrorDisassemblyWidget*Instru��o de MontagemAssemble InstructionDisassemblyWidget,N�o � poss�vel ir paraCannot Go ToDisassemblyWidgetCopiar endere�oCopy AddressDisassemblyWidget*Copiar nome da fun��oCopy Function NameDisassemblyWidget(Copiar instru��o HexCopy Instruction HexDisassemblyWidgetDesmontagemDisassemblyDisassemblyWidgetSeguir Branch
Follow BranchDisassemblyWidgetNome da fun��o
Function nameDisassemblyWidgetHO nome da fun��o n�o pode ser vazia. Function name cannot be nothing.DisassemblyWidget,Ir Para no DisassemblyGo To In DisassemblyDisassemblyWidgetBIr para a Visualiza��o de Mem�riaGo to in Memory ViewDisassemblyWidgetInstru��es NOPNOP Instruction(s)DisassemblyWidgetbNenhuma fun��o / s�mbolo atualmente selecionados.+No function / symbol is currently selected.DisassemblyWidgetRemover fun��oRemove FunctionDisassemblyWidgetRenomear Fun��oRename FunctionDisassemblyWidget.Erro ao Renomear Fun��oRename Function ErrorDisassemblyWidget Restaurar Fun��oRestore FunctionDisassemblyWidget0Restaurar erro de Fun��oRestore Function ErrorDisassemblyWidget0Restaurar Instru��o(�es)Restore Instruction(s)DisassemblyWidget(Executar pelo Cursor
Run to CursorDisassemblyWidgetHMostrar &Opcode (C�digo de Opera��o)Show &OpcodeDisassemblyWidget"Fun��o Stub (NOP)Stub (NOP) FunctionDisassemblyWidget(Alternar &BreakpointToggle &BreakpointDisassemblyWidget~N�o � poss�vel alterar o assembly enquanto o n�cleo � executado/Unable to change assembly while core is runningDisassemblyWidget`Incapaz de fazer o stub do endere�o selecionado. Unable to stub selected address.DisassemblyWidget<html><head/><body><p><span style=" font-weight:700;">Nenhum jogo encontrado nos formatos suportados.</span></p><p>Por favor adicione um diret�rio com jogos para come�ar.</p><p>Ser�o verificados e listados os "dumps" de jogos nos seguintes formatos:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget<Adicionar Diret�rio do Jogo...Add Game Directory...EmptyGameListWidget0Procurar Por Novos JogosScan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadhO download falhou, sendo o c�digo de status HTTP %1.)Download failed with HTTP status code %1.	EmuThreadRO download falhou: os dados est�o vazios.Download failed: Data is empty.	EmuThread$A transferir %1...Downloading %1...	EmuThreadErroError	EmuThreadFPS: %1FPS: %1	EmuThread<Falha ao criar HTTPDownloader. Failed to create HTTPDownloader.	EmuThread*Falha ao gravar '%1'.Failed to write '%1'.	EmuThreadpJogo n�o carregado ou sem RetroAchievements dispon�veis.2Game not loaded or no RetroAchievements available.	EmuThreadJogo: %1 (%2)
Game: %1 (%2)
	EmuThreadNenhuma ImagemNo Image	EmuThread�A rich presence do discord n�o se encontra ativa ou n�o � suportada.&Rich presence inactive or unsupported.	EmuThreadHRanhura: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadVSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThread Velocidade: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread frames framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget0100% (Velocidade Normal)100% (Normal Speed)EmulationSettingsWidget 130% (Overclock)130% (Overclock)EmulationSettingsWidget 180% (Overclock)180% (Overclock)EmulationSettingsWidget2 Frames2 FramesEmulationSettingsWidget 300% (Overclock)300% (Overclock)EmulationSettingsWidget 50% (Underclock)50% (Underclock)EmulationSettingsWidget 60% (Underclock)60% (Underclock)EmulationSettingsWidget 75% (Underclock)75% (Underclock)EmulationSettingsWidget�Permite que os jogos e aplica��es homebrew acessem ficheiros / pastas no computador do utilizador.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget~Carrega e aplica automaticamente trapa�as quando o jogo come�a.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetVerificadoCheckedEmulationSettingsWidgetPersonalizadoCustomEmulationSettingsWidget0Velocidade PersonalizadaCustom SpeedEmulationSettingsWidgetdPersonalizado [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetDesativadoDisabledEmulationSettingsWidget*Taxa dos Ciclos da EE
EE Cycle RateEmulationSettingsWidget.Velocidade do ciclo EE:EE Cycle Rate:EmulationSettingsWidget$Pular Ciclos da EE
EE Cycle SkipEmulationSettingsWidget Saltar ciclo EE:EE Cycle Skipping:EmulationSettingsWidget4Ativar Pr�-Caching do CDVDEnable CDVD PrecachingEmulationSettingsWidgetPermitir cheats
Enable CheatsEmulationSettingsWidget$Ativar CDVD R�pidoEnable Fast CDVDEmulationSettingsWidgetDAtivar sistema de ficheiro do HostEnable Host FilesystemEmulationSettingsWidget@Ativar VU1 multi-threaded (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidgetBAtivar VU1 Multi-Threaded (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget*Ativar Thread PinningEnable Thread PinningEmulationSettingsWidget�Ative esta op��o para combinar a taxa de atualiza��o do PCSX2 com a do seu monitor ou tela atual. O VSync � desativado automaticamente quando n�o � poss�vel execut�-lo (ex: rodando em velocidades fora de 100%).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget@Inserir Velocidade PersonalizadaEnter Custom SpeedEmulationSettingsWidgetJAcesso r�pido ao disco, menos tempo de carregamento. Verifique as listas de compatibilidade do HDLoader pois existem jogos em que se verificam problemas com o mesmo.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget0Velocidade de Acelera��oFast-Forward SpeedEmulationSettingsWidget2Velocidade de Acelera��o:Fast-Forward Speed:EmulationSettingsWidgetFFrame Pacing / Controle de Lat�nciaFrame Pacing / Latency ControlEmulationSettingsWidgetFGeralmente, uma acelera��o em processadores com 4 ou mais n�cleos. Funciona na maioria dos jogos, no entanto, alguns podem apresentar problemas ou at� mesmo parar.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�Valores maiores podem aumentar a taxa de frames dentro dos jogos, contudo, tamb�m aumenta substancialmente os requerimentos da CPU. Valores menores reduzem a carga da CPU permitindo que jogos leves rodem na velocidade m�xima em CPUs mais fracas.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�Carrega a imagem do disco para a mem�ria RAM antes de iniciar a m�quina virtual. Pode reduzir travamentos em discos r�gidos que t�m tempos de inicializa��o longos, no entanto, aumenta significativamente o tempo de boot.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidgethFaz com que a emula��o da Emotion Engine ignore ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo � prejudicial para a performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget4M�xima lat�ncia das framesMaximum Frame LatencyEmulationSettingsWidget6Lat�ncia M�xima de Quadros:Maximum Frame Latency:EmulationSettingsWidget"Underclock M�ximoMaximum UnderclockEmulationSettingsWidgetUnderclock LeveMild UnderclockEmulationSettingsWidget&Underclock ModeradoModerate UnderclockEmulationSettingsWidget"Velocidade NormalNormal SpeedEmulationSettingsWidget$Velocidade Normal:
Normal Speed:EmulationSettingsWidget*Optimale Frame PacingOptimal Frame PacingEmulationSettingsWidget
Define o tamanho da fila do VSync como 0, fazendo com que cada frame seja completado e apresentado pelo GS antes que a entrada seja sondada e o pr�ximo frame comece. Usar esta configura��o pode reduzir o input lag ao custo de requerimentos maiores de CPU e GPU.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidgetDefine a velocidade do avan�o r�pido. Esta velocidade � aplicada sempre que a tecla r�pida de avan�o r�pido � pressionada/ativada.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Define o n�mero m�ximo de frames que podem ser enfileirados at� o GS, antes que a thread da CPU espere que um deles complete para continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona um input lag maior.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidgetDefine a prioridade de threads espec�ficos em uma ordem exclusiva ignorando o agendador do sistema. Pode ajudar CPUs com grande performance-cores (P) e pouca efficient-cores (E). (ex: CPUs da Intel da 12� gera��o e recentes, ou de outros fornecedores tais como a AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidgetDefine a velocidade da c�mara lenta. Esta velocidade � aplicada sempre que a tecla r�pida de c�mara lenta � pressionada/ativada.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidget0Define a velocidade alvo da emula��o. N�o h� garantias que esta velocidade ser� atingida, e caso n�o seja, o emulador funcionar� o mais r�pido poss�vel.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget4Velocidade de C�mara LentaSlow-Motion SpeedEmulationSettingsWidget6Velocidade de C�mera Lenta:Slow-Motion Speed:EmulationSettingsWidget,Controlo de Velocidade
Speed ControlEmulationSettingsWidget�Acelera a emula��o pra que a taxa de atualiza��o do convidado combine com a do hospedeiro. Isto resulta em anima��es mais suaves poss�veis ao custo de potencialmente aumentar a velocidade de emula��o em menos de 1%. Sincronizar com a Taxa de Atualiza��o do Hospedeiro n�o ter� efeito se a taxa de atualiza��o do console estiver muito longe da taxa de atualiza��o do hospedeiro. Os usu�rios com telas de taxa de atualiza��o vari�vel devem desativar esta op��o.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget\Sincronizar para a Taxa de Atualiza��o do HostSync to Host Refresh RateEmulationSettingsWidget0Configura��es do SistemaSystem SettingsEmulationSettingsWidgetN�o Verificado	UncheckedEmulationSettingsWidgetIlimitado	UnlimitedEmulationSettingsWidget8Usar Defini��es Globais[%1%]Use Global Setting [%1%]EmulationSettingsWidget4Usar Defini��o Global [%1]Use Global Setting [%1]EmulationSettingsWidget8Usar Tempos de VSync do HostUse Host VSync TimingEmulationSettingsWidget2Prefer�ncia Do UtilizadorUser PreferenceEmulationSettingsWidget<Sincroniza��o vertical (VSync)Vertical Sync (VSync)EmulationSettingsWidgetAo sincronizar com a taxa de atualiza��o do hospedeiro, esta op��o desativa a cronometragem interna dos frames do PCSX2 e usa o hospedeiro ao inv�s disto. Pode resultar em um ritmo de frames mais suave <strong>mas ao custo de lat�ncia de entrada aumentada</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Divis�o por zero.Division by zero.ExpressionParser&Express�o inv�lida.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParserRTamanho %d de acesso de mem�ria inv�lido.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParser&Token longo demais.Token too long.ExpressionParser$Falha ao abrir URLFailed to open URLFileOperationsFErro ao abrir o URL.

O URL era: %1$Failed to open URL.

The URL was: %1FileOperations2Falha ao exibir o arquivoFailed to show fileFileOperations�Erro ao exibir ficheiro no explorador de ficheiros.

O ficheiro era: %17Failed to show file in file explorer.

