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��^#���Z����^����.A��E\��E_��KV����)����p��~���QDq-�o�q���3���3�����������#5�B���?je<�V9�$�s9� �xnʅ�~9݂�u�����zB�������Stx�T�������1��(�1���^�[��+>�d��9W��ң�g�ң�ʒM�ʙ?��_PM��T%���e��L�e�ˣӁ��Ӂ�7�CRD�ԧm��֠�ħ؏����L�"^ܐ5y�RҸ߷��`����.�M�.���.R�����,����疎P��sb��C#��n�	T�o���x��N���^ �����9�rP��Mu����b��4~3��v����������"�$��t̵�'H8�-YC��E��Y�.`i���Ki",�<html><head/><body><p>PCSX2 GH E-'CJ PlayStation 2 E,'FJ HEA*H- 'DE5/1. G/AG E-'C') ,G'2 PlayStation 2 ('3*./'E E2J, EF E*1,E'* #H E9J/J (F'! (1'E, MIPS H"D) 'A*1'6J) D'/'1) -'D'* E9/'* PlayStation 2 'D'A*1'6J) EE' J*J- DC D9( #D9'( PlayStation 2 9DI -'3H(C 'D.'5 ('D'6'A) %DI 'D9/J/ EF 'DEEJ2'* 'D'6'AJ).</p></body></html>r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialogj<html><head/><body><p>PlayStation 2 H PS2 9D'E'* E3,D) D41C) Sony Interactive Entertainment. G0' 'D*7(JB DJ3 DG 9D'B) (41C) Sony Interactive Entertainment (#J 4CD.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialog-HD PCSX2About PCSX2AboutDialog6DE J*E 'D9+H1 9DI 'DEDA: %1File not found: %1AboutDialogGitHub 5A-)GitHub RepositoryAboutDialog'D1.5)LicenseAboutDialog%5/'1 SCMSCM VersionAboutDialog&EF*/J'* 'D/9E 'DAFJSupport ForumsAboutDialog&*1'.J5 'D71A 'D+'D+Third-Party LicensesAboutDialog916 'DE3*F/
View DocumentAboutDialog"'DEHB9 'D%DC*1HFJWebsiteAboutDialog&*3,JD 'D/.HD&LoginAchievementLoginDialog�<strong> EA*'- 'D@RetroAchievements 'D.'5 (C DE J9/ 5'D-'K.</strong> 9DJC %9'/) %/.'D E9DHE'* 'D/.HD DCJ *9ED 'D%F,'2'*, CDE) 'DE1H1 'D.'5Q) (C DF *O-A8 AJ PCSX2, 3J*E %F4'! EA*'- H5HD H3J*E '3*./'EG (/D'K EF 0DC.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog�%F *9B( 'D%F,'2'* E97D. *3,JD /.HDC D' JH,/ AJG 'J *#+J1 'D' (9/ *4:JD *9B( 'D%F,'2'*.
GD *1J/ *4:JD 'D*9B( 'D"F�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog*A9JD 'D%F,'2'*Enable AchievementsAchievementLoginDialog"*A9JD H69 'DE*4//Enable Hardcore ModeAchievementLoginDialog�'DH69 'DE*4// :J1 EECQF -'DJK'. J*J- DC *ECJF 'DH69 'DE*4// 6(7 'D#HB'* H'DF*'&, H'DE4'1C) AJ DH-'* 'DE*5/1JF 'D.'5) ('DD9().

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However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�DF J*E *ECJF 'DH69 'DE*4// -*I **E %9'/) *4:JD 'DF8'E. GD *1J/ %9'/) *4:JD 'DF8'E 'D"FaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialog(,'1J *3,JD 'D/.HD...
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Please check your username and password, and try again.AchievementLoginDialogCDE) 'DE1H1:	Password:AchievementLoginDialog:J1,I %/.'D '3E 'DE3*./E HCDE) 'DE1H1 DEHB9 (RetroAchievements.org) #/F'G. DF J*E -A8 CDE) 'DE1H1 'D.'5) (C AJ PCSX2 3J*E %F4'! EA*'- H '3*./'EG (/D' EF 0DC.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog,'G2...Ready...AchievementLoginDialog$%9'/) *4:JD 'DF8'EReset SystemAchievementLoginDialog>*3,JD 'D/.HD DRetroAchievementsRetroAchievements LoginAchievementLoginDialog>*3,JD 'D/.HD DRetroAchievementsHeader textRetroAchievements LoginAchievementLoginDialog'3E 'DE3*./E:
User Name:AchievementLoginDialog�*A9JD H69 'D*-/J DD%F,'2'*, J4ED **(9 D'&-) 'DE*5/1JF. JO97D EJ2) -A8 'D-'DG H'D:4 H'D-1C) 'D(7J&).w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n +'FJ)%n +'FJ)%n +'FJ)%n +H'FM%n +H'FM%n +H'FM
%n secondsAchievementSettingsWidget5 +H'FJ	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2 J3*./E RetroAchievements CB'9/) (J'F'* DD'F,'2'* HD**(9 "/'! 'DD'9(. D'3*./'E 'D'F,'2'* J1,I 'F4'! -3'( AJ <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">D916 B'&E) 'D'F,'2'* /'.D 'DD9() '6:7 9DI EA*'- 'D'.*5'1 D@<span style=" font-weight:600;">A*- B'&E) 'D'JB'A</span> H '.*1 <span style=" font-weight:600;">'D'F,'2'*</span> EF 'DB'&E).</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidget'D-3'(AccountAchievementSettingsWidget*E 'D*-BBCheckedAchievementSettingsWidgetv916 13'&D EF(+B) -HD #-/'+ E+D A*- 'D%F,'2'* H%CE'D 'DD9().RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�J916 'D13'&D 'DEF(+B) 9F/ 'D(/! #H 'D*B/JE #H A4D *-/J DH-) 'DE*5/1JF.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget*A9JD 'D%F,'2'*Enable AchievementsAchievementSettingsWidget *A9JD H69 'D8GH1Enable Encore ModeAchievementSettingsWidget&*A9JD 'DH69 'DE*4//Enable Hardcore ModeAchievementSettingsWidget2*A9JD 'DH',G) #+F'! 'DD9(Enable In-Game OverlaysAchievementSettingsWidget,*A9JD 'DE$+1'* 'D5H*J)Enable Sound EffectsAchievementSettingsWidget"*A9JD H69 'DE4'G/Enable Spectator ModeAchievementSettingsWidgetE9DHE'* 'DD9()	Game InfoAchievementSettingsWidget�DF J*E *ECJF 'DH69 'D59( -*I J*E %9'/) *9JJF 'DF8'E. GD *1J/ %9'/) *9JJF 'DF8'E 'D"FaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidget*3,JD 'D/.HD...Login...AchievementSettingsWidget*3,JD 'D.1H,LogoutAchievementSettingsWidget(DE J*E *3,JD 'D/.HD.Not Logged In.AchievementSettingsWidget'D%49'1N'*
NotificationsAchievementSettingsWidget�*F(JG 5H*J 9F/ A*- 'D%F,'2'* H*B/JE 'D/1,'* 9DI D'&-) 'DE*5/1JF.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidget$%9'/) *9JJF 'DF8'EReset SystemAchievementSettingsWidget'D%9/'/'*SettingsAchievementSettingsWidget*916 %49'1'* 'D%F,'2'*Show Achievement NotificationsAchievementSettingsWidget*916 %49'1'* 'DE*5/1JFShow Leaderboard NotificationsAchievementSettingsWidget�916 #JBHF'* AJ 'D2'HJ) 'DJEFI #3AD 'D4'4) 9F/E' JCHF GF'C *-/J #H %F,'2 JECF 'D-5HD 9DJG.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget8'.*('1 'D%F,'2'* 'D:J1 13EJ)Test Unofficial AchievementsAchievementSettingsWidgetDE J*E 'D*-BB	UncheckedAchievementSettingsWidgetX'3E 'DE3*./E:
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Login token generated on %2.AchievementSettingsWidget&916 'DEDA 'D4.5J...View Profile...AchievementSettingsWidget�9F/ 'D*ECJF H*3,JD 'D/.HD 3JBHE PCSX2 ('D(-+ 9F 'D%F,'2'* 9F/ (/! 'D*4:JD.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget�9F/ 'D*ECJF 3JA*16 PCSX2 #F ,EJ9 'D%F,'2'* EBAD) HDF J13D #J %49'1'* A*- %DI 'D.'/E.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget\9F/ 'D*ECJF 3HA J916 PCSX2 'D%F,'2'* EF E,EH9'* 'D%F,'2'* 'D:J1 13EJ). J1,I ED'-8) #F G0G 'D%F,'2'* D' J*E **(9G' (H'37) RetroAchievements D0DC J*E A*-G' EF ,/J/ AJ CD E1).�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidgetp9F/ 'D*ECJF 3*9ED CD ,D3) CE' DH DE J*E A*- #J %F,'2'*.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget  ('DH69 'DE*4//) (Hardcore Mode)Achievements (*B/JE)
 (Submitting)Achievements'D%F,'2'* %n'D%F,'2'* %n'D%F,'2'* %n'D%F,'2'* %n'D%F,'2'* %n'D%F,'2'* %n%n achievementsAchievements%n FB7)%n FB7)%n FB7)%n FB7)%n FB7)%n FB7)	%n pointsAchievements'D%F,'2'* E97D)Achievements DisconnectedAchievements6*E %9'/) 'D'*5'D ('D%F,'2'*Achievements ReconnectedAchievements 'D%F,'2'* 'DF47)Active Challenge AchievementsAchievements'D*-/J'* 'DF47)Active ChallengesAchievementsTDB/ 'C*ED* ,EJ9 7D('* %D:'! 'DBAD 'DE9DB).+All pending unlock requests have completed.Achievements9DI H4C 'D%F,'2Almost ThereAchievements�*901 9F %CE'D 7D( A*- 'D%F,'2. 3HA FH'5D E-'HD) %13'D G0' 'D7D(.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements"*#CJ/ 'DH69 'D59(Confirm Hardcore ModeAchievements*'1J. 'D*B/JEDate SubmittedAchievementsZ*-EJD (J'F'* DH-) 'DE*5/1JF J1,I 'D'F*8'1...,Downloading leaderboard data, please wait...AchievementsdA4D AJ B1'!) 'D@ EXE EF 'DB15 *E *97JD 'D%F,'2'*.;Failed to read executable from disc. Achievements disabled.Achievements**E *97JD 'DH69 'D59(.Hardcore mode is now disabled.Achievements4*E 'D"F *A9JD 'DH69 'D59(.Hardcore mode is now enabled.Achievements\3J*E *A9JD 'DH69 'D59( 9F/ %9'/) *4:JD 'DF8'E..Hardcore mode will be enabled on system reset.Achievements0A4D *F2JD DH-) 'DE*5/1JFLeaderboard Download FailedAchievements&A4D* E-'HD) 'D*5/1.Leaderboard attempt failed.Achievements&(/#* E-'HD) 'D*5/1.Leaderboard attempt started.Achievements,'1M 'D*-EJD...
Loading...AchievementsEBADLockedAchievementsE*BF {}Mastered {}Achievements%3ENameAchievementsD'NoAchievements'D*1*J(RankAchievements*E '*,'2G E$.1'Recently UnlockedAchievements'DF*J,)ScoreAchievements�'DF*J,): {0} FB7) ('DE3*HI 'D3GD: {1} FB7))
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{1}Achievements916 'D#A6D	Show BestAchievements916 B1J(Show NearbyAchievements�J*E *97JD *B/JE 'DFB'7 (3(( H69 'DE*4//. DH-) 'DE*5/1JF EB1H!) AB7.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements6G0G 'DD9() DJ3 DG' %F,'2'*.This game has no achievements.AchievementsP*-*HJ G0G 'DD9() 9DI {} ,/'HD DDE*5/1JF.This game has {} leaderboards.Achievements
'DHB*TimeAchievements:J1 E91HAUnknownAchievementsEOFR,2UnlockedAchievementsEOFR,2: {}Unlocked: {}Achievements:J1 13EJ
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XXX pointsAchievementsF9EYesAchievements\DB/ BE* (A*- ,EJ9 'D%F,'2'* H-5D* 9DI {} FB'7!8You have unlocked all achievements and earned {} points!AchievementszDB/ BE* (A*- {0} EF 'F,'2'* {1}  HC3( {2} EF {3} FB'7 EECF).NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Achievements>DB/ BE* (A*- {} EF 'D%F,'2'* %n>DB/ BE* (A*- {} EF 'D%F,'2'* %n>DB/ BE* (A*- {} EF 'D%F,'2'* %n>DB/ BE* (A*- {} EF 'D%F,'2'* %n>DB/ BE* (A*- {} EF 'D%F,'2'* %n>DB/ BE* (A*- {} EF 'D%F,'2'* %n'You have unlocked {} of %n achievementsAchievements@F*J,*C: {0} ('D1BE 'DBJ'3J: {1})Your Score: {0} (Best: {1})Achievements.'DF*J,) 'D.'5) (C: {}{}Your Score: {}{}Achievements<HB*C: {0} ('D1BE 'DBJ'3J: {1})Your Time: {0} (Best: {1})AchievementsHB*C: {}{}Your Time: {}{}AchievementsT'DBJE) 'D.'5) (C: {0} ('D1BE 'DBJ'3J: {1})Your Value: {0} (Best: {1})Achievements,'DBJE) 'D.'5) (C: {}{}Your Value: {}{}Achievements4HB/ -5D* 9DI {} EF FB'7 %n4HB/ -5D* 9DI {} EF FB'7 %n4HB/ -5D* 9DI {} EF FB'7 %n4HB/ -5D* 9DI {} EF FB'7 %n4HB/ -5D* 9DI {} EF FB'7 %n4HB/ -5D* 9DI {} EF FB'7 %nand earned {} of %n pointsAchievements<{0}
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Leaderboard Position: {1} of {2}Achievements�{0} D' JECF 'DBJ'E (G (JFE' 'DH69 'DE*4// F47. GD *1J/ *97JD 'DH69 'DE*4// 3J*E %D:'! {0} %0' '.*1* D'.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements${} ('DH69 'DE*4//){} (Hardcore Mode)Achievements{} (:J1 13EJ){} (Unofficial)Achievements{} FB7){} pointAchievements{} FB'7	{} pointsAchievements�JBHE *DB'&J'K (*7(JB *9/JD'* 'D*H'AB 9DI 'D#D9'( 0'* 'DE4'CD 'DE91HA).QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�JBHE *DB'&J'K (*7(JB 'D%5D'-'* 9DI 'D#D9'( 0'* 'DE4'CD 'DE91HA) 9F/ (N/R! 'DD9().OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidget�J:J1 CJAJ) *9'ED PCSX2 E9 'D*B1J( E9 E-'C') E-1C Emotion's H-/) 'DE*,G'* 0 (EE VU0). 'DBJE) 'D'A*1'6J) **9'ED E9 'D#:D(J) 'D3'-B) EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *H',G DO9R(N) E4CD) E1&J) 3J3(( E4CD'* '3*B1'1 H/#H *97D.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�J:J1 CJAJ) *9'ED PCSX2 E9 'D*B1J( E9 E-'C') E-1C Emotion's H-/) 'DE*,G'* 1 (EE VU0). 'DBJE) 'D'A*1'6J) **9'ED E9 'D#:D(J) 'D3'-B) EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *H',G DO9R(N) E4CD) E1&J) 3J3(( E4CD'* '3*B1'1 H/#H *97D.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�:J1 CJAJ) *9'ED PCSX2 E9 'D#9/'/ 'D941J) AJ F7'B x86 'DBJ'3J. 'DBJE) 'D'A*1'6J) E9 'D:'D(J) 'D98EI EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *CHF GF'C E4CD) H'6-) AJ 'DD9() JECF #F J3(( 9/E 'D'3*B1'1.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget J:J1 CJAJ) *9'ED PCSX2 E9 'D*B1J( #+F'! E-'C') H-/) 'DFB7) 'D9'&E) (EE FPU) 'D.'5) (E-1C Emotion Engine's. F81K' D#F H-/'* FPU 'DE.*DA) AJ PS2 :J1 E*H'AB) E9 'DE9'JJ1 'D/HDJ) AB/ *-*', (96 'D#D9'( %DI #H6'9 E.*DA) D%,1'! 'D9EDJ'* 'D-3'(J) (4CD 5-J-. **9'ED 'DBJE) 'D'A*1'6J) E9 'D:'D(J) 'D98EI EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *CHF GF'C E4CD) H'6-) AJ 'DD9() JECF #F J3(( 9/E 'D'3*B1'1.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�J:J1 CJAJ) *9'ED PCSX2 E9 'D*B1J( E9 E-'C') E-1C Emotion's H-/) 'DE*,G'* 0 (EE VU0). 'DBJE) 'D'A*1'6J) **9'ED E9 'D#:D(J) 'D3'-B) EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *H',G DO9R(N) E4CD) E1&J) 3J3(( E4CD'* '3*B1'1 H/#H *97D.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidget�J:J1 CJAJ) *9'ED PCSX2 E9 'D*B1J( E9 E-'C') E-1C Emotion's H-/) 'DE*,G'* 1 (EE VU0). 'DBJE) 'D'A*1'6J) **9'ED E9 'D#:D(J) 'D3'-B) EF 'D#D9'( <b>*9/JD G0' 'D%9/'/ 9F/E' D' *H',G DO9R(N) E4CD) E1&J) 3J3(( E4CD'* '3*B1'1 H/#H *97D.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetE-//CheckedAdvancedSettingsWidget"4H(/5A1 ('A*1'6J)Chop/Zero (Default)AdvancedSettingsWidgetH69 -/ 'D#1B'E
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidgetb*-/J/ CJAJ) *B1J( F*'&, *B3JE 'DA'5D) 'D9'&E). *-*', (96 'D#D9'( %DI %9/'/'* E-//) <b>*9/JD G0' 'D%9/'/ 9F/E' D' *CHF GF'C E4CD) H'6-) AJ 'DD9() JECF #F J3(( 9/E 'D'3*B1'1.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget H69 *B1J( 'DB3E)Division Rounding ModeAdvancedSettingsWidget^*A9JD 0'C1) 'DH5HD 'D94H'&J 128MB (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSettingsWidgetB*ECJF 0'C1) 'D*.2JF 'DE$B* ((7J!)Enable Cache (Slow)AdvancedSettingsWidget**A9JD *9/JD'* 'D*H'ABEnable Compatibility PatchesAdvancedSettingsWidget6*ECJF 'DH5HD 'D31J9 DD0'C1)Enable Fast Memory AccessAdvancedSettingsWidget**A9JD %5D'-'* 'D#D9'(Enable Game FixesAdvancedSettingsWidget *4:JD VU1 'DAH1JEnable Instant VU1AdvancedSettingsWidget$*ECJF EO9J/ 'D(F'!Enable RecompilerAdvancedSettingsWidgetX*ECJF EO9J/ (F'! (1'E, VU0 (AJ H69 'DE'JC1H)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget4*ECJF EO9J/ (F'! (1'E, VU1Enable VU1 RecompilerAdvancedSettingsWidget4JECF EO9J/ (F'! (1'E, VU0.Enables VU0 Recompiler.AdvancedSettingsWidget4JECF EO9J/ (F'! (1'E, VU1.Enables VU1 Recompiler.AdvancedSettingsWidgetpJC4A 9F 0'C1) %6'AJ) B/1G' 96 EJ:'('J* DD"D) 'D'A*1'6J).<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidgetj*31J9 ,J/ HF3() *H'AB 9'DJ) B/ J3(( #.7'! AJ 'D13HE.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�*31J9 C(J1 D(96 'D#D9'( JC'/ D' JCHF DG "+'1 ,'F(J) 9DI 'D*H'AB.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget&'C*4'A '3*./'E INTCINTC Spin DetectionAdvancedSettingsWidgetbE*1,E AB7 G0' 'D'.*J'1 EH,H/ D*4.J5 'DE4'CD AB7.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidgetd*31J9 E*H37 D(96 'D#D9'( (/HF "+'1 ,'F(J) E91HA).<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget$'D#B1( ('D'A*1'6J)Nearest (Default)AdvancedSettingsWidget9'/J (%A*1'6J)Normal (Default)AdvancedSettingsWidget(*HBA AJ -'D) AB/ TLBPause On TLB MissAdvancedSettingsWidget�%JB'A *4:JD 'D"D) 'D'A*1'6J) 9F/ AB/ TLB (/D' EF *,'GDG' H'D'3*E1'1. D'-8 #F 'D"D) 'D'A*1'6J) 3**HBA (9/ FG'J) 'D-',2 HDJ3 (F'! 9DI 'D*9DJE'* 'D*J *3((* AJ 'D'3*+F'!. J1,I 'D1,H9 %DI H-/) 'D*-CE D1$J) 'D9FH'F 'D0J -/+ AJG H5HD :J1 5-J-.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�J*1,E CH/ 'D"D) D(1'E, MIPS-IV 32-bit 9F/ HB* 'D*FAJ0 %DI CH/ 'D"D) 'D0J J9ED 9DI E9'D, x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�*FAJ0 'D*QN1R,NEN)K 'D+F'&J) just-in-time EF CH/ 'D"D) MIPS-IV 64-bit %DJ x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidgetH69 'D*B1J(
Rounding ModeAdvancedSettingsWidget�*4:JD VU1 9DI 'DAH1. JO97J *-3JF' E*H'69' DD319) AJ E98E 'D#D9'(. "EF DE98E 'D#D9'( HDCF (96 'D#D9'( B/ *8G1 #.7'! AJ 'D13HE.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget����Savestate Compression MethodAdvancedSettingsWidget:J1 E-//	UncheckedAdvancedSettingsWidget:'3*./'E 'D%9/'/'* 'D9'E) [%1]Use Global Setting [%1]AdvancedSettingsWidget�J3*./E 'D*1BJ9 'DE1,9J (BackPatching) D*,F( *F8JA 0'C1) 'DE9'D, 9F/ CD 9EDJ) H5HD DD0'C1).DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidgetH69 'D*-'ED VU0VU0 Clamping ModeAdvancedSettingsWidgetH69 'D*B1J( VU0VU0 Rounding ModeAdvancedSettingsWidgetH69 'D*-'ED VU1VU1 Clamping ModeAdvancedSettingsWidgetH69 'D*B1J( VU1VU1 Rounding ModeAdvancedSettingsWidget*'C*4'A -DB'* 'D'F*8'1Wait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidget&*31J9 mVU Flag Hack
mVU Flag HackAdvancedSettingsWidget
 G1*2 hzAdvancedSystemSettingsWidgetB/ J*3(( *:JJ1 G0G 'D.J'1'* AJ E4'CD AJ 'D#D9'(. BE ('D*9/JD 9DI E3$HDJ*C 'D.'5) DF JHA1 A1JB PCSX2 'D/9E #+F'! '3*./'E G0G 'D%9/'/'*.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidget4H(/5A1	Chop/ZeroAdvancedSystemSettingsWidget"4H(/5A1 ('A*1'6J)Chop/Zero (Default)AdvancedSystemSettingsWidgetH69 -/ 'D#1B'E:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget$H69 /H1'F 'D*B3JE:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidget
*A9JDEnableAdvancedSystemSettingsWidget^*A9JD 0'C1) 'DH5HD 'D94H'&J 128MB (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidgetB*ECJF 0'C1) 'D*.2JF 'DE$B* ((7J!)Enable Cache (Slow)AdvancedSystemSettingsWidget**A9JD *9/JD'* 'D*H'ABEnable Compatibility PatchesAdvancedSystemSettingsWidget6*ECJF 'DH5HD 'D31J9 DD0'C1)Enable Fast Memory AccessAdvancedSystemSettingsWidget**A9JD %5D'-'* 'D#D9'(Enable Game FixesAdvancedSystemSettingsWidget����Enable Instant VU1AdvancedSystemSettingsWidget$*ECJF EO9J/ 'D(F'!Enable RecompilerAdvancedSystemSettingsWidgetX*ECJF EO9J/ (F'! (1'E, VU0 (AJ H69 'DE'JC1H)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget4*ECJF EO9J/ (F'! (1'E, VU1Enable VU1 RecompilerAdvancedSystemSettingsWidget
%6'AJExtraAdvancedSystemSettingsWidget&%6'AJ + -A8 'D9D'E)Extra + Preserve SignAdvancedSystemSettingsWidget.'D*-CE AJ E9/D 'D%7'1'*Frame Rate ControlAdvancedSystemSettingsWidgetC'EDFullAdvancedSystemSettingsWidget%9/'/'* 'DD9()
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidget$E9'D, IOP (MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget&'C*4'A '3*./'E INTCINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidget"E9/D %7'1'* NTSC:NTSC Frame Rate:AdvancedSystemSettingsWidget'D#B1(NearestAdvancedSystemSettingsWidget$'D#B1( ('D'A*1'6J)Nearest (Default)AdvancedSystemSettingsWidget3D(JNegativeAdvancedSystemSettingsWidgetD' 4J!NoneAdvancedSystemSettingsWidgetD' 4J!	ClampModeNoneAdvancedSystemSettingsWidget9'/J (%A*1'6J)Normal (Default)AdvancedSystemSettingsWidget E9/D %7'1'* PAL:PAL Frame Rate:AdvancedSystemSettingsWidget%9/'/'* PINE
PINE SettingsAdvancedSystemSettingsWidget(*HBA AJ -'D) AB/ TLBPause On TLB MissAdvancedSystemSettingsWidget%J,'(JPositiveAdvancedSystemSettingsWidgetH69 'D*B1J(:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidget
.'F):Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget2H69 -/ 'D#1B'E DH-/) VU0:VU0 Clamping Mode:AdvancedSystemSettingsWidget,H69 'D*B1J( DH-/) VU0:VU0 Rounding Mode:AdvancedSystemSettingsWidget2H69 -/ 'D#1B'E DH-/) VU1:VU1 Clamping Mode:AdvancedSystemSettingsWidgetH69 *B1J( VU1:VU1 Rounding Mode:AdvancedSystemSettingsWidget"Vector Units (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget*'C*4'A -DB'* 'D'F*8'1Wait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidget&*31J9 mVU Flag Hack
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">%9/'/'* 'D*H3J9 'D5H*J</span><br/>*9ED G0G 'D%9/'/'* 9DI 6(7 3DHC EH39 'DBF') 'DB'&E 9DI 'D5H* 'DE-J7J 'D-1. 
 FreeSurround.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog&%9/'/'* *H3J9 'D5H*Audio Expansion SettingsAudioExpansionSettingsDialog .-,E 'DC*D):Block Size:AudioExpansionSettingsDialogH37 'D5H1):
Center Image:AudioExpansionSettingsDialog:D'A /'&1J:Circular Wrap:AudioExpansionSettingsDialog'D9EB:Depth:AudioExpansionSettingsDialog*1CJ2:Focus:AudioExpansionSettingsDialog'DA5D 'D#E'EJ:Front Separation:AudioExpansionSettingsDialogB79 E1*A9:High Cutoff:AudioExpansionSettingsDialog'FB7'9 EF.A6:Low Cutoff:AudioExpansionSettingsDialog'DA5D 'D.DAJ:Rear Separation:AudioExpansionSettingsDialog*-HJD:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget%1 EDJ +'FJ)%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 EDJ +'FJ)0 msAudioSettingsWidget100j100%AudioSettingsWidget.DAJ) 'D5H*
Audio BackendAudioSettingsWidget 'DH',G) 'D.DAJ):Backend:AudioSettingsWidget$-,E 'DE.2HF 'DE$B*Buffer SizeAudioSettingsWidget .-,E 'DE.2HF:Buffer Size:AudioSettingsWidget'D%9/'/'*
ConfigurationAudioSettingsWidget9F'51 'D*-CEControlsAudioSettingsWidget~J*-CE AJ -,E 'D5H* 'D0J J*E *4:JDG 9DI 'DE6JA 9F/ 'D4-F 'D31J9.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidget\J*-CE AJ -,E 'D5H* 'D0J J*E *4:JDG 9DI 'DE6JA.4Controls the volume of the audio played on the host.AudioSettingsWidget'D'A*1'6JDefaultAudioSettingsWidget�J-// CJAJ) *H3J9 'D5H* EF 3*J1JH %DI 'DE-J7 EF #,D 'D#D9'( 'DE/9HE). HJ4ED G0' 'D#D9'( 'D*J */9E Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidgetFJ-// -,E 'D*.2JF 'DE$B* 'D0J 3JED#G 'DEOE77 'D2EFJ G0' 'D%9/'/ J-// E*H37 E/) 'D'3*,'() -J+ 3J*E *E7J7 H*BDJ5 'D5H* D%(B'! -,E 'D0'C1) 'DE$B*) E3'HM DG0' 'D%9/'/.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidgetJ-// 'D*#.J1 EF 0'C1) 'D*.2JF 'DE$B* %DI %.1', 5H* 'DE6JA ('D-'3H(). JECF 6(7G %DI BJE) #BD EF HB* '3*,'() 'DG/A D*BDJD *#.1 'D5H*.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidgetE97D (3*JAH1J)Disabled (Stereo)AudioSettingsWidget(1F'E, 'D*4:JD:Driver:AudioSettingsWidgetH69 'D*H3J9Expansion ModeAudioSettingsWidget%9/'/'* 'D*H3J9Expansion SettingsAudioSettingsWidget'D*H2J9:
Expansion:AudioSettingsWidget*31J9 'D%BD'9Fast Forward VolumeAudioSettingsWidget&5H* 'D*B/JE 'D31J9:Fast Forward Volume:AudioSettingsWidget�'D-/ 'D#B5I DDD'*AJ): %1 E. E. + (E.2F%2 m'DE$B* + %3 mH39 + %4 E. E. E.)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidget�E*H37 'D*#.J1: %1 E. + (%2 E. + 0'C1) *.2JF E$B* + %3 E. + %.1',)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�'D-/ 'D#B5I DDD'*AJ): %1 E. + (%2 mm 'D-/ 'D#/FI DDE.1,'* :J1 E91HA)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetlE*H37 'D*#.J1: %1 E. + ('D-/ 'D#/FI DD%.1', :J1 E91HA)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidget`'D-/ 'D#B5I D2EF 'D%F*B'D: 0 %7'1'* (0.00 EDDJE)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidget'D-/ 'D#/FIMinimalAudioSettingsWidgetC*E CD 'D5H*Mute All SoundAudioSettingsWidgetD'JH,/N/AAudioSettingsWidget,G'2 'D%.1',:Output Device:AudioSettingsWidget&HB* '3*,'() 'D%.1',Output LatencyAudioSettingsWidget(HB* '3*,'() 'D%.1',:Output Latency:AudioSettingsWidgetE3*HI 'D5H*
Output VolumeAudioSettingsWidget&E3*HI 'D5H* 'D.'1,:Output Volume:AudioSettingsWidgetFJEF9 'DE-'CJ EF %F*', #J 5H* E3EH9.7Prevents the emulator from producing any audible sound.AudioSettingsWidget&%9'/) *31J9 'D%BD'9Reset Fast Forward VolumeAudioSettingsWidget.%9'/) *9JJF E3*HI 'D5H*Reset VolumeAudioSettingsWidgetj%9'/) *9JJF E3*HI 5H* 'D%.1', E1) #.1I %DI 'D'A*1'6J./Resets fast forward volume back to the default.AudioSettingsWidget|%9'/) *9JJF E3*HI 5H* 'D%.1', %DI 'D%9/'/'* 'D9'DEJ)/'DEH1H+).@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetj%9'/) *9JJF E3*HI 5H* 'D%.1', E1) #.1I %DI 'D'A*1'6J.)Resets output volume back to the default.AudioSettingsWidget|%9'/) *9JJF E3*HI 5H* 'D%.1', %DI 'D%9/'/'* 'D9'DEJ)/'DEH1H+).:Resets output volume back to the global/inherited setting.AudioSettingsWidget%9/'/'* 'D*E//Stretch SettingsAudioSettingsWidget'DE2'EF)SynchronizationAudioSettingsWidget'DE2'EF):Synchronization:AudioSettingsWidgetT*-// 'D.DAJ) 'D5H*J) CJAJ) *B/JE 'D#71 'D*J JF*,G' 'DE-'CJ %DI 'DE6JA. JHA1 Cubeb #/FI *#.J1 %0' H',G*C E4CD'* -'HD .DAJ) SDL. *97D FG'J) 'D.DAJ) ,EJ9 E.1, 'D5H* 'DE6JA.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�%9/'/'* 'D*H3J9 'D5H*J*9ED G0G 'D%9/'/'* 9DI 6(7 3DHC EH39 'DBF') 'DB'&E 9DI 'D5H* 'DE-J7J 'D-1. 
 FreeSurround.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�G0G 'D%9/'/'* 5BD 3DHC EE*/ HB* 'D5H* SoundTouch 9F/ *4:JDG .'1, 319) 100j.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget(*E7J7 'DHB* (E3*-3F)TimeStretch (Recommended)AudioSettingsWidget:J1 E-//	UncheckedAudioSettingsWidget&,G'2 :J1 E91HA "%1"Unknown Device "%1"AudioSettingsWidget�AJ -'D) 'D.1H, 9F 319) 100% J*E 6(7 319) 'D5H* (/D'K EF G(H7 E9/D 'D%7'1'* JHA1 5H* #A6D AJ 'D*3'19/'D*('7$.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget 5.1 3E'9'* E-J7)5.1 SurroundAudioStream 7.1 3E'9'* E-J7)7.1 SurroundAudioStream
CubebCubebAudioStream'A*1'6JDefaultAudioStreamE97D (3*JAH1J)Disabled (Stereo)AudioStream"A'1: ((/HF %.1',)Null (No Output)AudioStream5H* 1('9JQuadraphonicAudioStream*#1(9) ,1'AHFJC E9 LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStream3*J1JH E9 LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialogf<html><head/><body><p><span style=" font-weight:700;">%9/'/'* *E/J/ 'D5H*</span><br/>G0G 'D%9/'/'* *6(7 3DHC EE// HB* 'D5H* SoundTouch 9F/ *4:JDG .'1, 319) 100j.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog%9/'/'* 'D*E//Audio Stretch SettingsAudioStretchSettingsDialog'D*/'.D:Overlap:AudioStretchSettingsDialog -,E F'A0) 'D(-+:Seekwindow Size:AudioStretchSettingsDialog7HD 'DE/):Sequence Length:AudioStretchSettingsDialogJ'3*./'E 9'ED 'D*5AJ) 'DE6'/ DD'3*9'F)Use Anti-Aliasing FilterAudioStretchSettingsDialog('3*./'E 'D(-+ 'D31J9
Use QuickseekAudioStretchSettingsDialog�<h1>*-0J1 </h1><p style='font-size:12pt;'>*F5J( G0' 'D*-/J+ 3J,9D <b>EDA'* -A8 'D-'D) :J1 E*H'AB) </b>, <i>*#CQ/ EF -A8 #J *B/QE DC1H* 'D0'C1) 'D.'5) (C B(D 'DE*'(9) </i>.</p><p>GD *1J/ 'DE*'(9)</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog&<h2>'D*:JJ1'*:</h2><h2>Changes:</h2>AutoUpdaterDialogl<h2>*-0J1 -A8 'D-'D) </h2><p>*+(J* G0' 'D*-/J+ 3J,9D -A8C <b>:J1 E*H'AB</b>. 'D1,'! 'D*#C/ EF #FC -A8* #D9'(C AJ (7'B) 'D0'C1) B(D *+(J* G0' 'D*-/J+ H%D' 3HA *AB/ *B/EC AJ 'DD9()</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialogB<h2>*-0J1 'D%9/'/'*</h2><p>*+(J* G0' 'D*-/J+ 3J9J/ *9JJF 'D%9/'/'* %DI 'D'A*1'6J'*. J1,I ED'-8) #FG 3J*9JF 9DJC %9'/) 6(7 'D%9/'/'* 'D.'5) (C (9/ G0' 'D*-/J+</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog 'D*-/J+ 'D*DB'&JAutomatic UpdaterAutoUpdaterDialog 'D%5/'1 'D-'DJ: Current Version: AutoUpdaterDialog.'D%5/'1 'D-'DJ: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialog-,E 'D*-EJD: Download Size: AutoUpdaterDialog$-,E 'D*-EJD: %1 MBDownload Size: %1 MBAutoUpdaterDialog&'D*-EJD H'D*+(J*...Download and Install...AutoUpdaterDialog",'1 'D*-EJD %1...Downloading %1...AutoUpdaterDialog<A4D %2'D) 'D*-/J+ (9/ 'D*-/J+.*Failed to remove updater exe after update.AutoUpdaterDialog,'1M 'D*-EJD...
Loading...AutoUpdaterDialog 'D%5/'1 'D,/J/: 
New Version: AutoUpdaterDialog.'D%5/'1 'D,/J/: %1 (%2)New Version: %1 (%2)AutoUpdaterDialogdD'*H,/ *-/J+'* -'DJ'K J1,I %9'/) 'DE-'HD) D'-B'K.;No updates are currently available. Please try again later.AutoUpdaterDialog0C1FJ D'-B'Remind Me LaterAutoUpdaterDialog*-0J1 'D-A8Savestate WarningAutoUpdaterDialog *.7I G0' 'D*-/J+Skip This UpdateAutoUpdaterDialogGF'C *-/J+'*Update AvailableAutoUpdaterDialog.7# AI 'D*-/J+
Updater ErrorAutoUpdaterDialogE,D/ BIOSBIOS DirectoryBIOSSettingsWidget'.*J'1 BIOSBIOS SelectionBIOSSettingsWidget*5A- +...	Browse...BIOSSettingsWidgetE-//CheckedBIOSSettingsWidget*EGJ/ 31J9	Fast BootBIOSSettingsWidget*31J9 'D%BD'9Fast Forward BootBIOSSettingsWidget%3E 'DEDAFilenameBIOSSettingsWidget A*- E,D/ BIOS...Open BIOS Folder...BIOSSettingsWidget&'D.J'1'* H'D*9/JD'*Options and PatchesBIOSSettingsWidgetP3J(-+ PCSX2 9F EDA'* BIOS AJ G0' 'DE,D/.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgetXJBHE (*9/JD BIOS D*.7J EB/E)' PlayStation 2.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidget*-/J+ 'DB'&E)Refresh ListBIOSSettingsWidgetzJ2JD 5PEN'E 319) 'DE-'C') -*I *(/# 'DD9() D*BDJD HB* 'D(N/R!.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget%9'/) *9JJFResetBIOSSettingsWidget:J1 E-//	UncheckedBIOSSettingsWidget'D%5/'1VersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialog'D9FH'FAddressBreakpointDialog
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'D5H*AudioCDVD�EHB9 B15 'DD9() 9DI E-1C #B1'5 B'(D DD%2'D) B/ *-/+ E4'CD AJ 'D#/'! E+D 'D*B79 H'D*,EJ/.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVD'DH69 1Mode 1CDVD'DH69 2Mode 2CDVD*FBJ) CDVDPrecaching CDVDCDVD2'D*-BB :J1 E/9HE DD#B1'5.&Precaching is not supported for discs.CDVDN'D*-BB :J1 E/9HE DFH9 *F3JB 'DEPDA G0'.1Precaching is not supported for this file format.CDVD",'1M 'D*.2JF{}...Precaching {}...CDVD~'D0'C1) 'DE7DH() ({}GB) GJ 'D-/ 'D#B5I 'DE3EH- (G #9D'G ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVD.-A8 B'D( CDVD %DI '{}'.Saving CDVD block dump to '{}'.CDVD:J1 E91HAUnknownCDVD-// DHF LEDSelect LED ColorColorPickerButton�GD #F* E*#C/ EF #FC *1J/ E3- ,EJ9 'D'1*('7'* 'D.'5) (G0' ,G'2 'D*-CE D' JECF 'D*1',9 9F G0' 'D%,1'!.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget*9JJF *DB'&JAutomatic BindingControllerBindingWidget*9JJF *DB'&JAutomatic MappingControllerBindingWidget '1*('7'* 'D#21'1BindingsControllerBindingWidgetE3- 'D'1*('7'*Clear BindingsControllerBindingWidgetE3- 'D*9JJF
Clear MappingControllerBindingWidget&EFA0 01'9 'D*-CE %1Controller Port %1ControllerBindingWidget
E'C1HMacrosControllerBindingWidget(D' *H,/ #,G2) E*HA1)No devices availableControllerBindingWidget�DE J*E %F4'! #J '1*('7'* DG0' ,G'2 'D*-CE B/ D' J/9E ,G'2 'D*-CE 'D*9JJF 'D*DB'&J.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget'D%9/'/'*SettingsControllerBindingWidget4FH9 01'9 'D*-CE 'D'A*1'6J)Virtual Controller TypeControllerBindingWidgetAnalogAnalog"ControllerBindingWidget_DualShock2CircleCircle"ControllerBindingWidget_DualShock2
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StartStart"ControllerBindingWidget_DualShock2TriangleTriangle"ControllerBindingWidget_DualShock2AHBUp"ControllerBindingWidget_DualShock2#21BBlueControllerBindingWidget_Guitar#.61GreenControllerBindingWidget_Guitar(1*B'DJOrangeControllerBindingWidget_Guitar21 'D/A9
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StartStartControllerBindingWidget_Guitar&/BQ 9DI 'DH*1 D#3AD
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Dial RightControllerBindingWidget_Jogcon'3ADDownControllerBindingWidget_JogconFace ButtonsFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_Jogcon'DE-1C 'DC(J1Large MotorControllerBindingWidget_JogconJ3'1LeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_JogconJEJFRightControllerBindingWidget_Jogcon'.*1SelectControllerBindingWidget_Jogcon'DE-1C 'D5:J1Small MotorControllerBindingWidget_JogconE1(9SquareControllerBindingWidget_Jogcon'(/#StartControllerBindingWidget_JogconE+D+TriangleControllerBindingWidget_Jogcon'9DIUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon#21'1 'D'*,'G'*D-PadControllerBindingWidget_Negcon'3ADDownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_Negcon'DE-1C 'DC(J1Large MotorControllerBindingWidget_NegconJ3'1LeftControllerBindingWidget_NegconRRControllerBindingWidget_NegconJEJFRightControllerBindingWidget_Negcon'DE-1C 'D5:J1Small MotorControllerBindingWidget_Negcon'(/#StartControllerBindingWidget_Negcon'D%D*A'A DDJ3'1
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DInput SourceControllerGlobalSettingsWidget"#,G2) *E 'C*4'AG'Detected DevicesControllerGlobalSettingsWidgetX'DH69 'DEO-3F D,G'2J DualShock 4 H DualSense%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget.*A9JD E5/1 %/.'D DInputEnable DInput Input SourceControllerGlobalSettingsWidget *ECJF E4:D IOKitEnable IOKit DriverControllerGlobalSettingsWidget*ECJF E4:D MFIEnable MFI DriverControllerGlobalSettingsWidget$*A9JD *9JJF 'DE'H3Enable Mouse MappingControllerGlobalSettingsWidget(*A9JD E5/1 %/.'D SDLEnable SDL Input SourceControllerGlobalSettingsWidget2*ECJF 'DE/.D 'D.'E D@ SDLEnable SDL Raw InputControllerGlobalSettingsWidget.*A9JD E5/1 %/.'D XInputEnable XInput Input SourceControllerGlobalSettingsWidget$E5/1 'DE'H3/'DE$41Mouse/Pointer SourceControllerGlobalSettingsWidget4*ECJF 'DE4*1C AJ 'DEFA0: 1Multitap on Console Port 1ControllerGlobalSettingsWidget4*ECJF 'DE4*1C AJ 'DEFA0: 2Multitap on Console Port 2ControllerGlobalSettingsWidgetvJ3E- DC PCSX2 ('3*./'E 'DE'H3 DE-'C') -1C) 'D95' 'D*F'81J).EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget&%9/'/'* EDA 'D*91JAProfile SettingsControllerGlobalSettingsWidgetE5/1 %/.'D SDLSDL Input SourceControllerGlobalSettingsWidget'D%9/'/'*...Settings...ControllerGlobalSettingsWidgetJ/9E E5/1 %/.'D DInput #,G2) 'D*-CE 'DB/JE) 'D*J D' */9E XInput. JO3*-3F '3*./'E SDL 9H6'K 9F G0' %D' AJ -'D) 9/E /9E ,G'2 'D*-CE 9DI SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetJ/9E E5/1 E/.D'* SDL E98E #,G2) 'D*-CE HJHA1 H8'&A E*B/E) D,G'2J DualShock 4 H DualSense AJ H69 'D(DH*H+ E+D: 'D'G*2'2 H'D*-CE AJ LED.�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget�JHA1 E5/1 Xinput 'D/9E D#,G2) *-CE Xbox 360 H Xbox One H Xbox Series  H#,G2) 'D*-CE 'D#.1I 'D*J */9E (1H*HCHD XInput.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget�*O*J- 'DE4*1C'* 9// J5D %DI 8 #,G2) *-CE. CD E4*1C (HA1 4 EF'A0. D' */9E ,EJ9 'D#D9'( 'DE4*1C'*.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidgetL'3*./'E EA'*J- 'D'.*5'1 AJ EDA 'D*91JAUse Per-Profile HotkeysControllerGlobalSettingsWidgetR9F/ *ECJF G0' 'D.J'1 JECF *9JJF EA'*J- 'D'.*5'1 AJ EDA 'D*91JA G0' H3J*E '3*./'EG' (/D'K EF EA'*J- 'D'.*5'1 'D9'E). 'D'A*1'6J GH '3*./'E EA'*J- 'D'.*5'1 'D9'E) /'&E'K.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidget"E5/1 %/.'D XInput
XInput SourceControllerGlobalSettingsWidget.%9/'/'* LED 01'9 'D*-CEController LED SettingsControllerLEDSettingsDialog0*ECJF E4:D DualSense LEDEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidgetj���100%ControllerMacroEditWidget$'D'1*('7'*/'D#21'1
Binds/ButtonsControllerMacroEditWidget'DEF7B) 'DEJ*):	Deadzone:ControllerMacroEditWidget�('DF3() DD#21'1 'D-3'3) DD6:7 G0' 'D41J7 J*-CE AJ EB/'1 'DBH) 'D*J 3J*E E-'C'*G' 9F/E' JCHF 'DE'C1H F47'K.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidget'D*1//	FrequencyControllerMacroEditWidget'D*1//: Frequency: ControllerMacroEditWidget*DF J*E *C1'1 'DE'C1H.Macro will not repeat.ControllerMacroEditWidget>'DE'C1H 3J*E *A9JDG CD %1 %7'1.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetR'DE'C1H 3J*E *A9JDG CD 9// 3 EF 'D%7'1'*.!Macro will toggle every N frames.ControllerMacroEditWidgetDE J*E 'D%9/'/Not ConfiguredControllerMacroEditWidget'6:7 DD*(/JDPress To ToggleControllerMacroEditWidget
'D6:7PressureControllerMacroEditWidget�-// 'D#21'1 'D*J *1J/ *4:JDG' E9 G0' 'DE'C1H. J*E *F4J7 ,EJ9 'D#21'1 E9'K.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidget-// 'DE4:D D*A9JD G0' 'DE'C1H. JECF #F JCHF G0' 21K' H'-/'K, #H E2J,K' EF 'D#21'1. 'FB1 E9 'D6:7 9DI EA*'- Shift DD-5HD 9DI 'D9/J/ EF 'DE4:D'*.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidget*9JJF 'D*1//
Set FrequencyControllerMacroEditWidget*9JJF...Set...ControllerMacroEditWidget'DE4:QDTriggerControllerMacroEditWidgetV'DE'C1H'* 'DE*9DB) (EFA0 ,G'2 'D*-CE 1BE %1Controller Port %1 MacrosControllerMacroWidgetE'C1H %1
%2Macro %1
%2ControllerMacroWidget\<html><head/><body><p><span style=" font-weight:700;">%9/'/'* *.7J7 'DJ/ </span><br/>G0G 'D%9/'/'* *6(7 'D3DHC (/B) 9F/ *9JJF 'DJ/ %DI H-/) 'D*-CE 'DE-'CJ).</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog<html><head/><body><p>*4J1 (96 H-/'* 'D*-CE 'D*'(9) D,G'* .'1,J) (4CD :J1 5-J- %DI #F 95JG' 'D*F'81J) EBDH() 9DI 'D9F51 'DEH,( HDCFG' DJ3* 3D(J).</p><p>F*J,) D0DC  3*CHF 'D95' 'D*F'81J) &quot; 9'DB) &quot;. -*I #+F'! 'D1'-) AJ H69 E-'J/. </p><p>*ECJF G0' 'D%9/'/ 3HA J.(1 PCSX2 (*,'GD %4'1'* 'D'F9C'3 9F/ %F4'! 'D*9JJF'* EE' J3E- DH-/'* 'D*-CE G0G ('D9ED (4CD 7(J9J.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog(%9/'/'* *9JJF 'D*-CEController Mapping SettingsControllerMappingSettingsDialog"*,'GD 9C3 'D'*,'GIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialogd<html><head/><body><p><span style=" font-weight:700;">%9/'/'* *.7J7 'DA#1) </span><br/>G0G 'D%9/'/'* *6(7 'D3DHC (/B) 9F/ *9JJF 'DA#1) %DI H-/) 'D*-CE 'DE-'CJ).</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialog'DB5H1 'D0'*JInertiaControllerMouseSettingsDialog(%9/'/'* *9JJF 'DA#1)Mouse Mapping SettingsControllerMouseSettingsDialog X 'DEF7B) 'DEJ*)X Dead ZoneControllerMouseSettingsDialogX SpeedX SpeedControllerMouseSettingsDialog Y 'DEF7B) 'DEJ*)Y Dead ZoneControllerMouseSettingsDialogY SpeedY SpeedControllerMouseSettingsDialog@JH,/ ('DA9D EDA *91JA ('3E '%1'.,A profile with the name '%1' already exists.ControllerSettingsWindow(*7(JB 'DEDA 'D*91JAJ
Apply ProfileControllerSettingsWindow�GD #F* E*#C/ EF #FC *1J/ -0A EDA 'D%/.'D 'DE3EI '%1'

