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�$6�t��'��-Y�6�E���.�a����ei��*<html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogOver PCSX2About PCSX2AboutDialog8Bestand is niet gevonden: %1File not found: %1AboutDialog&Github-opslagplaatsGitHub RepositoryAboutDialogLicentieLicenseAboutDialogSCM versieSCM VersionAboutDialogHelpforumsSupport ForumsAboutDialog(Licenties van derdenThird-Party LicensesAboutDialog"Document bekijken
View DocumentAboutDialogWebsiteWebsiteAboutDialog&Aanmelden&LoginAchievementLoginDialog�<strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog>Achievement tracking is op dit moment niet ingeschakeld. Uw login zal geen effect hebben totdat de tracking is ingeschakeld.

Wilt u het volgen nu inschakelen?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog0Achievements inschakelenEnable AchievementsAchievementLoginDialog2Schakel Hardcore-modus inEnable Hardcore ModeAchievementLoginDialogjHardcore-modus is momenteel niet ingeschakeld. Hardcore modus inschakelen maakt het mogelijk om recordtijden, scores en om deel te nemen aan spelspecifieke leidersborden.

Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertraagde functionaliteit.

Wilt u hardcore modus inschakelen?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialogAanmelden...
Logging in...AchievementLoginDialog"Fout bij inloggenLogin ErrorAchievementLoginDialog$Aanmelden mislukt.
Login failed.AchievementLoginDialog�Aanmelding mislukt. 
Fout: %1 

Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialogWachtwoord:	Password:AchievementLoginDialog�Geef hieronder de gebruikersnaam en het wachtwoord voor retroachievements.org op. Uw wachtwoord wordt niet opgeslagen in PCSX2, in plaats daarvan wordt er een toegangstoken gegenereerd en gebruikt.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogGereed...Ready...AchievementLoginDialog$Systeem HerstartenReset SystemAchievementLoginDialog.RetroAchievements-loginRetroAchievements LoginAchievementLoginDialog.RetroAchievements-loginHeader textRetroAchievements LoginAchievementLoginDialogGebruikersnaam:
User Name:AchievementLoginDialog"Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n seconden%n seconden
%n secondsAchievementSettingsWidget5 seconden	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidgetAccountAccountAchievementSettingsWidgetIngeschakeldCheckedAchievementSettingsWidget�Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget.Prestaties ingeschakeldEnable AchievementsAchievementSettingsWidget4Schakel Herhalingsmodus inEnable Encore ModeAchievementSettingsWidget4Hardcore modus inschakelenEnable Hardcore ModeAchievementSettingsWidget6Schakel In-Spel Overlays inEnable In-Game OverlaysAchievementSettingsWidget6Geluidseffecten inschakelenEnable Sound EffectsAchievementSettingsWidget.Schakel Kijkersmodus inEnable Spectator ModeAchievementSettingsWidgetGame informatie	Game InfoAchievementSettingsWidget�Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetLogin...Login...AchievementSettingsWidgetUitloggenLogoutAchievementSettingsWidgetNiet ingelogd.Not Logged In.AchievementSettingsWidgetMeldingen
NotificationsAchievementSettingsWidget�Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget$Systeem HerstartenReset SystemAchievementSettingsWidgetInstellingenSettingsAchievementSettingsWidget.Toon PrestatiemeldingenShow Achievement NotificationsAchievementSettingsWidget0Toon Scorebord meldingenShow Leaderboard NotificationsAchievementSettingsWidget�Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget:Test Onofficiele AchievementsTest Unofficial AchievementsAchievementSettingsWidgetUitgeschakeld	UncheckedAchievementSettingsWidget`Gebruikersnaam:
Aanmeldingstoken gegenereerd op:#Username:
Login token generated at:AchievementSettingsWidgetlGebruikersnaam: %1
Aanmeldingstoken gegenereerd op %2.)Username: %1
Login token generated on %2.AchievementSettingsWidget&Profiel bekijken...View Profile...AchievementSettingsWidget�Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget
Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-offici�le sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget" (Hardcore Modus) (Hardcore Mode)Achievements& (Aan het indienen)
 (Submitting)Achievements%n prestaties%n prestaties%n achievementsAchievements%n punten%n punten	%n pointsAchievements(Prestaties VerbrokenAchievements DisconnectedAchievements&Prestaties HersteldAchievements ReconnectedAchievementsFPrestaties voor Actieve UitdagingenActive Challenge AchievementsAchievements&Actieve UitdagingenActive ChallengesAchievementshAlle openstaande ontgrendel verzoeken zijn voltooid.+All pending unlock requests have completed.AchievementsBijna VoltooidAlmost ThereAchievements�Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements.Bevestig Hardcore ModusConfirm Hardcore ModeAchievementsDatum IngediendDate SubmittedAchievements�Scorebord gegevens worden gedownload, even geduld alstublieft...,Downloading leaderboard data, please wait...Achievements�Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld.;Failed to read executable from disc. Achievements disabled.AchievementsFHardcore modus is nu uitgeschakeld.Hardcore mode is now disabled.AchievementsDHardcore modus is nu ingeschakeld.Hardcore mode is now enabled.AchievementszHardcore modus zal worden ingeschakeld bij een systeem reset..Hardcore mode will be enabled on system reset.Achievements6Download Klassement MisluktLeaderboard Download FailedAchievements2Scorebord poging mislukt.Leaderboard attempt failed.Achievements2Scorebord poging gestart.Leaderboard attempt started.AchievementsLaden...
Loading...AchievementsVergrendeldLockedAchievements:Voltooid {} in Hardcore ModusMastered {}AchievementsNaamNameAchievementsNeeNoAchievementsRangRankAchievements&Onlangs ontgrendeldRecently UnlockedAchievements
ScoreScoreAchievementsdScore: {0} ({1} softcore)
Ongelezen berichten: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements,Serverfout in {0}:
{1}Server error in {0}:
{1}AchievementsToon De Beste	Show BestAchievementsToon VlakbijShow NearbyAchievements�Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.AchievementsVDit spel heeft geen verdienbare prestaties.This game has no achievements.Achievements<Dit spel heeft {} scoreborden.This game has {} leaderboards.AchievementsTijdTimeAchievementsOnbekendUnknownAchievementsOntgrendeldUnlockedAchievementsOntgrendeld: {}Unlocked: {}AchievementsOnofficieel
UnofficialAchievements Niet ondersteundUnsupportedAchievementsWaardeValueAchievementsXXX punten
XXX pointsAchievementsJaYesAchievementstJe hebt alle prestaties ontgrendeld en {} punten verdiend!8You have unlocked all achievements and earned {} points!Achievements�Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsVJe hebt {} van de %n prestaties ontgrendeldVJe hebt {} van de %n prestaties ontgrendeld'You have unlocked {} of %n achievementsAchievements0Je Score{0} (Beste: {1})Your Score: {0} (Best: {1})AchievementsJe score: {}{}Your Score: {}{}Achievements2Je Tijd: {0} (Beste: {1})Your Time: {0} (Best: {1})AchievementsJe tijd: {} {}Your Time: {}{}Achievements0Je Score{0} (Beste: {1})Your Value: {0} (Best: {1})AchievementsJe waarde: {}{}Your Value: {}{}Achievements@en verdiende {} van de %n punten@en verdiende {} van de %n puntenand earned {} of %n pointsAchievementsD{0}
Leiderbord Positie: {1} of {2}${0}
Leaderboard Position: {1} of {2}Achievements8{0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements${} (Hardcore Mode){} (Hardcore Mode)Achievements {} (Onofficieel){} (Unofficial)Achievements{} punt{} pointAchievements{} punten	{} pointsAchievements�Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget�Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget�Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetIngeschakeldCheckedAdvancedSettingsWidget*Chop/Zero (Standaard)Chop/Zero (Default)AdvancedSettingsWidgetKlemmende modus
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget.Verdeel-afrondingsmodusDivision Rounding ModeAdvancedSettingsWidgetFSchakel 128 MB RAM in (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget8Cache Inschakelen (Langzaam)Enable Cache (Slow)AdvancedSettingsWidgetFCompatibiliteitspatches inschakelenEnable Compatibility PatchesAdvancedSettingsWidgetBSchakel snelle geheugentoegang inEnable Fast Memory AccessAdvancedSettingsWidget4Schakel Spel reparaties inEnable Game FixesAdvancedSettingsWidget.Instant VU1 InschakelenEnable Instant VU1AdvancedSettingsWidget,Recompiler InschakelenEnable RecompilerAdvancedSettingsWidgetPVU0 Recompiler (Micro Modus) Inschakelen"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget4VU1 Recompiler InschakelenEnable VU1 RecompilerAdvancedSettingsWidget6VU0 Recompiler Inschakelen.Enables VU0 Recompiler.AdvancedSettingsWidget6VU1 Recompiler Inschakelen.Enables VU1 Recompiler.AdvancedSettingsWidget�Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget$INTC Spin DetectieINTC Spin DetectionAdvancedSettingsWidget\Interpreter alleen, voorzien voor diagnostiek.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�Matige versnelling voor sommige spellen, zonder bekende bijwerkingen.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget8Dichtstbijzijnde (Standaard)Nearest (Default)AdvancedSettingsWidget&Normaal (Standaard)Normal (Default)AdvancedSettingsWidget,Pauzeer op TLB MissersPause On TLB MissAdvancedSettingsWidgetZPauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidgetAfrondingsmodus
Rounding ModeAdvancedSettingsWidgetrVoert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidgetUitgeschakeld	UncheckedAdvancedSettingsWidgetDGebruik Algemene Instellingen [%1]Use Global Setting [%1]AdvancedSettingsWidget�Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidgetVU0 KlemmodusVU0 Clamping ModeAdvancedSettingsWidget&VU0 afrondingsmodusVU0 Rounding ModeAdvancedSettingsWidgetVU1 klemmodusVU1 Clamping ModeAdvancedSettingsWidget&VU1 afrondingsmodusVU1 Rounding ModeAdvancedSettingsWidget,Wachtende Lus DetectieWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidgetmVU vlag Hack
mVU Flag HackAdvancedSettingsWidget hz hzAdvancedSystemSettingsWidgetnHet veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetChop/Zero	Chop/ZeroAdvancedSystemSettingsWidget*Chop/Zero (Standaard)Chop/Zero (Default)AdvancedSystemSettingsWidgetClamping modus:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget0Verdeel-afrondingsmodus:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetInschakelenEnableAdvancedSystemSettingsWidgetFSchakel 128 MB RAM in (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget8Cache Inschakelen (Langzaam)Enable Cache (Slow)AdvancedSystemSettingsWidgetFCompatibiliteitspatches inschakelenEnable Compatibility PatchesAdvancedSystemSettingsWidgetBSchakel snelle geheugentoegang inEnable Fast Memory AccessAdvancedSystemSettingsWidget*Schakel Spel-Fixes inEnable Game FixesAdvancedSystemSettingsWidget.Instant VU1 InschakelenEnable Instant VU1AdvancedSystemSettingsWidget,Recompiler InschakelenEnable RecompilerAdvancedSystemSettingsWidgetPVU0 Recompiler (Micro Modus) Inschakelen"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget4VU1 Recompiler InschakelenEnable VU1 RecompilerAdvancedSystemSettingsWidget
ExtraExtraAdvancedSystemSettingsWidget(Extra + Behoud TekenExtra + Preserve SignAdvancedSystemSettingsWidget&Frame Rate ControleFrame Rate ControlAdvancedSystemSettingsWidgetVolFullAdvancedSystemSettingsWidget Spelinstellingen
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidget6I/O-verwerker (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget$INTC-Spin DetectieINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidget NTSC Frame Rate:NTSC Frame Rate:AdvancedSystemSettingsWidgetDichtsbezijndeNearestAdvancedSystemSettingsWidget8Dichtstbijzijnde (Standaard)Nearest (Default)AdvancedSystemSettingsWidgetNegatiefNegativeAdvancedSystemSettingsWidgetGeenNoneAdvancedSystemSettingsWidgetGeen	ClampModeNoneAdvancedSystemSettingsWidget&Normaal (Standaard)Normal (Default)AdvancedSystemSettingsWidgetPAL Frame Rate:PAL Frame Rate:AdvancedSystemSettingsWidget"PINE-instellingen
PINE SettingsAdvancedSystemSettingsWidget.Pauzeer bij TLB MissersPause On TLB MissAdvancedSystemSettingsWidgetPositiefPositiveAdvancedSystemSettingsWidget Afrondingsmodus:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidgetGleuf:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidgetVU0 Klemmodus:VU0 Clamping Mode:AdvancedSystemSettingsWidget(VU0 Afrondingsmodus:VU0 Rounding Mode:AdvancedSystemSettingsWidgetVU1 Klemmodus:VU1 Clamping Mode:AdvancedSystemSettingsWidget(VU1 afrondingsmodus:VU1 Rounding Mode:AdvancedSystemSettingsWidget(Vector eenheden (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget"Wachtlus detectieWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidgetmVU Vlag Hack
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Uitbreiding Instellingen</span><br/>Deze instellingen regelen het gedrag van de op FreeSurround gebaseerde zender uitbreid.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialogFInstellingen voor Audio UitbreidingAudio Expansion SettingsAudioExpansionSettingsDialogBlokgrootte:Block Size:AudioExpansionSettingsDialog(Centrale afbeelding:
Center Image:AudioExpansionSettingsDialogRonde wrap:Circular Wrap:AudioExpansionSettingsDialogDiepte:Depth:AudioExpansionSettingsDialogFocus:Focus:AudioExpansionSettingsDialog(Scheiding voorzijde:Front Separation:AudioExpansionSettingsDialog.Hoge Kantelfrequentie:
High Cutoff:AudioExpansionSettingsDialog,Lage kantelfrequentie:Low Cutoff:AudioExpansionSettingsDialog(Scheiding achteraan:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 ms%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 ms0 msAudioSettingsWidget100%100%AudioSettingsWidgetAudio backend
Audio BackendAudioSettingsWidgetBackend:Backend:AudioSettingsWidgetBuffer grootteBuffer SizeAudioSettingsWidgetBuffer grootte:Buffer Size:AudioSettingsWidgetConfiguratie
ConfigurationAudioSettingsWidgetBesturingControlsAudioSettingsWidget�Bepaalt het volume van de audio die op de host wordt afgespeeld.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidget�Bepaalt het volume van de audio die op de host wordt afgespeeld.4Controls the volume of the audio played on the host.AudioSettingsWidgetStandaardDefaultAudioSettingsWidget6Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Dit omvat ook spellen die Dolby Pro Logic/Pro Logic II ondersteunen.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�Bepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget@Bepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget,Uitgeschakeld (Stereo)Disabled (Stereo)AudioSettingsWidgetDriver:Driver:AudioSettingsWidget"Uitbreiding ModusExpansion ModeAudioSettingsWidget0Uitbreiding InstellingenExpansion SettingsAudioSettingsWidgetUitbreiding:
Expansion:AudioSettingsWidget4Snel vooruitspoelen VolumeFast Forward VolumeAudioSettingsWidget6Snel vooruitspoelen Volume:Fast Forward Volume:AudioSettingsWidget�Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgetrMaximale Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maximale Vertraging: %1 ms (%2 ms expand, minimum output latency onbekend)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetxMaximale Vertraging: %1 ms (minimum output latency onbekend)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetFMaximale latency: 0 frames (0,00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidgetMinimaalMinimalAudioSettingsWidget(Alle geluiden dempenMute All SoundAudioSettingsWidgetN/AN/AAudioSettingsWidget Uitvoerapparaat:Output Device:AudioSettingsWidget$UitvoersvertragingOutput LatencyAudioSettingsWidget&Uitvoersvertraging:Output Latency:AudioSettingsWidgetOutput Volume
Output VolumeAudioSettingsWidgetOutput Volume:Output Volume:AudioSettingsWidgetpVoorkomt dat de emulator elk hoorbaar geluid produceert.7Prevents the emulator from producing any audible sound.AudioSettingsWidget<Reset Van SneldoorspoelsvolumeReset Fast Forward VolumeAudioSettingsWidget0Volume opnieuw instellenReset VolumeAudioSettingsWidget\Zet het output volume terug naar de standaard./Resets fast forward volume back to the default.AudioSettingsWidget�Reset het output volume terug naar de globale/overgenomen instelling.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidget\Zet het output volume terug naar de standaard.)Resets output volume back to the default.AudioSettingsWidget�Reset het output volume terug naar de globale/overgenomen instelling.:Resets output volume back to the global/inherited setting.AudioSettingsWidget(Stretch InstellingenStretch SettingsAudioSettingsWidgetSynchronisatieSynchronizationAudioSettingsWidgetSynchronisatie:Synchronization:AudioSettingsWidget�De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Cubeb biedt de laagste latentie, als je problemen ondervindt, probeer dan de SDL backend. De null backend schakelt alle host audio uitvoer uit.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�Deze instellingen stellen het gedrag van de op FreeSurround gebaseerde kanaaluitbreiding fijn.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidgetDeze instellingen stellen het gedrag van de audiotijdrekken van SoundTouch nauwkeurig in wanneer deze buiten de volledige 100% snelheid lopen.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget8Tijdsuitrekking (Aanbevolen)TimeStretch (Recommended)AudioSettingsWidgetNiet Aangevinkt	UncheckedAudioSettingsWidget,Onbekend Apparaat "%1"Unknown Device "%1"AudioSettingsWidget>Wanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 Surround5.1 SurroundAudioStream7.1 Surround7.1 SurroundAudioStream
CubebCubebAudioStreamStandaardDefaultAudioStream,Uitgeschakeld (Stereo)Disabled (Stereo)AudioStream&Null (Geen Uitvoer)Null (No Output)AudioStreamQuadrafonischQuadraphonicAudioStream*Quadrafonisch met LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStream@Stereo met Lage Frequency EffectStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Tijdsrekkingsinstellingen</span><br/>Deze instellingen passen het gedrag van de SoundTouch audio time stretcher bij buiten de 100% snelheid aan.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog2TijdsrekkingsinstellingenAudio Stretch SettingsAudioStretchSettingsDialogOverlappen:Overlap:AudioStretchSettingsDialog&Zoekvenstergrootte:Seekwindow Size:AudioStretchSettingsDialog"Volgnummerlengte:Sequence Length:AudioStretchSettingsDialog8Gebruik Anti-Aliasing FilterUse Anti-Aliasing FilterAudioStretchSettingsDialog$Snelzoek Gebruiken
Use QuickseekAudioStretchSettingsDialog<h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog*<h2>Wijzigingen:</h2><h2>Changes:</h2>AutoUpdaterDialog<h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog(Automatische UpdaterAutomatic UpdaterAutoUpdaterDialog Huidige versie: Current Version: AutoUpdaterDialog.Huidige versie: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog"Downloadgrootte: Download Size: AutoUpdaterDialog.Download grootte: %1 MBDownload Size: %1 MBAutoUpdaterDialog2Download en installeer...Download and Install...AutoUpdaterDialog %1 downloaden...Downloading %1...AutoUpdaterDialogbVerwijderen van updater exe mislukt na de update.*Failed to remove updater exe after update.AutoUpdaterDialog Aan het laden...
Loading...AutoUpdaterDialogNieuwe versie: 
New Version: AutoUpdaterDialog,Nieuwe versie: %1 (%2)New Version: %1 (%2)AutoUpdaterDialog�Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw.;No updates are currently available. Please try again later.AutoUpdaterDialog$Herinner mij laterRemind Me LaterAutoUpdaterDialog,Savestate WaarschuwingSavestate WarningAutoUpdaterDialog Update overslaanSkip This UpdateAutoUpdaterDialog$Update beschikbaarUpdate AvailableAutoUpdaterDialogUpdater fout
Updater ErrorAutoUpdaterDialogBIOS mapBIOS DirectoryBIOSSettingsWidgetBIOS SelectieBIOS SelectionBIOSSettingsWidgetBladeren...	Browse...BIOSSettingsWidgetAangevinktCheckedBIOSSettingsWidgetSnel Opstarten	Fast BootBIOSSettingsWidget4Snelle Voorwaartse OpstartFast Forward BootBIOSSettingsWidgetBestandsnaamFilenameBIOSSettingsWidget$BIOS-map openen...Open BIOS Folder...BIOSSettingsWidget"Opties en patchesOptions and PatchesBIOSSettingsWidget^PCSX2 zoekt naar BIOS afbeeldingen in deze map.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidget�Hiermee verbetert u de BIOS om de console'de opstartanimatie over te slaan.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidgetLijst verversenRefresh ListBIOSSettingsWidget�Verwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidgetResettenResetBIOSSettingsWidgetUitgevinkt	UncheckedBIOSSettingsWidgetVersieVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialog
AdresAddressBreakpointDialogWijzigenChangeBreakpointDialogVoorwaarde	ConditionBreakpointDialog2Cre�er / wijzig BreekpuntCreate / Modify BreakpointBreakpointDialogInschakelenEnableBreakpointDialogUitvoerenExecuteBreakpointDialogInvalid AddressInvalid AddressBreakpointDialog"Invalid ConditionInvalid ConditionBreakpointDialogInvalid SizeInvalid SizeBreakpointDialogLogboekLogBreakpointDialogGeheugenMemoryBreakpointDialog
LezenReadBreakpointDialogGrootteSizeBreakpointDialog
SoortTypeBreakpointDialogSchrijvenWriteBreakpointDialog----BreakpointModelVOORWAARDE	CONDITIONBreakpointModelUitgeschakeldDisabledBreakpointModelIngeschakeldEnabledBreakpointModelUitvoerenExecuteBreakpointModelHITSHITSBreakpointModelINSTRUCTIEINSTRUCTIONBreakpointModelOPWEGINGOFFSETBreakpointModel
LezenReadBreakpointModelGROOTTE / LABELSIZE / LABELBreakpointModelTYPETYPEBreakpointModelSchrijvenWriteBreakpointModelSchrijven(C)Write(C)BreakpointModelXXBreakpointModelGeluidAudioCDVDDe locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVDModus 1Mode 1CDVDModus 2Mode 2CDVD Voorbewaard CDVDPrecaching CDVDCDVDrVoorbewaring wordt niet ondersteund voor CD/DVD-schijven.&Precaching is not supported for discs.CDVDvVoorbewaring wordt niet ondersteund voor deze bestandstype.1Precaching is not supported for this file format.CDVD"Voorbewaren {}...Precaching {}...CDVD�Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDBCDVD blok dump opslaan naar '{}'.Saving CDVD block dump to '{}'.CDVDOnbekendUnknownCDVD&Selecteer LED-kleurSelect LED ColorColorPickerButton�Weet je zeker dat je alle logboeken voor deze configuratie wilt wissen? Deze actie kan niet ongedaan gemaakt worden.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget.Automatische ToewijzingAutomatic BindingControllerBindingWidget.Automatische ToewijzingAutomatic MappingControllerBindingWidgetSneltoetsenBindingsControllerBindingWidget,Verwijder VerbindingenClear BindingsControllerBindingWidget"Toewijzing wissen
Clear MappingControllerBindingWidget&Controller poort %1Controller Port %1ControllerBindingWidgetMacrosMacrosControllerBindingWidget4Geen apparaten beschikbaarNo devices availableControllerBindingWidget Er werden geen algemene sneltoetsbindingen gegenereerd voor apparaat '%1'. De controller/bron ondersteunt mogelijk geen automatische toewijzing.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidgetInstellingenSettingsControllerBindingWidget0Virtueel Controller TypeVirtual Controller TypeControllerBindingWidgetAnaloogAnalog"ControllerBindingWidget_DualShock2RondjeCircle"ControllerBindingWidget_DualShock2KruisjeCross"ControllerBindingWidget_DualShock2
D-PadD-Pad"ControllerBindingWidget_DualShock2OmlaagDown"ControllerBindingWidget_DualShock2GezichtsknoppenFace Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2Grote MotorLarge Motor"ControllerBindingWidget_DualShock2
LinksLeft"ControllerBindingWidget_DualShock2(Linkse Analoge StickLeft Analog"ControllerBindingWidget_DualShock2Druk wijzigenPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2RechtsRight"ControllerBindingWidget_DualShock20Rechter Analoge JoystickRight Analog"ControllerBindingWidget_DualShock2SelecteerSelect"ControllerBindingWidget_DualShock2Kleine MotorSmall Motor"ControllerBindingWidget_DualShock2VierkantjeSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2DriehoekjeTriangle"ControllerBindingWidget_DualShock2OmhoogUp"ControllerBindingWidget_DualShock2
BlauwBlueControllerBindingWidget_Guitar
GroenGreenControllerBindingWidget_GuitarOranjeOrangeControllerBindingWidget_GuitarDruk op Knop
PushButtonControllerBindingWidget_GuitarRoodRedControllerBindingWidget_GuitarSelecteerSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_Guitar&Tokkel naar beneden
Strum DownControllerBindingWidget_GuitarTokkel OmhoogStrum UpControllerBindingWidget_GuitarKantelenTiltControllerBindingWidget_GuitarWhammy Bar
Whammy BarControllerBindingWidget_GuitarGeelYellowControllerBindingWidget_GuitarCirkeltjeCircleControllerBindingWidget_JogconKruisjeCrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_JogconOmlaagDownControllerBindingWidget_JogconGezichtsknoppenFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconGrote MotorLarge MotorControllerBindingWidget_Jogcon
LinksLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_JogconRechtsRightControllerBindingWidget_JogconSelectSelectControllerBindingWidget_JogconKleine MotorSmall MotorControllerBindingWidget_JogconVierkantjeSquareControllerBindingWidget_Jogcon
StartStartControllerBindingWidget_JogconDriehoekjeTriangleControllerBindingWidget_JogconOmhoogUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_NegconOmlaagDownControllerBindingWidget_NegconGezichtsknoppenFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconGrote MotorLarge MotorControllerBindingWidget_Negcon
LinksLeftControllerBindingWidget_NegconRRControllerBindingWidget_NegconRechtsRightControllerBindingWidget_NegconKleine MotorSmall MotorControllerBindingWidget_Negcon
StartStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_NegconOmhoogUpControllerBindingWidget_NegconBlauw (Links)Blue (Left)ControllerBindingWidget_PopnBlauw (Rechts)Blue (Right)ControllerBindingWidget_PopnGroen (Links)Green (Left)ControllerBindingWidget_PopnGroen (Rechts)
Green (Right)ControllerBindingWidget_PopnRoodRedControllerBindingWidget_PopnSelecteerSelectControllerBindingWidget_Popn
StartStartControllerBindingWidget_PopnWit (Links)White (Left)ControllerBindingWidget_PopnWit (Rechts)
White (Right)ControllerBindingWidget_PopnGeel (Links)
Yellow (Left)ControllerBindingWidget_PopnGeel (Rechts)Yellow (Right)ControllerBindingWidget_PopnVerkennen...	Browse...ControllerCustomSettingsWidget<Herstel Standaard instellingenRestore Default SettingsControllerCustomSettingsWidget Kies een bestandSelect FileControllerCustomSettingsWidget6Controller LED instellingenController LED SettingsControllerGlobalSettingsWidget(Controller Multi-tapController MultitapControllerGlobalSettingsWidgetDInput Bron
DInput SourceControllerGlobalSettingsWidget$Gevonden apparatenDetected DevicesControllerGlobalSettingsWidgetPDualShock 4 / DualSense Verbeterde modus%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget8Schakel Dinput invoerbron inEnable DInput Input SourceControllerGlobalSettingsWidget*Activeer IOKit DriverEnable IOKit DriverControllerGlobalSettingsWidget,MFI Driver inschakelenEnable MFI DriverControllerGlobalSettingsWidget.Muismapping InschakelenEnable Mouse MappingControllerGlobalSettingsWidget2Schakel SDL invoerbron inEnable SDL Input SourceControllerGlobalSettingsWidget6Schakel SDL Rauwe invoer inEnable SDL Raw InputControllerGlobalSettingsWidget.XInput bron inschakelenEnable XInput Input SourceControllerGlobalSettingsWidget&Muis/Aanwijzer BronMouse/Pointer SourceControllerGlobalSettingsWidget8Multi-tap op Console Poort 1Multitap on Console Port 1ControllerGlobalSettingsWidget8Multi-tap op Console Poort 2Multitap on Console Port 2ControllerGlobalSettingsWidgetjMet PCSX2 kunt u de muis als analoge stick gebruiken.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget(Profiel instellingenProfile SettingsControllerGlobalSettingsWidgetSDL invoerbronSDL Input SourceControllerGlobalSettingsWidgetInstellingen...Settings...ControllerGlobalSettingsWidget�De DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetTDe SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget6De XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidgetLDe multi-tap maakt het mogelijk om tot 8 controllers te verbinden met de console. Elke multi-tap levert 4 poorten. Multi-tap wordt niet door alle spellen ondersteund.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget>Gebruik Per-Profile SneltoetsenUse Per-Profile HotkeysControllerGlobalSettingsWidget�Als deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetXInput bron
XInput SourceControllerGlobalSettingsWidget6Controller LED instellingenController LED SettingsControllerLEDSettingsDialog@DualSense Speler LED InschakelenEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget100%100%ControllerMacroEditWidget.Sneltoetsbinden/Knoppen
Binds/ButtonsControllerMacroEditWidgetDeadzone:	Deadzone:ControllerMacroEditWidgetVoor knoppen die druk gevoelig zijn, bepaalt deze schuifregelaar hoeveel kracht zal worden gesimuleerd wanneer de macro actief is.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetFrequentie	FrequencyControllerMacroEditWidgetFrequentie: Frequency: ControllerMacroEditWidget:Macro zal zich niet herhalen.Macro will not repeat.ControllerMacroEditWidget`Macro schakelt knoppen aan voor elke %1 beelden.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetHMacro schakelt elke zoveelste beeld.!Macro will toggle every N frames.ControllerMacroEditWidget&Niet geconfigureerdNot ConfiguredControllerMacroEditWidget(Druk Om Te SchakelenPress To ToggleControllerMacroEditWidgetDrukPressureControllerMacroEditWidget�Selecteer de knoppen die je wilt activeren met deze macro. Alle knoppen worden gelijktijdig geactiveerd.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget2Selecteer de trigger om deze macro te activeren. Dit kan een enkele knop zijn of een combinatie van knoppen (akkoord). Shift-klik voor meerdere triggers.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget(Frequentie instellen
Set FrequencyControllerMacroEditWidgetInstellen...Set...ControllerMacroEditWidgetTriggerTriggerControllerMacroEditWidget4Controller Poort %1 MacrosController Port %1 MacrosControllerMacroWidgetMacro %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Controller Toewijzing Instellingen</span><br/>Deze instellingen verfijnen het gedrag bij het toewijzen van fysieke controllers aan de ge�muleerde controllers.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog�<html><head/><body><p>Sommige controllers van derde fabrikanten markeren hun analoge sticks onjuist als omgekeerd op het positieve component, maar niet de negatieve waarden.</p><p>Als gevolg daarvan zal de analoge stick &quot;blijven hangen op&; zelfs terwijl hij op neutrale positie rust. </p><p>Deze instelling inschakelen zal PCSX2 vertellen om inversievlaggen te negeren bij het maken van sneltoetsbindingen, waardoor dergelijke controllers normaal kunnen functioneren.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog>Controller BindingsinstellingenController Mapping SettingsControllerMappingSettingsDialog2Negeer Omgekeerde WaardenIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog`<html><head/><body><p><span style=" font-weight:700;">Muis MappinInstellingen</span><br/>Deze instellingen veranderen hoe je een muis aan de controller geeft.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialogInertieInertiaControllerMouseSettingsDialog0Muismapping instellingenMouse Mapping SettingsControllerMouseSettingsDialogX Dead ZoneX Dead ZoneControllerMouseSettingsDialogX SnelheidX SpeedControllerMouseSettingsDialogY Dead ZoneY Dead ZoneControllerMouseSettingsDialogY-snelheidY SpeedControllerMouseSettingsDialogPEen profiel met de naam '%1' bestaat al.,A profile with the name '%1' already exists.ControllerSettingsWindow"Profiel Toepassen
Apply ProfileControllerSettingsWindow�Weet je zeker dat je het invoerprofiel '%1' wilt verwijderen?

