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U��9��ңbR�ң�"ʒمʙe�_P�A�T%A �e�T��e��)Ӂ��Ӂ�x��CRoԧmF�֠�qh؏�RQ�L�Uuܐ+��R��߷�kl�����.f��.z��.�|��������G=疎?��s��C���n�	�o*��2H�N��^�����c�9��Y���h��G��R�4~c��vN}��������/��$�S�tF��'�w�-Yqs�E��*�.�����*i�1�<html><head/><body><p>PCSX2�� �$� ��¤ ���t¤�L�t�X2(PS2) �л���t�0Dž�Ȳ�. �t �л���t�0�X ����@ �X����Ŵ �����@ PS2 ��¤�\ �T�����| ����X�� MIPS CPU �x�0����0, ������|�� � ��� �8���X �p�i�D ��Ʃ�X�� PS2�X �X����Ŵ�| �л���t�X�X�� ��Dž�Ȳ�. �t�| ѵ�t PC�� PS2 ��DŽ�D ���t�` � Lj�<�p ���@ ͔� �0���D ��Ʃ�` � Lj�� ���X �t��t Ljµ�Ȳ�.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog6<html><head/><body><p> PlayStation 2  �  PS2 �� Sony Interactive Entertainment Inc.�X ���\ ��� ��] ���\Dž�Ȳ�. �t �QƩ��\�����@ Sony Interactive Entertainment Inc.�@ Ŵ���\ ��4�� ��Ŵ�� �� ��µ�Ȳ�.</p>�\��T : Hack�60� &#60;<a href="https://blog.naver.com/jhacker">https://blog.naver.com/jhacker</a>&#62;</body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogPCSX2 ���About PCSX2AboutDialog ��|�D �>�D � ���L : %1File not found: %1AboutDialogGithub �ǥ��GitHub RepositoryAboutDialog�|�t� ¤LicenseAboutDialog��¤ �T�� ��� ���SCM VersionAboutDialog
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View DocumentAboutDialog����tҸWebsiteAboutDialog�\���x(&L)&LoginAchievementLoginDialog�<strong>�Ҹ�\Ŵ�X��<Ҹ �\���x Ѡ�p�t �T �t�� � ֨�X� �Jµ�Ȳ�.</strong> ��� ��� ͔��X�$�t ǐ�� ɝ���D ���� Dž�%�t�| �i�Ȳ�. �D����8�� PCSX2�� �ǥ�� �J�<�p, ��� ��� Ѡ�p�t ��1�Ŵ ��Ʃ�)�Ȳ�.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog��Ǭ ��� ��� ͔��@ �\�1�T�Ŵ Lj� �Jµ�Ȳ�. ͔��D �\�1�T�` �L�L��� �\���x�� �D�4�� �ե�D ���X� �Jµ�Ȳ�.

�� ͔��D �\�1�T�X�ܬ�µ�ȮL?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog��� ��� �\�1�TEnable AchievementsAchievementLoginDialog�X���TŴ ���� �\�1�TEnable Hardcore ModeAchievementLoginDialog$�Ǭ �X���TŴ ���ܲ� �\�1�T�Ŵ Lj� �Jµ�Ȳ�. �X���TŴ ���ܹ| �\�1�T�X�t �ܬ, ���| �$��X�� ��DŽ�� ���\�� �8���` � Ljµ�Ȳ�.

�X��� �X���TŴ �������� �ǥ ����, �XҸ � ���� ��X �0���D ��Ʃ�` � ��µ�Ȳ�.

�X���TŴ ���ܹ| �\�1�T�X�ܬ�µ�ȮL?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialogj�X���TŴ ���ܲ� ��¤�\�D ��0�T�` �L�L� �\�1�T�� �Jµ�Ȳ�. �� ��¤�\�D ��0�T�X�ܬ�µ�ȮL?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog�\�� �0�]...
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Please check your username and password, and try again.AchievementLoginDialog�D����8 :	Password:AchievementLoginDialog��D���� retroachievements.org�X ��Ʃǐ �t���� �D����8�| Dž�%�X�8Ɣ. �D����8�� PCSX2�� �ǥ�� �J�<�p, ��� �a�8¤ Ѡ�p�t ��1�Ŵ ��Ʃ�)�Ȳ�.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog
��D...Ready...AchievementLoginDialog��¤�\ ��0�TReset SystemAchievementLoginDialog�Ҹ�\Ŵ�X��<Ҹ �\���xRetroAchievements LoginAchievementLoginDialog�Ҹ�\Ŵ�X��<Ҹ �\���xHeader textRetroAchievements LoginAchievementLoginDialog��Ʃǐ �t�� :
User Name:AchievementLoginDialogx���\ ͔��D ���h�\ ��� ����| ��\ "���" ����. ���� �ǥ, �XҸ, ���� ��X �0���D �D�\�1�T�i�Ȳ�.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n�
%n secondsAchievementSettingsWidget5�	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2�� ��� ��� �p�t�0���t¤�@ ��Չ ���i ͔��D ��t �Ҹ�\Ŵ�X��<Ҹ�| ��Ʃ�i�Ȳ�. ��� ����| �tƩ�X�ܬ�ǐ �X���t <a href="https://retroachievements.org/">retroachievements.org</a>�� ����D ��]�X�����$.</p><p align="justify">��DŽ ���� ��� ��� ���]�D ��$�t <span style=" font-weight:600;">�|�� �� �T�t ��0</span> ��͕Ф�| ��t�� �T�t�� <span style=" font-weight:600;">��� ���</span>�| � ���X�8Ɣ.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget���AccountAchievementSettingsWidget� ��CheckedAchievementSettingsWidget\��� ��� Ǡ� �t� � ��DŽ �D���@ ��@ �t��Ҹ�� ��\ ��� �T����| �\���i�Ȳ�.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidgetL���\ ����D ��Ǒ, �͜ ��� ���(�` �L ��� �T����| �\���i�Ȳ�.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget��� ��� �\�1�TEnable AchievementsAchievementSettingsWidget�Y�T�t ���� �\�1�TEnable Encore ModeAchievementSettingsWidget�X���TŴ ���� �\�1�TEnable Hardcore ModeAchievementSettingsWidget�x��DŽ �$����t �\�1�TEnable In-Game OverlaysAchievementSettingsWidget�Lե ֨�� �\�1�TEnable Sound EffectsAchievementSettingsWidget��ǐ ���� �\�1�TEnable Spectator ModeAchievementSettingsWidget
��DŽ ���	Game InfoAchievementSettingsWidgetj�X���TŴ ���ܲ� ��¤�\�D ��0�T�` �L�L� �\�1�T�� �Jµ�Ȳ�. �� ��¤�\�D ��0�T�X�ܬ�µ�ȮL?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget�\���x...Login...AchievementSettingsWidget�\���D��LogoutAchievementSettingsWidget�\���x�X� �J�Xµ�Ȳ�.Not Logged In.AchievementSettingsWidget���
NotificationsAchievementSettingsWidgetX��� ��� Ǡ� �t� � ���\ �͜�� ��@ �t��Ҹ�� �Lե ֨���| Ǭ���i�Ȳ�.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget��¤�\ ��0�TReset SystemAchievementSettingsWidget�$�SettingsAchievementSettingsWidget��� ��� �L�� �\��Show Achievement NotificationsAchievementSettingsWidget���\ �L�� �\��Show Leaderboard NotificationsAchievementSettingsWidgetb��� ���/��|DŽ ��� ���� �\�1�T�Ŵ Lj�<�t �T�t �$�xʽ �X���� �D�t�X�t �\�ܴ)�Ȳ�.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget�D���� ��� ��� �L¤ҸTest Unofficial AchievementsAchievementSettingsWidget� �� �H �h	UncheckedAchievementSettingsWidget.��Ʃǐ �t�� :
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Login token generated on %2.AchievementSettingsWidget��\�D ��0...View Profile...AchievementSettingsWidgetL�\�1�T�X�� �\���x�X�t PCSX2� ��Ǒ ��, ��� ����| �����i�Ȳ�.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidgett�\�1�T�X�t PCSX2�� ���� ��� ���� Ǡ�4 ���<�\ ���X�� Ǡ� �t� �L���D ����\ ��� �Jµ�Ȳ�.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget��t �5�X�D �\�1�T�X�t PCSX2�� �D���� �8Ҹ�X ��� ����| �����i�Ȳ�. �t���\ ��� ����� �Ҹ�\Ŵ�X��<Ҹ�� ͔��� �J�<���\ �伈 Ǡ� �t��)�Ȳ�.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidgetN�\�1�T�X�t � �8�X�@ Ǡ� �t�� ��� ���� �Ʋ� ��̘�� Ǒ���i�Ȳ�.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget (�X���TŴ ����) (Hardcore Mode)Achievements
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 (Submitting)Achievements%n ��� ���%n achievementsAchievements%n�	%n pointsAchievements��� ��� �� �J�@Achievements DisconnectedAchievements��� ��� ���� ��Achievements ReconnectedAchievements��� ��� ��1 �\�1�TActive Challenge AchievementsAchievements��� �\�1�TActive ChallengesAchievements6��X ��x ���� Ǡ� �t� Ɣ̭�t �D�̴��µ�Ȳ�.+All pending unlock requests have completed.Achievements
�p�X �D��Almost ThereAchievementsRǠ� �t� Ɣ̭�D �D���X� ��Ոµ�Ȳ�. �t Ɣ̭�D ���� �ܳ��t ��µ�Ȳ�.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements�X���TŴ ���� �U�xConfirm Hardcore ModeAchievements�͜�|Date SubmittedAchievementsB���\ �p�t�0�| ���$��� �Dž�Ȳ�, Ǡ�ܹ� �0��$��8Ɣ...,Downloading leaderboard data, please wait...AchievementsR�¤�l�� ��Չ ��|�D �}� ��Ոµ�Ȳ�. ��� ���� �D�\�1�T ���µ�Ȳ�.;Failed to read executable from disc. Achievements disabled.Achievements(�t� �X���TŴ ���ܬ �D�\�1�T�)�Ȳ�.Hardcore mode is now disabled.Achievements&�t� �X���TŴ ���ܬ �\�1�T�)�Ȳ�.Hardcore mode is now enabled.Achievements6�X���TŴ ���ܲ� ��¤�\ ��0�T ��, �\�1�T�)�Ȳ�..Hardcore mode will be enabled on system reset.Achievements���\ ���$��0 ���(Leaderboard Download FailedAchievements���\ �ܳĬ ���(Ոµ�Ȳ�.Leaderboard attempt failed.Achievements ���\ �ܳĬ ��Ǒ���µ�Ȳ�.Leaderboard attempt started.Achievements�����$�� � &
Loading...AchievementsǠ�LockedAchievements��¤�0�� {}Mastered {}Achievements�t��NameAchievements�D���$NoAchievements��RankAchievements�\�� Ǡ� �t�Recently UnlockedAchievements��ScoreAchievementsN�� : {0}�(���Ҹ�TŴ : {1}�)
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��� �\��Show NearbyAchievements\�X���TŴ ���ܬ ���8 Lj�<���\ �� �͜�t ������i�Ȳ�. ���\�� �}�0 �ƩDž�Ȳ�.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements&�t ��DŽ�в� ��� ���� ��µ�Ȳ�.This game has no achievements.Achievements,�t ��DŽ�в� {}��X ���\� Ljµ�Ȳ�.This game has {} leaderboards.Achievements�ܬTimeAchievements�L � ���LUnknownAchievementsǠ� �t��(UnlockedAchievementsǠ� �t� : {}Unlocked: {}Achievements�D����
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XXX pointsAchievements�YesAchievements<���� ��� ����| Ǡ� �t��X�� {}��D ֍��Ոµ�Ȳ�!8You have unlocked all achievements and earned {} points!Achievementst{1}��X ��� ��� � {0}��| Ǡ� �t��X�� ֍�� ����\ �� {3}� � {2}��| ֍��Ոµ�Ȳ�.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Achievements,%n��X ��� ��� � {}� Ǡ� �t�'You have unlocked {} of %n achievementsAchievements,���X�X �� : {0}(�\�� : {1})Your Score: {0} (Best: {1})Achievements���X�X �� : {}{}Your Score: {}{}Achievements*���X�X �ܬ : {0}(�\��: {1})Your Time: {0} (Best: {1})Achievements���X�X �ܬ : {}{}Your Time: {}{}Achievements,���X�X ��X : {0}(�\�� : {1})Your Value: {0} (Best: {1})Achievements���X�X ��X : {}{}Your Value: {}{}Achievements%n� � {}� ֍��and earned {} of %n pointsAchievements*{0}
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Leaderboard Position: {1} of {2}Achievements��X�� �TŴ ���ܬ �\�1�T�Ŵ Lj�� ���H�в� {0}�D(�|) �Չ�` � ��µ�Ȳ�. �X���TŴ ���ܹ| �D�\�1�T�X�ܬ�µ�ȮL? �D���$�| � ���X�t {0}�t(�) ���)�Ȳ�.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements{}(�X���TŴ ����){} (Hardcore Mode)Achievements{}(�D����){} (Unofficial)Achievements{}�{} pointAchievements{}�	{} pointsAchievementsV�8�� Lj�� ���<�\ �L�$�� ��DŽ�� �8�X�1 �(�X�| ǐ���<�\ �����$�� �Ʃ�i�Ȳ�.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidgetl��DŽ ��Ǒ ��, �8�� Lj�� ���<�\ �L�$�� ��DŽ�� ��\ �� ���m�D ǐ���<�\ �����$�� �Ʃ�i�Ȳ�.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget�����D �D�p�� ȅ���` �L, �л� ���ܹ| ǐ���<�\ �ǥ�i�Ȳ�. ����t ���L ���� ����\ �����0 ��\ ���� ��Ǒ�` � Ljµ�Ȳ�.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget�t���X �����X ���0 � �� 0(EE VU0)�� �\� x86 ����X ��\Ҹ � ��| ̘���X�� �)���D �����i�Ȳ�. �0����@ ������X ��DŽ�D ̘���X�p, <b>��� �D�� �8�� �Ʋ� ��DŽ�� �t �$��D �����X�t ���H��t�� � Ljµ�Ȳ�.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�t���X �����X ���0 � �� 1(EE VU1)�� �\� x86 ����X ��\Ҹ � ��| ̘���X�� �)���D PCSX2�� �����i�Ȳ�. �0����@ ������X ��DŽ�D ̘���X�p, <b>��� �D�� �8�� �Ʋ� ��DŽ�� �t �$��D �����X�t ���H��1�t ����` � Ljµ�Ȳ�.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�PCSX2� �\� x86 ����� ���� ���� � ��| ̘���X�� �)���D �����i�Ȳ�. �0����@ ������X ��DŽ�D ̘���i�Ȳ�. <b>��DŽ�� ��� �D�� �8�� �Ʋ��p �t �$��D �����X�t ���H��t�� � Ljµ�Ȳ�.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget��t���X �����X ���� ���� � ��(EE FPU)�D �л���tҸ�X�� ���H PCSX2� ��,���D ̘���X�� �)���D �����i�Ȳ�. PS2�X ��ő�\ FPU�� �m� �\��D ���X� �J�0 �L�8�� �|�� ��DŽ���� ��Y�D �,��t�� �Չ�X�0 ��t ��x ���ܬ �DƔ�` � Ljµ�Ȳ�. �0����@ ������X ��DŽ�D ̘���X�p, <b>��� �D�� �8�� �Ʋ� ��DŽ�� �t �$��D �����X�t ���H��t�� � Ljµ�Ȳ�.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget*�t���X �����X ���0 � �� 0(EE VU0)�D �л���tҸ�X�� ���H PCSX2� ��,���D ̘���X�� �)���D �����i�Ȳ�. �0����@ ������X ��DŽ�D ̘���X�p, <b>��� ���t�� �8�� �Ʋ� ��DŽ�� �t �$��D �����X�t �H��1 �8� �/��� �l���ܬ ����` � Ljµ�Ȳ�.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget(�t���X �����X ���0 � �� 1(EE VU1)�D �л���tҸ�X�� ���H PCSX2� �|ƴ�)�D ̘���X�� �)���D �����i�Ȳ�. �0����@ ������X ��DŽ�D ̘���X�p, <b>��� �D�� �8�� �Ʋ� ��DŽ�� �t �$��D �����X�t �H��1 �8��� �� ��X ͩ���t ����` � Ljµ�Ȳ�.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget� ��CheckedAdvancedSettingsWidgetǘ�|���0/��\(�0���)Chop/Zero (Default)AdvancedSettingsWidget�t���Q ����
Clamping ModeAdvancedSettingsWidget���� �ǥ �1�� ��1Create Save State BackupsAdvancedSettingsWidget��ǥ�D ��1�` �L �ǥ ���ܬ �t�� Lj�� ��ư �ǥ �����X �1�� �����D ��1�i�Ȳ�. �1�� �������в� .backup ������ ��µ�Ȳ�.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget����� ���� ����H �)���D ����i�Ȳ�. �|�� ��DŽ�в� �l̴��x �$��t �DƔ�X�p, <b>��DŽ�� ��� �D�� �8�� �Ʋ� �t �$��D ���X�t ���H��t�� � Ljµ�Ȳ�.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget<���� �ǥ�D �U͕�` �L, ��Ʃ�` �L�๬ɘ�D ����i�Ȳ�.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidget8���� �ǥ�D �U͕�` �L, ��Ʃ�` ���D ����i�Ȳ�.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget���� ��,�� ����Division Rounding ModeAdvancedSettingsWidget*128MB RAM �\�1�T(��ǐ �X��)Enable 128MB RAM (Dev Console)AdvancedSettingsWidgetΐ�� �\�1�T(����)Enable Cache (Slow)AdvancedSettingsWidget�8�X�1 �(�X �\�1�TEnable Compatibility PatchesAdvancedSettingsWidget�� �T���� ��� �\�1�TEnable Fast Memory AccessAdvancedSettingsWidget��DŽ �=¤ �\�1�TEnable Game FixesAdvancedSettingsWidget�x¤�4Ҹ VU1 �\�1�TEnable Instant VU1AdvancedSettingsWidget������|�� �\�1�TEnable RecompilerAdvancedSettingsWidget,VU0 ������|�� �\�1�T(���t�l�\ ����)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidgetVU1 ������|�� �\�1�TEnable VU1 RecompilerAdvancedSettingsWidget$VU0 ������|��| �\�1�T�i�Ȳ�.Enables VU0 Recompiler.AdvancedSettingsWidget"VU1 ������|�� �\�1�T�i�Ȳ�.Enables VU1 Recompiler.AdvancedSettingsWidget8��� �8���� ͔��\ 96MB�X �T�����| ����i�Ȳ�.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidgetN���� ե�� � �8�X�1�t ư��X��� �����= �$�X� ����` ��� Ljµ�Ȳ�.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidgetH�IJ�x �8�X�1 �8� ���t �|�� ��DŽ�X ���Ĭ �l�� ե�����µ�Ȳ�.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidgetINTC ֌� ��INTC Spin DetectionAdvancedSettingsWidget(ѵ�� �Ʃ, �IJ�Ʃ�<�\ ����)�Ȳ�.*Interpreter only, provided for diagnostic.AdvancedSettingsWidget��MediumAdvancedSettingsWidget>�L�$�� ��ǑƩ ���t �|�� ��DŽ�X ���Ĭ ���� ե���)�Ȳ�.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget����(�0���)Nearest (Default)AdvancedSettingsWidget��ѵ(�0���)Normal (Default)AdvancedSettingsWidgetTLB ���( ��, �|����Pause On TLB MissAdvancedSettingsWidget�TLB ��} ��� ��, �t�| �4���X�� ��� ��Չ�X�� ��� ��� �8���D �|�� ���i�Ȳ�. ��� �8���@ ��x�| �����Ш ���9�t �D�ȷ| ��]�t ȅ�̴ ���� �|�� ���)�Ȳ�. ǘ��� �a�8¤� ����\ ����| �U�x�X�$�t �X���D �8�p�X�8Ɣ.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidgett32�DҸ MIPS-IV �0��Ŵ �T�ܹ| �$�t�� �T�ܸ\ Just-In-Time ��t��� ���X�D �Չ�i�Ȳ�.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidgett64�DҸ MIPS-IV �0��Ŵ �T�ܹ| �$�t�� �T�ܸ\ Just-In-Time ��t��� ���X�D �Չ�i�Ȳ�.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget�|ƴ�) ����
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��� �5�XAnalysis OptionsAnalysisOptionsDialog���AnalyzeAnalysisOptionsDialog���0� �����\ ��Ʃ�@ �ǥ�� �Jµ�Ȳ�. ��� ��� ��DŽ�� �$� ��T ��ǐ�� �t���\ �$��D Ӹ���X�� ե�� ��� ��Չ�� ���� ���m�D �Ʃ�i�Ȳ�.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog��0CloseAnalysisOptionsDialog&����t ��Ǒ� ��, ��T ��ǐ ��0'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialog<html><head/><body><p><span style=" font-weight:700;">�$��$ �Uǥ �$�</span><br/>�t �$��@ FreeSurround �0� �D� �Uǥ�0�X ��Ǒ�D ���8 �p��i�Ȳ�.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog�Lե �Uǥ �$�Audio Expansion SettingsAudioExpansionSettingsDialog��] �l�0 :Block Size:AudioExpansionSettingsDialog��Y �t��� :
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ConfigurationAudioSettingsWidget�ŴControlsAudioSettingsWidgetD�h�� ��0 ��, �8¤Ҹ�� Ǭ�ݴ�� �Lե�X �L���D �Ŵ�i�Ȳ�.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidget2�8¤Ҹ�� Ǭ�ݴ�� �Lե�X �L���D �Ŵ�i�Ȳ�.4Controls the volume of the audio played on the host.AudioSettingsWidget�0���DefaultAudioSettingsWidget���д�� ��DŽ�� �Lե�D ¤�L��$�� ��|ƴ�ܸ\ �Uǥ�X�� �)���D ����i�Ȳ�. �̾D ��\ �\�/��\ �\� II�| ����X�� ��DŽ�t ��0�� ���h�)�Ȳ�.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget��DŽ ¤Ҹ�̘� ��� �Dư�$�� �ܳ��X�� ���| �l�0�| ����i�Ȳ�. ���| �l�0�| � ��X�0 ��t �Lե�t ��Ŵ���p�� �Ŵ��0 �L�8�� �ɭ� ��0 �ܬ�D ֨����<�\ � ���i�Ȳ�.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget����|�� �8¤Ҹ �Lե ͜�%�L��X ��0 �ܬ�D ����i�Ȳ�. �Lե ��0�| ��t�0 ��t ���\ ��0 �ܬ��� ���� �$��` � Ljµ�Ȳ�.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget�D�\�1�T(¤�L��$)Disabled (Stereo)AudioSettingsWidget�ܷ|�t�� :Driver:AudioSettingsWidget
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Output VolumeAudioSettingsWidget͜�% �L�� :Output Volume:AudioSettingsWidget:�л���t�0� �̭ ��ƴ�ܹ| ��1�X�� ���D �)��i�Ȳ�.7Prevents the emulator from producing any audible sound.AudioSettingsWidget�h�� ��0 ���h ��0�TReset Fast Forward VolumeAudioSettingsWidget�L�� ��0�TReset VolumeAudioSettingsWidget.�h�� ��0 ���h�D �0����<�\ ��0�T�i�Ȳ�./Resets fast forward volume back to the default.AudioSettingsWidget<�h�� ��0 ���h�D ���/���� �$��<�\ ���� �$��i�Ȳ�.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidget(͜�% ���h�D �0����<�\ ��0�T�i�Ȳ�.)Resets output volume back to the default.AudioSettingsWidget6͜�% ���h�D ���/���� �$��<�\ ���� �$��i�Ȳ�.:Resets output volume back to the global/inherited setting.AudioSettingsWidget���t�0 �$�Stretch SettingsAudioSettingsWidget�ٮ0�TSynchronizationAudioSettingsWidget
�ٮ0�T :Synchronization:AudioSettingsWidget�Lե �IJ轀�� �л���t�0�� ��1� ��DŽ�t �8¤Ҹ�� ������ �)���D ����i�Ȳ�. Cubeb�@ �ǥ ���@ ��� �ܬ�D ����X�p, �8�� ����X�t SDL �IJ轀�| ��Ʃ�t ��8Ɣ. �4�X���\ �IJ轀�� ���� �8¤Ҹ �Lե ͜�%�D �D�\�1�T�i�Ȳ�.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidgetV�t �$��@ FreeSurround �0� �D� �Uǥ�0�X ��Ǒ�D ���8 �p��i�Ȳ�.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget|�t �$��@ 100% ���Ĺ| ��Ŵ��� ��Չ�` �L, SoundTouch �0� �D� �Uǥ�0�X ��Ǒ�D ���8 �p��i�Ȳ�.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget�ܬ ��ǥ(��ǥ)TimeStretch (Recommended)AudioSettingsWidget
� �� �t�	UncheckedAudioSettingsWidget�L � �Ʋ� ǥ�X "%1"Unknown Device "%1"AudioSettingsWidget�100% ���Ĺ| ��Ŵ�� ��Չ�` �L, ��DŽ�D ��Ŵ�(���� ��� �Lե ���Ĺ| �p��i�Ȳ�. ���, �T �K�� �h�� ��0/������ ��0 �Lե�D ��1�i�Ȳ�.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 ��|ƴ��5.1 SurroundAudioStream7.1 ��|ƴ��7.1 SurroundAudioStream
CubebCubebAudioStream�0���DefaultAudioStream�D�\�1�T(¤�L��$)Disabled (Stereo)AudioStream���L(͜�% ���L)Null (No Output)AudioStream4�D�QuadraphonicAudioStreamLFE� ���h� 4�D�Quadraphonic with LFEAudioStreamSDLSDLAudioStreamLFE� ���h� ¤�L��$Stereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog4<html><head/><body><p><span style=" Font-weight:700;">�Lե ���t�0 �$�</span><br/>�t �$��@ 100% ���Ĺ| ��Ŵ�� ��Չ�  �L, SoundTouch �Lե �ܬ ���t�0�X ��Ǒ�D ���8 �p��i�Ȳ�.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog�Lե ���t�0 �$�Audio Stretch SettingsAudioStretchSettingsDialog�̩ :Overlap:AudioStretchSettingsDialog���� �= �l�0 :Seekwindow Size:AudioStretchSettingsDialog���¤ �8�t :Sequence Length:AudioStretchSettingsDialog�d�� �h��Ŵ�� �D�0 ��ƩUse Anti-Aliasing FilterAudioStretchSettingsDialog�`�x ��� ��Ʃ
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<h1>����</h1><p style='font-size:12pt;'>�t �ųp�tҸ�| �$�X�X�t <b>���� �ǥ�t �8�X�� �Jµ�Ȳ�</b>, <i>��Չ ���i�D �T���� �t���� �ǥ�\ �� ��� ��Չ�X�8Ɣ</i>.</p><p>����X�ܬ�µ�ȮL?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog <h2>���� ���m :</h2><h2>Changes:</h2>AutoUpdaterDialog�<h2>���� �ǥ ����</h2><p>�t �ųp�tҸ�| �$�X�X�t ���� �ǥ�t <b>�8�X�� �J��</b> �)�Ȳ�. �t �ųp�tҸ�| �$�X�X�0 ��� ��DŽ�D �T���� �t���� �ǥՈ��� �U�x�X�����$. ���� �J�<�t ��Չ ���i�t ����)�Ȳ�.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>�$� ����</h2><p>�t �ųp�tҸ�| �$�X�X�t ��\���� �l�1�t ��0�T�)�Ȳ�. �t �ųp�tҸ ���в� �$��D ���� �l�1�t�| �\�䲔 ��� � �X�X�8Ɣ.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialogǐ�� �ųp�t�0Automatic UpdaterAutoUpdaterDialog�Ǭ ��� : Current Version: AutoUpdaterDialog�Ǭ ��� : %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog���$��0 �l�0 : Download Size: AutoUpdaterDialog���$��0 �l�0 : %1MBDownload Size: %1 MBAutoUpdaterDialog��\ �$�X...Download and Install...AutoUpdaterDialog%1 ���$��� �...Downloading %1...AutoUpdaterDialog>�ųp�tҸ ��, �ųp�t�0 ��Չ ��|�D ��p�X� ��Ոµ�Ȳ�.*Failed to remove updater exe after update.AutoUpdaterDialog�����$�� � &
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�$�...Settings...ControllerGlobalSettingsWidget�DInput ��¤�� XInput�D ����X� �J�� ��p�� ��Ҹ�d���� ��\ ����D ����i�Ȳ�. ��� SDL�D ѵ�t �t���\ ��Ҹ�d���� �a�8¤�X�� ���t ȋ���, SDL�� �8�X�� �J�� ��ư DirectInput�D ��Ʃ�` � Ljµ�Ȳ�.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidget�SDL Dž�% ��¤�� ������X ��Ҹ�d��| ����X�p ����,¤ ������ ��ż���l 4/��ż�<¤ �(�ܹ| ��\ ��	 �0��(�ij�/LED �Ŵ)�D ����i�Ȳ�.�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget�XInput ��¤�� Xbox 360/Xbox One/Xbox �ܹ�Ɉ ��Ҹ�d�� � XInput ��\Ѡ�\�D �l��X�� ��� ��Ҹ�d��| ����i�Ȳ�.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget��@�����D ��Ʃ�X�t �\� 8��X ��Ҹ�d��| �X���� ���` � Ljµ�Ȳ�. � �@�����@ 4��X ��Ҹ�| ����i�Ȳ�. �@�����@ �|�� ��DŽ�� ��д� �Jµ�Ȳ�.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget��\�D�� ��͕Ф ��ƩUse Per-Profile HotkeysControllerGlobalSettingsWidget��t �5�X�D �\�1�T�X�t �t Dž�% ��\�D�� ��͕Ф�| �$��` � Lj�<�p, ��� ��͕Ф ��� �t ��͕Ф� ��Ʃ�)�Ȳ�. �0����<�\ ��͕Ф�� �m�� ���� ��\�D ��� ��� �)�Ȳ�.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetXInput ��¤
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Binds/ButtonsControllerMacroEditWidget�p�� �t :	Deadzone:ControllerMacroEditWidgeth�U�%�� ����\ ��Ҽ�X ��ư �t ¬�|�t�T�� ���l�\� �\�1�T�  �L �ܻ���t�X�` ͜�%�D �Ŵ�i�Ȳ�.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidget����(	FrequencyControllerMacroEditWidget����( : Frequency: ControllerMacroEditWidget���l�\�� ����� �Jµ�Ȳ�.Macro will not repeat.ControllerMacroEditWidget0���l�\�� %1 ��DŽ�Ȳ� ��Ҽ�D ��X�i�Ȳ�.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidget&���l�\�� N ��DŽ�Ȳ� ��X�)�Ȳ�.!Macro will toggle every N frames.ControllerMacroEditWidget�l�1�� �J�LNot ConfiguredControllerMacroEditWidget��X�X�$�t ��t�0Press To ToggleControllerMacroEditWidget�U�%PressureControllerMacroEditWidgetR�t ���l�\�\ Ҹ���p�` ��Ҽ�D � ���i�Ȳ�. ���� ��Ҽ�t ������ �\�1�T�)�Ȳ�.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget��t ���l�\�| �\�1�T�` Ҹ���p�| � ���i�Ȳ�. ���| ��Ҽ ��� ��Ҽ�X �p�i(�T��)�| � Ljµ�Ȳ�. ��� Ҹ���p�| ��Ʃ�X�$�t Shift Ф�| �t���i�Ȳ�.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget����( �$�
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%2ControllerMacroWidget<html><head/><body><p><span style=" font-weight:700;">��Ҹ�d�� ���Q �8�</span><br/>�t �8��@ �<��� ��Ҹ�d��| �л���tҸ ��Ҹ�d���� ���Q�` �L ��Ǒ�D ���8 �p��i�Ȳ�.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog�<html><head/><body><p>�|�� ��� ��Ҹ�d�첔 �D���\�� ¤���D ����� �l�1 Ɣ���� ��� ���<�\ ǘ�� ����� ���X��� �$�p�� �l�1 Ɣ���в� ���� �Jµ�Ȳ�.</p><p>������<�\ �D���\�� ¤���@ ��� ��X�� Lj�D �L�� &quot;���&quot;�)�Ȳ�. </p><p>�t �$��D �\�1�T�X�t ���Q�D ��1�` �L, �� ������| �4���X�� �t�� ��Ҹ�d�� �����<�\ Ǒ���` � Lj�ĸ] PCSX2�� ����i�Ȳ�.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog��Ҹ�d�� ���Q �$�Controller Mapping SettingsControllerMappingSettingsDialog
�� �4��Ignore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog(<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>�t �$��@ ��ư¤�| �л���t�X ��Ҹ�d���� ���Q�` �L ��Ǒ�D ���8 �p��i�Ȳ�.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialog��1InertiaControllerMouseSettingsDialog��ư¤ ���Q �$�Mouse Mapping SettingsControllerMouseSettingsDialogX �p�� �tX Dead ZoneControllerMouseSettingsDialogX ����X SpeedControllerMouseSettingsDialogY �p�� �tY Dead ZoneControllerMouseSettingsDialogY ����Y SpeedControllerMouseSettingsDialog2��@ �t�� '%1'�X ��\�D�t �t�� Ljµ�Ȳ�.,A profile with the name '%1' already exists.ControllerSettingsWindow��\�D �Ʃ
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�t Ǒ���@ ��Չ ���` � ��µ�Ȳ�.[Are you sure you want to delete the input profile named '%1'?