D' JECFC 'D*1',9 9F G0' 'D%,1'!.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowVGD #F* E*#C/ EF #FC *1J/ *-EJD EDA 'D%/.'D 'DE3EI '%1'

3J*E %2'D) ,EJ9 'D'1*('7'* 'D9'E) 'D-'DJ) H3J*E *-EJD *-EJD '1*('7'* EDA 'D*91JA 'DE-//.

D' JECF 'D*1',9 9F G0'.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow�GD #F* E*#C/ EF #FC *1J/ '3*9'/) %9/'/'* H-/) 'D*-CE 'D'A*1'6J)

3J*E AB/'F ,EJ9 'D'1*('7'* 'D%9/'/'* 'DE4*1C) HDCF 3J*E 'D'-*A'8 (EDA'* *9JJF 'D%/.'D 'D.'5) (C.

D' JECFC 'D*1',9 9F G0' 'D%,1'!.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow,EFA0 01'9 'D*-CE %1
%2Controller Port %1
%2ControllerSettingsWindow0EFA0 01'9 'D*-CE %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow#F4& EDA *91JACreate Input ProfileControllerSettingsWindow�J*E '3*./'E EDA'* *91JA 'D%/.'D 'DE.55) D*,'H2 EDA 'D%/.'D 'DE4*1C D#D9'( E-//).
D*7(JB EDA *91JA E/.D E.55 DD9() 'F*BD %DI .5'&5 'DD9() +E BE (*:JJ1 'EDA 'D%/.'D' 9DI 9D'E) 'D*(HJ( 'DEH,2.

#/.D '3E 'DEDA 'D4.5J 'D,/J/ DDE/.D'*:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow*-0A EDA *91JA 'D%/.'DDelete Input ProfileControllerSettingsWindow-0A EDA 'D*91JADelete ProfileControllerSettingsWindowGD *1J/ F3. ,EJ9 'D'1*('7'* EF EDA 'D*91JA 'DE-// -'DJ' %DI EDA 'D*91JA 'D,/J/ '.*J'1 \"D'\" 3J$/J %DI %F4'! EDA *91JA A'1: *E'E'.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�GD *1J/ F3. '1*('7'* 'DEA*'- 'D3'.F 'D-'DJ) EF 'D%9/'/'* 'D9'E) %DI 'DEDA 'D4.5J DDE/.D'* 'D,/J/)^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow&*9/JD ENDA 'D*91JA:Editing Profile:ControllerSettingsWindow.7#ErrorControllerSettingsWindow A4D AJ -0A '%1'.Failed to delete '%1'.ControllerSettingsWindowNA4D AJ -A8 EDA 'D*91JA 'D,/J/ %DI '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindow 'D%9/'/'* 'D9'E)Global SettingsControllerSettingsWindowEA'*J- 'D'.*5'1HotkeysControllerSettingsWindow.*-EJD EDA *91JA 'D%/.'DLoad Input ProfileControllerSettingsWindow&%9/'/'* H-/) 'D*-CEMapping SettingsControllerSettingsWindowEDA *91JA ,/J/New ProfileControllerSettingsWindow.%9/'/'* #019 *-CE PCSX2PCSX2 Controller SettingsControllerSettingsWindow&'3*9'/) 'D'A*1'6J'*Restore DefaultsControllerSettingsWindow
E4*1CSharedControllerSettingsWindowVD' JECF 'D9+H1 9DI EDA 'D%/.'D 'DE3EI '%1'.-The input profile named '%1' cannot be found.ControllerSettingsWindowEFA0 USB %1
%2USB Port %1
%2ControllerSettingsWindow<html><head/><body><p>AJ 'D5F/HB #/F'G J1,I C*'() 9F'HJF 'DEH'B9 D*-EJD 5H1 'D#:DA) EFG' JECF EHB9 H'-/ AJ CD 371. JECF '3*./'E 'DE*:J1'* 'D"*J):</p><p><span style=" font-style:italic;">${title}:</span> '3E 'DD9().<br/><span style=" font-style:italic;">${filetitle}:</span> '3E EDA 'DD9() (/HF 'D5J:).<br/><span style=" font-style:italic;">${serial}:</span> 'D1BE 'D*3D3DJ DD9().</p><p><span style=" font-weight:700;">E+'D:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog
%:D'BCloseCoverDownloadDialog*-EJD 'D#:DA)Download CoversCoverDownloadDialog'C*ED 'D*F2JD.Download complete.CoverDownloadDialog.JECF D@ PCSX2 *F2JD 'D#:DA) *DB'&J' DD#D9'( 'D*J D' *-*HJ -'DJ' 9DI E,EH9) :D'A. F-F D' F3*6JA #J 5H1 :D'A J,( 9DI 'DE3*./E #F JHA1 E5/1G 'D.'5 DD5H1.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog'(/#StartCoverDownloadDialog
%JB'AStopCoverDownloadDialog(Use Title File NamesUse Title File NamesCoverDownloadDialog$AJ 'F*8'1 'D(/!...Waiting to start...CoverDownloadDialog"Active Call StackActive Call Stack	CpuWidget8Breakpoint List Context MenuBreakpoint List Context Menu	CpuWidgetFB'7 'D*HBABreakpoints	CpuWidgetF3.Copy	CpuWidgetF3. 'D9FH'FCopy Address	CpuWidgetF3. 'DF5	Copy Text	CpuWidgetF3. 'DCD C@ CSVCopy all as CSV	CpuWidget-0ADelete	CpuWidget
*9/JDEdit	CpuWidgetFunctions	Functions	CpuWidget 'DE*:J1'* 'D9'E)Globals	CpuWidget '0G( %DI 'D*ACJCGo to in Disassembly	CpuWidget*'F*BD %DI 916 'D0'C1)Go to in Memory View	CpuWidget$*-EJD EF 'D%9/'/'*Load from Settings	CpuWidget
E-DJ)Locals	CpuWidget'D0'C1)Memory	CpuWidget 'D(-+ AJ 'D0'C1)
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Parameters	CpuWidgetD5B EF CSVPaste from CSV	CpuWidget'D3,D'*	Registers	CpuWidget -A8 AJ 'D%9/'/'*Save to Settings	CpuWidget"'D9F'HJF 'DE-AH8)Saved Addresses	CpuWidget.Stack List Context MenuStack List Context Menu	CpuWidget0Thread List Context MenuThread List Context Menu	CpuWidget.JH7 'DE9'D,)Threads	CpuWidget'D9FH'FAddressDEV9DnsHostDialog
%D:'!CancelDEV9DnsHostDialog
EA9QDEnabledDEV9DnsHostDialog
'D%3ENameDEV9DnsHostDialog.'3*J1'//*5/J1 E6JAJ DNSNetwork DNS Hosts Import/ExportDEV9DnsHostDialog
-3F'KOKDEV9DnsHostDialog-// 'DE6JAJFSelect HostsDEV9DnsHostDialogE-/QN/SelectedDEV9DnsHostDialog'D1'(7UrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidget
%6'A)AddDEV9SettingsWidget'D9FH'FAddressDEV9SettingsWidget*DB'&JAutoDEV9SettingsWidget
*5AQ-BrowseDEV9SettingsWidget*F3. 'D%9/'/'* 'D9'E)Copy global settings?DEV9SettingsWidget%F4'! 5H1)Create ImageDEV9SettingsWidgetE6JAJ DNS	DNS HostsDEV9SettingsWidget9FH'F DNS1:
DNS1 Address:DEV9SettingsWidget9FH'F DNS2:
DNS2 Address:DEV9SettingsWidget-0ADeleteDEV9SettingsWidgetF-0A B'&E) 'DE6JAJF DD#D9'( 'DE.55)Delete per game host list?DEV9SettingsWidget *ECJF 48-Bit LBAEnable 48-Bit LBADEV9SettingsWidget
EA9QDEnabledDEV9SettingsWidget
EA9QDHDDEnabledDEV9SettingsWidget
EA9QD
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EA9QDInternalDNSTableEnabledDEV9SettingsWidget'*5'D EthernetEthernetDEV9SettingsWidget$FH9 ,G'2 Ethernet:Ethernet Device Type:DEV9SettingsWidget,G'2 Ethernet:Ethernet Device:DEV9SettingsWidget
*5/J1ExportDEV9SettingsWidget *E 'D*5/J1 (F,'-Exported SuccessfullyDEV9SettingsWidgetA4D A*- 'DEDAFailed to open fileDEV9SettingsWidget9FH'F 'D(H'():Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidget EF4& 'DB15 'D5D(HDD CreatorDEV9SettingsWidget EDA 'DB15 'D5D(:	HDD File:DEV9SettingsWidget2EDA 5H1) E-1C 'DB15 'D5D(HDD Image FileDEV9SettingsWidget6-,E 'DB15 'D5D( (:J:J('J*):HDD Size (GiB):DEV9SettingsWidgetr5H1) 'DB15 'D5QODR( "%1" EH,H/) A9DK'

GD *1J/ '3*(/'DG'9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget2*E %F4'! 5H1) 'DB15 'D5D(HDD image createdDEV9SettingsWidgetE-1C 'DB15 5D(Hard Disk DriveDEV9SettingsWidgetEDA'* 'DE3*6JA
Hosts FileDEV9SettingsWidget'3*J1'/ImportDEV9SettingsWidget$*E 'D'3*J1'/ (F,'-Imported SuccessfullyDEV9SettingsWidget'9*1'6 DHCPIntercept DHCPDEV9SettingsWidget'9*1'6 DHCP:Intercept DHCP:DEV9SettingsWidget
/'.DJInternalDEV9SettingsWidgetDNS 'D/'.DJInternal DNSDEV9SettingsWidget�JECF '.*J'1 DNS 'D/'.DJ ('3*./'E B'&E) %3B'7 DNS1 #H2 #H (*9JJFG' %DI 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetJ/HJManualDEV9SettingsWidget
'D'3ENameDEV9SettingsWidget.D' JH,/ E6JAJF AJ 'DEDANo Hosts in fileDEV9SettingsWidget
*,'H2OverrideDEV9SettingsWidget'3*(/'D 'DEDAOverwrite File?DEV9SettingsWidget(*,3J1 'D*B'7 'D-O2E)PCAP BridgedDEV9SettingsWidget*E *:JJ1 PCAP
PCAP SwitchedDEV9SettingsWidget9FH'F PS2:PS2 Address:DEV9SettingsWidget8B'&E) E6JAJF DD#D9'( 'DE.55)Per Game Host listDEV9SettingsWidgetDD#D9'( 'DE.55)Per gameDEV9SettingsWidget'DE".0SocketsDEV9SettingsWidget(BF'9 'D4(C) 'DA19J):Subnet Mask:DEV9SettingsWidget%6:7TAPDEV9SettingsWidget'D1'(7UrlDEV9SettingsWidget'3*./E 'D9'E
Use GlobalDEV9SettingsWidget:'3*./'E 'D%9/'/'* 'D9'E) [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidget*5A- +...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget *DBJ *A1J: 'D9/:Draw Dump Count:DebugSettingsWidget*A1J: 'D13EDraw DumpingDebugSettingsWidget*A1J: 13HE GS
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidgetHEC'F '.1', *A1J: 'D13HE'* (G'1/HJ1):Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidgetA*-...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidget-A8 'D9EB
Save DepthDebugSettingsWidget-A8 'D%7'1
Save FrameDebugSettingsWidget-A8 E/) 'D916Save RTDebugSettingsWidget-A8 'D%C3'!Save TextureDebugSettingsWidgetHEC'F '.1', *A1J: 'D13HE'* (3HA*HJ1):Software Dump Directory:DebugSettingsWidget1BE (/! 'D3-(:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidget>/'&E' AJ EB/E) 'DFH'A0 'DEA*H-)
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowE5-- PCSX2PCSX2 DebuggerDebuggerWindow%JB'A E$B*PauseDebuggerWindow
*4:JDRunDebuggerWindowShift+F11	Shift+F11DebuggerWindow2916 G0G 'DF'A0) AJ 'D#9DIShow this window on topDebuggerWindow'F*B'D %DI	Step IntoDebuggerWindow.1H,Step OutDebuggerWindow
*,'H2	Step OverDebuggerWindow6%1 DJ3 9FH'F B'(D DD'3*./'E%1 NOT VALID ADDRESSDisassemblyWidget"&F3. F5 'D*9DJE'*&Copy Instruction TextDisassemblyWidget"&'D0G'( %DI 9FH'F&Go to AddressDisassemblyWidget"&'DBA2 %DI 'DE$41&Jump to CursorDisassemblyWidget%6'A) H8JA)Add FunctionDisassemblyWidget((F'! *9DJE'* ,/J/)()Asse&mble new Instruction(s)DisassemblyWidget.7# AJ 'D(F'!Assemble ErrorDisassemblyWidget(F'! *9DJE'*Assemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidgetF3. 'D9FH'FCopy AddressDisassemblyWidgetF3. '3E 'DH8JA)Copy Function NameDisassemblyWidget&F3. 'D*9DJE'* (Hex)Copy Instruction HexDisassemblyWidget
*ACJCDisassemblyDisassemblyWidget**(9 'DA19
Follow BranchDisassemblyWidget'3E 'DH8JA)
Function nameDisassemblyWidgetD'3E 'D/'D) D' JECF #F JCHF D' 4J!. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget8'D0G'( %DI 71JB) 916 'D0'C1)Go to in Memory ViewDisassemblyWidget*9DJE'* NOPNOP Instruction(s)DisassemblyWidget>D' *H,/ H8JA) / 1E2 E-// -'DJ'.+No function / symbol is currently selected.DisassemblyWidget-0A 'DH8JA)Remove FunctionDisassemblyWidget&%9'/) *3EJ) 'DH8JA)Rename FunctionDisassemblyWidget4.7# AJ %9'/) *3EJ) 'DH8JA)Rename Function ErrorDisassemblyWidget%3*9'/) 'DH8JA)Restore FunctionDisassemblyWidget4.7# AJ %9'/) *3EJ) 'DH8JA)Restore Function ErrorDisassemblyWidget"%3*9'/) 'D*9DJE'*Restore Instruction(s)DisassemblyWidget *4:JD %DI 'DE$41
Run to CursorDisassemblyWidget %8G'1 &1E2 #H(H/Show &OpcodeDisassemblyWidget H8JA) 3*H( (NOP)Stub (NOP) FunctionDisassemblyWidget$*(/JD &FB7) 'D*HBAToggle &BreakpointDisassemblyWidgetn:J1 B'/1 9DI *:JJ1 'D(F'! (assembly) #+F'! *4:JD 'DFH')/Unable to change assembly while core is runningDisassemblyWidgetD:J1 B'/1 9DI %/.'D 'D9FH'F 'DE-//. Unable to stub selected address.DisassemblyWidget�<html><head/><body><p><span style=" font-weight:700;">DE J*E 'D9+H1 9DI #J) D9() (5J:) E/9HE).</span></p><p>JO1,I %6'A) E,D/ J-*HJ 9DI #D9( DD(/!.</p><p>3HA J*E A-5 H%6'A) 'D#D9'( ('D5J: 'D"*J):</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget&%6'A) E,D/ #D9'(...Add Game Directory...EmptyGameListWidget('D(-+ 9F #D9'( ,/J/)Scan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThread@A4D 'D*F2JD E9 1E2 -'D) HTTP %1.)Download failed with HTTP status code %1.	EmuThread8A4D 'D*-EJD: 'D(J'F'* A'1:).Download failed: Data is empty.	EmuThread",'1 'D*-EJD %1...Downloading %1...	EmuThread.7#Error	EmuThreadFPS: %1FPS: %1	EmuThread2A4D %F4'! HTTPDownloader. Failed to create HTTPDownloader.	EmuThreadA4D %F4'! '%1'.Failed to write '%1'.	EmuThread�'DD9() DE J*E *-EJDG' #H D' *H,/ %F,'2'* RetroAchievements E*HA1).2Game not loaded or no RetroAchievements available.	EmuThread 'DD9(): %1 (%2)
Game: %1 (%2)
	EmuThreadD' *H,/ 5H1)No Image	EmuThreadf.'5J) Discord Rich Presence :J1 F47) #H :J1 E/9HE).&Rich presence inactive or unsupported.	EmuThreadD'D.'F):%1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThread\'D.'F): %1 | %2 | EE: %3 % | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread %7'1'* framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetj���100%EmulationSettingsWidget"100% (319) 9'/J))100% (Normal Speed)EmulationSettingsWidget&130% (2J'/) 'D*1//)130% (Overclock)EmulationSettingsWidget&180% (2J'/) 'D*1//)180% (Overclock)EmulationSettingsWidget%7'1JF2 FramesEmulationSettingsWidget&300% (2J'/) 'D*1//)300% (Overclock)EmulationSettingsWidget$50% (*BDJD 'D*1//)50% (Underclock)EmulationSettingsWidget$60% (*BDJD 'D*1//)60% (Underclock)EmulationSettingsWidget$75% (*BDJD 'D*1//)75% (Underclock)EmulationSettingsWidget�J3E- DD#D9'( H 'D@ homebrew ('DH5HD %DI 'DEDA'* / 'DE,D/'* E('41) 9DI ,G'2 'DCE(JH*1 'DE6JA.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidgetVJ-EQD HJ7(B 'D4A1'* *DB'&J' 9F/ (/! 'DD9().5Automatically loads and applies cheats on game start.EmulationSettingsWidgetE-/QN/CheckedEmulationSettingsWidgetEO.5Q5CustomEmulationSettingsWidget319) E.55)Custom SpeedEmulationSettingsWidgetRE.55 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetE97QNDDisabledEmulationSettingsWidgetE9/D /H1'* EE
EE Cycle RateEmulationSettingsWidgetE9/D /H1'* EE:EE Cycle Rate:EmulationSettingsWidget*.7J /H1'* EE
EE Cycle SkipEmulationSettingsWidget*.7J /H1'* EE:EE Cycle Skipping:EmulationSettingsWidget(*ECJF 'D*-BB EF CDVDEnable CDVD PrecachingEmulationSettingsWidget*A9JD 'D4A1'*
Enable CheatsEmulationSettingsWidget"*A9JD CDVD 'D31J9Enable Fast CDVDEmulationSettingsWidget.*ECJF F8'E EDA'* 'DE6JAEnable Host FilesystemEmulationSettingsWidget>*ECJF *9// EG'E H-/) VU1 (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidget@*ECJF *9// EG'E H-/) VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidgetAEnable Thread PinningEmulationSettingsWidgetVBE (*ECJF G0' 'D.J'1 DE7'(B) PCSX2'E9/D *-/J+ s E9 4'4) #H 4'4) 'D4'4) 'D-'DJ). J*E *97JD VSync *DB'&J'K 9F/E' JCHF EF :J1 'DEECF (9DI 3(JD 'DE+'D 'D*4:JD (319) :J1 100%).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget&#/.D 'D319) 'DE.55)Enter Custom SpeedEmulationSettingsWidget�'DH5HD 'D31J9 %DI 'DB15 HB* *-EJD #BD. *-BB EF BH'&E 'D*H'AB EF HDLoader DD#D9'( 'DE91HA) 'D*J *H',G E4CD'* AJ G0'.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget$319) 'D*B/E 'D31J9Fast-Forward SpeedEmulationSettingsWidget&319) 'D*B/E 'D31J9:Fast-Forward Speed:EmulationSettingsWidgetB319) 'D%7'1'* / 'D*-CE AJ 'D*#.J1Frame Pacing / Latency ControlEmulationSettingsWidget�JAJ/ (*31J9 'DE-'C'* 9DI E9'D, (@ 4 #FHJ) #H #C+1 DE98E 'D#D9'( HDCF B/ J3(( E4'CD'K E9 #D9'( #.1I.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�B/ *O2J/ 'DBJE 'D#9DI E9/D 'D%7'1'* 'D/'.DJ) AJ 'D#D9'( HDCF 3*2J/ E*7D('* H-/) 'DE9'D,) 'DE1C2J) 2J'/) C(J1). H3HA *BDD 'DBJE 'D#BD EF *-EJD 9DI 'DE9'D, EE' J3E- DD#D9'( 'D.AJA) 'DH2F #F *9ED ('D319) 'DC'ED) 9DI H-/'* 'DE9'D,) 'DE1C2J) 'D#69A.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidget�*-EJD 5H1) 'DB15 %DI 0'C1) 'DH5HD 'D94H'&J B(D (/! *4:JD 'D,G'2 'D'A*1'6J. JECF #F *BDD EF 'D#4J'! 9DI 'D#F8E) 0'* 'D#B1'5 'D5D() 'D*J DG' #HB'* '3*JB'8 7HJD) HDCFG' *2J/ (4CD C(J1 EF #HB'* 'D*4:JD.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget2J,9D H-/) 'D9'D,) 'DE1C2J) (Emotion Engine) J*.7I /H1'*. G0' J3'9/ AJ (96 'D#D9'( E+D Shadow of the Colossus. DCF AJ E98E 'D#HB'* J61 G0' 'D%9/'/ 'D#/'!.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget4'D-/ 'D#B5I D*#.1 'D%7'1'*Maximum Frame LatencyEmulationSettingsWidget6'D-/ 'D#B5I D*#.1 'D%7'1'*:Maximum Frame Latency:EmulationSettingsWidget0*.AJ6 #B5I D*1// 'D*4:JDMaximum UnderclockEmulationSettingsWidget0*.AJ6 .AJA D*1// 'D*4:JDMild UnderclockEmulationSettingsWidget2*.AJ6 E*H37 D*1// 'D*4:JDModerate UnderclockEmulationSettingsWidget'D319) 'D9'/J)Normal SpeedEmulationSettingsWidget'D319) 'D9'/J):
Normal Speed:EmulationSettingsWidget(319) 'D%7'1'* 'DE+DIOptimal Frame PacingEmulationSettingsWidget�H69 -/ 'D%7'1'* %DI 5A1 -J+ J,9D CD %7'1 J8G1 C'ED'K E9 21 'D*-CE B(D #F J8G1 'D%7'1 'D*'DJ. HEF 4#F '3*./'E G0' 'D%9/'/ #F JBDD EF *#.1 %/.'D #21'1 'D*-CE 9DI -3'( E*7D('* 'DE9'D, HH-/) 'D13HE (4CD ED-H8.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�319) 'D*B/E 'D%7'1'*. 3*O9*E/ G0G 'D319) 9F/ 'D6:7 9DI 21 'D*B/E.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�H69 'D#HDHJ) DE3'1'* E-//) DDE9'D, E9 *1*J( E9JF E*,'GD'K (1F'EN, ,/HD) 'DF8'E. B/ J3'9/ 'DE9'D,'* 0'* B/1) 'D#/'! 'D#3'3J 'D9'DJ) H'D#/'! 'D#BD AJ 'D.DAJ) (E+D E9'D,'* %F*D 'D,JD 'D+'FJ 941 H'DE9'D,'* 'D-/J+) EF 41C'* E+D %F*D H%JG %E /J).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�319) *(7J! 'DA1JE'*. 3*O9*E/ G0G 'D319) 9F/ 'D6:7 9DI 21 *(7J! 'DA1JE'*.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidgetJ-// 319) 'DE-'C') 'DE3*G/A). D' JH,/ 6E'F #F 'D-'3H( 3J3*7J9 'DH5HD %DI G0G 'D319) H9F/ 9/E 'DH5HD %DJG' A3J9ED PCSX2 (#319 E' J3*7J9.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget319) 'D*(7J!Slow-Motion SpeedEmulationSettingsWidget319) 'D*(7J!:Slow-Motion Speed:EmulationSettingsWidget'D*-CE ('D319)
Speed ControlEmulationSettingsWidget�JO9/D 319) 'DE-'C') DJ*7'(B E9/D 'D*-/J+ 'D.'5 ('D,G'2 'DEO-'CI E9 'D,G'2 'DE6JA 9F/ *A9JD .J'1J Vsync H'9'/) #.0 9JF'* 'D5H*. G0' J*3(( AJ #C(1 3D'3) AJ 'D-1C) EECF) 9DI -3'( '-*E'D 2J'/) E9/D 'DE-'C) (E9/D D' J2J/ 9F 1%. G0' 'D.J'1 DF JO97J #J EA9HD AJ -'D) '.*D'A E9/D #O71 'D,G'2 'DE-'CI 9F 'D,G'2 'DE6JA (4CD 4'39. J,( 9DI #5-'( 4'4'* E9/D 'D*-/J+ 'DE*:J1 *97JD G0' 'D.J'1.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget����Sync to Host Refresh RateEmulationSettingsWidget%9/'/'* 'DF8'ESystem SettingsEmulationSettingsWidget:J1 E-//	UncheckedEmulationSettingsWidget:J1 E-/H/	UnlimitedEmulationSettingsWidget<'3*./'E 'D%9/'/'* 'D9'E) [%1%]Use Global Setting [%1%]EmulationSettingsWidget:'3*./'E 'D%9/'/'* 'D9'E) [%1]Use Global Setting [%1]EmulationSettingsWidgetAUse Host VSync TimingEmulationSettingsWidget *A6JD'* 'DE3*./EUser PreferenceEmulationSettingsWidget����Vertical Sync (VSync)EmulationSettingsWidget�9F/ 'DE2'EF) E9 E9/D *-/J+ 'DE6JA J97D G0' 'D.J'1's PCSX2's *HBJ* 'D%7'1 'D/'.DJ HJ3*./E 'DE6JA 9H6' 9FG'. JECF #F J$/J %DI 3D'3) H*J1) 'D%7'1 <strong>DCF 9DI -3'( 2J'/) *#.J1 'DE/.D'*</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParserA4D A*- 'D1'(7Failed to open URLFileOperations>A4D A*- 'D1'(7.

