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����j3��9�t�x�II�x�|I�}�s��������;��^:-��Z�9��^����.M��E�E�J��O�����E���Ӵ��~���QD���o��=��3#��3
���(���5<��#��B��~�?j}��V9�v�s9�z�xn��~9���u�+�����������S�B�T��������1����1����^�m�+>�"��9i(�ң�C�ңʒo^ʙDD�_Pn��T%��e���e��WӁ���Ӂ���CRH�ԧm� ֠�ȭ؏����L�3�ܐ4��R�H߷�����!��.���.���.^��������ל疎N��si_�C-��n���o�W�};�N�`�^K:��I0�9����Ye��"��i�4~E]�v�m����������$��t�E�'TX�-YUl�E��M�.�����l_iM����r<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>AboutDialog�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>�<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>AboutDialogOor PCSX2About PCSX2AboutDialog$File not found: %1File not found: %1AboutDialog"GitHub RepositoryGitHub RepositoryAboutDialogLisensieLicenseAboutDialogSCM WeergaweSCM VersionAboutDialogDiens ForumsSupport ForumsAboutDialog(Third-Party LicensesThird-Party LicensesAboutDialogView Document
View DocumentAboutDialogWebtuisteWebsiteAboutDialog&TekenAan&LoginAchievementLoginDialog�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.�<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialog&Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?�Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?AchievementLoginDialog&Enable AchievementsEnable AchievementsAchievementLoginDialog(Enable Hardcore ModeEnable Hardcore ModeAchievementLoginDialog.Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?AchievementLoginDialog�Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementLoginDialogE>4...
Logging in...AchievementLoginDialog AantekeningsfoutLogin ErrorAchievementLoginDialog.Aantekening het gefaal.
Login failed.AchievementLoginDialog�Login failed.
Error: %1

Please check your username and password, and try again.PLogin failed.
Error: %1

Please check your username and password, and try again.AchievementLoginDialogWagwoord:	Password:AchievementLoginDialogNSleutel asseblief jou naam en wagwoord vir retroachievements.org onder in. Jou wagwoord sal nie in PCSX2 gestoor word nie, 'n toegangsteken sal geskep en gebruik word.�Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.AchievementLoginDialogGereed...Ready...AchievementLoginDialogReset SystemReset SystemAchievementLoginDialog.RetroAchievements LoginRetroAchievements LoginAchievementLoginDialog.RetroAchievements LoginHeader textRetroAchievements LoginAchievementLoginDialogGebruikersnaam:
User Name:AchievementLoginDialog�"Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.AchievementSettingsWidget%n seconds%n seconds
%n secondsAchievementSettingsWidget5 sekondes	5 secondsAchievementSettingsWidget�<html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html>�<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>AchievementSettingsWidgetRekeningAccountAchievementSettingsWidgetGekontroleerCheckedAchievementSettingsWidget�Displays popup messages on events such as achievement unlocks and game completion.RDisplays popup messages on events such as achievement unlocks and game completion.AchievementSettingsWidget�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.AchievementSettingsWidget&Aktiveer PrestasiesEnable AchievementsAchievementSettingsWidget$Enable Encore ModeEnable Encore ModeAchievementSettingsWidget.Aktiveer Hardcore ModusEnable Hardcore ModeAchievementSettingsWidget.Enable In-Game OverlaysEnable In-Game OverlaysAchievementSettingsWidget*Aktiveer KlankeffekteEnable Sound EffectsAchievementSettingsWidget*Enable Spectator ModeEnable Spectator ModeAchievementSettingsWidget&Speletjie inligting	Game InfoAchievementSettingsWidget�Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetTeken Aan...Login...AchievementSettingsWidgetLogoutLogoutAchievementSettingsWidgetNot Logged In.Not Logged In.AchievementSettingsWidgetKennisgewings
NotificationsAchievementSettingsWidget�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.AchievementSettingsWidgetReset SystemReset SystemAchievementSettingsWidgetSettingsSettingsAchievementSettingsWidget<Show Achievement NotificationsShow Achievement NotificationsAchievementSettingsWidget<Show Leaderboard NotificationsShow Leaderboard NotificationsAchievementSettingsWidget�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.AchievementSettingsWidget8Toets Onamptelike PrestasiesTest Unofficial AchievementsAchievementSettingsWidget(Nie gekontroleer nie	UncheckedAchievementSettingsWidgetFUsername:
Login token generated at:#Username:
Login token generated at:AchievementSettingsWidgetRUsername: %1
Login token generated on %2.)Username: %1
Login token generated on %2.AchievementSettingsWidget"Beskou Profiel...View Profile...AchievementSettingsWidget�When enabled and logged in, PCSX2 will scan for achievements on startup.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.AchievementSettingsWidget
Wanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.AchievementSettingsWidget�Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik.�When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.AchievementSettingsWidget�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.AchievementSettingsWidget  (Hardcore Mode) (Hardcore Mode)Achievements (Submitting)
 (Submitting)Achievements%n achievements%n achievements%n achievementsAchievements%n points%n points	%n pointsAchievements2Achievements DisconnectedAchievements DisconnectedAchievements0Achievements ReconnectedAchievements ReconnectedAchievements:Active Challenge AchievementsActive Challenge AchievementsAchievements"Active ChallengesActive ChallengesAchievementsVAll pending unlock requests have completed.+All pending unlock requests have completed.AchievementsAlmost ThereAlmost ThereAchievements�An unlock request could not be completed. We will keep retrying to submit this request.WAn unlock request could not be completed. We will keep retrying to submit this request.Achievements*Confirm Hardcore ModeConfirm Hardcore ModeAchievementsDate SubmittedDate SubmittedAchievementsXDownloading leaderboard data, please wait...,Downloading leaderboard data, please wait...AchievementsvFailed to read executable from disc. Achievements disabled.;Failed to read executable from disc. Achievements disabled.Achievements<Hardcore mode is now disabled.Hardcore mode is now disabled.Achievements:Hardcore mode is now enabled.Hardcore mode is now enabled.Achievements\Hardcore mode will be enabled on system reset..Hardcore mode will be enabled on system reset.Achievements6Leaderboard Download FailedLeaderboard Download FailedAchievements6Leaderboard attempt failed.Leaderboard attempt failed.Achievements8Leaderboard attempt started.Leaderboard attempt started.AchievementsLoading...
Loading...AchievementsLockedLockedAchievementsMastered {}Mastered {}AchievementsNameNameAchievementsNoNoAchievementsRankRankAchievements"Recently UnlockedRecently UnlockedAchievements
ScoreScoreAchievementsnScore: {0} pts (softcore: {1} pts)
Unread messages: {2}7Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Achievements0Server error in {0}:
{1}Server error in {0}:
{1}AchievementsShow Best	Show BestAchievementsShow NearbyShow NearbyAchievements�Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.WSubmitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Achievements<This game has no achievements.This game has no achievements.Achievements<This game has {} leaderboards.This game has {} leaderboards.AchievementsTimeTimeAchievementsUnknownUnknownAchievementsUnlockedUnlockedAchievementsUnlocked: {}Unlocked: {}AchievementsUnofficial
UnofficialAchievementsUnsupportedUnsupportedAchievements
ValueValueAchievementsXXX points
XXX pointsAchievementsYesYesAchievementspYou have unlocked all achievements and earned {} points!8You have unlocked all achievements and earned {} points!Achievements�You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.NYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.AchievementsNYou have unlocked {} of %n achievementsNYou have unlocked {} of %n achievements'You have unlocked {} of %n achievementsAchievements6Your Score: {0} (Best: {1})Your Score: {0} (Best: {1})Achievements Your Score: {}{}Your Score: {}{}Achievements4Your Time: {0} (Best: {1})Your Time: {0} (Best: {1})AchievementsYour Time: {}{}Your Time: {}{}Achievements6Your Value: {0} (Best: {1})Your Value: {0} (Best: {1})Achievements Your Value: {}{}Your Value: {}{}Achievements4and earned {} of %n points4and earned {} of %n pointsand earned {} of %n pointsAchievementsH{0}
Leaderboard Position: {1} of {2}${0}
Leaderboard Position: {1} of {2}Achievements{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.�{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Achievements{0}, {1}{0}, {1}Achievements{0}, {1}.	{0}, {1}.Achievements${} (Hardcore Mode){} (Hardcore Mode)Achievements{} (Unofficial){} (Unofficial)Achievements{} point{} pointAchievements{} points	{} pointsAchievements�Automatically loads and applies compatibility patches to known problematic games.QAutomatically loads and applies compatibility patches to known problematic games.AdvancedSettingsWidget�Automatically loads and applies fixes to known problematic games on game start.OAutomatically loads and applies fixes to known problematic games on game start.AdvancedSettingsWidget
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.AdvancedSettingsWidgetChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>�Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetChanges how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>�Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidgetChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>AdvancedSettingsWidgetCheckedCheckedAdvancedSettingsWidget&Chop/Zero (Default)Chop/Zero (Default)AdvancedSettingsWidgetClamping Mode
Clamping ModeAdvancedSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSettingsWidget�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.zCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSettingsWidget�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>�Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>AdvancedSettingsWidget�Determines the algorithm to be used when compressing savestates.@Determines the algorithm to be used when compressing savestates.AdvancedSettingsWidgetxDetermines the level to be used when compressing savestates.<Determines the level to be used when compressing savestates.AdvancedSettingsWidget,Division Rounding ModeDivision Rounding ModeAdvancedSettingsWidget<Enable 128MB RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSettingsWidget&Enable Cache (Slow)Enable Cache (Slow)AdvancedSettingsWidget8Enable Compatibility PatchesEnable Compatibility PatchesAdvancedSettingsWidget2Enable Fast Memory AccessEnable Fast Memory AccessAdvancedSettingsWidget"Enable Game FixesEnable Game FixesAdvancedSettingsWidget$Enable Instant VU1Enable Instant VU1AdvancedSettingsWidget"Enable RecompilerEnable RecompilerAdvancedSettingsWidgetDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)AdvancedSettingsWidget*Enable VU1 RecompilerEnable VU1 RecompilerAdvancedSettingsWidget.Enables VU0 Recompiler.Enables VU0 Recompiler.AdvancedSettingsWidget.Enables VU1 Recompiler.Enables VU1 Recompiler.AdvancedSettingsWidgetxExposes an additional 96MB of memory to the virtual machine.<Exposes an additional 96MB of memory to the virtual machine.AdvancedSettingsWidget�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.AdvancedSettingsWidget�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.AdvancedSettingsWidget&INTC Spin DetectionINTC Spin DetectionAdvancedSettingsWidgetTInterpreter only, provided for diagnostic.*Interpreter only, provided for diagnostic.AdvancedSettingsWidgetMediumMediumAdvancedSettingsWidgetxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.AdvancedSettingsWidget"Nearest (Default)Nearest (Default)AdvancedSettingsWidget Normal (Default)Normal (Default)AdvancedSettingsWidget"Pause On TLB MissPause On TLB MissAdvancedSettingsWidgetPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.AdvancedSettingsWidget�Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.NPerforms just-in-time binary translation of 32-bit MIPS-I machine code to x86.AdvancedSettingsWidget�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.OPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.AdvancedSettingsWidgetRounding Mode
Rounding ModeAdvancedSettingsWidgetRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.AdvancedSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSettingsWidget6Savestate Compression LevelSavestate Compression LevelAdvancedSettingsWidget8Savestate Compression MethodSavestate Compression MethodAdvancedSettingsWidgetUnchecked	UncheckedAdvancedSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]AdvancedSettingsWidget�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.AdvancedSettingsWidget"VU0 Clamping ModeVU0 Clamping ModeAdvancedSettingsWidget"VU0 Rounding ModeVU0 Rounding ModeAdvancedSettingsWidget"VU1 Clamping ModeVU1 Clamping ModeAdvancedSettingsWidget"VU1 Rounding ModeVU1 Rounding ModeAdvancedSettingsWidget&Wait Loop DetectionWait Loop DetectionAdvancedSettingsWidgetZstandard	ZstandardAdvancedSettingsWidgetmVU Flag Hack
mVU Flag HackAdvancedSettingsWidget hz hzAdvancedSystemSettingsWidgetbChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.AdvancedSystemSettingsWidgetChop/Zero	Chop/ZeroAdvancedSystemSettingsWidget&Chop/Zero (Default)Chop/Zero (Default)AdvancedSystemSettingsWidgetClamping Mode:Clamping Mode:AdvancedSystemSettingsWidget$Compression Level:Compression Level:AdvancedSystemSettingsWidget&Compression Method:Compression Method:AdvancedSystemSettingsWidget2Create Save State BackupsCreate Save State BackupsAdvancedSystemSettingsWidgetDeflate64	Deflate64AdvancedSystemSettingsWidget.Division Rounding Mode:Division Rounding Mode:AdvancedSystemSettingsWidget.EmotionEngine (MIPS-IV)EmotionEngine (MIPS-IV)AdvancedSystemSettingsWidgetEnableEnableAdvancedSystemSettingsWidget<Enable 128MB RAM (Dev Console)Enable 128MB RAM (Dev Console)AdvancedSystemSettingsWidget&Enable Cache (Slow)Enable Cache (Slow)AdvancedSystemSettingsWidget8Enable Compatibility PatchesEnable Compatibility PatchesAdvancedSystemSettingsWidget2Enable Fast Memory AccessEnable Fast Memory AccessAdvancedSystemSettingsWidget"Enable Game FixesEnable Game FixesAdvancedSystemSettingsWidget$Enable Instant VU1Enable Instant VU1AdvancedSystemSettingsWidget"Enable RecompilerEnable RecompilerAdvancedSystemSettingsWidgetDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)AdvancedSystemSettingsWidget*Enable VU1 RecompilerEnable VU1 RecompilerAdvancedSystemSettingsWidget