Je kunt deze actie niet ongedaan maken.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindow�Weet je zeker dat je het invoerprofiel genaamd '%1' wilt laden?

Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindingen zijn geladen.

Je kunt deze actie niet ongedaan maken.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�Weet u zeker dat u de standaard controllerconfiguratie wilt herstellen?

Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar je invoerprofielen blijven bestaan.

U kunt deze actie niet ongedaan maken.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow,Controller Poort %1
%2Controller Port %1
%2ControllerSettingsWindow0Controller Poort %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow,Invoerprofiel aanmakenCreate Input ProfileControllerSettingsWindow�Aangepaste invoerprofielen worden gebruikt om het gedeelde invoerprofiel voor specifieke spellen te overschrijven.
Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigenschappen, vervolgens het Profiel 'Invoer Profiel' wijzigen op het tabblad Overzicht.

Voer de naam in voor het nieuwe invoerprofiel:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow2Invoerprofiel VerwijderenDelete Input ProfileControllerSettingsWindow&Profiel verwijderenDelete ProfileControllerSettingsWindowXWilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopi�ren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Wilt u de huidige sneltoetskoppelingen kopi�ren van de globale instellingen naar het nieuwe invoerprofiel?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow"Profiel bewerken:Editing Profile:ControllerSettingsWindowFoutErrorControllerSettingsWindow@Verwijderen van '%1' is mislukt.Failed to delete '%1'.ControllerSettingsWindowpHet opslaan van het nieuwe profiel naar '%1' is mislukt.'Failed to save the new profile to '%1'.ControllerSettingsWindow*Algemene instellingenGlobal SettingsControllerSettingsWindowSneltoetsenHotkeysControllerSettingsWindow&Invoerprofiel LadenLoad Input ProfileControllerSettingsWindow.ToewijzingsinstellingenMapping SettingsControllerSettingsWindowNieuw ProfielNew ProfileControllerSettingsWindow:PCSX2 Controller InstellingenPCSX2 Controller SettingsControllerSettingsWindow@Terug Naar StandaardinstellingenRestore DefaultsControllerSettingsWindow$Universeel GedeeldSharedControllerSettingsWindowpHet invoerprofiel genaamd '%1' kon niet gevonden worden.-The input profile named '%1' cannot be found.ControllerSettingsWindowUSB Poort %1
%2USB Port %1
%2ControllerSettingsWindowr<html><head/><body><p>Geef in het vakje hieronder de URL's op waar u de covers wilt downloaden, met ��n sjabloon URL per regel. De volgende variabelen zijn beschikbaar:</p><p><span style=" font-style:italic;">${title}:</span> Titel van het spel.<br/><span style=" font-style:italic;">${filetitle}:</span> Naam component van het spel's bestandsnaam.<br/><span style=" font-style:italic;">${serial}:</span> Serie van het spel.</p><p><span style=" font-weight:700;">Voorbeeld:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> </html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialogSluitenCloseCoverDownloadDialog"Covers downloadenDownload CoversCoverDownloadDialog$Download voltooid.Download complete.CoverDownloadDialog�PCSX2 kan automatisch covers downloaden voor spellen die momenteel geen cover hebben ingesteld. Wij hosten geen coverafbeeldingen, de gebruiker moet zelf een bron voor afbeeldingen aanleveren.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog
StartStartCoverDownloadDialogStopStopCoverDownloadDialog(Use Title File NamesUse Title File NamesCoverDownloadDialog.Bezig met te starten...Waiting to start...CoverDownloadDialog&Actieve OproepstackActive Call Stack	CpuWidget8Breekpunt Lijst Context MenuBreakpoint List Context Menu	CpuWidgetBreakpointsBreakpoints	CpuWidgetKopi�erCopy	CpuWidgetAdres Kopi�renCopy Address	CpuWidgetTekst Kopi�ren	Copy Text	CpuWidget,Alles kopi�ren als CSVCopy all as CSV	CpuWidgetVerwijderenDelete	CpuWidgetBewerkenEdit	CpuWidgetFuncties	Functions	CpuWidgetGlobalsGlobals	CpuWidget&Ga naar DisassemblyGo to in Disassembly	CpuWidget<Ga binnen de GeheugensweergaveGo to in Memory View	CpuWidget0Laad vanuit instellingenLoad from Settings	CpuWidgetLocalsLocals	CpuWidgetGeheugenMemory	CpuWidget&Geheugen doorzoeken
Memory Search	CpuWidget
NieuwNew	CpuWidgetParameters
Parameters	CpuWidget$Plakken vanuit CSVPaste from CSV	CpuWidgetRegisters	Registers	CpuWidget(Instellingen OpslaanSave to Settings	CpuWidget&Opgeslagen adressenSaved Addresses	CpuWidget0Stack Lijst Context MenuStack List Context Menu	CpuWidget0Thread List Context MenuThread List Context Menu	CpuWidgetThreadsThreads	CpuWidget
AdresAddressDEV9DnsHostDialogAnnulerenCancelDEV9DnsHostDialogIngeschakeldEnabledDEV9DnsHostDialogNaamNameDEV9DnsHostDialogNNetwerk DNS Hosts Importeren/ExporterenNetwork DNS Hosts Import/ExportDEV9DnsHostDialogOKOKDEV9DnsHostDialogSelecteer hostsSelect HostsDEV9DnsHostDialogGeselecteerdSelectedDEV9DnsHostDialogHost NaamUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidgetToevoegenAddDEV9SettingsWidget
AdresAddressDEV9SettingsWidgetAutomatischAutoDEV9SettingsWidgetBladerenBrowseDEV9SettingsWidget>Algemene instellingen kopi�ren?Copy global settings?DEV9SettingsWidgetImage AanmakenCreate ImageDEV9SettingsWidgetDNS Hosts	DNS HostsDEV9SettingsWidgetDNS1 Adres:
DNS1 Address:DEV9SettingsWidgetDNS2 Adres:
DNS2 Address:DEV9SettingsWidgetVerwijderenDeleteDEV9SettingsWidget@Per-spel host-lijst verwijderen?Delete per game host list?DEV9SettingsWidget,48-Bit LBA InschakelenEnable 48-Bit LBADEV9SettingsWidgetIngeschakeldEnabledDEV9SettingsWidgetIngeschakeldHDDEnabledDEV9SettingsWidgetIngeschakeld
InterceptDHCPEnabledDEV9SettingsWidgetIngeschakeldInternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget.Ethernet Apparaat Type:Ethernet Device Type:DEV9SettingsWidget$Ethernet apparaat:Ethernet Device:DEV9SettingsWidgetExporterenExportDEV9SettingsWidget.Met Succes Ge�xporteerdExported SuccessfullyDEV9SettingsWidget,Bestand openen misluktFailed to open fileDEV9SettingsWidgetGateway Adres:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidgetHDD MakerHDD CreatorDEV9SettingsWidgetHDD-Bestand:	HDD File:DEV9SettingsWidget$Harde Schijf ImageHDD Image FileDEV9SettingsWidget$HDD-Grootte (GiB):HDD Size (GiB):DEV9SettingsWidgetlHDD image "%1" bestaat al.