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The file was: %1FileOperations A*- E,D/ 'DE-*HIOpen Containing DirectoryFileOperations916 AJ 'D('-+Show in FinderFileOperations916 AJ 'DE,D/Show in FolderFileOperations*5A- +...	Browse...FolderSettingsWidget2E,D/ 0'C1) 'D*.2JF 'DE$B*Cache DirectoryFolderSettingsWidgetE,D/ 'D4A1'*Cheats DirectoryFolderSettingsWidgetE,D/ 'D#:DA)Covers DirectoryFolderSettingsWidgetA*-...Open...FolderSettingsWidget%9'/) *9JJFResetFolderSettingsWidget E,D/ -'D'* 'D-A8Save States DirectoryFolderSettingsWidget"E,D/ DB7'* 'D4'4)Snapshots DirectoryFolderSettingsWidget4JO3*./E D-A8 DB7'* 'D4'4).)Used for screenshots and saving GS dumps.FolderSettingsWidgetn*3*./E D*.2JF EDA'* pnach 'D*J *-*HJ 9DI 4A1'* 'D#D9'(.5Used for storing .pnach files containing game cheats.FolderSettingsWidget�*3*./E D*.2JF 'D#:DA) AJ F8'E 916 4(C) 'DD9() #H H',G) '3*./'E 'D5H1) 'DC(J1).9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidget4J3*./E D*.2JF -'D'* 'D-A8.Used for storing save states.FolderSettingsWidgetl*3*./E D*.2JF 'D4'/12 HB'&E) 'DD9() H(J'F'* 'D%F,'2.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�H69 "'D*-/J" DD%F,'2'* J4ED **(9 D'&-) 'DE*5/1JF. JO97D EEJ2'* -'D'* 'D-A8 H'D:4 H'D-1C) 'D(7J&).w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI%d EDJ +'FJ)%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (E97D)0 (Disabled)FullscreenUI,0 %7'1'* (E2'EF) 5D())0 Frames (Hard Sync)FullscreenUI1 (64 916 #B5I)1 (64 Max Width)FullscreenUI1 (9'/J)
1 (Normal)FullscreenUI%7'1 H'-/1 FrameFullscreenUI,1.25x #5DJ (~450 (C3D)1.25x Native (~450px)FullscreenUI*1.5x #5DJ (~540 (C3D)1.5x Native (~540px)FullscreenUI,1.75x #5DJ (~630 (C3D)1.75x Native (~630px)FullscreenUI"10 (640 916 #B5I)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI&319) 100% ('A*1'6J)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI810x #5DJ (~3600 (C3D/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI*11x #5DJ (~3960 (C3D)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI812x #5DJ (~4320 (C3D/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI319) 130%
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI319) 180%
180% SpeedFullscreenUI 2 (128 916 #B5I)2 (128 Max Width)FullscreenUI2 (9FJA)2 (Aggressive)FullscreenUI%7'1JF2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI22.5x #5DJ (~900 (C3D/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI,2x #5DJ (~720 (C3D/HD)2x Native (~720px/HD)FullscreenUI 3 (192 916 #B5I)3 (192 Max Width)FullscreenUI3 %7'1'*3 FramesFullscreenUI,3.5x #5DJ (~1260 (C3D)3.5x Native (~1260px)FullscreenUI319) 300%
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI03x #5DJ (~1080 (C3D/FHD)3x Native (~1080px/FHD)FullscreenUI 4 (256 916 #B5I)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4�4xFullscreenUI04x #5DJ (~1440 (C3D/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI 5 (320 916 #B5I)5 (320 Max Width)FullscreenUI319) 50%	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI25x #5DJ (~1800 (C3D/QHD+)5x Native (~1800px/QHD+)FullscreenUI 6 (384 916 #B5I)6 (384 Max Width)FullscreenUI319) 60%	60% SpeedFullscreenUI66x #5DJ (~2160 (C3D/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI 7 (448 916 #B5I)7 (448 Max Width)FullscreenUI319) 75%	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI(7x #5DJ (~2520 (C3D)7x Native (~2520px)FullscreenUI 8 (512 916 #B5I)8 (512 Max Width)FullscreenUI8x8xFullscreenUI68x #5DJ (~2880 (C3D/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI 9 (576 916 #B5I)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI(9x #5DJ (~3240 (C3D)9x Native (~3240px)FullscreenUI�*E 'D9+H1 9DI -'D) -A8 'D'3*&F'A 'D*J *E %F4'$G' AJ %s.