ExtraExtraAdvancedSystemSettingsWidget*Extra + Preserve SignExtra + Preserve SignAdvancedSystemSettingsWidget$Frame Rate ControlFrame Rate ControlAdvancedSystemSettingsWidgetFullFullAdvancedSystemSettingsWidgetGame Settings
Game SettingsAdvancedSystemSettingsWidgetHighHighAdvancedSystemSettingsWidget6I/O Processor (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)AdvancedSystemSettingsWidget&INTC Spin DetectionINTC Spin DetectionAdvancedSystemSettingsWidget
LZMA2LZMA2AdvancedSystemSettingsWidgetLow (Fast)
Low (Fast)AdvancedSystemSettingsWidget(Medium (Recommended)Medium (Recommended)AdvancedSystemSettingsWidget NTSC Frame Rate:NTSC Frame Rate:AdvancedSystemSettingsWidgetNearestNearestAdvancedSystemSettingsWidget"Nearest (Default)Nearest (Default)AdvancedSystemSettingsWidgetNegativeNegativeAdvancedSystemSettingsWidgetNoneNoneAdvancedSystemSettingsWidgetNone	ClampModeNoneAdvancedSystemSettingsWidget Normal (Default)Normal (Default)AdvancedSystemSettingsWidgetPAL Frame Rate:PAL Frame Rate:AdvancedSystemSettingsWidgetPINE Settings
PINE SettingsAdvancedSystemSettingsWidget"Pause On TLB MissPause On TLB MissAdvancedSystemSettingsWidgetPositivePositiveAdvancedSystemSettingsWidgetRounding Mode:Rounding Mode:AdvancedSystemSettingsWidget,Save State On ShutdownSave State On ShutdownAdvancedSystemSettingsWidget$Savestate SettingsSavestate SettingsAdvancedSystemSettingsWidget
Slot:Slot:AdvancedSystemSettingsWidgetUncompressedUncompressedAdvancedSystemSettingsWidget$VU0 Clamping Mode:VU0 Clamping Mode:AdvancedSystemSettingsWidget$VU0 Rounding Mode:VU0 Rounding Mode:AdvancedSystemSettingsWidget$VU1 Clamping Mode:VU1 Clamping Mode:AdvancedSystemSettingsWidget$VU1 Rounding Mode:VU1 Rounding Mode:AdvancedSystemSettingsWidget"Vector Units (VU)Vector Units (VU)AdvancedSystemSettingsWidgetBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)AdvancedSystemSettingsWidget&Wait Loop DetectionWait Loop DetectionAdvancedSystemSettingsWidgetZstandard	ZstandardAdvancedSystemSettingsWidgetmVU Flag Hack
mVU Flag HackAdvancedSystemSettingsWidget Analysis OptionsAnalysis OptionsAnalysisOptionsDialogAnalyzeAnalyzeAnalysisOptionsDialog:Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.�Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.AnalysisOptionsDialog
CloseCloseAnalysisOptionsDialogNClose dialog after analysis has started'Close dialog after analysis has startedAnalysisOptionsDialog1010AudioExpansionSettingsDialog2020AudioExpansionSettingsDialog3030AudioExpansionSettingsDialogz<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>AudioExpansionSettingsDialog0Audio Expansion SettingsAudio Expansion SettingsAudioExpansionSettingsDialogBlock Size:Block Size:AudioExpansionSettingsDialogCenter Image:
Center Image:AudioExpansionSettingsDialogCircular Wrap:Circular Wrap:AudioExpansionSettingsDialogDepth:Depth:AudioExpansionSettingsDialogFocus:Focus:AudioExpansionSettingsDialog"Front Separation:Front Separation:AudioExpansionSettingsDialogHigh Cutoff:High Cutoff:AudioExpansionSettingsDialogLow Cutoff:Low Cutoff:AudioExpansionSettingsDialog Rear Separation:Rear Separation:AudioExpansionSettingsDialogShift:Shift:AudioExpansionSettingsDialog%%AudioSettingsWidget
%1 ms%1 msAudioSettingsWidget%1%%1%AudioSettingsWidget0 ms0 msAudioSettingsWidget100%100%AudioSettingsWidgetAudio Backend
Audio BackendAudioSettingsWidgetBackend:Backend:AudioSettingsWidgetBuffer SizeBuffer SizeAudioSettingsWidgetBuffer Size:Buffer Size:AudioSettingsWidgetConfiguration
ConfigurationAudioSettingsWidgetControlsControlsAudioSettingsWidget�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.AudioSettingsWidgethControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.AudioSettingsWidgetDefaultDefaultAudioSettingsWidgetDetermines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.�Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.AudioSettingsWidget�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.�Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.AudioSettingsWidget
Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.�Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.AudioSettingsWidget"Disabled (Stereo)Disabled (Stereo)AudioSettingsWidgetDriver:Driver:AudioSettingsWidgetExpansion ModeExpansion ModeAudioSettingsWidget$Expansion SettingsExpansion SettingsAudioSettingsWidgetExpansion:
Expansion:AudioSettingsWidget&Fast Forward VolumeFast Forward VolumeAudioSettingsWidget(Fast Forward Volume:Fast Forward Volume:AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)CMaximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)AudioSettingsWidgethMaximum Latency: %1 ms (%2 ms buffer + %3 ms output)4Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)AudioSettingsWidget�Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)EMaximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)AudioSettingsWidgetnMaximum Latency: %1 ms (minimum output latency unknown)7Maximum Latency: %1 ms (minimum output latency unknown)AudioSettingsWidgetDMaximum latency: 0 frames (0.00ms)"Maximum latency: 0 frames (0.00ms)AudioSettingsWidgetMinimalMinimalAudioSettingsWidgetMute All SoundMute All SoundAudioSettingsWidgetN/AN/AAudioSettingsWidgetOutput Device:Output Device:AudioSettingsWidgetOutput LatencyOutput LatencyAudioSettingsWidgetOutput Latency:Output Latency:AudioSettingsWidgetOutput Volume
Output VolumeAudioSettingsWidgetOutput Volume:Output Volume:AudioSettingsWidgetnPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.AudioSettingsWidget2Reset Fast Forward VolumeReset Fast Forward VolumeAudioSettingsWidgetReset VolumeReset VolumeAudioSettingsWidget^Resets fast forward volume back to the default./Resets fast forward volume back to the default.AudioSettingsWidget�Resets fast forward volume back to the global/inherited setting.@Resets fast forward volume back to the global/inherited setting.AudioSettingsWidgetRResets output volume back to the default.)Resets output volume back to the default.AudioSettingsWidgettResets output volume back to the global/inherited setting.:Resets output volume back to the global/inherited setting.AudioSettingsWidget Stretch SettingsStretch SettingsAudioSettingsWidgetSynchronizationSynchronizationAudioSettingsWidget Synchronization:Synchronization:AudioSettingsWidget�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.�The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.AudioSettingsWidget�These settings fine-tune the behavior of the FreeSurround-based channel expander.QThese settings fine-tune the behavior of the FreeSurround-based channel expander.AudioSettingsWidget�These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.pThese settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.AudioSettingsWidget2TimeStretch (Recommended)TimeStretch (Recommended)AudioSettingsWidgetUnchecked	UncheckedAudioSettingsWidget&Unknown Device "%1"Unknown Device "%1"AudioSettingsWidgetWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.�When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.AudioSettingsWidget5.1 Surround5.1 SurroundAudioStream7.1 Surround7.1 SurroundAudioStream
CubebCubebAudioStreamDefaultDefaultAudioStream"Disabled (Stereo)Disabled (Stereo)AudioStream Null (No Output)Null (No Output)AudioStreamQuadraphonicQuadraphonicAudioStream*Quadraphonic with LFEQuadraphonic with LFEAudioStreamSDLSDLAudioStreamStereo with LFEStereo with LFEAudioStream1010AudioStretchSettingsDialog2020AudioStretchSettingsDialog3030AudioStretchSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>AudioStretchSettingsDialog,Audio Stretch SettingsAudio Stretch SettingsAudioStretchSettingsDialogOverlap:Overlap:AudioStretchSettingsDialog Seekwindow Size:Seekwindow Size:AudioStretchSettingsDialog Sequence Length:Sequence Length:AudioStretchSettingsDialog0Use Anti-Aliasing FilterUse Anti-Aliasing FilterAudioStretchSettingsDialogUse Quickseek
Use QuickseekAudioStretchSettingsDialog�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>�<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>AutoUpdaterDialog"<h2>Changes:</h2><h2>Changes:</h2>AutoUpdaterDialog�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>�<h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>AutoUpdaterDialogX<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>�<h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>AutoUpdaterDialog"Automatic UpdaterAutomatic UpdaterAutoUpdaterDialog"Current Version: Current Version: AutoUpdaterDialog0Current Version: %1 (%2)Current Version: %1 (%2)AutoUpdaterDialogDownload Size: Download Size: AutoUpdaterDialog(Download Size: %1 MBDownload Size: %1 MBAutoUpdaterDialog.Download and Install...Download and Install...AutoUpdaterDialog"Downloading %1...Downloading %1...AutoUpdaterDialogTFailed to remove updater exe after update.*Failed to remove updater exe after update.AutoUpdaterDialogLoading...
Loading...AutoUpdaterDialogNew Version: 
New Version: AutoUpdaterDialog(New Version: %1 (%2)New Version: %1 (%2)AutoUpdaterDialogvNo updates are currently available. Please try again later.;No updates are currently available. Please try again later.AutoUpdaterDialogRemind Me LaterRemind Me LaterAutoUpdaterDialog"Savestate WarningSavestate WarningAutoUpdaterDialog Skip This UpdateSkip This UpdateAutoUpdaterDialog Update AvailableUpdate AvailableAutoUpdaterDialogUpdater Error
Updater ErrorAutoUpdaterDialogBIOS DirectoryBIOS DirectoryBIOSSettingsWidgetBIOS SelectionBIOS SelectionBIOSSettingsWidgetBrowse...	Browse...BIOSSettingsWidgetCheckedCheckedBIOSSettingsWidgetFast Boot	Fast BootBIOSSettingsWidget"Fast Forward BootFast Forward BootBIOSSettingsWidgetFilenameFilenameBIOSSettingsWidget&Open BIOS Folder...Open BIOS Folder...BIOSSettingsWidget&Options and PatchesOptions and PatchesBIOSSettingsWidgethPCSX2 will search for BIOS images in this directory.4PCSX2 will search for BIOS images in this directory.BIOSSettingsWidgetlPatches the BIOS to skip the console's boot animation.6Patches the BIOS to skip the console's boot animation.BIOSSettingsWidgetRefresh ListRefresh ListBIOSSettingsWidget�Removes emulation speed throttle until the game starts to reduce startup time.NRemoves emulation speed throttle until the game starts to reduce startup time.BIOSSettingsWidget
ResetResetBIOSSettingsWidgetUnchecked	UncheckedBIOSSettingsWidgetVersionVersionBIOSSettingsWidget00BreakpointDialog11BreakpointDialogAddressAddressBreakpointDialogChangeChangeBreakpointDialogCondition	ConditionBreakpointDialog4Create / Modify BreakpointCreate / Modify BreakpointBreakpointDialogEnableEnableBreakpointDialogExecuteExecuteBreakpointDialogInvalid AddressInvalid AddressBreakpointDialog"Invalid ConditionInvalid ConditionBreakpointDialogInvalid SizeInvalid SizeBreakpointDialogLogLogBreakpointDialogMemoryMemoryBreakpointDialogReadReadBreakpointDialogSizeSizeBreakpointDialogTypeTypeBreakpointDialog
WriteWriteBreakpointDialog----BreakpointModelCONDITION	CONDITIONBreakpointModelDisabledDisabledBreakpointModelEnabledEnabledBreakpointModelExecuteExecuteBreakpointModelHITSHITSBreakpointModelINSTRUCTIONINSTRUCTIONBreakpointModelOFFSETOFFSETBreakpointModelReadReadBreakpointModelSIZE / LABELSIZE / LABELBreakpointModelTYPETYPEBreakpointModel
WriteWriteBreakpointModelWrite(C)Write(C)BreakpointModelXXBreakpointModel
AudioAudioCDVD�Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.hGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.CDVDMode 1Mode 1CDVDMode 2Mode 2CDVDPrecaching CDVDPrecaching CDVDCDVDLPrecaching is not supported for discs.&Precaching is not supported for discs.CDVDbPrecaching is not supported for this file format.1Precaching is not supported for this file format.CDVD Precaching {}...Precaching {}...CDVD~Required memory ({}GB) is the above the maximum allowed ({}GB).?Required memory ({}GB) is the above the maximum allowed ({}GB).CDVD>Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.CDVDUnknownUnknownCDVD Select LED ColorSelect LED ColorColorPickerButton�Are you sure you want to clear all bindings for this controller? This action cannot be undone.^Are you sure you want to clear all bindings for this controller? This action cannot be undone.ControllerBindingWidget"Automatic BindingAutomatic BindingControllerBindingWidget"Automatic MappingAutomatic MappingControllerBindingWidgetBindingsBindingsControllerBindingWidgetClear BindingsClear BindingsControllerBindingWidgetClear Mapping
Clear MappingControllerBindingWidget$Controller Port %1Controller Port %1ControllerBindingWidgetMacrosMacrosControllerBindingWidget(No devices availableNo devices availableControllerBindingWidget�No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidgetSettingsSettingsControllerBindingWidget.Virtual Controller TypeVirtual Controller TypeControllerBindingWidgetAnalogAnalog"ControllerBindingWidget_DualShock2CircleCircle"ControllerBindingWidget_DualShock2
CrossCross"ControllerBindingWidget_DualShock2
D-PadD-Pad"ControllerBindingWidget_DualShock2DownDown"ControllerBindingWidget_DualShock2Face ButtonsFace Buttons"ControllerBindingWidget_DualShock2L1L1"ControllerBindingWidget_DualShock2L2L2"ControllerBindingWidget_DualShock2L3L3"ControllerBindingWidget_DualShock2Large MotorLarge Motor"ControllerBindingWidget_DualShock2LeftLeft"ControllerBindingWidget_DualShock2Left AnalogLeft Analog"ControllerBindingWidget_DualShock2"Pressure ModifierPressure Modifier"ControllerBindingWidget_DualShock2R1R1"ControllerBindingWidget_DualShock2R2R2"ControllerBindingWidget_DualShock2R3R3"ControllerBindingWidget_DualShock2