The file was: %1FileOperations6Abrir Diret�rio do Conte�doOpen Containing DirectoryFileOperations*Exibir no LocalizadorShow in FinderFileOperations Mostrar na pastaShow in FolderFileOperationsProcurar...	Browse...FolderSettingsWidget$Diret�rio da CacheCache DirectoryFolderSettingsWidget(Diret�rio de BatotasCheats DirectoryFolderSettingsWidget*Diret�rio de EncartesCovers DirectoryFolderSettingsWidgetAbrir...Open...FolderSettingsWidget
ReporResetFolderSettingsWidgetFDiret�rio dos estados de salvamentoSave States DirectoryFolderSettingsWidget<Diret�rio das capturas de ecr�Snapshots DirectoryFolderSettingsWidgetfUsado para capturas de ecr� e para salvar dumps GS.)Used for screenshots and saving GS dumps.FolderSettingsWidgetnUsado para guardar ficheiros .pnach que cont�m batotas.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�Usado pra armazenar as capas na grade do jogo/interfaces do usu�rio do Big Picture.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetVUsado para armazenar estados de salvamento.Used for storing save states.FolderSettingsWidget�Usado para armazenar shaders, listas de jogos e dados de conquistas.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%d%%%d%%FullscreenUI
%d px%dpxFullscreenUI--FullscreenUI0 (Desativado)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI*1 (64 Largura M�xima)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 Frame1 FrameFullscreenUI*1.25x Nativo (~450px)1.25x Native (~450px)FullscreenUI(1.5x Nativo (~540px)1.5x Native (~540px)FullscreenUI*1.75x Nativo (~630px)1.75x Native (~630px)FullscreenUI.10 (640 Largura M�xima)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI6100% de Velocidade (Padr�o)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Nativo (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Nativo (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Nativo (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI$130% de Velocidade
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI$180% de Velocidade
180% SpeedFullscreenUI,2 (128 Largura M�xima)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 Frames2 FramesFullscreenUI<2% [1FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Nativo (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*2x Nativo (~720px/HD)2x Native (~720px/HD)FullscreenUI,3 (192 Largura M�xima)3 (192 Max Width)FullscreenUI3 Frames3 FramesFullscreenUI*3.5x Nativo (~1260px)3.5x Native (~1260px)FullscreenUI$300% de Velocidade
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Nativo (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI,4 (256 Largura M�xima)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.4x Nativo (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI,5 (320 Largura M�xima)5 (320 Max Width)FullscreenUI"50% de Velocidade	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Nativo (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI,6 (384 Largura M�xima)6 (384 Max Width)FullscreenUI"60% de Velocidade	60% SpeedFullscreenUI46x Nativo (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI,7 (448 Largura M�xima)7 (448 Max Width)FullscreenUI"75% de Velocidade	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Nativo (~2520px)7x Native (~2520px)FullscreenUI,8 (512 Largura M�xima)8 (512 Max Width)FullscreenUI8x8xFullscreenUI48x Nativo (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI,9 (576 Largura M�xima)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Nativo (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI
SobreAboutFullscreenUISobre o PCSX2About PCSX2FullscreenUI
ContaAccountFullscreenUI,Accurate (Recommended)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUIConquistasAchievementsFullscreenUI0Defini��es de ConquistasAchievements SettingsFullscreenUI�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:Adaptive (Bottom Field First)Adaptive (Bottom Field First)FullscreenUI4Adaptive (Top Field First)Adaptive (Top Field First)FullscreenUI(Add Search DirectoryAdd Search DirectoryFullscreenUIZAdds a new directory to the game search list.-Adds a new directory to the game search list.FullscreenUI�Adiciona preenchimento � �rea de exibi��o para garantir que a propor��o entre pixels no hospedeiro e no console seja um n�mero inteiro. Pode resultar em uma imagem mais n�tida para alguns jogos 2D.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUI:Ajusta o brilho. 50 � normal.!Adjusts brightness. 50 is normal.FullscreenUI@Ajusta o contraste. 50 � normal.Adjusts contrast. 50 is normal.FullscreenUI@Ajusta a satura��o. 50 � normal.!Adjusts saturation. 50 is normal.FullscreenUIDAjusta as coordenadas das sprites.Adjusts sprite coordinates.FullscreenUITAjusta os deslocamentos das texturas alvo.Adjusts target texture offsets.FullscreenUIRAjusta os v�rtices relativos � amplia��o.'Adjusts vertices relative to upscaling.FullscreenUIAvan�adoAdvancedFullscreenUI(Defini��es Avan�adasAdvanced SettingsFullscreenUIAgressivo
AggressiveFullscreenUIAlinhar SpriteAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIAll Time: {}All Time: {}FullscreenUI:Permitir Tela Cheia ExclusivaAllow Exclusive FullscreenFullscreenUI~Permite ao SDL usar o acesso bruto nos dispositivos de entrada.-Allow SDL to use raw access to input devices.FullscreenUI�Permite o despejo das texturas quando os FMVs est�o ativos. Voc� n�o deve ativar isto.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�Permite que o cache de textura reutilize como uma textura de entrada a por��o interior de um buffer do frame anterior.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUI,Filtragem Anisotr�picaAnisotropic FilteringFullscreenUIAnti Desfoque	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�Tem certeza de que deseja restaurar as configura��es padr�o? Quaisquer prefer�ncias ser�o perdidas.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI"Propor��o do Ecr�Aspect RatioFullscreenUIJCarregamento das Texturas Ass�ncronasAsynchronous Texture LoadingFullscreenUIhTenta fazer o redimensionamento na resolu��o nativa.-Attempt to do rescaling at native resolution.FullscreenUIrTenta mapear a porta selecionada a um controle escolhido.9Attempts to map the selected port to a chosen controller.FullscreenUI�Tenta reduzir o tamanho da textura quando os jogos n�o a definem por si. (ex: Jogos da Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUI,Configura��es de audioAudio SettingsFullscreenUI,Autolimpeza (Hardware)Auto Flush (Hardware)FullscreenUI,Autolimpeza (Software)Auto Flush (Software)FullscreenUIAutom�tico	AutomaticFullscreenUI&Autom�tico (Padr�o)Automatic (Default)FullscreenUI"Automatic MappingAutomatic MappingFullscreenUI�Falha na vincula��o autom�tica, n�o h� dispositivos dispon�veis.3Automatic binding failed, no devices are available.FullscreenUIFAutomatic mapping completed for {}.#Automatic mapping completed for {}.FullscreenUI@Automatic mapping failed for {}. Automatic mapping failed for {}.FullscreenUISalva automaticamente o estado do emulador quando desligar ou sair. Dessa forma, consegue resumir diretamente de onde ficou numa pr�xima vez.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�Troca automaticamente para o modo de tela cheia quando um jogo � iniciado.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI(Configura��o da BIOSBIOS ConfigurationFullscreenUISele��o da BIOSBIOS SelectionFullscreenUI*Configura��es de BIOS
BIOS SettingsFullscreenUIRetrocederBackFullscreenUI6Voltar para o Menu de PausaBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI(B�sico (Recomendado)Basic (Recommended)FullscreenUIComportamento	BehaviourFullscreenUIDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)FullscreenUI"Bilinear (Forced)Bilinear (Forced)FullscreenUIBilinear (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI Bilinear (Suave)Bilinear (Smooth)FullscreenUI$Filtragem BilinearBilinear FilteringFullscreenUI$Amplia��o BilinearBilinear UpscaleFullscreenUI$Amplia��o BilinearBilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI&Precis�o da MisturaBlending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUIFundo: Bottom: FullscreenUI"Tamanho do BufferBuffer SizeFullscreenUIBot�esButtonsFullscreenUINitidez CAS
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUIHConvers�o do Buffer de Frames da CPUCPU Framebuffer ConversionFullscreenUIPN�vel de Renderiza��o das Sprites da CPUCPU Sprite Render LevelFullscreenUIRTamanho da Renderiza��o de Sprites da CPUCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUICache DirectoryCache DirectoryFullscreenUI�Pode consertar alguns efeitos quebrados os quais dependem da precis�o perfeita dos pixels.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�Pode suavizar as texturas devido filtragem bilinear quando ampliadas. Ex: Brave Sun Glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUICancelarCancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUICart�o AtivadoCard EnabledFullscreenUINome do Cart�o	Card NameFullscreenUIAlterar DiscoChange DiscFullscreenUIMudar P�ginaChange PageFullscreenUI.Change Search DirectoryChange Search DirectoryFullscreenUIAlterar sele��oChange SelectionFullscreenUIMudar VistaChange ViewFullscreenUIDAltera as defini��es da aplica��o.%Changes settings for the application.FullscreenUIvMuda o comportamento de sincroniza��o para downloads do GS.2Changes synchronization behavior for GS downloads.FullscreenUIxAltera a imagem BIOS utilizada para iniciar sess�es futuras.5Changes the BIOS image used to start future sessions.FullscreenUI�Muda quando as amostras da SPU s�o geradas relativo � emula��o do sistema.DChanges when SPU samples are generated relative to system emulation.FullscreenUIxMudar estas op��es pode fazer com que jogos se tornem n�o funcionais. Modifique por sua conta e risco, o time do PCSX2 n�o fornecer� suporte para configura��es com estas fun��es alteradas.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI"C�digos de BatotaCheat CodesFullscreenUIBatotasCheatsFullscreenUI Cheats DirectoryCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIModo Clamping
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUI"Limpar Defini��esClear SettingsFullscreenUIdLimpar todas as associa��es com este controle USB.,Clears all bindings for this USB controller.FullscreenUIfLimpa todas as defini��es definidas para este jogo.&Clears all settings set for this game.FullscreenUIFecharCloseFullscreenUIFechar Jogo
Close GameFullscreenUIFechar Menu
Close MenuFullscreenUI(Compatibility RatingCompatibility RatingFullscreenUI"Compatibilidade: Compatibility: FullscreenUInEncerra a aplica��o e regressa ao ambiente de trabalho.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUIConfigura��o
ConfigurationFullscreenUI*Confimar EncerramentoConfirm ShutdownFullscreenUI<Nitidez Adapt�vel de ContrasteContrast Adaptive SharpeningFullscreenUI$Controller Port {}Controller Port {}FullscreenUI2Controller Port {} MacrosController Port {} MacrosFullscreenUI6Controller Port {} SettingsController Port {} SettingsFullscreenUI(Controller Port {}{}Controller Port {}{}FullscreenUI6Controller Port {}{} MacrosController Port {}{} MacrosFullscreenUI:Controller Port {}{} SettingsController Port {}{} SettingsFullscreenUI*Defini��es do ComandoController SettingsFullscreenUI&Tipo de ControladorController TypeFullscreenUInConfigura��es do controlador redefinidas para o padr�o.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIdCopia as defini��es globais atuais para este jogo.0Copies the current global settings to this game.FullscreenUI"Copiar defini��es
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI8N�o foi poss�vel encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permiss�es suficientes para acess�-la.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI$Defini��es de CapaCover SettingsFullscreenUI Covers DirectoryCovers DirectoryFullscreenUI
CriarCreateFullscreenUI.Criar Cart�o de Mem�riaCreate Memory CardFullscreenUICriar novo...
Create New...FullscreenUI8Criar Backups de Save StatesCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIfCria um novo arquivo ou pasta do cart�o de mem�ria.)Creates a new memory card file or folder.FullscreenUICortarCropFullscreenUIfCorta a imagem, respeitando a propor��o do aspecto./Crops the image, while respecting aspect ratio.FullscreenUIJogo AtualCurrent GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI:Localiza��o dos dados de SaveData Save LocationsFullscreenUIDeadzoneDeadzoneFullscreenUIPadr�oDefaultFullscreenUIDefault BootDefault BootFullscreenUI$Vista pr�-definidaDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUI"Desentrela�amento
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIApagar Grava��oDelete SaveFullscreenUIDelete StateDelete StateFullscreenUIModo DesktopDesktop ModeFullscreenUIDetalhesDetailsFullscreenUI�Determina o n�vel do filtro para a renderiza��o de sprites pela CPU..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIvDefine o qu�o grandes s�o as mensagens e o monitor no ecr�.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI|Determina quanta press�o � simulada quando o macro est� ativo.?Determines how much pressure is simulated when macro is active.FullscreenUI�Determines how out-of-range floating point numbers are handled. Some games need specific settings.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�Determines how the results of floating-point operations are rounded. Some games need specific settings.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�Determina a intensidade do efeito de nitidez no p�s-processamento do CAS.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�Determina o n�vel de precis�o ao emular os modos de mistura n�o suportados pela API gr�fica do hospedeiro.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIdDetermina a press�o requerida para ativar o macro.7Determines the pressure required to activate the macro.FullscreenUI|Determina a resolu��o em que capturas de ecr� ser�o guardadas.=Determines the resolution at which screenshots will be saved.FullscreenUI�Determina se um alerta ser� exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho � pressionada.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUInDetermines which field the game list will be sorted by.7Determines which field the game list will be sorted by.FullscreenUIDevice SubtypeDevice SubtypeFullscreenUI&Tipo de DispositivoDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUIFDesativar convers�o de profundidadeDisable Depth ConversionFullscreenUIJDesativar a Busca do Buffer de FramesDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI:Desativar Invalida��o ParcialDisable Partial InvalidationFullscreenUIRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI2Desativar Fun��es SegurasDisable Safe FeaturesFullscreenUI6Desativar a Cache do ShaderDisable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUIRDesativar a Expans�o de Shader do V�rticeDisable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUIDesativadoDisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�Desativa as corre��es autom�ticos de hardware, permitindo que voc� defina as corre��es manualmente.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUIEcr�DisplayFullscreenUI�Exibe multiplicadores de amplia��o adicionais muito altos dependentes da capacidade da GPU.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�Exibe avisos quando as configura��es ativadas podem quebrar os jogos.BDisplays warnings when settings are enabled which may break games.FullscreenUIDithering	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUI>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenFullscreenUI Transferir CapasDownload CoversFullscreenUIhDownloads covers from a user-specified URL template.4Downloads covers from a user-specified URL template.FullscreenUI0Despejar Texturas do FMVDump FMV TexturesFullscreenUI Despejar MipmapsDump MipmapsFullscreenUI"Despejar Texturas
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIConsola EE
EE ConsoleFullscreenUI(Taxa de Ciclos da EE
EE Cycle RateFullscreenUI(Pulo de Ciclos da EEEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUIEdge AA (AA1)
Edge AA (AA1)FullscreenUIEjetar Cart�o
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUI,Defini��es de Emula��oEmulation SettingsFullscreenUI"Ativar ConquistasEnable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUIAtivar Trapa�as
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI(Enable EE RecompilerEnable EE RecompilerFullscreenUI$Ativar CDVD R�pidoEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUITAtivar o Sistema de Arquivos do HospedeiroEnable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI0Ativar a VU1 Instant�neaEnable Instant VU1FullscreenUI@Ativar MTVU (VU1 Multi-threaded) Enable MTVU (Multi-Threaded VU1)FullscreenUIBAtivar Patches Sem Entrela�amentoEnable No-Interlacing PatchesFullscreenUI.Enable SDL Input SourceEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI4Enable Wait Loop DetectionEnable Wait Loop DetectionFullscreenUI8Ativar Patches de WidescreenEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUI|Ativar/desativar o LED do Jogador nos controladores DualSense.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUIRAtiva o shader do p�s-processamento FXAA.$Enables FXAA post-processing shader.FullscreenUIjAtiva a Nitidez Adapt�vel de Contraste do FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�Ativa os Deslocamentos do PCRTC aos quais posicionam a tela conforme requerimentos do jogo.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�Ativa o acesso aos arquivos do hospedeiro: espa�o do nome na m�quina virtual.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�Ativa compartimentos adicionais para tr�s controles. N�o � compat�vel com todos os jogos.IEnables an additional three controller slots. Not supported in all games.FullscreenUIZAtiva o ajuste do brilho/contraste/satura��o.2Enables brightness/contrast/saturation adjustment.FullscreenUInAtiva a emula��o de anti-aliasing da borda do GS (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUI`Ativa a emula��o do mipmapping de textura do GS.1Enables emulation of the GS's texture mipmapping.FullscreenUIAtiva hacks internos de Anti-Desfoque. Menos preciso para a renderiza��o do PS2 por�m far� com que muitos jogos pare�am menos borrados.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIfAtiva o carregamento de trapa�as de arquivos pnach.(Enables loading cheats from pnach files.FullscreenUI�Ativa o carregamento de patches sem entrela�amento de arquivos pnach.8Enables loading no-interlacing patches from pnach files.FullscreenUIzAtiva o carregamento de patches widescreen de arquivos pnach.4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�Ativa a op��o de mostrar a �rea do overscan em jogos que desenham mais que a �rea segura da tela.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUI Introduzir valorEnter ValueFullscreenUIhDigite o nome do perfil de entrada que deseja criar.7Enter the name of the input profile you wish to create.FullscreenUIErroErrorFullscreenUI2Estimar Regi�o da TexturaEstimate Texture RegionFullscreenUISairExitFullscreenUI&Exit And Save StateExit And Save StateFullscreenUIFechar PCSX2
Exit PCSX2FullscreenUI Saia sem GuardarExit Without SavingFullscreenUI�Sai do modo Big Picture retornando para a interface da �rea de trabalho.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansion	ExpansionFullscreenUINMultiplicadores Estendidos de Amplia��oExtended Upscaling MultipliersFullscreenUI
ExtraExtraFullscreenUI*Extra + Preserve SignExtra + Preserve SignFullscreenUIPSubstituir a Propor��o do Aspecto do FMVFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIfFalha ao copiar texto para a �rea de transfer�ncia.!Failed to copy text to clipboard.FullscreenUI@Falha ao apagar estado guardado.Failed to delete save state.FullscreenUI(Failed to delete {}.Failed to delete {}.FullscreenUI.Falha ao carregar '{}'.Failed to load '{}'.FullscreenUIDFailed to save input profile '{}'."Failed to save input profile '{}'.FullscreenUI\Retorna para a CPU ao expandir sprites/linhas.2Falls back to the CPU for expanding sprites/lines.FullscreenUIArranque r�pido	Fast BootFullscreenUI6Velocidade do avan�o r�pidoFast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUI�Acesso r�pido ao disco, menos tempo de carregamento. N�o recomendado.6Fast disc access, less loading times. Not recommended.FullscreenUI*Registro dos ArquivosFile LoggingFullscreenUI Nome do Ficheiro
File TitleFullscreenUIFicheiro: {}File: {}FullscreenUIFiltrosFiltersFullscreenUI�Conserta problemas de amplia��o (linhas verticais) em alguns jogos.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�Limpa todos os alvos no cache das texturas de volta pra mem�ria local quando desligar.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2Folder Memory Card FilterFolder Memory Card FilterFullscreenUI.Configura��es de pastasFolder SettingsFullscreenUIPastasFoldersFullscreenUIXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI*For Tales of Destiny.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIFor�ar 32bitForce 32bitFullscreenUIFor�ar BilinearForce BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUIForce DisabledForce DisabledFullscreenUIForce Enabled
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI�For�a uma limpeza primitiva quando um buffer de frames tamb�m � uma textura de entrada.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUI�For�a a funcionalidade da barreira de texturas para um valor especificado.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUIJRitmo dos Frames/Controle da Lat�nciaFrame Pacing/Latency ControlFullscreenUIFrequ�ncia	FrequencyFullscreenUICompletoFullFullscreenUI"Full (Hash Cache)Full (Hash Cache)FullscreenUI Completo (Lento)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUI4Convers�o de Paleta da GPUGPU Palette ConversionFullscreenUI0Compress�o do Dump do GSGS Dump CompressionFullscreenUI^CRC do jogo copiado para �rea de transfer�ncia.Game CRC copied to clipboard.FullscreenUI Exibi��o do JogoGame DisplayFullscreenUI"Corre��o de Jogos
Game FixesFullscreenUIGame Grid	Game GridFullscreenUILista de Jogos	Game ListFullscreenUI8Defini��es da Lista de JogosGame List SettingsFullscreenUIGame PatchesGame PatchesFullscreenUI(Propriedades do JogoGame PropertiesFullscreenUI.Game Settings DirectoryGame Settings DirectoryFullscreenUIvCompatibilidade do jogo copiada para �rea de transfer�ncia.'Game compatibility copied to clipboard.FullscreenUI�Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIdGame not loaded or no RetroAchievements available.2Game not loaded or no RetroAchievements available.FullscreenUIfCaminho do jogo copiado para �rea de transfer�ncia.Game path copied to clipboard.FullscreenUIdRegi�o de jogo copiada para �rea de transfer�ncia. Game region copied to clipboard.FullscreenUIdSerial de jogo copiado para �rea de transfer�ncia. Game serial copied to clipboard.FullscreenUIRGame settings have been cleared for '{}'.)Game settings have been cleared for '{}'.FullscreenUIpGame settings initialized with global settings for '{}'.8Game settings initialized with global settings for '{}'.FullscreenUIdT�tulo do jogo copiado para �rea de transfer�ncia.Game title copied to clipboard.FullscreenUI`Tipo de jogo copiado para �rea de transfer�ncia.Game type copied to clipboard.FullscreenUIJogo: {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI$Reposit�rio GitHubGitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUIGr�ficosGraphicsFullscreenUI2Configura��es de gr�ficosGraphics SettingsFullscreenUIMetadeHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIModo Dif�cil
Hardcore ModeFullscreenUI�O modo de Hardcore n�o ser� ativo at� que o sistema seja reiniciado. Deseja reiniciar o sistema agora?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI8Modo de Download do HardwareHardware Download ModeFullscreenUI*Corre��es de HardwareHardware FixesFullscreenUI2Hide Cursor In FullscreenHide Cursor In FullscreenFullscreenUI�Oculta o ponteiro/cursor do rato quando o emulador est� no modo de ecr� inteiro.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIAltoHighFullscreenUI*Defini��es de AtalhosHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O Processor
I/O ProcessorFullscreenUIConsola IOPIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUI�Se n�o definido, este cart�o ser� considerado como n�o conectado.3If not set, this card will be considered unplugged.FullscreenUITInclui os mipmaps ao despejar as texturas.'Includes mipmaps when dumping textures.FullscreenUIzAumenta ou diminui o tamanho da imagem virtual verticalmente.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUI$Perfil de entradas
Input ProfileFullscreenUI.Input Profile DirectoryInput Profile DirectoryFullscreenUI"Fontes de Entrada
Input SourcesFullscreenUI4Input profile '{}' loaded.Input profile '{}' loaded.FullscreenUI2Input profile '{}' saved.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI"Amplia��o IntegerInteger UpscalingFullscreenUI4Configura��es de interfaceInterface SettingsFullscreenUI"Resolu��o InternaInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUI"�ltima Vez JogadoLast PlayedFullscreenUILast Played: {}Last Played: {}FullscreenUI(Op��es de Lan�amentoLaunch OptionsFullscreenUIhInicia um jogo selecionando um ficheiro ou um disco.-Launch a game by selecting a file/disc image.FullscreenUI�Executa um jogo a partir de um ficheiro, disco ou inicia a consola sem qualquer disco inserido.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI�Iniciar um jogo a partir de imagens contidas no seu diret�rio de jogos.=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUI0Tabelas de classifica��oLeaderboardsFullscreenUIEsquerda: Left: FullscreenUILicen�aLicenseFullscreenUI(Defini��es de Listas
List SettingsFullscreenUI,Carregar Estado GlobalLoad Global StateFullscreenUICarregar PerfilLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUILoad State
Load StateFullscreenUI"Carregar Texturas
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�Carrega as texturas de substitui��o para uma thread ativa reduzindo micro travamentos quando as substitui��es est�o ativadas.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUI�Carrega as texturas de substitui��o aonde s�o dispon�veis e fornecidas pelo usu�rio.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUILog TimestampsLog TimestampsFullscreenUIRegistosLoggingFullscreenUIIniciar sess�oLoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUITerminar Sess�oLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI:Logs in to RetroAchievements.Logs in to RetroAchievements.FullscreenUI<Logs out of RetroAchievements.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�Reduz a precis�o do GS pra evitar espa�os entre os pixels quando ampliar. Conserta o texto em jogos como Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMacro Button {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI:Corre��es Manuais do HardwareManual Hardware FixesFullscreenUI(M�ximo (Muito Lento)Maximum (Very Slow)FullscreenUI4Lat�ncia M�xima dos FramesMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUI
M�dioMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI*Memory Card DirectoryMemory Card DirectoryFullscreenUI>Defini��es do Cart�o de Mem�riaMemory Card SettingsFullscreenUIUnir SpriteMerge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI,Minimal Output LatencyMinimal Output LatencyFullscreenUIM�nimoMinimumFullscreenUIMipmapping
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�Multiplica a resolu��o da renderiza��o pelo fator especificado (upscaling).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUIMute All SoundMute All SoundFullscreenUINativo (PS2)Native (PS2)FullscreenUI,Dimensionamento NativoNative ScalingFullscreenUINavegarNavigateFullscreenUIO mais pr�ximoNearestFullscreenUIbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.FullscreenUINegativoNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUISem V�nculo
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI.Nenhum Jogo SelecionadoNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUIHNenhum perfil de entrada dispon�vel.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUINN�o existem saves guardados neste slot.No save present in this slot.FullscreenUIPN�o foram encontrados estados guardados.No save states found.FullscreenUINenhumNoneFullscreenUINenhum (Padr�o)None (Default)FullscreenUINormal (Padr�o)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUI"Velocidade NormalNormal SpeedFullscreenUI&Sem Sess�o Iniciada
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUINuloNullFullscreenUI�N�mero de threads a usar em adi��o ao thread principal do GS pra rasteriza��o.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIAceitarOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUIRAlcance do objeto para ignorar o desenho.Object range to skip drawing.FullscreenUIDesligadoOffFullscreenUI$Desligado (Padr�o)
Off (Default)FullscreenUI$Desligado (Nenhum)
Off (None)FullscreenUI"On-Screen DisplayOn-Screen DisplayFullscreenUI(Open in File BrowserOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUIOpera��es
OperationsFullscreenUI4Ritmo Otimizado dos FramesOptimal Frame PacingFullscreenUIOp��esOptionsFullscreenUI$Op��es e Corre��esOptions and PatchesFullscreenUI"Lat�ncia de Sa�daOutput LatencyFullscreenUIVolume de sa�da
Output VolumeFullscreenUI@Substituir Barreiras de TexturasOverride Texture BarriersFullscreenUI�Substitui as heur�sticas de driver ao ativar tela cheia exclusiva ou invers�o/varredura direta.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUIPasta superiorParent DirectoryFullscreenUIParcialPartialFullscreenUIPatchesPatchesFullscreenUI"Patches DirectoryPatches DirectoryFullscreenUIPathPathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI&Pause On Focus LossPause On Focus LossFullscreenUIPausar no Menu
Pause On MenuFullscreenUI"Pausar ao IniciarPause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIVPausa o emulador quando um jogo � iniciado.+Pauses the emulator when a game is started.FullscreenUI�Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�Pausa o emulador quando voc� abre o menu r�pido e ao fech�-lo retoma a emula��o.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Fixa as threads de emula��o nos n�cleos da CPU para melhorar potencialmente a varia��o de performance/tempo dos frames.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUILPlayStation 2 e PS2 s�o marcas registadas da Sony Interactive Entertainment. Esta aplica��o n�o est� de qualquer forma associada com a Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.Port {} Controller TypePort {} Controller TypeFullscreenUIPort {} DevicePort {} DeviceFullscreenUIPort {} SubtypePort {} SubtypeFullscreenUIPositivoPositiveFullscreenUI"P�s-processamentoPost-ProcessingFullscreenUI4Substitui��es de Pr�-CachePrecache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�Pr�-carrega todas as texturas de substitui��o na mem�ria. N�o � necess�rio com o carregamento ass�ncrono.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIPress�oPressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUI�Impede o carregamento e salvamento de shaders/pipelines no disco.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�Impede que o protetor de ecr� se ative e o anfitri�o de dormir enquanto a emula��o estiver a decorrer.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�Impede o uso da busca do buffer de frames quando suportado pela GPU do hospedeiro.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUIvFornece vibra��o e suporte a LED do controle por Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIZPressione agora um bot�o de controlo ou eixo.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI,Ler os Alvos ao FecharRead Targets When ClosingFullscreenUIRegi�oRegionFullscreenUIRegi�o: Region: FullscreenUI Remover da listaRemove From ListFullscreenUI�Remove as entradas do cache de texturas aonde h� qualquer interse��o ao inv�s de s� nas �reas interseccionadas.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUIRenderizadorRendererFullscreenUIRenderiza��o	RenderingFullscreenUI6Diret�rio das Substitui��esReplacements DirectoryFullscreenUI�Substitui as sprites de p�s-processamento m�ltiplas por uma �nica sprite maior.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI�Substitui estas configura��es com um perfil de entrada salvo anteriormente.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUI.Reiniciar Tempo de JogoReset Play TimeFullscreenUIReset SettingsReset SettingsFullscreenUI"Reiniciar SistemaReset SystemFullscreenUI�Redefine todas as configura��es para o padr�o (incluindo associa��es).:Resets all configuration to defaults (including bindings).FullscreenUI�Redefine a configura��o para os padr�es (excluindo configura��es dos controles).AResets configuration to defaults (excluding controller settings).FullscreenUIResume GameResume GameFullscreenUIVoltar ao jogoReturn To GameFullscreenUIxRegressa ao modo de ambiente de trabalho / Sai da aplica��o.0Return to desktop mode, or exit the application.FullscreenUI6Regressar ao menu anterior.Return to the previous menu.FullscreenUI�Reverses the game list sort order from the default (usually ascending to descending).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIDireita: Right: FullscreenUISprite RedondaRound SpriteFullscreenUI,Modo de Arredondamento
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUIGuardar PerfilSave ProfileFullscreenUISave ScreenshotSave ScreenshotFullscreenUISave Slot {0}
Save Slot {0}FullscreenUISave State
Save StateFullscreenUI,Save State On ShutdownSave State On ShutdownFullscreenUI*Save States DirectorySave States DirectoryFullscreenUISaved {}Saved {}FullscreenUISavestate	SavestateFullscreenUIEscaladoScaledFullscreenUI0Procurar por novos JogosScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI<A verificar por sub-diret�riosScanning SubdirectoriesFullscreenUI*Deslocamentos de TelaScreen OffsetsFullscreenUI"Resolu��o do ecr�Screen ResolutionFullscreenUI4Formato da Captura de Ecr�Screenshot FormatFullscreenUI8Qualidade da captura de ecr�Screenshot QualityFullscreenUI4Tamanho da Captura de Ecr�Screenshot SizeFullscreenUI,Pesquisa de diret�riosSearch DirectoriesFullscreenUISelectSelectFullscreenUI,Selecionar dispositivo
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI"Select Disc ImageSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUIEscolher jogoSelect GameFullscreenUI*Select Macro {} BindsSelect Macro {} BindsFullscreenUI"Selecionar estadoSelect StateFullscreenUIdSeleciona a API usada pra renderizar o GS emulado./Selects the API used to render the emulated GS.FullscreenUI�Seleciona o algoritmo usado para converter a sa�da interla�ada da PS2 em progressiva para exibi��o.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�Seleciona a propor��o de aspecto da tela quando � detectado um FMV em execu��o.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUI�Seleciona a propor��o do aspecto para exibir o conte�do do jogo.8Selects the aspect ratio to display the game content at.FullscreenUI�Seleciona o formato que ser� usado para guardar as capturas de ecr�.:Selects the format which will be used to save screenshots.FullscreenUIrSeleciona a qualidade de compress�o das capturas de ecr�.<Selects the quality at which screenshots will be compressed.FullscreenUIpSeleciona o tipo de dithering quando o jogo o requisita.@Selects the type of dithering applies when the game requests it.FullscreenUI�Seleciona onde o filtro anisotr�pico � utilizado quando renderiza texturas.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�Seleciona onde a filtragem bilinear � utilizada ao renderizar as texturas.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�Seleciona onde a filtragem trilinear � utilizada ao renderizar as texturas.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIjDefine o algoritmo de compress�o para os dumps do GS.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUItDefine o n�mero de frames os quais podem ser enfileirados..Sets the number of frames which can be queued.FullscreenUIlDefine a velocidade quando executar sem avan�o r�pido.4Sets the speed when running without fast forwarding.FullscreenUI�Define a velocidade quando usar a tecla de atalho do avan�o r�pido.2Sets the speed when using the fast forward hotkey.FullscreenUI�Define a velocidade quando usar a tecla de atalho da c�mera lenta.1Sets the speed when using the slow motion hotkey.FullscreenUIVSets which view the game list will open to.+Sets which view the game list will open to.FullscreenUI<Configurando %s vinculando %s.Setting %s binding %s.FullscreenUIDefini��esSettingsFullscreenUI,Defini��es e Opera��esSettings and OperationsFullscreenUIPConfigura��es redefinidas para o padr�o.Settings reset to defaults.FullscreenUI Aumentar o ShadeShade BoostFullscreenUI4Aumentar o Brilho do ShadeShade Boost BrightnessFullscreenUI:Aumentar o Contraste do ShadeShade Boost ContrastFullscreenUI:Aumentar a Satura��o do ShadeShade Boost SaturationFullscreenUIPartilhadoSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI>Mostrar Configura��es Avan�adasShow Advanced SettingsFullscreenUI2Mostrar utiliza��o da CPUShow CPU UsageFullscreenUIMostrar FPSShow FPSFullscreenUI4Mostrar o Tempo dos FramesShow Frame TimesFullscreenUI2Mostrar utiliza��o da GPUShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUIDMostrar as Informa��es do HardwareShow Hardware InfoFullscreenUINMostrar o Status da Grava��o de EntradaShow Input Recording StatusFullscreenUIShow InputsShow InputsFullscreenUI"Mostrar mensagens
Show MessagesFullscreenUI Mostrar Overscan
Show OverscanFullscreenUI2Mostrar a Vers�o do PCSX2Show PCSX2 VersionFullscreenUI"Mostrar resolu��oShow ResolutionFullscreenUI$Mostrar defini��es
Show SettingsFullscreenUI$Mostrar Velocidade
Show SpeedFullscreenUI,Show Status IndicatorsShow Status IndicatorsFullscreenUIHMostrar o Status da Captura de V�deoShow Video Capture StatusFullscreenUI�Mostra um hist�rico visual dos tempos dos frames no canto superior esquerdo da tela.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�Mostra indicadores quando o avan�o r�pido, pausa e outros estados anormais est�o ativos.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUIMostra mensagens de exibi��o na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�Mostra as estat�sticas sobre o GS (primitivos, chamadas de desenho) no canto superior direito da tela.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�Mostra o uso da CPU baseado nos threads no canto superior direito da tela.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Mostra a vers�o atual do PCSX2 no canto superior direito da tela.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUI|Mostra a configura��o atual no canto inferior direito da tela.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�Mostra o estado atual do controle do sistema no canto inferior esquerdo da tela.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�Exibe a velocidade atual de emula��o do sistema em percentagem no canto superior direito do ecr�.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUItMostra as informa��es de hardware do sistema atual no OSD.9Shows the current system hardware information on the OSD.FullscreenUIpMostra o status da grava��o de entrada ativa no momento.2Shows the currently active input recording status.FullscreenUIjMostra o status da captura de v�deo ativa no momento.0Shows the currently active video capture status.FullscreenUI�Mostra o jogo que est� a jogar como parte do seu perfil no Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�Mostra o uso da GPU do hospedeiro no canto superior direito da tela.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�Mostra o n�mero de frames do v�deo (ou v-syncs) exibidos por segundo pelo sistema no canto superior direito da tela.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUIzMostra a resolu��o do jogo no canto superior direito do ecr�.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�Simula um cart�o de mem�ria maior filtrando os saves s� no jogo atual.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUITamanhoSizeFullscreenUISize: {:.2f} MBSize: {:.2f} MBFullscreenUI Fim do Skip Draw
Skip Draw EndFullscreenUI&In�cio do Skip DrawSkip Draw StartFullscreenUISkip MPEG HackSkip MPEG HackFullscreenUIXIgnorar a Apresenta��o dos Frames Duplicados Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIlIgnora o ecr� inicial e ignora verifica��es da regi�o.3Skips the intro screen, and bypasses region checks.FullscreenUIrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUIRanhura {}Slot {}FullscreenUI4Velocidade da c�mara lentaSlow Motion SpeedFullscreenUIdSuaviza a imagem ao ampliar o console para a tela.?Smooths out the image when upscaling the console to the screen.FullscreenUI&Snapshots DirectorySnapshots DirectoryFullscreenUIProgramaSoftwareFullscreenUI<Renderizador CLUT via SoftwareSoftware CLUT RenderFullscreenUIFThreads de Renderiza��o de SoftwareSoftware Rendering ThreadsFullscreenUIOrdenar PorSort ByFullscreenUI"Ordenar Invertido
Sort ReversedFullscreenUIEfeitos Sonoros
Sound EffectsFullscreenUI<Special (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI"Special (Texture)Special (Texture)FullscreenUI"Modo de EspetadorSpectator ModeFullscreenUI,Controlo de Velocidade
Speed ControlFullscreenUI�Acelera a emula��o para que a taxa de atualiza��o do convidado combine com a do hospedeiro.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUIIniciar BIOS
Start BIOSFullscreenUIIniciar Disco
Start DiscFullscreenUI Iniciar Ficheiro
Start FileFullscreenUI*Iniciar Ecr� completoStart FullscreenFullscreenUIIniciar jogo
Start GameFullscreenUIxInicie um jogo a partir de um disco no leitor DVD do seu PC.0Start a game from a disc in your PC's DVD drive.FullscreenUIVInicia a consola sem nenhum disco inserido.,Start the console without any disc inserted.FullscreenUIrArmazena as configura��es atuais em um perfil de entrada.0Stores the current settings to an input profile.FullscreenUIResumoSummaryFullscreenUIF�runs de AjudaSupport ForumsFullscreenUI6Switch To Hardware RendererSwitch To Hardware RendererFullscreenUI6Switch To Software RendererSwitch To Software RendererFullscreenUI�Alterna entre ecr� inteiro e janela quando � clicado duas vezes sobre a janela.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronizationSynchronizationFullscreenUI�Sincroniza as threads da EE e GS ap�s cada frame. Tem menor lat�ncia, mas aumenta os requerimentos do sistema.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUI�Sincroniza a apresenta��o dos frames com a atualiza��o do hospedeiro.2Synchronizes frame presentation with host refresh.FullscreenUI$Consola do SistemaSystem ConsoleFullscreenUI*Defini��es do SistemaSystem SettingsFullscreenUIShaders de TV
TV ShadersFullscreenUI<Testar Conquistas N�o OficiaisTest Unofficial AchievementsFullscreenUI&Despejo de TexturasTexture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUI:Pr�-Carregamento das TexturasTexture PreloadingFullscreenUI0Substitui��o de TexturasTexture ReplacementFullscreenUI<Texture Replacements DirectoryTexture Replacements DirectoryFullscreenUInA fonte de entrada SDL suporta a maioria dos controles./The SDL input source supports most controllers.FullscreenUI�A fonte XInput fornece suporte para controles do XBox 360/XBox One/XBox Series.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUI�A imagem do cart�o de mem�ria selecionada ser� usada para este compartimento.:The selected memory card image will be used for this slot.FullscreenUIEsta Sess�o: {}This Session: {}FullscreenUI:Este jogo n�o tem conquistas.This game has no achievements.FullscreenUIVEste jogo n�o tem tabela de classifica��es.This game has no leaderboards.FullscreenUI�Esta op��o desativa os consertos de renderiza��o espec�ficos do jogo.0This option disables game-specific render fixes.FullscreenUI\Esta op��o desativa m�ltiplas fun��es seguras.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITempo de JogoTime PlayedFullscreenUI"Tempo de Jogo: {}Time Played: {}FullscreenUI@Tempo limite em %.0f segundos...Timing out in %.0f seconds...FullscreenUIT�tuloTitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI$Toggle Frame LimitToggle Frame LimitFullscreenUI*Alternar Ecr� InteiroToggle FullscreenFullscreenUI2Alternar a cada %d framesToggle every %d framesFullscreenUI�Alterna o macro quando o bot�o � pressionado ao inv�s de segurado.>Toggles the macro when the button is pressed, instead of held.FullscreenUITopo: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUIAcionarTriggerFullscreenUI&Trilinear (for�ado)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI&Filtragem TrilinearTrilinear FilteringFullscreenUITipoTypeFullscreenUIPorta USB {}USB Port {}FullscreenUIUncompressedUncompressedFullscreenUIzFaz underclock ou overclock da CPU da Emotion Engine emulada.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIDesconhecidoUnknownFullscreenUI*N�o Escalado (Padr�o)Unscaled (Default)FullscreenUILDesenhos de Textura da Paleta AmpliadaUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�Faz upload dos dados do GS ao renderizar um novo frame para reproduzir alguns efeitos com precis�o.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�Carrega completamente as texturas para a GPU, ao inv�s de s� regi�es utilizadas. Pode melhorar o desempenho em alguns jogos.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI,Corre��es de UpscalingUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI*Usar Defini��o GlobalUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUsar tema claroUse Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Usar m�todo alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIUsu�rio: {}Username: {}FullscreenUIpUtiliza um tema claro em vez do tema escuro predefinido.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�Utiliza o renderizador de software para desenhar pontos e sprites que fazem uso da textura CLUT.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�Usa o renderizador de software para desenhar sprites semelhantes � descompress�o de texturas.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI"VU0 Rounding ModeVU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUIVector UnitsVector UnitsFullscreenUI$Registro DetalhadoVerbose LoggingFullscreenUIVers�o: %sVersion: %sFullscreenUI(Esticamento VerticalVertical StretchFullscreenUI4Sincronia Vertical (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUINAVISO: O Cart�o de Mem�ria est� ocupadoWARNING: Memory Card BusyFullscreenUI\AVISO: Seu cart�o de mem�ria ainda est� gravando dados. Desligar agora DESTRUIR� PERMANENTEMENTE SEU CART�O DE MEM�RIA. � fortemente recomendado resumir seu jogo e deix�-lo terminar a grava��o no seu cart�o de mem�ria.