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Do you want to load this save and continue?FullscreenUI-HDAboutFullscreenUI-HD PCSX2About PCSX2FullscreenUI-3'(AccountFullscreenUI'D/B) (E3*-3F)Accurate (Recommended)FullscreenUI%49'1'* 'D%F,'2Achievement NotificationsFullscreenUI'D%F,'2'*AchievementsFullscreenUI"%9/'/'* 'D'F,'2'*Achievements SettingsFullscreenUI�*F4J7 'D:4 JECF #F J*3(( AJ 3DHC D' JECF 'D*F($ (G #H *-7E #H BAD F'9E #H C31 'D#D9'( 'DE-AH8).`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�*A9JD *9/JD'* 'DD9() JECF #F J3(( 3DHC' :1J(' E+D 'DC1'4'* #H 'D*9DJB #H .1'( -A8 'DD9().fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI2E*CJA ('D-BD 'D3ADJ #HD')Adaptive (Bottom Field First)FullscreenUI2E*CJA ('D-BD 'D9DHJ #HD')Adaptive (Top Field First)FullscreenUI %6'A) E,D/ 'D(-+Add Search DirectoryFullscreenUIT%6'A) /DJD ,/J/ %DI B'&E) 'D(-+ AJ 'DD9().-Adds a new directory to the game search list.FullscreenUIFB/ JBDD EF7B) 'D916 DD*#C/ EF #F 'DF3() (JF 'D(C3D 9DI 4'4) 'D,G'2 %DI 'D(C3D AJ ,G'2 'DPS2 GJ 9// 5-J-. B/ J$/J %DI 5H1) #C+1 H6H-' AJ (96 'D#D9'( +F'&J) 'D#(9'/.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUI:37H9 'D*9/JD'*. 50 #E1 7(J9J.!Adjusts brightness. 50 is normal.FullscreenUI@'D*9/JD'* E*F'B6). 50 #E1 7(J9J.Adjusts contrast. 50 is normal.FullscreenUI:*4(9 'D*9/JD'*. 50 #E1 7(J9J.!Adjusts saturation. 50 is normal.FullscreenUI,*9/JD %-/'+J'* 'DC'&F.Adjusts sprite coordinates.FullscreenUI:*9/JD EH'2F) 'DF3J, 'DE3*G/A.Adjusts target texture offsets.FullscreenUI@6(7 'D1$H3 ('DF3() %DI 'D'1*B'!.'Adjusts vertices relative to upscaling.FullscreenUI%9/'/'* E*B/E)AdvancedFullscreenUI('D%9/'/'* 'DEO*B/QE)Advanced SettingsFullscreenUI9FJA
AggressiveFullscreenUI$E-'0') 13HE spriteAlign SpriteFullscreenUI*'D*B1J( DD/B) 'D'5DJ)Align To NativeFullscreenUICD 'DHB*: {}All Time: {}FullscreenUI2'D3E'- (ED! 'D4'4) 'D-51JAllow Exclusive FullscreenFullscreenUIl'D3E'- D@ SDL ('3*./'E 'DH5HD 'D.'E %DI #,G2) 'D%/.'D.-Allow SDL to use raw access to input devices.FullscreenUI�J3E- ('3*.1', 5H1 'DD9() (JFE' *9ED 'DAJ/JHG'*. D' J,( 9DJC *4:JD G0G 'DEJ2).HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�J3E- D0'C1) 'D*.2JF 'DE$B* DD%C3'! (%9'/) '3*./'E 'D,2! 'D/'.DJ EF 'D%7'1 'DE$B* 'D3'(B C%C3'! EO/.D.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIX-/+ .7# #+F'! -0A %9/'/'* 'DD9() 'DA'1:):
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{}FullscreenUI&*5AJ) E*('JF 'D.H'5Anisotropic FilteringFullscreenUIE6'/ 'D6('(J)	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�GD #F* E*#C/ EF #FC *1J/ '3*9'/) 'D%9/'/'* 'D'A*1'6J) 3J*E AB/'F #J *A6JD'*.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUI*F'3( 'D#(9'/Aspect RatioFullscreenUI6*-EJD 'DFO3, 'D:J1 'DE*2'EFAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIlE-'HD'* D13E .1J7) 'DEFA0 'DE-// %DI H-/) *-CE E.*'1).9Attempts to map the selected port to a chosen controller.FullscreenUI�J-'HD *BDJD -,E 'DFO3, 9F/E' D' *BHE 'D#D9'( (*9JJFG (FA3G' (E+D #D9'( E-1C Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUI.DAJ) 'D5H*
Audio BackendFullscreenUI'D*-CE ('D5H*
Audio ControlFullscreenUI%9/'/'* 'D5H*Audio SettingsFullscreenUIH"'D47A" 'D*DB'&J (AJ H69 'DG'1/ HJ1)Auto Flush (Hardware)FullscreenUI8"'D47A" 'D*DB'&J ('D(1F'EN,)Auto Flush (Software)FullscreenUI*DB'&J	AutomaticFullscreenUI *DB'&J ('A*1'6J)Automatic (Default)FullscreenUI*9JJF *DB'&JAutomatic MappingFullscreenUIPA4D 'D1(7 'D*DB'&J D' *H,/ #,G2) E*'-).3Automatic binding failed, no devices are available.FullscreenUI,*E *9JJF *DB'&J D@ {}.#Automatic mapping completed for {}.FullscreenUI.A4D *9JJF *DB'&J D@ {}. Automatic mapping failed for {}.FullscreenUI�J-A8 *DB'&J'K -'D) 'DE-'CJ 9F/E' *F.A6 'D7'B) #H *.1,. JECFC (9/ 0DC 'D'3*&F'A E('41) EF -J+ *HBA* AJ 'DE1) 'DB'/E).�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUIx3J*E *(/JD *DB'&JK' %DI H69 ED! 'D4'4) 9F/ (/! *4:JD 'DD9().AAutomatically switches to fullscreen mode when a game is started.FullscreenUI*,F( %9'/) 'D*,EJ9 'DE3*E1) AJ (96 'D#D9'(. EF 'DE91HA #FG J$+1 9DI 'D#D9'( 'D*'DJ): Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI%9/'/'* BIOSBIOS ConfigurationFullscreenUI'.*J'1 BIOSBIOS SelectionFullscreenUI%9/'/'* BIOS
BIOS SettingsFullscreenUI'D1,H9BackFullscreenUI:'D9H/) %DI 'DB'&E) %JB'A E$B*Back To Pause MenuFullscreenUI%9/'/'* 'D.DAJ)Backend SettingsFullscreenUI#3'3J (E3*-3F)Basic (Recommended)FullscreenUI'D3ODHC	BehaviourFullscreenUIX+F'&J 'D.7 (%,('1 DCD 'D%C3'!'* %D' Sprites)"Bilinear (Forced excluding sprite)FullscreenUI$+F'&J 'D.7 (%,('1)Bilinear (Forced)FullscreenUI,+F'&J 'D.7 (E+D 'DPS2)Bilinear (PS2)FullscreenUI +F'&J 'D.7 (-'/)Bilinear (Sharp)FullscreenUI"+F'&J 'D.7 (#ED3)Bilinear (Smooth)FullscreenUI(*5AJ) +F'&J) 'D#3DH(Bilinear FilteringFullscreenUI0*1BJ) 'D5H1) +F'&J) 'D.7Bilinear UpscaleFullscreenUI*C(J1 E9 *F9JEBilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI/B) 'DE2,Blending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUI#3AD: Bottom: FullscreenUI$-,E 'DE.2HF 'DE$B*Buffer SizeFullscreenUI'D#21'1ButtonsFullscreenUI(.'5J) -/) 'D5H1) CAS
CAS SharpnessFullscreenUI0B1'!) .'5J) CDVD 'DE7HD)CDVD Verbose ReadsFullscreenUI6*-HJD 'D%7'1 'DE$B* DDE9'D,CPU Framebuffer ConversionFullscreenUI.CPU Sprite Render LevelCPU Sprite Render LevelFullscreenUI*-,E EH29 F(J7 'DE9'D,CPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUI2E,D/ 0'C1) 'D*.2JF 'DE$B*Cache DirectoryFullscreenUI�JECF %5D'- (96 'D*#+J1'* 'DEC3H1) 'D*J *9*E/ 9DI /B) 'D(C3D 'DC'ED).BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�JECF #F JF9E 'DF3J, (3(( 'D*5AJ) 'D+F'&J) 9F/ 'D*1BJ). 9DI 3(JD 'DE+'D HG, #49) 'D4E3.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUI
%D:'!CancelFullscreenUI|D' JECF 916 *A'5JD 'D#D9'( 'D*J DE J*E A-5G' AJ B'&E) 'D#D9'(.FCannot show details for games which were not scanned in the game list.FullscreenUI*A9JD 'D(7'B)Card EnabledFullscreenUI'3E 'D(7'B)	Card NameFullscreenUI*:JJ1 'DB15Change DiscFullscreenUI*:JJ1 'D5A-)Change PageFullscreenUI *:JJ1 E,D/ 'D(-+Change Search DirectoryFullscreenUI*:JJ1 'D*-/J/Change SelectionFullscreenUI*:JJ1 'D916Change ViewFullscreenUI,*:JJ1 %9/'/'* 'D*7(JB.%Changes settings for the application.FullscreenUI@*:JJ1 3DHC 'DE2'EF) D*F2JD'* GS.2Changes synchronization behavior for GS downloads.FullscreenUI\J:J1 5H1) BIOS 'DE3*./E) D(/! 'D,D3'* 'DEB(D).5Changes the BIOS image used to start future sessions.FullscreenUI\J:J1 E*I *F4& 9JF'* SPU ('DF3() F8'E 'DE-'C').DChanges when SPU samples are generated relative to system emulation.FullscreenUIB/ J*3(( *:JJ1 G0G 'D.J'1'* AJ E4'CD AJ 'D#D9'(. BE ('D*9/JD 9DI E3$HDJ*C 'D.'5) DF JHA1 A1JB PCSX2 'D/9E #+F'! '3*./'E G0G 'D%9/'/'*.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUI1EH2 'D:4Cheat CodesFullscreenUI'D:4CheatsFullscreenUIE,D/ 'D:4Cheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIH69 -/ 'D#1B'E
Clamping ModeFullscreenUIE3- 'D'1*('7'*Clear BindingsFullscreenUIE3- 'D%9/'/'*Clear SettingsFullscreenUINE3- ,EJ9 'D'1*('7'* DH-/) *-CE USB G0G.,Clears all bindings for this USB controller.FullscreenUI^E3- ,EJ9 'D%9/'/'* 'D*J *E *9JJFG' DG0G 'DD9().&Clears all settings set for this game.FullscreenUI
%:D'BCloseFullscreenUI%:D'B 'DD9()
Close GameFullscreenUI%:D'B 'DB'&E)
Close MenuFullscreenUI*BJJE 'D*H'ABCompatibility RatingFullscreenUI'D*H'AB: Compatibility: FullscreenUIZJ.1, *E'E' EF 'D*7(JB HJ9J/C %DI 37- 'DEC*(.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUI'D*CHJF
ConfigurationFullscreenUI&*#CJ/ %JB'A 'D*4:JDConfirm ShutdownFullscreenUIB*('JF .'5J) 'D-/) 'D*CJAJ) DD5H1)Contrast Adaptive SharpeningFullscreenUI&EFA0 01'9 'D*-CE {}Controller Port {}FullscreenUI(EFA0 'D*-CE {} E'C1HController Port {} MacrosFullscreenUI0EFA0 'D*-CE {}{} %9/'/'*Controller Port {} SettingsFullscreenUI*EFA0 01'9 'D*-CE {}{}Controller Port {}{}FullscreenUI,EFA0 'D*-CE {}{} E'C1HController Port {}{} MacrosFullscreenUI0%9/'/'* EFA0 'D*-CE {}{}Controller Port {}{} SettingsFullscreenUI&%9/'/'* 01'9 'D*-CEController SettingsFullscreenUIFH9 01'9 'D*-CEController TypeFullscreenUI\%9'/) *9JJF %9/'/'* 01'9 'D*-CE %DI 'D'A*1'6J.%Controller settings reset to default.FullscreenUI�J*-CE AJ E3*HI 'D5H* 'D0J J*E *4:JDG 9DI 'DE6JA 9F/ 'D*B/JE 'D31J9.IControls the volume of the audio played on the host when fast forwarding.FullscreenUI`J*-CE AJ E3*HI 'D5H* 'D0J J*E *4:JDG 9DI 'DE6JA.4Controls the volume of the audio played on the host.FullscreenUI�*-HJD 'D%7'1'* 'DE$B*) EF FH9 4 (* H 8 (* 9DI 'DE9'D, (/D' EF C1* 'D4'4).BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUIXF3. 'D%9/'/'* 'D9'E) 'D-'DJ) %DI G0G 'DD9().0Copies the current global settings to this game.FullscreenUI%F3. 'D#9/'/'*
Copy SettingsFullscreenUI�5-J- HDCF #(7#. EF 'DE91HA #FG J$+1 9DI 'D#D9'( 'D*'DJ): Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI�*901 'D9+H1 9DI #J #,G2) CD/DVD-ROM. 'D1,'! 'D*#C/ EF #F D/JC #0HF'* E*5D) ('DB15 H C'AJ) DDH5HD %DJG.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUI%9/'/'* 'D:D'ACover SettingsFullscreenUIE,D/ 'D#:DA)Covers DirectoryFullscreenUI
%F4'!CreateFullscreenUI"%F4'! (7'B) 0'C1)Create Memory CardFullscreenUI%F4'! ,/J/)...
Create New...FullscreenUI<%F4'! F3. '-*J'7J) D-A8 'D-'D)Create Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIF%F4'! EDA #H E,D/ (7'B) 0'C1) ,/J/.)Creates a new memory card file or folder.FullscreenUI'B*5'5CropFullscreenUIH*B79 'D5H1) E9 '-*1'E F3() 'D,H'F(./Crops the image, while respecting aspect ratio.FullscreenUI'DD9() 'D-'DJ)Current GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI"EHB9 -A8 'D(J'F'*Data Save LocationsFullscreenUI'DEF7B) 'DEJ*)DeadzoneFullscreenUI'A*1'6JDefaultFullscreenUI"'D*EGJ/ 'D'A*1'6JDefault BootFullscreenUI,71JB) 'D916 'D'A*1'6J)Default ViewFullscreenUIDeflate64	Deflate64FullscreenUI$*5-J- *4'(C 'D5H1)
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUI-0A 'D-A8Delete SaveFullscreenUI-0A 'D-'D)Delete StateFullscreenUIH69 37- 'DEC*(Desktop ModeFullscreenUI*A'5JDDetailsFullscreenUI\Determines filter level for CPU sprite render..Determines filter level for CPU sprite render.FullscreenUI�J-// CJAJ) *H3J9 'D5H* EF 'D'3*1JH %DI 'D5H* 'DE-J7J DD#D9'( 'DE/9HE).MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUILJ-// -,E 'D13'&D 9DI 'D4'4) H'DE1'B().<Determines how large the on-screen messages and monitor are.FullscreenUI�J-// EB/'1 'D*#.J1 (JF 'D5H* 'D0J JD*B7G API 'DE6JA HJ*E *4:JDG EF .D'D 'D3E'9'*.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUIvJ-// EB/'1 'D6:7 'D0J J*E E-'C'*G 9F/E' JCHF 'DE'C1H F47'K.?Determines how much pressure is simulated when macro is active.FullscreenUI�J-// CJAJ) 'D*9'ED E9 #1B'E 'DFB'7 'D9'&E) .'1, 'DF7'B. (96 'D#D9'( *-*', %DI %9/'/'* E-//).bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�J-// CJAJ) *B1J( F*'&, B3E) 'DFB7) 'D9'&E). HDCF *-*', (96 'D#D9'( %DI %9/'/'* E-//).dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�J-// CJAJ) */HJ1 F*'&, 9EDJ'* 'DFB'7 'D9'&E). (96 'D#D9'( *-*', %DI %9/'/'* E-//).gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUIjJ-// 4/) *#+J1 'D4-0 AJ E1-D) E' (9/ 'DE9'D,) D@ CAS.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�J-// E3*HI 'D/B) 9F/ E-'C') #H6'9 'DE2, :J1 E/9HE) (H'37) API 'D13HE'* 'DE6JA).cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUI@J-// 'D6:7 'DE7DH( D*A9JD 'DCDJ.7Determines the pressure required to activate the macro.FullscreenUILJ-// 'D/B) 'D*J 3J*E -A8 DB7'* 'D4'4).=Determines the resolution at which screenshots will be saved.FullscreenUI�J-// E' %0' C'F 3J*E 916 *H,JG D*#CJ/ %:D'B 'DE-'CJ/'DD9() 9F/ 'D6:7 9DI 'DEA*'- 'D3'.F.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUIRJ-// 'D-BD 'D0J 3J*E A12 B'&E) 'DD9() (G.7Determines which field the game list will be sorted by.FullscreenUI"FH9 'D,G'2 'DA19JDevice SubtypeFullscreenUIFH9 'D,G'2Device TypeFullscreenUIAD*1 DiagonalDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI0*97JD E-'C') *-HJD 'D9EBDisable Depth ConversionFullscreenUIP*97JD %-6'1 'D%7'1 'DE$B* "frame buffer"Disable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI&*97JD 'D*-BB 'D,2&JDisable Partial InvalidationFullscreenUIZ*97JD B1'&) 0'C1) vram (E2'EF) .J7 E9'D,) GS))Disable Readbacks (Synchronize GS Thread)FullscreenUI&*97JD %5D'-'* 'D916Disable Render FixesFullscreenUI(*97JD 'DEJ2'* 'D"EF)Disable Safe FeaturesFullscreenUI$*97JD Shader CacheDisable Shader CacheFullscreenUI.*97JD A-5 'D/DJD 'DA19JDisable Subdirectory ScanningFullscreenUI2*97JD *H3J9 Vertex ShaderDisable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUI
*97JDDisabledFullscreenUIE97D ('A*1'6J)Disabled (Default)FullscreenUI2E97D (*,'GD 9EDJ'* 'DFBD)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�*97JD %5D'-'* 'D#,G2) 'D*DB'&J) EE' J3E- DC (*9JJF 'D%5D'-'* J/HJ'K.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUI9FH'F 'DB15	Disc PathFullscreenUI'D4'4)DisplayFullscreenUI�J916 E6'9A'* %6'AJ) 9'DJ) 'D*1BJ) *9*E/ 9DI B/1) H-/) E9'D,) 'D13HE'*.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�916 13'&D EF(+B) -HD #-/'+ E+D A*- 'D%F,'2'* H'D*B/E 9DI D'&-) 'DE*5/1JF.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�J916 'D13'&D 'DEA',&) 9F/ 'D(/! #H 'D*B/JE #H A4D *-/J DH-) 'DE*5/1JF.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUIvJ916 *-0J1'* 9F/ *ECJF 'D%9/'/'* 'D*J JECF #F *C31 'D#D9'(.BDisplays warnings when settings are enabled which may break games.FullscreenUI&'D*4HJ4 (Dithering)	DitheringFullscreenUI.H69 *B1J( 9EDJ'* 'DB3E)Division Rounding ModeFullscreenUI>*4:JD 'DFB1 'DE2/H, DED! 'D4'4)Double-Click Toggles FullscreenFullscreenUI*-EJD 'D#:DA)Download CoversFullscreenUI^#:DA) 'D*F2JD'* EF B'D( URL 'DE-// EF 'DE3*./E.4Downloads covers from a user-specified URL template.FullscreenUI6'3*.1', 5H1 AJ/JHG'* 'DD9()Dump FMV TexturesFullscreenUI-A8 MipmapDump MipmapsFullscreenUI$'3*.1', 5H1 'DD9()
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIDH-) *-CE EE
EE ConsoleFullscreenUIE9/D /H1'* EE
EE Cycle RateFullscreenUI*.7J /H1'* EEEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUI 'D-'AN) AA (AA1)
Edge AA (AA1)FullscreenUI%.1', 'D(7'B)
Eject CardFullscreenUIE-1C 'D-1C)Emotion EngineFullscreenUI5J':) FIFO GIFEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUI %9/'/'* 'DE-'C')Emulation SettingsFullscreenUI*A9JD 'D%F,'2'*Enable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUI*ECJF 'D4A1'*
Enable CheatsFullscreenUIV*ECJF H-/) 'D*-CE AJ 'DEFA0 1 E*9// 'DFB1'*Enable Console Port 1 MultitapFullscreenUIV*ECJF H-/) 'D*-CE AJ 'DEFA0 2 E*9// 'DFB1'*Enable Console Port 2 MultitapFullscreenUI$*A9JD H,H/ /J3CH1/Enable Discord PresenceFullscreenUIZ*ECJF 0'C1) 'D*.2JF 'DE$B* DD*-HJD 'D(1E,J EEEnable EE CacheFullscreenUI0*ECJF 'D*-HJD 'D(1E,J EEEnable EE RecompilerFullscreenUI"*A9JD CDVD 'D31J9Enable Fast CDVDFullscreenUI6*ECJF 'DH5HD 'D31J9 DD0'C1)Enable Fast Memory AccessFullscreenUI.*A9JD F8'E EDA'* 'DE6JAEnable Host FilesystemFullscreenUI4*ECJF 'DC4A 9F 'F-1'A INTCEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI6*ECJF 'D*1'C('* /'.D 'DD9()Enable In-Game OverlaysFullscreenUI *4:JD VU1 'DAH1JEnable Instant VU1FullscreenUIB*4:JD MTVU (VU1 'DE*9// 'DE3'1'*) Enable MTVU (Multi-Threaded VU1)FullscreenUI6*A9JD *9/JD'* %D:'! 'D*4'(CEnable No-Interlacing PatchesFullscreenUI(*A9JD E5/1 %/.'D SDLEnable SDL Input SourceFullscreenUI8*A9JD 'D(-+ AJ 'DE,D/ 'DA19JEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI8*ECJF 'DC4A 9F -DB) 'D'F*8'1Enable Wait Loop DetectionFullscreenUI8*A9JD *9/JD'* 'D4'4) 'D91J6)Enable Widescreen PatchesFullscreenUI.*A9JD E5/1 %/.'D XInputEnable XInput Input SourceFullscreenUIl*ECJF / *97JD E$41 LED DD'9( 9DI H-/'* *-CE DualSense.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI4*ECJF (,EJ9 #3'3J'* 'D13E)Enabled (All Primitives)FullscreenUI6*ECJF 'D13HE ('DE*-1C) AB7)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUI<*ECJF FXAA 8D E' (9/ 'DE9'D,).$Enables FXAA post-processing shader.FullscreenUIh*ECJF FidelityFX D*('JF .'5J) 'D-/) 'D*CJAJ) DD5H1).0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI`*ECJF %2'-) PCRTC 'D*J *69 'D4'4) C7D('* 'DD9().EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�*ECJF 'DH5HD %DI 'DEDA'* EF 'DE6JA: E3'-) 'D'3E AJ 'D,G'2 'D'A*1'6J.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�*ECJF +D'+) A*-'* %6'AJ) 01'9 'D*-CE :J1 E/9HE) AJ ,EJ9 'D#D9'(.IEnables an additional three controller slots. Not supported in all games.FullscreenUID*ECJF *9/JD 'D37H9/'D*('JF/'D*4(9.2Enables brightness/contrast/saturation adjustment.FullscreenUIJ*ECJF E-'C') GS's 6/ 'D'3*/9'! (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIH*ECJF E-'C') GS's 13E .1'&7 'D%C3'!.1Enables emulation of the GS's texture mipmapping.FullscreenUI�*ECJF 'D'.*1'B'* 'DE6'/) DD6('(J) 'D/'.DJ). #BD /B) D*B/JE PS2 HDCF 3*,9D 'DC+J1 EF 'D#D9'( *(/H #BD H6H-'.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIH*ECJF *-EJD CH/ 'D:4 EF EDA'* pnach.(Enables loading cheats from pnach files.FullscreenUIj*A9JD *-EJD 'D*9/JD'* 'D:J1 'DE*4'(C) EF EDA'* pnach.8Enables loading no-interlacing patches from pnach files.FullscreenUId*A9JD *-EJD *9/JD'* 'D4'4) 'D91J6) EF EDA'* pnach.4Enables loading widescreen patches from pnach files.FullscreenUIN*ECJF E-'C') 0'C1) 'D*.2JF 'DE$B* EE's.+Enables simulation of the EE's cache. Slow.FullscreenUI�JECF %8G'1 EF7B) 'DE3- 'D2'&/ (overscan) E9 'D#D9'( 'D*J *13E #C+1 EF 'DEF7B) 'D"EF) EF 'D4'4).gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUI#/.D 'DBJE)Enter ValueFullscreenUIb#/.D '3E 'DEDA 'D4.5J DDE/.D 'D0J *1:( AJ %F4'&G.7Enter the name of the input profile you wish to create.FullscreenUI.7#ErrorFullscreenUI**B/J1 EF7B) 'D%C3'!'*Estimate Texture RegionFullscreenUI.1H,ExitFullscreenUI&'D.1H, H -A8 'D-'D)Exit And Save StateFullscreenUI'D.1H, EF PCSX2
Exit PCSX2FullscreenUI'D.1H, (/HF -A8Exit Without SavingFullscreenUInJ.1, EF H69 'D5H1) 'DC(J1) HJ9H/ %DI H',G) 37- 'DEC*(.;Exits Big Picture mode, returning to the desktop interface.FullscreenUI
*H39)	ExpansionFullscreenUI*E6'9A'* *H3J9 'D*1BJ)Extended Upscaling MultipliersFullscreenUI
%6'AJExtraFullscreenUI&%6'AJ + -A8 'D9D'E)Extra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUI2A4D F3. 'DF5 %DI 'D-'A8).!Failed to copy text to clipboard.FullscreenUI&A4D -0A -'D) 'D-A8.Failed to delete save state.FullscreenUIA4D AJ -0A {}.Failed to delete {}.FullscreenUI$A4D AJ *-EJD '{}'.Failed to load '{}'.FullscreenUI>A4D -A8 EDA *91JA 'D%/.'D '{}'."Failed to save input profile '{}'.FullscreenUIt*ECJF 'DE9'D,) 9(1 'D@ CPU D.'5J) *H3J9 'D@ sprites/lines.2Falls back to the CPU for expanding sprites/lines.FullscreenUI*EGJ/ 31J9	Fast BootFullscreenUI&319) 'D*B/JE 'D31J9Fast Forward SpeedFullscreenUI$5H* 'D*B/JE 'D31J9Fast Forward VolumeFullscreenUIzB1'!) 'DB15 (319) #C(1 J$/J %DI #HB'* *-EJD #BD. :J1 E3*-3F.6Fast disc access, less loading times. Not recommended.FullscreenUI*3,JD 'DEDAFile LoggingFullscreenUI9FH'F 'DEDA
File TitleFullscreenUIEDA: {}File: {}FullscreenUI9H'ED 'D*5AJ)FiltersFullscreenUI�JO5D- 'DE4CD'* 'D*J *-/+ E9 *C(J1 /B) 'D5H1) (E4CD) 'D.7H7 'D9EH/J)) AJ (96 'D#D9'(.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�/A9 ,EJ9 'D#G/'A AJ 0'C1) 'D*.2JF 'DE$B* DDF3J, %DI 'D0'C1) 'DE-DJ) 9F/ 'D%:D'B.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUIL*14J- (7'B) 'D0'C1) 'D*J 9DI GJ&) E,D/Folder Memory Card FilterFullscreenUI %9/'/'* 'DE,D/'*Folder SettingsFullscreenUI'DE,D/'*FoldersFullscreenUIJDE9DB *-EJD SOCOM 2 HUD H Spy Hunter.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI8EF ',D 'D9'( *JD2 'HA /3*FJ.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIA16 F8'E 32 (*Force 32bitFullscreenUI,A16 'D5H1) +F'&J) 'D.7Force BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUI*97JD %,('1JForce DisabledFullscreenUI*A9JD %,('1J
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIA16 'D#B1(
Force NearestFullscreenUI�A16 */AB (/'&J 9F/E' JCHF 'DE.2F 'DE$B* DD%7'1'* #J6K' 9('1) 9F %C3'! %/.'D.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIrJA16 %9'/) A-5 C'ED) D,EJ9 'D#D9'( 'D*J *E *-/J/G' E3(B'.8Forces a full rescan of all games previously identified.FullscreenUIxForces texture barrier functionality to the specified value.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI@319) 'D%7'1/'D*-CE AJ 2EF 'DH5HDFrame Pacing/Latency ControlFullscreenUI'D*1//	FrequencyFullscreenUIC'EDFullFullscreenUI6C'ED (0'C1) 'D*.2JF 'DE$B*)Full (Hash Cache)FullscreenUIC'ED ((7J!)Full (Slow)FullscreenUI*EGJ/ C'ED	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUIN*-HJD .1J7) 'D#DH'F ('3*./'E C1* 'D4'4)GPU Palette ConversionFullscreenUI&GS Dump CompressionGS Dump CompressionFullscreenUI<*E F3. CRC 'DD9() %DI 'D-'A8).Game CRC copied to clipboard.FullscreenUI916 'DD9()Game DisplayFullscreenUI%5D'-'* 'DD9()
Game FixesFullscreenUI4(C) 'D#D9'(	Game GridFullscreenUIB'&E) 'D#D9'(	Game ListFullscreenUI(%9/'/'* B'&E) 'DD9()Game List SettingsFullscreenUI*9/JD'* 'DD9()Game PatchesFullscreenUI.5'&5 'DD9()Game PropertiesFullscreenUI&E,D/ %9/'/'* 'DD9()Game Settings DirectoryFullscreenUI@*E F3. *H'AB 'DD9() %DI 'D-'A8).'Game compatibility copied to clipboard.FullscreenUI�D' JF(:J *9/JD %5D'-'* 'DD9() %D' %0' CF* 9DI 9DE (E' JA9DG CD .J'1 HE' J*1*( 9DI 0DC EF "+'1.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUI�'DD9() DE J*E *-EJDG' #H D' *H,/ %F,'2'* RetroAchievements E*HA1).2Game not loaded or no RetroAchievements available.FullscreenUI>*E F3. E3'1 'DD9() %DI 'D-'A8).Game path copied to clipboard.FullscreenUI@*E F3. EF7B) 'DD9() %DI 'D-'A8). Game region copied to clipboard.FullscreenUI@*E F3. *3D3D 'DD9() %DI 'D-'A8). Game serial copied to clipboard.FullscreenUI:*E E3- %9/'/'* 'DD9() D '{}'.)Game settings have been cleared for '{}'.FullscreenUIf*E *GJ&) %9/'/'* 'DD9() E9 'D%9/'/'* 'D9'E) D '{}'.8Game settings initialized with global settings for '{}'.FullscreenUI@*E F3. 9FH'F 'DD9() %DI 'D-'A8).Game title copied to clipboard.FullscreenUI<*E F3. FH9 'DD9() %DI 'D-'A8).Game type copied to clipboard.FullscreenUI"'DD9(): {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI(4CD 9'E J*E *31J9 *4:JD H-/'* 'DE9'D,) 'DE1C2J) 'D*J *-*HJ 9DI 4 #FHJ) #H #C+1. HGH #E1 "EF DE98E 'D#D9'( HDCF (96G' :J1 E*H'AB HB/ J*97D.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUIE3*H/9 GitHubGitHub RepositoryFullscreenUI�,J/ DE4'CD E-'C') 0'C1) 'D*.2JF 'DE$B*. EF 'DE91HA #FG J$+1 9DI 'D#D9'( 'D*'DJ): Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUIj*31J9 ,J/ HF3() *H'AB 9'DJ) B/ J3(( #.7'! AJ 'D13HE.@Good speedup and high compatibility, may cause graphical errors.FullscreenUI'D13HE'*GraphicsFullscreenUI %9/'/'* 'D13HE'*Graphics SettingsFullscreenUIF5AHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUI'DH69 'DE*4//
Hardcore ModeFullscreenUI�DF J*E *ECJF 'DH69 'D59( -*I J*E %9'/) *9JJF 'DF8'E. GD *1J/ %9'/) *9JJF 'DF8'E 'D"FaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI(H69 *-EJD 'DHardwareHardware Download ModeFullscreenUI%5D'- 'D#,G2)Hardware FixesFullscreenUI4%.A'! 'DE$41 AJ ED! 'D4'4)Hide Cursor In FullscreenFullscreenUI�%.A'! E$41 'DE'H3 / 'DE$41 9F/E' JCHF 'DE-'CJ AJ H69 ED! 'D4'4).GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUI9'DJHighFullscreenUI,%9/'/'* EA*'- 'D'.*5'1Hotkey SettingsFullscreenUI�*31J9 C(J1 D(96 'D#D9'( JC'/ D' JCHF DG "+'1 ,'F(J) 9DI 'D*H'AB.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUIE9'D, I/O
I/O ProcessorFullscreenUIH-/) 'D*-CE IOPIOP ConsoleFullscreenUIV*-/J/ #J EDA'* ,/J/) *6'A %DI #/DQ) 'DD9().7Identifies any new files added to the game directories.FullscreenUI`%0' DE J*E *9JJF G0G 'D(7'B) 3*9*(1 :J1 EH5HD).3If not set, this card will be considered unplugged.FullscreenUIFJ4ED Mipmaps E9 *-AJ6 'D5H1) FB7J).'Includes mipmaps when dumping textures.FullscreenUIVJ2J/ #H JBDD -,E 'D5H1) 'D'A*1'6J) 9EH/J'K.;Increases or decreases the virtual picture size vertically.FullscreenUIEF9 4'4) 'D*HBAInhibit ScreensaverFullscreenUI"EDA *91JA 'D%/.'D
Input ProfileFullscreenUI,E,D/ EDA *91JA 'D%/.'DInput Profile DirectoryFullscreenUIE5'/1 'D%/.'D
Input SourcesFullscreenUI6EDA 'D%/.'D '{}' *E *-EJDG.Input profile '{}' loaded.FullscreenUI0*E -A8 EDA 'D%/.'D '{}'.Input profile '{}' saved.FullscreenUI/'.D 'DG/A
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI*1BJ) 9// 5-J-Integer UpscalingFullscreenUI%9/'/'* 'DH',G)Interface SettingsFullscreenUI'D/B) 'D/'.DJ)Internal ResolutionFullscreenUIB'D/B) 'D/'.DJ) ('DF3() :J1 E5--))(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�EF 'DE91HA #FG J$+1 9DI 'D#D9'( 'D*'DJ): Mana Khemia 1 Metal Saga Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUID9(* ".1 E1)Last PlayedFullscreenUI D9(* ".1 E1): {}Last Played: {}FullscreenUI.J'1'* 'D*4:JDLaunch OptionsFullscreenUIT(/! D9() 9F 71JB '.*J'1 5H1) EDA/B15 E/E,.-Launch a game by selecting a file/disc image.FullscreenUI�(/! D9() EF EDA #H B15 #H (/! *4:JD H-/) 'D*-CE /HF %/.'D #J B15.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUIv'(/# D9() EF 'D5H1 'DEE3H-) 6H&J' EF #/D) 'DD9() 'D.'5) (C.=Launch a game from images scanned from your game directories.FullscreenUI"%49'1'* 'DE*5/1JFLeaderboard NotificationsFullscreenUIDH'&- 'DE*5/1JFLeaderboardsFullscreenUIJ3'1: Left: FullscreenUI'D*1.J5LicenseFullscreenUI%9/'/'* 'DBH'&E
List SettingsFullscreenUI**-EJD 'D-'D) 'D9'DEJ)Load Global StateFullscreenUI*-EJD EDA *91JALoad ProfileFullscreenUI(*-EJD -'D) 'D'3*&F'ALoad Resume StateFullscreenUI*-EJD 'D-'D)
Load StateFullscreenUI*-EJD 'D%C3'!'*
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�*-EJD 'DEF3H,'* 'D(/JD) 9DI .JH7 'D9E'D H*BDJD 'DEH'/ 'D/BJB) 9F/ *ECJF 'D'3*(/'D.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIhJ-EQD 'DF3J, 'D(/JD -J+E' C'F E*'-' HEHA1' DDE3*./E.=Loads replacement textures where available and user-provided.FullscreenUIrJ-ED 5H1) 'DB15 %DI 'D0'C1) RAM B(D (/! 'D"D) 'D'A*1'6J).BLoads the disc image into RAM before starting the virtual machine.FullscreenUI*3P,PD 'D7H'(9 'D2EFJ)Log TimestampsFullscreenUI*3,JD 'D/.HDLoggingFullscreenUI*3,JD 'D/.HDLoginFullscreenUIL1E2 *3,JD 'D/.HD 'D0J *E %F4'$G 9DI {}Login token generated on {}FullscreenUI*3,JD 'D.1H,LogoutFullscreenUI:3,D'* 'DB15 EB1H! EF 'D#D9'(.Logs disc reads from games.FullscreenUIF*3,JD 'D/.HD %DI RetroAchievements.Logs in to RetroAchievements.FullscreenUIH*3,JD 'D.1H, EF 'D%F,'2'* 'D*1',9J).Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�JBDD EF /B) GS D*,F( 'DA,H'* (JF 'D(C3D'* 9F/ 'D*1BJ). J5D- 'DF5 9DI D9() Wild Arms.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUI21 E'C1H {}Macro Button {}FullscreenUI2J,9D H-/) 'D9'D,) 'DE1C2J) (Emotion Engine) J*.7I /H1'*. G0' J3'9/ AJ (96 'D#D9'( E+D Shadow of the Colossus. DCF AJ E98E 'D#HB'* J61 G0' 'D%9/'/ 'D#/'!.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI*%5D'-'* J/HJ) DD#,G2)Manual Hardware FixesFullscreenUI,'D-/ 'D#B5I ((7J! ,/')Maximum (Very Slow)FullscreenUI4'D-/ 'D#B5I D*#.1 'D%7'1'*Maximum Frame LatencyFullscreenUI0*.AJ6 #B5I D*1// 'D*4:JDMaximum UnderclockFullscreenUI
E*H37MediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI$E,D/ (7'B) 'D0'C1)Memory Card DirectoryFullscreenUI,%9/'/'* (7'B'* 'D0'C1)Memory Card SettingsFullscreenUI/E, 5H1) FB7J)Merge SpriteFullscreenUI/E, 'D#G/'A
Merge TargetsFullscreenUI
MetalMetalFullscreenUI0*.AJ6 .AJA D*1// 'D*4:JDMild UnderclockFullscreenUI(#/FI '3*,'() DD%.1',Minimal Output LatencyFullscreenUI'D-/ 'D'/FIMinimumFullscreenUI8'D%C3'!'* 'DE5:1) Mipmapping
MipmappingFullscreenUI2*.AJ6 E*H37 D*1// 'D*4:JDModerate UnderclockFullscreenUId*31J9 E9*/D D(96 'D#D9'( (/HF "+'1 ,'F(J) E91HA).<Moderate speedup for some games, with no known side effects.FullscreenUILJ61( /B) 'D916 ('D9'ED 'DE-// (*1BJ)).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUI6:7) E*9//)MultitapFullscreenUIC*E 'D5H*Mute All SoundFullscreenUI&'D/B) 'D#5DJ) (PS2)Native (PS2)FullscreenUI.Mise � l'�chelle nativeNative ScalingFullscreenUI*5A-NavigateFullscreenUI'D#B1(NearestFullscreenUIDE7DH( D(96 'D#D9'( 0'* FMV 'DE9B/.1Needed for some games with complex FMV rendering.FullscreenUI3D(JNegativeFullscreenUIl%9'/) *,EJ9 H-/) Vu 'D,/J/) E9 *-3JF 'D*H'AB. EH5I (G.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUID' JH,/ 1(7
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI$DE J*E %.*J'1 D9()No Game SelectedFullscreenUI4D' **HA1 'D:4 DG0G 'DD9().&No cheats are available for this game.FullscreenUIJD' *H,/ EDA'* *91JA DDE/.D'* 'DE*'-).No input profiles available.FullscreenUIJD' *H,/ #J *9/JD'* E*'-) DG0G 'DD9().'No patches are available for this game.FullscreenUI4D' JH,/ -A8 AJ G0G 'D.'F).No save present in this slot.FullscreenUI8DE J*E 'D9+H1 9DI -'D'* -A8.No save states found.FullscreenUID' 4J!NoneFullscreenUI D' 4J! ('A*1'6J)None (Default)FullscreenUI9'/J (%A*1'6J)Normal (Default)FullscreenUI9'/J (Vertex)Normal (Vertex)FullscreenUI'D319) 'D9'/J)Normal SpeedFullscreenUI&DE J*E *3,JD 'D/.HD
Not Logged InFullscreenUI09/E A-5 'DE,D/'* 'DA19J)Not Scanning SubdirectoriesFullscreenUID' 4J!NullFullscreenUI�9// 'DEH'6J9 'DE1'/ '3*./'EG' ('D%6'A) %DI 'DEH6H9 'D1&J3J GS DD*9HJ6.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUI
-3F'KOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUI$-,E 9'16 'DE9DHE'*	OSD ScaleFullscreenUI0F7'B 'DC'&F D*.7J 'D13E.Object range to skip drawing.FullscreenUI
%JB'AOffFullscreenUI"%JB'A ('D'A*1'6J)
Off (Default)FullscreenUIE*HBA (D' 4J!)
Off (None)FullscreenUI29'16 'DE9DHE'* 9DI 'D4'4GOn-Screen DisplayFullscreenUI"*4:JDG AJ 'DE*5A-Open in File BrowserFullscreenUIOpenGLOpenGLFullscreenUI'D9EDJ'*
OperationsFullscreenUI(319) 'D%7'1'* 'DE+DIOptimal Frame PacingFullscreenUI.J'1'*OptionsFullscreenUI&'D.J'1'* H'D*9/JD'*Options and PatchesFullscreenUI'3*,'() 'D%.1',Output LatencyFullscreenUIE3*HI 'D5H*
Output VolumeFullscreenUI2Override Texture BarriersOverride Texture BarriersFullscreenUI�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI:PCSX2 GH E-'CJ PlayStation 2 E,'FJ HEA*H- 'DE5/1. G/AG E-'C') ,G'2 PlayStation 2 ('3*./'E E2J, EF E*1,E'* #H E9J/J (F'! (1'E, MIPS H"D) 'A*1'6J) D'/'1) -'D'* E9/'* PlayStation 2 'D'A*1'6J) EE' J*J- DC D9( #D9'( PlayStation 2 9DI -'3H(C 'D.'5 ('D'6'A) %DI 'D9/J/ EF 'DEEJ2'* 'D'6'AJ).JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI'DE,D/ 'D#EParent DirectoryFullscreenUI,2&JPartialFullscreenUI'D*9/JD'*PatchesFullscreenUI/DJD 'D*9/JD'*Patches DirectoryFullscreenUI'D9FH'FPathFullscreenUI2%JB'A 9F/ A5D H-/) 'D*-CE!Pause On Controller DisconnectionFullscreenUI.%JB'A 9F/ AB/'F 'D*1CJ2Pause On Focus LossFullscreenUI4'D%JB'A 'DE$B* 9DI 'DB'&E)
Pause On MenuFullscreenUI(%JB'A E$B* 9F/ 'D(/!Pause On StartFullscreenUIfJHBA 'DE-'CJ 9F/E' J*E A5D H-/) *-CE E9 'D'1*('7'*.DPauses the emulator when a controller with bindings is disconnected.FullscreenUI>%JB'A 'DE-'CJ 9F/ (N/R! 'DD9().+Pauses the emulator when a game is started.FullscreenUI�JHBA 'DE-'CJ 9F/ *5:J1 'DF'A0) #H 'D*(/JD %DI *7(JB ".1 HJ*HBA 9F/ 9H/*C %DI 'D9ED.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUIpJHBA 'DE-'CJ 9F/ A*- 'DB'&E) 'D31J9) HJ*HBA 9F/ %:D'BG.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�J*1,E CH/ 'D"D) D(1'E, MIPS-IV 64-bit 9F/ HB* 'D*FAJ0 %DI CH/ 'D"D) 'D0J J9ED 9DI E9'D, 'D,G'2.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIPlayStation 2 HPS2 9D'E'* E3,D) D41C) Sony Interactive Entertainment. G0' 'D(1F'E, DJ3 DG 9D'B) (41C) Sony Interactive Entertainment (#J 4CD.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�*4:JD E$+1'* 5H*J) 9F/ #-/'+ E+D A*- 'D%F,'2'* H'D*B/E 9DI D'&-) 'DE*5/1JF.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.FH9 'D*-CE AJ 'DEFA0 {}Port {} Controller TypeFullscreenUIEFA0 {} 'D,G'2Port {} DeviceFullscreenUI,'DEFA0 {} 'DFH9 'DA19JPort {} SubtypeFullscreenUI%J,'(JPositiveFullscreenUI*AD'*1 E' (9/ 'DE9'D,)Post-ProcessingFullscreenUI '3*(/'D PrecachePrecache ReplacementsFullscreenUI2*-EJD E3(B D(J'F'* 'D%7'1Preload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�*-EJD ,EJ9 'DEF3H,'* 'D(/JD) %DI 'D0'C1). :J1 61H1J E9 *-EJD :J1 E*2'EF.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUI'6:7 DD*(/JDPress To ToggleFullscreenUI
'D6:7PressureFullscreenUIFJEF9 'DE-'CJ EF %F*', #J 5H* E3EH9.7Prevents the emulator from producing any audible sound.FullscreenUI`JEF9 *-EJD 'D8D H.7H7 'D#F'(J( H-A8G' 9DI 'DB15.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�JEF9 EHA1 'D4'4) EF 'D*A9JD H'DE6JA EF 'D3CHF #+F'! *4:JD 'DE-'C').`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�JEF9 '3*./'E ,D( 'DE.2F 'DE$B* 9F/E' JCHF E/9HE'K EF C1* 'D4'4).CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUIRJHA1 'D%G*2'2 H/9E *-CE LED 9DI 'D(DH*H+.:Provides vibration and LED control support over Bluetooth.FullscreenUIF'6:7 9DI 21 #H E-H1 H-/) *-CE 'D"F.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI.B1'!) 'D#G/'A 9F/ 'D:DBRead Targets When ClosingFullscreenUI'DEF7B)RegionFullscreenUI'DEF7B): Region: FullscreenUI %2'D) EF 'DB'&E)Remove From ListFullscreenUI�JO2JD 0'C1) 'D*.2JF 'DE$B* 'D%C3'!'* (#CEDG' 9F/ 'D9+H1 9DI #J) .7# (/D' EF %2'D) 'D.7# (EA1/G.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUI@%2'D) 'D(7'B) 'D-'DJ) EF 'DA*-).'Removes the current card from the slot.FullscreenUI'D9'16RendererFullscreenUIE9'D,) 'D13E	RenderingFullscreenUI&E,D/ '3*(/'D 'DF3J,Replacements DirectoryFullscreenUIjJ3*(/D C'&F'* E*9//) E' (9/ 'DE9'D,) (C'&F H'-/ #C(1.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUIhJ3*(/D G0G 'D%9/'/'* (EDA *91JA DDE/.D E-AH8 E3(B'K.>Replaces these settings with a previously saved input profile.FullscreenUI,%9'/) A-5 ,EJ9 'D#D9'(Rescan All GamesFullscreenUI.%9'/) *9JJF HB* 'D*4:JDReset Play TimeFullscreenUI*%9'/) *9JJF 'D%9/'/'*Reset SettingsFullscreenUI$%9'/) *9JJF 'DF8'EReset SystemFullscreenUI�%9'/) *9JJF C'A) 'D%9/'/'* %DI 'D%9/'/'* 'D'A*1'6J) ((E' AJ 0DC 'D'1*('7'*).:Resets all configuration to defaults (including bindings).FullscreenUI�%9'/) *9JJF 'D%9/'/'* %DI 'D%9/'/'* 'D'A*1'6J) (('3*+F'! %9/'/'* 01'9 'D*-CE).AResets configuration to defaults (excluding controller settings).FullscreenUI'3*&F'A 'DD9()Resume GameFullscreenUI"'D9H/) %DI 'DD9()Return To GameFullscreenUI`'D9H/) %DI H69 37- 'DEC*( #H 'D.1H, EF 'D*7(JB.0Return to desktop mode, or exit the application.FullscreenUI29H/) %DI 'DB'&E) 'D3'(B).Return to the previous menu.FullscreenUIvJ9C3 *1*J( B'&E) 'DD9() EF 'D'A*1'6J (9'/) 59H/' %DI F2HD).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUIf.'5J) Discord Rich Presence :J1 F47) #H :J1 E/9HE).&Rich presence inactive or unsupported.FullscreenUIJEJF: Right: FullscreenUIH*B1J( 'D13HE 'DE*-1C) +F'&J) 'D#(9'/Round SpriteFullscreenUIH69 'D*B1J(
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIX'DH69 'DEO-3F D,G'2J DualShock 4 H DualSense)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUI -A8 'DEDA 'D4.5JSave ProfileFullscreenUI-A8 DB7) 'D4'4)Save ScreenshotFullscreenUI-A8 'D.'F) {0}
Save Slot {0}FullscreenUI-A8 'D-'D)
Save StateFullscreenUI8-A8 'D-'D) 9F/ %JB'A 'D*4:JDSave State On ShutdownFullscreenUI E,D/ -'D'* 'D-A8Save States DirectoryFullscreenUI*E 'D-A8 {}Saved {}FullscreenUISavestate	SavestateFullscreenUI
EOC(1ScaledFullscreenUI('D(-+ 9F #D9'( ,/J/)Scan For New GamesFullscreenUIAD*1 ScanlineScanline FilterFullscreenUI2'D(-+ AJ 'DE,D/'* 'DA19J)Scanning SubdirectoriesFullscreenUI%2'-) 'D4'4)Screen OffsetsFullscreenUI/B) 'D4'4)Screen ResolutionFullscreenUI 5J:) DB7) 'D4'4)Screenshot FormatFullscreenUI ,H/) DB7) 'D4'4)Screenshot QualityFullscreenUI-,E DB7) 'D4'4)Screenshot SizeFullscreenUIE,D/ 'D(-+Search DirectoriesFullscreenUI'.*1SelectFullscreenUI'.*J'1 'D,G'2
Select DeviceFullscreenUI -// E-1C 'D#B1'5Select Disc DriveFullscreenUI-// 5H1) 'DB15Select Disc ImageFullscreenUI-// 9FH'F 'DB15Select Disc PathFullscreenUI'.*1 D9()Select GameFullscreenUI -// E'C1H {} 1(7Select Macro {} BindsFullscreenUI'.*1 'D-'D)Select StateFullscreenUIVJ.*'1 API 'DE3*./E D*B/JE F8'E GS 'DE-'C')./Selects the API used to render the emulated GS.FullscreenUI�J-// 'D.H'12EJ) 'DE3*./E) D*-HJD PS2's 'DE.1,'* 'DE*/'.D) %DI E*B/E) DD916.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUIpJ-// F3() 'D916 DD916 9F/E' J*E 'DC4A 9F 9F51 FMV CE4:D.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIDJ-// F3() 'D916 D916 E-*HI 'DD9().8Selects the aspect ratio to display the game content at.FullscreenUIdJ-// 'D*F3JB 'D0J 3J*E '3*./'EG D-A8 DB7'* 'D4'4).:Selects the format which will be used to save screenshots.FullscreenUIXJ-// 'D,H/) 'D*J 3J*E AJG' 6:7 DB7'* 'D4'4).<Selects the quality at which screenshots will be compressed.FullscreenUI`J-// FH9 'D1(7 'D0J JF7(B 9F/E' *7D( 'DD9() 0DC.@Selects the type of dithering applies when the game requests it.FullscreenUIpJ-// EC'F '3*./'E 'D*14J- E*('JF 'D.H'5 9F/ 916 'D#F3,).HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�J-// 'DEC'F 'D0J JO3*./E AJG 'D*5AJ) 'D+F'&J) 9F/ *-EJD 'D%C3'!'*.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�J-// 'DEC'F 'D0J JO3*./E AJG 'D*5AJ) 'D+D'+J) 9F/ *-EJD 'D%C3'!'*.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUI
31J'DSerialFullscreenUI"*9JJF 1(7 'D%/.'DSet Input BindingFullscreenUIN*6(7 DH:'1*E 'D6:7 'DE*9DB) (@ GS Dump.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUIfJ9JF 9// 'D#71 'D*J JECF #F *CHF AJ B'&E) 'D'F*8'1..Sets the number of frames which can be queued.FullscreenUIVJ6(7 'D319) 9F/ 'D*4:JD /HF 'D*B/JE 'D31J9.4Sets the speed when running without fast forwarding.FullscreenUIt*9JJF 'D319) 9F/ '3*./'E 'DEA*'- 'D3'.F 'D31J9 %DI 'D#E'E.2Sets the speed when using the fast forward hotkey.FullscreenUIh*9JJF 'D319) 9F/ '3*./'E EA*'- 'D-1C) 'D3'.F 'D(7J!.1Sets the speed when using the slow motion hotkey.FullscreenUIL*9JJF #J 916 DB'&E) 'DD9() 3J*E A*-G'.+Sets which view the game list will open to.FullscreenUI %9/'/ %s 1(7 %s.Setting %s binding %s.FullscreenUI'D%9/'/'*SettingsFullscreenUI&'D%9/'/'* H'D9EDJ'*Settings and OperationsFullscreenUI^%9'/) *9JJF 'D%9/'/'* %DI 'D%9/'/'* 'D'A*1'6J).Settings reset to defaults.FullscreenUI*92J2 'D8DShade BoostFullscreenUI2J'/) 37H9 'D8DShade Boost BrightnessFullscreenUI *('JF *92J2 'D8DShade Boost ContrastFullscreenUI*92J2 'D*8DJDShade Boost SaturationFullscreenUI
E4*1CSharedFullscreenUI@2J'/) 'D-/) AB7 ('D/B) 'D/'.DJ))"Sharpen Only (Internal Resolution)FullscreenUI>2J'/) 'D-/) H'D-,E (/B) 'D4'4))'Sharpen and Resize (Display Resolution)FullscreenUI0%8G'1 'D%9/'/'* 'DE*B/E)Show Advanced SettingsFullscreenUI  916 '3*./'E CPUShow CPU UsageFullscreenUI*916 E9/D 'D%7'1'* FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUI. 916 '3*./'E C1* 'D4'4)Show GPU UsageFullscreenUI916 %-5'&J'* GSShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUI916 'DE/.D'*Show InputsFullscreenUI916 'D13'&D
Show MessagesFullscreenUI916 Overscan
Show OverscanFullscreenUI"%8G'1 %5/'1 PCSX2Show PCSX2 VersionFullscreenUI916 /B) 'D4'4)Show ResolutionFullscreenUI916 'D%9/'/'*
Show SettingsFullscreenUI916 'D319)
Show SpeedFullscreenUI"916 E$41'* 'D-'D)Show Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�916 #JBHF'* AJ 'D2'HJ) 'DJEFI 'D3ADI EF 'D4'4) 9F/E' JCHF GF'C *-/J #H %F,'2 F47.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�%8G'1 'DE$41'* 9F/ 319) 'D%13'D H'D*HBA 'DE$B* H:J1 0DC EF 'D-'D'* :J1 'D9'/J) F47).UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUI�J916 %49'1'* 9DI 'D4'4) 9F/E' *-/+ #-/'+ E+D %F4'! #H *-EJD -'D'* 'D-A8 #.0 DB7'* 'D4'4) %D..zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�J916 %-5'&J'* -HD GS ('D(/'&J) '13E 'DEC'DE'*) AJ 'D2'HJ) 'DJEFI 'D9DJ' EF 'D916.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�J916 '3*./'E CPU 9DI #3'3 .JH7 'DE9'D,) AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUIlJ916 'D*CHJF 'D-'DJ AJ 'D2'HJ) 'DJEFI 'D3ADI EF 'D916.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUIlJ916 'D*CHJF 'D-'DJ AJ 'D2'HJ) 'DJEFI 'D3ADI EF 'D916.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�J916 -'D) 01'9 'D*-CE 'D-'DJ) DDF8'E AJ 'D2'HJ) 'DJ31I 'D3ADI EF 'D916.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�J8G1 319) 'DE-'C') 'D-'DJ) DDF8'E AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916 CF3() E&HJ).gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI|J916 'DD9() 'D*J *D9(G' -'DJ' C,2! EF EDAC 'D4.5J 9DI /J3CH1/.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�J916 'DE6JA''3*./'E C1* 'D4'4) AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�J916 9// %7'1'* 'DAJ/JH (#H 'DE2'EF) v-syncs) 'DE91H6) DCD +'FJ) EF B(D 'DF8'E AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI~J916 E3*HI /B) 'D4'4) DD9() AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�E-'C') (7'B) 0'C1) #C(1 9F 71JB 'D*5AJ) J-A8 AB7 9DI 'DD9() 'D-'DJ).KSimulates a larger memory card by filtering saves only to the current game.FullscreenUI
'D-,ESizeFullscreenUI 'D-,E: {:.2f} MBSize: {:.2f} MBFullscreenUI *.7J FG'J) 'D3-(
Skip Draw EndFullscreenUI *.7J (/'J) 'D3-(Skip Draw StartFullscreenUI *.7J '.*1'B MPEGSkip MPEG HackFullscreenUI2*.7J 916 'D%7'1'* 'DEC11) Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIX*.7J 4'4) 'DEB/E) H*,'H2 'D*-BB EF 'DEF7B).3Skips the intro screen, and bypasses region checks.FullscreenUIvJ*.7I EB'79 'DAJ/JH/FMV AJ 'D#D9'( D*,F( *9DJB/*,E/ 'DD9().9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUIA*-) {}Slot {}FullscreenUI&319) 'D-1C) 'D(7J&)Slow Motion SpeedFullscreenUIRJOF9E 'D5H1) 9F/ *C(J1G' 9F 'D-,E 'D#5DJ.?Smooths out the image when upscaling the console to the screen.FullscreenUI"E,D/ DB7'* 'D4'4)Snapshots DirectoryFullscreenUISoftwareSoftwareFullscreenUI(Software CLUT RenderSoftware CLUT RenderFullscreenUI@9// .JH7 E9'D,) 13E H69 SoftwareSoftware Rendering ThreadsFullscreenUI*1*J( -3(Sort ByFullscreenUI*1*J( E9CH3
Sort ReversedFullscreenUI*#+J1'* 5H*J)
Sound EffectsFullscreenUI,.'5) (%C3'!'* - 4/J/))Special (Texture - Aggressive)FullscreenUI(%C3'!'*) .'5)Special (Texture)FullscreenUIH69 'DE4'G/Spectator ModeFullscreenUI'D*-CE ('D319)
Speed ControlFullscreenUIl*31J9 'DE-'C') (-J+ J*7'(B E9/D *-/J+ 'D6JA E9 'DE6JA.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUI(/! BIOS
Start BIOSFullscreenUI(/! 'DB15
Start DiscFullscreenUI(/! 'DEDA
Start FileFullscreenUI(/! ED! 'D4'4)Start FullscreenFullscreenUI(/! 'DD9()
Start GameFullscreenUI�'(/# D9() EF B15 AJ E-1C 'D#B1'5 DVD 'D.'5 (C 9DI ,G'2 'DCE(JH*1'.0Start a game from a disc in your PC's DVD drive.FullscreenUIN(/! *4:JD H-/) 'D*-CE /HF %/.'D #J B15.,Start the console without any disc inserted.FullscreenUIZJ.2F 'D%9/'/'* 'D-'DJ) %DI EDA *91JA 'D%/.'D.0Stores the current settings to an input profile.FullscreenUIED.5SummaryFullscreenUI&EF*/J'* 'D/9E 'DAFJSupport ForumsFullscreenUI0'D*(/JD %DI 9'16 'D#,G2)Switch To Hardware RendererFullscreenUI4'D*(/JD %DI E9'D, 'D(1F'E,Switch To Software RendererFullscreenUIz'D*(/JD (JF ED! 'D4'4) H 'DF'A0) 9F/ 'DFB1 9DI 'DF'A0) E1*JF.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI@E2'EF) E9 E9/D *-/J+ 4'4) 'D,G'2Sync to Host Refresh RateFullscreenUI'DE2'EF)SynchronizationFullscreenUI�E2'EF) EH'6J9 EE H GS (9/ CD %7'1. #/FI HB* DDE/.D'* HDCF J2J/ EF E*7D('* 'DF8'E.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUI\E2'EF) 916 'D%7'1'* E9 E9/D *-/J+ 4'4) 'D,G'2.2Synchronizes frame presentation with host refresh.FullscreenUI H-/) *-CE 'DF8'ESystem ConsoleFullscreenUI%9/'/'* 'DF8'ESystem SettingsFullscreenUI8D'D 'D*DA2JHF
TV ShadersFullscreenUI8'.*('1 'D%F,'2'* :J1 'D13EJ)Test Unofficial AchievementsFullscreenUI%:1'B 'DF3J,Texture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI(%2'-) 'D%C3'! 'ABJK'Texture Offset XFullscreenUI*%2'-) 'D%C3'! 9EH/JK'Texture Offset YFullscreenUI0'D*-EJD 'DE3(B DD%C3'!'*Texture PreloadingFullscreenUI"'3*(/'D 'D%C3'!'*Texture ReplacementFullscreenUI&E,D/ '3*(/'D 'DF3J,Texture Replacements DirectoryFullscreenUINJ/9E E5/1 %/.'D SDL DE98E H-/'* 'D*-CE./The SDL input source supports most controllers.FullscreenUItJHA1 E5/1 Xinput 'D/9E D#,G2) *-CE XBox 360/XBox One/XBox.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUIh3J*E '3*./'E 5H1) (7'B) 'D0'C1) 'DE-//) DG0G 'DA*-).:The selected memory card image will be used for this slot.FullscreenUIG0G 'D,D3): {}This Session: {}FullscreenUI6G0G 'DD9() DJ3 DG' %F,'2'*.This game has no achievements.FullscreenUI>G0G 'DD9() DJ3 D/JG' 'DE*5/1JF.This game has no leaderboards.FullscreenUIRG0' 'D.J'1 J97D 'D%5D'-'* 'D.'5) ('DD9().0This option disables game-specific render fixes.FullscreenUIDG0' 'D.J'1 J97D EJ2'* "EF) E*9//).,This option disables multiple safe features.FullscreenUI*+(J* 'DEH6H9Thread PinningFullscreenUI"'DE/) 'D*J D9(*G'Time PlayedFullscreenUI*'DE/) 'D*J D9(*G': {}Time Played: {}FullscreenUI*EGD) AJ %.0f +'FJ)...Timing out in %.0f seconds...FullscreenUI
9FH'FTitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI.*A9JD/*97JD E-// 'D319)Toggle Frame LimitFullscreenUIED! 'D4'4)Toggle FullscreenFullscreenUI$*(/JD CD %7'1'* %dToggle every %d framesFullscreenUIz*A9JD 'DE'C1H 9F/ 'D6:7 9DI 'D21 (/D' EF '3*E1'1 'D6:7 9DJG.>Toggles the macro when the button is pressed, instead of held.FullscreenUI#9DI: Top: FullscreenUI'DAD*1 'D+D'+JTriangular FilterFullscreenUI
*A9JDTriggerFullscreenUI$+D'+J 'D.7 (%,('1)Trilinear (Forced)FullscreenUI,+D'+J 'D.7 (E+D 'DPS2)Trilinear (PS2)FullscreenUI6AD*1) +D'+J) 'D.7 TrilinearTrilinear FilteringFullscreenUIFH9TypeFullscreenUIEFA0 USB {}USB Port {}FullscreenUI:J1 E6:H7UncompressedFullscreenUIT%E' C31 H%E' .A6 319) E9'D, EE 'D0J J-'CI.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUI:J1 E91HAUnknownFullscreenUI&:J1 EOC(1 ('A*1'6J)Unscaled (Default)FullscreenUIF13E 'DFO3, (/HF *C(J1 ,/'HD 'D#DH'FUnscaled Palette Texture DrawsFullscreenUI*:J1 E*2'EF (:J1 -*EJ)"Unsynchronized (Non-Deterministic)FullscreenUI|*-EJD (J'F'* GS 9F/ *B/JE %7'1 ,/J/ D*BDJ/ (96 'D*#+J1'* (/B).PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI*-EJD 'D%C3'!'* C'ED) %DI C1* 'D4'4) 9F/ 'D'3*./'E (/D'K EF 'DEF'7B 'DE3*./E) AB7. JECF #F J$/J %DI *-3JF 'D#/'! AJ (96 'D#D9'(.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUI&%5D'-'* *C(J1 'D/B)Upscaling FixesFullscreenUI('3*./'E ,G'2 'D*5-J-Use Debug DeviceFullscreenUI0'3*./'E 'D%9/'/'* 'D9'E)Use Global SettingFullscreenUI6'3*./'E *HBJ* E2'EF) 'DE6JAUse Host VSync TimingFullscreenUI"'3*./'E B'D( A'*-Use Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�'3*./E 71JB) (/JD) D-3'( FPS 'D/'.DJ) D*,F( B1'!'* .'7&) AJ (96 'D#D9'(.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�'3*./'E 'D*9/JD'* 9DI E3$HDJ*C 'D.'5) A1JB PCSX2 DF JB/E #J /9E DDE3*./EJF 'D0JF B'EH' (*A9JD *9/JD'* 'DD9().mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUI '3E 'DE3*./E: {}Username: {}FullscreenUIrJ3*./E 3E) .AJA) EDHF) (/D'K EF 'D3E) 'DE8DE) 'D'A*1'6J).>Uses a light coloured theme instead of the default dark theme.FullscreenUI�J3*./E 'D*1BJ9 'DE1,9J (BackPatching) D*,F( *F8JA 0'C1) 'DE9'D, 9F/ CD 9EDJ) H5HD DD0'C1).DUses backpatching to avoid register flushing on every memory access.FullscreenUIDJ3*./E (1F'E,K' D13E %C3'!'* CLUT.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUItJ3*./E (1F'E,K' D13E 'D0J J(/H H C#FG E.55 D6:7 'D%C3'!'*.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUIH69 'D*B1J( VU0VU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUIH-/'* 'DEO*,GVector UnitsFullscreenUI'D*3,JD 'DE7HDVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUI*E// 9EH/JVertical StretchFullscreenUI2'DE2'EF) 'D9EH/J) (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI*E,D/ 'D%:1'B ('DAJ/JHVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI6*-0J1: (7'B) 'D0'C1) E4:HD)WARNING: Memory Card BusyFullscreenUIb*-0J1: D' *2'D (7'B) 'D0'C1) 'D.'5) (C *BHE (C*'() 'D(J'F'*. 3J$/J %JB'A 'D*4:JD 'D"F %DI */EJ1 (7'B) 'D0'C1) 'D.'5) (C (4CD D' 1,9) AJG. JH5I (4/) ('3*&F'A D9(*C H'D3E'- DG' (%FG'! 'DC*'() 9DI (7'B) 'D0'C1) 'D.'5) (C.

