KGRKJGETMRETU895U-589TY5MIGM5JGB5SDFESFREWTGR54TY
Server : Apache/2.4.58 (Win64) OpenSSL/3.1.3 PHP/8.2.12
System : Windows NT SERVER-PC 10.0 build 26200 (Windows 11) AMD64
User : ServerPC ( 0)
PHP Version : 8.2.12
Disable Function : NONE
Directory :  C:/Program Files/PCSX2/translations/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Current File : C:/Program Files/PCSX2/translations/pcsx2-qt_fa-IR.qm
<�d��!�`��ݧfa_IRB~�#`�%��%w�+�-0�-�30�}0x1�A`A�.A��A�AA'�B�B��B��BB0B'�C��C�XC�C(nD��D(�I�LL�NR�RӮX�LX�%X�Y�Y�Z�x��aP�������@��@�^@B=P�%Pғ`�\`��pr�����<����@k��:�F��2��������������� ��i�����L��O�Ç���,��~�å;q;8OC��C��OB�O�&Q�Q
Q�Q��QNR�R
MR��R��R�S4S�S���D��#������M���'v�0���ux��&���(5� (5.�(5�40r4Pr74�8�4�~;7xx�8%�0C1�IC2�jD1��D2�E1��E2�F1�&F2�GFT��G1��G2��G�r�G���H1��H2��HcvWHcF�I1�qI2��I@��IA�JBnK��?LD�1N@��NU�?N��&Q1�Quf1SW�SSg�DTt3&T�mT�[U'B�U'?�UaB�U�9�U�6U��!U��2Vt�wW���W��$W��X`�<X��X�X���X��pX��9X��Y�͠Z�ˮ[`��\�q�\��l_�Iy_��W�CF��#[�Cպ��a�uϟ�u�N�u0M�u���C���x0z�x�#�G9'C�QC%��C%/4C%�C%{C%�7S0rg��%51��52��U1�jU2��e1��e2��nC��nCS%y��-�0�a�1���2��jb��l���s3��������������]���6����1���2����F��yi��`���t������{��������q��X�����)�j���n�Q��Q
��z�0Γ����%�֍�(�,���,��,\�&F�&�����	I������K���#O���o��H�+��+��+��+��+�$+���+�+��+��+�)�4%�W5t�Y<UB�E�f`H5B�H5pMH5�H5�H5��H5�H5�cVE��VE4�VE.�VE��\,6�\,/�f���h�E r�\�~���KC&�t��t�%����E������_�H �s\���������`g��`k�4	H�5G����@�:���e�"�e�s�eH��e�2�eƴ�e�x�e�����b�p��p�uZ��
>r�%J��)(n�)��V�h
2_uU
�,ԧ9�9'��^�?�eB���_�t:�
�Ʒ�� ��n�%�NO�c��y�����$P�b G~�"��`�#���$n��7%�%%%�O�%�Z�%��&j��I&�~�&��b�'sw'��
(2��6(7C��(��߿(��>*nCV*��_F*�0+L�_�+gC0
+�n�|+��",D��
,D���,�g7&,�g8Z-<�]�-anf-�>#^.c56/8�z�0̾�.1T�hQ1T�V&2r��22r�i�4��	6 Ɖ6E�M6~���6����9e��<6��<6�,�<6�b�=+.�P>��_�?�޸?���C��MDxX�&DxX�<ERw��ERwe
ERw�mERw2�G&t�G&t
�G&t�G&t��G&t0G&tG&tG&t(�G��I"G�HLH0���H�i��H���sH��R�IDY�tIy��yI��I�lI�5J+�c)J6��J6�d=J6��J6��J6���J6�S�J9y�PJ9y�)J�:�J���J��
XJ���J����J����J���J���>J��T�Ks��Ks2�L2LG�IL��A�L�bU�L�b�SL�b�{L�beEL�b�L�bDL�bML�b��L�b�L�b�L�b�L�b!JL�bB L��D�L���nL����M5���N���N���pN���jN��2N�I9�N�I�#N�"��O���O�eO��O�>O�)�Pn+PPU��aPV� <PV���P[�B�P��3P��zHQ���Q�B�GQ�B�R�z$�S]� 0S�|*gS�|+%Tkb��Tkb0�T���#T��\tT�� T���T��CU�0��V����V��qPV���rV��\�V����V��CsV��i>V��N�Wm��W�
��X	���X����X����X��)^X��T�X��^�X���X��!�X���QX��qX��
�X��X��U[X���QX���X��~X���X��*�Y��C�Z6z�%Z����Z�U�IZ���Z��bZ���Z���Z���Z��guZ��s�Z����Z��ąZ���Z���FZ����Z���Z��UZ�� #Z��+[%�2[%H�[T<�[Z�Es[c�Dz[kPv�\�uG\��j\��I
\����\����]��
]�@�^���Q^����cJ���d)��Ge��A�gs�2h�n۹oh�L]oh��onSA�q��Z�r[�߯u��v�5wf�1�zb���zb��|p�uF}���Exx������9���׾��>���>.w���}4��A �@��g�.^Hz�����-��|�-����j�Rs��n���Q��n������]N��N�����c~���z��N����.R��9^�{����������N���y�Q�|����Bu����k��)���*|�9�!���zq����r���J���i�����%��6����6��:��g�w�[�YZ�[�Z��� m�(���!����!��������<�f��`�Į�E�4����4����N^����!����:��Tn����$n�n�_��n��n���M��;��w������fp���/s���6A��N,��>���>�-�Ź���D���Db�Ë�#N��J�����s�Ʉ~�_˩iA5˩i���I����x�����~�$#/nό���
n3�
n���&_q�ԙ��vԙ�)Y�z��O�z����A5�y�߀�g�N^/�N^^�ݭ�����pm��y�U��z�������~�g�z>߉拝ڶ���q��X �����vE	F��Ğ쀹q��ޅ�n�Kn�(�S~,��^Hg�^��E����^��ٜ�C���SNj�9�����8�˿�����S����Ўa���E2�>�KU��
e�
8�h
c$��^�tf>�lU���s�+��R?����a|Tu���	�!L��l#��%��VB%���	'X.�#(�W.�(�W-�)���J,����/����/�>�
0I%י0ǥr�2�9Y2�9#�3j>6�iZa7	d�7�ex�9���9!��w9�3��;q���>?�Y�@���5@����A#>��A/(��A/)�6A�t�D�t�KD�u�E�$�F�tϩGZu��G�u��G�u�cG�t�I�^:I�(�0O��<�P'��P2��R���fR����S��d�YrN)�Z���[�W��\��j*\���u]��(]��v�_�OF`��ax`����a�͍a��hb�.��b�#@cc��Yc�S��c�Sf�d8�yPd���OeC.#8eC.'�h��S�h��E�i,�)k�R�ul��+_mo�Z�q�W�rtu��r��*r��!s>�s��b$s��__x�*�w{�JA{f9Z{�#X�{�~7~
�<C�Hh�������DQ��1�DE�Z�'����S����E�Hc���1����'M���l,�������6��?��n���E����������1��)lu��=7������ g�>����������a��c X���?��E@��n��n���>����3n���z���Y��Y�i��������# ���2=���yw�J�͈���ÿR@ÿ�`�P����s����U���&�����O`��Y:_��Y8��.�c� d�������E~{�E~	���S��{��\� >�����#��~EM�~��*7��n#�����;6mm���3�����4�W~���[�����^\%��21��9���7��7�69��9���x5��C��]�Z.�z<2�Ȇ!M9hw#&���&>��&�C(��*0*���E-	umV-h�<�-��4-��0E�@1�N��8�eY�8��84:d�:HRV;|��c<�3ibA�yDLA�y�A���B��G
C�N�E�{kE�{(0H��gH���H��aM8���O{��R����S6y*�W����[	�W[	���]R�4u`]�8]a&��pa�3��b��qb��Sb�~|b�~��b�n�c����c���e�.lga��)ga��ga���ga��g��ʁi��h�oZ�oEmt���|u��Wmv�y�y��z$y���|d�/�|d���~ۮ��I*�u�.�$��hu��hu�?�mx�i��u��������K�Qf�K��X�U�7�U�XA��E_��E&������~�������~UD3��A����B���C�_��D�������n��^�x�^�w�`^����y���y��J�����n='�&� ����j�;������ ��,�������{�unt��(n|q����F�F<���@���+����)�p����+������c����):Ǽ�É;F�É��I���	B��	���G	CI�G	���]�	!��N����nϢ�7^�
�e�m�����)�p��� �f3!���	C���	�:�'^./�'^���H�|
��u��&�k�¡>���8��)��I������5����~��������A��@}]��)B���)�d�S��ɼ���ɼ�"����W��g��Ďyѥ{^��:��6���__f��_�����-&+�@�Ҟ�@��٤���٪%;n݂��ݸ���ߔ�Ր��K��R����#��#[X�٤���٤R��u������K����2��ҁ��sr�&�~��]j4���t���r��C������������?X��?(���?
��\c6�)$���)$.��c	�	�GV�
���En�K�
��i�
����
����
���\�"�#�?�J.�qJ.��L�V}�[ן��T!��7]��P�����eH�\H<�!����#Y��#���]#�?�0$n��J' C�7(1I��)���n*7��7*7���*b�`+y0`+�G!,�d�,/�E-r�53.V3�.NI3�N�6���7�t]09�P�:��F>�4CS?��Fs@B�]lF�sJ-G�T�mG�T� I��]I�0�K��s�M�2	O��R���T�9��UI}V�2�W�.�X_���X���X��XY��4LZ��Z���#Z��V�[%��>\=d��\X�2]�eщ]��a>2a?�r�a?���c-N�Bc0��c0j:i�P?i��p���t�t�t�tS�t�O(it���u}$�Ou}$T/u}$T<u}$U�y֎h�z2�u<NS��Z�07+��07,���5�r�������!V���W��6�Ӡ������~������ �������ub=��Zt���Zt��PzU���h���5���'	����;�Nu�O����k�q$:��m����1����.A��	����^���W�R���CAT�����Zn�S��d~����"��c���Q�����*`�]����9k���D���i������D����6o��C�W��Co���CM��K*"��Z.�����r
������n�0�������wS$��wEK���������:��Y�F5�l�A��/�H��8�WnX����Q"�~����o�….�b¬~�Y�e��+>!}�u��nŻ��D�K%�ƃu���-��Т�\�A�4A��������+��yI��!5�J�x�&��UR��Aq@�q���y*����`����:����J~L�ު�8|ު�7ߎI��ߎI�;�:���v�#�v�v	����������>�us��R���
���^�3��^��6�׹�q�M��
;��m�G���v.�������*����:ex�)�������Tw�N,�4�$�l*��.�N,���+P�,D
�A�����@@��e��?	�p��Q�9u�iӎ��8�I}yO�$����[���*���Yn�Y�FY��FY�c����[��r��$j���$}D�$���A%s��%��%��%�*3(AI��+[Y(�+[Y�D+�)C�+�)��+��"H-�N7g1�3W'2���2�ysy2�y�:3�N}M3�N,6�7�6�7�8�X�8��:c��<Qn\�>�N��>�d�?3&?�IN?�I��B6��Dl���Dn�FHDn��cG����G�Y)�G�Y�HILQL���NL�NL�N�	�N�N���YN���GP�BPQ�JKS�wK�T
�"KU�)%U�>�cXMJ�AZi]�Z�^6�Z�^��[�>�=\�U�]�ܼ`���X`���.aX��+a���xe���fȞ"�g�SM�h��s�l��Θm��m�>�vn�N�>o��uzpdN�q"n�>r�HFtp��zqIzq��zw.�z�l{EN�U{�ui�|���.}D>q�y�}�,^���>���i�}M[������W����W���F��uF3��b���n���N���N���N���N�J�N���N��N�p�N���N�4�m�V����������ˎA�����?��]� �K��t�NU���W����Z����:z��<���I�o��I�y|�I�*�I���I�f�r���r����6���6����n�sj�n�԰�>�����{���:���O���-��>�h��n����n�������������C
���C%���C��������������SV�֕���Q���%;��%
��%���%�X��%����%����ӄ��j�z�[�Ÿ�����������{.��{.l��ɓj��I)�A���D����E/���W�,�j��,�u"�,����z��y��]�w��]�x�ԚR��؇_^�؇S��_!��Wޮ��)����K��>���>�6�n�����j�*��~�����ea�Ӕ��=�Փ��%�������������������/7���-���#����#km�U� ��x]�Bn��lc���J���n��#ún�e�y%���y%���y%��ő~x�š	&�ȸ3�eə���|�����S���>���v�x*��\��:����ݓRX�N�լj���*���؀��I؀�:�؀�=�ذ���3�Uݾn���Y�X|�Y�����GL����O�D'�/
��/
���
����C)�>=��c�8��c����^�����Ջ�Sn���7����>y����8nb�v�|����;�L���\ħ�~�c
9ɕzX~	E:�q>��Y<��Y�6ƾ�[?��m�^���E���|����	��V�c��cc�Gnm� ���"���#���a#���
$�~%�-�t&H9��&s��&����&�d�4'��x'��+�X��+�Y�+�Z�C+��/��|'5E	5�3lg5��B_5�tH5��*e5�� �7�c�U8[|�:����;��};��(�;��*A;���<At<F��<F�l�<F���<F�ʗ<�^�<���	?N�_?Nk�@��@�G�@8�Ĺ@���Ca���C���D�N�E�1��E�2�E�A1H���H��H��4�Ir�a$I���I��HLJ8ew�K�^�
LY��Lq#�fLq#l�N	y8O#�tJP.ze!Q���dR:*dQR�a��SA�mBUKWI�V3AŨV�|/8V���V�2W�c�+W��eZ��%�\@�6}\\�8]�m�m_��`�� dc����f¼;f¼9Wg�n �h��;h���Wh���hɴ\�j�Rͮj�CGl91�l9y.l-���m)��o�.�co�..�q���r��rD��1ruUwu�;u�cv+u�c�x93��yp9g,y�%Z�zm��0}}�u�4����{������r��U#��Ԁ���h���k��9j�6�X�����^\���^G��F����F�M+�F���H5�n���9`��zU�����4�^�?��W.��W.wE�g.2��A��A�k�ޓ��ޓ;���n�'��n�m�3���3�����o����Wh�H3������x�+��+��+�
��+�>�+�r��+���+���+�۹�+����+���+���+���+�*��E�5G�q8j��|~V�q>���h���~pP�#B�����Y���������s&��z�k��Y����Y(���ɋ��8C�������V�OQ��������_������������ ���A��z����t��Gŝ��|}����p��Ê�Ê����)����:�9���̷���tI�Gd�����7nS`���x�A�lh������#�#��#Tv�Pn����x��g2���������ۀďĹY5�ĹY{L�=�f�ph�@�'�=|ʺŷʺ��I~ȍ�v{��Q���T��#���҈-���>֓e[��5Y�xv��x���xǭګ��ۀ�U��%����%����L��1~ީ�1~�$�2���c'��>*ந�����
���N�z��N
��C�
��C���Ų���)f��-����H3���XYG �#u4�#��I����w���w� ����A�S���n�o��:�?�H3�J��#�h�_�D���~�>�����3g	��3g��3g�n�3g��������A���5��/u���P�3�\Q�3����C��T5C�!`�-`��`�D`Ǡ`�`�X`ȴ`�`�l	dST�
��]
����
�4���N���Nܣ
�������Ϸ6Ϸ;pjsnjs�߀�Q߀`�r�rIT���DpiG��9�-�9����4��4Wۄ��ۄ�sۄ�Jۄ�!�F�!���\"�nz�#	��#tnG�#ҙ��$��$��G)w	D�+
Z�-�=.����.����/Ig�1Ѿ�2�^ �4��C�4��p�5IG�5I�<5E�:ic:i�>�9U�?1�,�A�9(B^�8C��uD��C�D��qE�EWy��G(��G�ؓK$�y�L�
zMlU��P4���PG�ݚRl��Rl�T E�Y�U8�Y�U4�[��J[���.\�*w�_*E�_���_��X�_����_���_��_�xl�`��`�%_�d��y3eb�eb��g���ii|	j���j�f�l^�<l^)l^9l^��lX
�ond�ٕoy8p�)g�p��hyp��!p���rT��v3���wP�"�y}N`�{;�{9�{:��]{���r{�i�u|8�#})�}+bX}C/��}��$~g��Q�>��o���#	��Dwp��M^���Ԯ�
����t���B����#���,Dx��,E���D����Wr�(i��^�;�1��6�������	���TD����W����I�n~qb��������R����Jr�
^��9C���Cnf��d����5��M~`��en��z�� ����w�+�����L�̤E���^D��>���E�6����������������>���I���<R�dPs������������,2�n]x��=��n)2�J���q���Ũ3���	mm��	�����Dɟ�d	���ѓ�4�T?��h.���h.K֘���؃���y�+T�y�P�ْXP��Z����s-'�B.��Q3�(�M��k���嚃�����������l��J����J��J����J�'��J�a��J��"�J����J��U�����a����a����6~�t�:`�r�j`���l�(�z�$E���8��������b�n�s^�;�nل
��cv(�]�3�x���k�Z���n?)��K�fk��������)1���eE�j�����������.@dD��D�|D�(��R����� ��< ��b ���o"�i"��"�K%��%����&�s�'I~�'���)�`M,���-��a-��u-�ط-��a-��-��.0�Su.��P/%��./%��/H�//e�3�0�S�3}ɞ3�66:.��:7I~::7I��:��nP:�2?`�F?�#��?�#�G@`�E~H ���H�>+I}u�8I����I��0�I��U�J�tH�M��QM��]�N���N��3WO_hƓPwƳQ�?��U���LU�WJ>��Y�>JY �9�Y-�8)YW~�fYW~�ZQ�D�ZR�C�ZS�A�[��J[���{^3.�,^3.�_^��+�_0en9_0ea�_0e�i_M1":_��_�G]`���`W�pu`Z���`��U`��	`���`�aY��aY��AaY��aY�QaɃ~�aɃ�;f	~��g��+h����h����m��'�p8I:u�CRnu�8�ze���{��{������^�V�����;�>�D�4��{�F��ۮU�ۮg2��.�H��	�����u���6���Z��&���Ro����������������0��E���]�������A�l"��lI��p�d��^���N9��Γ��������r��[=v��mn~��	v�vXn�C�e!��������o����r�����s�B^�J��w<��d1���n0�����91��n^���ȧ�U�h���:���D¬��j	�3Sf�GT@��K����.:/��.:�,�J��o��^�]�Ԕť��sa���sMb�g}���^�f��a�^���^�Ed�^dm��^d�о��+�iT���q�ֶ��ֶ��~�]��?�Q~�b�Q~;�۰nz� ��t����J��K �~;��uX��
%��t>��2�:��9�M��9�s�^JI�a$
��9gK��+�9���+���j깹�a�Q�����Q���y������t���'t���)��>���ymQ�C���C�xm��K|5�<%^)�%]M�R�	�#U
}NU��Ig/���
��z����X�o"6N��#�ok%
Ck�%ʢ�<&��&�th&�^69(6y!�(��D�+3��+3�&�+�>��+�><-+����,�s�//�Z�/�4/�E�G2�i�3���3m���5�]�n5�]�5��E5�h�5��45�i�7�$��7�^�59���'9�m1:}���;%y=�;%y�;@NR0<C3˭<C3�>�*"�@#���@=2��D�0�E~�1HAE��HAE̓M���M;a�N���[P؎ͰX�#��\�i��]Kz�m]���]���^U.�^�ej_�ixe_��|�e�z�eQ~meQ~
2f=�U�gB_&Ti�d�k�.25q#n
�q3T�qy�i�qy�'�q��F�q�w�sZ.�s�E�s�'��t��w�k;y�Na�z)~�Ez0��vzNN?}����~+��~����N�wN��� )�����f��C���C���C���CV�
�Z�
�Tm��.W��Z���;9���Fw�����?���}�!�Ch?�$�����BYJ�{�ɏ���������C�)��~�v�}���,k� �JM�Jt�����k��������}a�hT����Gd��Y~���Y�*��Y5I��)q���)Y��U^��U^2�z#�#�z#���7�6'����2����W�Jq���BI�b�3���������
�jęn$�ęn�K�,�����ʩ�4�ʩ�U�ʶ�q��c�oE�%V�%�����.��:K�
>��0���ӏ�W��Tq���TYt�u����m�"
�*���*�Ÿ�*�f�jsJ��jsQA�T#E��T#ߤ�I��Q���ݪ�D�0����0�g��¾���b���(��G��Sc�I�8�I���I��)�I���I���I��|~���F~�}�k��}�կ�}���}�����������	����
����h	��iq	�1H	[�k	Q��		���	
H�N�	
y��	
�W~�	+�j�	4B	Ե46	ԵU�	��!	JYl�	^���	�l�&	.E�	hI	hI�	���	���		_�L	 �I�	!K�q!	!d�|g	"N�@	#�\	#�st�	#����	'3}�	'����	)I#Ba	/H�v�	6���\	7�F�	7��	8����	9����	;���.	;��ȋ	=oCW4	>;�	>��A	?zQ�	?����	?��3�	?�s�	@�*#	@�*�	Gt��	Jj���	J��ݬ	Mg�x	Mq^L�	P���	Q��M	U#��r	Ux�l}	X��"�	X�T�	Y^�	Y��,�	\�=C�	\�!™	^���'	^�~�	_����	a��	ai�	af���	af�ju	a~���	a���e	a��iO	a�!	a�"	c��ȝ	h�.^�	h�>�	h�>�	i�	j�^��	j�3?	k;��;	k�J�[	lO\�	lf��	puU�.	qT�h{	qtn�	q�5�k	q�5�V	r���I	tJ�\	t)y	tn�D	t�p��	t�q��	t�r��	u�3�	u�׍	y
Y�J	y
Yg:	yNK	y%��A	y?D�K	~J4�2	�M��=	���o	�����	��n�p	�p�D0	��j��	��7	�/ng	�Q��	��nXG	��n��	�����	�h�x	�h���	��H�	�,��S	�u$�	���Q	��	m	���j�	��	�i	�=�·	��T�	�F��(	��~��	��~)w	��y�v	�کn�	�ک��	�^>�k	�n�Q�	�.�g	����	�.-~	��y��	�����	��W��	��W3�	��I=_	��I��	��M	�x�	�)D�	�+�¡	��(	�1��	�v	�s��	���r\	���	�=��j	�=���	�?CЏ	���9	�8�H5	�R�TV	�%"��	�N��^	��Ua�	�D��b	‰n�W	���	�Ib@/	��Ԉ	� ���	�LJ��	��r�	�0�H	˶tV	˶�	˶`	���[	����	���	�.�`	�B�b�	�Xs�U	�Xsj�	�#��	�#� 	ҁ$�	��^A	Ӊ�c&	���	ָHִ	��yN8	��y��	��
�	��M	�4
�	�4��d	�6��	�TV�	��|	�ʆ	�M��	��#	��lt	���2	���H	����	���4	��5	��]	���u	����	���,	���0	����`	����k	����	����S	����	����	���<�	���Q	����	���C	�ՙ��	�ՙ�y	�	d�	�	�	����P	����	�[yo	��9�	�RH�7	��~�	��%�!	��B	�E��Y	��	���V
C���

:�t�

:���
�c�
��h

A���

A���

��W�
RP
����
ٮ�{
�)�
�^G�
�^�
"�b�
��
���
�Y�
©P�
©�[
<�J�
v[4
���
!"���
!"��A
!"�4�
"@_��
& ��
'Q���
(i��#
(s�@
+�e$
,��_
-�S�
1�I
3��
4S���
5�
5�
6b���
6h}��
8���X
:��
;O�\
<k��{
<k��*
<k���
<k��v
=��
=�Pn
=�tQ
>�D�,
?�
?�<
?Z��
?��ه
?��?�
?��ɼ
B��-(
E�iN�
J.^A�
K(D�$
K�d��
O�D��
O�D��
P@�G�
Q(^�O
Q��#�
Ro��*
R�^^�
R�B��
U���
W�nP
Y���
Y��˄
Z���
Zk�E�
[�i0�
[�ixH
[�ct�
\�i�9
\�i��
\�i�
]��%F
^�3lN
`X4�'
`i%�

`�nqE
`�nY 
ae��
b=��]
bFu�{
b���
c��v
dn�C�
dn���
d���p
d���
d��Qz
e���p
fM�H�
f�^Dh
h��HE
id���
j��̉
j���
lON��
m���
m�z
o��ŷ
o�cW
p�Z��
p�Z�'
qa#'
v����
v�s�o
yj�֖
{���
|�D�~
|�
�
�e��+
��$�
��$��
��$�
���ny
��*�:
��n
���s
����V
�
n��
��^�
�'+�2
�/���
�����
���Tx
���Fn
�I�_}
��>`�
��y�
��.�
�5���
�i�3�
�M%s
���$
��#L�
�r^�
�X��
�;��
�;��
�t>�
�ўޮ
�@��
��IE�
�>�)
�m^��
�nZ
����1
�.�
�ʎܧ
�ʎ
�
��b
�,��
�^\
��}��
���Ue
���Z5
��t�5
��t�m
��t��
��t�
��t�6
��^�
��]O
�~�"�
�~�'
��p��
�ے\�
�ے�x
�Sd��
�8���
�8�[
�ϙ�}
�
"y�
�
";
�$^cd
ȗ�Wa
ȗ�VH
ȧ��
��n��
�~�9�
��M�
�C4ө
ʀs�T
����
�P�_�
к�rV
�v
�2���
�m��
�m�-�
�Гdr
���
�Ig��
چs8�
�wB
��G��
��G�
� )
�T|��
����
�ۤ{�
�@
����
�����
����Y
�D�l�
�����
���wP
���oh
�`C)Z
��`�
���u�
��b
���*
��6'E�>'E��O����~B�~�e����n�i
y��^	�4�i	���
S��
r���
r�I�
r��,�����5�
*�\@���S{��S{@=�i�0B��X}~�}~,�[n�����=��������#a��|$6�m�$6���&���('��L�(o��(�~e�)*��`,jC�1���26�E�2�>��3N��5��	49��u�:��n>�$M@[Ek4Ax�{�A�y�KB����C���D���.F�g�@F�g�F�g2XF�NYH$�T$H?B�LX��XL��a�M+���P:�|{Pb�jP��55S{.G-Te.��T����T�@�7V��|X��Y�ǪZk�F]Z����Z��gc�O�c��c�3d�c�3��d�D��e�^5f(�s�f*2!�fyTp}g���h�#��mx���p wg�pH��t����t���qu��Tu�@�v�n�v�n/Twk`�x)4~�yTN6.{Ǝ�|���}�>�<}�>sq}�^
�)��6a����)L�N�JG���*�r�E�j�"��M���K����9��S����S�b�Hj���K��#�³�N�³n>�ݒ8��ݒ�0�ݒ�{�ݒ���C���C�a�����ܧ��,�m��{����{:^�����������b�4��`���`Y�Cyn'����:���:��!R'>��Z��$�k[�$��$�$��:�$�A�$��Y������}ڥ�� ��x��$���!t����
�J�W�4�������3e�i^S�m�R"��>����>�M�iXC����$���:��AR'���c���n!9��.Z��"����~�Nǎ��]�M�U|�M���M�Q�ʫ��ʫ�[��ܨ�5�B�̭��J�$���Ӏ�*����x֖����6j��ص��Vص�0/٤�I�ێ^"'ۧ��p�d@\��B�
�P�w��P���P���t5��n��.�(�'j�1�~;���&1�Eg��n�"�O�"��O�S՘�,u�f��>����!4�w��c�N��N������J���V�����K������U����������d�"Z�#��a�0�Ѻ�0�=����0t��~���~�4qd*���E�^4Un~[m	 @1�	I#�	�\u�
/����1=��V=�t�^M����Z���O����>������������ ���"�)L#$�΂%6b�O&%�'?�7)(�~h�(�IA(�U*d���+�$q�,n�,r},Yr�,t�^�.T^�]/]#��/]#~&0�)��0�3��1d�1d��1=�1/n�6t�G6��F6�EpU6�E�O8s�8ةn�9��ċ;�-�;���d<Q��'?s�f�?���@�5�A�:fB��rCS��E&��CF�U�nG��� G��pG��vJG��W3IE�JJ�m�J���J�B_!K���L7���L�~"zPۅ�CP���Q�Y��Q�Y��Q�x��RV�G�RV���RV��RV�E�RV�X,RV��iU�g�XY ��Z���1Z���]]��^�~�_I^�_��w_����`
e�e.g�k׎wl��_o��?p��>qZ��oq^���sa^�v��yE}ȭ	u�}��xi.K�	)1��	)���}p!�8�V��}������G�[-��vR���j�����mL�������������
����o���N��^'l�����ϭ�]��?����C��Sq�Vo5q��"p^��"X���]N����M��������	����<����7����|/�_�%�����C����V����b��I���I�9����]�����.J���y�(��	2b�������wj����o����h���1w���x���o��������"�#�V���#`X��s���s ��s,��s�Q�s�2�sfY�s�\�s5��I�R�I������#����#�R~���R~��R~�8�R~����T���`�d��i����-�-Z�+Ɋ���ɠ�Gɠ���Z,H�ʭ^�ʭ^0(��%o�˖b�di����
�^��^y]��B��;^����
A��U��+�7�l'�	
�灄�o�7����}8���m����F���,���S�m�b�Z-)��T�9��x�ٹ�x���5W��]��g�l>=J��N����N8��C�i�1N^/���������l	�����
��
Rd��
�NJm
9
���w
��
�
\ny�
c���
G��
G�<
G'ҍ
Gw�U
��v�
CU
C�
CO
C�5
C�
C�
C)[
E�t
��b
��J
����
����
��E
�nc�
N��
��0
���+
A�B
Am
�Y{�
�t�p
+���
���
s.��
�~F�
�~�A
 ���I
 ��Ǐ
!1gP�
"P���
"�Ih$
#z�<
$?�4�
%nb��
'���4
(�$��
(�$��
.
� 
0�7u
1���
1�=
3n��L
3����
3��	
3��o
5���5
61C�F
:�^�a
<'�|f
<��{e
=X�{%
=X�9"
?��w{
AR�2�
AR�y�
B
)-+
CA��
C}��@
F�z�
Fъ��
G�ne�
H��*
K���`
O!�t
S5��%
S���>
WP�
Y��b
[E%�
[t��
\ �
_��1.
`<R�?
b��R
b���U
b��UV
b�3O
d���
e���
f�N\�
f�~`&
h~�O�
i8:�
jM�].
l�Y?�
l�Y��
l�|��
l�"�?
m�%s�
m�%��
n&bV�
nu�s
pk���
q��
q��`�
t��6>
t���
u���
u����
v���
v��N
y~c4
y�^�%
z&�m
z�>ω
z�>��
|��[�
|���
}.U�
}����
}�p�
}�T
~�- p
�߃�/
�߃=?
�o���
�P�!
��i�=
���4�
���.�
��G��
�p��
�p�б
�p��`
�p���
���
���
��~|�
�jZ�
��á
�.n�;
�\�m�
��)��
�S�[
��d�
�G)L�
�߾n�
�+���
��]
���
�
��
�
�E
���%�
���

�_c��
�29L
�29X
��.
��-�
�����
��N�]
�_I�x
����+
�:�Nv
�:��
��^$�
�E��F
�jy	
����
����
��~�
��s�
�8���
�G~B^
��Sm~
��S�

��S�_
�Vk#�
�Jg�
��Ij-
ˈ��
��S��
�Y��
�Y�
���
ѝ9o9
ѝ9�O
Ҳ�\\
Ҳ�G�
���v
׶���
ٕ.�,
ٳ)�?
�aU�
�C^��
�C^l;
ޗ_N�
ޗ_��
�\���
�^���
�	X�
�!n�
�S1~|
�Y`
��
�N��P
�N�-Q
�?s�E
����
��^}�
��I{
�;��
�����
�Ba[
�C��
�X�ï
���p
��2[�
�I|�
�_C�
����
��h�
�����
�G.
�G.�t
����
�4NJ�
���
��S��
��O���}��9���6N�>���9s�9�����g��S�i�i8��j�
,�)�
,�n�
�#m��)*�������il�p�
6��y6����^�N֚m�� �dM8 ��e�#6�x% �Q�%.���&���c)7n��*SBW*SB*SBP+v��-��VD2����5�sk(6�7I��g:`���<���y=����=��<M=��ʾ=�z�>1��E>��)^>�.�Y@�d��@�d�@�d	�BT�dB���C(��nC(���CLN�C��~�GĞ�uK,9��L��2�N�"^N�"+N�ǺO��l�O���kO���hQfGP�WLS��X����\N�S�\R�*]0��]0�{�]�$9-_4^�_4n�e���f���gn2�iک�biک��i�vykY.�n�� n��o �goѹ:Loѹ��rؾhBu�#��u�#V�wn~Z8zA��\|l�֔}.��~�����iCM��i���~�I�~���C&
$�n��t�lږ�lA%��rm���r� ��c���e��i�G��������)���u.��n��'c���.O�Ě9��j9��������B���l��������on����������I6��I{���^ /��3K��C����j���>?v�j����j0^�+��z��.�z�*��������H��^����em(��e���2uu��2u���{#u��.T�#�mŅ�d
ŕm�����Z�:�T
���K.N��?��ξ�[��>W��]?_�+yo��+y���V�S0՟.��)�T�١Ur2١UZ+�F���w�W�5��K(�^[?�I�5��H��O�s�I�s��f��e���eۙ�e�;�e�����b��;���;*��Ԟ`k�M�����@�������ݡ���38��>v�S~��S~3��^��r�>�������p'-�'-��$�.'.S'.�s2s�����	-��	.��@
��8
�+�
���
�+b
5N��
�
��
҄��)d
���
�I��d�En�ZxC:p_�϶��W��F�����!m�v�"+^x"�yM�$s���%G��+Iy@�+Iy�k,̽��-��\-�y?-�y�j06bR3l��4��u�4����4��ŏ:_��A7�21B	s�B~��MC|�FYSqFYSX�Fk�T�F���HL�K]�F�Q�
�*R��Rknb9T��t;T���W{��rW���-Xv*�N[ZA��[�y��[�yu?]gN}�_���_����`�E�a;�֢ai�
�dl	��g
�g
%3g>�V�i�N�iC��iN���iN�ii^�m�kCW�k�@l8�!m>�7m�E��m�E��m�E42o-N�oξ�o؋��q
�fq��8frt��NsE�s�sE�dfs���Ts�I_�u���?w�s^w73ȅw73�.wXtR3w���y����z��N[{Z
C}$�LU�r
���r
��r
��r
���r
#����ev�ff�����
��a�j3(��9�	�x�SR�x����}��:���>�����=��^[O��Z����^����.]w�E�&�E�[��TE����p����f��~��QD��o�����3���3$��� s���V��#P�B����?j�T�V9��s9��xn�,�~9���u���������!Q��S�&�T�ݓ�����1��I�1���^���+>�!��9=�ң��ң�ʒ�cʙH��_P��T%�B�e����e���Ӂ��gӁ�$��CRM�ԧm��֠���؏��_�L�IKܐ8�R�߷��2��*X�.���.�K�.n|���������疎QX�st��C<��n�	\�o�@����N���^f���d��9����h���7��t��4~[��v�g����������$�;�t�P�'d	�-Yk��E����.�������ih�<html><head/><body><p>PCSX2 �� 4(�G 3'2 1'��'F H EF(9 ('2 ~D� '3*�4F 2 (PS2) '3*. G/A '�F (1F'EG 4(�G 3'2� 3.* 'A2'1 ~D� '3*�4F � (' '3*A'/G '2 *1��(� '2 �'E~'�D1 �' E*1,E'F CPU MIPS H EA3�1 E� ('4/ H /'1'� �� E'4�F E,'2� '3* �G 3.* 'A2'1 H -'A8G 3�3*E ~D� '3*�4F � 1' E/�1�* E� �F/. '�F (G 4E' 'E�'F E� /G/ �G ('2� G'� ~D� '3*�4F � 1' (' (3�'1� '2 H���� G' H E2'�' ('2� �F�/</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog"PlayStation 2 H PS2 9D'&E *,'1� +(* 4/G Sony Interactive Entertainment G3*F/. '�F (1F'EG (G G�� H,G (G Sony Interactive Entertainment H'(3*G F�3*�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialog/1('1G PCSX2About PCSX2AboutDialog"A'�D ~�/' F4/: %1File not found: %1AboutDialogEF(9 GitHubGitHub RepositoryAboutDialogE,H2 G'LicenseAboutDialogF3.G SCMSCM VersionAboutDialog$'F,EF G'� ~4*�('F�Support ForumsAboutDialog E,H2G'� 4.5 +'D+Third-Party LicensesAboutDialogE4'G/G '3F'/
View DocumentAboutDialogH(3'�*WebsiteAboutDialog
&H1H/&LoginAchievementLoginDialog�<strong>*H�F H1H/ (G 3�3*E RetroAchievements 4E' /��1 E9*(1 F�3*.</strong> (1'� 1/�'(� /3*'H1/G'� .H/ ('�/ .H/ 1' /H('1G (G 3�3*E H'1/ �F�/. 1E2 9(H1 4E' /1 PCSX2 0.�1G FE� 4H/. (F'(1'�F �� *H�F /13* H 0.�1G E� 4H/.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog1/�'(� /3*'H1/ G' /1 -'D -'61 A9'D F�3*. H1H/ 4E' *' 2E'F� �G 1/�'(� A9'D F4/G G�� *'+�1� F.H'G/ /'4*.

"�' E�.H'G�/ 1/�'(� 1' -'D' A9'D �F�/�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog(A9'D �1/F /3*'H1/ G'Enable AchievementsAchievementLoginDialog,A9'D �1/F -'D* G'1/�H1Enable Hardcore ModeAchievementLoginDialogL-'D* G'1/�H1 /1 -'D -'61 A9'D F4/G '3*. A9'D �1/F -'D* G'1/ �H1 (G 4E' ','2G E�/G/ *' 2E'F 'E*�'2 G' H 41�* �FF/�'F D�3* 'E*�'2'* �� ('2� 1' *F8�E �F�/.

(' '�F -'D -'D* G'1/�H1 '2 '3*A'/G H69�* G'� 0.�1G �/ G'� *BD( H -'D* �'G4 319* ,DH��1� E��F/.