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�Ǭ ���� ��� �`���t ��p��� ��\�D �`���D �����5�Ȳ�.

�t Ǒ���@ ��Չ ���` � ��µ�Ȳ�.�Are you sure you want to load the input profile named '%1'?

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%2ControllerSettingsWindowB<html><head/><body><p>�D�� ��ǐ�� �\��| ���$��D URL�D �\ ��� �X���X �\��� URL�\ ���i�Ȳ�. ���L ����| ��Ʃ�` � Ljµ�Ȳ�. </p><p><span style=" font-style:italic;">${title}:</span> ��DŽ ���.<br/><span style=" font-style:italic;">${filetitle}:</span> �t�� Ɣ���X ��|��.<br/><span style=" font-style:italic;">${serial}:</span> ��DŽ�X �ܹ�ż.</p><p><span style=" font-weight:700;">� -</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�0����<�\ ���$��@ �伄�� ��DŽDB �����<�\ �x�t �� ������ �J�� ��� ����X ��t��t ͩ���X� �J�ĸ] �X�0 ��t ��DŽ�X �|�( ���8�@ �h�� �ǥ�)�Ȳ�. �t�| ���X� �J�� ��ư �D���X "��t� ��| �t�� ��Ʃ" ��ǐ�| ̴�l�X�t �)�Ȳ�.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog��0CloseCoverDownloadDialog�\� ���$��0Download CoversCoverDownloadDialog���$��0 �D��Ոµ�Ȳ�.Download complete.CoverDownloadDialog�PCSX2�� �Ǭ �\� �8Ҹ� �Ʋ� ��DŽ�X �\��| ǐ���<�\ ���$��D � Ljµ�Ȳ�. ��l�� Ŵ���\ �\� �t����� �8¤��X� �J�<�p, ��Ʃǐ� �� �t��� ��¤�| ����t�| �i�Ȳ�.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog��ǑStartCoverDownloadDialog��StopCoverDownloadDialog��t� ��| �t�� ��ƩUse Title File NamesCoverDownloadDialog��Ǒ ��0 �...Waiting to start...CoverDownloadDialogѵ�T ¤�� �\�1�TActive Call Stack	CpuWidget���� ���] ���M¤Ҹ �T�tBreakpoint List Context Menu	CpuWidget����Breakpoints	CpuWidget����Copy	CpuWidget
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�t�� �h�Hash FunctionsDebugAnalysisSettingsWidget�0�� .sym ��| ��8�$�0Import Default .sym FileDebugAnalysisSettingsWidgetELF�� ��8�$�0Import From ELFDebugAnalysisSettingsWidget�0�8 ��8�$�0Import SymbolsDebugAnalysisSettingsWidget2��|(.elf, .elf ��)�� ��8�$�0 :#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidget:��DŽ ��� ELF�� �ǥ� �0�8 �L�t��D ��8�5�Ȳ�.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidgetr�¤�l�� �����( ISO ��|�� �t���t ��@ .sym ��|�t Lj�� ��ư �t�� ��|�� �0�8�| ��8�5�Ȳ�.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidget4�t�Ŵ �h� �t���� ����� ���]�D ���h�i�Ȳ�.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidget��pRemoveDebugAnalysisSettingsWidgetELF ����Scan ELFDebugAnalysisSettingsWidget
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EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE �T����	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE �L � �Ʋ� MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF �T��EE VIF CodesDebugSettingsWidget�\�1�TEnableDebugSettingsWidget͔� �\�E ��ƩEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidget
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IOP R3000ADebugSettingsWidgetIOP �L � �Ʋ� MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget����p� ��$ Lj�� ��ưIf Debugger Is OpenDebugSettingsWidget(CDVD �X����Ŵ �\���D �0�]�i�Ȳ�.Log CDVD hardware activity.DebugSettingsWidget>COP0(MMU, CPU ���� ��) ���9Ŵ�| �0�]�i�Ȳ�.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget(COP1(FPU) ��h�D �0�]�i�Ȳ�.Log COP1 (FPU) instructions.DebugSettingsWidget6COP2(VU0 ���l�\ ����) ��h�D �0�]�i�Ȳ�.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidgetDDMA ��� �\���D �0�]�i�Ȳ�. �x���, ��¤ ����� �Ǭ ��>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget.DMA ��( MMIO �a�8¤�| �0�]�i�Ȳ�.Log DMA-related MMIO accesses.DebugSettingsWidget EE ΐ�� �\���D �0�]�i�Ȳ�.Log EE cache activity.DebugSettingsWidget,GIF�ܭ� �l�8 ��� �\���D �0�]�i�Ȳ�.Log GIFtag parsing activity.DebugSettingsWidget6IOP GPU ���p ��\�8� ���9Ŵ�| �0�]�i�Ȳ�.&Log IOP GPU co-processor instructions.DebugSettingsWidgetLIPU �\��; MMIO, ��T�) Ǒ��, DMA ���� ���D �0�]�i�Ȳ�.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget<���X(FMV) ��T�T �X����Ŵ � �� �\���D �0�]�i�Ȳ�.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget�(�� �\���D �0�]�X�8Ɣ.Log PAD activity.DebugSettingsWidget(Path3 ��¤й ̘���| �0�]�i�Ȳ�.Log Path3 Masking processing.DebugSettingsWidget:R3000A �TŴ ���9Ŵ(COP ��x)�| �0�]�i�Ȳ�..Log R3000A core instructions (excluding COPs).DebugSettingsWidgetzR5900 �TŴ ���9Ŵ(COP ��x)�| �0�]�i�Ȳ�. PCSX2 ��¤�| ���X�� �x�0����0�| �\�1�T�t�| �i�Ȳ�.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget4SIF(EE <-> IOP) �\���D �0�]�i�Ȳ�.Log SIF (EE <-> IOP) activity.DebugSettingsWidget4SYSCALL � DECI2 �\���D �0�]�i�Ȳ�.Log SYSCALL and DECI2 activity.DebugSettingsWidget0SYSCALL � IRX �\���D �0�]�i�Ȳ�.Log SYSCALL and IRX activity.DebugSettingsWidget.¤�l���X�(�� MFIFO �\���D �0�]�i�Ȳ�.Log Scratchpad MFIFO activity.DebugSettingsWidgetHVIF�T�� ̘��; ���9, �ܭ� ¤��|, �x�0��Ҹ ���D �0�]�i�Ȳ�.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidgetJ���� EE �tƴ�0 �t��Ҹ�@ �|�� �tƴ�0 ��¤�0 �\���D �0�]�i�Ȳ�.>Log all EE counters events and some counter register activity.DebugSettingsWidgetL���� IOP �tƴ�0 �t��Ҹ�@ �|�� �tƴ�0 ��¤�0 �\���D �0�]�i�Ȳ�.?Log all IOP counters events and some counter register activity.DebugSettingsWidget(�L�$�� MMIO �a�8¤�| �0�]�i�Ȳ�.Log known MMIO accesses.DebugSettingsWidgetT�L � �Ƭp�� ���Q�� �J�@ EE �T������ ��\ �T���� �a�8¤�| �0�]�i�Ȳ�.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidget>�T���� �t�� �\���D �0�]�i�Ȳ�. �}�0, ��0, �ư�0 ��5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetD�L�$�� �J�X�p�� �l��� �J�@ MMIO �a�8¤�| �0�]�i�Ȳ�.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidget@��ő�\ GIF�@ GIF�ܭ� �l�8 ��� �p�t�0�| �0�]�i�Ȳ�.(Log various GIF and GIFtag parsing data.DebugSettingsWidget<��ő�\ VIF � VIF�T�� ̘�� �p�t�0�| �0�]�i�Ȳ�.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidget�d�t��MemcardsDebugSettingsWidget�T����MemoryDebugSettingsWidget�� �H �hNeverDebugSettingsWidget
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Run to CursorDisassemblyWidget�� �T�� �\��(&O)Show &OpcodeDisassemblyWidget¤�0�(NOP) �h�Stub (NOP) FunctionDisassemblyWidget���� �$�/�t�(&B)Toggle &BreakpointDisassemblyWidget6�TŴ� ��Չ ��x ���H Ŵ�H����| �����` � ���L/Unable to change assembly while core is runningDisassemblyWidget&� ���\ ����| ¤�A�` � ��µ�Ȳ�. Unable to stub selected address.DisassemblyWidgetH<html><head/><body><p><span style=" font-weight:700;">��д�� ����X ��DŽ�D �>� ��Ոµ�Ȳ�.</span></p><p>��Ǒ�X�$�t ��DŽ�t Lj�� ��	�0���| ͔��X�8Ɣ.</p><p>���L ����X ͔͜� ��DŽ�t ���ɴŴ ���� :</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget��DŽ ��	�0�� ͔�...Add Game Directory...EmptyGameListWidget�ȸ\ƴ ��DŽ �>�0Scan For New GamesEmptyGameListWidget
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��ѵ ����Normal SpeedEmulationSettingsWidget��ѵ ���� :
Normal Speed:EmulationSettingsWidget�\��X ��DŽ ����Optimal Frame PacingEmulationSettingsWidget�� �ٮ0�T ��0�� �l�0�| 0�<�\ �$��X�� Dž�%�t ���� ���L ��DŽ�t ��Ǒ��0 ��� ���� ��DŽ�t �D�̴Ŵ GS�� �\�ܴ�ĸ] �i�Ȳ�. �t �$��D ��Ʃ�X�t CPU � GPU Ɣ�l ���m�t ����׈ ���D��� ��� Dž�% ����D ��| � Ljµ�Ȳ�.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidgetd�h�� ��0 ���Ĺ| �$��i�Ȳ�. �t ���IJ� �h�� ��0 �kФ�| ��t�p�� ��X�` �L ��Ʃ�)�Ȳ�.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidgetCPU ¤��ܬ ��DŽ � �X��� �D�̴  �L�L� �0��8�� ��� ��Չ�X�0 ��� GS�� ��0�` � Lj�� �\� ��DŽ ��| �$��i�Ȳ�. ��t �t��] �����Y�\ ��DŽ �ܬ�D ���ܷ��� �X�� �p ����t �  � Lj��� Dž�% ����t ͔��)�Ȳ�.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget���¤�\ ¤����| �4���X�� ҹ� ���\ ҹ� ¤����� ��\ ư�  ���| �$��i�Ȳ�. �E(P), ���(E) �TŴ� Lj�� CPU(�x�T 12�8� �t��)�� ����t �  � Ljµ�Ȳ�.�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidgetj¬�\ư ���X ���Ĺ| �$��i�Ȳ�. �t ���IJ� ¬�\ư ���X ��͕Ф�| ��t�p�� ��X�` �L ��Ʃ�)�Ȳ�.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidget����\ �л���t�X ���Ĺ| �$��i�Ȳ�. �t ������ �IJ��` � Lj�䲔 ��ǥ�@ ���<�p, �IJ��X� ���` ��ư �л���t�0�� ����` � Lj�� �\� ���ĸ\ ��Չ�)�Ȳ�.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget¬�\ ���X ����Slow-Motion SpeedEmulationSettingsWidget¬�\ ���X ���� :Slow-Motion Speed:EmulationSettingsWidget
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Speed ControlEmulationSettingsWidget���¤Ҹ �ȸ\ ���h �H�Ĭ �8¤Ҹ�@ �|�X�X�ĸ] �л���t�X ���Ĺ| ��Dž�Ȳ�. �t�\ �x�t ǠǬ��<�\ �л���t�X ���Ĭ 1% �����<�\ ɝ��X�� ��� ����\ �ǥ ���ܷ�ƴ �`�ȺT�t�X�t ��1�)�Ȳ�. �X���X �ȸ\ ���h �H�Ĭ �8¤Ҹ�X �ȸ\ ���h �H���@ ��4 �@�t �8¤Ҹ �ȸ\ ���h �H���� �ٮ0�T� �Ʃ�� �Jµ�Ȳ�. ��� �ȸ\ ���h �H�� �T�t �\�� ǥ�X�| ��Ʃ�X�� ��Ʃǐ�� �t �5�X�D �D�\�1�T�t�| �i�Ȳ�.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget"�8¤Ҹ �ȸ\ ���h �H���� �ٮ0�TSync to Host Refresh RateEmulationSettingsWidget��¤�\ �$�System SettingsEmulationSettingsWidget� �� �H �h	UncheckedEmulationSettingsWidget
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��0...Open...FolderSettingsWidget��0�TResetFolderSettingsWidget���� ��	�0�� �ǥSave States DirectoryFolderSettingsWidget¤��� ��	�0��Snapshots DirectoryFolderSettingsWidget.¤�l���� � GS �d� �ǥ�� ��Ʃ�)�Ȳ�.)Used for screenshots and saving GS dumps.FolderSettingsWidget>��DŽ �XҸ� ���h� .pnach ��| �ǥ�� ��Ʃ�)�Ȳ�.5Used for storing .pnach files containing game cheats.FolderSettingsWidget>��DŽ ������/�E�=̘ UI�� �\��| �ǥ�X���p ��Ʃ�)�Ȳ�.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidget&���� �ǥ�D �ǥ�X���p ��Ʃ�)�Ȳ�.Used for storing save states.FolderSettingsWidgetF�p�t�T, ��DŽ ���], ��� ��� �p�t�0�| �ǥ�X���p ��Ʃ�)�Ȳ�.:Used for storing shaders, game list, and achievement data.FolderSettingsWidgetx���\ ͔��D ���h�\ ��� ����| ��\ "���" ����. �ǥ ����, �XҸ, ���� ��X �0���D �D�\�1�T�i�Ȳ�.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
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Do you want to load this save and continue?FullscreenUI���AboutFullscreenUIPCSX2 ���About PCSX2FullscreenUI���AccountFullscreenUI��U(��ǥ)Accurate (Recommended)FullscreenUI��� ��� �L��Achievement NotificationsFullscreenUI
��� ���AchievementsFullscreenUI��� ��� �$�Achievements SettingsFullscreenUIp�XҸ�| �\�1�T�X�t ��!�` � �Ʋ� ��Ǒ, ͩ��, ���Ҹ Ǡ� ��� �ǥ� ��DŽ�t �����  � Ljµ�Ȳ�.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUIv��DŽ �(�X�| �\�1�T�X�t ��!�` � �Ʋ� ��Ǒ, ͩ��, ���Ҹ Ǡ� ��� �ǥ� ��DŽ�t �����  � Ljµ�Ȳ�.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI��Q�(�X�� �D�� ư� )Adaptive (Bottom Field First)FullscreenUI��Q�(���� �D�� ư� )Adaptive (Top Field First)FullscreenUI���� ��	�0�� ͔�Add Search DirectoryFullscreenUI0��DŽ ���� ���]�� �� ��	�0���| ͔��i�Ȳ�.-Adds a new directory to the game search list.FullscreenUI��8¤Ҹ�X �=�@�� �X���X �=�@ ���t�X �D�(�t ��� ��ĸ] �T�t �\�� ǥ�X ����� �(�)�D ͔��i�Ȳ�. �|�� 2D ��DŽ�� �t���� �T � ���t�� � Ljµ�Ȳ�.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUI,��0�| �p��i�Ȳ�. 50�t �0���Dž�Ȳ�.!Adjusts brightness. 50 is normal.FullscreenUI,��D�| �p��i�Ȳ�. 50�t �0���Dž�Ȳ�.Adjusts contrast. 50 is normal.FullscreenUI,�D�Ĺ| �p��i�Ȳ�. 50�t �0���Dž�Ȳ�.!Adjusts saturation. 50 is normal.FullscreenUI ¤��|�tҸ Ȍ�\�| �p��i�Ȳ�.Adjusts sprite coordinates.FullscreenUI&��� �M¤̘ �$��8Ҹ�| �p��i�Ȳ�.Adjusts target texture offsets.FullscreenUI,��¤��|���D �0��<�\ ���D �p��i�Ȳ�.'Adjusts vertices relative to upscaling.FullscreenUI��	AdvancedFullscreenUI
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�P�� �)�	Anti-BlurFullscreenUIR��ő�\ ¤��|�X �T��D� �8Ҹ�X �ܬ ֨���| Ǭ��X�� �p�t�T�| �Ʃ�i�Ȳ�.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUID�0�� �$��<�\ ��̹��ܬ�µ�ȮL? ���� �0�� �$��t ����)�Ȳ�.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUIȅ֡�DAspect RatioFullscreenUI�D�ٮ0 �M¤̘ �����$�0Asynchronous Texture LoadingFullscreenUI,�0�� �t������ �l�0 �p��D �ܳ��i�Ȳ�.-Attempt to do rescaling at native resolution.FullscreenUI<� ���\ ��Ҹ�| � ���\ ��Ҹ�d���� ���Q�X�$�� �ܳ��i�Ȳ�.9Attempts to map the selected port to a chosen controller.FullscreenUI|��DŽ�� �M¤̘ �l�0�| �� �$��X� �J�@ ��ư �M¤̘ �l�0�| ��t�$�� �ܳ��i�Ȳ�.(� : ¤�xư��|�x�� ��DŽ)_Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUI�Lե �IJ轀
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ǐ�� ���QAutomatic MappingFullscreenUIBǐ�� �`���� ���(Ոµ�Ȳ�. ��Ʃ�` � Lj�� ǥ�X� ��µ�Ȳ�.3Automatic binding failed, no devices are available.FullscreenUI,{}�� ��\ ǐ�� ���Q�t �D�̴��µ�Ȳ�.#Automatic mapping completed for {}.FullscreenUI*{}�� ��\ ǐ�� ���Q�� ���(Ոµ�Ȳ�. Automatic mapping failed for {}.FullscreenUI�����D �D�p�� ȅ���` �L, �л� ���ܹ| ǐ���<�\ �ǥ�i�Ȳ�. ����t ���L ���� ����\ �����0 ��\ ���� ��Ǒ�` � Ljµ�Ȳ�.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI<��DŽ�t ��Ǒ��t ǐ���<�\ �̴ �T�t ���ܸ\ ��X�)�Ȳ�.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI��|�� ��DŽ�� �����x Ǭ����|�D �)��i�Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ¤�tӘ�t¤ �T �Դ� �tɈ � Ŵ¤, �l���� �ܭ� � ��t��.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI��t�$¤ �$�BIOS ConfigurationFullscreenUI��t�$¤ � ��BIOS SelectionFullscreenUI��t�$¤ �$�
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CAS SharpnessFullscreenUICD/DVD �8�� ��� �}�0CDVD Verbose ReadsFullscreenUICPU ��DŽ ���| ���XCPU Framebuffer ConversionFullscreenUICPU ¤��|�tҸ ��T ���CPU Sprite Render LevelFullscreenUICPU ¤��|�tҸ ��T �l�0CPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC : {:08X}CRC: {:08X}FullscreenUIΐ�� ��	�0��Cache DirectoryFullscreenUIP�=�@�X �D���\ ������ �X�t�X�� �|�� �h�� �tәҸ�| ���` � Ljµ�Ȳ�.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUIt��¤��|�� �� ��t����Ŵ �D�0���<�\ �M¤̘�| ���ܷ��� ̘���` � Ljµ�Ȳ�.(� : ��,�\ ��ő�X �����)YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUI��CancelFullscreenUIR��DŽ ���]�� ¤Δ�X� �J�@ ��DŽ�� ��\ �8�� ���| �\���` � ��µ�Ȳ�.FCannot show details for games which were not scanned in the game list.FullscreenUI�t�� �\�1�T�(Card EnabledFullscreenUI
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ConfigurationFullscreenUI��¤�\ ȅ�� �U�xConfirm ShutdownFullscreenUI��D ��Q � ���TContrast Adaptive SharpeningFullscreenUI��Ҹ�d�� � � {}Controller Port {}FullscreenUI��Ҹ�d�� ��Ҹ {} ���l�\Controller Port {} MacrosFullscreenUI��Ҹ�d�� ��Ҹ {} �$�Controller Port {} SettingsFullscreenUI��Ҹ�d�� � � {}{}Controller Port {}{}FullscreenUI ��Ҹ�d�� ��Ҹ {}{} ���l�\Controller Port {}{} MacrosFullscreenUI��Ҹ�d�� ��Ҹ {}{} �$�Controller Port {}{} SettingsFullscreenUI��Ҹ�d�� �$�Controller SettingsFullscreenUI��Ҹ�d�� � �Controller TypeFullscreenUI,��Ҹ�d�� �$��D �0����<�\ ��0�T�i�Ȳ�.%Controller settings reset to default.FullscreenUID�h�� ��0 ��, �8¤Ҹ�� Ǭ�ݴ�� �Lե�X �L���D �Ŵ�i�Ȳ�.IControls the volume of the audio played on the host when fast forwarding.FullscreenUI2�8¤Ҹ�� Ǭ�ݴ�� �Lե�X �L���D �Ŵ�i�Ȳ�.4Controls the volume of the audio played on the host.FullscreenUIJGPU ��� CPU�� 4�DҸ � 8�DҸ ��DŽ ���|�| ���X�i�Ȳ�.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUI,�Ǭ �̴ �$��D �t ��DŽ�� �����i�Ȳ�.0Copies the current global settings to this game.FullscreenUI
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ǥ�X � �Device TypeFullscreenUI���  �D�0Diagonal FilterFullscreenUIDirect3D11Direct3D 11FullscreenUIDirect3D12Direct3D 12FullscreenUI��� ���X �D�\�1�TDisable Depth ConversionFullscreenUI��DŽ���| ��8�$�0 �D�\�1�TDisable Framebuffer FetchFullscreenUI����h �\�� �D�\�1�TDisable Mailbox PresentationFullscreenUI���� �4֨�T �D�\�1�TDisable Partial InvalidationFullscreenUI,���� �}�0 �D�\�1�T(GS ¤��� �ٮ0�T))Disable Readbacks (Synchronize GS Thread)FullscreenUI��T�� �� �D�\�1�TDisable Render FixesFullscreenUI�H� �0�� �D�\�1�TDisable Safe FeaturesFullscreenUI�p�t�T ΐ�� �D�\�1�TDisable Shader CacheFullscreenUI�X� ��	�0�� ���� �D�\�1�TDisable Subdirectory ScanningFullscreenUI���M¤ �p�t�T �Uǥ �D�\�1�TDisable Vertex Shader ExpandFullscreenUI6�M¤̘ ΐ���� ��� ���| ����D �D�\�1�T�i�Ȳ�.:Disable the support of depth buffers in the texture cache.FullscreenUI�D�\�1�TDisabledFullscreenUI�D�\�1�T(�0���)Disabled (Default)FullscreenUI�D�\�1�T(��� �4��)Disabled (Ignore Transfers)FullscreenUI^PCSX2�X ���� ��DŽ ��t�
�D �D�\�1�T�X�� ��� �8¤Ҹ �� �ٮ0�T�| ��Ʃ�i�Ȳ�.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUINǐ�� �X����Ŵ ���D �D�\�1�T�X�� ����<�\ ���D �$��` � Ljµ�Ȳ�.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUI�¤�l ���\	Disc PathFullscreenUI�T�t �\�� ǥ�XDisplayFullscreenUIJGPU �1���� �0�| ��ư ���@ ��¤��|�� �0��| ͔��\ �\���i�Ȳ�.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUIZ��� Ǡ� �t� � ���T��� �͜�� ��@ �t��Ҹ�� ��\ ��� �T����| �\���i�Ȳ�.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUIL���\ ����D ��Ǒ, �͜ ��� ���(�` �L ��� �T����| �\���i�Ȳ�.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUIH��DŽ�D �����Ь � Lj�� �$��t �\�1�T� ��ư ����| �\���i�Ȳ�.BDisplays warnings when settings are enabled which may break games.FullscreenUI��T��	DitheringFullscreenUI���� ��,�� ����Division Rounding ModeFullscreenUI(�P �� �t���<�\ �̴ �T�t �Ʃ/�t�Double-Click Toggles FullscreenFullscreenUI�\� ���$��0Download CoversFullscreenUI<��Ʃǐ� ���\ URL �\����� �\��| ���$�µ�Ȳ�.4Downloads covers from a user-specified URL template.FullscreenUIFMV �M¤̘ �d�Dump FMV TexturesFullscreenUI
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EE Cycle RateFullscreenUIEE ��0 �t���0EE Cycle SkippingFullscreenUIEE ��t�
 �uEE Timing HackFullscreenUI��� AA(AA1)
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Enable CheatsFullscreenUI�X�� ��Ҹ 1 �@���� �\�1�TEnable Console Port 1 MultitapFullscreenUI�X�� ��Ҹ 2 �@���� �\�1�TEnable Console Port 2 MultitapFullscreenUI�¤�T�� ���� �\�1�TEnable Discord PresenceFullscreenUIEE ΐ�� �\�1�TEnable EE CacheFullscreenUIEE ������|�� �\�1�TEnable EE RecompilerFullscreenUI�� CD/DVD �\�1�TEnable Fast CDVDFullscreenUI�� �T���� ��� �\�1�TEnable Fast Memory AccessFullscreenUI�8¤Ҹ ��| ��¤�\ �\�1�TEnable Host FilesystemFullscreenUIINTC ¤�@ �� �\�1�TEnable INTC Spin DetectionFullscreenUIIOP ������|�� �\�1�TEnable IOP RecompilerFullscreenUI�x��DŽ �$����t �\�1�TEnable In-Game OverlaysFullscreenUI�x¤�4Ҹ VU1 �\�1�TEnable Instant VU1FullscreenUI(MTVU(�@�� ¤��� VU1) �\�1�T Enable MTVU (Multi-Threaded VU1)FullscreenUI�D�x�0��t¤ �(�X �\�1�TEnable No-Interlacing PatchesFullscreenUISDL Dž�% ��¤ �\�1�TEnable SDL Input SourceFullscreenUI�X� ��	�0�� ���� �\�1�TEnable Subdirectory ScanningFullscreenUIVU ����� �\��T �\�1�TEnable VU Flag OptimizationFullscreenUI,VU0 ������|�� �\�1�T(���t�l�\ ����)"Enable VU0 Recompiler (Micro Mode)FullscreenUIVU1 ������|�� �\�1�TEnable VU1 RecompilerFullscreenUI��0 ��� �� �\�1�TEnable Wait Loop DetectionFullscreenUI�@�t��¤�l�� �(�X �\�1�TEnable Widescreen PatchesFullscreenUI XInput Dž�% ��¤ �\�1�TEnable XInput Input SourceFullscreenUID��ż�<¤ ��Ҹ�d���� ���tŴ LED�| �\�1�T/�D�\�1�T�i�Ȳ�.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI�\�1�T�((���� �0�� Ɣ��)Enabled (All Primitives)FullscreenUI�\�1�T(¤��|�tҸ��)Enabled (Sprites Only)FullscreenUI<�����= ���9�X API �� � ֨�1 �����| �\�1�T�i�Ȳ�.2Enables API-level validation of graphics commands.FullscreenUI*FXAA ��̘�� �p�t�T�| �\�1�T�i�Ȳ�.$Enables FXAA post-processing shader.FullscreenUI<FidelityFX ��D ��Q� � ���T�| �\�1�T�i�Ȳ�.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUIR��DŽ�� Ɣ̭�X�� ��\ �T�t�D �0�X�X�� PCRTC �$��8Ҹ�| �\�1�T�i�Ȳ�.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUIR��� �8���X �8¤Ҹ : �$DޤӘ�t¤�� ��|�� ��\ �a�8¤�| �\�1�T�i�Ȳ�.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI^��Ҹ�d�� ¬�o�D ͔��\ 3� ��Ʃ�` � Ljµ�Ȳ�. ���� ��DŽ�� ��д��� �Jµ�Ȳ�.IEnables an additional three controller slots. Not supported in all games.FullscreenUI*��0/��D/�D�Ĺ| �p��` � Ljµ�Ȳ�.2Enables brightness/contrast/saturation adjustment.FullscreenUIFGS�X ��� �d�� �h��Ŵ��(AA1)�D �л���t�X�` � Ljµ�Ȳ�.7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUI4GS�X �M¤̘ �	���Q �л���t�X�D �\�1�T�i�Ȳ�.1Enables emulation of the GS's texture mipmapping.FullscreenUI|���� �P�� �)� �u�D �\�1�T�i�Ȳ�. PS2 ��T���� �D�t ��U�IJ� ��Ŵ���� ���@ ��DŽ�t �\ �P���X�� ��Dž�Ȳ�.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUI6pnach ��|�� �XҸ �����$�0�| �\�1�T�i�Ȳ�.(Enables loading cheats from pnach files.FullscreenUIBpnach ��|�� �D�x�0��t�� �(�X�| �����, � Ljµ�Ȳ�.8Enables loading no-interlacing patches from pnach files.FullscreenUIBpnach ��|�� �@�t��¤�l�� �(�X�| �����, � Ljµ�Ȳ�.4Enables loading widescreen patches from pnach files.FullscreenUI2EE�X ΐ�� �ܻ���t�X�D �\�1�T�i�Ȳ�. ����.+Enables simulation of the EE's cache. Slow.FullscreenUIf�T�t�X �H� ����� �T ���t ������ ��DŽ�� �$��¤Δ ����D �\���X�� �5�X�D �\�1�T�i�Ȳ�.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUI�Y�T�t ����Encore ModeFullscreenUI� Dž�%Enter ValueFullscreenUI.�̴�$�� Dž�% ��\�D�X �t���D Dž�%�i�Ȳ�.7Enter the name of the input profile you wish to create.FullscreenUI�$�XErrorFullscreenUI�M¤̘ ��� ��!Estimate Texture RegionFullscreenUIȅ��ExitFullscreenUIȅ�� � ���� �ǥExit And Save StateFullscreenUIPCSX2 ȅ��
Exit PCSX2FullscreenUI�ǥ�X� �J�� ȅ��Exit Without SavingFullscreenUI@�E �=̘ ���ܹ| ȅ���X�� �p¤�l�� �x�0Ә�t¤�\ ���D��Ȳ�.;Exits Big Picture mode, returning to the desktop interface.FullscreenUI�Uǥ	ExpansionFullscreenUI�Uǥ ��¤��|�� �0�(Extended Upscaling MultipliersFullscreenUI͔�ExtraFullscreenUI͔�+���t �0�8Extra + Preserve SignFullscreenUIFMV ȅ֡�D Ǭ��XFMV Aspect Ratio OverrideFullscreenUIFPU �@����|�t �uFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUI,�M¤Ҹ�| �t������� �ǥ�X� ��Ոµ�Ȳ�.!Failed to copy text to clipboard.FullscreenUI$���� �ǥ�D ����X� ��Ոµ�Ȳ�.Failed to delete save state.FullscreenUI${}�D(�|) ����X� ��Ոµ�Ȳ�.Failed to delete {}.FullscreenUI('{}'�D(�|) �����$� ��Ոµ�Ȳ�.Failed to load '{}'.FullscreenUI6Dž�% ��\�D '{}'�D(�|) �ǥ�X� ��Ոµ�Ȳ�."Failed to save input profile '{}'.FullscreenUI6¤��|�tҸ/�|�x �Uǥ�D ��t CPU�\ ���D��Ȳ�.2Falls back to the CPU for expanding sprites/lines.FullscreenUI