RightRight"ControllerBindingWidget_DualShock2Right AnalogRight Analog"ControllerBindingWidget_DualShock2SelectSelect"ControllerBindingWidget_DualShock2Small MotorSmall Motor"ControllerBindingWidget_DualShock2SquareSquare"ControllerBindingWidget_DualShock2
StartStart"ControllerBindingWidget_DualShock2TriangleTriangle"ControllerBindingWidget_DualShock2UpUp"ControllerBindingWidget_DualShock2BlueBlueControllerBindingWidget_Guitar
GreenGreenControllerBindingWidget_GuitarOrangeOrangeControllerBindingWidget_GuitarPushButton
PushButtonControllerBindingWidget_GuitarRedRedControllerBindingWidget_GuitarSelectSelectControllerBindingWidget_Guitar
StartStartControllerBindingWidget_GuitarStrum Down
Strum DownControllerBindingWidget_GuitarStrum UpStrum UpControllerBindingWidget_GuitarTiltTiltControllerBindingWidget_GuitarWhammy Bar
Whammy BarControllerBindingWidget_GuitarYellowYellowControllerBindingWidget_GuitarCircleCircleControllerBindingWidget_Jogcon
CrossCrossControllerBindingWidget_Jogcon
D-PadD-PadControllerBindingWidget_JogconDial Left	Dial LeftControllerBindingWidget_JogconDial Right
Dial RightControllerBindingWidget_JogconDownDownControllerBindingWidget_JogconFace ButtonsFace ButtonsControllerBindingWidget_JogconL1L1ControllerBindingWidget_JogconL2L2ControllerBindingWidget_JogconLarge MotorLarge MotorControllerBindingWidget_JogconLeftLeftControllerBindingWidget_JogconR1R1ControllerBindingWidget_JogconR2R2ControllerBindingWidget_Jogcon
RightRightControllerBindingWidget_JogconSelectSelectControllerBindingWidget_JogconSmall MotorSmall MotorControllerBindingWidget_JogconSquareSquareControllerBindingWidget_Jogcon
StartStartControllerBindingWidget_JogconTriangleTriangleControllerBindingWidget_JogconUpUpControllerBindingWidget_JogconAAControllerBindingWidget_NegconBBControllerBindingWidget_Negcon
D-PadD-PadControllerBindingWidget_NegconDownDownControllerBindingWidget_NegconFace ButtonsFace ButtonsControllerBindingWidget_NegconIIControllerBindingWidget_NegconIIIIControllerBindingWidget_NegconLLControllerBindingWidget_NegconLarge MotorLarge MotorControllerBindingWidget_NegconLeftLeftControllerBindingWidget_NegconRRControllerBindingWidget_Negcon
RightRightControllerBindingWidget_NegconSmall MotorSmall MotorControllerBindingWidget_Negcon
StartStartControllerBindingWidget_NegconTwist Left
Twist LeftControllerBindingWidget_NegconTwist RightTwist RightControllerBindingWidget_NegconUpUpControllerBindingWidget_NegconBlue (Left)Blue (Left)ControllerBindingWidget_PopnBlue (Right)Blue (Right)ControllerBindingWidget_PopnGreen (Left)Green (Left)ControllerBindingWidget_PopnGreen (Right)
Green (Right)ControllerBindingWidget_PopnRedRedControllerBindingWidget_PopnSelectSelectControllerBindingWidget_Popn
StartStartControllerBindingWidget_PopnWhite (Left)White (Left)ControllerBindingWidget_PopnWhite (Right)
White (Right)ControllerBindingWidget_PopnYellow (Left)
Yellow (Left)ControllerBindingWidget_PopnYellow (Right)Yellow (Right)ControllerBindingWidget_PopnBrowse...	Browse...ControllerCustomSettingsWidget0Restore Default SettingsRestore Default SettingsControllerCustomSettingsWidgetSelect FileSelect FileControllerCustomSettingsWidget.Controller LED SettingsController LED SettingsControllerGlobalSettingsWidget&Controller MultitapController MultitapControllerGlobalSettingsWidgetDInput Source
DInput SourceControllerGlobalSettingsWidget Detected DevicesDetected DevicesControllerGlobalSettingsWidgetJDualShock 4 / DualSense Enhanced Mode%DualShock 4 / DualSense Enhanced ModeControllerGlobalSettingsWidget4Enable DInput Input SourceEnable DInput Input SourceControllerGlobalSettingsWidget&Enable IOKit DriverEnable IOKit DriverControllerGlobalSettingsWidget"Enable MFI DriverEnable MFI DriverControllerGlobalSettingsWidget(Enable Mouse MappingEnable Mouse MappingControllerGlobalSettingsWidget.Enable SDL Input SourceEnable SDL Input SourceControllerGlobalSettingsWidget(Enable SDL Raw InputEnable SDL Raw InputControllerGlobalSettingsWidget4Enable XInput Input SourceEnable XInput Input SourceControllerGlobalSettingsWidget(Mouse/Pointer SourceMouse/Pointer SourceControllerGlobalSettingsWidget4Multitap on Console Port 1Multitap on Console Port 1ControllerGlobalSettingsWidget4Multitap on Console Port 2Multitap on Console Port 2ControllerGlobalSettingsWidget�PCSX2 allows you to use your mouse to simulate analog stick movement.EPCSX2 allows you to use your mouse to simulate analog stick movement.ControllerGlobalSettingsWidget Profile SettingsProfile SettingsControllerGlobalSettingsWidget SDL Input SourceSDL Input SourceControllerGlobalSettingsWidgetSettings...Settings...ControllerGlobalSettingsWidget�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.�The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.ControllerGlobalSettingsWidgetBThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).�The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).ControllerGlobalSettingsWidget,The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.�The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.ControllerGlobalSettingsWidget The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.�The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.ControllerGlobalSettingsWidget.Use Per-Profile HotkeysUse Per-Profile HotkeysControllerGlobalSettingsWidgetdWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.�When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.ControllerGlobalSettingsWidgetXInput Source
XInput SourceControllerGlobalSettingsWidget.Controller LED SettingsController LED SettingsControllerLEDSettingsDialog6Enable DualSense Player LEDEnable DualSense Player LEDControllerLEDSettingsDialogSDL-0 LED	SDL-0 LEDControllerLEDSettingsDialogSDL-1 LED	SDL-1 LEDControllerLEDSettingsDialogSDL-2 LED	SDL-2 LEDControllerLEDSettingsDialogSDL-3 LED	SDL-3 LEDControllerLEDSettingsDialog%1%%1%ControllerMacroEditWidget100%100%ControllerMacroEditWidgetBinds/Buttons
Binds/ButtonsControllerMacroEditWidgetDeadzone:	Deadzone:ControllerMacroEditWidget�For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.yFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.ControllerMacroEditWidgetFrequency	FrequencyControllerMacroEditWidgetFrequency: Frequency: ControllerMacroEditWidget,Macro will not repeat.Macro will not repeat.ControllerMacroEditWidgetTMacro will toggle buttons every %1 frames.*Macro will toggle buttons every %1 frames.ControllerMacroEditWidgetBMacro will toggle every N frames.!Macro will toggle every N frames.ControllerMacroEditWidgetNot ConfiguredNot ConfiguredControllerMacroEditWidgetPress To TogglePress To ToggleControllerMacroEditWidgetPressurePressureControllerMacroEditWidget�Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.eSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.ControllerMacroEditWidgetSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.�Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.ControllerMacroEditWidgetSet Frequency
Set FrequencyControllerMacroEditWidgetSet...Set...ControllerMacroEditWidgetTriggerTriggerControllerMacroEditWidget2Controller Port %1 MacrosController Port %1 MacrosControllerMacroWidgetMacro %1
%2Macro %1
%2ControllerMacroWidget�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>ControllerMappingSettingsDialog4<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>�<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMappingSettingsDialog6Controller Mapping SettingsController Mapping SettingsControllerMappingSettingsDialog Ignore InversionIgnore InversionControllerMappingSettingsDialog1010ControllerMouseSettingsDialog�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>ControllerMouseSettingsDialogInertiaInertiaControllerMouseSettingsDialog,Mouse Mapping SettingsMouse Mapping SettingsControllerMouseSettingsDialogX Dead ZoneX Dead ZoneControllerMouseSettingsDialogX SpeedX SpeedControllerMouseSettingsDialogY Dead ZoneY Dead ZoneControllerMouseSettingsDialogY SpeedY SpeedControllerMouseSettingsDialogXA profile with the name '%1' already exists.,A profile with the name '%1' already exists.ControllerSettingsWindowApply Profile
Apply ProfileControllerSettingsWindow�Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.[Are you sure you want to delete the input profile named '%1'?

You cannot undo this action.ControllerSettingsWindowPAre you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.�Are you sure you want to load the input profile named '%1'?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.ControllerSettingsWindow|Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.�Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.ControllerSettingsWindow*Controller Port %1
%2Controller Port %1
%2ControllerSettingsWindow.Controller Port %1%2
%3Controller Port %1%2
%3ControllerSettingsWindow(Create Input ProfileCreate Input ProfileControllerSettingsWindow�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:�Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.

Enter the name for the new input profile:ControllerSettingsWindow(Delete Input ProfileDelete Input ProfileControllerSettingsWindowDelete ProfileDelete ProfileControllerSettingsWindowDo you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.�Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.ControllerSettingsWindow�Do you want to copy the current hotkey bindings from global settings to the new input profile?^Do you want to copy the current hotkey bindings from global settings to the new input profile?ControllerSettingsWindow Editing Profile:Editing Profile:ControllerSettingsWindow
ErrorErrorControllerSettingsWindow,Failed to delete '%1'.Failed to delete '%1'.ControllerSettingsWindowNFailed to save the new profile to '%1'.'Failed to save the new profile to '%1'.ControllerSettingsWindowGlobal SettingsGlobal SettingsControllerSettingsWindowHotkeysHotkeysControllerSettingsWindow$Load Input ProfileLoad Input ProfileControllerSettingsWindow Mapping SettingsMapping SettingsControllerSettingsWindowNew ProfileNew ProfileControllerSettingsWindow2PCSX2 Controller SettingsPCSX2 Controller SettingsControllerSettingsWindow Restore DefaultsRestore DefaultsControllerSettingsWindowSharedSharedControllerSettingsWindowZThe input profile named '%1' cannot be found.-The input profile named '%1' cannot be found.ControllerSettingsWindowUSB Port %1
%2USB Port %1
%2ControllerSettingsWindow2<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>CoverDownloadDialog�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.�By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.CoverDownloadDialog
CloseCloseCoverDownloadDialogDownload CoversDownload CoversCoverDownloadDialog$Download complete.Download complete.CoverDownloadDialog\PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.�PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.CoverDownloadDialog
StartStartCoverDownloadDialogStopStopCoverDownloadDialog(Use Title File NamesUse Title File NamesCoverDownloadDialog&Waiting to start...Waiting to start...CoverDownloadDialog"Active Call StackActive Call Stack	CpuWidget8Breakpoint List Context MenuBreakpoint List Context Menu	CpuWidgetBreakpointsBreakpoints	CpuWidgetCopyCopy	CpuWidgetCopy AddressCopy Address	CpuWidgetCopy Text	Copy Text	CpuWidgetCopy all as CSVCopy all as CSV	CpuWidgetDeleteDelete	CpuWidgetEditEdit	CpuWidgetFunctions	Functions	CpuWidgetGlobalsGlobals	CpuWidget(Go to in DisassemblyGo to in Disassembly	CpuWidget(Go to in Memory ViewGo to in Memory View	CpuWidget$Load from SettingsLoad from Settings	CpuWidgetLocalsLocals	CpuWidgetMemoryMemory	CpuWidgetMemory Search
Memory Search	CpuWidgetNewNew	CpuWidgetParameters
Parameters	CpuWidgetPaste from CSVPaste from CSV	CpuWidgetRegisters	Registers	CpuWidget Save to SettingsSave to Settings	CpuWidgetSaved AddressesSaved Addresses	CpuWidget.Stack List Context MenuStack List Context Menu	CpuWidget0Thread List Context MenuThread List Context Menu	CpuWidgetThreadsThreads	CpuWidgetAddressAddressDEV9DnsHostDialogCancelCancelDEV9DnsHostDialogEnabledEnabledDEV9DnsHostDialogNameNameDEV9DnsHostDialog>Network DNS Hosts Import/ExportNetwork DNS Hosts Import/ExportDEV9DnsHostDialogOKOKDEV9DnsHostDialogSelect HostsSelect HostsDEV9DnsHostDialogSelectedSelectedDEV9DnsHostDialogUrlUrlDEV9DnsHostDialog100100DEV9SettingsWidget120120DEV9SettingsWidget20002000DEV9SettingsWidget4040DEV9SettingsWidgetAddAddDEV9SettingsWidgetAddressAddressDEV9SettingsWidgetAutoAutoDEV9SettingsWidgetBrowseBrowseDEV9SettingsWidget*Copy global settings?Copy global settings?DEV9SettingsWidgetCreate ImageCreate ImageDEV9SettingsWidgetDNS Hosts	DNS HostsDEV9SettingsWidgetDNS1 Address:
DNS1 Address:DEV9SettingsWidgetDNS2 Address:
DNS2 Address:DEV9SettingsWidgetDeleteDeleteDEV9SettingsWidget4Delete per game host list?Delete per game host list?DEV9SettingsWidget"Enable 48-Bit LBAEnable 48-Bit LBADEV9SettingsWidgetEnabledEnabledDEV9SettingsWidgetEnabledHDDEnabledDEV9SettingsWidgetEnabled
InterceptDHCPEnabledDEV9SettingsWidgetEnabledInternalDNSTableEnabledDEV9SettingsWidgetEthernetEthernetDEV9SettingsWidget*Ethernet Device Type:Ethernet Device Type:DEV9SettingsWidget Ethernet Device:Ethernet Device:DEV9SettingsWidgetExportExportDEV9SettingsWidget*Exported SuccessfullyExported SuccessfullyDEV9SettingsWidget&Failed to open fileFailed to open fileDEV9SettingsWidget Gateway Address:Gateway Address:DEV9SettingsWidgetHDD (*.raw)HDD (*.raw)DEV9SettingsWidgetHDD CreatorHDD CreatorDEV9SettingsWidgetHDD File:	HDD File:DEV9SettingsWidgetHDD Image FileHDD Image FileDEV9SettingsWidgetHDD Size (GiB):HDD Size (GiB):DEV9SettingsWidgetrHDD image "%1" already exists.

Do you want to overwrite?9HDD image "%1" already exists.