Voc� deseja desligar mesmo assim e DESTRUIR DEFINITIVAMENTE SEU CART�O DE MEM�RIA?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIWebsiteWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�When enabled and logged in, PCSX2 will scan for achievements on startup.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzWrites debug messages from the game's EE code to the console.=Writes debug messages from the game's EE code to the console.FullscreenUI|Writes debug messages from the game's IOP code to the console.>Writes debug messages from the game's IOP code to the console.FullscreenUI~Grava as mensagens de log do desenvolvedor nos destinos de log.%Writes dev log messages to log sinks.FullscreenUIZGrava as mensagens do registro em emulog.txt."Writes log messages to emulog.txt.FullscreenUI�Grava mensagens de registro no console do sistema (janela do console/sa�da padr�o).KWrites log messages to the system console (console window/standard output).FullscreenUIRWrites timestamps alongside log messages.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Atual){} (Current)FullscreenUI{} (Pasta){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} Defini��es{} SettingsFullscreenUI{} deleted.{} deleted.FullscreenUI${} does not exist.{} does not exist.FullscreenUI:{} is not a valid disc image.{} is not a valid disc image.FullscreenUI`{} unlabelled patch codes found but not enabled.0{} unlabelled patch codes found but not enabled.FullscreenUIl{} unlabelled patch codes will automatically activate.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS is not available, your graphics driver does not support the required functionality.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSDisabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GS\Falha ao renderizar/tranferir captura de ecr�.%Failed to render/download screenshot.GS\Failed to reopen, restoring old configuration..Failed to reopen, restoring old configuration.GSDFailed to save screenshot to '{}'."Failed to save screenshot to '{}'.GSbHash cache has used {:.2f} MB of VRAM, disabling.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�Host GPU device encountered an error and was recovered. This may have broken rendering.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS,Saved GS dump to '{}'.Saved GS dump to '{}'.GS2Saved screenshot to '{}'.Saved screenshot to '{}'.GS4Saving screenshot to '{}'.Saving screenshot to '{}'.GS>Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'GS�Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSBSwitching to Hardware Renderer...!Switching to Hardware Renderer...GSBSwitching to Software Renderer...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS<Upscale multiplier set to {}x.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GSmulti-framemulti-frameGSsingle framesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCaptureUm ou mais ficheiros podem estar em falta, ou usam a vers�o incorreta. Esta compila��o do PCSX2 requer:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Por favor consulte a documenta��o oficial para mais informa��o.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKl%1 unlabelled patch codes will automatically activate.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetAll CRCsAll CRCsGameCheatSettingsWidget
AutorAuthorGameCheatSettingsWidgetVerificadoCheckedGameCheatSettingsWidgetDescri��oDescriptionGameCheatSettingsWidgetDesativar TudoDisable AllGameCheatSettingsWidgetAtivar Tudo
Enable AllGameCheatSettingsWidget$Habilitar Trapa�as
Enable CheatsGameCheatSettingsWidgetNomeNameGameCheatSettingsWidget"Recarregar Cheats
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget0Show Cheats For All CRCsShow Cheats For All CRCsGameCheatSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase�Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetN�o verificado	UncheckedGameFixSettingsWidget<Use Software Renderer For FMVsUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n horas%n hours%n hoursGameList%n minutos%n minutes
%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
IntroIntroGameListMenuMenuGameList
NuncaNeverGameListNothingNothingGameList
OtherOtherGameListPS1 DiscPS1 DiscGameListPS2 DiscPS2 DiscGameListPerfectPerfectGameListPlayablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList0Scanning directory {}...Scanning directory {}...GameListScanning {}...Scanning {}...GameListHojeTodayGameListUnknownUnknownGameList
Ontem	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModelC�digoCode
GameListModelCompatibilidade
Compatibility
GameListModel$T�tulo do ficheiro
File Title
GameListModel"�ltima vez jogadoLast Played
GameListModelRegi�oRegion
GameListModelTamanhoSize
GameListModelTempo de JogoTime Played
GameListModelT�tuloTitle
GameListModelTipoType
GameListModelAdicionar...Add...GameListSettingsWidgetPasta...Directory...GameListSettingsWidgetEcr�DisplayGameListSettingsWidgetHExcluded Paths (will not be scanned)$Excluded Paths (will not be scanned)GameListSettingsWidgetFicheiro...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidget&Verifica��o de jogo
Game ScanningGameListSettingsWidgetAbrir Pasta...Open Directory...GameListSettingsWidget4Preferir t�tulos em ingl�sPrefer English TitlesGameListSettingsWidgetRemoverRemoveGameListSettingsWidget Rescan All GamesRescan All GamesGameListSettingsWidget(Procurar Novos JogosScan For New GamesGameListSettingsWidget Scan RecursivelyScan RecursivelyGameListSettingsWidget0Procurar Recursivamente?Scan Recursively?GameListSettingsWidgetVPesquisar diret�rios (procurar pelos jogos).Search Directories (will be scanned for games)GameListSettingsWidgetProcurar PastaSearch DirectoryGameListSettingsWidget Selecionar pastaSelect DirectoryGameListSettingsWidget&Selecionar FicheiroSelect FileGameListSettingsWidget.Select Search DirectorySelect Search DirectoryGameListSettingsWidgetUnchecked	UncheckedGameListSettingsWidgetGostaria de procurar na pasta "%1" recursivamente?