Wilt u deze overschrijven?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget>HDD virtuele bestand aangemaaktHDD image createdDEV9SettingsWidgetHarde SchijfHard Disk DriveDEV9SettingsWidgetHosts-bestanden
Hosts FileDEV9SettingsWidgetImporterenImportDEV9SettingsWidget.Met Succes Ge�mporteerdImported SuccessfullyDEV9SettingsWidgetOnderschep DHCPIntercept DHCPDEV9SettingsWidget Onderschep DHCP:Intercept DHCP:DEV9SettingsWidgetInternInternalDEV9SettingsWidgetInterne DNSInternal DNSDEV9SettingsWidget�Interne DNS kan worden geselecteerd met behulp van de DNS1/2 vervolgkeuzes, of door ze in te stellen op 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetHandmatigManualDEV9SettingsWidgetNaamNameDEV9SettingsWidget*Geen Hosts in bestandNo Hosts in fileDEV9SettingsWidgetOverschrijvenOverrideDEV9SettingsWidget,Bestand Overschrijven?Overwrite File?DEV9SettingsWidgetPCAP BridgedPCAP BridgedDEV9SettingsWidgetPCAP Switched
PCAP SwitchedDEV9SettingsWidgetPS2-adres:PS2 Address:DEV9SettingsWidget&Per-spel Host-lijstPer Game Host listDEV9SettingsWidgetPer spelPer gameDEV9SettingsWidgetAansluitingenSocketsDEV9SettingsWidgetSubnet Mask:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetHost NaamUrlDEV9SettingsWidgetGebruik Globaal
Use GlobalDEV9SettingsWidgetDGebruik Algemene Instellingen [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetBladeren...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget$Beeldframe-aantal:Draw Dump Count:DebugSettingsWidget,Beeldframes ExporterenDraw DumpingDebugSettingsWidget2GS Beeldframes Exporteren
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget$Hardware Dump Map:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidgetOpenen...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidgetDiepte Opslaan
Save DepthDebugSettingsWidgetBewaar Frame
Save FrameDebugSettingsWidgetRT OpslaanSave RTDebugSettingsWidgetTextuur OpslaanSave TextureDebugSettingsWidget$Software Dump Map:Software Dump Directory:DebugSettingsWidget$Begin Beeldnummer:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidget&Altijd op voorgrond
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowPCSX2 DebuggerPCSX2 DebuggerDebuggerWindowOnderbrekenPauseDebuggerWindowUitvoerenRunDebuggerWindowShift+F11	Shift+F11DebuggerWindow2Toon dit venster bovenaanShow this window on topDebuggerWindowStap Naar	Step IntoDebuggerWindowStap UitStep OutDebuggerWindowStap Voorbij	Step OverDebuggerWindow(%1 GEEN GELDIG ADRES%1 NOT VALID ADDRESSDisassemblyWidget0&Kopieer Instructietekst&Copy Instruction TextDisassemblyWidget&Ga naar Adres&Go to AddressDisassemblyWidget.&Spring naar Muiscursor&Jump to CursorDisassemblyWidget"Functie toevoegenAdd FunctionDisassemblyWidgetBNieuwe instructie(s) sa&menvoegenAsse&mble new Instruction(s)DisassemblyWidgetAssembleer foutAssemble ErrorDisassemblyWidget*Assembleer InstructieAssemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidgetAdres kopi�renCopy AddressDisassemblyWidget&Kopieer FunctienaamCopy Function NameDisassemblyWidget,Kopieer Instructie HexCopy Instruction HexDisassemblyWidgetDemonterenDisassemblyDisassemblyWidgetVolg filiaal
Follow BranchDisassemblyWidgetFunctie naam
Function nameDisassemblyWidget>Functienaam mag niet leeg zijn. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget8Ga naar in Geheugen WeergaveGo to in Memory ViewDisassemblyWidget"NOP Instructie(s)NOP Instruction(s)DisassemblyWidgethEr is momenteel geen functie / symbool geselecteerd.+No function / symbol is currently selected.DisassemblyWidget"Verwijder FunctieRemove FunctionDisassemblyWidgetHernoem FunctieRename FunctionDisassemblyWidget(Hernoem Functie FoutRename Function ErrorDisassemblyWidget*De Functie HerstellenRestore FunctionDisassemblyWidget&Herstelfunctie FoutRestore Function ErrorDisassemblyWidget2Instructie(s) TerugzettenRestore Instruction(s)DisassemblyWidget(Loop naar Muiscursor
Run to CursorDisassemblyWidgetToon &OpcodeShow &OpcodeDisassemblyWidget$Stub (NOP) FunctieStub (NOP) FunctionDisassemblyWidget6&Breekpunt in-/uitschakelenToggle &BreakpointDisassemblyWidgetjKan assemblage niet wijzigen terwijl de core bezig is/Unable to change assembly while core is runningDisassemblyWidgetjKan het geselecteerde tijdelijke adres niet plaatsen. Unable to stub selected address.DisassemblyWidget<html><head/><body><p><span style=" font-weight:700;">Er zijn geen spellen gevonden in ondersteunde formaten.</span></p><p>Voeg een map met spellen toe om te beginnen.</p><p>Spel dumps in de volgende formaten worden gescand en opgesomd:</p></body></html> </html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget(Spelmap toevoegen...Add Game Directory...EmptyGameListWidget0Scan Voor Nieuwe SpellenScan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadTDownloaden mislukt met HTTP-statuscode %1.)Download failed with HTTP status code %1.	EmuThreadJDownload mislukt: Gegevens zijn leeg.Download failed: Data is empty.	EmuThread0%1 aan het downloaden...Downloading %1...	EmuThreadFoutError	EmuThreadFPS: %1FPS: %1	EmuThreadBKan HTTPDownloader niet aanmaken. Failed to create HTTPDownloader.	EmuThread@Verwijderen van '%1' is mislukt.Failed to write '%1'.	EmuThread�Spel niet geladen of er zijn geen RetroAchievements beschikbaar.2Game not loaded or no RetroAchievements available.	EmuThreadSpel: %1 (%2)
Game: %1 (%2)
	EmuThread"Geen BeeldbestandNo Image	EmuThread\Rich presence is inactief of niet ondersteund.&Rich presence inactive or unsupported.	EmuThreadBSlot: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadVSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread frames framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget.100% (Normale Snelheid)100% (Normal Speed)EmulationSettingsWidget 130% (Overclock)130% (Overclock)EmulationSettingsWidget 180% (Overclock)180% (Overclock)EmulationSettingsWidget2 Beelden2 FramesEmulationSettingsWidget 300% (Overclock)300% (Overclock)EmulationSettingsWidget 50% (Underclock)50% (Underclock)EmulationSettingsWidget 60% (Underclock)60% (Underclock)EmulationSettingsWidget 75% (Underclock)75% (Underclock)EmulationSettingsWidget�Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget�Automatisch laden en toepassen van cheats bij het starten van het spel.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetAangevinktCheckedEmulationSettingsWidgetAangepastCustomEmulationSettingsWidget&Aangepaste SnelheidCustom SpeedEmulationSettingsWidget\Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetUitgeschakeldDisabledEmulationSettingsWidgetEE Cyclustarief
EE Cycle RateEmulationSettingsWidget$EE cyclussnelheid:EE Cycle Rate:EmulationSettingsWidget&EE Cyclus Overslaan
EE Cycle SkipEmulationSettingsWidget(EE Cyclus Overslaan:EE Cycle Skipping:EmulationSettingsWidget:CDVD-Voorbewaring InschakelenEnable CDVD PrecachingEmulationSettingsWidget$Cheats Inschakelen
Enable CheatsEmulationSettingsWidget.Snelle CDVD inschakelenEnable Fast CDVDEmulationSettingsWidget@Host-bestandssysteem InschakelenEnable Host FilesystemEmulationSettingsWidgetHMultithreaded VU1 (MTVU) InschakelenEnable Multithreaded VU1 (MTVU)EmulationSettingsWidgetHMultithreaded VU1 (MTVU) Inschakelen Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget2Thread Pinnen InschakelenEnable Thread PinningEmulationSettingsWidget�Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget6Voer Aangepaste Snelheid InEnter Custom SpeedEmulationSettingsWidgetSnelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget"DoorspoelsnelheidFast-Forward SpeedEmulationSettingsWidget,Fast-Forward Snelheid:Fast-Forward Speed:EmulationSettingsWidget<Frame pacing / Latency ControlFrame Pacing / Latency ControlEmulationSettingsWidget,Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget Maakt de ge�muleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget0Maximale BeeldvertragingMaximum Frame LatencyEmulationSettingsWidget2Maximale Beeldvertraging:Maximum Frame Latency:EmulationSettingsWidget*Maximaal OnderklokkenMaximum UnderclockEmulationSettingsWidget"Matige UnderclockMild UnderclockEmulationSettingsWidget*Gematigd OnderklokkenModerate UnderclockEmulationSettingsWidget Normale SnelheidNormal SpeedEmulationSettingsWidget"Normale Snelheid:
Normal Speed:EmulationSettingsWidget*Optimale Frame PacingOptimal Frame PacingEmulationSettingsWidget&Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidgetJStelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidgetStel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidgetStelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetvStelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget(Slow-Motion SnelheidSlow-Motion SpeedEmulationSettingsWidget*Slow-Motion Snelheid:Slow-Motion Speed:EmulationSettingsWidgetSnelheidsbeheer
Speed ControlEmulationSettingsWidget~Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget\Synchroniseren met Host VernieuwingsfrequentieSync to Host Refresh RateEmulationSettingsWidget(SysteemsinstellingenSystem SettingsEmulationSettingsWidgetNiet Aangevinkt	UncheckedEmulationSettingsWidgetOnbeperkt	UnlimitedEmulationSettingsWidgetDGebruik Globale Instellingen [%1%]Use Global Setting [%1%]EmulationSettingsWidgetBGebruik Globale Instellingen [%1]Use Global Setting [%1]EmulationSettingsWidget2Gebruik Host VSync TimingUse Host VSync TimingEmulationSettingsWidget(GebruikersvoorkeurenUser PreferenceEmulationSettingsWidget@Verticale Synchronisatie (VSync)Vertical Sync (VSync)EmulationSettingsWidget�Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser&Kan URL niet openenFailed to open URLFileOperationsHKan URL niet openen.

De URL was: %1$Failed to open URL.

The URL was: %1FileOperations4Kon bestand niet weergevenFailed to show fileFileOperations�Kon bestand niet weergeven in bestandsverkenner.

Het bestand was: %17Failed to show file in file explorer.