Do you want to overwrite?DEV9SettingsWidget"HDD image createdHDD image createdDEV9SettingsWidgetHard Disk DriveHard Disk DriveDEV9SettingsWidgetHosts File
Hosts FileDEV9SettingsWidgetImportImportDEV9SettingsWidget*Imported SuccessfullyImported SuccessfullyDEV9SettingsWidgetIntercept DHCPIntercept DHCPDEV9SettingsWidgetIntercept DHCP:Intercept DHCP:DEV9SettingsWidgetInternalInternalDEV9SettingsWidgetInternal DNSInternal DNSDEV9SettingsWidget�Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1XInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DEV9SettingsWidgetManualManualDEV9SettingsWidgetNameNameDEV9SettingsWidget No Hosts in fileNo Hosts in fileDEV9SettingsWidgetOverrideOverrideDEV9SettingsWidgetOverwrite File?Overwrite File?DEV9SettingsWidgetPCAP BridgedPCAP BridgedDEV9SettingsWidgetPCAP Switched
PCAP SwitchedDEV9SettingsWidgetPS2 Address:PS2 Address:DEV9SettingsWidget$Per Game Host listPer Game Host listDEV9SettingsWidgetPer gamePer gameDEV9SettingsWidgetSocketsSocketsDEV9SettingsWidgetSubnet Mask:Subnet Mask:DEV9SettingsWidgetTAPTAPDEV9SettingsWidgetUrlUrlDEV9SettingsWidgetUse Global
Use GlobalDEV9SettingsWidget.Use Global Setting [%1]Use Global Setting [%1]DEV9SettingsWidgetini (*.ini)ini (*.ini)DEV9SettingsWidgetZ<html><head/><body><p><br/></p></body></html>-<html><head/><body><p><br/></p></body></html>DebugAnalysisSettingsWidgetJ<i>No symbol sources in database.</i>%<i>No symbol sources in database.</i>DebugAnalysisSettingsWidgetr<i>Start this game to modify the symbol sources list.</i>9<i>Start this game to modify the symbol sources list.</i>DebugAnalysisSettingsWidgetAddAddDebugAnalysisSettingsWidgetAdd Symbol FileAdd Symbol FileDebugAnalysisSettingsWidgetJAutomatically Select Symbols To Clear%Automatically Select Symbols To ClearDebugAnalysisSettingsWidget�Automatically delete symbols that were generated by any previous analysis runs.OAutomatically delete symbols that were generated by any previous analysis runs.DebugAnalysisSettingsWidgetCheckedCheckedDebugAnalysisSettingsWidgetChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.�Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.DebugAnalysisSettingsWidget,Clear Existing SymbolsClear Existing SymbolsDebugAnalysisSettingsWidget(Custom Address RangeCustom Address RangeDebugAnalysisSettingsWidget*Custom Address Range:Custom Address Range:DebugAnalysisSettingsWidgetDemangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.�Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.DebugAnalysisSettingsWidget&Demangle ParametersDemangle ParametersDebugAnalysisSettingsWidget Demangle SymbolsDemangle SymbolsDebugAnalysisSettingsWidgetEnd:End:DebugAnalysisSettingsWidgetGenerate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.�Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.DebugAnalysisSettingsWidgetTGray Out Symbols For Overwritten Functions*Gray Out Symbols For Overwritten FunctionsDebugAnalysisSettingsWidgetHash FunctionsHash FunctionsDebugAnalysisSettingsWidget0Import Default .sym FileImport Default .sym FileDebugAnalysisSettingsWidgetImport From ELFImport From ELFDebugAnalysisSettingsWidgetImport SymbolsImport SymbolsDebugAnalysisSettingsWidgetFImport from file (.elf, .sym, etc):#Import from file (.elf, .sym, etc):DebugAnalysisSettingsWidgetfImport symbol tables stored in the game's boot ELF.3Import symbol tables stored in the game's boot ELF.DebugAnalysisSettingsWidget�Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.hImport symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.DebugAnalysisSettingsWidgethInclude parameter lists in demangled function names.4Include parameter lists in demangled function names.DebugAnalysisSettingsWidgetRemoveRemoveDebugAnalysisSettingsWidgetScan ELFScan ELFDebugAnalysisSettingsWidget$Scan For FunctionsScan For FunctionsDebugAnalysisSettingsWidgetScan MemoryScan MemoryDebugAnalysisSettingsWidgetScan Mode	Scan ModeDebugAnalysisSettingsWidgetScan Mode:
Scan Mode:DebugAnalysisSettingsWidgetSkipSkipDebugAnalysisSettingsWidgetStart:Start:DebugAnalysisSettingsWidgetUnchecked	UncheckedDebugAnalysisSettingsWidgetWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).�Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).DebugAnalysisSettingsWidgetAlwaysAlwaysDebugSettingsWidgetAnalysisAnalysisDebugSettingsWidgetAnalyze ProgramAnalyze ProgramDebugSettingsWidget<Automatically Analyze Program:Automatically Analyze Program:DebugSettingsWidgetBIOSBIOSDebugSettingsWidgetBrowse...	Browse...DebugSettingsWidgetCDVDCDVDDebugSettingsWidgetCOP0COP0DebugSettingsWidgetCOP1 (FPU)
COP1 (FPU)DebugSettingsWidgetCOP2 (GPU)
COP2 (GPU)DebugSettingsWidget COP2 (VU0 Macro)COP2 (VU0 Macro)DebugSettingsWidget
CacheCacheDebugSettingsWidgetCheckedCheckedDebugSettingsWidget\Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.�Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.DebugSettingsWidgetCountersCountersDebugSettingsWidgetDMA ControlDMA ControlDebugSettingsWidgetDMA Registers
DMA RegistersDebugSettingsWidget Draw Dump Count:Draw Dump Count:DebugSettingsWidgetDraw DumpingDraw DumpingDebugSettingsWidgetDump GS Draws
Dump GS DrawsDebugSettingsWidgetEEEEDebugSettingsWidgetEE BIOSEE BIOSDebugSettingsWidgetEE COP0EE COP0DebugSettingsWidgetEE COP1EE COP1DebugSettingsWidgetEE COP2EE COP2DebugSettingsWidgetEE CacheEE CacheDebugSettingsWidgetEE CountersEE CountersDebugSettingsWidget"EE DMA ControllerEE DMA ControllerDebugSettingsWidget EE DMA RegistersEE DMA RegistersDebugSettingsWidgetEE GIFEE GIFDebugSettingsWidgetEE GIF TagsEE GIF TagsDebugSettingsWidgetEE IPUEE IPUDebugSettingsWidgetEE Known MMIO
EE Known MMIODebugSettingsWidgetEE MFIFOEE MFIFODebugSettingsWidgetEE MSKPATH3EE MSKPATH3DebugSettingsWidgetEE Memory	EE MemoryDebugSettingsWidgetEE R5900EE R5900DebugSettingsWidgetEE SIFEE SIFDebugSettingsWidgetEE Unknown MMIOEE Unknown MMIODebugSettingsWidgetEE VIFEE VIFDebugSettingsWidgetEE VIF CodesEE VIF CodesDebugSettingsWidgetEnableEnableDebugSettingsWidget(Enable Trace LoggingEnable Trace LoggingDebugSettingsWidgetGIFGIFDebugSettingsWidgetGIFTagsGIFTagsDebugSettingsWidgetGSGSDebugSettingsWidget@Generate Symbols For IRX Exports Generate Symbols For IRX ExportsDebugSettingsWidgetLGenerate Symbols for IRX Export Tables&Generate Symbols for IRX Export TablesDebugSettingsWidgetPGlobally enable / disable trace logging.(Globally enable / disable trace logging.DebugSettingsWidgetHW Regs (MMIO)HW Regs (MMIO)DebugSettingsWidget0Hardware Dump Directory:Hardware Dump Directory:DebugSettingsWidget�Hook IRX module loading/unloading and generate symbols for exported functions on the fly.YHook IRX module loading/unloading and generate symbols for exported functions on the fly.DebugSettingsWidgetIOPIOPDebugSettingsWidgetIOP BIOSIOP BIOSDebugSettingsWidgetIOP CDVDIOP CDVDDebugSettingsWidgetIOP COP2IOP COP2DebugSettingsWidgetIOP CountersIOP CountersDebugSettingsWidget$IOP DMA ControllerIOP DMA ControllerDebugSettingsWidget"IOP DMA RegistersIOP DMA RegistersDebugSettingsWidgetIOP Known MMIOIOP Known MMIODebugSettingsWidgetIOP MDECIOP MDECDebugSettingsWidgetIOP MemcardsIOP MemcardsDebugSettingsWidgetIOP PADIOP PADDebugSettingsWidgetIOP R3000A
IOP R3000ADebugSettingsWidget IOP Unknown MMIOIOP Unknown MMIODebugSettingsWidgetIPUIPUDebugSettingsWidget&If Debugger Is OpenIf Debugger Is OpenDebugSettingsWidget6Log CDVD hardware activity.Log CDVD hardware activity.DebugSettingsWidgetZLog COP0 (MMU, CPU status, etc) instructions.-Log COP0 (MMU, CPU status, etc) instructions.DebugSettingsWidget8Log COP1 (FPU) instructions.Log COP1 (FPU) instructions.DebugSettingsWidgetNLog COP2 (VU0 Macro mode) instructions.'Log COP2 (VU0 Macro mode) instructions.DebugSettingsWidget|Log DMA transfer activity. Stalls, bus right arbitration, etc.>Log DMA transfer activity. Stalls, bus right arbitration, etc.DebugSettingsWidget<Log DMA-related MMIO accesses.Log DMA-related MMIO accesses.DebugSettingsWidget,Log EE cache activity.Log EE cache activity.DebugSettingsWidget8Log GIFtag parsing activity.Log GIFtag parsing activity.DebugSettingsWidgetLLog IOP GPU co-processor instructions.&Log IOP GPU co-processor instructions.DebugSettingsWidgetzLog IPU activity; MMIO, decoding operations, DMA status, etc.=Log IPU activity; MMIO, decoding operations, DMA status, etc.DebugSettingsWidget`Log Motion (FMV) Decoder hardware unit activity.0Log Motion (FMV) Decoder hardware unit activity.DebugSettingsWidget"Log PAD activity.Log PAD activity.DebugSettingsWidget:Log Path3 Masking processing.Log Path3 Masking processing.DebugSettingsWidget\Log R3000A core instructions (excluding COPs)..Log R3000A core instructions (excluding COPs).DebugSettingsWidget�Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.oLog R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.DebugSettingsWidget<Log SIF (EE <-> IOP) activity.Log SIF (EE <-> IOP) activity.DebugSettingsWidget>Log SYSCALL and DECI2 activity.Log SYSCALL and DECI2 activity.DebugSettingsWidget:Log SYSCALL and IRX activity.Log SYSCALL and IRX activity.DebugSettingsWidget<Log Scratchpad MFIFO activity.Log Scratchpad MFIFO activity.DebugSettingsWidgetnLog VIFcode processing; command, tag style, interrupts.7Log VIFcode processing; command, tag style, interrupts.DebugSettingsWidget|Log all EE counters events and some counter register activity.>Log all EE counters events and some counter register activity.DebugSettingsWidget~Log all IOP counters events and some counter register activity.?Log all IOP counters events and some counter register activity.DebugSettingsWidget0Log known MMIO accesses.Log known MMIO accesses.DebugSettingsWidgetfLog memory access to unknown or unmapped EE memory.3Log memory access to unknown or unmapped EE memory.DebugSettingsWidgetjLog memory card activity. Reads, Writes, erases, etc.5Log memory card activity. Reads, Writes, erases, etc.DebugSettingsWidgetVLog unknown or unimplemented MMIO accesses.+Log unknown or unimplemented MMIO accesses.DebugSettingsWidgetPLog various GIF and GIFtag parsing data.(Log various GIF and GIFtag parsing data.DebugSettingsWidgetXLog various VIF and VIFcode processing data.,Log various VIF and VIFcode processing data.DebugSettingsWidgetMDECMDECDebugSettingsWidgetMSKPATH3MSKPATH3DebugSettingsWidgetMemcardsMemcardsDebugSettingsWidgetMemoryMemoryDebugSettingsWidget
NeverNeverDebugSettingsWidgetOpen...Open...DebugSettingsWidgetPadPadDebugSettingsWidgetR3000AR3000ADebugSettingsWidget
R5900R5900DebugSettingsWidgetSIFSIFDebugSettingsWidgetSPR / MFIFOSPR / MFIFODebugSettingsWidgetSave Depth
Save DepthDebugSettingsWidgetSave Frame
Save FrameDebugSettingsWidgetSave RTSave RTDebugSettingsWidgetSave TextureSave TextureDebugSettingsWidget0Software Dump Directory:Software Dump Directory:DebugSettingsWidget$Start Draw Number:Start Draw Number:DebugSettingsWidgetlThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.�These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.DebugSettingsWidgetTrace Logging
Trace LoggingDebugSettingsWidgetUnchecked	UncheckedDebugSettingsWidgetUnknown MMIOUnknown MMIODebugSettingsWidgetVIFVIFDebugSettingsWidgetVIFCodesVIFCodesDebugSettingsWidgetAlways On Top
Always On TopDebuggerWindowAnalyzeAnalyzeDebuggerWindowF10F10DebuggerWindowF11F11DebuggerWindowPCSX2 DebuggerPCSX2 DebuggerDebuggerWindow
PausePauseDebuggerWindowRunRunDebuggerWindowShift+F11	Shift+F11DebuggerWindow.Show this window on topShow this window on topDebuggerWindowStep Into	Step IntoDebuggerWindowStep OutStep OutDebuggerWindowStep Over	Step OverDebuggerWindow(%1 NOT VALID ADDRESS%1 NOT VALID ADDRESSDisassemblyWidget,&Copy Instruction Text&Copy Instruction TextDisassemblyWidget&Go to Address&Go to AddressDisassemblyWidget&Jump to Cursor&Jump to CursorDisassemblyWidgetAdd FunctionAdd FunctionDisassemblyWidget8Asse&mble new Instruction(s)Asse&mble new Instruction(s)DisassemblyWidgetAssemble ErrorAssemble ErrorDisassemblyWidget(Assemble InstructionAssemble InstructionDisassemblyWidgetCannot Go ToCannot Go ToDisassemblyWidgetCopy AddressCopy AddressDisassemblyWidget$Copy Function NameCopy Function NameDisassemblyWidget(Copy Instruction HexCopy Instruction HexDisassemblyWidgetDisassemblyDisassemblyDisassemblyWidgetFollow Branch
Follow BranchDisassemblyWidgetFunction name
Function nameDisassemblyWidget@Function name cannot be nothing. Function name cannot be nothing.DisassemblyWidget(Go To In DisassemblyGo To In DisassemblyDisassemblyWidget(Go to in Memory ViewGo to in Memory ViewDisassemblyWidget$NOP Instruction(s)NOP Instruction(s)DisassemblyWidgetVNo function / symbol is currently selected.+No function / symbol is currently selected.DisassemblyWidgetRemove FunctionRemove FunctionDisassemblyWidgetRename FunctionRename FunctionDisassemblyWidget*Rename Function ErrorRename Function ErrorDisassemblyWidget Restore FunctionRestore FunctionDisassemblyWidget,Restore Function ErrorRestore Function ErrorDisassemblyWidget,Restore Instruction(s)Restore Instruction(s)DisassemblyWidgetRun to Cursor
