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n�o۩��{�N��^�������9��T������T�����4~y}�v����������$��t��'�T�-Y���E����.�����9i�nV<html><head/><body><p>PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de c�digo abierto, cuyo fin es emular el hardware del PS2' mediante una combinaci�n de int�rpretes y recompiladores de la CPU MIPS y una m�quina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicaci�n no est� afiliada de ninguna forma con Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogAcerca de PCSX2About PCSX2AboutDialog2Archivo no encontrado: %1File not found: %1AboutDialog*Repositorio de GitHubGitHub RepositoryAboutDialogLicenciaLicenseAboutDialogVersi�n del SCMSCM VersionAboutDialog Foros de soporteSupport ForumsAboutDialog*Licencias de tercerosThird-Party LicensesAboutDialogVer documento
View DocumentAboutDialogSitio WebWebsiteAboutDialog&Iniciar sesi�n&LoginAchievementLoginDialog<strong>Tu token de acceso de RetroAchievements ha dejado de ser v�lido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenar� tu contrase�a, sino que generar� y utilizar� un token de acceso.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog6El seguimiento de logros no est� activado. Hasta que no lo actives, el inicio de sesi�n no tendr� efecto alguno.

�Deseas activar el seguimiento de logros?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog Habilitar logrosEnable AchievementsAchievementLoginDialog2Habilitar modo �hardcore�Enable Hardcore ModeAchievementLoginDialog~Actualmente el modo hardcore no est� activado. Activar el modo hardcore te permite establecer tiempos, puntuaciones y participar en tablas de posiciones en ciertos juegos espec�ficos.

Sin embargo, el modo hardcore evita el uso de guardados r�pidos, trucos o efectos de ralentizaci�n.

�Deseas activar el modo hardcore?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�El Modo Hardcore no ser� activado hasta que el sistema sea reiniciado. �Deseas reiniciar el sistema ahora?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog&Iniciando sesi�n...
Logging in...AchievementLoginDialog2Error de inicio de sesi�nLogin ErrorAchievementLoginDialog0Error al iniciar sesi�n.
Login failed.AchievementLoginDialog�No se ha podido iniciar sesi�n.
Error: %1

Por favor comprueba tu nombre de usuario y contrase�a e intenta otra vez.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialogContrase�a:	Password:AchievementLoginDialog4Introduce tu nombre de usuario y contrase�a de retroachievements.org. PCSX2 no almacenar� tu contrase�a, sino que generar� y utilizar� un token de acceso.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogListo...Ready...AchievementLoginDialog&Restablecer sistemaReset SystemAchievementLoginDialogJInicio de sesi�n en RetroAchievementsRetroAchievements LoginAchievementLoginDialogJInicio de sesi�n en RetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialog$Nombre de usuario:
User Name:AchievementLoginDialogModo "Desafio" para logros, incluyendo seguimiento de tablas de clasificacion. Desactiva el Save State, Trucos, y funciones de ralentizado.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n segundos%n seconds
%n secondsAchievementSettingsWidget5 segundos	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso r�pido <span style=" font-weight:600;">Abrir Men� de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el men�.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidgetCuentaAccountAchievementSettingsWidgetMarcadoCheckedAchievementSettingsWidget�Muestra mensajes emergentes en eventos como el desbloqueo de logros o al completar un juego.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�Muestra mensajes emergentes al empezar, enviar, o fallar un desafio del marcador.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidgetActivar LogrosEnable AchievementsAchievementSettingsWidget<Activar Modo Desaf�o AdicionalEnable Encore ModeAchievementSettingsWidget*Activar Modo HardcoreEnable Hardcore ModeAchievementSettingsWidgetbActivar Pantallas De Informaci�n Durante El JuegoEnable In-Game OverlaysAchievementSettingsWidget2Activar efectos de sonidoEnable Sound EffectsAchievementSettingsWidget.Activar Modo EspectadorEnable Spectator ModeAchievementSettingsWidget*Informaci�n del juego	Game InfoAchievementSettingsWidget�El modo �hardcore� no se activar� hasta que se reinicie el sistema. �Deseas reiniciar ahora?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget"Iniciar sesi�n...Login...AchievementSettingsWidgetCerrar sesi�nLogoutAchievementSettingsWidget2No se ha iniciado sesi�n.Not Logged In.AchievementSettingsWidgetNotificaciones
NotificationsAchievementSettingsWidget�Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el env�o de puntuaciones a las tablas.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget"Reiniciar sistemaReset SystemAchievementSettingsWidgetAjustesSettingsAchievementSettingsWidget@Mostrar notificaciones de logrosShow Achievement NotificationsAchievementSettingsWidgetDMostrar Notificaciones de MarcadorShow Leaderboard NotificationsAchievementSettingsWidget�Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desaf�o.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget4Probar logros no oficialesTest Unofficial AchievementsAchievementSettingsWidgetDesmarcado	UncheckedAchievementSettingsWidget^Nombre de Usuario:
Token de acceso generado en:#Username:
Login token generated at:AchievementSettingsWidgetjNombre de usuario: %1
Token de acceso generado el %2.)Username: %1
Login token generated on %2.AchievementSettingsWidgetVer perfil...View Profile...AchievementSettingsWidget�Mientras est� activado y haya iniciado sesi�n, PCSX2 escanear� los logros al iniciar una partida.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidgetAl activar esta opci�n, PCSX2 asumir� que todos los logros est�n bloqueados y no enviar� notificaciones de desbloqueo al servidor.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�Al activar esta opci�n, PCSX2 mostrar� los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, as� que se desbloquear�n constantemente.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�Al activar esta opci�n, en cada partida, todos los logros deber�n ser desbloqueados nuevamente.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget  (Modo Hardcore) (Hardcore Mode)Achievements (Enviando)
 (Submitting)Achievements%n logros%n achievements%n achievementsAchievements%n puntos%n points	%n pointsAchievements(Logros DesconectadosAchievements DisconnectedAchievements&Logros ReconectadosAchievements ReconnectedAchievements>Activas los Logros Por Desaf�osActive Challenge AchievementsAchievements"Desaf�os En CursoActive ChallengesAchievements�Todas las peticiones de desbloqueo pendientes han sido completadas.+All pending unlock requests have completed.AchievementsUn Poco M�sAlmost ThereAchievements�Una petici�n de desbloqueo no pudo ser completada. Seguiremos tratando de enviar esta petici�n.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements.Confirmar Modo HardcoreConfirm Hardcore ModeAchievementsFecha de Env�oDate SubmittedAchievements�Descargando las puntuaciones de la Tabla de Clasificaci�n, por favor espere...,Downloading leaderboard data, please wait...AchievementsvError al leer el ejecutable del disco. Logros desactivados.;Failed to read executable from disc. Achievements disabled.AchievementsHEl modo �hardcore� est� desactivado.Hardcore mode is now disabled.AchievementsBEl modo �hardcore� est� activado.Hardcore mode is now enabled.AchievementsrEl modo Hardcore ser� habilitado al reiniciar el sistema..Hardcore mode will be enabled on system reset.AchievementsZDescarga fallida de la tabla de clasificaci�nLeaderboard Download FailedAchievementsLIntento de entrar al marcador fallado.Leaderboard attempt failed.AchievementsNIntento de entrar al marcador iniciado.Leaderboard attempt started.AchievementsCargando...
Loading...AchievementsBloqueadoLockedAchievements<Completado en Modo Hardcore {}Mastered {}AchievementsNombreNameAchievementsNoNoAchievements
RangoRankAchievements4Desbloqueado recientementeRecently UnlockedAchievementsPuntajeScoreAchievementsvPuntos: {0} pts (softcore: {1} pts)
Mensajes no le�dos: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements<Error del servidor en {0}:
{1}Server error in {0}:
{1}AchievementsMostrar mejor	Show BestAchievements*Mostrar Cercanos A TiShow NearbyAchievements
Tus puntuaciones no ser�n registradas porque el Modo Hardcore est� deshabilitado. �nicamente podr�s consultar la Tabla de Posiciones.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements6Este juego no tiene logros.This game has no achievements.Achievements>Este juego tiene {} marcadores.This game has {} leaderboards.AchievementsTiempoTimeAchievementsDesconocidoUnknownAchievementsDesbloqueadoUnlockedAchievements Desbloqueado: {}Unlocked: {}AchievementsNo oficial
UnofficialAchievementsNo soportadoUnsupportedAchievements
ValorValueAchievementsXXX Puntos
XXX pointsAchievementsS�YesAchievementsn�Has desbloqueado todos los logros y ganaste {} puntos!8You have unlocked all achievements and earned {} points!Achievements�Has desbloqueado {0} de {1} logros y obtenido {2} de {3} puntos posibles.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Achievements:Desbloqueaste {} de %n logrosNYou have unlocked {} of %n achievements'You have unlocked {} of %n achievementsAchievementsTTu Puntuaci�n: {0} (Mejor Puntuaci�n: {1})Your Score: {0} (Best: {1})Achievements&Tu puntuaci�n: {}{}Your Score: {}{}AchievementsDTu Tiempo: {0} (Mejor Tiempo: {1})Your Time: {0} (Best: {1})Achievements2Tiempo transcurrido: {}{}Your Time: {}{}Achievements@Tu Valor: {0} (Mejor Valor: {1})Your Value: {0} (Best: {1})AchievementsTu Valor: {}{}Your Value: {}{}Achievements2y ganaste {} de %n puntos4and earned {} of %n pointsand earned {} of %n pointsAchievementsN{0}
Posici�n en el Marcador: {1} de {2}${0}
Leaderboard Position: {1} of {2}Achievements{0} no se puede realizar mientras el modo hardcore est� activo. �Quieres deshabilitar el modo hardcore? {0} ser� cancelado si seleccionas No.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements${} (Modo Hardcore){} (Hardcore Mode)Achievements{} (No oficial){} (Unofficial)Achievements{} punto{} pointAchievements{} puntos	{} pointsAchievements�Carga y aplica autom�ticamente parches de compatibilidad a juegos problem�ticos conocidos.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�Carga y aplica autom�ticamente arreglos para juegos problem�ticos conocidos al iniciarlos.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidgetGuarda autom�ticamente el estado del emulador al apagar o salir. as� puedes continuar directamente desde donde lo dejaste la pr�xima vez.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidgetxCambia el c�mo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango est�ndar x86 en el Vector Unit 0 del Emotion Engine ( EE VU0). El valor predeterminado funciona en la gran mayor�a de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetxCambia el c�mo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango est�ndar x86 en el Vector Unit 1 del Emotion Engine ( EE VU1). El valor predeterminado funciona en la gran mayor�a de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget8Cambia la forma que tiene PCSX2 de gestionar la conversi�n de valores de coma flotante a un rango est�ndar x86. El valor predeterminado sirve para la gran mayor�a de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podr�as provocar inestabilidades.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget`Cambia el como PCSX2 maneja el redondear mientras emula la Unidad de Coma Flotante del Emotion Engine (UCF EE). Ya que las distintas UCF en la PS2 no cumplen con los est�ndares internacionales, algunos juegos necesitar�an distintos modos para hacer sus calculos correctamente. El valor por defecto maneja la mayoria de los juegos; <b>modificar esta opci�n cuando un juego no tiene un problema notable puede causar inestabilidad.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget>Cambia la forma en que PCSX2 maneja el redondeo mientras emula Emotion Engine's Vector Unit 0 (EE VU0). El valor predeterminado maneja la gran mayor�a de juegos; <b>modificar esta configuraci�n cuando un juego no tiene un problema visible causar� problemas de estabilidad y/o fallas.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget,Modifica c�mo PCSX2 redondea los n�meros cuando imita la Unidad Vectorial 1 (EE VU1) del Emotion Engine's. La opci�n por defecto funciona para casi todos los juegos; <b>si cambias esto sin que haya un problema evidente, el emulador se puede poner lento o dejar de funcionar.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetMarcadoCheckedAdvancedSettingsWidget<Eliminar/cero (predeterminado)Chop/Zero (Default)AdvancedSettingsWidget$Modo de limitaci�n
Clamping ModeAdvancedSettingsWidgetHCrear respaldos de estados guardadosCreate Save State BackupsAdvancedSettingsWidget
Crea una copia de respaldo de un estado guardado si este ya existe cuando es creado. La copia de respaldo tiene la extensi�n .backup.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Determina como son redondeados los resultados de una divisi�n de valores de punto flotante. Algunos juegos necesitan ajustes espec�ficos; <b>modificar este ajuste cuando un juego no tiene un problema visible puede causar inestabilidad.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determina el algoritmo a ser usado cuando se comprimen los estados guardados.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidget�Determina el nivel a ser usado cuando se comprimen los estados guardados.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget<Modo de redondeo de divisionesDivision Rounding ModeAdvancedSettingsWidgetHHabilitar 128MB de RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget*Activar cach� (lenta)Enable Cache (Slow)AdvancedSettingsWidgetBActivar parches de compatibilidadEnable Compatibility PatchesAdvancedSettingsWidget>Activar acceso r�pido a memoriaEnable Fast Memory AccessAdvancedSettingsWidget@Activar correcciones para juegosEnable Game FixesAdvancedSettingsWidget.Activar VU1 Instant�neaEnable Instant VU1AdvancedSettingsWidget(Activar recompiladorEnable RecompilerAdvancedSettingsWidgetRActivar recompilador del VU0 (modo micro)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget8Activar recompilador del VU1Enable VU1 RecompilerAdvancedSettingsWidget>Activa el recompilador del VU0.Enables VU0 Recompiler.AdvancedSettingsWidget>Activa el recompilador del VU1.Enables VU1 Recompiler.AdvancedSettingsWidgetpExpone 96MB adicionales de memoria a la m�quina virtual.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�Mejora bastante la velocidad y tiene una alta compatibilidad, pero podr�a provocar errores gr�ficos.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�Mejora en gran medida la velocidad de algunos juegos sin casi ning�n efecto secundario en la compatibilidad.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget8Detecci�n de valores de INTCINTC Spin DetectionAdvancedSettingsWidgetzSolo para el int�rprete, utilizado con fines de diagn�sticos.*Interpreter only, provided for diagnostic.AdvancedSettingsWidget
MediaMediumAdvancedSettingsWidget�Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget>Por proximidad (predeterminado)Nearest (Default)AdvancedSettingsWidget.Normal (predeterminado)Normal (Default)AdvancedSettingsWidget.Pausar al fallar el TLBPause On TLB MissAdvancedSettingsWidgetBPausa la m�quina virtual cuando una p�rdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausar� luego del fin del bloque, no en la instrucci�n que haya causado la excepci�n. Consulte la consola para ver la direcci�n en la que se produjo el acceso no v�lido.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�Realiza una traducci�n binaria �just-in-time� del c�digo m�quina MIPS-I de 32 bits a x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�Realiza una traducci�n binaria �just-in-time� del c�digo m�quina MIPS-IV de 64 bits a x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidget Modo de redondeo
Rounding ModeAdvancedSettingsWidgetdEjecuta VU1 Instant�neamente. Da una leve mejora en la velocidad de la mayoria de juegos. Segura para casi todos los juegos, pero algunos juegos podr�an mostrar errores graficos.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget0Guardar estado al apagarSave State On ShutdownAdvancedSettingsWidgetLNivel de compresi�n de estado guardadoSavestate Compression LevelAdvancedSettingsWidgetNM�todo de compresi�n de estado guardadoSavestate Compression MethodAdvancedSettingsWidgetDesmarcado	UncheckedAdvancedSettingsWidgetDUtilizar configuraci�n global [%1]Use Global Setting [%1]AdvancedSettingsWidget�Utiliza la t�cnica de �backpatching� (retroparcheado) para evitar que se vac�en los registros con cada acceso a memoria.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget4Modo de limitaci�n del VU0VU0 Clamping ModeAdvancedSettingsWidget0Modo de redondeo del VU0VU0 Rounding ModeAdvancedSettingsWidget4Modo de limitaci�n del VU1VU1 Clamping ModeAdvancedSettingsWidget0Modo de redondeo del VU1VU1 Rounding ModeAdvancedSettingsWidget:Detecci�n de bucles en esperaWait Loop DetectionAdvancedSettingsWidgetZestandar	ZstandardAdvancedSettingsWidget*Hack de indicador mVU
mVU Flag HackAdvancedSettingsWidget
 � hz hzAdvancedSystemSettingsWidgetXCambiar estas opciones pueden causar que algunos juegos dejen de funcionar. Modificar bajo tu propio riesgo, el equipo de PCSX2 no dar� soporte para dichas configuraciones.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetEliminar/Cero	Chop/ZeroAdvancedSystemSettingsWidget<Eliminar/Cero (Predeterminado)Chop/Zero (Default)AdvancedSystemSettingsWidget&Modo de limitaci�n:Clamping Mode:AdvancedSystemSettingsWidget(Nivel de compresi�n:Compression Level:AdvancedSystemSettingsWidget*M�todo de compresi�n:Compression Method:AdvancedSystemSettingsWidgetHCrear respaldos de estados guardadosCreate Save State BackupsAdvancedSystemSettingsWidgetDeflaci�n64	Deflate64AdvancedSystemSettingsWidget@Modo de Rendondeo de Divisiones:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetActivarEnableAdvancedSystemSettingsWidgetHHabilitar 128MB de RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget.Habilitar cach� (lento)Enable Cache (Slow)AdvancedSystemSettingsWidgetFHabilitar parches de compatibilidadEnable Compatibility PatchesAdvancedSystemSettingsWidgetBHabilitar acceso r�pido a memoriaEnable Fast Memory AccessAdvancedSystemSettingsWidget4Activar Arreglos de JuegosEnable Game FixesAdvancedSystemSettingsWidget.Activar VU1 Instant�neaEnable Instant VU1AdvancedSystemSettingsWidget(Activar recompiladorEnable RecompilerAdvancedSystemSettingsWidgetVHabilitar recompilador del VU0 (modo micro)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget<Habilitar recompilador del VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget
ExtraExtraAdvancedSystemSettingsWidget.Extra + conservar signoExtra + Preserve SignAdvancedSystemSettingsWidgetDControl de velocidad de fotogramasFrame Rate ControlAdvancedSystemSettingsWidgetCompletoFullAdvancedSystemSettingsWidget Ajustes de Juego
Game SettingsAdvancedSystemSettingsWidgetAltaHighAdvancedSystemSettingsWidget>Procesador de E/S (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget8Detecci�n de valores de INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetBaja (r�pida)
Low (Fast)AdvancedSystemSettingsWidget&Media (Recomendada)Medium (Recommended)AdvancedSystemSettingsWidget:Velocidad de fotogramas NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidgetM�s cercanoNearestAdvancedSystemSettingsWidget:Por Cercania (Predeterminado)Nearest (Default)AdvancedSystemSettingsWidgetNegativoNegativeAdvancedSystemSettingsWidgetNadaNoneAdvancedSystemSettingsWidgetNada	ClampModeNoneAdvancedSystemSettingsWidget.Normal (predeterminado)Normal (Default)AdvancedSystemSettingsWidget8Velocidad de fotogramas PAL:PAL Frame Rate:AdvancedSystemSettingsWidgetAjustes de PINE
PINE SettingsAdvancedSystemSettingsWidget.Pausar al fallar el TLBPause On TLB MissAdvancedSystemSettingsWidgetPositivoPositiveAdvancedSystemSettingsWidget"Modo de redondeo:Rounding Mode:AdvancedSystemSettingsWidget0Guardar estado al apagarSave State On ShutdownAdvancedSystemSettingsWidget8Ajustes de estados guardadosSavestate SettingsAdvancedSystemSettingsWidgetPuerto:Slot:AdvancedSystemSettingsWidgetSin comprimirUncompressedAdvancedSystemSettingsWidget6Modo de limitaci�n del VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget2Modo de redondeo del VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget6Modo de limitaci�n del VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidget2Modo de redondeo del VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget2Unidades vectoriales (VU)Vector Units (VU)AdvancedSystemSettingsWidget@Muy alta (lenta, no recomendada)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget4Esperar detecci�n de bucleWait Loop DetectionAdvancedSystemSettingsWidgetZestandar	ZstandardAdvancedSystemSettingsWidget*Hack de indicador mVU
mVU Flag HackAdvancedSystemSettingsWidget(Opciones de an�lisisAnalysis OptionsAnalysisOptionsDialogAnalizarAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialogCerrarCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialogz<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog:Ajustes de expansi�n de audioAudio Expansion SettingsAudioExpansionSettingsDialog$Tama�o del bloque:Block Size:AudioExpansionSettingsDialogCentrar imagen:
Center Image:AudioExpansionSettingsDialogCircular Wrap:Circular Wrap:AudioExpansionSettingsDialogProfundidad:Depth:AudioExpansionSettingsDialogEnfoque:Focus:AudioExpansionSettingsDialog&Separaci�n frontal:Front Separation:AudioExpansionSettingsDialogHigh Cutoff:High Cutoff:AudioExpansionSettingsDialogLow Cutoff:Low Cutoff:AudioExpansionSettingsDialog&Separaci�n trasera:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1�ms%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 ms0 msAudioSettingsWidget
100�%100%AudioSettingsWidgetAudio Backend
Audio BackendAudioSettingsWidgetBackend:Backend:AudioSettingsWidget Tama�o del b�ferBuffer SizeAudioSettingsWidget"Tama�o del b�fer:Buffer Size:AudioSettingsWidgetConfiguraci�n
ConfigurationAudioSettingsWidgetControlesControlsAudioSettingsWidget�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgetzControla el volumen del audio que se reproduzca en el equipo.4Controls the volume of the audio played on the host.AudioSettingsWidgetPredeterminadoDefaultAudioSettingsWidgetXDetermina la forma de expandir la se�al de audio de est�reo a sonido envolvente en juegos compatibles. Incluye aquellos juegos compatibles con Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�Determina el tama�o del b�fer que intentar� mantener lleno el expansor de tiempo. A efectos pr�cticos, selecciona la latencia media, ya que el audio ser� expandido o contra�do para mantener el tama�o del b�fer dentro de los l�mites.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget4Determina la latencia del b�fer a la salida de audio del equipo. Puede reducirse por debajo de la latencia objetivo para minimizar el retraso en el audio.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget,Deshabilitado (Stereo)Disabled (Stereo)AudioSettingsWidgetControlador:Driver:AudioSettingsWidget"Modo de expansi�nExpansion ModeAudioSettingsWidget(Ajustes de expansi�nExpansion SettingsAudioSettingsWidgetExpansi�n:
Expansion:AudioSettingsWidget&Fast Forward VolumeFast Forward VolumeAudioSettingsWidget(Fast Forward Volume:Fast Forward Volume:AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgethMaximum Latency: %1 ms (%2 ms buffer + %3 ms output)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetnMaximum Latency: %1 ms (minimum output latency unknown)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetDMaximum latency: 0 frames (0.00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidgetM�nimaMinimalAudioSettingsWidget*Silenciar todo sonidoMute All SoundAudioSettingsWidgetN/DN/AAudioSettingsWidget,Dispositivo de salida:Output Device:AudioSettingsWidget$Latencia de salidaOutput LatencyAudioSettingsWidget&Latencia de salida:Output Latency:AudioSettingsWidget"Volumen de salida
Output VolumeAudioSettingsWidget$Volumen de salida:Output Volume:AudioSettingsWidgetnPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.AudioSettingsWidget2Reset Fast Forward VolumeReset Fast Forward VolumeAudioSettingsWidget&Restablecer volumenReset VolumeAudioSettingsWidget�Restablece el volumen del avance r�pido al valor predeterminado./Resets fast forward volume back to the default.AudioSettingsWidget�Restablece el volumen del avance r�pido al ajuste global/heredado.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetpRestablece el volumen de salida al valor predeterminado.)Resets output volume back to the default.AudioSettingsWidgettRestablece el volumen de salida al ajuste global/heredado.:Resets output volume back to the global/inherited setting.AudioSettingsWidget Stretch SettingsStretch SettingsAudioSettingsWidgetSincronizaci�nSynchronizationAudioSettingsWidgetSincronizaci�n:Synchronization:AudioSettingsWidget�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�These settings fine-tune the behavior of the FreeSurround-based channel expander.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidgetBExpansi�n de tiempo (recomendada)TimeStretch (Recommended)AudioSettingsWidgetDesmarcado	UncheckedAudioSettingsWidget&Unknown Device "%1"Unknown Device "%1"AudioSettingsWidget�Cuando la emulaci�n se ejecute a una velocidad que no sea el 100�%, se ajustar� el tiempo del audio en vez de omitir fotogramas. Produce un audio m�s agradable cuando la emulaci�n se acelere o ralentice.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidgetSurround 5.15.1 SurroundAudioStreamSurround 7.17.1 SurroundAudioStream
CubebCubebAudioStreamPredeterminadoDefaultAudioStream*Desactivado (Est�reo)Disabled (Stereo)AudioStream4Nulo (sin salida de audio)Null (No Output)AudioStreamCuadraf�nicoQuadraphonicAudioStream(Cuadraf�nico con LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamEst�reo con LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog,Audio Stretch SettingsAudio Stretch SettingsAudioStretchSettingsDialogOverlap:Overlap:AudioStretchSettingsDialog Seekwindow Size:Seekwindow Size:AudioStretchSettingsDialog Sequence Length:Sequence Length:AudioStretchSettingsDialog0Use Anti-Aliasing FilterUse Anti-Aliasing FilterAudioStretchSettingsDialogUse Quickseek
Use QuickseekAudioStretchSettingsDialog2<h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalaci�n de esta actualizaci�n har� que tus guardados r�pidos <b>dejen de ser compatibles</b>, <i>aseg�rate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>�Seguro que quieres continuar?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog"<h2>Cambios:</h2><h2>Changes:</h2>AutoUpdaterDialog.<h2>Advertencia sobre los guardados r�pidos</h2><p>La instalaci�n de esta actualizaci�n har� que tus guardados r�pidos <b>dejen de ser compatibles</b>. Aseg�rate de haber guardado tus avances en una Memory Card antes de instalar esta actualizaci�n, o perder�s dichos avances.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialog�<h2>Advertencia sobre la configuraci�n</h2><p>La instalaci�n de esta actualizaci�n reiniciar� la configuraci�n del programa. Recuerda que tendr�s que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualizaci�n.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog.Actualizador autom�ticoAutomatic UpdaterAutoUpdaterDialog Versi�n actual: Current Version: AutoUpdaterDialog.Versi�n actual: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog(Tama�o de descarga: Download Size: AutoUpdaterDialog0Tama�o de descarga %1 MBDownload Size: %1 MBAutoUpdaterDialog.Descargar e instalar...Download and Install...AutoUpdaterDialog"Descargando %1...Downloading %1...AutoUpdaterDialogTFailed to remove updater exe after update.*Failed to remove updater exe after update.AutoUpdaterDialogCargando...
Loading...AutoUpdaterDialogNueva versi�n: 
New Version: AutoUpdaterDialog:Versi�n m�s reciente: %1 (%2)New Version: %1 (%2)AutoUpdaterDialog�No hay actualizaciones disponibles en este momento. Int�ntalo de nuevo m�s tarde.;No updates are currently available. Please try again later.AutoUpdaterDialog$Recordar m�s tardeRemind Me LaterAutoUpdaterDialogNAdvertencia sobre los guardados r�pidosSavestate WarningAutoUpdaterDialog2Saltar esta actualizaci�nSkip This UpdateAutoUpdaterDialog0Actualizaci�n disponibleUpdate AvailableAutoUpdaterDialog,Error del actualizador
Updater ErrorAutoUpdaterDialog$Directorio de BIOSBIOS DirectoryBIOSSettingsWidget"Selecci�n de BIOSBIOS SelectionBIOSSettingsWidgetBuscar...	Browse...BIOSSettingsWidgetMarcadoCheckedBIOSSettingsWidgetArranque r�pido	Fast BootBIOSSettingsWidget$Adelantar arranqueFast Forward BootBIOSSettingsWidget"Nombre de archivoFilenameBIOSSettingsWidget0Abrir carpeta de BIOS...Open BIOS Folder...BIOSSettingsWidget$Opciones y parchesOptions and PatchesBIOSSettingsWidget^PCSX2 buscar� im�genes BIOS en este directorio.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidget�Parcha el BIOS para omitir la animaci�n de arranque de la consola6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidget Actualizar listaRefresh ListBIOSSettingsWidget�Desactiva el limitador de velocidad hasta que el juego comience a ejecutarse para reducir el tiempo de arranque.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidgetReiniciarResetBIOSSettingsWidgetDesmarcado	UncheckedBIOSSettingsWidgetVersi�nVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialogDirecci�nAddressBreakpointDialogCambioChangeBreakpointDialogCondici�n	ConditionBreakpointDialogJCrear/Modificar punto de interrupci�nCreate / Modify BreakpointBreakpointDialogActivarEnableBreakpointDialogEjecuci�nExecuteBreakpointDialog$Direcci�n inv�lidaInvalid AddressBreakpointDialog$Condici�n inv�lidaInvalid ConditionBreakpointDialogTama�o inv�lidoInvalid SizeBreakpointDialogRegistroLogBreakpointDialogMemoriaMemoryBreakpointDialogLecturaReadBreakpointDialogTama�oSizeBreakpointDialogTipoTypeBreakpointDialogEscrituraWriteBreakpointDialog----BreakpointModelCONDICI�N	CONDITIONBreakpointModelDesactivadaDisabledBreakpointModelActivarEnabledBreakpointModelEjecuci�nExecuteBreakpointModelHITSHITSBreakpointModelINSTRUCCI�NINSTRUCTIONBreakpointModelDESPLAZOFFSETBreakpointModelLecturaReadBreakpointModelTAM./ETIQUETASIZE / LABELBreakpointModelTIPOTYPEBreakpointModelEscrituraWriteBreakpointModelEscritura (C)Write(C)BreakpointModelXXBreakpointModel
AudioAudioCDVD�El juego se encuentra en una unidad extraible, pueden producirse problemas de rendimiento.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVDModo 1Mode 1CDVDModo 2Mode 2CDVD"Precacheo de CDVDPrecaching CDVDCDVDVEl precacheo no est� soportado para discos.&Precaching is not supported for discs.CDVDbPrecaching is not supported for this file format.1Precaching is not supported for this file format.CDVD Precaching {}...Precaching {}...CDVD~Required memory ({}GB) is the above the maximum allowed ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVD>Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.CDVDDesconocidoUnknownCDVD2Seleccionar color del ledSelect LED ColorColorPickerButton��Seguro que quieres borrar todas las asignaciones de este control? Esta acci�n no puede deshacerse.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget*Asignaci�n autom�ticaAutomatic BindingControllerBindingWidget*Asignaci�n autom�ticaAutomatic MappingControllerBindingWidgetAsignacionesBindingsControllerBindingWidget*Eliminar asignacionesClear BindingsControllerBindingWidget&Borrar asignaciones
Clear MappingControllerBindingWidget(Puerto de control %1Controller Port %1ControllerBindingWidgetMacrosMacrosControllerBindingWidget>No hay dispositivos disponiblesNo devices availableControllerBindingWidget
Ninguna asignaci�n general fue generada para el dispositivo '%1'. El control/origen podr�a no ser compatible con el mapeo autom�tico.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidgetConfiguraci�nSettingsControllerBindingWidget.Tipo de control virtualVirtual Controller TypeControllerBindingWidgetAn�logoAnalog"ControllerBindingWidget_DualShock2C�rculoCircle"ControllerBindingWidget_DualShock2CruzCross"ControllerBindingWidget_DualShock2(Botones de direcci�nD-Pad"ControllerBindingWidget_DualShock2
AbajoDown"ControllerBindingWidget_DualShock2"Botones de acci�nFace Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2Motor grandeLarge Motor"ControllerBindingWidget_DualShock2IzquierdaLeft"ControllerBindingWidget_DualShock28Joystick anal�gico izquierdoLeft Analog"ControllerBindingWidget_DualShock2,Modificador de presi�nPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2DerechaRight"ControllerBindingWidget_DualShock24Joystick anal�gico derechoRight Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock2Motor peque�oSmall Motor"ControllerBindingWidget_DualShock2CuadradoSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2Tri�nguloTriangle"ControllerBindingWidget_DualShock2ArribaUp"ControllerBindingWidget_DualShock2AzulBlueControllerBindingWidget_Guitar
VerdeGreenControllerBindingWidget_GuitarNaranjaOrangeControllerBindingWidget_GuitarPushButton
PushButtonControllerBindingWidget_GuitarRojoRedControllerBindingWidget_GuitarSelectSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_Guitar4Barra de toque hacia abajo
Strum DownControllerBindingWidget_Guitar6Barra de toque hacia arribaStrum UpControllerBindingWidget_GuitarInclinarTiltControllerBindingWidget_GuitarWhammy Bar
Whammy BarControllerBindingWidget_GuitarAmarilloYellowControllerBindingWidget_GuitarC�rculoCircleControllerBindingWidget_JogconCruzCrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_Jogcon
AbajoDownControllerBindingWidget_JogconFace ButtonsFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconMotor largoLarge MotorControllerBindingWidget_JogconIzquierdaLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_JogconDerechaRightControllerBindingWidget_JogconSeleccionarSelectControllerBindingWidget_JogconMotor peque�oSmall MotorControllerBindingWidget_JogconCuadradoSquareControllerBindingWidget_JogconIniciarStartControllerBindingWidget_JogconTri�nguloTriangleControllerBindingWidget_JogconArribaUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_Negcon
AbajoDownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_NegconIzquierdaLeftControllerBindingWidget_NegconRRControllerBindingWidget_NegconDerechaRightControllerBindingWidget_NegconMotor peque�oSmall MotorControllerBindingWidget_NegconIniciarStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_NegconArribaUpControllerBindingWidget_Negcon Azul (Izquierda)Blue (Left)ControllerBindingWidget_PopnAzul (Derecha)Blue (Right)ControllerBindingWidget_Popn"Verde (Izquierda)Green (Left)ControllerBindingWidget_PopnVerde (Derecha)
Green (Right)ControllerBindingWidget_PopnRojoRedControllerBindingWidget_PopnSeleccionarSelectControllerBindingWidget_PopnIniciarStartControllerBindingWidget_Popn$Blanco (Izquierda)White (Left)ControllerBindingWidget_Popn Blanco (Derecha)
White (Right)ControllerBindingWidget_Popn(Amarillo (Izquierda)
Yellow (Left)ControllerBindingWidget_Popn$Amarillo (Derecha)Yellow (Right)ControllerBindingWidget_PopnExplorar...	Browse...ControllerCustomSettingsWidgetBRestaurar valores predeterminadosRestore Default SettingsControllerCustomSettingsWidget&Seleccionar archivoSelect FileControllerCustomSettingsWidgetBConfiguraci�n del LED del controlController LED SettingsControllerGlobalSettingsWidgetMultitapController MultitapControllerGlobalSettingsWidgetOrigen DInput
DInput SourceControllerGlobalSettingsWidget.Dispositivos detectadosDetected DevicesControllerGlobalSettingsWidgetPModo mejorado para DualShock 4/DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget@Activar fuente de entrada DInputEnable DInput Input SourceControllerGlobalSettingsWidget4Habilitar controlado IOKitEnable IOKit DriverControllerGlobalSettingsWidget2Habilitar controlador MFIEnable MFI DriverControllerGlobalSettingsWidget.Activar mapeo del rat�nEnable Mouse MappingControllerGlobalSettingsWidget:Activar fuente de entrada SDLEnable SDL Input SourceControllerGlobalSettingsWidget@Activar entrada sin procesar SDLEnable SDL Raw InputControllerGlobalSettingsWidget@Activar fuente de entrada XInputEnable XInput Input SourceControllerGlobalSettingsWidget.Origen de rat�n/punteroMouse/Pointer SourceControllerGlobalSettingsWidgetJMultitap en el puerto de la consola 1Multitap on Console Port 1ControllerGlobalSettingsWidgetJMultitap en el puerto de la consola 2Multitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2 te permite utilizar el rat�n para simular el movimiento de los joysticks anal�gicos.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget"Ajustes de perfilProfile SettingsControllerGlobalSettingsWidget*Fuente de entrada SDLSDL Input SourceControllerGlobalSettingsWidgetAjustes...Settings...ControllerGlobalSettingsWidget�El origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a trav�s de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetPLa fuente de entrada SDL soporta la mayor�a de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibraci�n / control de LED).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget8La fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget$El multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. Multitap no est� soportado por todos los juegos.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget.Use Per-Profile HotkeysUse Per-Profile HotkeysControllerGlobalSettingsWidget�Al activar esta opci�n se podr�n asignar teclas de acceso r�pido a este perfil de entrada, que se utilizar�n en vez de las teclas globales. Las teclas de acceso r�pido se comparten siempre entre todos los perfiles de forma predeterminada.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetOrigen XInput
XInput SourceControllerGlobalSettingsWidget@Ajustes del LED de los controlesController LED SettingsControllerLEDSettingsDialognActivar las luces de indicador de jugador del DualSenseEnable DualSense Player LEDControllerLEDSettingsDialogLED SDL-0	SDL-0 LEDControllerLEDSettingsDialogLED SDL-1	SDL-1 LEDControllerLEDSettingsDialogLED SDL-2	SDL-2 LEDControllerLEDSettingsDialogLED SDL-3	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget
100�%100%ControllerMacroEditWidget(Asignaciones/Botones
Binds/ButtonsControllerMacroEditWidgetZona muerta:	Deadzone:ControllerMacroEditWidget�Para botones sensibles a la presi�n, este deslizador controla cu�nta fuerza ser� simulada cuando el macro est� activo.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetFrecuencia	FrequencyControllerMacroEditWidgetFrecuencia: Frequency: ControllerMacroEditWidget,Macro will not repeat.Macro will not repeat.ControllerMacroEditWidgetTMacro will toggle buttons every %1 frames.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetBMacro will toggle every N frames.!Macro will toggle every N frames.ControllerMacroEditWidgetNo configuradoNot ConfiguredControllerMacroEditWidget.Presionar para alternarPress To ToggleControllerMacroEditWidgetPresi�nPressureControllerMacroEditWidget�Selecciona los botones que deseas activar con esta macro. Se activar�n todos los botones a la vez.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidgetSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget*Establecer frecuencia
Set FrequencyControllerMacroEditWidgetSet...Set...ControllerMacroEditWidgetDisparadorTriggerControllerMacroEditWidget>Macros del puerto de control %1Controller Port %1 MacrosControllerMacroWidgetMacro %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog4<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog:Ajustes de mapeo de controlesController Mapping SettingsControllerMappingSettingsDialog"Ignorar inversi�nIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialogInerciaInertiaControllerMouseSettingsDialog4Ajustes de mapeo del rat�nMouse Mapping SettingsControllerMouseSettingsDialogZona muerta XX Dead ZoneControllerMouseSettingsDialogVelocidad XX SpeedControllerMouseSettingsDialogZona muerta YY Dead ZoneControllerMouseSettingsDialogVelocidad YY SpeedControllerMouseSettingsDialogNUn perfil con el nombre '%1' ya existe.,A profile with the name '%1' already exists.ControllerSettingsWindowAplicar perfil
Apply ProfileControllerSettingsWindow��Est�s seguro de que quieres eliminar el perfil de entrada llamado '%1'?