"�' E�.H'G�/ -'D* G'1/�H1 1' A9'D FE'��/?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�-'D* G'1/�H1 *' 2E'F� �G 3�3*E ('2F4'F� F4/G '3* A9'D F.H'G/ 4/. "�' E�.H'G�/ 3�3*E 1' ('2F4'F� �F�/aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog4/1-'D H1H/ 4/F (G 3�3*E...
Logging in...AchievementLoginDialog(.7' /1 H1H/ (G 3�3*ELogin ErrorAchievementLoginDialog2H1H/ (G 3�3*E F'EHAB (H/.
Login failed.AchievementLoginDialog�H1H/ (G 3�3*E F'EHAB (H/.
.7': %1

D7A'K F'E �'1(1� H 1E2 9(H1 .H/ 1' (113� �F�/ H /H('1G 'E*-'F �F�/.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialog�01H'�G:	Password:AchievementLoginDialogpD7A' F'E �'1(1� H �01H'�G 1' (1'� H1H/ (G 3�3*E retroachievements.org H'1/ FE'��/. �01H'�G 4E' /1 '�F (1F'EG (PCSX2) 0.�1G F.H'G/ 4/ H �� F4'FG /3*13� (1'� 4E' /13* H '3*A'/G .H'G/ 4/.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog"E'/G...Ready...AchievementLoginDialog('2F4'F� 3�3*EReset SystemAchievementLoginDialog>H1H/ (G 3�3*E RetroAchievementsRetroAchievements LoginAchievementLoginDialog>H1H/ (G 3�3*E RetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialogF'E �'1(1�:
User Name:AchievementLoginDialog�"-'D*" �'D4 (1'� /3*'H1/ G' /'1'� 1/�'(� ,/HD 'E*�'2'*. 0.�1G -'D* �FHF� ('2� *BD('* H 'E�'F'* �F/ �1/F ('2� :�1 A9'D E� 4H/.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n +'FJG
%n secondsAchievementSettingsWidget� +'F�G	5 secondsAchievementSettingsWidget<html><head/><body><p align="justify">(1F'EG PCSX2 '2 RetroAchievements (G 9FH'F ~'��'G /'/G /3*'H1/G' H (1'� 1/�'(� ~�41A* '3*A'/G E� �F/. (1'� '3*A'/G '2 /3*'H1/G' D7A'K (1'� �� -3'( /1 <a href="https://retroachievements.org/">retroachievements.org</a> +(* F'E �F�/.</p><p align="justify">(1'� E4'G/G AG13* /3*'H1/G' /1 ('2� �D�/ E�'F(1 1' (1'� <span style=" font-weight:600;">('2 �1/F EFH� E�+</span> A4'1 /G�/ H 3~3 <span style=" font-weight:600;">/3*'H1/ G'</span> 1' '2 EFH 'F*.'( �F�/.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget-3'( �'1(1�AccountAchievementSettingsWidgetA9'D 4/GCheckedAchievementSettingsWidget�~�'E G'� ~'~ "~ 1' GF�'E 1H�/'/ G'�� E'FF/ ('2 �1/F /3*'H1/ G' H *�E�D ('2� G' FE'�4 E�/G/.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�~�'E G'� ~'~ "~ 1' GF�'E 41H9 +(* �' 4�3* /1 �� �'D4 D�3* *'(DH� 'E*�'2'* FE'�4 E� /G/.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget(A9'D �1/F /3*'H1/ G'Enable AchievementsAchievementSettingsWidget*A9'D �1/F -'D* 'PF�H1Enable Encore ModeAchievementSettingsWidget,A9'D �1/F -'D* G'1/�H1Enable Hardcore ModeAchievementSettingsWidget<A9'D �1/F 'HH1D� G'� /1HF ('2�Enable In-Game OverlaysAchievementSettingsWidget.A9'D �1/F 'A�* G'� 5H*�Enable Sound EffectsAchievementSettingsWidget,A9'D �1/F -'D* *E'4'�1Enable Spectator ModeAchievementSettingsWidget'7D'9'* ('2�	Game InfoAchievementSettingsWidget�-'D* G'1/�H1 A9'D F.H'G/ 4/ *' HB*� �G 3�3*E ('2F4'F� F4/G '3*. "�' E�.H'G�/ 3�3*E 1' ('2F4'F� �F�/aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget H1H/ (G 3�3*E...Login...AchievementSettingsWidget.1H, '2 3�3*ELogoutAchievementSettingsWidgetH'1/ F4/G '�/.Not Logged In.AchievementSettingsWidget'9D'F'*
NotificationsAchievementSettingsWidget�,DHG G'� 5H*� 1' (1'� 1H�/'/G'�� E'FF/ ('2 �1/F BAD /3*'H1/G' H '13'D 'E*�'2'* ~.4 E� �F/.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget('2F4'F� 3�3*EReset SystemAchievementSettingsWidget*F8�E'*SettingsAchievementSettingsWidget4FE'�4 '9D'F G'� /3*'H1/ G'Show Achievement NotificationsAchievementSettingsWidget<FE'�4 '9D'F G'� ,/HD 'E*�'2 G'Show Leaderboard NotificationsAchievementSettingsWidget�GF�'E� �G �� �'D4 �' /3*'H1/ 'HD�G A9'D '3* "��HF G' 1' /1 �H4G 3E* 1'3* ~'��F 5A-G FE'�4 F4'F E� /G/.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget>'E*-'F �1/F /3*'H1/G'� :�1 13E�Test Unofficial AchievementsAchievementSettingsWidgetA9'D F4/G	UncheckedAchievementSettingsWidgetRF'E �'1(1�: 
�/ (*H�F) H1H/ /1  '�,'/ 4/:#Username:
Login token generated at:AchievementSettingsWidgetLF'E �'1(1�: %1
�/ H1H/ /1 %2 '�,'/ 4/.)Username: %1
Login token generated on %2.AchievementSettingsWidget"E4'G/G ~1HA'�D...View Profile...AchievementSettingsWidget�HB*� A9'D 4/ H (G 3�3*E H'1/ 4/�/ PCSX2 /3*'H1/G' 1' /1 ('1�0'1� ('2� '3�F E� �F/.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget�HB*� A9'D ('4/ PCSX2 A16 E� �F/ �G *E'E /3*'H1/G' BAD 4/G 'F/ H G�� '9D'F ('2 �1/F BAD 1' (G 31H1 '13'D FE� �F/.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget~HB*� PCSX2 A9'D ('4/ /3*'H1/G'� E,EH9G G'� :�1 13E� 1' AG13* E� �F/. D7A'K *H,G /'4*G ('4�/ �G '�F /3*'H1/G' *H37 RetroAchievements 1/�'(� FE� 4HF/ (F'(1'�F G1 ('1 BAD "F G' 1' ('2 E� �FF/.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�GF�'E A9'D (H/F G1 ,D3G (G 5H1*� ',1' E�4H/ �G 'F�'1 G�� /3*'H1/� ('2 F4/G '3*.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget (-'D* G'1/�H1) (Hardcore Mode)Achievements" (/1-'D +(* �1/F)
 (Submitting)Achievements%n /3*'H1/%n achievementsAchievements%n 'E*�'2	%n pointsAchievements2'*5'D (G /3*'H1/G' B79 4/Achievements DisconnectedAchievements6/3*'H1/ G' /H('1G E*5D 4/F/Achievements ReconnectedAchievements*�'D4 G'� /3*'H1/ A9'DActive Challenge AchievementsAchievements�'D4 G'� A9'DActive ChallengesAchievementsf*E'E� /1.H'3* G'� /1 'F*8'1 A9'D 4/F *�E�D 4/G 'F/.+All pending unlock requests have completed.Achievements*B1�(' F2/���Almost ThereAchievements�/1.H'3* ('2 �1/F BAD *�E�D F4/. E' (G *D'4 E,// (1'� '13'D '�F /1.H'3* '/'EG .H'G�E /'/.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements$*'��/ -'D* G'1/�H1Confirm Hardcore ModeAchievements*'1�. '13'DDate SubmittedAchievementst/1 -'D ('1��1� /'/G G'� *'(DH� 'E*�'2'* D7A'K 5(1 �F�/...,Downloading leaderboard data, please wait...AchievementsnA'�D ',1'�� '2 /�3� .H'F/G F4/. /3*'H1/G' :�1A9'D 4/F/.;Failed to read executable from disc. Achievements disabled.Achievements0-'D* G'1/�H1 :�1A9'D 4/.Hardcore mode is now disabled.Achievements*-'D* G'1/�H1 A9'D 4/.Hardcore mode is now enabled.Achievementsd-'D* G'1/�H1 (9/ '2 41H9 E,// 3�3*E A9'D .H'G/ 4/..Hardcore mode will be enabled on system reset.Achievements>/'FDH/ ,/HD 1/G (F/� F'EHAB (H/Leaderboard Download FailedAchievementsH*D'4 (1'� *'(DH� 'E*�'2'* 4�3* .H1/.Leaderboard attempt failed.AchievementsD*D'4 (1'� *'(DH� 'E*�'2'* ":'2 4/.Leaderboard attempt started.Achievements$/1 -'D ('1�0'1�...
Loading...AchievementsBAD 4/LockedAchievementsE3D7 (G {}Mastered {}AchievementsF'ENameAchievements.�1NoAchievements1*(GRankAchievements'.�1' ('2 4/GRecently UnlockedAchievements'E*�'2ScoreAchievementsnScore: {0} pts (softcore: {1} pts)
Unread messages: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements(.7' 31H1 /1 {0}:
{1}Server error in {0}:
{1}AchievementsFE'�4 (G*1�F	Show BestAchievementsFE'�4 F2/��*1�FShow NearbyAchievements�'13'D FE1'* :�1A9'D '3* 2�1' -'D* G'1/�H1 .'EH4 '3*. *'(DHG'� 'E*�'2'* 1H� -'D* AB7 .H'F/F G3*F/.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements0'�F ('2� /3*'H1/� F/'1/.This game has no achievements.Achievements>'�F ('2� {} ,/HD 'E*�'2'* /'1/.This game has {} leaderboards.Achievements2E'FTimeAchievementsF'4F'.*GUnknownAchievements('2 4/GUnlockedAchievements('2 4/G: {}Unlocked: {}Achievements:�1 13E�
UnofficialAchievements~4*�('F� F4/GUnsupportedAchievements
EB/'1ValueAchievementsXXX 'E*�'2
XXX pointsAchievements(DGYesAchievementsv4E' *E'E� /3*'H1/ G' 1' ('2 �1/G '�/ H {} 'E*�'2 �3( �1/�/!8You have unlocked all achievements and earned {} points!Achievements�4E' BAD {0} '2 {1} /3*'H1/G' 1' ('2 �1/G '�/ H {2} '2 {3} 'E*�'2 EE�F 1' �3( �1/G '�/.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsN'4E' "2'/ �1/�/ {} '2 %n /3*'H1/ G' 1'''You have unlocked {} of %n achievementsAchievements:'E*�'2 4E': {0} ((G*1�F: {1})Your Score: {0} (Best: {1})Achievements 'E*�'2 4E': {}{}Your Score: {}{}Achievements62E'F 4E': {0} ((G*1�F: {1})Your Time: {0} (Best: {1})Achievements2E'F 4E': {}{}Your Time: {}{}Achievements8EB/'1 4E': {0} ((G*1�F: {1})Your Value: {0} (Best: {1})AchievementsEB/'1 4E': {}{}Your Value: {}{}Achievements*H �3( {} '2 %n 'E*�'2and earned {} of %n pointsAchievementsL{0}
EHB9�* *'(DH� 'E*�'2'*: {1} '2 {2}${0}
Leaderboard Position: {1} of {2}AchievementsHB*� -'D* G'1/�H1 A9'D '3* {0} B'(D ',1' F�3*. "�' E� .H'G�/ -'D* G'1/�H1 1' :�1A9'D �F�/ '�1 �2�FG �.�1� 1' 'F*.'( �F�/ {0} D:H .H'G/ 4/.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0} {1}{0}, {1}Achievements{0} {1}.	{0}, {1}.Achievements"{} (-'D* G'1/�H1){} (Hardcore Mode)Achievements{} (:�1 13E�){} (Unofficial)Achievements{} 'E*�'2{} pointAchievements{} 'E*�'2	{} pointsAchievements�(G 7H1 .H/�'1 ~� G'� 3'2�'1� 1' (1'� ('2� G'� E4�D /'1 4F'.*G 4/G ('1��1� H '9E'D E� �F/.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�(G 7H1 .H/�'1 /1 41H9 ('2� ~� G'� E1(H7 (G ('2� G'� E4�D 3'2 4F'.*G 4/G 1' ('1��1� H '9E'D E� �F/.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget4F-HG F�G /'4*F 4F'H1G' /1 E-/H/G '3*'F/'1/ x86 /1 Vector Unit 0 (EE VU0) 'F,�F Emotion Engine *H37 PCSX2 1' *:��1 E�/G/. *F8�E'* ~�4 A16 *9/'/ �3*1/G '� '2 ('2� G' 1' �F*1D E��F/. <b>*:��1 /'/F '�F *F8�E'* 2E'F� �G �� ('2� E4�D'* B'(DG E4'G/G '� F/'1/ E�*H'F/ ('9+ (� +('*� 4H/.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget$F-HG F�G /'4*F 4F'H1G' /1 E-/H/G '3*'F/'1/ x86 /1 Vector Unit 1 (EE VU1) 'F,�F Emotion Engine *H37 PCSX2 1' *:��1 E�/G/. EB/'1 ~�4 A16 *9/'/ �3*1/G '� '2 ('2� G' 1' �F*1D E��F/.<b>*:��1 /'/F '�F *F8�E'* HB*� �� ('2� E4�D'* B'(D E4'G/G '� F/'1F E�*H'F/ ('9+ (� +('*� 4H/.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�F-HG �F*1D F�G /'4*F 4F'H1 G' 1' /1 E-/H/G '3*'F/'1/ x86 *H37 PCSX2 1' *:��1 E�/G/. EB/'1 ~�4 A16 *9/'/ �3*1/G '� '2 ('2� G' 1' �F*1D E��F/.<b>*:��1 /'/F '�F *F8�E'* HB*� �� ('2� E4�D'* B'(D E4'G/G '� F/'1F E�*H'F/ ('9+ (� +('*� 4H/.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetdF-HG �1/ �1/F PCSX2 GF�'E� �G H'-/ FB7G 4F'H1 (EE FPU) '2 Emotion Engine 4(�G 3'2� E�4H/ 1' *:��1 E�/G/. (G '�F 9D* �G FPU G'� E*A'H* /1 PS2 (' '3*'F/'1/ G'� (�F 'DEDD� F'3'2�'1 G3*F/ (1.� '2 ('2� G' EE�F '3* (1'� 'F,'E 5-�- E-'3('* 1�'6� (G -'D* G'� /��1� F�'2 /'4*G ('4F/. EB/'1 ~�4 A16 '�+1�* ('2� G' 1' �F*1D E��F/;<b> *:��1 /'/F '�F *F8�E'* 2E'F� �G �� ('2� E4�D'* B'(D E4'G/G F/'1/ E�*H'F/ ('9+ (� +('*� H '�,'/ E4�D'* 4H/.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetBF-HG �F*1D �1/ �1/F 2E'F� �G Vector Unit 0 (EE VU0) 'F,�F Emotion Engine *H37 PCSX2 4(�G 3'2� E�4H/ 1' *:��1 E�/G/. *F8�E'* ~�4 A16 *9/'/ �3*1/G '� '2 ('2� G' 1' �F*1D E��F/. <b>*:��1 /'/F '�F *F8�E'* 2E'F� �G �� ('2� E4�D'* B'(DG E4'G/G '� F/'1/ E�*H'F/ E4�D'* +('* H �' �14 �1/F 4H/.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetBF-HG �F*1D �1/ �1/F 2E'F� �G Vector Unit 1 (EE VU1) 'F,�F Emotion Engine *H37 PCSX2 4(�G 3'2� E�4H/ 1' *:��1 E�/G/. *F8�E'* ~�4 A16 *9/'/ �3*1/G '� '2 ('2� G' 1' �F*1D E��F/. <b>*:��1 /'/F '�F *F8�E'* 2E'F� �G �� ('2� E4�D'* B'(DG E4'G/G '� F/'1/ E�*H'F/ E4�D'* +('* H �' �14 �1/F 4H/.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetA9'D 4/GCheckedAdvancedSettingsWidget4.H1/ �1/F �' 5A1 (~�4 A16)Chop/Zero (Default)AdvancedSettingsWidget-'D* E-/H/ �1/F
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget&-'D* �1/ �1/F *B3�EDivision Rounding ModeAdvancedSettingsWidget<Enable 128MB RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget6A9'D �1/F -'A8G ~FG'F (�F/)Enable Cache (Slow)AdvancedSettingsWidget0A9'D �1/F ~� G'� 3'2�'1�Enable Compatibility PatchesAdvancedSettingsWidget<A9'D �1/F /3*13� 31�9 (G -'A8GEnable Fast Memory AccessAdvancedSettingsWidgetHA9'D 3'2� 1A9 '�1'/'* H '5D'-'* ('2�Enable Game FixesAdvancedSettingsWidget$Enable Instant VU1Enable Instant VU1AdvancedSettingsWidgetA9'D �1/F EA3�1Enable RecompilerAdvancedSettingsWidget@A9'D �1/F EA3�1 VU1 (-'D* E��1H)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget&A9'D �1/F EA3�1 VU1Enable VU1 RecompilerAdvancedSettingsWidget2EA3�1 VU0 1' A9'D E� �F/.Enables VU0 Recompiler.AdvancedSettingsWidget2EA3�1 VU1 1' A9'D E� �F/.Enables VU1 Recompiler.AdvancedSettingsWidgetxExposes an additional 96MB of memory to the virtual machine.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidgett319* .H( H 3'2�'1� ('D' EE�F '3* ('9+ .7'G'� �1'A��� 4H/.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�'A2'�4 319* (3�'1 2�'/ (1'� (1.� ('2� G' *B1�('K (/HF 9H'16 ,'F(� 3'2�'1�.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget*4.�5 �1.4 INTCINTC Spin DetectionAdvancedSettingsWidgetTAB7 E*1,E (1'� *4.�5 '�1'/'* '3*A'/G 4H/.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidget�'A2'�4 319* E*H37   (1'� (1.� ('2� G' (/HF 9H'16 ,'F(� 4F'.*G 4/G.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget(F2/�� *1�F (~�4 A16)Nearest (Default)AdvancedSettingsWidget E9EHD� (~�4 A16)Normal (Default)AdvancedSettingsWidget2E�+ �1/F /1 TLB GF�'E .7'Pause On TLB MissAdvancedSettingsWidget:(G ,'� '�F�G "F 1' F'/�/G (��1/ H '/'EG /G/ GF�'E� �G .7'� TLB 1. E� /G/ E'4�F E,'2� 1' E*HBA E� �F/. *H,G /'4*G ('4�/ �G E'4�F E,'2� ~3 '2 ~'�'F (DH� E�+ E� �F/ FG (1 '3'3 /3*H1'D9ED� �G ('9+ .7' 4/G '3*. (1'� E4'G/G "/13� �G /1 "F /3*13� F'E9*(1 1. /'/G '3* (G �F3HD E1',9G �F�/.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�*1,EG ('�F1� (G EHB9 �/ E'4�F �� (�*� MIPS-I 1' (G x�� 'F,'E E� /G/.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�*1,EG ('�F1� (G EHB9 �/ E'4�F MIPS-IV 64 (�*� 1' (G x86 'F,'E E� /G/.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget-'D* �1/ �1/F
Rounding ModeAdvancedSettingsWidgetRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidgetA9'D F4/G	UncheckedAdvancedSettingsWidgetD'2 *F8�E'* 9EHE� [%1] '3*A'/G �F�/Use Global Setting [%1]AdvancedSettingsWidget�'2 (� ~� �1/F (1'� ,DH��1� '2 AD'4�F� +('* /1 G1 /3*13� (G -'A8G '3*A'/G E� �F/.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget&-'D* E-/H/ �1/F VU0VU0 Clamping ModeAdvancedSettingsWidget"-'D* �1/ �1/F VU0VU0 Rounding ModeAdvancedSettingsWidget&-'D* E-/H/ �1/F VU1VU1 Clamping ModeAdvancedSettingsWidget"-'D* �1/ �1/F VU1VU1 Rounding ModeAdvancedSettingsWidget"*4.�5 -DBG 'F*8'1Wait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidget4F'/�/G �1A*F ~1�E�0'1� mVU
mVU Flag HackAdvancedSettingsWidget
 G1*2 hzAdvancedSystemSettingsWidget(*:��1 '�F *F8�E'* EE�F '3* ('9+ 4H/ ('2� G' :�1B'(D ~.4 4HF/. (' E3&HD�* .H/ *:��1 /G�/ *�E PCSX2 '2 *F8�E'* (' *:��1 '�F *F8�E'* ~4*�('F� FE� �F/.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidget.1/ �1/F / 5A1	Chop/ZeroAdvancedSystemSettingsWidget..H1/ �1/F/5A1 (~�4 A16)Chop/Zero (Default)AdvancedSystemSettingsWidget -'D* E-/H/ �1/F:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget(-'D* �1/ �1/F *B3�E:Division Rounding Mode:AdvancedSystemSettingsWidget@~1/'2F/G EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetA9'D �1/FEnableAdvancedSystemSettingsWidget<Enable 128MB RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget6A9'D �1/F -'A8G ~FG'F (�F/)Enable Cache (Slow)AdvancedSystemSettingsWidget0A9'D �1/F ~� G'� 3'2�'1�Enable Compatibility PatchesAdvancedSystemSettingsWidget<A9'D �1/F /3*13� 31�9 (G -'A8GEnable Fast Memory AccessAdvancedSystemSettingsWidgetHA9'D 3'2� 1A9 '�1'/'* H '5D'-'* ('2�Enable Game FixesAdvancedSystemSettingsWidget$A9'D �1/F VU1 AH1�Enable Instant VU1AdvancedSystemSettingsWidgetA9'D �1/F EA3�1Enable RecompilerAdvancedSystemSettingsWidget@A9'D �1/F EA3�1 VU0 (-'D* E��1H)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget&A9'D �1/F EA3�1 VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget'6'A'*ExtraAdvancedSystemSettingsWidget0'6'A'* + F�G /'4*F 9D'E*Extra + Preserve SignAdvancedSystemSettingsWidget�F*1D F1. A1�EFrame Rate ControlAdvancedSystemSettingsWidget�'EDFullAdvancedSystemSettingsWidget*F8�E'* ('2�
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidgetD~1/'2F/G H1H/�/.1H,� (IOP MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget*4.�5 �1.4 INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidgetF1. A1�E NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidgetF2/�� *1�FNearestAdvancedSystemSettingsWidget(F2/�� *1�F (~�4 A16)Nearest (Default)AdvancedSystemSettingsWidgetEFA�NegativeAdvancedSystemSettingsWidgetG�� �/'ENoneAdvancedSystemSettingsWidgetG�� �/'E	ClampModeNoneAdvancedSystemSettingsWidget E9EHD� (~�4 A16)Normal (Default)AdvancedSystemSettingsWidgetF1. A1�E PAL:PAL Frame Rate:AdvancedSystemSettingsWidget*F8�E'* PINE
PINE SettingsAdvancedSystemSettingsWidget2E�+ �1/F /1 TLB GF�'E .7'Pause On TLB MissAdvancedSystemSettingsWidgetE+(*PositiveAdvancedSystemSettingsWidget-'D* �1/ �1/F:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidget'3D'*:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget(-'D* E-/H/ �1/F VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget$-'D* �1/ �1/F VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget(-'D* E-/H/ �1/F VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidget$-'D* �1/ �1/F VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget"Vector Units (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget"*4.�5 -DBG 'F*8'1Wait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidget4F'/�/G �1A*F ~1�E�0'1� mVU
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog��10AudioExpansionSettingsDialog��20AudioExpansionSettingsDialog��30AudioExpansionSettingsDialogz<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog0Audio Expansion SettingsAudio Expansion SettingsAudioExpansionSettingsDialogBlock Size:Block Size:AudioExpansionSettingsDialogCenter Image:
Center Image:AudioExpansionSettingsDialogCircular Wrap:Circular Wrap:AudioExpansionSettingsDialogDepth:Depth:AudioExpansionSettingsDialogFocus:Focus:AudioExpansionSettingsDialog"Front Separation:Front Separation:AudioExpansionSettingsDialogHigh Cutoff:High Cutoff:AudioExpansionSettingsDialogLow Cutoff:Low Cutoff:AudioExpansionSettingsDialog Rear Separation:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget%1 EJDJ +'FJG%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget� E�D� +'F�G0 msAudioSettingsWidget���j100%AudioSettingsWidgetAudio Backend
Audio BackendAudioSettingsWidget(� 'F/:Backend:AudioSettingsWidget'F/'2G ('A1Buffer SizeAudioSettingsWidget'F/'2G ('A1:Buffer Size:AudioSettingsWidget*F8�E'*
ConfigurationAudioSettingsWidget�F*1D G'ControlsAudioSettingsWidget�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgethControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.AudioSettingsWidget~�4 A16DefaultAudioSettingsWidgetDetermines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidgetV'F/'2G ('A1� 1' EHB9� �G (1F'EG �F/ ',1' E� 4H/ (' �44 60' *9��F E� �F/. (G 7H1 E$+1 E�'F��F *#.�1 1' 'F*.'( E� �F/ 2�1' 5/' (1'� �F*1D 'F/'2G ('A1 �4�/G �' �H�� E� 4H/.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget*#.�1 '2 ('A1 (G .1H,� 5H*� /3*�'G 1' *9��F E� �F/. '�F E� *H'F/ �E*1 '2 2E'F *'.�1 G/A ��1� 4/G *F8�E 4H/ *' *'.�1 5/' �'G4 �'(/.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget :�1A9'D ('3*1�H)Disabled (Stereo)AudioSettingsWidgetDriver:Driver:AudioSettingsWidget-'D* 'A2HFGExpansion ModeAudioSettingsWidget$Expansion SettingsExpansion SettingsAudioSettingsWidget'A2HFG:
Expansion:AudioSettingsWidget&Fast Forward VolumeFast Forward VolumeAudioSettingsWidget&5/'� 31�9 ,DH (1/F:Fast Forward Volume:AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgethMaximum Latency: %1 ms (%2 ms buffer + %3 ms output)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetnMaximum Latency: %1 ms (minimum output latency unknown)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetV-/'�+1 2E'F *'.�1: � A1�E (�/�� E�D� +'F�G)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidget�E*1�FMinimalAudioSettingsWidget$B79 �1/F GEG 5/'G'Mute All SoundAudioSettingsWidgetEH,H/ F�3*N/AAudioSettingsWidget/3*�'G .1H,�:Output Device:AudioSettingsWidget 2E'F *'.�1 .1H,�Output LatencyAudioSettingsWidget"2E'F *'.�1 .1H,�:Output Latency:AudioSettingsWidget E�2'F 5/'� .1H,�
Output VolumeAudioSettingsWidget"E�2'F 5/'� .1H,�:Output Volume:AudioSettingsWidgetnPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.AudioSettingsWidget2Reset Fast Forward VolumeReset Fast Forward VolumeAudioSettingsWidget$('2F4'F� E�2'F 5/'Reset VolumeAudioSettingsWidget^Resets fast forward volume back to the default./Resets fast forward volume back to the default.AudioSettingsWidget�Resets fast forward volume back to the global/inherited setting.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetRResets output volume back to the default.)Resets output volume back to the default.AudioSettingsWidgettResets output volume back to the global/inherited setting.:Resets output volume back to the global/inherited setting.AudioSettingsWidget Stretch SettingsStretch SettingsAudioSettingsWidgetGE'GF� 3'2�SynchronizationAudioSettingsWidgetGE�'E 3'2�:Synchronization:AudioSettingsWidget�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�These settings fine-tune the behavior of the FreeSurround-based channel expander.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget.TimeStretch (*H5�G 4/G)TimeStretch (Recommended)AudioSettingsWidgetA9'D F4/G	UncheckedAudioSettingsWidget&Unknown Device "%1"Unknown Device "%1"AudioSettingsWidget�GF�'E ',1' .'1, '2 319* a��% (G ,'� 1/ �1/F A1�E 319* 5/' 1' *F8�E �F�/. 5/'� (3�'1 (G*1� 1' (' 319* E1(H7 *HD�/ E� �F/.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 Surround5.1 SurroundAudioStream7.1 Surround7.1 SurroundAudioStream
CubebCubebAudioStream~�4 A16DefaultAudioStream :�1A9'D ('3*1�H)Disabled (Stereo)AudioStream"Null ((/HF .1H,�)Null (No Output)AudioStreamQuadraphonicQuadraphonicAudioStream*Quadraphonic with LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamStereo with LFEStereo with LFEAudioStream��10AudioStretchSettingsDialog��20AudioStretchSettingsDialog��30AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog,Audio Stretch SettingsAudio Stretch SettingsAudioStretchSettingsDialogOverlap:Overlap:AudioStretchSettingsDialog Seekwindow Size:Seekwindow Size:AudioStretchSettingsDialogE�2'F *H'D�:Sequence Length:AudioStretchSettingsDialog0Use Anti-Aliasing FilterUse Anti-Aliasing FilterAudioStretchSettingsDialogUse Quickseek
Use QuickseekAudioStretchSettingsDialog�<h1>G4/'1</h1><p style='font-size:12pt;'>F5( '�F (G 1H213'F� ('9+ E� 4H/ <b>-'D* G'� 0.�1G 3'2� 4E' F'3'2�'1 ('4/</b> <i>B(D '2 '/'EG -*E'K G1�HFG ~�41A*� 1' /1 EEH1� �'1* .H/ 0.�1G �F�/</i>.</p><p>"�' E� .H'G�/ '/'EG /G�/</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog"<h2>*:��1'*:</h2><h2>Changes:</h2>AutoUpdaterDialog"<h2>'.7'1 /1 0.�1G �1/F H69�*:</h2><p>F5( '�F (G 1H213'F� ('9+ E� 4H/ �G H69�* G'�� �G 0.�1G �1/G '�/<b>/�'1 '�1'/ 4H/</b>. D7A'K B(D '2 F5( '�F (G 1H213'F� E7E&F 4H�/ �G ('2� G'� .H/ 1' /1 �'1* -'A8G '�F 4(�G 3'2 0.�1G �1/G '�/ H�1FG ~�41A* .H/ 1' '2 /3* .H'G�/ /'/.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog^<h2>'.7'1 *F8�E'*</h2><p>F5( '�F (G 1H213'F� *F8�E'* (1F'EG 4E' 1' ('2F4'F� E� �F/. D7A'K *H,G /'4*G ('4�/ �G ~3 '2 '�F (G 1H213'F� ('�/ *F8�E'* .H/ 1' E,//'K *F8�E �F�/.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog"(G 1H213'F .H/�'1Automatic UpdaterAutoUpdaterDialogF3.G A9D�: Current Version: AutoUpdaterDialog$F3.G A9D�: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog-,E /'FDH/: Download Size: AutoUpdaterDialog,-,E /'FDH/: %1 E�'('�*Download Size: %1 MBAutoUpdaterDialog/'FDH/ H F5(...Download and Install...AutoUpdaterDialog$/1-'D /'FDH/ %1...Downloading %1...AutoUpdaterDialogr.7' /1 -0A �1/F A'�D exe (1H213'F �FF/G (9/ '2 (1H213'F�.*Failed to remove updater exe after update.AutoUpdaterDialog$/1 -'D ('1�0'1�...
Loading...AutoUpdaterDialogF3.G ,/�/: 
New Version: AutoUpdaterDialog$F3.G ,/�/: %1 (%2)New Version: %1 (%2)AutoUpdaterDialog�G�� (G 1H2 13'F� /1 -'D -'61 /1 /3*13 F�3*. D7A'K (9/'K /H('1G 'E*-'F �F�/.;No updates are currently available. Please try again later.AutoUpdaterDialog(9/' �'/"H1� �FRemind Me LaterAutoUpdaterDialog"'.7'1 0.�1G H69�*Savestate WarningAutoUpdaterDialog,�04*F '2 '�F (1H213'F�Skip This UpdateAutoUpdaterDialog*(G 1H213'F� EH,H/ '3*Update AvailableAutoUpdaterDialog,.7' /1 (1F'EG (1H213'F
Updater ErrorAutoUpdaterDialog~H4G BIOSBIOS DirectoryBIOSSettingsWidget'F*.'( BIOSBIOS SelectionBIOSSettingsWidgetE3�1...	Browse...BIOSSettingsWidgetA9'D 4/GCheckedBIOSSettingsWidget(H* 31�9	Fast BootBIOSSettingsWidget",DH (1/F 31�9 (H*Fast Forward BootBIOSSettingsWidgetF'E A'�DFilenameBIOSSettingsWidget,('2 �1/F ~H4G ('�H3...Open BIOS Folder...BIOSSettingsWidget*F8�E'* H ~� G'Options and PatchesBIOSSettingsWidget`PCSX2 A�'D G'� BIOS 1' /1 '�F ~H4G ,3*,H E� �F/.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgethBIOS 1' '5D'- E� �F/ *' '2 'F�E�4F (H* �F3HD 1/ 4H/.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidget*'2G 3'2� D�3*Refresh ListBIOSSettingsWidget~E-/H/�* 319* 4(�G 3'2� 1' -0A E� �F/ *' 2E'F� �G ('2� 41H9 4H/.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget('2F4'F�ResetBIOSSettingsWidgetA9'D F4/G	UncheckedBIOSSettingsWidgetF3.GVersionBIOSSettingsWidget�0BreakpointDialoga1BreakpointDialog"/13AddressBreakpointDialog
*:��1ChangeBreakpointDialog
H69�*	ConditionBreakpointDialogB/13* �1/F �' *:��1 /'/F FB7G *HBACreate / Modify BreakpointBreakpointDialogA9'D �1/FEnableBreakpointDialog',1'ExecuteBreakpointDialogInvalid AddressInvalid AddressBreakpointDialog"Invalid ConditionInvalid ConditionBreakpointDialogInvalid SizeInvalid SizeBreakpointDialogD'�LogBreakpointDialog
-'A8GMemoryBreakpointDialog.H'F/FReadBreakpointDialog'F/'2G SizeBreakpointDialogFH9TypeBreakpointDialog
FH4*FWriteBreakpointDialog----BreakpointModel
41'�7	CONDITIONBreakpointModel:�1A9'DDisabledBreakpointModelA9'DEnabledBreakpointModel',1'ExecuteBreakpointModel
61('*HITSBreakpointModel1'GFE'INSTRUCTIONBreakpointModel"A3*OFFSETBreakpointModel.H'F/FReadBreakpointModel3'�2 �' (1�3(SIZE / LABELBreakpointModelFH9TYPEBreakpointModel
FH4*FWriteBreakpointModelFH4*F(*:��1'*)Write(C)BreakpointModelXXBreakpointModel5/'AudioCDVD�E-D /�3� ('2� 1H� �� /1'�H B'(D ,'(,'�� '3* EE�F '3* E4�D'* 9ED�1/� E'FF/ D� H A1�2 4/F 1. /G/.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVD-'D* �Mode 1CDVD-'D* �Mode 2CDVDPrecaching CDVDPrecaching CDVDCDVDLPrecaching is not supported for discs.&Precaching is not supported for discs.CDVDbPrecaching is not supported for this file format.1Precaching is not supported for this file format.CDVD:~�4 0.�1G 3'2� /'/G G'� {}...Precaching {}...CDVD~Required memory ({}GB) is the above the maximum allowed ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVDf/1-'D 0.�1G 3'2� '7D':'* 3� /� �' /� H� /� (G �{}�.Saving CDVD block dump to '{}'.CDVDF'4F'.*GUnknownCDVD&'F*.'( 1F� 'D '� /�Select LED ColorColorPickerButton�"�' E7E&F�/ �G E� .H'G�/ GEG '*5'D'* '�F /3*G 1' ~'� �F�/ '�F 9ED B'(D ('2�4* F�3*.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget"~�HF/ /'/F .H/�'1Automatic BindingControllerBindingWidget"~�HF/ �1/F .H/�'1Automatic MappingControllerBindingWidget'*5'D'*BindingsControllerBindingWidget"~'� �1/F ~�HF/ G'Clear BindingsControllerBindingWidget*~'� �1/F '*5'D'* /3*G
Clear MappingControllerBindingWidget~H1* /3*G %1Controller Port %1ControllerBindingWidgetE'�1HG'MacrosControllerBindingWidget$/3*�'G� EH,H/ F�3*No devices availableControllerBindingWidget�G�� ~�HF/ 9EHE� (1'� /3*�'G �%1� '�,'/ F4/. EE�F '3* /3*G �' EF(9 '2 '*5'D .H/�'1 ~4*�('F� F�F/.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget*F8�E'*SettingsControllerBindingWidgetFH9 /3*G E,'2�Virtual Controller TypeControllerBindingWidget"F'DH�Analog"ControllerBindingWidget_DualShock2
/'�1GCircle"ControllerBindingWidget_DualShock261( /1Cross"ControllerBindingWidget_DualShock2
/�-~/D-Pad"ControllerBindingWidget_DualShock2
~'��FDown"ControllerBindingWidget_DualShock2/�EG G'� '5D�Face Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2EH*H1 (21�Large Motor"ControllerBindingWidget_DualShock2�~Left"ControllerBindingWidget_DualShock2"F'DH� �~Left Analog"ControllerBindingWidget_DualShock2 *9/�D �FF/G A4'1Pressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock21'3*Right"ControllerBindingWidget_DualShock2"F'DH� 1'3*Right Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock2EH*H1 �H��Small Motor"ControllerBindingWidget_DualShock2E1(9Square"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2E+D+Triangle"ControllerBindingWidget_DualShock2('D'Up"ControllerBindingWidget_DualShock2"(�BlueControllerBindingWidget_Guitar3(2GreenControllerBindingWidget_GuitarOrangeOrangeControllerBindingWidget_Guitar"/�EG 1' A4'1 /G�/
PushButtonControllerBindingWidget_GuitarB1E2RedControllerBindingWidget_Guitar'F*.'(SelectControllerBindingWidget_Guitar41H9StartControllerBindingWidget_Guitar'3*1'E ~'��F
Strum DownControllerBindingWidget_Guitar'3*1'E ('D'Strum UpControllerBindingWidget_Guitar�,TiltControllerBindingWidget_GuitarFH'1 '1*9'4
Whammy BarControllerBindingWidget_Guitar21/YellowControllerBindingWidget_Guitar
/'�1GCircleControllerBindingWidget_Jogcon
61(/1CrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_Jogcon
~'��FDownControllerBindingWidget_JogconFace ButtonsFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconLarge MotorLarge MotorControllerBindingWidget_Jogcon�~LeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_Jogcon1'3*RightControllerBindingWidget_Jogcon'F*.'(SelectControllerBindingWidget_JogconSmall MotorSmall MotorControllerBindingWidget_JogconE1(9SquareControllerBindingWidget_Jogcon41H9StartControllerBindingWidget_JogconE+D+TriangleControllerBindingWidget_Jogcon('D'UpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_Negcon
~'��FDownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_Negcon�~LeftControllerBindingWidget_NegconRRControllerBindingWidget_Negcon1'3*RightControllerBindingWidget_NegconSmall MotorSmall MotorControllerBindingWidget_Negcon41H9StartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_Negcon('D'UpControllerBindingWidget_Negcon"(� (�~)Blue (Left)ControllerBindingWidget_Popn"(� (1'3*)Blue (Right)ControllerBindingWidget_Popn3(2 (�~)Green (Left)ControllerBindingWidget_Popn3(2 (1'3*)
Green (Right)ControllerBindingWidget_PopnB1E2RedControllerBindingWidget_Popn'F*.'(SelectControllerBindingWidget_Popn41H9StartControllerBindingWidget_Popn3A�/ (�~)White (Left)ControllerBindingWidget_Popn3A�/ (1'3*)
White (Right)ControllerBindingWidget_Popn21/ (�~)
Yellow (Left)ControllerBindingWidget_Popn21/ (1'3*)Yellow (Right)ControllerBindingWidget_PopnE3�1...	Browse...ControllerCustomSettingsWidget4('2�1/'F/F *F8�E'* ~�4 A16Restore Default SettingsControllerCustomSettingsWidget'F*.'( A'�DSelect FileControllerCustomSettingsWidget *F8�E'* LED /3*GController LED SettingsControllerGlobalSettingsWidget�F/ 61(G /3*GController MultitapControllerGlobalSettingsWidgetEF(9 DInput
DInput SourceControllerGlobalSettingsWidget*/3*�'G G'� 4F'.*G 4/GDetected DevicesControllerGlobalSettingsWidgetJ-'D* ~�41A*G DualShock 4 �' DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget6A9'D �1/F EF(9 H1H/� DInputEnable DInput Input SourceControllerGlobalSettingsWidget&Enable IOKit DriverEnable IOKit DriverControllerGlobalSettingsWidget"Enable MFI DriverEnable MFI DriverControllerGlobalSettingsWidget.A9'D �1/F �F*1D (' E'H3Enable Mouse MappingControllerGlobalSettingsWidget0A9'D �1/F EF(9 H1H/� SDLEnable SDL Input SourceControllerGlobalSettingsWidget8A9'D �1/F EF(9 H1H/� .'E SDLEnable SDL Raw InputControllerGlobalSettingsWidget6A9'D �1/F EF(9 H1H/� XInputEnable XInput Input SourceControllerGlobalSettingsWidget*EF(9 E'H3 �' '4'1G �1Mouse/Pointer SourceControllerGlobalSettingsWidget,�F/61(G /1 ~H1* /3*G 1Multitap on Console Port 1ControllerGlobalSettingsWidget,�F/61(G /1 ~H1* /3*G 2Multitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2 (G 4E' 'E�'F E� /G/ '2 E'H3 .H/ (1'� 4(�G 3'2� -1�* "F'DH� '3*A'/G �F�/.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget*F8�E'* ~1HA'�DProfile SettingsControllerGlobalSettingsWidgetEF(9 H1H/� SDLSDL Input SourceControllerGlobalSettingsWidget*F8�E'*...Settings...ControllerGlobalSettingsWidget�EF(9 DInput '2 /3*G G'� B/�E� �G '2 XInput ~4*�('F� FE� �FF/ 1' ~4*�('F� E� �F/. /3*13� (G '�F /3*G G' '2 71�B SDL *H5�G E� 4H/ 'E' DirectInput E� *H'F/ /1 5H1*� �G /3*G (' SDL 3'2�'1 F('4/ '3*A'/G 4H/.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetFEF(9 H1H/� SDL '2 '�+1 /3*G G' ~4*�('F� E� �F/ H B'(D�* G'� ~�41A*G '� 1' (1'� /3*G G'� DualShock 4 H �' DualSense /1 -'D* (DH*H+ (D124 �F*1D H LED) '1'&G E� /G/.�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidgetEF(9 XInput '2 /3*G G'� Xbox 360 Xbox One Xbox Series H /3*G G'� E*A1BG �G ~1H*�D XInput 1' ~�'/G 3'2� E� �FF/ ~4*�('F� E� �F/.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget�EHD*� *~ E� *H'F/ *' � /3*G 1' (G �F3HD E*5D �F/. G1 EHD*� *~ /'1'� � /1�'G '3*. EHD*� *~ *H37 GEG ('2� G' ~4*�('F� FE� 4H/.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget2E�'F(1 G' (1 '3'3 ~1HA'�DUse Per-Profile HotkeysControllerGlobalSettingsWidget�GF�'E� �G '�F �2�FG A9'D '3* �D�/G'� E�'F(1 1' E� *H'F /1 '�F ~1HA'�D H1H/� *F8�E �1/ H (G ,'� �D�/G'� E�'F(1 31'31� '3*A'/G E� 4H/. (G 7H1 ~�4 A16 �D�/G'� E�'F(1 GE�4G (�F GEG ~1HA'�D G' (G '4*1'� �0'4*G E� 4H/.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetEF(9 XInput
XInput SourceControllerGlobalSettingsWidget *F8�E'* LED /3*GController LED SettingsControllerLEDSettingsDialog6Enable DualSense Player LEDEnable DualSense Player LEDControllerLEDSettingsDialog'D '� /� SDL-0	SDL-0 LEDControllerLEDSettingsDialog'D '� /� SDL-1	SDL-1 LEDControllerLEDSettingsDialog'D '� /� SDL-2	SDL-2 LEDControllerLEDSettingsDialog'D '� /� SDL-3	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget���j100%ControllerMacroEditWidget$'*5'D'* �' /�EG G'
Binds/ButtonsControllerMacroEditWidget//2HF:	Deadzone:ControllerMacroEditWidget�(1'� /�EG G'�� �G (G A4'1 -3'3 G3*F/ '�F '3D'�/1 �F*1D E� �F/ �G �G EB/'1 F�1H /1 GF�'E A9'D (H/F E'�1H 4(�G 3'2� 4H/.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetA1�'F3	FrequencyControllerMacroEditWidgetA1�'F3: Frequency: ControllerMacroEditWidget(E'�1H *�1'1 FE� 4H/.Macro will not repeat.ControllerMacroEditWidgetbE'�1H /�EG G' 1' (9/ '2 %1 A1�E 4(�G 3'2� E� �F/.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidget8E'�1H '2 n A1�E 41H9 E� 4H/.!Macro will toggle every N frames.ControllerMacroEditWidget*F8�E F4/G '3*Not ConfiguredControllerMacroEditWidgetPress To TogglePress To ToggleControllerMacroEditWidgetA4'1PressureControllerMacroEditWidget�/�EG G'�� 1' �G E� .H'G�/ (' '�F E'�1H A9'D �F�/ 'F*.'( �F�/. GEG /�EG G' (G 7H1 GE2E'F A9'D E� 4HF/.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget./�EG 41H9 1' (1'� A9'D �1/F '�F E'�1H 'F*.'( �F�/. '�F E� *H'F/ �� /�EG �' *1��(� '2 /�EG G' ('4/. (1'� /'4*F �F/�F 41H9 �FF/G E'�1H 4�A* H �D�� �F�/.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget*F8�E A1�'F3
Set FrequencyControllerMacroEditWidget*F8�E...Set...ControllerMacroEditWidget',1'TriggerControllerMacroEditWidget,E'�1H G'� ~H1* /3*G %1Controller Port %1 MacrosControllerMacroWidgetE'�1H %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog4<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog6Controller Mapping SettingsController Mapping SettingsControllerMappingSettingsDialog Ignore InversionIgnore InversionControllerMappingSettingsDialog��10ControllerMouseSettingsDialogr<html><head/><body><p><span style=" font-weight:700;">*F8�E'* ~�HF/ �1/F E'H3</span><br/>'�F *F8�E'* (1'� ~�HF/ �1/F �� E'H3 (G /3*G 4(�G 3'2� 4/G /'.D (1F'EG E� ('4/.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialog'�F13�InertiaControllerMouseSettingsDialog*F8�E'* E'H3Mouse Mapping SettingsControllerMouseSettingsDialog// 2HF XX Dead ZoneControllerMouseSettingsDialog319* XX SpeedControllerMouseSettingsDialog// 2HF YY Dead ZoneControllerMouseSettingsDialog319* YY SpeedControllerMouseSettingsDialog>~1HA'�D� (' F'E '%1' H,H/ /'1/.,A profile with the name '%1' already exists.ControllerSettingsWindowApply Profile
Apply ProfileControllerSettingsWindow�"�' E7E&F�/ �G E�.H'G�/ ~1HA'�D H1H/� (' F'E '%1' 1' -0A �F�/

4E' FE� *H'F�/ '�F 9ED 1' H'�1/ �F�/.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowj"�' E7E&F G3*�/ �G E�.H'G�/ ~1HA'�D H1H/� (' F'E '%1' 1' ('1��1� �F�/

*E'E� ~�HF/ 9EHE� -0A .H'GF/ 4/ H ~�HF/ G'� ~1HA'�D ('1��1� .H'GF/ 4/.

4E' FE�*H'F�/ '�F 9ED 1' H'�1/ �F�/.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�"�' E7E&F G3*�/ �G E�.H'G�/ *F8�E'* ~�4 A16 /3*G 1' ('2�'(� �F�/

*E'E� ~�HF/ G'� E4*1� H ~��1(F/� G' '2 (�F .H'GF/ 1A* 'E' ~1HA'�D H1H/� 4E' ('B� .H'G/ E'F/.

4E' FE�*H'F�/ '�F 9ED 1' H'�1/ �F�/.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow~H1* /3*G %1
%2Controller Port %1
%2ControllerSettingsWindow"~H1* /3*G %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow&'�,'/ ~1HA'�D H1H/�Create Input ProfileControllerSettingsWindow�H1H/� G'� 3'.*�� (1'� ('7D �1/F H1H/� G'� E4*1� /1 ('2� G'� .'5 '3*A'/G E�4H/.
(1'� '9E'D �� H1H/� 3'.*�� ,/�/ (G (.4 �H���� G'� ('2�� (1H�/ 3~3 ~1HA'�D H1H/� /1 (1�G '.D'5G' 1' *:��1 /G�/.