�� ���	Fast BootFullscreenUI�h�� ��0 ����Fast Forward SpeedFullscreenUI�h�� ��0 �L��Fast Forward VolumeFullscreenUIF�`�x �¤�l ���, �\�) �ܬ�D ��͕�i�Ȳ�. ��ǥ�X� �Jµ�Ȳ�.6Fast disc access, less loading times. Not recommended.FullscreenUI��| �\�� �0�]File LoggingFullscreenUI��DŽ ��t�
File TitleFullscreenUI��| : {}File: {}FullscreenUI�D�0FiltersFullscreenUI8�|�� ��DŽ�X ��¤��|��(��� ) �8��| �t���i�Ȳ�.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUINȅ�� ��, �M¤̘ ΐ���� Lj�� ���� ��C�D �\�� �T�����\ ������i�Ȳ�.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI��T �T���� �t�� �D�0Folder Memory Card FilterFullscreenUI
��T �$�Folder SettingsFullscreenUI��TFoldersFullscreenUI>SOCOM 2 HUD � ¤��t ���0 �\�)�t ���)�Ȳ�.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI �L�|Ɉ �$� �p¤���ƩDž�Ȳ�.For Tales of Destiny.FullscreenUIVҸ�|�t ���t¤ ��DŽƩ : ¤� �$�X 3, �|��D� ¤Ѡ��, �Ф�� ��\�D 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUI32�DҸ ��Force 32bitFullscreenUI�
� � �� �ƩForce BilinearFullscreenUI&���Ҹ ���� FPS �� �� �Ʃ!Force Blit Internal FPS DetectionFullscreenUI�D�\�1�T �� �ƩForce DisabledFullscreenUI�\�1�T �� �Ʃ
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Force NearestFullscreenUIP��DŽ ���|� Dž�% �M¤̘�t�0�� �\ ��ư ������� ����ܹ| ���i�Ȳ�.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUI8�t��� �ݼĴ ���� ��DŽ�D ���\ ���� �����i�Ȳ�.8Forces a full rescan of all games previously identified.FullscreenUI8�M¤̘ ǥ�� �0���D ��� ��<�\ �� �Ʃ�i�Ȳ�.<Forces texture barrier functionality to the specified value.FullscreenUI�����h �\���� ��t FIFO�| ���\ ��Ʃ�i�Ȳ�. ɉ, ��� ���|�� ��� �t� ���|���D ��Ʃ�i�Ȳ�. �|���<�\ ��DŽ ���Ĭ ��X�)�Ȳ�.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUIF���� COP2 ���9Ŵ�� ��t �4��\ VU0 �ٮ0�T�| ���i�Ȳ�.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI��DŽ ����/��� �ŴFrame Pacing/Latency ControlFullscreenUI����(	FrequencyFullscreenUI�̴FullFullscreenUI�̴(�t�� ΐ��)Full (Hash Cache)FullscreenUI�D�(����)Full (Slow)FullscreenUI
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��DŽ ���1Game PropertiesFullscreenUI��DŽ �$� ��	�0��Game Settings DirectoryFullscreenUI*��DŽ �8�X�1�D �t������� �ǥՈµ�Ȳ�.'Game compatibility copied to clipboard.FullscreenUI`� �5�X�X �0���� �� �X���| ���X� �J�@ ������ ��DŽ ���D ���t��� �H �)�Ȳ�.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIB��DŽ�D �����$� �J�D �Ҹ�\Ŵ�L�X�<Ҹ�| �tƩ�` � ��µ�Ȳ�.2Game not loaded or no RetroAchievements available.FullscreenUI(��DŽ ���\�| �t������� �ǥՈµ�Ȳ�.Game path copied to clipboard.FullscreenUI.��DŽ ��� �T�ܹ| �t������� �ǥՈµ�Ȳ�. Game region copied to clipboard.FullscreenUI*��DŽ �ܹ�ż�D �t������� �ǥՈµ�Ȳ�. Game serial copied to clipboard.FullscreenUI,'{}'�� ��\ ��DŽ �$��D ���µ�Ȳ�.)Game settings have been cleared for '{}'.FullscreenUI>'{}'�� ��\ ��� �$��<�\ ��DŽ �$��t ��0�T�)�Ȳ�.8Game settings initialized with global settings for '{}'.FullscreenUI*��DŽ ��t��D �t������� �ǥՈµ�Ȳ�.Game title copied to clipboard.FullscreenUI(��DŽ � ��D �t������� �ǥՈµ�Ȳ�.Game type copied to clipboard.FullscreenUI��DŽ : {0}({1})Game: {0} ({1})FullscreenUI\��Ʃ ��t�
 �u. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ���8 �p�L ���, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI��|���<�\ �TŴ� 4� �t���x CPU�� ���Ĭ ե���)�Ȳ�. ������X ��DŽ�� �H��X��� �|�� ��DŽ�@ �8�X�� �J�D ���  � Ljµ�Ȳ�.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUIGithub �ǥ��GitHub RepositoryFullscreenUIlΐ�� �л���t�X �8��� ��i�i�Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ��tŴ ��\ �¬�� Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUIL���� ե�� � �8�X�1�t ư��X��� �����= �$�X� ����` � Ljµ�Ȳ�.@Good speedup and high compatibility, may cause graphical errors.FullscreenUI�����=GraphicsFullscreenUI�����= �$�Graphics SettingsFullscreenUI��HalfFullscreenUI�X� �=�@ �$��8ҸHalf Pixel OffsetFullscreenUI�X���TŴ ����
Hardcore ModeFullscreenUIj�X���TŴ ���ܲ� ��¤�\�D ��0�T�` �L�L� �\�1�T�� �Jµ�Ȳ�. �� ��¤�\�D ��0�T�X�ܬ�µ�ȮL?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI�X����Ŵ ���$��0 ����Hardware Download ModeFullscreenUI�X����Ŵ ��Hardware FixesFullscreenUI�̴ �T�t�� �� �(�0�0Hide Cursor In FullscreenFullscreenUID�л��t �̴ �T�t �����| �L, ��ư¤ ���x�0/���| �(�A�Ȳ�.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUI���LHighFullscreenUI��͕Ф �$�Hotkey SettingsFullscreenUIP�|�� ��DŽ���� ���Ĭ �l�� ե������<�p �8�X�1 ��ǑƩ�t �p�X ��µ�Ȳ�.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUIDž͜�% ��\�8�
I/O ProcessorFullscreenUIIOP �X��IOP ConsoleFullscreenUI2��DŽ ��	�0���� ͔�� �� ��|�D �ݼ��i�Ȳ�.7Identifies any new files added to the game directories.FullscreenUIB�$��X� �J�<�t �t �t�ܲ� �𬰴� �J�@ ���<�\ ���)�Ȳ�.3If not set, this card will be considered unplugged.FullscreenUI(�M¤̘ �d�Q ��, �	���D ���h�i�Ȳ�.'Includes mipmaps when dumping textures.FullscreenUI0��� ���� �l�0�| �8�\�\ �����p�� �Dž�Ȳ�.;Increases or decreases the virtual picture size vertically.FullscreenUI�T�t ���8�0 ��Ʃ �H �hInhibit ScreensaverFullscreenUI��\�D Dž�%
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Inside TargetFullscreenUI�x¤�4Ҹ DMA �uInstant DMA HackFullscreenUI�� ��¤��|��Integer UpscalingFullscreenUI�x�0Ә�t¤ �$�Interface SettingsFullscreenUI���� �t����Internal ResolutionFullscreenUI���� �t����(�4��� ȅ֡�D)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUIf�ե�D ���X�� ���<�\ �L�$�� ��DŽ : ����X ���t�� �0���, ���\Ƹ��� 2/3, ���ܹ�.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI\�ե�D ���X�� ���<�\ �L�$�� ��DŽ : �Ȱ� ����D 1, �T�� ���, �б�� �|�x¤.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUI����� ���tLast PlayedFullscreenUI����� ���t : {}Last Played: {}FullscreenUI
��Չ �5�XLaunch OptionsFullscreenUI6��|/�¤�l �t����| � ���X�� ��DŽ�D ��Չ�i�Ȳ�.-Launch a game by selecting a file/disc image.FullscreenUIV��|, �¤�l�� ��DŽ�D ��Ǒ�X�p�� �¤�l�| ��Dž�X� �J�� �X���D ��Ǒ�i�Ȳ�.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI:��DŽ ��	�0���� ¤Δ�\ �t����\ ��DŽ�D ��Չ�i�Ȳ�.=Launch a game from images scanned from your game directories.FullscreenUI���\ �L��Leaderboard NotificationsFullscreenUI���\LeaderboardsFullscreenUI!� : Left: FullscreenUI�|�t� ¤LicenseFullscreenUI
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�\�� �0�]LoggingFullscreenUI�\���xLoginFullscreenUI{}�� ��1� �\���x Ѡ�pLogin token generated on {}FullscreenUI�\���D��LogoutFullscreenUI.��DŽ�� �¤�l�| �}�@ ��Ʃ�D �0�]�i�Ȳ�.Logs disc reads from games.FullscreenUI"�Ҹ�\Ŵ�X��<Ҹ�� �\���x�i�Ȳ�.Logs in to RetroAchievements.FullscreenUI&�Ҹ�\Ŵ�X��<Ҹ�� �\���D���i�Ȳ�.Logs out of RetroAchievements.FullscreenUILottes CRT
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Low (Fast)FullscreenUIz��¤��|�� ��, �=�@ � ����D �<�X�0 ��t GS ���Ĺ| ��ͥ�Ȳ�. �@�|�� �TɈ ��DŽ�X �M¤Ҹ�| ���i�Ȳ�.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI���l�\ ��Ҽ {}Macro Button {}FullscreenUI��л���tҸ� �t���X �����t ���t�t�D �t���ĸ] �i�Ȳ�. SOTC�@ ��@ �|�� ��DŽ�� ����t �)�Ȳ�. ������X ��ư �1���� �t�mµ�Ȳ�.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI��� �X����Ŵ ��Manual Hardware FixesFullscreenUI�\��(��ư ����)Maximum (Very Slow)FullscreenUI�\� ��DŽ ��� �ܬMaximum Frame LatencyFullscreenUI�\� Ÿ�T�t��Maximum UnderclockFullscreenUI��MediumFullscreenUI��(��ǥ)Medium (Recommended)FullscreenUI�T���� �t�� ��	�0��Memory Card DirectoryFullscreenUI�T���� �t�� �$�Memory Card SettingsFullscreenUI¤��|�tҸ ���iMerge SpriteFullscreenUI
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MipmappingFullscreenUI����\ Ÿ�T�t��Moderate UnderclockFullscreenUID�|�� ��DŽ�X ���Ĭ �}� �h�|��p, �L�$�� ��ǑƩ�@ ��µ�Ȳ�.<Moderate speedup for some games, with no known side effects.FullscreenUI:��T�� �t������ ��� ����| ���i�Ȳ�.(��¤��|��)EMultiplies the render resolution by the specified factor (upscaling).FullscreenUI�@����MultitapFullscreenUI���P �L���pMute All SoundFullscreenUI�м�(PS2)Native (PS2)FullscreenUI�0�� �l�0 �p�Native ScalingFullscreenUI���NavigateFullscreenUI����NearestFullscreenUI>��ǡ�\ FMV ��T���D ��Ʃ�X�� �|�� ��DŽ�� �DƔ�i�Ȳ�.1Needed for some games with complex FMV rendering.FullscreenUI���NegativeFullscreenUIV�ȸ\ƴ Vector Unity�� ���, ե��� �8�X�1�<�\ Ǭ����|�)�Ȳ�. ͔̜.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUI
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No BindingFullscreenUI�x�0��t¤ ��p ���LNo DeinterlacingFullscreenUI� ���\ ��DŽ ���LNo Game SelectedFullscreenUI2�t ��DŽ�� ��Ʃ�` � Lj�� �XҸ� ��µ�Ȳ�.&No cheats are available for this game.FullscreenUI,��Ʃ�` � Lj�� Dž�% ��\�D�t ��µ�Ȳ�.No input profiles available.FullscreenUI2�t ��DŽ�� ��Ʃ�` � Lj�� �(�X� ��µ�Ȳ�.'No patches are available for this game.FullscreenUI$�t ¬�o�� �ǥ� ���t ��µ�Ȳ�.No save present in this slot.FullscreenUI"���� �ǥ�D �>�D � ��µ�Ȳ�.No save states found.FullscreenUI���LNoneFullscreenUI���L(�0���)None (Default)FullscreenUI��ѵ(�0��)Normal (Default)FullscreenUI�|�(��)Normal (Vertex)FullscreenUI
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OperationsFullscreenUI�\��X ��DŽ ����Optimal Frame PacingFullscreenUI�5�XOptionsFullscreenUI�5�X � �(�XOptions and PatchesFullscreenUI͜�% ��0 �ܬOutput LatencyFullscreenUI
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Output VolumeFullscreenUI�M¤̘ ǥ�� Ǭ��XOverride Texture BarriersFullscreenUIh�̴ �T�t �Ʃ ��� �� ���/¤Δ�D���D �\�1�T�X�0 ��t �ܷ|�t���X �4��¤���D Ǭ��X�i�Ȳ�.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2�� �4�� �$� ��¤ ���t¤�L�t�X2(PS2) �л���t�0Dž�Ȳ�. �t �л���t�0�X ����@ �X����Ŵ �����@ PS2 ��¤�\ �T�����| ����X�� MIPS CPU �x�0����0, ������|�� � ��� �8���X �p�i�D ��Ʃ�X�� PS2�X �X����Ŵ�| �л���t�X�X�� ��Dž�Ȳ�. �t�| ѵ�t PC�� PS2 ��DŽ�D ���t�` � Lj�<�p ���@ ͔� �0���� �t��t Ljµ�Ȳ�.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
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PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI��� ��	�0��Parent DirectoryFullscreenUI����PartialFullscreenUI�(�XPatchesFullscreenUI�(�X ��	�0��Patches DirectoryFullscreenUI���\PathFullscreenUI&��Ҹ�d�� ���t �JŴ��t �|�� ��!Pause On Controller DisconnectionFullscreenUI�� ���� ��, �|�� ��Pause On Focus LossFullscreenUI�T�t�� �|�� ��
Pause On MenuFullscreenUI��Ǒ ��, �|�� ��Pause On StartFullscreenUIF�`��� ��Ҹ�d���X ���t �JŴ��t �л���t�0�| �|�� ���i�Ȳ�.DPauses the emulator when a controller with bindings is disconnected.FullscreenUI,��DŽ�t ��Ǒ��t �л��D �|�� ���i�Ȳ�.+Pauses the emulator when a game is started.FullscreenUIz�=�D �\���T�X�p�� ��x �QƩ ��\�����<�\ ��X�X�t �л��t �|�� ����� ���� ��X�X�t �|�� ��� �t��)�Ȳ�.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUIN�`�x �T�t�| ��t �л��t �|�� ����� ���<�t �|�� ��� �t��)�Ȳ�.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUIT32�DҸ MIPS-I �0��Ŵ �T�ܹ| ���� �T�ܸ\ ����� ��t��� ���X�i�Ȳ�.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUIZ64�DҸ MIPS-IV �0��Ŵ �T�ܹ| �$�t�� �T�ܸ\ ����� ��t��� ���X�i�Ȳ�.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUId�л���t�X ¤��ܹ| CPU �TŴ�� ����X�� ǠǬ��<�\ �1��/��DŽ �ܬ Ӹ�(�| �� �i�Ȳ�.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUI" PlayStation 2  �  PS2 �� Sony Interactive Entertainment Inc.�X ���\ ��� ��] ���\Dž�Ȳ�. �t �QƩ��\�����@ Sony Interactive Entertainment Inc.�@ Ŵ���\ ��4�� ��Ŵ�� �� ��µ�Ȳ�.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUIX��� ��� Ǡ� �t� � ���\ �͜�� ��@ �t��Ҹ�� �Lե ֨���| Ǭ���i�Ȳ�.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI��Ҹ {} ��Ҹ�d�� � �Port {} Controller TypeFullscreenUI��Ҹ {} ǥ�XPort {} DeviceFullscreenUI��Ҹ {} �X� � �Port {} SubtypeFullscreenUI�
�PositiveFullscreenUI��̘��Post-ProcessingFullscreenUI��� ΐ�� �̴Precache ReplacementsFullscreenUI��DŽ �p�t�0 ���� �����$�0Preload Frame DataFullscreenUITLB �u ���� �����$�0Preload TLB HackFullscreenUId���� �̴ �M¤̘�| �T������ ��� �����$�0�i�Ȳ�. �D�ٮ0 �����$�0���� �DƔ�X� �Jµ�Ȳ�.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUI��X�X�$�t ��t�0Press To ToggleFullscreenUI�U�%PressureFullscreenUI:�л���t�0� �̭ ��ƴ�ܹ| ��1�X�� ���D �)��i�Ȳ�.7Prevents the emulator from producing any audible sound.FullscreenUIF�p�t�T/��t��|�x�D �¤�l�� �����$�� �ǥ�X�� ���D �)��i�Ȳ�.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUIH�л��t ��Չ��� ���H �T�t ���8�0�@ �� ���� ��Չ�D �)��i�Ȳ�.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUIR�8¤Ҹ GPU�� ����X�� ��ư, ��DŽ ���| ��8�$�0 ��Ʃ�D �)��i�Ȳ�.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI8����,¤�| ѵ�t �ij� � LED �Ŵ�| ����i�Ȳ�.:Provides vibration and LED control support over Bluetooth.FullscreenUI*�� ��Ҹ�d�� ��Ҽ�t�� ͕�D ����Ȳ�.%Push a controller button or axis now.FullscreenUIV�0�� ��� ��� ��� �l� ��� RAIntegration�t ��Ʃ��� Ljµ�Ȳ�.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI���D �L, ��� �}�0Read Targets When ClosingFullscreenUI
��� �T��RegionFullscreenUI��� �T�� : Region: FullscreenUI���]�� ��pRemove From ListFullscreenUIf�P�(�X�� ���� ��p�X� �J�� �P�(�X�� ���� ����t Lj�D �L �M¤̘ ΐ�� �m���D ��p�i�Ȳ�.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUI$�Ǭ �t�ܹ| ¬�o�� ��p�i�Ȳ�.'Removes the current card from the slot.FullscreenUI��T��RendererFullscreenUI���T��	RenderingFullscreenUI�̴ ��	�0��Replacements DirectoryFullscreenUID��� ��̘�� ¤��|�tҸ�| �T �p ���| ¤��|�tҸ�\ �̴�i�Ȳ�.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI:�t���\ �$��D �t��� �ǥ�\ Dž�% ��\�D�\ ��ɲȲ�.>Replaces these settings with a previously saved input profile.FullscreenUI���� ��DŽ ���� ����Rescan All GamesFullscreenUI���t �ܬ ��0�TReset Play TimeFullscreenUI�$� ��0�TReset SettingsFullscreenUI��¤�\ ��0�TReset SystemFullscreenUI6���� �l�1�D �0���(�`�� ���h)�<�\ ��0�T�i�Ȳ�.:Resets all configuration to defaults (including bindings).FullscreenUI:�l�1�D �0����<�\ ��0�T�i�Ȳ�.(��Ҹ�d�� �$� ��x)AResets configuration to defaults (excluding controller settings).FullscreenUI
��DŽ Ǭ�Resume GameFullscreenUI��DŽ�<�\ ���D��0Return To GameFullscreenUI<�p¤�l�� ���ܸ\ ���D��p�� �QƩ ��\�����D ȅ���i�Ȳ�.0Return to desktop mode, or exit the application.FullscreenUI�t� �T�t�\ ���D��Ȳ�.Return to the previous menu.FullscreenUI^��DŽ ���] ��, ���| �0���(�|���<�\ �$���(��� �����(�)�� ���\ ��ɲȲ�.UReverses the game list sort order from the default (usually ascending to descending).FullscreenUI6�D�\�1 �����t�p�� ��д� �J�� �\�� ����Dž�Ȳ�.&Rich presence inactive or unsupported.FullscreenUI!� : Right: FullscreenUI�|ƴ�� ¤��|�tҸRound SpriteFullscreenUI�|ƴ�) ����
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�D ��Ʃ�i�Ȳ�.(����),Use accurate timing for VU XGKicks (slower).FullscreenUI^�|�� ��DŽ�� ǘ��� ��X�| �<�X�$�t �̴ �)���D ��Ʃ�X�� ���� FPS�| ����X�8Ɣ.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI��(�X�� ��Ʃǐ �EDŽ �X�� ��Ʃ�t�| �X�p, ��DŽ �(�X�| �\�1�T�\ ��Ʃǐ�� ��t��� PCSX2 ��� ����X� �Jµ�Ȳ�.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUI��Ʃǐ �t�� : {}Username: {}FullscreenUI4�0�� ���l �L�� ��� �|�tҸ �L�ȹ| ��Ʃ�i�Ȳ�.>Uses a light coloured theme instead of the default dark theme.FullscreenUIL�1�(�X�| ��Ʃ�X�� ���� �T���� ����� ��¤�0 ������D �)��i�Ȳ�.DUses backpatching to avoid register flushing on every memory access.FullscreenUIR���Ҹ��Ŵ ��T��| ��Ʃ�X�� �M¤̘ CLUT ���xҸ/¤��|�tҸ�| �����Ȳ�.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUIV���Ҹ��Ŵ ��T��| ��Ʃ�X�� �M¤̘ �U͕ �t��@ � ���\ ¤��|�tҸ�| �����Ȳ�.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU ͔� �uVU Add HackFullscreenUIVU I �DҸ �u
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Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI"�H��X� �J�@ �$��� ��\ ����Warn About Unsafe SettingsFullscreenUI���t� �D�0Wave FilterFullscreenUI ��p(�X�� �D�� ư� , ѱ��)$Weave (Bottom Field First, Sawtooth)FullscreenUI ��p(���� �D�� ư� , ѱ��)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUI����tҸWebsiteFullscreenUI��\�1�T�X�t GPU� ��� �M¤̘�| ���X�X��, ���� �J�<�t CPU� ���X�i�Ȳ�. �t�� GPU�@ CPU ��X �ͩ�HDž�Ȳ�.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUIJ�\�1�T�X�� �\���x�X�t PCSX2�� ��Ǒ �� ��� ����| �����i�Ȳ�.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUIt�\�1�T�X�t PCSX2�� ���� ��� ���� Ǡ�4 ���<�\ ���X�� Ǡ� �t� �L���D ����\ ��� �Jµ�Ȳ�.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI��t �5�X�D �\�1�T�X�t PCSX2�� �D���� �8Ҹ�X ����D �����i�Ȳ�. �t���\ ��� ����� �Ҹ�\Ŵ�X��<Ҹ�� ͔��� �Jµ�Ȳ�.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUIN�\�1�T�X�t � �8�X�@ Ǡ� �t�� ��� ���� �Ʋ� ��̘�� Ǒ���i�Ȳ�.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUIN�\�1�T�X�t �8¤Ҹ API�� ��д�� �\�� ͜�% ��0 �ܬ�t ��Ʃ�)�Ȳ�.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUI>��DŽ�X EE �T���� �X���\ ����� �T����| Ǒ�1�i�Ȳ�.=Writes debug messages from the game's EE code to the console.FullscreenUI@��DŽ�X IOP �T���� ����� �T����| �X���� �0�]�i�Ȳ�.>Writes debug messages from the game's IOP code to the console.FullscreenUI0�� �\�� �T����| �\�� ���l�� �0�]�i�Ȳ�.%Writes dev log messages to log sinks.FullscreenUI4�\�� �T����| emulog.txt�� �0�]�i�Ȳ�."Writes log messages to emulog.txt.FullscreenUID�\�� �T����| ��¤�\ �X��(�X�� �=/�\� ͜�%)�� �0�]�i�Ȳ�.KWrites log messages to the system console (console window/standard output).FullscreenUI0�\�� �T����@ �h�� �Dޤ����| �0�]�i�Ȳ�.)Writes timestamps alongside log messages.FullscreenUIZ�\�	ZstandardFullscreenUIZ�\�(zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{}(�Ǭ){} (Current)FullscreenUI{}(��T){} (Folder)FullscreenUI
{} �`��{} BindingsFullscreenUI
{}��DŽ	{} FramesFullscreenUI
{} �$�{} SettingsFullscreenUI{}�t(�) ������µ�Ȳ�.{} deleted.FullscreenUI"{}�t(�) �tǬ�X� �Jµ�Ȳ�.{} does not exist.FullscreenUI2{}�@(��) � ֨�\ �¤�l �t���� �D�ٲȲ�.{} is not a valid disc image.FullscreenUIP{} ��t��t ���� �J�@ �(�X �T�ܹ| �>�X��� �\�1�T�X� �J�Xµ�Ȳ�.0{} unlabelled patch codes found but not enabled.FullscreenUIF{} ��t��t ���� �J�@ �(�X �T�ܲ� ǐ���<�\ �\�1�T�)�Ȳ�.6{} unlabelled patch codes will automatically activate.FullscreenUIZCAS�| ��Ʃ�` � �Ʋ� ��ư �����= �ܷ|�t��� �DƔ�\ �0���D ����X� �Jµ�Ȳ�.WCAS is not available, your graphics driver does not support the required functionality.GSN�l�1� ��¤��| �0�( {}x� GPU�X ��� �0�( {}x��� ��µ�Ȳ�.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSz�X�� �t���X �U͕� �̴ �M¤̘�� ǐ�� ��1� �	���D �D�\�1�T�i�Ȳ�. �M¤̘�| �U͕�` �L �	���D ��1�X�8Ɣ.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GSX�ųp�tҸ �� �= ������ ���(Ոµ�Ȳ�. �\���� �T ���@ ��� Lj�D � Ljµ�Ȳ�.KFailed to change window after update. The log may contain more information.GS|D3D ǥ�X ��1 ���( : 0x{:08X}. Direct3D �0�� �� 10.0�D ����X�� GPU� �DƔ�i�Ȳ�.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS���T�� ǥ�X�| �̴�� ��Ոµ�Ȳ�. GPU� � ���\ ��T��({})�| ����X� �J�p�� �����= �ܷ|�t�� �ųp�tҸ� �DƔ�` � Ljµ�Ȳ�.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GS,¤�l���� ��T��/���$��0�� ���(Ոµ�Ȳ�.%Failed to render/download screenshot.GS.���� ��� ���t �t� �l�1�D ����Ոµ�Ȳ�..Failed to reopen, restoring old configuration.GS.'{}'�� ¤�l�����D �ǥ�X� ��Ոµ�Ȳ�."Failed to save screenshot to '{}'.GSH�t�� ΐ�ܬ {:.2f}MB�X VRAM�D ��Ʃ�X�� �D�\�1�T�i�Ȳ�.1Hash cache has used {:.2f} MB of VRAM, disabling.GSl�8¤Ҹ GPU ǥ�X�� �$�X� ����X�� ���l���µ�Ȳ�. �t�\ �x�t ��T���t ������D � Ljµ�Ȳ�.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS(GS �d��| '{}'�� �ǥՈµ�Ȳ�.Saved GS dump to '{}'.GS&'{}'�� ¤�l�����D �ǥՈµ�Ȳ�.Saved screenshot to '{}'.GS$'{}'�� ¤�l�����D �ǥ�i�Ȳ�.Saving screenshot to '{}'.GS>{0} GS �d� {1}�D(�|) '{2}'�� �ǥ�i�Ȳ�;Saving {0} GS dump {1} to '{2}'GS��}�0 � GPU ֌��t �\�1�T�Ŵ Lj��� ���� �Dޤ����� ��Ʃ�` � ��µ�Ȳ�.  ���Ĭ ��ư ���$�� � Ljµ�Ȳ�.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GSh¤�P�� ���|�@ �M¤̘ ǥ���D ���P ��Ʃ�` � ���<���\ �|�� �����= ֨��� �����  � Ljµ�Ȳ�.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GS�X����Ŵ ��T��\ ��X...!Switching to Hardware Renderer...GS ���Ҹ��Ŵ ��T��\ ��X...!Switching to Software Renderer...GS�Direct3D ��T�첔 �0�� �� 10.0�� ��Չ�)�Ȳ�. �t�� ��д� �J�� �l�1Dž�Ȳ�.
����D Ɣ̭�X� �Ь� �<� �X����Ŵ/�ܷ|�t���| �ŭ���t���X�����$.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS*Vulkan ��T�� ǐ���<�\ � �ݴ����� �8�X��� ǥ�X�| �>�D � ��µ�Ȳ�.
       Vulkan ��T��| ��Ʃ�X�$�t ѵ�i GPU�| ���h�X�� ��¤�\�X ���� �����= �ܷ|�t���| �ųp�tҸ�t�| �i�Ȳ�.
       �| ���h�\ ���� �����= �ܷ|�t���| �ųp�tҸ�t�| �i�Ȳ�.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS(��¤��| �0�(�D {}�0�\ �$��i�Ȳ�.Upscale multiplier set to {}x.GS����X�X ��¤�\�в� "OpenCL, OpenGL � Vulkan �8�X �)"�t �$�X�Ŵ Ljµ�Ȳ�.
�t Vulkan �ܷ|�t���� �|�� GPU�� PCSX2�@ ͩ���i�Ȳ�.
Vulkan ��T��| ��Ʃ�X�$�t �t �q �(Ф��| ��p�t�| �i�Ȳ�.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GS��� ��DŽmulti-frameGS���| ��DŽsingle frameGSLZMA �U͕with LZMA compressionGSZ¤���� �U͕with Zstandard compressionGS�4�U͕with no compressionGS:'{}'�X �x�T�) �$�X�\ �x�t {}� �����µ�Ȳ�.)Aborted {} due to encoding error in '{}'.	GSCaptureFFmpeg�D �����$� ���hFailed to load FFmpeg	GSCapture${}�� '{}'�L� ��Ǒ�i�Ȳ�.Starting {} to '{}'.	GSCapture&{}�� '{}'�\ �����µ�Ȳ�.Stopped {} to '{}'.	GSCapture@�X�� �t���X ��|�t ��}��Ȭp�� ǘ��� ����D ��Ʃ�X�� Ljµ�Ȳ�. �t PCSX2 �L�� Ɣ�l���m :
libavcodec : {}
libavformat : {}
libavutil : {}
libswscale : {}
libswresample : {}