 GD *1:( AJ %JB'A 'D*4:JD 9DI #J -'D H*/EJ1 (7'B) 'D0'C1) 'D.'5) (C (4CD D' 1,9) AJGWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI:*-0J1 EF 'D%9/'/'* :J1 'D"EF)Warn About Unsafe SettingsFullscreenUIAD*1 WaveWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUI"'DEHB9 'D%DC*1HFJWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�9F/ *ECJF H*3,JD 'D/.HD 3JBHE PCSX2 (A-5 'D%F,'2'* 9F/ (/! 'D*4:JD.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�9F/ 'D*ECJF 3JA*16 PCSX2 #F ,EJ9 'D%F,'2'* EBAD) HDF J13D #J %49'1'* A*- %DI 'D.'/E.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�9F/ 'D*ECJF 3J*6EF PCSX2 B'&E) ('D%F,'2'* EF E,EH9'* :J1 13EJ). D' J*E **(9 G0G 'D%F,'2'* (H'37) Retroieves.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUIl9F/ 'D*A9JD 3*9ED CD ,D3) CE' DH DE J*E A*- #J %F,'2.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzJC*( 13'&D *5-J- 'D#.7'! EF 'DD9()'s EE code %DI H-/) 'D*-CE.=Writes debug messages from the game's EE code to the console.FullscreenUIjJC*( 13'&D 'D*5-J- EF 'DD9()'1E2 IOP %DI H-/) 'D*-CE.>Writes debug messages from the game's IOP code to the console.FullscreenUIHJC*( 13'&D 'D log %DI 'D@ log sinks.%Writes dev log messages to log sinks.FullscreenUIRC*'() 13'&D *3,JD 'D13'&D %DI emulog.txt."Writes log messages to emulog.txt.FullscreenUI�C*'() 13'&D 'D3,D %DI H-/) *-CE 'DF8'E (F'A0) H-/) 'D*-CE / 'D%.1', 'DBJ'3J).KWrites log messages to the system console (console window/standard output).FullscreenUITJC*( 'D7H'(9 'D2EFJ) %DI ,'F( 13'&D 'D3,D.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} ('D-'DJ)){} (Current)FullscreenUI{} (E,D/){} (Folder)FullscreenUI{} 'D%1*('7'*{} BindingsFullscreenUI{} %7'1'*	{} FramesFullscreenUI{} %9/'/'*{} SettingsFullscreenUI{} -0A.{} deleted.FullscreenUI{0} :J1 EH,H/.{} does not exist.FullscreenUI6{} DJ3* 5H1) B15 :J1 5'D-).{} is not a valid disc image.FullscreenUI|{} *E 'D9+H1 9DI 1EH2 'D*9/JD 'D:J1 E3E') HDCF DE J*E *A9JDG'.0{} unlabelled patch codes found but not enabled.FullscreenUI`{} 3J*E *A9JD 1EH2 'D*9/JD 'D:J1 E3E') *DB'&JK'.6{} unlabelled patch codes will automatically activate.FullscreenUIJC1* 4'4*C D' */9E .'5J) CAS 'DE7DH().WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GS*97JD 'D.1'&7 'D*J *E %F4'$G' *DB'&J'K 9DI H'-/ #H #C+1 EF 'D%C3'!'* 'D(/JD) 'DE6:H7). 'D1,'! %F4'! .1'&7 9F/ 6:7 'D%C3'!'* 'D.'5) (C.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS"A4D AJ %F4'! ,G'2 'D916. B/ JCHF 0DC (3(( 9/E /9E C1* 'D4'4) 'D.'5) (C DD9'16 'DE.*'1 ({}) #H D#F /1'JA1'* C1* 'D4'4) 'D.'5) (C (-',) %DI *-/J+.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSB*90Q1 916 H #H *F2JD DB7) 'D4'4).%Failed to render/download screenshot.GSd*90Q1 %9'/) 'DA*- *,1J '3*9'/) 'D%9/'/'* 'DB/JE)..Failed to reopen, restoring old configuration.GS<*90Q1 -A8 DB7) 'D4'4) AJ '{}'."Failed to save screenshot to '{}'.GS�,'1M *97JD 'DG'4 'DE$B* 'D0J -'2 {:.2f} E.( EF 0'C1) C1* 'D4'4).1Hash cache has used {:.2f} MB of VRAM, disabling.GSx-/+ .7# E9 C1* 4'4*C H*E *5DJ-G. 1(E' *97QD* 9EDJ) 'DE-'C'*.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS4*E -A8 'D*3,JD GS AJ '{}'.Saved GS dump to '{}'.GS4*E -A8 DB7) 'D4'4) AJ'{}'.Saved screenshot to '{}'.GS:,'1M -A8 DB7) 'D4'4) AJ '{}'.Saving screenshot to '{}'.GSH,'1M -A8 {0} 'D*3,JD {1} GS AJ '{2}'Saving {0} GS dump {1} to '{2}'GS�*/HJ1 C1* 'D4'4) #+F'! 'DB1'!'* EA9D HDCF 'D7H'(9 'D2EFJ) 'DE9'J1) :J1 E*HA1). B/ JCHF G0' (7J&' -B'.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�Stencil buffers and texture barriers. CD'GE' :J1 E*'-'F, G0' JECF 'F J3(( 97D E8G1J.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GS>'D*(/JD %DI ,G'2 916 'D#,G2)...!Switching to Hardware Renderer...GS6'D*(/JD %DI (1F'E, 'D916...!Switching to Software Renderer...GS�E-1C Direct3D J9ED 9F/ 'DE3*HI 10.0. G0G %9/'/'* :J1 E/9HE).
D' *7D( 'D/9E J1,I *1BJ) #,G2*C/*91JA'*C #HD'K.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�*E '.*J'1 E-1C Vulkan *DB'&JK' DCF DE J*E 'D9+H1 9DI #,G2) E*H'AB).
       J,( 9DJC *-/J+ ,EJ9 *91JA'* 'D13HEJ'* AJ F8'EC (E' AJ 0DC #J H-/'* E9'D,) 13HE'* E/E,)
       D'3*./'E E-1C Vulkan.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS,*1BJ) 'DE6'9A %DI {}x.Upscale multiplier set to {}x.GSfF8'EC J-*HJ 9DI "-2E) 'D*H'AB OpenCL, OpenGL, H Vulkan".
G0' 'D*91JA D@ Vulkan J*3(( AJ *97D PCSX2 9DI (96 H-/'* E9'D,) 'D13HE'*.
D'3*./'E E-1C Vulkan J,( %2'D) -2E) 'D*7(JB G0G.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GS5H1 E*9//)multi-frameGS5H1) H-/)single frameGSE9 6:7 LZMAwith LZMA compressionGS E9 6:7 Zstandardwith Zstandard compressionGS(/HF 6:7with no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture A4D *-EJD FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�B/ *CHF *A*B/ %DI EDA #H #C+1 #H *3*./E 'D%5/'1 :J1 'D5-J-. J*7D( G0' 'D%5/'1 EF PCSX2:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

J1,I 'D'7D'9 9DI 'DH+'&B 'D13EJ) 'D.'5) (F' DE2J/ EF 'DE9DHE'*.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVK`%1 3J*E *A9JD 1EH2 'D*9/JD 'D:J1 E3E') *DB'&JK'.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�*4:JD 'D:P4Q B/ J$/J %DI -/H+ E4CD'* D' JECF 'D*F($ (G'  'D*97D 'DEA',& 'H 'D*9DJB H'-J'F' -/H+ E4CD'* AJ EDA'* 'D-A8 D/JC  A1JB pcsx2 D' J*-ED E3$HDJ) E' J-/+ DC HDF JB/E 'DE3'9/) DDE3*./E 'DD0J JA9D 'D:P4Q.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidget,EJ9 CRCsAll CRCsGameCheatSettingsWidget'DE$DAAuthorGameCheatSettingsWidget*E 'D*-BBCheckedGameCheatSettingsWidget
'DH5ADescriptionGameCheatSettingsWidget97QD 'DCDDisable AllGameCheatSettingsWidget*A9JD 'DCD
Enable AllGameCheatSettingsWidget*A9JD 'D:P4Q
Enable CheatsGameCheatSettingsWidget
'D'3ENameGameCheatSettingsWidget$%9'/) *-EJD 'D:P4Q
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget*%8G'1 'D:4 D,EJ9 CRCsShow Cheats For All CRCsGameCheatSettingsWidget*A9JD 'D(-+ 9F EDA'* 'D*9/JD D,EJ9 CRCs 'DD9(). E9 *A9JD G0', 'D*9/JD'* 'DE*'-) D1E2 'D*3D3DJ 'DD9() E9 CRCs E.*DA) 3J*E #J6' *-EJDG'.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidget~1BE **(9 'D(J'F'* D' J*7'(B E9 E3'1 'D(J'F'* AJ B'9/) 'D(J'F'*.8Data track number does not match data track in database.GameDatabaseD'D*,2&) {} DJ3* AJ B'9/) 'D(J'F'*.Hash {} is not in database.GameDatabase�J*E *ECJF %5D'-'* 9'16 GS 'D9*'/J J/HJ'K HDE J*E *7(JB 'D%5D'-'* 'D*DB'&J):PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase*DE J*E *HAJ1 #J E3'1.No tracks provided.GameDatabasep'DE3'1 {0} E9 'D*,2&) {1} D' J7'(B E3'1 B'9/) 'D(J'F'*.
7Track {0} with hash {1} does not match database track.
GameDatabasef'DE3'1 {0} E9 'D*,2&) {1} E.55 DD9() E.*DA) ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabase~DE J*E 'D9+H1 9DI 'DE3'1 {0} E9 'D*,2&) {1} AJ B'9/) 'D(J'F'*.
2Track {0} with hash {1} is not found in database.
GameDatabaseP{0} /PBQN) 'DE2, 'D-'DJ) GJ {1}.
/PBQN) 'DE2, 'DEH5I (G' DG0G 'DD9() GH {2}.
JECFC 6(7 E3*HI 'DE2, AJ .5'&5 'DD9() D*-3JF
,H/) 'D13HE HDCF G0' 3J2J/ EF E*7D('* 'DF8'E.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget4*#.J1 *HBJ* H-/) 'D (VIF1)Delay VIF1 StallsGameFixSettingsWidget@'5D'- *HBJ* 'DH-/) 'D'3'3J) (EE)EE Timing HackGameFixSettingsWidget5J':) FIFO GIFEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidget%5D'-'* 'D#D9'(
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidget:J1 E*-BB EFG	UncheckedGameFixSettingsWidget@'3*./'E 'D3HA*HJ1 D916 #AD'E FMVUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�'3*./E 71JB) (/JD) D-3'( E9/D 'D%7'1'* AJ 'D+'FJ) 'D/'.DJ D*,F( 'DB1'!'* 'D.'7&) AJ (96 'D#D9'(.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidget(E2'EF) *HBJ* H-/) VUVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n 3'9)%n 3'9)%n 3'9)%n 3'9)%n 3'9)%n 3'9)%n hoursGameList%n /BJB)%n /BJB)%n /BJB*'F%n /BJB)%n /BJB)%n /BJB)
%n minutesGameListB,'1M *F2JD 'D:D'A D@ {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameList/'.D 'D9()In-GameGameList
EB/E)IntroGameList'DB'&E)MenuGameListE7DB'KNeverGameListD' 4J!NothingGameList
OtherOtherGameListB15 PS1PS1 DiscGameListB15 PS2PS2 DiscGameList
EE*'2PerfectGameListB'(D DD9(PlayableGameList0A-5 'DE,D/ {} (E*C11)...&Scanning directory {} (recursively)...GameList*'D(-+ AJ 'DE,D/ {}...Scanning directory {}...GameListJ*E 'D(-+ {}...Scanning {}...GameList
'DJHETodayGameList:J1 E91HAUnknownGameListJHE #E3	YesterdayGameList{} {}m{}h {}mGameList{}} {}m {}s{}h {}m {}sGameList{} {}m{}m {}sGameList{}s{}sGameListCRCCRC
GameListModel
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Compatibility
GameListModel'3E 'DEDA
File Title
GameListModelD9(* ".1 E1)Last Played
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GameListModel
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GameListModel%6'A)...Add...GameListSettingsWidget'DE,D/...Directory...GameListSettingsWidget
'D916DisplayGameListSettingsWidgetL'DE,D/'* 'DE3*(9/) (DF J*E 'D(-+ AJG')$Excluded Paths (will not be scanned)GameListSettingsWidgetEDA...File...GameListSettingsWidget�('DF3() DD#D9'( 'D*J *-ED 9FH'F' AJ 'DD9()'s 'DD:) 'D#5DJ) H H'-/) ('DD:) 'D%F,DJ2J) JA6D 'D9FH'F 'D%F,DJ2J.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidget 'D(-+ 9F 'D#D9'(
Game ScanningGameListSettingsWidgetA*- 'DE,D/...Open Directory...GameListSettingsWidget2*A6JD 'D9F'HJF 'D%F,DJ2J)Prefer English TitlesGameListSettingsWidget
%2'D)RemoveGameListSettingsWidget,%9'/) A-5 ,EJ9 'D#D9'(Rescan All GamesGameListSettingsWidget('D(-+ 9F #D9'( ,/J/)Scan For New GamesGameListSettingsWidget6'D(-+ /'.D 'DE,D/'* 'DA19J)Scan RecursivelyGameListSettingsWidget8'D(-+ /'.D 'DE,D/'* 'DA19J)Scan Recursively?GameListSettingsWidgetRE,D/'* 'D(-+ (3J*E 'D(-+ 9F 'D#D9'( AJG').Search Directories (will be scanned for games)GameListSettingsWidgetE,D/ 'D(-+Search DirectoryGameListSettingsWidget-// 'DE,D/Select DirectoryGameListSettingsWidget'.*1 EDASelect FileGameListSettingsWidget-// E,D/ 'D(-+Select Search DirectoryGameListSettingsWidget:J1 E-//	UncheckedGameListSettingsWidget"GD *1:( AJ 'D(-+ AJ 'DE,D/'* 'DA19J) *-* E,D/ "%1" 