No puedes deshacer esta acci�n.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindow��Est�s seguro que quieres cargar el perfil de entrada llamado '%1'?

Todas las asignaciones globales ser�n removidas y se cargaran las asignaciones del perfil.

No puedes deshacer esta acci�n.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow��Deseas restaurar la configuraci�n de control predeterminada?

Todas las asignaciones y configuraciones compartidas se perder�n, pero se conservaran sus perfiles de entrada.

No puede deshacer esta acci�n.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow.Puerto de control %1
%2Controller Port %1
%2ControllerSettingsWindow2Puerto de control %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow.Crear perfil de entradaCreate Input ProfileControllerSettingsWindow�Los Perfiles de entrada personalizada se utilizan para reemplazar el perfil de entrada compartido para juegos espec�ficos.
Para aplicar un perfil de entrada personalizado a un juego, ve a sus Propiedades de juego, luego cambia el 'Perfil de entrada' en la pesta�a Sumario.

Introduce el nombre del nuevo perfil de entrada:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow0Borrar perfil de entradaDelete Input ProfileControllerSettingsWindowBorrar perfilDelete ProfileControllerSettingsWindowDo you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Do you want to copy the current hotkey bindings from global settings to the new input profile?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow Editando perfil:Editing Profile:ControllerSettingsWindow
ErrorErrorControllerSettingsWindow*Fallo al borrar '%1'.Failed to delete '%1'.ControllerSettingsWindowRFallo al guardar el nuevo perfil en '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindow Ajustes globalesGlobal SettingsControllerSettingsWindow.Teclas de acceso r�pidoHotkeysControllerSettingsWindow0Cargar perfil de entradaLoad Input ProfileControllerSettingsWindow Ajustes de mapeoMapping SettingsControllerSettingsWindowNuevo perfilNew ProfileControllerSettingsWindow6Ajustes de control de PCSX2PCSX2 Controller SettingsControllerSettingsWindow2Restaurar predeterminadosRestore DefaultsControllerSettingsWindowCompartidoSharedControllerSettingsWindowlNo se ha encontrado el perfil de entrada llamado '%1'.-The input profile named '%1' cannot be found.ControllerSettingsWindow Puerto USB %1
%2USB Port %1
%2ControllerSettingsWindow2<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialogCerrarCloseCoverDownloadDialog&Descargar caratulasDownload CoversCoverDownloadDialog$Descarga completa.Download complete.CoverDownloadDialog�PCSX2 puede descargar autom�ticamente las car�tulas de aquellos juegos que no tengan una car�tula asignada. No alojamos imagen alguna de car�tula, es el usuario quien debe proporcionar la fuente de �stas.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialogIniciarStartCoverDownloadDialogDetenerStopCoverDownloadDialog(Use Title File NamesUse Title File NamesCoverDownloadDialog2Esperando para iniciar...Waiting to start...CoverDownloadDialog"Active Call StackActive Call Stack	CpuWidget8Breakpoint List Context MenuBreakpoint List Context Menu	CpuWidgetBreakpointsBreakpoints	CpuWidgetCopiarCopy	CpuWidgetCopy AddressCopy Address	CpuWidgetCopiar texto	Copy Text	CpuWidget(Copiar todo como CSVCopy all as CSV	CpuWidgetBorrarDelete	CpuWidgetEditarEdit	CpuWidgetFunciones	Functions	CpuWidgetGlobalesGlobals	CpuWidget(Go to in DisassemblyGo to in Disassembly	CpuWidget(Go to in Memory ViewGo to in Memory View	CpuWidget(Cargar desde ajustesLoad from Settings	CpuWidgetLocalesLocals	CpuWidgetMemoriaMemory	CpuWidget"Buscar en memoria
Memory Search	CpuWidget
NuevoNew	CpuWidgetPar�metros
Parameters	CpuWidgetPegar desde CSVPaste from CSV	CpuWidgetRegistros	Registers	CpuWidget$Guardar en ajustesSave to Settings	CpuWidgetSaved AddressesSaved Addresses	CpuWidget.Stack List Context MenuStack List Context Menu	CpuWidget0Thread List Context MenuThread List Context Menu	CpuWidget
HilosThreads	CpuWidgetDirecci�nAddressDEV9DnsHostDialogCancelarCancelDEV9DnsHostDialogHabilitadaEnabledDEV9DnsHostDialogNombreNameDEV9DnsHostDialog>Network DNS Hosts Import/ExportNetwork DNS Hosts Import/ExportDEV9DnsHostDialogAceptarOKDEV9DnsHostDialogSelect HostsSelect HostsDEV9DnsHostDialogSelectedSelectedDEV9DnsHostDialogUrlUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidgetAgrergarAddDEV9SettingsWidgetDirecci�nAddressDEV9SettingsWidgetAutom�ticaAutoDEV9SettingsWidgetBuscarBrowseDEV9SettingsWidget2�Copiar ajustes globales?Copy global settings?DEV9SettingsWidgetCrear imagenCreate ImageDEV9SettingsWidgetHosts DNS	DNS HostsDEV9SettingsWidget$Direcci�n de DNS1:
DNS1 Address:DEV9SettingsWidget$Direcci�n de DNS2:
DNS2 Address:DEV9SettingsWidgetBorrarDeleteDEV9SettingsWidgetJ�Borrar por lista de hosts del juego?Delete per game host list?DEV9SettingsWidget0Habilitar LBA de 48 bitsEnable 48-Bit LBADEV9SettingsWidgetHabilitadaEnabledDEV9SettingsWidgetActivadoHDDEnabledDEV9SettingsWidgetHabilitada
InterceptDHCPEnabledDEV9SettingsWidgetActivadoInternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget:Tipo de dispositivo Ethernet:Ethernet Device Type:DEV9SettingsWidget*Dispositivo Ethernet:Ethernet Device:DEV9SettingsWidgetExportarExportDEV9SettingsWidget&Exportado con �xitoExported SuccessfullyDEV9SettingsWidget2Error al abrir el archivoFailed to open fileDEV9SettingsWidget*Direcci�n de Gateway:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidgetCreador de HDDHDD CreatorDEV9SettingsWidgetArchivo de HDD:	HDD File:DEV9SettingsWidget0Archivo de imagen de HDDHDD Image FileDEV9SettingsWidget*Tama�o del HDD (GiB):HDD Size (GiB):DEV9SettingsWidget�La im�gen del disco duro "%1" ya existe.