The file was: %1FileOperations,Configuratiemap OpenenOpen Containing DirectoryFileOperations&Weergeven in FinderShow in FinderFileOperationsToon in MapShow in FolderFileOperationsBladeren...	Browse...FolderSettingsWidgetCachemapCache DirectoryFolderSettingsWidgetCheats MapCheats DirectoryFolderSettingsWidgetOmslagen MapCovers DirectoryFolderSettingsWidgetOpenen...Open...FolderSettingsWidgetResettenResetFolderSettingsWidget0Opslaan States DirectorySave States DirectoryFolderSettingsWidgetSnapshots MapSnapshots DirectoryFolderSettingsWidgetlGebruikt voor screenshots en het opslaan van GS dumps.)Used for screenshots and saving GS dumps.FolderSettingsWidget|Gebruikt voor het opslaan van .pnach bestanden met spelcheats.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�Gebruikt voor het opslaan van omslagen in de game-grid/Big Picture UIs.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetTGebruikt voor het opslaan van spaarstaten.Used for storing save states.FolderSettingsWidget�Wordt gebruikt voor het opslaan van shaders, spellijst en prestatiegegevens.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (Disabled)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI 1 (64 Max Width)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 Frame1 FrameFullscreenUI*1.25x Native (~450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI$10 (640 Max Width)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI(100% Speed (Default)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% Speed
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% Speed
180% SpeedFullscreenUI"2 (128 Max Width)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 Frames2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI"3 (192 Max Width)3 (192 Max Width)FullscreenUI3 Frames3 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI300% Speed
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI"4 (256 Max Width)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI"5 (320 Max Width)5 (320 Max Width)FullscreenUI50% Speed	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI"6 (384 Max Width)6 (384 Max Width)FullscreenUI60% Speed	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI"7 (448 Max Width)7 (448 Max Width)FullscreenUI75% Speed	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI"8 (512 Max Width)8 (512 Max Width)FullscreenUI8x8xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI"9 (576 Max Width)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUIOver onsAboutFullscreenUIAbout PCSX2About PCSX2FullscreenUIAccountAccountFullscreenUI.Nauwkeurig (Aanbevolen)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUIAchievementsAchievementsFullscreenUI*Achievements SettingsAchievements SettingsFullscreenUI�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI<Adaptive (Onderste Veld Eerst)Adaptive (Bottom Field First)FullscreenUI<Adaptive (Bovenste Veld Eerst)Adaptive (Top Field First)FullscreenUI(Add Search DirectoryAdd Search DirectoryFullscreenUIZAdds a new directory to the game search list.-Adds a new directory to the game search list.FullscreenUIfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUIBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.FullscreenUI>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.FullscreenUIBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.FullscreenUI6Pas sprite-co�rdinaten aan.Adjusts sprite coordinates.FullscreenUIFAanpassen van texture-compensaties.Adjusts target texture offsets.FullscreenUI�Past de hoekpunten aan in relatie bij de opschaling van interne resolutie.'Adjusts vertices relative to upscaling.FullscreenUIAdvancedAdvancedFullscreenUI"Advanced SettingsAdvanced SettingsFullscreenUIAggressive
AggressiveFullscreenUI Uitlijnen SpriteAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIGehele Tijd: {}All Time: {}FullscreenUI4Allow Exclusive FullscreenAllow Exclusive FullscreenFullscreenUItSta SDL toe ruwe toegang tot invoerapparaten te gebruiken.-Allow SDL to use raw access to input devices.FullscreenUI�Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUI�Er is een fout opgetreden bij het verwijderen van lege spel-instellingen:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI�Er is een fout opgetreden tijdens het opslaan van spel-instellingen:
{}0An error occurred while saving game settings:
{}FullscreenUI*Anisotropic FilteringAnisotropic FilteringFullscreenUIAnti-Blur	Anti-BlurFullscreenUI�Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUIBeeldverhoudingAspect RatioFullscreenUI0Asynchrone Textuur LadenAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUI�Probeert de geselecteerde poort te koppelen aan een gekozen controller.9Attempts to map the selected port to a chosen controller.FullscreenUI�Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUIAudio SettingsAudio SettingsFullscreenUI@Automatisch Leegmaken (Hardware)Auto Flush (Hardware)FullscreenUI*Auto Flush (Software)Auto Flush (Software)FullscreenUIAutomatisch	AutomaticFullscreenUI.Automatisch (Standaard)Automatic (Default)FullscreenUI"Automatic MappingAutomatic MappingFullscreenUI�Automatische koppeling mislukt, er zijn geen apparaten beschikbaar.3Automatic binding failed, no devices are available.FullscreenUIFAutomatic mapping completed for {}.#Automatic mapping completed for {}.FullscreenUI`Automatische snelknoptoewijzing mislukt voor {}. Automatic mapping failed for {}.FullscreenUI
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI(Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te be�nvloeden: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI"BIOS instellingenBIOS ConfigurationFullscreenUIBIOS-selectieBIOS SelectionFullscreenUIBIOS Settings
BIOS SettingsFullscreenUI
TerugBackFullscreenUI$Back To Pause MenuBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI$Basis (Aanbevolen)Basic (Recommended)FullscreenUIBehaviour	BehaviourFullscreenUIZBilineair (Geforceerd Uitgesloten Van Sprite)"Bilinear (Forced excluding sprite)FullscreenUI,Bilineair (Geforceerd)Bilinear (Forced)FullscreenUIBilineair (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI"Bilinear (Smooth)Bilinear (Smooth)FullscreenUI$Bilinear FilteringBilinear FilteringFullscreenUI(Bilineare OpschalingBilinear UpscaleFullscreenUI$Bilinear UpscalingBilinear UpscalingFullscreenUILBlend (Onderste Veld Eerst, Halve FPS)$Blend (Bottom Field First, Half FPS)FullscreenUILBlend (Bovenste Veld Eerst, Halve FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI"Blending AccuracyBlending AccuracyFullscreenUI2Bob (Onderste Veld Eerst)Bob (Bottom Field First)FullscreenUI2Bob (Bovenste Veld Eerst)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUIBuffer GrootteBuffer SizeFullscreenUIButtonsButtonsFullscreenUICAS Sharpness
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUI2CPU Framebuffer ConversieCPU Framebuffer ConversionFullscreenUI.CPU Sprite Render LevelCPU Sprite Render LevelFullscreenUI,CPU Sprite Render SizeCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUICache DirectoryCache DirectoryFullscreenUI�Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUICancelCancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUICard EnabledCard EnabledFullscreenUICard Name	Card NameFullscreenUIChange DiscChange DiscFullscreenUIPagina WijzigenChange PageFullscreenUI.Change Search DirectoryChange Search DirectoryFullscreenUI Change SelectionChange SelectionFullscreenUI"Weergave WijzigenChange ViewFullscreenUITWijzigt de instellingen van de toepassing.%Changes settings for the application.FullscreenUIdChanges synchronization behavior for GS downloads.2Changes synchronization behavior for GS downloads.FullscreenUI�Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten.5Changes the BIOS image used to start future sessions.FullscreenUI�Changes when SPU samples are generated relative to system emulation.DChanges when SPU samples are generated relative to system emulation.FullscreenUInHet veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUICheat CodesCheat CodesFullscreenUICheatsCheatsFullscreenUI Cheats DirectoryCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIClamping Mode
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUIClear SettingsClear SettingsFullscreenUIzVerwijdert alle sneltoetsverbindingen voor deze USB-regelaar.,Clears all bindings for this USB controller.FullscreenUILClears all settings set for this game.&Clears all settings set for this game.FullscreenUI
CloseCloseFullscreenUIClose Game
Close GameFullscreenUIClose Menu
Close MenuFullscreenUI(Compatibility RatingCompatibility RatingFullscreenUICompatibility: Compatibility: FullscreenUI�Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUIConfiguratie
ConfigurationFullscreenUI Confirm ShutdownConfirm ShutdownFullscreenUI8Contrast Adaptive SharpeningContrast Adaptive SharpeningFullscreenUI$Controller Port {}Controller Port {}FullscreenUI2Controller Port {} MacrosController Port {} MacrosFullscreenUI6Controller Port {} SettingsController Port {} SettingsFullscreenUI(Controller Port {}{}Controller Port {}{}FullscreenUI6Controller Port {}{} MacrosController Port {}{} MacrosFullscreenUI:Controller Port {}{} SettingsController Port {}{} SettingsFullscreenUI&Controller SettingsController SettingsFullscreenUIController TypeController TypeFullscreenUIdController-instellingen herstellen naar standaard.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUI`Copies the current global settings to this game.0Copies the current global settings to this game.FullscreenUICopy Settings
Copy SettingsFullscreenUI�Correct maar langzamer. Bekend om de volgende spellen te be�nvloeden: FIFA Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUIKon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUICover SettingsCover SettingsFullscreenUI Covers DirectoryCovers DirectoryFullscreenUICreateCreateFullscreenUI,Geheugenkaart AanmakenCreate Memory CardFullscreenUIMaak nieuwe...
Create New...FullscreenUI@Spelstaatsreservekopie�n OpslaanCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIRCreates a new memory card file or folder.)Creates a new memory card file or folder.FullscreenUICropCropFullscreenUI^Crops the image, while respecting aspect ratio./Crops the image, while respecting aspect ratio.FullscreenUIHuidig spelCurrent GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI8Opslaglocaties Voor GegevensData Save LocationsFullscreenUIDeadzoneDeadzoneFullscreenUIStandaardDefaultFullscreenUIDefault BootDefault BootFullscreenUIDefault ViewDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUIDeinterlacing
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIDelete SaveDelete SaveFullscreenUIDelete StateDelete StateFullscreenUIDesktop ModusDesktop ModeFullscreenUIDetailsDetailsFullscreenUI\Determines filter level for CPU sprite render..Determines filter level for CPU sprite render.FullscreenUI�Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUI�Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is.<Determines how large the on-screen messages and monitor are.FullscreenUI�Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI~Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is.?Determines how much pressure is simulated when macro is active.FullscreenUI�Determines how out-of-range floating point numbers are handled. Some games need specific settings.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�Determines how the results of floating-point operations are rounded. Some games need specific settings.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�Determines the level of accuracy when emulating blend modes not supported by the host graphics API.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIpBepaalt de druk die nodig is om de macro's te activeren.7Determines the pressure required to activate the macro.FullscreenUIvBepaalt de resolutie waarmee screenshots worden opgeslagen.=Determines the resolution at which screenshots will be saved.FullscreenUI�Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUInDetermines which field the game list will be sorted by.7Determines which field the game list will be sorted by.FullscreenUIDevice SubtypeDevice SubtypeFullscreenUIDevice TypeDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI:Diepte Conversie UitschakelenDisable Depth ConversionFullscreenUI2Disable Framebuffer FetchDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUIZGedeeltelijke Ongeldigverklaring UitschakelenDisable Partial InvalidationFullscreenUIbReadbacks Uitschakelen (Synchroniseren GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI8Schakel Veilige Functies UitDisable Safe FeaturesFullscreenUI(Disable Shader CacheDisable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUI8Disable Vertex Shader ExpandDisable Vertex Shader ExpandFullscreenUI�Schakel de ondersteuning van de diepte-buffer in de texturecache uit.:Disable the support of depth buffers in the texture cache.FullscreenUIDisabledDisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�Disables automatic hardware fixes, allowing you to set fixes manually.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUISchermDisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.FullscreenUIDithering	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUI>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenFullscreenUIDownload CoversDownload CoversFullscreenUIhDownloads covers from a user-specified URL template.4Downloads covers from a user-specified URL template.FullscreenUI6Dump FMV/Cut-scene TexturenDump FMV TexturesFullscreenUIDump MipmapsDump MipmapsFullscreenUIDump Textures
Dump TexturesFullscreenUI�Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE Console
EE ConsoleFullscreenUIEE Cyclustarief
EE Cycle RateFullscreenUI&EE Cyclus OverslaanEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUIEdge AA (AA1)
Edge AA (AA1)FullscreenUIEject Card
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emuleer GIF FIFOEmulate GIF FIFOFullscreenUI Emuleer VIF FIFOEmulate VIF FIFOFullscreenUI$Emulation SettingsEmulation SettingsFullscreenUI&Enable AchievementsEnable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUI$Cheats Inschakelen
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI(Enable EE RecompilerEnable EE RecompilerFullscreenUI.Snelle CDVD InschakelenEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUI@Host-bestandssysteem InschakelenEnable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI.Instant VU1 InschakelenEnable Instant VU1FullscreenUIJMTVU (Multi-threaded VU1) Inschakelen Enable MTVU (Multi-Threaded VU1)FullscreenUI:Enable No-Interlacing PatchesEnable No-Interlacing PatchesFullscreenUI.Enable SDL Input SourceEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI4Enable Wait Loop DetectionEnable Wait Loop DetectionFullscreenUI2Enable Widescreen PatchesEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUI�Maakt validatie op API-niveau van grafische commando's mogelijk.2Enables API-level validation of graphics commands.FullscreenUIHEnables FXAA post-processing shader.$Enables FXAA post-processing shader.FullscreenUI`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�Enables PCRTC Offsets which position the screen as the game requests.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen.IEnables an additional three controller slots. Not supported in all games.FullscreenUIdEnables brightness/contrast/saturation adjustment.2Enables brightness/contrast/saturation adjustment.FullscreenUInEnables emulation of the GS's edge anti-aliasing (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIbEnables emulation of the GS's texture mipmapping.1Enables emulation of the GS's texture mipmapping.FullscreenUI�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUI�Maakt het laden van cheats in pnach-bestanden (patches) mogelijk.(Enables loading cheats from pnach files.FullscreenUIpEnables loading no-interlacing patches from pnach files.8Enables loading no-interlacing patches from pnach files.FullscreenUIhEnables loading widescreen patches from pnach files.4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIEnter ValueEnter ValueFullscreenUInVoer de naam in van het invoerprofiel dat u wilt maken.7Enter the name of the input profile you wish to create.FullscreenUI
ErrorErrorFullscreenUI.Geschatte TextuurgebiedEstimate Texture RegionFullscreenUIExitExitFullscreenUI&Exit And Save StateExit And Save StateFullscreenUIPCSX2 Afsluiten
Exit PCSX2FullscreenUI&Exit Without SavingExit Without SavingFullscreenUI�Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansie	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI
ExtraExtraFullscreenUI*Extra + Preserve SignExtra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIRKopi�ren van tekst naar klembord mislukt.!Failed to copy text to clipboard.FullscreenUIFKan de save state niet verwijderen.Failed to delete save state.FullscreenUI<Verwijderen van {} is mislukt.Failed to delete {}.FullscreenUI,Laden '{}' is mislukt.Failed to load '{}'.FullscreenUINOpslaan invoersprofiel '{}' is mislukt."Failed to save input profile '{}'.FullscreenUIdFalls back to the CPU for expanding sprites/lines.2Falls back to the CPU for expanding sprites/lines.FullscreenUIFast Boot	Fast BootFullscreenUI0Snelle DoorspoelsnelheidFast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUIzVersnelde schijf toegang, lagere laadtijden. Niet aanbevolen.6Fast disc access, less loading times. Not recommended.FullscreenUIFLogboek Van Diagnostische BestandenFile LoggingFullscreenUIFile Title
File TitleFullscreenUIBestand: {}File: {}FullscreenUIFiltersFiltersFullscreenUI�Lost problemen op met opschalen (verticale lijnen) in sommige spellen.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2Folder Memory Card FilterFolder Memory Card FilterFullscreenUIFolder SettingsFolder SettingsFullscreenUIFoldersFoldersFullscreenUIlVoor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI,Voor Tales of Destiny.For Tales of Destiny.FullscreenUI�Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUIForce BilinearForce BilinearFullscreenUIBForceer Blit Interne FPS-detectie!Force Blit Internal FPS DetectionFullscreenUI.Geforceerd UitschakelenForce DisabledFullscreenUI,Geforceerd Inschakelen
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI�Force a primitive flush when a framebuffer is also an input texture.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUIxForces texture barrier functionality to the specified value.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUIfForceert strakke VU0 sync bij elke COP2 instructie.0Forces tight VU0 sync on every COP2 instruction.FullscreenUINBeeldtijdsvariatie/VertragingsbedieningFrame Pacing/Latency ControlFullscreenUIFrequency	FrequencyFullscreenUIFullFullFullscreenUI,Volledige (Hash-cache)Full (Hash Cache)FullscreenUI Volledig (Traag)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI8Volledige VU0 SynchronisatieFull VU0 SynchronizationFullscreenUI8GPU Kleurenpalette ConversieGPU Palette ConversionFullscreenUI&GS Dump CompressionGS Dump CompressionFullscreenUIDSpel CRC gekopieerd naar klembord.Game CRC copied to clipboard.FullscreenUIGame DisplayGame DisplayFullscreenUIGame Fixes
Game FixesFullscreenUIGame Grid	Game GridFullscreenUIGame List	Game ListFullscreenUI$Game List SettingsGame List SettingsFullscreenUIGame PatchesGame PatchesFullscreenUIGame PropertiesGame PropertiesFullscreenUI.Game Settings DirectoryGame Settings DirectoryFullscreenUIZSpelcompatibiliteit gekopieerd naar klembord.'Game compatibility copied to clipboard.FullscreenUI�Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIdGame not loaded or no RetroAchievements available.2Game not loaded or no RetroAchievements available.FullscreenUIBSpelpad gekopieerd naar klembord.Game path copied to clipboard.FullscreenUIHSpelgebied gekopieerd naar klembord. Game region copied to clipboard.FullscreenUIDSpelcode gekopieerd naar klembord. Game serial copied to clipboard.FullscreenUINSpelinstellingen zijn gewist voor '{}'.)Game settings have been cleared for '{}'.FullscreenUI�Spelinstellingen ge�nitialiseerd met algemene instellingen voor '{}'.8Game settings initialized with global settings for '{}'.FullscreenUIFSpeltitel gekopieerd naar klembord.Game title copied to clipboard.FullscreenUIDSpeltype gekopieerd naar klembord.Game type copied to clipboard.FullscreenUIGame: {0} ({1})Game: {0} ({1})FullscreenUI�Algemenete Tijdshack. Bekend om de volgende spellen te be�nvloeden: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI,Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI"GitHub RepositoryGitHub RepositoryFullscreenUI�Goed voor cache emulatieproblemen. Bekend om de volgende spellen te be�nvloeden: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUIGraphicsGraphicsFullscreenUI"Graphics SettingsGraphics SettingsFullscreenUIHalfHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIHardcore Mode
Hardcore ModeFullscreenUI�Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI,Hardware Download ModeHardware Download ModeFullscreenUIHardware FixesHardware FixesFullscreenUI2Hide Cursor In FullscreenHide Cursor In FullscreenFullscreenUI�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIHoogHighFullscreenUIHotkey SettingsHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O Processor
I/O ProcessorFullscreenUIIOP ConsoleIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUIfIf not set, this card will be considered unplugged.3If not set, this card will be considered unplugged.FullscreenUITBevat mipmaps bij het dumpen van textures.'Includes mipmaps when dumping textures.FullscreenUIvIncreases or decreases the virtual picture size vertically.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUI.Input Profile DirectoryInput Profile DirectoryFullscreenUIIngangsbronnen
Input SourcesFullscreenUI8Invoersprofiel '{}' geladen.Input profile '{}' loaded.FullscreenUI>Invoersprofiel '{}' opgeslagen.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI"Integer UpscalingInteger UpscalingFullscreenUI$Interface SettingsInterface SettingsFullscreenUI&Internal ResolutionInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Bekend om de volgende spellen te be�nvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Bekend om de volgende spellen te be�nvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUILast PlayedLast PlayedFullscreenUI&Laatst Gespeeld: {}Last Played: {}FullscreenUIStartoptiesLaunch OptionsFullscreenUIZLaunch a game by selecting a file/disc image.-Launch a game by selecting a file/disc image.FullscreenUI�Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUIvStart een spel uit afbeeldingen gescand uit je game mappen.=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUILeaderboardsLeaderboardsFullscreenUILinks: Left: FullscreenUILicenseLicenseFullscreenUIList Settings
List SettingsFullscreenUI4Globale Speltoestand LadenLoad Global StateFullscreenUILoad ProfileLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUISpelstaat Laden
Load StateFullscreenUITexturen Laden
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUI�Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUI&Tijdstempels loggenLog TimestampsFullscreenUI$LogboekregistratieLoggingFullscreenUI
LoginLoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUILogoutLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI>Inloggen bij RetroAchievements.Logs in to RetroAchievements.FullscreenUI@Uitloggen van RetroAchievements.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUIVerlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMacro Button {}Macro Button {}FullscreenUI Maakt de ge�muleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI*Manual Hardware FixesManual Hardware FixesFullscreenUI(Maximum (Zeer Traag)Maximum (Very Slow)FullscreenUI2Maximale BeeldsvertragingMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUIMediumMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI*Memory Card DirectoryMemory Card DirectoryFullscreenUI(Memory Card SettingsMemory Card SettingsFullscreenUI$Samenvoegen SpriteMerge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI6Minimale UitvoersvertragingMinimal Output LatencyFullscreenUIMinimaalMinimumFullscreenUIMipmapping
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�Multiplies the render resolution by the specified factor (upscaling).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUIMute All SoundMute All SoundFullscreenUI(Oorspronkelijk (PS2)Native (PS2)FullscreenUINative ScalingNative ScalingFullscreenUINavigatieNavigateFullscreenUIDichtsbezijndeNearestFullscreenUIdNodig voor wat spellen met complexe FMV-rendering.1Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUINo Binding
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI No Game SelectedNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUIBGeen invoerprofielen beschikbaar.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUI@Geen save aanwezig in deze slot.No save present in this slot.FullscreenUI4Geen save states gevonden.No save states found.FullscreenUINoneNoneFullscreenUINone (Default)None (Default)FullscreenUI Normal (Default)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUI Normale SnelheidNormal SpeedFullscreenUINot Logged In
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUINullNullFullscreenUI�Number of threads to use in addition to the main GS thread for rasterization.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIOKOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUINObjectbereik om tekening over te slaan.Object range to skip drawing.FullscreenUIUitOffFullscreenUIUit (Standaard)
Off (Default)FullscreenUI(Uitgeschakeld (Geen)
Off (None)FullscreenUI,Weergave op het schermOn-Screen DisplayFullscreenUI(Open in File BrowserOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUIOperations
OperationsFullscreenUI*Optimale Frame PacingOptimal Frame PacingFullscreenUIOptionsOptionsFullscreenUI"Opties en patchesOptions and PatchesFullscreenUI$UitvoersvertragingOutput LatencyFullscreenUIOutput Volume
Output VolumeFullscreenUI2Override Texture BarriersOverride Texture BarriersFullscreenUI�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI Parent DirectoryParent DirectoryFullscreenUIGedeeltelijkPartialFullscreenUIPatchesPatchesFullscreenUI"Patches DirectoryPatches DirectoryFullscreenUIPathPathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI&Pause On Focus LossPause On Focus LossFullscreenUIPause On Menu
Pause On MenuFullscreenUIPause On StartPause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIVPauses the emulator when a game is started.+Pauses the emulator when a game is started.FullscreenUI�Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�Pauses the emulator when you open the quick menu, and unpauses when you close it.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pint ge�muleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIJPlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI0Virtueel Controller TypePort {} Controller TypeFullscreenUI"Poort {} ApparaatPort {} DeviceFullscreenUI Poort {} SubtypePort {} SubtypeFullscreenUIPositivePositiveFullscreenUINabewerkingPost-ProcessingFullscreenUI4Voorladen Van VervangingenPrecache ReplacementsFullscreenUI.Voorladen FramegegevensPreload Frame DataFullscreenUI$Voorladen TLB HackPreload TLB HackFullscreenUI�Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIPressurePressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUIzPrevents the loading and saving of shaders/pipelines to disk.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�Prevents the screen saver from activating and the host from sleeping while emulation is running.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�Prevents the usage of framebuffer fetch when supported by host GPU.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUIrBiedt trillingen- en LED-ondersteuning mee met Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIJPush a controller button or axis now.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI6Lees Doelen Bij Het SluitenRead Targets When ClosingFullscreenUIRegionRegionFullscreenUIRegion: Region: FullscreenUI Remove From ListRemove From ListFullscreenUI�Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUIRendererRendererFullscreenUIRendering	RenderingFullscreenUIVervangingsmapReplacements DirectoryFullscreenUI�Vervangt meerdere na-verwerking sprites door een grotere sprite.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI�Vervangt deze instellingen door een eerder opgeslagen invoersprofiel.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUIReset Play TimeReset Play TimeFullscreenUIReset SettingsReset SettingsFullscreenUI$Systeem HerstartenReset SystemFullscreenUI�Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen).:Resets all configuration to defaults (including bindings).FullscreenUI�Resets configuration to defaults (excluding controller settings).AResets configuration to defaults (excluding controller settings).FullscreenUIResume GameResume GameFullscreenUI0Terug Gaan Naar Het SpelReturn To GameFullscreenUIrGa terug naar bureaublad-modus of sluit de applicatie af.0Return to desktop mode, or exit the application.FullscreenUI6Terug naar het vorige menu.Return to the previous menu.FullscreenUI�Reverses the game list sort order from the default (usually ascending to descending).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIRechts: Right: FullscreenUIRound SpriteRound SpriteFullscreenUIRounding Mode
Rounding ModeFullscreenUI�Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIpVoert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUISave ProfileSave ProfileFullscreenUISave ScreenshotSave ScreenshotFullscreenUI$Spelstaat Slot {0}
Save Slot {0}FullscreenUISave State
Save StateFullscreenUI,Save State On ShutdownSave State On ShutdownFullscreenUI*Save States DirectorySave States DirectoryFullscreenUI{} OpgeslagenSaved {}FullscreenUISavestate	SavestateFullscreenUIGeschaaldScaledFullscreenUI$Scan For New GamesScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI.Scanning SubdirectoriesScanning SubdirectoriesFullscreenUIScreen OffsetsScreen OffsetsFullscreenUI"Screen ResolutionScreen ResolutionFullscreenUI:Bestandstype SchermafbeeldingScreenshot FormatFullscreenUI$Screenshot QualityScreenshot QualityFullscreenUI0Grootte SchermafbeeldingScreenshot SizeFullscreenUI$Search DirectoriesSearch DirectoriesFullscreenUISelectSelectFullscreenUISelect Device
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI"Select Disc ImageSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUISelecteer SpelSelect GameFullscreenUIBSelecteer Macro {} ToewijzigingenSelect Macro {} BindsFullscreenUI&Selecteer SpelstaatSelect StateFullscreenUItSelecteert de API voor het renderen van de ge�muleerde GS./Selects the API used to render the emulated GS.FullscreenUISelecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIxSelecteer de beeldverhouding om de spelinhoud weer te geven.8Selects the aspect ratio to display the game content at.FullscreenUI�Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots.:Selects the format which will be used to save screenshots.FullscreenUIxSelects the quality at which screenshots will be compressed.<Selects the quality at which screenshots will be compressed.FullscreenUI�Selects the type of dithering applies when the game requests it.@Selects the type of dithering applies when the game requests it.FullscreenUI�Selects where anisotropic filtering is utilized when rendering textures.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�Selects where bilinear filtering is utilized when rendering textures.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�Selects where trilinear filtering is utilized when rendering textures.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIXSets the compression algorithm for GS dumps.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUI�Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst..Sets the number of frames which can be queued.FullscreenUI�Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan.4Sets the speed when running without fast forwarding.FullscreenUI�Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets.2Sets the speed when using the fast forward hotkey.FullscreenUI�Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets.1Sets the speed when using the slow motion hotkey.FullscreenUIVSets which view the game list will open to.+Sets which view the game list will open to.FullscreenUI,Setting %s binding %s.Setting %s binding %s.FullscreenUISettingsSettingsFullscreenUI.Settings and OperationsSettings and OperationsFullscreenUI^Instellingen teruggezet naar standaard waarden.Settings reset to defaults.FullscreenUIShade BoostShade BoostFullscreenUI,Shade Boost BrightnessShade Boost BrightnessFullscreenUI(Shade Boost ContrastShade Boost ContrastFullscreenUI,Shade Boost SaturationShade Boost SaturationFullscreenUISharedSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI<Toon Geavanceerde InstellingenShow Advanced SettingsFullscreenUIShow CPU UsageShow CPU UsageFullscreenUIShow FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUIShow GPU UsageShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUIShow InputsShow InputsFullscreenUIShow Messages
Show MessagesFullscreenUIShow Overscan
Show OverscanFullscreenUI$Show PCSX2 VersionShow PCSX2 VersionFullscreenUIShow ResolutionShow ResolutionFullscreenUIShow Settings
Show SettingsFullscreenUIShow Speed
Show SpeedFullscreenUI,Show Status IndicatorsShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�Shows indicators when fast forwarding, pausing, and other abnormal states are active.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUI:Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�Shows the CPU usage based on threads in the top-right corner of the display.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUI�Shows the current configuration in the bottom-right corner of the display.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�Shows the game you are currently playing as part of your profile on Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�Shows the host's GPU usage in the top-right corner of the display.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI�Toont de resolutie van het spel in de rechterbovenhoek van het scherm.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te be�nvloeden: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�Simulates a larger memory card by filtering saves only to the current game.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUISizeSizeFullscreenUI$Grootte: {:.2f} MBSize: {:.2f} MBFullscreenUI.Tekenen Overslaan Einde
Skip Draw EndFullscreenUI.Tekenen Overslaan BeginSkip Draw StartFullscreenUI$Sla MPEG Hack OverSkip MPEG HackFullscreenUI@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesFullscreenUIROverslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUI�Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC).3Skips the intro screen, and bypasses region checks.FullscreenUI�Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUISlot {}Slot {}FullscreenUI.Trage BewegingssnelheidSlow Motion SpeedFullscreenUI~Smooths out the image when upscaling the console to the screen.?Smooths out the image when upscaling the console to the screen.FullscreenUI&Snapshots DirectorySnapshots DirectoryFullscreenUISoftwareSoftwareFullscreenUI(Software CLUT RenderSoftware CLUT RenderFullscreenUI4Software Rendering ThreadsSoftware Rendering ThreadsFullscreenUISort BySort ByFullscreenUISort Reversed
Sort ReversedFullscreenUISound Effects
Sound EffectsFullscreenUI<Special (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI"Special (Texture)Special (Texture)FullscreenUISpectator ModeSpectator ModeFullscreenUISnelheidsbeheer
Speed ControlFullscreenUI�Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUIStart BIOS
Start BIOSFullscreenUIStart Disc
Start DiscFullscreenUIStart File
Start FileFullscreenUI Start FullscreenStart FullscreenFullscreenUIStart Spel
Start GameFullscreenUI`Start a game from a disc in your PC's DVD drive.0Start a game from a disc in your PC's DVD drive.FullscreenUIXStart the console without any disc inserted.,Start the console without any disc inserted.FullscreenUIpOpslaat de huidige instellingen naar een invoersprofiel.0Stores the current settings to an input profile.FullscreenUIOverzichtSummaryFullscreenUISupport ForumsSupport ForumsFullscreenUI6Switch To Hardware RendererSwitch To Hardware RendererFullscreenUI6Switch To Software RendererSwitch To Software RendererFullscreenUI�Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronisatieSynchronizationFullscreenUI�Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUI�Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS.2Synchronizes frame presentation with host refresh.FullscreenUISysteem ConsoleSystem ConsoleFullscreenUI(SysteemsinstellingenSystem SettingsFullscreenUITV Shaders
TV ShadersFullscreenUI8Test Unofficial AchievementsTest Unofficial AchievementsFullscreenUI Texturen OphalenTexture DumpingFullscreenUI"Textuur Binnen RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUI$Texture PreloadingTexture PreloadingFullscreenUI$Textuur VervangingTexture ReplacementFullscreenUI<Texture Replacements DirectoryTexture Replacements DirectoryFullscreenUIhDe SDL-invoerbron ondersteunt de meeste controllers./The SDL input source supports most controllers.FullscreenUI�De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUItThe selected memory card image will be used for this slot.:The selected memory card image will be used for this slot.FullscreenUIDeze sessie: {}This Session: {}FullscreenUIBDit spel heeft geen achievements.This game has no achievements.FullscreenUI>Deze game heeft geen scorebord.This game has no leaderboards.FullscreenUIhDeze optie schakelt game-specifieke renderfixes uit.0This option disables game-specific render fixes.FullscreenUIdDeze optie schakelt meerdere veilige functies uit.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITime PlayedTime PlayedFullscreenUI"Tijd Gespeeld: {}Time Played: {}FullscreenUI:Timing out in %.0f seconds...Timing out in %.0f seconds...FullscreenUI
TitleTitleFullscreenUINOm te voorkomen dat TLB mist op Goemon.To avoid TLB miss on Goemon.FullscreenUI�Om te controleren op mogelijke float-overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI$Toggle Frame LimitToggle Frame LimitFullscreenUI$Ga naar FullscreenToggle FullscreenFullscreenUI>Elke %d frames in-/uitschakelenToggle every %d framesFullscreenUI|Toggles the macro when the button is pressed, instead of held.>Toggles the macro when the button is pressed, instead of held.FullscreenUIBoven: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUITriggerTriggerFullscreenUI,Trilinear (Geforceerd)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI&Trilinear FilteringTrilinear FilteringFullscreenUITypeTypeFullscreenUIUSB Port {}USB Port {}FullscreenUIUncompressedUncompressedFullscreenUIvOnderbreekt of overklokt de ge�muleerde Emotion Engine CPU.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIOnbekendUnknownFullscreenUI4Niet-geschaald (Standaard)Unscaled (Default)FullscreenUI^Niet-geschaalde Kleurpalette Texture-fragmentenUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI*Opschaling correctiesUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI8Gebruik Globale InstellingenUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUse Light ThemeUse Light ThemeFullscreenUI\Gebruik Software Renderer voor FMVs/Cut-scenesUse Software Renderer For FMVsFullscreenUInGebruik nauwkeurige timing voor VU XGKicks (langzamer).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIUsername: {}Username: {}FullscreenUI|Uses a light coloured theme instead of the default dark theme.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�Uses software renderer to draw texture decompression-like sprites.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI"VU0 Rounding ModeVU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUIVector UnitsVector UnitsFullscreenUI<Breedsprakig/Uitgebreid LoggenVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUI Vertical StretchVertical StretchFullscreenUI*Vertical Sync (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUI�WAARSCHUWING: Uw geheugenkaart schrijft nog steeds gegevens op. Als u nu afsluit zal UW MEMORY CARD ONGENADELOOS DOOD KATAPULTEREN. Het wordt sterk aanbevolen om uw spel te hervatten en het te schrijven naar uw geheugenkaart te laten afronden zodat je saves veilig staan.