3J3*:1B 'D(-+ AJ 'DE,D/'* 'DA19J) HB*'K #7HD DCF 3HA J*91A 9DI 'DEDA'* AJ 'DE,D/'* 'DA19J).�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetCD 'DEF'7BAll RegionsGameListWidgetCD 'D#FH'9	All TypesGameListWidget4(C) 'D#D9'(	Game GridGameListWidgetB'&E) 'D#D9'(	Game ListGameListWidget'D(-+...	Search...GameListWidget%8G'1 'D#3E'!Show TitlesGameListWidget�<html><head/><body><p><span style=" font-weight:700;">'DE$DA: </span>C'*( 'D*9/JD </p><p>'DH5A GF'</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidgetB<strong>'DE$DA: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidget
EA9QDEnabledGamePatchDetailsWidget"DE J*E *B/JE H5A.No description provided.GamePatchDetailsWidget9FH'F 'D*9/JDPatch TitleGamePatchDetailsWidget:J1 E91HAUnknownGamePatchDetailsWidget�*A9JD *9/JD'* 'DD9() JECF #F J3(( 3DHC' :1J(' E+D 'DC1'4'* #H 'D*9DJB #H .1'( -A8 'DD9(). '3*./'E 'D*9/JD'* 9DI E3$HDJ*C 'D.'5) A1JB PCSX2 DF JB/E #J /9E DDE3*./EJF 'D0JF B'EH' (*A9JD *9/JD'* 'DD9().�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidget,EJ9 CRCsAll CRCsGamePatchSettingsWidget�3J*E *97JD #J *9/JD'* E,E9) E9 PCSX2 DG0G 'DD9() D#F D/JC *9/JD'* :J1 E3EJ) E-ED).fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidget*E 'D*-BBCheckedGamePatchSettingsWidget*%9'/) *-EJD 'D*9/JD'*Reload PatchesGamePatchSettingsWidget4%8G'1 'D*9/JD'* D,EJ9 CRCsShow Patches For All CRCsGamePatchSettingsWidgetJD' *H,/ #J *9/JD'* E*'-) DG0G 'DD9().-There are no patches available for this game.GamePatchSettingsWidget*A9JD 'D(-+ 9F EDA'* 'D*9/JD D,EJ9 CRCs 'DD9(). E9 *A9JD G0', 'D*9/JD'* 'DE*'-) D1E2 'D*3D3DJ 'DD9() E9 CRCs E.*DA) 3J*E #J6' *-EJDG'.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<:J1 E-3H(><not computed>GameSummaryWidget*5A- +...	Browse...GameSummaryWidget:CRCCRC:GameSummaryWidgetXD' JECF 'D*-BB EF 'D5H1) #+F'! *4:JD 'DD9().,Cannot verify image while a game is running.GameSummaryWidget*-BB EF 'DHJCJ
Check WikiGameSummaryWidget
*F8JAClearGameSummaryWidgetFE3- 'D.7 D'3*9'/) 'D9FH'F 'D#5DJ.../Clear the line to restore the original title...GameSummaryWidget'D*H'AB:Compatibility:GameSummaryWidget9FH'F 'DB15:
Disc Path:GameSummaryWidget2ELF (B'(D DD*FAJ0 AJ PS2)ELF (PS2 Executable)GameSummaryWidget4'D9FH'F ('DD:) 'D'F,DJ2J):English Title:GameSummaryWidget.7#ErrorGameSummaryWidget&'DD9() DJ3* CD/DVD.Game is not a CD/DVD.GameSummaryWidget.#F4& EDA *91JA 'D%/.'D:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidget
'DH69ModeGameSummaryWidget"NTSC-B ('D(1'2JD)NTSC-B (Brazil)GameSummaryWidgetNTSC-C ('D5JF)NTSC-C (China)GameSummaryWidget&NTSC-HK (GHF: CHF:)NTSC-HK (Hong Kong)GameSummaryWidget NTSC-J ('DJ'('F)NTSC-J (Japan)GameSummaryWidgetNTSC-K (CH1J')NTSC-K (Korea)GameSummaryWidgetNTSC-T (*'JH'F)NTSC-T (Taiwan)GameSummaryWidget2NTSC-U ('DHD'J'* 'DE*-/))NTSC-U (US)GameSummaryWidget0E3'1 H'-/ #H #C+1 EABH/.One or more tracks is missing.GameSummaryWidget#.1IOtherGameSummaryWidget PAL-A (#3*1'DJ')PAL-A (Australia)GameSummaryWidget*PAL-AF (,FH( #A1JBJ')PAL-AF (South Africa)GameSummaryWidget"PAL-AU (#3*1'DJ')PAL-AU (Austria)GameSummaryWidgetPAL-BE ((D,JC')PAL-BE (Belgium)GameSummaryWidget4PAL-E (#H1H(' #H #3*1'DJ')PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (A1F3')PAL-F (France)GameSummaryWidgetPAL-FI (AFDF/')PAL-FI (Finland)GameSummaryWidgetPAL-G (#DE'FJ')PAL-G (Germany)GameSummaryWidget PAL-GR ('DJHF'F)PAL-GR (Greece)GameSummaryWidgetPAL-I (%J7'DJ')
PAL-I (Italy)GameSummaryWidgetPAL-IN ('DGF/)PAL-IN (India)GameSummaryWidget4PAL-M (#H1H(' #H #3*1'DJ')PAL-M (Europe/Australia)GameSummaryWidgetPAL-NL (GHDF/')PAL-NL (Netherlands)GameSummaryWidget PAL-NO ('DF1HJ,)PAL-NO (Norway)GameSummaryWidget PAL-P ('D(1*:'D)PAL-P (Portugal)GameSummaryWidgetPAL-PL ((HDF/')PAL-PL (Poland)GameSummaryWidgetPAL-R (1H3J')PAL-R (Russia)GameSummaryWidgetPAL-S (#3('FJ')
PAL-S (Spain)GameSummaryWidget&PAL-SC (%3CF/F'AJ')PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW ('D3HJ/)PAL-SW (Sweden)GameSummaryWidget PAL-SWI (3HJ31')PAL-SWI (Switzerland)GameSummaryWidget0PAL-UK ('DEEDC) 'DE*-/))PAL-UK (United Kingdom)GameSummaryWidgetB15 PS1PS1 DiscGameSummaryWidgetB15 PS2PS2 DiscGameSummaryWidget'D9FH'F:Path:GameSummaryWidget'DEF7B):Region:GameSummaryWidget'3*9'/)RestoreGameSummaryWidget,'D(-+ AJ Redump.org...Search on Redump.org...GameSummaryWidget'DB7'9'*SectorsGameSummaryWidget-// 9FH'F 'DB15Select Disc PathGameSummaryWidget'D1BE 'D*3D3DJ:Serial:GameSummaryWidget
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'D-,ESizeGameSummaryWidget*5FJA 'D9FH'F:Sorting Title:GameSummaryWidget'D(/'J)StartGameSummaryWidget'D-'D)StatusGameSummaryWidget'D'3E:Title:GameSummaryWidgetjB'&E) 'D**(9 :J1 E*HA1) #+F'! *4:JD 'D,G'2 'D'A*1'6J.8Track list unavailable while virtual machine is running.GameSummaryWidget'DFH9:Type:GameSummaryWidgetF*E 'D*-BB EFG %1 [%2] ('D%5/'1 %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget,*E 'D*-BB EFG %1 [%2].Verified as %1 [%2].GameSummaryWidget'D*-BBVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget CJDH('J* kbpsGraphicsSettingsWidget .JH7 'DE9'D,) threadsGraphicsSettingsWidget%%GraphicsSettingsWidget"%1x 'D/B) 'D#5DJ)
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (E97D)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget1 (64 916 #B5I)1 (64 Max Width)GraphicsSettingsWidget1 (9'/J)
1 (Normal)GraphicsSettingsWidget(1.25x 'D/B) (~450px)1.25x Native (~450px)GraphicsSettingsWidget&1.5x 'D/B) (~540px)1.5x Native (~540px)GraphicsSettingsWidget(1.75x 'D/B) (~630px)1.75x Native (~630px)GraphicsSettingsWidget"10 (640 916 #B5I)10 (640 Max Width)GraphicsSettingsWidgetj���100%GraphicsSettingsWidget410x 'D/B) (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget&11x 'D/B) (~3960px)11x Native (~3960px)GraphicsSettingsWidget412x 'D/B) (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget&13x 'D/B) (~4680px)13x Native (~4680px)GraphicsSettingsWidget&14x 'D/B) (~5040px)14x Native (~5040px)GraphicsSettingsWidget&15x 'D/B) (~5400px)15x Native (~5400px)GraphicsSettingsWidget160 CJDH('J*160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget&16x 'D/B) (~5760px)16x Native (~5760px)GraphicsSettingsWidget&17x 'D/B) (~6120px)17x Native (~6120px)GraphicsSettingsWidget618x 'D/B) (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget&19x 'D/B) (~6840px)19x Native (~6840px)GraphicsSettingsWidget 2 (128 916 #B5I)2 (128 Max Width)GraphicsSettingsWidget2 (9FJA)2 (Aggressive)GraphicsSettingsWidget.J7JF E9'D,)	2 threadsGraphicsSettingsWidget.2.5x 'D/B) (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget&20x 'D/B) (~7200px)20x Native (~7200px)GraphicsSettingsWidget&21x 'D/B) (~7560px)21x Native (~7560px)GraphicsSettingsWidget&22x 'D/B) (~7920px)22x Native (~7920px)GraphicsSettingsWidget&23x 'D/B) (~8280px)23x Native (~8280px)GraphicsSettingsWidget624x 'D/B) (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget&25x 'D/B) (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget(2x 'D/B) (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget 3 (192 916 #B5I)3 (192 Max Width)GraphicsSettingsWidget(3.5x 'D/B) (1260px~)3.5x Native (~1260px)GraphicsSettingsWidget,3x 'D/B) (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget 4 (256 916 #B5I)4 (256 Max Width)GraphicsSettingsWidget4�4xGraphicsSettingsWidget*4x 'D/B) (~1440px/2K)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget 5 (320 916 #B5I)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget,5x 'D/B) (~1800px/2K+)5x Native (~1800px/QHD+)GraphicsSettingsWidget 6 (384 916 #B5I)6 (384 Max Width)GraphicsSettingsWidget6000 CJDH('J*	6000 kbpsGraphicsSettingsWidget26x 'D/B) (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget 7 (448 916 #B5I)7 (448 Max Width)GraphicsSettingsWidget$7x 'D/B) (~2520px)7x Native (~2520px)GraphicsSettingsWidget 8 (512 916 #B5I)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget28x 'D/B) (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget 9 (576 916 #B5I)9 (576 Max Width)GraphicsSettingsWidget$9x 'D/B) (~3240px)9x Native (~3240px)GraphicsSettingsWidget/B)AccurateGraphicsSettingsWidget/BJB (E3*-3F)Accurate (Recommended)GraphicsSettingsWidgetC'1* 'D4'4):Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetFB/ JBDD EF7B) 'D916 DD*#C/ EF #F 'DF3() (JF 'D(C3D 9DI 4'4) 'D,G'2 %DI 'D(C3D AJ ,G'2 'DPS2 GJ 9// 5-J-. B/ J$/J %DI 5H1) #C+1 H6H-' AJ (96 'D#D9'( +F'&J) 'D#(9'/.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetBJ6(7 'D37H9. 50 GH 'D1BE 'D7(J9J.!Adjusts brightness. 50 is normal.GraphicsSettingsWidgetHJ9/D 'D*('JF. 50 GH 'D%9/'/ 'D7(J9J.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetFJ9/D 'D*4(9. 50 GH 'D%9/'/ 'D7(J9J.!Adjusts saturation. 50 is normal.GraphicsSettingsWidget%9/'/'* E*B/E)AdvancedGraphicsSettingsWidget.J'1'* E*B/E)Advanced OptionsGraphicsSettingsWidget9'DJ ,/'
AggressiveGraphicsSettingsWidget$E-'0') 13HE spriteAlign SpriteGraphicsSettingsWidget*'D*B1J( DD/B) 'D'5DJ)Align To NativeGraphicsSettingsWidget2'D3E'- (ED! 'D4'4) 'D-51JAllow Exclusive FullscreenGraphicsSettingsWidget4'D3E'- (ED! 'D4'4) 'D-51J:Allow Exclusive Fullscreen:GraphicsSettingsWidget
E3EH-AllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�J3E- D0'C1) 'D*.2JF 'DE$B* DD%C3'! (%9'/) '3*./'E 'D,2! 'D/'.DJ EF 'D%7'1 'DE$B* 'D3'(B C%C3'! EO/.D.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget&*5AJ) E*('JF 'D.H'5Anisotropic FilteringGraphicsSettingsWidget4AD*1) E*('JF) Anisotropic:Anisotropic Filtering:GraphicsSettingsWidgetE6'/ 'D6('(J)	Anti-BlurGraphicsSettingsWidget~*7(JB E9'D, JC11 'D*#+J1'* 'D(51J) DE.*DA #FE'7 ,G'2 'D*DA2JHF.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�*7(JB .H'12EJ) FXAA 'DE6'/) DD*-1J1 D*-3JF 'D,H/) 'D(51J) DD#D9'(.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget6*7(JB *9/JD'* %D:'! 'D*4'(CApply No-Interlacing PatchesGraphicsSettingsWidget8*7(JB *9/JD'* 'D4'4) 'D91J6)Apply Widescreen PatchesGraphicsSettingsWidget*F'3( 'D#(9'/Aspect RatioGraphicsSettingsWidget*F'3( 'D#(9'/:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�J-'HD *BDJD -,E 'DFO3, 9F/E' D' *BHE 'D#D9'( (*9JJFG (FA3G' (E+D #D9'( E-1C Snowblind)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetE9/D 'D(* DD5H*
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Auto FlushGraphicsSettingsWidget"'D*F8JA 'D*DB'&J:Auto Flush:GraphicsSettingsWidgetJE9J'1 *DB'&J (4:3 */'.DJ / 3:2 *B/EJ)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetF'DE9J'1 'D*DB'&J (4:3 #H 3:2 *B/EJ)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget *DB'&J ('A*1'6J)Automatic (Default)GraphicsSettingsWidget/B) *DB'&J)Automatic ResolutionGraphicsSettingsWidget�JBHE *DB'&J' (*-EJD H*7(JB *9/JD'* %D:'! 'D*4'(C 9F/ (/! 'DD9(). JECF #F J3(( E4'CD.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�JBHE *DB'&J' (*-EJD H*7(JB *9/JD'* 'D4'4) 'D91J6) 9F/ (/! 'DD9(). JECF #F J3(( E4'CD.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget#3'3J (E3*-3F)Basic (Recommended)GraphicsSettingsWidgetX+F'&J 'D.7 (%,('1 DCD 'D%C3'!'* %D' Sprites)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget$+F'&J 'D.7 (%,('1)Bilinear (Forced)GraphicsSettingsWidget,+F'&J 'D.7 (E+D 'DPS2)Bilinear (PS2)GraphicsSettingsWidget +F'&J 'D.7 (-'/)Bilinear (Sharp)GraphicsSettingsWidget"+F'&J 'D.7 (#ED3)Bilinear (Smooth)GraphicsSettingsWidgetD*C(J1 'D/B) :J1 'DF8JA +F'&J 'D.7:Bilinear Dirty Upscale:GraphicsSettingsWidget"AD*1) +F'&J) 'D.7Bilinear FilteringGraphicsSettingsWidget$AD*1) +F'&J) 'D.7:Bilinear Filtering:GraphicsSettingsWidget0*1BJ) 'D5H1) +F'&J) 'D.7Bilinear UpscaleGraphicsSettingsWidgetE9/D 'D(*:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget0/E, 'D5H1 'DEB3E)/E+D+'*Blended Sprites/TrianglesGraphicsSettingsWidget/B) 'DE2,Blending AccuracyGraphicsSettingsWidget /B) E2, 'D#DH'F:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget(ED! 'D4'4) (/HF -/H/Borderless FullscreenGraphicsSettingsWidget#3ADBottomGraphicsSettingsWidget
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BrightnessGraphicsSettingsWidget'D37H9:Brightness:GraphicsSettingsWidget*5A- +...	Browse...GraphicsSettingsWidget�(4CD 'A*1'6J *9ED 0'C1) 'D*.2JF 'DE$B* DDF3J, ('D*-BB 'D,2&J. DCF D3H! 'D-8 0DC ECDA ,/' 9DI H-/) 'DE9'D,) 'DE1C2J). *9ED G0G 'D./9) 9F 71JB '3*(/'D 'D*-BB 'D,2&J (-0A C'ED DDF3J, D*BDJD -EHD) 'DE9'D,. J3'9/ E9 #D9'( E-1C Snowblind.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget@-,E 'D916 DD5H1 'DD*J ('DE9'D, :CPU Sprite Render Size:GraphicsSettingsWidgetrJECF #F *.AA 'D%C3'! (3(( 'D*5AJ) 'D+F'&J) 9F/ 1A9 'D/B).YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidget*3,JD 'D5H*
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Capture SetupGraphicsSettingsWidget*3,JD 'DAJ/JH
Capture VideoGraphicsSettingsWidgetb*:JJ1 .H'12EJ) 'D6:7 'DE3*./E) 9F/ %F4'! EB79 GS.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�J:J1 F3() 'D916 'DE3*./E) D916 H-/) 'D*-CE'3 %.1', %DI 'D4'4). 'D'A*1'6J GH 'DE9J'1 'D*DB'&J (4:3/3:2 *B/EJ) 'D0J JBHE *DB'&J'K (6(7 F3() 'D916 D**H'AB E9 CJAJ) 916 'DD9() 9DI *DA2JHF FEH0,J AJ 'D951.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget\J:J1 9// H-/'* 'D(C3D 'DEB7H9) EF #3AD 'D4'4).DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidgetv*:JJ1 9// H-/'* 'D(C3D 'DEB7H9) EF 'D,'F( 'D#J31 EF 'D4'4).GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidgetv*:JJ1 9// H-/'* 'D(C3D 'DEB7H9) EF 'D,'F( 'D#JEF EF 'D4'4).HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidgett*:JJ1 9// H-/'* 'D(C3D 'DEB7H9) EF 'D,2! 'D9DHJ EF 'D4'4).AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetE-/QN/CheckedGraphicsSettingsWidgetD'.*J'1 /B) 'D4'4) 'DC'ED) H'D*1//.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidget'D*1EJ2:Codec:GraphicsSettingsWidget�J*.7J *E'E' 13E 'D#37- (surfaces) (/'J) EF 'D37- 'DE-// AJ 'DE1(9 'D#JEF %DI 'D37- 'DE-// AJ 'DE1(9 9DI 'D#J31.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidget'D-'HJ):
Container:GraphicsSettingsWidget'D*('JFContrastGraphicsSettingsWidget>2J'/) 'D-/) 'DE*#BDE E9 'D*('JFContrast Adaptive SharpeningGraphicsSettingsWidget@2J'/) 'D-/) 'DE*#BDE E9 'D*('JF:Contrast Adaptive Sharpening:GraphicsSettingsWidget'D*('JF:	Contrast:GraphicsSettingsWidget�J*-CE AJ E3*HI /B) E2, 'D#DH'F DH-/) GS 'D'A*1'6J). <br> CDE' C'F* BJE) G0' 'D%9/'/ #9DI CDE' C'F* E-'C') E2, 'D#DH'F ('3*./'E 'DE8DD'* #/B.<br> J1,I 'D9DE (#F /B) E2, 'D#DH'F D9'16 Direct3D 3*CHF #BD EFG' D9'16 OpenGL #H Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidget� " 'D*-CE AJ 'DB1'1 'D0J *F8E AJG 'D#D9'( - JECF #F *$+1 'DB1'1'* 'D9'DJ) 9DI 'D#/'! AJ H-/'* 'D*BJJE 'D9'DEJ 'DB/JE) #H 'D/FJ'.<br>'D/B) :J1 'D#5DJ) B/ *3(( E4'CD (3J7) AJ (96 'D#D9'(.<br>3J(BI B1'1 FMV /HF *:JJ1 D#F EDA'* 'DAJ/JH E91H6) E3(B'.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetbJ-HD EO.2F 'D%7'1'* EF FH9J 4 (* H 8 (* 9DI H-/) 'DE9'D,) 'DE1C2J) (/D' EF H-/) E9'D,) 'D13HE. G0' J3'9/ E9 #D9'( Harry Potter H Stuntman. ED-H8): DG *#+J1 3D(J C(J1 9DI 'D#/'!.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget'B*7'9:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget.J'1'* 'D*5-J-Debugging OptionsGraphicsSettingsWidget'A*1'6JDefaultGraphicsSettingsWidget%D:'! 'D*/'.D
DeinterlacingGraphicsSettingsWidget%D:'! 'D*/'.D:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidget�J-// 'D/B) 'D*J 3J*E -A8 DB7'* 'D4'4). *-*A8 'DB1'1'* 'D/'.DJ) ('DE2J/ EF 'D*A'5JD 9DI -3'( -,E 'DEDA.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetAD*1 DiagonalDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2*97JD %-6'1 'D%7'1 'DE$B*Disable Framebuffer FetchGraphicsSettingsWidgetB*97JD %2'-) %7'1'* 'DE3- 'DE*/'.DDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidget:*97JD 'D*-BB 'D,2&J EF 'DE5/1#Disable Partial Source InvalidationGraphicsSettingsWidgetZ*97JD B1'&) 0'C1) vram (E2'EF) .J7 E9'D,) GS))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget&*97JD %5D'-'* 'D916Disable Render FixesGraphicsSettingsWidget(*97JD 'DEJ2'* 'D"EF)Disable Safe FeaturesGraphicsSettingsWidget$*97JD Shader CacheDisable Shader CacheGraphicsSettingsWidget2*97JD *H3J9 Vertex ShaderDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidget
*97JDDisabledGraphicsSettingsWidgetE97D ('A*1'6J)Disabled (Default)GraphicsSettingsWidget2E97D (*,'GD 9EDJ'* 'DFBD)Disabled (Ignore Transfers)GraphicsSettingsWidget�J97D %2'-) CD 'DF5A 'D#.J1 EF CD %7'1 AJ 'D5H1) 'DE*/'.D) EE' B/ JBDD 6('(J) 'D5H1).IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidget9/E 'D3E'-
DisallowedGraphicsSettingsWidget
'D916DisplayGraphicsSettingsWidgetBJ916 13E (J'FJ J8G1 E*H37 'D%7'1.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�J916 E.*DA 'D%9/'/'* H'DBJE 'D-'DJ) D*DC 'D%9/'/'* EAJ/) D*5-J- 'D#.7'!.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidgetvJ916 *-0J1'* 9F/ *ECJF 'D%9/'/'* 'D*J JECF #F *C31 'D#D9'(.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidget'D*4HJ4	DitheringGraphicsSettingsWidget('D*4HJ4 (Dithering):
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget4-A8 %C3'!'* 'DAJ/JHG'* FMVDump FMV TexturesGraphicsSettingsWidget:-A8 'D%C3'!'* 'DE5:1) MipmapsDump MipmapsGraphicsSettingsWidget-A8 'D%C3'!'*
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget$*ECJF ,G'2 'D*5-J-Enable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget6*A9JD *9/JD'* %D:'! 'D*4'(CEnable No-Interlacing PatchesGraphicsSettingsWidget8*A9JD *9/JD'* 'D4'4) 'D91J6)Enable Widescreen PatchesGraphicsSettingsWidget4*ECJF (,EJ9 #3'3J'* 'D13E)Enabled (All Primitives)GraphicsSettingsWidget:*ECJF (*-BB EF 'DG/A 'D/'.DJ)Enabled (Check Inside Target)GraphicsSettingsWidget*EECQNF (E7'(B ('D6(7)Enabled (Exact Match)GraphicsSettingsWidget6*ECJF 'D13HE ('DE*-1C) AB7)Enabled (Sprites Only)GraphicsSettingsWidget�*ECJF 'D*-BB EF 5-) #H'E1 'D13HE'* 9DI E3*HI H',G) (1E,) 'D*7(JB'* (API).2Enables API-level validation of graphics commands.GraphicsSettingsWidgetLJECF *-3JF 'D*('JF 'D*CJAJ FidelityFX.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidgetxJECF %2'-'* H-/) PCRTC 'D*J *916 EF 'D%7'1 'D,2! 'D0J *7D(G 'DD9(). G0' 'D'.*J'1 JFA9 (96 'D#D9'( E+D WipEout Fusion AJ E$+1 'G*2'2 'D4'4) (Screen shake effect) DCF B/ J,9D 'D5H1) 6('(J).�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidget$*ECJF 'DAD*1) +F'&J) 'D.7 'D%6'AJ). EE' JOF9E 'D5H1) 'DCDJ) 9F/ 916G' 9DI 'D4'4). G0' 'D'.*J'1 J5-- 4CD 'D5H1) 9F/ 9/E *F'3( 'D#(9'/ (JF 'D(C3D'*.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�*ECJF 'D'.*1'B'* 'DE6'/) DD6('(J) 'D/'.DJ). #BD /B) D*B/JE PS2 HDCF 3*,9D 'DC+J1 EF 'D#D9'( *(/H #BD H6H-'.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�*ECJF 'DFO3, 'DE5:1) (mipmapping) 'D*J *-*', %DJG' (96 'D#D9'( D*O916 (4CD 5-J-.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�*ECJF 'D*4(9 H'D*('JF H'D37H9 DD*9/JD. BJE 'D37H9 H'D*4(9 H'D*('JF GJ AJ -'D) 'D'A*1'6J 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�JECF %8G'1 EF7B) 'DE3- 'D2'&/ (overscan) E9 'D#D9'( 'D*J *13E #C+1 EF 'DEF7B) 'D"EF) EF 'D4'4).gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�*ECJF G0' 'D.J'1 J97JC 'DB/1) 9DI *:JJ1 %5D'-'* 'D9'16 H%5D'-'* *C(J1 'D/B) DD9(). DCF (*ECJFC DG0' 'D.J'1 3HA J*E *97JD 'D%5D'-'* 'D*DB'&J) DG0G 'DD9() D%9'/) *A9JD 'D%5D'-'* 'D*DB'&J) BE (*97JD G0' 'D.J'1.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget**B/J1 EF7B) 'D%C3'!'*Estimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidget.J'1'* '6'AJ)Extra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidget'DE14-'*FiltersGraphicsSettingsWidget:*D'&E E9 'DF'A0) / ED! 'D4'4)Fit to Window / FullscreenGraphicsSettingsWidgetJ5D- (96 'DE4'CD 'D*J *-/+ 9F/ *C(J1 'D/B) (E+D 8GH1 .7H7 9EH/J)) AJ #D9'( Namco E+D Ace Combat H Tekken H Soul Calibur ... 'D..gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetlJ/A9 ,EJ9 'D#G/'A EF 0'C1) 'D*.2JF 'DE$B* DDFO3, %DI 'D0'C1) 'DE-DJ) 9F/ 'D%:D'B. JECF #F JEF9 AB/'F 'DE1&J'* 9F/ -A8 'D-'D) #H *(/JD 'D9'16 HDCF JECF #F J*3(( #J6' AJ %A3'/ 'D13HE.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetA16 F8'E 32 (*Force 32bitGraphicsSettingsWidget,A16 'D5H1) +F'&J) 'D.7Force BilinearGraphicsSettingsWidget*97JD %,('1JForce DisabledGraphicsSettingsWidget*A9JD %,('1J
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetA16 'D#B1(
Force NearestGraphicsSettingsWidget�%,('1 *F8JA 'D13HE'* 'D#HDJ) (primitives) 9F/ '3*./'E 0'C1) *.2JF 'D%7'1 (framebuffer) CF3J, (texture) E/.D. J5D- (9/ E$+1'* 'DAD*1) E+D 'D8D'D AJ #D9'( Jak H*#+J1 'D%49'9 (radiosity) AJ D9() GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget'D*F3JB:Format:GraphicsSettingsWidget&*-HJD 'D%7'1 'DE$B*Framebuffer ConversionGraphicsSettingsWidgetC'EDFullGraphicsSettingsWidget(C'ED (*.2JF DDG'4'*)Full (Hash Cache)GraphicsSettingsWidgetC'ED ((7J!)Full (Slow)GraphicsSettingsWidget$H69 'D4'4) 'DC'ED)Fullscreen ModeGraphicsSettingsWidgetH69 ED! 'D4'4):Fullscreen Mode:GraphicsSettingsWidgetV*-HJD .1J7) 'D#DH'F ('3*./'E (7'B) 'D13HE'*GPU Palette ConversionGraphicsSettingsWidget,C1* 'D4'4) J3*G/A CLUTGPU Target CLUTGraphicsSettingsWidget.C1* 'D4'4) J3*G/A CLUT:GPU Target CLUT:GraphicsSettingsWidgetH69 'D*-EJD GSGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget6:7 -A8 GS:GS Dump Compression:GraphicsSettingsWidgetF5AHalfGraphicsSettingsWidget%2'-) F5A (C3DHalf Pixel OffsetGraphicsSettingsWidget F5A (JC3D %2'-):Half Pixel Offset:GraphicsSettingsWidget.Hardware Download Mode:Hardware Download Mode:GraphicsSettingsWidget%5D'- 'D#,G2)Hardware FixesGraphicsSettingsWidget9'DJHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidget/'.D 'DG/A
Inside TargetGraphicsSettingsWidget 'D*C(J1 'DE*F'3BInteger ScalingGraphicsSettingsWidget'D/B) 'D/'.DJ)Internal ResolutionGraphicsSettingsWidget:'D/B) 'D/'.DJ) ('DF3() E5--))&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetD'D/B) 'D/'.DJ) ((/HF *5-J- 'DF3())*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget'D/B) 'D/'.DJ):Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidget'*1CG A'1:'Leave It BlankGraphicsSettingsWidgetJ3'1LeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidget
J3'1:Left:GraphicsSettingsWidget*-EJD 'D%C3'!'*
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�JBDD EF /B) GS D*,F( 'DA,H'* (JF 'D(C3D'* 9F/ 'D*1BJ). J5D- 'DF5 9DI D9() Wild Arms .gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget*%5D'-'* J/HJ) DDE9'D,Manual Hardware Renderer FixesGraphicsSettingsWidget,'D-/ 'D#B5I ((7J! ,/')Maximum (Very Slow)GraphicsSettingsWidget
E*H37MediumGraphicsSettingsWidget/E, SpriteMerge SpriteGraphicsSettingsWidget/E, 'D#G/'A
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidget�B/ *5D- (96 'D*#+J1'* :J1 'DEF3,E) E+D 'D6('(J) #H 'D*C'+1 #H 'DE2,.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidget'D-/ 'D'/FIMinimumGraphicsSettingsWidget8'D%C3'!'* 'DE5:1) Mipmapping
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget:'D/B) 'D#5DJ) (PS2) ('A*1'6J)Native (PS2) (Default)GraphicsSettingsWidget'DBJ'3 'D#5DJNative ScalingGraphicsSettingsWidget'D#B1(NearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetD' 4J!NoneGraphicsSettingsWidget D' 4J! ('A*1'6J)None (Default)GraphicsSettingsWidget
7(J9JNormalGraphicsSettingsWidget9'/J (Vertex)Normal (Vertex)GraphicsSettingsWidgetD' 4J!NullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidget29'16 'DE9DHE'* 9DI 'D4'4GOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidget-,E OSD	OSD ScaleGraphicsSettingsWidget&-,E 9'16 'DE9DHE'*:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidget
%JB'AOffGraphicsSettingsWidget"%JB'A ('D'A*1'6J)
Off (Default)GraphicsSettingsWidgetE*HBA (D' 4J!)
Off (None)GraphicsSettingsWidget�%2'-) %-/'+J'* 'D%C3'! ST/UV. J5D- (96 E4'CD 'D%C3'! 'D:1J() HB/ *5D- (96 E-'0') 'DE9'D,) #J6'.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget29'16 'DE9DHE'* 9DI 'D4'4GOn-Screen DisplayGraphicsSettingsWidgetA*-...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidget'D.J'1'*OptionsGraphicsSettingsWidget,*,'H2 -H',2 'D%C3'!'*:Override Texture Barriers:GraphicsSettingsWidget�*,'H2 '3*/D'D'* 'Ddriver H 'Dapos D*A9JD H69 'D4'4) 'DC'ED) 'D-51J) 'H 'D*BDJ( 'D4'4) / E3-<br> 'D:'! H69 'D4'4) 'DC'ED) 'D-51J) JECF 'F J3'9/ 9DJ 'G*E'E (EG'E '.1J ( .'1, 'DE-'CJ) DCF J2J/ EF (7! AJ 'D#3*,'().�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�3JBHE PCSX2 (-A8 'D%C3'!'* #H *-EJD *(/JD'* 'D%C3'!'* EF G0' 'DE,D/.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidget,2&JPartialGraphicsSettingsWidget*AD'*1 E' (9/ 'DE9'D,)Post-ProcessingGraphicsSettingsWidget>'D*.2JF 'DE$B* 'DE3(B DD%C3'!'*Precache TexturesGraphicsSettingsWidget2*-EJD E3(B D(J'F'* 'D%7'1Preload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidget'D,H/):Quality:GraphicsSettingsWidget.B1'!) 'D#G/'A 9F/ 'D:DBRead Targets When ClosingGraphicsSettingsWidget'D*3,JD	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidget^JBDD EF -/) #71'A 'D%C3'!'* AJ 2H'J' 1$J) 59().3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget8%2'D) 'D%9/'/'* :J1 'DE/9HE)Remove Unsupported SettingsGraphicsSettingsWidget'D9'16:	Renderer:GraphicsSettingsWidgetE9'D,) 'D13E	RenderingGraphicsSettingsWidget�Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget%9'/) *9JJFResetGraphicsSettingsWidget'D/B):Resolution:GraphicsSettingsWidgetJEJFRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidget
JEJF:Right:GraphicsSettingsWidget>*B1J( 'D13HE 'DE*-1C) (Sprites)Round SpriteGraphicsSettingsWidget@*B1J( 'D13HE 'DE*-1C) (Sprites):
Round Sprite:GraphicsSettingsWidget'D*4(9
SaturationGraphicsSettingsWidget'D*4(9:Saturation:GraphicsSettingsWidget
EOC(1ScaledGraphicsSettingsWidgetxJ:J1 E9J'1 -,E 'D13'&D 9DI 'D4'4) (OSD) E' (JF 50% %DI 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetAD*1 ScanlineScanline FilterGraphicsSettingsWidget%2'-) 'D4'4)Screen OffsetsGraphicsSettingsWidget/B) 'D4'4)Screen ResolutionGraphicsSettingsWidget 5J:) DB7) 'D4'4)Screenshot FormatGraphicsSettingsWidget ,H/) DB7) 'D4'4)Screenshot QualityGraphicsSettingsWidget-,E DB7) 'D4'4)Screenshot SizeGraphicsSettingsWidget -,E DB7) 'D4'4):Screenshot Size:GraphicsSettingsWidgetE,D/ 'D(-+Search DirectoryGraphicsSettingsWidget�J-// 'D*F3JB 'D0J 3J*E '3*./'EG D-A8 DB7'* 'D4'4). JPEG JF*, EDA'* #5:1 HDCF JAB/ 'D*A'5JD.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidget�J-// 'D,H/) 'D*J 3J*E 6:7G' 9DI DB7'* 'D4'4). *-*A8 'DBJE 'D#9DI ('DE2J/ EF 'D*A'5JD D@ JPEG H*BDD -,E 'DEDA D@ PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�J-// *1EJ2 'DAJ/JH 'D0J 3J*E '3*./'EG D'D*B'7 'DAJ/JH. <b>%0' CF* :J1 E*#C/ '*1CG 9DI 'D%9/'/ 'D'A*1'6J.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidget*92J2 'D8DShade BoostGraphicsSettingsWidget@2J'/) 'D-/) AB7 ('D/B) 'D/'.DJ))"Sharpen Only (Internal Resolution)GraphicsSettingsWidget>2J'/) 'D-/) H'D-,E (/B) 'D4'4))'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget62J'/) 'D-/)/EB'HE) 'D*9'1J,Sharpening/Anti-AliasingGraphicsSettingsWidget
'D-/)	SharpnessGraphicsSettingsWidget'D-/):
Sharpness:GraphicsSettingsWidget  916 '3*./'E CPUShow CPU UsageGraphicsSettingsWidget*916 E9/D 'D%7'1'* FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidget. 916 '3*./'E C1* 'D4'4)Show GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidget916 'DE$41'*Show IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidget916 'DE/.D'*Show InputsGraphicsSettingsWidget%8G'1 Overscan
Show OverscanGraphicsSettingsWidget"%8G'1 %5/'1 PCSX2Show PCSX2 VersionGraphicsSettingsWidget916 /B) 'D4'4)Show ResolutionGraphicsSettingsWidget916 'D%9/'/'*
Show SettingsGraphicsSettingsWidget0916 'DF3( 'DE&HJ) DD319)Show Speed PercentagesGraphicsSettingsWidget916 'D%-5'!'*Show StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�J916 E$41'* #JBHF) OSD DH69J'* 'DE-'C') E+D 'D%JB'A HTurbo H *31J9 'DD9()  H'D-1C) 'D(7J&).eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidgetzJ916 'D9/'/'* D'3*./'E 'D13HE 'D/'.DJ) EAJ/) D*5-J- 'D#.7'!.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidgetXJ916 'DE6JA' '3*./'E H-/) 'DE9'D,) 'DE1C2J).Shows host's CPU utilization.GraphicsSettingsWidgetTJ916 'DE6JA' '3*./'E H-/) E9'D,) 'D13HE'*.Shows host's GPU utilization.GraphicsSettingsWidget�J916 %49'1'* 9DI 'D4'4) 9F/E' *-/+ #-/'+ E+D %F4'! #H *-EJD -'D'* 'D-A8 #.0 DB7'* 'D4'4) %D..zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�J8G1 319) 'DE-'C') 'D-'DJ) DDF8'E AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916 CF3() E&HJ).gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�J916 E9/D 'D%7'1 'D/'.DJ DD9() AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�J916 E9/D 'D%7'1 'D/'.DJ DD9() AJ 'D2'HJ) 'D9DHJ) 'DJEFI EF 'D916.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget2*.7J 916 'D%7'1'* 'DEC11) Skip Presenting Duplicate FramesGraphicsSettingsWidget*FG'J) F7'B *.7J 'D13ESkipdraw Range EndGraphicsSettingsWidget"*.7J (/'J) 'DF7'BSkipdraw Range StartGraphicsSettingsWidget�*.7J 'D*2'EF E9 EH6H9 GS H'3*6'A) GPU D*F2JD'* GS. JECF #F J$/J %DI 2J'/) C(J1) AJ 319) 'D#F8E) 'D(7J&) 9DI -3'( 'D9/J/ EF "+'1 'D13HE 'D(J'FJ) 'DEC3H1). %0' *E C31 'D#D9'( H *ECJF G0' 'D.J'1 'D1,'! *97JDG #HD'K.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetSoftwareSoftwareGraphicsSettingsWidgetD'3*./'E CPU AJ E9'D,) ,/HD 'D#DH'FSoftware CLUT RenderGraphicsSettingsWidgetF'3*./'E CPU AJ E9'D,) ,/HD 'D#DH'F:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget,.'5) (%C3'!'* - 4/J/))Special (Texture - Aggressive)GraphicsSettingsWidget.'5 (%C3'!'*)Special (Texture)GraphicsSettingsWidgetT*/HJ1 H-/) 'DE9'D,) 'DE1C2J) #+F'! 'DB1'!)Spin CPU During ReadbacksGraphicsSettingsWidgetX*/HJ1 H-/) E9'D,) 'D13HE'* #+F'! 'DB1'!) EFGSpin GPU During ReadbacksGraphicsSettingsWidget'D5H1 AB7Sprites OnlyGraphicsSettingsWidgetD'D13HE 'DE*-1C) (Sprites)/'DE+D+'*Sprites/TrianglesGraphicsSettingsWidgetBJ'3J (4:3)Standard (4:3)GraphicsSettingsWidgett*E// (&lt; 100%) #H B79 (&gt; 100%) 'DECHF 'D9EH/J DD4'4).TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget8D'D 'D*DA'2	TV ShaderGraphicsSettingsWidget8D'D 'D*DA'2:
TV Shader:GraphicsSettingsWidget*5AJ) 'DF3.)Texture FilteringGraphicsSettingsWidget AD*1) 'D%C3'!'*:Texture Filtering:GraphicsSettingsWidget<*ECJF 'DFO3, EF /'.D G/A 'D13ETexture Inside RTGraphicsSettingsWidgetD*A9JD 'D%C3'!'* EF /'.D G/A 'D13E:Texture Inside RT:GraphicsSettingsWidget(%2'-) 'D%C3'! 'ABJK'Texture Offsets XGraphicsSettingsWidget*%2'-) 'D%C3'! 9EH/JK'Texture Offsets YGraphicsSettingsWidget%2'-) 'DF3J,:Texture Offsets:GraphicsSettingsWidget0'D*-EJD 'DE3(B DD%C3'!'*Texture PreloadingGraphicsSettingsWidget2'D*-EJD 'DE3(B DD%C3'!'*:Texture Preloading:GraphicsSettingsWidget"'3*(/'D 'D%C3'!'*Texture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidgetRG0' 'D.J'1 J97D 'D%5D'-'* 'D.'5) ('DD9().0This option disables game-specific render fixes.GraphicsSettingsWidget�G0' 'D.J'1 J97D EJ2'* "EF) E*9//). J97D *B/JE FB7) %D:'! 'DEBJ'3 'D/BJB H 'D.7 'D0J JECF #F J3'9/ #D9'( Xenosaga. *97JD E3- 0'C1) GS 'D/BJB 'D0J 3J*E 'DBJ'E (G 9DI H-/) 'DE9'D,) 'DE1C2J) H*1C 'DE9'D, J*9'ED E9G' H'D0J JECF #F J3'9/ BDH( 'DEEDC).�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidget#9DITopGraphicsSettingsWidget
#9DI:Top:GraphicsSettingsWidget'DAD*1 'D+D'+JTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget$+D'+J 'D.7 (%,('1)Trilinear (Forced)GraphicsSettingsWidget,+D'+J 'D.7 (E+D 'DPS2)Trilinear (PS2)GraphicsSettingsWidget 'D*5AJ) 'D+D'+J)Trilinear FilteringGraphicsSettingsWidget8AD*1) +D'+J) 'D.7 Trilinear:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidget:J1 E-//	UncheckedGraphicsSettingsWidget:J1 E6:H7UncompressedGraphicsSettingsWidget&:J1 EOC(1 ('A*1'6J)Unscaled (Default)GraphicsSettingsWidgetF13E 'DFO3, (/HF *C(J1 ,/'HD 'D#DH'FUnscaled Palette Texture DrawsGraphicsSettingsWidget*:J1 E*2'EF (:J1 -*EJ)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetP*-EJD 'DC+J1 EF 'D%C3'!'* /A9) H'-/) (/D' EF /A9'* 5:J1), *,F(' DD*-EJD 'D2'&/ '0' C'F EECF'. J3'9/ 9DJ *-3JF 'D#/'! AJ E98E 'D#D9'(, DCF JECF 'F J,9D (96 'D#D9'( #(7#.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidget&%5D'-'* *C(J1 'D/B)Upscaling FixesGraphicsSettingsWidget,'3*9ED Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget('3*./'E ,G'2 'D*5-J-Use Debug DeviceGraphicsSettingsWidget:'3*./'E 'D%9/'/'* 'D9'E) [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget*E// 9EH/JVertical StretchGraphicsSettingsWidget'D*E// 'D9EH/J:Vertical Stretch:GraphicsSettingsWidget"E9/D 'D(* DDAJ/JH
Video BitrateGraphicsSettingsWidget*1EJ2 'DAJ/JHVideo CodecGraphicsSettingsWidget$E,D/ %:1'B 'DAJ/JHVideo Dumping DirectoryGraphicsSettingsWidget*F3JB 'DAJ/JHVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget:*-0J1 EF 'D%9/'/'* :J1 'D"EF)Warn About Unsafe SettingsGraphicsSettingsWidgetAD*1 WaveWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�9F/ *ECJF H-/) E9'D,) 'D13HE'* ( GPU), H 'D' 3*G*E H-/) 'DE9'D,) 'DE1C2J) ( CPU) (0DC, 'FG' EB'J6) (JF 'D#+FJF.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget"4'4) 91J6) (16:9)Widescreen (16:9)GraphicsSettingsWidget4/B) 'DF'A0) ('DF3() E5--))$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�D/JC -'DJK' <strong>*A9JD *9/JD'* 'D4'4) 'D91J6)</strong> #H <strong>*A9JD *9/JD'* %D:'! 'D*4'(C</strong> '9/'/'* EA9D) DG0G 'DD9().<br><br>DE F9/ F/9E G0G 'D.J'1'* (/D'K EF 0DC <strong>J,( 9DJC '.*J'1 "*9/JD'*" B3E H*A9JD 'D*9/JD'* 'D*J *1J/G'.</strong><br><br>GD *1J/ %2'D) G0G 'D.J'1'* EF *CHJF 'DD9() 'D.'5 (C 'D"FxYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidget'D*B'7captureGraphicsSettingsWidget(C3DpxGraphicsSettingsWidgetxxGraphicsSettingsWidget'A*1'6JDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys>*E *9JJF F3() 'D,H'F( %DI '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys"%FB'5 319) 'DD9()Decrease Target SpeedHotkeys0*BDJD E6'9A *1BJ) 'D,H/)Decrease Upscale MultiplierHotkeys.A6 E3*HI 'D5H*Decrease VolumeHotkeys8*E *9JJF H69 'DA5D %DI '{}'.Deinterlace mode set to '{}'.Hotkeys*B/E 'D%7'1
Frame AdvanceHotkeys'D13HE'*GraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys"2J'/) 319) 'DD9()Increase Target SpeedHotkeys02J'/) E6'9A *1BJ) 'D,H/)Increase Upscale MultiplierHotkeys"2J'/) E3*HI 'D5H*Increase VolumeHotkeys8*-EJD 'D-'D) %DI .'F) E.*'1)Load State From Selected SlotHotkeys.*-EJD 'D-'D) %DI .'F) 1Load State From Slot 1Hotkeys.*-EJD 'D-'D) EF .'F) 10Load State From Slot 10Hotkeys.*-EJD 'D-'D) %DI .'F) 2Load State From Slot 2Hotkeys.*-EJD 'D-'D) %DI .'F) 3Load State From Slot 3Hotkeys,*-EJD 'D-'D) EF .'F) 4Load State From Slot 4Hotkeys,*-EJD 'D-'D) EF .'F) 5Load State From Slot 5Hotkeys,*-EJD 'D-'D) EF .'F) 6Load State From Slot 6Hotkeys,*-EJD 'D-'D) EF .'F) 7Load State From Slot 7Hotkeys,*-EJD 'D-'D) EF .'F) 8Load State From Slot 8Hotkeys,*-EJD 'D-'D) EF .'F) 9Load State From Slot 9HotkeysPDE J*E 'D9+H1 9DI -'D) -A8 AJ 'D.'F) {}.No save state found in slot {}.HotkeysOffOffHotkeys&A*- B'&E) 'D'F,'2'*Open Achievements ListHotkeys&A*- B'&E) 'DE*5/1JFOpen Leaderboards ListHotkeys0A*- B'&E) 'D%JB'A 'DE$B*Open Pause MenuHotkeys6'9'/) *-EJD (/'&D 'D%C3'!'*Reload Texture ReplacementsHotkeys<'9'/) *-EJD (/'&D 'D%C3'!'*...!Reloading texture replacements...Hotkeys4%9'/) *9JJF 'D"D) 'D8'G1J)Reset Virtual MachineHotkeys"-A8 9/) %7'1'* GSSave Multi Frame GS DumpHotkeys-A8 DB7) 'D4'4)Save ScreenshotHotkeys(-A8 'D%7'1 'DA1/J GSSave Single Frame GS DumpHotkeys4-A8 'D-'D) %DI .'F) E.*'1)Save State To Selected SlotHotkeys*-A8 'D-'D) %DI .'F) 1Save State To Slot 1Hotkeys,-A8 'D-'D) %DI .'F) 10Save State To Slot 10Hotkeys*-A8 'D-'D) %DI .'F) 2Save State To Slot 2Hotkeys*-A8 'D-'D) %DI .'F) 3Save State To Slot 3Hotkeys*-A8 'D-'D) %DI .'F) 4Save State To Slot 4Hotkeys*-A8 'D-'D) %DI .'F) 5Save State To Slot 5Hotkeys*-A8 'D-'D) %DI .'F) 6Save State To Slot 6Hotkeys*-A8 'D-'D) %DI .'F) 7Save State To Slot 7Hotkeys*-A8 'D-'D) %DI .'F) 8Save State To Slot 8Hotkeys*-A8 'D-'D) %DI .'F) 9Save State To Slot 9HotkeysB-A8 'D-'D) H'.*J'1 'D.'F) 'D*'DJ)Save State and Select Next SlotHotkeys-'D'* 'D-A8Save StatesHotkeys:-A8 'DA*-) {0} 'DE-//) ({1}).Save slot {0} selected ({1}).Hotkeys(-// .'F) -A8 'D*'DJ)Select Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys(-// .'F) -A8 'D3'(B)Select Previous Save SlotHotkeys4%JB'A *4:JD 'D"D) 'D8'G1J)Shut Down Virtual MachineHotkeys'DF8'ESystemHotkeys@*E *9JJF 319) 'DG/A %DI {:.0f}%.Target speed set to {:.0f}%.Hotkeys2*E *97JD -A8 13E'* 'D5H1) Texture dumping is now disabled.Hotkeys2*E *ECJF -A8 13E'* 'D5H1)Texture dumping is now enabled.Hotkeys6(/'&D 'D%C3'!'* DJ3* EA9D).%Texture replacements are not enabled.HotkeysJ(/'&D 'D%C3'!'* #5(-* 'D#F :J1 EA9D).&Texture replacements are now disabled.HotkeysB(/'&D 'D%C3'!'* #5(-* 'D#F EA9D).%Texture replacements are now enabled.Hotkeys.*ECJF/*97JD E-// 'D319)Toggle Frame LimitHotkeys(*:JJ1 DD4'4) 'DC'ED)Toggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeys.*(/JD H69 *3,JD 'D%/.'DToggle Input Recording ModeHotkeysC*E 'D5H*Toggle MuteHotkeys *(/JD 916 'D4'4)Toggle On-Screen DisplayHotkeys%JB'A E$B*Toggle PauseHotkeys(*:JJ1 'D-1C) 'D(7J&)Toggle Slow MotionHotkeysD*ECJF/*97JD 'D13E EF 'D(1F'E, FA3GToggle Software RenderingHotkeys,*ECJF -A8 13E'* 'D5H1)Toggle Texture DumpingHotkeys**A9JD (/'&D 'D%C3'!'*Toggle Texture ReplacementsHotkeys6*(/JD *H1(H / 'D*B/E 'D31J9Toggle Turbo / Fast ForwardHotkeys"'D*B'7 EB79 AJ/JHToggle Video CaptureHotkeys8*H1(H / 'D*B/E 'D31J9 (E9DB)Turbo / Fast Forward (Hold)Hotkeys 'D5H*: C*E 'D5H*
Volume: MutedHotkeys'D5H*: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays %7'1: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays**3,JD 'D%/.'D F47: {}Input Recording Active: {}
ImGuiOverlays
*-EJDLoad
ImGuiOverlays4D' JH,/ -A8 AJ G0G 'DA*-).No save present in this slot.
ImGuiOverlays-A8Save
ImGuiOverlays-A8 'DA*-) {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlays\*E 'D-A8 AJ {0:%H:%M} 9DI {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlays-// 'D*'DJSelect Next
ImGuiOverlays-// 'D3'(BSelect Previous
ImGuiOverlays&'D*1',9 9F 'D9/: {}Undo Count: {}
ImGuiOverlaysD' JH,/ -A8 (9/no save yet
ImGuiOverlays {} *3,JD 'D%/.'D{} Recording Input
ImGuiOverlays{} %9'/) 'D916{} Replaying
ImGuiOverlays%1%%1%InputBindingDialogj���100%InputBindingDialog #6'AG EA*'- *-CEAdd BindingInputBindingDialog*EA'*J- 'D*-CE D %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialog"-0A EA'*J- 'D*-CEClear BindingsInputBindingDialog
%:D'BCloseInputBindingDialog'DEF7B) 'DEJ*):	Deadzone:InputBindingDialog&*:JJ1 'E'CF 'D'21'1
Edit BindingsInputBindingDialog:'D6:7 9DI 'D21/'DE-H1... [%1]Push Button/Axis... [%1]InputBindingDialog-0A EA*'- *-CERemove BindingInputBindingDialog'D-3'3J):Sensitivity:InputBindingDialog�'FB1 (21 'DE'H3 'D#J31 D*9JJF  21 ,/J/
 Shift + 'FB1 'D#J31 DD-5HD 9DI '1*('7 %6'AJN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget^'FB1 (21 'DE'H3 'D#JEF DE3- 'D1(7 5'D- 'DE3E'1J
Right click to clear bindingInputBindingWidget#21'1 'D*-CE %n#21'1 'D*-CE %n#21'1 'D*-CE %n#21'1 'D*-CE %n#21'1 'D*-CE %n#21'1 'D*-CE %n%n bindingsInputBindingWidget,D' *H,/ '1*('7'* E3,D)No bindings registeredInputBindingWidget:'D6:7 9DI 'D21/'DE-H1... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerCircleCircleInputRecordingViewer
%:D'BCloseInputRecordingViewer
CrossCrossInputRecordingViewer'D3GE D#3AD
D-Pad DownInputRecordingViewer'D3GE 'D#J31
D-Pad LeftInputRecordingViewer'D3GE 'D#JEFD-Pad RightInputRecordingViewer'D3GE DD#9DID-Pad UpInputRecordingViewer
*9/JDEditInputRecordingViewer"A4D A*- 'DEDA: %1Failed to open file: %1InputRecordingViewerEDAFileInputRecordingViewer4%/.'D EDA'* *3,JD (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer&9'16 *3,JD 'DE/.D'*Input Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerAnalog 'D#J31Left AnalogInputRecordingViewerA*-OpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerAnalog 'D#JEFRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerSquareSquareInputRecordingViewer
StartStartInputRecordingViewerTriangleTriangleInputRecordingViewer916ViewInputRecordingViewer.7#ErrorInputVibrationBindingWidgetRDE J*E 'C*4'A #J #,G2) 0'* E-1C'* 'G*2'2./No devices with vibration motors were detected.InputVibrationBindingWidget0-// E-1C 'D'G*2'2 D@ %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�J3E- ('D*(/JD %DI H69 ED! 'D4'4) EF .D'D 'DFB1 'DE2/H, 9DI F'A0) 'DD9().RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget 'D*-/J+ 'D*DB'&JAutomatic UpdaterInterfaceSettingsWidget�'D*-BB *DB'&J'K EF H,H/ *-/J+'* DD(1F'E, 9F/ (/! 'D*4:JD. JECF *#,JD 'D*-/J+'* %DI HB* D'-B #H *.7J ('DC'ED.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidgetf'D*(/JD *DB'&J'K %DI H69 ED! 'D4'4) 9F/ (/! 'DD9().AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget4Baby Pastel (Pink) [Light]Baby Pastel (Pink) [Light]InterfaceSettingsWidget'D3DHC	BehaviourInterfaceSettingsWidget2'D*-BB EF H,H/ *-/J+'*...Check for Updates...InterfaceSettingsWidgetE-/QN/CheckedInterfaceSettingsWidgetHJF/H2 CD'3JCJClassic WindowsInterfaceSettingsWidget0Cobalt Sky (Blue) [Dark]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget&*#CJ/ %JB'A 'D*4:JDConfirm ShutdownInterfaceSettingsWidget'D%5/'1 'D-'DJ:Current Version:InterfaceSettingsWidgetBCustom.qss [Drop in PCSX2 Folder]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget2Dark Fusion (Blue) [Dark]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget2Dark Fusion (Gray) [Dark]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�J-// E' %0' C'F 3J*E 916 EH,G D*#CJ/ %:D'B 'D,G'2 'D'A*1'6J 9F/ 'D6:7 9DI EA*'- 'D'*5'D.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget.*97JD *:JJ1 -,E 'DF'A0)Disable Window ResizingInterfaceSettingsWidget>*4:JD 'DFB1 'DE2/H, DED! 'D4'4)Double-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget:*A9JD 'D*-BB 'D*DB'&J DD*-/J+Enable Automatic Update CheckInterfaceSettingsWidget$*A9JD H,H/ /J3CH1/Enable Discord PresenceInterfaceSettingsWidget&Fusion [Light/Dark]Fusion [Light/Dark]InterfaceSettingsWidget916 'DD9()Game DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidget4%.A'! 'DE$41 AJ ED! 'D4'4)Hide Cursor In FullscreenInterfaceSettingsWidgetD%.A'! 'DF'A0) 'D1&J3J) 9F/ 'D*4:JDHide Main Window When RunningInterfaceSettingsWidget�%.A'! 'DF'A0) 'D1&J3J) (E9 B'&E) 'DD9()) 9F/E' J*E *4:JD 'DD9() J*7D( *B/JE D*A9JD 'DF'A0).tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�%.A'! E$41 'DE'H3 / 'DE$41 9F/E' JCHF 'DE-'CJ AJ H69 ED! 'D4'4).GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidgetEF9 4'4) 'D*HBAInhibit ScreensaverInterfaceSettingsWidget'DD:):	Language:InterfaceSettingsWidgetNativeNativeInterfaceSettingsWidget4PCSX2 (White/Blue) [Light]PCSX2 (White/Blue) [Light]InterfaceSettingsWidget2%JB'A 9F/ A5D H-/) 'D*-CE!Pause On Controller DisconnectionInterfaceSettingsWidget.%JB'A 9F/ AB/'F 'D*1CJ2Pause On Focus LossInterfaceSettingsWidget(%JB'A E$B* 9F/ 'D(/!Pause On StartInterfaceSettingsWidgetnJHBA 'DE-'CJ 9F/E' J*E B79 '*5'D H-/) *-CE E9 'D'1*('7.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidget:%JB'A 'DE-'CJ 9F/ (/! 'DD9().+Pauses the emulator when a game is started.InterfaceSettingsWidget�JHBA 'DE-'CJ 9F/ *5:J1 'DF'A0) #H 'D*(/JD %DI *7(JB ".1 HJ*HBA 9F/ 9H/*C %DI 'D9ED.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetXPizza Time! (Brown-ish/Creamy White) [Light],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidget'D%9/'/'*PreferencesInterfaceSettingsWidget@JEF9 *:JJ1 -,E 'DF'A0) 'D1&J3J).,Prevents the main window from being resized.InterfaceSettingsWidget�JEF9 EHA1 'D4'4) EF 'D*A9JD H'DE6JA EF 'D3CHF #+F'! *4:JD 'DE-'C').`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget&*B/JE DF'A0) EFA5D)Render To Separate WindowInterfaceSettingsWidget�J13D 'DD9() %DI F'A0) EFA5D) (/D' EF 'DF'A0) 'D1&J3J). %0' DE J*E *-/J/G' A3*8G1 'DD9() AJ 'D,2! 'D9DHJ EF B'&E) 'DD9().�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget.Ruby (Black/Red) [Dark]Ruby (Black/Red) [Dark]InterfaceSettingsWidget8Sapphire (Black/Blue) [Dark]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetBScarlet Devil (Red/Purple) [Dark]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidgetzJ916 'DD9() 'D*J *D9(G' -'DJ' C,2! EF EDAC 'D4.5J AJ /J3CH1/.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget(/! ED! 'D4'4)Start FullscreenInterfaceSettingsWidget(D:) 'DF8'E ['A*1'6J]System Language [Default]InterfaceSettingsWidget'D3E):Theme:InterfaceSettingsWidget:J1 E-//	UncheckedInterfaceSettingsWidget^Untouched Lagoon (Grayish Green/-Blue ) [Light]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidgetBF') 'D*-/J+:Update Channel:InterfaceSettingsWidgetBViolet Angel (Blue/Purple) [Dark]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidgetE3-&Clear	LogWindow-A8...&Save...	LogWindow'D%9/'/'*	&Settings	LogWindow4%1A'B %DI 'DF'A0) 'D1&J3J)Attach To &Main Window	LogWindow
%:D'BCl&ose	LogWindow.7#Error	LogWindow2A4D AJ A*- 'DEDA DDC*'(). Failed to open file for writing.	LogWindow&EDA'* 'D3,D (*.txt)Log Files (*.txt)	LogWindow:*3,JD 'D/.HD %DI H-/) 'D*5-J-Log To &Debug Console	LogWindow(*3,JD 'D/.HD %DI EDALog To &File	LogWindowB*3,JD 'D/.HD %DI H-/) *-CE 'DF8'ELog To &System Console	LogWindowF'A0) 'D3,D
Log Window	LogWindow*F'A0) 'D3,D - %1 [%2]Log Window - %1 [%2]	LogWindow.*E C*'() 'D3,D %DI %1.
Log was written to %1.
	LogWindow-// EDA 'D3,DSelect Log File	LogWindow"916 'D7'(9 'D2EFJShow &Timestamps	LogWindow-HD %1About %1MAC_APPLICATION_MENU%.A'! %1Hide %1MAC_APPLICATION_MENU#.A 'D".1JFHide OthersMAC_APPLICATION_MENU'D%9/'/'*...Preferences...MAC_APPLICATION_MENU.1H, %1Quit %1MAC_APPLICATION_MENU'D./E'*ServicesMAC_APPLICATION_MENU916 'DCDShow AllMAC_APPLICATION_MENU%1 EDA'* (*.%2)%1 Files (*.%2)
MainWindow0%1 -A8 'D-'D'* 'DE-0HA).%1 save states deleted.
MainWindow%1x Scale	%1x Scale
MainWindow-HD PCSX2...&About PCSX2...
MainWindow
'D5H*&Audio
MainWindow
&BIOS&BIOS
MainWindow01'9 'D*-CE&Controllers
MainWindow*5-J- 'D#.7'!&Debug
MainWindow.'/E Discord...&Discord Server...
MainWindow'DE,D/'*&Folders
MainWindow E3*H/9 Github...&GitHub Repository...
MainWindow'D13HE'*	&Graphics
MainWindowE3'9/)&Help
MainWindowEA'*J- 'D'.*5'1&Hotkeys
MainWindow(7'B'* 'D0'C1)
&Memory Cards
MainWindow('D4(C) H 'DB15 'D5D(&Network && HDD
MainWindow%JB'A E$B*&Pause
MainWindow6%9/'/'* 'DE9'D,) 'DD'-B)...&Post-Processing Settings...
MainWindow,%9'/) A-5 ,EJ9 'D#D9'(&Rescan All Games
MainWindow%9'/) 'D*4:JD&Reset
MainWindow('D(-+ 9F #D9'( ,/J/)&Scan For New Games
MainWindowDB7) DD4'4)&Screenshot
MainWindow'D%9/'/'*	&Settings
MainWindow41J7 'D-'D)&Status Bar
MainWindow'DF8'E&System
MainWindow41J7 'D#/H'*&Toolbar
MainWindow
#/H'*&Tools
MainWindow916&View
MainWindow-,E 'DF'A0)&Window Size
MainWindow&<p>901'K #F* *-'HD *-/J+ %5/'1 PCSX2 'D0J DJ3 %5/'1 GitHub 'D13EJ. DEF9 'D*9'16 J*E *ECJF 'D*-/J+ 'D*DB'&J AB7 9DI 'D%5/'1'* 'D13EJ).</p><p>DD-5HD 9DI (F'! 13EJ J1,I 'D*-EJD EF 'D1'(7 #/F'G:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindowr5H1) :D'A DG0G 'DD9() EH,H/) E3(B' GD *1:( AJ '3*(/'DG'FA cover image for this game already exists, do you wish to replace it?
MainWindow�*E 'D9+H1 9DI -'D) -A8 '3*&F'A DG0G 'DD9() *E -A8G' AJ:

%1.