�Quieres sobreescribir?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget(Imagen de HDD creadaHDD image createdDEV9SettingsWidgetHDDHard Disk DriveDEV9SettingsWidgetArchivo Hosts
Hosts FileDEV9SettingsWidgetImportarImportDEV9SettingsWidget&Importado con �xitoImported SuccessfullyDEV9SettingsWidgetIntercept DHCPIntercept DHCPDEV9SettingsWidget"Interceptar DHCP:Intercept DHCP:DEV9SettingsWidgetInternalInternalDEV9SettingsWidgetDNS internoInternal DNSDEV9SettingsWidget�El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetManualManualDEV9SettingsWidgetNombreNameDEV9SettingsWidget4No hay hosts en el archivoNo Hosts in fileDEV9SettingsWidgetSobreponerOverrideDEV9SettingsWidget.�Sobreescribir archivo?Overwrite File?DEV9SettingsWidgetPCAP (puente)PCAP BridgedDEV9SettingsWidgetPCAP cambiado
PCAP SwitchedDEV9SettingsWidget"Direcci�n de PS2:PS2 Address:DEV9SettingsWidget6Por lista de hosts de juegoPer Game Host listDEV9SettingsWidgetSeg�n el juegoPer gameDEV9SettingsWidgetSocketsSocketsDEV9SettingsWidgetSubnet Mask:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetUrlUrlDEV9SettingsWidgetUsar global
Use GlobalDEV9SettingsWidget.Usar ajuste global [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAgregarAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetComprobadoCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetFin:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoverRemoveDebugAnalysisSettingsWidgetEscanear ELFScan ELFDebugAnalysisSettingsWidget,Escanear por funcionesScan For FunctionsDebugAnalysisSettingsWidget Escanear memoriaScan MemoryDebugAnalysisSettingsWidgetModo de escaneo	Scan ModeDebugAnalysisSettingsWidget Modo de escaneo:
Scan Mode:DebugAnalysisSettingsWidgetOmitirSkipDebugAnalysisSettingsWidgetInicio:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetSiempreAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetBuscar...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget2Dibujar n�mero de vocado:Draw Dump Count:DebugSettingsWidget$Vocaldos de dibujoDraw DumpingDebugSettingsWidget(Volcar dibujos de GS
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidgetBDirectorio de vocado de hardware:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NuncaNeverDebugSettingsWidgetAbrir...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget&Guardar profundidad
Save DepthDebugSettingsWidgetCuardar cuadro
Save FrameDebugSettingsWidgetGuardar RTSave RTDebugSettingsWidgetGuardar texturaSave TextureDebugSettingsWidgetBDirectorio de vocado de software:Software Dump Directory:DebugSettingsWidget2N�mero de dibujo inicial:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetSiempre encima
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindow$Depurador de PCSX2PCSX2 DebuggerDebuggerWindowPausarPauseDebuggerWindowEjecutarRunDebuggerWindowMay�s+F11	Shift+F11DebuggerWindow6Mostrar esta ventana encimaShow this window on topDebuggerWindowEntrar	Step IntoDebuggerWindow
SalirStep OutDebuggerWindowPasar sobre	Step OverDebuggerWindow:%1 NO ES UNA DIRECCI�N VALIDA%1 NOT VALID ADDRESSDisassemblyWidget,&Copy Instruction Text&Copy Instruction TextDisassemblyWidget&Go to Address&Go to AddressDisassemblyWidget&Jump to Cursor&Jump to CursorDisassemblyWidgetA�adir funci�nAdd FunctionDisassemblyWidget8Asse&mble new Instruction(s)Asse&mble new Instruction(s)DisassemblyWidget&Error de ensambladoAssemble ErrorDisassemblyWidget2Instrucci�n de ensabladorAssemble InstructionDisassemblyWidget No se puede ir aCannot Go ToDisassemblyWidget Copiar direcci�nCopy AddressDisassemblyWidget0Copiar nombre de funci�nCopy Function NameDisassemblyWidget2Copiar Hex de instrucci�nCopy Instruction HexDisassemblyWidgetDesensambladorDisassemblyDisassemblyWidgetSeguir rama
Follow BranchDisassemblyWidget"Nombre de funci�n
Function nameDisassemblyWidgetNNombre de funci�n no puede estar vac�o. Function name cannot be nothing.DisassemblyWidget"Ir a DesensamblarGo To In DisassemblyDisassemblyWidget:Ir al visualizador de memoriaGo to in Memory ViewDisassemblyWidget*Instrucci�n(ones) NOPNOP Instruction(s)DisassemblyWidgetdNo hay funci�n / simbolo seleccionado actualmente.+No function / symbol is currently selected.DisassemblyWidgetQuitar funci�nRemove FunctionDisassemblyWidget"Renombrar funci�nRename FunctionDisassemblyWidget:Error al renombrar la funci�nRename Function ErrorDisassemblyWidget"Restaurar funci�nRestore FunctionDisassemblyWidget4Error al restaurar funci�nRestore Function ErrorDisassemblyWidget2Restaurar instrucci�n(es)Restore Instruction(s)DisassemblyWidget"Ejecutar a cursor
Run to CursorDisassemblyWidgetShow &OpcodeShow &OpcodeDisassemblyWidget&Stub (NOP) FunctionStub (NOP) FunctionDisassemblyWidget$Toggle &BreakpointToggle &BreakpointDisassemblyWidget�No es posible cambiar el ensamblado mientras se ejecuta el n�cleo/Unable to change assembly while core is runningDisassemblyWidget@Unable to stub selected address. Unable to stub selected address.DisassemblyWidget(<html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor a�ade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos ser�n escaneados y listados:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget<A�adir directorio de juegos...Add Game Directory...EmptyGameListWidget,Escanear juegos nuevosScan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThread\Descarga fallida con c�digo de estado HTTP %1.)Download failed with HTTP status code %1.	EmuThread>Descarga fallida: Datos vacios.Download failed: Data is empty.	EmuThread"Descargando %1...Downloading %1...	EmuThread
ErrorError	EmuThreadFPS: %1FPS: %1	EmuThread<Error al crear HTTPDownloader. Failed to create HTTPDownloader.	EmuThread(Error al crear '%1'.Failed to write '%1'.	EmuThreaddJuego no cargado o no hay RetroLogros disponibles.2Game not loaded or no RetroAchievements available.	EmuThreadGame: %1 (%2)
Game: %1 (%2)
	EmuThreadSin imagenNo Image	EmuThreadLRich presence inactive or unsupported.&Rich presence inactive or unsupported.	EmuThreadBSlot: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadVSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadVelocidad: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread cuadros framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget.100% (Velocidad normal)100% (Normal Speed)EmulationSettingsWidget 130% (Overclock)130% (Overclock)EmulationSettingsWidget 180% (Overclock)180% (Overclock)EmulationSettingsWidget2 Frames2 FramesEmulationSettingsWidget 300% (Overclock)300% (Overclock)EmulationSettingsWidget 50% (Underclock)50% (Underclock)EmulationSettingsWidget 60% (Underclock)60% (Underclock)EmulationSettingsWidget 75% (Underclock)75% (Underclock)EmulationSettingsWidget�Allows games and homebrew to access files / folders directly on the host computer.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidgetjAutomatically loads and applies cheats on game start.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetCheckedCheckedEmulationSettingsWidgetCustomCustomEmulationSettingsWidget.Velocidad personalizadaCustom SpeedEmulationSettingsWidgetVCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetDeshabilitadaDisabledEmulationSettingsWidgetEE Cycle Rate
EE Cycle RateEmulationSettingsWidget8Frecuencia de ciclos del EE:EE Cycle Rate:EmulationSettingsWidgetEE Cycle Skip
EE Cycle SkipEmulationSettingsWidget2Omisi�n de ciclos del EE:EE Cycle Skipping:EmulationSettingsWidget6Habilitar precacheo de CDVDEnable CDVD PrecachingEmulationSettingsWidgetActivar trucos
Enable CheatsEmulationSettingsWidget*Habilitar CDVD r�pidoEnable Fast CDVDEmulationSettingsWidget,Enable Host FilesystemEnable Host FilesystemEmulationSettingsWidget<Habilitar VU1 Multihilo (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidget>Habilitar VU1 Multihilo (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget2Habilitar fijado de hilosEnable Thread PinningEmulationSettingsWidget�Activa esta opci�n para emparejar la frecuencia de actualizaci�n de PCSX2 con la de tu monitor o pantalla actual. Se desactivar� autom�ticamente la sincron�a vertical (VSync) cuando no sea posible aplicarla (p. ej.: al no correr al 100�%).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget$Enter Custom SpeedEnter Custom SpeedEmulationSettingsWidget�Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget$Fast-Forward SpeedFast-Forward SpeedEmulationSettingsWidget&Fast-Forward Speed:Fast-Forward Speed:EmulationSettingsWidgetNRitmo de fotogramas/Control de latenciaFrame Pacing / Latency ControlEmulationSettingsWidgetGeneralmente acelera CPUs con 4 m�s n�cleos. Seguro para la mayor�a de juegos, pero algunos pocos son incompatibles y podr�an colgarse.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidgetValores m�s altos pueden aumentar los cuadros por segundo internos en los juegos, pero aumentar�n sustancialmente los requerimientos de la CPU. Valores m�s bajos reducir�n la carga de la CPU permitiendo a los juegos ligeros correr a toda velocidad en CPUs m�s d�biles.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�Carga la imagen del disco en la RAM antes de encender la m�quina virtual. Puede reducir los tirones en discos duros con tiempos de activaci�n largo, pero aumenta significativamente los tiempos de arranque.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget*Maximum Frame LatencyMaximum Frame LatencyEmulationSettingsWidget,Maximum Frame Latency:Maximum Frame Latency:EmulationSettingsWidget"Underclock m�ximoMaximum UnderclockEmulationSettingsWidgetUnderclock leveMild UnderclockEmulationSettingsWidget&Underclock moderadoModerate UnderclockEmulationSettingsWidgetNormal SpeedNormal SpeedEmulationSettingsWidget"Velocidad Normal:
Normal Speed:EmulationSettingsWidget(Optimal Frame PacingOptimal Frame PacingEmulationSettingsWidget�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidget$Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget"Slow-Motion SpeedSlow-Motion SpeedEmulationSettingsWidget$Slow-Motion Speed:Slow-Motion Speed:EmulationSettingsWidget(Control de Velocidad
Speed ControlEmulationSettingsWidget�Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget2Sync to Host Refresh RateSync to Host Refresh RateEmulationSettingsWidget&Ajustes del SistemaSystem SettingsEmulationSettingsWidgetUnchecked	UncheckedEmulationSettingsWidgetUnlimited	UnlimitedEmulationSettingsWidgetFUtilizar configuraci�n global [%1%]Use Global Setting [%1%]EmulationSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]EmulationSettingsWidget*Use Host VSync TimingUse Host VSync TimingEmulationSettingsWidget.Preferencia del usuarioUser PreferenceEmulationSettingsWidget>Sincronizaci�n vertical (VSync)Vertical Sync (VSync)EmulationSettingsWidgetCuando se sincroniza con la tasa de actualizaci�n del equipo, esta opci�n desactiva la temporizaci�n interna de fotogramas de PCSX2 y usa la del equipo. Puede resultar en un ritmo de fotograma m�s fluido, <strong>pero a costa de una mayor latencia de entrada</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidget@Cerrando corchete sin abrir uno.$Closing bracket without opening one.ExpressionParserDCerrando par�ntesis sin abrir uno.(Closing parenthesis without opening one.ExpressionParser$Divisi�n por cero.Division by zero.ExpressionParser&Expresi�n inv�lida.Invalid expression.ExpressionParserfTama�o de acceso de memoria inv�lido (desalineado)."Invalid memory access (unaligned).ExpressionParserPTama�o de acceso de memoria %d inv�lido.Invalid memory access size %d.ExpressionParser:Operador de memsize inv�lido.Invalid memsize operator.ExpressionParser*N�mero inv�lido "%s".Invalid number "%s".ExpressionParser4Operador inv�lido en "%s".Invalid operator at "%s".ExpressionParser,S�mbolo inv�lido "%s".Invalid symbol "%s".ExpressionParser8Operador terciario inv�lido.Invalid tertiary operator.ExpressionParser M�dulo por cero.Modulo by zero.ExpressionParser<No hay suficientes argumentos.Not enough arguments.ExpressionParser,Par�ntesis no cerrado.Parenthesis not closed.ExpressionParser Ficha muy larga.Token too long.ExpressionParser$Fallo al abrir URLFailed to open URLFileOperationsFFallo al arbir URL.

La URL era: %1$Failed to open URL.

The URL was: %1FileOperations0Fallo al mostrar archivoFailed to show fileFileOperations�Fallo al mostrar archivo en el explorardor de archivos.

El archivo era: %17Failed to show file in file explorer.