�� F'E (1'� ~1HA'�D H1H/� ,/�/ H'1/ �F�/:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow"-0A ~1HA'JD H1H/�Delete Input ProfileControllerSettingsWindow-0A ~1HA'JDDelete ProfileControllerSettingsWindow"�' E�.H'G�/ *E'E� ~�HF/G' '2 ~1HA'�D 'F*.'( 4/G A9D� 1' (G �� ~1HA'�D ,/�/ �~� �F�/ 'F*.'( �1/F .�1 �� ~1HA'�D �'ED' .'D� '�,'/ .H'G/ �1/.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Do you want to copy the current hotkey bindings from global settings to the new input profile?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindowH�1'�4 ~1HA'�D:Editing Profile:ControllerSettingsWindow.7'ErrorControllerSettingsWindow(-0A '%1' F'EHAB (H/.Failed to delete '%1'.ControllerSettingsWindowV0.�1G 3'2� ~1HA'�D ,/�/ /1 '%1' F'EHAB (H/.'Failed to save the new profile to '%1'.ControllerSettingsWindow*F8�E'* 9EHE�Global SettingsControllerSettingsWindow�D�/G'� E�'F(1HotkeysControllerSettingsWindow*('1��1� ~1HA'�D H1H/�Load Input ProfileControllerSettingsWindow Mapping SettingsMapping SettingsControllerSettingsWindow~1HA'�D ,/�/New ProfileControllerSettingsWindow$*F8�E'* /3*G PCSX2PCSX2 Controller SettingsControllerSettingsWindow.('2�'(� *F8�E'* ~�4 A16Restore DefaultsControllerSettingsWindow
E4*1�SharedControllerSettingsWindowR~1HA'�D H1H/� '� (' F'E '%1' ~�/' FE�4H/.-The input profile named '%1' cannot be found.ControllerSettingsWindow/1�'G USB %1
%2USB Port %1
%2ControllerSettingsWindow�<html><head/><body><p>/1 �'/1 2�1 "/13 G'� '�F*1F*� 1' (1'� /'FDH/ �'H1 G' (' �� "/13 H( 3'�* (' �� 'D�H /1 G1 .7 E4.5 �F�/. E*:�1G'� 2�1 /1 /3*13 G3*F/:</p><p><span style=" font-style:italic;">${title}:</span> '3E ('2�.<br/><span style=" font-style:italic;">${filetitle}:</span> '3E A'�D ('2�.<br/><span style=" font-style:italic;">${serial}.</span> 31�'D ('2�.</p><p><span style=" font-weight:700;">E+'D:</span>https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog(3*FCloseCoverDownloadDialog/'FDH/ �'H1 G'Download CoversCoverDownloadDialog/'FDH/ �'ED 4/.Download complete.CoverDownloadDialog�PCSX2 E� *H'F/ (G 7H1 .H/�'1 �'H1 ('2� G'�� 1' �G /1 -'D -'61 9�3 �'H1 F/'1F/ /'FDH/ �F/. E' G�� *5H�1 ,D/� 1' /1 H(3'�*E'F (1'� /'FDH/ FE��0'1�E �'1(1 ('�/ EF(9 .H/ 1' (1'� *5'H�1 '1'&G /G/.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog41H9StartCoverDownloadDialog*HBAStopCoverDownloadDialog(Use Title File NamesUse Title File NamesCoverDownloadDialog&'F*8'1 (1'� 41H9...Waiting to start...CoverDownloadDialog$~4*G A1'.H'F� A9'DActive Call Stack	CpuWidget2EFH� 2E�FG D�3* FB7G *HBABreakpoint List Context Menu	CpuWidgetFB'7 *HBABreakpoints	CpuWidget�~�Copy	CpuWidget�~� �1/F "/13Copy Address	CpuWidget�~� E*F	Copy Text	CpuWidget0�~� �1/F GEG (G 5H1* CSVCopy all as CSV	CpuWidget-0ADelete	CpuWidgetH�1'�4Edit	CpuWidget*'(9 G'	Functions	CpuWidgetGlobalsGlobals	CpuWidget.1A*F (G -'D* /�3 '3E(D�Go to in Disassembly	CpuWidget&(G FE'� -'A8G (1H�/Go to in Memory View	CpuWidget$Load from SettingsLoad from Settings	CpuWidgetLocalsLocals	CpuWidget
-'A8GMemory	CpuWidget,3*,H� -'A8G
Memory Search	CpuWidget,/�/New	CpuWidgetParameters
Parameters	CpuWidget4'D5'B �1/F GEG (G 5H1* CSVPaste from CSV	CpuWidget+('* G'	Registers	CpuWidget 0.�1G /1 *F8�E'*Save to Settings	CpuWidget$"/13 G'� 0.�1G 4/GSaved Addresses	CpuWidget2EFH� 2E�FG D�3* /3*G (F/�Stack List Context Menu	CpuWidget*EFH� 2E�FG D�3* EH6H9Thread List Context Menu	CpuWidget14*G G'� ',1'��Threads	CpuWidget"/13AddressDEV9DnsHostDialog'F51'ACancelDEV9DnsHostDialogA9'DEnabledDEV9DnsHostDialogF'ENameDEV9DnsHostDialogLH'1/ �1/F �' 5'/1 �1/F E�2('F 4(�G DNSNetwork DNS Hosts Import/ExportDEV9DnsHostDialog
*#��/OKDEV9DnsHostDialog'F*.'( G'3* G'Select HostsDEV9DnsHostDialog'F*.'( 4/GSelectedDEV9DnsHostDialogH( 3'�*UrlDEV9DnsHostDialog���100DEV9SettingsWidget���120DEV9SettingsWidget����2000DEV9SettingsWidget��40DEV9SettingsWidget'A2H/FAddDEV9SettingsWidget"/13AddressDEV9SettingsWidget.H/�'1AutoDEV9SettingsWidgetE3�1BrowseDEV9SettingsWidget$�~� *F8�E'* 9EHE�Copy global settings?DEV9SettingsWidgetA'�D 1' (3'2Create ImageDEV9SettingsWidgetG'3* G'� DNS	DNS HostsDEV9SettingsWidget"/13 DNS1:
DNS1 Address:DEV9SettingsWidget"/13 DNS2:
DNS2 Address:DEV9SettingsWidget-0ADeleteDEV9SettingsWidgetZ"�' E�.H'G�/ D�3* E�2('F G1 ('2� 1' -0A �F�/Delete per game host list?DEV9SettingsWidget"Enable 48-Bit LBAEnable 48-Bit LBADEV9SettingsWidgetA9'DEnabledDEV9SettingsWidgetA9'DHDDEnabledDEV9SettingsWidgetA9'D
InterceptDHCPEnabledDEV9SettingsWidgetA9'DInternalDNSTableEnabledDEV9SettingsWidget
'*1F*EthernetDEV9SettingsWidget"FH9 /3*�'G '*1F*:Ethernet Device Type:DEV9SettingsWidget/3*�'G '*1F*:Ethernet Device:DEV9SettingsWidget'�3~H1*ExportDEV9SettingsWidget((' EHAB�* '�3~H1* 4/Exported SuccessfullyDEV9SettingsWidget0('2 4/F A'�D  F'EHAB (H/Failed to open fileDEV9SettingsWidget"/13 ��* H�:Gateway Address:DEV9SettingsWidgetG'1/ (*.raw)HDD (*.raw)DEV9SettingsWidget3'2F/G G'1/HDD CreatorDEV9SettingsWidgetA'�D G'1/:	HDD File:DEV9SettingsWidgetA'�D G'1/HDD Image FileDEV9SettingsWidget*3'�2 G'1/ (���'('�*):HDD Size (GiB):DEV9SettingsWidgetlA'�D G'1/ /1 "%1" H,H/ /'1/.

"�' E�.H'G�/ '/'EG /G�/9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget$A'�D G'1/ *HD�/ 4/HDD image createdDEV9SettingsWidgetG'1/ /�3� /1'�HHard Disk DriveDEV9SettingsWidgetA'�D G'3* G'
Hosts FileDEV9SettingsWidget'�E~H1*ImportDEV9SettingsWidget"(' EHAB�* H'1/ 4/Imported SuccessfullyDEV9SettingsWidgetB79 �1/F DHCPIntercept DHCPDEV9SettingsWidgetB79 �1/F DHCP:Intercept DHCP:DEV9SettingsWidget
/'.D�InternalDEV9SettingsWidgetDNS /'.D�Internal DNSDEV9SettingsWidget�DNS /'.D� 1' E� *H'F (' '3*A'/G �1/F '2 ('24HG'� DNS1/2 �' (' *F8�E "FG' (1 1H� 192.0.2.1 'F*.'( �1/XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidget/3*�ManualDEV9SettingsWidgetF'ENameDEV9SettingsWidget4E�2('F� /1 A'�D H,H/ F/'1/No Hosts in fileDEV9SettingsWidget('2FH�3�OverrideDEV9SettingsWidget$A'�D ('2FH�3� 4H/Overwrite File?DEV9SettingsWidget~� �~ ~D 2/G 4/PCAP BridgedDEV9SettingsWidget~� �~ 9H6 4/
PCAP SwitchedDEV9SettingsWidget"/13 PS2:PS2 Address:DEV9SettingsWidget&D�3* E�2('F G1 ('2�Per Game Host listDEV9SettingsWidget(1'� G1 ('2�Per gameDEV9SettingsWidget3H�* G'SocketsDEV9SettingsWidget3'( F* E'3�:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetH( 3'�*UrlDEV9SettingsWidget0'3*A'/G '2 *F8�E'* 9EHE�
Use GlobalDEV9SettingsWidget:'3*A'/G '2 *F8�E'* 9EHE� [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetE3�1...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget(*13�E *9/'/ '3*.1',:Draw Dump Count:DebugSettingsWidget2'3*.1', '7D'9'* 4(�G 3'2�Draw DumpingDebugSettingsWidget$'3*.1', '7D'9'* GS
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget.~H4G '3*.1', 3.* 'A2'1:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidget('2...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget0.�1G 9EB
Save DepthDebugSettingsWidget0.�1G A1�E
Save FrameDebugSettingsWidget&0.�1G �1/F G/A 1F/1Save RTDebugSettingsWidget0.�1GT ('A*Save TextureDebugSettingsWidget.~H4G '3*.1', F1E 'A2'1:Software Dump Directory:DebugSettingsWidget"4E'1G 41H9 *13�E:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetDGE�4G 1H� ~F,1G G'� /��1 ('2 (E'F/
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowFa�F10DebuggerWindowFaaF11DebuggerWindow'4�'D 2/' PCSX2PCSX2 DebuggerDebuggerWindowE�+PauseDebuggerWindow',1'RunDebuggerWindowShift+Faa	Shift+F11DebuggerWindow<'�F ~F,1G 1' /1 ('D' F4'F /G�/Show this window on topDebuggerWindow.',1'� E1-DG (G E1-DG �/	Step IntoDebuggerWindowH.1H, '2 �/ H 41H9 '2 'HD '4�'D 2/'��Step OutDebuggerWindowL1/ 4/F '2 �/ G'�� �G D'2E (G ',1' F�3*	Step OverDebuggerWindow"%1 "/13 /13* F�3*%1 NOT VALID ADDRESSDisassemblyWidget0&�~� �1/F E*F /3*H1'D9ED&Copy Instruction TextDisassemblyWidget&(1H (G "/13&Go to AddressDisassemblyWidget&Jump to Cursor&Jump to CursorDisassemblyWidget'A2H/F *'(9Add FunctionDisassemblyWidget8Asse&mble new Instruction(s)Asse&mble new Instruction(s)DisassemblyWidget.7'� ,E9 "H1�Assemble ErrorDisassemblyWidget&,E9 "H1� /3*H1'D9EDAssemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidget�~� �1/F "/13Copy AddressDisassemblyWidget�~� F'E *'(9Copy Function NameDisassemblyWidget4�~� /3*H1'D9ED'* G�2 (Hex)Copy Instruction HexDisassemblyWidget/�3 '3E(D�DisassemblyDisassemblyWidget/F('D �1/F 49(G
Follow BranchDisassemblyWidgetF'E *'(9
Function nameDisassemblyWidget<F'E 9ED�1/ FE�*H'F/ .'D� ('4/. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget&(G FE'� -'A8G (1H�/Go to in Memory ViewDisassemblyWidget /3*H1'D9ED'* NOPNOP Instruction(s)DisassemblyWidget^G�� 9ED�1/ / FE'/� /1 -'D -'61 'F*.'( F4/G '3*.+No function / symbol is currently selected.DisassemblyWidget-0A 9ED�1/Remove FunctionDisassemblyWidget**:��1 /'/F F'E 9ED�1/Rename FunctionDisassemblyWidget*.7' /1 *:��1 F'E *'(9Rename Function ErrorDisassemblyWidget('2�'(� 9ED�1/Restore FunctionDisassemblyWidget*.7' /1 ('2�'(� 9ED�1/Restore Function ErrorDisassemblyWidget(('2�'(� /3*H1'D9ED'*Restore Instruction(s)DisassemblyWidget*',1'� (G 3E* E�'F FE'
Run to CursorDisassemblyWidgetShow &OpcodeShow &OpcodeDisassemblyWidget*.1/ �1/F 9ED�1/ (NOP)Stub (NOP) FunctionDisassemblyWidget$Toggle &BreakpointToggle &BreakpointDisassemblyWidgett2E'F� �G G3*G /1 -'D ',1' '3* ,E9 "H1� :�1 B'(D *:��1 '3*/Unable to change assembly while core is runningDisassemblyWidget<.7' /1 .1/ �1/F F4'F� 'F*.'(�. Unable to stub selected address.DisassemblyWidget�<html><head/><body><p><span style=" font-weight:700;">G�� ('2�� /1 ~3HF/ H A1E* G'� ~4*�('F� 4/G ~�/' F4/.</span></p><p>D7A' �� ~H4G /'1'� ('2� (1'� 41H9 '6'AG �F�/.</p><p>~3HF/ H A1E* G'� ~4*�('F� 4/G /1 '�F D�3* '3�F .H'G/ 4/:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget&'A2H/F ~H4G ('2�...Add Game Directory...EmptyGameListWidget.'3�F (1'� ('2� G'� ,/�/Scan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadD.7' /1 /'FDH/ (' �/ H69�* HTTP %1.)Download failed with HTTP status code %1.	EmuThreadJ/'FDH/ EHAB F(H/: /'/G G' .'D� G3*F/.Download failed: Data is empty.	EmuThread&/1 -'D /'FDH/ %1...Downloading %1...	EmuThread.7'Error	EmuThreadFPS: %1FPS: %1	EmuThread6.7' /1 3'.* HTTPDownloader. Failed to create HTTPDownloader.	EmuThread,FH4*E '%1' F'EHAB (H/.Failed to write '%1'.	EmuThread�('2� ('1�0'1� F4/G '3* �' /3*'H1/� /1 RetroAchievements H,H/ F/'1/.2Game not loaded or no RetroAchievements available.	EmuThread('2�: %1 (%2)
Game: %1 (%2)
	EmuThreadNo ImageNo Image	EmuThreadL-6H1 :F� :�1A9'D �' ~4*�('F� F4/G '3*.&Rich presence inactive or unsupported.	EmuThreadD'3D'*: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadZ'3D'*: %1 | %2 | EE: %3 % | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread
 A1�E framesEmulationSettingsWidgett%1% [%2 A1�E /1 +'F�G /1 NTSC H �' %3 A1�E /1+'F�G /1 PAL]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget���j100%EmulationSettingsWidget"a�� (319* E9EHD�)100% (Normal Speed)EmulationSettingsWidgeta��% ('H1�D'�)130% (Overclock)EmulationSettingsWidgeta��% ('H1�D'�)180% (Overclock)EmulationSettingsWidget� A1�E2 FramesEmulationSettingsWidgetc``% ('H1�D'�)300% (Overclock)EmulationSettingsWidget��% ("F/1�D'�)50% (Underclock)EmulationSettingsWidget��% ('F/1�D'�)60% (Underclock)EmulationSettingsWidget��% ("F/1�D'�)75% (Underclock)EmulationSettingsWidget�(G ('2� G' H homebrew ','2G E�/G/ *' (G A'�D G' / ~H4G G' (G 5H1* E3*B�E /1 �'E~�H*1 E�2('F /3*13� /'4*G ('4F/.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidget�(G 7H1 .H/�'1 /1 41H9 ('2� *BD( G' 1' ('1�0'1� H (G ('2� '9E'D E� �F/.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetA9'D 4/GCheckedEmulationSettingsWidget3A'14�CustomEmulationSettingsWidget319* /D.H'GCustom SpeedEmulationSettingsWidget�/D.H'G [319* 4(�G 3'2� %1% %2 A1�E /1 +'F�G /1 NTSC H �' %3 A1�E /1+'F�G /1 PAL]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget:�1A9'DDisabledEmulationSettingsWidgetF1. �1.G EE
EE Cycle RateEmulationSettingsWidgetF1. �1.G EE:EE Cycle Rate:EmulationSettingsWidget"1/ 4/F '2 �1.G EE
EE Cycle SkipEmulationSettingsWidget,1/ 4/F '2 /H1G G'� EE:EE Cycle Skipping:EmulationSettingsWidget,Enable CDVD PrecachingEnable CDVD PrecachingEmulationSettingsWidget"A9'D �1/F *BD( G'
Enable CheatsEmulationSettingsWidget>A9'D �1/F 3� /� H /� H� /� 31�9Enable Fast CDVDEmulationSettingsWidget4A9'D �1/F A'�D 3�3*E �'1(1Enable Host FilesystemEmulationSettingsWidget>A9'D �1/F VU1 (MTVU) �F/14*G '�Enable Multithreaded VU1 (MTVU)EmulationSettingsWidget>A9'D �1/F VU1 (MTVU) �F/14*G '� Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget*Enable Thread PinningEnable Thread PinningEmulationSettingsWidget\Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidgetB319* /D.H'G EH1/ F81 1' H'1/ �F�/Enter Custom SpeedEmulationSettingsWidget
/3*13� 31�9 (G /�3� 2E'F ('1�0'1� �E*1. D�3* G'� 3'2�'1� HDLoader 1' (1'� ('2� G'� 4F'.*G 4/G '� �G (' '�F E4�D /'1F/ 1' (113� �F�/.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget329* ,DH (1/FFast-Forward SpeedEmulationSettingsWidget329* ,DH (1/F:Fast-Forward Speed:EmulationSettingsWidget.�F*1D *'.�1 / 319* A1�EFrame Pacing / Latency ControlEmulationSettingsWidget>(G 7H1 �D� 319* 1' /1 ~1/'2F/G G'�� (' � G3*G �' (�4*1 1' 'A2'�4 E� /G/. (1'� '�+1 ('2� G' '�EF '3* 'E' *9/'/ �E� '2 "FG' F'3'2�'1 G3*F/ H EE�F '3* GF� (�FF/.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�EB'/�1 ('D'*1 EE�F '3* F1. A1�E /'.D� 1' /1 ('2� G' 'A2'�4 /G/ 'E' F�'2G'� ~1/'2F/G 1' (G E�2'F B'(D *H,G� 'A2'�4 E� /G/. EB'/�1 �E*1 ('1 ~1/'2F/G 1' �'G4 E� /G/ H (G ('2� G'� 3(� ','2G E� /G/ *' (' 319* �'ED /1 ~1/'2F/G G'� 69�A *1 ',1' 4HF/.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidgethLoads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidgetv�1.G G'� ~14 ~1/'2F/G EmotionEngine (EE) 4(�G 3'2� 4/G 1' 'F,'E E� /G/. (G 2�1 E,EH9G �H��� '2 ('2� G'�� E'FF/ Shadow of the Colossus �E� E� �F/. (�4*1 'HB'* (1'� 9ED�1/ 4(�G 3'2 E61 '3*.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget,2E'F *'.�1 -/'�+1 A1�EMaximum Frame LatencyEmulationSettingsWidget.2E'F *'.�1 -/'�+1 A1�E:Maximum Frame Latency:EmulationSettingsWidget4"F/1�D'� E'�3�EHE (-/'�+1)Maximum UnderclockEmulationSettingsWidget("F/1�D'� F3(*' E*H37Mild UnderclockEmulationSettingsWidget"F/1�D'� E*H37Moderate UnderclockEmulationSettingsWidget319* E9EHD�Normal SpeedEmulationSettingsWidget319* 9'/�:
Normal Speed:EmulationSettingsWidget319* A1�E (G�FGOptimal Frame PacingEmulationSettingsWidget�'F/'2G 5A VSync 1' 1H� � *F8�E E� �F/ H ('9+ E� 4H/ �G G1 A1�E B(D '2 H1H/ H 41H9 *HD�/ A1�E (9/� *H37 GS *�E�D H '1'&G 4H/. '3*A'/G '2 '�F *F8�E E� *H'F/ *'.�1 H1H/� 1' �E*1 �F/ HD� ('9+ E4:HD 4/F (�4*1 ~1/'2F/G H ~1/'2F/G �1'A��� 4H/.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�319* 1H (G ,DH 1' *F8�E E� �F/. '�F 319* 2E'F� '3*A'/G E� 4H/ �G �D�/ E�'F(1 �319* 1H (G ,DH� A4'1 /'/G 4H/.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�'HDH�* 1' (1'� 14*G G'� .'5 (G *1*�( .'5� *F8�E E� �F/ H (1F'EG 2E'F (F/� 3�3*E 1' F'/�/G E� ��1/. EE�F '3* (G ~1/'2F/G G'�� (' G3*G G'� (21� (P) H �H�� (E) �E� �F/ (E'FF/ ~1/'2F/G G'� F3D /H'2/GE �' ,/�/*1 '2 '�F*D �' 3'�1 ~1/'2F/G G' E'FF/ AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�319* -1�* "G3*G 1' *F8�E E� �F/. '�F 319* 2E'F� '3*A'/G E� 4H/ �G �D�/ E�'F(1 �319* -1�* "G3*G� A4'1 /'/G 4H/.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidget2319* 4(�G 3'2� G/A ��1� 4/G 1' *F8�E E� �F/. *6E�F� (1'� /3*�'(� (G '�F 319* H,H/ F/'1/ H /1 :�1 '�F 5H1* 4(�G 3'2 (' -/'�+1 319*� �G E� *H'F/ ',1' �F/.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget319* -1�* "G3*GSlow-Motion SpeedEmulationSettingsWidget 319* -1�* "G3*G:Slow-Motion Speed:EmulationSettingsWidget�F*1D 319*
Speed ControlEmulationSettingsWidget�Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget:GE�'E 3'2� (G 1A14 1�* E�2('FSync to Host Refresh RateEmulationSettingsWidget*F8�E'* 3�3*ESystem SettingsEmulationSettingsWidgetA9'D F4/G	UncheckedEmulationSettingsWidgetF'E-/H/	UnlimitedEmulationSettingsWidget<'3*A'/G '2 *F8�E'* 9EHE� [%1%]Use Global Setting [%1%]EmulationSettingsWidget:'3*A'/G '2 *F8�E'* 9EHE� [%1]Use Global Setting [%1]EmulationSettingsWidget*Use Host VSync TimingUse Host VSync TimingEmulationSettingsWidget'HDH�* (1 �'1(1User PreferenceEmulationSettingsWidget0GE�'E 3'2� 9EH/� (VSync)Vertical Sync (VSync)EmulationSettingsWidget�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser0('2 �1/F D�F� F'EHAB (H/Failed to open URLFileOperationsHFailed to open URL.

The URL was: %1$Failed to open URL.

The URL was: %1FileOperations,FE'�4 A'�D  F'EHAB (H/Failed to show fileFileOperationsnFailed to show file in file explorer.

The file was: %17Failed to show file in file explorer.

The file was: %1FileOperations$('2 �1/F E�'F A'�DOpen Containing DirectoryFileOperationsShow in FinderShow in FinderFileOperationsFE'�4 /1 ~H4GShow in FolderFileOperationsE3�1...	Browse...FolderSettingsWidget ~H4G -'A8G ~FG'FCache DirectoryFolderSettingsWidget~H4G *BD( G'Cheats DirectoryFolderSettingsWidget ~H4G ,D/ ('2� G'Covers DirectoryFolderSettingsWidget('2 �1/F...Open...FolderSettingsWidget('2F4'F�ResetFolderSettingsWidget ~H4G H69�* 0.�1GSave States DirectoryFolderSettingsWidget"~H4G /.�1G 9�3 G'Snapshots DirectoryFolderSettingsWidgetn(1'� '3�1�F 4'* G' H 0.�1G '3*.1', GS G' '3*A'/G E�4H/.)Used for screenshots and saving GS dumps.FolderSettingsWidgetv(1'� 0.�1G A'�D G'� .pnach -'H� *BD( ('2� G' '3*A'/G E�4H/.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�(1'� /.�1G ,D/ /1 -'D* D�3* �' *5H�1 (21� 1'(7 �'1(1� �� ('2� '3*A'/G E�4H/.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidgetR(1'� 0.�1G H69�* G'� 0.�1G '3*A'/G E�4H/.Used for storing save states.FolderSettingsWidget�(1'� 0.�1G 3'2� 4�/1 G' D�3* ('2� G' H /'/G G'� /3*'H1/ G' '3*A'/G E�4H/.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget��-'D* �'D4� (1'� /3*'H1/ G' /'1'� 1/�'(� ,/HD 'E*�'2'*. 0.�1G -'D* �FHF� ('2� *BD('* H 'E�'F'* �F/ �1/F ('2� :�1 A9'D E� 4H/.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI%d EJDJ +'FJG%d msFullscreenUI%d%%%d%%FullscreenUI%d~��3D%dpxFullscreenUI--FullscreenUI� (:�1A9'D)0 (Disabled)FullscreenUI.0 A1�E (GE�'E 3'2� 3.*)0 Frames (Hard Sync)FullscreenUI"1 (64 -/'�+1 916)1 (64 Max Width)FullscreenUIa (E9EHD�)
1 (Normal)FullscreenUIa A1�E1 FrameFullscreenUI>1.25 (1'(1 ~�4 A16 (-/H/ 450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI&10 (640 -/'�+1 916)10 (640 Max Width)FullscreenUID10% [6 A1�E (NTSC) / 5 A1�E (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI&319* 100% (~�4 A16)100% Speed (Default)FullscreenUIJ100% [60 A1�E (NTSC) / 50 A1�E (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIP1000% [600 A1�E (NTSC) / 500 A1�E (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIJ110% [66 A1�E (NTSC) / 55 A1�E (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIJ120% [72 A1�E (NTSC) / 60 A1�E (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI319* a��%
130% SpeedFullscreenUIJ150% [90 A1�E (NTSC) / 75 A1�E (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUIa� (1'(116xFullscreenUIL175% [105 A1�E (NTSC) / 87 A1�E (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI319* a��%
180% SpeedFullscreenUI$2 (128 -/'�+1 916)2 (128 Max Width)FullscreenUI� (*G',E�)2 (Aggressive)FullscreenUI� A1�E2 FramesFullscreenUIB2% [1 A1�E (NTSC) / 1 A1�E (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIN200% [120 A1�E (NTSC) / 100 A1�E (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUIH25% [15 A1�E (NTSC) / 12 A1�E (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI� (1'(12xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI$3 (192 -/'�+1 916)3 (192 Max Width)FullscreenUI� A1�E3 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI319* c``%
300% SpeedFullscreenUIN300% [180 A1�E (NTSC) / 150 A1�E (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI$4 (256 -/'�+1 916)4 (256 Max Width)FullscreenUIN400% [240 A1�E (NTSC) / 200 A1�E (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI� (1'(14xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI�xRGSS4xRGSSFullscreenUI$5 (320 -/'�+1 916)5 (320 Max Width)FullscreenUI��% 319*	50% SpeedFullscreenUIH50% [30 A1�E (NTSC) / 25 A1�E (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIN500% [300 A1�E (NTSC) / 250 A1�E (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI$6 (384 -/'�+1 916)6 (384 Max Width)FullscreenUI��% 319*	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI$7 (448 -/'�+1 916)7 (448 Max Width)FullscreenUI��% 319*	75% SpeedFullscreenUIH75% [45 A1�E (NTSC) / 37 A1�E (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI$8 (512 -/'�+1 916)8 (512 Max Width)FullscreenUI� (1'(18xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI$9 (576 -/'�+1 916)9 (576 Max Width)FullscreenUIH90% [54 A1�E (NTSC) / 45 A1�E (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUI��� H69�* 0.�1G 3'.*G 4/G /1 %s ~�/' 4/G '3*.