GD *1J/ *-EJD G0G 'D-'D) #H 'D(/! EF *4:JD ,/J/xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindow'D%F,'2'*
A&chievements
MainWindow-HD Qt...About &Qt...
MainWindow&%6'A) E,D/ #D9'(...Add Game Directory...
MainWindow&%6'A) E,D/ 'D(-+...Add Search Directory...
MainWindowd,EJ9 #FH'9 5H1 'D:D'A (*.jpg *.jpeg *.png *.webpp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�GD #F* E*#C/ EF #FC *1J/ -0A ,EJ9 -'D'* 'D-A8 D@ %1

DF *CHF 9EDJ'* 'D-A8 B'(D) DD'3*1/'/.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�GD #F* E*#C/ EF #FC *1J/ %9'/) *9JJF HB* 'D*4:JD D '%1'?

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This action cannot be undone.
MainWindow`GD #F* E*#C/ EF #FC *1J/ %:D'B 'D,G'2 'D'A*1'6J7Are you sure you want to shut down the virtual machine?
MainWindow\'D*-/J+ 'D*DB'&J :J1 E/9HE 9DI 'DEF5) 'D-'DJ).<Automatic updating is not supported on the current platform.
MainWindow'D5H1 'DC(J1)Big Picture
MainWindow*4:JD H *5-J-Boot and Debug
MainWindownD' JECF 'D*:JJ1 EF 'DD9() %DI %:1'B GS /HF %:D'B #HD'K.?Cannot change from game to GS dump without shutting down first.
MainWindowJD' JECF *-EJD -'D) -A8 (/HF *4:JD VM..Cannot load a save state without a running VM.
MainWindow*:JJ1 'DB15Change Disc
MainWindow*:JJ1 'DB15...Change Disc...
MainWindow�*:JJ1 'D%9/'/'* 'DE*B/E) JECF #F *CHF DG *#+J1'* D' JECF 'D*F($ (G' 9DI 'D#D9'( (E' AJ 0DC 'DDH-'* 'D(J'FJ) H'DBAD'* (D -*I EDA'* -A8 *'DA). F-F D' FH5J (*:JJ1 'D%9/'/'* 'DE*B/E) %D' %0' CF* *91A E' *BHE (G H'D"+'1 'DE*1*() 9DI *:JJ1 CD %9/'/.

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GD #F* E*#C/ EF #FC *1J/ 'DE*'(9)�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindow"*-BB EF 5A-) HJCJCheck Wiki Page
MainWindow2'D*-BB EF H,H/ *-/J+'*...Check for &Updates...
MainWindow"*#CJ/ *:JJ1 'DB15Confirm Disc Change
MainWindow*#CJ/ %F4'! EDAConfirm File Creation
MainWindow&*#CJ/ %9'/) 'D*9JJF
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MainWindow&*#CJ/ %JB'A 'D*4:JDConfirm Shutdown
MainWindow"3,D'* 01'9 'D*-CEController Logs
MainWindow01'9 'D*-CEControllers
MainWindow.7# AJ 'DF3.
Copy Error
MainWindow�*901 'D9+H1 9DI #J #,G2) CD/DVD-ROM. 'D1,'! 'D*#C/ EF #F D/JC #0HF'* E*5D) ('DB15 H C'AJ) DDH5HD %DJG.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow&'D:D'A EH,H/ ('DA9DCover Already Exists
MainWindow*-EJD 'D:D'A...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindow"'D*EGJ/ 'D'A*1'6JDefault Boot
MainWindow'-0A H4:DDelete And Boot
MainWindow-0A -A8 'D-'D)Delete Save States
MainWindow"-0A -A8 'D-'D)...Delete Save States...
MainWindow D' *8G1 E1) #.1IDo not show again
MainWindow�GD *1J/ *(/JD 'D#B1'5 #H *4:JD 'D5H1) 'D,/J/) (9(1 %9'/) *9JJF 'DF8'E)CDo you want to swap discs or boot the new image (via system reset)?
MainWindow$,'1J *-EJD 'DEDA'*Downloading Files
MainWindow.1H,E&xit
MainWindow*-1J1 'D:4...Edit Cheats...
MainWindow$*-1J1 'D*9/JD'*...Edit Patches...
MainWindowA'1:Empty
MainWindow'DE-'C')	Emulation
MainWindow"*ECJF EDA 'D*3,JDEnable &File Logging
MainWindow,*A9JD *3,JD B1'!) CDVDEnable CDVD Read Logging
MainWindow4*ECJF H-/) 'D*-CE ('D*5-J-Enable Debug Console
MainWindow:*ECJF *3,JD (J'F'* H-/) 'D EEEnable EE Console Logging
MainWindow<*ECJF *3,JD (J'F'* H-/) 'D IOPEnable IOP Console Logging
MainWindow6*ECJF 3P,PD 'D7H'(9 'D2EFJ)Enable Log Timestamps
MainWindow"*ECJF F'A0) 'D3,DEnable Log Window
MainWindow,*ECJF H-/) *-CE 'DF8'EEnable System Console
MainWindow(*ECJF 'D*3,JD 'DE7HDEnable Verbose Logging
MainWindow.7#Error
MainWindow$'3*(9'/ EF 'DB'&E)Exclude From List
MainWindow0'D.1H, EF 'D5H1) 'DC(J1)Exit Big Picture
MainWindow*A4D F3. '%1' %DI '%2'Failed to copy '%1' to '%2'
MainWindowA4D %F4'! '%1'.Failed to create '%1'.
MainWindow&A4D %F4'! 'DEDA: {}Failed to create file: {}
MainWindow>A4D AJ -0A -A8 EDA 'D-'D) '%1'.&Failed to delete save state file '%1'.
MainWindowNA4D 'D-5HD 9DI E9DHE'* 'DF'A0) EF HJ/,*%Failed to get window info from widget
MainWindow"A4D A*- 'DEDA: {}Failed to open file: {}
MainWindow"A4D AJ %2'D) '%1'Failed to remove '%1'
MainWindow@A4D AJ %2'D) 'D:D'A 'DEH,H/ '%1'$Failed to remove existing cover '%1'
MainWindow*EGJ/ 31J9	Fast Boot
MainWindow*4:JD F8JA
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MainWindowEF 'D,G'2...From Device...
MainWindowEF EDA...From File...
MainWindow$EF B'&E) 'DD9()...From Game List...
MainWindow*EGJ/ C'ED	Full Boot
MainWindow4'4) C'ED)
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MainWindow4(C) 'D#D9'(
Game &Grid
MainWindowB'&E) 'D#D9'(
Game &List
MainWindow.5'&5 'DD9()Game &Properties
MainWindowB'&E) 'D#D9'(	Game List
MainWindow.5'&5 'DD9()Game Properties
MainWindowL.5'&5 'DD9() :J1 E*HA1) DD9() 'D-'DJ).4Game properties is unavailable for the current game.
MainWindow-'D) 9'E)Global State
MainWindow"A4D *4:JD 'D%/.'DInput Playback Failed
MainWindow*3,JD 'D%/.'DInput Recording
MainWindow"A4D *3,JD 'D%/.'DInput Recording Failed
MainWindow4%/.'D EDA'* *3,JD (*.p2m2)Input Recording Files (*.p2m2)
MainWindow&3,D'* *3,JD 'D%/.'DInput Recording Logs
MainWindowH',G) 'DE3*./E	Interface
MainWindow'D/B) 'D/'.DJ)Internal Resolution
MainWindow*-EJD EF EDA...Load From File...
MainWindow(*-EJD -'D) 'D'3*&F'ALoad Resume State
MainWindow(*-EJD 'D.'F) %1 (%2)Load Slot %1 (%2)
MainWindow*-EJD 'D-'D)
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MainWindow*-EJD 'D-'D)
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MainWindow A4D *-EJD 'D-'D)Load State Failed
MainWindow&*-EJD EDA 'D-'D)...Load State File...
MainWindow BAD 41J7 'D#/H'*Lock Toolbar
MainWindowEDA 'D.7 EABH/Missing Font File
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MainWindow(A*- E,D/ 'D(J'F'*...Open Data Directory...
MainWindow"A*- E9'D, 'D#.7'!
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MainWindow2A*- E,D/ (7'B) 'D0'C1)...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow%JB'A E$B*Pause
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MainWindow
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MainWindow.5'&5...
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MainWindow9'16 'D*3,JDRecording Viewer
MainWindow4*-/J+ 'D#:DA) (916 'D4(C))Refresh &Covers (Grid View)
MainWindow4%9'/) *-EJD 'D:4/'D*9/JD'*Reload Cheats/Patches
MainWindow%2'D) 'DB15Remove Disc
MainWindow%9'/) *9JJFReset
MainWindow%9'/) 'D*4:JD
In ToolbarReset
MainWindow.%9'/) *9JJF HB* 'D*4:JDReset Play Time
MainWindowEBJ'3 'D/B)Resolution Scale
MainWindow'3*&F'A (%2)Resume (%2)
MainWindow%9/'/'*	S&ettings
MainWindow-A8 C*D) CDVDSave CDVD Block Dump
MainWindow(-A8 'D%7'1 'DA1/J GSSave Single Frame GS Dump
MainWindow$-A8 'D.'F) %1 (%2)Save Slot %1 (%2)
MainWindow-A8 'D-'D)
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Save State
MainWindow(-A8 'D-'D) DD'3*&F'ASave State For Resume
MainWindow>-A8 'D-'D) (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow$-A8 'D-'D) (*.p2s)Save States (*.p2s)
MainWindow-A8 %DI EDA...Save To File...
MainWindowDB7) DD4'4)
Screenshot
MainWindow-// 5H1) 'D:D'ASelect Cover Image
MainWindow-// 5H1) 'DB15Select Disc Image
MainWindow$-// EDA -A8 'D-'D)Select Save State File
MainWindow"-// E-1C 'D#B1'5:Select disc drive:
MainWindow0'.*1 EHB9 D-A8 'D(J'F'*:#Select location to save block dump:
MainWindow$-// 5H1) 'D:D'A...Set Cover Image...
MainWindow'D%9/'/'*Settings
MainWindow'D%9/'/'*
In ToolbarSettings
MainWindow0%8G'1 'D%9/'/'* 'DE*B/E)Show Advanced Settings
MainWindow6%8G'1 'D9F'HJF (916 'D4(C))Show Titles (Grid View)
MainWindow%JB'A *4:JD
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MainWindow%JB'A *4:JD	Shut Down
MainWindow&%JB'A *4:JD /HF -A8Shut Down &Without Saving
MainWindow(/! BIOSStart &BIOS
MainWindow(/! 'DB15...Start &Disc...
MainWindow(/! 'DEDA...Start &File...
MainWindow(/! BIOS
Start BIOS
MainWindow,(/! H69 'D5H1) 'DC(J1)Start Big Picture Mode
MainWindow(/! 'DB15
Start Disc
MainWindow(/! 'DB15
In Toolbar
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MainWindow(/! 'DEDA
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MainWindow(/! 'DEDA
In Toolbar
Start File
MainWindow
%JB'AStop
MainWindow0%JB'A H69 'D5H1) 'DC(J1)Stop Big Picture Mode
MainWindow /9E 'DEF*/J'*...Support &Forums...
MainWindow*(/JD 'DB15	Swap Disc
MainWindow*(/JD 'D9'16Switch Renderer
MainWindow916 'DF8'ESystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�D' JECF *-EJD ELF 'D,/J/ (/HF %9'/) *9JJF 'D"D) 'D8'G1J). GD *1J/ %9'/) *9JJF 'D"D) 'D8'G1J) 'D"FqThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindowb'DEDA pnach '%1' :J1 EH,H/ -'DJ'. GD *1J/ %F4'!GGThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
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MainWindow.'D*1',9 9F *-EJD 'D-'D)Undo Load State
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Updater Error
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MainWindow6*-0J1: (7'B) 'D0'C1) E4:HD)WARNING: Memory Card Busy
MainWindow�*-0J1: (7'B) 'D0'C1) D' *2D *C*( 'D(J'F'*. 3J$/J %JB'A 'D*4:JD 'D"F %DI */EJ1 (7'B) 'D0'C1) 'D.'5) (C. JH5I (4/) '3*&F'A D9(*C H*1CG' *F*GJ EF C*'() 'D(J'F'* %DI (7'B) 'D0'C1) 'D.'5) (C. GD *H/ %JB'A 'D*4:JD 9DI #J -'D H*/EJ1 (7'B) 'D0'C1) 'D.'5) (C,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowZJ,( 9DJC *-/J/ EDA E.*DA D5H1) 'D:D'A 'D-'DJ.<You must select a different file to the current cover image.
MainWindowDJ,( 9DJC *-/J/ B15 D*:JJ1 'D#B1'5.'You must select a disc to change discs.
MainWindow**C(J1 AJ (916 'D4(C))Zoom &In (Grid View)
MainWindow.*C(J1 .'1, (916 'D4(C))Zoom &Out (Grid View)
MainWindow8*901 %F4'! (7'B) 'D0'C1):
{}$Could not create the memory card:
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MemoryCardLA4D %F4'! (7'B) 'D0'C1). 'D.7# C'F:
{}/Failed to create memory card. The error was:
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MemoryCardxA16 %.1', ,EJ9 (7'B'* 'D0'C1). %9'/) 'D%/.'D AJ +'FJ) H'-/).9Force ejecting all Memory Cards. Reinserting in 1 second.
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MemoryCard.A4D %F4'! (7'B) 'D0'C1)Memory Card Creation Failed
MemoryCard.A4D B1'!) (7'B) 'D0'C1)Memory Card Read Failed
MemoryCard<*E %9'/) %/.'D (7'B'* 'D0'C1).Memory Cards reinserted.
MemoryCard�Unable to access memory card:

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Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

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Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCardEDA 16 EJ:'('J*
16 MB FileMemoryCardConvertDialog�2x #C(1 EF (7'B) 'D0'C1) 'DBJ'3J). B/ JCHF D/JG (96 E4'CD 'D*H'AB.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialogEDA 32 EJ:'('J*
32 MB FileMemoryCardConvertDialog�4x #C(1 EF (7'B) 'D0'C1) 'DBJ'3J). EF 'DE-*ED #F JCHF D/JC E4'CD AJ 'D*H'AB.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialogEDA 64 EJ:'('J*
64 MB FileMemoryCardConvertDialogEDA 8 EJ:'('J*	8 MB FileMemoryCardConvertDialog�8x #C(1 EF (7'B) 'D0'C1) 'DBJ'3J). EF 'DE-*ED #F JCHF D/JC E4'CD AJ 'D*H'AB.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialogx(7'B) 0'C1) E9J'1J) 8 EJ:'('J* #C+1 *H'AB'K HDCF #5:1 39).EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog6D' JECF *-HJD (7'B) 'D0'C1)Cannot Convert Memory CardMemoryCardConvertDialog*E 'D*-HJDConversion CompleteMemoryCardConvertDialogFH9 'D*-HJDConversion TypeMemoryCardConvertDialog&*-HJD (7'B) 'D0'C1)Convert Memory CardMemoryCardConvertDialog.A4D *-HJD (7'B) 'D0'C1)Convert Memory Card FailedMemoryCardConvertDialogE,D/FolderMemoryCardConvertDialog4FH9 (7'B) 'D0'C1) :J1 5'D-Invalid MemoryCardTypeMemoryCardConvertDialogL(7'B) 'D0'C1) "%1" *E *-HJDG' %DI "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialogE3*HI 'D*B/QOEProgressMemoryCardConvertDialogx-/+ .7# #+F'! 'DH5HD %DI E,D/ (7'B) 'D0'C1). 13'D) 'D.7#: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogJ3*./E E,D/ 9DI F8'E EDA'* 'DCE(JH*1 'D.'5 (C (/D'K EF EDA. 39) :J1 E-/H/) E9 'D-A'8 9DI FA3 'D*H'AB E9 (7'B) 0'C1) 8 EJ:'('J*.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialog�(7'B) 0'C1) 'DE,D/ 'D.'5) (C *-*HJ 9DI (J'F'* C+J1) (/'.DG' (-J+ D' JECF *-HJDG' %DI (7'B) 0'C1) 'DEDA. #C(1 (7'B) D0'C1) 'DEDA'* 'DE/9HE) DG' 39) 64 EJ:'('J*. D*-HJD (7'B) 0'C1) E,D/C J,( 9DJC %2'D) E,D/'* 'DD9() -*I JCHF -,EG' 64 EJ:'('J* #H #BD.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog$128 CJDH('J* (PS1)128 KB (PS1)MemoryCardCreateDialog16 EJ:'('J*16 MBMemoryCardCreateDialog32 EJ:'('J*32 MBMemoryCardCreateDialog64 EJ:'('J*64 MBMemoryCardCreateDialog68 EJ:'('J* ['D#C+1 *H'AB'K]8 MB [Most Compatible]MemoryCardCreateDialog�<html><head/><body><p><span style=" font-weight:700;">%F4'! (7'B) 0'C1)</span><br />#/.D '3E D(7'B) 'D0'C1) 'D*J *1J/ %F4'!G' H'.*1 -,EG'. D#A6D *H'AB FH5J (%F4'! (7'B) 0'C1) (-,E 8 EJ:'('J* #H (7'B) 0'C1) EF FH9 'DE,D/.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�'D-,E 'DE9*'/ D(7'B'* 'D0'C1) :J1 'D13EJ) 'D*J 3HA *9ED E9 E98E 'D#D9'(.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog"%F4'! (7'B) 0'C1)Create Memory CardMemoryCardCreateDialog�A4D AJ %F4'! (7'B) 'D0'C1) D#F (7'B) #.1I *-ED 'D'3E '%1' EH,H/) ('DA9D.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�A4D AJ %F4'! (7'B) 'D0'C1) D#F 'D'3E '%1' J-*HJ 9DI -1A #H #C+1 :J1 5'D-.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog�A4D AJ %F4'! (7'B) 'D0'C1) B/ J-*HJ 'D3,D 9DI E2J/ EF 'DE9DHE'*.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialogE,D/ [E3*-3F]Folder [Recommended]MemoryCardCreateDialog�*-0J1 'F.A'6 'D*H'AB: F9E %FG' C(J1) ,/'K DCF EF ''DEECF #D' *9ED E9 'DC+J1 EF 'D#D9'(.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog8*E %F4'! (7'B) 'D0'C1) '%1'.Memory Card '%1' created.MemoryCardCreateDialog$'3E (7'B) 'D0'C1):Memory Card Name:MemoryCardCreateDialog�6:7 NTFS E/E, H31J9 HEH+HB (G *E'EK'. J6:7 9'/)K (7'B'* 'D0'C1) (EH5I (G' DD:'J)).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog~*.2JF E-*HJ'* (7'B) 'D0'C1) AJ F8'E EDA'* 'DE6JA (/D'K EF ENDA.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�G0' 'D-,E 'DBJ'3J 'D0J -//*G 41C) Sony D,G'2 PlayStation 1 E/9HE AB7 EF B(D #D9'( PlayStation 1._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�'D-,E 'DBJ'3J 'D0J -//*G 41C) Sony E/9HE EF ,EJ9 'D#D9'( H%5/'1'* BIOS.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog*'3*./E .'5J) 6:7 NTFSUse NTFS CompressionMemoryCardCreateDialogD'NoMemoryCardListWidgetF9EYesMemoryCardListWidget�(FH9 'DE,D/ AB7 / -,E 'D(7'B): *DB'&J) *-EJD AB7 -A8 'DD9() 'DE4:HD) 0'* 'D5D) *,'GD 'D".1JF. *,F( FA'/ 'DE3'-) DD-A8.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�GD #F* E*#C/ EF 1:(*C AJ -0A (7'B) 'D0'C1) '%1'

D' JECF 9C3 G0' 'D%,1'! H3HA *AB/ #J -A8 9DI 'D(7'B).Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidget`%/'1) 9EDJ'* 'D-A8 *DB'&J' (F'! 9DI *4:JD 'DD9()0Automatically manage saves based on running gameMemoryCardSettingsWidgetdJ,( #F *-*HJ CD' 'DA*-*JF 9DI (7'B) E-//) DD*(/JD.-Both slots must have a card selected to swap.MemoryCardSettingsWidget*5A- +...	Browse...MemoryCardSettingsWidgetE-//CheckedMemoryCardSettingsWidget
*-HJDConvertMemoryCardSettingsWidget
%F4'!CreateMemoryCardSettingsWidget-0ADeleteMemoryCardSettingsWidget"-0A (7'B) 'D0'C1)Delete Memory CardMemoryCardSettingsWidget&%.1', (7'B) 'D0'C1)Eject Memory CardMemoryCardSettingsWidget.7#ErrorMemoryCardSettingsWidget�A4D AJ %F4'! (7'B) 'D0'C1) B/ J-*HJ 'D3,D 9DI E2J/ EF 'DE9DHE'*.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�A4D AJ %F4'! (7'B) 'D0'C1) B/ J-*HJ 'D3,D 9DI E2J/ EF 'DE9DHE'*.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidget
E,D/:Folder:MemoryCardSettingsWidget
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Last ModifiedMemoryCardSettingsWidget&A*-'* (7'B) 'D0'C1)Memory Card SlotsMemoryCardSettingsWidget(7'B'* 'D0'C1)Memory CardsMemoryCardSettingsWidget
'D'3ENameMemoryCardSettingsWidget'3E (7'B) ,/J/)
New Card NameMemoryCardSettingsWidgetn'D'3E 'D,/J/ :J1 5'D-  (7'B) (G0' 'D'3E EH,H/) ('DA9D.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidgetV'D'3E 'D,/J/ :J1 5'D- J,( #F JF*GJ (@ .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetA*-...Open...MemoryCardSettingsWidgetPS1 (128KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (E,D/)PS2 (Folder)MemoryCardSettingsWidget
*-/J+RefreshMemoryCardSettingsWidget%9'/) *3EJ)RenameMemoryCardSettingsWidget2%9'/) *3EJ) (7'B) 'D0'C1)Rename Memory CardMemoryCardSettingsWidget%9'/) *9JJFResetMemoryCardSettingsWidget'D%9/'/'*SettingsMemoryCardSettingsWidgetA*-) %1Slot %1MemoryCardSettingsWidget(*(/JD (7'B'* 'D0'C1)Swap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetFH9TypeMemoryCardSettingsWidget:J1 E91HAUnknownMemoryCardSettingsWidget '3*./E DDA*-) %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget[EABH/] %1%1 [Missing]MemoryCardSlotWidget,*E 'D9+H1 9DI %0 F*J,)%0 results foundMemorySearchWidget1 ('J* (8 (*)1 Byte (8 bits)MemorySearchWidget2 ('J* (16 (*)2 Bytes (16 bits)MemorySearchWidget4 ('J* (32 (*)4 Bytes (32 bits)MemorySearchWidget8 ('J* (64 (*)8 Bytes (64 bits)MemorySearchWidgetB%6'A) %DI 9F'HJF 'D0'C1) 'DE-AH8)Add to Saved Memory AddressesMemorySearchWidget$E5AHA) EF 'D('J*'*
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Filter SearchMemorySearchWidget9// 941JFloatMemorySearchWidget$'D0G'( %DI 'D*ACJCGo to in DisassemblyMemorySearchWidget#C(1 EFGreater ThanMemorySearchWidget #C(1 EF #H J3'HJGreater Than Or EqualMemorySearchWidget3/'3J 941HexMemorySearchWidget
2J'/)	IncreasedMemorySearchWidget2J'/) (F3()Increased ByMemorySearchWidget,9FH'F 'DFG'J) :J1 5-J-Invalid end addressMemorySearchWidget(BJE) 'D(-+ :J1 5'D-)Invalid search valueMemorySearchWidget(9FH'F 'D(/! :J1 5-J-Invalid start addressMemorySearchWidget#BD EF	Less ThanMemorySearchWidget#BD EF #H J3'HJLess Than Or EqualMemorySearchWidgetDE **:J1Not ChangedMemorySearchWidgetD' J3'HJ
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'D(-+SearchMemorySearchWidget>B'&E) 'D3J'B DB'&E) F*'&, 'D(-+ Search Results List Context MenuMemorySearchWidget,'1J 'D(-+...Searching...MemorySearchWidget'(/#StartMemorySearchWidgetzD' JECF D9FH'F 'D(N/R! #F JCHF E3'HM #H #C(1 EF 9FH'F 'DFG'J)?Start address can't be equal to or greater than the end addressMemorySearchWidgetF5StringMemorySearchWidget|D' JECF '3*./'E EB'1F) 'D(-+ G0G %D' E9 9EDJ'* 'D(-+ ('D*5AJ).=This search comparison can only be used with filter searches.MemorySearchWidget
'DFH9TypeMemorySearchWidget'DBJE)ValueMemorySearchWidget('DBJE) #C(1 EF 'DFH9Value is larger than typeMemorySearchWidgetB%6'A) %DI 9F'HJF 'D0'C1) 'DE-AH8)Add to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetF3. 'D9FH'FCopy AddressMemoryViewWidgetF3. ('J*	Copy ByteMemoryViewWidgetF3. 'D#-1ACopy CharacterMemoryViewWidgetF3. 'D,2!Copy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidget 'D0G'( %DI 9FH'F
Go to addressMemoryViewWidget$'D0G'( %DI 'D*ACJCGo to in DisassemblyMemoryViewWidget'D0'C1)MemoryMemoryViewWidgetD5BPasteMemoryViewWidget%8G'1 C@ 1 ('J*Show as 1 byteMemoryViewWidget%8G'1 C@ 2 ('J*Show as 2 bytesMemoryViewWidget%8G'1 C@ 4 ('J*Show as 4 bytesMemoryViewWidget%8G'1 C@ 8 ('J*Show as 8 bytesMemoryViewWidget4%8G'1 C*1EJ2 0H FG'J) #5:1Show as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">'D*-0J1! %F4'! *3,JD DDE/.D'* J(/# EF -'D) 'D-A8 3HA JA4D AJ 'D9ED 9DI 'D%5/'1'* 'DEB(D) (3(( -A8 'D%5/'1.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlg*5A-BrowseNewInputRecordingDlg#/.D '3E 'DE$DAEnter Author NameNewInputRecordingDlg4%/.'D EDA'* *3,JD (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg(*3,JD 'D%/.'D 'D,/J/New Input RecordingNewInputRecordingDlg
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Save StateNewInputRecordingDlg-// E3'1 'DEDASelect File PathNewInputRecordingDlg-// FH9 'D*3,JDSelect Recording TypeNewInputRecordingDlg-// EDA
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPad.'DEF7B) 'DEJ*) DD#F'DH,Analog DeadzonePad-3'3J) 'D#F'DH,Analog SensitivityPadAnalog Toggle
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:J*'1GuitarPadI ButtonI ButtonPadII Button	II ButtonPad�J2J/ #H JBDD EF C+'A) 'D'G*2'2 'D*1//J 'D9'DJ 'DE13D) EF 'DD9().RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad|J2J/ #H JBDD EF C+'A) 'G*2'2 'D*1// 'DEF.A6 'D0J *13DG 'DD9().QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad 9C3 'D95' 'DJ31IInvert Left StickPad"9C3 'DJ3'1/'DJEJFInvert Left/RightPad:9C3 'DJ3'1/'DJEJF + #9DI/#3ADInvert Left/Right + Up/DownPad 9C3 'D95' 'DJEFIInvert Right StickPad9C3 #9DI/#3ADInvert Up/DownPadB9C3 '*,'G 'D95' 'D*F'81J) 'D#J31./Inverts the direction of the left analog stick.PadDJ9C3 '*,'G 'D95' 'D*F'81J) 'D#JEF.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad L1 (Left Bumper)L1 (Left Bumper)Pad"L2 (Left Trigger)L2 (Left Trigger)Pad,L3 (Left Stick Button)L3 (Left Stick Button)Pad,E-1C C(J1 (*1// EF.A6)Large (Low Frequency) MotorPad4EBJ'3 'G*2'2 'DE-1C 'DC(J1Large Motor Vibration ScalePad&'D95' 'DJ31I DD#3ADLeft Stick DownPad&'D95' 'DJ31I DDJ3'1Left Stick LeftPad&'D95' 'DJ31I DDJEJFLeft Stick RightPad&'D95' 'DJ31I DD#9DI
Left Stick UpPadE-1CMotorPadNegconNegconPad:J1 E*5D
Not ConnectedPad:J1 E9CH3Not InvertedPad"'D-NFNB 'D(1*B'DJOrange FretPadPop'n MusicPop'n MusicPad"EB/'1 *9/JD 'D6:7Pressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad"R1 (Right Bumper)R1 (Right Bumper)Pad$R2 (Right Trigger)R2 (Right Trigger)Pad.R3 (Right Stick Button)R3 (Right Stick Button)Pad#-E1RedPad'D-NFNB 'D#-E1Red FretPad&'D95' 'DJEFI DD#3ADRight Stick DownPad&'D95' 'DJEFI DDJ3'1Right Stick LeftPad&'D95' 'DJEFI DDJEJFRight Stick RightPad&'D95' 'DJEFI DD#9DIRight Stick UpPadSelectSelectPad**9JJF 9'ED BJ'3 E-H1 'D95' 'D*F'81J. J*E 'D*H5J) ('DBJE) (JF 130% H140% 9F/ '3*./'E 'DE*-CE 'D#.J1 9DI 3(JD 'DE+'D DualShock 4, Xbox One Controller.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�J9JF EF7B) 'D95' 'D*F'81J) #J 'D,2! EF -1C) 'D95' 'D*F'81J) 'D*J 3J*E *,'GDG'.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�J6(7 'DEF7B) 'DEJ*) D*F4J7 'D#21'1 / 'DE4:D'*  #J ,2! 'DE4:D 'D0J 3J*E *,'GDG.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadV*9JJF 'D6:7 9F/E' J*E 'D'-*A'8 (21 'D*9/JD.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadPSets the whammy bar axis scaling factor.(Sets the whammy bar axis scaling factor.Pad�Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad,E-1C 5:J1 (*1// E1*A9)Small (High Frequency) MotorPad4EBJ'3 'G*2'2 'DE-1C 'D5:J1Small Motor Vibration ScalePadSquareSquarePad
StartStartPad*-3JF D#3AD
Strum DownPad*-3JF D#9DIStrum UpPad%E'D) D#9DITilt UpPadTriangleTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPad01'9 G2'2)
Whammy BarPad&Whammy Bar DeadzoneWhammy Bar DeadzonePad,Whammy Bar SensitivityWhammy Bar SensitivityPad#(J6 (J3'1)White (Left)Pad#(J6 (JEJF)
White (Right)Pad#5A1 (J3'1)
Yellow (Left)Pad#5A1 (JEJF)Yellow (Right)Pad'D-NFNB 'D#5A1Yellow FretPad.%n *9/JD'* GameDB F47)..%n *9/JD'* GameDB F47)..%n *9/JD'* GameDB F47)..%n *9/JD'* GameDB F47)..%n *9/JD'* GameDB F47)..%n *9/JD'* GameDB F47).%n GameDB patches are active.Patch*%n *9/JD'* 'D:4 F47).*%n *9/JD'* 'D:4 F47).*%n *9/JD'* 'D:4 F47).*%n *9/JD'* 'D:4 F47).*%n *9/JD'* 'D:4 F47).*%n *9/JD'* 'D:4 F47).%n cheat patches are active.Patch.%n *9/JD'* 'DD9() F47)..%n *9/JD'* 'DD9() F47)..%n *9/JD'* 'DD9() F47)..%n *9/JD'* 'DD9() F47)..%n *9/JD'* 'DD9() F47)..%n *9/JD'* 'DD9() F47).%n game patches are active.Patch`A4D AJ A*- {}. D' **HA1 'D*9/JD'* 'DE/E,) DD9().;Failed to open {}. Built-in game patches are not available.Patch�DE J*E 'D9+H1 9DI #J :4 #H *9/JD ('D4'4) 'D91J6) #H 'D*H'AB #H :J1 0DC) / *A9JD.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config(*E/J/ 'DHB* (E3*-3F)TimeStretch (Recommended)Pcsx2Config�J3*./E PCSX2 'DC'EJ1' 'D.'5) (C DE-'C') C'EJ1' EyeToy EH5HD) (@ PS2 'D'A*1'6J.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�J3*./E PCSX2 'DEJC1HAHF 'D.'5 (C DE-'C') EJC1HAHF USB EH5HD %DI PS2 'D'A*1'6J.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplication
%D:'!CancelQObjectP%F4'! EDA B15 5D( HDD 
 %1 / %2 EJ,'('J*Creating HDD file 
 %1 / %2 MiBQObject,A4D %F4'! 5H1) B15 5D(Failed to create HDD imageQObject EF4& 'DB15 'D5D(HDD CreatorQObject.7#ErrorQtAsyncProgressThreadE9DHE)InformationQtAsyncProgressThread3$'DQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHost
%D:'!CancelQtHost'D*-CE {} E*5D.Controller {} connected.QtHost&'D*-CE {} :J1 E*5D.Controller {} disconnected.QtHost.7#ErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostj*E %JB'A 'DF8'E E$B*K' (3(( B79 '*5'D H-/) 'D*-CE {}.5System paused because controller {} was disconnected.QtHost
%D:'!CancelQtModalProgressCallback.7#ErrorQtModalProgressCallbackE9DHE)InformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallback3$'DQuestionQtModalProgressCallback*:JJ1 %1	Change %1RegisterWidget F3. 'DF5A 'D3ADJChange Bottom HalfRegisterWidget*:JJ1 'D,2!Change SegmentRegisterWidget$*:JJ1 'DF5A 'D#9DIChange Top HalfRegisterWidget*:JJ1 'DBJE)Change ValueRegisterWidget F3. 'DF5A 'D3ADJCopy Bottom HalfRegisterWidgetF3. 'D,2!Copy SegmentRegisterWidget F3. 'DF5A 'D#9DI
Copy Top HalfRegisterWidgetF3. 'DBJE)
Copy ValueRegisterWidget '0G( %DI 'D*ACJCGo to in DisassemblyRegisterWidget*'F*BD %DI 916 'D0'C1)Go to in Memory ViewRegisterWidgetDBJE) 3,D 'DFB'7 'D9'&E) :J1 5'D-).&Invalid floating-point register value.RegisterWidgetDBJE) 3,D 3/'3J) 'DE3*HI :J1 5'D-).#Invalid hexadecimal register value.RegisterWidget,BJE) 'D*3,JD :J1 5'D-)Invalid register valueRegisterWidget$9FH'F G/A :J1 5'D-Invalid target addressRegisterWidget916 'D*3,JD
Register ViewRegisterWidget916 C@ float
View as floatRegisterWidget916 C@ hexView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateDESCRIPTIONDESCRIPTIONSavedAddressesModel
LABELLABELSavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSSavedAddressesModel*#CJ/ 'DE,D/Confirm FolderSettingWidgetBinder'A*1'6J: 	Default: SettingWidgetBinder.7#ErrorSettingWidgetBinderFD' JECF #F JCHF E3'1 'DE,D/ A'1:K'.Folder path cannot be empty.SettingWidgetBinder%9'/) 6(7ResetSettingWidgetBinder-// E,D/ D@ %1Select folder for %1SettingWidgetBinder|'D/DJD 'DE.*'1 :J1 EH,H/ -'DJ':