Procurar recursivamente leva mais tempo, mas ir� identificar arquivos em subpastas.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidget Todas as regi�esAll RegionsGameListWidgetTodos os Tipos	All TypesGameListWidgetGrelha de Jogos	Game GridGameListWidgetLista de Jogos	Game ListGameListWidgetProcurar...	Search...GameListWidgetMostrar T�tulosShow TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">Autor: </span>Autor da Atualiza��o</p><p>A descri��o seria aqui</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidget@<strong>Autor: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidgetAtivadoEnabledGamePatchDetailsWidget@Nenhuma descri��o foi fornecida.No description provided.GamePatchDetailsWidget*T�tulo da Atualiza��oPatch TitleGamePatchDetailsWidgetDesconhecidoUnknownGamePatchDetailsWidget�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetAll CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetCheckedCheckedGamePatchSettingsWidgetReload PatchesReload PatchesGamePatchSettingsWidget2Show Patches For All CRCsShow Patches For All CRCsGamePatchSettingsWidgetZThere are no patches available for this game.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<not computed><not computed>GameSummaryWidgetPesquisar...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidget~N�o � poss�vel verificar a imagem enquanto um jogo � executado.,Cannot verify image while a game is running.GameSummaryWidgetVerificar Wiki
Check WikiGameSummaryWidgetLimparClearGameSummaryWidget^Clear the line to restore the original title.../Clear the line to restore the original title...GameSummaryWidget Compatibilidade:Compatibility:GameSummaryWidget*Localiza��o do Disco:
Disc Path:GameSummaryWidget(ELF (Execut�vel PS2)ELF (PS2 Executable)GameSummaryWidget"T�tulo em Ingl�s:English Title:GameSummaryWidgetErroErrorGameSummaryWidget.O jogo n�o � um CD/DVD.Game is not a CD/DVD.GameSummaryWidget$Perfil de entrada:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidgetModoModeGameSummaryWidgetNTSC-B (Brasil)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (China)NTSC-C (China)GameSummaryWidget&NTSC-HK (Hong Kong)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (Jap�o)NTSC-J (Japan)GameSummaryWidgetNTSC-K (Coreia)NTSC-K (Korea)GameSummaryWidgetNTSC-T (Taiwan)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (EUA)NTSC-U (US)GameSummaryWidget<One or more tracks is missing.One or more tracks is missing.GameSummaryWidgetOutrosOtherGameSummaryWidget"PAL-A (Austr�lia)PAL-A (Australia)GameSummaryWidget,PAL-AF (�frica do Sul)PAL-AF (South Africa)GameSummaryWidget PAL-AU (Austria)PAL-AU (Austria)GameSummaryWidget PAL-BE (B�lgica)PAL-BE (Belgium)GameSummaryWidget0PAL-E (Europa/Austr�lia)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (Fran�a)PAL-F (France)GameSummaryWidget$PAL-FI (Finl�ndia)PAL-FI (Finland)GameSummaryWidget PAL-G (Alemanha)PAL-G (Germany)GameSummaryWidgetPAL-GR (Gr�cia)PAL-GR (Greece)GameSummaryWidgetPAL-I (It�lia)
PAL-I (Italy)GameSummaryWidgetPAL-IN (�ndia)PAL-IN (India)GameSummaryWidget0PAL-M (Europa/Austr�lia)PAL-M (Europe/Australia)GameSummaryWidget,PAL-NL (Pa�ses Baixos)PAL-NL (Netherlands)GameSummaryWidget PAL-NO (Noruega)PAL-NO (Norway)GameSummaryWidget PAL-P (Portugal)PAL-P (Portugal)GameSummaryWidget PAL-PL (Pol�nia)PAL-PL (Poland)GameSummaryWidgetPAL-R (R�ssia)PAL-R (Russia)GameSummaryWidgetPAL-S (Espanha)
PAL-S (Spain)GameSummaryWidget*PAL-SC (Escandin�via)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (Su�cia)PAL-SW (Sweden)GameSummaryWidgetPAL-SWI (Su��a)PAL-SWI (Switzerland)GameSummaryWidget(PAL-UK (Reino Unido)PAL-UK (United Kingdom)GameSummaryWidgetDisco de PS1PS1 DiscGameSummaryWidgetDisco de PS2PS2 DiscGameSummaryWidgetLocaliza��o:Path:GameSummaryWidgetRegi�o:Region:GameSummaryWidgetRestaurarRestoreGameSummaryWidget.Search on Redump.org...Search on Redump.org...GameSummaryWidgetSetoresSectorsGameSummaryWidget@Selecione a Localiza��o do DiscoSelect Disc PathGameSummaryWidget N�mero de S�rie:Serial:GameSummaryWidgetPartilhadosSharedGameSummaryWidgetTamanhoSizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidgetCome�arStartGameSummaryWidgetEstadoStatusGameSummaryWidgetT�tulo:Title:GameSummaryWidgetpTrack list unavailable while virtual machine is running.8Track list unavailable while virtual machine is running.GameSummaryWidget
Tipo:Type:GameSummaryWidgetHVerificado como %1 [%2] (Vers�o %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget0Verificado como %1 [%2].Verified as %1 [%2].GameSummaryWidgetVerifiqueVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget
 kbps kbpsGraphicsSettingsWidget threads threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (Desativado)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget*1 (64 Largura M�xima)1 (64 Max Width)GraphicsSettingsWidget1 (Normal)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget.10 (640 Largura M�xima)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget160 kbps160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget,2 (128 Largura M�xima)2 (128 Max Width)GraphicsSettingsWidget2 (Agressivo)2 (Aggressive)GraphicsSettingsWidget2 threads	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget,3 (192 Largura M�xima)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget,4 (256 Largura M�xima)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget,5 (320 Largura M�xima)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget,6 (384 Largura M�xima)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget,7 (448 Largura M�xima)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget,8 (512 Largura M�xima)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget,9 (576 Largura M�xima)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidgetPrecisoAccurateGraphicsSettingsWidget*Preciso (Recomendado)Accurate (Recommended)GraphicsSettingsWidgetAdaptador:Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.GraphicsSettingsWidget>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.GraphicsSettingsWidgetAvan�adoAdvancedGraphicsSettingsWidget Op��es avan�adasAdvanced OptionsGraphicsSettingsWidgetAgressivo
AggressiveGraphicsSettingsWidgetAlign SpriteAlign SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidget4Allow Exclusive FullscreenAllow Exclusive FullscreenGraphicsSettingsWidget6Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:GraphicsSettingsWidgetPermitidoAllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget*Anisotropic FilteringAnisotropic FilteringGraphicsSettingsWidget(Filtro anisotr�pico:Anisotropic Filtering:GraphicsSettingsWidgetAnti-Blur	Anti-BlurGraphicsSettingsWidget�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidget"Propor��o do Ecr�Aspect RatioGraphicsSettingsWidget$Propor��o do ecr�:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidget Bitrate de �udio
Audio BitrateGraphicsSettingsWidgetCodec de �udioAudio CodecGraphicsSettingsWidgetAutom�ticoAutoGraphicsSettingsWidgetAuto Flush
Auto FlushGraphicsSettingsWidgetAuto Flush:Auto Flush:GraphicsSettingsWidgetjPadr�o Autom�tico (4:3 Interpelado / 3:2 Progressivo)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetNPadr�o Autom�tico (4:3/3:2 Progressivo)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget&Autom�tico (Padr�o)Automatic (Default)GraphicsSettingsWidget(Resolu��o Autom�ticaAutomatic ResolutionGraphicsSettingsWidget�Automatically loads and applies no-interlacing patches on game start. Can cause issues.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�Automatically loads and applies widescreen patches on game start. Can cause issues.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget(B�sico (recomendado)Basic (Recommended)GraphicsSettingsWidgetDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget$Bilinear (For�ado)Bilinear (Forced)GraphicsSettingsWidgetBilinear (PS2)Bilinear (PS2)GraphicsSettingsWidget Bilinear (Sharp)Bilinear (Sharp)GraphicsSettingsWidget"Bilinear (Smooth)Bilinear (Smooth)GraphicsSettingsWidget.Bilinear Dirty Upscale:Bilinear Dirty Upscale:GraphicsSettingsWidget$Bilinear FilteringBilinear FilteringGraphicsSettingsWidget&Bilinear Filtering:Bilinear Filtering:GraphicsSettingsWidget Bilinear UpscaleBilinear UpscaleGraphicsSettingsWidgetBitrate:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget2Blended Sprites/TrianglesBlended Sprites/TrianglesGraphicsSettingsWidget"Blending AccuracyBlending AccuracyGraphicsSettingsWidget$Blending Accuracy:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget0Ecr� completo sem bordasBorderless FullscreenGraphicsSettingsWidget
BaixoBottomGraphicsSettingsWidgetBaixo:Bottom:GraphicsSettingsWidgetBrilho
BrightnessGraphicsSettingsWidgetBrilho:Brightness:GraphicsSettingsWidgetProcurar...	Browse...GraphicsSettingsWidgetBy default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget.CPU Sprite Render Size:CPU Sprite Render Size:GraphicsSettingsWidget�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetCapturar �udio
Capture AudioGraphicsSettingsWidget.Configura��o de Captura
Capture SetupGraphicsSettingsWidgetCapturar V�deo
Capture VideoGraphicsSettingsWidget|Change the compression algorithm used when creating a GS dump.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget�Changes the number of pixels cropped from the bottom of the display.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the left side of the display.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the right side of the display.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the top of the display.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetVerificadoCheckedGraphicsSettingsWidget`Chooses the fullscreen resolution and frequency.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidgetCodec:Codec:GraphicsSettingsWidget�Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidgetRecipiente:
Container:GraphicsSettingsWidgetContrasteContrastGraphicsSettingsWidget8Contrast Adaptive SharpeningContrast Adaptive SharpeningGraphicsSettingsWidget:Contrast Adaptive Sharpening:Contrast Adaptive Sharpening:GraphicsSettingsWidgetContraste:	Contrast:GraphicsSettingsWidget(Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetControl the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidgetCortar:Crop:GraphicsSettingsWidgetCrtl+SCtrl+SGraphicsSettingsWidget&Op��es de Depura��oDebugging OptionsGraphicsSettingsWidgetPadr�oDefaultGraphicsSettingsWidgetDeinterlacing
DeinterlacingGraphicsSettingsWidgetDeinterlacing:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetFiltro DiagonalDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2Disable Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget0Disable Interlace OffsetDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetFDisable Partial Source Invalidation#Disable Partial Source InvalidationGraphicsSettingsWidgetRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget(Disable Render FixesDisable Render FixesGraphicsSettingsWidget*Disable Safe FeaturesDisable Safe FeaturesGraphicsSettingsWidget2Desativar Cache de ShaderDisable Shader CacheGraphicsSettingsWidget8Disable Vertex Shader ExpandDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetDesativadoDisabledGraphicsSettingsWidget&Desativado (Padr�o)Disabled (Default)GraphicsSettingsWidgetFDesativado (Ignorar Transfer�ncias)Disabled (Ignore Transfers)GraphicsSettingsWidget�Disables interlacing offset which may reduce blurring in some situations.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidgetN�o Permitido
DisallowedGraphicsSettingsWidgetEcr�DisplayGraphicsSettingsWidget`Displays a graph showing the average frametimes.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�Displays various settings and the current values of those settings, useful for debugging.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetDithering	DitheringGraphicsSettingsWidgetDithering:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget"Dump FMV TexturesDump FMV TexturesGraphicsSettingsWidgetDump MipmapsDump MipmapsGraphicsSettingsWidgetDump Textures
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget:Enable No-Interlacing PatchesEnable No-Interlacing PatchesGraphicsSettingsWidget2Enable Widescreen PatchesEnable Widescreen PatchesGraphicsSettingsWidget0Enabled (All Primitives)Enabled (All Primitives)GraphicsSettingsWidget:Enabled (Check Inside Target)Enabled (Check Inside Target)GraphicsSettingsWidget*Enabled (Exact Match)Enabled (Exact Match)GraphicsSettingsWidget,Enabled (Sprites Only)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget`Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget.Estimate Texture RegionEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget Argumentos ExtraExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetFiltrosFiltersGraphicsSettingsWidget:Ajustar � Janela / Tela cheiaFit to Window / FullscreenGraphicsSettingsWidget�Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetzFlushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetFor�ar 32bitForce 32bitGraphicsSettingsWidgetFor�ar BilinearForce BilinearGraphicsSettingsWidgetForce DisabledForce DisabledGraphicsSettingsWidgetForce Enabled
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidget"For�ar Aproximado
Force NearestGraphicsSettingsWidgetBForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormato:Format:GraphicsSettingsWidget,Framebuffer ConversionFramebuffer ConversionGraphicsSettingsWidgetCompletoFullGraphicsSettingsWidget"Full (Hash Cache)Full (Hash Cache)GraphicsSettingsWidget Completo (lento)Full (Slow)GraphicsSettingsWidget(Modo de Ecr� InteiroFullscreen ModeGraphicsSettingsWidget Modo Tela Cheia:Fullscreen Mode:GraphicsSettingsWidget,GPU Palette ConversionGPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget GS Download ModeGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget(GS Dump Compression:GS Dump Compression:GraphicsSettingsWidgetMetadeHalfGraphicsSettingsWidget"Half Pixel OffsetHalf Pixel OffsetGraphicsSettingsWidget$Half Pixel Offset:Half Pixel Offset:GraphicsSettingsWidget.Hardware Download Mode:Hardware Download Mode:GraphicsSettingsWidgetHardware FixesHardware FixesGraphicsSettingsWidgetAltoHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidgetInside Target
Inside TargetGraphicsSettingsWidgetInteger ScalingInteger ScalingGraphicsSettingsWidget"Resolu��o internaInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget$Resolu��o interna:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidget Deixar em brancoLeave It BlankGraphicsSettingsWidgetEsquerdaLeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidgetEsquerda:Left:GraphicsSettingsWidget"Carregar Texturas
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget<Manual Hardware Renderer FixesManual Hardware Renderer FixesGraphicsSettingsWidget(M�ximo (muito lento)Maximum (Very Slow)GraphicsSettingsWidget
M�dioMediumGraphicsSettingsWidgetMerge SpriteMerge SpriteGraphicsSettingsWidgetMerge Targets
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidgetlMight fix some misaligned fog, bloom, or blend effect.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetM�nimoMinimumGraphicsSettingsWidgetMipmapping
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget*Nativo (PS2) (Padr�o)Native (PS2) (Default)GraphicsSettingsWidgetEscala NativaNative ScalingGraphicsSettingsWidgetO mais pr�ximoNearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetNenhumNoneGraphicsSettingsWidgetNenhum (Padr�o)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetNormal (Vertex)Normal (Vertex)GraphicsSettingsWidgetNuloNullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetEscala OSD	OSD ScaleGraphicsSettingsWidgetEscala OSD:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidgetDesligadoOffGraphicsSettingsWidget$Desligado (Padr�o)
Off (Default)GraphicsSettingsWidget"Desligar (nenhum)
Off (None)GraphicsSettingsWidget�Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget(Apresenta��o no Ecr�On-Screen DisplayGraphicsSettingsWidgetAbrir...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidgetDefini��esOptionsGraphicsSettingsWidget4Override Texture Barriers:Override Texture Barriers:GraphicsSettingsWidget�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 will dump and load texture replacements from this directory.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidgetParcialPartialGraphicsSettingsWidget"P�s-processamentoPost-ProcessingGraphicsSettingsWidget"Precache TexturesPrecache TexturesGraphicsSettingsWidget$Preload Frame DataPreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetQualidade:Quality:GraphicsSettingsWidget2Read Targets When ClosingRead Targets When ClosingGraphicsSettingsWidgetA Gravar	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetfReduces texture aliasing at extreme viewing angles.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidgetRenderizador:	Renderer:GraphicsSettingsWidgetRenderiza��o	RenderingGraphicsSettingsWidget�Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidgetRedefinirResetGraphicsSettingsWidgetResolu��o:Resolution:GraphicsSettingsWidgetDireitaRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetDireita:Right:GraphicsSettingsWidgetRound SpriteRound SpriteGraphicsSettingsWidgetRound Sprite:
Round Sprite:GraphicsSettingsWidgetSatura��o
SaturationGraphicsSettingsWidgetSatura��o:Saturation:GraphicsSettingsWidgetEscaladoScaledGraphicsSettingsWidgetjScales the size of the onscreen OSD from 50% to 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline FilterScanline FilterGraphicsSettingsWidgetScreen OffsetsScreen OffsetsGraphicsSettingsWidget"Resolu��o do Ecr�Screen ResolutionGraphicsSettingsWidget4Formato da Captura de Ecr�Screenshot FormatGraphicsSettingsWidget8Qualidade da captura de ecr�Screenshot QualityGraphicsSettingsWidget4Tamanho da Captura de Ecr�Screenshot SizeGraphicsSettingsWidget6Tamanho da Captura de Ecr�:Screenshot Size:GraphicsSettingsWidget Search DirectorySearch DirectoryGraphicsSettingsWidget�Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetSelects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Seleciona qual o Formato de V�deo a usar para a Captura de V�deo. Se por acaso o codec n�o suportar o formato, ser� usado o primeiro formato dispon�vel. <b>Em caso de d�vida, deixar o padr�o.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidgetShade BoostShade BoostGraphicsSettingsWidgetDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetNSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget0Sharpening/Anti-AliasingSharpening/Anti-AliasingGraphicsSettingsWidgetNitidez	SharpnessGraphicsSettingsWidgetNitidez:
Sharpness:GraphicsSettingsWidget"Exibir Uso do CPUShow CPU UsageGraphicsSettingsWidgetExibir FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget"Exibir Uso da GPUShow GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidget&Mostrar IndicadoresShow IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget Mostrar ComandosShow InputsGraphicsSettingsWidgetShow Overscan
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidget"Mostrar Resolu��oShow ResolutionGraphicsSettingsWidget(Exibir Configura��es
Show SettingsGraphicsSettingsWidget,Show Speed PercentagesShow Speed PercentagesGraphicsSettingsWidget&Exibir Estat�sticasShow StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�Shows counters for internal graphical utilization, useful for debugging.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget:Shows host's CPU utilization.Shows host's CPU utilization.GraphicsSettingsWidget:Shows host's GPU utilization.Shows host's GPU utilization.GraphicsSettingsWidget�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�Shows the internal frame rate of the game in the top-right corner of the display.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesGraphicsSettingsWidget$Skipdraw Range EndSkipdraw Range EndGraphicsSettingsWidget(Skipdraw Range StartSkipdraw Range StartGraphicsSettingsWidget�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetSoftwareSoftwareGraphicsSettingsWidget(Software CLUT RenderSoftware CLUT RenderGraphicsSettingsWidget*Software CLUT Render:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget<Especial (Textura - Agressiva)Special (Texture - Aggressive)GraphicsSettingsWidget$Especial (Textura)Special (Texture)GraphicsSettingsWidget2Spin CPU During ReadbacksSpin CPU During ReadbacksGraphicsSettingsWidget2Spin GPU During ReadbacksSpin GPU During ReadbacksGraphicsSettingsWidgetSprites OnlySprites OnlyGraphicsSettingsWidget"Sprites/TrianglesSprites/TrianglesGraphicsSettingsWidgetPadr�o (4:3)Standard (4:3)GraphicsSettingsWidget�Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV Shader	TV ShaderGraphicsSettingsWidgetTV Shader:
TV Shader:GraphicsSettingsWidget*Filtragem de TexturasTexture FilteringGraphicsSettingsWidget&Filtro de Texturas:Texture Filtering:GraphicsSettingsWidget"Texture Inside RTTexture Inside RTGraphicsSettingsWidget$Texture Inside RT:Texture Inside RT:GraphicsSettingsWidget"Texture Offsets XTexture Offsets XGraphicsSettingsWidget"Texture Offsets YTexture Offsets YGraphicsSettingsWidget Texture Offsets:Texture Offsets:GraphicsSettingsWidget8Pr�-carregamento de TexturasTexture PreloadingGraphicsSettingsWidget:Pr�-carregamento de Texturas:Texture Preloading:GraphicsSettingsWidget&Texture ReplacementTexture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget`This option disables game-specific render fixes.0This option disables game-specific render fixes.GraphicsSettingsWidget�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidgetAltoTopGraphicsSettingsWidget
Cima:Top:GraphicsSettingsWidget"Filtro TriangularTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget&Trilinear (for�ado)Trilinear (Forced)GraphicsSettingsWidgetTrilinear (PS2)Trilinear (PS2)GraphicsSettingsWidget&Trilinear FilteringTrilinear FilteringGraphicsSettingsWidget"Filtro Trilinear:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetN�o Verificado	UncheckedGraphicsSettingsWidgetUncompressedUncompressedGraphicsSettingsWidget*N�o escalado (Padr�o)Unscaled (Default)GraphicsSettingsWidget<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsGraphicsSettingsWidgetDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetZUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidgetUpscaling FixesUpscaling FixesGraphicsSettingsWidget&Use Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget2Usar dispositivo de debugUse Debug DeviceGraphicsSettingsWidget4Usar Defini��o Global [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget Vertical StretchVertical StretchGraphicsSettingsWidget"Vertical Stretch:Vertical Stretch:GraphicsSettingsWidget Bitrate de v�deo
Video BitrateGraphicsSettingsWidgetCodec de v�deoVideo CodecGraphicsSettingsWidget.Video Dumping DirectoryVideo Dumping DirectoryGraphicsSettingsWidget Formato de v�deoVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget4Warn About Unsafe SettingsWarn About Unsafe SettingsGraphicsSettingsWidgetFiltro OndularWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget"Tela larga (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturarcaptureGraphicsSettingsWidget pxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetPadr�oDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys2Aspect ratio set to '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys*Decrease Target SpeedDecrease Target SpeedHotkeys6Decrease Upscale MultiplierDecrease Upscale MultiplierHotkeys"Diminuir o VolumeDecrease VolumeHotkeys:Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.HotkeysFrame Advance
Frame AdvanceHotkeysGr�ficosGraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys*Increase Target SpeedIncrease Target SpeedHotkeys6Increase Upscale MultiplierIncrease Upscale MultiplierHotkeys"Aumentar o VolumeIncrease VolumeHotkeys:Load State From Selected SlotLoad State From Selected SlotHotkeys,Load State From Slot 1Load State From Slot 1Hotkeys.Load State From Slot 10Load State From Slot 10Hotkeys,Load State From Slot 2Load State From Slot 2Hotkeys,Load State From Slot 3Load State From Slot 3Hotkeys,Load State From Slot 4Load State From Slot 4Hotkeys,Load State From Slot 5Load State From Slot 5Hotkeys,Load State From Slot 6Load State From Slot 6Hotkeys,Load State From Slot 7Load State From Slot 7Hotkeys,Load State From Slot 8Load State From Slot 8Hotkeys,Load State From Slot 9Load State From Slot 9Hotkeys>No save state found in slot {}.No save state found in slot {}.HotkeysOffOffHotkeys2Abrir Lista de ConquistasOpen Achievements ListHotkeys:Abrir Lista de Classifica��esOpen Leaderboards ListHotkeys&Abrir Menu de PausaOpen Pause MenuHotkeys6Reload Texture ReplacementsReload Texture ReplacementsHotkeysBReloading texture replacements...!Reloading texture replacements...Hotkeys2Reiniciar m�quina virtualReset Virtual MachineHotkeys0Save Multi Frame GS DumpSave Multi Frame GS DumpHotkeys.Guardar captura de ecr�Save ScreenshotHotkeys2Save Single Frame GS DumpSave Single Frame GS DumpHotkeys6Save State To Selected SlotSave State To Selected SlotHotkeys(Save State To Slot 1Save State To Slot 1Hotkeys*Save State To Slot 10Save State To Slot 10Hotkeys(Save State To Slot 2Save State To Slot 2Hotkeys(Save State To Slot 3Save State To Slot 3Hotkeys(Save State To Slot 4Save State To Slot 4Hotkeys(Save State To Slot 5Save State To Slot 5Hotkeys(Save State To Slot 6Save State To Slot 6Hotkeys(Save State To Slot 7Save State To Slot 7Hotkeys(Save State To Slot 8Save State To Slot 8Hotkeys(Save State To Slot 9Save State To Slot 9Hotkeys>Save State and Select Next SlotSave State and Select Next SlotHotkeysGuardar estadosSave StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys*Select Next Save SlotSelect Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys2Select Previous Save SlotSelect Previous Save SlotHotkeys0Encerrar m�quina virtualShut Down Virtual MachineHotkeysSistemaSystemHotkeys8Target speed set to {:.0f}%.Target speed set to {:.0f}%.Hotkeys@Texture dumping is now disabled. Texture dumping is now disabled.Hotkeys>Texture dumping is now enabled.Texture dumping is now enabled.HotkeysJTexture replacements are not enabled.%Texture replacements are not enabled.HotkeysLTexture replacements are now disabled.&Texture replacements are now disabled.HotkeysJTexture replacements are now enabled.%Texture replacements are now enabled.Hotkeys2Alternar Limite de FramesToggle Frame LimitHotkeys*Alternar Ecr� InteiroToggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeys6Toggle Input Recording ModeToggle Input Recording ModeHotkeysToggle MuteToggle MuteHotkeys0Toggle On-Screen DisplayToggle On-Screen DisplayHotkeysAlternar PausaToggle PauseHotkeys*Alternar C�mara LentaToggle Slow MotionHotkeys2Toggle Software RenderingToggle Software RenderingHotkeys,Toggle Texture DumpingToggle Texture DumpingHotkeys6Toggle Texture ReplacementsToggle Texture ReplacementsHotkeys>Alternar Turbo / Avan�ar R�pidoToggle Turbo / Fast ForwardHotkeys(Toggle Video CaptureToggle Video CaptureHotkeys6Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)Hotkeys$Volume: Silenciado
Volume: MutedHotkeysVolume: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysCarregarLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysGuardarSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays&Selecionar SeguinteSelect Next
ImGuiOverlays&Selecionar AnteriorSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialogAdd BindingAdd BindingInputBindingDialog$Bindings for %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialogClear BindingsClear BindingsInputBindingDialogFecharCloseInputBindingDialogDeadzone:	Deadzone:InputBindingDialogEdit Bindings
Edit BindingsInputBindingDialog0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingDialogRemove BindingRemove BindingInputBindingDialogSensibilidade:Sensitivity:InputBindingDialog�

Left click to assign a new button
Shift + left click for additional bindingsN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget:
Right click to clear binding
Right click to clear bindingInputBindingWidget%n bindings%n bindings%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer%1%2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerC�rculoCircleInputRecordingViewerFecharCloseInputRecordingViewerXCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewerEditarEditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewerFicheiroFileInputRecordingViewer<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer,Input Recording ViewerInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewer$Anal�gico esquerdoLeft AnalogInputRecordingViewer
AbrirOpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewer"Anal�gico direitoRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerQuadradoSquareInputRecordingViewer
StartStartInputRecordingViewerTri�nguloTriangleInputRecordingViewerVerViewInputRecordingViewerErroErrorInputVibrationBindingWidget^No devices with vibration motors were detected./No devices with vibration motors were detected.InputVibrationBindingWidgetLSelecione o motor de vibra��o para %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�Allows switching in and out of fullscreen mode by double-clicking the game window.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget0Atualiza��es Autom�ticasAutomatic UpdaterInterfaceSettingsWidget Verifica automaticamente por atualiza��es quando o programa � aberto. Atualiza��es podem ser transferidas mais tarde ou ignoradas completamente.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidgetBPastel beb� (Cor-de-Rosa) [Claro]Baby Pastel (Pink) [Light]InterfaceSettingsWidgetComportamento	BehaviourInterfaceSettingsWidget0Procurar Atualiza��es...Check for Updates...InterfaceSettingsWidgetVerificadoCheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget<C�u de Cobalto (Azul) [Escuro]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget Confirm ShutdownConfirm ShutdownInterfaceSettingsWidgetVers�o Atual:Current Version:InterfaceSettingsWidgetDCustom.qss [Soltar na pasta PCSX2]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget8Fus�o Escura (Azul) [Escuro]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget:Fus�o Escura (Cinza) [Escuro]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget.Disable Window ResizingDisable Window ResizingInterfaceSettingsWidget>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget>Ativar Atualiza��es Autom�ticasEnable Automatic Update CheckInterfaceSettingsWidget4Ativar Presen�a do DiscordEnable Discord PresenceInterfaceSettingsWidget(Fus�o [Claro/Escuro]Fusion [Light/Dark]InterfaceSettingsWidgetGame DisplayGame DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidget2Hide Cursor In FullscreenHide Cursor In FullscreenInterfaceSettingsWidget:Hide Main Window When RunningHide Main Window When RunningInterfaceSettingsWidget�Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget&Inhibit ScreensaverInhibit ScreensaverInterfaceSettingsWidgetIdioma:	Language:InterfaceSettingsWidgetNativoNativeInterfaceSettingsWidget6PCSX2 (Branco/Azul) [Claro]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget&Pause On Focus LossPause On Focus LossInterfaceSettingsWidget"Pausar ao IniciarPause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetVPauses the emulator when a game is started.+Pauses the emulator when a game is started.InterfaceSettingsWidget�Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetbHora da Pizza! (Branco Creme/Acastanhado) [Claro],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetPrefer�nciasPreferencesInterfaceSettingsWidgetXPrevents the main window from being resized.,Prevents the main window from being resized.InterfaceSettingsWidget�Impede que o protetor de ecr� se ative e o host de dormir enquanto a emula��o estiver a decorrer.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget2Render To Separate WindowRender To Separate WindowInterfaceSettingsWidget
Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget<Rubi (Preto/Vermelho) [Escuro]Ruby (Black/Red) [Dark]InterfaceSettingsWidget8Safira (Preto/Azul) [Escuro]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetPDiabo Escarlate (Vermelho/Roxo) [Escuro]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�Shows the game you are currently playing as part of your profile in Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget.Iniciar em Ecr� InteiroStart FullscreenInterfaceSettingsWidget6Idioma do Sistema [Default]System Language [Default]InterfaceSettingsWidget
Tema:Theme:InterfaceSettingsWidgetN�o Verificado	UncheckedInterfaceSettingsWidgetfLagoa n�o tocada (Cinzento Esverdeado/Azul) [Claro]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget*Canal de Atualiza��o:Update Channel:InterfaceSettingsWidgetBAnjo Violeta (Azul/Roxo) [Escuro]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Clear&Clear	LogWindow&Save...&Save...	LogWindow&Settings	&Settings	LogWindow,Attach To &Main WindowAttach To &Main Window	LogWindowCl&oseCl&ose	LogWindowErroError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindowLog Window
Log Window	LogWindow(Log Window - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindowSobre o %1About %1MAC_APPLICATION_MENUOcultar %1Hide %1MAC_APPLICATION_MENUOcultar OutrosHide OthersMAC_APPLICATION_MENUPrefer�ncias...Preferences...MAC_APPLICATION_MENUEncerrar %1Quit %1MAC_APPLICATION_MENUServi�osServicesMAC_APPLICATION_MENUMostrar tudoShow AllMAC_APPLICATION_MENU%1 Files (*.%2)%1 Files (*.%2)
MainWindow.%1 save states deleted.%1 save states deleted.
MainWindowEscala %1x	%1x Scale
MainWindow"&Sobre o PCSX2...&About PCSX2...
MainWindow&Som&Audio
MainWindow&Sistema&BIOS
MainWindow&Comandos&Controllers
MainWindow&Depurar&Debug
MainWindow.&Servidor do Discord...&Discord Server...
MainWindow&Folders&Folders
MainWindow,&Reposit�rio GitHub...&GitHub Repository...
MainWindow&Gr�ficos	&Graphics
MainWindow&Ajuda&Help
MainWindow"&Teclas de Atalho&Hotkeys
MainWindow&&Cart�es de mem�ria
&Memory Cards
MainWindow&Network && HDD&Network && HDD
MainWindow&Pausar&Pause
MainWindowL&Configura��es de P�s-Processamento...&Post-Processing Settings...
MainWindow"&Rescan All Games&Rescan All Games
MainWindow&Reiniciar&Reset
MainWindow2&Procurar Por Novos Jogos&Scan For New Games
MainWindow &Captura de Ecr�&Screenshot
MainWindow&Defini��es	&Settings
MainWindow&Status Bar&Status Bar
MainWindow&Sistema&System
MainWindow&Toolbar&Toolbar
MainWindow&Ferramentas&Tools
MainWindow&Ver&View
MainWindow$&Tamanho da Janela&Window Size
MainWindow�<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�J� existe uma imagem de capa para este jogo, deseja substitu�-la?FA cover image for this game already exists, do you wish to replace it?
MainWindow�A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindowC&onquistas
A&chievements
MainWindowSobre o &Qt...About &Qt...
MainWindow*Add Game Directory...Add Game Directory...
MainWindow.Add Search Directory...Add Search Directory...
MainWindowbAll Cover Image Types (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�Are you sure you want to delete all save states for %1?