Wilt u toch afsluiten en TOCH DOODMEPPEN VAN UW MEMORY CARD?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIJWeave (Onderste Veld Eerst, Zaagtand)$Weave (Bottom Field First, Sawtooth)FullscreenUIJWeave (Bovenste Veld Eerst, Zaagtand)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIWebsiteWebsiteFullscreenUI�Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�When enabled and logged in, PCSX2 will scan for achievements on startup.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzWrites debug messages from the game's EE code to the console.=Writes debug messages from the game's EE code to the console.FullscreenUI|Writes debug messages from the game's IOP code to the console.>Writes debug messages from the game's IOP code to the console.FullscreenUI~Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen.%Writes dev log messages to log sinks.FullscreenUINSchrijft log-berichten naar emulog.txt."Writes log messages to emulog.txt.FullscreenUI�Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer).KWrites log messages to the system console (console window/standard output).FullscreenUIRWrites timestamps alongside log messages.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Huidig){} (Current)FullscreenUI{} (Folder){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} Settings{} SettingsFullscreenUI{} verwijderd.{} deleted.FullscreenUI {} bestaat niet.{} does not exist.FullscreenUI@{} is geen geldige schijfsimage.{} is not a valid disc image.FullscreenUI�{} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld.0{} unlabelled patch codes found but not enabled.FullscreenUI�{} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS is not available, your graphics driver does not support the required functionality.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSDisabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSJFailed to render/download screenshot.%Failed to render/download screenshot.GS\Failed to reopen, restoring old configuration..Failed to reopen, restoring old configuration.GSDFailed to save screenshot to '{}'."Failed to save screenshot to '{}'.GSbHash cache has used {:.2f} MB of VRAM, disabling.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�Host GPU device encountered an error and was recovered. This may have broken rendering.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS,Saved GS dump to '{}'.Saved GS dump to '{}'.GS2Saved screenshot to '{}'.Saved screenshot to '{}'.GS4Saving screenshot to '{}'.Saving screenshot to '{}'.GS>Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'GS�Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSBSwitching to Hardware Renderer...!Switching to Hardware Renderer...GSBSwitching to Software Renderer...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS<Upscale multiplier set to {}x.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GSmulti-framemulti-frameGSsingle framesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKl%1 unlabelled patch codes will automatically activate.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetAll CRCsAll CRCsGameCheatSettingsWidgetAuthorAuthorGameCheatSettingsWidgetCheckedCheckedGameCheatSettingsWidgetDescriptionDescriptionGameCheatSettingsWidgetDisable AllDisable AllGameCheatSettingsWidgetEnable All
Enable AllGameCheatSettingsWidgetEnable Cheats
Enable CheatsGameCheatSettingsWidgetNameNameGameCheatSettingsWidgetReload Cheats
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget0Show Cheats For All CRCsShow Cheats For All CRCsGameCheatSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase�Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetUnchecked	UncheckedGameFixSettingsWidget<Use Software Renderer For FMVsUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n hours%n hours%n hoursGameList%n minutes%n minutes
%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
IntroIntroGameListMenuMenuGameList
NeverNeverGameListNothingNothingGameList
OtherOtherGameListPS1 DiscPS1 DiscGameListPS2 DiscPS2 DiscGameListPerfectPerfectGameListPlayablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList0Scanning directory {}...Scanning directory {}...GameListScanning {}...Scanning {}...GameList
TodayTodayGameListUnknownUnknownGameListYesterday	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModelCodeCode
GameListModelCompatibility
Compatibility
GameListModelFile Title
File Title
GameListModelLast PlayedLast Played
GameListModelRegionRegion
GameListModelSizeSize
GameListModelTime PlayedTime Played
GameListModel
TitleTitle
GameListModelTypeType
GameListModelAdd...Add...GameListSettingsWidgetDirectory...Directory...GameListSettingsWidgetDisplayDisplayGameListSettingsWidgetHExcluded Paths (will not be scanned)$Excluded Paths (will not be scanned)GameListSettingsWidgetFile...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidgetGame Scanning
Game ScanningGameListSettingsWidget"Open Directory...Open Directory...GameListSettingsWidget*Prefer English TitlesPrefer English TitlesGameListSettingsWidgetRemoveRemoveGameListSettingsWidget Rescan All GamesRescan All GamesGameListSettingsWidget$Scan For New GamesScan For New GamesGameListSettingsWidget Scan RecursivelyScan RecursivelyGameListSettingsWidget"Scan Recursively?Scan Recursively?GameListSettingsWidget\Search Directories (will be scanned for games).Search Directories (will be scanned for games)GameListSettingsWidget Search DirectorySearch DirectoryGameListSettingsWidget Select DirectorySelect DirectoryGameListSettingsWidgetSelect FileSelect FileGameListSettingsWidget.Select Search DirectorySelect Search DirectoryGameListSettingsWidgetUnchecked	UncheckedGameListSettingsWidgetWould you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetAll RegionsAll RegionsGameListWidgetAll Types	All TypesGameListWidgetGame Grid	Game GridGameListWidgetGame List	Game ListGameListWidgetSearch...	Search...GameListWidgetShow TitlesShow TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidgetB<strong>Author: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidgetEnabledEnabledGamePatchDetailsWidget0No description provided.No description provided.GamePatchDetailsWidgetPatch TitlePatch TitleGamePatchDetailsWidgetUnknownUnknownGamePatchDetailsWidget�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetAll CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetCheckedCheckedGamePatchSettingsWidgetReload PatchesReload PatchesGamePatchSettingsWidget2Show Patches For All CRCsShow Patches For All CRCsGamePatchSettingsWidgetZThere are no patches available for this game.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<not computed><not computed>GameSummaryWidgetBrowse...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidgetXCannot verify image while a game is running.,Cannot verify image while a game is running.GameSummaryWidgetCheck Wiki
Check WikiGameSummaryWidget
ClearClearGameSummaryWidget^Clear the line to restore the original title.../Clear the line to restore the original title...GameSummaryWidgetCompatibility:Compatibility:GameSummaryWidgetDisc Path:
Disc Path:GameSummaryWidget(ELF (PS2 Executable)ELF (PS2 Executable)GameSummaryWidgetEnglish Title:English Title:GameSummaryWidget
ErrorErrorGameSummaryWidget*Game is not a CD/DVD.Game is not a CD/DVD.GameSummaryWidgetInput Profile:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidgetModeModeGameSummaryWidgetNTSC-B (Brazil)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (China)NTSC-C (China)GameSummaryWidget&NTSC-HK (Hong Kong)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (Japan)NTSC-J (Japan)GameSummaryWidgetNTSC-K (Korea)NTSC-K (Korea)GameSummaryWidgetNTSC-T (Taiwan)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (US)NTSC-U (US)GameSummaryWidget<One or more tracks is missing.One or more tracks is missing.GameSummaryWidget
OtherOtherGameSummaryWidget"PAL-A (Australia)PAL-A (Australia)GameSummaryWidget*PAL-AF (South Africa)PAL-AF (South Africa)GameSummaryWidget PAL-AU (Austria)PAL-AU (Austria)GameSummaryWidget PAL-BE (Belgium)PAL-BE (Belgium)GameSummaryWidget0PAL-E (Europe/Australia)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (France)PAL-F (France)GameSummaryWidget PAL-FI (Finland)PAL-FI (Finland)GameSummaryWidgetPAL-G (Germany)PAL-G (Germany)GameSummaryWidgetPAL-GR (Greece)PAL-GR (Greece)GameSummaryWidgetPAL-I (Italy)
PAL-I (Italy)GameSummaryWidgetPAL-IN (India)PAL-IN (India)GameSummaryWidget0PAL-M (Europe/Australia)PAL-M (Europe/Australia)GameSummaryWidget(PAL-NL (Netherlands)PAL-NL (Netherlands)GameSummaryWidgetPAL-NO (Norway)PAL-NO (Norway)GameSummaryWidget PAL-P (Portugal)PAL-P (Portugal)GameSummaryWidgetPAL-PL (Poland)PAL-PL (Poland)GameSummaryWidgetPAL-R (Russia)PAL-R (Russia)GameSummaryWidgetPAL-S (Spain)
PAL-S (Spain)GameSummaryWidget(PAL-SC (Scandinavia)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (Sweden)PAL-SW (Sweden)GameSummaryWidget*PAL-SWI (Switzerland)PAL-SWI (Switzerland)GameSummaryWidget.PAL-UK (United Kingdom)PAL-UK (United Kingdom)GameSummaryWidgetPS1 DiscPS1 DiscGameSummaryWidgetPS2 DiscPS2 DiscGameSummaryWidget
Path:Path:GameSummaryWidgetRegion:Region:GameSummaryWidgetRestoreRestoreGameSummaryWidget.Search on Redump.org...Search on Redump.org...GameSummaryWidgetSectorsSectorsGameSummaryWidget Select Disc PathSelect Disc PathGameSummaryWidgetSerial:Serial:GameSummaryWidgetSharedSharedGameSummaryWidgetSizeSizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidget
StartStartGameSummaryWidgetStatusStatusGameSummaryWidgetTitle:Title:GameSummaryWidgetpTrack list unavailable while virtual machine is running.8Track list unavailable while virtual machine is running.GameSummaryWidget
Type:Type:GameSummaryWidgetBVerified as %1 [%2] (Version %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget(Verified as %1 [%2].Verified as %1 [%2].GameSummaryWidgetVerifyVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget
 kbps kbpsGraphicsSettingsWidget threads threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (Disabled)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget 1 (64 Max Width)1 (64 Max Width)GraphicsSettingsWidget1 (Normal)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget$10 (640 Max Width)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget160 kbps160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget"2 (128 Max Width)2 (128 Max Width)GraphicsSettingsWidget2 (Aggressive)2 (Aggressive)GraphicsSettingsWidget2 threads	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget"3 (192 Max Width)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget"4 (256 Max Width)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget"5 (320 Max Width)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget"6 (384 Max Width)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget"7 (448 Max Width)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget"8 (512 Max Width)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget"9 (576 Max Width)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidgetAccurateAccurateGraphicsSettingsWidget,Accurate (Recommended)Accurate (Recommended)GraphicsSettingsWidgetAdapter:Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidget�Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.GraphicsSettingsWidget>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.GraphicsSettingsWidgetAdvancedAdvancedGraphicsSettingsWidget Advanced OptionsAdvanced OptionsGraphicsSettingsWidgetAggressive
AggressiveGraphicsSettingsWidgetAlign SpriteAlign SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidget4Allow Exclusive FullscreenAllow Exclusive FullscreenGraphicsSettingsWidget6Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:GraphicsSettingsWidgetAllowedAllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget*Anisotropic FilteringAnisotropic FilteringGraphicsSettingsWidget,Anisotropic Filtering:Anisotropic Filtering:GraphicsSettingsWidgetAnti-Blur	Anti-BlurGraphicsSettingsWidget�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidgetAspect RatioAspect RatioGraphicsSettingsWidgetAspect Ratio:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
Audio BitrateGraphicsSettingsWidgetAudio CodecAudio CodecGraphicsSettingsWidgetAutoAutoGraphicsSettingsWidgetAuto Flush
Auto FlushGraphicsSettingsWidgetAuto Flush:Auto Flush:GraphicsSettingsWidget`Auto Standard (4:3 Interlaced / 3:2 Progressive)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetFAuto Standard (4:3/3:2 Progressive)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget&Automatic (Default)Automatic (Default)GraphicsSettingsWidget(Automatic ResolutionAutomatic ResolutionGraphicsSettingsWidget�Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget&Basic (Recommended)Basic (Recommended)GraphicsSettingsWidgetDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget"Bilinear (Forced)Bilinear (Forced)GraphicsSettingsWidgetBilinear (PS2)Bilinear (PS2)GraphicsSettingsWidget Bilinear (Sharp)Bilinear (Sharp)GraphicsSettingsWidget"Bilinear (Smooth)Bilinear (Smooth)GraphicsSettingsWidget.Bilinear Dirty Upscale:Bilinear Dirty Upscale:GraphicsSettingsWidget$Bilinear FilteringBilinear FilteringGraphicsSettingsWidget&Bilinear Filtering:Bilinear Filtering:GraphicsSettingsWidget Bilinear UpscaleBilinear UpscaleGraphicsSettingsWidgetBitrate:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget2Blended Sprites/TrianglesBlended Sprites/TrianglesGraphicsSettingsWidget"Blending AccuracyBlending AccuracyGraphicsSettingsWidget$Blending Accuracy:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget0Randloos Volledig SchermBorderless FullscreenGraphicsSettingsWidgetBottomBottomGraphicsSettingsWidgetBottom:Bottom:GraphicsSettingsWidgetBrightness
BrightnessGraphicsSettingsWidgetBrightness:Brightness:GraphicsSettingsWidgetBrowse...	Browse...GraphicsSettingsWidget�Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget.CPU Sprite Render Size:CPU Sprite Render Size:GraphicsSettingsWidget�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetCapture Audio
Capture AudioGraphicsSettingsWidgetCapture Setup
Capture SetupGraphicsSettingsWidgetCapture Video
Capture VideoGraphicsSettingsWidget|Change the compression algorithm used when creating a GS dump.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget�Changes the number of pixels cropped from the bottom of the display.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the left side of the display.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the right side of the display.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the top of the display.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetCheckedCheckedGraphicsSettingsWidget`Chooses the fullscreen resolution and frequency.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidgetCodec:Codec:GraphicsSettingsWidget�Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidgetContainer:
Container:GraphicsSettingsWidgetContrastContrastGraphicsSettingsWidget8Contrast Adaptive SharpeningContrast Adaptive SharpeningGraphicsSettingsWidget:Contrast Adaptive Sharpening:Contrast Adaptive Sharpening:GraphicsSettingsWidgetContrast:	Contrast:GraphicsSettingsWidget(Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetControl the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetDConverteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget
Crop:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget"Debugging OptionsDebugging OptionsGraphicsSettingsWidgetDefaultDefaultGraphicsSettingsWidgetDeinterlacing
DeinterlacingGraphicsSettingsWidgetDeinterlacing:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetDiagonal FilterDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2Disable Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget0Disable Interlace OffsetDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetFDisable Partial Source Invalidation#Disable Partial Source InvalidationGraphicsSettingsWidgetRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget(Disable Render FixesDisable Render FixesGraphicsSettingsWidget*Disable Safe FeaturesDisable Safe FeaturesGraphicsSettingsWidget(Disable Shader CacheDisable Shader CacheGraphicsSettingsWidget8Disable Vertex Shader ExpandDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetUitgeschakeldDisabledGraphicsSettingsWidget$Disabled (Default)Disabled (Default)GraphicsSettingsWidget6Disabled (Ignore Transfers)Disabled (Ignore Transfers)GraphicsSettingsWidget�Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidgetDisallowed
DisallowedGraphicsSettingsWidgetDisplayDisplayGraphicsSettingsWidget`Displays a graph showing the average frametimes.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�Displays various settings and the current values of those settings, useful for debugging.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetDithering	DitheringGraphicsSettingsWidgetDithering:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget"Dump FMV TexturesDump FMV TexturesGraphicsSettingsWidgetDump MipmapsDump MipmapsGraphicsSettingsWidgetDump Textures
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget:Enable No-Interlacing PatchesEnable No-Interlacing PatchesGraphicsSettingsWidget2Enable Widescreen PatchesEnable Widescreen PatchesGraphicsSettingsWidget0Enabled (All Primitives)Enabled (All Primitives)GraphicsSettingsWidget:Enabled (Check Inside Target)Enabled (Check Inside Target)GraphicsSettingsWidget*Enabled (Exact Match)Enabled (Exact Match)GraphicsSettingsWidget,Enabled (Sprites Only)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget�Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetJSchakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidgetVerzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidgetNHet inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget.Estimate Texture RegionEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidgetExtra ArgumentsExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetFiltersFiltersGraphicsSettingsWidget4Fit to Window / FullscreenFit to Window / FullscreenGraphicsSettingsWidget�Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidget�Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidgetForce BilinearForce BilinearGraphicsSettingsWidgetForce DisabledForce DisabledGraphicsSettingsWidgetForce Enabled
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetForce Nearest
Force NearestGraphicsSettingsWidgetfDwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget,Framebuffer ConversionFramebuffer ConversionGraphicsSettingsWidgetFullFullGraphicsSettingsWidget"Full (Hash Cache)Full (Hash Cache)GraphicsSettingsWidgetFull (Slow)Full (Slow)GraphicsSettingsWidgetFullscreen ModeFullscreen ModeGraphicsSettingsWidget Fullscreen Mode:Fullscreen Mode:GraphicsSettingsWidget,GPU Palette ConversionGPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget GS Download ModeGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget(GS Dump Compression:GS Dump Compression:GraphicsSettingsWidgetHalfHalfGraphicsSettingsWidget"Half Pixel OffsetHalf Pixel OffsetGraphicsSettingsWidget$Half Pixel Offset:Half Pixel Offset:GraphicsSettingsWidget.Hardware Download Mode:Hardware Download Mode:GraphicsSettingsWidgetHardware FixesHardware FixesGraphicsSettingsWidgetHighHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidgetInside Target
Inside TargetGraphicsSettingsWidgetInteger ScalingInteger ScalingGraphicsSettingsWidget&Internal ResolutionInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget(Internal Resolution:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidgetLeave It BlankLeave It BlankGraphicsSettingsWidgetLeftLeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidget
Left:Left:GraphicsSettingsWidgetLoad Textures
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget<Manual Hardware Renderer FixesManual Hardware Renderer FixesGraphicsSettingsWidget&Maximum (Very Slow)Maximum (Very Slow)GraphicsSettingsWidgetMediumMediumGraphicsSettingsWidgetMerge SpriteMerge SpriteGraphicsSettingsWidgetMerge Targets
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidgetlMight fix some misaligned fog, bloom, or blend effect.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetMinimumMinimumGraphicsSettingsWidgetMipmapping
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget0Natief (PS2) (Standaard)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetNearestNearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetNoneNoneGraphicsSettingsWidgetNone (Default)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetNormal (Vertex)Normal (Vertex)GraphicsSettingsWidgetNullNullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetOSD Scale	OSD ScaleGraphicsSettingsWidgetOSD Scale:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidgetOffOffGraphicsSettingsWidgetOff (Default)
Off (Default)GraphicsSettingsWidgetOff (None)
Off (None)GraphicsSettingsWidget�Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget"On-Screen DisplayOn-Screen DisplayGraphicsSettingsWidgetOpen...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidgetOptionsOptionsGraphicsSettingsWidget4Override Texture Barriers:Override Texture Barriers:GraphicsSettingsWidget�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 will dump and load texture replacements from this directory.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidgetPartialPartialGraphicsSettingsWidgetPost-ProcessingPost-ProcessingGraphicsSettingsWidget"Precache TexturesPrecache TexturesGraphicsSettingsWidget$Preload Frame DataPreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetQuality:Quality:GraphicsSettingsWidget2Read Targets When ClosingRead Targets When ClosingGraphicsSettingsWidgetRecording	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetfReduces texture aliasing at extreme viewing angles.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidgetRenderer:	Renderer:GraphicsSettingsWidgetRendering	RenderingGraphicsSettingsWidgetVervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget
ResetResetGraphicsSettingsWidgetResolution:Resolution:GraphicsSettingsWidget
RightRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetRight:Right:GraphicsSettingsWidgetRound SpriteRound SpriteGraphicsSettingsWidgetRound Sprite:
Round Sprite:GraphicsSettingsWidgetSaturation
SaturationGraphicsSettingsWidgetSaturation:Saturation:GraphicsSettingsWidgetScaledScaledGraphicsSettingsWidgetjScales the size of the onscreen OSD from 50% to 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline FilterScanline FilterGraphicsSettingsWidgetScreen OffsetsScreen OffsetsGraphicsSettingsWidget"Screen ResolutionScreen ResolutionGraphicsSettingsWidget"Screenshot FormatScreenshot FormatGraphicsSettingsWidget$Screenshot QualityScreenshot QualityGraphicsSettingsWidgetScreenshot SizeScreenshot SizeGraphicsSettingsWidget Screenshot Size:Screenshot Size:GraphicsSettingsWidget Search DirectorySearch DirectoryGraphicsSettingsWidget�Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetDSelecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidgetShade BoostShade BoostGraphicsSettingsWidgetDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetNSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget0Sharpening/Anti-AliasingSharpening/Anti-AliasingGraphicsSettingsWidgetSharpness	SharpnessGraphicsSettingsWidgetSharpness:
Sharpness:GraphicsSettingsWidgetShow CPU UsageShow CPU UsageGraphicsSettingsWidgetShow FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidgetShow GPU UsageShow GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidgetShow IndicatorsShow IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidgetShow InputsShow InputsGraphicsSettingsWidgetShow Overscan
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidgetShow ResolutionShow ResolutionGraphicsSettingsWidgetShow Settings
Show SettingsGraphicsSettingsWidget,Show Speed PercentagesShow Speed PercentagesGraphicsSettingsWidgetShow StatisticsShow StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�Shows counters for internal graphical utilization, useful for debugging.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget:Shows host's CPU utilization.Shows host's CPU utilization.GraphicsSettingsWidget:Shows host's GPU utilization.Shows host's GPU utilization.GraphicsSettingsWidget�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�Shows the internal frame rate of the game in the top-right corner of the display.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget:Overslaan Van Dubbele Beelden Skip Presenting Duplicate FramesGraphicsSettingsWidget$Skipdraw Range EndSkipdraw Range EndGraphicsSettingsWidget(Skipdraw Range StartSkipdraw Range StartGraphicsSettingsWidgetSlaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetSoftwareSoftwareGraphicsSettingsWidget(Software CLUT RenderSoftware CLUT RenderGraphicsSettingsWidget*Software CLUT Render:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget<Special (Texture - Aggressive)Special (Texture - Aggressive)GraphicsSettingsWidget"Special (Texture)Special (Texture)GraphicsSettingsWidget2Spin CPU During ReadbacksSpin CPU During ReadbacksGraphicsSettingsWidget2Spin GPU During ReadbacksSpin GPU During ReadbacksGraphicsSettingsWidgetSprites OnlySprites OnlyGraphicsSettingsWidget"Sprites/TrianglesSprites/TrianglesGraphicsSettingsWidgetStandard (4:3)Standard (4:3)GraphicsSettingsWidget�Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV Shader	TV ShaderGraphicsSettingsWidgetTV Shader:
TV Shader:GraphicsSettingsWidget"Texture FilteringTexture FilteringGraphicsSettingsWidget$Texture Filtering:Texture Filtering:GraphicsSettingsWidget"Texture Inside RTTexture Inside RTGraphicsSettingsWidget$Texture Inside RT:Texture Inside RT:GraphicsSettingsWidget"Texture Offsets XTexture Offsets XGraphicsSettingsWidget"Texture Offsets YTexture Offsets YGraphicsSettingsWidget Texture Offsets:Texture Offsets:GraphicsSettingsWidget$Texture PreloadingTexture PreloadingGraphicsSettingsWidget&Texture Preloading:Texture Preloading:GraphicsSettingsWidget&Texture ReplacementTexture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidgethDeze optie schakelt game-specifieke renderfixes uit.0This option disables game-specific render fixes.GraphicsSettingsWidgetfDeze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidgetTopTopGraphicsSettingsWidgetTop:Top:GraphicsSettingsWidget"Triangular FilterTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget$Trilinear (Forced)Trilinear (Forced)GraphicsSettingsWidgetTrilinear (PS2)Trilinear (PS2)GraphicsSettingsWidget&Trilinear FilteringTrilinear FilteringGraphicsSettingsWidget(Trilinear Filtering:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetUnchecked	UncheckedGraphicsSettingsWidgetUncompressedUncompressedGraphicsSettingsWidget$Unscaled (Default)Unscaled (Default)GraphicsSettingsWidget<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsGraphicsSettingsWidgetDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidget�Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidgetUpscaling FixesUpscaling FixesGraphicsSettingsWidget&Use Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget Use Debug DeviceUse Debug DeviceGraphicsSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget Vertical StretchVertical StretchGraphicsSettingsWidget"Vertical Stretch:Vertical Stretch:GraphicsSettingsWidgetVideo Bitrate
Video BitrateGraphicsSettingsWidgetVideo CodecVideo CodecGraphicsSettingsWidget.Video Dumping DirectoryVideo Dumping DirectoryGraphicsSettingsWidgetVideo FormatVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget4Warn About Unsafe SettingsWarn About Unsafe SettingsGraphicsSettingsWidgetWave FilterWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget"Widescreen (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetDefaultDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys2Aspect ratio set to '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys*Decrease Target SpeedDecrease Target SpeedHotkeys6Decrease Upscale MultiplierDecrease Upscale MultiplierHotkeysDecrease VolumeDecrease VolumeHotkeys:Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.HotkeysFrame Advance
Frame AdvanceHotkeysGraphicsGraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys*Increase Target SpeedIncrease Target SpeedHotkeys6Increase Upscale MultiplierIncrease Upscale MultiplierHotkeysIncrease VolumeIncrease VolumeHotkeys:Load State From Selected SlotLoad State From Selected SlotHotkeys,Load State From Slot 1Load State From Slot 1Hotkeys.Load State From Slot 10Load State From Slot 10Hotkeys,Load State From Slot 2Load State From Slot 2Hotkeys,Load State From Slot 3Load State From Slot 3Hotkeys,Load State From Slot 4Load State From Slot 4Hotkeys,Load State From Slot 5Load State From Slot 5Hotkeys,Load State From Slot 6Load State From Slot 6Hotkeys,Load State From Slot 7Load State From Slot 7Hotkeys,Load State From Slot 8Load State From Slot 8Hotkeys,Load State From Slot 9Load State From Slot 9Hotkeys>No save state found in slot {}.No save state found in slot {}.HotkeysOffOffHotkeys,Open Achievements ListOpen Achievements ListHotkeys,Open Leaderboards ListOpen Leaderboards ListHotkeysOpen Pause MenuOpen Pause MenuHotkeys6Reload Texture ReplacementsReload Texture ReplacementsHotkeysBReloading texture replacements...!Reloading texture replacements...Hotkeys*Reset Virtual MachineReset Virtual MachineHotkeys0Save Multi Frame GS DumpSave Multi Frame GS DumpHotkeysSave ScreenshotSave ScreenshotHotkeys2Save Single Frame GS DumpSave Single Frame GS DumpHotkeys6Save State To Selected SlotSave State To Selected SlotHotkeys(Save State To Slot 1Save State To Slot 1Hotkeys*Save State To Slot 10Save State To Slot 10Hotkeys(Save State To Slot 2Save State To Slot 2Hotkeys(Save State To Slot 3Save State To Slot 3Hotkeys(Save State To Slot 4Save State To Slot 4Hotkeys(Save State To Slot 5Save State To Slot 5Hotkeys(Save State To Slot 6Save State To Slot 6Hotkeys(Save State To Slot 7Save State To Slot 7Hotkeys(Save State To Slot 8Save State To Slot 8Hotkeys(Save State To Slot 9Save State To Slot 9Hotkeys>Save State and Select Next SlotSave State and Select Next SlotHotkeysSave StatesSave StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys*Select Next Save SlotSelect Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys2Select Previous Save SlotSelect Previous Save SlotHotkeys2Shut Down Virtual MachineShut Down Virtual MachineHotkeysSystemSystemHotkeys8Target speed set to {:.0f}%.Target speed set to {:.0f}%.Hotkeys@Texture dumping is now disabled. Texture dumping is now disabled.Hotkeys>Texture dumping is now enabled.Texture dumping is now enabled.HotkeysJTexture replacements are not enabled.%Texture replacements are not enabled.HotkeysLTexture replacements are now disabled.&Texture replacements are now disabled.HotkeysJTexture replacements are now enabled.%Texture replacements are now enabled.Hotkeys$Toggle Frame LimitToggle Frame LimitHotkeys"Toggle FullscreenToggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeys6Toggle Input Recording ModeToggle Input Recording ModeHotkeysToggle MuteToggle MuteHotkeys0Toggle On-Screen DisplayToggle On-Screen DisplayHotkeysToggle PauseToggle PauseHotkeys$Toggle Slow MotionToggle Slow MotionHotkeys2Toggle Software RenderingToggle Software RenderingHotkeys,Toggle Texture DumpingToggle Texture DumpingHotkeys6Toggle Texture ReplacementsToggle Texture ReplacementsHotkeys6Toggle Turbo / Fast ForwardToggle Turbo / Fast ForwardHotkeys(Toggle Video CaptureToggle Video CaptureHotkeys6Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)HotkeysVolume: Muted
Volume: MutedHotkeysVolume: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysLoadLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysSaveSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlaysSelect NextSelect Next
ImGuiOverlaysSelect PreviousSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialogAdd BindingAdd BindingInputBindingDialog$Bindings for %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialogClear BindingsClear BindingsInputBindingDialog
CloseCloseInputBindingDialogDeadzone:	Deadzone:InputBindingDialogEdit Bindings
Edit BindingsInputBindingDialog0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingDialogRemove BindingRemove BindingInputBindingDialogSensitivity:Sensitivity:InputBindingDialog�

Left click to assign a new button
Shift + left click for additional bindingsN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget:
Right click to clear binding
Right click to clear bindingInputBindingWidget%n bindings%n bindings%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerCircleCircleInputRecordingViewer
CloseCloseInputRecordingViewer
CrossCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewerEditEditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewerFileFileInputRecordingViewer<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer,Input Recording ViewerInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerLeft AnalogLeft AnalogInputRecordingViewerOpenOpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerRight AnalogRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerSquareSquareInputRecordingViewer
StartStartInputRecordingViewerTriangleTriangleInputRecordingViewerViewViewInputRecordingViewer
ErrorErrorInputVibrationBindingWidget^No devices with vibration motors were detected./No devices with vibration motors were detected.InputVibrationBindingWidget<Select vibration motor for %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget"Automatic UpdaterAutomatic UpdaterInterfaceSettingsWidgetControleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget4Baby Pastel (Pink) [Light]Baby Pastel (Pink) [Light]InterfaceSettingsWidgetBehaviour	BehaviourInterfaceSettingsWidget(Check for Updates...Check for Updates...InterfaceSettingsWidgetCheckedCheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget0Cobalt Sky (Blue) [Dark]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget Confirm ShutdownConfirm ShutdownInterfaceSettingsWidget Current Version:Current Version:InterfaceSettingsWidgetBCustom.qss [Drop in PCSX2 Folder]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget2Dark Fusion (Blue) [Dark]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget2Dark Fusion (Gray) [Dark]Dark Fusion (Gray) [Dark]InterfaceSettingsWidgetBepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget.Disable Window ResizingDisable Window ResizingInterfaceSettingsWidget>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget:Enable Automatic Update CheckEnable Automatic Update CheckInterfaceSettingsWidget.Enable Discord PresenceEnable Discord PresenceInterfaceSettingsWidget(Fusie [Licht/Donker]Fusion [Light/Dark]InterfaceSettingsWidgetGame DisplayGame DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidget2Hide Cursor In FullscreenHide Cursor In FullscreenInterfaceSettingsWidget:Hide Main Window When RunningHide Main Window When RunningInterfaceSettingsWidget�Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget&Inhibit ScreensaverInhibit ScreensaverInterfaceSettingsWidgetLanguage:	Language:InterfaceSettingsWidgetNativeNativeInterfaceSettingsWidget4PCSX2 (White/Blue) [Light]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget&Pause On Focus LossPause On Focus LossInterfaceSettingsWidgetPause On StartPause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgethPauzeert de emulator wanneer een spel wordt gestart.+Pauses the emulator when a game is started.InterfaceSettingsWidgetPauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetXPizza Time! (Brown-ish/Creamy White) [Light],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetPreferencesPreferencesInterfaceSettingsWidgetrVoorkomt dat het hoofdvenster wordt aangepast in grootte.,Prevents the main window from being resized.InterfaceSettingsWidget�Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget2Render To Separate WindowRender To Separate WindowInterfaceSettingsWidget6Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget.Ruby (Black/Red) [Dark]Ruby (Black/Red) [Dark]InterfaceSettingsWidget8Sapphire (Black/Blue) [Dark]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetBScarlet Devil (Red/Purple) [Dark]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget Start FullscreenStart FullscreenInterfaceSettingsWidget,Systeem Taal [Default]System Language [Default]InterfaceSettingsWidgetTheme:Theme:InterfaceSettingsWidgetNiet aangevinkt	UncheckedInterfaceSettingsWidget^Untouched Lagoon (Grayish Green/-Blue ) [Light]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidgetUpdate Channel:Update Channel:InterfaceSettingsWidgetBViolet Angel (Blue/Purple) [Dark]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Clear&Clear	LogWindow&Save...&Save...	LogWindow&Settings	&Settings	LogWindow,Attach To &Main WindowAttach To &Main Window	LogWindowCl&oseCl&ose	LogWindow
ErrorError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindowLog Window
Log Window	LogWindow(Log Window - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindowAbout %1About %1MAC_APPLICATION_MENUHide %1Hide %1MAC_APPLICATION_MENUHide OthersHide OthersMAC_APPLICATION_MENUVoorkeuren...Preferences...MAC_APPLICATION_MENUQuit %1Quit %1MAC_APPLICATION_MENUServicesServicesMAC_APPLICATION_MENUShow AllShow AllMAC_APPLICATION_MENU%1 Files (*.%2)%1 Files (*.%2)
MainWindow.%1 save states deleted.%1 save states deleted.
MainWindow%1x Scale	%1x Scale
MainWindow&About PCSX2...&About PCSX2...
MainWindow&Audio&Audio
MainWindow
&BIOS&BIOS
MainWindow&Controllers&Controllers
MainWindow&Debug&Debug
MainWindow$&Discord Server...&Discord Server...
MainWindow&Folders&Folders
MainWindow*&GitHub Repository...&GitHub Repository...
MainWindow&Graphics	&Graphics
MainWindow
&Help&Help
MainWindow&Hotkeys&Hotkeys
MainWindow&Memory Cards
&Memory Cards
MainWindow&Network && HDD&Network && HDD
MainWindow&Pause&Pause
MainWindow8&Post-Processing Settings...&Post-Processing Settings...
MainWindowD&Opnieuw scannen van Games Scannen&Rescan All Games
MainWindow&Reset&Reset
MainWindow2&Scan Voor Nieuwe Spellen&Scan For New Games
MainWindow&Screenshot&Screenshot
MainWindow&Settings	&Settings
MainWindow&Status Bar&Status Bar
MainWindow&System&System
MainWindow&Toolbar&Toolbar
MainWindow&Tools&Tools
MainWindow
&View&View
MainWindow&Window Size&Window Size
MainWindow�<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�A cover image for this game already exists, do you wish to replace it?FA cover image for this game already exists, do you wish to replace it?
MainWindow�A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindowA&chievements
A&chievements
MainWindowAbout &Qt...About &Qt...
MainWindow*Add Game Directory...Add Game Directory...
MainWindow.Add Search Directory...Add Search Directory...
MainWindowbAll Cover Image Types (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�Are you sure you want to delete all save states for %1?