ǐ�8�\ ��Ʃ�@ ���� �8��| �8�p�X�8Ɣ.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapture
�L�1 Ρ̘capturing audio	GSCapture�L�1 � ��� Ρ̘capturing audio and video	GSCapture
��� Ρ̘capturing video	GSCaptureNOpenGL ��T�첔 ��д� �Jµ�Ȳ�. OpenGL {}.{}�� ���>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLF��Ʃ ��t�� GPU �D� Vulkan �0���D ����X� �Jµ�Ȳ�.7Your GPU does not support the required Vulkan features.
GSDeviceVKD�|���t ���� �J�@ %1 �(�X �T�ܬ ǐ���<�\ �\�1�T�)�Ȳ�.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget��XҸ�| �\�1�T�X�t ��!�` � �Ʋ� ��Ǒ, ͩ��, ���Ҹ Ǡ� ��� �ǥ� ��DŽ�t �����  � Ljµ�Ȳ�. �XҸ�� ���x �EDŽ �X�� ��Ʃ�X�ܮ0 ��|�p, PCSX2 ��@ �XҸ�| �\�1�T�\ ��Ʃǐ�� ��t Ŵ���\ ��г� ����X� �Jµ�Ȳ�.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidget���� CRCAll CRCsGameCheatSettingsWidgetǑ�1ǐAuthorGameCheatSettingsWidget� ��CheckedGameCheatSettingsWidget�$��DescriptionGameCheatSettingsWidget
�̴ �t�Disable AllGameCheatSettingsWidget
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Enable AllGameCheatSettingsWidget�XҸ �\�1�T
Enable CheatsGameCheatSettingsWidget�t��NameGameCheatSettingsWidget�XҸ ���� �����$�0
Reload CheatsGameCheatSettingsWidget
�>�0...	Search...GameCheatSettingsWidget ���� CRC�� ��\ �XҸ �\��Show Cheats For All CRCsGameCheatSettingsWidget���DŽ�X ���� CRC�� ��\ �(�X ��| �����D ��X�i�Ȳ�. �t �0���D �\�1�T�X�t ��ő�\ CRC� Lj�� ��DŽ �ܹ�ż�� ��Ʃ ����\ �(�X�� �����5�Ȳ�.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetJ�p�t�0 Ҹ�� ���8� �p�t�0���t¤�X �p�t�0 Ҹ���� �|�X�X� �Jµ�Ȳ�.8Data track number does not match data track in database.GameDatabase(�t�� {}� �p�t�0���t¤�� ��µ�Ȳ�.Hash {} is not in database.GameDatabaseH��� GS �X����Ŵ ��T�� ���t �\�1�T�Ŵ ǐ�� �� ���Ʃ :PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase������ Ҹ���t ��µ�Ȳ�.No tracks provided.GameDatabase^�t�� {1}�t(�) Lj�� Ҹ�� {0}�t(�) �p�t�0���t¤ Ҹ���� �|�X�X� �Jµ�Ȳ�.
7Track {0} with hash {1} does not match database track.
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7Track {0} with hash {1} is for a different game ({2}).
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GameDatabase�{0} �Ǭ �<�i ��U�IJ� {1}Dž�Ȳ�.
�t ��DŽ�X ��ǥ �<�i ��U�IJ� {2}Dž�Ȳ�.
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��¤�\ Ɣ�l ���m�t ɝ��i�Ȳ�.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase��|�� ��DŽ�� �����x Ǭ����|�D �)��i�Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ¤�tӘ�t¤ �T �Դ� �tɈ � Ŵ¤, �l���� �ܭ� � ��t��.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidgetV��U�X��� �����Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : �<� ¤Ҹ��Ҹ 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA �D� �u
DMA Busy HackGameFixSettingsWidgetVIF1 ¤Ѩ ���Delay VIF1 StallsGameFixSettingsWidgetEE ��t�
 �uEE Timing HackGameFixSettingsWidgetGIF FIFO �л���tҸEmulate GIF FIFOGameFixSettingsWidgetVIF FIFO �л���tҸEmulate VIF FIFOGameFixSettingsWidgetFPU �@����|�t �uFPU Multiply HackGameFixSettingsWidget>SOCOM 2 HUD � ¤��t ���0 �\�)�t ���)�Ȳ�.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget �L�|Ɉ �$� �p¤���ƩDž�Ȳ�.For Tales of Destiny.GameFixSettingsWidgetVҸ�|�t ���t¤ ��DŽƩ : ¤� �$�X 3, �|��D� ¤Ѡ��, �Ф�� ��\�D 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidget&���Ҹ ���� FPS �� �� �Ʃ!Force Blit Internal FPS DetectionGameFixSettingsWidgetF���� COP2 ���9Ŵ�� ��t �4��\ VU0 �ٮ0�T�| ���i�Ȳ�.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget�̴ VU0 �ٮ0�TFull VU0 SynchronizationGameFixSettingsWidget
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Game FixesGameFixSettingsWidget\��Ʃ ��t�
 �u. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ���8 �p�L ���, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidgetlΐ�� �л���t�X �8��� ��i�i�Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : ��tŴ ��\ �¬�� Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget�x¤�4Ҹ DMA �uInstant DMA HackGameFixSettingsWidgetf�ե�D ���X�� ���<�\ �L�$�� ��DŽ : ����X ���t�� �0���, ���\Ƹ��� 2/3, ���ܹ�.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget\�ե�D ���X�� ���<�\ �L�$�� ��DŽ : �Ȱ� ����D 1, �T�� ���, �б�� �|�x¤.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidget>��ǡ�\ FMV ��T���D ��Ʃ�X�� �|�� ��DŽ�� �DƔ�i�Ȳ�.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH ����� �u
OPH Flag HackGameFixSettingsWidgetTLB �u ���� �����$�0Preload TLB HackGameFixSettingsWidgetT���\ ��Չ�i�Ȳ�. VU ��¤�0�| �}�p�� � �L, �ٮ0�T �8��| �)��i�Ȳ�.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�VIF1 FIFO�| ���� �}Ŵ �ܻ���t�X�i�Ȳ�. �ե�D ���X�� ���<�\ �L�$�� ��DŽ : �L¤Ҹ �ܷ|�t� Ÿ�������, Ҹ��¤��8.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetMPEG �u �t���0Skip MPEG HackGameFixSettingsWidgetJ��DŽ ���/���| �)��X�0 ��t ��DŽ�� ���/FMV�| �t���Ȳ�.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget&���к��X TLB ��¤�| �)��i�Ȳ�.To avoid TLB miss on Goemon.GameFixSettingsWidget:��\Ҹ �$����\ ����1�D �U�x�i�Ȳ�.(ˆ�|�� ���4Ɉ)9To check for possible float overflows (Superman Returns).GameFixSettingsWidget
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Capture VideoGraphicsSettingsWidgetBGS �d��| ��1�` �L ��Ʃ��� �U͕ �L�๬ɘ�D �����i�Ȳ�.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget��X���X ͜�%�D �T�t�� �\���X�� �p ��Ʃ��� �T�t �D�(�D �����i�Ȳ�. �0����@ ǐ�� �\�(4:3/3:2 ��\����ܾ)�<�\, �����X �|���x TV�� ��DŽ�t �\�ܴ�� �)���� �ެ� �T�t�D�| ǐ���<�\ �p��i�Ȳ�.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget:�T�t �\�� ǥ�X �X���� ǘ�� �=�@ ��| �����i�Ȳ�.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget<�T�t �\�� ǥ�X �|ʽ�� ǘ�|�� �=�@ ��| �����i�Ȳ�.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget<�T�t �\�� ǥ�X �$�xʽ�� ǘ�� �=�@ ��| �����i�Ȳ�.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget:�T�t �\�� ǥ�X ������ ǘ�� �=�@ ��| �����i�Ȳ�.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget
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� �(¤��|�tҸ ��x ��) : ��DŽ�� PS2�� �<�i�X� �з|�� ���Ո�T�|�� ¤��|�tҸ�| ��x�\ ���� �\�t�� �D�0���D �Ʃ�i�Ȳ�.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidget� ��CheckedGraphicsSettingsWidget.�̴ �T�t �t���� � ����(�D � ���i�Ȳ�.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget�T�q :Codec:GraphicsSettingsWidgetj�|ʽ ��ǐ�X �Ә�t¤�� �$�xʽ ��ǐ�� ��� �Ә�t¤�L� �Ә�t¤ �����0�| �D�׈ �t���Ȳ�.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget���L�t� :
Container:GraphicsSettingsWidget���TContrastGraphicsSettingsWidget��D ��Q� � ����Contrast Adaptive SharpeningGraphicsSettingsWidget��D ��Q� � ���� :Contrast Adaptive Sharpening:GraphicsSettingsWidget��D :	Contrast:GraphicsSettingsWidget GS �<�i � �� �л���t�X�X ��U�� ���D �Ŵ�i�Ȳ�.<br> �$��t ���D��] �p�t�T�� �T ���@ ���)�t ��U�X�� �л���t�X��p ���� Ә��� ���D�ѲȲ�.<br> Direct3D�X ���)�@ OpenGL/Vulkan�� �D�t �0���t ��X��䲔 ��� � �X�X�8Ɣ.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidget*��DŽ�t ��T����� �t���Ĺ| �Ŵ�i�Ȳ�. ���t���IJ� �l� ��� ���ő GPU�X �1���� �ե�D � � Ljµ�Ȳ�.<br>�0�� �t���Ĭ �D�� ��ư �|�� ��DŽ�� �����\ �����= �8�� ����` � Ljµ�Ȳ�.<br>��� ��|�t ��� ��T������\ FMV �t���IJ� ������ �Jµ�Ȳ�.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidget�GPU� �D�� CPU�� 4�DҸ � 8�DҸ ��DŽ ���|�| ���X�i�Ȳ�. �t�����0�@ ¤�4Ҹ�� ��DŽ�� ����t �)�Ȳ�. �1���� �p �ե�D ���i�Ȳ�.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidget���¤��|�� �� 2D ¤��|�tҸ �M¤̘�X �\���T�| ���i�Ȳ�. ��¤��|�� ��, Ar Ѡ�,���T�@ ��@ ��DŽ ¤��|�tҸ�X � �D ���i�Ȳ�. �X� �5�X�@ �ɺt ¤��|�tҸ�� Ԁ �5�X�@ ���� ¤��|�tҸ�� �Ʃ�)�Ȳ�.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget
ǐ�t�0 :Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget����E �5�XDebugging OptionsGraphicsSettingsWidget�0���DefaultGraphicsSettingsWidget�x�0��t¤ ��p
DeinterlacingGraphicsSettingsWidget�x�0��t¤ ��p :Deinterlacing:GraphicsSettingsWidget�25/30fps ��DŽ�� � �4 ��DŽ�t �\�ܴ�� ����D ���X�� �t�� ��DŽ �\�ܹ| �t���Ȳ�. ��DŽ�@ ���׈ ��T����p, GPU� ��DŽ�D �D���` �ܬ�t �T �β䲔 �X���| ��Dž�Ȳ�(��DŽ �t���0� �D��). CPU/GPU� �\� �\Ʃ�`�� ��LƸ �L ��DŽ �ܬ �����D �D�T�` � Lj��� ��DŽ ���Ĭ �T �|��� �J�� Dž�% ����t ɝ��` � Ljµ�Ȳ�.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget��л���tҸ� �X���X �x�0��t¤ �T�t�� ��Ʃ�` �x�0��t¤ ��p �)���D ����i�Ȳ�. ǐ���D � ���X�t ������X ��DŽ�� �x�0��t¤� �,��t�� �t����� �����=�t ��� �D�� �T�乬�� ��ư ��Ʃ ����\ �5�X � �X���| �ܳ��t ��8Ɣ.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget@CAS ��̘���� � ���X�� �X�� ֨���X ��Ĺ| ����i�Ȳ�.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetv¤�l�����D �ǥ�` �t���Ĺ| ����i�Ȳ�. ���� �t���IJ� ��| �l�0�| �l���X�t� �T ���@ ��L�|�D ���t�i�Ȳ�.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidget���  �D�0Diagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget��� ���X �D�\�1�TDisable Depth ConversionGraphicsSettingsWidget��DŽ���| ��8�$�0 �D�\�1�TDisable Framebuffer FetchGraphicsSettingsWidget"�x�0��t¤ �$��8Ҹ ��Ʃ �H �hDisable Interlace OffsetGraphicsSettingsWidget����h �\�� �D�\�1�TDisable Mailbox PresentationGraphicsSettingsWidget ���� ��¤ �4֨�T ��Ʃ �H �h#Disable Partial Source InvalidationGraphicsSettingsWidget,���� �}�0 �D�\�1�T(GS ¤��� �ٮ0�T))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget��T�� �� ��Ʃ �H �hDisable Render FixesGraphicsSettingsWidget�H� �0�� �D�\�1�TDisable Safe FeaturesGraphicsSettingsWidget�p�t�T ΐ�� �D�\�1�TDisable Shader CacheGraphicsSettingsWidget���M¤ �p�t�T �Uǥ �D�\�1�TDisable Vertex Shader ExpandGraphicsSettingsWidgetz�M¤̘ ΐ���� ��� ���| ����D �D�\�1�T�i�Ȳ�. ��ő�\ ���h�t ����` ����1�t ���<�p ����E�й� � Ʃ�i�Ȳ�.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidget�D�\�1�TDisabledGraphicsSettingsWidget�D�\�1�T(�0���)Disabled (Default)GraphicsSettingsWidget�D�\�1�T(��� �4��)Disabled (Ignore Transfers)GraphicsSettingsWidgetR�|�� ���i�� �P�$���D ��| � Lj�� �x�0��t¤ �$��8Ҹ�| �D�\�1�T�i�Ȳ�.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget����
DisallowedGraphicsSettingsWidget�T�t �\�� ǥ�XDisplayGraphicsSettingsWidget6�ɭ� ��DŽ �ܬ�D ������� ������| �\���i�Ȳ�.0Displays a graph showing the average frametimes.GraphicsSettingsWidgetJGPU �1���� �0�| ��ư ���@ ��¤��|�� �0��| ͔��\ �\���i�Ȳ�.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidgetH����E�� � Ʃ�\ ��ő�\ �$��� �t�� �$��X �Ǭ ��D �\���i�Ȳ�.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidgetH��DŽ�D �����Ь � Lj�� �$��t �\�1�T� ��ư ����| �\���i�Ȳ�.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidget��T��	DitheringGraphicsSettingsWidget
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Dump TexturesGraphicsSettingsWidgetH�P̴ ����\ �M¤̘�| �¤�l�� �d��i�Ȳ�. �|��<¤� ��X�)�Ȳ�.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget����� ǥ�X �\�1�TEnable Debug DeviceGraphicsSettingsWidget͔� �Lե �x� �\�1�TEnable Extra Audio ArgumentsGraphicsSettingsWidget͔� ��� �x� �\�1�TEnable Extra Video ArgumentsGraphicsSettingsWidget�D�x�0��t¤ �(�X �\�1�TEnable No-Interlacing PatchesGraphicsSettingsWidget�@�t��¤�l�� �(�X �\�1�TEnable Widescreen PatchesGraphicsSettingsWidget�\�1�T(���� �������)Enabled (All Primitives)GraphicsSettingsWidget�\�1�T(���� ��� �U�x)Enabled (Check Inside Target)GraphicsSettingsWidget�\�1�T(��U׈ �|�X)Enabled (Exact Match)GraphicsSettingsWidget�\�1�T(¤��|�tҸ��)Enabled (Sprites Only)GraphicsSettingsWidget<�����= ���9�X API �� � ֨�1 �����| �\�1�T�i�Ȳ�.2Enables API-level validation of graphics commands.GraphicsSettingsWidget<FidelityFX ��D ��Q� � ���T�| �\�1�T�i�Ȳ�.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidgetƬ�DŽ�� Ɣ̭�X�� ��\ �T�t�D �0�X�X�� PCRTC �$��8Ҹ�| �\�1�T�i�Ȳ�. �T�t �T�乼 ֨���\ �x�t �@�t��D�� ����� ��@ �|�� ��DŽ�� � Ʃ�X��� �T�t�t �P���t�� � Ljµ�Ȳ�.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidget��
� � ��¤Ҹ ��\�8�� �D�0�| �\�1�T�i�Ȳ�. �T�t�� �\�ܴ�� �̴ �����D ���ܷ��� ̘���i�Ȳ�. �=�@ � ��X�| ����i�Ȳ�.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidgetz���� �P�� �)� �u�D �Ʃ�i�Ȳ�. PS2 ��T���� �D�t ��U�IJ� ��Ŵ���� ���@ ��DŽ�t �\ �P���X�� ��Dž�Ȳ�.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidgetJ�|�� ��DŽ�� �,��t�� ��T���X�� �p �DƔ�\ �	���Q�D �\�1�T�i�Ȳ�.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget��|�� ��DŽ�t �,��t�� ��T���X�� �p �DƔ�\ �	���Q�D �\�1�T�i�Ȳ�. �	���Q�@ �� �T �< �p���� �� �T ���@ �t�����X �M¤̘ ����D ��Ʃ�X�� ̘�� ���X�| ��t�� �ܬ� �D���)Ҹ�| �)��i�Ȳ�.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidgeth�D��, ��D � ��0�| �p��` � Ljµ�Ȳ�. ��0, �D�� � ��D�X ��@ �0����t 50Dž�Ȳ�.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidgetf�T�t�X �H� ����� �T ���t ������ ��DŽ�� �$��¤Δ ����D �\���X�� �5�X�D �\�1�T�i�Ȳ�.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget��t �5�X�D �\�1�T�X�t ��T�� � ��DŽ ��¤��|�� ���D �����` � Ljµ�Ȳ�. ���찘 �t �5�X�D �\�1�T�X�t ǐ�� �$��t �D�\�1�T��p �t �5�X�D � �� ���X�� ǐ�� �$��D ���� �\�1�T�` � Ljµ�Ȳ�.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget�M¤̘ ��� ͔�Estimate Texture RegionGraphicsSettingsWidget�Uǥ ��¤��|�� �0�(Extended Upscaling MultipliersGraphicsSettingsWidget
͔� �x�Extra ArgumentsGraphicsSettingsWidget͔� �Lե �x�Extra Audio ArgumentsGraphicsSettingsWidget͔� ��� �x�Extra Video ArgumentsGraphicsSettingsWidgetFMV ȅ֡�D Ǭ��XFMV Aspect Ratio OverrideGraphicsSettingsWidgetFMV ȅ֡�D Ǭ��X :FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidget�D�0FiltersGraphicsSettingsWidget�=/�̴ �T�t�� ��͔�0Fit to Window / FullscreenGraphicsSettingsWidgeth���t¤ ��C, ̠��, ��Ƹ �|���� ���X ���T ��DŽ�� ��¤��|��(�8�\�) �8��| ��Ոµ�Ȳ�.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidget�ȅ�� ��, �M¤̘ ΐ���X ���� ��C�D �\�� �T�����\ ���� ������i�Ȳ�. ���ܹ| �ǥ�X�p�� ��T��| ��X�` �L �ܬ� �����D �)��` � Lj��� �����= �����t ����` ��� Ljµ�Ȳ�.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidget32�DҸ ��Force 32bitGraphicsSettingsWidget�
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Force NearestGraphicsSettingsWidget���DŽ���|� Dž�% �M¤̘�| �L ������� ����ܹ| ���i�Ȳ�. Jak �ܹ�Ɉ�X ����ǐ � GTA:SA�X �)���1�� ��@ �|�� ̘�� ֨���| ���i�Ȳ�.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetB��Ҹ �M¤̘� �0�� �t���ĸ\ ��T����ĸ] �� �$��i�Ȳ�.;Force palette texture draws to render at native resolution.GraphicsSettingsWidget�����h �\���� ��t FIFO�| ���\ ��Ʃ�i�Ȳ�. ɉ, ��� ���|�� ��� �t� ���|���D ��Ʃ�i�Ȳ�. �|���<�\ ��DŽ ���Ĭ ��X�)�Ȳ�.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget���:Format:GraphicsSettingsWidget��DŽ���| ���XFramebuffer ConversionGraphicsSettingsWidget�̴FullGraphicsSettingsWidget�̴(�t�� ΐ��)Full (Hash Cache)GraphicsSettingsWidget��ư ���L(����)Full (Slow)GraphicsSettingsWidget�̴ �T�t ����Fullscreen ModeGraphicsSettingsWidget�̴ �T�t ���� :Fullscreen Mode:GraphicsSettingsWidgetGPU ��Ҹ ���XGPU Palette ConversionGraphicsSettingsWidgetGPU ��� CLUTGPU Target CLUTGraphicsSettingsWidgetGPU ��C CLUT :GPU Target CLUT:GraphicsSettingsWidgetGS ���$��0 ����GS Download ModeGraphicsSettingsWidgetGS �d� �U͕GS Dump CompressionGraphicsSettingsWidgetGS �d� �U͕ :GS Dump Compression:GraphicsSettingsWidget�X�HalfGraphicsSettingsWidget�X� �=�@ �$��8ҸHalf Pixel OffsetGraphicsSettingsWidget�X� �=�@ �$��8Ҹ :Half Pixel Offset:GraphicsSettingsWidget�X����Ŵ ���$��0 ���� :Hardware Download Mode:GraphicsSettingsWidget�X����Ŵ ��Hardware FixesGraphicsSettingsWidget���LHighGraphicsSettingsWidget(�M¤̘ �d�Q ��, �	���D ���h�i�Ȳ�.'Includes mipmaps when dumping textures.GraphicsSettingsWidget
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Load TexturesGraphicsSettingsWidget^Ǒ��ǐ ¤����� �̴ �M¤̘�| �����@ �̴� �\�1�T��t ���8 �J�@ ����t ����i�Ȳ�.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidget@��Ʃ ����\ ��ư, ��Ʃǐ ��� �̴ �M¤̘�| �����5�Ȳ�.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidgetx��¤��|�� �� �=�@ � ����D �<�X�0 ��t GS ���Ĺ| ��ͥ�Ȳ�. �@�|�� �TɈ ��DŽ�X �M¤Ҹ�| ���i�Ȳ�.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget��� �X����Ŵ ��T�� ��Manual Hardware Renderer FixesGraphicsSettingsWidget�\�� ���L(��ư ����)Maximum (Very Slow)GraphicsSettingsWidget��ѵMediumGraphicsSettingsWidget¤��|�tҸ ���iMerge SpriteGraphicsSettingsWidget
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MetalMetalGraphicsSettingsWidgetJ��,�� �J�@ �H�, ��� ��� ���� ֨��� ���  � Ljµ�Ȳ�.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidget
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Off (None)GraphicsSettingsWidget�ST/UV �M¤̘ Ȍ�\�� ��\ �$��8ҸDž�Ȳ�. �|�� �t���\ �M¤̘ �8��| ���X�� �|�� ��¤Ҹ ��\�8�� ��,�� ���` � Ljµ�Ȳ�.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget�T�t �� �\��On-Screen DisplayGraphicsSettingsWidget
��0...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget�5�XOptionsGraphicsSettingsWidget�M¤̘ �0��Ŵ �$���|�t�� :Override Texture Barriers:GraphicsSettingsWidget��̴ �T�t �Ʃ ��� �� ���/¤Δ�D���D �\�1�T�X�0 ��\ �ܷ|�t���X �4��¤���D Ǭ��X�i�Ȳ�.<br>�Ʃ �̴ �T�t�D ��Ʃ�X� �J�<�t Ǒ�� ��X � �$����t� �T ���\�t�� � Lj��� Dž�% ��0 �ܬ�t ��Ŵ�� � Ljµ�Ȳ�.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget�Ԁ ���X �����(FMV) ȅ֡�D�| Ǭ��X�i�Ȳ�. �D�\�1�T�X�t FMV �T�t�D�� �|� �T�t�D �$��� ���|�\ ��<�\ �|�X�i�Ȳ�.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidgetHPCSX2�� �t ��	�0���� �M¤̘ �̴Ԉ�D �d��X�� �����5�Ȳ�.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget
� ���\ �Lե �T�q�� ����� �����Dž�Ȳ�.<br><b>'='�D ��Ʃ�t�| �i�Ȳ�. Ф�| ��� ':'�� �����i�Ȳ�. �P �
�D ��\ �����i�Ȳ�.</b><br>� : "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget� ���\ ��� �T�q�� ����� �����Dž�Ȳ�.<br><b>'='�| ��Ʃ�t�| �i�Ȳ�. Ф�| ��� ':'�� �����i�Ȳ�. �P �
�D ��\ �����i�Ȳ�.</b><br>� : "crf = 21 : ��� �$� = ��ư�`��"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget�|��PartialGraphicsSettingsWidget��̘��Post-ProcessingGraphicsSettingsWidget���ΐ�� �M¤̘Precache TexturesGraphicsSettingsWidget��DŽ �p�t�0 ���� �����$�0Preload Frame DataGraphicsSettingsWidgetd���� �̴ �M¤̘�| �T������ ��� �����$�0�i�Ȳ�. �D�ٮ0 �����$�0���� �DƔ�X� �Jµ�Ȳ�.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetԈ�� :Quality:GraphicsSettingsWidget���D �L ��� �}�0Read Targets When ClosingGraphicsSettingsWidget��T�)	RecordingGraphicsSettingsWidget���� ��X �4�)�D ��t�� �x�� ��� ���Ĺ| �� �i�Ȳ�.<br> �D�0 : ��T���D �D�\�1�T�i�Ȳ�.<br> �0�( �p�( : ��¤��|�� �x��/��T�� ֨��� �ǥ ��µ�Ȳ�.<br> ¤��| �t��( : �$�t�� ��T��/�\� ��T�� ֨���� ��¤��|�� ��, ���� �l�0�| ɝ���Ф� �Jµ�Ȳ�.<br> 32�DҸ �� : �4�) � ��T���D �)��X�0 ��t ���� �����0�| 32�DҸ�x ��̘�� ̘���i�Ȳ�.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidget��ǥ ��Lƴ �P ��X �	���� ���D ������X�� Ǒ�� ���x ����X �\�t�� �Ʃ� �p �M¤̘�X �P���h�D �Dž�Ȳ�. �	���D '�,'�<�\ �$��t�| �i�Ȳ�.<br> �T : �0���D �D�\�1�T�i�Ȳ�.<br> ��� �(PS2) : ��DŽ�� PS2�� ����X�� ���� �\�t�� Ҹ�|�t����Ŵ �D�0���D �Ʃ�i�Ȳ�.<br> ��� �(��) : ��DŽ�� PS2�� �Ʃ�X� �з|�� ����\ ��ư�г� ���� �\�t�� ��� � �D�0���D �Ʃ�i�Ȳ�.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidget4������x ���|��� �M¤̘ �h��Ŵ���D �Dž�Ȳ�.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget��д� �J�� �$� ��pRemove Unsupported SettingsGraphicsSettingsWidget
��T�� :	Renderer:GraphicsSettingsWidget���T��	RenderingGraphicsSettingsWidget���� ��X Ә�t�Y ¤��|�tҸ�| �X���X �; ¤��|�tҸ�\ ��¤Ҹ ��\�8���X�� ���D �̴�i�Ȳ�. ��ő�\ ��¤��|�� �|�x�D �Dž�Ȳ�.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget��0�TResetGraphicsSettingsWidget
�t���� :Resolution:GraphicsSettingsWidgetưRightGraphicsSettingsWidget�$�xʽ(�0���)Right (Default)GraphicsSettingsWidgetư :Right:GraphicsSettingsWidget�|ƴ�� ¤��|�tҸRound SpriteGraphicsSettingsWidget�|ƴ�� ¤��|�tҸ :
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SaturationGraphicsSettingsWidget�D�� :Saturation:GraphicsSettingsWidget¤��|ScaledGraphicsSettingsWidgetD�T�t �\�� �0�(�D 50%�� 500%�L� �p��` � Ljµ�Ȳ�.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidget¤Δ�|�x �D�0Scanline FilterGraphicsSettingsWidget�T�t �$��8ҸScreen OffsetsGraphicsSettingsWidget�T�t �t����Screen ResolutionGraphicsSettingsWidget¤�l���� ���Screenshot FormatGraphicsSettingsWidget¤�l���� Ԉ��Screenshot QualityGraphicsSettingsWidget¤�l���� �l�0Screenshot SizeGraphicsSettingsWidget¤�l���� �l�0 :Screenshot Size:GraphicsSettingsWidget��	�0�� ����Search DirectoryGraphicsSettingsWidgetx¤�l�����D �ǥ�X�� �p ��Ʃ�` ����D � ���i�Ȳ�. JPEG�� �T Ǒ�@ ��|�D ��1�X��� ��L�|�t ����)�Ȳ�.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidget�¤�l�����D �U͕�` Ԉ���D � ���i�Ȳ�. ��t �t��] JPEG�X ��ư �T ���@ ��L�|�D ���t�X�� PNG�X ��ư ��| �l�0�| �Dž�Ȳ�.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidgetb��� Ρ̘�� ��Ʃ�` �Lե �T�q�D � ���i�Ȳ�. <b>ǘ ���t���<�t �0����<�\ �a�Ȳ�.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgethő�� Ρ̘�� ��Ʃ�` ��� �T�q�D � ���i�Ȳ�. <b>�U���X� �J�@ ��ư �0����<�\ �a�Ȳ�.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetľD��$ Ρ̘�� ��Ʃ�` �D��$ ����D � ���i�Ȳ�. �T�q�t �t�� ����D ����X� �J�� ��ư�в� ��Ʃ ����\ ̫ ��� ����t ��Ʃ�)�Ȳ�. <b>ǘ ���t���<�t �0����<�\ �P�8Ɣ.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget*��Ʃ�` �Lե �DҸ ����`�D �$��i�Ȳ�."Sets the audio bitrate to be used.GraphicsSettingsWidget���Ʃ�` ��� �DҸ ����`�D �$��i�Ȳ�. �|���<�\ �DҸ ����`�t ���D��] ��| �l�0� ����� ��� ��� Ԉ���t ե���)�Ȳ�.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidget�p�t�� ��¤ҸShade BoostGraphicsSettingsWidget� ���Ĺ�(���� �t����)"Sharpen Only (Internal Resolution)GraphicsSettingsWidget2� ���� � �l�0 �p�(�T�t �\�� ǥ�X �t����)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget� ����/�d�� �h��Ŵ��Sharpening/Anti-AliasingGraphicsSettingsWidget� ����	SharpnessGraphicsSettingsWidget
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Sharpness:GraphicsSettingsWidgetCPU ��Ʃ�� �\��Show CPU UsageGraphicsSettingsWidgetFPS �\��Show FPSGraphicsSettingsWidget��DŽ �ܬ �\��Show Frame TimesGraphicsSettingsWidgetGPU ��Ʃ�� �\��Show GPU UsageGraphicsSettingsWidget�X����Ŵ ��� �\��Show Hardware InfoGraphicsSettingsWidget�\�ܮ0 �\��Show IndicatorsGraphicsSettingsWidgetDž�% ��T�) ���� �\��Show Input Recording StatusGraphicsSettingsWidget