%1

GD *1J/ %F4'! G0' 'D/DJDYThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder:'3*./'E 'D%9/'/'* 'D9'E) [%1]Use Global Setting [%1]SettingsDialogF'3*./'E 'D%9/'/'* 'D9'E) [Disabled]Use Global Setting [Disabled]SettingsDialogD'3*./'E 'D%9/'/'* 'D9'E) [Enabled]Use Global Setting [Enabled]SettingsDialog"<strong>%9/'/'* 'D%F,'2'*</strong><hr>G0G 'D.J'1'* **-CE AJ *FAJ0 'D%F,'2'* 'D*1',9J) AJ PCSX2 EE' J3E- DC ('C*3'( %F,'2'* AJ 'D#D9'( 'D.'5) (C.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow"<strong>%9/'/'* BIOS</strong><hr>*CHJF BIOS 'D.'5 (C GF'.<br><br>'DA#1) AHB .J'1 DD-5HD 9DI E9DHE'* %6'AJ) H Shift+Wheel DD*E1J1 9DI G0G 'DDH-).�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>'D:4</strong><hr>G0' 'DB3E J3E- DC (*-/J/ 'D:4 'D0J *1:( AJ *ECJFG. D' JECFC *ECJF / *97JD 'D:4 (/HF *3EJ'* DEDA'* pnach 'DB/JE) 3J*E *F4J7 G0G 'DEDA'* *DB'&JK' %0' *E *-/J/ .J'1 *ECJF 'D:4 'D1&J3J.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow�<strong>%9/'/'* 'D*5-J-</strong><hr>G0G .J'1'* JECF '3*./'EG' D*3,JD 'DE9DHE'* 'D/'.DJ) -HD 'D*7(JB. <strong>D' *BE ('D*9/JD %D' %0' CF* *91A E' *A9DG</strong> H3J3(( *('7$' C(J1' HJECF #F JG/1 E3'-'* C(J1) EF 'DB15.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>%9/'/'* 'DE,D/'*</strong><hr>G0G 'D.J'1'* 'D*-CE -J+ 3JHA1 PCSX2 EDA'* (J'F'* HB* 'D*4:JD.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindow�<strong>%9/'/'* %5D'-'* 'DD9()</strong><hr>JECF #F *9ED %5D'-'* 'DD9() -HD 'DE-'C') :J1 'D5-J-) AJ (96 'D9F'HJF.<br>HE9 0DC JECF #J6' #F *3(( E4'CD AJ 'D#D9'( %0' '3*./E* (4CD :J1 5-J-.<br>EF 'D#A6D *1CG' CDG' E97D) E' DE JOF5- (.D'A 0DC.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindowf<strong>%9/'/'* B'&E) 'DD9()</strong><hr>*8G1 'DB'&E) #9D'G E,D/'* 'D*J 3J*E (-+G' (H'37) PCSX2 D*9(&) B'&E) 'DD9(). JECF %6'A) E,D/ 'D(-+ H%2'D*G' H*-HJDG' %DI *C1'1 / :J1 E*C11.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowT<strong>%9/'/'* 'DH',G)</strong><hr>G0G 'D.J'1'* **-CE AJ CJA J(/H 'D(1F'E, HJ*51A<br><br>'DA#1) AHB .J'1 DD-5HD 9DI E9DHE'* %6'AJ) H Shift+Wheel DD*E1J1 9DI G0' 'DDH-).�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow\<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow$<strong>'D*9/JD'*</strong><hr>G0' 'DB3E J3E- DC (*-/J/ 'D*9/JD'* 'D'.*J'1J) D*7(JBG' 9DI 'DD9() H'D*J B/ *HA1 *-3JF'* 'D#/'! #H 'D1$J) #H 'DD9().�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindow�<strong>'DED.5</strong><hr>*916 G0G 'D5A-) *A'5JD -HD 'DD9() 'DE-//). 3J$/J *:JJ1 'DEDA 'D4.5J DDE/.D %DI *9JJF E.77 1(7 H-/) 'D*-CE DG0G 'DD9() %DI #J EDA 4.5J J*E '.*J'1G (/D'K EF 'D*CHJF 'D'A*1'6J ('DE4'1C). JECF '3*./'E B'&E) 'DE3'1 H'D*-BB EF 'D%:1'B D*-/J/ E' %0' C'F* 5H1) 'DB15 'D.'5 (C **7'(B E9 %:1'B ,J/ E91HA. %0' DE *CF E7'(B) JECF C31 'DD9().�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindow'D%F,'2'*AchievementsSettingsWindow%9/'/'* E*B/E)AdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
'D5H*AudioSettingsWindowBIOSBIOSSettingsWindow'CH'/ 'D:4CheatsSettingsWindowE3- 'D%9/'/'*Clear SettingsSettingsWindow
%:D'BCloseSettingsWindow4*#CJ/ 'D'3*9'/) 'D'A*1'6J)Confirm Restore DefaultsSettingsWindow(F3. 'D%9/'/'* 'D9'E)Copy Global SettingsSettingsWindow*5-J- 'D#.7'!DebugSettingsWindow'DE-'C')	EmulationSettingsWindow'DE,D/'*FoldersSettingsWindow%5D'-'* 'DD9()
Game FixesSettingsWindowB'&E) 'D#D9'(	Game ListSettingsWindow'D13HE'*GraphicsSettingsWindowH',G) 'DE3*./E	InterfaceSettingsWindow(7'B'* 'D0'C1)Memory CardsSettingsWindow('D4(C) H 'DB15 'D5D(
Network & HDDSettingsWindow%9/'/'* PCSX2PCSX2 SettingsSettingsWindow'D*9/JD'*PatchesSettingsWindow,*E E3- %9/'/'* 'DD9().Per-game configuration cleared.SettingsWindowX*E F3. %9/'/'* 'DD9() EF 'D%9/'/'* 'D9'DEJ).3Per-game configuration copied from global settings.SettingsWindow�RAIntegration is being used, built-in RetroAchievements support is disabled.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow"'DBJE) 'DEH5I (G'Recommended ValueSettingsWindowD%9'/) *9JJF %9/'/'* H',G) 'DE3*./EReset UI SettingsSettingsWindow&'3*9'/) 'D'A*1'6J'*Restore DefaultsSettingsWindowED.5SummarySettingsWindowj'DED.5 :J1 E*'- DDEDA'* :J1 'DEH,H/) AJ B'&E) 'DD9().:Summary is unavailable for files not present in game list.SettingsWindow�3J*E E3- %9/'/'* DG0G 'DD9().

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Any current setting values will be lost.

Do you want to continue?SettingsWindow�3J*E '3*(/'D %9/'/'* G0G 'DD9() ('D%9/'/'* 'D9'E) 'D-'DJ).

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Any current setting values will be overwritten.

Do you want to continue?SettingsWindow&'D1,H9&BackSetupWizardDialog&%D:'!&CancelSetupWizardDialog
%FG'!&FinishSetupWizardDialog&'D*'DJ&NextSetupWizardDialogZ<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">'C*ED 'D%9/'/!</span></h1><p>#F* 'D"F ,'G2 D*4:JD 'D#D9'(.</p><p>**HA1 .J'1'* #.1I AJ B'&E) 'D%9/'/'*. JECFC #J6K' '3*./'E H',G) 'DE3*./E DD5H1) 'DC(J1) DD*FBD CDJK' ('3*./'E #D9'(.</p><p>F#ED #F *3*E*9 ('3*./'E PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">E1-(' (CE AJ PCSX2!</span></h1><p>3J3'9/ G0' 'DE9'D, AJ *H,JGC EF .D'D .7H'* 'D*CHJF 'DE7DH() D'3*./'E 'D*7(JB. EF 'DE3*-3F %0' C'F* G0G GJ 'DE1) 'D#HDI 'D*J *BHE AJG' (*+(J* PCSX2 #F *BHE (916 /DJD 'D%9/'/ <a href="https://pcsx2.net/docs/">GF'</a>.</p><p>(4CD 'A*1'6J 3JBHE PCSX2 ('D'*5'D ('D.'/E 9DI <a href="https://pcsx2.net/">pcsx2. et</a> DD*-BB EF 'D*-/J+'* H%0' C'F* E*'-) HE*#C/) *-EJD E,EH9'* 'D*-/J+ EF <a href="https://github.com/">github.com</a>. %0' CF* D' *1:( AJ #F JBHE PCSX2 (#J '*5'D'* ('D4(C) 9F/ (/! 'D*4:JD AJ,( 9DJC %D:'! *-/J/ .J'1 'D*-/J+'* 'D*DB'&J) 'D"F. JECF *:JJ1 %9/'/'* 'D*-/J+ 'D*DB'&J AJ HB* D'-B AJ #J HB* AJ %9/'/'* 'DH',G).</p><p>J1,I '.*J'1 D:) HEH6H9 DD(/'J).</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialog:DE J*E *-/J/ 5H1) BIOS. DF JCHF PCSX2 <strong></strong> B'/1' 9DI *4:JD 'D#D9'( (/HF 5H1) BIOS.<br><br>GD #F* E*#C/ EF 1:(*C AJ 'DE*'(9) /HF *-/J/ 5H1) BIOS�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialog%6'A)...Add...SetupWizardDialogGD #F* E*#C/ EF #FC *1J/ %D:'! %9/'/ PCSX2

*E -A8 #J *:JJ1'* H3HA J9ED 'DE9'D, E1) #.1I AJ 'DE1) 'DB'/E) 'D*J *(/# AJG' PCSX2.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog*9JJF *DB'&JAutomatic BindingSetupWizardDialog*9JJF *DB'&JAutomatic MappingSetupWizardDialogE,D/ BIOS:BIOS Directory:SetupWizardDialog5H1) BIOS
BIOS ImageSetupWizardDialog*5A- +...	Browse...SetupWizardDialog%D:'! 'D%9/'/Cancel SetupSetupWizardDialog
EC*EDCompleteSetupWizardDialog2*E *9JJF 01'9 'D*-CE 9DI:Controller Mapped To:SetupWizardDialog$01'9 'D*-CE EFA0 1Controller Port 1SetupWizardDialog$01'9 'D*-CE EFA0 2Controller Port 2SetupWizardDialog&%9/'/'* 01'9 'D*-CEController SetupSetupWizardDialog FH9 01'9 'D*-CE:Controller Type:SetupWizardDialog2'D'A*1'6J (DH-) 'DEA'*J-)Default (Keyboard)SetupWizardDialog$'D'A*1'6J (D' 4J!)Default (None)SetupWizardDialog2*A9JD 'D*-/J+'* 'D*DB'&J)Enable Automatic UpdatesSetupWizardDialog'3E 'DEDAFilenameSetupWizardDialogE,D/'* 'D#D9'(Game DirectoriesSetupWizardDialog
'DD:)LanguageSetupWizardDialog'DD:):	Language:SetupWizardDialog(D' *H,/ #,G2) E*HA1)No devices availableSetupWizardDialogDE J*E *-/J/ #/D) 'DD9(). J,( #F *A*- J/HJK' #J EB'D( D9() *1J/ 'DD9( B'&E) PCSX2'3HA *CHF A'1:).

GD #F* E*#C/ EF #FC *1J/ 'DE*'(9)�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialog�DE J*E %F4'! #J '1*('7'* 9'E) DD,G'2 '%1'. B/ D' J/9E 'DE*-CE/'DE5/1 *9JJF *DB'&J.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog A*- E,D/ BIOS...Open BIOS Folder...SetupWizardDialogA*- 'DE,D/...Open Directory...SetupWizardDialog"E9'D, %9/'/ PCSX2PCSX2 Setup WizardSetupWizardDialog*-/J+ 'DB'&E)Refresh ListSetupWizardDialog
%2'D)RemoveSetupWizardDialog%9'/) *9JJFResetSetupWizardDialogA-5 E*C11Scan RecursivelySetupWizardDialogA-5 E*C11Scan Recursively?SetupWizardDialogRE,D/'* 'D(-+ (3J*E 'D(-+ 9F 'D#D9'( AJG').Search Directories (will be scanned for games)SetupWizardDialogE,D/ 'D(-+Search DirectorySetupWizardDialog-// E,D/ 'D(-+Select Search DirectorySetupWizardDialog'D3E):Theme:SetupWizardDialog'D%5/'1VersionSetupWizardDialog
*-0J1WarningSetupWizardDialog"GD *1:( AJ 'D(-+ AJ 'DE,D/'* 'DA19J) *-* E,D/ "%1" 

3J3*:1B 'D(-+ AJ 'DE,D/'* 'DA19J) HB*'K #7HD DCF 3HA J*91A 9DI 'DEDA'* AJ 'DE,D/'* 'DA19J).�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialog%3*./'EENTRY
StackModel*9DJE'*INSTRUCTION
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StackModel-,ESIZE
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AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidget3J&BADThreadModel
*#.J1DELAYThreadModel'DE-*HJ'*DORMANTThreadModel%3*./'EENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModel(7'B) *91JAIDThreadModel:J1 E91AINVALIDThreadModelMBOXMBOXThreadModel
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'F*81WAITThreadModel'F*81 'D*9DJBWAIT SUSPENDThreadModelFH9 'D'F*8'1	WAIT TYPEThreadModel7D( %JB'8WAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSB�Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Applies power curve filter to steering axis values. Dampens small inputs.IApplies power curve filter to steering axis values. Dampens small inputs.USB.*7(JB E6'9A 9DI 'D/H1'F#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSB#21BBlueUSB
BrakeBrakeUSBBuzz ControllerBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB Calibration ShotCalibration ShotUSBCamera Button
Camera ButtonUSBCenter XCenter XUSBCenter YCenter YUSBCircleCircleUSB
CrossCrossUSBCrossfader LeftCrossfader LeftUSB Crossfader RightCrossfader RightUSBDHF 'DE$41Cursor ColorUSBE3'1 'DE$41Cursor PathUSBEBJ'3 'DE$41Cursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USBD-Pad Down
D-Pad DownUSBD-Pad Left
D-Pad LeftUSBD-Pad RightD-Pad RightUSBD-Pad UpD-Pad UpUSB"DJ Hero TurntableDJ Hero TurntableUSB,,G'2 'D%/.'D 'D'A*1'6JDefault Input DeviceUSB,,G'2 'D%.1', 'D'A*1'6JDefault Output DeviceUSBBH'* 'DBJ'/)
Driving ForceUSB(BH) 'DBJ'/) 'DE-*1A)Driving Force ProUSB4BH) 'DBJ'/) (1H (Rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB,EPB(6 'D*#+J1'* 'D#J31Effects Knob LeftUSB,EPB(6 'D*#+J1'* 'D#JEFEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USB0A4D AJ A*- '{}' DD7('9).!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSBForce FeedbackForce FeedbackUSB�Forces the use of the screen parameters below, instead of automatic parameters if available.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG# 2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB#.61GreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USB"A#1) 9'DJ 'DC+'A)	HID MouseUSB9'DJHighUSBHornHornUSBE3'1 'D5H1
Image PathUSB,G'2 'D%/.'DInput DeviceUSB&HB* '3*,'() 'D%/.'D
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USBDH-) 'DEA'*J-KeyboardUSB"DH-) EA'*J- Mania
KeyboardManiaUSBKonamiKonamiUSB"9JF 'D*B'7 CHF'EJKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USB'D21 'D#J31Left ButtonUSBLeft Door	Left DoorUSB&Left Turntable BlueLeft Turntable BlueUSB0Left Turntable ClockwiseLeft Turntable ClockwiseUSB>Left Turntable CounterclockwiseLeft Turntable CounterclockwiseUSB(Left Turntable GreenLeft Turntable GreenUSB$Left Turntable RedLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB(Logitech USB HeadsetLogitech USB HeadsetUSB
EF.A6LowUSB,%9/'/'* 'D4'4) 'DJ/HJ)Manual Screen ConfigurationUSB*,G'2 *.2JF C(J1 'D39)Mass Storage DeviceUSB
E*H37MediumUSB'DB'&E) DD#3AD	Menu DownUSBB'&E) D#9DIMenu UpUSBMicrophone
MicrophoneUSB'D21 'D#H37
Middle ButtonUSB�*E *:JJ1 HB* 'D*9/JD %DI 5H1) *.2JF USB 'DC(J1) H%9'/) 'D%1A'B.AModification time to USB mass storage image changed, reattaching.USBD' 4J!NoneUSB:J1 E*5D
Not ConnectedUSB
%JB'AOffUSB(1*B'DJOrangeUSB,G'2 'D%.1',
Output DeviceUSB&HB* '3*,'() 'D%.1',Output LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBD'9( 1 #21B
Player 1 BlueUSB,G'2 'DD'9( 1Player 1 DeviceUSBD'9( 1 #.61Player 1 GreenUSBD'9( 1 (1*B'DJPlayer 1 OrangeUSBD'9( 1 #-E1Player 1 RedUSBD'9( 1 #5A1Player 1 YellowUSBD'9( 2 #21B
Player 2 BlueUSB,G'2 'DD'9( 2Player 2 DeviceUSBD'9( 2 #.61Player 2 GreenUSBD'9( 2 (1*B'DJPlayer 2 OrangeUSBD'9( 2 #-E1Player 2 RedUSBD'9( 2 #5A1Player 2 YellowUSBD'9( 3 #21B
Player 3 BlueUSBD'9( 3 #.61Player 3 GreenUSBD'9( 3 (1*B'DJPlayer 3 OrangeUSBD'9( 3 #-E1Player 3 RedUSBD'9( 3 #5A1Player 3 YellowUSBD'9( 4 #21B
Player 4 BlueUSBD'9( 4 #.61Player 4 GreenUSBD'9( 4 (1*B'DJPlayer 4 OrangeUSBD'9( 4 #-E1Player 4 RedUSBD'9( 4 #5A1Player 4 YellowUSBE$41PointerUSB
PowerPowerUSB
7'(9)PrinterUSB.-A8 'D7'(9) %DI '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSB#-E1RedUSB#3AD F3(J
Relative DownUSBJ3'1 F3(J
Relative LeftUSBJEJF F3(JRelative RightUSB#9DI F3(JRelative UpUSB'D21 'D#JEFRight ButtonUSBRight Door
Right DoorUSB(Right Turntable BlueRight Turntable BlueUSB2Right Turntable ClockwiseRight Turntable ClockwiseUSB@Right Turntable Counterclockwise Right Turntable CounterclockwiseUSB*Right Turntable GreenRight Turntable GreenUSB(Right Turntable Red Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB$Rock Band Drum KitRock Band Drum KitUSBRyojMhen	RyojōhenUSBJScales the crosshair image set above.%Scales the crosshair image set above.USB<BJ'3 'DEH69 DE-'C') EF-FI CRT..Scales the position to simulate CRT curvature.USB'1*A'9 'D4'4)
Screen HeightUSB916 'D4'4)Screen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSB<J-// 'D,G'2 D'D*B'7 'D5H1 EFG.*Selects the device to capture images from.USB<J-// 'D,G'2 D%.1', 'D5H* %DJG.&Selects the device to output audio to.USB:J-// 'D,G'2 DB1'!) 'D5H* EFG.&Selects the device to read audio from.USB0J-// 'DE/.D DD'9( 'D#HD.'Selects the input for the first player.USB2J-// 'DE/.D DD'9( 'D+'FJ.(Selects the input for the second player.USB�Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USB4J-// '1*A'9 4'4) 'DE-'C').(Sets the height of the simulated screen.USBPJ9JF EHB9 'DE1C2 'D#ABJ DD4'4) 'DE-'CJ).<Sets the horizontal center position of the simulated screen.USB�*9JJF 'DE3'1 %DI 'D5H1) 'D*J 3*9H/ %DI ,G'2 'D*.2JF 'D6.E 'D'A*1'6J.GSets the path to image which will back the virtual mass storage device.USBRJ9JF EH69 'DE1C2 'D9EH/J DD4'4) 'DE-'CJ).:Sets the vertical center position of the simulated screen.USB0*9JJF 916 4'4) 'DE-'C').'Sets the width of the simulated screen.USBShift Down / L1Shift Down / L1USBShift Up / R1
Shift Up / R1USBShinkansen
ShinkansenUSBShoot OffscreenShoot OffscreenUSBSingstarSingstarUSB�916 'D*:JJ1'* AJ 'D*H,JG %DI 'DF3() 'DE&HJ) 'DE-//) DCD '3*7D'9. *-*', %DI '3*./'E DH-'* 'DEA'*J-.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USBLJ-// 2EF 'D*#.J1 D,G'2 'D%/.'D 'DE6JA./Specifies the latency to the host input device.USBJJ-// 2EF 'D'F*8'1 D,G'2 %.1', 'DE6JA.0Specifies the latency to the host output device.USBSquareSquareUSB
StartStartUSB Steering DampingSteering DampingUSB$EF7B) EJ*) 'D*H,JGSteering DeadzoneUSB*H,JG J3'1
Steering LeftUSB*H,JG JEJFSteering RightUSB$Steering SmoothingSteering SmoothingUSB�EF7B) 'D71JB 'DE3/H/ DDE-H1 'D*H,JGJ DDEF-/1'* #H 'D9,D'* :J1 'DE1C2J) 'D0'*J).=Steering axis deadzone for pads or non self centering wheels.USBStick Down
Stick DownUSBStick Left
Stick LeftUSBStick RightStick RightUSBStick UpStick UpUSB.'FBThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBTriangleTriangleUSB&Triangle / EuphoriaTriangle / EuphoriaUSBTriggerTriggerUSB(Turntable MultiplierTurntable MultiplierUSBType 2Type 2USB`USB-Mic: Failed to start player {} audio stream.0USB-Mic: Failed to start player {} audio stream.USBZUSB-Mic: Neither player 1 nor 2 is connected.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSB*C'EJ1' 'DHJ( (EyeToy)Webcam (EyeToy)USB,G'2 'D9,D)Wheel DeviceUSBWheel Down
Wheel DownUSBWheel UpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB*X Scale (Sensitivity)X Scale (Sensitivity)USBYYUSB*Y Scale (Sensitivity)Y Scale (Sensitivity)USB#5A1YellowUSBZZUSBNusb-msd: Could not open image file '{}''usb-msd: Could not open image file '{}'USB'DE-'H1AxesUSBBindingWidget'D#21'1ButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaCon'D*3'19AcceleratorUSBBindingWidget_DrivingForce'DA1'EDBrakeUSBBindingWidget_DrivingForceCircleCircleUSBBindingWidget_DrivingForce
CrossCrossUSBBindingWidget_DrivingForce#21'1 'D'*,'G'*D-PadUSBBindingWidget_DrivingForce*-*DownUSBBindingWidget_DrivingForceFace ButtonsFace ButtonsUSBBindingWidget_DrivingForceForce FeedbackForce FeedbackUSBBindingWidget_DrivingForce*DEJ-'*HintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForceJ3'1LeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForceJEJFRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceSquareSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForceSteering Left
Steering LeftUSBBindingWidget_DrivingForceSteering RightSteering RightUSBBindingWidget_DrivingForce�DD1(7 (JF 'D*H,JG DE98E 9,D'* 900 /1,) -/J+) BE (*-HJD 'D9,D) 'DH'-/) AJ 'D'*,'G 'DE7DH( +E 'D9H/) E1) #.1I %DI 'DE1C2.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceTriangleTriangleUSBBindingWidget_DrivingForceAHBUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceAcceleratorAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForce'DA1'EDBrakeUSBBindingWidget_GTForceForce FeedbackForce FeedbackUSBBindingWidget_GTForce*DEJ-'*HintsUSBBindingWidget_GTForceLeft PaddleLeft PaddleUSBBindingWidget_GTForceRight PaddleRight PaddleUSBBindingWidget_GTForceSteering Left
Steering LeftUSBBindingWidget_GTForceSteering RightSteering RightUSBBindingWidget_GTForce�DD1(7 (JF 'D*H,JG DE98E 9,D'* 900 /1,) -/J+) BE (*-HJD 'D9,D) 'DH'-/) AJ 'D'*,'G 'DE7DH( +E 'D9H/) E1) #.1I %DI 'DE1C2.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_Gametrak'DJ/ 'DJ31I	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_Gametrak'6:7 'D21
PushButtonUSBBindingWidget_Gametrak'DJ/ 'DJEFI
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak�<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2'D#21'1ButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon27DB) E9'J1)Calibration ShotUSBBindingWidget_GunCon2pDB7) 'DE9'J1) E7DH() D*E1J1 4'4) 'D%9/'/ AJ (96 'D#D9'(.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2#21'1 'D'*,'G'*D-PadUSBBindingWidget_GunCon2*-*DownUSBBindingWidget_GunCon2J3'1LeftUSBBindingWidget_GunCon2%9/'/ 'DE$41
Pointer SetupUSBBindingWidget_GunCon2*5HJ( F3(JRelative AimingUSBBindingWidget_GunCon2JEJFRightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2.'7D'B 'DF'1 .'1, 'D4'4)Shoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2'DE4:QDTriggerUSBBindingWidget_GunCon2AHBUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenConE-1CMotorUSBBindingWidget_TranceVibrator�GD #F* E*#C/ EF #FC *1J/ E3- ,EJ9 'D'1*('7'* 'D.'5) (G0' ,G'2 'D*-CE D' JECF 'D*1',9 9F G0' 'D%,1'!.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget*9JJF *DB'&JAutomatic BindingUSBDeviceWidget*9JJF *DB'&JAutomatic MappingUSBDeviceWidget'D%1*('7'*BindingsUSBDeviceWidgetE3- 'D'1*('7'*Clear BindingsUSBDeviceWidgetE3- 'D*9JJF
Clear MappingUSBDeviceWidgetFH9 'D,G'2Device TypeUSBDeviceWidget(D' *H,/ #,G2) E*HA1)No devices availableUSBDeviceWidget�DE J*E %F4'! #J '1*('7'* 9'E) DD,G'2 '%1'. B/ D' J/9E 'DE*-CE/'DE5/1 *9JJF *DB'&J.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidget'D%9/'/'*SettingsUSBDeviceWidgetEFA0 USB %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�/B) 'DE2, #BD EF 'D#3'3J) HB/ J$/J 0DC %DI *97JD 'D*#+J1'* AJ (96 'D#D9'(.GBlending Accuracy is below Basic, this may break effects in some games.	VMManager,'D*EGJ/ H*5-J- 'D#.7'!Boot and Debug	VMManagerJA4D 'D*.2JF 'DE$B* 'DE3(B D@ CDVD: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManagerP*E *97JD 'D:4 (3(( H69 'D'F,'2'* 'D59().<Cheats have been disabled due to achievements hardcore mode.	VMManagerv*9/JD'* 'D*H'AB :J1 EA9D). 'D*H'AB E9 (96 'D#D9'( B/ J*#+1.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�E9/D 'D/H1)/*.7J 'D/H1) DJ3 AJ 'DH69 'D'A*1'6J G0' B/ J*97D #H J,9D 'D#D9'( *3J1 ((7! 4/J/.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager0*E *:JJ1 'DB15 %DI '{}'.Disc changed to '{}'.	VMManager *E* %2'D) 'DB15.
Disc removed.	VMManagerx*E *ECJF 0'C1) 'D*.2JF 'DE$B*  HG0' 3JBDD 'D#/'! (4CD C(J1.@EE Cache is enabled, this will significantly reduce performance.	VMManager�DE J*E *9JJF H69 E5('- EE FPU %DI 'D'A*1'6J B/ J$/J G0' %DI C31 (96 'D#D9'(.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�DE J*E *9JJF H69 ,HD) EE FPU %DI 'D'A*1'6J B/ J$/J G0' %DI C31 (96 'D#D9'(.CEE FPU Round Mode is not set to default, this may break some games.	VMManagerjEE Recpiler :J1 EA9D HG0' 3HA JBDD 'D#/'! (4CD C(J1.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManagerxDE J*E *ECJF 'DC4A 9F -DB) 'D'F*8'1 HG0' B/ JBDD EF 'D#/'!.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManager.7#Error	VMManagerfEF7B) 'DF3J, 'DEB/1) EECF) HG0' B/ JBDD EF 'D#/'!.@Estimate texture region is enabled, this may reduce performance.	VMManagerVA4D 'DF3. 'D'-*J'7J D-A8 'D-'D) 'DB/JE) {}.$Failed to back up old save state {}.	VMManager(A4D *-EJD -'D) 'D-A8Failed to load save state	VMManagerNA4D *-EJD 'D-'D) ((7'B) 'D0'C1) E4:HD))*Failed to load state (Memory card is busy)	VMManagernA4D AJ *-EJD 'D-'D) EF 'DA*-) {} ((7'B) 'D0'C1) E4:HD))7Failed to load state from slot {} (Memory card is busy)	VMManager�A4D A*- 5H1) 'DB15 'D,/J/) '{}'. 'D9H/) %DI 'D5H1) 'DB/JE).
 'D.7# C'F: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManager6A4D -A8 'D-'D) %DI A*-) {}.%Failed to save save state to slot {}.	VMManager:*90Q1 -A8 DB7) 'D4'4) AJ: {}.Failed to save save state: {}.	VMManagerPA4D AJ -A8 'D-'D) ((7'B) 'D0'C1) E4:HD))*Failed to save state (Memory card is busy)	VMManagerhA4D AJ -A8 'D-'D) %DI A*-) {} ((7'B) 'D0'C1) E4:HD))5Failed to save state to slot {} (Memory card is busy)	VMManager�A4D AJ 'D9H/) %DI 5H1) 'DB15 'DB/JE). %2'D) 'DB15.
 'D.7# C'F: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerJ*31J9 CDVD J9ED B/ J97D (96 'D#D9'(.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManager*B/E 'D%7'1Frame advancing	VMManager�E9/D 'D%7'1'* D@(NTSC) DJ3 ('A*1'6J B/ J$/J G0' %DI *3'19 (96 'D#D9'(.>Frame rate for NTSC is not default. This may break some games.	VMManager�E9/D 'D%7'1'* D@(PAL) DJ3 ('A*1'6J B/ J$/J G0' %DI *3'19 (96 'D#D9'(.=Frame rate for PAL is not default. This may break some games.	VMManagerZGPU *E *ECJF *-HJD ('DJ*  B/ JBDD EF 'D#/'!.?GPU Palette Conversion is enabled, this may reduce performance.	VMManagerf1OBN9R 'DD9() E:DB B/ JO#K+P1 G0' 9DI (96 'D#D9'(.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�DE J*E 6(7 H69 *-EJD 'D#,G2) 9DI 'D/B) B/ JC31 G0' AJ (96 'D#D9'(.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManagern'DC4A 9F 'D/H1'F INTC :J1 EA9D HG0' B/ JBDD EF 'D#/'!.@INTC Spin Detection is not enabled, this may reduce performance.	VMManagerhDE J*E *ECJF EH5D IOP  HG0' 3JBDD 'D#/'! (4CD C(J1.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManager`*E *97JD VU1 'DAH1J G0' B/ JBDD EF '/'! 'D,G'2.5Instant VU1 is disabled, this may reduce performance.	VMManager ,'1 *-EJD 'D-'D)
Loading state	VMManagerB,'1J *-EJD 'D-'D) EF 'DA*-) {}...Loading state from slot {}...	VMManager�*E *97JD 13E 'D.1'&7. B/ J$/J G0' %DI *97JD 'D916 AJ (96 'D#D9'(.?Mipmapping is disabled. This may break rendering in some games.	VMManager0D' *H,/ D9() BJ/ 'D*4:JDNo Game Running	VMManager�J-*', E-'CJ PCSX2 DF8'E 'D%/.'D H 'D%.1', 'D(3J7 'BIOS' 'D.'5 (,G'2 PS2 DCJ J9ED.

D#3('( B'FHFJ) *J,(* 9DJC 'D-5HD 9DI BIOS EF ,G'2 PS2 *EDCG (D' J,H2 DC 'B*1'6G).

(9/ #F *3*.1,G J,( 9DJC H69 F3.) 'D@BIOS AJ E,D/G 'D.'5 ( *H,G DB'&E) 'D#/H'* > #A*- E3'1 'D(J'F'*).

F1,H' EFC 'D*H,) %DI 5A-) 'D#3&D) 'D4'&9) 'FAQs' DE2J/ EF 'D*9DJE'*.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager'3*&F'A 'D-'D)Resuming state	VMManager6-A8 'D-'D) %DI 'DA*-) {}...Saving state to slot {}...	VMManager6*E -A8 'D-'D) AJ 'DA*-) {}.State saved to slot {}.	VMManagern'D*-EJD 'DE3(B DDF3.) DJ3 C'ED' G0' B/ JBDD EF 'D#/'!.<Texture Preloading is not Full, this may reduce performance.	VMManager�%:1'B 'DF3J, EA9D HG0' 3J$/J %DI %:1'B 'DF3J, AJ 'DB15 ('3*E1'1.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�DE J*E *9JJF *5AJ) 'DF3J, %DI Bilinear (PS2). G0' 3JC31 'D916 AJ (96 'D#D9'(.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManager<D' *H,/ -'D) -A8 AJ 'DA*-) {}."There is no save state in slot {}.	VMManager|DE J*E *9JJF 13E 'D.1'&7 *DB'&J'K. B/ JC31 G0' AJ (96 'D#D9'(.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManagerD9() E,GHD)Unknown Game	VMManagerXE6'9A 'D*1BJ) #BD EF 'D#5D G0' 3JC31 'D916.>Upscale multiplier is below native, this will break rendering.	VMManager~VU Clamp Mode is not set to default, this may break some games.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 Recompiler is not enabled, this will significantly reduce performance.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Round Mode is not set to default, this may break some games.@VU0 Round Mode is not set to default, this may break some games.	VMManagerjEE Recpiler :J1 EA9D HG0' 3HA JBDD 'D#/'! (4CD C(J1.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Round Mode is not set to default, this may break some games.@VU1 Round Mode is not set to default, this may break some games.	VMManager`mVU Hack :J1 EA9D  G0' B/ JBDD EF '/'! 'D,G'2.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager����$
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Anon7 - 2021