The file was: %1FileOperations6Abrir directorio contenedorOpen Containing DirectoryFileOperations&Mostrar en buscadorShow in FinderFileOperations$Mostrar en carpetaShow in FolderFileOperationsBrowse...	Browse...FolderSettingsWidgetCache DirectoryCache DirectoryFolderSettingsWidget(Directorio de trucosCheats DirectoryFolderSettingsWidget.Directorio de car�tulasCovers DirectoryFolderSettingsWidgetAbrir...Open...FolderSettingsWidgetReiniciarResetFolderSettingsWidget>Directorio de guardados r�pidosSave States DirectoryFolderSettingsWidget@Directorio de capturas de imagenSnapshots DirectoryFolderSettingsWidgetrUsado para capturas de pantalla y guardar volcados de GS.)Used for screenshots and saving GS dumps.FolderSettingsWidget�Utilizado para almacenar los archivos .pnach que contienen trucos de juegos.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�Usado para almacenar las car�tulas en las interfaces de cuadr�cula de juegos y Big Picture.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidget^Utilizado para almacenar los guardados r�pidos.Used for storing save states.FolderSettingsWidget�Usado para almacenar sombreadores, la lista de juegos y los datos de los logros.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (Desactivado)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI 1 (64 Max Width)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 Frame1 FrameFullscreenUI*Nativa �1.25 (~450px)1.25x Native (~450px)FullscreenUI(Nativa �1.5 (~540px)1.5x Native (~540px)FullscreenUI*Nativa �1.75 (~630px)1.75x Native (~630px)FullscreenUI$10 (640 Max Width)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI(100% Speed (Default)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI6Nativa �10 (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(Nativa �11 (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI6Nativa �12 (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% Speed
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% Speed
180% SpeedFullscreenUI"2 (128 Max Width)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 Frames2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI0Nativa �2.5 (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*Nativa �2 (~720px/HD)2x Native (~720px/HD)FullscreenUI"3 (192 Max Width)3 (192 Max Width)FullscreenUI3 Frames3 FramesFullscreenUI*Nativa �3,5 (~1260px)3.5x Native (~1260px)FullscreenUI300% Speed
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.Nativa �3 (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI"4 (256 Max Width)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.Nativa �4 (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI"5 (320 Max Width)5 (320 Max Width)FullscreenUI50% Speed	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI0Nativa �5 (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI"6 (384 Max Width)6 (384 Max Width)FullscreenUI60% Speed	60% SpeedFullscreenUI4Nativa �6 (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI"7 (448 Max Width)7 (448 Max Width)FullscreenUI75% Speed	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&Nativa �7 (~2520px)7x Native (~2520px)FullscreenUI"8 (512 Max Width)8 (512 Max Width)FullscreenUI8x8xFullscreenUI4Nativa �8 (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI"9 (576 Max Width)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&Nativa �9 (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUIAcerca deAboutFullscreenUIAcerca de PCSX2About PCSX2FullscreenUICuentaAccountFullscreenUI,Accurate (Recommended)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUILogrosAchievementsFullscreenUI"Ajustes de logrosAchievements SettingsFullscreenUI�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�La activaci�n de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:Adaptive (Bottom Field First)Adaptive (Bottom Field First)FullscreenUI4Adaptive (Top Field First)Adaptive (Top Field First)FullscreenUI:A�adir directorio de b�squedaAdd Search DirectoryFullscreenUIZAdds a new directory to the game search list.-Adds a new directory to the game search list.FullscreenUIfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUI>Ajusta el brillo. 50 es normal.!Adjusts brightness. 50 is normal.FullscreenUI\Ajusta el contraste. El valor 50 es lo normal.Adjusts contrast. 50 is normal.FullscreenUIFAjusta la saturaci�n. 50 es normal.!Adjusts saturation. 50 is normal.FullscreenUI6Adjusts sprite coordinates.Adjusts sprite coordinates.FullscreenUI>Adjusts target texture offsets.Adjusts target texture offsets.FullscreenUINAdjusts vertices relative to upscaling.'Adjusts vertices relative to upscaling.FullscreenUIAvanzadoAdvancedFullscreenUI"Ajustes avanzadosAdvanced SettingsFullscreenUIAgresiva
AggressiveFullscreenUIAlign SpriteAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIAll Time: {}All Time: {}FullscreenUI4Allow Exclusive FullscreenAllow Exclusive FullscreenFullscreenUIZAllow SDL to use raw access to input devices.-Allow SDL to use raw access to input devices.FullscreenUI�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUI*Filtrado anisotr�picoAnisotropic FilteringFullscreenUIAnti-Desenfoque	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI��Seguro que deseas restaurar los ajustes predeterminados? Se perder�n todas tus preferencias.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI&Relaci�n de aspectoAspect RatioFullscreenUI8Asynchronous Texture LoadingAsynchronous Texture LoadingFullscreenUIRIntento de reescalar a resoluci�n nativa.-Attempt to do rescaling at native resolution.FullscreenUIvIntenta mapear el puerto seleccionado a un control elegido.9Attempts to map the selected port to a chosen controller.FullscreenUI�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUI Control de audio
Audio ControlFullscreenUI Ajustes de audioAudio SettingsFullscreenUI*Auto Flush (Hardware)Auto Flush (Hardware)FullscreenUI*Auto Flush (Software)Auto Flush (Software)FullscreenUIAutomatic	AutomaticFullscreenUI&Automatic (Default)Automatic (Default)FullscreenUI*Asignaci�n autom�ticaAutomatic MappingFullscreenUI�Error en la asignaci�n autom�tica: no hay dispositivos disponibles.3Automatic binding failed, no devices are available.FullscreenUIFAutomatic mapping completed for {}.#Automatic mapping completed for {}.FullscreenUI@Automatic mapping failed for {}. Automatic mapping failed for {}.FullscreenUICrea un guardado r�pido autom�ticamente al apagar o salir del emulador. As� podr�s reanudar desde donde lo dejaste la pr�xima vez.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI,Configuracion del BIOSBIOS ConfigurationFullscreenUI"Selecci�n de BIOSBIOS SelectionFullscreenUIAjustes de BIOS
BIOS SettingsFullscreenUIVolverBackFullscreenUI$Back To Pause MenuBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI&Basic (Recommended)Basic (Recommended)FullscreenUIComportamiento	BehaviourFullscreenUIDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)FullscreenUI"Bilinear (Forced)Bilinear (Forced)FullscreenUIBilinear (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI"Bilinear (Smooth)Bilinear (Smooth)FullscreenUI"Filtrado bilinealBilinear FilteringFullscreenUI"Escalado bilinealBilinear UpscaleFullscreenUI"Escalado bilinearBilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI"Blending AccuracyBlending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUITama�o de b�ferBuffer SizeFullscreenUIBotonesButtonsFullscreenUICAS Sharpness
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUI4CPU Framebuffer ConversionCPU Framebuffer ConversionFullscreenUI.CPU Sprite Render LevelCPU Sprite Render LevelFullscreenUI,CPU Sprite Render SizeCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI,Directorio de la cach�Cache DirectoryFullscreenUI�Can fix some broken effects which rely on pixel perfect precision.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUICancelarCancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUICard EnabledCard EnabledFullscreenUI*Nombre de Memory Card	Card NameFullscreenUICambiar discoChange DiscFullscreenUICambiar p�ginaChange PageFullscreenUI<Cambiar directorio de b�squedaChange Search DirectoryFullscreenUI(Cambiar la selecci�nChange SelectionFullscreenUICambiar vistaChange ViewFullscreenUILCambia los ajustes para la aplicaci�n.%Changes settings for the application.FullscreenUIdChanges synchronization behavior for GS downloads.2Changes synchronization behavior for GS downloads.FullscreenUIjChanges the BIOS image used to start future sessions.5Changes the BIOS image used to start future sessions.FullscreenUI�Changes when SPU samples are generated relative to system emulation.DChanges when SPU samples are generated relative to system emulation.FullscreenUIzCambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dar� soporte para configuraciones con estos ajustes cambiados.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUICheat CodesCheat CodesFullscreenUITrucosCheatsFullscreenUI(Directorio de trucosCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIClamping Mode
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUILimpiar ajustesClear SettingsFullscreenUIhLimpia todas las asignaciones para este control USB.,Clears all bindings for this USB controller.FullscreenUIbElimina los ajustes establecidos para este juego.&Clears all settings set for this game.FullscreenUI
CloseCloseFullscreenUICerrar juego
Close GameFullscreenUIClose Menu
Close MenuFullscreenUI(Compatibility RatingCompatibility RatingFullscreenUI Compatibilidad: Compatibility: FullscreenUI~Salir completamente de la aplicaci�n, regresando al escritorio.@Completely exits the application, returning you to your desktop.FullscreenUI&Nivel de compresi�nCompression LevelFullscreenUI(M�todo de compresi�nCompression MethodFullscreenUIConfiguraci�n
ConfigurationFullscreenUI"Confirmar apagadoConfirm ShutdownFullscreenUI8Contrast Adaptive SharpeningContrast Adaptive SharpeningFullscreenUI(Puerto de control {}Controller Port {}FullscreenUI2Controller Port {} MacrosController Port {} MacrosFullscreenUI@Ajustes del puerto de control {}Controller Port {} SettingsFullscreenUI,Puerto de control {}{}Controller Port {}{}FullscreenUI@Macros de Puerto de control {}{}Controller Port {}{} MacrosFullscreenUIDAjustes del puerto de control {}{}Controller Port {}{} SettingsFullscreenUI&Ajustes del controlController SettingsFullscreenUITipo de controlController TypeFullscreenUI�Configuraci�n del control reiniciada a sus valores predeterminados.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIdCopia la configuraci�n global actual a este juego.0Copies the current global settings to this game.FullscreenUICopiar ajustes
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI"No se pudo encontrar ning�n dispositivo de CD/DVD-ROM. Por favor aseg�rese de tener un lector conectado y suficientes permisos para acceder a el.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI(Ajustes de car�tulasCover SettingsFullscreenUI.Directorio de car�tulasCovers DirectoryFullscreenUI
CrearCreateFullscreenUI"Crear Memory CardCreate Memory CardFullscreenUICrear nuevo...
Create New...FullscreenUI\Crear copias de seguridad de guardados r�pidosCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIRCreates a new memory card file or folder.)Creates a new memory card file or folder.FullscreenUIRecortarCropFullscreenUIjRecorta la imagen, respetando la relaci�n de aspecto./Crops the image, while respecting aspect ratio.FullscreenUIJuego actualCurrent GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI<Ubicaciones de datos guardadosData Save LocationsFullscreenUIDeadzoneDeadzoneFullscreenUIDefaultDefaultFullscreenUI.Arranque predeterminadoDefault BootFullscreenUI"Vista por defectoDefault ViewFullscreenUIDeflaci�n64	Deflate64FullscreenUIDesentrelazado
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIDelete SaveDelete SaveFullscreenUIDelete StateDelete StateFullscreenUI$Modo de escritorioDesktop ModeFullscreenUIDetallesDetailsFullscreenUI\Determines filter level for CPU sprite render..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIxDetermines how large the on-screen messages and monitor are.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI~Determines how much pressure is simulated when macro is active.?Determines how much pressure is simulated when macro is active.FullscreenUI�Determines how out-of-range floating point numbers are handled. Some games need specific settings.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�Determines how the results of floating-point operations are rounded. Some games need specific settings.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�Determines the level of accuracy when emulating blend modes not supported by the host graphics API.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUInDetermines the pressure required to activate the macro.7Determines the pressure required to activate the macro.FullscreenUI�Determina la resoluci�n en la que se guardar�n las capturas de pantalla.=Determines the resolution at which screenshots will be saved.FullscreenUI�Determina si se mostrar� un mensaje para confirmar el apagado del emulador/juego al pulsar el atajo de teclado.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUInDetermines which field the game list will be sorted by.7Determines which field the game list will be sorted by.FullscreenUI,Subtipo de dispositivoDevice SubtypeFullscreenUI&Tipo de dispositivoDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUILDeshabilitar conversi�n de profundidadDisable Depth ConversionFullscreenUI2Disable Framebuffer FetchDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI8Disable Partial InvalidationDisable Partial InvalidationFullscreenUIRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI*Disable Safe FeaturesDisable Safe FeaturesFullscreenUIDDesactiva la cach� de sombreadoresDisable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUI8Disable Vertex Shader ExpandDisable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUIDesactivadoDisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�Disables automatic hardware fixes, allowing you to set fixes manually.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUIDisplayDisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.FullscreenUIDithering	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUIHDoble clic alterna pantalla completaDouble-Click Toggles FullscreenFullscreenUI&Descargar car�tulasDownload CoversFullscreenUI�Descarga las car�tulas de una plantilla de URL especificada por el usuario.4Downloads covers from a user-specified URL template.FullscreenUI"Dump FMV TexturesDump FMV TexturesFullscreenUIDump MipmapsDump MipmapsFullscreenUIVolcar texturas
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE Console
EE ConsoleFullscreenUIEE Cycle Rate
EE Cycle RateFullscreenUI"EE Cycle SkippingEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUIEdge AA (AA1)
Edge AA (AA1)FullscreenUI(Expulsar Memory Card
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUI(Ajustes de emulaci�nEmulation SettingsFullscreenUIActivar logrosEnable AchievementsFullscreenUI6Habilitar precacheo de CDVDEnable CDVD PrecachingFullscreenUIActivar cheats
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI(Enable EE RecompilerEnable EE RecompilerFullscreenUI&Activar CDVD r�pidoEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUIHActivar sistema de archivos del hostEnable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI$Enable Instant VU1Enable Instant VU1FullscreenUI<Habilitar MTVU (VU1 Multihilo) Enable MTVU (Multi-Threaded VU1)FullscreenUI@Activar parches "No-Interlacing"Enable No-Interlacing PatchesFullscreenUI:Activar fuente de entrada SDLEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI4Enable Wait Loop DetectionEnable Wait Loop DetectionFullscreenUI4Activar parches WidescreenEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUI�Activa/Desactiva las luces de indicador de jugador en los controles DualSense.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUITActiva el sombreador de posprocesado FXAA.$Enables FXAA post-processing shader.FullscreenUI`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�Enables PCRTC Offsets which position the screen as the game requests.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�Activa el acceso a los archivos desde el host: namespace en la m�quina virtual.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�Habilita tres puertos de control adicionales. No compatible en todos los juegos.IEnables an additional three controller slots. Not supported in all games.FullscreenUIdEnables brightness/contrast/saturation adjustment.2Enables brightness/contrast/saturation adjustment.FullscreenUInEnables emulation of the GS's edge anti-aliasing (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIbEnables emulation of the GS's texture mipmapping.1Enables emulation of the GS's texture mipmapping.FullscreenUI�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIVPermite cargar cheats de archivos ".pnach".(Enables loading cheats from pnach files.FullscreenUI|Permite activar parches "No-Interlacing" de archivos ".pnach".8Enables loading no-interlacing patches from pnach files.FullscreenUInPermite cargar parches widescreen de archivos ".pnach".4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIIngresar valorEnter ValueFullscreenUIvIntroduce el nombre del perfil de entrada que desees crear.7Enter the name of the input profile you wish to create.FullscreenUI
ErrorErrorFullscreenUI.Estimate Texture RegionEstimate Texture RegionFullscreenUI
SalirExitFullscreenUI:Salir y crear guardado r�pidoExit And Save StateFullscreenUISalir de PCSX2
Exit PCSX2FullscreenUI"Salir sin guardarExit Without SavingFullscreenUI�Salir del modo Big Picture, regresando a la interfaz de escritorio.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansi�n	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI
ExtraExtraFullscreenUI*Extra + Preserve SignExtra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIRFallo al copiar el texto al portapapeles.!Failed to copy text to clipboard.FullscreenUIJError al eliminar el guardado r�pido.Failed to delete save state.FullscreenUI(Failed to delete {}.Failed to delete {}.FullscreenUI(Failed to load '{}'.Failed to load '{}'.FullscreenUIDFailed to save input profile '{}'."Failed to save input profile '{}'.FullscreenUIdFalls back to the CPU for expanding sprites/lines.2Falls back to the CPU for expanding sprites/lines.FullscreenUIArranque r�pido	Fast BootFullscreenUI$Fast Forward SpeedFast Forward SpeedFullscreenUI2Volumen del avance r�pidoFast Forward VolumeFullscreenUIlFast disc access, less loading times. Not recommended.6Fast disc access, less loading times. Not recommended.FullscreenUIFile LoggingFile LoggingFullscreenUIFile Title
File TitleFullscreenUIFile: {}File: {}FullscreenUIFiltrosFiltersFullscreenUIvFixes issues with upscaling (vertical lines) in some games.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�Flushes all targets in the texture cache back to local memory when shutting down.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2Folder Memory Card FilterFolder Memory Card FilterFullscreenUI$Ajustes de carpetaFolder SettingsFullscreenUIFoldersFoldersFullscreenUIXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI*For Tales of Destiny.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForzar 32 bitsForce 32bitFullscreenUIForce BilinearForce BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUIForce DisabledForce DisabledFullscreenUIForce Enabled
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI�Force a primitive flush when a framebuffer is also an input texture.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUIxForces texture barrier functionality to the specified value.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI8Frame Pacing/Latency ControlFrame Pacing/Latency ControlFullscreenUIFrequency	FrequencyFullscreenUIFullFullFullscreenUI"Full (Hash Cache)Full (Hash Cache)FullscreenUIFull (Slow)Full (Slow)FullscreenUI"Arranque completo	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUI,GPU Palette ConversionGPU Palette ConversionFullscreenUI&GS Dump CompressionGS Dump CompressionFullscreenUILCRC del juego copiado al portapapeles.Game CRC copied to clipboard.FullscreenUIGame DisplayGame DisplayFullscreenUIGame Fixes
Game FixesFullscreenUIGame Grid	Game GridFullscreenUILista de juegos	Game ListFullscreenUI$Game List SettingsGame List SettingsFullscreenUI Parches de juegoGame PatchesFullscreenUI*Propiedades del juegoGame PropertiesFullscreenUI>Directorio de ajustes de juegosGame Settings DirectoryFullscreenUIbCompatibilidad del juego copiada al portapapeles.'Game compatibility copied to clipboard.FullscreenUI�Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIdJuego no cargado o no hay RetroLogros disponibles.2Game not loaded or no RetroAchievements available.FullscreenUINRuta del juego copiada al portapapeles.Game path copied to clipboard.FullscreenUIRRegi�n del juego copiada al portapapeles. Game region copied to clipboard.FullscreenUIdN�mero de serie del juego copiado al portapapeles. Game serial copied to clipboard.FullscreenUIRGame settings have been cleared for '{}'.)Game settings have been cleared for '{}'.FullscreenUIpGame settings initialized with global settings for '{}'.8Game settings initialized with global settings for '{}'.FullscreenUIRT�tulo del juego copiado al portapapeles.Game title copied to clipboard.FullscreenUINTipo del juego copiado al portapapeles.Game type copied to clipboard.FullscreenUIGame: {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI"GitHub RepositoryGitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUIGr�ficosGraphicsFullscreenUI&Ajustes de gr�ficosGraphics SettingsFullscreenUIHalfHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIHardcore Mode
Hardcore ModeFullscreenUI�Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI,Hardware Download ModeHardware Download ModeFullscreenUIHardware FixesHardware FixesFullscreenUIFOcultar cursor en pantalla completaHide Cursor In FullscreenFullscreenUI�Oculta el puntero/cursor del rat�n cuando el emulador est� en pantalla completa.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIHighHighFullscreenUI"Ajustes de atajosHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O Processor
I/O ProcessorFullscreenUIIOP ConsoleIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUIfIf not set, this card will be considered unplugged.3If not set, this card will be considered unplugged.FullscreenUINIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.FullscreenUIvIncreases or decreases the virtual picture size vertically.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUIBDirectorio de perfiles de entradaInput Profile DirectoryFullscreenUIInput Sources
Input SourcesFullscreenUI4Input profile '{}' loaded.Input profile '{}' loaded.FullscreenUI2Input profile '{}' saved.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI"Integer UpscalingInteger UpscalingFullscreenUI$Interface SettingsInterface SettingsFullscreenUI$Resoluci�n internaInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUI�ltima partidaLast PlayedFullscreenUI$�ltima partida: {}Last Played: {}FullscreenUI.Opciones de lanzamientoLaunch OptionsFullscreenUIrLanza un juego seleccionando una imagen de archivo/disco.-Launch a game by selecting a file/disc image.FullscreenUI�Lanza un juego desde un archivo, disco o inicia la consola sin insertar ning�n disco.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUI�Lanza un juego de las im�genes escaneadas desde tus directorios de juego.=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUILeaderboardsLeaderboardsFullscreenUILeft: Left: FullscreenUILicenseLicenseFullscreenUIList Settings
List SettingsFullscreenUI(Cargar estado globalLoad Global StateFullscreenUICargar perfilLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUI,Cargar guardado r�pido
Load StateFullscreenUICargar texturas
Load TexturesFullscreenUI*Cargar/Guardar estadoLoad/Save StateFullscreenUI�Carga texturas de reemplazo en un subproceso de trabajo, lo que reducir� los tirones/trabas al activar los reemplazos.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.FullscreenUI�Carga la imagen del disco en la RAM antes de encender la m�quina virtual.BLoads the disc image into RAM before starting the virtual machine.FullscreenUILog TimestampsLog TimestampsFullscreenUILoggingLoggingFullscreenUI
LoginLoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUILogoutLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI:Logs in to RetroAchievements.Logs in to RetroAchievements.FullscreenUI<Logs out of RetroAchievements.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUIBaja (r�pida)
Low (Fast)FullscreenUI�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMacro Button {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI*Manual Hardware FixesManual Hardware FixesFullscreenUI&Maximum (Very Slow)Maximum (Very Slow)FullscreenUI:Latencia m�xima de fotogramasMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUIMediumMediumFullscreenUI&Media (Recomendada)Medium (Recommended)FullscreenUI2Directorio de Memory CardMemory Card DirectoryFullscreenUI,Ajustes de Memory CardMemory Card SettingsFullscreenUIMerge SpriteMerge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI2Latencia de salida m�nimaMinimal Output LatencyFullscreenUIMinimumMinimumFullscreenUIMipmapping
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�Multiplies the render resolution by the specified factor (upscaling).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUI*Silenciar todo sonidoMute All SoundFullscreenUINative (PS2)Native (PS2)FullscreenUIEscalado nativoNative ScalingFullscreenUINavegarNavigateFullscreenUINearestNearestFullscreenUI|Necesario para algunos juegos con renderizado de FMV complejo.1Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUINo Binding
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI No Game SelectedNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUINNo hay perfiles de entrada disponibles.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUI:No save present in this slot.No save present in this slot.FullscreenUIHNo se encontraron guardados r�pidos.No save states found.FullscreenUINoneNoneFullscreenUINone (Default)None (Default)FullscreenUI Normal (Default)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUINormal SpeedNormal SpeedFullscreenUINot Logged In
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUINullNullFullscreenUI�Number of threads to use in addition to the main GS thread for rasterization.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIAceptarOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUI:Object range to skip drawing.Object range to skip drawing.FullscreenUIOffOffFullscreenUIOff (Default)
Off (Default)FullscreenUIOff (None)
Off (None)FullscreenUI"On-Screen DisplayOn-Screen DisplayFullscreenUIDAbrir en el explorador de archivosOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUIOperations
OperationsFullscreenUI(Optimal Frame PacingOptimal Frame PacingFullscreenUIOpcionesOptionsFullscreenUI$Opciones y parchesOptions and PatchesFullscreenUI$Latencia de salidaOutput LatencyFullscreenUI"Volumen de salida
Output VolumeFullscreenUI2Override Texture BarriersOverride Texture BarriersFullscreenUI�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de c�digo abierto. Su prop�sito es emular el hardware de PS2 usando una combinaci�n de int�rpretes y recompiladores de la CPU MIPS y una m�quina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas caracter�sticas y beneficios adicionales.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16�MB)
PS2 (16MB)FullscreenUIPS2 (32�MB)
PS2 (32MB)FullscreenUIPS2 (64�MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI(Directorio principalParent DirectoryFullscreenUIParcialPartialFullscreenUIParchesPatchesFullscreenUI*Directorio de parchesPatches DirectoryFullscreenUIPathPathFullscreenUI@Pausar al desconectar el control!Pause On Controller DisconnectionFullscreenUI0Pausar al perder el focoPause On Focus LossFullscreenUI0Pausar al entrar al men�
Pause On MenuFullscreenUI"Pausar al iniciarPause On StartFullscreenUI�Pausa el emulador cuando un control con enlaces es desconectado.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIVPauses the emulator when a game is started.+Pauses the emulator when a game is started.FullscreenUI�Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion y se despausa cuando regresas a �ste.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�Pausa el emulador al abrir el men� r�pido y lo reanuda al cerrarlo.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIJPlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.Port {} Controller TypePort {} Controller TypeFullscreenUIPort {} DevicePort {} DeviceFullscreenUIPort {} SubtypePort {} SubtypeFullscreenUIPositivePositiveFullscreenUI$Post-ProcesamientoPost-ProcessingFullscreenUI*Precache ReplacementsPrecache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUI.Presionar para alternarPress To ToggleFullscreenUIPressurePressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUIzPrevents the loading and saving of shaders/pipelines to disk.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�Evita que el salvapantallas se active y que el equipo entre en suspensi�n cuando el emulador est� corriendo.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�Prevents the usage of framebuffer fetch when supported by host GPU.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUI�Proporciona soporte para la vibraci�n y control del LED a trav�s del Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUI8Oprima un bot�n o eje ahora.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI2Read Targets When ClosingRead Targets When ClosingFullscreenUIRegi�nRegionFullscreenUIRegi�n: Region: FullscreenUI(Eliminar de la listaRemove From ListFullscreenUI�Removes texture cache entries when there is any intersection, rather than only the intersected areas.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUIRenderizadorRendererFullscreenUIRenderizado	RenderingFullscreenUI,Replacements DirectoryReplacements DirectoryFullscreenUI�Replaces multiple post-processing sprites with a larger single sprite.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI|Replaces these settings with a previously saved input profile.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUI2Restablecer tiempo jugadoReset Play TimeFullscreenUI&Restablecer ajustesReset SettingsFullscreenUI&Restablecer sistemaReset SystemFullscreenUItResets all configuration to defaults (including bindings).:Resets all configuration to defaults (including bindings).FullscreenUI�Restablece la configuraci�n por defecto (excluyendo los ajustes del control).AResets configuration to defaults (excluding controller settings).FullscreenUIReanudar juegoResume GameFullscreenUIVolver al juegoReturn To GameFullscreenUIpRegresar al modo de escritorio o salir de la aplicaci�n.0Return to desktop mode, or exit the application.FullscreenUI,Volver al men� previo.Return to the previous menu.FullscreenUI�Reverses the game list sort order from the default (usually ascending to descending).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIRight: Right: FullscreenUIRound SpriteRound SpriteFullscreenUIRounding Mode
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI^Luces de indicador de jugador del DualSense SDLSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUIGuardar perfilSave ProfileFullscreenUI6Guardar captura de pantallaSave ScreenshotFullscreenUISave Slot {0}
Save Slot {0}FullscreenUIGuardado r�pido
Save StateFullscreenUI>Crear guardado r�pido al apagarSave State On ShutdownFullscreenUI>Directorio de guardados r�pidosSave States DirectoryFullscreenUISaved {}Saved {}FullscreenUIEstado guardado	SavestateFullscreenUIScaledScaledFullscreenUI,Escanear juegos nuevosScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI.Scanning SubdirectoriesScanning SubdirectoriesFullscreenUIScreen OffsetsScreen OffsetsFullscreenUI"Screen ResolutionScreen ResolutionFullscreenUI<Formato de captura de pantallaScreenshot FormatFullscreenUI<Calidad de captura de pantallaScreenshot QualityFullscreenUI<Tama�o de capturas de pantallaScreenshot SizeFullscreenUI.Directorios de b�squedaSearch DirectoriesFullscreenUISeleccionarSelectFullscreenUISelect Device
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI6Seleccionar imagen de discoSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUI"Seleccionar juegoSelect GameFullscreenUI*Select Macro {} BindsSelect Macro {} BindsFullscreenUI$Seleccionar estadoSelect StateFullscreenUI^Selects the API used to render the emulated GS./Selects the API used to render the emulated GS.FullscreenUI�Selects the algorithm used to convert the PS2's interlaced output to progressive for display.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�Selects the aspect ratio for display when a FMV is detected as playing.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIpSelects the aspect ratio to display the game content at.8Selects the aspect ratio to display the game content at.FullscreenUItSelects the format which will be used to save screenshots.:Selects the format which will be used to save screenshots.FullscreenUI�Selecciona la calidad a la que ser�n comprimidas las capturas de pantalla.<Selects the quality at which screenshots will be compressed.FullscreenUI�Selects the type of dithering applies when the game requests it.@Selects the type of dithering applies when the game requests it.FullscreenUI�Selecciona d�nde es utilizado el filtrado anisotr�pico al renderizar texturas.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�Selects where bilinear filtering is utilized when rendering textures.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�Selects where trilinear filtering is utilized when rendering textures.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIXSets the compression algorithm for GS dumps.,Sets the compression algorithm for GS dumps.FullscreenUIzEstablece el algoritmo de compresi�n para el estado guardado.-Sets the compression algorithm for savestate.FullscreenUIrEstablece el nivel de compresi�n para el estado guardado.)Sets the compression level for savestate.FullscreenUI\Sets the number of frames which can be queued..Sets the number of frames which can be queued.FullscreenUIhSets the speed when running without fast forwarding.4Sets the speed when running without fast forwarding.FullscreenUIdSets the speed when using the fast forward hotkey.2Sets the speed when using the fast forward hotkey.FullscreenUIbSets the speed when using the slow motion hotkey.1Sets the speed when using the slow motion hotkey.FullscreenUIVSets which view the game list will open to.+Sets which view the game list will open to.FullscreenUI,Setting %s binding %s.Setting %s binding %s.FullscreenUIAjustesSettingsFullscreenUI*Ajustes y operacionesSettings and OperationsFullscreenUIhAjustes restablecidos a sus valores predeterminados.Settings reset to defaults.FullscreenUIShade BoostShade BoostFullscreenUI,Shade Boost BrightnessShade Boost BrightnessFullscreenUI(Shade Boost ContrastShade Boost ContrastFullscreenUI,Shade Boost SaturationShade Boost SaturationFullscreenUISharedSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI2Mostrar Ajustes AvanzadosShow Advanced SettingsFullscreenUI*Mostrar uso de la CPUShow CPU UsageFullscreenUIMostrar FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUI*Mostrar uso de la GPUShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUI Mostrar entradasShow InputsFullscreenUI Mostrar mensajes
Show MessagesFullscreenUIShow Overscan
Show OverscanFullscreenUI0Mostrar versi�n de PCSX2Show PCSX2 VersionFullscreenUI$Mostrar resoluci�nShow ResolutionFullscreenUIMostrar ajustes
Show SettingsFullscreenUI"Mostrar velocidad
Show SpeedFullscreenUI:Mostrar indicadores de estadoShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�Shows indicators when fast forwarding, pausing, and other abnormal states are active.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUI�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�Muestra el uso de la CPU basado en hilos en la esquina superior derecha de la pantalla.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Muestra la versi�n actual de PCSX2 en la esquina superior derecha de la pantalla.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUI�Shows the current configuration in the bottom-right corner of the display.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�Shows the game you are currently playing as part of your profile on Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�Shows the host's GPU usage in the top-right corner of the display.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�Simulates a larger memory card by filtering saves only to the current game.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUISizeSizeFullscreenUISize: {:.2f} MBSize: {:.2f} MBFullscreenUISkip Draw End
Skip Draw EndFullscreenUISkip Draw StartSkip Draw StartFullscreenUISkip MPEG HackSkip MPEG HackFullscreenUI@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIfSkips the intro screen, and bypasses region checks.3Skips the intro screen, and bypasses region checks.FullscreenUIrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUIRanura {}Slot {}FullscreenUI"Slow Motion SpeedSlow Motion SpeedFullscreenUI~Smooths out the image when upscaling the console to the screen.?Smooths out the image when upscaling the console to the screen.FullscreenUI@Directorio de capturas de imagenSnapshots DirectoryFullscreenUISoftwareSoftwareFullscreenUI(Software CLUT RenderSoftware CLUT RenderFullscreenUI4Software Rendering ThreadsSoftware Rendering ThreadsFullscreenUIOrdenar porSort ByFullscreenUISort Reversed
Sort ReversedFullscreenUI"Efectos de sonido
Sound EffectsFullscreenUI<Special (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI"Special (Texture)Special (Texture)FullscreenUIModo espectadorSpectator ModeFullscreenUISpeed Control
Speed ControlFullscreenUI�Speeds up emulation so that the guest refresh rate matches the host.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUIIniciar BIOS
Start BIOSFullscreenUIIniciar disco
Start DiscFullscreenUIIniciar archivo
Start FileFullscreenUI8Iniciar en pantalla completaStart FullscreenFullscreenUIIniciar juego
Start GameFullscreenUI`Start a game from a disc in your PC's DVD drive.0Start a game from a disc in your PC's DVD drive.FullscreenUIZInicia la consola sin ning�n disco insertado.,Start the console without any disc inserted.FullscreenUI`Stores the current settings to an input profile.0Stores the current settings to an input profile.FullscreenUIResumenSummaryFullscreenUI Foros de soporteSupport ForumsFullscreenUIFCambiar a renderizador por hardwareSwitch To Hardware RendererFullscreenUIFCambiar a renderizador por softwareSwitch To Software RendererFullscreenUI�Switches between full screen and windowed when the window is double-clicked.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISincronizaci�nSynchronizationFullscreenUI�Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIdSynchronizes frame presentation with host refresh.2Synchronizes frame presentation with host refresh.FullscreenUI&Consola del sistemaSystem ConsoleFullscreenUISystem SettingsSystem SettingsFullscreenUITV Shaders
TV ShadersFullscreenUI4Probar logros no oficialesTest Unofficial AchievementsFullscreenUITexture DumpingTexture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUI$Texture PreloadingTexture PreloadingFullscreenUI&Texture ReplacementTexture ReplacementFullscreenUI<Texture Replacements DirectoryTexture Replacements DirectoryFullscreenUIrLa fuente de entrada SDL soporta la mayor�a de controles./The SDL input source supports most controllers.FullscreenUI�La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUItThe selected memory card image will be used for this slot.:The selected memory card image will be used for this slot.FullscreenUI This Session: {}This Session: {}FullscreenUI6Este juego no tiene logros.This game has no achievements.FullscreenUIXEste juego no tiene tablas de clasificaci�n.This game has no leaderboards.FullscreenUI`This option disables game-specific render fixes.0This option disables game-specific render fixes.FullscreenUIXThis option disables multiple safe features.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITiempo jugadoTime PlayedFullscreenUITime Played: {}Time Played: {}FullscreenUI:Timing out in %.0f seconds...Timing out in %.0f seconds...FullscreenUI
TitleTitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI@Alternar limitador de fotogramasToggle Frame LimitFullscreenUI4Alternar pantalla completaToggle FullscreenFullscreenUI6Alternar cada %d fotogramasToggle every %d framesFullscreenUI|Toggles the macro when the button is pressed, instead of held.>Toggles the macro when the button is pressed, instead of held.FullscreenUI
Top: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUIDisparadorTriggerFullscreenUI$Trilinear (Forced)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI$Filtrado trilinealTrilinear FilteringFullscreenUITipoTypeFullscreenUIConector USB {}USB Port {}FullscreenUISin comprimirUncompressedFullscreenUIxDisminuye o aumenta el reloj del CPU emulado Emotion Engine.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIUnknownUnknownFullscreenUI$Unscaled (Default)Unscaled (Default)FullscreenUI<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUIUpscaling FixesUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI:Utilizar configuraci�n globalUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUsar tema claroUse Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dar� soporte a usuarios que activen los parches de juego.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUI*Nombre de usuario: {}Username: {}FullscreenUI�Utiliza un tema de color claro en lugar del tema oscuro predeterminado.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUIvUses software renderer to draw texture CLUT points/sprites.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�Uses software renderer to draw texture decompression-like sprites.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI"VU0 Rounding ModeVU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUIVector UnitsVector UnitsFullscreenUI$Registro detalladoVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUI Vertical StretchVertical StretchFullscreenUI>Sincronizaci�n vertical (VSync)Vertical Sync (VSync)FullscreenUI@Muy alta (lenta, no recomendada)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUI0WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIWebsiteWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�Cuando est� activado y con sesi�n iniciada, PCSX2 buscar� logros al iniciar.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzWrites debug messages from the game's EE code to the console.=Writes debug messages from the game's EE code to the console.FullscreenUI|Writes debug messages from the game's IOP code to the console.>Writes debug messages from the game's IOP code to the console.FullscreenUIJWrites dev log messages to log sinks.%Writes dev log messages to log sinks.FullscreenUIVEscribe mensajes de registro en emulog.txt."Writes log messages to emulog.txt.FullscreenUI�Writes log messages to the system console (console window/standard output).KWrites log messages to the system console (console window/standard output).FullscreenUIRWrites timestamps alongside log messages.)Writes timestamps alongside log messages.FullscreenUIZestandar	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Current){} (Current)FullscreenUI{} (Folder){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} Settings{} SettingsFullscreenUI{} deleted.{} deleted.FullscreenUI${} does not exist.{} does not exist.FullscreenUI:{} is not a valid disc image.{} is not a valid disc image.FullscreenUI`{} unlabelled patch codes found but not enabled.0{} unlabelled patch codes found but not enabled.FullscreenUIl{} unlabelled patch codes will automatically activate.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS is not available, your graphics driver does not support the required functionality.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSDisabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Fallo al cambiar la ventana despues de actualizar. El registro puede contener m�s informaci�n.KFailed to change window after update. The log may contain more information.GS�Fallo al crear dispositivo D3D: 0x{:08X}. Se requiere un GPU que soporte Direct3D Caracter�stica Nivel 10.0.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GSZError al crear el dispositivo de renderizado. Puede que tu GPU no sea compatible con el renderizador seleccionado ({}) o porque sus controladores necesiten ser actualizados.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSdFallo al renderizar/descargar captura de pantalla.%Failed to render/download screenshot.GSpFallo al reabrir, restaurando la configuraci�n anterior..Failed to reopen, restoring old configuration.GSZFallo al guardar captura de pantalla en '{}'."Failed to save screenshot to '{}'.GSbHash cache has used {:.2f} MB of VRAM, disabling.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�Host GPU device encountered an error and was recovered. This may have broken rendering.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS,Saved GS dump to '{}'.Saved GS dump to '{}'.GSJCaptura de pantalla guardada en '{}'.Saved screenshot to '{}'.GSLGuardando captura de pantalla en '{}'.Saving screenshot to '{}'.GS>Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'GS�Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSPCambiando a renderizador por hardware...!Switching to Hardware Renderer...GSPCambiando a renderizador por software...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS<Upscale multiplier set to {}x.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GSmulti-framemulti-frameGSsingle framesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture�El renderizador OpenGL no est� soportado. Solo se encontr� OpenGL {}.{}>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLvTu GPU no soporta las caracter�sticas necesarias de Vulkan.7Your GPU does not support the required Vulkan features.
GSDeviceVKl%1 unlabelled patch codes will automatically activate.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetTodos los CRCsAll CRCsGameCheatSettingsWidget
AutorAuthorGameCheatSettingsWidgetMarcadoCheckedGameCheatSettingsWidgetDescripci�nDescriptionGameCheatSettingsWidgetDesactivar todoDisable AllGameCheatSettingsWidgetActivar todo
Enable AllGameCheatSettingsWidgetActivar trucos
Enable CheatsGameCheatSettingsWidgetNombreNameGameCheatSettingsWidgetRecargar trucos
Reload CheatsGameCheatSettingsWidgetBuscar...	Search...GameCheatSettingsWidgetBMostrar trucos para todos los CRCShow Cheats For All CRCsGameCheatSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase�Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetDesmarcado	UncheckedGameFixSettingsWidget<Use Software Renderer For FMVsUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n horas%n hours%n hoursGameList%n minutos%n minutes
%n minutesGameListLDescargando car�tula para {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListEn juegoIn-GameGameListIntroducci�nIntroGameListMen�MenuGameList
NeverNeverGameListNadaNothingGameList
OtherOtherGameListDisco de PS1PS1 DiscGameListDisco de PS2PS2 DiscGameListPerfectoPerfectGameListJugablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList6Escaneando directorio {}...Scanning directory {}...GameList Escaneando {}...Scanning {}...GameListHoyTodayGameListDesconocidaUnknownGameListAyer	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModelCodeCode
GameListModelCompatibilidad
Compatibility
GameListModelFile Title
File Title
GameListModel�ltima partidaLast Played
GameListModelRegi�nRegion
GameListModelTama�oSize
GameListModelTiempo jugadoTime Played
GameListModel
TitleTitle
GameListModelTipoType
GameListModelAgregar...Add...GameListSettingsWidgetDirectorio...Directory...GameListSettingsWidgetPantallaDisplayGameListSettingsWidgetDRutas excluidas (no se escanear�n)$Excluded Paths (will not be scanned)GameListSettingsWidgetArchivo...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidget"Escaneo de juegos
Game ScanningGameListSettingsWidget&Abrir directorio...Open Directory...GameListSettingsWidget4Preferir t�tulos en ingl�sPrefer English TitlesGameListSettingsWidgetRemoveRemoveGameListSettingsWidget6Reescanear todos los juegosRescan All GamesGameListSettingsWidget,Escanear juegos nuevosScan For New GamesGameListSettingsWidget.Escanear recursivamenteScan RecursivelyGameListSettingsWidget2�Escanear recursivamente?Scan Recursively?GameListSettingsWidgetzDirectorios de b�squeda (ser�n escaneados en busca de juegos).Search Directories (will be scanned for games)GameListSettingsWidget,Seleccionar directorioSearch DirectoryGameListSettingsWidget,Seleccionar directorioSelect DirectoryGameListSettingsWidget&Seleccionar archivoSelect FileGameListSettingsWidgetDSeleccionar directorio de b�squedaSelect Search DirectoryGameListSettingsWidgetDesmarcado	UncheckedGameListSettingsWidget�Te gustar�a escanear el directorio "%1" recursivamente?