Dž�% �\��Show InputsGraphicsSettingsWidget�$��¤Δ �\��
Show OverscanGraphicsSettingsWidgetPCSX2 ��� �\��Show PCSX2 VersionGraphicsSettingsWidget�t���� �\��Show ResolutionGraphicsSettingsWidget
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ѵ�� ��0Show StatisticsGraphicsSettingsWidgetVPS �\��Show VPSGraphicsSettingsWidget��� Ρ̘ ���� �\��Show Video Capture StatusGraphicsSettingsWidgetv�|�� ��, �0��, �h�� ��0, ¬�\ư ���X�� ��@ �л���t�X ������ ��\ �T�t �\�� �D�t�X�D �\���i�Ȳ�.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidgetF��Ʃǐ� � ���\ ��ő�\ �1�� �p�t�0 ���xҸ�| �T�t�� �\���i�Ȳ�.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidgetF����E�� � Ʃ�\ ���� �����= ��Ʃ���� ��\ �tƴ�0�| �\���i�Ȳ�.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget(�8¤Ҹ�X CPU ��Ʃ�`�D �\���i�Ȳ�.Shows host's CPU utilization.GraphicsSettingsWidget(�8¤Ҹ�X GPU ��Ʃ�`�D �\���i�Ȳ�.Shows host's GPU utilization.GraphicsSettingsWidget��ǥ ���ܬ ��1/�����$�0 ��p�� ¤�l�����t �
׈�� ���X �t��Ҹ� ����X�t �T�t �T�t �\�� ǥ�X�� �T����| �\���i�Ȳ�.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidgetF�T�t �\�� ǥ�X ư�! ������ �Ǭ PCSX2 ����D �\���i�Ȳ�.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidgetB�T�t Ȍ�! �X���� ��¤�\�X �Ǭ ��Ҹ�d�� ���ܹ| �\���i�Ȳ�.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget\�T�t �\�� ǥ�X �$�xʽ ������ ��¤�\�X �Ǭ �л���t�X ���Ĺ| �1���(�\ �\���i�Ȳ�.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidget6�Ǭ ��¤�\ �X����Ŵ ���| OSD�� �\���i�Ȳ�.9Shows the current system hardware information on the OSD.GraphicsSettingsWidget2�Ǭ �\�1�T� ��T�) Dž�% ���ܹ| �\���i�Ȳ�.2Shows the currently active input recording status.GraphicsSettingsWidget0�Ǭ �\�1�T� ��� Ρ̘ ���ܹ| �\���i�Ȳ�.0Shows the currently active video capture status.GraphicsSettingsWidgetL�T�t �\�� ǥ�X �$�xʽ ������ ��DŽ�X ���� ��DŽ ���Ĺ| �\���i�Ȳ�.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget@�T�t �\�� ǥ�X �$�xʽ ������ ��DŽ�X �t���Ĺ| �\���i�Ȳ�.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidgetL�T�t �\�� ǥ�X ư�! ������ �л���t�0�X �D�ٮ0�T ���Ĺ| �\���i�Ȳ�.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget�����0 ��� �t���0 :Skip Draw Range:GraphicsSettingsWidget��� ��DŽ �\�� �t���0 Skip Presenting Duplicate FramesGraphicsSettingsWidget��� �] �t���0Skipdraw Range EndGraphicsSettingsWidget��� ��Ǒ �t���0Skipdraw Range StartGraphicsSettingsWidgetGS ���$��0 ��, GS ¤��� � �8¤Ҹ GPU�@�X �ٮ0�T�| �t���Ȳ�. ���� ��¤�\���� ���Ĭ �l�� ե���  � Lj��� �����= ֨��� ���t �����  � Ljµ�Ȳ�. ��DŽ�t �h����p �t �5�X�t �\�1�T�Ŵ Lj��t �<� �D�\�1�T�X�8Ɣ.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidget
���Ҹ��ŴSoftwareGraphicsSettingsWidget���Ҹ��Ŵ CLUT ��TSoftware CLUT RenderGraphicsSettingsWidget���Ҹ��Ŵ CLUT ��T :Software CLUT Render:GraphicsSettingsWidget���Ҹ��Ŵ ��T�� ¤���Software Rendering ThreadsGraphicsSettingsWidget���Ҹ��Ŵ ��T�� ¤��� :Software Rendering Threads:GraphicsSettingsWidgetҹ�(�M¤̘-Ŵ����ܾ)Special (Texture - Aggressive)GraphicsSettingsWidgetҹ�(�M¤̘)Special (Texture)GraphicsSettingsWidget���� �}�0 � CPU ֌�Spin CPU During ReadbacksGraphicsSettingsWidget���� �}�0 � GPU ֌�Spin GPU During ReadbacksGraphicsSettingsWidget¤��|�tҸ �ƩSprites OnlyGraphicsSettingsWidget¤��|�tҸ/Ҹ�|�t�u�Sprites/TrianglesGraphicsSettingsWidget�\�(4:3)Standard (4:3)GraphicsSettingsWidgetn�T�t �\�� ǥ�X�X �8�\ �l�1 Ɣ���| �����p��(&lt; 100%) �����(���Ȳ�(&gt; 100%).TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetIJ��� �}Ŵ���t�� ���H ���DƔ�\ Ǒ���D GPU�� �͜�X�� GPU� �� ���ܸ\ ��X��� ���D �)��i�Ȳ�. ���� �}�� ���H �1���t ե���  � Lj��� ��% ��Ʃ���t �l�� ɝ��i�Ȳ�.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV �p�t�T	TV ShaderGraphicsSettingsWidgetTV �p�t�T :
TV Shader:GraphicsSettingsWidget�M¤̘ �D�0��Texture FilteringGraphicsSettingsWidget�M¤̘ �D�0�� :Texture Filtering:GraphicsSettingsWidget�M¤̘ ���� RTTexture Inside RTGraphicsSettingsWidget�M¤̘ ���� RT :Texture Inside RT:GraphicsSettingsWidget�M¤̘ �$��8Ҹ XTexture Offsets XGraphicsSettingsWidget�M¤̘ �$��8Ҹ YTexture Offsets YGraphicsSettingsWidget�M¤�� �$��8Ҹ :Texture Offsets:GraphicsSettingsWidget�M¤̘ ���� �����$�0Texture PreloadingGraphicsSettingsWidget�M¤̘ ���� �����$�0 :Texture Preloading:GraphicsSettingsWidget�M¤̘ �̴Texture ReplacementGraphicsSettingsWidgetPCPU ¤��|�tҸ ��T��| �\�1�T�` � Lj�� �\� ��C �T���� ��Dž�Ȳ�.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget4�t �5�X�@ ��DŽ�� ��T�� ���D �D�\�1�T�i�Ȳ�.0This option disables game-specific render fixes.GraphicsSettingsWidget2�t �5�X�@ ��� �H� �0���D �D�\�1�T�i�Ȳ�. ��U�\ Ÿ¤��| ���xҸ � �|�x ��T���D �D�\�1�T�X�� ��x��� ��DŽ�� ����t �  � Ljµ�Ȳ�. ��U�\ GS �T���� �ư�0�| �D�\�1�T�X�� CPU�� �Չ�X�ĸ] �X�� GPU� ̘���X�ĸ] �X�� й�d �X�  ��DŽ�� ����t �  � Ljµ�Ȳ�.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget��TopGraphicsSettingsWidget�� :Top:GraphicsSettingsWidget
��� �D�0Triangular FilterGraphicsSettingsWidgeth��DŽ�� ǐ̴ ��� ��Ҹ�| ������ ����D ���X�� GPU� �D�� ���Ҹ��Ŵ�� ��T���i�Ȳ�.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget��� �(��)Trilinear (Forced)GraphicsSettingsWidget��� �(PS2)Trilinear (PS2)GraphicsSettingsWidget��� � �D�0��Trilinear FilteringGraphicsSettingsWidget��� � �D�0�� :Trilinear Filtering:GraphicsSettingsWidgetj��DŽ�t ǐ̴ ��� ��Ҹ�| ������ ����D ���\ ���L ҹ� ̘���| ѵ�t GPU�� ��T���i�Ȳ�.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidget� �� �H �h	UncheckedGraphicsSettingsWidget�U͕�� �J�LUncompressedGraphicsSettingsWidgetŸ¤��|(�0���)Unscaled (Default)GraphicsSettingsWidget,�0�( �p��� �J�@ ��Ҹ �M¤̘ �����0Unscaled Palette Texture DrawsGraphicsSettingsWidget�D�ٮ0�T(�D����)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget\�� ��DŽ�D ��T���` �L, GS �p�t�0�| ��]�X�� �|�� ֨���| ��U�X�� Ǭ��i�Ȳ�.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidget�Ǒ�@ �p��t �D�� �̴ �M¤̘�| �\ ���� ��]�X�� ����\ ��ư ��� ��]�D �)��i�Ȳ�. ������X ��DŽ�� �1���D ե����Ф��� Ǒ�@ � ���X ��ư ���Ĭ ���$�� � Ljµ�Ȳ�.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget��¤��|�� ��Upscaling FixesGraphicsSettingsWidget��� ¤�Q ̴�x ��ƩUse Blit Swap ChainGraphicsSettingsWidget����� ǥ�X ��ƩUse Debug DeviceGraphicsSettingsWidget�̴ �$� ��Ʃ [%1]Use Global Setting [%1]GraphicsSettingsWidget�Direct3D 11 ��T��| ��Ʃ�` �L ��� ��� ��� ��� �L�t�X ���x�D ��Ʃ�i�Ȳ�. �|���<�\ �1���t ���$���� �|�� ¤Ҹ���
 �QƩ��\�����t�� �|�� ��¤�\�� ��DŽ ���Ĺ| ��\ �t��X�� �p �DƔ�` � Ljµ�Ȳ�.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget�� ¤Ҹ��XVertical StretchGraphicsSettingsWidget�� ¤Ҹ��X :Vertical Stretch:GraphicsSettingsWidget��� �DҸ ����`
Video BitrateGraphicsSettingsWidget
��� �T�qVideo CodecGraphicsSettingsWidget��� ͔͜ ��	�0��Video Dumping DirectoryGraphicsSettingsWidget�D��$ ���Video FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget"�H��X� �J�@ �$��� ��t ����Warn About Unsafe SettingsGraphicsSettingsWidget���t� �D�0Wave FilterGraphicsSettingsWidget ��p(�X�� �D�� ư� , ѱ��)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidget ��p(���� �D�� ư� , ѱ��)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidget$�t �5�X�D � ���X�t ��� Ρ̘ �t���Ĭ ��Չ ��x ��DŽ�X ���� �t���Ĺ| �0���Ȳ�.<br><br><b>ҹ׈ ��¤��|�� ��, �t �$��D ��Ʃ�` �L�� ���� �t���Ĭ ���<�t(4�0 �t��) ��� Ρ̘ Ʃ���t ��ư ���8 ��¤�\ �����X� ����` � Lj�<���\ ��X�X�8Ɣ.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget��\�1�T�X�t GPU� ��� �M¤̘�| ���X�X��, ���� �J�<�t CPU� ���X�i�Ȳ�. �t�� GPU�@ CPU ��X �ͩ�HDž�Ȳ�.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget�@�t��¤�l��(16:9)Widescreen (16:9)GraphicsSettingsWidget�= �t����(�T�t ���)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX :X:GraphicsSettingsWidgetY :Y:GraphicsSettingsWidget��Ǭ �t ��DŽ�в� <strong>�@�t��¤�l�� �(�X �\�1�T</strong> ��� <strong>�x�0��t¤ �(�X ���L �\�1�T</strong> �5�X�t �\�1�T�Ŵ Ljµ�Ȳ�. <br><br>�t �5�X�@ �T �t�� ��д� �J�<�p, ��� <strong>"�(�X" �9�X�D � ���X�� ���X�� �(�X�| ������<�\ �\�1�T�t�| �i�Ȳ�.</strong><br><br>�� ��DŽ �l�1�� �t �5�X�D ��p�X�ܬ�µ�ȮL?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZ¤����(zst)Zstandard (zst)GraphicsSettingsWidgetΡ̘captureGraphicsSettingsWidget�=�@pxGraphicsSettingsWidgetxxGraphicsSettingsWidget�0���Default.GraphicsSettingsWidget::GraphicsSettingsWidget��Q�(�X�� �D�� ư� )Adaptive (Bottom Field First)Hotkeys��Q�(���� �D�� ư� )Adaptive (Top Field First)Hotkeys"ȅ֡�D�| '{}'�\ �$��i�Ȳ�.Aspect ratio set to '{}'.Hotkeysǐ��	AutomaticHotkeys�<�i(�X�� �D�� ư� )Blend (Bottom Field First)Hotkeys�<�i(���� �D�� ư� )Blend (Top Field First)Hotkeys�%(�X�� �D�� ư� )Bob (Bottom Field First)Hotkeys�%(���� �D�� ư� )Bob (Top Field First)Hotkeys��0 ȅ֡�DCycle Aspect RatioHotkeys���t�t �x�0��t¤ ��p ����Cycle Deinterlace ModeHotkeys���\ ���� ���Decrease Target SpeedHotkeys��¤��| �0�( ͕��Decrease Upscale MultiplierHotkeys�L�� ��͔�0Decrease VolumeHotkeys2�x�0��t¤ ��p ���ܹ| '{}'�\ �$��i�Ȳ�.Deinterlace mode set to '{}'.Hotkeys��DŽ Ŵ�ܼ4¤
Frame AdvanceHotkeys�����=GraphicsHotkeys(�X����Ŵ �	���Q�t �D�\�1�T���µ�Ȳ�.$Hardware mipmapping is now disabled.Hotkeys&�X����Ŵ �	���Q�t �\�1�T���µ�Ȳ�.#Hardware mipmapping is now enabled.Hotkeys���\ ���� ɝ�Increase Target SpeedHotkeys��¤��| �0�( �U�Increase Upscale MultiplierHotkeys�L�� ���t�0Increase VolumeHotkeys� ���\ ¬�o�� ���� �����$�0Load State From Selected SlotHotkeys¬�o1�� ���� �����$�0Load State From Slot 1Hotkeys¬�o10�� ���� �����$�0Load State From Slot 10Hotkeys¬�o2�� ���� �����$�0Load State From Slot 2Hotkeys¬�o3�� ���� �����$�0Load State From Slot 3Hotkeys¬�o4�� ���� �����$�0Load State From Slot 4Hotkeys¬�o5�� ���� �����$�0Load State From Slot 5Hotkeys¬�o6�� ���� �����$�0Load State From Slot 6Hotkeys¬�o7�� ���� �����$�0Load State From Slot 7Hotkeys¬�o8�� ���� �����$�0Load State From Slot 8Hotkeys¬�o9�� ���� �����$�0Load State From Slot 9Hotkeys2¬�o {}�� �ǥ ���ܹ| �>�D � ��µ�Ȳ�.No save state found in slot {}.Hotkeys�TOffHotkeys��� ��� ���] ��0Open Achievements ListHotkeys���\ ���] ��0Open Leaderboards ListHotkeys�|�� �� �T�t ��0Open Pause MenuHotkeys�M¤̘ �̴ ���� �����$�0Reload Texture ReplacementsHotkeys"�M¤̘ �̴ ���� �����$�0...!Reloading texture replacements...Hotkeys��� �8�� ��0�TReset Virtual MachineHotkeys�@�� ��DŽ GS �d� �ǥSave Multi Frame GS DumpHotkeys¤�l���� �ǥSave ScreenshotHotkeys���| ��DŽ GS �d� �ǥSave Single Frame GS DumpHotkeys� ���\ ¬�o�� ���� �ǥSave State To Selected SlotHotkeys¬�o 1�� ���� �ǥSave State To Slot 1Hotkeys¬�o 10�� ���� �ǥSave State To Slot 10Hotkeys¬�o 2�� ���� �ǥSave State To Slot 2Hotkeys¬�o 3�� ���� �ǥSave State To Slot 3Hotkeys¬�o 4�� ���� �ǥSave State To Slot 4Hotkeys¬�o 5�� ���� �ǥSave State To Slot 5Hotkeys¬�o 6�� ���� �ǥSave State To Slot 6Hotkeys¬�o 7�� ���� �ǥSave State To Slot 7Hotkeys¬�o 8�� ���� �ǥSave State To Slot 8Hotkeys¬�o 9�� ���� �ǥSave State To Slot 9Hotkeys ���� �ǥ � ���L ¬�o � ��Save State and Select Next SlotHotkeys
���� �ǥSave StatesHotkeys2¬�o {0} � ���\ {1}�D(�|) �ǥ�i�Ȳ�.Save slot {0} selected ({1}).Hotkeys���L �ǥ ¬�o � ��Select Next Save SlotHotkeys"���L ¬�o�D � ���X�� ���� �ǥSelect Next Slot and Save StateHotkeys�t� �ǥ ¬�o � ��Select Previous Save SlotHotkeys��� �8�� ȅ��Shut Down Virtual MachineHotkeys��¤�\SystemHotkeys,���\ ���Ĺ| {:.0f}%�\ �$��i�Ȳ�.Target speed set to {:.0f}%.Hotkeys(�t� �M¤̘ ͔͜�t �D�\�1�T�µ�Ȳ�. Texture dumping is now disabled.Hotkeys&�t� �M¤̘ ͔͜�t �\�1�T�µ�Ȳ�.Texture dumping is now enabled.Hotkeys(�M¤̘ �̴� �\�1�T�� �J�Xµ�Ȳ�.%Texture replacements are not enabled.Hotkeys(�t� �M¤̘ �̴� �D�\�1�T�µ�Ȳ�.&Texture replacements are now disabled.Hotkeys&�t� �M¤̘ �̴� �\�1�T�µ�Ȳ�.%Texture replacements are now enabled.Hotkeys��DŽ ��\ �Ʃ/�t�Toggle Frame LimitHotkeys�̴ �T�t �Ʃ/�t�Toggle FullscreenHotkeys�X����Ŵ �	���Q ��XToggle Hardware MipmappingHotkeysDž�% ��T�) ���� �Ʃ/�t�Toggle Input Recording ModeHotkeys�L ���p �Ʃ/�t�Toggle MuteHotkeys�T�t �\�� �Ʃ/�t�Toggle On-Screen DisplayHotkeys�|�� �� �Ʃ/�t�Toggle PauseHotkeys¬�\ ���X �Ʃ/�t�Toggle Slow MotionHotkeys���Ҹ��Ŵ ��T�� �Ʃ/�t�Toggle Software RenderingHotkeys�M¤̘ ͔͜ �Ʃ/�t�Toggle Texture DumpingHotkeys�M¤̘ �̴ �Ʃ/�t�Toggle Texture ReplacementsHotkeys�0��/�h�� ��0 �Ʃ/�t�Toggle Turbo / Fast ForwardHotkeys��� Ρ̘ �Ʃ/�t�Toggle Video CaptureHotkeys�0��/�h�� ��0(��X)Turbo / Fast Forward (Hold)Hotkeys�L�� : �L ���p
Volume: MutedHotkeys�L�� : {}%Volume: {}%Hotkeys��(�X�� �D�� ư� )Weave (Bottom Field First)Hotkeys��(���� �D�� ư� )Weave (Top Field First)Hotkeys
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ImGuiOverlaysL� ֨�\ ��DŽ �ܹ�ż�t ���<�t �ǥ ���� � �ݮ0�| ��Ʃ�` � ��µ�Ȳ�.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysP{0:%a} {0:%Y/%m/%d}�X {0:%H:%M}�� �ǥՈµ�Ȳ�.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays
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ImGuiOverlays��Չ �� ֟� : {}Undo Count: {}
ImGuiOverlays�ǥ �H �hno save yet
ImGuiOverlays{} ��T�) Dž�%{} Recording Input
ImGuiOverlays{} ���ܼ�0{} Replaying
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�`�� ͔�Add BindingInputBindingDialog%1 %2�� �`��Bindings for %1 %2InputBindingDialog��Ҹ�d��0/%$Ҽ�� �`��%Bindings for Controller0/ButtonCircleInputBindingDialog�`�� �ư�0Clear BindingsInputBindingDialog��0CloseInputBindingDialog�p�� �t :	Deadzone:InputBindingDialog
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Right click to clear bindingInputBindingWidget
%n �`��%n bindingsInputBindingWidget��]� �`�� ���LNo bindings registeredInputBindingWidget ��Ҽ/͕ ��t�0... [%1]Push Button/Axis... [%1]InputBindingWidget`��4 �$�� ���t�X�T� Dž�% ��T�) �\���� �IJ�Ոµ�Ȳ�! �� ��T�)�D ���i�Ȳ�...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecordingDž�% ��T�) ��Input recording stoppedInputRecordingDž�% ��T�) Ǭ��Replaying input recordingInputRecording0Dž�% ��T�)�D ��\ ���� �ǥ �����$�0 ���()Savestate load failed for input recordingInputRecordingTDž�% ��T�)�� ��\ ���� �ǥ �����$�0�� ���(Ոµ�Ȳ�. ��д�� ����x�Ɣ??Savestate load failed for input recording, unsupported version?InputRecording�� Dž�% ��T�) ��ǑStarted new input recordingInputRecording Dž�% ��T�)�D ���` � ���LUnable to stop input recordingInputRecording��T�� ���� �\�1�TRecord Mode EnabledInputRecordingControlsǬ�� ���� �\�1�TReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewer%�CircleInputRecordingViewer��0CloseInputRecordingViewer'CrossInputRecordingViewer��ǐ ��Ҽ !�
D-Pad DownInputRecordingViewer��ǐ ��Ҽ !�
D-Pad LeftInputRecordingViewer��ǐ ��Ҽ !�D-Pad RightInputRecordingViewer��ǐ ��Ҽ !�D-Pad UpInputRecordingViewerӸ��EditInputRecordingViewer��| ��0 ���( : %1Failed to open file: %1InputRecordingViewer��|FileInputRecordingViewer"Dž�% ��T�) ��|(*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewerDž�% �0�] ��0Input Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerȌ �D���\��Left AnalogInputRecordingViewer��0OpenInputRecordingViewer�0�] ��Ǒ ���(Opening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerư �D���\��Right AnalogInputRecordingViewer� ��SelectInputRecordingViewer%�SquareInputRecordingViewer��ǑStartInputRecordingViewer%�TriangleInputRecordingViewer��0ViewInputRecordingViewer�$�XErrorInputVibrationBindingWidget4�ij� ���0� ǥ�)� ǥ�X�� ���� �J�Xµ�Ȳ�./No devices with vibration motors were detected.InputVibrationBindingWidget"%1�X �ij� ���0�| � ���i�Ȳ�.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidgetH��DŽ �=�D �P �� �t���X�� �̴ �T�t ���ܹ| ��X�` � Ljµ�Ȳ�.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidgetǐ�� �ųp�t�0Automatic UpdaterInterfaceSettingsWidgetx��Ǒ �� ��\���� �ųp�tҸ�| ǐ���<�\ �U�x�i�Ȳ�. �ųp�tҸ�| ����<�\ ��0�X�p�� �D�׈ �t��� � Ljµ�Ȳ�.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget<��DŽ�t ��Ǒ��t ǐ���<�\ �̴ �T�t ���ܸ\ ��X�)�Ȳ�.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget"���t�D �¤�T(���M) [�|�tҸ]Baby Pastel (Pink) [Light]InterfaceSettingsWidget��Ǒ	BehaviourInterfaceSettingsWidget�ųp�tҸ �U�x...Check for Updates...InterfaceSettingsWidget� ��CheckedInterfaceSettingsWidget
�t���� �=Classic WindowsInterfaceSettingsWidget �T�Ҹ ¤�t�t(���) [���l]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget��¤�\ ȅ�� �U�xConfirm ShutdownInterfaceSettingsWidget�Ǭ ��� :Current Version:InterfaceSettingsWidget2Custom.qss [PCSX2 ��T�� �ܸm]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget���l ���(���) [���l]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget���l ���(ǿ�[) [���l]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget\��͕Ф�| ���D �L ��� �8�� ȅ�̹| �U�x�X�� �T����| �\���`� �콀�| ����i�Ȳ�.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget�= �l�0 �p� �D�\�1�TDisable Window ResizingInterfaceSettingsWidget(�P �� �t���<�\ �̴ �T�t �Ʃ/�t�Double-Click Toggles FullscreenInterfaceSettingsWidget �кT����(���/��]) [���l]Emerald (Black/Green) [Dark]InterfaceSettingsWidgetǐ�� �ųp�tҸ �U�x �\�1�TEnable Automatic Update CheckInterfaceSettingsWidget�¤�T�� ���� �\�1�TEnable Discord PresenceInterfaceSettingsWidget��� [��/�T]Fusion [Light/Dark]InterfaceSettingsWidget
��DŽ �T�tGame DisplayInterfaceSettingsWidget֌����(ǿ�[) [���l]Grey Matter (Gray) [Dark]InterfaceSettingsWidget�̴ �T�t�� �� �(�0�0Hide Cursor In FullscreenInterfaceSettingsWidget��Չ ��x �T�x �= �(�0�0Hide Main Window When RunningInterfaceSettingsWidgetx��DŽ�t ��Չ ��| �L �T�x �=(��DŽ ���] ���h)�D �(�0�$�t �ij��X �=�<�\ ��T���t �\�1�T�Ŵ LjŴ�| �i�Ȳ�.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidgetH�л���t�0� �̴ �T�t �����| �L ��ư¤ ���x�0/���| �(�A�Ȳ�.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget�T�t ���8�0 ��Ʃ �H �hInhibit ScreensaverInterfaceSettingsWidgetŸŴ :	Language:InterfaceSettingsWidget�0��NativeInterfaceSettingsWidget$PCSX2(�Xő/���) [�|�tҸ]PCSX2 (White/Blue) [Light]InterfaceSettingsWidget&��Ҹ�d�� ���t �JŴ��t �|�� ��!Pause On Controller DisconnectionInterfaceSettingsWidget�� ���� ��, �|�� ��Pause On Focus LossInterfaceSettingsWidget��Ǒ ��, �|�� ��Pause On StartInterfaceSettingsWidgetF�`��� ��Ҹ�d���X ���t �JŴ��t �л���t�0�| �|�� ���i�Ȳ�.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidget2��DŽ�t ��Ǒ��t �л���t�0�| �|�� ���i�Ȳ�.+Pauses the emulator when a game is started.InterfaceSettingsWidget~�=�D �\���T�X�p�� ��x �QƩ��\�����<�\ ��X�X�t �л���t�0� �|�� ����� ���� ��X�X�t �|�� ��� �t��)�Ȳ�.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidget2�<ǐ �DŽ!(��ɾ[/�l���� �T�tҸ) [�|�tҸ],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidget
�X�� �$�PreferencesInterfaceSettingsWidget,�0�� �= �l�0� �p��� �J�ĸ] �i�Ȳ�.,Prevents the main window from being resized.InterfaceSettingsWidgetr�л���t�X�t ��Չ��� ���H �T�t ���8�0� �\�1�T�� �J�� �8¤Ҹ� �� ���ܸ\ ��X�� �J�ĸ] �i�Ȳ�.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget�ij� �=�� ��T��Render To Separate WindowInterfaceSettingsWidget���DŽ�D �0�� �=�t �D�� �ij��X �=�<�\ ��T���i�Ȳ�. �t �5�X�D � ���X� �J�<�t ��DŽ�t ��DŽ ���] ������ �\�ܴ)�Ȳ�.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget��D(���/�h�) [���l]Ruby (Black/Red) [Dark]InterfaceSettingsWidget ����tŴ(���/���) [���l]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidget$¤�|� �p�L(�h�/��|) [���l]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidgetH�Ǭ �¤�T���� ��\�D�X �|���\ ���t ��x ��DŽ�D �\���i�Ȳ�.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget�̴ �T�t ��ǑStart FullscreenInterfaceSettingsWidget��¤�\ ŸŴ [�0���]System Language [Default]InterfaceSettingsWidget�L�� :Theme:InterfaceSettingsWidget� �� �H �h	UncheckedInterfaceSettingsWidget,���� �J�@ �|�p(��P/���) [�|�tҸ]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget�ųp�tҸ �D� :Update Channel:InterfaceSettingsWidget&��t�,� ���$(���/��|) [���l]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget�ư�0(&C)&Clear	LogWindow�ǥ(&S)...&Save...	LogWindow�$�(&S)	&Settings	LogWindow�0�� �=�� ��(&M)Attach To &Main Window	LogWindow��0(&O)Cl&ose	LogWindow�$�XError	LogWindow,��0 ��t ��|�D �첔 �p ���(Ոµ�Ȳ�. Failed to open file for writing.	LogWindow�\�� ��|(*.txt)Log Files (*.txt)	LogWindow"����� �X���� �\�� �0�](&D)Log To &Debug Console	LogWindow��|�� �\�� �0�](&F)Log To &File	LogWindow"��¤�\ �X���� �\�� �0�](&S)Log To &System Console	LogWindow�\�� �=
Log Window	LogWindow�\�� �= - %1 [%2]Log Window - %1 [%2]	LogWindow �\��� %1�� �0�]���µ�Ȳ�.Log was written to %1.
	LogWindow�\�� ��| � ��Select Log File	LogWindow�Dޤ��� �\��(&T)Show &Timestamps	LogWindow
%1 ���About %1MAC_APPLICATION_MENU%1 �(�0�0Hide %1MAC_APPLICATION_MENU��x �m�� �(�0�0Hide OthersMAC_APPLICATION_MENU�X�� �$�...Preferences...MAC_APPLICATION_MENU
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MainWindow$%1 ���� �ǥ�t ������µ�Ȳ�.%1 save states deleted.
MainWindow%1�0�(	%1x Scale
MainWindowPCSX2 ���(&A)...&About PCSX2...
MainWindow�L�1(&A)&Audio
MainWindow��t�$¤(&B)&BIOS
MainWindow��Ҹ�d��(&C)&Controllers
MainWindow�����(&D)&Debug
MainWindow�¤�T�� ���(&D)&Discord Server...
MainWindow��T(&F)&Folders
MainWindow&Github �ǥ��...&GitHub Repository...
MainWindow�����=(&G)	&Graphics
MainWindow�����(&H)&Help
MainWindow��͕Ф(&H)&Hotkeys
MainWindow�T���� �t��(&M)
&Memory Cards
MainWindow�$Ҹ���l && HDD(&N)&Network && HDD
MainWindow�|�� ��(&P)&Pause
MainWindow��̘�� �$�(&P)...&Post-Processing Settings...
MainWindow���� ��DŽ Ǭ����(&R)&Rescan All Games
MainWindow��0�T(&R)&Reset
MainWindow�ȸ\ƴ ��DŽ �>�0(&S)&Scan For New Games
MainWindow¤�l����(&S)&Screenshot
MainWindow�$�(&S)	&Settings
MainWindow���� �\���(&S)&Status Bar
MainWindow��¤�\(&S)&System
MainWindow�ĭl ���L(&T)&Toolbar
MainWindow�ĭl(&T)&Tools
MainWindow��0(&V)&View
MainWindow�= �l�0(&W)&Window Size
MainWindow�<p>����i�Ȳ�, ���� GitHub ����¤� �D�� PCSX2 ����D �ųp�tҸ�X�$�� �i�Ȳ�. �8�X�1 �8��| �)��X�0 ��t ǐ�� �ųp�t�0�� ���� �L������ �\�1�T�)�Ȳ�.</p><p>���� �L�ܹ| ��<�$�t �D�� ���l�� ���$��0 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow@�t ��DŽ�X �\� �t���� �t�� �tǬ�X���p �P̴�X�ܬ�µ�ȮL?FA cover image for this game already exists, do you wish to replace it?
MainWindow��t ��DŽ�� ��\ ���� �ǥ �t�% ���, �ǥ ��X :