The saves will not be recoverable.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�Are you sure you want to reset the play time for '%1'?

This action cannot be undone.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindownAre you sure you want to shut down the virtual machine?7Are you sure you want to shut down the virtual machine?
MainWindowxAutomatic updating is not supported on the current platform.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindowBoot and DebugBoot and Debug
MainWindow~Cannot change from game to GS dump without shutting down first.?Cannot change from game to GS dump without shutting down first.
MainWindow\Cannot load a save state without a running VM..Cannot load a save state without a running VM.
MainWindowChange DiscChange Disc
MainWindowChange Disc...Change Disc...
MainWindowBChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindowCheck Wiki PageCheck Wiki Page
MainWindow*Check for &Updates...Check for &Updates...
MainWindow&Confirm Disc ChangeConfirm Disc Change
MainWindow*Confirm File CreationConfirm File Creation
MainWindowConfirm Reset
Confirm Reset
MainWindow Confirm ShutdownConfirm Shutdown
MainWindowController LogsController Logs
MainWindowControllersControllers
MainWindowCopy Error
Copy Error
MainWindow�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow(Cover Already ExistsCover Already Exists
MainWindow&Cover Downloader...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindowDefault BootDefault Boot
MainWindowDelete And BootDelete And Boot
MainWindow$Delete Save StatesDelete Save States
MainWindow*Delete Save States...Delete Save States...
MainWindow"Do not show againDo not show again
MainWindow�Do you want to swap discs or boot the new image (via system reset)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindow
E&xitE&xit
MainWindowEdit Cheats...Edit Cheats...
MainWindowEdit Patches...Edit Patches...
MainWindow
EmptyEmpty
MainWindowEmulation	Emulation
MainWindow(Enable &File LoggingEnable &File Logging
MainWindow0Enable CDVD Read LoggingEnable CDVD Read Logging
MainWindow(Enable Debug ConsoleEnable Debug Console
MainWindow2Enable EE Console LoggingEnable EE Console Logging
MainWindow4Enable IOP Console LoggingEnable IOP Console Logging
MainWindow*Enable Log TimestampsEnable Log Timestamps
MainWindow"Enable Log WindowEnable Log Window
MainWindow*Enable System ConsoleEnable System Console
MainWindow,Enable Verbose LoggingEnable Verbose Logging
MainWindow
ErrorError
MainWindow"Exclude From ListExclude From List
MainWindow Exit Big PictureExit Big Picture
MainWindow6Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
MainWindow,Failed to create '%1'.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindowLFailed to delete save state file '%1'.&Failed to delete save state file '%1'.
MainWindowJFailed to get window info from widget%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow*Failed to remove '%1'Failed to remove '%1'
MainWindowHFailed to remove existing cover '%1'$Failed to remove existing cover '%1'
MainWindowFast Boot	Fast Boot
MainWindowFresh Boot
Fresh Boot
MainWindowFrom Device...From Device...
MainWindowFrom File...From File...
MainWindow"From Game List...From Game List...
MainWindowFull Boot	Full Boot
MainWindowFullscreen
Fullscreen
MainWindowFullscreen
In Toolbar
Fullscreen
MainWindowGame &Grid
Game &Grid
MainWindowGame &List
Game &List
MainWindow Game &PropertiesGame &Properties
MainWindowGame List	Game List
MainWindowGame PropertiesGame Properties
MainWindowhGame properties is unavailable for the current game.4Game properties is unavailable for the current game.
MainWindowGlobal StateGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowInput RecordingInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
MainWindow(Input Recording LogsInput Recording Logs
MainWindowInterface	Interface
MainWindow&Internal ResolutionInternal Resolution
MainWindow"Load From File...Load From File...
MainWindow"Load Resume StateLoad Resume State
MainWindow"Load Slot %1 (%2)Load Slot %1 (%2)
MainWindowLoad State
Load State
MainWindowLoad State
In Toolbar
Load State
MainWindow"Load State FailedLoad State Failed
MainWindow$Load State File...Load State File...
MainWindowLock ToolbarLock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindowNewNew
MainWindow,Open Data Directory...Open Data Directory...
MainWindowOpen Debugger
Open Debugger
MainWindow:Open Memory Card Directory...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
PausePause
MainWindowPausedPaused
MainWindowPlayPlay
MainWindowProperties...
Properties...
MainWindow Recording ViewerRecording Viewer
MainWindow6Refresh &Covers (Grid View)Refresh &Covers (Grid View)
MainWindow*Reload Cheats/PatchesReload Cheats/Patches
MainWindowRemove DiscRemove Disc
MainWindow
ResetReset
MainWindow
Reset
In ToolbarReset
MainWindowReset Play TimeReset Play Time
MainWindow Resolution ScaleResolution Scale
MainWindowResume (%2)Resume (%2)
MainWindowS&ettings	S&ettings
MainWindow(Save CDVD Block DumpSave CDVD Block Dump
MainWindow2Save Single Frame GS DumpSave Single Frame GS Dump
MainWindow"Save Slot %1 (%2)Save Slot %1 (%2)
MainWindowSave State
Save State
MainWindowSave State
In Toolbar
Save State
MainWindow*Save State For ResumeSave State For Resume
MainWindow@Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow&Save States (*.p2s)Save States (*.p2s)
MainWindowSave To File...Save To File...
MainWindowScreenshot
Screenshot
MainWindow$Select Cover ImageSelect Cover Image
MainWindow"Select Disc ImageSelect Disc Image
MainWindow,Select Save State FileSelect Save State File
MainWindow$Select disc drive:Select disc drive:
MainWindowFSelect location to save block dump:#Select location to save block dump:
MainWindow$Set Cover Image...Set Cover Image...
MainWindowSettingsSettings
MainWindowSettings
In ToolbarSettings
MainWindow,Show Advanced SettingsShow Advanced Settings
MainWindow.Show Titles (Grid View)Show Titles (Grid View)
MainWindowShut &Down
Shut &Down
MainWindowShut Down	Shut Down
MainWindow2Shut Down &Without SavingShut Down &Without Saving
MainWindowStart &BIOSStart &BIOS
MainWindowStart &Disc...Start &Disc...
MainWindowStart &File...Start &File...
MainWindowStart BIOS
Start BIOS
MainWindow,Start Big Picture ModeStart Big Picture Mode
MainWindowStart Disc
Start Disc
MainWindowStart Disc
In Toolbar
Start Disc
MainWindowStart File
Start File
MainWindowStart File
In Toolbar
Start File
MainWindowStopStop
MainWindow*Stop Big Picture ModeStop Big Picture Mode
MainWindow$Support &Forums...Support &Forums...
MainWindowSwap Disc	Swap Disc
MainWindowSwitch RendererSwitch Renderer
MainWindowSystem &DisplaySystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�The pnach file '%1' does not currently exist. Do you want to create it?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindow>This save state does not exist.This save state does not exist.
MainWindow2Toggle Software RenderingToggle Software Rendering
MainWindowToolbarToolbar
MainWindowUndo Load StateUndo Load State
MainWindowUpdater Error
Updater Error
MainWindowVerbose StatusVerbose Status
MainWindowVideo Capture
Video Capture
MainWindow2WARNING: Memory Card BusyWARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowxYou must select a different file to the current cover image.<You must select a different file to the current cover image.
MainWindowNYou must select a disc to change discs.'You must select a disc to change discs.
MainWindow(Zoom &In (Grid View)Zoom &In (Grid View)
MainWindow*Zoom &Out (Grid View)Zoom &Out (Grid View)
MainWindowHCould not create the memory card:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardrForce ejecting all Memory Cards. Reinserting in 1 second.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardLMemory Card '{}' was saved to storage.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCard0Memory Cards reinserted.Memory Cards reinserted.
MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16 MB File
16 MB FileMemoryCardConvertDialog�2x larger than a standard Memory Card. May have some compatibility issues.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32 MB File
32 MB FileMemoryCardConvertDialog�4x larger than a standard Memory Card. Likely to have compatibility issues.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64 MB File
64 MB FileMemoryCardConvertDialog8 MB File	8 MB FileMemoryCardConvertDialog�8x larger than a standard Memory Card. Likely to have compatibility issues.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�A standard, 8 MB Memory Card. Most compatible, but smallest capacity.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog4Cannot Convert Memory CardCannot Convert Memory CardMemoryCardConvertDialog&Conversion CompleteConversion CompleteMemoryCardConvertDialogConversion TypeConversion TypeMemoryCardConvertDialog&Convert Memory CardConvert Memory CardMemoryCardConvertDialog4Convert Memory Card FailedConvert Memory Card FailedMemoryCardConvertDialogFolderFolderMemoryCardConvertDialog,Invalid MemoryCardTypeInvalid MemoryCardTypeMemoryCardConvertDialogDMemory Card "%1" converted to "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialogProgressProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128 KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog,8 MB [Most Compatible]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�A typical size for third-party Memory Cards which should work with most games.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog$Create Memory CardCreate Memory CardMemoryCardCreateDialog�Failed to create the Memory Card, because another card with the name '%1' already exists.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�Failed to create the Memory Card, the log may contain more information.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog(Folder [Recommended]Folder [Recommended]MemoryCardCreateDialog�Low compatibility warning: yes, it's very big, but may not work with many games.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog2Memory Card '%1' created.Memory Card '%1' created.MemoryCardCreateDialog"Memory Card Name:Memory Card Name:MemoryCardCreateDialog�NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�Store Memory Card contents in the host filesystem instead of a file.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog(Use NTFS CompressionUse NTFS CompressionMemoryCardCreateDialogNoNoMemoryCardListWidgetYesYesMemoryCardListWidget(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget`Automatically manage saves based on running game0Automatically manage saves based on running gameMemoryCardSettingsWidgetZBoth slots must have a card selected to swap.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetBrowse...	Browse...MemoryCardSettingsWidgetCheckedCheckedMemoryCardSettingsWidgetConvertConvertMemoryCardSettingsWidgetCreateCreateMemoryCardSettingsWidgetDeleteDeleteMemoryCardSettingsWidget$Delete Memory CardDelete Memory CardMemoryCardSettingsWidget"Eject Memory CardEject Memory CardMemoryCardSettingsWidget
ErrorErrorMemoryCardSettingsWidget�Failed to delete the Memory Card. The log may have more information.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�Failed to rename Memory Card. The log may contain more information.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidgetFolder:Folder:MemoryCardSettingsWidgetFormatted	FormattedMemoryCardSettingsWidgetLast Modified
Last ModifiedMemoryCardSettingsWidget"Memory Card SlotsMemory Card SlotsMemoryCardSettingsWidgetMemory CardsMemory CardsMemoryCardSettingsWidgetNameNameMemoryCardSettingsWidgetNew Card Name
New Card NameMemoryCardSettingsWidgettNew name is invalid, a card with this name already exists.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidgetTNew name is invalid, it must end with .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetOpen...Open...MemoryCardSettingsWidgetPS1 (128KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (Folder)PS2 (Folder)MemoryCardSettingsWidgetRefreshRefreshMemoryCardSettingsWidgetRenameRenameMemoryCardSettingsWidget$Rename Memory CardRename Memory CardMemoryCardSettingsWidget
ResetResetMemoryCardSettingsWidgetSettingsSettingsMemoryCardSettingsWidgetSlot %1Slot %1MemoryCardSettingsWidget"Swap Memory CardsSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetTypeTypeMemoryCardSettingsWidgetUnknownUnknownMemoryCardSettingsWidgetUse for Slot %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [Missing]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidgetCopy AddressCopy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidgetDecreased	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidgetEndEndMemorySearchWidgetEqualsEqualsMemorySearchWidgetFilter Search
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncreased	IncreasedMemorySearchWidgetIncreased ByIncreased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetSearchSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetSearching...Searching...MemorySearchWidget
StartStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetCopy AddressCopy AddressMemoryViewWidgetCopy Byte	Copy ByteMemoryViewWidgetCopy CharacterCopy CharacterMemoryViewWidgetCopy SegmentCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidgetGo to address
Go to addressMemoryViewWidget(Go to in DisassemblyGo to in DisassemblyMemoryViewWidgetMemoryMemoryMemoryViewWidget
PastePasteMemoryViewWidgetShow as 1 byteShow as 1 byteMemoryViewWidgetShow as 2 bytesShow as 2 bytesMemoryViewWidgetShow as 4 bytesShow as 4 bytesMemoryViewWidgetShow as 8 bytesShow as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgBrowseBrowseNewInputRecordingDlg"Enter Author NameEnter Author NameNewInputRecordingDlg<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg&New Input RecordingNew Input RecordingNewInputRecordingDlgPower OnPower OnNewInputRecordingDlgSave State
Save StateNewInputRecordingDlg Select File PathSelect File PathNewInputRecordingDlg*Select Recording TypeSelect Recording TypeNewInputRecordingDlgSelect a File
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPadAnalog DeadzoneAnalog DeadzonePad$Analog SensitivityAnalog SensitivityPadAnalog Toggle
Analog TogglePad^Analog light is now off for port {0} / slot {1}/Analog light is now off for port {0} / slot {1}Pad\Analog light is now on for port {0} / slot {1}.Analog light is now on for port {0} / slot {1}PadApply PressureApply PressurePadB ButtonB ButtonPadBlue (Left)Blue (Left)PadBlue (Right)Blue (Right)PadBlue Fret	Blue FretPad.Button/Trigger DeadzoneButton/Trigger DeadzonePadCircleCirclePad�Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad
CrossCrossPadD-Pad Down
D-Pad DownPadD-Pad Left
D-Pad LeftPadD-Pad RightD-Pad RightPadD-Pad UpD-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2PadGreen (Left)Green (Left)PadGreen (Right)
Green (Right)PadGreen Fret
Green FretPadGuitarGuitarPadI ButtonI ButtonPadII Button	II ButtonPad�Increases or decreases the intensity of high frequency vibration sent by the game.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�Increases or decreases the intensity of low frequency vibration sent by the game.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad"Invert Left StickInvert Left StickPad"Invert Left/RightInvert Left/RightPad6Invert Left/Right + Up/DownInvert Left/Right + Up/DownPad$Invert Right StickInvert Right StickPadInvert Up/DownInvert Up/DownPad^Inverts the direction of the left analog stick./Inverts the direction of the left analog stick.Pad`Inverts the direction of the right analog stick.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad L1 (Left Bumper)L1 (Left Bumper)Pad"L2 (Left Trigger)L2 (Left Trigger)Pad,L3 (Left Stick Button)L3 (Left Stick Button)Pad6Large (Low Frequency) MotorLarge (Low Frequency) MotorPad6Large Motor Vibration ScaleLarge Motor Vibration ScalePadLeft Stick DownLeft Stick DownPadLeft Stick LeftLeft Stick LeftPad Left Stick RightLeft Stick RightPadLeft Stick Up
Left Stick UpPad
MotorMotorPadNegconNegconPadNot Connected
Not ConnectedPadNot InvertedNot InvertedPadOrange FretOrange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad"R1 (Right Bumper)R1 (Right Bumper)Pad$R2 (Right Trigger)R2 (Right Trigger)Pad.R3 (Right Stick Button)R3 (Right Stick Button)PadRedRedPadRed FretRed FretPad Right Stick DownRight Stick DownPad Right Stick LeftRight Stick LeftPad"Right Stick RightRight Stick RightPadRight Stick UpRight Stick UpPadSelectSelectPad:Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadfSets the pressure when the modifier button is held.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadPSets the whammy bar axis scaling factor.(Sets the whammy bar axis scaling factor.Pad�Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad8Small (High Frequency) MotorSmall (High Frequency) MotorPad6Small Motor Vibration ScaleSmall Motor Vibration ScalePadSquareSquarePad
StartStartPadStrum Down
Strum DownPadStrum UpStrum UpPadTilt UpTilt UpPadTriangleTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Bar
Whammy BarPad&Whammy Bar DeadzoneWhammy Bar DeadzonePad,Whammy Bar SensitivityWhammy Bar SensitivityPadWhite (Left)White (Left)PadWhite (Right)
White (Right)PadYellow (Left)
Yellow (Left)PadYellow (Right)Yellow (Right)PadYellow FretYellow FretPad:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.6%n game patches are active.%n game patches are active.PatchvFailed to open {}. Built-in game patches are not available.;Failed to open {}. Built-in game patches are not available.Patch�No cheats or patches (widescreen, compatibility or others) are found / enabled.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationCancelCancelQObject>Creating HDD file 
 %1 / %2 MiBCreating HDD file 
 %1 / %2 MiBQObject4Failed to create HDD imageFailed to create HDD imageQObjectHDD CreatorHDD CreatorQObject
ErrorErrorQtAsyncProgressThreadInformationInformationQtAsyncProgressThreadQuestionQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHostCancelCancelQtModalProgressCallback
ErrorErrorQtModalProgressCallbackInformationInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallbackQuestionQuestionQtModalProgressCallbackChange %1	Change %1RegisterWidget$Change Bottom HalfChange Bottom HalfRegisterWidgetChange SegmentChange SegmentRegisterWidgetChange Top HalfChange Top HalfRegisterWidgetChange ValueChange ValueRegisterWidget Copy Bottom HalfCopy Bottom HalfRegisterWidgetCopy SegmentCopy SegmentRegisterWidgetCopy Top Half
Copy Top HalfRegisterWidgetCopy Value
Copy ValueRegisterWidget(Go to in DisassemblyGo to in DisassemblyRegisterWidget(Go to in Memory ViewGo to in Memory ViewRegisterWidgetLInvalid floating-point register value.&Invalid floating-point register value.RegisterWidgetFInvalid hexadecimal register value.#Invalid hexadecimal register value.RegisterWidget,Invalid register valueInvalid register valueRegisterWidget,Invalid target addressInvalid target addressRegisterWidgetRegister View
Register ViewRegisterWidgetView as float
View as floatRegisterWidgetView as hexView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModelConfirm FolderConfirm FolderSettingWidgetBinderDefault: 	Default: SettingWidgetBinder
ErrorErrorSettingWidgetBinder8Folder path cannot be empty.Folder path cannot be empty.SettingWidgetBinder
ResetResetSettingWidgetBinder(Select folder for %1Select folder for %1SettingWidgetBinder�The chosen directory does not currently exist:

%1

Do you want to create this directory?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder.Use Global Setting [%1]Use Global Setting [%1]SettingsDialog:Use Global Setting [Disabled]Use Global Setting [Disabled]SettingsDialog8Use Global Setting [Enabled]Use Global Setting [Enabled]SettingsDialog><strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow2<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow|<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowJ<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowAchievementsAchievementsSettingsWindowAdvancedAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
AudioAudioSettingsWindowBIOSBIOSSettingsWindowCheatsCheatsSettingsWindowClear SettingsClear SettingsSettingsWindow
CloseCloseSettingsWindow0Confirm Restore DefaultsConfirm Restore DefaultsSettingsWindow(Copy Global SettingsCopy Global SettingsSettingsWindow
DebugDebugSettingsWindowEmulation	EmulationSettingsWindowFoldersFoldersSettingsWindowGame Fixes
Game FixesSettingsWindowGame List	Game ListSettingsWindowGraphicsGraphicsSettingsWindowInterface	InterfaceSettingsWindowMemory CardsMemory CardsSettingsWindowNetwork & HDD
Network & HDDSettingsWindowPCSX2 SettingsPCSX2 SettingsSettingsWindowPatchesPatchesSettingsWindow>Per-game configuration cleared.Per-game configuration cleared.SettingsWindowfPer-game configuration copied from global settings.3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"Recommended ValueRecommended ValueSettingsWindow"Reset UI SettingsReset UI SettingsSettingsWindow Restore DefaultsRestore DefaultsSettingsWindowSummarySummarySettingsWindowtSummary is unavailable for files not present in game list.:Summary is unavailable for files not present in game list.SettingsWindow�The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow6The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow
&Back&BackSetupWizardDialog&Cancel&CancelSetupWizardDialog&Finish&FinishSetupWizardDialog
&Next&NextSetupWizardDialog|<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialognA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialogAdd...Add...SetupWizardDialogAre you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog"Automatic BindingAutomatic BindingSetupWizardDialog"Automatic MappingAutomatic MappingSetupWizardDialogBIOS Directory:BIOS Directory:SetupWizardDialogBIOS Image
BIOS ImageSetupWizardDialogBrowse...	Browse...SetupWizardDialogCancel SetupCancel SetupSetupWizardDialogCompleteCompleteSetupWizardDialog*Controller Mapped To:Controller Mapped To:SetupWizardDialog"Controller Port 1Controller Port 1SetupWizardDialog"Controller Port 2Controller Port 2SetupWizardDialog Controller SetupController SetupSetupWizardDialog Controller Type:Controller Type:SetupWizardDialog$Default (Keyboard)Default (Keyboard)SetupWizardDialogDefault (None)Default (None)SetupWizardDialog0Enable Automatic UpdatesEnable Automatic UpdatesSetupWizardDialogFilenameFilenameSetupWizardDialog Game DirectoriesGame DirectoriesSetupWizardDialogLanguageLanguageSetupWizardDialogLanguage:	Language:SetupWizardDialog(No devices availableNo devices availableSetupWizardDialogNNo game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog&Open BIOS Folder...Open BIOS Folder...SetupWizardDialog"Open Directory...Open Directory...SetupWizardDialog$PCSX2 Setup WizardPCSX2 Setup WizardSetupWizardDialogRefresh ListRefresh ListSetupWizardDialogRemoveRemoveSetupWizardDialog
ResetResetSetupWizardDialog Scan RecursivelyScan RecursivelySetupWizardDialog"Scan Recursively?Scan Recursively?SetupWizardDialog\Search Directories (will be scanned for games).Search Directories (will be scanned for games)SetupWizardDialog Search DirectorySearch DirectorySetupWizardDialog.Select Search DirectorySelect Search DirectorySetupWizardDialogTheme:Theme:SetupWizardDialogVersionVersionSetupWizardDialogWarningWarningSetupWizardDialogWould you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
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Relative LeftUSBRelative RightRelative RightUSBRelative UpRelative UpUSBRight ButtonRight ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$Rock Band Drum KitRock Band Drum KitUSBRyojMhen	RyojōhenUSBJScales the crosshair image set above.%Scales the crosshair image set above.USB\Scales the position to simulate CRT curvature..Scales the position to simulate CRT curvature.USBScreen Height
Screen HeightUSBScreen WidthScreen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSBTSelects the device to capture images from.*Selects the device to capture images from.USBLSelects the device to output audio to.&Selects the device to output audio to.USBLSelects the device to read audio from.&Selects the device to read audio from.USBNSelects the input for the first player.'Selects the input for the first player.USBPSelects the input for the second player.(Selects the input for the second player.USB�Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBPSets the height of the simulated screen.(Sets the height of the simulated screen.USBxSets the horizontal center position of the simulated screen.<Sets the horizontal center position of the simulated screen.USB�Sets the path to image which will back the virtual mass storage device.GSets the path to image which will back the virtual mass storage device.USBtSets the vertical center position of the simulated screen.:Sets the vertical center position of the simulated screen.USBNSets the width of the simulated screen.'Sets the width of the simulated screen.USBShift Down / L1Shift Down / L1USBShift Up / R1
Shift Up / R1USBShinkansen
ShinkansenUSBShoot OffscreenShoot OffscreenUSBSingstarSingstarUSB�Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USB^Specifies the latency to the host input device./Specifies the latency to the host input device.USB`Specifies the latency to the host output device.0Specifies the latency to the host output device.USBSquareSquareUSB
StartStartUSB Steering DampingSteering DampingUSB"Steering DeadzoneSteering DeadzoneUSBSteering Left
Steering LeftUSBSteering RightSteering RightUSB$Steering SmoothingSteering SmoothingUSBzSteering axis deadzone for pads or non self centering wheels.=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSBStick Left
Stick LeftUSBStick RightStick RightUSBStick UpStick UpUSBThrottleThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBTriangleTriangleUSB&Triangle / EuphoriaTriangle / EuphoriaUSBTriggerTriggerUSB(Turntable MultiplierTurntable MultiplierUSBType 2Type 2USB`USB-Mic: Failed to start player {} audio stream.0USB-Mic: Failed to start player {} audio stream.USBZUSB-Mic: Neither player 1 nor 2 is connected.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSBWebcam (EyeToy)Webcam (EyeToy)USBWheel DeviceWheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB*X Scale (Sensitivity)X Scale (Sensitivity)USBYYUSB*Y Scale (Sensitivity)Y Scale (Sensitivity)USBYellowYellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USBAxesAxesUSBBindingWidgetButtonsButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaConAcceleratorAcceleratorUSBBindingWidget_DrivingForce
BrakeBrakeUSBBindingWidget_DrivingForceCircleCircleUSBBindingWidget_DrivingForce
CrossCrossUSBBindingWidget_DrivingForce
D-PadD-PadUSBBindingWidget_DrivingForceDownDownUSBBindingWidget_DrivingForceFace ButtonsFace ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce
HintsHintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForceLeftLeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce
RightRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceSquareSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForceSteering Left
Steering LeftUSBBindingWidget_DrivingForceSteering RightSteering RightUSBBindingWidget_DrivingForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceTriangleTriangleUSBBindingWidget_DrivingForceUpUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceAcceleratorAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce
BrakeBrakeUSBBindingWidget_GTForceForce FeedbackForce FeedbackUSBBindingWidget_GTForce
HintsHintsUSBBindingWidget_GTForceLeft PaddleLeft PaddleUSBBindingWidget_GTForceRight PaddleRight PaddleUSBBindingWidget_GTForceSteering Left
Steering LeftUSBBindingWidget_GTForceSteering RightSteering RightUSBBindingWidget_GTForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2ButtonsButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2 Calibration ShotCalibration ShotUSBBindingWidget_GunCon2�Calibration shot is required to pass the setup screen in some games.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
D-PadD-PadUSBBindingWidget_GunCon2DownDownUSBBindingWidget_GunCon2LeftLeftUSBBindingWidget_GunCon2Pointer Setup
Pointer SetupUSBBindingWidget_GunCon2Relative AimingRelative AimingUSBBindingWidget_GunCon2
RightRightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2Shoot OffscreenShoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2TriggerTriggerUSBBindingWidget_GunCon2UpUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�Are you sure you want to clear all bindings for this device? This action cannot be undone.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget"Automatic BindingAutomatic BindingUSBDeviceWidget"Automatic MappingAutomatic MappingUSBDeviceWidgetBindingsBindingsUSBDeviceWidgetClear BindingsClear BindingsUSBDeviceWidgetClear Mapping
Clear MappingUSBDeviceWidgetDevice TypeDevice TypeUSBDeviceWidget(No devices availableNo devices availableUSBDeviceWidget�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidgetSettingsSettingsUSBDeviceWidgetUSB Port %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManagerxCheats have been disabled due to achievements hardcore mode.<Cheats have been disabled due to achievements hardcore mode.	VMManager�Compatibility Patches are not enabled. Compatibility with some games may be affected.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�Cycle rate/skip is not at default, this may crash or make games run too slow.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager*Disc changed to '{}'.Disc changed to '{}'.	VMManagerDisc removed.
Disc removed.	VMManager�EE Cache is enabled, this will significantly reduce performance.@EE Cache is enabled, this will significantly reduce performance.	VMManager�EE FPU Clamp Mode is not set to default, this may break some games.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�EE FPU Round Mode is not set to default, this may break some games.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EE Recompiler is not enabled, this will significantly reduce performance.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�EE Wait Loop Detection is not enabled, this may reduce performance.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager
ErrorError	VMManager�Estimate texture region is enabled, this may reduce performance.@Estimate texture region is enabled, this may reduce performance.	VMManagerHFailed to back up old save state {}.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Failed to open new disc image '{}'. Reverting to old image.
Error was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerJFailed to save save state to slot {}.%Failed to save save state to slot {}.	VMManager<Failed to save save state: {}.Failed to save save state: {}.	VMManagerTFailed to save state (Memory card is busy)*Failed to save state (Memory card is busy)	VMManagerjFailed to save state to slot {} (Memory card is busy)5Failed to save state to slot {} (Memory card is busy)	VMManager�Failed to switch back to old disc image. Removing disc.
Error was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerVFast CDVD is enabled, this may break games.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManagerFrame advancingFrame advancing	VMManager|Frame rate for NTSC is not default. This may break some games.>Frame rate for NTSC is not default. This may break some games.	VMManagerzFrame rate for PAL is not default. This may break some games.=Frame rate for PAL is not default. This may break some games.	VMManager~GPU Palette Conversion is enabled, this may reduce performance.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�Game Fixes are not enabled. Compatibility with some games may be affected.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�Hardware Download Mode is not set to Accurate, this may break rendering in some games.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�INTC Spin Detection is not enabled, this may reduce performance.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�IOP Recompiler is not enabled, this will significantly reduce performance.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagerjInstant VU1 is disabled, this may reduce performance.5Instant VU1 is disabled, this may reduce performance.	VMManagerLoading state
Loading state	VMManager:Loading state from slot {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager�PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerResuming stateResuming state	VMManager4Saving state to slot {}...Saving state to slot {}...	VMManager.State saved to slot {}.State saved to slot {}.	VMManagerxTexture Preloading is not Full, this may reduce performance.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerDThere is no save state in slot {}."There is no save state in slot {}.	VMManager�Trilinear filtering is not set to automatic. This may break rendering in some games.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManagerUnknown GameUnknown Game	VMManager|Upscale multiplier is below native, this will break rendering.>Upscale multiplier is below native, this will break rendering.	VMManager~VU Clamp Mode is not set to default, this may break some games.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 Recompiler is not enabled, this will significantly reduce performance.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager�VU1 Recompiler is not enabled, this will significantly reduce performance.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManagertmVU Flag Hack is not enabled, this may reduce performance.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�

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