Escanear recursivamente toma m�s tiempo pero identificar� archivos en subdirectorios.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidget$Todas las regionesAll RegionsGameListWidgetTodos los tipos	All TypesGameListWidget(Cuadr�cula de juegos	Game GridGameListWidgetLista de juegos	Game ListGameListWidgetBuscar...	Search...GameListWidgetMostrar t�tulosShow TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidget@<strong>Autor: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidgetActivadoEnabledGamePatchDetailsWidgetNNo se ha proporcionado una descripci�n.No description provided.GamePatchDetailsWidget"T�tulo del parchePatch TitleGamePatchDetailsWidgetUnknownUnknownGamePatchDetailsWidget�La activaci�n de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dar� soporte a usuarios que activen los parches de juego.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetTodos los CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetMarcadoCheckedGamePatchSettingsWidget Recargar parchesReload PatchesGamePatchSettingsWidgetFMostrar parches para todos los CRCsShow Patches For All CRCsGamePatchSettingsWidgetVNo hay parches disponibles para este juego.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<no computado><not computed>GameSummaryWidgetExplorar...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidgetXCannot verify image while a game is running.,Cannot verify image while a game is running.GameSummaryWidgetChequear Wiki
Check WikiGameSummaryWidget
ClearClearGameSummaryWidgetjLimpiar la linea para restaurar el t�tulo original.../Clear the line to restore the original title...GameSummaryWidgetCompatibilidad:Compatibility:GameSummaryWidgetRuta de disco:
Disc Path:GameSummaryWidget.ELF (ejecutable de PS2)ELF (PS2 Executable)GameSummaryWidget"T�tulo en ingl�s:English Title:GameSummaryWidget
ErrorErrorGameSummaryWidget2El juego no es un CD/DVD.Game is not a CD/DVD.GameSummaryWidget$Perfil de entrada:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidgetModoModeGameSummaryWidgetNTSC-B (Brazil)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (China)NTSC-C (China)GameSummaryWidget&NTSC-HK (Hong Kong)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (Jap�n)NTSC-J (Japan)GameSummaryWidgetNTSC-K (Corea)NTSC-K (Korea)GameSummaryWidgetNTSC-T (Taiw�n)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (US)NTSC-U (US)GameSummaryWidget<One or more tracks is missing.One or more tracks is missing.GameSummaryWidget
OtherOtherGameSummaryWidget"PAL-A (Australia)PAL-A (Australia)GameSummaryWidget*PAL-AF (South Africa)PAL-AF (South Africa)GameSummaryWidget PAL-AU (Austria)PAL-AU (Austria)GameSummaryWidget PAL-BE (Belgium)PAL-BE (Belgium)GameSummaryWidget0PAL-E (Europe/Australia)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (France)PAL-F (France)GameSummaryWidget PAL-FI (Finland)PAL-FI (Finland)GameSummaryWidgetPAL-G (Germany)PAL-G (Germany)GameSummaryWidgetPAL-GR (Greece)PAL-GR (Greece)GameSummaryWidgetPAL-I (Italy)
PAL-I (Italy)GameSummaryWidgetPAL-IN (India)PAL-IN (India)GameSummaryWidget0PAL-M (Europe/Australia)PAL-M (Europe/Australia)GameSummaryWidget(PAL-NL (Netherlands)PAL-NL (Netherlands)GameSummaryWidgetPAL-NO (Norway)PAL-NO (Norway)GameSummaryWidget PAL-P (Portugal)PAL-P (Portugal)GameSummaryWidget PAL-PL (Polonia)PAL-PL (Poland)GameSummaryWidgetPAL-R (Russia)PAL-R (Russia)GameSummaryWidgetPAL-S (Spain)
PAL-S (Spain)GameSummaryWidget*PAL-SC (Escandinavia)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (Sweden)PAL-SW (Sweden)GameSummaryWidget*PAL-SWI (Switzerland)PAL-SWI (Switzerland)GameSummaryWidget.PAL-UK (United Kingdom)PAL-UK (United Kingdom)GameSummaryWidgetDisco de PS1PS1 DiscGameSummaryWidgetDisco de PS2PS2 DiscGameSummaryWidget
Ruta:Path:GameSummaryWidgetRegi�n:Region:GameSummaryWidgetRestaurarRestoreGameSummaryWidget.Buscar en Redump.org...Search on Redump.org...GameSummaryWidgetSectoresSectorsGameSummaryWidget2Seleccionar ruta de discoSelect Disc PathGameSummaryWidgetSerial:Serial:GameSummaryWidgetCompartidoSharedGameSummaryWidgetTama�oSizeGameSummaryWidget"Ordenanto t�tulo:Sorting Title:GameSummaryWidget
StartStartGameSummaryWidgetEstadoStatusGameSummaryWidgetT�tulo:Title:GameSummaryWidgetpTrack list unavailable while virtual machine is running.8Track list unavailable while virtual machine is running.GameSummaryWidget
Tipo:Type:GameSummaryWidgetBVerified as %1 [%2] (Version %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget(Verified as %1 [%2].Verified as %1 [%2].GameSummaryWidgetVerificarVerifyGameSummaryWidget&funci�n desconocidaunknown functionGlobalVariableTreeWidget
 kbps kbpsGraphicsSettingsWidget threads threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (Desactivado)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget 1 (64 Max Width)1 (64 Max Width)GraphicsSettingsWidget1 (Normal)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget$10 (640 Max Width)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget160�kbps160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget"2 (128 Max Width)2 (128 Max Width)GraphicsSettingsWidget2 (Aggressive)2 (Aggressive)GraphicsSettingsWidget2 threads	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget"3 (192 Max Width)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget"4 (256 Max Width)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget"5 (320 Max Width)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50�%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget"6 (384 Max Width)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget"7 (448 Max Width)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget"8 (512 Max Width)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget"9 (576 Max Width)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidgetAccurateAccurateGraphicsSettingsWidget,Accurate (Recommended)Accurate (Recommended)GraphicsSettingsWidgetAdapter:Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidget\Ajusta el brillo. Un valor de 50 es lo normal.!Adjusts brightness. 50 is normal.GraphicsSettingsWidgetbAjusta el contraste. Un valor de 50 es lo normal.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetdAjusta la saturaci�n. Un valor de 50 es lo normal.!Adjusts saturation. 50 is normal.GraphicsSettingsWidgetAvanzadoAdvancedGraphicsSettingsWidget$Opciones avanzadasAdvanced OptionsGraphicsSettingsWidgetAggressive
AggressiveGraphicsSettingsWidgetAlign SpriteAlign SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidgetHPermitir pantalla completa exclusivaAllow Exclusive FullscreenGraphicsSettingsWidgetJPermitir pantalla completa exclusiva:Allow Exclusive Fullscreen:GraphicsSettingsWidgetAllowedAllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget*Anisotropic FilteringAnisotropic FilteringGraphicsSettingsWidget,Anisotropic Filtering:Anisotropic Filtering:GraphicsSettingsWidgetAnti-Blur	Anti-BlurGraphicsSettingsWidget�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidgetBAplicar parches de no entrelazadoApply No-Interlacing PatchesGraphicsSettingsWidgetBAplicar parches de pantalla anchaApply Widescreen PatchesGraphicsSettingsWidget&Relaci�n de aspectoAspect RatioGraphicsSettingsWidgetAspect Ratio:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
Audio BitrateGraphicsSettingsWidgetC�dec de audioAudio CodecGraphicsSettingsWidgetAutoAutoGraphicsSettingsWidgetAuto Flush
Auto FlushGraphicsSettingsWidgetAuto Flush:Auto Flush:GraphicsSettingsWidget`Auto Standard (4:3 Interlaced / 3:2 Progressive)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetFAuto Standard (4:3/3:2 Progressive)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget&Automatic (Default)Automatic (Default)GraphicsSettingsWidget(Automatic ResolutionAutomatic ResolutionGraphicsSettingsWidget�Automatically loads and applies no-interlacing patches on game start. Can cause issues.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�Automatically loads and applies widescreen patches on game start. Can cause issues.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget&Basic (Recommended)Basic (Recommended)GraphicsSettingsWidgetDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget"Bilinear (Forced)Bilinear (Forced)GraphicsSettingsWidgetBilinear (PS2)Bilinear (PS2)GraphicsSettingsWidget Bilinear (Sharp)Bilinear (Sharp)GraphicsSettingsWidget"Bilinear (Smooth)Bilinear (Smooth)GraphicsSettingsWidget.Bilinear Dirty Upscale:Bilinear Dirty Upscale:GraphicsSettingsWidget$Bilinear FilteringBilinear FilteringGraphicsSettingsWidget$Filtrado bilineal:Bilinear Filtering:GraphicsSettingsWidget Bilinear UpscaleBilinear UpscaleGraphicsSettingsWidgetBitrate:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget2Blended Sprites/TrianglesBlended Sprites/TrianglesGraphicsSettingsWidget"Blending AccuracyBlending AccuracyGraphicsSettingsWidget$Blending Accuracy:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget8Pantalla completa sin bordesBorderless FullscreenGraphicsSettingsWidgetBottomBottomGraphicsSettingsWidgetBottom:Bottom:GraphicsSettingsWidgetBrightness
BrightnessGraphicsSettingsWidgetBrightness:Brightness:GraphicsSettingsWidgetExplorar...	Browse...GraphicsSettingsWidgetBy default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget.CPU Sprite Render Size:CPU Sprite Render Size:GraphicsSettingsWidget�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetCapture Audio
Capture AudioGraphicsSettingsWidgetCapture Setup
Capture SetupGraphicsSettingsWidgetCapture Video
Capture VideoGraphicsSettingsWidget|Change the compression algorithm used when creating a GS dump.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget�Changes the number of pixels cropped from the bottom of the display.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the left side of the display.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the right side of the display.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the top of the display.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetMarcadoCheckedGraphicsSettingsWidgetlElige la resolucion y frecuencia de pantalla completa.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidgetCodec:Codec:GraphicsSettingsWidget�Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidgetContainer:
Container:GraphicsSettingsWidgetContrastContrastGraphicsSettingsWidget8Contrast Adaptive SharpeningContrast Adaptive SharpeningGraphicsSettingsWidget:Contrast Adaptive Sharpening:Contrast Adaptive Sharpening:GraphicsSettingsWidgetContraste:	Contrast:GraphicsSettingsWidget(Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetControl the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget
Crop:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget"Debugging OptionsDebugging OptionsGraphicsSettingsWidgetPredeterminadoDefaultGraphicsSettingsWidgetDeinterlacing
DeinterlacingGraphicsSettingsWidgetDeinterlacing:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetDiagonal FilterDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2Disable Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget0Disable Interlace OffsetDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetFDisable Partial Source Invalidation#Disable Partial Source InvalidationGraphicsSettingsWidgetRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget(Disable Render FixesDisable Render FixesGraphicsSettingsWidget*Disable Safe FeaturesDisable Safe FeaturesGraphicsSettingsWidget(Disable Shader CacheDisable Shader CacheGraphicsSettingsWidget8Disable Vertex Shader ExpandDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetDisabledDisabledGraphicsSettingsWidget$Disabled (Default)Disabled (Default)GraphicsSettingsWidget6Disabled (Ignore Transfers)Disabled (Ignore Transfers)GraphicsSettingsWidget�Disables interlacing offset which may reduce blurring in some situations.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidgetDisallowed
DisallowedGraphicsSettingsWidgetDisplayDisplayGraphicsSettingsWidget`Displays a graph showing the average frametimes.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�Displays various settings and the current values of those settings, useful for debugging.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetDithering	DitheringGraphicsSettingsWidgetDithering:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget"Dump FMV TexturesDump FMV TexturesGraphicsSettingsWidgetDump MipmapsDump MipmapsGraphicsSettingsWidgetDump Textures
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget:Enable No-Interlacing PatchesEnable No-Interlacing PatchesGraphicsSettingsWidget2Enable Widescreen PatchesEnable Widescreen PatchesGraphicsSettingsWidget0Enabled (All Primitives)Enabled (All Primitives)GraphicsSettingsWidget:Enabled (Check Inside Target)Enabled (Check Inside Target)GraphicsSettingsWidget*Enabled (Exact Match)Enabled (Exact Match)GraphicsSettingsWidget,Enabled (Sprites Only)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget`Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget.Estimate Texture RegionEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidgetExtra ArgumentsExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetFiltersFiltersGraphicsSettingsWidgetJAjustar a ventana / pantalla completaFit to Window / FullscreenGraphicsSettingsWidgetSoluciona problemas al escalar la imagen (l�neas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetzFlushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForzar 32 bitsForce 32bitGraphicsSettingsWidgetForce BilinearForce BilinearGraphicsSettingsWidgetForce DisabledForce DisabledGraphicsSettingsWidgetForce Enabled
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetForce Nearest
Force NearestGraphicsSettingsWidgetBForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormato:Format:GraphicsSettingsWidget,Framebuffer ConversionFramebuffer ConversionGraphicsSettingsWidgetFullFullGraphicsSettingsWidget"Full (Hash Cache)Full (Hash Cache)GraphicsSettingsWidgetFull (Slow)Full (Slow)GraphicsSettingsWidget,Modo pantalla completaFullscreen ModeGraphicsSettingsWidget.Modo pantalla completa:Fullscreen Mode:GraphicsSettingsWidget,GPU Palette ConversionGPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget GS Download ModeGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget(GS Dump Compression:GS Dump Compression:GraphicsSettingsWidgetHalfHalfGraphicsSettingsWidget"Half Pixel OffsetHalf Pixel OffsetGraphicsSettingsWidget$Half Pixel Offset:Half Pixel Offset:GraphicsSettingsWidget.Hardware Download Mode:Hardware Download Mode:GraphicsSettingsWidgetHardware FixesHardware FixesGraphicsSettingsWidgetHighHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidgetInside Target
Inside TargetGraphicsSettingsWidgetInteger ScalingInteger ScalingGraphicsSettingsWidget$Resoluci�n InternaInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget&Resoluci�n Interna:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidgetLeave It BlankLeave It BlankGraphicsSettingsWidgetLeftLeftGraphicsSettingsWidget4Izquierda (predeterminada)Left (Default)GraphicsSettingsWidget
Left:Left:GraphicsSettingsWidgetCargar texturas
Load TexturesGraphicsSettingsWidget�Carga texturas de reemplazo en un subproceso de trabajo, lo que reducir� los tirones/trabas al activar los reemplazos.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget<Manual Hardware Renderer FixesManual Hardware Renderer FixesGraphicsSettingsWidget&Maximum (Very Slow)Maximum (Very Slow)GraphicsSettingsWidgetMediumMediumGraphicsSettingsWidgetMerge SpriteMerge SpriteGraphicsSettingsWidgetMerge Targets
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidgetlMight fix some misaligned fog, bloom, or blend effect.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetMinimumMinimumGraphicsSettingsWidgetMipmapping
MipmappingGraphicsSettingsWidgetNativa (10:7)
Native (10:7)GraphicsSettingsWidget,Native (PS2) (Default)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetNearestNearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetNoneNoneGraphicsSettingsWidgetNone (Default)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetNormal (Vertex)Normal (Vertex)GraphicsSettingsWidgetNullNullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetOSD Scale	OSD ScaleGraphicsSettingsWidgetOSD Scale:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidgetOffOffGraphicsSettingsWidgetOff (Default)
Off (Default)GraphicsSettingsWidgetOff (None)
Off (None)GraphicsSettingsWidget�Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget"On-Screen DisplayOn-Screen DisplayGraphicsSettingsWidgetAbrir...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidgetOpcionesOptionsGraphicsSettingsWidget4Override Texture Barriers:Override Texture Barriers:GraphicsSettingsWidget�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 will dump and load texture replacements from this directory.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidgetPartialPartialGraphicsSettingsWidgetPost-ProcessingPost-ProcessingGraphicsSettingsWidget"Precache TexturesPrecache TexturesGraphicsSettingsWidget$Preload Frame DataPreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetCalidad:Quality:GraphicsSettingsWidget2Read Targets When ClosingRead Targets When ClosingGraphicsSettingsWidgetRecording	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetfReduces texture aliasing at extreme viewing angles.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget:Remover ajustes no soportadosRemove Unsupported SettingsGraphicsSettingsWidgetRenderer:	Renderer:GraphicsSettingsWidgetRendering	RenderingGraphicsSettingsWidget�Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidgetReiniciarResetGraphicsSettingsWidgetResoluci�n:Resolution:GraphicsSettingsWidget
RightRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetRight:Right:GraphicsSettingsWidgetRound SpriteRound SpriteGraphicsSettingsWidgetRound Sprite:
Round Sprite:GraphicsSettingsWidgetSaturaci�n
SaturationGraphicsSettingsWidgetSaturaci�n:Saturation:GraphicsSettingsWidgetScaledScaledGraphicsSettingsWidgetjScales the size of the onscreen OSD from 50% to 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline FilterScanline FilterGraphicsSettingsWidgetScreen OffsetsScreen OffsetsGraphicsSettingsWidget"Screen ResolutionScreen ResolutionGraphicsSettingsWidget<Formato de captura de pantallaScreenshot FormatGraphicsSettingsWidget<Calidad de captura de pantallaScreenshot QualityGraphicsSettingsWidget:Tama�o de captura de pantallaScreenshot SizeGraphicsSettingsWidget<Tama�o de captura de pantalla:Screenshot Size:GraphicsSettingsWidget,Directorio de b�squedaSearch DirectoryGraphicsSettingsWidget�Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetSelects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidgetShade BoostShade BoostGraphicsSettingsWidgetDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetNSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget0Sharpening/Anti-AliasingSharpening/Anti-AliasingGraphicsSettingsWidgetSharpness	SharpnessGraphicsSettingsWidgetSharpness:
Sharpness:GraphicsSettingsWidget*Mostrar uso de la CPUShow CPU UsageGraphicsSettingsWidgetMostrar FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget*Mostrar uso de la GPUShow GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidgetShow IndicatorsShow IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget Mostrar entradasShow InputsGraphicsSettingsWidgetShow Overscan
Show OverscanGraphicsSettingsWidget0Mostrar versi�n de PCSX2Show PCSX2 VersionGraphicsSettingsWidget$Mostrar resoluci�nShow ResolutionGraphicsSettingsWidgetMostrar ajustes
Show SettingsGraphicsSettingsWidget,Show Speed PercentagesShow Speed PercentagesGraphicsSettingsWidget(Mostrar estad�sticasShow StatisticsGraphicsSettingsWidgetMostrar VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�Shows counters for internal graphical utilization, useful for debugging.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget:Shows host's CPU utilization.Shows host's CPU utilization.GraphicsSettingsWidget:Shows host's GPU utilization.Shows host's GPU utilization.GraphicsSettingsWidget�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�Shows the internal frame rate of the game in the top-right corner of the display.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Muestra la tasa de vsync del emulador en la esquina superior derecha de la pantalla.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesGraphicsSettingsWidget$Skipdraw Range EndSkipdraw Range EndGraphicsSettingsWidget(Skipdraw Range StartSkipdraw Range StartGraphicsSettingsWidget�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetSoftwareSoftwareGraphicsSettingsWidget(Software CLUT RenderSoftware CLUT RenderGraphicsSettingsWidget*Software CLUT Render:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget<Special (Texture - Aggressive)Special (Texture - Aggressive)GraphicsSettingsWidget"Special (Texture)Special (Texture)GraphicsSettingsWidget2Spin CPU During ReadbacksSpin CPU During ReadbacksGraphicsSettingsWidget2Spin GPU During ReadbacksSpin GPU During ReadbacksGraphicsSettingsWidgetSprites OnlySprites OnlyGraphicsSettingsWidget"Sprites/TrianglesSprites/TrianglesGraphicsSettingsWidgetStandard (4:3)Standard (4:3)GraphicsSettingsWidget�Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV Shader	TV ShaderGraphicsSettingsWidgetTV Shader:
TV Shader:GraphicsSettingsWidget"Texture FilteringTexture FilteringGraphicsSettingsWidget$Texture Filtering:Texture Filtering:GraphicsSettingsWidget"Texture Inside RTTexture Inside RTGraphicsSettingsWidget$Texture Inside RT:Texture Inside RT:GraphicsSettingsWidget"Texture Offsets XTexture Offsets XGraphicsSettingsWidget"Texture Offsets YTexture Offsets YGraphicsSettingsWidget Texture Offsets:Texture Offsets:GraphicsSettingsWidget$Texture PreloadingTexture PreloadingGraphicsSettingsWidget&Texture Preloading:Texture Preloading:GraphicsSettingsWidget&Texture ReplacementTexture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget`This option disables game-specific render fixes.0This option disables game-specific render fixes.GraphicsSettingsWidget�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidgetTopTopGraphicsSettingsWidgetTop:Top:GraphicsSettingsWidget"Triangular FilterTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget$Trilinear (Forced)Trilinear (Forced)GraphicsSettingsWidgetTrilinear (PS2)Trilinear (PS2)GraphicsSettingsWidget&Trilinear FilteringTrilinear FilteringGraphicsSettingsWidget(Trilinear Filtering:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetUnchecked	UncheckedGraphicsSettingsWidgetUncompressedUncompressedGraphicsSettingsWidget$Unscaled (Default)Unscaled (Default)GraphicsSettingsWidget<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsGraphicsSettingsWidgetDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetZUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidgetUpscaling FixesUpscaling FixesGraphicsSettingsWidget&Use Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget Use Debug DeviceUse Debug DeviceGraphicsSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget Vertical StretchVertical StretchGraphicsSettingsWidget"Vertical Stretch:Vertical Stretch:GraphicsSettingsWidgetVideo Bitrate
Video BitrateGraphicsSettingsWidgetVideo CodecVideo CodecGraphicsSettingsWidget.Video Dumping DirectoryVideo Dumping DirectoryGraphicsSettingsWidget Formato de videoVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget4Warn About Unsafe SettingsWarn About Unsafe SettingsGraphicsSettingsWidgetWave FilterWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget"Widescreen (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetPredeterminadoDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys2Aspect ratio set to '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys*Decrease Target SpeedDecrease Target SpeedHotkeys6Decrease Upscale MultiplierDecrease Upscale MultiplierHotkeysDecrease VolumeDecrease VolumeHotkeys:Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.HotkeysFrame Advance
Frame AdvanceHotkeysGr�ficosGraphicsHotkeysbEl mipmapeo de hardware est� ahora deshabilitado.$Hardware mipmapping is now disabled.Hotkeys\El mipmapeo de hardware est� ahora habilitado.#Hardware mipmapping is now enabled.Hotkeys*Increase Target SpeedIncrease Target SpeedHotkeys6Increase Upscale MultiplierIncrease Upscale MultiplierHotkeysIncrease VolumeIncrease VolumeHotkeys`Cargar guardado r�pido de la ranura seleccionadaLoad State From Selected SlotHotkeys8Cargar estado desde ranura 1Load State From Slot 1HotkeysLCargar guardado r�pido de la ranura 10Load State From Slot 10HotkeysJCargar guardado r�pido de la ranura 2Load State From Slot 2HotkeysJCargar guardado r�pido de la ranura 3Load State From Slot 3HotkeysJCargar guardado r�pido de la ranura 4Load State From Slot 4HotkeysJCargar guardado r�pido de la ranura 5Load State From Slot 5HotkeysJCargar guardado r�pido de la ranura 6Load State From Slot 6HotkeysJCargar guardado r�pido de la ranura 7Load State From Slot 7HotkeysJCargar guardado r�pido de la ranura 8Load State From Slot 8HotkeysJCargar guardado r�pido de la ranura 9Load State From Slot 9HotkeysnNo se ha encontrado un guardado r�pido en la ranura {}.No save state found in slot {}.HotkeysOffOffHotkeys*Abrir lista de logrosOpen Achievements ListHotkeys,Open Leaderboards ListOpen Leaderboards ListHotkeys&Abrir men� de pausaOpen Pause MenuHotkeys6Reload Texture ReplacementsReload Texture ReplacementsHotkeysBReloading texture replacements...!Reloading texture replacements...Hotkeys2Reiniciar maquina virtualReset Virtual MachineHotkeys0Save Multi Frame GS DumpSave Multi Frame GS DumpHotkeys6Guardar captura de pantallaSave ScreenshotHotkeys2Save Single Frame GS DumpSave Single Frame GS DumpHotkeys^Crear guardado r�pido en la ranura seleccionadaSave State To Selected SlotHotkeysHCrear guardado r�pido en la ranura 1Save State To Slot 1HotkeysJCrear guardado r�pido en la ranura 10Save State To Slot 10HotkeysHCrear guardado r�pido en la ranura 2Save State To Slot 2HotkeysHCrear guardado r�pido en la ranura 3Save State To Slot 3HotkeysHCrear guardado r�pido en la ranura 4Save State To Slot 4HotkeysHCrear guardado r�pido en la ranura 5Save State To Slot 5HotkeysHCrear guardado r�pido en la ranura 6Save State To Slot 6HotkeysHCrear guardado r�pido en la ranura 7Save State To Slot 7HotkeysHCrear guardado r�pido en la ranura 8Save State To Slot 8HotkeysHCrear guardado r�pido en la ranura 9Save State To Slot 9HotkeysnCrear guardado r�pido y seleccionar la ranura siguienteSave State and Select Next SlotHotkeys"Guardados r�pidosSave StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys*Select Next Save SlotSelect Next Save SlotHotkeysZSeleccionar siguiente ranura y guardar estadoSelect Next Slot and Save StateHotkeys2Select Previous Save SlotSelect Previous Save SlotHotkeys,Apagar maquina virtualShut Down Virtual MachineHotkeysSystemSystemHotkeys8Target speed set to {:.0f}%.Target speed set to {:.0f}%.Hotkeys@Texture dumping is now disabled. Texture dumping is now disabled.Hotkeys>Texture dumping is now enabled.Texture dumping is now enabled.HotkeysJTexture replacements are not enabled.%Texture replacements are not enabled.HotkeysLTexture replacements are now disabled.&Texture replacements are now disabled.HotkeysJTexture replacements are now enabled.%Texture replacements are now enabled.Hotkeys@Alternar limitador de fotogramasToggle Frame LimitHotkeys4Alternar pantalla completaToggle FullscreenHotkeys:Alternar Mipmapeo de HardwareToggle Hardware MipmappingHotkeys6Toggle Input Recording ModeToggle Input Recording ModeHotkeys"Alternar silencioToggle MuteHotkeysBAlternar presentaci�n en pantallaToggle On-Screen DisplayHotkeysAlternar pausaToggle PauseHotkeys$Toggle Slow MotionToggle Slow MotionHotkeysBAlternar renderizado por softwareToggle Software RenderingHotkeys8Alternar volcado de texturasToggle Texture DumpingHotkeys<Alternar reemplazo de texturasToggle Texture ReplacementsHotkeys8Alternar turbo/avance r�pidoToggle Turbo / Fast ForwardHotkeys(Toggle Video CaptureToggle Video CaptureHotkeys6Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)HotkeysVolume: Muted
Volume: MutedHotkeysVolume: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysCerrar men�
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysCargarLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysGuardarSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays*Seleccionar siguienteSelect Next
ImGuiOverlays$Seleccionar previoSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog
100�%100%InputBindingDialogAdd BindingAdd BindingInputBindingDialog$Bindings for %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialogClear BindingsClear BindingsInputBindingDialog
CloseCloseInputBindingDialogZona muerta:	Deadzone:InputBindingDialogEdit Bindings
Edit BindingsInputBindingDialog0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingDialogRemove BindingRemove BindingInputBindingDialogSensitivity:Sensitivity:InputBindingDialog�

Left click to assign a new button
Shift + left click for additional bindingsN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget:
Right click to clear binding
Right click to clear bindingInputBindingWidget%n bindings%n bindings%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerC�rculoCircleInputRecordingViewer
CloseCloseInputRecordingViewerCruzCrossInputRecordingViewerD-Pad Abajo
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewerEditEditInputRecordingViewer4Fallo al abrir archivo: %1Failed to open file: %1InputRecordingViewerFileFileInputRecordingViewer<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer,Input Recording ViewerInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewer&Izquierda anal�gicaLeft AnalogInputRecordingViewer
AbrirOpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewer"Derecha anal�gicaRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerCuadradoSquareInputRecordingViewer
StartStartInputRecordingViewerTrianguloTriangleInputRecordingViewerViewViewInputRecordingViewer
ErrorErrorInputVibrationBindingWidget^No devices with vibration motors were detected./No devices with vibration motors were detected.InputVibrationBindingWidget<Select vibration motor for %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget.Actualizador autom�ticoAutomatic UpdaterInterfaceSettingsWidget�Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget4Baby Pastel (rosa) [Claro]Baby Pastel (Pink) [Light]InterfaceSettingsWidgetComportamiento	BehaviourInterfaceSettingsWidget2Buscar actualizaciones...Check for Updates...InterfaceSettingsWidgetMarcadoCheckedInterfaceSettingsWidgetWindows cl�sicoClassic WindowsInterfaceSettingsWidget0Cobalt Sky (Blue) [Dark]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget"Confirmar apagadoConfirm ShutdownInterfaceSettingsWidgetVersi�n actual:Current Version:InterfaceSettingsWidgetBCustom.qss [Drop in PCSX2 Folder]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget6Dark Fusion (azul) [Oscuro]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget6Dark Fusion (gris) [Oscuro]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidgetVDesactiva el cambio de tama�o de la ventanaDisable Window ResizingInterfaceSettingsWidgetHDoble clic alterna pantalla completaDouble-Click Toggles FullscreenInterfaceSettingsWidget@Esmeralda (Negro/Verde) [Oscuro]Emerald (Black/Green) [Dark]InterfaceSettingsWidget\Activar comprobaci�n autom. de actualizacionesEnable Automatic Update CheckInterfaceSettingsWidget.Enable Discord PresenceEnable Discord PresenceInterfaceSettingsWidget&Fusion [Light/Dark]Fusion [Light/Dark]InterfaceSettingsWidgetGame DisplayGame DisplayInterfaceSettingsWidget8Materia gris (Gris) [Oscuro]Grey Matter (Gray) [Dark]InterfaceSettingsWidgetFOcultar cursor en pantalla completaHide Cursor In FullscreenInterfaceSettingsWidgetPOcultar la ventana principal al ejecutarHide Main Window When RunningInterfaceSettingsWidget(Oculta la ventana principal (con la lista de juegos) cuando un juego se est� ejecutando, requiere Renderizar en una ventana separada para activarse.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget&Inhibit ScreensaverInhibit ScreensaverInterfaceSettingsWidgetLanguage:	Language:InterfaceSettingsWidgetNativeNativeInterfaceSettingsWidget6PCSX2 (blanco/azul) [Claro]PCSX2 (White/Blue) [Light]InterfaceSettingsWidget@Pausar al desconectar el control!Pause On Controller DisconnectionInterfaceSettingsWidget*Pausar al perder focoPause On Focus LossInterfaceSettingsWidget"Pausar al iniciarPause On StartInterfaceSettingsWidget�Pausa el emulador cuando un control con enlaces es desconectado.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetZPausa el emulador cuando un juego a iniciado.+Pauses the emulator when a game is started.InterfaceSettingsWidget�Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetXPizza Time! (Brown-ish/Creamy White) [Light],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetPreferenciasPreferencesInterfaceSettingsWidgetlEvita que se cambie el tama�o de la ventana principal.,Prevents the main window from being resized.InterfaceSettingsWidget�Prevents the screen saver from activating and the host from sleeping while emulation is running.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidgetDRenderizar en una ventana separadaRender To Separate WindowInterfaceSettingsWidgetHRenderiza el juego a una ventana separada, en lugar de en la ventana principal. Si est� desmarcado, el juego se mostrar� en la parte superior de la lista de juegos.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget4Ruby (negro/rojo) [Oscuro]Ruby (Black/Red) [Dark]InterfaceSettingsWidget<Sapphire (negro/azul) [Oscuro]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetJScarlet Devil (rojo/p�rpura) [Oscuro]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�Shows the game you are currently playing as part of your profile in Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget8Iniciar en pantalla completaStart FullscreenInterfaceSettingsWidgetFIdioma del sistema [Predeterminado]System Language [Default]InterfaceSettingsWidget
Tema:Theme:InterfaceSettingsWidgetUnchecked	UncheckedInterfaceSettingsWidget^Untouched Lagoon (verde gris�ceo/-azul) [Claro]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidget.Canal de actualizaci�n:Update Channel:InterfaceSettingsWidgetHViolet Angel (azul/p�rpura) [Oscuro]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Limpiar&Clear	LogWindow&Guardar...&Save...	LogWindow&Ajustes	&Settings	LogWindow>Acoplar a la ventana &principalAttach To &Main Window	LogWindow&CerrarCl&ose	LogWindow
ErrorError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindow&Ventana de registro
Log Window	LogWindow(Log Window - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindowAbout %1About %1MAC_APPLICATION_MENUHide %1Hide %1MAC_APPLICATION_MENUHide OthersHide OthersMAC_APPLICATION_MENUPreferences...Preferences...MAC_APPLICATION_MENUQuit %1Quit %1MAC_APPLICATION_MENUServicesServicesMAC_APPLICATION_MENUShow AllShow AllMAC_APPLICATION_MENU%1 Files (*.%2)%1 Files (*.%2)
MainWindow:%1 guardado r�pido eliminado.%1 save states deleted.
MainWindow%1x Scale	%1x Scale
MainWindow$Acerca de PCSX2...&About PCSX2...
MainWindow&Audio&Audio
MainWindow
&BIOS&BIOS
MainWindow&Controles&Controllers
MainWindow&Debug&Debug
MainWindow.Servidor de &Discord...&Discord Server...
MainWindow&Carpetas&Folders
MainWindow2Repositorio de &GitHub...&GitHub Repository...
MainWindow&Gr�ficos	&Graphics
MainWindow&Ayuda&Help
MainWindow$&Atajos de teclado&Hotkeys
MainWindow&Memory Cards
&Memory Cards
MainWindow&Red y HDD&Network && HDD
MainWindow&Pausar&Pause
MainWindow6&Ajustes de posprocesado...&Post-Processing Settings...
MainWindow8&Reescanear todos los juegos&Rescan All Games
MainWindow&Reiniciar&Reset
MainWindow.&Escanear juegos nuevos&Scan For New Games
MainWindow(&Captura de pantalla&Screenshot
MainWindow&Ajustes	&Settings
MainWindow Barra de &estado&Status Bar
MainWindow&Sistema&System
MainWindow,&Barra de herramientas&Toolbar
MainWindow&Herramientas&Tools
MainWindow&Vista&View
MainWindow*&Tama�o de la ventana&Window Size
MainWindow<p>Lo sentimos, est�s intentando actualizar una versi�n de PCSX2 que no es una publicaci�n oficial de GitHub. Para evitar incompatibilidades, el actualizador autom�tico s�lo est� habilitado en compilaciones oficiales.</p><p>Para obtener una compilaci�n oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�Ya existe una imagen de car�tula para este juego, �deseas reemplazarla?FA cover image for this game already exists, do you wish to replace it?
MainWindow�A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindowL&ogros
A&chievements
MainWindow Acerca de &Qt...About &Qt...
MainWindow<A�adir directorio de juegos...Add Game Directory...
MainWindow@A�adir directorio de b�squeda...Add Search Directory...
MainWindow�Todos los tipos de imagen de car�tula (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow��Seguro que deseas eliminar todos los guardados r�pidos de: %1?