The saves will not be recoverable.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�Are you sure you want to reset the play time for '%1'?

This action cannot be undone.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindownAre you sure you want to shut down the virtual machine?7Are you sure you want to shut down the virtual machine?
MainWindowxAutomatic updating is not supported on the current platform.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindowBoot and DebugBoot and Debug
MainWindow�N�o � poss�vel mudar do jogo para o dump de GS sem desligar primeiro.?Cannot change from game to GS dump without shutting down first.
MainWindow\Cannot load a save state without a running VM..Cannot load a save state without a running VM.
MainWindowAlterar DiscoChange Disc
MainWindow Alterar Disco...Change Disc...
MainWindowBChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindow0Verificar p�gina da WikiCheck Wiki Page
MainWindow4Verificar &Atualiza��es...Check for &Updates...
MainWindow8Confirmar Altera��o de DiscoConfirm Disc Change
MainWindow:Confirmar cria��o do ficheiroConfirm File Creation
MainWindow$Confirmar Rein�cio
Confirm Reset
MainWindow Confirm ShutdownConfirm Shutdown
MainWindowController LogsController Logs
MainWindowComandosControllers
MainWindowCopy Error
Copy Error
MainWindow�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow(Cover Already ExistsCover Already Exists
MainWindow&Cover Downloader...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindowArranque Padr�oDefault Boot
MainWindowDelete And BootDelete And Boot
MainWindow$Delete Save StatesDelete Save States
MainWindow*Delete Save States...Delete Save States...
MainWindow(N�o voltar a mostrarDo not show again
MainWindow�Do you want to swap discs or boot the new image (via system reset)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindow
S&airE&xit
MainWindow$Editar trapa�as...Edit Cheats...
MainWindow"Editar Patches...Edit Patches...
MainWindow
VazioEmpty
MainWindowEmula��o	Emulation
MainWindow(Enable &File LoggingEnable &File Logging
MainWindow0Enable CDVD Read LoggingEnable CDVD Read Logging
MainWindow(Enable Debug ConsoleEnable Debug Console
MainWindow2Enable EE Console LoggingEnable EE Console Logging
MainWindow4Enable IOP Console LoggingEnable IOP Console Logging
MainWindow*Enable Log TimestampsEnable Log Timestamps
MainWindow"Enable Log WindowEnable Log Window
MainWindow8Habilitar Consola do SistemaEnable System Console
MainWindow,Enable Verbose LoggingEnable Verbose Logging
MainWindowErroError
MainWindow Excluir da ListaExclude From List
MainWindow*Sair da Imagem GrandeExit Big Picture
MainWindow6Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
MainWindow&Falha a criar '%1'.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindowLFailed to delete save state file '%1'.&Failed to delete save state file '%1'.
MainWindowJFailed to get window info from widget%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow*Falha ao remover '%1'Failed to remove '%1'
MainWindowHFailed to remove existing cover '%1'$Failed to remove existing cover '%1'
MainWindowArranque R�pido	Fast Boot
MainWindowFresh Boot
Fresh Boot
MainWindow"Do dispositivo...From Device...
MainWindowDo ficheiro...From File...
MainWindow(Da Lista de Jogos...From Game List...
MainWindow"Arranque Completo	Full Boot
MainWindowEcr� Inteiro
Fullscreen
MainWindowTela cheia
In Toolbar
Fullscreen
MainWindowGame &Grid
Game &Grid
MainWindowGame &List
Game &List
MainWindow Game &PropertiesGame &Properties
MainWindowLista de Jogos	Game List
MainWindow(Propriedades do JogoGame Properties
MainWindow�As propriedades do jogo n�o est�o dispon�veis para o jogo atual.4Game properties is unavailable for the current game.
MainWindowEstado GlobalGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowInput RecordingInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
MainWindow(Input Recording LogsInput Recording Logs
MainWindowInterface	Interface
MainWindow&Internal ResolutionInternal Resolution
MainWindow"Load From File...Load From File...
MainWindow"Load Resume StateLoad Resume State
MainWindow"Load Slot %1 (%2)Load Slot %1 (%2)
MainWindowLoad State
Load State
MainWindowLoad State
In Toolbar
Load State
MainWindow"Load State FailedLoad State Failed
MainWindow$Load State File...Load State File...
MainWindowLock ToolbarLock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindowNovoNew
MainWindow,Open Data Directory...Open Data Directory...
MainWindowAbrir depurador
Open Debugger
MainWindow:Open Memory Card Directory...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
PausaPause
MainWindowEm pausaPaused
MainWindowReproduzirPlay
MainWindowPropriedades...
Properties...
MainWindow Recording ViewerRecording Viewer
MainWindow6Refresh &Covers (Grid View)Refresh &Covers (Grid View)
MainWindow*Reload Cheats/PatchesReload Cheats/Patches
MainWindowRemover DiscoRemove Disc
MainWindowReiniciarReset
MainWindow
Reset
In ToolbarReset
MainWindow.Reiniciar Tempo de JogoReset Play Time
MainWindow&Escala da Resolu��oResolution Scale
MainWindowRetomar (%2)Resume (%2)
MainWindowC&onfigura��es	S&ettings
MainWindow(Save CDVD Block DumpSave CDVD Block Dump
MainWindow2Save Single Frame GS DumpSave Single Frame GS Dump
MainWindow"Save Slot %1 (%2)Save Slot %1 (%2)
MainWindowSave State
Save State
MainWindowSave State
In Toolbar
Save State
MainWindow*Save State For ResumeSave State For Resume
MainWindow@Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow&Save States (*.p2s)Save States (*.p2s)
MainWindowSave To File...Save To File...
MainWindowCaptura de Ecr�
Screenshot
MainWindow2Selecionar Imagem de CapaSelect Cover Image
MainWindow"Select Disc ImageSelect Disc Image
MainWindow,Select Save State FileSelect Save State File
MainWindow$Select disc drive:Select disc drive:
MainWindowFSelect location to save block dump:#Select location to save block dump:
MainWindow2Definir Imagem de Capa...Set Cover Image...
MainWindowDefini��esSettings
MainWindowDefini��es
In ToolbarSettings
MainWindow,Show Advanced SettingsShow Advanced Settings
MainWindow.Show Titles (Grid View)Show Titles (Grid View)
MainWindowShut &Down
Shut &Down
MainWindowDesligar	Shut Down
MainWindow2Shut Down &Without SavingShut Down &Without Saving
MainWindow Iniciar &SistemaStart &BIOS
MainWindow"Iniciar &Disco...Start &Disc...
MainWindow(Iniciar &Ficheiro...Start &File...
MainWindowIniciar BIOS
Start BIOS
MainWindow,Start Big Picture ModeStart Big Picture Mode
MainWindowIniciar Disco
Start Disc
MainWindowIniciar Disco
In Toolbar
Start Disc
MainWindow Iniciar Ficheiro
Start File
MainWindow Iniciar Ficheiro
In Toolbar
Start File
MainWindowInterromperStop
MainWindow6Parar Modo de Imagem GrandeStop Big Picture Mode
MainWindow*F�runs de &Suporte...Support &Forums...
MainWindow Alterar de Disco	Swap Disc
MainWindow$Mudar RenderizadorSwitch Renderer
MainWindowSystem &DisplaySystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�O novo ELF n�o pode ser carregado sem reiniciar a m�quina virtual. Deseja redefinir a m�quina virtual agora?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindowZO ficheiro pnach '%1' n�o existe. Quer criar?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindow>This save state does not exist.This save state does not exist.
MainWindow2Toggle Software RenderingToggle Software Rendering
MainWindow(Barra de FerramentasToolbar
MainWindowUndo Load StateUndo Load State
MainWindowUpdater Error
Updater Error
MainWindowVerbose StatusVerbose Status
MainWindow Captura de V�deo
Video Capture
MainWindow2WARNING: Memory Card BusyWARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindow|Deve selecionar um ficheiro diferente da imagem de capa atual.<You must select a different file to the current cover image.
MainWindowNYou must select a disc to change discs.'You must select a disc to change discs.
MainWindow(Zoom &In (Grid View)Zoom &In (Grid View)
MainWindow*Zoom &Out (Grid View)Zoom &Out (Grid View)
MainWindowHCould not create the memory card:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardrForce ejecting all Memory Cards. Reinserting in 1 second.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardLMemory Card '{}' was saved to storage.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCard0Memory Cards reinserted.Memory Cards reinserted.
MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard Arquivo de 16 MB
16 MB FileMemoryCardConvertDialog�2x larger than a standard Memory Card. May have some compatibility issues.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog Arquivo de 32 MB
32 MB FileMemoryCardConvertDialog�4x larger than a standard Memory Card. Likely to have compatibility issues.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog Arquivo de 64 MB
64 MB FileMemoryCardConvertDialogArquivo de 8 MB	8 MB FileMemoryCardConvertDialog�8x larger than a standard Memory Card. Likely to have compatibility issues.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Nota:</strong> Converter um cart�o de mem�ria cria uma <strong>C�PIA</strong> do seu cart�o de mem�ria existente. Isto <strong>N�O apaga, modifica ou troca</strong> o seu cart�o de mem�ria existente.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�A standard, 8 MB Memory Card. Most compatible, but smallest capacity.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialogXN�o � poss�vel converter o Cart�o de Mem�riaCannot Convert Memory CardMemoryCardConvertDialog$Convers�o CompletaConversion CompleteMemoryCardConvertDialog"Tipo de Convers�oConversion TypeMemoryCardConvertDialog6Converter Cart�o de Mem�riaConvert Memory CardMemoryCardConvertDialogHFalha ao Converter Cart�o de Mem�riaConvert Memory Card FailedMemoryCardConvertDialog
PastaFolderMemoryCardConvertDialog,Invalid MemoryCardTypeInvalid MemoryCardTypeMemoryCardConvertDialogVCart�o de mem�ria "%1" convertido para "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialogProgressoProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128 KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog,8 MB [Mais Compat�vel]8 MB [Most Compatible]MemoryCardCreateDialogF<html><head/><body><p><span style=" font-weight:700;">Criar cart�o de mem�ria</span><br />Introduza o nome do cart�o de mem�ria que pretende criar, e escolha um tamanho. Recomendamos usar cart�es de mem�ria de 8MB, ou cart�es de mem�ria de pasta para melhor compatibilidade</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�Um tamanho t�pico para Cart�es de Mem�ria de terceiros que deve funcionar com a maioria dos jogos.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog.Criar cart�o de mem�riaCreate Memory CardMemoryCardCreateDialog�Falha a criar o Cart�o de Mem�ria, porque outro cart�o com o nome '%1' j� existe.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�Falha a criar o Cart�o de Mem�ria, porque o nome '%1' cont�m um ou mais caracteres inv�lidos.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�Falha a criar o Cart�o de Mem�ria, o registo pode conter mais informa��es.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog&Pasta [Recommended]Folder [Recommended]MemoryCardCreateDialog�Aviso de baixa compatibilidade: sim, � muito grande, mas pode n�o funcionar com muitos jogos.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog<Cart�o de mem�ria '%1' criado.Memory Card '%1' created.MemoryCardCreateDialog4Nome do Cart�o de Mem�ria:Memory Card Name:MemoryCardCreateDialogA compress�o NTFS � integrada, r�pida e completamente confi�vel. Normalmente comprime cart�es de mem�ria (altamente recomendado).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�Armazenar conte�do do cart�o de mem�ria no sistema de ficheiros do host em vez de um arquivo.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�Este � o cart�o de mem�ria PS1 de tamanho padr�o fornecido pela Sony, compat�vel apenas com jogos de PS1._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�Este � o tamanho padr�o fornecido pela Sony, sendo suportado por todos os jogos e vers�es BIOS.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog(Usar Compress�o NTFSUse NTFS CompressionMemoryCardCreateDialogN�oNoMemoryCardListWidgetSimYesMemoryCardListWidget(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidgetTem a certeza que deseja eliminar o Cart�o de Mem�ria '%1'?