"�' E�.H'G�/ '�F 3�H 1' ('1��1� H '/'EG /G�/YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI/1('1GAboutFullscreenUI/1('1G PCSX2About PCSX2FullscreenUI-3'( �'1(1�AccountFullscreenUI /B�B (*H5�G 4/G)Accurate (Recommended)FullscreenUI '9D'F /3*'H1/ G'Achievement NotificationsFullscreenUI/3*'H1/G'AchievementsFullscreenUI$*F8�E'* /3*'H1/ G'Achievements SettingsFullscreenUI�A9'D �1/F *BD( G'� ('2� E� *H'F/ ('9+ 1A*'1 :�1B'(D ~�4 (�F� .1'(� BAD G'� F1E 'A2'1� �' .1'(� ('2� G'� 0.�1G 4/G 4H/.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�A9'D �1/F ~� G'� ('2� E� *H'F/ ('9+ 1A*'1 :�1B'(D ~�4 (�F� .1'(� BAD G'� F1E 'A2'1� �' .1'(� ('2� G'� 0.�1G 4/G 4H/.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI4*7(�B� ('(*/' 2E�FG ~'��F)Adaptive (Bottom Field First)FullscreenUI6*7(�B�   ('(*/' 2E�FG ('D')Adaptive (Top Field First)FullscreenUI*'6'AG �1/F ~H4G ,3*,HAdd Search DirectoryFullscreenUI^�� EB5/ ,/�/ (G AG13* 31� ('2� G' '6'AG E� �F/.-Adds a new directory to the game search list.FullscreenUIz(1'� '7E�F'F '2 '�F�G F3(* (�F ~��3D G'� 3�3*E '5D� (G ~��3D G'� �F3HD �� 9// 5-�- ('4/ (G F'-�G G'� FE'�4 ~/�F� '6'AG E� �F/. EE�F '3* /1 (1.� '2 ('2� G'� /H(9/� *5H�1 H'6- *1� '�,'/ �F/.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUIH1H4F'�� 1' *F8�E E� �F/. 50 7(�9�3*.!Adjusts brightness. 50 is normal.FullscreenUIH�F*1'3* 1' *F8�E E� �F/. 50 7(�9�3*.Adjusts contrast. 50 is normal.FullscreenUID'4('9 1' *F8�E E� �F/. 50 7(�9�3*.!Adjusts saturation. 50 is normal.FullscreenUIBE.*5'* sprite G' 1' *F8�E E� �F/.Adjusts sprite coordinates.FullscreenUI@'F-1'A ('A* G/A 1' *F8�E E� �F/.Adjusts target texture offsets.FullscreenUI^1&H3 1' (' *F'3( (G "~ '3��D �1/F *F*8�E E��F/.'Adjusts vertices relative to upscaling.FullscreenUI~�41A*GAdvancedFullscreenUI*F8�E'* ~�41A*GAdvanced SettingsFullscreenUIAggressive
AggressiveFullscreenUI"*1'2 �1/F '3~1'�*Align SpriteFullscreenUI*1'2 (G (HE�Align To NativeFullscreenUIGEG 2E'F: {}All Time: {}FullscreenUI@A9'D �1/F -'D* *E'E 5A-G '.*5'5�Allow Exclusive FullscreenFullscreenUI`(G SDL ','2G /3*13� .'E (G ~1HA'�D H1H/� E� /G/.-Allow SDL to use raw access to input devices.FullscreenUI�(G '3*.1', ('A* G' 2E'F� �G FMV G' A9'D G3*F/ ','2G E�/G/. F('�/ '�F �2�FG 1' A9'D �F�/.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�(G �4 ('A* G' (textures) ','2G E�/G/ *' (G 9FH'F �� ('A* H1H/� (texture) '2 (.4 /'.D� �� A1�E ('A1 B(D� E,//' '3*A'/G �F/.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUITA�D*1 F'GE3'F �1/� (Anisotropic Filtering)Anisotropic FilteringFullscreenUI6/ *'1�	Anti-BlurFullscreenUI��� 4�/1 �G ,DHG G'� (51� �� 3(� E.*DA *DH�2�HF 1' ('23'2� E��F/ 1' '9E'D E� �F/.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�"�' 4E' E7E&F G3*�/ �G E�.H'�/ (G *F8�E'* ~�4 A16 (1�1/�/ *E'E� *:��1'* '�,'/ 4/G '2 (�F E� 1H/.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUIF3(* *5H�1Aspect RatioFullscreenUI,('1�0'1� ('A* F'GE2E'FAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIf*D'4 (1'� F�'4* ~H1* 'F*.'( 4/G (G �� /3*G 'F*.'(�.9Attempts to map the selected port to a chosen controller.FullscreenUI�(1'� �'G4 -,E ('A* G' (texture) HB*� �G ('2� G' .H/4'F "F 1' *F8�E FE��FF/ *D'4 E��F/ ((1'� E+'D ('2� G'� 41�* Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUI�F*1D 5/'
Audio ControlFullscreenUI*F8�E'* 5/'Audio SettingsFullscreenUI.AD'4 .H/�'1 (3.* 'A2'1)Auto Flush (Hardware)FullscreenUI.AD'4 .H/�'1 (F1E 'A2'1)Auto Flush (Software)FullscreenUI.H/�'1	AutomaticFullscreenUI .H/�'1 (~�4 A16)Automatic (Default)FullscreenUI"~�HF/ �1/F .H/�'1Automatic MappingFullscreenUId'*5'D .H/�'1 'F,'E F4/ G�� /3*�'G� /1 /3*13 F�3*.3Automatic binding failed, no devices are available.FullscreenUIHFB4G (1/'1� .H/�'1 (1'� {} *�E�D 4/.#Automatic mapping completed for {}.FullscreenUILFB4G (1/'1� .H/�'1 (1'� {} F'EHAB (H/. Automatic mapping failed for {}.FullscreenUI*(G 7H1 .H/�'1 H69�* 4(�G 3'2 1' GF�'E .'EH4 �1/F �' .'1, 4/F 0.�1G E� �F/. 3~3 E� *H'F�/ /A9G (9/ E3*B�E'K '2 ,'�� �G ('2� 1' *1� �1/�/ '/'EG (/G�/.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�GF�'E� �G �� ('2� 41H9 E� 4H/ (G 7H1 .H/�'1 (G -'D* *E'E 5A-G *:��1 E� �F/.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI'2 �'E~'�D E,// E/'HE /1 (1.� ('2� G' ,DH��1� E� �F/. (1 1H� ('2� G'� 2�1 *#+�1 E� �0'1/: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI*F8�E'* ('�H3BIOS ConfigurationFullscreenUI'F*.'( BIOSBIOS SelectionFullscreenUI*F8�E'* BIOS
BIOS SettingsFullscreenUI
(1�4*BackFullscreenUI&('2�4* (G EFH� *HBABack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI$E9EHD� (*H5�G 4/G)Basic (Recommended)FullscreenUI9ED�1/	BehaviourFullscreenUIT/H.7� Bilinear (',('1 (/HF '-*3'( '3~1'�*)"Bilinear (Forced excluding sprite)FullscreenUI0/H .7� Bilinear (',('1�)Bilinear (Forced)FullscreenUI/H.7� (PS2)Bilinear (PS2)FullscreenUI,/H .7� Bilinear (4'1~)Bilinear (Sharp)FullscreenUI*/H .7� Bilinear (5'A)Bilinear (Smooth)FullscreenUI0~'D'�GT /H.7� (Bilinear)Bilinear FilteringFullscreenUI4"~ '3��D /H .7� (Bilinear)Bilinear UpscaleFullscreenUI4"~ '3��D /H .7� (Bilinear)Bilinear UpscalingFullscreenUIX*1��( ('(*/' 2E�FG ~'��F F�E A1�E /1 +'F�G)$Blend (Bottom Field First, Half FPS)FullscreenUIV*1��( ('(*/' 2E�FG ('D' F�E A1�E /1 +'F�G)!Blend (Top Field First, Half FPS)FullscreenUI<'3~1'�* G'/ E+D* G'� *1��( 4/GBlended Sprites/TrianglesFullscreenUI/B* *1��(Blending AccuracyFullscreenUI061(* ('(*/' 2E�FG ~'��F)Bob (Bottom Field First)FullscreenUI.61(* ('(*/' 2E�FG ('D')Bob (Top Field First)FullscreenUI~'��F: Bottom: FullscreenUIBuffer SizeBuffer SizeFullscreenUI/�EG  G'ButtonsFullscreenUI*�2� CAS
CAS SharpnessFullscreenUI .H'F/F �H�' CDVDCDVD Verbose ReadsFullscreenUI**(/�D CPU FramebufferCPU Framebuffer ConversionFullscreenUI637- 'F/'2G 1F/1 '3~1'�* CPUCPU Sprite Render LevelFullscreenUI.'F/'2G 1F/1 '3~1'�* CPUCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI ~H4G -'A8G ~FG'FCache DirectoryFullscreenUI�E� *H'F/ (1.� '2 ,DHG G'� 4�3*G 1' �G (G /B* �'ED ~��3D� *��G /'1F/ 1' (171A �F/.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�E� *H'F/ ('A* G' 1' (G /D�D A�D*1 bilinear GF�'E  "~ '3��D 4/F 5'A �F/. (G 9FH'F E+'D *'(4 FH1 .H14�/ /1 ('2� Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUI'F51'ACancelFullscreenUI�,2&�'* ('2� G'�� �G /1 D�3* ('2� G' '3�F F4/G 'F/ 1' FE� *H'F F4'F /'/.FCannot show details for games which were not scanned in the game list.FullscreenUI�'1* A9'D 4/GCard EnabledFullscreenUIF'E �'1*	Card NameFullscreenUI*:��1 /�3�Change DiscFullscreenUIChange PageChange PageFullscreenUI**:��1 /'/F EB5/ ,3*,HChange Search DirectoryFullscreenUI,*:��1 �2�FG 'F*.'( 4/GChange SelectionFullscreenUIChange ViewChange ViewFullscreenUIF*F8�E'* 1' (1'� (1F'EG *:��1 E�/G/.%Changes settings for the application.FullscreenUIf1A*'1 GE�'E 3'2� 1' (1'� /'FDH/G'� GS *:��1 E� /G/.2Changes synchronization behavior for GS downloads.FullscreenUIt'�E�, BIOS '3*A'/G 4/G (1'� ,D3G G'� "�F/G 1' *:��1 E�/G/.5Changes the BIOS image used to start future sessions.FullscreenUI�2E'F� �G FEHFG G'� PSU F3(* (G 4(�G 3'2� 3�3*E *HD�/ 4/G 'F/ *:��1 E� �F/.DChanges when SPU samples are generated relative to system emulation.FullscreenUI(*:��1 '�F *F8�E'* EE�F '3* ('9+ 4H/ ('2� G' :�1B'(D ~.4 4HF/. (' E3&HD�* .H/ *:��1 /G�/ *�E PCSX2 '2 *F8�E'* (' *:��1 '�F *F8�E'* ~4*�('F� FE� �F/.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI�/ G'� *BD(Cheat CodesFullscreenUI*BD('*CheatsFullscreenUI~H4G *BD( G'Cheats DirectoryFullscreenUI..H1/ �1/F/5A1 (~�4 A16)Chop/Zero (Default)FullscreenUI-'D* E-/H/ �1/F
Clamping ModeFullscreenUI"~'� �1/F ~�HF/ G'Clear BindingsFullscreenUI ~'� �1/F *F8�E'*Clear SettingsFullscreenUIP*E'E '*5'D'* '�F /3*G USB 1' ~'� E� �F/.,Clears all bindings for this USB controller.FullscreenUIf*E'E� *F8�E'* '9E'D 4/G (1'� '�F ('2� 1' ~'� E��F/.&Clears all settings set for this game.FullscreenUI(3*FCloseFullscreenUI(3*F ('2�
Close GameFullscreenUI(3*F EFH
Close MenuFullscreenUI1*(G 3'2�'1�Compatibility RatingFullscreenUI3'2�'1�: Compatibility: FullscreenUIb�'ED'K '2 (1F'EG (�1HF E�'/ (G /3�*'~ (1E��1/�/.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUI*F8�E'*
ConfigurationFullscreenUI*'��/ .'EH4 4/FConfirm ShutdownFullscreenUI.*�2 �1/F *7(�B� �F*1'3*Contrast Adaptive SharpeningFullscreenUI~H1* /3*G {}Controller Port {}FullscreenUI,E'�1H G'� ~H1* /3*G {}Controller Port {} MacrosFullscreenUI(*F8�E'* ~H1* /3*G {}Controller Port {} SettingsFullscreenUI~H1* /3*G {}{}Controller Port {}{}FullscreenUI0E'�1H G'� ~H1* /3*G {}{}Controller Port {}{} MacrosFullscreenUI,*F8�E'* ~H1* /3*G {}{}Controller Port {}{} SettingsFullscreenUI*F8�E'* /3*GController SettingsFullscreenUIFH9 /3*GController TypeFullscreenUIP*F8�E'* /3*G (G -'D* ~�4 A16 ('2�'(� 4/.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUIj*(/�D A1�E ('A1 G'� 4-(�* H 8-(�* 1H� CPU (G ,'� GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIZ*F8�E'* 9EHE� A9D� 1' (G '�F ('2� �~� E� �F/.0Copies the current global settings to this game.FullscreenUI �~� �1/F *F8�E'*
Copy SettingsFullscreenUI�5-�- 'E' "G3*G *1. 4F'.*G 4/G (1'� *'+�1 (1 1H� '�F ('2� G': Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI�G�� /3*�'G /1'�H 3� /� �' /� H� /� ~�/' F4/. D7A'K E7E&F 4H�/ �G �� /1'�H E*5D H E,H2G'� �'A� (1'� /3*13� (G "F 1' /'1/.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI*F8�E'* �'H1Cover SettingsFullscreenUI ~H4G ,D/ ('2� G'Covers DirectoryFullscreenUI
'�,'/CreateFullscreenUI(/13* �1/F EEH1� �'1*Create Memory CardFullscreenUI'�,'/...
Create New...FullscreenUI2Create Save State BackupsCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUID�� �'1* -'A8G �' ~H4G ,/�/ E�3'2/.)Creates a new memory card file or folder.FullscreenUI
(1�/FCropFullscreenUIv*5H�1 1' (14 E� /G/ /1 -'D� �G F3(* *5H�1 1' 19'�* E� �F/./Crops the image, while respecting aspect ratio.FullscreenUI('2� A9D�Current GameFullscreenUIG� DMA 4DH:
DMA Busy HackFullscreenUI$E�'F 0.�1G /'/G G'Data Save LocationsFullscreenUI
//2HFDeadzoneFullscreenUI~�4 A16DefaultFullscreenUI(H* ~�4 A16Default BootFullscreenUIFE'� ~�4 A16Default ViewFullscreenUIDeflate64	Deflate64FullscreenUI6/ 'F97'A ~0�1�
DeinterlacingFullscreenUI$*'.�1 /1 :1AG VIF1Delay VIF1 StallsFullscreenUI-0A 3�HDelete SaveFullscreenUI&-0A H69�* 0.�1G 4/GDelete StateFullscreenUI-'D* /3�*'~Desktop ModeFullscreenUI,2&�'*DetailsFullscreenUI`37- A�D*1 1' (1'� 1F/1 '3~1'�* CPU *9��F E� �F/..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIf'F/'2G ~�'E G'� 1H� 5A-G H FE'�4�1 1' *9��F E� �F/.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI~*9��F E� �F/ �G �B/1 A4'1 HB*� E'�1H A9'D '3* 4(�G 3'2� E� 4H/.?Determines how much pressure is simulated when macro is active.FullscreenUI�F-HG E/�1�* '9/'/ EE�2 4F'H1 .'1, '2 E-/H/G 1' *9��F E� �F/. (1.� '2 ('2� G' F�'2 (G *F8�E'* E4.5� /'1F/.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�F-HG �1/ 4/F F*'�, 9ED�'* EE�2 4F'H1 (floating-point) 1' E4.5 E� �F/. (1.� '2 ('2� G' F�'2 (G *F8�E'* E4.5� /'1F/.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�F-HG �1/ 4/F F*'�, 9ED�'* EE�2 4F'H1 (floating-point) 1' E4.5 E� �F/. (1.� '2 ('2� G' F�'2 (G *F8�E'* E4.5� /'1F/.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�A1�'F3 1H4F H .'EH4 4/F /�EG G' /1 E'�1H 1' *9��F E� �F/ (�' GE'F 4D�� .H/�'1)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUIj4/* '+1 *�2 �1/F /1 CAS ~3 '2 ~1/'24 1' *9��F E� �F/.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�37- /B* 1' GF�'E 4(�G 3'2� -'D* G'� *1��(� �G *H37 API �1'A�� E�2('F ~4*�('F� FE� 4HF/ 1' *9��F E� �F/.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUIhA4'1 EH1/ F�'2 (1'� A9'D �1/F E'�1H 1' *9��F E� �F/.7Determines the pressure required to activate the macro.FullscreenUI|12HDH4F� �G '3�1�F 4'* G' /1 "F 0.�1G E� 4HF/ 1' *9��F E� �F/.=Determines the resolution at which screenshots will be saved.FullscreenUI�*9��F E� �F/ �G "�' GF�'E A4'1 /'/F �D�/ E�'F(1 /1.H'3*� (1'� *#��/ .'EH4 4/F E'4�F E,'2� �' ('2� FE'�4 /'/G E� 4H/.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUIl*9��F E� �F/ �G D�3* ('2� (1 '3'3 �/'E 2E�FG E1*( 4H/.7Determines which field the game list will be sorted by.FullscreenUIFH9 A19� /3*�'GDevice SubtypeFullscreenUIFH9 /3*�'GDevice TypeFullscreenUIA�D*1 EH1(Diagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI0Disable Depth ConversionDisable Depth ConversionFullscreenUI<:�1A9'D �1/F Framebuffer FetchDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI2:�1A9'D �1/F '(7'D'* ,2&�Disable Partial InvalidationFullscreenUIZ:�1A9'D �1/F ('2.H'F� G' (GE�'E 3'2� 14*G GS))Disable Readbacks (Synchronize GS Thread)FullscreenUI2:�1A9'D �1/F '5D'-'* 1F/1Disable Render FixesFullscreenUI2:�1 A9'D �1/F 'E�'F'* 'EFDisable Safe FeaturesFullscreenUI4:�1 A9'D �1/F shader cacheDisable Shader CacheFullscreenUI2:�1A9'D �1/F '3�F 2�14'.GDisable Subdirectory ScanningFullscreenUI@:�1A9'D �1/F *H39G vertex shaderDisable Vertex Shader ExpandFullscreenUIh:�1 A9'D �1/F ~4*�('F� '2 ('A1G'� 9EB 1' /1 �4 ('A*.:Disable the support of depth buffers in the texture cache.FullscreenUI:�1A9'DDisabledFullscreenUI":�1A9'D (~�4 A16)Disabled (Default)FullscreenUI@:�1 A9'D (F'/�/G �1A*F 'F*B'D'*)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�'5D'-�'* 3.* 'A2'1� .H/�'1 1' :�1 A9'D E��F/ *' (G 4E' ','2G /G/ �G (G 5H1* /3*� "F G'1' '5D'- �F�/.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIE3�1 /�3�	Disc PathFullscreenUI5A-G FE'�4DisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�~�'E G'� ~'~ "~ /1 1H�/'/G'�� E'FF/ ('2 �1/F BAD /3*'H1/G' H '13'D G'� *'(DH� 'E*�'2'* FE'�4 /'/G E� 4H/.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�~�'E G'� ~'~ "~ 1' GF�'E 41H9 +(* �' 4�3* /1 �� �'D4 D�3* *'(DH� 'E*�'2'* 1' FE'�4 E� /G/.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�GF�'E� �G *F8�E'*� A9'D '3* �G EE�F '3* /1 ('2� '�1'/'* '�,'/ �F/ .7' G'�� FE'�4 /'/G E�4H/.BDisplays warnings when settings are enabled which may break games.FullscreenUI/�*1�F�	DitheringFullscreenUI&-'D* �1/ �1/F *B3�EDivision Rounding ModeFullscreenUIF/'(D �D�� (G *E'E 5A-G *:��1 E� /G/Double-Click Toggles FullscreenFullscreenUI/'FDH/ �'H1 G'Download CoversFullscreenUIx,D/ G' 1' '2 �� 'D�H� URL E4.5 4/G *H37 �'1(1 /'FDH/ E� �F/.4Downloads covers from a user-specified URL template.FullscreenUI('3*.1', ('A* G'� FMVDump FMV TexturesFullscreenUI40.�1G �1/F ('A* G'� E�~ E~Dump MipmapsFullscreenUI0.�1GT ('A* G'
Dump TexturesFullscreenUI�('A* G'� B'(D ,'��2�F 1' /1 /�3� '3*.1', E��F/. ('9+ �'G4 319* ',1' E� 4H/.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE �F3HD
EE ConsoleFullscreenUIF1. �1.G EE
EE Cycle RateFullscreenUI"1/ 4/F '2 �1.G EEEE Cycle SkippingFullscreenUIG� 2E'F 3F,� EEEE Timing HackFullscreenUID(G AA (AA1)
Edge AA (AA1)FullscreenUI.'1, �1/F �'1*
Eject CardFullscreenUI:'�EH4F 'F,�F (Emotion Engine)Emotion EngineFullscreenUI0GIF FIFO 1' 4(�G 3'2� �FEmulate GIF FIFOFullscreenUI$4(�G 3'2� VIF FIFOEmulate VIF FIFOFullscreenUI *F8�E'* 4(�G 3'2Emulation SettingsFullscreenUI(A9'D �1/F /3*'H1/ G'Enable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUI"A9'D �1/F *BD( G'
Enable CheatsFullscreenUIDA9'D �1/F �F/ 61(G /1 ~H1* �F3HD 1Enable Console Port 1 MultitapFullscreenUIDA9'D �1/F �F/ 61(G /1 ~H1* �F3HD 2Enable Console Port 2 MultitapFullscreenUILA9'D �1/F GE3'F 3'2� (' (1F'EG /�3�H1/Enable Discord PresenceFullscreenUIA9'D �1/F �4 EEEnable EE CacheFullscreenUI$A9'D �1/F EA3�1 EEEnable EE RecompilerFullscreenUI>A9'D �1/F 3� /� H /� H� /� 31�9Enable Fast CDVDFullscreenUI<A9'D �1/F /3*13� 31�9 (G -'A8GEnable Fast Memory AccessFullscreenUI6A9'D �1/F A'�D 3�3*E E�2('FEnable Host FilesystemFullscreenUI2A9'D �1/F *4.�5 �1.4 INTCEnable INTC Spin DetectionFullscreenUI&A9'D �1/F EA3�1 IOPEnable IOP RecompilerFullscreenUI:A9'D �1/F 'H1D� G'� /'.D ('2�Enable In-Game OverlaysFullscreenUI$A9'D �1/F VU1 AH1�Enable Instant VU1FullscreenUI@A9'D �1/F MTVU (VU1 �F/ 14*G '�) Enable MTVU (Multi-Threaded VU1)FullscreenUI`A9'D �1/F ~� G'� (/HF /1GE "E�.*�� ('�F*1D�3�F�)Enable No-Interlacing PatchesFullscreenUI0A9'D �1/F EF(9 H1H/� SDLEnable SDL Input SourceFullscreenUI,A9'D �1/F '3�F 2�14'.GEnable Subdirectory ScanningFullscreenUI8A9'D �1/F (G�FG 3'2� VU FlagEnable VU Flag OptimizationFullscreenUIVA9'D �1/F EA3�1 (�'E~'�D1) VU0 (-'D* E��1H)"Enable VU0 Recompiler (Micro Mode)FullscreenUI&A9'D �1/F EA3�1 VU1Enable VU1 RecompilerFullscreenUI6A9'D �1/F *4.�5 -DBG 'F*8'1Enable Wait Loop DetectionFullscreenUINA9'D �1/F ~� G'� 5A-G 91�6 (H'�/'3�1�F)Enable Widescreen PatchesFullscreenUI6A9'D �1/F EF(9 H1H/� XInputEnable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI(A9'D (GEG 'HDH�* G')Enabled (All Primitives)FullscreenUI$A9'D (AB7 '3~1'�*)Enabled (Sprites Only)FullscreenUIl'9*('1 3F,� /3*H1'* �1'A��� /1 37- API 1' A9'D E� �F/.2Enables API-level validation of graphics commands.FullscreenUI<A9'D �1/F 4�/1 ~3 ~1/'24 FXAA.$Enables FXAA post-processing shader.FullscreenUI*A9'D �1/F FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�A9'D �1/F 'F-1'A PCRTC �G B1'1��1� 5A-G 1' E7'(B (G /1.H'3* ('2� *F8�E E��F/.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�/3*13� (G A'�D G' 1' '2 E�2('F: A6'� F'E /1 �'E~�H*1 E,'2� 1' A9'D E� �F/.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�3G '3D'* '6'A� /3*G 1' A9'D E� �F/. (1'� GEG ('2� G' ~4*�('F� FE� 4H/.IEnables an additional three controller slots. Not supported in all games.FullscreenUIV*F8�E 1H4F'��/�F*1'3*/'4('9 1' A9'D E� �F/.2Enables brightness/contrast/saturation adjustment.FullscreenUId4(�G 3'2� D(G G'� 6/ ~D�� GS 1' A9'D E� �F/ (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIP4(�G 3'2� mipmap ('A* GS 1' A9'D E� �F/.1Enables emulation of the GS's texture mipmapping.FullscreenUIG� G'� /'.D� 6/ *'1� 1' A9'D E� �F/. /B* �E*1� F3(* (G 1F/1 ~D� '3*�4F � /'1/ 'E' ('9+ E� 4H/ (3�'1� '2 ('2� G' �E*1 *'1 (G F81 (13F/.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIb('1��1� *BD( G' 1' '2 A'�D G'� Pnach A9'D E� �F/.(Enables loading cheats from pnach files.FullscreenUI�('1��1� ~� G'� (/HF /1GE "E�.*�� ('�F*1D�3�F�) 1' '2 A'�D G'� Pnach A9'D E� �F/.8Enables loading no-interlacing patches from pnach files.FullscreenUI�('1��1� ~� G'� 5A-G 91�6 (H'�/'3�1�F) 1' '2 A'�D G'� Pnach A9'D E� �F/.4Enables loading widescreen patches from pnach files.FullscreenUIL4(�G 3'2� �4 EE 1' A9'D E� �F/. "G3*G.+Enables simulation of the EE's cache. Slow.FullscreenUI��2�FG FE'�4 �F'-�G .'1, '2 5A-G FE'�4� 1' /1 ('2� G'�� �G (�4*1 '2 F'-�G 'EF 5A-G FE'�4 *13�E E� �FF/ A9'D E� �F/.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUI-'D* 'PF�H1Encore ModeFullscreenUI$EB/'1 1' H'1/ �F�/Enter ValueFullscreenUIjF'E ~1HA'�D H1H/� '� �G E�.H'G�/ (3'2�/ 1' H'1/ �F�/.7Enter the name of the input profile you wish to create.FullscreenUI.7'ErrorFullscreenUI6*.E�F F'-�G ('A* (textures)Estimate Texture RegionFullscreenUI.1H,ExitFullscreenUI$.1H, H 0.�1G H69�*Exit And Save StateFullscreenUI.1H, '2 PCSX2
Exit PCSX2FullscreenUI(.1H, (/HF 0.�1G �1/FExit Without SavingFullscreenUIvExits Big Picture mode, returning to the desktop interface.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansion	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI'6'A'*ExtraFullscreenUI$'6'A'* + -A8 9D'E*Extra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUIG� 61( �1/F FPUFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUI>�~� E*F (G �D�~ (1/ F'EHAB (H/.!Failed to copy text to clipboard.FullscreenUI6-0A H69�* 0.�1G F'EHAB (H/.Failed to delete save state.FullscreenUI$-/A {} F'EHAB (H/.Failed to delete {}.FullscreenUI(.7' /1 ('1��1� '{}'.Failed to load '{}'.FullscreenUI@.7' /1 0.�1G ~1HA'�D H1H/� '{}'."Failed to save input profile '{}'.FullscreenUI^(1'� �3*14 '3~1'�* G' �' .7H7 (G CPU (1E� �1//.2Falls back to the CPU for expanding sprites/lines.FullscreenUI(H* 31�9	Fast BootFullscreenUI329* ,DH (1/FFast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUIj/3*13� 31�9 (G /�3� 2E'F ('1��1� �E*1. *H5�G FE�4H/.6Fast disc access, less loading times. Not recommended.FullscreenUID'� �1/F A'�DFile LoggingFullscreenUI9FH'F A'�D
File TitleFullscreenUIA'�D: {}File: {}FullscreenUIA�D*1 G'FiltersFullscreenUI�E4�D'* E1(H7 (G "~ '3��D (.7H7 9EH/�) /1 (1.� ('2� G' 1' (171A E� �F/.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�GF�'E .'EH4 4/F *E'E 'G/'A EH,H/ /1 �4 ('A* 1' (G -'A8G E-D� ('2 E� �1/'F/.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2E1*( 3'2� ~H4G �'1* -'A8GFolder Memory Card FilterFullscreenUI*F8�E'* ~H4GFolder SettingsFullscreenUI~H4G G'FoldersFullscreenUIx(1'� GF� �1/F HUD ('2� SOCOM2 H GF� �1/F ('1��1� Spy Hunter.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI,(1'� Tales of Destiny.For Tales of Destiny.FullscreenUI�(1'� ('2� G'� 41�* Tri-Ace E'FF/: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUI2',('1 �1/F /H.7� BilinearForce BilinearFullscreenUI6',('1 *4.�5 /'.D� blit A1�E!Force Blit Internal FPS DetectionFullscreenUI$:�1A9'D 4/G ',('1�Force DisabledFullscreenUIA9'D 4/G ',('1�
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUI '-('1 F2/�� *1�F
Force NearestFullscreenUI�GF�'E� �G �� A1�E ('A1 F�2 �� ('A* H1H/� '3* �� AD'4 'HD�G 1' ',('1 E� �F/.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUI��� '3�F E,// '2 *E'E� ('2� G'� '2 B(D 4F'.*G 4/G 1' ',('1 E� �F/.8Forces a full rescan of all games previously identified.FullscreenUIf9ED�1/ E'F9 ('A* 1' (G EB/'1 E4.5 4/G H'/'1 E� �F/.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUIz/1 G1 /3*H1'D9ED COP2 �� GE�'E 3'2� E-�E VU0 1' E,(H1 E� �F/.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI.�F*1D *'.�1 / 319* A1�EFrame Pacing/Latency ControlFullscreenUIA1�'F3	FrequencyFullscreenUI�'EDFullFullscreenUI(C'ED (0.�1G 3'2� G4)Full (Hash Cache)FullscreenUI�'ED (�F/)Full (Slow)FullscreenUI(H* �'ED	Full BootFullscreenUI&GE�'E 3'2� �'ED VU0Full VU0 SynchronizationFullscreenUI*(/�D ~'D* GPUGPU Palette ConversionFullscreenUI*A41/G 3'2� '3*.1', GSGS Dump CompressionFullscreenUI:CRC ('2� /1 �D�~ (H1/ �~� 4/.Game CRC copied to clipboard.FullscreenUIFE'�4 ('2�Game DisplayFullscreenUI~� G'� ('2�
Game FixesFullscreenUIFE'/ G'� ('2�	Game GridFullscreenUID�3* ('2�	Game ListFullscreenUI"*F8JE'* DJ3* ('2�Game List SettingsFullscreenUI~� G'� ('2�Game PatchesFullscreenUIE4.5'* ('2�Game PropertiesFullscreenUI"~H4G *F8�E'* ('2�Game Settings DirectoryFullscreenUIB3'2�'1� ('2� /1 �D�~ (H1/ �~� 4/.'Game compatibility copied to clipboard.FullscreenUI�'5D'-'* ('2� F('�/ '5D'- 4H/ E�1 '�F�G '2 9ED�1/ G1 �2�FG H ~�'E/G'� "F "�'G ('4�/.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUI�('2� ('1�0'1� F4/G '3* �' /3*'H1/� /1 RetroAchievements H,H/ F/'1/.2Game not loaded or no RetroAchievements available.FullscreenUI<E�'F ('2� /1 �D�~ (H1/ �~� 4/.Game path copied to clipboard.FullscreenUI>EF7BG ('2� /1 �D�~ (H1/ �~� 4/. Game region copied to clipboard.FullscreenUI>31�'D ('2� /1 �D�~ (H1/ �~� 4/. Game serial copied to clipboard.FullscreenUI<*F8�E'* ('2� (1'� '{}' ~'� 4/.)Game settings have been cleared for '{}'.FullscreenUIb*F8�E'* ('2� (' *F8�E'* 9EHE� (1'� '{}' GE�'E 4/.8Game settings initialized with global settings for '{}'.FullscreenUI>9FH'F ('2� /1 �D�~ (H1/ �~� 4/.Game title copied to clipboard.FullscreenUI:FH9 ('2� /1 �D�~ (H1/ �~� 4/.Game type copied to clipboard.FullscreenUI('2�: {0} ({1})Game: {0} ({1})FullscreenUI�G� 2E'F (F/� GEG EF8H1G. 4F'.*G 4/G (1'� *'+�1 (1 1H� '�F ('2� G': Digital Devil Saga SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI>(G 7H1 �D� 319* 1' /1 ~1/'2F/G G'�� (' � G3*G �' (�4*1 1' 'A2'�4 E� /G/. (1'� '�+1 ('2� G' '�EF '3* 'E' *9/'/ �E� '2 "FG' F'3'2�'1 G3*F/ H EE�F '3* GF� (�FF/.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUIEF(9 GitHubGitHub RepositoryFullscreenUI�EF'3( (1'� E4�D'* E1(H7 (G 4(�G 3'2� �4. 4F'.*G 4/G (1'� '+1 �0'4*F 1H� '�F ('2� G': Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUIt319* .H( H 3'2�'1� ('D' EE�F '3* ('9+ .7'G'� �1'A��� 4H/.@Good speedup and high compatibility, may cause graphical errors.FullscreenUI�1'A��GraphicsFullscreenUI*F8�E'* �1'A��Graphics SettingsFullscreenUIF5AHalfFullscreenUI$F�EG 'F-1'A ~��3D�Half Pixel OffsetFullscreenUI-'D* G'1/�H1
Hardcore ModeFullscreenUI�-'D* G'1/�H1 *' 2E'F� �G 3�3*E ('2F4'F� F4/G '3* A9'D F.H'G/ 4/. "�' E�.H'G�/ 3�3*E 1' ('2F4'F� �F�/aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI*-'D* /'FDH/ 3.* 'A2'1Hardware Download ModeFullscreenUI&'5D'-�'* 3.* 'A2'1�Hardware FixesFullscreenUIHE.A� �1/F EH4 H'1G /1 -'D* *E'E 5A-GHide Cursor In FullscreenFullscreenUIPEH4H'1G 1' /1 -'D* *E'E 5A-G E.A� E��F/.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUI2�'/HighFullscreenUI&*F8�E'* �D�/ E�'F(1Hotkey SettingsFullscreenUI�'A2'�4 319* (3�'1 2�'/ (1'� (1.� ('2� G' *B1�('K (/HF 9H'16 ,'F(� 3'2�'1�.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUI,~1/'2F/G H1H/� H .1H,�
I/O ProcessorFullscreenUI�F3HD IOPIOP ConsoleFullscreenUIzG1 A'�D ,/�/� �G (G ~H4G ('2� G' '6'AG 4H/ 1' 4F'3'�� E� �F/.7Identifies any new files added to the game directories.FullscreenUIj'�1 *F8�E F4H/ '�F �'1* B79 4/G /1 F81 �1A*G E� 4H/.3If not set, this card will be considered unplugged.FullscreenUIT4'ED �1/F mipmap G' GF�'E '3*.1'- ('A* G'.'Includes mipmaps when dumping textures.FullscreenUIt'F/'2G *5H�1 E,'2� 1' (G 5H1* 9EH/� 'A2'�4 �' �'G4 E� /G/.;Increases or decreases the virtual picture size vertically.FullscreenUI&EF9 �1/F E-'A8 5A-GInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUI$~H4G ~1HA'�D H1H/�Input Profile DirectoryFullscreenUIEF(9 H1H/� G'
Input SourcesFullscreenUI<~1HA'�D H1H/� '{}' ('1��1� 4/.Input profile '{}' loaded.FullscreenUI8~1HA'�D H1H/� '{}' 0.�1G 4/.Input profile '{}' saved.FullscreenUI/'.D G/A
Inside TargetFullscreenUIG� AH1� DMAInstant DMA HackFullscreenUI""~ '3��D 9// 5-�-Integer UpscalingFullscreenUI&*F8�E'* 1'(7 �'1(1�Interface SettingsFullscreenUI12HDH4F /'.D�Internal ResolutionFullscreenUI>12HDH4F /'.D� (EF81 *5-�- F4/G)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�4F'.*G 4/G '3* �G (1 1H� ('2� G'� 2�1 *#+�1 E� �0'1/: Bleach Blade Battlers Growlanser II and III Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�4F'.*G 4/G (1'� *'+�1�0'1� (1 '�F ('2� G': Mana Khemia 1 Metal Saga H Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUI&".1�F /A9G ('2� 4/GLast PlayedFullscreenUI.".1�F /A9G ('2� 4/G: {}Last Played: {}FullscreenUILaunch OptionsLaunch OptionsFullscreenUIZ',1'� �� ('2� (' 'F*.'( �� A'�D / /�3� '�E�,.-Launch a game by selecting a file/disc image.FullscreenUI�',1'� ('2� '2 A'�D /�3� �' 1H4F �1/F �F3HD (/HF H'1/ �1/F /�3�.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI�',1'� ('2� (' '3*A'/G '2 �� A'�D '3�F 4/G /1 E�'F ~H4G ('2� G'� 4E'.=Launch a game from images scanned from your game directories.FullscreenUI&'9D'F ,/HD 'E*�'2'*Leaderboard NotificationsFullscreenUI*'(DH 'E*�'2'*LeaderboardsFullscreenUI�~: Left: FullscreenUIE,H2 G'LicenseFullscreenUI*F8JE'* DJ3*
List SettingsFullscreenUI"Load Global StateLoad Global StateFullscreenUI ('1�0'1� ~1HA'�DLoad ProfileFullscreenUI&('1��1� H69�* '/'EGLoad Resume StateFullscreenUI.('1��1� H69�* 0.�1G 4/G
Load StateFullscreenUI ('1�0'1� ('A* G'
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�('A* G'� ,'��2�F 1' (1 1H� �� 14*G 9ED�1/� ('1 E� �F/ H /1 5H1* A9'D (H/F ,'��2�F� D� G'� 1�2 1' �'G4 E� /G/.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIx('1��1� ('A* ,'��2�F 2E'F� �G /1 /3*13H /1 '.*�'1 �'1(1 '3*.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUI�2'14 EG1 2E'F�Log TimestampsFullscreenUI'�,'/ *'1�.�GLoggingFullscreenUIH1H/ (G 3�3*ELoginFullscreenUI2*H�F H1H/ 3'.*G 4/G /1 {}Login token generated on {}FullscreenUI.1H, '2 3�3*ELogoutFullscreenUIR/�3� .H'F/G 4/G '2 ('2� G' 1' +(* E� �F/.Logs disc reads from games.FullscreenUI<H'1/ RetroAchievements E� 4H/.Logs in to RetroAchievements.FullscreenUIB'2 RetroAchievements .'1, E� 4H/.Logs out of RetroAchievements.FullscreenUI&4�/1 3� "1 *� DH*P3
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�/B* GS 1' (1'� ,DH��1� '2 4�'A (�F ~��3D G' GF�'E '1*B'! 12HDH4F �'G4 E� /G/. E*F ('2� G'� Wild Arms 1' /13* E� �F/.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI/�EG E'�1H {}Macro Button {}FullscreenUIv�1.G G'� ~14 ~1/'2F/G EmotionEngine (EE) 4(�G 3'2� 4/G 1' 'F,'E E� /G/. (G 2�1 E,EH9G �H��� '2 ('2� G'�� E'FF/ Shadow of the Colossus �E� E� �F/. (�4*1 'HB'* (1'� 9ED�1/ 4(�G 3'2 E61 '3*.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI0'5D'-�'* 3.* 'A2'1� /3*�Manual Hardware FixesFullscreenUI&-/'�+1 (.�D� "G3*G)Maximum (Very Slow)FullscreenUI,2E'F *'.�1 -/'�+1 A1�EMaximum Frame LatencyFullscreenUI4"F/1�D'� E'�3�EHE (-/'�+1)Maximum UnderclockFullscreenUI
E*H37MediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI~H4G �'1* -'A8GMemory Card DirectoryFullscreenUI$*F8�E'* �'1* -'A8GMemory Card SettingsFullscreenUI$'/:'E �1/F '3~1'�*Merge SpriteFullscreenUI'/:'E 'G/'A
Merge TargetsFullscreenUIAD2�MetalFullscreenUI("F/1�D'� F3(*' E*H37Mild UnderclockFullscreenUI,Minimal Output LatencyMinimal Output LatencyFullscreenUI
-/'BDMinimumFullscreenUIE�~ E~�F�
MipmappingFullscreenUI"F/1�D'� E*H37Moderate UnderclockFullscreenUI�'A2'�4 319* E*H37   (1'� (1.� ('2� G' (/HF 9H'16 ,'F(� 4F'.*G 4/G.<Moderate speedup for some games, with no known side effects.FullscreenUI�H6H- 1F/1 ('2� 1' (1 '3'3 A'�*H1 E4.5 4/G /H (1'(1 E��F/ ("~ '3��D).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIEHD*� *~MultitapFullscreenUI$B79 �1/F GEG 5/'G'Mute All SoundFullscreenUI~�4 A16 (PS2)Native (PS2)FullscreenUINative ScalingNative ScalingFullscreenUINavigateNavigateFullscreenUIF2/�� *1�FNearestFullscreenUIjEH1/ F�'2 (1'� ('2� G'�� �G 1F/1 FMV ~���/G '� /'1F/.1Needed for some games with complex FMV rendering.FullscreenUIEFA�NegativeFullscreenUI~EA3�1 ,/�/ Vector Unit (' 3'2�'1� (3�'1 (G(H/ �'A*G. *H5�G 4/G.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUI(/HF '*5'D
No BindingFullscreenUI6/ 'F97'A ~0�1�No DeinterlacingFullscreenUI.G�� ('2� '� 'F*.'( F4/GNo Game SelectedFullscreenUIFG�� *BD(� (1'� '�F ('2� EH,H/ F�3*.&No cheats are available for this game.FullscreenUI@G�� ~1HA'�D H1H/� '� EH,H/ F�3*.No input profiles available.FullscreenUIFG�� ~� '� (1'� '�F ('2� EH,H/ F�3*.'No patches are available for this game.FullscreenUIJG�� 0.�1G '� /1 '�F '3D'* H,H/ F/'1/.No save present in this slot.FullscreenUI8G�� H69�* 0.�1G '� ~�/' F4/.No save states found.FullscreenUIG�� �/'ENoneFullscreenUI"G���/'E (~�4 A16)None (Default)FullscreenUI E9EHD� (~�4 A16)Normal (Default)FullscreenUI9'/� (Vertex)Normal (Vertex)FullscreenUI319* E9EHD�Normal SpeedFullscreenUIH'1/ F4/G '�/
Not Logged InFullscreenUI62�1 4'.G G' 1' '3�F FE� �F/Not Scanning SubdirectoriesFullscreenUI.'D�NullFullscreenUI�*9/'/ 14*G G'�� �G (1 9D'HG (1 14*G G'� '5D� GS (1'� 471F, 3'2� '3*A'/G E� 4HF/.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUI
*#��/OKFullscreenUI G� ~1�E�0'1� mVU
OPH Flag HackFullscreenUI(EB�'3 E*F '7D'9'* G'	OSD ScaleFullscreenUI@E-/H/G 4�! (1'� 1/ 4/F '2 *13�E.Object range to skip drawing.FullscreenUI
.'EH4OffFullscreenUI.'EH4 (~�4 A16)
Off (Default)FullscreenUI .'EH4 (G�� �/'E)
Off (None)FullscreenUI"FE'�G (1 1H� 5A-GOn-Screen DisplayFullscreenUI�4H/F /1 E1H1�1Open in File BrowserFullscreenUIOpenGLOpenGLFullscreenUI9ED�'*
OperationsFullscreenUI319* A1�E (G�FGOptimal Frame PacingFullscreenUI�2�FG G'OptionsFullscreenUI*F8�E'* H ~� G'Options and PatchesFullscreenUIOutput LatencyOutput LatencyFullscreenUI-,E 5/'� .1H,�
Output VolumeFullscreenUI.F'/�/G �1A*F EH'F9 ('A*Override Texture BarriersFullscreenUI�'�*4'A� /1'�H1 1' (1'� A9'D �1/F *E'E 5A-G '.*5'5� �' *DF�1/~�4 ��1� E3*B�E D:H E� �F/.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 �� 4(�G 3'2 1'��'F H EF(9 ('2 ~D� '3*�4F 2 (PS2) '3*. G/A '�F (1F'EG 4(�G 3'2� 3.* 'A2'1 ~D� '3*�4F � (' '3*A'/G '2 *1��(� '2 �'E~'�D1 �' E*1,E'F CPU MIPS H EA3�1 E� ('4/ H /'1'� �� E'4�F E,'2� '3* �G 3.* 'A2'1 H -'A8G 3�3*E ~D� '3*�4F � 1' E/�1�* E� �F/. '�F (G 4E' 'E�'F E� /G/ �G ('2� G'� ~D� '3*�4F � 1' (' (3�'1� '2 H���� G' H E2'�' ('2� �F�/.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUI PS2 (a� E�'('�*)
PS2 (16MB)FullscreenUI PS2 (�� E�'('�*)
PS2 (32MB)FullscreenUI PS2 (�� E�'('�*)
PS2 (64MB)FullscreenUIPS2 (� E�'('�*)	PS2 (8MB)FullscreenUI Parent DirectoryParent DirectoryFullscreenUI,2&�PartialFullscreenUI
~� G'PatchesFullscreenUI~H4G ~� G'Patches DirectoryFullscreenUIE3�1PathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI.*HBA /1 '2 /3* /'/F /B*Pause On Focus LossFullscreenUI*HBA /1 EFH
Pause On MenuFullscreenUI*HBA /1 41H9Pause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIp4(�G 3'2 1' GF�'E� �G �� ('2� /1 -'D ',1'3* E*HBA E��F/.+Pauses the emulator when a game is started.FullscreenUIDGF�'E� �G ~F,1G 1' E�F�E'�2 E� �F�/ �' (1F'EG /��1� 1' '3*A'/G E� �F�/ 4(�G 3'2 EHB*'K E*HBA E� �F/ H HB*� �G (G 4(�G 3'2 (1E��1/�/ 4(�G 3'2 41H9 (G �'1 E� �F/.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�GF�'E� �G EFH� 31�9 1' ('2 E� �F�/ 4(�G 3'2 1' E*HBA E� �F/ H 2E'F� �G "F 1' E� (F/�/ "F 1' ',1' E� �F/.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�*1,EG ('�F1� (G EHB9 �/ E'4�F MIPS-I �� (�*� 1' (G �/ (HE� 'F,'E E� /G/.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�*1,EG ('�F1� (G EHB9 �/ E'4�F MIPS-IV �� (�*� 1' (G �/ (HE� 'F,'E E� /G/.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUI8PlayStation 2 H PS2 9D'&E *,'1� +(* 4/G 41�* Sony Interactive Entertainment G3*F/. '�F (1F'EG (G G�� H,G (G 41�* Sony Interactive Entertainment H'(3*G F�3*.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�,DHG G'� 5H*� 1' (1'� 1H�/'/G'�� E'FF/ ('2 �1/F BAD /3*'H1/G' H '13'D ,/HD 'E*�'2'* ~.4 E� �F/.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI ~H1* {} FH9 /3*GPort {} Controller TypeFullscreenUI~H1* {} /3*�'GPort {} DeviceFullscreenUI"~H1* {} 2�1E,EH9GPort {} SubtypeFullscreenUIE+(*PositiveFullscreenUI~3 ~1/'24Post-ProcessingFullscreenUI ,'��2�F PrecachePrecache ReplacementsFullscreenUI2~�4 ('1��1� /'/G G'� A1�EPreload Frame DataFullscreenUI&~�4 ('1�0'1� G� TLBPreload TLB HackFullscreenUI�*E'E� *�3�1 G' 1' '2 B(D /1 -'A8G ('1��1� E��F/. (' ('1��1� F'GE2E'F D'2E F�3*.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIA4'1PressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUI�'2 ('1�0'1� H 0.�1G 4�/1 G' H .7 H7 DHDG (pipeline) 1H� /�3� ,DH��1� E� �F/.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�'2 A9'D 4/F E-'A8 5A-G FE'�4 H -'D* .H'( E�2('F GF�'E ',1'� 4(�G 3'2 ,DH��1� E��F/.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�'2 '3*A'/G '2 H'�4� ('A1 A1�E GF�'E� �G *H37 GPU E�2('F ~4*�('F� E� 4H/ ,DH��1� E� �F/.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUIz~4*�('F� '2 H�(1G H �F*1D LED 1' '2 71�B (DH*H+ A1'GE E� �F/.:Provides vibration and LED control support over Bluetooth.FullscreenUIP'�FHF �� /�EG �' E-H1 /3*G 1' A4'1 /G�/.%Push a controller button or axis now.FullscreenUI~'2 RAIintegration (G ,'� ',1'� /3*'H1/G'� /'.D� '3*A'/G E� 4H/.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI6.H'F/F 'G/'A GF�'E (3*G 4/FRead Targets When ClosingFullscreenUI1�,FRegionFullscreenUI1�,F: Region: FullscreenUI-0A '2 D�3*Remove From ListFullscreenUI�H1H/� G'� �4 ('A* 1' /1 5H1* H,H/ G1 *B'79� (G ,'� EF'7B E*B'79 -0A E� �F/.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUIB�'1* A9D� 1' '2 '3D'* -0A E� �F/.'Removes the current card from the slot.FullscreenUI1F/1 �FF/GRendererFullscreenUI1F/1�F�	RenderingFullscreenUI~H4G ,'��2�F G'Replacements DirectoryFullscreenUI�~3-~1/'24 G'� �F/�'FG '3~1'�* G' 1' (' �� '3~1'�* *�� (21� *1 ,'��2�F E��F/.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUIz'�F *F8�E'* 1' (' �� ~1HA'�D H1H/� 0.�1G B(D� ,'��2�F E� �F/.>Replaces these settings with a previously saved input profile.FullscreenUI0'3�F /H('1G *E'E ('2� G'Rescan All GamesFullscreenUID('2F4'F� 2E'F 3~1� 4/G /1 '�F ('2�Reset Play TimeFullscreenUI$*F8�E E,// *F8�E'*Reset SettingsFullscreenUI('2F4'F� 3�3*EReset SystemFullscreenUIz*E'E *F8�E'* 1' (G ~�4 A16 ('2F4'F� E� �F/ ('2 ,EDG '*5'D'*).:Resets all configuration to defaults (including bindings).FullscreenUIv('2�'(� ~��1(F/� G' (G ~�4 A16 G' ((G :�1 '2 *F8�E'* /3*G).AResets configuration to defaults (excluding controller settings).FullscreenUI'/'EG ('2�Resume GameFullscreenUI(1�4* (G ('2�Return To GameFullscreenUIP(1�4* (G -'D* /3�*'~ �' .1H, '2 (1F'EG.0Return to desktop mode, or exit the application.FullscreenUI(('2�4* (G EFH� B(D�.Return to the previous menu.FullscreenUI�*1*�( E1*( 3'2� AG13* ('2� G' 1' '2 ~�4 A16 (E9EHD'K 59H/� (G F2HD�) *:��1 E� /G/.UReverses the game list sort order from the default (usually ascending to descending).FullscreenUIL-6H1 :F� :�1A9'D �' ~4*�('F� F4/G '3*.&Rich presence inactive or unsupported.FullscreenUI1'3*: Right: FullscreenUI �1/ �1/F '3~1'�*Round SpriteFullscreenUI-'D* �1/ �1/F
Rounding ModeFullscreenUI�',1' /1 ~4* 31 (1'� ,DH��1� '2 E4�D'* GE�'E 3'2� GF�'E .H'F/F �' FH4*F 1,�3*1G'� VU.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUI^VU1 1' AH1'K ',1' E� �F/. /1 '�+1 ('2� G' 319* .�D� �E (G(H/ E� �'(/. (1'� '�+1 ('2� G' '3*A'/G '2 VU1 '�EF '3* 'E' *9/'/ �E� '2 ('2� G' EE�F '3* .7'G'� �1'A��� /'4*G ('4F/.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIR-'D* SDL ~�41A*G DualShock 4 �' DualSense)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUI$EF(9 H1H/� .'E SDL
SDL Raw InputFullscreenUI0.�1G ~1HA'�DSave ProfileFullscreenUI 0.�1G '3�1�F 4'*Save ScreenshotFullscreenUI'3D'* 0.�1G {0}
Save Slot {0}FullscreenUI0.�1GT H69�*
Save StateFullscreenUI<0.�1G H69�* EHB9 /1 .'EH4 �1/FSave State On ShutdownFullscreenUI ~H4G H69�* 0.�1GSave States DirectoryFullscreenUI{} 0.�1G 4/Saved {}FullscreenUISavestate	SavestateFullscreenUIEB�'3 �'A*GScaledFullscreenUI.'3�F (1'� ('2� G'� ,/�/Scan For New GamesFullscreenUIA�D*1 .7 '3�FScanline FilterFullscreenUI '3�F 2�1 4'.G G'Scanning SubdirectoriesFullscreenUI'F-1'A 5A-GScreen OffsetsFullscreenUI12HDH4F 5A-GScreen ResolutionFullscreenUIA1E* '3�1�F 4'*Screenshot FormatFullscreenUI ��A�* '3�1�F 4'*Screenshot QualityFullscreenUI"'F/'2G '3�1�F 4'*Screenshot SizeFullscreenUI,3*,H� ~H4G G'Search DirectoriesFullscreenUI'F*.'(SelectFullscreenUI*/3*�'G 1' 'F*.'( �F�/
Select DeviceFullscreenUI"'F*.'( /�3� /1'�HSelect Disc DriveFullscreenUI 'F*.'( A'�D /�3�Select Disc ImageFullscreenUI'F*.'( ~� /�3�Select Disc PathFullscreenUI'F*.'( ('2�Select GameFullscreenUI8'F*.'( �1/F E'�1H {} '*5'D'*Select Macro {} BindsFullscreenUISelect StateSelect StateFullscreenUI|API EH1/ '3*A'/G (1'� '1'&G GS 4(�G 3'2� 4/G 1' 'F*.'( E� �F/./Selects the API used to render the emulated GS.FullscreenUI�'F*.'( 'D�H1�*E EH1/ '3*A'/G (1'� *(/�D .1H,� 'F97'A ~0�1 4/G PS2 (G E*1B� (1'� FE'�4.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUIx'F*.'( F3(* *5H�1 5A-G FE'�4 GF�'E *4.�5 �� FMV /1 -'D ',1'.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIfF3(* *5H�1 1' (1'� FE'�4 E-*H'� ('2� 'F*.'( E� �F/.8Selects the aspect ratio to display the game content at.FullscreenUI~A1E*� 1' 'F*.'( E� �F/ �G (1'� 0.�1G '3�1�F 4'* '3*A'/G E� 4H/.:Selects the format which will be used to save screenshots.FullscreenUI`��A�* A41/G 3'2� '3�1�F 4'* G' 1' 'F*.'( E� �F/.<Selects the quality at which screenshots will be compressed.FullscreenUI�FH9 ~1'�F/�� 2E'F� �G ('2� (1'� '9E'D /1.H'3* E� �F/ 1' 'F*.'( E� �F/.@Selects the type of dithering applies when the game requests it.FullscreenUI�E-D '3*A'/G '2 A�D*1 F'GE3'F�1/ anisotropic 1' GF�'E 1F/1 �1/F ('A* G' 'F*.'( E� �F/.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�E-D '3*A'/G '2 A�D*1 /H.7� bilinear GF�'E 1F/1 ('A* 1' 'F*.'( E� �F/.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�E-D '3*A'/G '2 A�D*1 3G .7� Trilinear GF�'E 1F/1 ('A* 1' 'F*.'( E� �F/.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUI
31�'DSerialFullscreenUI *F8�E �D�/ H1H/�Set Input BindingFullscreenUIp'D�H1�*E A41/G 3'2� 1' (1'� '3*.1', G'� GS *F8�E E� �F/.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUI�*9/'/ A1�E G'�� 1' �G E� *H'F /1 'F*8'1 B1'1 /'/ 1' *F8�E E� �F/..Sets the number of frames which can be queued.FullscreenUIb319* GF�'E ',1'� (/HF A1H'1/ 31�9 1' *F8�E E��F/.4Sets the speed when running without fast forwarding.FullscreenUIv319* GF�'E '3*A'/G '2 �D�/ -'D* A1H'1/ 31�9 1' *F8�E E��F/.2Sets the speed when using the fast forward hotkey.FullscreenUI�319* -1�* "G3*G 1' *F8�E E� �F/ EHB9� �G �D�/ E�'F(1 -1�* "G3*G A4'1 /'/G E� 4H/.1Sets the speed when using the slow motion hotkey.FullscreenUIl*9��F E� �F/ �G (' �G FE'�G '� AG13* ('2� G' ('2 4HF/.+Sets which view the game list will open to.FullscreenUI$*F8�E %s '*5'D %s.Setting %s binding %s.FullscreenUI*F8�E'*SettingsFullscreenUI&*F8�E'* H 9ED�'* G'Settings and OperationsFullscreenUIH*F8�E'* (G -'D* ~�4 A16 ('2F4'F� 4/.Settings reset to defaults.FullscreenUI*BH�* 4�/1Shade BoostFullscreenUI&'A2'�4 1H4F'�� 3'�GShade Boost BrightnessFullscreenUI&'A2'�4 �F*1'3* 3'�GShade Boost ContrastFullscreenUI"'A2'�4 '4('9 3'�GShade Boost SaturationFullscreenUISharedSharedFullscreenUI8AB7 *�2 �1/F (12HDH4F /'.D�)"Sharpen Only (Internal Resolution)FullscreenUIR*�2 �1/F H *:��1 'F/'2G (12HDH4F FE'�4�1)'Sharpen and Resize (Display Resolution)FullscreenUI*FE'�4 *F8�E'* ~�41A*GShow Advanced SettingsFullscreenUI*FE'�4 �'1�1/ ~1/'2F/GShow CPU UsageFullscreenUIFE'�4 F1. A1�EShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUI:FE'�3 �'1�1/ ~1/'2F/G �1'A���Show GPU UsageFullscreenUI"F4'F /'/F 'E'1 GSShow GS StatisticsFullscreenUI0FE'�4 '7D'9'* 3.* 'A2'1�Show Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUI$F4'F /'/F H1H/� G'Show InputsFullscreenUIFE'�4 ~�'E G'
Show MessagesFullscreenUI<FE'�4 F'-�G .'1, '2 5A-G FE'�4
Show OverscanFullscreenUI FE'�4 F3.G PCSX2Show PCSX2 VersionFullscreenUIFE'�4 12HDH4FShow ResolutionFullscreenUIFE'�4 *F8�E'*
Show SettingsFullscreenUIFE'�4 319*
Show SpeedFullscreenUI*FE'�4 F4'F�1G'� H69�*Show Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�GF�'E� �G �� �'D4 �' /3*'H1/ 'HD�G A9'D '3* "��HF G'�� 1' /1 �H4G 3E* 1'3* ~'��F 5A-G FE'�4 F4'F E� /G/.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�F4'F�1 G'�� 1' GF�'E A9'D (H/F A1H'1/ 31�9 *HBA H 3'�1 -'D* G'� :�1 9'/� F4'F E� /G/.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUIGF�'E� �G 1H�/'/G'�� E'FF/ '�,'/ �' ('1��1� -'D* G'� 0.�1G 4/G �1A*F '3�1�F 4'* H :�1G 1. E� /G/ ~�'E G'�� 1' 1H� 5A-G FE'�4 1' F4'F E� /G/.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�"E'1 E1(H7 (G GS ('HD�G 13E *E'3) 1' /1 �H4G 3E* 1'3* ('D'� 5A-G F4'F E� /G/.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�E�2'F '3*A'/G '2 CPU 1' (1 '3'3 D�3* EH,H/ /1 �H4G 3E* 1'3* ('D'� 5A-G FE'�4 F4'F E� /G/.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUI�~��1(F/� G'� A9D� 1' /1 �H4G 3E* 1'3* ~'��F 5A-G FE'�4 F4'F E� /G/.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�H69�* /3*G G'� A9D� 3�3*E 1' /1 �H4G 3E* 1'3* ~'��F 5A-G F4'F E� /G/.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�319* 4(�G 3'2� A9D� 3�3*E 1' /1 �H4G 3E* 1'3* ('D'� 5A-G FE'�4 (G 5H1* /15/ F4'F E� /G/.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�('2� '� �G /1 -'D ',1' '3* 1' /1 ~1HA'�D /�3�H1/ 4E' (G FE'�4 E��0'1/.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�E�2'F '3*A'/G '2 CPU E�2('F 1' /1 �H4G 3E* 1'3* ('D'� 5A-G FE'�4 F4'F E� /G/.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�*9/'/ A1�E G'� H�/�H�� (�' v-sync) FE'�4 /'/G 4/G /1 G1 +'F�G *H37 3�3*E /1 �H4G 3E* 1'3* ('D'� 5A-G FE'�4 1' F4'F E� /G/.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUIp12HDH4F ('2� 1' /1 �H4G 3E* 1'3* ('D'� 5A-G F4'F E� /G/.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�~�4 .H'F� VIF1 FIFO 1' 4(�G 3'2� E��F/. 4F'.*G 4/G '3* �G (1 ('2� G'� 2�1 *#+�1 E� �0'1/: Test Drive Unlimited Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI��� �'1* -'A8G ,/�/ (' *1*�( 3'2� 3�H G' AB7 (G ('2� ,/�/ 1' 4(�G 3'2� E��F/.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUI-,ESizeFullscreenUI&-,E: {:.2f} E�'('�*Size: {:.2f} MBFullscreenUI$~14 '2 ~'�'F *13�E
Skip Draw EndFullscreenUI"~14 '2 41H9 *13�ESkip Draw StartFullscreenUI~14 '2 G� MPEGSkip MPEG HackFullscreenUIJ51A F81 �1/F '2 '1'&G A1�E G'� *�1'1� Skip Presenting Duplicate FramesFullscreenUIf'2 FE'�4 A1�E G'�� �G /1 ('2� G'� �� �' �� A1�E (1 +'F�G *:��1 FE� �FF/ 51AF81 E� �F/. E� *H'F/ 319* 1' (G(H/ ((.4/ 'E' *'.�1 H1H/� 1' 'A2'�4 E� /G/ �' 319* A1�E 1' (/*1 E� �F/.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIp'2 5A-G EB/EG 1/ E� 4H/ H (113� G'� EF7BG 1' /H1 E� 2F/.3Skips the intro screen, and bypasses region checks.FullscreenUI~~14 '2 H�/�H/FMV /1 ('2� G' (1'� ,DH��1� '2 GF� �1/F/A1�2 �1/F.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUI'3D'* {}Slot {}FullscreenUI319* -1�* "G3*GSlow Motion SpeedFullscreenUIdGF�'E "~ '3��D �F3HD (G 5A-G *5H�1 1' 5'A E� �F/.?Smooths out the image when upscaling the console to the screen.FullscreenUI"~H4G /.�1G 9�3 G'Snapshots DirectoryFullscreenUIF1E 'A2'1�SoftwareFullscreenUI(1F/1 CLUT F1E 'A2'1�Software CLUT RenderFullscreenUI(14*G 1F/1 F1E 'A2'1�Software Rendering ThreadsFullscreenUI*1*�( (1 '3'3Sort ByFullscreenUI&*1*J( (G 5H1* E9CH3
Sort ReversedFullscreenUI,DHG G'� 5H*�
Sound EffectsFullscreenUI4.'5 (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI.'5 (Texture)Special (Texture)FullscreenUI-'D* *E'4'�1Spectator ModeFullscreenUI�F*1D 319*
Speed ControlFullscreenUI�319* 4(�G 3'2� 1' 'A2'�4 E� /G/ *' F1. 1A14 1�* EGE'F (' E�2('F E7'(B* /'4*G ('4/.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUIAB7 '3~1'�*Sprites OnlyFullscreenUI&'3~1'�* G'/ E+D* G'Sprites/TrianglesFullscreenUI41H9 ('�H3
Start BIOSFullscreenUI41H9 '2 /�3�
Start DiscFullscreenUI41H9 '2 A'�D
Start FileFullscreenUI,41H9 /1 -'D* *E'E 5A-GStart FullscreenFullscreenUI41H9 ('2�
Start GameFullscreenUIl',1'� �� ('2� (' '3*A'/G '2 �� /�3� /1 /1'�H �'E~�H*1.0Start a game from a disc in your PC's DVD drive.FullscreenUI6',1'� �F3HD (/HF G�� /�3��.,Start the console without any disc inserted.FullscreenUIb*F8�E'* A9D� 1' /1 �� ~1HA'�D H1H/� 0.�1G E� �F/.0Stores the current settings to an input profile.FullscreenUI
.D'5GSummaryFullscreenUI$'F,EF G'� ~4*�('F�Support ForumsFullscreenUI0*:��1 (G 1F/1 3.* 'A2'1�Switch To Hardware RendererFullscreenUI0*:��1 (G 1F/1 F1E 'A2'1�Switch To Software RendererFullscreenUI~(�F -'D* *E'E 5A-G H 5A-G �H��� (' /H('1 �D�� �1/F ,'(,' E�4H/.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronizationSynchronizationFullscreenUI�14*G G'� EE H GS 1' (9/ '2 G1 A1�E GE�'E 3'2� �F�/. �E*1�F *#.�1 H1H/� 1' /'1/ 'E' F�'2EF/ E4.5'* ('D'*1� '3*.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIb'1'&G /G� A1�E 1' (' 1A14 1�* E�2('F GE�'E E��F/.2Synchronizes frame presentation with host refresh.FullscreenUI�F3HD 3�3*ESystem ConsoleFullscreenUI*F8�E'* 3�3*ESystem SettingsFullscreenUI 4�/1G'� *DH�2�HF
TV ShadersFullscreenUI>'E*-'F �1/F /3*'H1/G'� :�1 13E�Test Unofficial AchievementsFullscreenUI'3*.1', ('A* G'Texture DumpingFullscreenUI.('A* /'.D 1F/1 G/A 1F/1Texture Inside RTFullscreenUI 'F-1'A ('A* 'AB�Texture Offset XFullscreenUI"'F-1'A ('A* 9EH/�Texture Offset YFullscreenUI ~�4 ('1��1� ('A*Texture PreloadingFullscreenUI,'��2�F� ('A*Texture ReplacementFullscreenUI(~H4G ,'��2�F ('A* G'Texture Replacements DirectoryFullscreenUI^EF(9 H1H/� SDL '2 '�+1 /3*G G' ~4*�('F� E� �F/./The SDL input source supports most controllers.FullscreenUI�EF(9 Xinput '2 /3*G G'� XBox 360/XBox One/XBox Series ~4*�('F� E� �F/.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUIx'�E�, �'1* -'A8G 'F*.'( 4/G (1'� '�F '3D'* '3*A'/G .H'G/ 4/.:The selected memory card image will be used for this slot.FullscreenUI'�F ,D3G: {}This Session: {}FullscreenUI0'�F ('2� /3*'H1/� F/'1/.This game has no achievements.FullscreenUID'�F ('2� G�� ,/HD 'E*�'2'*� F/'1/.This game has no leaderboards.FullscreenUI�'�F �2�FG *9/'/� '2 '5D'-'* 1F/1 E.5H5 G1 ('2� 1' :�1 A9'D E��F/.0This option disables game-specific render fixes.FullscreenUId'�F �2�FG *9/'/� '2 'E�'F'* 'EF 1' :�1 A9'D E��F/.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUI22E'F 3~1� 4/G /1 '�F ('2�Time PlayedFullscreenUI:2E'F 3~1� 4/G /1 '�F ('2�: {}Time Played: {}FullscreenUI*HBAG /1 %.0f +'F�G...Timing out in %.0f seconds...FullscreenUI
9FH'FTitleFullscreenUIT(1'� ,DH��1� '2 '2 /3* /'/F TLB /1 Goemon.To avoid TLB miss on Goemon.FullscreenUIj(1'� (113� 311�2G'� '-*E'D� 4F'H1 (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI,A9'D �1/F E-/H/�* A1�EToggle Frame LimitFullscreenUI0A9'D �1/F -'D* *E'E 5A-GToggle FullscreenFullscreenUI(G1 %d A1�E *:��1 �F/Toggle every %d framesFullscreenUI|Toggles the macro when the button is pressed, instead of held.>Toggles the macro when the button is pressed, instead of held.FullscreenUI('D': Top: FullscreenUIA�D*1 3G 6D9�Triangular FilterFullscreenUI
*1��1TriggerFullscreenUI23G .7� Trilinear (',('1�)Trilinear (Forced)FullscreenUI3G .7� (PS2)Trilinear (PS2)FullscreenUI0A�D*1 3G .7� (Trilinear)Trilinear FilteringFullscreenUIFH9TypeFullscreenUI/1�'G USB {}USB Port {}FullscreenUIA41/G 3'2� F4/GUncompressedFullscreenUI�"F/�D'� �' 'H1�D'� ~1/'2F/G 4(�G 3'2� 4/G Emotion Engine 1' 'F,'E E� /G/.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIF'4F'.*GUnknownFullscreenUI((/HF EB�'3 (~�4 A16)Unscaled (Default)FullscreenUI4*13�E ('A* ~'D* (/HF EB�'3Unscaled Palette Texture DrawsFullscreenUI&F'GE2E'F (:�1 B79�)"Unsynchronized (Non-Deterministic)FullscreenUI�/'/G G'� GS 1' GF�'E 1F/1 �1/F �� A1�E ,/�/ (1'� ('2*HD�/ (1.� ,DHG G' (' /B* "~DH/ E� �F/.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI/1 GF�'E '3*A'/G (G ,'� EF'7B EH1/ '3*A'/G ('A* G'� �'ED 1' /1 GPU "~DH/ E� �F/. E� *H'F/ 9ED�1/ 1' /1 (1.� '2 ('2� G' (G(H/ (.4/.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI '5D'-'* "~ '3��DUpscaling FixesFullscreenUIH'3*A'/G '2 H3�DG '4�'D 2/'�� (debug)Use Debug DeviceFullscreenUI0'3*A'/G '2 *F8�E'* 9EHE�Use Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUI$'3*A'/G '2 *E 1H4FUse Light ThemeFullscreenUIL'3*A'/G '2 1F/1 F1E 'A2'1� (1'� FMV G'Use Software Renderer For FMVsFullscreenUIj'3*A'/G '2 2E'F (F/� /B�B (1'� VU XGKicks ("G3*G *1).,Use accurate timing for VU XGKicks (slower).FullscreenUI�'2 1H4 ,'��2�F (1'� E-'3(G F1. A1�E /'.D� '3*A'/G �F�/ *' '2 .H'F/F F'/13* '7D'9'* /1 (1.� ('2� G' ,DH��1� �F/.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�'2 ~� G' (' E3&HD�* .H/ '3*A'/G �F�/ *�E PCSX2 G�� ~4*�('F� (1'� �'1(1'F� �G ~� G'� ('2� 1' A9'D �1/G 'F/ '1'&G FE� �F/.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIF'E �'1(1�: {}Username: {}FullscreenUIp'2 �� *E 1F� 1H4F (G ,'� *E *�1G ~�4 A16 '3*A'/G E� �F/.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�'2 (� ~� �1/F (1'� ,DH��1� '2 AD'4�F� +('* /1 G1 /3*13� (G -'A8G '3*A'/G E� �F/.DUses backpatching to avoid register flushing on every memory access.FullscreenUI�'2 1F/1 F1E 'A2'1� (1'� *13�E ('A* G'�� '3*A'/G E� �F/ �G EH1/ '3*A'/G ('A* G'� CLUT G3*F/.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�'2 1F/1 F1E 'A2'1� (1'� *13�E ('A* G'�� '3*A'/G E� �F/ �G (G F81 (1'� A41/G 3'2� G3*F/.BUses software renderer to draw texture decompression-like sprites.FullscreenUIG� '6'AG VUVU Add HackFullscreenUIG� VU I Bit
VU I Bit HackFullscreenUIG� 311�2 VUVU Overflow HackFullscreenUIGE�'E 3'2� VUVU SyncFullscreenUI(GE�'E 3'2� VU XGKickVU XGKick SyncFullscreenUI&-'D* E-/H/ �1/F VU0VU0 Clamping ModeFullscreenUI"-'D* �1/ �1/F VU0VU0 Rounding ModeFullscreenUI&-'D* E-/H/ �1/F VU1VU1 Clamping ModeFullscreenUI"-'D* �1/ �1/F VU1VU1 Rounding ModeFullscreenUI6H'-/G'� (1/'1� Vector UnitsVector UnitsFullscreenUIH1H/ EA5DVerbose LoggingFullscreenUIF3.G: %sVersion: %sFullscreenUI�44 9EH/�Vertical StretchFullscreenUI*Vertical Sync (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI$~H4G '3*.1', H�/�HVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI6G4/'1: �'1* -'A8G E4:HD '3*WARNING: Memory Card BusyFullscreenUIG4/'1: �'1* -'A8G GFH2 /1 -'D 6(7 /'/G G'3*. .'EH4 �1/F ('9+ *.1�( :�1B'(D ('2�'(� �'1* -'A8G 4E' E�4H/. (G 4/* *H5�G E�4H/ �G ('2� 1' '/'EG /G�/ H ','2G /G�/ *' 6(7 /'/G G' 1' /1 �'1* -'A8G 'F,'E /G/.