%1.

�t ���ܹ| �����$�ܬ�µ�ȮL, �D�Ⱥt �ȸ\ ��Ǒ�X�ܬ�µ�ȮL?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow��� ���(&C)
A&chievements
MainWindow&Qt ���About &Qt...
MainWindow��DŽ ��	�0�� ͔�...Add Game Directory...
MainWindow���� ��	�0�� ͔�...Add Search Directory...
MainWindowN���� �\� �t��� � �(*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindow����� ��| � �(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;�� Ҹ�� ���� �t���(*.bin *.iso);;�P��Ҹ(*. cue);;���Ŵ �¤�l���0 ��|(*.mdf);;MAME CHD �t���(*.chd);;CSO �t���(*.cso);;ZSO �t���(*.zso);;GZ �t���(*.gz);;��] �d�(*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindowf���� ��| � �(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;�� Ҹ�� ���� �t���(*.bin *.iso);;�P ��Ҹ(*.cue);;���Ŵ �¤�l���0 ��|(*. mdf);;MAME CHD �t���(*.chd);;CSO �t���(*.cso);;ZSO �t���(*.zso);;GZ �t���(*.gz);;ELF ��Չ ��|(*.elf);;IRX ��Չ ��|(*.irx);;GS �d�(*.gs *.gs.xz *.gs.zst);;��] �d�(*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow^%1�� ��\ ���� �ǥ ���ܹ| ����X�ܬ�µ�ȮL?

�ǥ� ��Ʃ�@ ���l�` � ��µ�Ȳ�.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindowX'%1'�X Ǭ�� �ܬ�D ���� �$��X�ܬ�µ�ȮL?

�t Ǒ���@ ���` � ��µ�Ȳ�.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindow ��� �8���D ȅ���X�ܬ�µ�ȮL?7Are you sure you want to shut down the virtual machine?
MainWindow:�Ǭ �������� ǐ�� �ųp�tҸ� ��д� �Jµ�Ȳ�.<Automatic updating is not supported on the current platform.
MainWindow�E�<̘Big Picture
MainWindow��� � �����Boot and Debug
MainWindow:��DŽ�<�\���0 GS �d��| �����X�$�t ȅ���t�| �i�Ȳ�.?Cannot change from game to GS dump without shutting down first.
MainWindow@��Չ ��x VM�t ���<�t �ǥ ���ܹ| �����, � ��µ�Ȳ�..Cannot load a save state without a running VM.
MainWindow�¤�l �P̴Change Disc
MainWindow�¤�l �P̴...Change Disc...
MainWindow���	 �$��D �����X�t �����= ���h, Ǡ�, �ǥ ��| ���� �� ��DŽ�� ��0�X �J�@ �ե�D ���` � Ljµ�Ȳ�. � �$��D �����` �L Ŵ�� �ե�D ���X��� ǘ �L� ���\��t ��	 �$��D �����X� �� ���D ͔̜�i�Ȳ�.

�t �$��D ���X�� �l�1�� ��t��� PCSX2 ��� Ŵ���\ ��г� ����X� �J�<�p, ��Ʃǐ� �� �t���t�| �i�Ȳ�.