Los guardados no ser�n recuperables.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�Are you sure you want to reset the play time for '%1'?

This action cannot be undone.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindow\�Seguro que quieres apagar la m�quina virtual?7Are you sure you want to shut down the virtual machine?
MainWindow�La actualizaci�n autom�tica no es compatible con esta plataforma.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindow*Arranque y depuraci�nBoot and Debug
MainWindow~Cannot change from game to GS dump without shutting down first.?Cannot change from game to GS dump without shutting down first.
MainWindow\Cannot load a save state without a running VM..Cannot load a save state without a running VM.
MainWindowCambiar discoChange Disc
MainWindow Cambiar disco...Change Disc...
MainWindowrCambiar los ajustes avanzados podr�a tener efectos impredecibles en los juegos, incluyendo fallos gr�ficos, cuelgues e incluso archivos de guardado corruptos. No recomendamos cambiar los ajustes avanzados a menos que sepas lo que est�s haciendo y las implicaciones de cambiar cada ajuste.

El equipo de PCSX2 no dar� soporte t�cnico alguno a cualquier configuraci�n que modifique estos ajustes, est�s a solas.

�Seguro que quieres continuar?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Cambiar el tema cerrar� la ventana del depurador. Cualquier dato no guardado se perder�. �Quieres continuar?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindow4Chequear p�gina de la WikiCheck Wiki Page
MainWindow4Buscar &actualizaciones...Check for &Updates...
MainWindow2Confirmar cambio de discoConfirm Disc Change
MainWindow:Confirmar creaci�n de archivoConfirm File Creation
MainWindow$Confirmar reinicio
Confirm Reset
MainWindow"Confirmar apagadoConfirm Shutdown
MainWindowController LogsController Logs
MainWindowControlesControllers
MainWindowCopy Error
Copy Error
MainWindow�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow*La car�tula ya existeCover Already Exists
MainWindow6Descargador de car�tulas...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow.Arranque predeterminadoDefault Boot
MainWindow&Eliminar y arrancarDelete And Boot
MainWindow4Eliminar guardados r�pidosDelete Save States
MainWindow:Eliminar guardados r�pidos...Delete Save States...
MainWindow"Do not show againDo not show again
MainWindow��Deseas cambiar de discos o arrancar la nueva imagen (a trav�s del reinicio del sistema)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindowS&alirE&xit
MainWindow Editar trucos...Edit Cheats...
MainWindow"Editar parches...Edit Patches...
MainWindow
EmptyEmpty
MainWindowEmulaci�n	Emulation
MainWindow<Habilitar registro en &archivoEnable &File Logging
MainWindow0Enable CDVD Read LoggingEnable CDVD Read Logging
MainWindow:Activar consola de depuraci�nEnable Debug Console
MainWindow2Enable EE Console LoggingEnable EE Console Logging
MainWindow4Enable IOP Console LoggingEnable IOP Console Logging
MainWindow*Enable Log TimestampsEnable Log Timestamps
MainWindow6Activar ventana de registroEnable Log Window
MainWindow*Enable System ConsoleEnable System Console
MainWindow8Habilitar registro detalladoEnable Verbose Logging
MainWindow
ErrorError
MainWindow&Excluir de la listaExclude From List
MainWindow*Salir del Big PictureExit Big Picture
MainWindow6Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
MainWindow(Error al crear '%1'.Failed to create '%1'.
MainWindow4Fallo al crear archivo: {}Failed to create file: {}
MainWindowjError al eliminar el archivo de guardado r�pido '%1'.&Failed to delete save state file '%1'.
MainWindowJFailed to get window info from widget%Failed to get window info from widget
MainWindow4Fallo al abrir archivo: {}Failed to open file: {}
MainWindow,Fallo al eliminar '%1'Failed to remove '%1'
MainWindowXError al eliminar la car�tula existente '%1'$Failed to remove existing cover '%1'
MainWindowArranque r�pido	Fast Boot
MainWindowArranque fresco
Fresh Boot
MainWindowFrom Device...From Device...
MainWindowFrom File...From File...
MainWindow"From Game List...From Game List...
MainWindow"Arranque completo	Full Boot
MainWindow"Pantalla completa
Fullscreen
MainWindow"Pantalla completa
In Toolbar
Fullscreen
MainWindow*&Cuadr�cula de juegos
Game &Grid
MainWindow &Lista de juegos
Game &List
MainWindow,&Propiedades del juegoGame &Properties
MainWindowLista de juegos	Game List
MainWindow*Propiedades del juegoGame Properties
MainWindow�Las propiedades del juego no est�n disponibles para el juego actual.4Game properties is unavailable for the current game.
MainWindowGlobal StateGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowGrabar entradaInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
MainWindow(Input Recording LogsInput Recording Logs
MainWindowInterfaz	Interface
MainWindow&Internal ResolutionInternal Resolution
MainWindow"Load From File...Load From File...
MainWindow"Load Resume StateLoad Resume State
MainWindow"Load Slot %1 (%2)Load Slot %1 (%2)
MainWindow,Cargar guardado r�pido
Load State
MainWindow,Cargar guardado r�pido
In Toolbar
Load State
MainWindowDError al cargar el guardado r�pidoLoad State Failed
MainWindowHCargar archivo de guardado r�pido...Load State File...
MainWindow<Bloquear barra de herramientasLock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindowNewNew
MainWindow8Abrir directorio de datos...Open Data Directory...
MainWindowAbrir depurador
Open Debugger
MainWindowDAbrir directorio de Memory Card...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindowPausarPause
MainWindowPausadoPaused
MainWindowPlayPlay
MainWindowPropiedades...
Properties...
MainWindow Recording ViewerRecording Viewer
MainWindowVActualizar &car�tulas (vista en cuadr�cula)Refresh &Covers (Grid View)
MainWindow.Recargar trucos/parchesReload Cheats/Patches
MainWindowExtraer discoRemove Disc
MainWindowReiniciarReset
MainWindowReinciar
In ToolbarReset
MainWindow2Restablecer tiempo jugadoReset Play Time
MainWindow(Escala de resoluci�nResolution Scale
MainWindowResume (%2)Resume (%2)
MainWindowA&justes	S&ettings
MainWindow(Save CDVD Block DumpSave CDVD Block Dump
MainWindow2Save Single Frame GS DumpSave Single Frame GS Dump
MainWindow"Save Slot %1 (%2)Save Slot %1 (%2)
MainWindowGuardado r�pido
Save State
MainWindowGuardado r�pido
In Toolbar
Save State
MainWindowbCrear un guardado r�pido para continuar m�s tardeSave State For Resume
MainWindowLGuardados r�pidos (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow2Guardados r�pidos (*.p2s)Save States (*.p2s)
MainWindowSave To File...Save To File...
MainWindow&Captura de pantalla
Screenshot
MainWindow<Seleccionar imagen de car�tulaSelect Cover Image
MainWindow6Seleccionar imagen de discoSelect Disc Image
MainWindowLSeleccionar archivo de guardado r�pidoSelect Save State File
MainWindow$Select disc drive:Select disc drive:
MainWindowFSelect location to save block dump:#Select location to save block dump:
MainWindow@Establecer imagen de car�tula...Set Cover Image...
MainWindowAjustesSettings
MainWindowAjustes
In ToolbarSettings
MainWindow2Mostrar ajustes avanzadosShow Advanced Settings
MainWindowJMostrar t�tulos (vista en cuadr�cula)Show Titles (Grid View)
MainWindowA&pagar
Shut &Down
MainWindowApagar	Shut Down
MainWindow&Apagar &sin guardarShut Down &Without Saving
MainWindowIniciar &BIOSStart &BIOS
MainWindow"Iniciar &disco...Start &Disc...
MainWindow&Iniciar &archivo...Start &File...
MainWindowIniciar BIOS
Start BIOS
MainWindow0Iniciar modo Big PictureStart Big Picture Mode
MainWindowIniciar disco
Start Disc
MainWindowIniciar disco
In Toolbar
Start Disc
MainWindowIniciar archivo
Start File
MainWindowIniciar archivo
In Toolbar
Start File
MainWindowStopStop
MainWindow0Detener modo Big PictureStop Big Picture Mode
MainWindow(&Foros de soporte...Support &Forums...
MainWindowCambiar disco	Swap Disc
MainWindow(Cambiar renderizadorSwitch Renderer
MainWindow Mostrar &sistemaSystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow`El archivo pnach '%1' no existe. �Desea crearlo?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowCambiar temaTheme Change
MainWindow>Este guardado r�pido no existe.This save state does not exist.
MainWindowBAlternar renderizado por softwareToggle Software Rendering
MainWindow*Barra de herramientasToolbar
MainWindowUndo Load StateUndo Load State
MainWindow,Error del actualizador
Updater Error
MainWindow Estado detalladoVerbose Status
MainWindowCapturar v�deo
Video Capture
MainWindow2WARNING: Memory Card BusyWARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindow�Debes seleccionar un archivo distinto a la imagen actual de la car�tula.<You must select a different file to the current cover image.
MainWindow^Debes seleccionar un disco para cambiar discos.'You must select a disc to change discs.
MainWindow(Zoom &In (Grid View)Zoom &In (Grid View)
MainWindow*Zoom &Out (Grid View)Zoom &Out (Grid View)
MainWindowTNo se pudo crear la tarjeta de memoria:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardrForce ejecting all Memory Cards. Reinserting in 1 second.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardLMemory Card '{}' was saved to storage.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCard0Memory Cards reinserted.Memory Cards reinserted.
MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16 MB File
16 MB FileMemoryCardConvertDialog�2x larger than a standard Memory Card. May have some compatibility issues.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32 MB File
32 MB FileMemoryCardConvertDialog�4x larger than a standard Memory Card. Likely to have compatibility issues.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64 MB File
64 MB FileMemoryCardConvertDialog8 MB File	8 MB FileMemoryCardConvertDialog�8x larger than a standard Memory Card. Likely to have compatibility issues.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�A standard, 8 MB Memory Card. Most compatible, but smallest capacity.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog4Cannot Convert Memory CardCannot Convert Memory CardMemoryCardConvertDialog&Conversion CompleteConversion CompleteMemoryCardConvertDialogConversion TypeConversion TypeMemoryCardConvertDialog&Convert Memory CardConvert Memory CardMemoryCardConvertDialog4Convert Memory Card FailedConvert Memory Card FailedMemoryCardConvertDialogFolderFolderMemoryCardConvertDialog,Invalid MemoryCardTypeInvalid MemoryCardTypeMemoryCardConvertDialogDMemory Card "%1" converted to "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialogProgressProgressMemoryCardConvertDialog�Hubo un error al acceder al directorio de la tarjeta de memoria. Mensaje de error: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128�KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16�MB16 MBMemoryCardCreateDialog
32�MB32 MBMemoryCardCreateDialog
64�MB64 MBMemoryCardCreateDialog08�MB [lo m�s compatible]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">Crear Memory Card</span><br />Introduce el nombre de la Memory Card que deseas crear y elige un tama�o. Por compatibilidad recomendamos utilizar Memory Cards de 8�Mb o carpetas Memory Card..</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�Un tama�o habitual en las Memory Card de terceros, el cual deber�a funcionar en la mayor�a de juegos.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog"Crear Memory CardCreate Memory CardMemoryCardCreateDialog�Error al crear la Memory Card, porque ya existe otra con el nombre '%1'.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�Error al crear la Memory Card, porque el nombre '%1' contiene uno o m�s caracteres inv�lidos.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�Error al crear la Memory Card, el registro podr�a contener m�s informaci�n.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog*Carpeta [Recommended]Folder [Recommended]MemoryCardCreateDialog�Advertencia de baja compatibilidad: s�, mucho espacio, pero podr�a no funcionar en muchos juegos.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog0Memory Card '%1' creada.Memory Card '%1' created.MemoryCardCreateDialog,Nombre de Memory Card:Memory Card Name:MemoryCardCreateDialog�La compresi�n NTFS es integrada, r�pida y totalmente fiable. Suele comprimir las Memory Card (muy recomendada).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�Almacena los contenidos de la Memory Card en el sistema de archivos del host en lugar de como archivo.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�Este es el tama�o est�ndar de Memory Card de PS1 ofrecido por Sony, solo compatible con los juegos de PS1._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�El tama�o est�ndar ofrecido por Sony, compatible con todos los juegos y versiones de BIOS.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog(Usar compresi�n NTFSUse NTFS CompressionMemoryCardCreateDialogNoNoMemoryCardListWidgetYesYesMemoryCardListWidget(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget`Automatically manage saves based on running game0Automatically manage saves based on running gameMemoryCardSettingsWidget�Ambas ranuras deben tener seleccionada una tarjeta para intercambiar.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetBrowse...	Browse...MemoryCardSettingsWidgetCheckedCheckedMemoryCardSettingsWidgetConvertConvertMemoryCardSettingsWidget
CrearCreateMemoryCardSettingsWidgetDeleteDeleteMemoryCardSettingsWidget$Delete Memory CardDelete Memory CardMemoryCardSettingsWidget(Expulsar Memory CardEject Memory CardMemoryCardSettingsWidget
ErrorErrorMemoryCardSettingsWidget�Failed to delete the Memory Card. The log may have more information.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�Error al renombrar la Memory Card. El registro podr�a contener m�s informaci�n.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidgetFolder:Folder:MemoryCardSettingsWidgetFormateada	FormattedMemoryCardSettingsWidget&�ltima modificaci�n
Last ModifiedMemoryCardSettingsWidget:Ranuras de tarjeta de memoriaMemory Card SlotsMemoryCardSettingsWidgetMemory CardsMemory CardsMemoryCardSettingsWidgetNombreNameMemoryCardSettingsWidget<Nombre nuevo de la Memory Card
New Card NameMemoryCardSettingsWidget�El nombre nuevo no es v�lido: ya existe una Memory Card con el mismo nombre.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidgetfEl nombre nuevo no es v�lido: debe terminar en .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetAbrir...Open...MemoryCardSettingsWidgetPS1 (128�KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16�MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32�MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64�MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (Folder)PS2 (Folder)MemoryCardSettingsWidgetActualizarRefreshMemoryCardSettingsWidgetRenombrarRenameMemoryCardSettingsWidget*Renombrar Memory CardRename Memory CardMemoryCardSettingsWidgetReiniciarResetMemoryCardSettingsWidgetSettingsSettingsMemoryCardSettingsWidgetRanura %1Slot %1MemoryCardSettingsWidget"Swap Memory CardsSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetTypeTypeMemoryCardSettingsWidgetUnknownUnknownMemoryCardSettingsWidget&Usar para ranura %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [Missing]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetMatriz de byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidget Copiar direcci�nCopy AddressMemorySearchWidgetDepuradorDebuggerMemorySearchWidgetDisminuido	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidget
DobleDoubleMemorySearchWidgetFinEndMemorySearchWidgetEqualsEqualsMemorySearchWidget Filtrar b�squeda
Filter SearchMemorySearchWidgetFlotanteFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncrementado	IncreasedMemorySearchWidget Incrementado porIncreased ByMemorySearchWidget2Direcci�n de fin inv�lidaInvalid end addressMemorySearchWidget4Valor de b�squeda inv�lidoInvalid search valueMemorySearchWidget8Direcci�n de inicio inv�lidaInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetBuscarSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetBuscando...Searching...MemorySearchWidgetInicioStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetCadenaStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTipoTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemoryViewWidget No se puede ir aCannot Go ToMemoryViewWidget Copiar direcci�nCopy AddressMemoryViewWidgetCopy Byte	Copy ByteMemoryViewWidgetCopy CharacterCopy CharacterMemoryViewWidgetCopy SegmentCopy SegmentMemoryViewWidget:Ir al visualizador de memoriaGo To In Memory ViewMemoryViewWidgetGo to address
Go to addressMemoryViewWidget(Go to in DisassemblyGo to in DisassemblyMemoryViewWidgetMemoryMemoryMemoryViewWidget
PastePasteMemoryViewWidgetShow as 1 byteShow as 1 byteMemoryViewWidgetShow as 2 bytesShow as 2 bytesMemoryViewWidgetShow as 4 bytesShow as 4 bytesMemoryViewWidgetShow as 8 bytesShow as 8 bytesMemoryViewWidget6Mostrar como Peque�a EndianShow as Little EndianMemoryViewWidgetNYa existe una funci�n en esa direcci�n.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog\No se ha encontrado ninguna funci�n existente.No existing function found.NewFunctionDialogRNo se ha encontrado el siguiente s�mbolo.No next symbol found.NewFunctionDialog,El tama�o es inv�lido.Size is invalid.NewFunctionDialogBEl tama�o no es un m�ltiplo de 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlgBrowseBrowseNewInputRecordingDlg:Introduce el nombre del autorEnter Author NameNewInputRecordingDlg<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg&New Input RecordingNew Input RecordingNewInputRecordingDlgAl encenderPower OnNewInputRecordingDlgGuardado r�pido
Save StateNewInputRecordingDlg Select File PathSelect File PathNewInputRecordingDlg*Select Recording TypeSelect Recording TypeNewInputRecordingDlg*Selecciona un archivo
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Funci�n inv�lida.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Funci�n inv�lida.Invalid function.NewParameterVariableDialog@Tipo de almacenamiento inv�lido.Invalid storage type.NewParameterVariableDialogDirecci�nAddressNewSymbolDialog<La direcci�n no est� alineada.Address is not aligned.NewSymbolDialog4La direcci�n no es v�lida.Address is not valid.NewSymbolDialogPersonalizadoCustomNewSymbolDialogDi�logoDialogNewSymbolDialogNo modificar
Do not modifyNewSymbolDialog(Funciones existentesExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunci�nFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNombreNameNewSymbolDialog*El nombre est� vac�o.Name is empty.NewSymbolDialogRegistroRegisterNewSymbolDialogDContraer para evitar solapamientosShrink to avoid overlapsNewSymbolDialogTama�oSizeNewSymbolDialogPilaStackNewSymbolDialogBDesplazamiento de puntero de pilaStack Pointer OffsetNewSymbolDialogTipoTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPadAnalog DeadzoneAnalog DeadzonePad,Sensibilidad anal�gicaAnalog SensitivityPad$Alternar anal�gico
Analog TogglePad^Analog light is now off for port {0} / slot {1}/Analog light is now off for port {0} / slot {1}Pad\Analog light is now on for port {0} / slot {1}.Analog light is now on for port {0} / slot {1}PadApply PressureApply PressurePadB ButtonB ButtonPadBlue (Left)Blue (Left)PadBlue (Right)Blue (Right)PadBlue Fret	Blue FretPad.Button/Trigger DeadzoneButton/Trigger DeadzonePadCircleCirclePad�Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad
CrossCrossPadD-Pad Down
D-Pad DownPadD-Pad Left
D-Pad LeftPadD-Pad RightD-Pad RightPadD-Pad UpD-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2PadGreen (Left)Green (Left)PadGreen (Right)
Green (Right)PadGreen Fret
Green FretPadGuitarraGuitarPadI ButtonI ButtonPadII Button	II ButtonPad�Increases or decreases the intensity of high frequency vibration sent by the game.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�Increases or decreases the intensity of low frequency vibration sent by the game.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad"Invert Left StickInvert Left StickPad4Invertir izquierda/derechaInvert Left/RightPad6Invert Left/Right + Up/DownInvert Left/Right + Up/DownPad2Invertir joystick derechoInvert Right StickPad*Invertir arriba/abajoInvert Up/DownPad^Inverts the direction of the left analog stick./Inverts the direction of the left analog stick.PadjInvierte la direcci�n del joystick anal�gico derecho.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad L1 (Left Bumper)L1 (Left Bumper)Pad"L2 (Left Trigger)L2 (Left Trigger)Pad,L3 (Left Stick Button)L3 (Left Stick Button)Pad6Large (Low Frequency) MotorLarge (Low Frequency) MotorPad6Large Motor Vibration ScaleLarge Motor Vibration ScalePadLeft Stick DownLeft Stick DownPadLeft Stick LeftLeft Stick LeftPad Left Stick RightLeft Stick RightPadLeft Stick Up
Left Stick UpPad
MotorMotorPadNegconNegconPadNot Connected
Not ConnectedPadNot InvertedNot InvertedPadOrange FretOrange FretPadPop'n MusicPop'n MusicPadFCantidad de presi�n del modificadorPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad"R1 (Right Bumper)R1 (Right Bumper)Pad$R2 (Right Trigger)R2 (Right Trigger)Pad.R3 (Right Stick Button)R3 (Right Stick Button)PadRedRedPadRed FretRed FretPad Right Stick DownRight Stick DownPad Right Stick LeftRight Stick LeftPad"Right Stick RightRight Stick RightPadRight Stick UpRight Stick UpPadSelectSelectPad:Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadfSets the pressure when the modifier button is held.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadPSets the whammy bar axis scaling factor.(Sets the whammy bar axis scaling factor.Pad�Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad8Small (High Frequency) MotorSmall (High Frequency) MotorPad6Small Motor Vibration ScaleSmall Motor Vibration ScalePadSquareSquarePad
StartStartPadStrum Down
Strum DownPadStrum UpStrum UpPadTilt UpTilt UpPadTriangleTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Bar
Whammy BarPad&Whammy Bar DeadzoneWhammy Bar DeadzonePad,Whammy Bar SensitivityWhammy Bar SensitivityPadWhite (Left)White (Left)PadWhite (Right)
White (Right)PadYellow (Left)
Yellow (Left)PadYellow (Right)Yellow (Right)PadYellow FretYellow FretPad:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch<%n parches de juego activados.6%n game patches are active.%n game patches are active.PatchvFailed to open {}. Built-in game patches are not available.;Failed to open {}. Built-in game patches are not available.Patch�No cheats or patches (widescreen, compatibility or others) are found / enabled.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationCancelarCancelQObject>Creating HDD file 
 %1 / %2 MiBCreating HDD file 
 %1 / %2 MiBQObject4Failed to create HDD imageFailed to create HDD imageQObjectCreador de HDDHDD CreatorQObject
ErrorErrorQtAsyncProgressThreadInformationInformationQtAsyncProgressThreadQuestionQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelarCancelQtHost*Control {} conectado.Controller {} connected.QtHost0Control {} desconectado.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostlSistema pausado porque el control {} fue desconectado.5System paused because controller {} was disconnected.QtHostCancelCancelQtModalProgressCallback
ErrorErrorQtModalProgressCallbackInformationInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallbackQuestionQuestionQtModalProgressCallbackChange %1	Change %1RegisterWidget$Change Bottom HalfChange Bottom HalfRegisterWidgetChange SegmentChange SegmentRegisterWidgetChange Top HalfChange Top HalfRegisterWidgetChange ValueChange ValueRegisterWidget Copy Bottom HalfCopy Bottom HalfRegisterWidgetCopy SegmentCopy SegmentRegisterWidgetCopy Top Half
Copy Top HalfRegisterWidgetCopy Value
Copy ValueRegisterWidget(Go to in DisassemblyGo to in DisassemblyRegisterWidget(Go to in Memory ViewGo to in Memory ViewRegisterWidgetLInvalid floating-point register value.&Invalid floating-point register value.RegisterWidgetFInvalid hexadecimal register value.#Invalid hexadecimal register value.RegisterWidget,Invalid register valueInvalid register valueRegisterWidget,Invalid target addressInvalid target addressRegisterWidgetRegister View
Register ViewRegisterWidgetView as float
View as floatRegisterWidgetView as hexView as hexRegisterWidgetPEste guardado r�pido es obsoleto y ha dejado de ser compatible con la versi�n actual de PCSX2.