Run to CursorDisassemblyWidgetShow &OpcodeShow &OpcodeDisassemblyWidget&Stub (NOP) FunctionStub (NOP) FunctionDisassemblyWidget$Toggle &BreakpointToggle &BreakpointDisassemblyWidget^Unable to change assembly while core is running/Unable to change assembly while core is runningDisassemblyWidget@Unable to stub selected address. Unable to stub selected address.DisassemblyWidget�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>EmptyGameListWidget*Add Game Directory...Add Game Directory...EmptyGameListWidget$Scan For New GamesScan For New GamesEmptyGameListWidget
%1x%2%1x%2	EmuThreadRDownload failed with HTTP status code %1.)Download failed with HTTP status code %1.	EmuThread>Download failed: Data is empty.Download failed: Data is empty.	EmuThread"Downloading %1...Downloading %1...	EmuThread
ErrorError	EmuThreadFPS: %1FPS: %1	EmuThread@Failed to create HTTPDownloader. Failed to create HTTPDownloader.	EmuThread*Failed to write '%1'.Failed to write '%1'.	EmuThreaddGame not loaded or no RetroAchievements available.2Game not loaded or no RetroAchievements available.	EmuThreadGame: %1 (%2)
Game: %1 (%2)
	EmuThreadNo ImageNo Image	EmuThreadLRich presence inactive or unsupported.&Rich presence inactive or unsupported.	EmuThreadBSlot: %1 | %2 | EE: %3% | GS: %4%!Slot: %1 | %2 | EE: %3% | GS: %4%	EmuThreadVSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%+Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%	EmuThreadSpeed: %1% Speed: %1% 	EmuThreadVPS: %1 VPS: %1 	EmuThread frames framesEmulationSettingsWidgetD%1% [%2 FPS (NTSC) / %3 FPS (PAL)]"%1% [%2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidget100%100%EmulationSettingsWidget&100% (Normal Speed)100% (Normal Speed)EmulationSettingsWidget 130% (Overclock)130% (Overclock)EmulationSettingsWidget 180% (Overclock)180% (Overclock)EmulationSettingsWidget2 Frames2 FramesEmulationSettingsWidget 300% (Overclock)300% (Overclock)EmulationSettingsWidget 50% (Underclock)50% (Underclock)EmulationSettingsWidget 60% (Underclock)60% (Underclock)EmulationSettingsWidget 75% (Underclock)75% (Underclock)EmulationSettingsWidget�Allows games and homebrew to access files / folders directly on the host computer.RAllows games and homebrew to access files / folders directly on the host computer.EmulationSettingsWidgetjAutomatically loads and applies cheats on game start.5Automatically loads and applies cheats on game start.EmulationSettingsWidgetCheckedCheckedEmulationSettingsWidgetCustomCustomEmulationSettingsWidgetCustom SpeedCustom SpeedEmulationSettingsWidgetVCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]+Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]EmulationSettingsWidgetDisabledDisabledEmulationSettingsWidgetEE Cycle Rate
EE Cycle RateEmulationSettingsWidgetEE Cycle Rate:EE Cycle Rate:EmulationSettingsWidgetEE Cycle Skip
EE Cycle SkipEmulationSettingsWidget$EE Cycle Skipping:EE Cycle Skipping:EmulationSettingsWidget,Enable CDVD PrecachingEnable CDVD PrecachingEmulationSettingsWidgetEnable Cheats
Enable CheatsEmulationSettingsWidget Enable Fast CDVDEnable Fast CDVDEmulationSettingsWidget,Enable Host FilesystemEnable Host FilesystemEmulationSettingsWidget>Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)EmulationSettingsWidget@Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1)EmulationSettingsWidget*Enable Thread PinningEnable Thread PinningEmulationSettingsWidget\Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).�Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).EmulationSettingsWidget$Enter Custom SpeedEnter Custom SpeedEmulationSettingsWidget�Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.tFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.EmulationSettingsWidget$Fast-Forward SpeedFast-Forward SpeedEmulationSettingsWidget&Fast-Forward Speed:Fast-Forward Speed:EmulationSettingsWidget<Frame Pacing / Latency ControlFrame Pacing / Latency ControlEmulationSettingsWidget�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.EmulationSettingsWidget�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.�Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.EmulationSettingsWidgethLoads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.�Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.EmulationSettingsWidget
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.EmulationSettingsWidget*Maximum Frame LatencyMaximum Frame LatencyEmulationSettingsWidget,Maximum Frame Latency:Maximum Frame Latency:EmulationSettingsWidget$Maximum UnderclockMaximum UnderclockEmulationSettingsWidgetMild UnderclockMild UnderclockEmulationSettingsWidget&Moderate UnderclockModerate UnderclockEmulationSettingsWidgetNormal SpeedNormal SpeedEmulationSettingsWidgetNormal Speed:
Normal Speed:EmulationSettingsWidget(Optimal Frame PacingOptimal Frame PacingEmulationSettingsWidget�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.�Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.EmulationSettingsWidget�Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.eSets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.EmulationSettingsWidget�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.�Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.EmulationSettingsWidget�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).�Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).EmulationSettingsWidget�Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.cSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EmulationSettingsWidget$Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.�Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.EmulationSettingsWidget"Slow-Motion SpeedSlow-Motion SpeedEmulationSettingsWidget$Slow-Motion Speed:Slow-Motion Speed:EmulationSettingsWidgetSpeed Control
Speed ControlEmulationSettingsWidget�Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.~Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.EmulationSettingsWidget2Sync to Host Refresh RateSync to Host Refresh RateEmulationSettingsWidgetSystem SettingsSystem SettingsEmulationSettingsWidgetUnchecked	UncheckedEmulationSettingsWidgetUnlimited	UnlimitedEmulationSettingsWidget0Use Global Setting [%1%]Use Global Setting [%1%]EmulationSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]EmulationSettingsWidget*Use Host VSync TimingUse Host VSync TimingEmulationSettingsWidgetUser PreferenceUser PreferenceEmulationSettingsWidget*Vertical Sync (VSync)Vertical Sync (VSync)EmulationSettingsWidget�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.�When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.EmulationSettingsWidgetHClosing bracket without opening one.$Closing bracket without opening one.ExpressionParserPClosing parenthesis without opening one.(Closing parenthesis without opening one.ExpressionParser"Division by zero.Division by zero.ExpressionParser&Invalid expression.Invalid expression.ExpressionParserDInvalid memory access (unaligned)."Invalid memory access (unaligned).ExpressionParser<Invalid memory access size %d.Invalid memory access size %d.ExpressionParser2Invalid memsize operator.Invalid memsize operator.ExpressionParser(Invalid number "%s".Invalid number "%s".ExpressionParser2Invalid operator at "%s".Invalid operator at "%s".ExpressionParser(Invalid symbol "%s".Invalid symbol "%s".ExpressionParser4Invalid tertiary operator.Invalid tertiary operator.ExpressionParserModulo by zero.Modulo by zero.ExpressionParser*Not enough arguments.Not enough arguments.ExpressionParser.Parenthesis not closed.Parenthesis not closed.ExpressionParserToken too long.Token too long.ExpressionParser$Failed to open URLFailed to open URLFileOperationsHFailed to open URL.

The URL was: %1$Failed to open URL.

The URL was: %1FileOperations&Failed to show fileFailed to show fileFileOperationsnFailed to show file in file explorer.

The file was: %17Failed to show file in file explorer.

The file was: %1FileOperations2Open Containing DirectoryOpen Containing DirectoryFileOperationsShow in FinderShow in FinderFileOperationsShow in FolderShow in FolderFileOperationsBrowse...	Browse...FolderSettingsWidgetCache DirectoryCache DirectoryFolderSettingsWidget Cheats DirectoryCheats DirectoryFolderSettingsWidget Covers DirectoryCovers DirectoryFolderSettingsWidgetOpen...Open...FolderSettingsWidget
ResetResetFolderSettingsWidget*Save States DirectorySave States DirectoryFolderSettingsWidget&Snapshots DirectorySnapshots DirectoryFolderSettingsWidgetRUsed for screenshots and saving GS dumps.)Used for screenshots and saving GS dumps.FolderSettingsWidgetjUsed for storing .pnach files containing game cheats.5Used for storing .pnach files containing game cheats.FolderSettingsWidgetrUsed for storing covers in the game grid/Big Picture UIs.9Used for storing covers in the game grid/Big Picture UIs.FolderSettingsWidget:Used for storing save states.Used for storing save states.FolderSettingsWidgettUsed for storing shaders, game list, and achievement data.:Used for storing shaders, game list, and achievement data.FolderSettingsWidget�"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.w"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.FullscreenUI
%d ms%d msFullscreenUI%d%%%d%%FullscreenUI%dpx%dpxFullscreenUI--FullscreenUI0 (Disabled)0 (Disabled)FullscreenUI(0 Frames (Hard Sync)0 Frames (Hard Sync)FullscreenUI 1 (64 Max Width)1 (64 Max Width)FullscreenUI1 (Normal)
1 (Normal)FullscreenUI1 Frame1 FrameFullscreenUI*1.25x Native (~450px)1.25x Native (~450px)FullscreenUI(1.5x Native (~540px)1.5x Native (~540px)FullscreenUI*1.75x Native (~630px)1.75x Native (~630px)FullscreenUI$10 (640 Max Width)10 (640 Max Width)FullscreenUI@10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)]FullscreenUI(100% Speed (Default)100% Speed (Default)FullscreenUIF100% [60 FPS (NTSC) / 50 FPS (PAL)]#100% [60 FPS (NTSC) / 50 FPS (PAL)]FullscreenUIL1000% [600 FPS (NTSC) / 500 FPS (PAL)]&1000% [600 FPS (NTSC) / 500 FPS (PAL)]FullscreenUI610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)FullscreenUIF110% [66 FPS (NTSC) / 55 FPS (PAL)]#110% [66 FPS (NTSC) / 55 FPS (PAL)]FullscreenUI(11x Native (~3960px)11x Native (~3960px)FullscreenUIF120% [72 FPS (NTSC) / 60 FPS (PAL)]#120% [72 FPS (NTSC) / 60 FPS (PAL)]FullscreenUI612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)FullscreenUI130% Speed
130% SpeedFullscreenUIF150% [90 FPS (NTSC) / 75 FPS (PAL)]#150% [90 FPS (NTSC) / 75 FPS (PAL)]FullscreenUI16x16xFullscreenUIH175% [105 FPS (NTSC) / 87 FPS (PAL)]$175% [105 FPS (NTSC) / 87 FPS (PAL)]FullscreenUI180% Speed
180% SpeedFullscreenUI"2 (128 Max Width)2 (128 Max Width)FullscreenUI2 (Aggressive)2 (Aggressive)FullscreenUI2 Frames2 FramesFullscreenUI>2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]FullscreenUI02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)FullscreenUIJ200% [120 FPS (NTSC) / 100 FPS (PAL)]%200% [120 FPS (NTSC) / 100 FPS (PAL)]FullscreenUID25% [15 FPS (NTSC) / 12 FPS (PAL)]"25% [15 FPS (NTSC) / 12 FPS (PAL)]FullscreenUI2x2xFullscreenUI*2x Native (~720px/HD)2x Native (~720px/HD)FullscreenUI"3 (192 Max Width)3 (192 Max Width)FullscreenUI3 Frames3 FramesFullscreenUI*3.5x Native (~1260px)3.5x Native (~1260px)FullscreenUI300% Speed
300% SpeedFullscreenUIJ300% [180 FPS (NTSC) / 150 FPS (PAL)]%300% [180 FPS (NTSC) / 150 FPS (PAL)]FullscreenUI.3x Native (~1080px/FHD)3x Native (~1080px/FHD)FullscreenUI"4 (256 Max Width)4 (256 Max Width)FullscreenUIJ400% [240 FPS (NTSC) / 200 FPS (PAL)]%400% [240 FPS (NTSC) / 200 FPS (PAL)]FullscreenUI4x4xFullscreenUI.4x Native (~1440px/QHD)4x Native (~1440px/QHD)FullscreenUI4xRGSS4xRGSSFullscreenUI"5 (320 Max Width)5 (320 Max Width)FullscreenUI50% Speed	50% SpeedFullscreenUID50% [30 FPS (NTSC) / 25 FPS (PAL)]"50% [30 FPS (NTSC) / 25 FPS (PAL)]FullscreenUIJ500% [300 FPS (NTSC) / 250 FPS (PAL)]%500% [300 FPS (NTSC) / 250 FPS (PAL)]FullscreenUI05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)FullscreenUI"6 (384 Max Width)6 (384 Max Width)FullscreenUI60% Speed	60% SpeedFullscreenUI46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)FullscreenUI"7 (448 Max Width)7 (448 Max Width)FullscreenUI75% Speed	75% SpeedFullscreenUID75% [45 FPS (NTSC) / 37 FPS (PAL)]"75% [45 FPS (NTSC) / 37 FPS (PAL)]FullscreenUI&7x Native (~2520px)7x Native (~2520px)FullscreenUI"8 (512 Max Width)8 (512 Max Width)FullscreenUI8x8xFullscreenUI48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)FullscreenUI"9 (576 Max Width)9 (576 Max Width)FullscreenUID90% [54 FPS (NTSC) / 45 FPS (PAL)]"90% [54 FPS (NTSC) / 45 FPS (PAL)]FullscreenUI&9x Native (~3240px)9x Native (~3240px)FullscreenUI�A resume save state created at %s was found.

Do you want to load this save and continue?YA resume save state created at %s was found.