��� ��Չ�X�ܬ�µ�ȮL?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindowf�L�ȹ| �����X�t ����p �=�t ��י�Ȳ�. �ǥ�� �J�@ �p�t�0�� ����)�Ȳ�. ����X�ܬ�µ�ȮL?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindow�Ф Ә�t� �U�xCheck Wiki Page
MainWindow�ųp�tҸ �U�x(&U)...Check for &Updates...
MainWindow�¤�l �P̴ �U�xConfirm Disc Change
MainWindow��| ��1 �U�xConfirm File Creation
MainWindowǬ�$� �U�x
Confirm Reset
MainWindow��¤�\ ȅ�� �U�xConfirm Shutdown
MainWindow��Ҹ�d�� �0�]Controller Logs
MainWindow��Ҹ�d��Controllers
MainWindow
���� �$�X
Copy Error
MainWindow�ODD ǥ�X�| �>�D � ��µ�Ȳ�. �ܷ|�t�� �𬰴Ŵ Lj��� �9�@ �ܷ|�t��� �a�8¤�` � Lj�� ͩ���\ ���\�t Lj��� �U�x�X�����$.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow�t�� �tǬ�X�� �\�Cover Already Exists
MainWindow�\� ���$��0...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow
�0�� ���Default Boot
MainWindow��� � ��ҸDelete And Boot
MainWindow���� �ǥ ���Delete Save States
MainWindow���� �ǥ ���...Delete Save States...
MainWindow���� �\���X� �J�LDo not show again
MainWindowT�¤�l�| �P̴�X�p�� ��¤�\ Ǭ�$��D ѵ�t �� �t����\ ���� ��Ǒ�X�ܬ�µ�ȮL?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow��| ���$��� �Downloading Files
MainWindowȅ��(&E)E&xit
MainWindow�XҸ Ӹ��...Edit Cheats...
MainWindow�(�X Ӹ��...Edit Patches...
MainWindow
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MainWindow
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MainWindow ��| �\�� �0�] �\�1�T(&F)Enable &File Logging
MainWindow&CD/DVD �}�0 �\�� �0�] �\�1�TEnable CDVD Read Logging
MainWindow����� �X�� �\�1�TEnable Debug Console
MainWindowEE �X�� �\�� �0�] �\�1�TEnable EE Console Logging
MainWindow IOP �X�� �\�� �0�] �\�1�TEnable IOP Console Logging
MainWindow�\�� �Dޤ��� �\�1�TEnable Log Timestamps
MainWindow�\�� �= �\�1�TEnable Log Window
MainWindow��¤�\ �X�� �\�1�TEnable System Console
MainWindow���8 �\�� �0�] �\�1�TEnable Verbose Logging
MainWindow�$�XError
MainWindow���]�� ��xExclude From List
MainWindow�E�=̘ ȅ��Exit Big Picture
MainWindow4'%1'�D(�|) '%2'�� �����X� ��Ոµ�Ȳ�;Failed to copy '%1' to '%2'
MainWindow'%1' ��1 ���(Failed to create '%1'.
MainWindow��| ��1 ���( : {}Failed to create file: {}
MainWindow:���� �ǥ ��| '%1'�D(�|) ����X� ��Ոµ�Ȳ�.&Failed to delete save state file '%1'.
MainWindow2��/�� �= ���| ��8�$�� �p ���(Ոµ�Ȳ�.%Failed to get window info from widget
MainWindow��| ��0 ���( : {}Failed to open file: {}
MainWindow'%1' ��p ���(Failed to remove '%1'
MainWindow �0�t �\� ��p ���( '%1'$Failed to remove existing cover '%1'
MainWindow
�� ���	Fast Boot
MainWindow
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Fresh Boot
MainWindowǥ�X��...From Device...
MainWindow��|��...From File...
MainWindow��DŽ ���]��...From Game List...
MainWindowԀ ���	Full Boot
MainWindow
�̴ �T�t
Fullscreen
MainWindow
�̴ �T�t
In Toolbar
Fullscreen
MainWindow��DŽ ������(&G)
Game &Grid
MainWindow��DŽ ���](&L)
Game &List
MainWindow��DŽ ��] ���(&P)Game &Properties
MainWindow
��DŽ ���]	Game List
MainWindow��DŽ ��] ���Game Properties
MainWindow<�Ǭ ��DŽ���� ��DŽ ��] ���| ��Ʃ�` � ��µ�Ȳ�.4Game properties is unavailable for the current game.
MainWindow
��� ����Global State
MainWindowDž�% Ǭ�� ���(Input Playback Failed
MainWindowDž�% ��T�)Input Recording
MainWindowDž�% ��T�) ���(Input Recording Failed
MainWindow"Dž�% ��T�) ��|(*.p2m2)Input Recording Files (*.p2m2)
MainWindowDž�% ��T�) �0�]Input Recording Logs
MainWindow
�x�0Ә�t¤	Interface
MainWindow���� �t����Internal Resolution
MainWindow��|�\���0 �����$�0...Load From File...
MainWindow���� �t�% �����$�0Load Resume State
MainWindow¬�o �����$�0 %1(%2)Load Slot %1 (%2)
MainWindow���� �����$�0
Load State
MainWindow���� �����$�0
In Toolbar
Load State
MainWindow���� �����$�0 ���(Load State Failed
MainWindow���� ��| �����$�0...Load State File...
MainWindow�ĭl ���L Ǡ���0Lock Toolbar
MainWindow��4 ��|�t ��µ�Ȳ�.Missing Font File
MainWindow�ȸ\ �̴�0New
MainWindow�p�t�0 ��	�0�� ��0...Open Data Directory...
MainWindow����p ��0
Open Debugger
MainWindow"�T���� �t�� ��	�0�� ��0...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
�|�� ��Pause
MainWindow
�|�� ��Paused
MainWindowǬ��Play
MainWindow
���1...
Properties...
MainWindow��T�) ��ŴRecording Viewer
MainWindow&�����ܽ� | �\� �ȸ\ ���h(&C)Refresh &Covers (Grid View)
MainWindow�XҸ/�(�X ���� �����$�0Reload Cheats/Patches
MainWindow�¤�l �����0Remove Disc
MainWindow��0�TReset
MainWindow��0�T
In ToolbarReset
MainWindow���t �ܬ ��0�TReset Play Time
MainWindow�t���� �0�(Resolution Scale
MainWindowǬ�(%2)Resume (%2)
MainWindow�$�(&E)	S&ettings
MainWindowCD/DVD ��] �d� �ǥSave CDVD Block Dump
MainWindow���| ��DŽ GS �d� �ǥSave Single Frame GS Dump
MainWindow¬�o �ǥ %1(%2)Save Slot %1 (%2)
MainWindow
���� �ǥ
Save State
MainWindow
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In Toolbar
Save State
MainWindow���� ��Ǒ�D ��t ���� �ǥSave State For Resume
MainWindow2���� �ǥ(*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow���� �ǥ(*.p2s)Save States (*.p2s)
MainWindow��|�� �ǥ...Save To File...
MainWindow¤�l����
Screenshot
MainWindow�\� �t��� � ��Select Cover Image
MainWindow�¤�l ���\ � ��Select Disc Image
MainWindow���� �ǥ ��| � ��Select Save State File
MainWindow�¤�l �ܷ|�t� � �� :Select disc drive:
MainWindow$��] �d��| �ǥ�` ��X � �� :#Select location to save block dump:
MainWindow�\� �t��� �$�...Set Cover Image...
MainWindow�$�Settings
MainWindow�$�
In ToolbarSettings
MainWindow��	 �$� �\��Show Advanced Settings
MainWindow�����ܽ� | ��t� �\��Show Titles (Grid View)
MainWindow��¤�\ ȅ��(&D)
Shut &Down
MainWindow��¤�\ ȅ��	Shut Down
MainWindow �ǥ�X� �J�� ȅ���X�0(&W)Shut Down &Without Saving
MainWindow��t�$¤ ��Չ(&B)Start &BIOS
MainWindow�¤�l ��Չ(&D)...Start &Disc...
MainWindow��| ��Չ(&F)...Start &File...
MainWindow��t�$¤ ��Չ
Start BIOS
MainWindow�E�=̘ ���� ��ǑStart Big Picture Mode
MainWindow�¤�l ��Չ
Start Disc
MainWindow�¤�l ��Չ
In Toolbar
Start Disc
MainWindow
��| ��Չ
Start File
MainWindow
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In Toolbar
Start File
MainWindow��Stop
MainWindow�E�=̘ ���� ��Stop Big Picture Mode
MainWindow��� ��(&F)...Support &Forums...
MainWindow�¤�l �P̴	Swap Disc
MainWindow��T�� ��XSwitch Renderer
MainWindow��¤�\ �\��(&D)System &Display
MainWindowX�T�t �\�� � �p ���� ������ ��Ʃǐ ŸŴ�\ �T����| �\���X�$�t '%1' ��4 ��|�t �DƔ�i�Ȳ�.<br><br>�� �t ��|�D ���$��<�ܬ�µ�ȮL? �t ��|�@ �|���<�\ �l�0� 10MB ����Dž�Ȳ�.<br><br><strong>�t ��|�D ���$� �J�<�t �T�t�� �\�ܴ �T����| �}�D � ��µ�Ȳ�.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindowX�� ELF�| �����$�$�t ��� �8�� ��0�T� �DƔ�i�Ȳ�. �� ��0�T�X�ܬ�µ�ȮL?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindowRpnach ��| '%1'�t(�) �Ǭ �tǬ�X� �Jµ�Ȳ�. ��1�X�ܬ�µ�ȮL?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindow
�L�� ����Theme Change
MainWindow&�t ���� �ǥ�t �tǬ�X� �Jµ�Ȳ�.This save state does not exist.
MainWindow���Ҹ��Ŵ ��T�� �Ʃ/�t�Toggle Software Rendering
MainWindow
�ĭl ���LToolbar
MainWindow���� �����$�0 ��Undo Load State
MainWindow�ųp�t�0 �$�X
Updater Error
MainWindow
���8 ����Verbose Status
MainWindow
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Video Capture
MainWindow ���� : �T���� �t�� ��Ʃ �WARNING: Memory Card Busy
MainWindow<���� : �T���� �t�ܬ �D� �p�t�0�| ��� Ljµ�Ȳ�. �� ȅ���X�t �T���� �t�ܬ �D�����<�\ �����)�Ȳ�.<b>��DŽ�D ���� ��Ǒ�X�� �T���� �t���� ��0� �D�̴  �L�L� �0�乬�� ���t ȋµ�Ȳ�.<br><br>������ ��DŽ�D ȅ���X�� <b>�T���� �t�ܹ| ��l��<�\ ����X�ܬ�µ�ȮL?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindow8�Ǭ �\� �t����@ ��x ��|�D � ���X�� ������$.<You must select a different file to the current cover image.
MainWindow2�¤�l�| �P̴�X�$�t �¤�l�| � ���t�| �i�Ȳ�.'You must select a disc to change discs.
MainWindow�����ܽ� | �U�(&I)Zoom &In (Grid View)
MainWindow�����ܽ� | ͕��(&O)Zoom &Out (Grid View)
MainWindow(�T���� �t�ܹ| �̴� � ���L :
{}$Could not create the memory card:
{}
MemoryCard0�T���� �t�ܹ| �̴� � ���L. �$�X :
{}/Failed to create memory card. The error was:
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MemoryCardJ���� �T���� �t�ܹ| ���\ ��͜�i�Ȳ�. 1� ���� ���� ��Dž�i�Ȳ�.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCard4�T���� �t�� '{}'� �ǥ���� �ǥ���µ�Ȳ�.&Memory Card '{}' was saved to storage.
MemoryCard�T���� �t�� ��1 ���(Memory Card Creation Failed
MemoryCard�T���� �t�� �}�0 ���(Memory Card Read Failed
MemoryCard&�T���� �t�ܬ ���� ��Dž���µ�Ȳ�.Memory Cards reinserted.
MemoryCard�T���� �t���� ����` � ���L :

{}

��x PCSX2 �x¤�4¤� �t �T���� �t�ܹ| ��Ʃ�X�� Lj�p�� �T���� �t�ܬ ��0 �)�� ��T�� �ǥ�Ŵ Lj�D � Ljµ�Ȳ�. PCSX2�X ��x �x¤�4¤�| ���P ��p�� �����0�| ���� ��Ǒ�X�����$.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16MB ��|
16 MB FileMemoryCardConvertDialogV�\� �T���� �t�ܼ�� 2�0 �T �}�Ȳ�. �8�X�1 �8�� �� Lj�D � Ljµ�Ȳ�.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32MB ��|
32 MB FileMemoryCardConvertDialogP�\� �T���� �t�ܼ�� 4�0 �T �}�Ȳ�. �8�X�1 �8�� Lj�D � Ljµ�Ȳ�.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64MB ��|
64 MB FileMemoryCardConvertDialog8MB ��|	8 MB FileMemoryCardConvertDialogP�\� �T���� �t�ܼ�� 8�0 �T �}�Ȳ�. �8�X�1 �8�� Lj�D � Ljµ�Ȳ�.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog<center><strong>�8�� :</strong> �T���� �t�ܹ| ���X�X�t �0�t �T���� �t���X <strong>����</strong>�t ��1�)�Ȳ�. �0�t �T���� �t�ܹ| <strong>���, �� ��� �P̴</strong>�X� �Jµ�Ȳ�.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialogN�\� 8MB �T���� �t��. �ǥ �8�X�1�t ����� Ʃ���t �ǥ Ǒµ�Ȳ�.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog�T���� �t�� ���X ���Cannot Convert Memory CardMemoryCardConvertDialog
���X �D��Conversion CompleteMemoryCardConvertDialog
���X � �Conversion TypeMemoryCardConvertDialog�T���� �t�� ���XConvert Memory CardMemoryCardConvertDialog�T���� �t�� ���X ���(Convert Memory Card FailedMemoryCardConvertDialog��TFolderMemoryCardConvertDialog"� ֨�X� �J�@ �T���� �t�� � �Invalid MemoryCardTypeMemoryCardConvertDialog<�T���� �t�� "%1"�t(�) "%2"�\ ���X���µ�Ȳ�;"Memory Card "%1" converted to "%2"MemoryCardConvertDialog��̙��ProgressMemoryCardConvertDialogX�T���� �t�� ��	�0���� ����X�� ���H �$�X� ���Ոµ�Ȳ�. �$�X �T��� : %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialog���| ��� PC ��| ��¤�\�X ��T�| ��Ʃ�i�Ȳ�. 8MB �T���� �t���@ ���|�\ �8�X�1�D � ��X�t� Ʃ���D �4�\��\ ���� � Ljµ�Ȳ�.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog��T �T���� �t���� ��4 ���@ �p�t�0� ��Ŵ LjŴ ��| �T���� �t�ܸ\ ���X�` � ��µ�Ȳ�. ��д�� �\� ��| �T���� �t���X Ʃ���@ 64MBDž�Ȳ�. ��T �T���� �t�ܹ| ���X�X�$�t �l�0� 64MB �t�X� �  �L�L� ��DŽ ��T�| ��p�t�| �i�Ȳ�.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128KB(PS1)128 KB (PS1)MemoryCardCreateDialog16MB16 MBMemoryCardCreateDialog32MB32 MBMemoryCardCreateDialog64MB64 MBMemoryCardCreateDialog8MB [�\���X �8�X�1]8 MB [Most Compatible]MemoryCardCreateDialogd<html><head/><body><p><span style=" font-weight:700;">�T���� �t�� ��1</span><br />�̴�$�� �T���� �t���X �t���D Dž�%�X�� �l�0�| � ���X�8Ɣ. �\���X �8�X�1�D ��t 8MB �T���� �t�� ��� ��T �T���� �t�ܹ| ��Ʃ�X�� ���D ͔̜�i�Ȳ�.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog>������X ��DŽ�t Ǒ���X�� �D�Ԉ �T���� �t�� �ܬ�Dž�Ȳ�.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog�T���� �t�� ��1Create Memory CardMemoryCardCreateDialog\�t���t '%1'�x ��x �t�ܬ �t�� Lj�0 �L�8�� �T���� �t�ܹ| ��1�X� ��Ոµ�Ȳ�.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialogr'%1'�X �t���� � ֨�X� �J�@ �8ǐ� �X�� �t�� ���h�Ŵ Lj�<���\ �T���� �t�ܹ| ��1�X� ��Ոµ�Ȳ�.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialogT�T���� �t�ܹ| �̴�� ��Ոµ�Ȳ�. �\���� ǐ�8�\ ��� ���h�  � Ljµ�Ȳ�.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog��T [��ǥ]Folder [Recommended]MemoryCardCreateDialog^���@ �8�X�1 ���� : ��ư �l��� ���@ ��DŽ�� Ǒ�� �8�� ����` ư�$� Ljµ�Ȳ�.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog.�T���� �t�� '%1'�t(�) ��1�µ�Ȳ�.Memory Card '%1' created.MemoryCardCreateDialog�T���� �t�� �t�� :Memory Card Name:MemoryCardCreateDialognNTFS �U͕�@ �0���<�\ �����p �`�t�� �H��Dž�Ȳ�. ��ѵ �T���� �t�ܹ| �U͕�i�Ȳ�(��� ��ǥ).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialogH�T���� �t�� �X�P� �| ��| ��� �8¤Ҹ ��| ��¤�\�� �ǥ�i�Ȳ�.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialogP���� �Ԉ PS1 �T���� �t�ܸ\ PS1 ��DŽ���� ��Ʃ�X�� � Ljµ�Ȳ�._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialogP���� �Ԉ �T���� �t�� �ܬ�, ���� ��DŽ � ��t�$¤ ����D ����i�Ȳ�.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialogNTFS �U͕ ��ƩUse NTFS CompressionMemoryCardCreateDialog�D���$NoMemoryCardListWidget�YesMemoryCardListWidget�(��T � ��� �t��/�t�� �l�0 : ǐ��)���� ��DŽ �ǥ � ��(� ���� �����$�� ��x ���@ �4���i�Ȳ�. �ǥ ����t ���q�t��� ���D �)��i�Ȳ�.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget2�T���� �t�� '%1'�D(�|) ����X�ܬ�µ�ȮL?Are you sure you wish to delete the Memory Card '%1'?

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�x�� ��Yellow FretPad.%n GameDB �(�X� �\�1�T���µ�Ȳ�.%n GameDB patches are active.Patch&%n �XҸ �(�X� �\�1�T���µ�Ȳ�.%n cheat patches are active.Patch*%n��X ��DŽ �(�X� �\�1�T���µ�Ȳ�.%n game patches are active.PatchR{}�D(�|) ��� ��Ոµ�Ȳ�. �0�� ��� ��DŽ �(�X�| ��Ʃ�` � ��µ�Ȳ�.;Failed to open {}. Built-in game patches are not available.PatchZ�XҸ�� �(�X(�@�t��¤�l��, �8�X�1 ��� �0�)� �����p�� �\�1�T�� �J�Xµ�Ȳ�.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch�D�\�1�T(�ܰD���)Disabled (Noisy)Pcsx2Config�DŽ ¤Ҹ��X(��ǥ)TimeStretch (Recommended)Pcsx2ConfigdPCSX2�� �t�T�|�| ��Ʃ�X�� ��� PS2�� �𬰴 EyeToy �t�T�|�| �л���tҸ�i�Ȳ�.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera^PCSX2�� ���t�l�| ��Ʃ�X�� ��� PS2�� �𬰴 USB ���t�l�| �л���tҸ�i�Ȳ�.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone$�0�� �D�� ̨ǐ� ǘ�����µ�Ȳ�.Invalid array subscript.QCoreApplication ���� � � �t���t ��µ�Ȳ�.No type name provided.QCoreApplication('%1'�D(�|) Dž�%�` � ��µ�Ȳ�.Type '%1' not found.QCoreApplication��CancelQObject,HDD ��| �̴�0 
 %1 / %2MBCreating HDD file 
 %1 / %2 MiBQObject&HDD �t��� ��1�� ���(Ոµ�Ȳ�.Failed to create HDD imageQObjectHDD �l�����t�0HDD CreatorQObject�$�XErrorQtAsyncProgressThread���InformationQtAsyncProgressThread�Ȼ8QuestionQtAsyncProgressThread6�H ��DŽ �$��D ����X�� �, �$�X ��� :
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{}QtHost��CancelQtHost"��Ҹ�d�� {}� �𬰴��µ�Ȳ�.Controller {} connected.QtHost(��Ҹ�d�� {}�X ���t �JŴ�Lµ�Ȳ�.Controller {} disconnected.QtHost�$�XErrorQtHostpRA : %1(%2�, ���Ҹ�TŴ : %3�)�\ �\���xՈµ�Ȳ�. �}� �J�@ �T���� %4� Ljµ�Ȳ�.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostD��Ҹ�d�� {}�X ���t �JŴ�8� ��¤�\�t �|�� �����µ�Ȳ�.5System paused because controller {} was disconnected.QtHost��CancelQtModalProgressCallback�$�XErrorQtModalProgressCallback���InformationQtModalProgressCallback
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%1 ����	Change %1RegisterWidget�X�� �� ����Change Bottom HalfRegisterWidget�8���<Ҹ ����Change SegmentRegisterWidget���� �� ����Change Top HalfRegisterWidget� ����Change ValueRegisterWidget�X�� �� ����Copy Bottom HalfRegisterWidget�8���<Ҹ ����Copy SegmentRegisterWidget���� �� ����
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View as floatRegisterWidget16���(hex)�\ ��0View as hexRegisterWidget0�t �ǥ ���ܬ �$���Ŵ �Ǭ ����X PCSX2�@ �T �t�� �8�X�� �Jµ�Ȳ�.

�t ���� �ǥ�� �ǥ�� �J�@ ��Չ ���i�t Lj�� ��ư, pcsx2.net�� �8�X��� ���(PCSX2 {})�D ���$��� �ǥ ���ܹ| �����( ���L ��Չ ���i�D �T���� �t���� �ǥ�` � Ljµ�Ȳ�.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveState�$��DESCRIPTIONSavedAddressesModel�|��LABELSavedAddressesModel�T���� ���MEMORY ADDRESSSavedAddressesModel
��T �U�xConfirm FolderSettingWidgetBinder�0��� : 	Default: SettingWidgetBinder�$�XErrorSettingWidgetBinder$��T ���\�� �D�̴X � ��µ�Ȳ�.Folder path cannot be empty.SettingWidgetBinder��0�TResetSettingWidgetBinder%1�X ��T � ��Select folder for %1SettingWidgetBinderR� ���\ ��	�0��� �Ǭ �tǬ�X� �Jµ�Ȳ�:

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Do you want to create this directory?SettingWidgetBinder�̴ �$� ��Ʃ [%1]Use Global Setting [%1]SettingsDialog�̴ �$� ��Ʃ [�D�\�1]Use Global Setting [Disabled]SettingsDialog�̴ �$� ��Ʃ [�\�1�T]Use Global Setting [Enabled]SettingsDialog�<strong>��� ��� �$�</strong><hr>�t �5�X�@ ��DŽ�� ����D ��1�` � Lj�ĸ] PCSX2�X �Ҹ�\Ŵ�L�X�<Ҹ �l��D �Ŵ�i�Ȳ�.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>��	 �$�</strong><hr>�ܻ���t�X� �X���X �l�1�D ����X�� ��	 �5�XDž�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,����, �t �(��D ¤�l�d�X�$�t Shift+� �D ��Ʃ�i�Ȳ�.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>�Lե �$�</strong>�t �5�X�@ �X���X �Lե ͜�%�D �Ŵ�i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,����, �t �(��D ¤�l�d�X�$�t Shift+� �D ��t�8Ɣ.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>��t�$¤ �$�</strong><hr>��0� ��t�$¤�| �l�1�X�8Ɣ.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,�$ ���� �t �(��D ¤�l�d�X�$�t Shift+� �D ��t�8Ɣ.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow<strong>�XҸ</strong><hr>�t �9�X���� �\�1�T�` �XҸ�| � ���` � Ljµ�Ȳ�. �t� ����X pnach ��|�� ��\ ��t��t �Ʋ� �XҸ�� �\�1�T/�D�\�1�T�` � ���<�p, �0�� �XҸ �\�1�T �5�X�t � �ݴŴ Lj�<�t ǐ���<�\ �\�1�T�)�Ȳ�.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow(<strong>����� �$�</strong><hr>�QƩ��\������ ��\ ���� ���| �0�]�X�� �p ��Ʃ�` � Lj�� �5�XDž�Ȳ�. �t �5�X�D ���X�t ���Ĭ �l�� ���$��� �¤�l ����D ���t ���D�` � Lj�<���\ <strong>ǘ ���t�� ��ư ���X� ��8Ɣ</strong>.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>�л���t�X �$�</strong><hr>�t �5�X�@ ��DŽ �����@ ��DŽ �$��X �l�1�D ����i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,�$����, �t �(��D ¤�l�d�X�$�t Shift+� �D ����Ȳ�.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>��T �$�</strong><hr>�t �5�X�@ PCSX2� ���DŽ �p�t�0 ��|�D �ǥ�` ��X�| �Ŵ�i�Ȳ�.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow(<strong>��DŽ �� �$�</strong><hr>��DŽ ���@ �|�� ��t��� ǘ��� �л���t�X�D �t���` � Ljµ�Ȳ�.<br>���찘 ǘ�� ��Ʃ�X�t ��DŽ�� �8��| �|�<Ь ��� Ljµ�Ȳ�.<br>�ij��X ��h�t �Ʋ� �\ ���P �D�\�1�T�\ ���ܸ\ �P�� ���t �ǥ ȋµ�Ȳ�.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>��DŽ ���] �$�</strong><hr>� ���]�@ PCSX2� ��DŽ ���]�D �Dư�0 ��t �����` ��	�0���| �����
�Ȳ�. ���� ��	Ѡ���� ͔�, ��� � �X� ��	�0�� ���� �콀�| ��X�` � Ljµ�Ȳ�.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>�����= �$�</strong><hr>�t �5�X�@ �����= ͜�%�X �l�1�D ����i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,����, �t �(��D ¤�l�d�X�$�t Shift+� �D ��Ʃ�i�Ȳ�.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>�x�0Ә�t¤ �$�</strong><hr>�t �5�X�@ ���Ҹ��Ŵ�X ��ő�� Ǒ�� �)���D �Ŵ�i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,����, �t �(��D ¤�l�d�X�$�t Shift+� �D ��Ʃ�i�Ȳ�.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>�T���� �t�� �$�</strong><hr>��0�� �T���� �t�ܹ| ��1�X�� �l�1�i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,�$���� Shift+� �D ��Ʃ�X�� �t �(��D ¤�l�d�i�Ȳ�.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow<strong>�$Ҹ���l � HDD �$�</strong><hr>�t �5�X�@ �X���X �$Ҹ���l �𬰬� ���� HDD ¤Ѡ����| �Ŵ�i�Ȳ�.<br><br>͔� ���| ��$�t �5�X ��� ��ư¤�| �,�$����, �t �(��D ¤�l�d�X�$�t Shift+� �D ��t�8Ɣ.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>�(�X</strong><hr>�t �9�X���� �1��, �ܬ� ��� ��DŽ���t�| �� �` � Lj�� � ��� �(�X�| � ���X�� ��DŽ�� �Ʃ�` � Ljµ�Ȳ�.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow�<strong>Ɣ�}</strong><hr>�t Ә�t��в� � ���\ ��DŽ�� ��\ �8�� ��� �\�ܴ)�Ȳ�. Dž�% ��\�D�D �����X�t �t ��DŽ�X ��Ҹ�d�� �`�� ̴�Ĭ �0��(��� ) �l�1 ��� � ���\ ��\�D�\ �$��)�Ȳ�. Ҹ�� ���] � �d� �U�x�D ��Ʃ�X�� �¤�l �t���� �L�$�� ő�8�\ �d��@ �|�X�X��� �U�x�` � Ljµ�Ȳ�. �|�X�X� �J�<�t ��DŽ�t ���  � Ljµ�Ȳ�.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindow
��� ���AchievementsSettingsWindow��	AdvancedSettingsWindowH�0�� �$��<�\ �����X�ܬ�µ�ȮL? �0�t �X���$��t ���P ����)�Ȳ�.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow�LեAudioSettingsWindow��t�$¤BIOSSettingsWindow�XҸCheatsSettingsWindow�$� �ư�0Clear SettingsSettingsWindow��0CloseSettingsWindow�0����<�\ ��̹��0 �U�xConfirm Restore DefaultsSettingsWindow�̴ �$� ����Copy Global SettingsSettingsWindow�����DebugSettingsWindow
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Network & HDDSettingsWindowPCSX2 �$�PCSX2 SettingsSettingsWindow�(�XPatchesSettingsWindow��DŽ�� �$��D ���µ�Ȳ�.Per-game configuration cleared.SettingsWindow,�̴ �$��� �����\ ��DŽ�� �l�1Dž�Ȳ�.3Per-game configuration copied from global settings.SettingsWindowlRAIntegration�t ��Ʃ ��t�p, �0�� ��� �Ҹ�\Ŵ�X��<Ҹ ����t �D�\�1�T�Ŵ Ljµ�Ȳ�.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow��ǥ ���m Recommended ValueSettingsWindowUI �$� ��0�TReset UI SettingsSettingsWindow�0����<�\ ��̹��0Restore DefaultsSettingsWindowƔ�}SummarySettingsWindow:��DŽ ���]�� �Ʋ� ��|�@ Ɣ�}�D ��Ʃ�` � ��µ�Ȳ�.:Summary is unavailable for files not present in game list.SettingsWindow^�t ��DŽ�X �$��t ����ѲȲ�.

�Ǭ �$� ��@ ���P ����)�Ȳ�.

����X�ܬ�µ�ȮL?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindowz�t ��DŽ�X �l�1�t �Ǭ �̴ �$��<�\ �̴�)�Ȳ�.

�Ǭ �$� ��@ ���P �nŴ�� �)�Ȳ�.