Esta a��o n�o pode ser revertida, e ir� perder tudo o que foi guardado no cart�o.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget`Automatically manage saves based on running game0Automatically manage saves based on running gameMemoryCardSettingsWidgetZBoth slots must have a card selected to swap.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetProcurar...	Browse...MemoryCardSettingsWidgetVerificadoCheckedMemoryCardSettingsWidgetConverterConvertMemoryCardSettingsWidget
CriarCreateMemoryCardSettingsWidgetEliminarDeleteMemoryCardSettingsWidget4Eliminar Cart�o de Mem�riaDelete Memory CardMemoryCardSettingsWidget0Ejetar Cart�o de Mem�riaEject Memory CardMemoryCardSettingsWidgetErroErrorMemoryCardSettingsWidget�Falha ao eliminar Cart�o de Mem�ria. O registo pode conter mais informa��o.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�Falha ao renomear o cart�o de mem�ria. O registo pode conter mais informa��es.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidgetPasta:Folder:MemoryCardSettingsWidgetFormatado	FormattedMemoryCardSettingsWidget$�ltima Modifica��o
Last ModifiedMemoryCardSettingsWidget"Memory Card SlotsMemory Card SlotsMemoryCardSettingsWidget$Cart�es de Mem�riaMemory CardsMemoryCardSettingsWidgetNomeNameMemoryCardSettingsWidget&Nome do Novo Cart�o
New Card NameMemoryCardSettingsWidgetzO novo nome � inv�lido, j� existe um cart�o com o mesmo nome.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidget\O novo nome � inv�lido, deve terminar com .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetAbrir...Open...MemoryCardSettingsWidgetPS1 (128KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (Pasta)PS2 (Folder)MemoryCardSettingsWidgetAtualizarRefreshMemoryCardSettingsWidgetRenomearRenameMemoryCardSettingsWidget4Renomear Cart�o de Mem�riaRename Memory CardMemoryCardSettingsWidgetReiniciarResetMemoryCardSettingsWidgetDefini��esSettingsMemoryCardSettingsWidgetSlot %1Slot %1MemoryCardSettingsWidget2Trocar Cart�es de Mem�riaSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetTipoTypeMemoryCardSettingsWidgetDesconhecidoUnknownMemoryCardSettingsWidgetUse for Slot %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [Missing]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidgetCopy AddressCopy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidgetDecreased	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidget
DuploDoubleMemorySearchWidgetEndEndMemorySearchWidgetEqualsEqualsMemorySearchWidgetFilter Search
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncreased	IncreasedMemorySearchWidgetIncreased ByIncreased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetProcurarSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetSearching...Searching...MemorySearchWidget
StartStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetCopy AddressCopy AddressMemoryViewWidgetCopy Byte	Copy ByteMemoryViewWidgetCopy CharacterCopy CharacterMemoryViewWidgetCopy SegmentCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidgetGo to address
Go to addressMemoryViewWidget(Go to in DisassemblyGo to in DisassemblyMemoryViewWidgetMem�riaMemoryMemoryViewWidget
ColarPasteMemoryViewWidget&Mostrar como 1 byteShow as 1 byteMemoryViewWidgetShow as 2 bytesShow as 2 bytesMemoryViewWidgetShow as 4 bytesShow as 4 bytesMemoryViewWidget(Mostrar como 8 bytesShow as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgBrowseBrowseNewInputRecordingDlg"Enter Author NameEnter Author NameNewInputRecordingDlg<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg&New Input RecordingNew Input RecordingNewInputRecordingDlgPower OnPower OnNewInputRecordingDlgSave State
Save StateNewInputRecordingDlg Select File PathSelect File PathNewInputRecordingDlg*Select Recording TypeSelect Recording TypeNewInputRecordingDlg*Selecione um ficheiro
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPadAnalog DeadzoneAnalog DeadzonePad4Sensibilidade do Anal�gicoAnalog SensitivityPad$Alternar Anal�gico
Analog TogglePad^Analog light is now off for port {0} / slot {1}/Analog light is now off for port {0} / slot {1}Pad\Analog light is now on for port {0} / slot {1}.Analog light is now on for port {0} / slot {1}PadAplicar Press�oApply PressurePadB ButtonB ButtonPadAzul (Esquerda)Blue (Left)PadAzul (Direita)Blue (Right)PadBlue Fret	Blue FretPad.Button/Trigger DeadzoneButton/Trigger DeadzonePadC�rculoCirclePad�Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.PadCruzCrossPadD-Pad Down
D-Pad DownPadD-Pad Left
D-Pad LeftPadD-Pad RightD-Pad RightPadD-Pad UpD-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2Pad Verde (Esquerda)Green (Left)PadVerde (Direita)
Green (Right)PadGreen Fret
Green FretPadGuitarraGuitarPadI ButtonI ButtonPadII Button	II ButtonPad�Aumenta ou diminui a intensidade das vibra��es de alta frequ�ncia enviadas pelo jogo.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�Aumenta ou diminui a intensidade das vibra��es de baixa frequ�ncia enviadas pelo jogo.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad6Inverter Anal�gico EsquerdoInvert Left StickPad2Inverter Esquerda/DireitaInvert Left/RightPadLInverter Esquerda/Direita + Cima/BaixoInvert Left/Right + Up/DownPad6Inverter Anal�gico EsquerdoInvert Right StickPad&Inverter Cima/BaixoInvert Up/DownPadPInverte a dire��o do anal�gico esquerdo./Inverts the direction of the left analog stick.PadNInverte a dire��o do anal�gico direito.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad(L1 (Bumper esquerdo)L1 (Left Bumper)Pad*L2 (Gatilho Esquerdo)L2 (Left Trigger)Pad@L3 (Bot�o do Anal�gico Esquerdo)L3 (Left Stick Button)Pad>Grande (Baixa Frequ�ncia) MotorLarge (Low Frequency) MotorPadDEscala de Vibra��o do Motor GrandeLarge Motor Vibration ScalePad0Anal�gico Esquerdo BaixoLeft Stick DownPad6Anal�gico Esquerdo EsquerdaLeft Stick LeftPad4Anal�gico Esquerdo DireitaLeft Stick RightPad.Anal�gico Esquerdo Cima
Left Stick UpPad
MotorMotorPadNegconNegconPadN�o Conectado
Not ConnectedPadN�o InvertidoNot InvertedPadOrange FretOrange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad&R1 (Bumper direito)R1 (Right Bumper)Pad(R2 (Gatilho Direito)R2 (Right Trigger)Pad>R3 (Bot�o do Anal�gico Direito)R3 (Right Stick Button)PadVermelhoRedPadRed FretRed FretPad.Anal�gico Direito BaixoRight Stick DownPad4Anal�gico Direito EsquerdaRight Stick LeftPad2Anal�gico Direito DireitaRight Stick RightPad,Anal�gico Direito CimaRight Stick UpPadSelectSelectPad:Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadnDefine a press�o quando o bot�o modificador � segurado.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadPSets the whammy bar axis scaling factor.(Sets the whammy bar axis scaling factor.Pad�Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad>Pequeno (Alta Frequ�ncia) MotorSmall (High Frequency) MotorPadFEscala de Vibra��o do Motor PequenoSmall Motor Vibration ScalePadQuadradoSquarePad
StartStartPadStrum Down
Strum DownPadStrum UpStrum UpPadTilt UpTilt UpPadTri�nguloTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Bar
Whammy BarPad&Whammy Bar DeadzoneWhammy Bar DeadzonePad,Whammy Bar SensitivityWhammy Bar SensitivityPad"Branco (Esquerda)White (Left)Pad Branco (Direita)
White (Right)Pad$Amarelo (Esquerda)
Yellow (Left)Pad"Amarelo (Direita)Yellow (Right)PadYellow FretYellow FretPad:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.6%n game patches are active.%n game patches are active.PatchvFailed to open {}. Built-in game patches are not available.;Failed to open {}. Built-in game patches are not available.Patch�No cheats or patches (widescreen, compatibility or others) are found / enabled.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationCancelarCancelQObjectBA criar ficheiro HDD 
 %1 / %2 MBCreating HDD file 
 %1 / %2 MiBQObject4Failed to create HDD imageFailed to create HDD imageQObjectHDD CreatorHDD CreatorQObjectErroErrorQtAsyncProgressThreadInforma��oInformationQtAsyncProgressThreadPerguntaQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHostCancelarCancelQtModalProgressCallbackErroErrorQtModalProgressCallbackInforma��oInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallbackPerguntaQuestionQtModalProgressCallbackChange %1	Change %1RegisterWidget*Mudar Metade InferiorChange Bottom HalfRegisterWidgetMudar SegmentoChange SegmentRegisterWidget*Mudar Metade SuperiorChange Top HalfRegisterWidgetMudar ValorChange ValueRegisterWidget,Copiar Metade inferiorCopy Bottom HalfRegisterWidgetCopiar SegmentoCopy SegmentRegisterWidget,Copiar Metade Superior
Copy Top HalfRegisterWidgetCopiar Valor
Copy ValueRegisterWidget(Go to in DisassemblyGo to in DisassemblyRegisterWidget(Go to in Memory ViewGo to in Memory ViewRegisterWidgetLInvalid floating-point register value.&Invalid floating-point register value.RegisterWidgetFInvalid hexadecimal register value.#Invalid hexadecimal register value.RegisterWidget,Invalid register valueInvalid register valueRegisterWidget,Invalid target addressInvalid target addressRegisterWidgetRegister View
Register ViewRegisterWidgetView as float
View as floatRegisterWidgetView as hexView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRI��ODESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModelConfirmar pastaConfirm FolderSettingWidgetBinderPadr�o: 	Default: SettingWidgetBinderErroErrorSettingWidgetBinderLCaminho da pasta n�o pode estar vazio.Folder path cannot be empty.SettingWidgetBinder
ReporResetSettingWidgetBinder0Selecionar pasta para %1Select folder for %1SettingWidgetBinder�O diret�rio escolhido n�o existe atualmente:

%1

Deseja criar este diret�rio?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder4Usar Defini��o Global [%1]Use Global Setting [%1]SettingsDialog@Usar Defini��o Global [Disabled]Use Global Setting [Disabled]SettingsDialog>Usar Defini��o Global [Enabled]Use Global Setting [Enabled]SettingsDialog><strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow2<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow|<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowJ<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowConquistasAchievementsSettingsWindowAvan�adoAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
�udioAudioSettingsWindowBIOSBIOSSettingsWindowCheatsCheatsSettingsWindowClear SettingsClear SettingsSettingsWindowFecharCloseSettingsWindow0Confirm Restore DefaultsConfirm Restore DefaultsSettingsWindow(Copy Global SettingsCopy Global SettingsSettingsWindow
DebugDebugSettingsWindowEmula��o	EmulationSettingsWindowPastasFoldersSettingsWindowGame Fixes
Game FixesSettingsWindowLista de Jogos	Game ListSettingsWindowGr�ficosGraphicsSettingsWindowInterface	InterfaceSettingsWindow$Cart�es de Mem�riaMemory CardsSettingsWindowRede e HDD
Network & HDDSettingsWindowPCSX2 SettingsPCSX2 SettingsSettingsWindowPatchesPatchesSettingsWindow>Per-game configuration cleared.Per-game configuration cleared.SettingsWindowfPer-game configuration copied from global settings.3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"Recommended ValueRecommended ValueSettingsWindow"Reset UI SettingsReset UI SettingsSettingsWindow Restore DefaultsRestore DefaultsSettingsWindowSummarySummarySettingsWindowtSummary is unavailable for files not present in game list.:Summary is unavailable for files not present in game list.SettingsWindow�The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow6The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow&Voltar&BackSetupWizardDialog&Cancelar&CancelSetupWizardDialog&Concluir&FinishSetupWizardDialog&Pr�ximo&NextSetupWizardDialog|<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>O PCSX2 requere uma BIOS de PS2 para executar.</p><p>Por motivos legais, deve obter uma BIOS <strong>de uma unidade PS2 que possua</strong> (n�o pode ser emprestada).</p><p>Depois de extra�da, esta imagem BIOS deve ser colocada na pasta bios no direct�rio de dados mostrado abaixo, ou pode indicar ao PCSX2 para procurar numa pasta alternativa.</p><p>Um guia para extrair a sua BIOS pode ser encontrado <a href="https://pcsx2.net/docs/setup/bios/">aqui</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>O PCSX2 ir� automaticamente analisar e identificar jogos dos direct�rios seleccionados abaixo, e preencher a lista de jogos.<br>Estes jogos devem ser extra�dos de discos que possua. Guias para extrair discos podem ser encontrados <a href="https://pcsx2.net/docs/setup/dumping">aqui</a>.</p><p> Formatos suportados para extra��es incluem:</p><p><ul><li>.bin/.iso (Imagens Disco ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO comprimido)</li><li>.zso (ISO comprimido)</li><li>.gz (ISO comprimido com Gzip)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialognA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialogAdicionar...Add...SetupWizardDialog@Tem a certeza que deseja cancelar a instala��o do PCSX2?