Do you want to load this save and continue?FullscreenUI
AboutAboutFullscreenUIAbout PCSX2About PCSX2FullscreenUIAccountAccountFullscreenUI,Accurate (Recommended)Accurate (Recommended)FullscreenUI2Achievement NotificationsAchievement NotificationsFullscreenUIAchievementsAchievementsFullscreenUI*Achievements SettingsAchievements SettingsFullscreenUI�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.`Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.fActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.FullscreenUI:Adaptive (Bottom Field First)Adaptive (Bottom Field First)FullscreenUI4Adaptive (Top Field First)Adaptive (Top Field First)FullscreenUI(Add Search DirectoryAdd Search DirectoryFullscreenUIZAdds a new directory to the game search list.-Adds a new directory to the game search list.FullscreenUIfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.FullscreenUIBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.FullscreenUI>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.FullscreenUIBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.FullscreenUI6Adjusts sprite coordinates.Adjusts sprite coordinates.FullscreenUI>Adjusts target texture offsets.Adjusts target texture offsets.FullscreenUINAdjusts vertices relative to upscaling.'Adjusts vertices relative to upscaling.FullscreenUIAdvancedAdvancedFullscreenUI"Advanced SettingsAdvanced SettingsFullscreenUIAggressive
AggressiveFullscreenUIAlign SpriteAlign SpriteFullscreenUIAlign To NativeAlign To NativeFullscreenUIAll Time: {}All Time: {}FullscreenUI4Allow Exclusive FullscreenAllow Exclusive FullscreenFullscreenUIZAllow SDL to use raw access to input devices.-Allow SDL to use raw access to input devices.FullscreenUI�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.FullscreenUI�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.FullscreenUIpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}FullscreenUI`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}FullscreenUI*Anisotropic FilteringAnisotropic FilteringFullscreenUIAnti-Blur	Anti-BlurFullscreenUI�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.FullscreenUI�Are you sure you want to restore the default settings? Any preferences will be lost.TAre you sure you want to restore the default settings? Any preferences will be lost.FullscreenUIAspect RatioAspect RatioFullscreenUI8Asynchronous Texture LoadingAsynchronous Texture LoadingFullscreenUIZAttempt to do rescaling at native resolution.-Attempt to do rescaling at native resolution.FullscreenUIrAttempts to map the selected port to a chosen controller.9Attempts to map the selected port to a chosen controller.FullscreenUI�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).FullscreenUIAudio Backend
Audio BackendFullscreenUIAudio Control
Audio ControlFullscreenUIAudio SettingsAudio SettingsFullscreenUI*Auto Flush (Hardware)Auto Flush (Hardware)FullscreenUI*Auto Flush (Software)Auto Flush (Software)FullscreenUIAutomatic	AutomaticFullscreenUI&Automatic (Default)Automatic (Default)FullscreenUI"Automatic MappingAutomatic MappingFullscreenUIfAutomatic binding failed, no devices are available.3Automatic binding failed, no devices are available.FullscreenUIFAutomatic mapping completed for {}.#Automatic mapping completed for {}.FullscreenUI@Automatic mapping failed for {}. Automatic mapping failed for {}.FullscreenUI
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.�Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.FullscreenUI�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.FullscreenUI
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.FullscreenUI$BIOS ConfigurationBIOS ConfigurationFullscreenUIBIOS SelectionBIOS SelectionFullscreenUIBIOS Settings
BIOS SettingsFullscreenUIBackBackFullscreenUI$Back To Pause MenuBack To Pause MenuFullscreenUI Backend SettingsBackend SettingsFullscreenUI&Basic (Recommended)Basic (Recommended)FullscreenUIBehaviour	BehaviourFullscreenUIDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)FullscreenUI"Bilinear (Forced)Bilinear (Forced)FullscreenUIBilinear (PS2)Bilinear (PS2)FullscreenUI Bilinear (Sharp)Bilinear (Sharp)FullscreenUI"Bilinear (Smooth)Bilinear (Smooth)FullscreenUI$Bilinear FilteringBilinear FilteringFullscreenUI Bilinear UpscaleBilinear UpscaleFullscreenUI$Bilinear UpscalingBilinear UpscalingFullscreenUIHBlend (Bottom Field First, Half FPS)$Blend (Bottom Field First, Half FPS)FullscreenUIBBlend (Top Field First, Half FPS)!Blend (Top Field First, Half FPS)FullscreenUI2Blended Sprites/TrianglesBlended Sprites/TrianglesFullscreenUI"Blending AccuracyBlending AccuracyFullscreenUI0Bob (Bottom Field First)Bob (Bottom Field First)FullscreenUI*Bob (Top Field First)Bob (Top Field First)FullscreenUIBottom: Bottom: FullscreenUIBuffer SizeBuffer SizeFullscreenUIButtonsButtonsFullscreenUICAS Sharpness
CAS SharpnessFullscreenUI$CDVD Verbose ReadsCDVD Verbose ReadsFullscreenUI4CPU Framebuffer ConversionCPU Framebuffer ConversionFullscreenUI.CPU Sprite Render LevelCPU Sprite Render LevelFullscreenUI,CPU Sprite Render SizeCPU Sprite Render SizeFullscreenUICRCCRCFullscreenUICRC: {:08X}CRC: {:08X}FullscreenUICache DirectoryCache DirectoryFullscreenUI�Can fix some broken effects which rely on pixel perfect precision.BCan fix some broken effects which rely on pixel perfect precision.FullscreenUI�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.FullscreenUICancelCancelFullscreenUI�Cannot show details for games which were not scanned in the game list.FCannot show details for games which were not scanned in the game list.FullscreenUICard EnabledCard EnabledFullscreenUICard Name	Card NameFullscreenUIChange DiscChange DiscFullscreenUIChange PageChange PageFullscreenUI.Change Search DirectoryChange Search DirectoryFullscreenUI Change SelectionChange SelectionFullscreenUIChange ViewChange ViewFullscreenUIJChanges settings for the application.%Changes settings for the application.FullscreenUIdChanges synchronization behavior for GS downloads.2Changes synchronization behavior for GS downloads.FullscreenUIjChanges the BIOS image used to start future sessions.5Changes the BIOS image used to start future sessions.FullscreenUI�Changes when SPU samples are generated relative to system emulation.DChanges when SPU samples are generated relative to system emulation.FullscreenUIbChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.�Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.FullscreenUICheat CodesCheat CodesFullscreenUICheatsCheatsFullscreenUI Cheats DirectoryCheats DirectoryFullscreenUI&Chop/Zero (Default)Chop/Zero (Default)FullscreenUIClamping Mode
Clamping ModeFullscreenUIClear BindingsClear BindingsFullscreenUIClear SettingsClear SettingsFullscreenUIXClears all bindings for this USB controller.,Clears all bindings for this USB controller.FullscreenUILClears all settings set for this game.&Clears all settings set for this game.FullscreenUI
CloseCloseFullscreenUIClose Game
Close GameFullscreenUIClose Menu
Close MenuFullscreenUI(Compatibility RatingCompatibility RatingFullscreenUICompatibility: Compatibility: FullscreenUI�Completely exits the application, returning you to your desktop.@Completely exits the application, returning you to your desktop.FullscreenUI"Compression LevelCompression LevelFullscreenUI$Compression MethodCompression MethodFullscreenUIConfiguration
ConfigurationFullscreenUI Confirm ShutdownConfirm ShutdownFullscreenUI8Contrast Adaptive SharpeningContrast Adaptive SharpeningFullscreenUI$Controller Port {}Controller Port {}FullscreenUI2Controller Port {} MacrosController Port {} MacrosFullscreenUI6Controller Port {} SettingsController Port {} SettingsFullscreenUI(Controller Port {}{}Controller Port {}{}FullscreenUI6Controller Port {}{} MacrosController Port {}{} MacrosFullscreenUI:Controller Port {}{} SettingsController Port {}{} SettingsFullscreenUI&Controller SettingsController SettingsFullscreenUIController TypeController TypeFullscreenUIJController settings reset to default.%Controller settings reset to default.FullscreenUI�Controls the volume of the audio played on the host when fast forwarding.IControls the volume of the audio played on the host when fast forwarding.FullscreenUIhControls the volume of the audio played on the host.4Controls the volume of the audio played on the host.FullscreenUI�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.BConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.FullscreenUI`Copies the current global settings to this game.0Copies the current global settings to this game.FullscreenUICopy Settings
Copy SettingsFullscreenUI�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.FullscreenUI�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.FullscreenUICover SettingsCover SettingsFullscreenUI Covers DirectoryCovers DirectoryFullscreenUICreateCreateFullscreenUI$Create Memory CardCreate Memory CardFullscreenUICreate New...
Create New...FullscreenUI2Create Save State BackupsCreate Save State BackupsFullscreenUI�Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixyCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixFullscreenUIRCreates a new memory card file or folder.)Creates a new memory card file or folder.FullscreenUICropCropFullscreenUI^Crops the image, while respecting aspect ratio./Crops the image, while respecting aspect ratio.FullscreenUICurrent GameCurrent GameFullscreenUIDMA Busy Hack
DMA Busy HackFullscreenUI&Data Save LocationsData Save LocationsFullscreenUIDeadzoneDeadzoneFullscreenUIDefaultDefaultFullscreenUIDefault BootDefault BootFullscreenUIDefault ViewDefault ViewFullscreenUIDeflate64	Deflate64FullscreenUIDeinterlacing
DeinterlacingFullscreenUI"Delay VIF1 StallsDelay VIF1 StallsFullscreenUIDelete SaveDelete SaveFullscreenUIDelete StateDelete StateFullscreenUIDesktop ModeDesktop ModeFullscreenUIDetailsDetailsFullscreenUI\Determines filter level for CPU sprite render..Determines filter level for CPU sprite render.FullscreenUI�Determines how audio is expanded from stereo to surround for supported games.MDetermines how audio is expanded from stereo to surround for supported games.FullscreenUIxDetermines how large the on-screen messages and monitor are.<Determines how large the on-screen messages and monitor are.FullscreenUI�Determines how much latency there is between the audio being picked up by the host API, and played through speakers.tDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.FullscreenUI~Determines how much pressure is simulated when macro is active.?Determines how much pressure is simulated when macro is active.FullscreenUI�Determines how out-of-range floating point numbers are handled. Some games need specific settings.bDetermines how out-of-range floating point numbers are handled. Some games need specific settings.FullscreenUI�Determines how the results of floating-point division is rounded. Some games need specific settings.dDetermines how the results of floating-point division is rounded. Some games need specific settings.FullscreenUI�Determines how the results of floating-point operations are rounded. Some games need specific settings.gDetermines how the results of floating-point operations are rounded. Some games need specific settings.FullscreenUI�Determines the amount of audio buffered before being pulled by the host API.LDetermines the amount of audio buffered before being pulled by the host API.FullscreenUI�Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire)._Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).FullscreenUI�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.FullscreenUI�Determines the level of accuracy when emulating blend modes not supported by the host graphics API.cDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.FullscreenUInDetermines the pressure required to activate the macro.7Determines the pressure required to activate the macro.FullscreenUIzDetermines the resolution at which screenshots will be saved.=Determines the resolution at which screenshots will be saved.FullscreenUI�Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.tDetermines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.FullscreenUInDetermines which field the game list will be sorted by.7Determines which field the game list will be sorted by.FullscreenUIDevice SubtypeDevice SubtypeFullscreenUIDevice TypeDevice TypeFullscreenUIDiagonal FilterDiagonal FilterFullscreenUIDirect3D 11Direct3D 11FullscreenUIDirect3D 12Direct3D 12FullscreenUI0Disable Depth ConversionDisable Depth ConversionFullscreenUI2Disable Framebuffer FetchDisable Framebuffer FetchFullscreenUI8Disable Mailbox PresentationDisable Mailbox PresentationFullscreenUI8Disable Partial InvalidationDisable Partial InvalidationFullscreenUIRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)FullscreenUI(Disable Render FixesDisable Render FixesFullscreenUI*Disable Safe FeaturesDisable Safe FeaturesFullscreenUI(Disable Shader CacheDisable Shader CacheFullscreenUI:Disable Subdirectory ScanningDisable Subdirectory ScanningFullscreenUI8Disable Vertex Shader ExpandDisable Vertex Shader ExpandFullscreenUItDisable the support of depth buffers in the texture cache.:Disable the support of depth buffers in the texture cache.FullscreenUIDisabledDisabledFullscreenUI$Disabled (Default)Disabled (Default)FullscreenUI6Disabled (Ignore Transfers)Disabled (Ignore Transfers)FullscreenUI�Disables PCSX2's internal frame timing, and uses host vsync instead.DDisables PCSX2's internal frame timing, and uses host vsync instead.FullscreenUI�Disables automatic hardware fixes, allowing you to set fixes manually.FDisables automatic hardware fixes, allowing you to set fixes manually.FullscreenUIDisc Path	Disc PathFullscreenUIDisplayDisplayFullscreenUI�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.FullscreenUI�Displays popup messages on events such as achievement unlocks and leaderboard submissions.ZDisplays popup messages on events such as achievement unlocks and leaderboard submissions.FullscreenUI�Displays popup messages when starting, submitting, or failing a leaderboard challenge.VDisplays popup messages when starting, submitting, or failing a leaderboard challenge.FullscreenUI�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.FullscreenUIDithering	DitheringFullscreenUI,Division Rounding ModeDivision Rounding ModeFullscreenUI>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenFullscreenUIDownload CoversDownload CoversFullscreenUIhDownloads covers from a user-specified URL template.4Downloads covers from a user-specified URL template.FullscreenUI"Dump FMV TexturesDump FMV TexturesFullscreenUIDump MipmapsDump MipmapsFullscreenUIDump Textures
Dump TexturesFullscreenUIxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.FullscreenUIEE Console
EE ConsoleFullscreenUIEE Cycle Rate
EE Cycle RateFullscreenUI"EE Cycle SkippingEE Cycle SkippingFullscreenUIEE Timing HackEE Timing HackFullscreenUIEdge AA (AA1)
Edge AA (AA1)FullscreenUIEject Card
Eject CardFullscreenUIEmotion EngineEmotion EngineFullscreenUI Emulate GIF FIFOEmulate GIF FIFOFullscreenUI Emulate VIF FIFOEmulate VIF FIFOFullscreenUI$Emulation SettingsEmulation SettingsFullscreenUI&Enable AchievementsEnable AchievementsFullscreenUI,Enable CDVD PrecachingEnable CDVD PrecachingFullscreenUIEnable Cheats