"�' (G G1 -'D E'�D G3*�/ �G .'EH4 �F�/ H �'1* -'A8G 1' *.1�( �F�/WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI>'.7'1 /'/F /1EH1/ *F8�E'* F''EFWarn About Unsafe SettingsFullscreenUIA�D*1 EH,�Wave FilterFullscreenUIV('AF/�� ('(*/' 2E�FG ~'��F� /F/'FG '1G '�)$Weave (Bottom Field First, Sawtooth)FullscreenUIR('AF/�� ('HD 2E�FG ('D'�� /F/'FG '1G '�)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIH(3'�*WebsiteFullscreenUI\GF�'E� �G ~1/'2F/G �1'A��� A9'D ('4/ ('A* G'� FB4G 1F�� 1' *(/�D E� �F/ /1 :�1 '�F 5H1* ~1/'2F/G '�F �'1 1' 'F,'E E� /G/. '�F �� E9'EDG (�F ~1/'2F/G �1'A��� H ~1/'2F/G '3*.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�HB*� A9'D 4/ H (G 3�3*E H'1/ 4/�/ PCSX2 (1'� /3*'H1/G' GF�'E ('1�0'1� ('2� '3�F E� �F/.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�HB*� A9'D ('4/ PCSX2 A16 E� �F/ �G *E'E /3*'H1/G' BAD 4/G 'F/ H G�� '9D'F ('2 �1/F BAD 1' (G 31H1 '13'D FE� �F/.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�HB*� A9'D ('4/ PCSX2 /3*'H1/G'� E,EH9G G'� :�1 13E� 1' AG13* E� �F/. '�F /3*'H1/G' *H37 RetroAchievements 1/�'(� FE� 4HF/.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�GF�'E A9'D (H/F G1 ,D3G (G 5H1*� ',1' E�4H/ �G 'F�'1 G�� /3*'H1/� ('2 F4/G '3*.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUId~�'E G'� debug 1' '2 �/ EE ('2� (G �F3HD E� FH�3/.=Writes debug messages from the game's EE code to the console.FullscreenUIf~�'E G'� debug 1' '2 �/ IOP ('2� (G �F3HD E� FH�3/.>Writes debug messages from the game's IOP code to the console.FullscreenUIl~�'E G'� �2'14 *H39G /GF/G 1' /1 D'� 3�F� G' E� FH�3/.%Writes dev log messages to log sinks.FullscreenUIR~�'E G'� �2'14 1' /1 emulog.txt E� FH�3/."Writes log messages to emulog.txt.FullscreenUI�~�'E G'� �2'14 1' /1 �F3HD 3�3*E E� FH�3/ (~F,1G �F3HD/.1H,� '3*'F/'1/).KWrites log messages to the system console (console window/standard output).FullscreenUI`EG1G'� 2E'F� 1' /1 �F'1 ~�'E G'� �2'14 E� FH�3/.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (A9D�){} (Current)FullscreenUI{} (~H4G){} (Folder)FullscreenUI{} ~�HF/ G'{} BindingsFullscreenUI{} A1�E	{} FramesFullscreenUI{} *F8�E'*{} SettingsFullscreenUI{} -0A 4/.{} deleted.FullscreenUI{} H,H/ F/'1/.{} does not exist.FullscreenUI6{} �� A'�D /�3� E9*(1 F�3*.{} is not a valid disc image.FullscreenUIh{} �/ G'� ~� (1�3( F.H1/G ~�/' 4/F/ 'E' A9'D F�3*F/.0{} unlabelled patch codes found but not enabled.FullscreenUIp{} �/ G'� ~� (1�3( F.H1/G (G 5H1* .H/�'1 A9'D .H'GF/ 4/.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS /1 /3*13 F�3*. /1'�H1 �1'A�� 4E' '2 '�F 9ED�1/ EH1/ F�'2 ~4*�('F� FE� �F/.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GS:�1A9'D �1/F E�~ E~ G'� *HD�/ 4/G .H/�'1 /1 �� �' �F/ ('A* ,'��2�F A41/G. D7A'K GF�'E A41/G 3'2� ('A* G'� .H/ E�~ E~ G' 1' '�,'/ �F�/.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GS<.7' /1 1F/1//'FDH/ '3�1�F 4'*.%Failed to render/download screenshot.GSP.7' /1 ('2 �1/F ('2�'(� ~��1(F/� B/�E�..Failed to reopen, restoring old configuration.GS@.7' /1 0.�1G '3�1�F 4'* /1 '{}'."Failed to save screenshot to '{}'.GS�/.�1G 3'2� G4 '2 {:.2f} E�'('�* '2 -'A8G VRAM 1' '3*A'/G �1/G. :�1 A9'D 3'2�.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�GPU E�2('F (' ��.7' EH',G 4/G H ('2�'(� 4/. '�F EE�F '3* ('9+ 1F/1 .1'( 4/G ('4/.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS20.�1G '3*.1', GS /1 '{}'.Saved GS dump to '{}'.GS8'3�1�F 4'* 0.�1G 4/ /1 '{}'.Saved screenshot to '{}'.GS83�H �1/F '3�1�F 4'* /1 '{}'.Saving screenshot to '{}'.GSB0.�1G {0} '3*.1', GS {1} /1 '{2}'Saving {0} GS dump {1} to '{2}'GS��1.4 ~1/'2F/G �1'A��� /1 -�F ('2.H'F� G' A9'D '3* 'E' EG1G'� 2E'F� �'D�(1G 4/G /1 /3*13 F�3*F/. '�F EE�F '3* .�D� �F/ ('4/.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�('A1G'� '3*F3�D H EH'F9 ('A* G1 /H .'1, '2 /3*13 G3*F/ '�F ('9+ 4�3*F (1.� ,DHG G'� �1'A��� E� 4H/.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GS6*:��1 (G 1F/1 3.* 'A2'1�...!Switching to Hardware Renderer...GS6*:��1 (G 1F/1 F1E 'A2'1�...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�1F/1 �FF/G Vulkan (G 5H1* .H/�'1 'F*.'( 4/G. 'E' G�� /3*�'G 3'2�'1� ~�/' F4/G.
       ('�/ *E'E� /1'�H1 G'� 3�3*E .H/ 1' (G 1H3 13'F� �F�/ 4'ED G1 ~1/'2F/G �1'A��� ��~'1�G
       (1'� '3*A'/G '2 Vulkan.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GSd61�( '1*B'! 12HDH4F (1 1H� {} (1'(1 *F8�E 4/G '3*.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GS�F/ A1�E�multi-frameGS*� A1�Esingle frameGS$(' A41/G 3'2� LZMAwith LZMA compressionGS.(' A41/G 3'2� Zstandardwith Zstandard compressionGS(/HF A41/G 3'2�with no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKp%1 �/ G'� ~� (1�3( F.H1/G (G 5H1* .H/�'1 A9'D .H'GF/ 4/.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�A9'D �1/F ~� G'� ('2� E� *H'F/ ('9+ 1A*'1 G'� :�1B'(D ~�4 (�F� .1'(� GF� �1/F F1E 'A2'1 �' .1'(� A'�D 0.�1G ('2� 4/G 4H/. '2 ~� G' (' E3&HD�* .H/ '3*A'/G �F�/ *�E PCSX2 G�� ~4*�('F� (1'� �'1(1'F� �G ~� G'� ('2� 1' A9'D �1/G 'F/ '1'&G FE� �F/.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidget*E'E� CRC G'All CRCsGameCheatSettingsWidget3'2F/GAuthorGameCheatSettingsWidget(113� 4/CheckedGameCheatSettingsWidget*H6�-'*DescriptionGameCheatSettingsWidget":�1 A9'D �1/F GEGDisable AllGameCheatSettingsWidgetA9'D �1/F GEG
Enable AllGameCheatSettingsWidget"A9'D �1/F *BD( G'
Enable CheatsGameCheatSettingsWidgetF'ENameGameCheatSettingsWidget*('1�0'1� E,// *BD( G'
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidgetJFE'�4 A'�D G'� *BD( (1'� *E'E� CRC G'Show Cheats For All CRCsGameCheatSettingsWidget$'3�F A'�D G'� ~� 1' (1'� GEG CRC G'� ('2� *:��1 E� /G/. (' A9'D 4/F '�F �2�FG ~� G'� EH,H/ (1'� 31�'D ('2� (' CRC G'� E.*DA F�2 ('1�0'1� E� 4HF/.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetr4E'1G *1'� /'/G (' *1'� /'/G /1 ~'��'G /'/G E7'(B* F/'1/.8Data track number does not match data track in database.GameDatabase4G4 {} /1 ~'��'G /'/G F�3*.Hash {} is not in database.GameDatabase�*5-�-'* /3*� 1F/1 3.* 'A2'1� GS A9'D 4/G 'F/. *5-�-'* .H/�'1 '9E'D F4/G 'F/:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase*G�� *1'�� '1'&G F4/G.No tracks provided.GameDatabaser*1'� {0} (' G4 {1} (' *1'� /'.D ~'��'G /'/G *7'(B F/'1/.
7Track {0} with hash {1} does not match database track.
GameDatabase`*1'� {0} (' G4 {1} (1'� �� ('2� /��1 '3* ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabaseX*1'� {0} (' G4 {1} /1 ~'��'G /'/G ~�/' F4/.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} /B* *1��( A9D� {1} '3*.
/B* *1��(� *H5�G 4/G (1'� '�F ('2� {2} '3*.
(1'� (G(H/ E� *H'F�/ 37- *1��( 1' /1 H���� G'� ('2� *F8�E �F�/
�G ('9+ (G*1 4/F ��A�* �1'A��� 'E' '�F B/1* EH1/ F�'2 (1'� ',1' 1' 'A2'�4 E� /G/.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase'2 �'E~'�D E,// E/'HE /1 (1.� ('2� G' ,DH��1� E� �F/. (1 1H� ('2� G'� 2�1 *#+�1 E� �0'1/: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�5-�- 'E' "G3*G *1. 4F'.*G 4/G (1'� *'+�1 (1 1H� '�F ('2� G': Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetG� DMA 4DH:
DMA Busy HackGameFixSettingsWidget$*'.�1 /1 :1AG VIF1Delay VIF1 StallsGameFixSettingsWidgetG� 2E'F 3F,� EEEE Timing HackGameFixSettingsWidget.4(�G 3'2� �1/F GIF FIFOEmulate GIF FIFOGameFixSettingsWidget.4(�G 3'2� �1/F VIF FIFOEmulate VIF FIFOGameFixSettingsWidgetG� 61�( FPUFPU Multiply HackGameFixSettingsWidgetx(1'� GF� �1/F HUD ('2� SOCOM2 H GF� �1/F ('1��1� Spy Hunter.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget,(1'� Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�(1'� ('2� G'� 41�* Tri-Ace E'FF/: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidget6',('1 *4.�5 /'.D� blit A1�E!Force Blit Internal FPS DetectionGameFixSettingsWidgetz/1 G1 /3*H1'D9ED COP2 �� GE�'E 3'2� E-�E VU0 1' E,(H1 E� �F/.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget&GE�'E 3'2� �'ED VU0Full VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�G� 2E'F (F/� GEG EF8H1G. 4F'.*G 4/G (1'� *'+�1 (1 1H� '�F ('2� G': Digital Devil Saga SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�EF'3( (1'� E4�D'* E1(H7 (G 4(�G 3'2� �4. 4F'.*G 4/G (1'� '+1 �0'4*F 1H� '�F ('2� G': Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidgetG� AH1� DMAInstant DMA HackGameFixSettingsWidget�4F'.*G 4/G (1'� *'+�1 1H� '�F ('2� G': Bleach Blade Battlers Growlanser II and III Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�4F'.*G 4/G (1'� *'+�1�0'1� (1 '�F ('2� G': Mana Khemia 1 Metal Saga H Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetjEH1/ F�'2 (1'� ('2� G'�� �G 1F/1 FMV ~���/G '� /'1F/.1Needed for some games with complex FMV rendering.GameFixSettingsWidget G� ~1�E�0'1� OPH
OPH Flag HackGameFixSettingsWidget&~�4 ('1�0'1� G� TLBPreload TLB HackGameFixSettingsWidget�',1' /1 ~4* 31 (1'� ,DH��1� '2 E4�D'* GE�'E 3'2� GF�'E .H'F/F �' FH4*F 1,�3*1G'� VU.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�~�4 .H'F� VIF1 FIFO 1' 4(�G 3'2� E��F/. 4F'.*G 4/G '3* �G (1 ('2� G'� 2�1 *#+�1 E� �0'1/: Test Drive Unlimited Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidget~14 '2 G� MPEGSkip MPEG HackGameFixSettingsWidget~~14 '2 H�/�H/FMV /1 ('2� G' (1'� ,DH��1� '2 GF� �1/F/A1�2 �1/F.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidgetT(1'� ,DH��1� '2 '2 /3* /'/F TLB /1 Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetj(1'� (113� 311�2G'� '-*E'D� 4F'H1 (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetA9'D F4/G	UncheckedGameFixSettingsWidgetL'3*A'/G '2 1F/1 F1E 'A2'1� (1'� FMV G'Use Software Renderer For FMVsGameFixSettingsWidgetj'3*A'/G '2 2E'F (F/� /B�B (1'� VU XGKicks ("G3*G *1).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�'2 1H4 ,'��2�F (1'� E-'3(G F1. A1�E /'.D� '3*A'/G �F�/ *' '2 .H'F/F F'/13* '7D'9'* /1 (1.� ('2� G' ,DH��1� �F/.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetG� '6'AG VUVU Add HackGameFixSettingsWidgetVU I Bit G�
VU I Bit HackGameFixSettingsWidgetG� 311�2 VUVU Overflow HackGameFixSettingsWidgetGE�'E 3'2� VUVU SyncGameFixSettingsWidget&GE�'E3'2� VU XGKickVU XGKick SyncGameFixSettingsWidget%n 3'9*%n hoursGameList%n /B�BG
%n minutesGameListB/'FDH/ �1/F ,D/ (1'� {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameList/'.D ('2�In-GameGameList
IntroIntroGameListEFHMenuGameListG1�2NeverGameList.'D�NothingGameList/��1OtherGameList/�3� PS1PS1 DiscGameList/�3� PS2PS2 DiscGameList9'D�PerfectGameListB'(D ~.4PlayableGameList4(113� ~H4G {} (('2�4*�)...&Scanning directory {} (recursively)...GameList'3�F ~H4G {}...Scanning directory {}...GameList(113� {}...Scanning {}...GameList
'E1H2TodayGameListF'4F'.*GUnknownGameList
/�1H2	YesterdayGameList{}3 {}/{}h {}mGameList{}3 {}/ {}+{}h {}m {}sGameList{}/ {}+{}m {}sGameList{}+{}sGameListCRCCRC
GameListModel�/Code
GameListModel3'2�'1�
Compatibility
GameListModel9FH'F A'�D
File Title
GameListModel&".1�F /A9G ('2� 4/GLast Played
GameListModel1�,FRegion
GameListModel-,ESize
GameListModel22E'F 3~1� 4/G /1 '�F ('2�Time Played
GameListModel
9FH'FTitle
GameListModelFH9Type
GameListModel'A2H/F...Add...GameListSettingsWidget~H4G...Directory...GameListSettingsWidget5A-G FE'�4DisplayGameListSettingsWidgetHE-1HE �1/F E3�1 G' ('3�F F.H'G/ �1/)$Excluded Paths (will not be scanned)GameListSettingsWidgetA'�D...File...GameListSettingsWidget�*1,�- /'/F 9FH'F 'F�D�3� (1'� ('2� G'�� �G GE 9FH'F� /1 2('F E'/1� ('2� H GE 9FH'F� (G 2('F 'F�D�3� /'1F/.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidget'3�F ('2�
Game ScanningGameListSettingsWidget ('2 �1/F ~H4G...Open Directory...GameListSettingsWidget2*1,�- /'/F 9F'H�F 'F�D�3�Prefer English TitlesGameListSettingsWidget-0ARemoveGameListSettingsWidget0'3�F /H('1G *E'E ('2� G'Rescan All GamesGameListSettingsWidget.'3�F (1'� ('2� G'� ,/�/Scan For New GamesGameListSettingsWidget*2�1E,EH9G '� '3�F �F/Scan RecursivelyGameListSettingsWidget,2�1E,EH9G '� '3�F �F/Scan Recursively?GameListSettingsWidgetf,3*,H1� E�'F /'�1�*H1� ((1'� ('2� G' '3�F .H'G/ 4/).Search Directories (will be scanned for games)GameListSettingsWidget~H4G EH1/ ,3*,HSearch DirectoryGameListSettingsWidget'F*.'( ~H4GSelect DirectoryGameListSettingsWidget'F*.'( A'�DSelect FileGameListSettingsWidget"'F*.'( ~H4G ,3*,HSelect Search DirectoryGameListSettingsWidget(113� F4/G	UncheckedGameListSettingsWidgetJ"�' E� .H'G�/ ~H4G �%1� 1' (G 5H1* 2�1E,EH9G '� '3�F �F�/