Qualquer mudan�a foi salva e o assistente ser� executado novamente na pr�xima vez que iniciar o PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog"Automatic BindingAutomatic BindingSetupWizardDialog"Automatic MappingAutomatic MappingSetupWizardDialogPasta BIOS:BIOS Directory:SetupWizardDialogImagem BIOS
BIOS ImageSetupWizardDialogProcurar...	Browse...SetupWizardDialog*Cancelar a instala��oCancel SetupSetupWizardDialogCompletarCompleteSetupWizardDialog*Controller Mapped To:Controller Mapped To:SetupWizardDialog"Controller Port 1Controller Port 1SetupWizardDialog"Controller Port 2Controller Port 2SetupWizardDialog Controller SetupController SetupSetupWizardDialog Controller Type:Controller Type:SetupWizardDialog Padr�o (Teclado)Default (Keyboard)SetupWizardDialogPadr�o (Nenhum)Default (None)SetupWizardDialog>Ativar Atualiza��es Autom�ticasEnable Automatic UpdatesSetupWizardDialog Nome do FicheiroFilenameSetupWizardDialog Game DirectoriesGame DirectoriesSetupWizardDialogLinguagemLanguageSetupWizardDialogLinguagem:	Language:SetupWizardDialog:Nenhum dispositivo dispon�velNo devices availableSetupWizardDialogNNo game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog&Open BIOS Folder...Open BIOS Folder...SetupWizardDialog"Open Directory...Open Directory...SetupWizardDialog<Assistente de Instala��o PCSX2PCSX2 Setup WizardSetupWizardDialogAtualizar ListaRefresh ListSetupWizardDialogRemoverRemoveSetupWizardDialog
ReporResetSetupWizardDialog Scan RecursivelyScan RecursivelySetupWizardDialog"Scan Recursively?Scan Recursively?SetupWizardDialog\Search Directories (will be scanned for games).Search Directories (will be scanned for games)SetupWizardDialog Search DirectorySearch DirectorySetupWizardDialog.Select Search DirectorySelect Search DirectorySetupWizardDialog
Tema:Theme:SetupWizardDialogVers�oVersionSetupWizardDialog
AvisoWarningSetupWizardDialogWould you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
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StackModelINSTRU��OINSTRUCTION
StackModel
LABELLABEL
StackModelPCPC
StackModelTAMANHOSIZE
StackModelSTACK POINTER
STACK POINTER
StackModel
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ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidgetMAUBADThreadModelATRASODELAYThreadModelDORMANTDORMANTThreadModel
ENTRYENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModelIDIDThreadModelINV�LIDOINVALIDThreadModelMBOXMBOXThreadModelNONENONEThreadModelPCPCThreadModelPRIORIDADEPRIORITYThreadModelPRONTOREADYThreadModelRUNRUNThreadModelSEMAPHORE	SEMAPHOREThreadModelDORMIRSLEEPThreadModelESTADOSTATEThreadModelSUSPENDERSUSPENDThreadModel
VPOOLVPOOLThreadModelESPERARWAITThreadModelWAIT SUSPENDWAIT SUSPENDThreadModelWAIT TYPE	WAIT TYPEThreadModelWAKEUP REQUESTWAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB�Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Applies power curve filter to steering axis values. Dampens small inputs.IApplies power curve filter to steering axis values. Dampens small inputs.USBFApply a multiplier to the turntable#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSBAzulBlueUSBTrav�oBrakeUSBBuzz ControllerBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB Calibration ShotCalibration ShotUSBCamera Button
Camera ButtonUSBCentro XCenter XUSBCentro YCenter YUSBC�rculoCircleUSBCruzCrossUSBCrossfader LeftCrossfader LeftUSB Crossfader RightCrossfader RightUSBCor do cursorCursor ColorUSBCursor PathCursor PathUSB Escala do CursorCursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USBD-Pad Down
D-Pad DownUSBD-Pad Left
D-Pad LeftUSBD-Pad RightD-Pad RightUSBD-Pad UpD-Pad UpUSB"DJ Hero TurntableDJ Hero TurntableUSB(Default Input DeviceDefault Input DeviceUSB*Default Output DeviceDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB"Effects Knob LeftEffects Knob LeftUSB$Effects Knob RightEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBBFailed to open '{}' for printing.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSBForce FeedbackForce FeedbackUSB�Forces the use of the screen parameters below, instead of automatic parameters if available.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB
VerdeGreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBHID Mouse	HID MouseUSBHighHighUSBHornHornUSBImage Path
Image PathUSBInput DeviceInput DeviceUSBInput Latency
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USBTecladoKeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB,Olho de Captura KonamiKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USBBot�o esquerdoLeft ButtonUSBLeft Door	Left DoorUSB&Left Turntable BlueLeft Turntable BlueUSB0Left Turntable ClockwiseLeft Turntable ClockwiseUSB>Left Turntable CounterclockwiseLeft Turntable CounterclockwiseUSB(Left Turntable GreenLeft Turntable GreenUSB$Left Turntable RedLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB$Fones USB LogitechLogitech USB HeadsetUSBLowLowUSB6Manual Screen ConfigurationManual Screen ConfigurationUSB&Mass Storage DeviceMass Storage DeviceUSBMediumMediumUSBMenu Down	Menu DownUSBMenu UpMenu UpUSBMicrophone
MicrophoneUSBBot�o do meio
Middle ButtonUSB�Modification time to USB mass storage image changed, reattaching.AModification time to USB mass storage image changed, reattaching.USBNoneNoneUSBN�o Conectado
Not ConnectedUSBOffOffUSBLaranjaOrangeUSBOutput Device
Output DeviceUSBOutput LatencyOutput LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBJogador 1 Azul
Player 1 BlueUSB0Dispositivo do Jogador 1Player 1 DeviceUSBJogador 1 VerdePlayer 1 GreenUSB"Jogador 1 LaranjaPlayer 1 OrangeUSB$Jogador 1 VermelhoPlayer 1 RedUSB"Jogador 1 AmareloPlayer 1 YellowUSBJogador 2 Azul
Player 2 BlueUSB0Dispositivo do Jogador 2Player 2 DeviceUSBJogador 2 VerdePlayer 2 GreenUSB"Jogador 2 LaranjaPlayer 2 OrangeUSB$Jogador 2 VermelhoPlayer 2 RedUSB"Jogador 2 AmareloPlayer 2 YellowUSBJogador 3 Azul
Player 3 BlueUSBJogador 3 VerdePlayer 3 GreenUSB"Jogador 3 LaranjaPlayer 3 OrangeUSB$Jogador 3 VermelhoPlayer 3 RedUSB"Jogador 3 AmareloPlayer 3 YellowUSBJogador 4 Azul
Player 4 BlueUSBJogador 4 VerdePlayer 4 GreenUSB"Jogador 4 LaranjaPlayer 4 OrangeUSB$Jogador 4 VermelhoPlayer 4 RedUSB"Jogador 4 AmareloPlayer 4 YellowUSBPointerPointerUSB
PowerPowerUSBImpressoraPrinterUSB2Printer saving to '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSBVermelhoRedUSBBaixo Relativo
Relative DownUSB"Esquerda Relativa
Relative LeftUSB Direita RelativaRelative RightUSBCima RelativoRelative UpUSBBot�o direitoRight ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$Rock Band Drum KitRock Band Drum KitUSBRyojMhen	RyojōhenUSBNEscala a imagem de mira definida acima.%Scales the crosshair image set above.USBdDimensiona a posi��o para simular a curvatura CRT..Scales the position to simulate CRT curvature.USBScreen Height
Screen HeightUSBScreen WidthScreen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSB\Seleciona o dispositivo para capturar imagens.*Selects the device to capture images from.USBLSelects the device to output audio to.&Selects the device to output audio to.USBLSelects the device to read audio from.&Selects the device to read audio from.USBNSelects the input for the first player.'Selects the input for the first player.USBPSelects the input for the second player.(Selects the input for the second player.USB�Define a imagem de mira que esta lightgun ir� usar. Definir uma imagem de mira ir� desativar o cursor do sistema.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBPSets the height of the simulated screen.(Sets the height of the simulated screen.USBxSets the horizontal center position of the simulated screen.<Sets the horizontal center position of the simulated screen.USB�Sets the path to image which will back the virtual mass storage device.GSets the path to image which will back the virtual mass storage device.USBtSets the vertical center position of the simulated screen.:Sets the vertical center position of the simulated screen.USBNSets the width of the simulated screen.'Sets the width of the simulated screen.USB&Mudan�a Abaixo / L1Shift Down / L1USB$Mudan�a Acima / R1
Shift Up / R1USBShinkansen
ShinkansenUSBShoot OffscreenShoot OffscreenUSBSingstarSingstarUSB�Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USB^Specifies the latency to the host input device./Specifies the latency to the host input device.USB`Specifies the latency to the host output device.0Specifies the latency to the host output device.USBQuadradoSquareUSB
StartStartUSB Steering DampingSteering DampingUSB"Steering DeadzoneSteering DeadzoneUSB Virar � esquerda
Steering LeftUSBVirar � direitaSteering RightUSB$Steering SmoothingSteering SmoothingUSBzSteering axis deadzone for pads or non self centering wheels.=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSBStick Left
Stick LeftUSBStick RightStick RightUSBStick UpStick UpUSBAceleradorThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBTri�nguloTriangleUSB&Triangle / EuphoriaTriangle / EuphoriaUSBTriggerTriggerUSB(Turntable MultiplierTurntable MultiplierUSBType 2Type 2USB`USB-Mic: Failed to start player {} audio stream.0USB-Mic: Failed to start player {} audio stream.USBZUSB-Mic: Neither player 1 nor 2 is connected.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSBWebcam (EyeToy)Webcam (EyeToy)USBWheel DeviceWheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB0Escala X (Sensibilidade)X Scale (Sensitivity)USBYYUSB0Escala Y (Sensibilidade)Y Scale (Sensitivity)USBAmareloYellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USB
EixosAxesUSBBindingWidgetBot�esButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaConAceleradorAcceleratorUSBBindingWidget_DrivingForceTrav�oBrakeUSBBindingWidget_DrivingForceC�rculoCircleUSBBindingWidget_DrivingForceXCrossUSBBindingWidget_DrivingForce
D-PadD-PadUSBBindingWidget_DrivingForceDownDownUSBBindingWidget_DrivingForceFace ButtonsFace ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce
DicasHintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForceLeftLeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForceDireitaRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceQuadradoSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForce$A Virar � Esquerda
Steering LeftUSBBindingWidget_DrivingForce"A Virar � DireitaSteering RightUSBBindingWidget_DrivingForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceTri�nguloTriangleUSBBindingWidget_DrivingForceUpUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceAceleradorAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForceTrav�oBrakeUSBBindingWidget_GTForce"Feedback de For�aForce FeedbackUSBBindingWidget_GTForce
DicasHintsUSBBindingWidget_GTForceLeft PaddleLeft PaddleUSBBindingWidget_GTForceRight PaddleRight PaddleUSBBindingWidget_GTForce$A Virar � Esquerda
Steering LeftUSBBindingWidget_GTForce"A Virar � DireitaSteering RightUSBBindingWidget_GTForce2Para mapear a dire��o para a maioria dos volantes modernos de 900 graus, vire a roda uma rota��o na dire��o desejada, e depois volte novamente ao centro.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>Por defeito, GunCon2 vai usar o ponteiro do rato. Para usar o rato, tu <strong>n�o</strong> precisas de configurar nenhum mapeamento al�m do trigger e bot�es.</p>

<p>Se quiseres usar um comando, ou lightgun que simula um comando ao inv�s de um rato, ent�o deves mapear a Mira Relativa. De outra forma, a Mira Relativa deve ficar <strong>sem mapeamento</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2Bot�esButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2$Calibra��o de TiroCalibration ShotUSBBindingWidget_GunCon2�A calibra��o � necess�ria para passar a tela de configura��o em alguns jogos.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
D-PadD-PadUSBBindingWidget_GunCon2
BaixoDownUSBBindingWidget_GunCon2EsquerdaLeftUSBBindingWidget_GunCon20Configura��o do ponteiro
Pointer SetupUSBBindingWidget_GunCon2Mira RelativaRelative AimingUSBBindingWidget_GunCon2DireitaRightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2(Deslocamento de tiroShoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2TriggerTriggerUSBBindingWidget_GunCon2CimaUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�Tem a certeza que pretende limpar todos os mapeamentos para este dispositivo? Esta a��o n�o pode ser desfeita.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget*Mapeamento Autom�ticoAutomatic BindingUSBDeviceWidget*Mapeamento Autom�ticoAutomatic MappingUSBDeviceWidgetMapeamentosBindingsUSBDeviceWidget$Limpar MapeamentosClear BindingsUSBDeviceWidget"Limpar Mapeamento
Clear MappingUSBDeviceWidget&Tipo de DispositivoDevice TypeUSBDeviceWidget:Nenhum dispositivo dispon�velNo devices availableUSBDeviceWidget�Nenhum mapeamento gen�rico foi gerado para o dispositivo '%1'. O comando/fonte pode n�o suportar mapeamento autom�tico.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidgetConfigura��esSettingsUSBDeviceWidgetPorta USB %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManager�Os cheats foram desativados devido a conquistas no modo hardcore.<Cheats have been disabled due to achievements hardcore mode.	VMManager�Compatibility Patches are not enabled. Compatibility with some games may be affected.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�A taxa/salto dos ciclos n�o est� como padr�o, isto poder� bloquear ou deixar os jogos muito lentos.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager2Disco alterado para '{}'.Disc changed to '{}'.	VMManagerDisco removido.
Disc removed.	VMManager�EE Cache is enabled, this will significantly reduce performance.@EE Cache is enabled, this will significantly reduce performance.	VMManager�EE FPU Clamp Mode is not set to default, this may break some games.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�EE FPU Round Mode is not set to default, this may break some games.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EE Recompiler is not enabled, this will significantly reduce performance.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�EE Wait Loop Detection is not enabled, this may reduce performance.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManagerErroError	VMManager�Estimate texture region is enabled, this may reduce performance.@Estimate texture region is enabled, this may reduce performance.	VMManager\Falha ao fazer backup do save state antigo {}.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior.
O erro foi: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerZFalha ao guardar o estado do save no slot {}.%Failed to save save state to slot {}.	VMManager2Falha ao salvar o estado.Failed to save save state: {}.	VMManagerTFailed to save state (Memory card is busy)*Failed to save state (Memory card is busy)	VMManagerjFailed to save state to slot {} (Memory card is busy)5Failed to save state to slot {} (Memory card is busy)	VMManager�Falha ao mudar para a imagem de disco anterior. A remover o disco.
O erro foi: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerhCDVD r�pido est� ativado, isto pode partir os jogos.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManager Avan�o de framesFrame advancing	VMManager|Frame rate for NTSC is not default. This may break some games.>Frame rate for NTSC is not default. This may break some games.	VMManagerzFrame rate for PAL is not default. This may break some games.=Frame rate for PAL is not default. This may break some games.	VMManager~GPU Palette Conversion is enabled, this may reduce performance.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�Game Fixes are not enabled. Compatibility with some games may be affected.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�Hardware Download Mode is not set to Accurate, this may break rendering in some games.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�INTC Spin Detection is not enabled, this may reduce performance.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�IOP Recompiler is not enabled, this will significantly reduce performance.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagerjInstant VU1 is disabled, this may reduce performance.5Instant VU1 is disabled, this may reduce performance.	VMManager"A carregar estado
Loading state	VMManager>A carregar estado do slot {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager�O PCSX2 requer uma BIOS da PS2 para executar.

Por raz�es legais, *dever�* obter uma BIOS de uma unidade PS2 real que possui (empr�stimos n�o contam).

Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do diret�rio de dados (Menu Ferramentas -> Abrir Diret�rio de Dados).

Por favor consulte os FAQs e guias para mais instru��es.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManager BIOS da PS2 ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager A retomar estadoResuming state	VMManager<A guardar estado no slot {}...Saving state to slot {}...	VMManager6Estado guardado no slot {}.State saved to slot {}.	VMManagerxTexture Preloading is not Full, this may reduce performance.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�A filtragem de texturas n�o est� definida como Bilinear (PS2). Isto poder� quebrar a renderiza��o nalguns jogos.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerPN�o h� nenhum estado de save no slot {}."There is no save state in slot {}.	VMManager�A filtragem trilinear n�o est� definida como autom�tica. Isto poder� quebrar a renderiza��o nalguns jogos.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager"Jogo DesconhecidoUnknown Game	VMManager�Multiplicador de upscale abaixo do nativo, isto poder� quebrar a renderiza��o.>Upscale multiplier is below native, this will break rendering.	VMManager~VU Clamp Mode is not set to default, this may break some games.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 Recompiler is not enabled, this will significantly reduce performance.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager�VU1 Recompiler is not enabled, this will significantly reduce performance.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManagertmVU Flag Hack is not enabled, this may reduce performance.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�

Anon7 - 2021