Enable CheatsFullscreenUI<Enable Console Port 1 MultitapEnable Console Port 1 MultitapFullscreenUI<Enable Console Port 2 MultitapEnable Console Port 2 MultitapFullscreenUI.Enable Discord PresenceEnable Discord PresenceFullscreenUIEnable EE CacheEnable EE CacheFullscreenUI(Enable EE RecompilerEnable EE RecompilerFullscreenUI Enable Fast CDVDEnable Fast CDVDFullscreenUI2Enable Fast Memory AccessEnable Fast Memory AccessFullscreenUI,Enable Host FilesystemEnable Host FilesystemFullscreenUI4Enable INTC Spin DetectionEnable INTC Spin DetectionFullscreenUI*Enable IOP RecompilerEnable IOP RecompilerFullscreenUI.Enable In-Game OverlaysEnable In-Game OverlaysFullscreenUI$Enable Instant VU1Enable Instant VU1FullscreenUI@Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1)FullscreenUI:Enable No-Interlacing PatchesEnable No-Interlacing PatchesFullscreenUI.Enable SDL Input SourceEnable SDL Input SourceFullscreenUI8Enable Subdirectory ScanningEnable Subdirectory ScanningFullscreenUI6Enable VU Flag OptimizationEnable VU Flag OptimizationFullscreenUIDEnable VU0 Recompiler (Micro Mode)"Enable VU0 Recompiler (Micro Mode)FullscreenUI*Enable VU1 RecompilerEnable VU1 RecompilerFullscreenUI4Enable Wait Loop DetectionEnable Wait Loop DetectionFullscreenUI2Enable Widescreen PatchesEnable Widescreen PatchesFullscreenUI4Enable XInput Input SourceEnable XInput Input SourceFullscreenUInEnable/Disable the Player LED on DualSense controllers.7Enable/Disable the Player LED on DualSense controllers.FullscreenUI0Enabled (All Primitives)Enabled (All Primitives)FullscreenUI,Enabled (Sprites Only)Enabled (Sprites Only)FullscreenUIdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.FullscreenUIHEnables FXAA post-processing shader.$Enables FXAA post-processing shader.FullscreenUI`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.FullscreenUI�Enables PCRTC Offsets which position the screen as the game requests.EEnables PCRTC Offsets which position the screen as the game requests.FullscreenUI�Enables access to files from the host: namespace in the virtual machine.HEnables access to files from the host: namespace in the virtual machine.FullscreenUI�Enables an additional three controller slots. Not supported in all games.IEnables an additional three controller slots. Not supported in all games.FullscreenUIdEnables brightness/contrast/saturation adjustment.2Enables brightness/contrast/saturation adjustment.FullscreenUInEnables emulation of the GS's edge anti-aliasing (AA1).7Enables emulation of the GS's edge anti-aliasing (AA1).FullscreenUIbEnables emulation of the GS's texture mipmapping.1Enables emulation of the GS's texture mipmapping.FullscreenUI�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.FullscreenUIPEnables loading cheats from pnach files.(Enables loading cheats from pnach files.FullscreenUIpEnables loading no-interlacing patches from pnach files.8Enables loading no-interlacing patches from pnach files.FullscreenUIhEnables loading widescreen patches from pnach files.4Enables loading widescreen patches from pnach files.FullscreenUIVEnables simulation of the EE's cache. Slow.+Enables simulation of the EE's cache. Slow.FullscreenUI�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.FullscreenUIEncore ModeEncore ModeFullscreenUIEnter ValueEnter ValueFullscreenUInEnter the name of the input profile you wish to create.7Enter the name of the input profile you wish to create.FullscreenUI
ErrorErrorFullscreenUI.Estimate Texture RegionEstimate Texture RegionFullscreenUIExitExitFullscreenUI&Exit And Save StateExit And Save StateFullscreenUIExit PCSX2
Exit PCSX2FullscreenUI&Exit Without SavingExit Without SavingFullscreenUIvExits Big Picture mode, returning to the desktop interface.;Exits Big Picture mode, returning to the desktop interface.FullscreenUIExpansion	ExpansionFullscreenUI<Extended Upscaling MultipliersExtended Upscaling MultipliersFullscreenUI
ExtraExtraFullscreenUI*Extra + Preserve SignExtra + Preserve SignFullscreenUI2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideFullscreenUI"FPU Multiply HackFPU Multiply HackFullscreenUIFXAAFXAAFullscreenUIBFailed to copy text to clipboard.!Failed to copy text to clipboard.FullscreenUI8Failed to delete save state.Failed to delete save state.FullscreenUI(Failed to delete {}.Failed to delete {}.FullscreenUI(Failed to load '{}'.Failed to load '{}'.FullscreenUIDFailed to save input profile '{}'."Failed to save input profile '{}'.FullscreenUIdFalls back to the CPU for expanding sprites/lines.2Falls back to the CPU for expanding sprites/lines.FullscreenUIFast Boot	Fast BootFullscreenUI$Fast Forward SpeedFast Forward SpeedFullscreenUI&Fast Forward VolumeFast Forward VolumeFullscreenUIlFast disc access, less loading times. Not recommended.6Fast disc access, less loading times. Not recommended.FullscreenUIFile LoggingFile LoggingFullscreenUIFile Title
File TitleFullscreenUIFile: {}File: {}FullscreenUIFiltersFiltersFullscreenUIvFixes issues with upscaling (vertical lines) in some games.;Fixes issues with upscaling (vertical lines) in some games.FullscreenUI�Flushes all targets in the texture cache back to local memory when shutting down.QFlushes all targets in the texture cache back to local memory when shutting down.FullscreenUI2Folder Memory Card FilterFolder Memory Card FilterFullscreenUIFolder SettingsFolder SettingsFullscreenUIFoldersFoldersFullscreenUIXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.FullscreenUI*For Tales of Destiny.For Tales of Destiny.FullscreenUI�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.FullscreenUIForce 32bitForce 32bitFullscreenUIForce BilinearForce BilinearFullscreenUIBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionFullscreenUIForce DisabledForce DisabledFullscreenUIForce Enabled
Force EnabledFullscreenUI4Force Even Sprite PositionForce Even Sprite PositionFullscreenUIForce Nearest
Force NearestFullscreenUI�Force a primitive flush when a framebuffer is also an input texture.DForce a primitive flush when a framebuffer is also an input texture.FullscreenUIpForces a full rescan of all games previously identified.8Forces a full rescan of all games previously identified.FullscreenUIxForces texture barrier functionality to the specified value.<Forces texture barrier functionality to the specified value.FullscreenUIForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.FullscreenUI`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.FullscreenUI8Frame Pacing/Latency ControlFrame Pacing/Latency ControlFullscreenUIFrequency	FrequencyFullscreenUIFullFullFullscreenUI"Full (Hash Cache)Full (Hash Cache)FullscreenUIFull (Slow)Full (Slow)FullscreenUIFull Boot	Full BootFullscreenUI0Full VU0 SynchronizationFull VU0 SynchronizationFullscreenUI,GPU Palette ConversionGPU Palette ConversionFullscreenUI&GS Dump CompressionGS Dump CompressionFullscreenUI:Game CRC copied to clipboard.Game CRC copied to clipboard.FullscreenUIGame DisplayGame DisplayFullscreenUIGame Fixes
Game FixesFullscreenUIGame Grid	Game GridFullscreenUIGame List	Game ListFullscreenUI$Game List SettingsGame List SettingsFullscreenUIGame PatchesGame PatchesFullscreenUIGame PropertiesGame PropertiesFullscreenUI.Game Settings DirectoryGame Settings DirectoryFullscreenUINGame compatibility copied to clipboard.'Game compatibility copied to clipboard.FullscreenUI�Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.qGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FullscreenUIdGame not loaded or no RetroAchievements available.2Game not loaded or no RetroAchievements available.FullscreenUI<Game path copied to clipboard.Game path copied to clipboard.FullscreenUI@Game region copied to clipboard. Game region copied to clipboard.FullscreenUI@Game serial copied to clipboard. Game serial copied to clipboard.FullscreenUIRGame settings have been cleared for '{}'.)Game settings have been cleared for '{}'.FullscreenUIpGame settings initialized with global settings for '{}'.8Game settings initialized with global settings for '{}'.FullscreenUI>Game title copied to clipboard.Game title copied to clipboard.FullscreenUI<Game type copied to clipboard.Game type copied to clipboard.FullscreenUIGame: {0} ({1})Game: {0} ({1})FullscreenUI�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.FullscreenUI�Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.oGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.FullscreenUI"GitHub RepositoryGitHub RepositoryFullscreenUI�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.FullscreenUI�Good speedup and high compatibility, may cause graphical errors.@Good speedup and high compatibility, may cause graphical errors.FullscreenUIGraphicsGraphicsFullscreenUI"Graphics SettingsGraphics SettingsFullscreenUIHalfHalfFullscreenUI"Half Pixel OffsetHalf Pixel OffsetFullscreenUIHardcore Mode
Hardcore ModeFullscreenUI�Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?aHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?FullscreenUI,Hardware Download ModeHardware Download ModeFullscreenUIHardware FixesHardware FixesFullscreenUI2Hide Cursor In FullscreenHide Cursor In FullscreenFullscreenUI�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.FullscreenUIHighHighFullscreenUIHotkey SettingsHotkey SettingsFullscreenUI�Huge speedup for some games, with almost no compatibility side effects.GHuge speedup for some games, with almost no compatibility side effects.FullscreenUII/O Processor
I/O ProcessorFullscreenUIIOP ConsoleIOP ConsoleFullscreenUInIdentifies any new files added to the game directories.7Identifies any new files added to the game directories.FullscreenUIfIf not set, this card will be considered unplugged.3If not set, this card will be considered unplugged.FullscreenUINIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.FullscreenUIvIncreases or decreases the virtual picture size vertically.;Increases or decreases the virtual picture size vertically.FullscreenUI&Inhibit ScreensaverInhibit ScreensaverFullscreenUIInput Profile
Input ProfileFullscreenUI.Input Profile DirectoryInput Profile DirectoryFullscreenUIInput Sources
Input SourcesFullscreenUI4Input profile '{}' loaded.Input profile '{}' loaded.FullscreenUI2Input profile '{}' saved.Input profile '{}' saved.FullscreenUIInside Target
Inside TargetFullscreenUI Instant DMA HackInstant DMA HackFullscreenUI"Integer UpscalingInteger UpscalingFullscreenUI$Interface SettingsInterface SettingsFullscreenUI&Internal ResolutionInternal ResolutionFullscreenUIPInternal Resolution (Aspect Uncorrected)(Internal Resolution (Aspect Uncorrected)FullscreenUIJPEGJPEGFullscreenUI�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.FullscreenUI�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.FullscreenUILZMA (xz)	LZMA (xz)FullscreenUI
LZMA2LZMA2FullscreenUILast PlayedLast PlayedFullscreenUILast Played: {}Last Played: {}FullscreenUILaunch OptionsLaunch OptionsFullscreenUIZLaunch a game by selecting a file/disc image.-Launch a game by selecting a file/disc image.FullscreenUI�Launch a game from a file, disc, or starts the console without any disc inserted.QLaunch a game from a file, disc, or starts the console without any disc inserted.FullscreenUIzLaunch a game from images scanned from your game directories.=Launch a game from images scanned from your game directories.FullscreenUI2Leaderboard NotificationsLeaderboard NotificationsFullscreenUILeaderboardsLeaderboardsFullscreenUILeft: Left: FullscreenUILicenseLicenseFullscreenUIList Settings
List SettingsFullscreenUI"Load Global StateLoad Global StateFullscreenUILoad ProfileLoad ProfileFullscreenUI"Load Resume StateLoad Resume StateFullscreenUILoad State
Load StateFullscreenUILoad Textures
Load TexturesFullscreenUILoad/Save StateLoad/Save StateFullscreenUI�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.FullscreenUIzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.FullscreenUI�Loads the disc image into RAM before starting the virtual machine.BLoads the disc image into RAM before starting the virtual machine.FullscreenUILog TimestampsLog TimestampsFullscreenUILoggingLoggingFullscreenUI
LoginLoginFullscreenUI6Login token generated on {}Login token generated on {}FullscreenUILogoutLogoutFullscreenUI6Logs disc reads from games.Logs disc reads from games.FullscreenUI:Logs in to RetroAchievements.Logs in to RetroAchievements.FullscreenUI<Logs out of RetroAchievements.Logs out of RetroAchievements.FullscreenUILottes CRT
Lottes CRTFullscreenUILow (Fast)
Low (Fast)FullscreenUI�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.FullscreenUIMacro Button {}Macro Button {}FullscreenUI
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.�Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.FullscreenUI*Manual Hardware FixesManual Hardware FixesFullscreenUI&Maximum (Very Slow)Maximum (Very Slow)FullscreenUI*Maximum Frame LatencyMaximum Frame LatencyFullscreenUI$Maximum UnderclockMaximum UnderclockFullscreenUIMediumMediumFullscreenUI(Medium (Recommended)Medium (Recommended)FullscreenUI*Memory Card DirectoryMemory Card DirectoryFullscreenUI(Memory Card SettingsMemory Card SettingsFullscreenUIMerge SpriteMerge SpriteFullscreenUIMerge Targets
Merge TargetsFullscreenUI
MetalMetalFullscreenUIMild UnderclockMild UnderclockFullscreenUI,Minimal Output LatencyMinimal Output LatencyFullscreenUIMinimumMinimumFullscreenUIMipmapping
MipmappingFullscreenUI&Moderate UnderclockModerate UnderclockFullscreenUIxModerate speedup for some games, with no known side effects.<Moderate speedup for some games, with no known side effects.FullscreenUI�Multiplies the render resolution by the specified factor (upscaling).EMultiplies the render resolution by the specified factor (upscaling).FullscreenUIMultitapMultitapFullscreenUIMute All SoundMute All SoundFullscreenUINative (PS2)Native (PS2)FullscreenUINative ScalingNative ScalingFullscreenUINavigateNavigateFullscreenUINearestNearestFullscreenUIbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.FullscreenUINegativeNegativeFullscreenUI�New Vector Unit recompiler with much improved compatibility. Recommended.INew Vector Unit recompiler with much improved compatibility. Recommended.FullscreenUINo Binding
No BindingFullscreenUI No DeinterlacingNo DeinterlacingFullscreenUI No Game SelectedNo Game SelectedFullscreenUILNo cheats are available for this game.&No cheats are available for this game.FullscreenUI8No input profiles available.No input profiles available.FullscreenUINNo patches are available for this game.'No patches are available for this game.FullscreenUI:No save present in this slot.No save present in this slot.FullscreenUI*No save states found.No save states found.FullscreenUINoneNoneFullscreenUINone (Default)None (Default)FullscreenUI Normal (Default)Normal (Default)FullscreenUINormal (Vertex)Normal (Vertex)FullscreenUINormal SpeedNormal SpeedFullscreenUINot Logged In
Not Logged InFullscreenUI6Not Scanning SubdirectoriesNot Scanning SubdirectoriesFullscreenUINullNullFullscreenUI�Number of threads to use in addition to the main GS thread for rasterization.MNumber of threads to use in addition to the main GS thread for rasterization.FullscreenUINxAGSSNxAGSSFullscreenUIOKOKFullscreenUIOPH Flag Hack
OPH Flag HackFullscreenUIOSD Scale	OSD ScaleFullscreenUI:Object range to skip drawing.Object range to skip drawing.FullscreenUIOffOffFullscreenUIOff (Default)
Off (Default)FullscreenUIOff (None)
Off (None)FullscreenUI"On-Screen DisplayOn-Screen DisplayFullscreenUI(Open in File BrowserOpen in File BrowserFullscreenUIOpenGLOpenGLFullscreenUIOperations
OperationsFullscreenUI(Optimal Frame PacingOptimal Frame PacingFullscreenUIOptionsOptionsFullscreenUI&Options and PatchesOptions and PatchesFullscreenUIOutput LatencyOutput LatencyFullscreenUIOutput Volume
Output VolumeFullscreenUI2Override Texture BarriersOverride Texture BarriersFullscreenUI�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.\Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.FullscreenUI�PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.JPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.FullscreenUIPNGPNGFullscreenUIPS1PS1FullscreenUIPS2 (16MB)