'3�F �1/ (G 7H1 2�1E,EH9G '� HB* (�4*1� E� (1/ HD� A'�D G'� /'.D ~H4G G'� /��1 GE '3�F H 4F'3'�� E� �F/.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidget*E'E� 1�,F G'All RegionsGameListWidgetGEG 'FH'9	All TypesGameListWidgetFE'/ G'� ('2�	Game GridGameListWidget,/HD ('2�	Game ListGameListWidget,3*,H...	Search...GameListWidgetFE'�4 9FH'F G'Show TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">FH�3F/G ~�: </span>(1F'EG FH�3 ~�</p><p>*H6�-'* '�F,' E� 1H/</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidget><strong>EHDA: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidgetA9'DEnabledGamePatchDetailsWidget,*H6�-� '1'&G F4/G '3*.No description provided.GamePatchDetailsWidget9FH'F A'�D ~�Patch TitleGamePatchDetailsWidgetF'4F'.*GUnknownGamePatchDetailsWidget�A9'D �1/F ~� G'� ('2� E� *H'F/ ('9+ 1A*'1 G'� :�1B'(D ~�4 (�F� .1'(� GF� �1/F F1E 'A2'1 �' .1'(� A'�D 0.�1G ('2� 4/G 4H/. '2 ~� G' (' E3&HD�* .H/ '3*A'/G �F�/ *�E PCSX2 G�� ~4*�('F� (1'� �'1(1'F� �G ~� G'� ('2� 1' A9'D �1/G 'F/ '1'&G FE� �F/.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidget*E'E� CRC G'All CRCsGamePatchSettingsWidget�G1 ~� GE1'G (' PCSX2 (1'� '�F ('2� :�1 A9'D .H'G/ 4/ '2 "F ,'�� �G 4E' ~� G'� (/HF F'E 1' ('1��1� �1/G '�/.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidget(113� 4/CheckedGamePatchSettingsWidget&('1�0'1� E,// ~� G'Reload PatchesGamePatchSettingsWidgetFFE'�4 A'�D G'� ~� (1'� *E'E� CRC G'Show Patches For All CRCsGamePatchSettingsWidgetFG�� ~� '� (1'� '�F ('2� EH,H/ F�3*.-There are no patches available for this game.GamePatchSettingsWidget$'3�F A'�D G'� ~� 1' (1'� GEG CRC G'� ('2� *:��1 E� /G/. (' A9'D 4/F '�F �2�FG ~� G'� EH,H/ (1'� 31�'D ('2� (' CRC G'� E.*DA F�2 ('1�0'1� E� 4HF/.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<E-'3(G F4/G><not computed>GameSummaryWidgetE3�1...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidgetZGF�'E ',1'� ('2� FE� *H'F '�E�, 1' *#��/ �1/.,Cannot verify image while a game is running.GameSummaryWidgetCheck Wiki
Check WikiGameSummaryWidget~'� �1/FClearGameSummaryWidgetT(1'� ('2�'(� 9FH'F '5D� .7 1' ~'� �F�/.../Clear the line to restore the original title...GameSummaryWidget3'2�'1�:Compatibility:GameSummaryWidgetE3�1 /�3�:
Disc Path:GameSummaryWidget&ELF (B'(D ',1' PS2)ELF (PS2 Executable)GameSummaryWidget9FH'F 'F�D�3�:English Title:GameSummaryWidget.7'ErrorGameSummaryWidget0'�F ('2� �� CD/DVD F�3*.Game is not a CD/DVD.GameSummaryWidget~1HA'JD H1H/�:Input Profile:GameSummaryWidgetMD�MD5GameSummaryWidget-'D*ModeGameSummaryWidgetNTSC-B ((12�D)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (��F)NTSC-C (China)GameSummaryWidget"NTSC-HK (GF� �F�)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (�'~F)NTSC-J (Japan)GameSummaryWidgetNTSC-K (�1G)NTSC-K (Korea)GameSummaryWidgetNTSC-T (*'�H'F)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U ("E1��')NTSC-U (US)GameSummaryWidget4�� �' �F/ "GF� �E 4/G 'F/.One or more tracks is missing.GameSummaryWidget/��1OtherGameSummaryWidget PAL-A ('3*1'D�')PAL-A (Australia)GameSummaryWidget*PAL-AF ("A1�B' ,FH(�)PAL-AF (South Africa)GameSummaryWidgetPAL-AU ('*1�4)PAL-AU (Austria)GameSummaryWidgetPAL-BE ((D���)PAL-BE (Belgium)GameSummaryWidget,PAL-E ('1H~'/'3*1'D�')PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (A1'F3G)PAL-F (France)GameSummaryWidgetPAL-FI (AD'F/)PAL-FI (Finland)GameSummaryWidgetPAL-G ("DE'F)PAL-G (Germany)GameSummaryWidgetPAL-GR (�HF'F)PAL-GR (Greece)GameSummaryWidgetPAL-I ('�*'D�')
PAL-I (Italy)GameSummaryWidgetPAL-IN (GF/)PAL-IN (India)GameSummaryWidget,PAL-M ('1H~'/'3*1'D�')PAL-M (Europe/Australia)GameSummaryWidgetPAL-NL (GDF/)PAL-NL (Netherlands)GameSummaryWidgetPAL-NO (F1H�)PAL-NO (Norway)GameSummaryWidgetPAL-P (~1*:'D)PAL-P (Portugal)GameSummaryWidgetPAL-PL (DG3*'F)PAL-PL (Poland)GameSummaryWidgetPAL-R (1H3�G)PAL-R (Russia)GameSummaryWidgetPAL-S ('3~'F�')
PAL-S (Spain)GameSummaryWidget(PAL-SC ('3�'F/�F'H�)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (3H&/)PAL-SW (Sweden)GameSummaryWidgetPAL-SWI (3H��3)PAL-SWI (Switzerland)GameSummaryWidget"PAL-UK ('F�D3*'F)PAL-UK (United Kingdom)GameSummaryWidget/�3� PS1PS1 DiscGameSummaryWidget/�3� PS2PS2 DiscGameSummaryWidget
E3�1:Path:GameSummaryWidget
1�,F:Region:GameSummaryWidget('2�'(�RestoreGameSummaryWidget(31� /1 Redump.org...Search on Redump.org...GameSummaryWidget3�*H1G'SectorsGameSummaryWidget 'F*.'( E3�1 /�3�Select Disc PathGameSummaryWidget31�'D:Serial:GameSummaryWidget
E4*1�SharedGameSummaryWidget-,ESizeGameSummaryWidget 9FH'F E1*( 3'2�:Sorting Title:GameSummaryWidget41H9StartGameSummaryWidget
H69�*StatusGameSummaryWidget9FH'F:Title:GameSummaryWidgethD�3* "GF� /1 -�F ',1'� �'E~�H*1 E,'2� /1 /3*13 F�3*.8Track list unavailable while virtual machine is running.GameSummaryWidgetFH9:Type:GameSummaryWidgetJ*#��/ 4/G (G 9FH'F %1 [%2] (F3.G %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget6*'��/ 4/G (G 9FH'F %1 [%2].Verified as %1 [%2].GameSummaryWidget
(113�VerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget CJDH('J* kbpsGraphicsSettingsWidget  14*G G'� ',1'�� threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget�0GraphicsSettingsWidget� (:�1A9'D)0 (Disabled)GraphicsSettingsWidget� ~��3D0pxGraphicsSettingsWidget"1 (64 -/'�+1 916)1 (64 Max Width)GraphicsSettingsWidgeta (E9EHD�)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget&10 (640 -/'�+1 916)10 (640 Max Width)GraphicsSettingsWidget���j100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget(160 ��DH(�* (1 +'F�G160 kbpsGraphicsSettingsWidgeta�x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget$2 (128 -/'�+1 916)2 (128 Max Width)GraphicsSettingsWidget� (*G',E�)2 (Aggressive)GraphicsSettingsWidget� 14*G	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget�x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget$3 (192 -/'�+1 916)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget$4 (256 -/'�+1 916)4 (256 Max Width)GraphicsSettingsWidget�x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf/'HF 3E~D�F� 4xRGSS (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget$5 (320 -/'�+1 916)5 (320 Max Width)GraphicsSettingsWidget��50GraphicsSettingsWidget��%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget$6 (384 -/'�+1 916)6 (384 Max Width)GraphicsSettingsWidget*6000 ��DH(�* (1 +'F�G	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget$7 (-/'�+1 916 448)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget$8 (512 -/'�+1 916)8 (512 Max Width)GraphicsSettingsWidget�x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget$9 (576 -/'�+1 916)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidget/B*AccurateGraphicsSettingsWidget /B�B (*H5�G 4/G)Accurate (Recommended)GraphicsSettingsWidget�'1* �1'A��:Adapter:GraphicsSettingsWidgetd*7(�B�   ('(*/' 2E�FG ~'��F E4'(G 61(* + ('AF/��)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetb*7(�B�   ('(*/' 2E�FG ('D' E4'(G 61(* + ('AF/��)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetz(1'� '7E�F'F '2 '�F�G F3(* (�F ~��3D G'� 3�3*E '5D� (G ~��3D G'� �F3HD �� 9// 5-�- ('4/ (G F'-�G G'� FE'�4 ~/�F� '6'AG E� �F/. EE�F '3* /1 (1.� '2 ('2� G'� /H(9/� *5H�1 H'6- *1� '�,'/ �F/.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetH1H4F'�� 1' *F8�E E� �F/. 50 7(�9�3*.!Adjusts brightness. 50 is normal.GraphicsSettingsWidgetH�F*1'3* 1' *F8�E E� �F/. 50 7(�9�3*.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetD'4('9 1' *F8�E E� �F/. 50 7(�9�3*.!Adjusts saturation. 50 is normal.GraphicsSettingsWidget*F8�E'* ~�41A*GAdvancedGraphicsSettingsWidget*F8�E'* ~�41A*GAdvanced OptionsGraphicsSettingsWidgetAggressive
AggressiveGraphicsSettingsWidget"*1'2 �1/F '3~1'�*Align SpriteGraphicsSettingsWidget*1'2 (G (HE�Align To NativeGraphicsSettingsWidget@A9'D �1/F -'D* *E'E 5A-G '.*5'5�Allow Exclusive FullscreenGraphicsSettingsWidgetBA9'D �1/F -'D* *E'E 5A-G '.*5'5�:Allow Exclusive Fullscreen:GraphicsSettingsWidgetE,'2AllowedGraphicsSettingsWidget�(G '3*.1', ('A* G' 2E'F� �G FMV G' A9'D G3*F/ ','2G E�/G/. F('�/ '�F �2�FG 1' A9'D �F�/.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�(G �4 ('A* G' (textures) ','2G E�/G/ *' (G 9FH'F �� ('A* H1H/� (texture) '2 (.4 /'.D� �� A1�E ('A1 B(D� E,//' '3*A'/G �F/.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidget�(G 4E' ','2G E� /G/ *' '3*/D'D G'� (�4*1� 1' (G �/� 5H*� 'F*.'( 4/G 'F*B'D /G�/.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidget�(G 4E' ','2G E� /G/ *' '3*/D'D G'� (�4*1� 1' (G �/� H�/�H�� 'F*.'( 4/G 'F*B'D /G�/.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget$A�D*1 F'GE3'F �1/�Anisotropic FilteringGraphicsSettingsWidget&A�D*1 F'GE3'F �1/�:Anisotropic Filtering:GraphicsSettingsWidget6/ *'1�	Anti-BlurGraphicsSettingsWidget��� 4�/1 �G ,DHG G'� (51� �� 3(� E.*DA *DH�2�HF 1' ('23'2� E��F/ 1' '9E'D E� �F/.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�'2 'D�H1�*E 6/ ~D�� FXAA (1'� (G(H/ ,DHG G'� �� ('2� '3*A'/G E� �F/.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidgetF3(* *5H�1Aspect RatioGraphicsSettingsWidgetF3(* *5H�1:
Aspect Ratio:GraphicsSettingsWidget,('1�0'1� ('A* F'GE2E'FAsynchronous Texture LoadingGraphicsSettingsWidget�(1'� �'G4 -,E ('A* G' (texture) HB*� �G ('2� G' .H/4'F "F 1' *F8�E FE��FF/ *D'4 E��F/ ((1'� E+'D ('2� G'� 41�* Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidget(�* 1�* 5/'
Audio BitrateGraphicsSettingsWidget�/� 5H*�Audio CodecGraphicsSettingsWidget.H/�'1AutoGraphicsSettingsWidgetAD'4 .H/�'1
Auto FlushGraphicsSettingsWidgetAD'4 .H/�'1:Auto Flush:GraphicsSettingsWidgetR'3*'F/'1/ .H/�'1 (4:3 */'.D� / 3:2 ~�41H)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetR'3*'F/'1/ .H/�'1 (4:3 */'.D� / 3:2 ~�41H)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget .H/�'1 (~�4 A16)Automatic (Default)GraphicsSettingsWidget12HDH4F .H/�'1Automatic ResolutionGraphicsSettingsWidget�(G 7H1 .H/�'1 ~� G'� (/HF /1GE "E�.*�� ('�F*1D�3�F�) 1' /1 41H9 ('2� ('1��1� H '9E'D E� �F/. E�*H'F/ ('9+ E4�D'* 4H/.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�(G 7H1 .H/�'1 ~� G'� 5A-G 91�6 (H'�/'3�1�F) 1' /1 41H9 ('2� ('1��1� H '9E'D E� �F/. E�*H'F/ ('9+ E4�D'* 4H/.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget$E9EHD� (*H5�G 4/G)Basic (Recommended)GraphicsSettingsWidgetT/H.7� Bilinear (',('1 (/HF '-*3'( '3~1'�*)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget0/H .7� Bilinear (',('1�)Bilinear (Forced)GraphicsSettingsWidget/H.7� (PS2)Bilinear (PS2)GraphicsSettingsWidget,/H .7� Bilinear (4'1~)Bilinear (Sharp)GraphicsSettingsWidget*/H .7� Bilinear (5'A)Bilinear (Smooth)GraphicsSettingsWidget*"~ '3��D /H .7� �+�A:Bilinear Dirty Upscale:GraphicsSettingsWidget0~'D'�GT /H.7� (Bilinear)Bilinear FilteringGraphicsSettingsWidget~'D'�GT /H.7�:Bilinear Filtering:GraphicsSettingsWidget4"~ '3��D /H .7� (Bilinear)Bilinear UpscaleGraphicsSettingsWidgetF1. (�* 1�*:Bitrate:GraphicsSettingsWidgetd*1��( ('(*/' 2E�FG ~'��F 2 2E�FG 1' '/:'E E� �F/)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetb*1��( ('(*/' 2E�FG ('D' 2 2E�FG 1' '/:'E E� �F/)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget<'3~1'�* G'/ E+D* G'� *1��( 4/GBlended Sprites/TrianglesGraphicsSettingsWidget/B* *1��(Blending AccuracyGraphicsSettingsWidget/B* *1��(:Blending Accuracy:GraphicsSettingsWidgetF61(* ('(*/' 2E�FG ~'��F A1�E �'ED)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetD61(* ('(*/' 2E�FG ('D' A1�E �'ED)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget$*E'E 5A-G (/HF E12Borderless FullscreenGraphicsSettingsWidget
~'��FBottomGraphicsSettingsWidget~'��F:Bottom:GraphicsSettingsWidget1H4F'��
BrightnessGraphicsSettingsWidget1H4F'��:Brightness:GraphicsSettingsWidgetE3�1...	Browse...GraphicsSettingsWidget,(G 7H1 ~�4 A16 -'A8G ~FG'F ('A* '(7'D G'� ,2&� 1' E/�1�* E� �F/. E*#3A'FG E-'3('* ~1/'2F/G (3�'1 E*DA '3*. '�F ~� (' ,'��2�F '7D'9'* (� '9*('1� ,2&� H (' ~'� �1/F �'ED '�F ('A* G' (G �'G4 '3*A'/G ~1/'2F/G �E� E� �F/. '�F ~� (G ('2� G'�� EH*H1 1F/1 Snowblind /'1F/ �E� E� �F/.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget.'F/'2G 1F/1 '3~1'�* CPUCPU Sprite Render SizeGraphicsSettingsWidget0'F/'2G 1F/1 '3~1'�* CPU:CPU Sprite Render Size:GraphicsSettingsWidget�E� *H'F/ ('A* G' 1' (G /D�D A�D*1 bilinear GF�'E  "~ '3��D 4/F 5'A �F/. (G 9FH'F E+'D *'(4 FH1 .H14�/ /1 ('2� Brave.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidget6(7 5/'
Capture AudioGraphicsSettingsWidget*F8�E'* 6(7
Capture SetupGraphicsSettingsWidget6(7 H�/&H
Capture VideoGraphicsSettingsWidget�'D�H1�*E A41/G 3'2� EH1/ '3*A'/G /1 GF�'E '�,'/ �� '3*.1', GS 1' *:��1 E� /G/.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�F3(* *5H�1 EH1/ '3*A'/G (1'� FE'�4 .1H,� �F3HD 1H� 5A-G 1' *:��1 E� /G/. ~�4 A16 '3*'F/'1/ .H/�'1 (�:� �' �:� ~�41HF/G) '3* �G (G 7H1 .H/�'1 F3(* *5H�1 1' (1'� E7'(B* (' F-HG FE'�4 �� ('2� /1 *DH�2�HF G'� E9EHD� "F /H1G *F8�E E� �F/.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget~*9/'/ ~��3D G'� (14 .H1/G '2 3E* ~'��F FE'�4�1 1' *:��1 E� /G/.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidgetx*9/'/ ~��3D G'� (14 .H1/G '2 3E* �~ FE'�4�1 1' *:��1 E� /G/.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget|*9/'/ ~��3D G'� (14 .H1/G '2 3E* 1'3* FE'�4�1 1' *:��1 E� /G/.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget~*9/'/ ~��3D G'� (14 .H1/G '2 3E* ('D'� FE'�4�1 1' *:��1 E� /G/.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetA9'D 4/GCheckedGraphicsSettingsWidgeth12HDH4F H A1�'F3 12HDH4F *E'E 5A-G 1' 'F*.'( E� �F/.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget�/�:Codec:GraphicsSettingsWidget�(G 7H1 �'ED '2 71'-� 37H- '2 37- /1 �'/1 3E* �~ *' 37- E4.5 4/G /1 �'/1 3E* 1'3* 1/ E� 4H/.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget
A1E*:
Container:GraphicsSettingsWidget�F*1'3*ContrastGraphicsSettingsWidget.*�2 �1/F *7(�B� �F*1'3*Contrast Adaptive SharpeningGraphicsSettingsWidget0*�2 �1/F *7(�B� �F*1'3*:Contrast Adaptive Sharpening:GraphicsSettingsWidget�F*1'3*:	Contrast:GraphicsSettingsWidget�37- /B* 4(�G 3'2� H'-/ *1��( GS 1' �F*1D �F�/.<br> G1 �G *F8�E ('D'*1 ('4/ *1��( ('A* (�4*1� /1 3'�G 2F 4(�G 3'2� E� 4H/ H �'G4 319* ('D'*1 .H'G/ (H/.<br> *H,G /'4*G ('4�/ �G *1��( �FF/G Direct3D 3'2�'1� �E*1� F3(* (G OpenGL H �' Vulkan /'1/.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidget H6H- FE'�4 ('2� G' 1' �F*1D �F�/. H6H- ('D' E� *H'F/ (1 9ED�1/ ~1/'2F/G G'� �1'A��� B/�E� �' ~'��F *1 *#+�1 (�0'1/.<br>12HDH4F :�1(HE� EE�F '3* ('9+ E4�D'* �1'A��� ,2&� /1 (1.� ('2� G' 4H/.<br>12HDH4F FMV (/HF *:��1 ('B� E� E'F/ 2�1' A'�D G'� H�/�H�� '2 B(D 1F/1 4/G 'F/.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidget~A1�E ('A1 � H � (�*� 1' (G ,'� '�F�G (1 1H� ~1/'2F/G �1'A��� *(/�D �F/ (1 1H� ~1/'2F/G '5D� *(/�D E� �F/. (G ('2� G'� G1� ~'*1 H Stuntman �E� E� �F/. *'+�1 2�'/� GE 1H� 9ED�1/ 4(�G 3'2 /'1/.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidget�FEHFG (1/'1� '2 ('A* G'� /H(9/� '3~1'�* 1' GF�'E '1*B'! 12HDH4F /13* E� �F/. .7H7 1' /1 ('2� G'�� E'FF/ Ar Tonelico GF�'E '1*B'! 12HDH4F '5D'- E� �F/. �2�FG �F5A� (1'� ('B* G'� '3~1'�* E37- H ��'ED� (1'� GEG ('A* G'� '3~1'�* '3*.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget(1�/F:Crop:GraphicsSettingsWidgetCtrl + SCtrl+SGraphicsSettingsWidget*�2�FG G'� *5-�- DebugDebugging OptionsGraphicsSettingsWidget~�4 A16DefaultGraphicsSettingsWidget6/ 'F97'A ~0�1�
DeinterlacingGraphicsSettingsWidget 6/ 'F97'A ~0�1�:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�E*H/ 6/ 'F*97'A ~0�1� EH1/ '3*A'/G (1'� 5A-G 'F97'A ~0�1� �F3HD 4(�G 3'2� 4/G 1' *9��F E� �F/. '*HE'*�� (G 5H1* .H/�'1 '�+1 ('2� G' 1' 'F97'A ~0�1 ('�F*1D�3) E� �F/ 'E' '�1 ('2� /'1'� �1'A�� D124� (H/ ��� '2 �2�FG G'� EH,H/ 1' 'F*.'( �F�/.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidgetj4/* '+1 *�2 �1/F /1 CAS ~3 '2 ~1/'24 1' *9��F E� �F/.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidget12HDH4F� 1' �G (1'� '3�1�F 4'* G' *9��F E� �F/ 1' 0.�1G E� �F/. 12HDH4F G'� /'.D� ,2&�'* (�4*1� 1' (' 'F/'2G A'�D (�4*1 -A8 E� �FF/.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetA�D*1 EH1(Diagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget>:�1 A9'D �1/F Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget@:�1A9'D �1/F 'F-1'A /1GE "E�.*��Disable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidget<:�1A9'D �1/F '(7'D'* EF(9 ,2&�#Disable Partial Source InvalidationGraphicsSettingsWidgetZ:�1A9'D �1/F ('2.H'F� G' (GE�'E 3'2� 14*G GS))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget2:�1A9'D �1/F '5D'-'* 1F/1Disable Render FixesGraphicsSettingsWidget2:�1 A9'D �1/F 'E�'F'* 'EFDisable Safe FeaturesGraphicsSettingsWidget4:�1 A9'D �1/F shader cacheDisable Shader CacheGraphicsSettingsWidget@:�1A9'D �1/F *H39G vertex shaderDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidget:�1A9'DDisabledGraphicsSettingsWidget":�1A9'D (~�4 A16)Disabled (Default)GraphicsSettingsWidget>:�1A9'D (F'/�/G �1A*F 'F*B'D'*)Disabled (Ignore Transfers)GraphicsSettingsWidget�'F-1'A /1 GE "E�.*�� ('�F*1D�3�F�) 1' :�1A9'D E� �F/ �G EE�F '3* /1 (1.� 41'�7 *'1 (H/F 1' �'G4 /G/.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget','2G /'/G F4/G
DisallowedGraphicsSettingsWidget5A-G FE'�4DisplayGraphicsSettingsWidget`�� FEH/'1 (1'� E�'F��F 2E'F A1�E G' F4'F E� /G/.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�*F8�E'* E.*DA H EB'/�1 A9D� "F *F8�E'* 1' FE'�4 E� /G/ �G (1'� '4�'D 2/'�� EA�/ '3*.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�GF�'E� �G *F8�E'*� A9'D '3* �G EE�F '3* /1 ('2� '�1'/'* '�,'/ �F/ .7' G'�� FE'�4 /'/G E�4H/.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidget/�*1�F�	DitheringGraphicsSettingsWidget/�*1�F�:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget('3*.1', ('A* G'� FMVDump FMV TexturesGraphicsSettingsWidget40.�1G �1/F ('A* G'� E�~ E~Dump MipmapsGraphicsSettingsWidget0.�1GT ('A* G'
Dump TexturesGraphicsSettingsWidget�('A* G'� B'(D ,'��2�F 1' /1 /�3� '3*.1', E��F/. ('9+ �'G4 319* ',1' E� 4H/.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidgetH'3*A'/G '2 H3�DG '4�'D 2/'�� (debug)Enable Debug DeviceGraphicsSettingsWidget@A9'D �1/F '3*/D'D G'� 5H*� '6'AGEnable Extra Audio ArgumentsGraphicsSettingsWidgetBA9'D �1/F '3*/D'D G'� H�/�H '6'AGEnable Extra Video ArgumentsGraphicsSettingsWidget`A9'D �1/F ~� G'� (/HF /1GE "E�.*�� ('�F*1D�3�F�)Enable No-Interlacing PatchesGraphicsSettingsWidgetNA9'D �1/F ~� G'� 5A-G 91�6 (H'�/'3�1�F)Enable Widescreen PatchesGraphicsSettingsWidget(A9'D (GEG 'HDH�* G')Enabled (All Primitives)GraphicsSettingsWidget,A9'D ((113� G/A /1HF�)Enabled (Check Inside Target)GraphicsSettingsWidget"A9'D (*7'(B /B�B)Enabled (Exact Match)GraphicsSettingsWidget$A9'D (AB7 '3~1'�*)Enabled (Sprites Only)GraphicsSettingsWidgetbA9'D �1/F '9*('1 3F,� /3*H1'* �1'A��� /1 37- API.2Enables API-level validation of graphics commands.GraphicsSettingsWidgetLA9'D �1/F *�2 �1/F �F*1'3* FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget�'A3* G'� �F*1D �FF/G 3� "1 *� B'(D (1F'EG 1�2� 1' A9'D E� �F/ �G 5A-G 1' E7'(B /1.H'3* ('2� /1 ,'� E4.6 4/G B1'1 E� /G/. (1'� (1.� '2 ('2� G' E'FF/ WipEout Fusion (1'� 'A�F G'� D124 5A-G 4 EA�/ '3* 'E' E� *H'F/ *5H�1 1' *'1 �F/.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetA�D*1 ~3 ~1/'24 /H.7� 1' A9'D E� �F/. *5H�1 �D� 1' GE'F7H1 �G 1H� 5A-G FE'�4 /'/G E� 4H/ 5'A E� �F/. EHB9�* (�F ~��3D G' 1' GE *5-�- E� �F/.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidgetG� G'� /'.D� 6/ *'1� 1' A9'D E� �F/. /B* �E*1� F3(* (G 1F/1 ~D� '3*�4F � /'1/ 'E' ('9+ E� 4H/ (3�'1� '2 ('2� G' �E*1 *'1 (G F81 (13F/.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�E�~ E~�F� 1' A9'D E� �F/ EE�F '3* (96� '2 ('2� G' (G "F F�'2 /'4*G ('4F/ (1'� '�F�G /13* 1F/1 4HF/.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�*F8�E '4('9 �F*1'3* H 1H4F'�� 1' A9'D E� �F/. EB'/�1 1H4F'�� '4('9 H �F*1'3* (G 7H1 ~�4 A16 1H� �� '3*.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget��2�FG FE'�4 �F'-�G .'1, '2 5A-G FE'�4� 1' /1 ('2� G'�� �G (�4*1 '2 F'-�G B'(D FE'�4 /1 5A-G FE'�4 *13�E E� �FF/ 1' A9'D E� �F/.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�A9'D �1/F '�F �2�FG (G 4E' '�F 'E�'F 1' E� /G/ �G ~� G'� 1F/1 H '1*B'! EB�'3 ('2� G'� .H/ 1' *:��1 /G�/. 'E' '�1 '�F 1' A9'D �1/G ('4�/ *F8�E'* .H/�'1 1' :�1A9'D .H'G�/ �1/ H E� *H'F�/ (' (1/'4*F *�� '�F �2�FG *F8�E'* .H/�'1 1' /H('1G A9'D �F�/.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget6*.E�F F'-�G ('A* (textures)Estimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget"'3*/D'D G'� '6'A�Extra ArgumentsGraphicsSettingsWidget,'3*/D'D G'� 5H*� '6'AGExtra Audio ArgumentsGraphicsSettingsWidget2'3*/D'D G'� H�/�H�� '6'AGExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetA�D*1 G'FiltersGraphicsSettingsWidget6E*F'3( (' ~F,1G / *E'E 5A-GFit to Window / FullscreenGraphicsSettingsWidget�E4�D'* 'A2'�4 12HDH4F (.7H7 9EH/�) /1 ('2� G'� Namco E'FF/ Ace Combat Tekken Soul Calibur H :�1G 1' (171A E� �F/.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidget�GF�'E .'EH4 4/F *E'E 'G/'A EH,H/ /1 �4 ('A* 1' (G -'A8G E-D� ('2 E� �1/'F/. E� *H'F/ GF�'E 0.�1G H69�* �' *:��1 1F/1 '2 '2 /3* 1A*F *5H�1 ,DH��1� �F/ 'E' GE�F�F E� *H'F/ ('9+ .1'(� G'� �1'A��� 4H/.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidget2',('1 �1/F /H.7� BilinearForce BilinearGraphicsSettingsWidget$:�1A9'D 4/G ',('1�Force DisabledGraphicsSettingsWidgetA9'D 4/G ',('1�
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidget '-('1 F2/�� *1�F
Force NearestGraphicsSettingsWidgetvGF�'E� �G �� A1�E ('A1 F�2 �� ('A* H1H/� '3* �� AD'4 'HD�G 1' ',('1� E� �F/. (1.� '2 ,DHG G'� ~1/'24� E'FF/ 3'�G G' /1 31� ('2� G'� Jak H 'A�* 7DH9� /1 ,� *� '�: 3'F "F/13 1' 1A9 E� �F/.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetj',('1 �1/F ~'D* *13�E ('A* (1'� 1F/1 /1 12HDH4F (HE�.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget"*(/�D FramebufferFramebuffer ConversionGraphicsSettingsWidget�'EDFullGraphicsSettingsWidget(C'ED (0.�1G 3'2� G4)Full (Hash Cache)GraphicsSettingsWidget�'ED (�F/)Full (Slow)GraphicsSettingsWidget-'D* *E'E 5A-GFullscreen ModeGraphicsSettingsWidget-'D* *E'E 5A-G:Fullscreen Mode:GraphicsSettingsWidget*(/�D ~'D* GPUGPU Palette ConversionGraphicsSettingsWidgetG/A GPU CLUTGPU Target CLUTGraphicsSettingsWidgetG/A GPU CLUT:GPU Target CLUT:GraphicsSettingsWidget-'D* /'FDH/ GSGS Download ModeGraphicsSettingsWidget*A41/G 3'2� '3*.1', GSGS Dump CompressionGraphicsSettingsWidget,A41/G 3'2� '3*.1', GS:GS Dump Compression:GraphicsSettingsWidgetF5AHalfGraphicsSettingsWidget$F�EG 'F-1'A ~��3D�Half Pixel OffsetGraphicsSettingsWidget&F�EG 'F-1'A ~��3D�:Half Pixel Offset:GraphicsSettingsWidget,-'D* /'FDH/ 3.* 'A2'1:Hardware Download Mode:GraphicsSettingsWidget&'5D'-�'* 3.* 'A2'1�Hardware FixesGraphicsSettingsWidget2�'/HighGraphicsSettingsWidgetT4'ED �1/F mipmap G' GF�'E '3*.1'- ('A* G'.'Includes mipmaps when dumping textures.GraphicsSettingsWidget/'.D G/A
Inside TargetGraphicsSettingsWidgetEB�'3 5-�-Integer ScalingGraphicsSettingsWidget12HDH4F /'.D�Internal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget12HDH4F /'.D�:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidget.'D� (�0'1�/Leave It BlankGraphicsSettingsWidget�~LeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidget�~:Left:GraphicsSettingsWidget ('1�0'1� ('A* G'
Load TexturesGraphicsSettingsWidget�('A* G'� ,'��2�F 1' (1 1H� �� 14*G 9ED�1/� ('1 E� �F/ H /1 5H1* A9'D (H/F ,'��2�F� D� G'� 1�2 1' �'G4 E� /G/.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetz('1��1� ('A* ,'��2�F 2E'F� �G /1 /3*13 H /1 '.*�'1 �'1(1 '3*.=Loads replacement textures where available and user-provided.GraphicsSettingsWidget&4�/1 3� "1 *� DH*P3
Lottes CRTGraphicsSettingsWidget�/B* GS 1' (1'� ,DH��1� '2 4�'A (�F ~��3D G' GF�'E '1*B'! 12HDH4F �'G4 E� /G/. E*F /1 ('2� G'� Wild Arms 1' /13* E� �F/.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget:'5D'-�'* 1F/1 3.* 'A2'1� /3*�Manual Hardware Renderer FixesGraphicsSettingsWidget&-/'�+1 (.�D� "G3*G)Maximum (Very Slow)GraphicsSettingsWidget
E*H37MediumGraphicsSettingsWidget$'/:'E �1/F '3~1'�*Merge SpriteGraphicsSettingsWidget'/:'E 'G/'A
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidget�EE�F '3* (1.� F'GE'GF�� /1 'A�* G'� EG (DHE �' *1��( 1' /13* �F/.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidget
-/'BDMinimumGraphicsSettingsWidget$('A* G'� E�~ E~�F�
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget:12HDH4F 'HD�G (PS2) (~�4 A16)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetF2/�� *1�FNearestGraphicsSettingsWidget"(/HF 'F97'A ~0�1�No DeinterlacingGraphicsSettingsWidgetG�� �/'ENoneGraphicsSettingsWidget"G���/'E (~�4 A16)None (Default)GraphicsSettingsWidgetE9EHD�NormalGraphicsSettingsWidget9'/� (Vertex)Normal (Vertex)GraphicsSettingsWidget.'D�NullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetd/'HF 3E~D�F� NxAGSS(4x Rotated Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetJ*F8�E'* '7D'9'* 4(�G 3'2� (1 1H� 5A-GOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidget(EB�'3 E*F '7D'9'* G'	OSD ScaleGraphicsSettingsWidget*EB�'3 E*F '7D'9'* G':
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidget
.'EH4OffGraphicsSettingsWidget.'EH4 (~�4 A16)
Off (Default)GraphicsSettingsWidget .'EH4 (G�� �/'E)
Off (None)GraphicsSettingsWidget"A3* (1'� E.*5'* ('A* G'� ST �' UV. (1.� '2 E4�D'* ('A* 9,�( H :1�( 1' (171A E� �F/ H EE�F '3* (1.� '2 GE *1'2� G'� ~3 ~1/'24 1' F�2 (171A �F/.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget"FE'�G (1 1H� 5A-GOn-Screen DisplayGraphicsSettingsWidget('2...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget�2�FG G'OptionsGraphicsSettingsWidget0F'/�/G �1A*F EH'F9 ('A*:Override Texture Barriers:GraphicsSettingsWidget�A1'��1 /1'�H1 1' (1'� A9'D �1/F -'D* *E'E 5A-G 'F-5'1� H �' (1'� �1.4 H �' '3�F 'H* E3*B�E D:H E� �F/.<br>:�1 A9'D �1/F -'D* *E'E 5A-G 'F-5'1� EE�F '3* *9H�6 �'1G' H GE~H4'F� G'� F1E H *E�2*1� 1' A9'D �F/ 'E' *#.�1 /1 H1H/� 1' 'A2'�4 E� /G/.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 ,'��2�F G'� ('A* 1' '2 '�F AG13* -0A H ('1�0'1� .H'G/ �1/.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�~'1'E*1G' (G �/� 5H*� 'F*.'(� EF*BD E� 4HF/.<br> ('�/ '2 '=' (1'� ,/' �1/F �D�/ '2 EB/'1 H ':' (1'� ,/' �1/F /H ,A* '2 ��/��1 '3*A'/G �F�/.<b><br> (1'� E+'D: �compression_level = 4 : joint_stereo = 1��Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidgetl~'1'E*1G' (G �/� H�/�H� 'F*.'(� EF*BD E� 4HF/.<br> <b> ('�/ '2 '=' (1'� ,/' �1/F �D�/ '2 EB/'1 H ':' (1'� ,/' �1/F /H ,A* '2 ��/��1.</b><br> (1'� E+'D: �crf = 21 : preset = veryfast��Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget,2&�PartialGraphicsSettingsWidget~3 ~1/'24Post-ProcessingGraphicsSettingsWidget,~�4 0.�1G 3'2� ('A* G'Precache TexturesGraphicsSettingsWidget2~�4 ('1��1� /'/G G'� A1�EPreload Frame DataGraphicsSettingsWidget�*E'E� *�3�1 G' 1' '2 B(D /1 -'A8G ('1��1� E��F/. (' ('1��1� F'GE2E'F D'2E F�3*.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget��A�*:Quality:GraphicsSettingsWidget6.H'F/F 'G/'A GF�'E (3*G 4/FRead Targets When ClosingGraphicsSettingsWidget6(7	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidget^~D�� ('A* G' /' /1 2H'�'� /�/ 4/�/ �'G4 E�4/G/.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidget1F/1 �FF/G:	Renderer:GraphicsSettingsWidget1F/1�F�	RenderingGraphicsSettingsWidget�'3~1'J* G'J E*9// (' -'D* 3F�A14J 1' (' �� '3~1'�* (21� ,'��2�F E� �F/. .7H7 E.*DA 'A2'�4 EB�'3 1' �'G4 E� /G/.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget('2F4'F�ResetGraphicsSettingsWidget12HDH4F:Resolution:GraphicsSettingsWidget1'3*RightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidget
1'3*:Right:GraphicsSettingsWidget �1/ �1/F '3~1'�*Round SpriteGraphicsSettingsWidget"�1/ �1/F '3~1'�*:
Round Sprite:GraphicsSettingsWidget'4('9 1F�
SaturationGraphicsSettingsWidget'4('9 1F�:Saturation:GraphicsSettingsWidgetEB�'3 �'A*GScaledGraphicsSettingsWidgett'F/'2G 5A-G FE'�4 1H� 5A-G 1' '2 50j (G 500j *:��1 E� /G/.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetA�D*1 '3�FScanline FilterGraphicsSettingsWidget'F-1'A 5A-GScreen OffsetsGraphicsSettingsWidget12HDH4F 5A-GScreen ResolutionGraphicsSettingsWidgetA1E* '3�1�F 4'*Screenshot FormatGraphicsSettingsWidget ��A�* '3�1�F 4'*Screenshot QualityGraphicsSettingsWidget"'F/'2G '3�1�F 4'*Screenshot SizeGraphicsSettingsWidget$'F/'2G '3�1�F 4'*:Screenshot Size:GraphicsSettingsWidget~H4G EH1/ ,3*,HSearch DirectoryGraphicsSettingsWidget$A1E*� 1' 'F*.'( E� �F/ �G (1'� 0.�1G '3�1�F 4'* '3*A'/G E� 4H/. A1E* JPEG A'�D G'� �H��*1� *HD�/ E� �F/ 'E' ,2&�'* /'.D '3�1�F 4'* '2 /3* E� 1H/.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetH��A�* A41/G 3'2� '3�1�F 4'* G' 1' 'F*.'( E� �F/. EB'/�1 ('D'*1 ,2&�'* (�4*1� /1 '3�1�F 4'* 1' (1'� A1E* JPEG -A8 E� �F/ H 'F/'2G A'�D 1' (1'� A1E* PNG �'G4 E� /G/.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�'F*.'( E� �F/ �G �/'E �/� 5/' (1'� 6(7 H�/�H '3*A'/G 4H/. <b>'�1 E7E&F F�3*�/ (1 -'D* ~�4 A16 (�0'1�/.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�'F*.'( E� �F/ �G �/'E �/� H�/�H (1'� 6(7 H�/�H '3*A'/G 4H/. <b>'�1 E7E&F F�3*�/ (1 -'D* ~�4 A16 (�0'1�/.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget\(�* 1�* EH1/ '3*A'/G (1'� 5/' 1' *F8�E E� �F/."Sets the audio bitrate to be used.GraphicsSettingsWidgetEB/'1 (�* 1�* EH1/ '3*A'/G (1'� H�/�H 1' *F8�E E� �F/. (�* 1�* ('D'*1 ('9+ ��A�* ('D'*1� (1'� H�/�H E�4H/ 'E' (G B�E* 'A2'�4 -,E A'�D.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidget*BH�* 4�/1Shade BoostGraphicsSettingsWidget8AB7 *�2 �1/F (12HDH4F /'.D�)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetR*�2 �1/F H *:��1 'F/'2G (12HDH4F FE'�4�1)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget"~ '3��D/6/~D��Sharpening/Anti-AliasingGraphicsSettingsWidget*�2�	SharpnessGraphicsSettingsWidget
*�2�:
Sharpness:GraphicsSettingsWidget*FE'�4 �'1�1/ ~1/'2F/GShow CPU UsageGraphicsSettingsWidgetFE'�4 F1. A1�EShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget:FE'�3 �'1�1/ ~1/'2F/G �1'A���Show GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidgetFE'J4 F4'F�1G'Show IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget$F4'F /'/F H1H/� G'Show InputsGraphicsSettingsWidget<FE'�4 F'-�G .'1, '2 5A-G FE'�4
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidgetFE'�4 12HDH4FShow ResolutionGraphicsSettingsWidgetFE'�4 *F8�E'*
Show SettingsGraphicsSettingsWidgetFE'�4 /15/ 319*Show Speed PercentagesGraphicsSettingsWidget F4'F /'/F 'E'1G'Show StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidgetF4'F�1G'� FE'/ G'� �'7D'9'* 4(�G 3'2� (1 1H� 5A-G� 1' (1'� -'D* G'� 4(�G 3'2� E'FF/ *HBA *H1(H 31�9 (G ,DH H -1�* "G3*G F4'F E� /G/.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�4E'1F/G G'�� 1' (1'� '3*A'/G �1'A��� /'.D� F4'F E� /G/ �G (1'� '4�'D 2/'�� EA�/ '3*.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget2FE'�4 '3*A'/G CPU E�2('F.Shows host's CPU utilization.GraphicsSettingsWidget2FE'�4 '3*A'/G GPU E�2('F.Shows host's GPU utilization.GraphicsSettingsWidgetGF�'E� �G 1H�/'/G'�� E'FF/ '�,'/ �' ('1��1� H69�* G'� 0.�1G 4/G �1A*F '3�1�F 4'* H :�1G 1. E� /G/ ~�'E G'�� 1H� 5A-G FE'�4 1' F4'F E� /G/.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�H69�* /3*G G'� A9D� 3�3*E 1' /1 �H4G 3E* �~ ~'��F 5A-G FE'�4 F4'F E� /G/.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�319* 4(�G 3'2� A9D� 3�3*E 1' /1 �H4G 3E* 1'3* ('D'� 5A-G FE'�4 (G 5H1* /15/ F4'F E� /G/.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget|12HDH4F /'.D� ('2� 1' /1 �H4G 3E* 1'3* ('D'� 5A-G F4'F E� /G/.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidgetp12HDH4F ('2� 1' /1 �H4G 3E* 1'3* ('D'� 5A-G F4'F E� /G/.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget(~14 '2 E-/H/G *13�E:Skip Draw Range:GraphicsSettingsWidgetJ51A F81 �1/F '2 '1'&G A1�E G'� *�1'1� Skip Presenting Duplicate FramesGraphicsSettingsWidget2~14 '2 E-/H/G ~'�'F *13�ESkipdraw Range EndGraphicsSettingsWidget0~14 '2 E-/H/G 41H9 *13�ESkipdraw Range StartGraphicsSettingsWidget'2 GE�'E 3'2� (' 14*G GS H GPU 3�3*E (1'� /'FDH/G'� GS 51AF81 E� �F/. E� *H'F/ EF,1 (G 'A2'�4 319* 2�'/ /1 3�3*E G'� �F/*1 4H/ H ('9+ .1'(� (3�'1� '2 ,DHG G'� �1'A��� 4H/. '�1 ('2� G' F'/13* ',1' E�4HF/ H '�F �2�FG 1' A9'D �1/G '�/ D7A'K '(*/' "F 1' :�1A9'D �F�/.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetF1E 'A2'1SoftwareGraphicsSettingsWidget(1F/1 CLUT F1E 'A2'1�Software CLUT RenderGraphicsSettingsWidget*1F/1 CLUT F1E 'A2'1�:Software CLUT Render:GraphicsSettingsWidget(14*G 1F/1 F1E 'A2'1�Software Rendering ThreadsGraphicsSettingsWidget*14*G 1F/1 F1E 'A2'1�:Software Rendering Threads:GraphicsSettingsWidget4.'5 (Texture - Aggressive)Special (Texture - Aggressive)GraphicsSettingsWidget.'5 (Texture)Special (Texture)GraphicsSettingsWidget0�1.4 CPU /1 -�F ('2.H'F�Spin CPU During ReadbacksGraphicsSettingsWidget0�1.4 GPU /1 -�F ('2.H'F�Spin GPU During ReadbacksGraphicsSettingsWidgetAB7 '3~1'�*Sprites OnlyGraphicsSettingsWidget&'3~1'�* G'/ E+D* G'Sprites/TrianglesGraphicsSettingsWidget'3*'F/'1/ (�:�)Standard (4:3)GraphicsSettingsWidgetv�44 (&lt; 100%) �' �H(�/F (&gt; 100%) ,2&�'* 9EH/� FE'�4�1.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget4�/1 *DH�2�HF	TV ShaderGraphicsSettingsWidget4�/1 *DH�2�HF:
TV Shader:GraphicsSettingsWidgetA�D*1�F� ('A*Texture FilteringGraphicsSettingsWidgetA�D*1�F� ('A*:Texture Filtering:GraphicsSettingsWidget$('A* /'.D G/A 1F/1Texture Inside RTGraphicsSettingsWidget&('A* /'.D G/A 1F/1:Texture Inside RT:GraphicsSettingsWidget"'F-1'A G'� ('A* XTexture Offsets XGraphicsSettingsWidget"'F-1'A G'� ('A* YTexture Offsets YGraphicsSettingsWidget'F-1'A ('A*:Texture Offsets:GraphicsSettingsWidget ~�4 ('1��1� ('A*Texture PreloadingGraphicsSettingsWidget"~�4 ('1��1� ('A*:Texture Preloading:GraphicsSettingsWidget,'��2�F� ('A*Texture ReplacementGraphicsSettingsWidget�-/'�+1 916 -'A8G G/A �G (G 1F/1 '3~1'�* CPU ','2G E� /G/ *' /1 "F A9'D 4H/.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget�'�F �2�FG *9/'/� '2 '5D'-'* 1F/1 E.5H5 G1 ('2� 1' :�1 A9'D E� �F/.0This option disables game-specific render fixes.GraphicsSettingsWidget�'�F �2�FG �F/�F H���� G'� 'EF 1' :�1A9'D E� �F/. 1F/1 /B�B FB8G '� '2 EB�'3 H .7� 1' :�1A9'D E� �F/ �G E� *H'F/ (G 31� ('2� G'� Xenosaga �E� �F/. ~'�3'2� /B�B -'A8G GS 1' �G 1H� ~1/'2F/G 'F,'E E� 4H/ 1' :�1A9'D E� �F/ H (G ~1/'2F/G �1'A��� ','2G E� /G/ "F 1' E/�1�* �F/ �G E� *H'F/ (G 31� ('2� G'� Kingdom Hearts �E� �F/.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget('D'TopGraphicsSettingsWidget
('D':Top:GraphicsSettingsWidgetA�D*1 3G 6D9�Triangular FilterGraphicsSettingsWidget�39� E��F/ �G *4.�5 /G/ �G 2E'F� �� ('2� ~'D* 1F�� .H/ 1' *13�E E��F/ H 3~3 F1E  'A2'1� 1F/1 E� �F/ (G ,'� '3*A'/G '2 GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget23G .7� Trilinear (',('1�)Trilinear (Forced)GraphicsSettingsWidget3G .7� (PS2)Trilinear (PS2)GraphicsSettingsWidget0A�D*1 3G .7� (Trilinear)Trilinear FilteringGraphicsSettingsWidget2A�D*1 3G .7� (Trilinear):Trilinear Filtering:GraphicsSettingsWidget�39� E��F/ �G *4.�5 /G/ �G 2E'F� �� ('2� ~'D* 1F�� .H/ 1' *13�E E��F/ H 3~3 (' '3*A'/G '2 GPU (' (113� .'5 1F/1 E� �F/.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetA9'D F4/G	UncheckedGraphicsSettingsWidgetA41/G 3'2� F4/GUncompressedGraphicsSettingsWidget((/HF EB�'3 (~�4 A16)Unscaled (Default)GraphicsSettingsWidget4*13�E ('A* ~'D* (/HF EB�'3Unscaled Palette Texture DrawsGraphicsSettingsWidget&F'GE2E'F (:�1 B79�)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�/'/G G'� GS 1' GF�'E 1F/1 �1/F �� A1�E ,/�/ (1'� ('2*HD�/ (1.� ,DHG G' (' /B* "~DH/ E� �F/.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetn�D ('A* G' 1' (G ,'� B79'* �H�� �� ('1G "~DH/ E� �F/ H /1 5H1* 'E�'F '2 "~DH/ '6'A� ',*F'( E� �F/. 9ED�1/ 1' /1 '�+1 ('2� G' (G(H/ E� (.4/ 'E' E� *H'F/ 'F*.'( G'� �H�� 1' �F/*1 �F/.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget '5D'-'* "~ '3��DUpscaling FixesGraphicsSettingsWidget4'3*A'/G '2 Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidgetH'3*A'/G '2 H3�DG '4�'D 2/'�� (debug)Use Debug DeviceGraphicsSettingsWidget:'3*A'/G '2 *F8�E'* 9EHE� [%1]Use Global Setting [%1]GraphicsSettingsWidget�GF�'E '3*A'/G '2 1F/1 Direct3D 11 (G ,'� (D9�3 �1/F '2 �� E/D '1'&G 4/G (�* (D�* '3*A'/G E� �F/. '�F E9EHD'K EF,1 (G 9ED�1/ �F/*1 E� 4H/ 'E' EE�F '3* (1'� (1.� '2 (1F'EG G'� '3*1�E �1/F �' (1'� (1/'4*F F1. A1�E /1 (1.� '2 3�3*E G' D'2E ('4/.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget�44 9EH/�Vertical StretchGraphicsSettingsWidget�44 9EH/�:Vertical Stretch:GraphicsSettingsWidget(�* 1�* H�/�H
Video BitrateGraphicsSettingsWidget�/� H�/�HVideo CodecGraphicsSettingsWidget$~H4G '3*.1', H�/�HVideo Dumping DirectoryGraphicsSettingsWidgetA1E* H�/�HVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget>'.7'1 /'/F /1EH1/ *F8�E'* F''EFWarn About Unsafe SettingsGraphicsSettingsWidgetA�D*1 EH,�Wave FilterGraphicsSettingsWidgetV('AF/�� ('(*/' 2E�FG ~'��F� /F/'FG '1G '�)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetV('AF/�� ('(*/' 2E�FG ('D'�� /F/'FG '1G '�)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetZGF�'E� �G 9D'E* (2F�/ H6H- 6(7 H�/�H '2 H6H- /'.D� ('2� /1 -'D ',1' ~�1H� E� �F/.<br><br><b>/1 '3*A'/G '2 '�F *F8�E (G .5H5 2E'F� �G /1 -'D '1*B'! "~ '3��D G3*�/ E1'B( ('4�/ 2�1' H6H- /'.D� ('D'*1 (('D'*1 '2 4x) E� *H'F/ EF,1 (G A�DE (1/'1� (3�'1 (21� E� 4H/ H E� *H'F/ ('9+ ('1 '6'AG 3�3*E 4H/.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget\GF�'E� �G ~1/'2F/G �1'A��� A9'D ('4/ ('A* G'� FB4G 1F�� 1' *(/�D E� �F/ /1 :�1 '�F 5H1* ~1/'2F/G '�F �'1 1' 'F,'E E� /G/. '�F �� E9'EDG (�F ~1/'2F/G �1'A��� H ~1/'2F/G '3*.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget&5A-G 91�6 (�� /1 �)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidget
~��3DpxGraphicsSettingsWidgetxxGraphicsSettingsWidget~�4 A16Default.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys:F3(* *5H�1 *F8�E 4/G (G '{}'.Aspect ratio set to '{}'.Hotkeys.H/�'1	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys �1.G *F'3( *5H�1Cycle Aspect RatioHotkeys,�1.G -'D* /1GE "E�.*��Cycle Deinterlace ModeHotkeys�'G4 319* G/ADecrease Target SpeedHotkeys$�'G4 61�( "~ '3��DDecrease Upscale MultiplierHotkeys�'G4 E�2'F 5/'Decrease VolumeHotkeysh-'D* '�F*1D�3�F� �' /1 GE "E�.*�� *F8�E 4/G (G '{}'.Deinterlace mode set to '{}'.Hotkeys~�41A* A1�E
Frame AdvanceHotkeys�1'A��GraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys'A2'�4 319* G/AIncrease Target SpeedHotkeys('A2'�4 61�( "~ '3��DIncrease Upscale MultiplierHotkeys 'A2'�4 E�2'F 5/'Increase VolumeHotkeysB('1��1� H69�* '2 '3D'* 'F*.'( 4/GLoad State From Selected SlotHotkeys0('1��1� H69�* '2 '3D'* 1Load State From Slot 1Hotkeys2('1��1� H69�* '2 '3D'* 10Load State From Slot 10Hotkeys0('1��1� H69�* '2 '3D'* 2Load State From Slot 2Hotkeys0('1��1� H69�* '2 '3D'* 3Load State From Slot 3Hotkeys0('1��1� H69�* '2 '3D'* 4Load State From Slot 4Hotkeys0('1��1� H69�* '2 '3D'* 5Load State From Slot 5Hotkeys0('1��1� H69�* '2 '3D'* 6Load State From Slot 6Hotkeys0('1��1� H69�* '2 '3D'* 7Load State From Slot 7Hotkeys0('1��1� H69�* '2 '3D'* 8Load State From Slot 8Hotkeys0('1��1� H69�* '2 '3D'* 9Load State From Slot 9HotkeysPG�� H69�* 0.�1G '� /1 '3D'* {} ~�/' F4/.No save state found in slot {}.Hotkeys
.'EH4OffHotkeys0('2 �1/F D�3* /3*'H1/ G'Open Achievements ListHotkeys6('2 �1/F D�3* ,/HD 'E*�'2'*Open Leaderboards ListHotkeys$('2 �1/F EFH� *HBAOpen Pause MenuHotkeys4('1�0'1� E,// ,'��2�F ('A*Reload Texture ReplacementsHotkeys:('1�0'1� E,// ,'��2�F ('A*...!Reloading texture replacements...Hotkeys(('2F4'F� E'4�F E,'2�Reset Virtual MachineHotkeys40.�1G '3*.1', �F/ A1�E� GSSave Multi Frame GS DumpHotkeys 0.�1G '3�1�F 4'*Save ScreenshotHotkeys20.�1G '3*.1', *� A1�E� GSSave Single Frame GS DumpHotkeys>0.�1G H69�* (G '3D'* 'F*.'( 4/GSave State To Selected SlotHotkeys,0.�1G H69�* /1 '3D'* 1Save State To Slot 1Hotkeys.0.�1G H69�* /1 '3D'* 10Save State To Slot 10Hotkeys,0.�1G H69�* /1 '3D'* 2Save State To Slot 2Hotkeys,0.�1G H69�* /1 '3D'* 3Save State To Slot 3Hotkeys,0.�1G H69�* /1 '3D'* 4Save State To Slot 4Hotkeys,0.�1G H69�* /1 '3D'* 5Save State To Slot 5Hotkeys,0.�1G H69�* /1 '3D'* 6Save State To Slot 6Hotkeys,0.�1G H69�* /1 '3D'* 7Save State To Slot 7Hotkeys,0.�1G H69�* /1 '3D'* 8Save State To Slot 8Hotkeys,0.�1G H69�* /1 '3D'* 9Save State To Slot 9Hotkeys>0.�1G H69�* H 'F*.'( '3D'* (9/�Save State and Select Next SlotHotkeys0.�1GT H69�* G'Save StatesHotkeysB'3D'* 0.�1G {0} 'F*.'( 4/G ({1}).Save slot {0} selected ({1}).Hotkeys8'F*.'( '3D'* -'D* 0.�1G (9/�Select Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys8'F*.'( '3D'* -'D* 0.�1G B(D�Select Previous Save SlotHotkeys2.'EH4 �1/F �'E~�H*1 E,'2�Shut Down Virtual MachineHotkeys
3�3*ESystemHotkeys<319* G/A *F8�E 4/G (G {:.0f}%.Target speed set to {:.0f}%.Hotkeys@'3*.1', ('A* '�FHF :�1 A9'D '3*. Texture dumping is now disabled.Hotkeys8'3*.1', ('A* '�FHF A9'D '3*.Texture dumping is now enabled.Hotkeys>,'��2�F ('A* -'D' :�1 A9'D '3*.%Texture replacements are not enabled.Hotkeys@,'��2�F ('A* '�FHF :�1 A9'D '3*.&Texture replacements are now disabled.Hotkeys8,'��2�F ('A* '�FHF A9'D '3*.%Texture replacements are now enabled.Hotkeys,A9'D �1/F E-/H/�* A1�EToggle Frame LimitHotkeys0A9'D �1/F -'D* *E'E 5A-GToggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeys(*:��1 -'D* 6(7 H1H/�Toggle Input Recording ModeHotkeys-'D* (� 5/'Toggle MuteHotkeys.H69�* FE'�G (1 1H� 5A-GToggle On-Screen DisplayHotkeys$A9'D �1/F E�+ �1/FToggle PauseHotkeys(A9'D �1/F -'D* "G3*GToggle Slow MotionHotkeys2A9'D �1/F 1F/1 F1E 'A2'1�Toggle Software RenderingHotkeys,A9'D �1/F '3*.1', ('A*Toggle Texture DumpingHotkeys,A9'D �1/F ,'��2�F ('A*Toggle Texture ReplacementsHotkeys>A9'D �1/F *H1(H / ,DH (1/F 31�9Toggle Turbo / Fast ForwardHotkeys&A9'D �1/F 6(7 H�/�HToggle Video CaptureHotkeysVA9'D �1/F *H1(H / ,DH (1/F 31�9 (F�G /'4*F)Turbo / Fast Forward (Hold)Hotkeys /1,G 5/': (� 6/'
Volume: MutedHotkeys/1,G 5/': {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays A1�E: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlays('1��1�Load
ImGuiOverlaysJG�� 0.�1G '� /1 '�F '3D'* H,H/ F/'1/.No save present in this slot.
ImGuiOverlays
0.�1GSave
ImGuiOverlays'3D'* 0.�1G {0}
Save Slot {0}
ImGuiOverlays�'F*.'( �FF/G H69�* 0.�1G (/HF �� �/ 31�'D E9*(1 (1'� ('2� /1 /3*13 F�3*.?Save state selector is unavailable without a valid game serial.
ImGuiOverlays\0.�1G 4/G /1 {0:%H:%M} (1 {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays'F*.'( (9/�Select Next
ImGuiOverlays'F*.'( B(D�Select Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlays:G�� 0.�1G '� /1 -'D -'61 F�3*no save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog���j100%InputBindingDialog '6'AG �1/F ~�HF/Add BindingInputBindingDialog&~�HF/ G' (1'� %1 %2Bindings for %1 %2InputBindingDialog:'*5'D'* (1'� /3*G0//�EG /'�1G%Bindings for Controller0/ButtonCircleInputBindingDialog"~'� �1/F ~�HF/ G'Clear BindingsInputBindingDialog(3*FCloseInputBindingDialog//2HF:	Deadzone:InputBindingDialogH�1'�4 ~�HF/G'
Edit BindingsInputBindingDialog,A4'1 /�EG/E-H1... [%1]Push Button/Axis... [%1]InputBindingDialog-0A '*5'D'*Remove BindingInputBindingDialog-3'3�*:Sensitivity:InputBindingDialog�

(1'� +(* �� /�EG ,/�/ �D�� �~ �F�/
4�A* + �D�� �~ (1'� '*5'D'* '6'A�N

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget>
�D�� 1'3* (1'� ~'�3'2� '*5'D'*
Right click to clear bindingInputBindingWidget~�HF/ %n%n bindingsInputBindingWidget2G�� '*5'D'*� +(* F4/G '3*No bindings registeredInputBindingWidget,A4'1 /�EG/E-H1... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewer
/'�1GCircleInputRecordingViewer(3*FCloseInputRecordingViewer61( /1CrossInputRecordingViewer/�-~/ ~'��F
D-Pad DownInputRecordingViewer/�-~/ �~
D-Pad LeftInputRecordingViewer/�-~/ 1'3*D-Pad RightInputRecordingViewer/�-~/ ('D'D-Pad UpInputRecordingViewerH�1'�4EditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewerA'�DFileInputRecordingViewer.A'�D H1H/� 6(7 (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer"FE'�4�1 6(7 �FF/GInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewer"F'DH� �~Left AnalogInputRecordingViewer('2 �1/F 6(7OpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewer"F'DH� 1'3*Right AnalogInputRecordingViewer'F*.'(SelectInputRecordingViewerE1(9SquareInputRecordingViewer41H9StartInputRecordingViewerE+D+TriangleInputRecordingViewer
FE'�4ViewInputRecordingViewer.7'ErrorInputVibrationBindingWidgetL/3*�'G� (' EH*H1 H�(1G *4.�5 /'/G F4/./No devices with vibration motors were detected.InputVibrationBindingWidgetFEH*H1 H�(1G (1'� %1 1' 'F*.'( �F�/.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�(G H1H/ H .1H, '2 -'D* *E'E 5A-G (' /H('1 �D�� �1/F 1H� ~F,1G 'E�'F E�/G/.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget"(G 1H213'F .H/�'1Automatic UpdaterInterfaceSettingsWidget>(G 7H1 .H/�'1 (G 1H213'F� G'� (1F'EG 1' GF�'E ('2 �1/F (1F'EG (113� E� �F/. (G 1H213'F� G' 1' E� *H'F (1'� (9/' /'FDH/ �1/ H �' (G 7H1 �'ED '2 "F 51A F81 �1/.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�GF�'E� �G �� ('2� 41H9 E� 4H/ (G 7H1 .H/�'1 (G -'D* *E'E 5A-G *:��1 E� �F/.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget2~'3*�D F1E (5H1*�) [1H4F]Baby Pastel (Pink) [Light]InterfaceSettingsWidget9ED�1/	BehaviourInterfaceSettingsWidget4(113� (1'� (1H213'F� G'...Check for Updates...InterfaceSettingsWidgetA9'D 4/GCheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget2"3E'F �('D* ("(�) [*'1��]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget*'��/ .'EH4 4/FConfirm ShutdownInterfaceSettingsWidgetF3.G A9D�:Current Version:InterfaceSettingsWidgetLCustom.qss [/1 ~H4G PCSX2 'F/'.*G 4H/]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget4GE,H4� *'1�� ("(�) [*'1��]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget<GE,H4� *'1�� (.'�3*1�) [*'1��]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�*9��F E� �F/ �G "�' GF�'E A4'1 /'/F �D�/ E�'F(1 /1.H'3*� (1'� *#��/ .'EH4 4/F E'4�F E,'2� FE'�4 /'/G E� 4H/.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget>:�1A9'D �1/F *:��1 'F/'2G ~F,1GDisable Window ResizingInterfaceSettingsWidgetF/'(D �D�� (G *E'E 5A-G *:��1 E� /G/Double-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidgetDA9'D �1/F (113� (1H213'F� '*HE'*��Enable Automatic Update CheckInterfaceSettingsWidgetLA9'D �1/F GE3'F 3'2� (' (1F'EG /�3�H1/Enable Discord PresenceInterfaceSettingsWidget$A�H�F [1H4F/*'1��]Fusion [Light/Dark]InterfaceSettingsWidgetFE'�4 ('2�Game DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetHE.A� �1/F EH4 H'1G /1 -'D* *E'E 5A-GHide Cursor In FullscreenInterfaceSettingsWidgetJ~FG'F �1/F ~F,1G '5D� GF�'E 1F/1 �1/FHide Main Window When RunningInterfaceSettingsWidgetGF�'E� �G �� ('2� /1 -'D ',1' '3* ~F,1G '5D� ((' D�3* ('2�) 1' ~FG'F E� �F/ F�'2 (G A9'D �1/F �2�FG �1F/1 �1/F /1 ~F,1G E,2'� '3*.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget|EH4H'1G 1' 2E'F� �G 4(�G 3'2 /1 -'D* *E'E 5A-G '3* E.A� E��F/.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget&EF9 �1/F E-'A8 5A-GInhibit ScreensaverInterfaceSettingsWidget
2('F:	Language:InterfaceSettingsWidget~�4 A16NativeInterfaceSettingsWidget.PCSX2 (3A�//"(�) [1H4F]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget.*HBA /1 '2 /3* /'/F /B*Pause On Focus LossInterfaceSettingsWidget*HBA /1 41H9Pause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetp4(�G 3'2 1' GF�'E� �G �� ('2� /1 -'D ',1'3* E*HBA E��F/.+Pauses the emulator when a game is started.InterfaceSettingsWidgetDGF�'E� �G ~F,1G 1' E�F�E'�2 E� �F�/ �' (1F'EG /��1� 1' '3*A'/G E� �F�/ 4(�G 3'2 EHB*'K E*HBA E� �F/ H HB*� �G (G 4(�G 3'2 (1E��1/�/ 4(�G 3'2 41H9 (G �'1 E� �F/.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgettHB* ~�*2'9G! (BGHG '� E'�D (G �1E/3A�/ E'�D (G �1E) [1H4F],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidget&*1,�-'* 1'(7 �'1(1�PreferencesInterfaceSettingsWidgetP'2 *:��1 3'�2 ~F,1G '5D� ,DH��1� E� �F/.,Prevents the main window from being resized.InterfaceSettingsWidget�'2 A9'D 4/F E-'A8 5A-G FE'�4 H -'D* .H'( E�2('F GF�'E ',1'� 4(�G 3'2 ,DH��1� E��F/.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget*1F/1 /1 ~F,1G ,/'�'FGRender To Separate WindowInterfaceSettingsWidget('2� 1' (G ,'� *�F�G /1 ~F,1G '5D� 1F/1 �F/ /1 �� ~F,1G ,/'�'FG 1F/1 E� �F/. '�1 *�� 1' (1/'1�/ ('2� 1H� D�3* ('2� G' FE'�4 /'/G E� 4H/.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget:�'BH* 31. (3�'G/B1E2) [*'1��]Ruby (Black/Red) [Dark]InterfaceSettingsWidget:�'BH* �(H/ (3�'G/"(�) [*'1��]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidget:4�7'F 31. (B1E2/(FA4) [*'1��]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�('2� '� �G /1 -'D ',1' '3* 1' /1 ~1HA'�D /�3�H1/ 4E' (G FE'�4 E��0'1/.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget,41H9 /1 -'D* *E'E 5A-GStart FullscreenInterfaceSettingsWidget(2('F 3�3*E [~�4 A16]System Language [Default]InterfaceSettingsWidget*E:Theme:InterfaceSettingsWidgetA9'D F4/G	UncheckedInterfaceSettingsWidgetTE1/'( /3* F.H1/G (3(2 .'�3*1�/-"(�) [1H4F]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget$(G 1H213'F� �'F'D:Update Channel:InterfaceSettingsWidget:A14*G (FA4 ("(�/(FA4) [*'1��]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget~'�3'2�&Clear	LogWindow0.�1G...&Save...	LogWindow&*F8�E'*	&Settings	LogWindow&'*5'D (G ~F,1G '5D�Attach To &Main Window	LogWindow(3*FCl&ose	LogWindow.7'Error	LogWindowH.7' /1 ('2 �1/F A'�D (1'� 1'�* �1/F. Failed to open file for writing.	LogWindow,A'�D G'� �2'14 (*.txt)Log Files (*.txt)	LogWindow4�2'14 (G �F3HD '4�'D 2/'��Log To &Debug Console	LogWindow�2'14 (G A'�DLog To &File	LogWindow(�2'14 (G �F3HD 3�3*ELog To &System Console	LogWindow~F,1G �2'14
Log Window	LogWindow*�F,1G �0'14 - %1 [%2]Log Window - %1 [%2]	LogWindow,�2'14 (G %1 FH4*G 4/.
Log was written to %1.
	LogWindow"'F*.'( A'�D �0'14Select Log File	LogWindow*FE'�4 (1�3( G'� 2E'F�Show &Timestamps	LogWindow/1('1G � %1About %1MAC_APPLICATION_MENU~FG'F %1Hide %1MAC_APPLICATION_MENU~FG'F �1/F (B�GHide OthersMAC_APPLICATION_MENU,*1,�-'* 1'(7 �'1(1�...Preferences...MAC_APPLICATION_MENU.1H, %1Quit %1MAC_APPLICATION_MENU31H�3 G'ServicesMAC_APPLICATION_MENUFE'�4 GEGShow AllMAC_APPLICATION_MENU%1 A'�D (*.%2)%1 Files (*.%2)
MainWindow,%1 H69�* 0.�1G ~'� 4/.%1 save states deleted.
MainWindowEB�'3 %1x	%1x Scale
MainWindow &/1('1G PCSX2...&About PCSX2...
MainWindow&5/'&Audio
MainWindow&('�H3&BIOS
MainWindow&/3*G G'&Controllers
MainWindow&'4�'D 2/'J�&Debug
MainWindow &31H1 /�3�H1/...&Discord Server...
MainWindow&~H4G G'&Folders
MainWindow&EF(9 GitHub...&GitHub Repository...
MainWindow&�1'A��	&Graphics
MainWindow&1'GFE'&Help
MainWindow&�D�/G'� E�'F(1&Hotkeys
MainWindow&EEH1� �'1* G'
&Memory Cards
MainWindow$&4(�G H G'1/ /1'�H&Network && HDD
MainWindow&E�+&Pause
MainWindow,&*F8�E'* ~3-~1/'24�...&Post-Processing Settings...
MainWindow2&'3�F /H('1G *E'E ('2� G'&Rescan All Games
MainWindow&('2F4'F� �F3HD&Reset
MainWindow2&(113� (1'� ('2� G'� ,/�/&Scan For New Games
MainWindow&'3�1�F 4'*&Screenshot
MainWindow&*F8�E'*	&Settings
MainWindow&FH'1 H69�*&Status Bar
MainWindow&3�3*E&System
MainWindow&FH'1 '(2'1&Toolbar
MainWindow&'(2'1G'&Tools
MainWindow&FE'�4&View
MainWindow&'F/'2G ~F,1G&Window Size
MainWindow`<p>(' 916 ~H24 4E' /1 -'D (G 1H2 13'F� F3.G PCSX2 G3*�/ �G F3.G 13E� GitHub F�3*. (1'� ,DH��1� '2 F'3'2�'1� G' (G 1H213'F� .H/�'1 AB7 /1 F3.G G'� 13E� A9'D '3*.</p><p>(1'� /1�'A* F3.G 13E� D7A'K '2 D�F� 2�1 /'FDH/ �F�/:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow��� *5H�1 ,D/ ('2� (1'� '�F ('2� H,H/ /'1/ "�' E'�D (G ,'��2�F �1/F G3*�/?FA cover image for this game already exists, do you wish to replace it?
MainWindow�� H69�* 0.�1G (1'� '�F ('2� ~�/' 4/ �G /1 '�F E�'F E� ('4/:

%1.

"�' E� .H'G�/ '�F H69�* 1' ('1��1� �F�/ �' '2 �� (H* *'2G 41H9 �F�/xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow&/3*'H1/G'
A&chievements
MainWindow/1('1G &Qt...About &Qt...
MainWindow&'A2H/F ~H4G ('2�...Add Game Directory...
MainWindow0'6'AG �1/F ~H4G ,3*,H...Add Search Directory...
MainWindowd*E'E� 'FH'9 *5'H�1 ,D/ (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindow8*E'E� A1E* G' (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;A'�D .'E *� *1'� (*.bin *.iso) A'�D F4'FG �0'1� /�3� (*.cue) A'�D *H6�- /GF/G 13'FG '� (*.mdf) A'�DMAME CHD (*.chd) *5'H�1 CSO (*.cso *5'H�1 ZSO (*.zso *5'H�1 GZ (*.gz;/'/G G'� '3*.1',� (DH�� (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow*E'E� A1E* G': (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;A'�D .'E *� *1'� (*.bin *.iso);;A'�D F4'FG �0'1� /�3� (*.cue);;A'�D *H6�- /GF/G 23'FG '�(*.mdf);;A'�D MAME CHD (*.chd);;A'�D CSO (*.cso);;A'�D GZ (*.gz);;A'�D ',1'�� ELF (*.elf);;A'�D ',1'�� IRX (*.irx);;/'/G G'� '3*.1',� GS (*.gs *.gs.xz *.gs.zst);;/'/G G'� '3*.1',� (DH�� (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�"�' E7E&F G3*�/ �G E� .H'G�/ *E'E� H69�* G'� 0.�1G (1'� %1 1' -0A �F�/

0.�1G G' B'(D ('2�'(� F.H'GF/ (H/.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�"�' E7E&F G3*�/ �G E�.H'G�/ E/* 2E'F ('2� (1'� '%1' 1' -0A FE'��/

'�F 9ED B'(D ('2��1� F�3*.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindowr"�' E7E&F G3*�/ �G E�.H'G�/ �'E~�H*1 E,'2� 1' .'EH4 �F�/?7Are you sure you want to shut down the virtual machine?
MainWindowT"~/�* .H/�'1 /1 ~D*A1E A9D� ~4*�('F� F4/G.<Automatic updating is not supported on the current platform.
MainWindow*5H�1 (21�Big Picture
MainWindow"(H* H '4�'D 2/'��Boot and Debug
MainWindowp(/HF .'EH4 �1/F FE� *H'F '2 ('2� (G '3.1', GS *:��1 /'/.?Cannot change from game to GS dump without shutting down first.
MainWindow�(/HF ',1'� �� �'E~�H*1 E,'2� FE�*H'F '2 �� H69�* 0.�1G ('1��1� 'F,'E /'/..Cannot load a save state without a running VM.
MainWindow*:��1 /�3�Change Disc
MainWindow*:��1 /�3�...Change Disc...
MainWindowT*:��1 *F8�E'* ~�41A*G E� *H'F/ '+1'* :�1B'(D ~�4 (�F� (1 1H� ('2� G' /'4*G ('4/ '2 ,EDG '4�'D'* �1'A��� GF� �1/F H -*� .1'( 4/F A'�D G'� 0.�1G ('2�. E' *:��1 *F8�E'* ~�41A*G 1' *H5�G FE� �F�E E�1 '�F�G (/'F�/ /1 -'D 'F,'E �G �'1� G3*�/ H ~�'E/G'� *:��1 G1 *F8�E 1' (/'F�/.

*�E PCSX2 ~'3.�H� *:��1'*� 1' �G /1 '�F *F8�E'* 'F,'E /'/G '�/ F�3* AB7 .H/*'F E�*H'F�/ ~'3.�H� .H/ ('4�/.

"�' E7E&F G3*�/ �G E�.H'G�/ '/'EG /G�/�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindowCheck Wiki PageCheck Wiki Page
MainWindow6(113J (1'� &(1H213'F� G'...Check for &Updates...
MainWindow *'��/ *:��1 /�3�Confirm Disc Change
MainWindow *'��/ '�,'/ A'�DConfirm File Creation
MainWindow**#��/ ('2F4'F/F �F3HD
Confirm Reset
MainWindow*'��/ .'EH4 4/FConfirm Shutdown
MainWindow�2'14 G'� /3*GController Logs
MainWindow/3*G G'Controllers
MainWindow�~� .7'
Copy Error
MainWindow�G�� /1'�H 3� /� �' /� H� /� ~�/' F4/. D7A'K E7E&F 4H�/ �G �� /1'�H E*5D H E,H2G'� �'A� (1'� /3*13� (G "F /'1�/.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow*�'H1 '2 B(D H,H/ /'4*Cover Already Exists
MainWindow&/'FDH/ �FF/G ,D/...Cover Downloader...
MainWindowCtrl + +Ctrl++
MainWindowCtrl + -Ctrl+-
MainWindow(H* ~�4 A16Default Boot
MainWindow-0A H (H*Delete And Boot
MainWindow&-0A H69�* 0.�1G 4/GDelete Save States
MainWindow$-0A H69�* 0.�1G...Delete Save States...
MainWindow*/H('1G F4'F /'/G F4H/Do not show again
MainWindow�"�' E�.H'G�/ /�3� 1' 9H6 �F�/ �' �� '�E�, ,/�/ ('1��1� �F�/ ('2 71�B 1�3* 3�3*E)CDo you want to swap discs or boot the new image (via system reset)?
MainWindow*/1 -'D /'FDH/ A'�D G'Downloading Files
MainWindow
&.1H,E&xit
MainWindow"H�1'�4 *BD( G'...Edit Cheats...
MainWindowH�1'�4 ~� G'...Edit Patches...
MainWindow.'D�Empty
MainWindow4(�G 3'2�	Emulation
MainWindow.A9'D �1/F H1H/ '2 &A'�DEnable &File Logging
MainWindow:A9'D �1/F H1H/ (' .H'F/F CDVDEnable CDVD Read Logging
MainWindow6A9'D �1/F �F3HD '4�'D 2/'��Enable Debug Console
MainWindow:A9'D �1/F '4�'D ��1� �F3HD EEEnable EE Console Logging
MainWindow0A9'D �1/F H1H/ �F3HD IOPEnable IOP Console Logging
MainWindow6A9'D �1/F EG1 2E'F� �2'14'*Enable Log Timestamps
MainWindow*A9'D �1/F ~F,1G �0'14Enable Log Window
MainWindow*A9'D �1/F �F3HD 3�3*EEnable System Console
MainWindow&A9'D �1/F H1H/ EA5DEnable Verbose Logging
MainWindow.7'Error
MainWindow-0A '2 AG13*Exclude From List
MainWindow$.1H, '2 *5H�1 (21�Exit Big Picture
MainWindow<�~� �1/F F'EHA '2 '%1' (G '%2'Failed to copy '%1' to '%2'
MainWindow*3'.* '%1' F'EHAB (H/.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindowL.7' /1 -0A �1/F A'�D H69�* 0.�1G '%1'.&Failed to delete save state file '%1'.
MainWindowX/1�'A* �1/F '7D'9'* ~F,1G '2 H�,* F'EHAB (H/%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow.7' /1 -0A '%1'Failed to remove '%1'
MainWindowB-0A �1/F ,D/ A9D� F'EHAB (H/ '%1'$Failed to remove existing cover '%1'
MainWindow(H* 31�9	Fast Boot
MainWindow(H* *'2G
Fresh Boot
MainWindow'2 /3*�'G...From Device...
MainWindow'2 A'�D...From File...
MainWindow'2 D�3* ('2�...From Game List...
MainWindow(H* �'ED	Full Boot
MainWindow*E'E 5A-G
Fullscreen
MainWindow*E'E 5A-G
In Toolbar
Fullscreen
MainWindowFE'/G'� &('2�
Game &Grid
MainWindowD�3* &('2�
Game &List
MainWindowE4.5'*& ('2�Game &Properties
MainWindowD�3* ('2�	Game List
MainWindowE4.5'* ('2�Game Properties
MainWindowXH���� G'� ('2� (1'� ('2� A9D� /1 /3*13 F�3*.4Game properties is unavailable for the current game.
MainWindowH69�* 9EHE�Global State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowH1H/� 6(7Input Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow.A'�D H1H/� 6(7 (*.p2m2)Input Recording Files (*.p2m2)
MainWindowH1H/� �2'14 6(7Input Recording Logs
MainWindow1'(7 �'1(1�	Interface
MainWindow12HDH4F /'.D�Internal Resolution
MainWindow&('1�0'1� '2 A'�D...Load From File...
MainWindow(('1�0'1� H69�* '/'EGLoad Resume State
MainWindow*'3D'* ('1��1� %1 (%2)Load Slot %1 (%2)
MainWindow.('1��1� H69�* 0.�1G 4/G
Load State
MainWindow.('1��1� H69�* 0.�1G 4/G
In Toolbar
Load State
MainWindow0('1��1� H69�* F'EHAB (H/Load State Failed
MainWindowD('1��1� '2 A'�D H69�* 0.�1G 4/G...Load State File...
MainWindowBAD FH'1'(2'1Lock Toolbar
MainWindow(A'�D AHF* EH,H/ F�3*Missing Font File
MainWindow6(7 ,/�/New
MainWindow0('2 �1/F ~H4G /'/G G'...Open Data Directory...
MainWindow"('2�1/F '4�'D 2/'
Open Debugger
MainWindow6('2 �1/F ~H4G �'1* -'A8G...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindowE�+Pause
MainWindowE�+ 4/Paused
MainWindow~.4 6(8Play
MainWindowE4.5'*...
Properties...
MainWindow"FE'�4�1 6(7 �FF/GRecording Viewer
MainWindow>('2.H'F� &,D/ G' (FE'� 4(�G '�)Refresh &Covers (Grid View)
MainWindow6('1�0'1� E,// *BD( G'/~� G'Reload Cheats/Patches
MainWindow(1/'4*F /�3�Remove Disc
MainWindow('2F4'F� �F3HDReset
MainWindow('2F4'F�
In ToolbarReset
MainWindowD('2F4'F� 2E'F 3~1� 4/G /1 '�F ('2�Reset Play Time
MainWindowEB�'3 12HDH4FResolution Scale
MainWindow'/'EG (%2)Resume (%2)
MainWindow&*F8�E'*	S&ettings
MainWindow.0.�1G (DH� '3*.1', CDVDSave CDVD Block Dump
MainWindow20.�1G '3*.1', *� A1�E� GSSave Single Frame GS Dump
MainWindow&'3D'* 0.�1G %1 (%2)Save Slot %1 (%2)
MainWindow0.�1GT H69�*
Save State
MainWindow0.�1GT H69�*
In Toolbar
Save State
MainWindow6H69�* 0.�1G (1'� '/'EG /'/FSave State For Resume
MainWindow@H69�* 0.�1G (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow&H69�* 0.�1G (*.p2s)Save States (*.p2s)
MainWindow*0.�1G �1/F /1 A'�D...Save To File...
MainWindow'3�1�F 4'*
Screenshot
MainWindow"'F*.'( *5H�1 �'H1Select Cover Image
MainWindow 'F*.'( A'�D /�3�Select Disc Image
MainWindow6'F*.'( A'�D H69�* 0.�1G 4/GSelect Save State File
MainWindow&'F*.'( /1'�H 3� /�:Select disc drive:
MainWindowH'F*.'( E�'F (1'� 0.�1G (DH� '3*.1',:#Select location to save block dump:
MainWindow&*F7�E *5H�1 �'H1...Set Cover Image...
MainWindow*F8�E'*Settings
MainWindow*F8�E'*
In ToolbarSettings
MainWindow*FE'�4 *F8�E'* ~�41A*GShow Advanced Settings
MainWindow8FE'�4 9F'H�F (FE'�4 4(�G '�)Show Titles (Grid View)
MainWindow.'EH4 &�1/F
Shut &Down
MainWindow.'EH4 �1/F	Shut Down
MainWindow,.'EH4 �1/F &(/HF 0.�1GShut Down &Without Saving
MainWindow41H9 &('�H3Start &BIOS
MainWindow41H9 '2 /�3�...Start &Disc...
MainWindow41H9 '2 A'�D...Start &File...
MainWindow41H9 ('�H3
Start BIOS
MainWindow(41H9 -'D* *5H�1 (21�Start Big Picture Mode
MainWindow41H9 '2 /�3�
Start Disc
MainWindow41H9 '2 /�3�
In Toolbar
Start Disc
MainWindow41H9 '2 A'�D
Start File
MainWindow41H9 '2 A'�D
In Toolbar
Start File
MainWindow*HBA 6(7Stop
MainWindow(*HBA -'D* *5H�1 (21�Stop Big Picture Mode
MainWindow$'F,EF &~4*�('F�...Support &Forums...
MainWindow9H6 �1/F /�3�	Swap Disc
MainWindow *:��1 1F/1 �FF/GSwitch Renderer
MainWindowFE'�4 &3�3*ESystem &Display
MainWindowZA'�D AHF* '%1' (1'� FE'�4 ~�'E G' /1 2('F 4E' /'.D -'D* 5A-G (21� H FE'�4 1H� 5A-G EH1/ F�'2 G3*F/.<br><br>"�' E�.H'G�/ '�F A'�D 1' -'D' /'FDH/ �F�/ '�F A'�D G' E9EHD' �E*1 '2 10 E�'('�* /1 -,E G3*F/.<br><br><strong>'�1 '�F A'�D 1' /'FDH/ F�F�/ ~�'E G'� 1H� 5A-G :�1 B'(D .H'F/F .H'GF/ (H/.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�ELF ,/�/ (/HF *F8�E E,// E'4�F E,'2� B'(D ('1��1� F�3*. "�' '�FHF E� .H'G�/ E'4�F E,'2� 1' 1�3* �F�/qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�'�F A'�D pnach '%1' /1 -'D -'61 H,H/ F/'1/. '�' E'�D (G 3'.*F "F G3*�/?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindow6'�F H69�* 0.�1G H,H/ F/'1/.This save state does not exist.
MainWindow2A9'D �1/F 1F/1 F1E 'A2'1�Toggle Software Rendering
MainWindowFH'1 '(2'1Toolbar
MainWindow$H'�1/ H69�* /'FDH/Undo Load State
MainWindow,.7' /1 (1F'EG (1H213'F
Updater Error
MainWindowH69�* EA5DVerbose Status
MainWindow6(7 H�/&H
Video Capture
MainWindow6G4/'1: �'1* -'A8G E4:HD '3*WARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowt('�/ �� A'�D E*A'H*� 1' (1'� *5H�1 ,D/ A9D� 'F*.'( FE'��/.<You must select a different file to the current cover image.
MainWindowR('�/ (1'� *:��1 /�3� �� /�3� 'F*.'( �F�/.'You must select a disc to change discs.
MainWindow2&(21�FE'�� (FE'� 4(�G '�)Zoom &In (Grid View)
MainWindow2&�H��FE'�� (FE'� 4(�G '�)Zoom &Out (Grid View)
MainWindowHCould not create the memory card:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardx.1H, ',('1� *E'E� �'1* G'� -'A8G. B1'1 /'/F E,// /1 1 +'F�G.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardN�'1* -'A8G '{}' /1 0.�1G 3'2� 0.�1G 4/.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCard@�'1* G'� -'A8G /H('1G H'1/ 4/F/.Memory Cards reinserted.
MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard A'�D a� E�'('�*�
16 MB FileMemoryCardConvertDialog�2 (1'(1 (21�*1 '2 �� �'1* -'A8G '3*'F/'1/. EE�F '3* ('9+ E4�D'* 3'2�'1� 4H/.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialogA'�D �� E�'('�*
32 MB FileMemoryCardConvertDialog�4 (1'(1 (21�*1 '2 �� �'1* -'A8G '3*'F/'1/. EE�F '3* ('9+ E4�D'* 3'2�'1� 4H/.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog A'�D �� E�'('�*�
64 MB FileMemoryCardConvertDialogA'�D � E�'('�*�	8 MB FileMemoryCardConvertDialog�8 (1'(1 (21�*1 '2 �� �'1* -'A8G '3*'F/'1/. EE�F '3* ('9+ E4�D'* 3'2�'1� 4H/.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>*H,G:</strong> (' *(/�D �� EEH1� �'1* �� <strong>�~�</strong> '2 EEH1� �'1* EH,H/ 4E' '�,'/ E� 4H/. EEH1� �'1* EH,H/ 4E' 1' <strong>-0A *:��1 �' ,'��2�F FE� �F/</strong>.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog��� �'1* -'A8G '3*'F/'1/ 8 E�'('�*�. 3'2�'1� (�4*1 'E' 81A�* �E*1.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog,.7' /1 *(/�D�'1* -'A8GCannot Convert Memory CardMemoryCardConvertDialog*(/�D �'ED 4/Conversion CompleteMemoryCardConvertDialogFH9 *(/�DConversion TypeMemoryCardConvertDialog *(/�D �'1* -'A8GConvert Memory CardMemoryCardConvertDialog6*(/�D �'1* -'A8G F'EHAB (H/Convert Memory Card FailedMemoryCardConvertDialog~H4GFolderMemoryCardConvertDialog0MemoryCardType (� '9*('1Invalid MemoryCardTypeMemoryCardConvertDialogB�'1* -'A8G "%1" *(/�D 4/G (G "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialog~�41A*ProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialog6(G ,'� A'�D '2 �� ~H4G /1 3�3*E A'�D 1'�'FG 4.5� 4E' '3*A'/G E� �F/. 81A�* (� FG'�*� /'1/ /1 -'D� �G 3'2�'1� E4'(G (' �'1* -'A8G � E�'('�*� 1' -A8 E� �F/.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog EEH1� �'1* ~H4G '� 4E' '7D'9'* 2�'/� /1 /'.D "F /'1/ �G FE� *H'F "F 1' (G �� A'�D EEH1� �'1* *(/�D �1/. (21�*1�F A'�D EEH1� �'1* ~4*�('F� 4/G /'1'� 81A�* �� E�'('�* '3*. (1'� *(/�D �'1* -'A8G ~H4G '� .H/ ('�/ ~H4G G'� ('2� 1' -0A �F�/ *' 'F/'2G "F �� E�'('�* �' �E*1 4H/.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog$a�� CJDH('J* (PS1)128 KB (PS1)MemoryCardCreateDialoga� E�'('�*16 MBMemoryCardCreateDialog�� E�'('�*32 MBMemoryCardCreateDialog�� E�'('�*64 MBMemoryCardCreateDialog$� E�'('�* [(G*1�F]8 MB [Most Compatible]MemoryCardCreateDialog@<html><head/><body><p><span style=" font-weight:700;">'�,'/ EEH1� �'1*</span><br />F'E EEH1� �'1*� 1' �G E� .H'G�/ '�,'/ �F�/ H'1/ �F�/ H 3'�2 "F 1' 'F*.'( �F�/. *H5�G E� �F�E �G '2 EEH1� �'1* G'� � E�'('�*� H �' EEH1� �'1* G'� ~H4G '� (1'� (G*1�F 3'2�'1� '3*A'/G �F�/.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�'F/'2G E9EHD� (1'� �'1* G'� -'A8G :�1 3HF� �G ('�/ (' '�+1 ('2� G' �'1 �F/.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog(/13* �1/F EEH1� �'1*Create Memory CardMemoryCardCreateDialog�EEH1� �'1* '�,'/ F4/ 2�1' �'1* /��1� (' F'E �%1� /1-'D -'61 H,H/ /'1/.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�'�,'/ �'1* -'A8G F'EHAB (H/ 2�1' F'E �%1� -'H� �� �' �F/ �'1'�*1 F'E9*(1 '3*.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�3'.* �'1* -'A8G F'EHAB (H/ A'�D log EE�F '3* '7D'9'* (�4*1� /1 '�F EH1/ '1'&G /G/.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog ~H4G [*H5�G 4/G]Folder [Recommended]MemoryCardCreateDialog�G4/'1 3'2�'1� �E: (DG .�D� (21�G HD� '-*E'D' (' '�+1 ('2� G' �'1 F�FG.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog2�'1* -'A8G '%1' 3'.*G 4/.Memory Card '%1' created.MemoryCardCreateDialogF'E �'1* -'A8G:Memory Card Name:MemoryCardCreateDialog�A41/G 3'2� NTFS /'.D� 31�9 H �'ED'K B'(D '9*E'/ '3*. E9EHD'K EEH1� �'1* G' 1' A41/G E� �F/ ((G 4/* *H5�G E� 4H/).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�/.�1G 3'2� E-*H�'* �'1* -'A8G /1 A'�D 3�3*E E�2('F (G ,'� �� A'�D.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�'�F 'F/'2G '3*'F/'1/ �'1* -'A8G PS1 '1'&G 4/G *H37 3HF� '3* H *FG' (' ('2� G'� PS1 3'2�'1 '3*._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�'�F 'F/'2G '3*'F/'1/ '1'&G 4/G *H37 3HF� '3* H *H37 GEG ('2� G' H F3.G G'� ('�H3 ~4*�('F� E� 4H/.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog4'3*A'/G '2 A41/G 3'2� NTFSUse NTFS CompressionMemoryCardCreateDialog.�1NoMemoryCardListWidget(DGYesMemoryCardListWidgetp(AB7 FH9 ~H4G / 'F/'2G �'1*: .H/�'1) AB7 0.�1G G'� ('2� (H* 4/G E1(H7 1' ('1��1� E� �F/ (/HF *H,G (G EH'1/ /��1 '�F �'1 1' 'F,'E E� /G/. '2 .'D� 4/F A6' (1'� 51AG ,H�� ,DH��1� E� �F/.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget "�' E7E&F G3*�/ �G E� .H'G�/ EEH1� �'1* �%1� 1' -0A �F�/

'�F 9ED B'(D (1�4* F�3* H G1 �HFG A'�D 0.�1G 4/G 1H� EEH1� �'1* 1' '2 /3* .H'G�/ /'/.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget^E/�1�* .H/�'1 0.�1G G' (1 '3'3 ('2� /1 -'D ',1'0Automatically manage saves based on running gameMemoryCardSettingsWidgetZBoth slots must have a card selected to swap.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetE3�1...	Browse...MemoryCardSettingsWidgetA9'D 4/GCheckedMemoryCardSettingsWidget
*(/�DConvertMemoryCardSettingsWidget
'�,'/CreateMemoryCardSettingsWidget-0ADeleteMemoryCardSettingsWidget-0A EEH1� �'1*Delete Memory CardMemoryCardSettingsWidget(.'1, �1/F �'1* -'A8GEject Memory CardMemoryCardSettingsWidget.7'ErrorMemoryCardSettingsWidget�-0A �'1* -'A8G F'EHAB (H/ A'�D log EE�F '3* '7D'9'* (�4*1� /1 '�F EH1/ '1'&G /G/.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�*:��1 F'E �'1* -'A8G F'EHAB (H/ A'�D log EE�F '3* '7D'9'* (�4*1� /1 '�F EH1/ '1'&G /G/.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidget
~H4G:Folder:MemoryCardSettingsWidgetA1E* 4/	FormattedMemoryCardSettingsWidget".1�F H�1'�4
Last ModifiedMemoryCardSettingsWidget"Memory Card SlotsMemory Card SlotsMemoryCardSettingsWidgetEEH1� �'1* G'Memory CardsMemoryCardSettingsWidgetF'ENameMemoryCardSettingsWidget&F'E EEH1� �'1* ,/�/
New Card NameMemoryCardSettingsWidgethF'E ,/�/ F'E9*(1 '3*. �� �'1* (' GE�F F'E H,H/ /'1/.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidgetZF'E ,/�/ F'E9*(1 '3*. ('�/ (' �� .ps2 .*E 4H/*New name is invalid, it must end with .ps2MemoryCardSettingsWidget('2...Open...MemoryCardSettingsWidget$PS1 (a�� ��DH('�*)PS1 (128KB)MemoryCardSettingsWidget PS2 (a� E�'('�*)
PS2 (16MB)MemoryCardSettingsWidget PS2 (�� E�'('�*)
PS2 (32MB)MemoryCardSettingsWidget PS2 (�� E�'('�*)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (� E�'('�*)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (~H4G)PS2 (Folder)MemoryCardSettingsWidget1A14RefreshMemoryCardSettingsWidget*:��1 F'ERenameMemoryCardSettingsWidget(*:��1 F'E EEH1� �'1*Rename Memory CardMemoryCardSettingsWidget('2F4'F�ResetMemoryCardSettingsWidget*F8�E'*SettingsMemoryCardSettingsWidgetSlot %1Slot %1MemoryCardSettingsWidget *9H�6 �'1* -'A8GSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetFH9TypeMemoryCardSettingsWidgetF'4F'.*GUnknownMemoryCardSettingsWidgetUse for Slot %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [�E 4/G]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidget*:��1 �'A*GChangedMemorySearchWidget *:��1 �'A*G *H37
Changed ByMemorySearchWidgetEB'�3G
ComparisonMemorySearchWidget�~� �1/F "/13Copy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidget�E 4/G	DecreasedMemorySearchWidget�E 4/G *H37Decreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidget
~'�'FEndMemorySearchWidget
(1'(1EqualsMemorySearchWidgetE1*( 3'2� ,3*,H
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidget(�4*1 '2Greater ThanMemorySearchWidget (21� *1 �' E3'H�Greater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidget'6'AG 4/G	IncreasedMemorySearchWidget'6'AG 4/G *H37Increased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidget�E*1 '2	Less ThanMemorySearchWidget�E*1 �' E3'H�Less Than Or EqualMemorySearchWidget*:��1 F�'A*GNot ChangedMemorySearchWidgetF'(1'(1
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidget
,3*,HSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidget/1-'D ,3*,H...Searching...MemorySearchWidget41H9StartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidgetB'6'AG (G "/13 G'� 0.�1G 4/G -'A8GAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidget�~� �1/F "/13Copy AddressMemoryViewWidget�~� �1/F ('�*	Copy ByteMemoryViewWidget �~� �1/F �'1'�*1Copy CharacterMemoryViewWidget�~� �1/F 3�EF*Copy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidget1A*F (G "/13
Go to addressMemoryViewWidget$1A*F (G /�3 '3E(D�Go to in DisassemblyMemoryViewWidget
-'A8GMemoryMemoryViewWidget,'� �0'1�PasteMemoryViewWidget(FE'�4 (1 '3'3 a ('�*Show as 1 byteMemoryViewWidget(FE'�4 (1 '3'3 2 ('�*Show as 2 bytesMemoryViewWidget(FE'�4 (1 '3'3 4 ('�*Show as 4 bytesMemoryViewWidget(FE'�4 (1 '3'3 8 ('�*Show as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">"�'G ('4! '�,'/ �� 6(7 H1H/� �G '2 -'D* H69�* 0.�1G 4/G 41H9 E� 4H/ F3.G ,/�/ '�F (1F'EG EE�F '3* '�F H69�* G'� 0.�1G 4/G 1' .1'( �F/.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgE3�1BrowseNewInputRecordingDlg*F'E F'41 1' H'1/ �F�/Enter Author NameNewInputRecordingDlg.A'�D H1H/� 6(7 (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlgH1H/� 6(7 ,/�/New Input RecordingNewInputRecordingDlg (9/ '2 1H4F �1/FPower OnNewInputRecordingDlg0.�1GT H69�*
Save StateNewInputRecordingDlg 'F*.'( E�'F A'�DSelect File PathNewInputRecordingDlg'F*.'( FH9 6(7Select Recording TypeNewInputRecordingDlg'F*.'( �� A'�D
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%Pad/�EG AA ButtonPad//2HF 'F'DH�Analog DeadzonePad-3'3�* "F'DH�Analog SensitivityPad A9'D �1/F 'F'DH�
Analog TogglePadb�1': "F'DH� (1'� ~H1* {0}/ '3D'*{1} .'EH4 4/G '3*/Analog light is now off for port {0} / slot {1}Pad`�1': "F'DH� (1'� ~H1* {0}/ '3D'*{1} 1H4F 4/G '3*.Analog light is now on for port {0} / slot {1}Pad'9E'D A4'1Apply PressurePad/�EG BB ButtonPad"(� (�~)Blue (Left)Pad"(� (1'3*)Blue (Right)PadA1* "(�	Blue FretPad//2HF /�EGButton/Trigger DeadzonePad
/'�1GCirclePad�~H1* /3*G{0} '3D'* {1} �� {2} E*5D /'1/. 'E' H69�* 0.�1G �� {3} /'1/.
.'1, �1/F{3} H ,'��2�F "F (' {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad61( /1CrossPad/�-~/ ~'��F
D-Pad DownPad/�-~/ �~
D-Pad LeftPad/�-~/ 1'3*D-Pad RightPad/�-~/ ('D'D-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2Pad3(2 (�~)Green (Left)Pad3(2 (1'3*)
Green (Right)PadA1* 3(2
Green FretPad
��*'1GuitarPadI ButtonI ButtonPadII Button	II ButtonPadr'A2'�4 �' �'G4 4/* H�(1G A1�'F3 ('D' '13'D 4/G *H37 ('2�.RIncreases or decreases the intensity of high frequency vibration sent by the game.Padt'A2'�4 �' �'G4 4/* H�(1G A1�'F3 ~'��F '13'D 4/G *H37 ('2�.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad((19�3 �1/F "F'DH� �~Invert Left StickPad$(19�3 �1/F �~/1'3*Invert Left/RightPad>(19�3 �1/F �~/1'3* + ('D'/~'��FInvert Left/Right + Up/DownPad,(19�3 �1/F "F'DH� 1'3*Invert Right StickPad8(D9�3 �1/F ,G'* ('D' H ~'��FInvert Up/DownPadD,G* "F'DH� 3E* �~ 1' (19�3 E� �F/./Inverts the direction of the left analog stick.PadH,G* "F'DH� 3E* 1'3* 1' (19�3 E� �F/.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)PadL1 (('E~1 �~)L1 (Left Bumper)PadL2 (/�EG �~)L2 (Left Trigger)Pad$L3 (/�EG '3*�� �~)L3 (Left Stick Button)Pad2EH*H1 (21� (A1�'F3 ~'��F)Large (Low Frequency) MotorPad,EB�'3 H�(1G EH*H1 (21�Large Motor Vibration ScalePad'F'DH~ �~ ~'��FLeft Stick DownPad'F'DH� �~ �~Left Stick LeftPad'F'DH� �~ 1'3*Left Stick RightPad'F'DH� �~ ('D'
Left Stick UpPad
MotorMotorPadNegconNegconPadE*5D F�3*
Not ConnectedPadE9�H3 F4/GNot InvertedPadA1* F'1F,�Orange FretPadEH3�B� Pop'nPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)PadR1 (('E~1 1'3*)R1 (Right Bumper)PadR2 (/�EG 1'3*)R2 (Right Trigger)Pad(R3 (/�EG '3*�� 1'3*)R3 (Right Stick Button)PadB1E2RedPadA1* B1E2Red FretPad"'F'DH� 1'3* ~'��FRight Stick DownPad'F'DH� 1'3* �~Right Stick LeftPad 'F'DH� 1'3* 1'3*Right Stick RightPad 1'3* "F'DH� ('D'Right Stick UpPadSelectSelectPadB61�( EB�'3 (F/� E-H1 "F'DH� 1' *F8�E E� �F/. GF�'E '3*A'/G '2 /3*G G'� ,/�/ EB/'1� (�F 130 *' 140 /15/ *H5�G E� 4H/. (1'� E+'D /3*G DualShock 4 H /3*G Xbox One.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�//2HF (FB7G E1�) 'F'DH� 1' 'F*.'( �F�/. �9F� �31� '2 -1�* 'F'DH� �G F'/�/G �1A*G .H'G/ 4/.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�//2HF 1' (1'� A9'D �1/F /�EG G' �' /�EG G'� E'4G '� *F8�E E� �F/. (G 7H1 E+'D �9F� (.4� '2 E'4G F'/�/G �1A*G E�4H/.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadlA4'1 1' GF�'E F�G /'4*F /�EG '5D'- �FF/G *F8�E E� �F/.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.Padb61�( EB�'3 (F/� E-H1 FH'1 whammy 1' *F8�E E� �F/.(Sets the whammy bar axis scaling factor.Pad�//2HF FH'1 whammy 1' *F8�E E� �F/. H1H/� G'� �E*1 '2 '�F EB/'1 (G PS2 '13'D FE� 4HF/.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad0EH*H1 �H�� (A1�'F3 ('D')Small (High Frequency) MotorPad,EB�'3 H�(1G EH*H1 �H��Small Motor Vibration ScalePadE1(9SquarePad
StartStartPad'3*1'E ~'��F
Strum DownPad'3*1'E ('D'Strum UpPad&�, �1/F (G 3E* ('D'Tilt UpPadE+D+TrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadFH'1 whammy
Whammy BarPad"//2HF FH'1 WhammyWhammy Bar DeadzonePad"-3'3�* whammy barWhammy Bar SensitivityPad3A�/ (�~)White (Left)Pad3A�/ (1'3*)
White (Right)Pad21/ (�~)
Yellow (Left)Pad21/ (1'3*)Yellow (Right)PadA1* 3(2Yellow FretPad:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.%n game patches are active.Patchj.7' /1 ('2 �1/F {}. ~�G'� /'.D� ('2� /1 /3*13 F�3*F/.;Failed to open {}. Built-in game patches are not available.Patch�G�� *BD( �' ~� (5A-G 91�6 3'2�'13'2� �' EH'1/ /��1) �'A* �' A9'D F4/.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 '2 /H1(�F 4E' (1'� 4(�G 3'2� �� /H1(�F EyeToy E*5D (G PS2 E,'2� '3*A'/G E��F/.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 '2 E��1HAHF 4E' (1'� 4(�G 3'2� �� E��1HAHF USB E*5D (G PS2 E,'2� '3*A'/G E��F/.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplication'F51'ACancelQObject:3'.* A'�D HDD 
 %1/%2 E(�('�*Creating HDD file 
 %1 / %2 MiBQObject8.7' /1 '�,'/ A'�D G'1/ /1'�HFailed to create HDD imageQObject 3'2F/G A'�D G'1/HDD CreatorQObject.7'ErrorQtAsyncProgressThread'7D'9'*InformationQtAsyncProgressThread3H'DQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHost'F51'ACancelQtModalProgressCallback.7'ErrorQtModalProgressCallback'7D'9'*InformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallback3H'DQuestionQtModalProgressCallback*:��1 %1	Change %1RegisterWidget**:��1 /'/F F�EG ~'��FChange Bottom HalfRegisterWidget*:��1 3�EF*Change SegmentRegisterWidget$�~� �1/F F�EG ('D'Change Top HalfRegisterWidget*:��1 EB/'1Change ValueRegisterWidget&�~� �1/F F�EG ~'��FCopy Bottom HalfRegisterWidget�~� �1/F 3�EF*Copy SegmentRegisterWidget�~� F5AG ('D'
Copy Top HalfRegisterWidget�~� EB/'1
Copy ValueRegisterWidget$1A*F (G /�3 '3E(D�Go to in DisassemblyRegisterWidget$1A*F (G FE'� -'A8GGo to in Memory ViewRegisterWidgetBEB/'1 +(* FB7G 4F'H1 F'E9*(1 '3*.&Invalid floating-point register value.RegisterWidget:EB/'1 +(* G�2'/3�E'D F'E9*(1.#Invalid hexadecimal register value.RegisterWidget"EB/'1 +(* F'E9*(1Invalid register valueRegisterWidget "/13 G/A F'E9*(1Invalid target addressRegisterWidget+(* FE'�G
Register ViewRegisterWidget(FE'�4 (G 9FH'F 4F'H1
View as floatRegisterWidget(E4'G/G /1 G�2'/3�E'DView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateE4.5'*DESCRIPTIONSavedAddressesModel
9D'E*LABELSavedAddressesModel"/13 -'A8GMEMORY ADDRESSSavedAddressesModel*'��/ ~H4GConfirm FolderSettingWidgetBinder~�4 A16: 	Default: SettingWidgetBinder.7'ErrorSettingWidgetBinder<E3�1 ~H4G FE� *H'F/ .'D� ('4/.Folder path cannot be empty.SettingWidgetBinder('2F4'F�ResetSettingWidgetBinder"'F*.'( ~H4G '2 %1Select folder for %1SettingWidgetBinder�/'�1�*H1� 'F*.'( 4/G /1 -'D -'61 H,H/ F/'1/:

%1

"�' E� .H'G�/ '�F /'�1�*H1� 1' '�,'/ �F�/?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder:'3*A'/G '2 *F8�E'* 9EHE� [%1]Use Global Setting [%1]SettingsDialogD'3*A'/G '2 *F8�E'* 9EHE� [:�1A9'D]Use Global Setting [Disabled]SettingsDialog>'3*A'/G '2 *F8�E'* 9EHE� [A9'D]Use Global Setting [Enabled]SettingsDialogd<strong>*F8�E'* /3*'H1/G'</strong><hr>'�F �2�FG G' ',1'� ~�'/G 3'2� RetroAchievements 1' /1 PCSX2 �F*1D E� �FF/ H (G 4E' 'E�'F E� /GF/ �G /1 ('2� G'� .H/ /3*'H1/G'�� 1' �3( �F�/.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>*F8�E'* ~�41A*G</strong><hr>'�FG' �2�FG G'� ~�41A*G '� (1'� *9��F ~��1(F/� �F3HD 4(�G 3'2� 4/G G3*F/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>*F8�E'* 5H*�</strong><hr>'�F �2�FG G' .1H,� 5H*� �F3HD 1' �F*1D E� �FF/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowv<strong>*F8�E'* ('�H3</strong><hr>('�H3 .H/ 1' '2 '�F,' *F8�E �F�/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow(<strong>*BD( G'</strong><hr>'�F (.4 (G 4E' 'E�'F E� /G/ *BD( G'�� 1' �G E� .H'G�/ A9'D �F�/ 'F*.'( �F�/. 4E' FE� *H'F�/ *BD( G'� (/HF (1�3( 1' (1'� A1E* G'� B/�E� A'�D G'� Pnach 1' A9'D �' :�1A9'D �F�/ '�1 �2�FG A9'D �1/F *BD( '5D� 9D'E* 2/G 4H/ (G 7H1 .H/�'1 A9'D E�  4H/.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindowJ<strong>*F8�E'* '4�'D 2/'��</strong><hr>'�FG' �2�FG G'�� G3*F/ �G E� *H'FF/ (1'� +(* '7D'9'* /'.D� (1F'EG EH1/ '3*A'/G B1'1 ��1F/. <strong>'�1 FE� /'F�/ �G �'1� 'F,'E E� /G�/ �2�FG G' 1' *:��1 F/G�/</strong> '�F �'1 ('9+ �F/� B'(D *H,G� E� 4H/ H E� *H'F/ -,E 2�'/� '2 A6'� /�3� 1' '4:'D �F/.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>*F8�E'* 4(�G 3'2</strong><hr>'�F �2�FG  G' *F8�E'* 319* A1�E H *F8�E'* ('2� 1' *9��F E� �FF/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>*F8�E'* ~H4G</strong><hr>'�F �2�FG G' E�'F� �G PCSX2 A'�D G'� /'/G G'� 2E'F ',1' 1' 0.�1G E��FF/ 1' �F*1D E� �F/.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindowB<strong>*F8�E'* '5D'-'* ('2�</strong><hr>'5D'.'* ('2� E� *H'FF/ /1 EH'B9� �G 4(�G 3'2� F'/13* ',1' E� 4H/ 1' (171A �FF/.<br>'E' /1 5H1* '3*A'/G F'/13* '2 '�F '5D'-'* E� *H'FF/ /1 ('2� G' F�2 E4�D '�,'/ �FF/.<br>(G*1 '3* GEG "FG' 1' /1 -'D* :�1A9'D 1G' �F�/ E�1 '�F�G *H5�G /��1� /'/G 4H/.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>*F8�E'* AG13* ('2�</strong><hr>D�3* ('D' AG13* 1'GFE'G'�� 1' F4'F E� /G/ �G *H37 PCSX2 (1'� *�E�D AG13* ('2� ,3*,H E�  4HF/. ~H4G G'� EH1/ F�'2 (1'� ,3*,H 1' E� *H'F '6'AG -0A H (G -'D* G'� 2�1E,EH9G '� H *� ~H4G '� '3�F �1/.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>*F8�E'* �1'A���</strong><hr>'�F �2�FG G' ~��1(F/� .1H,� �1'A��� 1' *9��F E� �FF/. <br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>*F8�E'* 1'(7 �'1(1�</strong><hr>'�F �2�FG G' F-HG 1A*'1 H 8'G1 F1E 'A2'1 1' �F*1D E� �FF/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>*F8�E'* �'1* -'A8G</strong><hr>�'1* G'� -'A8G 1' /1 '�F,' '�,'/ H ~��1(F/� �F�/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>*F8�E'* 4(�G H G'1/ /�3�</strong><hr>'�F �2�FG G' (1'� '*5'D 4(�G H -'A8G /'.D� G'1/ /�3� �F3HD 1' �F*1D E� �FF/.<br><br>(1'� '7D'9'* (�4*1 E'H3 1' 1H� �� �2�FG F�G /'1�/ H (1'� '3�1HD �1/F ~FD '2 /�EG H37 E'H3 + shift '3*A'/G �F�/.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow@<strong>~� G'</strong><hr>'�F (.4 (G 4E' 'E�'F E� /G/ ~� G'� '.*�'1� 1' (1'� '9E'D /1 ('2� 'F*.'( �F�/ �G EE�F '3* (G(H/ 9ED�1/ /�/'1� �' ��E~D� 1' '1'&G /G/.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindowH<strong>.D'5G</strong><hr>'�F 5A-G ,2&�'*� '2 ('2� 'F*.'( 4/G F4'F E�/G/. (' *:��1 ~1HA'�D H1H/� (G ,'� ~��1(F/� ~�4 A16 ('4*1'� �0'1� 4/G) 71- FH9 '*5'D /3*G (1'� '�F ('2� (G G1 ~1HA'�D� �G 'F*.'( 4/G 'F*.'( E� 4H/. AG13* "GF� H *'��/ /'/G '3.1', 4/G 1' E� *H'F (1'� *9��F '�F�G '�' A'�D /�3� 4E' (' �� '3*.1', /13* H .H( 4F'.*G 4/G E7'(A* /'1/ �' .�1 '3*A'/G E� 4H/. '�1 E7'(B* F/'4*G ('4/ EE�F '3* ('2� .1'( 4H/.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindow/3*'H1/ G'AchievementsSettingsWindow~�41A*GAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow5/'AudioSettingsWindow
('�H3BIOSSettingsWindow*BD('*CheatsSettingsWindow ~'� �1/F *F8�E'*Clear SettingsSettingsWindow(3*FCloseSettingsWindow:*'��/ �1/F ('2�'(� ~�4 A16 G'Confirm Restore DefaultsSettingsWindow"�~� *F8�E'* 9EHE�Copy Global SettingsSettingsWindow'4�'D 2/'JJDebugSettingsWindow4(�G 3'2�	EmulationSettingsWindow~H4G G'FoldersSettingsWindow'5D'-'* ('2�
Game FixesSettingsWindowD�3* ('2�	Game ListSettingsWindow�1'A��GraphicsSettingsWindow1'(7 �'1(1�	InterfaceSettingsWindow�'1* G'� -'A8GMemory CardsSettingsWindow"4(�G H G'1/ /1'�H
Network & HDDSettingsWindow*F8�E'* PCSX2PCSX2 SettingsSettingsWindow
~� G'PatchesSettingsWindow8~��1(F/� 3A'14� ('2� ~'� 4/.Per-game configuration cleared.SettingsWindowZ~��1(F/� 3A'14� ('2� '2 *F8�E'* 9EHE� �~� 4/.3Per-game configuration copied from global settings.SettingsWindow�RAIintegration /1 -'D '3*A'/G '3* ~4*�('F� /'.D� '2 RetroAchievements :�1A9'D '3*.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindowEB/'1 ~�4FG'/�Recommended ValueSettingsWindow6('2�'(� *F8�E'* 1'(7 �'1(1�Reset UI SettingsSettingsWindow.('2�'(� *F8�E'* ~�4 A16Restore DefaultsSettingsWindow
.D'5GSummarySettingsWindowp.D'5G (1'� A'�D G'�� �G /1 D�3* ('2� F�3*F/ F'EH,H/ '3*.:Summary is unavailable for files not present in game list.SettingsWindow�~��1(F/� (1'� '�F ('2� ~'� .H'G/ 4/

G1 EB/'1� �G /1 *F8�E'* G3* '2 /3* .H'G/ 1A*

"�' E'�D (G '/'EG /'/F G3*�/tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow~��1(F/� G'� '�F ('2� (' *F8�E'* 9EHE� A9D� ,'��2�F .H'G/ 4/.

G1 EB/'1� �G /1 *F8�E'* G3* ('2FH�3� .H'G/ 4/.

"�' E� .H'G�/ '/'EG /G�/�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow&(1�4*&BackSetupWizardDialog&'F51'A&CancelSetupWizardDialog&~'�'F&FinishSetupWizardDialog
&(9/�&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">1'G 'F/'2� �'ED 4/!</span></h1><p>'�FHF (1'� ',1'� ('2� G' "E'/G G3*�/.</p><p>�2�FG H *F8�E'* (��4*1� /1 EFH� *F8�E'* EH,H/ '3* H GE�F�F E� *H'F�/ '2 1'(7 �'1(1� *5H�1� (21� (1'� '3*A'/G (1F'EG (' �� /3*G '3*A'/G �F�/.</p><p>'E�/H'1�E '2 PCSX2 D0* ((1�/.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialogR*5H�1 ('�H3 'F*.'( F4/G '3*. PCSX2 <strong>FE� *H'F/</strong> ('2� G' 1' (/HF A'�D ('�H3 ',1' �F/.<br><br>"�' E7E&F G3*�/ �G E� .H'G�/ (/HF 'F*.'( A'�D ('�H3 '/'EG /G�/�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog'A2H/F...Add...SetupWizardDialogL"�' E7E&F G3*�/ �G E� .H'G�/ 1'G 'F/'2� PCSX2 1' D:H �F�/

G1 *:��1� �G /'/G '�/ 0.�1G E� 4H/ H /A9G (9/ �G PCSX2 1' 1'G 'F/'2� �F�/ 1'G 'F/'2 /H('1G ',1' .H'G/ 4/.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog"~�HF/ /'/F .H/�'1Automatic BindingSetupWizardDialog$FB4G (1/'1� .H/�'1Automatic MappingSetupWizardDialog~H4G BIOS:BIOS Directory:SetupWizardDialogA'�D ('�H3
BIOS ImageSetupWizardDialogE3�1...	Browse...SetupWizardDialogD:H 1'G 'F/'2�Cancel SetupSetupWizardDialog
'*E'ECompleteSetupWizardDialog$/3*G F�'4* 4/G (G:Controller Mapped To:SetupWizardDialog~H1* /3*G 1Controller Port 1SetupWizardDialog~H1* /3*G 2Controller Port 2SetupWizardDialog1'G 'F/'2 /3*GController SetupSetupWizardDialogFH9 /3*G:Controller Type:SetupWizardDialog&~�4 A16 (5A-G �D�/)Default (Keyboard)SetupWizardDialog"~�4 A16 (G���/'E)Default (None)SetupWizardDialog0A9'D �1/F '~/�* '*HE'*��Enable Automatic UpdatesSetupWizardDialogF'E A'�DFilenameSetupWizardDialog~H4G G'� ('2�Game DirectoriesSetupWizardDialog2('FLanguageSetupWizardDialog
2('F:	Language:SetupWizardDialog,G�� /3*�'G� EH,H/ F�3*No devices availableSetupWizardDialogDG�� ~H4� ('2� 'F*.'( F4/G '3*. 4E' ('�/ (G 5H1* /3*� G1 ('2� 1' �G E� .H'G�/ ('2� �F�/ ('2 �F�/ D�3* PCSX2 .'D� E� E'F/.

"�' E7E&F G3*�/ �G E�.H'G�/ '/'EG /G�/�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�G�� ~�HF/ 9EHE� (1'� /3*�'G �%1� '�,'/ F4/. EE�F '3* /3*G �' EF(9 '2 FB4G (1/'1� �' ~�HF/ .H/�'1 ~4*�('F� F�F/.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog,('2 �1/F ~H4G ('�H3...Open BIOS Folder...SetupWizardDialog ('2 �1/F ~H4G...Open Directory...SetupWizardDialog,(1F'EG 1'G 'F/'2 PCSX2PCSX2 Setup WizardSetupWizardDialog*'2G 3'2� D�3*Refresh ListSetupWizardDialog-0ARemoveSetupWizardDialog('2F4'F�ResetSetupWizardDialog*2�1E,EH9G '� '3�F �F/Scan RecursivelySetupWizardDialog,2�1E,EH9G '� '3�F �F/Scan Recursively?SetupWizardDialogd,3*,H� E�'F /'�1�*H1� ((1'� ('2� G' '3�F .H'G/ 4/).Search Directories (will be scanned for games)SetupWizardDialog~H4G EH1/ ,3*,HSearch DirectorySetupWizardDialog"'F*.'( ~H4G ,3*,HSelect Search DirectorySetupWizardDialog*E:Theme:SetupWizardDialogF3.GVersionSetupWizardDialog
G4/'1WarningSetupWizardDialogJ"�' E� .H'G�/ ~H4G �%1� 1' (G 5H1* 2�1E,EH9G '� '3�F �F�/

'3�F �1/ (G 7H1 2�1E,EH9G '� HB* (�4*1� E� (1/ HD� A'�D G'� /'.D ~H4G G'� /��1 GE '3�F H 4F'3'�� E� �F/.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
H1H/�ENTRY
StackModel1'GFE'INSTRUCTION
StackModel
9D'E*LABEL
StackModel4E'14 (1F'EGPC
StackModel3'�2SIZE
StackModelF4'F�1 ~4*G
STACK POINTER
StackModel
AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidget(/BADThreadModel
*#.J1DELAYThreadModel:�1A9'DDORMANTThreadModel
H1H/�ENTRYThreadModel~1�E 1H�/'/	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModel
4F'3GIDThreadModel'4*('GINVALIDThreadModelMBOXMBOXThreadModelG�,�/'ENONEThreadModel4E'14 (1F'EGPCThreadModel
'DH�*PRIORITYThreadModel
"E'/GREADYThreadModel',1'RUNThreadModel3E'AH1	SEMAPHOREThreadModel.H'(SLEEPThreadModel
H69�*STATEThreadModel
*9D�BSUSPENDThreadModel
VPOOLVPOOLThreadModel'F*8'1WAITThreadModel'F*8'1 H *9D�BWAIT SUSPENDThreadModelFH9 'F*8'2	WAIT TYPEThreadModel/1.H'3* (�/'1�WAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB:�� 1F� 1' (G *5'H�1 �1'3 G�1 'F*.'( 4/G '9E'D E� �F/ E� *H'F/ (1'� �F/�F ('2��F '3*A'/G 4H/. 1F� 1' /1 B'D( HTML �' CSS E4.5 �F�/. ((G 9FH'F E+'D: #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB��� A�D*1 EF-F� B/1* 1H (G EB'/�1 E-H1 A1E'F '9E'D E� �F/. H1H/� G'� �H�� 1' *9/�D E� �F/.IApplies power curve filter to steering axis values. Dampens small inputs.USB8'6'AG �1/F 61�( (G Turntable#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSB"(�BlueUSB*1E2BrakeUSB/3*G BuzzBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB�'D�(1G 4D��Calibration ShotUSBCamera Button
Camera ButtonUSBE1�2 XCenter XUSBE1�2 YCenter YUSB
/'�1GCircleUSB61( /1CrossUSB"Crossfader 3E* �~Crossfader LeftUSB&Crossfader 3E* 1'3*Crossfader RightUSB1F� E�'F FE'Cursor ColorUSBCursor PathCursor PathUSBEB�'3 E�'F FE'Cursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USB/�-~/ ~'��F
D-Pad DownUSB/�-~/ �~
D-Pad LeftUSB/�-~/ 1'3*D-Pad RightUSB/�-~/ ('D'D-Pad UpUSB0/3*�'G DJ Hero TurntableDJ Hero TurntableUSB(/3*�'G H1H/� ~�4 A16Default Input DeviceUSB&3*�'G .1H,� ~�4 A16Default Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSBFDriving Force Pro (rev11.02) /3*�'GDriving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB&/3*��1G 'A�* 3E* �~Effects Knob LeftUSB*/3*��1G 'A�* 3E* 1'3*Effects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBL.7' /1 ('2 �1/F '{}' (1'� ~1�F* �1A*F.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSB('2.H1/ ',('1�Force FeedbackUSB�'3*A'/G '2 ~'1'E*1 G'� 5A-G 2�1 1' (G ,'� '3*A'/G '2 ~'1'E*1 G'� .H/�'1 ',('1 E��F/ /1 5H1*� �G EH,H/ ('4/.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB3(2GreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBE'H3 HID	HID MouseUSB2�'/HighUSBHornHornUSBE3�1 *5H�1
Image PathUSB/3*�'G H1H/�Input DeviceUSB 2E'F *'.�1 H1H/�
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USB5A-G �D�/KeyboardUSB��(H1/ E'F�'
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USB/�EG �~Left ButtonUSBLeft Door	Left DoorUSBTurntable�~ '(�Left Turntable BlueUSB<�1.'F �~ /1 ,G* 9B1(G G'� 3'9*Left Turntable ClockwiseUSBF�1.'F �~ /1 .D'A ,G* 9B1(G G'� 3'9*Left Turntable CounterclockwiseUSB Turntable �~ 3(2Left Turntable GreenUSB Turntable�~ B1E2Left Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSBG/3* USB D',�*�Logitech USB HeadsetUSB�ELowUSB$~��1(F/� /3*� 5A-GManual Screen ConfigurationUSB./3*�'G 0.�1G 3'2� 'F(HGMass Storage DeviceUSB
E*H37MediumUSBEFH ~'��F	Menu DownUSBEFH ('D'Menu UpUSBMicrophone
MicrophoneUSB/�EG H37
Middle ButtonUSBn*:��1 2E'F (G '�E�, 0.�1G 3'2� 'F(H/ USB '*5'D /H('1G.AModification time to USB mass storage image changed, reattaching.USBG�� �/'ENoneUSBE*5D F�3*
Not ConnectedUSB
.'EH4OffUSBOrangeOrangeUSB/3*�'G .1H,�
Output DeviceUSB 2E'F *'.�1 .1H,�Output LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USB('2��F a - "(�
Player 1 BlueUSB/3*�'G ('2��F aPlayer 1 DeviceUSB('2��F a - 3(2Player 1 GreenUSB"('2��F a - F'1F,�Player 1 OrangeUSB('2��F a - B1E2Player 1 RedUSB('2��F a - 21/Player 1 YellowUSB('2��F � - "(�
Player 2 BlueUSB/3*�'G ('2��F �Player 2 DeviceUSB('2��F � - 3(2Player 2 GreenUSB"('2��F � - F'1F,�Player 2 OrangeUSB('2��F � - B1E2Player 2 RedUSB('2��F � - 21/Player 2 YellowUSB('2��F � - "(�
Player 3 BlueUSB('2��F � - 3(2Player 3 GreenUSB"('2��F � - F'1F,�Player 3 OrangeUSB('2��F � - B1E2Player 3 RedUSB('2��F � - 21/Player 3 YellowUSB('2��F � - '(�
Player 4 BlueUSB('2��F � - 3(2Player 4 GreenUSB"('2��F � - F'1F,�Player 4 OrangeUSB('2��F � - B1E2Player 4 RedUSB('2��F � - 21/Player 4 YellowUSB'4'1G �1PointerUSB
PowerPowerUSB
�'~�1PrinterUSB.0.�1G ~1�F*1 /1 '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSBB1E2RedUSB~'��F F3(�
Relative DownUSB�~ F3(�
Relative LeftUSB1'3* F3(�Relative RightUSBF3(� ('D'Relative UpUSB/�EG 1'3*Right ButtonUSBRight Door
Right DoorUSB$Turntable 1'3* "(�Right Turntable BlueUSB@�1.'F 1'3* /1 ,G* 9B1(G G'� 3'9*Right Turntable ClockwiseUSBJ�1.'F 1'3* /1 .D'A ,G* 9B1(G G'� 3'9* Right Turntable CounterclockwiseUSB$Turntable 1'3* 3(2Right Turntable GreenUSB(Turntable 1'3* B1E2 Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$��* /1'E Rock BandRock Band Drum KitUSBRyojMhen	RyojōhenUSBN*5H�1 F4'F�1 ('D' 1' EB�'3 (F/� E� �F/.%Scales the crosshair image set above.USBb,'��'G 1' (1'� 4(�G 3'2� 'F-F'� CRT EB�'3 E� �F/..Scales the position to simulate CRT curvature.USB"'1*A'9 5A-G FE'�4
Screen HeightUSB916 5A-G FE'�4Screen WidthUSBSega SeamicSega SeamicUSB'F*.'(SelectUSBP/3*�'G� (1'� 6(7 '�E�, 1' 'F*.'( E� �F/.*Selects the device to capture images from.USBP/3*�'G� 1' (1'� .1H,� 5/' 'F*.'( E� �F/.&Selects the device to output audio to.USBR/3*�'G� (1'� .H'F/F 5/' 1' 'F*.'( E� �F/.&Selects the device to read audio from.USBNH1H/� 'HD�F ~.4 �FF/G 1' 'F*.'( E� �F/.'Selects the input for the first player.USBNH1H/� /HE�F ~.4 �FF/G 1' 'F*.'( E� �F/.(Selects the input for the second player.USB�*5H�1 �1'3 G�1 1' *F8�E E� �F/ �G '�F *AF� FH1� '2 "F '3*A'/G E� �F/. *F8�E *5H�1 �1'3 G�1 F4'F�1 3�3*E 1' :�1A9'D E� �F/.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBT'1*A'9 5A-G 4(�G 3'2� 4/G 1' *F8�E E� �F/.(Sets the height of the simulated screen.USBjEHB9�* E1�2� 'AB� 5A-G 4(�G 3'2� 4/G 1' *F8�E E� �F/.<Sets the horizontal center position of the simulated screen.USB�E3�1 '�E�, 1' *F8�E E� �F/ �G *H37 (1F'EG (G 9FH'F �� /3*�'G 0.�1G 3'2� E,'2� *A3�1 4H/.GSets the path to image which will back the virtual mass storage device.USBlEHB9�* E1�2� 9EH/� 5A-G 4(�G 3'2� 4/G 1' *F8�E E� �F/.:Sets the vertical center position of the simulated screen.USBN916 5A-G 4(�G 3'2� 4/G 1' *F8�E E� �F/.'Sets the width of the simulated screen.USB4�A* ~'��F / L1Shift Down / L1USB/F/G ('D' / R1
Shift Up / R1USBShinkansen
ShinkansenUSB"4D�� .'1, '2 5A-GShoot OffscreenUSB3�F� '3*'1SingstarUSB�*:��1'* A1E'F/ /G� E1*(7 (G /15/ G1 314E'1� 1' 5'A E� �F/. EH1/ F�'2 (1'� '3*A'/G (' ��(H1/.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USBR*#.�1 /3*�'G H1H/� E�2('F 1' E4.5 E� �F/./Specifies the latency to the host input device.USBR*#.�1 /3*�'G .1H,� E�2('F 1' E4.5 E� �F/.0Specifies the latency to the host output device.USBE1(9SquareUSB41H9StartUSBE�1'�� A1E'FSteering DampingUSB//2HF A1E'FSteering DeadzoneUSB�1.4 (G �~
Steering LeftUSB�1.4 (G 1'3*Steering RightUSB5'A� A1E'FSteering SmoothingUSBl//2HF E-H1 A1E'F (1'� DF* G' �' �1. G'� :�1 .H/ E1�2�.=Steering axis deadzone for pads or non self centering wheels.USB"F'DH� ~'��F
Stick DownUSB"F'DH� �~
Stick LeftUSB"F'DH� 1'3*Stick RightUSB"F'DH� ('D'Stick UpUSB~/'D �'2ThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBE+D+TriangleUSBE+D+ / �HAH1�'Triangle / EuphoriaUSB',1'TriggerUSB61�( TurntableTurntable MultiplierUSBType 2Type 2USBPE��1HAHF USB: .7' /1 ~.4 5/'� ('2��F {}.0USB-Mic: Failed to start player {} audio stream.USBhE��1HAHF USB: G���/HE '2 ('2��F'F 1 H 2 E*5D F�3*F/.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSBH( �E (EyeToy)Webcam (EyeToy)USB/3*�'G �1.Wheel DeviceUSBA1EHF ~'��F
Wheel DownUSBA1EHF ('D'Wheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB EB�'3 X (-3'3�*)X Scale (Sensitivity)USBYYUSB EB�'3 Y (-3'3�*)Y Scale (Sensitivity)USB21/YellowUSBZZUSBPusb-msd: .7' /1 ('2 �1/F A'�D '�E�, '{}''usb-msd: Could not open image file '{}'USBE,'H1'*AxesUSBBindingWidget/�EG  G'ButtonsUSBBindingWidget"(�BlueUSBBindingWidget_Buzz3(2GreenUSBBindingWidget_BuzzF'1F,�OrangeUSBBindingWidget_Buzz('2��F 1Player 1USBBindingWidget_Buzz('2��F 2Player 2USBBindingWidget_Buzz('2��F 3Player 3USBBindingWidget_Buzz('2��F 4Player 4USBBindingWidget_Buzz"/�EG 1' A4'1 /G�/
PushButtonUSBBindingWidget_BuzzB1E2RedUSBBindingWidget_Buzz21/YellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaCon4*'( /GF/GAcceleratorUSBBindingWidget_DrivingForce*1E2BrakeUSBBindingWidget_DrivingForce
/'�1GCircleUSBBindingWidget_DrivingForce61( /1CrossUSBBindingWidget_DrivingForce
/�-~/D-PadUSBBindingWidget_DrivingForce
~'��FDownUSBBindingWidget_DrivingForce/�EG G'� '5D�Face ButtonsUSBBindingWidget_DrivingForce������������ ',('1�Force FeedbackUSBBindingWidget_DrivingForceF�'*HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce�~LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce1'3*RightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceE1(9SquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForce�1.4 (G �~
Steering LeftUSBBindingWidget_DrivingForce�1.4 (G 1'3*Steering RightUSBBindingWidget_DrivingForce�(1'� ~�HF/ A1E'F '2 '�+1 �1. G'� 900 /1,G E/1F �1. 1' �� /H1 /1 ,G* /D.H'G (�1.'F�/ H 3~3 /H('1G (G E1�2 (1�1/'F�/.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceE+D+TriangleUSBBindingWidget_DrivingForce('D'UpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForce4*'( /GF/GAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce*1E2BrakeUSBBindingWidget_GTForce������������ ',('1�Force FeedbackUSBBindingWidget_GTForceF�'*HintsUSBBindingWidget_GTForce~/'D �~Left PaddleUSBBindingWidget_GTForce~/'D 1'3*Right PaddleUSBBindingWidget_GTForce�1.4 (G �~
Steering LeftUSBBindingWidget_GTForce�1.4 (G 1'3*Steering RightUSBBindingWidget_GTForce�(1'� ~�HF/ A1E'F '2 '�+1 �1. G'� 900 /1,G E/1F �1. 1' �� /H1 /1 ,G* /D.H'G (�1.'F�/ H 3~3 /H('1G (G E1�2 (1�1/'F�/.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_Gametrak/3* �~	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak<p>(G 7H1 ~�4 A16 GunCon2 '2 F4'F�1 E'H3 '3*A'/G E� �F/. (1'� '3*A'/G '2 E'H3 <strong>F�'2� F�3*</strong> G�� �HFG '*5'D� 1' ,/' '2 E'4G H /�EG G' ~��1(F/� �F�/.</p>

<p>'�1 E� .H'G�/ '2 �� �F*1D1 �' D'�* �'F '3*A'/G �F�/ �G �� �F*1D1 1' (G ,'� E'H3 4(�G 3'2� E� �F/ ('�/ "F 1' (1 1H� �2�FG �G/A ��1� F3(�� E*5D �F�/. /1 :�1 '�F 5H1* G/A F3(� ('�/ <strong>B�/ F4/G ('4/</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2/�EG  G'ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2�'D�(1G 4D��Calibration ShotUSBBindingWidget_GunCon2�(1'� 1'G 'F/'2� 5A-G /1 (96� '2 ('2� G' F�'2 (G �'D�(1G 4D�� '3*.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
/�-~/D-PadUSBBindingWidget_GunCon2
~'��FDownUSBBindingWidget_GunCon2�~LeftUSBBindingWidget_GunCon2&1'G 'F/'2� '4'1G �1
Pointer SetupUSBBindingWidget_GunCon2G/A ��1� F3(�Relative AimingUSBBindingWidget_GunCon21'3*RightUSBBindingWidget_GunCon2'F*.'(SelectUSBBindingWidget_GunCon2"4D�� .'1, '2 5A-GShoot OffscreenUSBBindingWidget_GunCon241H9StartUSBBindingWidget_GunCon2',1'TriggerUSBBindingWidget_GunCon2('D'UpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�"�' E7E&F�/ �G E� .H'G�/ GEG '*5'D'* '�F /3*�'G 1' ~'� �F�/ '�F 9ED B'(D ('2�4* F�3*.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget"~�HF/ /'/F .H/�'1Automatic BindingUSBDeviceWidget~�HF/ .H/�'1Automatic MappingUSBDeviceWidget~�HF/ G'BindingsUSBDeviceWidget*~'� �1/F ~�HF/ .H/�'1Clear BindingsUSBDeviceWidget*~'� �1/F '*5'D'* /3*G
Clear MappingUSBDeviceWidgetFH9 /3*�'GDevice TypeUSBDeviceWidget$/3*�'G� EH,H/ F�3*No devices availableUSBDeviceWidget�G�� ~�HF/ 9EHE� (1'� /3*�'G �%1� '�,'/ F4/. EE�F '3* /3*G �' EF(9 '2 FB4G (1/'1� �' ~�HF/ .H/�'1 ~4*�('F� F�F/.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget*F8�E'*SettingsUSBDeviceWidget/1�'G USB %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManager�*BD( G' (G 9D* 1H4F (H/F -'D* G'1/�H1 /1 /3*'H1/G' :�1A9'D 4/G '3*.<Cheats have been disabled due to achievements hardcore mode.	VMManager�~� G'� 3'2�'13'2� A9'D F�3*F/. 3'2�'1� (' (1.� '2 ('2� G' EE�F '3* *-* *#+�1 B1'1 ��1/.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�319* �1.G/~14 (1 ~�4 A16 F�3* EE�F '3* �14 �F/ �' ('2� G' 1' .�D� �F/.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager(/�3� (G �{}� 9H6 4/.Disc changed to '{}'.	VMManager/�3� -0A 4/.
Disc removed.	VMManager�-'A8G ~FG'F EE A9'D '3* '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.@EE Cache is enabled, this will significantly reduce performance.	VMManager�-'D* �1/ �1/F EE FPU 1H� ~�4 A16 *F8�E F4/G '3* EE�F '3* (1.� '2 ('2� G' 1' /13* ',1' F�F/.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�-'D* �1/ �1/F EE FPU 1H� ~�4 A16 *F8�E F4/G '3* EE�F '3* (1.� '2 ('2� G' 1' /13 ',1' F�F/.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EA3�1 EE A9'D F�3* '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�*4.�5 -DBG 'F*8'1 EE '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager.7'Error	VMManager�EF7BG ('A* *.E�F� A9'D '3* '�F EE�F '3* 319* 9ED�1/ 1' �'G4 /G/.@Estimate texture region is enabled, this may reduce performance.	VMManager\~4*�('F ��1� '2 H69�* 0.�1G 40G {} F'EHAB (H/.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManager^('1��1� H69�* F'EHAB (H/ (�'1* -'A8G E4:HD '3*)*Failed to load state (Memory card is busy)	VMManagern.7' /1 ('1��1� H69�* '2 '3D'* {} (�'1* -'A8G E4:HD '3*)7Failed to load state from slot {} (Memory card is busy)	VMManager�.7' /1 ('2 �1/F A'�D /�3� ,/�/ '{}'. ('2�4* (G A'�D B/�E�.
.7': {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerD0.�1G H69�* /1 '3D'* {} 'F,'E F4/.%Failed to save save state to slot {}.	VMManagerL0.�1G H69�* 0.�1G 4/G /1 {} 'F,'E F4/.Failed to save save state: {}.	VMManagerZ0.�1G H69�* F'EHAB (H/ (�'1* -'A8G E4:HD '3*)*Failed to save state (Memory card is busy)	VMManagerj.7' /1 0.�1G H69�* '2 '3D'* {} (�'1* -'A8G E4:HD '3*)5Failed to save state to slot {} (Memory card is busy)	VMManager�('2�4* (G A'�D /�3� B/�E� 'F,'E F4/. /1 -'D (1/'4*F /�3�.
.7': {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManager�('1�0'1� 31�9 3� /� H /� H� /� A9'D '3* '�F EE�F '3* (96� '2 ('2� G' 1' F'/13* ',1' �F/.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManager~�41A* A1�EFrame advancing	VMManager�F1. A1�E (1'� NTSC (G 5H1* ~�4 A16 F�3*. '�F EE�F '3* (1.� '2 ('2� G' 1' F'/13* ',1' �F/.>Frame rate for NTSC is not default. This may break some games.	VMManager�F1. A1�E (1'� PAL (G 5H1* ~�4 A16 F�3*. '�F EE�F '3* (1.� '2 ('2� G' 1' F'/13* ',1' �F/.=Frame rate for PAL is not default. This may break some games.	VMManager�*(/�D ~'D* �'1* �1'A�� A9'D '3* '�F EE�F '3* 319* 9ED�1/ 1' �'G4 /G/.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�'5D'-'* ('2� G' A9'D F�3*F/. 3'2�'1� (' (1.� '2 ('2� G' EE�F '3* *-* *#+�1 B1'1 ��1/.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�-'D* /'FDH/ 3.* 'A2'1� (1 1H� /B�B *F8�E F4/G '3*. '�F EE�F '3* ('9+ .1'(� 1F/1 /1 (1.� ('2� G' 4H/.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�*4.�5 �1.4 INTC A9'D F�3* '�F EE�F '3* 319* 9ED�1/ 1' �'G4 /G/.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�EA3�1 IOP A9'D F�3* '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagervVU1 AH1� :�1A9'D '3* '�F EE�F '3* 319* 9ED�1/ 1' �'G4 /G/.5Instant VU1 is disabled, this may reduce performance.	VMManager</1 -'D ('1��1� H69�* 0.�1G 4/G
Loading state	VMManagerF/1 -'D ('1��1� H69�* '2 '3D'* {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager"(1F'EG PCSX2 (1'� ',1' (G ('�H3 PS2 F�'2 /'1/. (G /D'�D B'FHF� ('�/ �� ('�H3 '2 �� /3*�'G PS2 H'B9� �G E'D� "F G3*�/ *G�G �F�/ (B16 �1A*F (G -3'( FE� "�/). ~3 '2 '3*.1', ('�H3 '�F A'�D ('�H3 ('�/ /1 ~H4G �bios� /1 AG13* /'/G G'� F4'F /'/G 4/G /1 2�1 B1'1 ��1/ H �' E� *H'F�/ (G PCSX2 /3*H1 /G�/ *' �� AG13* /��1 1' '3�F �F/. 1'GFE'� '3*.1', ('�H3 .H/ 1' E� *H'F�/ /1 '�F 3'�* ~�/' �F�/: pcsx2.net.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManager('�H3 PS2 ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManagerH69�* '/'EGResuming state	VMManager>/1-'D 0.�1G H69�* (G '3D'*{}...Saving state to slot {}...	VMManager*H69�* (G {} 0.�1G 4/.State saved to slot {}.	VMManager�~�4 ('1�0'1� ('A* �'ED F�3* '�F EE�F '3* 329* 9ED�1/ 1' �'G4 /G/.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�A�D*1�F� ('A* (1 1H� /H.7� (PS2) *F8�E F4/G '3*. '�F ('9+ .1'( 4/F 1F/1 /1 (1.� ('2� G' E� 4H/.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManager\G�� H69�* 0.�1G 4/G '� /1 '3D'* {} H,H/ F/'1/."There is no save state in slot {}.	VMManager�A�D*1 3G .7� 1H� .H/�'1 *F8�E F4/G '3*. '�F EE�F '3* 1F/1 /1 (1.� ('2� G' 1' .1'( �F/.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager('2� F'4F'.*GUnknown Game	VMManager�61�( '1*B'! 12HDH4F �E*1 '2 E9EHD� '3* '�F 1F/1 1' .1'( E� �F/.>Upscale multiplier is below native, this will break rendering.	VMManager�-'D* E-/H/ �1/F VU 1H� ~�4 A16 *F8�E F4/G '3* EE�F '3* (1.� '2 ('2� G' 1' /13* ',1' F�F/.?VU Clamp Mode is not set to default, this may break some games.	VMManager�EA3�1 VU0 A9'D F�3* '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�-'D* �1/ �1/F VU0 (1 1H� ~�4 A16 *F8�E F4/G '3* EE�F '3* (1.� '2 ('2� G' 1' /13* ',1' F�F/.@VU0 Round Mode is not set to default, this may break some games.	VMManager�EA3�1 VU1 A9'D F�3* '�F (G 7H1 B'(D *H,G� 319* 9ED�1/ 1' �'G4 E� /G/.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�-'D* �1/ �1/F VU1 (1 1H� ~�4 A16 *F8�E F4/G '3* EE�F '3* (1.� '2 ('2� G' 1' /13* ',1' F�F/.@VU1 Round Mode is not set to default, this may break some games.	VMManagerr~1�E�0'1� mVU A9'D F�3* '�F EE�F '3* 9ED�1/ 1' �'G4 /G/.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager

Anon7 - 2021