Si tienes cualquier progreso no guardado en este guardado r�pido, puedes descargar la versi�n compatible (PCSX2 {}) desde pcsx2.net, cargar el guardado r�pido y guardar tu progreso en una Memory Card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModel"Confirmar carpetaConfirm FolderSettingWidgetBinderDefault: 	Default: SettingWidgetBinder
ErrorErrorSettingWidgetBinderVLa ruta de la carpeta no puede estar vac�a.Folder path cannot be empty.SettingWidgetBinderReiniciarResetSettingWidgetBinder(Select folder for %1Select folder for %1SettingWidgetBinder�The chosen directory does not currently exist:

%1

Do you want to create this directory?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder.Use Global Setting [%1]Use Global Setting [%1]SettingsDialogXUsar configuraci�n(es) global(es) [Disabled]Use Global Setting [Disabled]SettingsDialogVUsar configuraci�n(es) global(es) [Enabled]Use Global Setting [Enabled]SettingsDialog><strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow2<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindowj<strong>Ajustes de arreglos de juego</strong><hr>Los arreglos de juego puden ser una soluci�n alternativa a una emulaci�n incorrecta en algunos t�tulos.<br>No obstante, pueden causar problemas en juegos si son usados incorrectamente.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow|<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowx<strong>Parches</strong><hr>Esta secci�n te permite elegir los parches opcionales que puedes aplicar al juego, los cuales podr�an ofrecer mejoras de rendimiento, visuales o de jugabilidad.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowLogrosAchievementsSettingsWindowAvanzadoAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
AudioAudioSettingsWindowBIOSBIOSSettingsWindowCheatsCheatsSettingsWindowLimpiar ajustesClear SettingsSettingsWindowCerrarCloseSettingsWindow0Confirm Restore DefaultsConfirm Restore DefaultsSettingsWindow.Copiar ajustes globalesCopy Global SettingsSettingsWindow
DebugDebugSettingsWindowEmulaci�n	EmulationSettingsWindowCarpetasFoldersSettingsWindowGame Fixes
Game FixesSettingsWindowLista de juegos	Game ListSettingsWindowGr�ficosGraphicsSettingsWindowInterfaz	InterfaceSettingsWindowMemory CardsMemory CardsSettingsWindowRed y HDD
Network & HDDSettingsWindow Ajustes de PCSX2PCSX2 SettingsSettingsWindowParchesPatchesSettingsWindow>Per-game configuration cleared.Per-game configuration cleared.SettingsWindowfPer-game configuration copied from global settings.3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"Recommended ValueRecommended ValueSettingsWindow"Reset UI SettingsReset UI SettingsSettingsWindow2Restaurar predeterminadosRestore DefaultsSettingsWindowResumenSummarySettingsWindowtSummary is unavailable for files not present in game list.:Summary is unavailable for files not present in game list.SettingsWindow�The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow6The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow
&Back&BackSetupWizardDialog&Cancel&CancelSetupWizardDialog&Finalizar&FinishSetupWizardDialog
&Next&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">�Configuraci�n completa!</span></h1><p>Ahora est�s listo para ejecutar juegos.</p><p>Opciones adicionales est�n disponibles en el men� de ajustes. Tambi�n puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 necesita una BIOS de PS2 para poder funcionar.</p><p>Por razones legales, debes obtener una BIOS <strong>de una unidad de PS2 real de tu propiedad</strong> (el pr�stamo no cuenta).</p><p>Una vez volcada la imagen de la BIOS deber� ser colocada en el directorio bios mostrado abajo, o puedes indicar a PCSX2 que escanee un directorio alternativo.</p><p>Una gu�a para volcar tu BIOS disponible <a href="https://pcsx2.net/docs/setup/bios/">aqu�</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 buscar� e identificar� autom�ticamente juegos de los directorios seleccionados abajo y llenar� la lista de juegos.<br>Estos juegos deber�n ser volcados de discos de tu propiedad. Puedes encontrar gu�as para volcar discos <a href="https://pcsx2.net/docs/setup/dumping">aqu�</a>.</p><p>Formatos de volcado compatibles incluyen:</p><p><ul><li>.bin/.iso (im�genes de disco ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialognA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialogAgregar...Add...SetupWizardDialogAre you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog"Automatic BindingAutomatic BindingSetupWizardDialog"Automatic MappingAutomatic MappingSetupWizardDialogBIOS Directory:BIOS Directory:SetupWizardDialog"Imagen de la BIOS
BIOS ImageSetupWizardDialogBrowse...	Browse...SetupWizardDialogCancel SetupCancel SetupSetupWizardDialogCompleteCompleteSetupWizardDialog*Controller Mapped To:Controller Mapped To:SetupWizardDialog&Puerto de control 1Controller Port 1SetupWizardDialog&Puerto de control 2Controller Port 2SetupWizardDialog Controller SetupController SetupSetupWizardDialog Tipo de control:Controller Type:SetupWizardDialog$Default (Keyboard)Default (Keyboard)SetupWizardDialogDefault (None)Default (None)SetupWizardDialog0Enable Automatic UpdatesEnable Automatic UpdatesSetupWizardDialog"Nombre de archivoFilenameSetupWizardDialog Game DirectoriesGame DirectoriesSetupWizardDialogLanguageLanguageSetupWizardDialogLanguage:	Language:SetupWizardDialog(No devices availableNo devices availableSetupWizardDialogNNo game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog0Abrir carpeta de BIOS...Open BIOS Folder...SetupWizardDialog&Abrir directorio...Open Directory...SetupWizardDialogFAsistente de configuraci�n de PCSX2PCSX2 Setup WizardSetupWizardDialog Actualizar listaRefresh ListSetupWizardDialogRemoveRemoveSetupWizardDialogReiniciarResetSetupWizardDialog.Escanear recursivamenteScan RecursivelySetupWizardDialog2�Escanear recursivamente?Scan Recursively?SetupWizardDialogzDirectorios de b�squeda (ser�n escaneados en busca de juegos).Search Directories (will be scanned for games)SetupWizardDialog,Directorio de b�squedaSearch DirectorySetupWizardDialogDSeleccionar directorio de b�squedaSelect Search DirectorySetupWizardDialog
Tema:Theme:SetupWizardDialogVersi�nVersionSetupWizardDialogWarningWarningSetupWizardDialog�Te gustar�a escanear el directorio "%1" recursivamente?

Escanear recursivamente toma m�s tiempo pero identificar� archivos en subdirectorios.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog
ENTRYENTRY
StackModelINSTRUCTIONINSTRUCTION
StackModel
LABELLABEL
StackModelPCPC
StackModelSIZESIZE
StackModelSTACK POINTER
STACK POINTER
StackModel
AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget0Copiar nombre destrozadoCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidgetBADBADThreadModel
DELAYDELAYThreadModelDORMANTDORMANTThreadModel
ENTRYENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModelIDIDThreadModelINVALIDINVALIDThreadModelMBOXMBOXThreadModelNONENONEThreadModelPCPCThreadModelPRIORITYPRIORITYThreadModel
READYREADYThreadModelRUNRUNThreadModelSEMAPHORE	SEMAPHOREThreadModel
SLEEPSLEEPThreadModel
STATESTATEThreadModelSUSPENDSUSPENDThreadModel
VPOOLVPOOLThreadModelWAITWAITThreadModelWAIT SUSPENDWAIT SUSPENDThreadModelWAIT TYPE	WAIT TYPEThreadModelWAKEUP REQUESTWAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB�Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Applies power curve filter to steering axis values. Dampens small inputs.IApplies power curve filter to steering axis values. Dampens small inputs.USBFApply a multiplier to the turntable#Apply a multiplier to the turntableUSB(Dispositivo de audioAudio DeviceUSB"Latencia de audio
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSBBlueBlueUSB
BrakeBrakeUSBBuzz ControllerBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB Calibration ShotCalibration ShotUSBCamera Button
Camera ButtonUSBCenter XCenter XUSBCenter YCenter YUSBCirculoCircleUSBCruzCrossUSBCrossfader LeftCrossfader LeftUSB Crossfader RightCrossfader RightUSBCursor ColorCursor ColorUSBCursor PathCursor PathUSBCursor ScaleCursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USB4Botones de direcci�n Abajo
D-Pad DownUSB<Botones de direcci�n Izquierda
D-Pad LeftUSB8Botones de direcci�n DerechaD-Pad RightUSB6Botones de direcci�n ArribaD-Pad UpUSB"Tornamesa DJ HeroDJ Hero TurntableUSB(Default Input DeviceDefault Input DeviceUSB*Default Output DeviceDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USBBPerilla de Efectos a la IzquierdaEffects Knob LeftUSB>Perilla de Efectos a la DerechaEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBBFailed to open '{}' for printing.!Failed to open '{}' for printing.USBPedal de Pie
Foot PedalUSBForce FeedbackForce FeedbackUSB�Forces the use of the screen parameters below, instead of automatic parameters if available.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSB(Dispositivo GametrakGametrak DeviceUSB
GreenGreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBHID Mouse	HID MouseUSBHighHighUSBHornHornUSBImage Path
Image PathUSBInput DeviceInput DeviceUSBInput Latency
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USBTecladoKeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USBLeft ButtonLeft ButtonUSBLeft Door	Left DoorUSB&Left Turntable BlueLeft Turntable BlueUSB0Left Turntable ClockwiseLeft Turntable ClockwiseUSB>Left Turntable CounterclockwiseLeft Turntable CounterclockwiseUSB(Left Turntable GreenLeft Turntable GreenUSB$Left Turntable RedLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB(Logitech USB HeadsetLogitech USB HeadsetUSBLowLowUSB6Manual Screen ConfigurationManual Screen ConfigurationUSB&Mass Storage DeviceMass Storage DeviceUSBMediumMediumUSBMenu Down	Menu DownUSBMenu UpMenu UpUSBMicr�fono
MicrophoneUSBMiddle Button
Middle ButtonUSB�Modification time to USB mass storage image changed, reattaching.AModification time to USB mass storage image changed, reattaching.USBNoneNoneUSBNot Connected
Not ConnectedUSBOffOffUSBOrangeOrangeUSBOutput Device
Output DeviceUSBOutput LatencyOutput LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBPlayer 1 Blue
Player 1 BlueUSBPlayer 1 DevicePlayer 1 DeviceUSBPlayer 1 GreenPlayer 1 GreenUSBPlayer 1 OrangePlayer 1 OrangeUSBPlayer 1 RedPlayer 1 RedUSBPlayer 1 YellowPlayer 1 YellowUSBPlayer 2 Blue
Player 2 BlueUSBPlayer 2 DevicePlayer 2 DeviceUSBPlayer 2 GreenPlayer 2 GreenUSBPlayer 2 OrangePlayer 2 OrangeUSBPlayer 2 RedPlayer 2 RedUSBPlayer 2 YellowPlayer 2 YellowUSBPlayer 3 Blue
Player 3 BlueUSBPlayer 3 GreenPlayer 3 GreenUSBPlayer 3 OrangePlayer 3 OrangeUSBPlayer 3 RedPlayer 3 RedUSBPlayer 3 YellowPlayer 3 YellowUSBPlayer 4 Blue
Player 4 BlueUSBPlayer 4 GreenPlayer 4 GreenUSBPlayer 4 OrangePlayer 4 OrangeUSBPlayer 4 RedPlayer 4 RedUSBPlayer 4 YellowPlayer 4 YellowUSBPointerPointerUSB
PowerPowerUSBImpresoraPrinterUSB2Printer saving to '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSBRedRedUSBRelative Down
Relative DownUSBRelative Left
Relative LeftUSBRelative RightRelative RightUSBRelative UpRelative UpUSBRight ButtonRight ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$Rock Band Drum KitRock Band Drum KitUSBRyojMhen	RyojōhenUSBJScales the crosshair image set above.%Scales the crosshair image set above.USB\Scales the position to simulate CRT curvature..Scales the position to simulate CRT curvature.USBScreen Height
Screen HeightUSBScreen WidthScreen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSBTSelects the device to capture images from.*Selects the device to capture images from.USBLSelects the device to output audio to.&Selects the device to output audio to.USBLSelects the device to read audio from.&Selects the device to read audio from.USBNSelects the input for the first player.'Selects the input for the first player.USBPSelects the input for the second player.(Selects the input for the second player.USB�Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBPSets the height of the simulated screen.(Sets the height of the simulated screen.USBxSets the horizontal center position of the simulated screen.<Sets the horizontal center position of the simulated screen.USB�Sets the path to image which will back the virtual mass storage device.GSets the path to image which will back the virtual mass storage device.USBtSets the vertical center position of the simulated screen.:Sets the vertical center position of the simulated screen.USBNSets the width of the simulated screen.'Sets the width of the simulated screen.USBShift Down / L1Shift Down / L1USBShift Up / R1
Shift Up / R1USBShinkansen
ShinkansenUSBShoot OffscreenShoot OffscreenUSBSingstarSingstarUSB�Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USB^Specifies the latency to the host input device./Specifies the latency to the host input device.USB`Specifies the latency to the host output device.0Specifies the latency to the host output device.USBCuadradoSquareUSB
StartStartUSB Steering DampingSteering DampingUSB"Steering DeadzoneSteering DeadzoneUSBSteering Left
Steering LeftUSBSteering RightSteering RightUSB$Steering SmoothingSteering SmoothingUSBzSteering axis deadzone for pads or non self centering wheels.=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSBStick Left
Stick LeftUSBStick RightStick RightUSBStick UpStick UpUSBThrottleThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBTrianguloTriangleUSB&Tri�ngulo / EuforiaTriangle / EuphoriaUSBTriggerTriggerUSB,Multiplicador de PlatoTurntable MultiplierUSBType 2Type 2USB`USB-Mic: Failed to start player {} audio stream.0USB-Mic: Failed to start player {} audio stream.USBZUSB-Mic: Neither player 1 nor 2 is connected.-USB-Mic: Neither player 1 nor 2 is connected.USB(Dispositivo de videoVideo DeviceUSBWebcam (EyeToy)Webcam (EyeToy)USBWheel DeviceWheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBjSoluci�n alternativa para p�rdida intermitente de FFB$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB*X Scale (Sensitivity)X Scale (Sensitivity)USBYYUSB*Y Scale (Sensitivity)Y Scale (Sensitivity)USBYellowYellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USBEjesAxesUSBBindingWidgetBotonesButtonsUSBBindingWidgetAzulBlueUSBBindingWidget_Buzz
VerdeGreenUSBBindingWidget_BuzzNaranjaOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzJugador 2Player 2USBBindingWidget_BuzzJugador 3Player 3USBBindingWidget_BuzzJugador 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRojoRedUSBBindingWidget_BuzzAmarilloYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaConAcceleratorAcceleratorUSBBindingWidget_DrivingForce
BrakeBrakeUSBBindingWidget_DrivingForceCirculoCircleUSBBindingWidget_DrivingForceCruzCrossUSBBindingWidget_DrivingForce
D-PadD-PadUSBBindingWidget_DrivingForceDownDownUSBBindingWidget_DrivingForceFace ButtonsFace ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce
HintsHintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForceLeftLeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForce
RightRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceCuadradoSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForceSteering Left
Steering LeftUSBBindingWidget_DrivingForceSteering RightSteering RightUSBBindingWidget_DrivingForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceTrianguloTriangleUSBBindingWidget_DrivingForceUpUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceAceleradorAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce
BrakeBrakeUSBBindingWidget_GTForceForce FeedbackForce FeedbackUSBBindingWidget_GTForce
HintsHintsUSBBindingWidget_GTForceLeft PaddleLeft PaddleUSBBindingWidget_GTForceRight PaddleRight PaddleUSBBindingWidget_GTForceSteering Left
Steering LeftUSBBindingWidget_GTForceSteering RightSteering RightUSBBindingWidget_GTForceTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2BotonesButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2 Calibration ShotCalibration ShotUSBBindingWidget_GunCon2�Calibration shot is required to pass the setup screen in some games.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
D-PadD-PadUSBBindingWidget_GunCon2
AbajoDownUSBBindingWidget_GunCon2IzquierdaLeftUSBBindingWidget_GunCon2Pointer Setup
Pointer SetupUSBBindingWidget_GunCon2Relative AimingRelative AimingUSBBindingWidget_GunCon2DerechaRightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2Shoot OffscreenShoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2TriggerTriggerUSBBindingWidget_GunCon2ArribaUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator��Est� seguro de que quiere quitar todas las asignaciones para este dispositivo? Esta acci�n no puede deshacerse.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget*Asignaci�n autom�ticaAutomatic BindingUSBDeviceWidget"Automatic MappingAutomatic MappingUSBDeviceWidgetBindingsBindingsUSBDeviceWidget&Quitar asignacionesClear BindingsUSBDeviceWidgetClear Mapping
Clear MappingUSBDeviceWidget&Tipo de dispositivoDevice TypeUSBDeviceWidget:Ning�n dispositivo disponibleNo devices availableUSBDeviceWidget�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidgetAjustesSettingsUSBDeviceWidgetConector USB %1USB Port %1USBDeviceWidget�128MB de RAM activados. La compatibilidad con algunos juegos puede resultar afectada.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManager*Arranque y depuraci�nBoot and Debug	VMManager:Precacheo de CDVD fallido: {}CDVD precaching failed: {}	VMManagerFEl precacheo de CDVD fue cancelado.CDVD precaching was cancelled.	VMManagerxCheats have been disabled due to achievements hardcore mode.<Cheats have been disabled due to achievements hardcore mode.	VMManager�Los parches de compatibilidad no est�n activados. La compatibilidad con algunos juegos puede resultar afectada.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�Cycle rate/skip is not at default, this may crash or make games run too slow.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager,Disco cambiado a '{}'.Disc changed to '{}'.	VMManagerDisc removed.
Disc removed.	VMManager�EE Cache is enabled, this will significantly reduce performance.@EE Cache is enabled, this will significantly reduce performance.	VMManager�EE FPU Clamp Mode is not set to default, this may break some games.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�EE FPU Round Mode is not set to default, this may break some games.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EE Recompiler is not enabled, this will significantly reduce performance.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�EE Wait Loop Detection is not enabled, this may reduce performance.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager
ErrorError	VMManager�Estimate texture region is enabled, this may reduce performance.@Estimate texture region is enabled, this may reduce performance.	VMManager�Error al crear la copia de seguridad del guardado r�pido antiguo {}.$Failed to back up old save state {}.	VMManagerDError al cargar el guardado r�pidoFailed to load save state	VMManagerTFailed to load state (Memory card is busy)*Failed to load state (Memory card is busy)	VMManagernFailed to load state from slot {} (Memory card is busy)7Failed to load state from slot {} (Memory card is busy)	VMManager�Failed to open new disc image '{}'. Reverting to old image.
Error was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerdError al crear el guardado r�pido en la ranura {}.%Failed to save save state to slot {}.	VMManagerLError al crear el guardado r�pido: {}.Failed to save save state: {}.	VMManagernError al crear el guardado r�pido (Memory Card ocupada)*Failed to save state (Memory card is busy)	VMManager�Error al crear el guardado r�pido en la ranura {0} (Memory Card ocupada)5Failed to save state to slot {} (Memory card is busy)	VMManager�Failed to switch back to old disc image. Removing disc.
Error was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerVFast CDVD is enabled, this may break games.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManager"Avance de cuadrosFrame advancing	VMManager|Frame rate for NTSC is not default. This may break some games.>Frame rate for NTSC is not default. This may break some games.	VMManagerzFrame rate for PAL is not default. This may break some games.=Frame rate for PAL is not default. This may break some games.	VMManager~GPU Palette Conversion is enabled, this may reduce performance.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�Las arreglos de juego est�n activados. La compatibilidad con algunos juegos puede resultar afectada.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�Hardware Download Mode is not set to Accurate, this may break rendering in some games.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�INTC Spin Detection is not enabled, this may reduce performance.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�IOP Recompiler is not enabled, this will significantly reduce performance.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManagerjInstant VU1 is disabled, this may reduce performance.5Instant VU1 is disabled, this may reduce performance.	VMManagerCargando estado
Loading state	VMManagerJCargando estado desde la ranura {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManager2Ning�n juego en ejecuci�nNo Game Running	VMManager0PCSX2 requiere un BIOS de PS2 para poder ejecutarse.

Por razones legales, *debes* obtener un BIOS de una unidad PS2 real de tu propiedad (el pr�stamo no cuenta).

Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentro del directorio de datos (Men� Herramientas -> Abrir directorio de datos).

Por favor consulte las preguntas frecuentes y las gu�as para obtener m�s instrucciones.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager"Reanudando estadoResuming state	VMManager4Saving state to slot {}...Saving state to slot {}...	VMManagerLCrear guardado r�pido en la ranura {}.State saved to slot {}.	VMManagerxTexture Preloading is not Full, this may reduce performance.<Texture Preloading is not Full, this may reduce performance.	VMManager�El volcado de texturas est� habilitado, esto volcar� continuamente las texturas al disco.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerTNo hay un guardado r�pido en la ranura {}."There is no save state in slot {}.	VMManager�Trilinear filtering is not set to automatic. This may break rendering in some games.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager"Juego desconocidoUnknown Game	VMManager|Upscale multiplier is below native, this will break rendering.>Upscale multiplier is below native, this will break rendering.	VMManager~VU Clamp Mode is not set to default, this may break some games.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 Recompiler is not enabled, this will significantly reduce performance.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManager�VU1 Recompiler is not enabled, this will significantly reduce performance.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManagertmVU Flag Hack is not enabled, this may reduce performance.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�

Anon7 - 2021