����X�ܬ�µ�ȮL?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow�t�(&B)&BackSetupWizardDialog��(&C)&CancelSetupWizardDialog�D��(&F)&FinishSetupWizardDialog���L(&N)&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">�$�X �D!</span></h1><p>�t� ��DŽ�D ��Չ�` ��D� ���µ�Ȳ�.</p><p>�$� �T�t�� ͔� �5�X�D ��Ʃ�` � Ljµ�Ȳ�. �E �=̘ UI�| ��Ʃ�X�� ��DŽ�(�ܸ\�� ����` ��� Ljµ�Ȳ�.</p><p>PCSX2�| ɐ���� ��Ʃ�X�ܮ8 ����Ȳ�.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialogP<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2�� �$�� ���D �X��i�Ȳ�!</span></h1><p>�t �ȼ����� �QƩ ��\�����D ��Ʃ�X�� �p �DƔ�\ �l�1 ��Ĺ| �H���X�� �p ����t �)�Ȳ�. PCSX2�| ̘�L �$�X�X�� ��ư <a href="https://pcsx2.net/docs/">��0</a>.</p><p>�� �$�X ��t�ܹ| �U�x�X�� ���t ȋµ�Ȳ�. �0����<�\ PCSX2�� <a href="https://pcsx2.net/">pcsx2.net</a>�� ����� �𬰴)�Ȳ�. �ųp�tҸ�| �U�x�X��, ��Ʃ ����X�� �U�x� ��ư <a href="https://github.com/">github.com</a>�� �ųp�tҸ �(Ф��| ��ƴ�\���X�8Ɣ. PCSX2� ��Ǒ �� �$Ҹ���l ���D �$��X� �J�ĸ] �X�$�t �� ǐ�� �ųp�tҸ �5�X�D � �� ���t�| �i�Ȳ�. ǐ�� �ųp�tҸ �$��@ ����� �x�0Ә�t¤ �$��� Ÿ���� �����` � Ljµ�Ȳ�.</p><p>��Ǒ�X�$�t ŸŴ�@ �L�ȹ| � ���X�8Ɣ.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialogJ<html><head/><body><p>�0����<�\ PCSX2�� Ф��ܹ| ��� PS2 ��Ҹ�d���� ���Q�i�Ȳ�.</p><p><span style=" font-weight:704;">�x�� ��Ҹ�d��| ��Ʃ�X�$�t �<� ���Q�t�| �i�Ȳ�. </span>�t �T�t�� �Ǭ �𬰴 ���� ��Ҹ�d��| ǐ���<�\ ���Q�` � Ljµ�Ȳ�. ��Ҹ�d�� �Ǭ �𬰴Ŵ Lj� �J�@ ��ư �� ���` � Ljµ�Ȳ�.</p><p>��Ҹ�d�� �`���D �T ǐ�8׈ �����X�p�� �@�� ���D ��Ʃ�X�$�t �$� �ȼ����| �D���\ �� �$� �T�t�| ��� ��Ҹ�d��| � ���i�Ȳ�.</p><p>��Ҹ�d�� �l�1�� ��\ ��t�ܲ� <a href="https://pcsx2.net/docs/post/controllers/"><span style="">��0</span></a>�� �>�D�� � Ljµ�Ȳ�.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialogv<html><head/><body><p>PCSX2�| ��Չ�X�$�t PS2 ��t�$¤� �DƔ�i�Ȳ�.</p><p>����x �t� �\, ����� ���x�t ��� �\ ��< PS2�� ��t�$¤<strong>(��첔 �x��� �J�L)�| Ż�<�T�| �i�Ȳ�.</p><p>�|�� ͔͜� ��t�$¤ �t����� �D�� �\�ܴ �p�t�0 ��	�0�� ���X bios ��T�� �#�p�� PCSX2�� ��x ��	�0���| �����X�ĸ] �$��` � Ljµ�Ȳ�.</p><p>��t�$¤ ͔͜ �H���� <a href="https://pcsx2.net/docs/setup/bios/">��0</a>�� �>�D�� � Ljµ�Ȳ�.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2�� �D�� � �ݴ ��	�0���� ��DŽ�D ǐ���<�\ �����X�� �ݼ��X�� ��DŽ ���]�D �D��Ȳ�.<br>�t ��DŽ�@ ���x�t ��� �\ �¤�l�� ͔͜�t�| �i�Ȳ�. . �¤�l �t��� ͔͜�� ��\ �H���� <a href="https://pcsx2.net/docs/setup/dumping">��0</a>�� �U�x�` � Ljµ�Ȳ�.</p><p>����X�� �t��� ͔͜ ��� :</p><p><ul><li>.bin/.iso(ISO �¤�l �t���)</li><li>.mdf(���Ŵ �¤�t���0 ��|)</li><li>.cso(�U͕ ISO)</li><li>.zso(�U͕ ISO)</li><li>.gz(Gzip �U͕ ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog���t�$¤ �t���� ���<�t PCSX2�� ��DŽ�D <strong>��Չ�` � ��µ�Ȳ�.<strong> <br><br>��t�$¤ �t����| � ���X� �J�� ��� ��Չ�X�ܬ�µ�ȮL?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog
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Stick LeftUSB¤�� !�Stick RightUSB¤�� !�Stick UpUSB¤�\�ThrottleUSB���( �Ŵ�0Train ControllerUSB���X �ijٮ0(Rez)Trance Vibrator (Rez)USB%�TriangleUSBҸ�|�t�u�/� �칬�DTriangle / EuphoriaUSBҸ���pTriggerUSB�4�L�t� �@����|�tŴTurntable MultiplierUSB2�Type 2USBJUSB ���t�l : ���tŴ {} �Lե ¤Ҹ���D ��Ǒ�X� ��Ոµ�Ȳ�.0USB-Mic: Failed to start player {} audio stream.USBDUSB ���t�l : ���tŴ1/2 ���P �𬰴Ŵ Lj� �Jµ�Ȳ�.-USB-Mic: Neither player 1 nor 2 is connected.USB
��� ǥ�XVideo DeviceUSB�Π(�D�tѠ�t)Webcam (EyeToy)USB�  ǥ�XWheel DeviceUSB�  !�
Wheel DownUSB�  ��Wheel UpUSB$���� FFB ������ ��\ �t���E$Workaround for Intermittent FFB LossUSB��|�� �  ӌ��Ŵ�X �����\ �x�t Ǒ���t Ǡ�� ����� �8��| �t���i�Ȳ�. ���@ � �� �����x �ե�D ���X���\ �DƔ�X� �J�@ ��ư �D�\�1�T�X�8Ɣ.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSBX ¤��|(���)X Scale (Sensitivity)USBYYUSBY ¤��|(���)Y Scale (Sensitivity)USB�x��YellowUSBZZUSB@USB-MSD : '{}' �t��� ��|�D �� � ��µ�Ȳ�.'usb-msd: Could not open image file '{}'USB͕AxesUSBBindingWidget��ҼButtonsUSBBindingWidget���BlueUSBBindingWidget_Buzz��]GreenUSBBindingWidget_Buzz��iOrangeUSBBindingWidget_Buzz���tŴ 1Player 1USBBindingWidget_Buzz���tŴ 2Player 2USBBindingWidget_Buzz���tŴ 3Player 3USBBindingWidget_Buzz���tŴ 4Player 4USBBindingWidget_Buzz
�x�� ��Ҽ
PushButtonUSBBindingWidget_Buzz�h�RedUSBBindingWidget_Buzz�x��YellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaCon���t�l ���Brake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
��ǐ ��ҼD-PadUSBBindingWidget_DenshaCon!�DownUSBBindingWidget_DenshaConӘ�t¤ ��ҼFace ButtonsUSBBindingWidget_DenshaCon׌ҸHintsUSBBindingWidget_DenshaCon!�LeftUSBBindingWidget_DenshaCon
��� ���Power LeverUSBBindingWidget_DenshaCon!�RightUSBBindingWidget_DenshaCon� ��SelectUSBBindingWidget_DenshaCon��ǑStartUSBBindingWidget_DenshaCon���( �Ŵ�0 2��@ ��ǐ ��Ҽ 6��X ��Ҽ�t Lj�� 2� �x�� Ҹ��x ��¤�0 ��Ҹ�d��Dž�Ȳ�. ��� ͕�@ ����� ��Ǒ�X�� ��( ���D��� 5��X ��� �x�X� Ljµ�Ȳ�. ���t�l ͕�@ �t�� ������ ��Ǒ�X�� ��( ���D��� 8��X �x�X�@ �D�� ���t�l� Ljµ�Ȳ�. �t ��Ҹ�d�첔 ��� ��DŽ�� �8�X��p �|���<�\ ���X "Zuiki One Handle MasCon"�� ��t �x�X ���� �D·�\ 1� ��� 2��X �<��� ͕�t Lj�� �X����Ŵ�� ǘ ���Q�)�Ȳ�.�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaCon!�UpUSBBindingWidget_DenshaCon����0AcceleratorUSBBindingWidget_DrivingForce���BrakeUSBBindingWidget_DrivingForce%�CircleUSBBindingWidget_DrivingForce'CrossUSBBindingWidget_DrivingForce
��ǐ ��ҼD-PadUSBBindingWidget_DrivingForce!�DownUSBBindingWidget_DrivingForceӘ�t¤ ��ҼFace ButtonsUSBBindingWidget_DrivingForce�<�ܼ1 �� �ƩForce FeedbackUSBBindingWidget_DrivingForce׌ҸHintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce!�LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce!�RightUSBBindingWidget_DrivingForce� ��SelectUSBBindingWidget_DrivingForce%�SquareUSBBindingWidget_DrivingForce��ǑStartUSBBindingWidget_DrivingForceȌ�! ¤��Ŵ��
Steering LeftUSBBindingWidget_DrivingForceư�! ¤��Ŵ��Steering RightUSBBindingWidget_DrivingForce�������X �\�� 900�� � �� ¤��Ŵ���D �`���X�$�t � �D ���X�� �)ե�<�\ �\ ��4 �̹� ���L ���� ��Y�<�\ �̹��Ȳ�.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForce%�TriangleUSBBindingWidget_DrivingForce!�UpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForce����0AcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce���BrakeUSBBindingWidget_GTForce�<�ܼ1 �� �ƩForce FeedbackUSBBindingWidget_GTForce׌ҸHintsUSBBindingWidget_GTForce
Ȍ�! �(��Left PaddleUSBBindingWidget_GTForce
ư�! �(��Right PaddleUSBBindingWidget_GTForceȌ�! ¤��Ŵ��
Steering LeftUSBBindingWidget_GTForceư�! ¤��Ŵ��Steering RightUSBBindingWidget_GTForce�������X �\�� 900�� � �� ¤��Ŵ���D �`���X�$�t � �D ���X�� �)ե�<�\ �\ ��4 �̹� ���L ���� ��Y�<�\ �̹��Ȳ�.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_Gametrakԋ Ә��
Foot PedalUSBBindingWidget_Gametrak��Ҹ �x��	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_Gametrak�x�ܼ�Ҽ
PushButtonUSBBindingWidget_Gametrak�|�tҸ �x��
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX͕X AxisUSBBindingWidget_GametrakY͕Y AxisUSBBindingWidget_GametrakZ͕Z AxisUSBBindingWidget_Gametrak�<p>�0����<�\ �t�X2�� ��ư¤ ���x�0�| ��Ʃ�i�Ȳ�. ��ư¤�| ��Ʃ�X�$�t Ҹ���p�@ ��Ҽ �x�� ��x �`���D �l�1�` <strong>�DƔ� ��µ�Ȳ�</strong>.</p>

<p>��Ҹ�d�� ��� ��ư¤ ��� ��Ҹ�d��| �ܻ���tҸ�X�� �|�tҸ�t�D ��Ʃ�X�$�t ��� �p��� �`���t�| �i�Ȳ�. ���� �J�<�t ��� �p��D <strong>�`���X� �J�@ ����</strong>�\ �PŴ�| �i�Ȳ�.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2��ҼButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2��� ��Calibration ShotUSBBindingWidget_GunCon2B�|�� ��DŽ�� �$� �T�t�D ѵ���X�$�t ��� ���t �DƔ�i�Ȳ�.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
��ǐ ��ҼD-PadUSBBindingWidget_GunCon2!�DownUSBBindingWidget_GunCon2!�LeftUSBBindingWidget_GunCon2���x�0 �$�
Pointer SetupUSBBindingWidget_GunCon2
��� �p�Relative AimingUSBBindingWidget_GunCon2!�RightUSBBindingWidget_GunCon2� ��SelectUSBBindingWidget_GunCon2�$�¤�l�� ��Shoot OffscreenUSBBindingWidget_GunCon2��ǑStartUSBBindingWidget_GunCon2Ҹ���pTriggerUSBBindingWidget_GunCon2!�UpUSBBindingWidget_GunCon2��@ XAccel XUSBBindingWidget_RealPlay��@ YAccel YUSBBindingWidget_RealPlay��@ ZAccel ZUSBBindingWidget_RealPlay���BlueUSBBindingWidget_RealPlay��ǐ ��Ҽ !�
D-Pad DownUSBBindingWidget_RealPlay��ǐ ��Ҽ !�
D-Pad LeftUSBBindingWidget_RealPlay��ǐ ��Ҽ !�D-Pad RightUSBBindingWidget_RealPlay��ǐ ��Ҽ !�D-Pad UpUSBBindingWidget_RealPlay��]GreenUSBBindingWidget_RealPlay�x�ܼ�Ҽ
PushButtonUSBBindingWidget_RealPlay�h�RedUSBBindingWidget_RealPlay�x��YellowUSBBindingWidget_RealPlay�L��AnnounceUSBBindingWidget_RyojouhenCon���t�l ���Brake LeverUSBBindingWidget_RyojouhenCon�t�T�|CameraUSBBindingWidget_RyojouhenCon
��ǐ ��ҼD-PadUSBBindingWidget_RyojouhenCon
��Ŵ ��ҼDoor ButtonsUSBBindingWidget_RyojouhenCon!�DownUSBBindingWidget_RyojouhenConӘ�t¤ ��ҼFace ButtonsUSBBindingWidget_RyojouhenCon׌ҸHintsUSBBindingWidget_RyojouhenCon��HornUSBBindingWidget_RyojouhenCon!�LeftUSBBindingWidget_RyojouhenCon
��� ���Power LeverUSBBindingWidget_RyojouhenCon
�x�� ��Ҽ
PushButtonUSBBindingWidget_RyojouhenCon!�RightUSBBindingWidget_RyojouhenCon� ��SelectUSBBindingWidget_RyojouhenCon��ǑStartUSBBindingWidget_RyojouhenCon����p�� ��Ҹ�d�첔 ��ǐ ��Ҽ�� 7��X ��Ҽ�t Lj�� ő��ǡ�t ���( ��¤�0 ��Ҹ�d��Dž�Ȳ�. ��� ͕�@ ����� ��Ǒ�X�� ��(��<�\ ���@ 4��X ��� �x�X� Ljµ�Ȳ�. ���t�l ͕�@ ���t�l �U�% �t�, �Ǭ �U�%�<�\ ���t�l � � ��� ���t�l �U�% ɝ��| ������� �8 ��X ����<�\ �l�1� �D���\�� �)��Dž�Ȳ�. �t ͕�D �����<�\ �Uǥ�X�t �D�� ���t�l� Ǒ���i�Ȳ�. �t ��Ҹ�d�첔 �t�� �p ���@ �h�� ��Ʃ�X�ĸ] �$�Ĵ��µ�Ȳ�! ���p�� �h�� ��Ʃ�X�ĸ] �$�Ĵ���<�p, �P ��X ͕�t Lj�� �X����Ŵ�@ �h�� ��Ʃ�X�� ���t �ǥ ȋ�<�p, �� � �X���� ���t�l �U�%�D ���t�p�� ��͔�0 ��t �}�� Ә�T���` � Ljµ�Ȳ�.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenCon!�UpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenCon���t�l ���Brake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
��ǐ ��ҼD-PadUSBBindingWidget_ShinkansenCon!�DownUSBBindingWidget_ShinkansenConӘ�t¤ ��ҼFace ButtonsUSBBindingWidget_ShinkansenCon׌ҸHintsUSBBindingWidget_ShinkansenCon!�LeftUSBBindingWidget_ShinkansenCon
��� ���Power LeverUSBBindingWidget_ShinkansenCon!�RightUSBBindingWidget_ShinkansenCon� ��SelectUSBBindingWidget_ShinkansenCon��ǑStartUSBBindingWidget_ShinkansenCon����x�< ��Ҹ�d�첔 ��ǐ ��Ҽ�� 6��X ��Ҽ�t Lj�� ő��ǡ�t ���( ��¤�0 ��Ҹ�d��Dž�Ȳ�. �ٸ% ͕�@ ����� ��Ǒ�X�� 13����X �����<�\ ���@ �ٸ% �x�X� Ljµ�Ȳ�. ���t�l ͕�@ �t��� ��Ǒ�X�� �����<�\ ɝ��X�� 7��X �x�X�@ �D�� ���t�l� Ljµ�Ȳ�. �t ��Ҹ�d�첔 �t�� �� ���@ �h�� ��Ʃ�X�ĸ] �$�Ĵ��µ�Ȳ�! ��&�D��Ɣ ���x�<�� �h�� ��Ʃ�X�ĸ] �$�Ĵ���<�p, ͕�� 14� �t���X �x�X �$��t ����\ �X����Ŵ�@ �h�� ��Ʃ�X�� ���t �ǥ ȋµ�Ȳ�.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenCon!�UpUSBBindingWidget_ShinkansenCon���0MotorUSBBindingWidget_TranceVibratorZ�t ǥ�X�� ��\ ���� �`���D �ư�ܬ�µ�ȮL? �t Ǒ���@ ��Չ ���` � ��µ�Ȳ�.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget
ǐ�� �`��Automatic BindingUSBDeviceWidget
ǐ�� ���QAutomatic MappingUSBDeviceWidget�`��BindingsUSBDeviceWidget�`�� �ư�0Clear BindingsUSBDeviceWidget���Q �ư�0
Clear MappingUSBDeviceWidget
ǥ�X � �Device TypeUSBDeviceWidget��Ʃ ����\ ǥ�X ���LNo devices availableUSBDeviceWidget|ǥ�X '%1'�� ��\ ѵ�� �`���t ��1�� �J�Xµ�Ȳ�. ��Ҹ�d��/��¤� ǐ�� ���Q�D ����X� �J�D � Ljµ�Ȳ�.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget�$�SettingsUSBDeviceWidgetUSB ��Ҹ %1USB Port %1USBDeviceWidget`128MB RAM�t �\�1�T���µ�Ȳ�. �|�� ��DŽ���X �8�X�1�� �ե�D ���` � Ljµ�Ȳ�.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManagerN�<�i ��U�Ĭ �0����� ���D �|�� ��DŽ���� ֨��� �h�� � Ljµ�Ȳ�.GBlending Accuracy is below Basic, this may break effects in some games.	VMManager��� � �����Boot and Debug	VMManager$CDVD ��� ΐ�� ���( : {}CDVD precaching failed: {}	VMManager(CDVD ��� ΐ���t �����µ�Ȳ�.CDVD precaching was cancelled.	VMManager@��� ��� �X���TŴ ���ܸ\ �x�t �XҸ� �D�\�1�T���µ�Ȳ�.<Cheats have been disabled due to achievements hardcore mode.	VMManager`�8�X�1 �(�X� �\�1�T�� �J�Xµ�Ȳ�. �|�� ��DŽ���X �8�X�1�t �ե�D ��D � Ljµ�Ȳ�.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManagerf��0�(/¤е�D �0����<�\ �$��X� �J�<�t ��DŽ�t ͩ���X�p�� ��4 ������ ��Չ�  � Ljµ�Ȳ�.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager&�¤�l� '{}'�\ �P̴���µ�Ȳ�.Disc changed to '{}'.	VMManager�¤�l� ��p���µ�Ȳ�.
Disc removed.	VMManager4EE ΐ�ܹ| �\�1�T�X�t �1���t �l�� ��X�)�Ȳ�.@EE Cache is enabled, this will significantly reduce performance.	VMManagerfEE FPU �t��� ���ܬ �0����<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManagerfEE FPU �|ƴ�� ���ܬ �0����<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.CEE FPU Round Mode is not set to default, this may break some games.	VMManagerHEE ������|�� �\�1�T�Ŵ Lj� �J�<�t �1���t �l�� ��X�)�Ȳ�.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManagerREE ��0 ��� ��� �\�1�T�Ŵ Lj� �J�<�t �1���t ��X�  � Ljµ�Ȳ�.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager�$�XError	VMManagerH�M¤̘ ��� ����t �\�1�T�Ŵ Lj�<�t �1���t ��X�  � Ljµ�Ȳ�.@Estimate texture region is enabled, this may reduce performance.	VMManager6�t� �ǥ ���� {}�D(�|) �1���X� ��Ոµ�Ȳ�.$Failed to back up old save state {}.	VMManager���� �ǥ �����$�0 ���(Failed to load save state	VMManager.�����$� ���\ ����(�T���� �t�� ��Ʃ �)*Failed to load state (Memory card is busy)	VMManagerH¬�o {}�� ���ܹ| �����$� ��Ոµ�Ȳ�(�T���� �t�� ��Ʃ �).7Failed to load state from slot {} (Memory card is busy)	VMManagerf�� �¤�l �t����| ��� ��Ոµ�Ȳ� '{}'. �t� �t����\ ��̹��Ȳ�.
�$�X ��� : {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManager2¬�o {}�� �ǥ ���ܹ| �ǥ�X� ��Ոµ�Ȳ�.%Failed to save save state to slot {}.	VMManager"�ǥ ���� �ǥ ���( : {}.Failed to save save state: {}.	VMManager.�ǥ�X� ���\ ����(�T���� �t�� ��Ʃ �)*Failed to save state (Memory card is busy)	VMManagerH¬�o {}�� ���ܹ| �ǥ�X� ��Ոµ�Ȳ�(�T���� �t�� ��Ʃ �).5Failed to save state to slot {} (Memory card is busy)	VMManagerd�t� �¤�l �t����\ ���� ��X�X� ��Ոµ�Ȳ�. �¤�l ��p �Dž�Ȳ�.
�$�X ��� : {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager@�� CD/DVD�| �\�1�T�X�t ��DŽ�t ���  � Ljµ�Ȳ�.+Fast CDVD is enabled, this may break games.	VMManager2�(¤Ҹ�d�D ��Ʃ�X� �J�<�t �1���t ��X�)�Ȳ�.5Fastmem is not enabled, this will reduce performance.	VMManager��DŽ �^�<�\Frame advancing	VMManagerbNTSC�X ��DŽ ���IJ� �0����t �D�ٲȲ�. �t�\ �x�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.>Frame rate for NTSC is not default. This may break some games.	VMManager`PAL�X ��DŽ ���IJ� �0����t �D�ٲȲ�. �t�\ �x�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.=Frame rate for PAL is not default. This may break some games.	VMManagerJGPU ��Ҹ ���X�t �\�1�T�Ŵ Lj�<�t �1���t ��X�  � Ljµ�Ȳ�.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager^��DŽ ���t �\�1�T�� �J�Xµ�Ȳ�. �|�� ��DŽ���X �8�X�1�t �ե�D ��D � Ljµ�Ȳ�.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManagern�X����Ŵ ���$��0 ���ܬ ��U�<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�� ��T���t ���  � Ljµ�Ȳ�.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManagerPINTC ֌� ��� �\�1�T�Ŵ Lj� �J�<�t �1���t ��X�  � Ljµ�Ȳ�.@INTC Spin Detection is not enabled, this may reduce performance.	VMManagerJIOP ������|�� �\�1�T�Ŵ Lj� �J�<�t �1���t �l�� ��X�)�Ȳ�.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManager@�x¤�4Ҹ VU1�D �D�\�1�T�X�t �1���t ��X�  � Ljµ�Ȳ�.5Instant VU1 is disabled, this may reduce performance.	VMManager���� �����$�0
Loading state	VMManager$¬�o {}�� ���� �����$�0...Loading state from slot {}...	VMManager^�	���Q�t �D�\�1�T���µ�Ȳ�. �t�\ �x�t �|�� ��DŽ���� ��T���t ���  � Ljµ�Ȳ�.?Mipmapping is disabled. This may break rendering in some games.	VMManager��DŽ�t ��Չ�� �J�LNo Game Running	VMManagerpPCSX2�| ��Չ�X�$�t PS2 ��t�$¤� �DƔ�i�Ȳ�.

����x �t� �\, ����� ���x�t ��� �\ ��< PS2 ǥ�X�� ��t�$¤(��첔 �x��� �J�L)�| �l�t�| �i�Ȳ�.

͔͜�\ ��t�$¤ �t����� �p�t�0 ��	�0��(�ĭl �T�t -> �p�t�0 ��	�0�� ��0)�X ��t�$¤ ��T�� �ǥ�t�| �i�Ȳ�.

ǐ�8�\ ��h�@ FAQ � ��t�ܹ| �8�p�X�8Ɣ.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 ��t�$¤({})
PS2 BIOS ({})	VMManagern��T�� ǐ���<�\ �$��� �J�Xµ�Ȳ�. �t�\ �x�t �1�� �8� � �����= �8�� ����` � Ljµ�Ȳ�.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager
���� Ǭ�Resuming state	VMManager¬�o {}�� ���� �ǥ...Saving state to slot {}...	VMManager&¬�o {}�� ���ܬ �ǥ���µ�Ȳ�.State saved to slot {}.	VMManagerH���� �����( �M¤̘� �̴� �D�Ȼ��\ �1���t ��X�  � Ljµ�Ȳ�.<Texture Preloading is not Full, this may reduce performance.	VMManagerH�M¤̘ �d�Q�t �\�1�T��t �����<�\ �M¤̘�| �¤�l�� �d��i�Ȳ�.HTexture dumping is enabled, this will continually dump textures to disk.	VMManagert�M¤̘ �D�0���t �
� �(PS2)�<�\ �$��Ŵ Lj� �Jµ�Ȳ�. �|�� ��DŽ�� ��T���t ���  � Ljµ�Ȳ�.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManager&¬�o {}�� ���� �ǥ�t ��µ�Ȳ�."There is no save state in slot {}.	VMManagerh��� � �D�0���t ǐ���<�\ �$��Ŵ Lj� �Jµ�Ȳ�. �|�� ��DŽ�� ��T���t ���  � Ljµ�Ȳ�.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager�L � �Ʋ� ��DŽUnknown Game	VMManager:��¤��| �0�� �м���� ���<�t ��T���t ���)�Ȳ�.>Upscale multiplier is below native, this will break rendering.	VMManager^VU �t��� ���ܬ �0����<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.?VU Clamp Mode is not set to default, this may break some games.	VMManagerDVU0 ������|��| �\�1�T�X� �J�<�t �1���t �l�� ��X�)�Ȳ�.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager`VU0 �|ƴ�� ���ܬ �0����<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.@VU0 Round Mode is not set to default, this may break some games.	VMManagerDVU1 ������|��| �\�1�T�X� �J�<�t �1���t �l�� ��X�)�Ȳ�.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager`VU1 �|ƴ�� ���ܬ �0����<�\ �$��Ŵ Lj� �J�<�t �|�� ��DŽ�t ���  � Ljµ�Ȳ�.@VU1 Round Mode is not set to default, this may break some games.	VMManagerNmVU ����� �u�t �\�1�T�Ŵ Lj� �J�<�t �1���t ��X�  � Ljµ�Ȳ�.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager

Anon7 - 2021