PS2 (16MB)FullscreenUIPS2 (32MB)
PS2 (32MB)FullscreenUIPS2 (64MB)
PS2 (64MB)FullscreenUIPS2 (8MB)	PS2 (8MB)FullscreenUI Parent DirectoryParent DirectoryFullscreenUIPartialPartialFullscreenUIPatchesPatchesFullscreenUI"Patches DirectoryPatches DirectoryFullscreenUIPathPathFullscreenUIBPause On Controller Disconnection!Pause On Controller DisconnectionFullscreenUI&Pause On Focus LossPause On Focus LossFullscreenUIPause On Menu
Pause On MenuFullscreenUIPause On StartPause On StartFullscreenUI�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.FullscreenUIVPauses the emulator when a game is started.+Pauses the emulator when a game is started.FullscreenUI�Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.FullscreenUI�Pauses the emulator when you open the quick menu, and unpauses when you close it.QPauses the emulator when you open the quick menu, and unpauses when you close it.FullscreenUI�Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.VPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.FullscreenUI�Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.WPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.FullscreenUI�Pins emulation threads to CPU cores to potentially improve performance/frame time variance.[Pins emulation threads to CPU cores to potentially improve performance/frame time variance.FullscreenUIJPlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.�PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.FullscreenUI�Plays sound effects for events such as achievement unlocks and leaderboard submissions.WPlays sound effects for events such as achievement unlocks and leaderboard submissions.FullscreenUI.Port {} Controller TypePort {} Controller TypeFullscreenUIPort {} DevicePort {} DeviceFullscreenUIPort {} SubtypePort {} SubtypeFullscreenUIPositivePositiveFullscreenUIPost-ProcessingPost-ProcessingFullscreenUI*Precache ReplacementsPrecache ReplacementsFullscreenUI$Preload Frame DataPreload Frame DataFullscreenUI Preload TLB HackPreload TLB HackFullscreenUI�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.FullscreenUIPress To TogglePress To ToggleFullscreenUIPressurePressureFullscreenUInPrevents the emulator from producing any audible sound.7Prevents the emulator from producing any audible sound.FullscreenUIzPrevents the loading and saving of shaders/pipelines to disk.=Prevents the loading and saving of shaders/pipelines to disk.FullscreenUI�Prevents the screen saver from activating and the host from sleeping while emulation is running.`Prevents the screen saver from activating and the host from sleeping while emulation is running.FullscreenUI�Prevents the usage of framebuffer fetch when supported by host GPU.CPrevents the usage of framebuffer fetch when supported by host GPU.FullscreenUItProvides vibration and LED control support over Bluetooth.:Provides vibration and LED control support over Bluetooth.FullscreenUIJPush a controller button or axis now.%Push a controller button or axis now.FullscreenUI�RAIntegration is being used instead of the built-in achievements implementation.PRAIntegration is being used instead of the built-in achievements implementation.FullscreenUI2Read Targets When ClosingRead Targets When ClosingFullscreenUIRegionRegionFullscreenUIRegion: Region: FullscreenUI Remove From ListRemove From ListFullscreenUI�Removes texture cache entries when there is any intersection, rather than only the intersected areas.eRemoves texture cache entries when there is any intersection, rather than only the intersected areas.FullscreenUINRemoves the current card from the slot.'Removes the current card from the slot.FullscreenUIRendererRendererFullscreenUIRendering	RenderingFullscreenUI,Replacements DirectoryReplacements DirectoryFullscreenUI�Replaces multiple post-processing sprites with a larger single sprite.FReplaces multiple post-processing sprites with a larger single sprite.FullscreenUI|Replaces these settings with a previously saved input profile.>Replaces these settings with a previously saved input profile.FullscreenUI Rescan All GamesRescan All GamesFullscreenUIReset Play TimeReset Play TimeFullscreenUIReset SettingsReset SettingsFullscreenUIReset SystemReset SystemFullscreenUItResets all configuration to defaults (including bindings).:Resets all configuration to defaults (including bindings).FullscreenUI�Resets configuration to defaults (excluding controller settings).AResets configuration to defaults (excluding controller settings).FullscreenUIResume GameResume GameFullscreenUIReturn To GameReturn To GameFullscreenUI`Return to desktop mode, or exit the application.0Return to desktop mode, or exit the application.FullscreenUI8Return to the previous menu.Return to the previous menu.FullscreenUI�Reverses the game list sort order from the default (usually ascending to descending).UReverses the game list sort order from the default (usually ascending to descending).FullscreenUILRich presence inactive or unsupported.&Rich presence inactive or unsupported.FullscreenUIRight: Right: FullscreenUIRound SpriteRound SpriteFullscreenUIRounding Mode
Rounding ModeFullscreenUI�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.FullscreenUIRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.�Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.FullscreenUI0SDL DualSense Player LEDSDL DualSense Player LEDFullscreenUIRSDL DualShock 4 / DualSense Enhanced Mode)SDL DualShock 4 / DualSense Enhanced ModeFullscreenUISDL Raw Input
SDL Raw InputFullscreenUISave ProfileSave ProfileFullscreenUISave ScreenshotSave ScreenshotFullscreenUISave Slot {0}
Save Slot {0}FullscreenUISave State
Save StateFullscreenUI,Save State On ShutdownSave State On ShutdownFullscreenUI*Save States DirectorySave States DirectoryFullscreenUISaved {}Saved {}FullscreenUISavestate	SavestateFullscreenUIScaledScaledFullscreenUI$Scan For New GamesScan For New GamesFullscreenUIScanline FilterScanline FilterFullscreenUI.Scanning SubdirectoriesScanning SubdirectoriesFullscreenUIScreen OffsetsScreen OffsetsFullscreenUI"Screen ResolutionScreen ResolutionFullscreenUI"Screenshot FormatScreenshot FormatFullscreenUI$Screenshot QualityScreenshot QualityFullscreenUIScreenshot SizeScreenshot SizeFullscreenUI$Search DirectoriesSearch DirectoriesFullscreenUISelectSelectFullscreenUISelect Device
Select DeviceFullscreenUI"Select Disc DriveSelect Disc DriveFullscreenUI"Select Disc ImageSelect Disc ImageFullscreenUI Select Disc PathSelect Disc PathFullscreenUISelect GameSelect GameFullscreenUI*Select Macro {} BindsSelect Macro {} BindsFullscreenUISelect StateSelect StateFullscreenUI^Selects the API used to render the emulated GS./Selects the API used to render the emulated GS.FullscreenUI�Selects the algorithm used to convert the PS2's interlaced output to progressive for display.]Selects the algorithm used to convert the PS2's interlaced output to progressive for display.FullscreenUI�Selects the aspect ratio for display when a FMV is detected as playing.GSelects the aspect ratio for display when a FMV is detected as playing.FullscreenUIpSelects the aspect ratio to display the game content at.8Selects the aspect ratio to display the game content at.FullscreenUItSelects the format which will be used to save screenshots.:Selects the format which will be used to save screenshots.FullscreenUIxSelects the quality at which screenshots will be compressed.<Selects the quality at which screenshots will be compressed.FullscreenUI�Selects the type of dithering applies when the game requests it.@Selects the type of dithering applies when the game requests it.FullscreenUI�Selects where anisotropic filtering is utilized when rendering textures.HSelects where anisotropic filtering is utilized when rendering textures.FullscreenUI�Selects where bilinear filtering is utilized when rendering textures.ESelects where bilinear filtering is utilized when rendering textures.FullscreenUI�Selects where trilinear filtering is utilized when rendering textures.FSelects where trilinear filtering is utilized when rendering textures.FullscreenUISerialSerialFullscreenUI"Set Input BindingSet Input BindingFullscreenUIXSets the compression algorithm for GS dumps.,Sets the compression algorithm for GS dumps.FullscreenUIZSets the compression algorithm for savestate.-Sets the compression algorithm for savestate.FullscreenUIRSets the compression level for savestate.)Sets the compression level for savestate.FullscreenUI\Sets the number of frames which can be queued..Sets the number of frames which can be queued.FullscreenUIhSets the speed when running without fast forwarding.4Sets the speed when running without fast forwarding.FullscreenUIdSets the speed when using the fast forward hotkey.2Sets the speed when using the fast forward hotkey.FullscreenUIbSets the speed when using the slow motion hotkey.1Sets the speed when using the slow motion hotkey.FullscreenUIVSets which view the game list will open to.+Sets which view the game list will open to.FullscreenUI,Setting %s binding %s.Setting %s binding %s.FullscreenUISettingsSettingsFullscreenUI.Settings and OperationsSettings and OperationsFullscreenUI6Settings reset to defaults.Settings reset to defaults.FullscreenUIShade BoostShade BoostFullscreenUI,Shade Boost BrightnessShade Boost BrightnessFullscreenUI(Shade Boost ContrastShade Boost ContrastFullscreenUI,Shade Boost SaturationShade Boost SaturationFullscreenUISharedSharedFullscreenUIDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)FullscreenUINSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)FullscreenUI,Show Advanced SettingsShow Advanced SettingsFullscreenUIShow CPU UsageShow CPU UsageFullscreenUIShow FPSShow FPSFullscreenUI Show Frame TimesShow Frame TimesFullscreenUIShow GPU UsageShow GPU UsageFullscreenUI$Show GS StatisticsShow GS StatisticsFullscreenUI$Show Hardware InfoShow Hardware InfoFullscreenUI6Show Input Recording StatusShow Input Recording StatusFullscreenUIShow InputsShow InputsFullscreenUIShow Messages
Show MessagesFullscreenUIShow Overscan
Show OverscanFullscreenUI$Show PCSX2 VersionShow PCSX2 VersionFullscreenUIShow ResolutionShow ResolutionFullscreenUIShow Settings
Show SettingsFullscreenUIShow Speed
Show SpeedFullscreenUI,Show Status IndicatorsShow Status IndicatorsFullscreenUI2Show Video Capture StatusShow Video Capture StatusFullscreenUI�Shows a visual history of frame times in the upper-left corner of the display.NShows a visual history of frame times in the upper-left corner of the display.FullscreenUI�Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.bShows icons in the lower-right corner of the screen when a challenge/primed achievement is active.FullscreenUI�Shows indicators when fast forwarding, pausing, and other abnormal states are active.UShows indicators when fast forwarding, pausing, and other abnormal states are active.FullscreenUI�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.FullscreenUI�Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.ZShows statistics about GS (primitives, draw calls) in the top-right corner of the display.FullscreenUI�Shows the CPU usage based on threads in the top-right corner of the display.LShows the CPU usage based on threads in the top-right corner of the display.FullscreenUI�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.FullscreenUI�Shows the current configuration in the bottom-right corner of the display.JShows the current configuration in the bottom-right corner of the display.FullscreenUI�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.FullscreenUI�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.FullscreenUIrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.FullscreenUIdShows the currently active input recording status.2Shows the currently active input recording status.FullscreenUI`Shows the currently active video capture status.0Shows the currently active video capture status.FullscreenUI�Shows the game you are currently playing as part of your profile on Discord.LShows the game you are currently playing as part of your profile on Discord.FullscreenUI�Shows the host's GPU usage in the top-right corner of the display.BShows the host's GPU usage in the top-right corner of the display.FullscreenUI�Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.xShows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.FullscreenUI�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.FullscreenUI�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.FullscreenUI�Simulates a larger memory card by filtering saves only to the current game.KSimulates a larger memory card by filtering saves only to the current game.FullscreenUISizeSizeFullscreenUISize: {:.2f} MBSize: {:.2f} MBFullscreenUISkip Draw End
Skip Draw EndFullscreenUISkip Draw StartSkip Draw StartFullscreenUISkip MPEG HackSkip MPEG HackFullscreenUI@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesFullscreenUI�Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.FullscreenUIfSkips the intro screen, and bypasses region checks.3Skips the intro screen, and bypasses region checks.FullscreenUIrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.FullscreenUISlot {}Slot {}FullscreenUI"Slow Motion SpeedSlow Motion SpeedFullscreenUI~Smooths out the image when upscaling the console to the screen.?Smooths out the image when upscaling the console to the screen.FullscreenUI&Snapshots DirectorySnapshots DirectoryFullscreenUISoftwareSoftwareFullscreenUI(Software CLUT RenderSoftware CLUT RenderFullscreenUI4Software Rendering ThreadsSoftware Rendering ThreadsFullscreenUISort BySort ByFullscreenUISort Reversed
Sort ReversedFullscreenUISound Effects
Sound EffectsFullscreenUI<Special (Texture - Aggressive)Special (Texture - Aggressive)FullscreenUI"Special (Texture)Special (Texture)FullscreenUISpectator ModeSpectator ModeFullscreenUISpeed Control
Speed ControlFullscreenUI�Speeds up emulation so that the guest refresh rate matches the host.DSpeeds up emulation so that the guest refresh rate matches the host.FullscreenUISprites OnlySprites OnlyFullscreenUI"Sprites/TrianglesSprites/TrianglesFullscreenUIStart BIOS
Start BIOSFullscreenUIStart Disc
Start DiscFullscreenUIStart File
Start FileFullscreenUI Start FullscreenStart FullscreenFullscreenUIStart Game
Start GameFullscreenUI`Start a game from a disc in your PC's DVD drive.0Start a game from a disc in your PC's DVD drive.FullscreenUIXStart the console without any disc inserted.,Start the console without any disc inserted.FullscreenUI`Stores the current settings to an input profile.0Stores the current settings to an input profile.FullscreenUISummarySummaryFullscreenUISupport ForumsSupport ForumsFullscreenUI6Switch To Hardware RendererSwitch To Hardware RendererFullscreenUI6Switch To Software RendererSwitch To Software RendererFullscreenUI�Switches between full screen and windowed when the window is double-clicked.LSwitches between full screen and windowed when the window is double-clicked.FullscreenUI2Sync to Host Refresh RateSync to Host Refresh RateFullscreenUISynchronizationSynchronizationFullscreenUI�Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.hSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.FullscreenUIdSynchronizes frame presentation with host refresh.2Synchronizes frame presentation with host refresh.FullscreenUISystem ConsoleSystem ConsoleFullscreenUISystem SettingsSystem SettingsFullscreenUITV Shaders
TV ShadersFullscreenUI8Test Unofficial AchievementsTest Unofficial AchievementsFullscreenUITexture DumpingTexture DumpingFullscreenUI"Texture Inside RTTexture Inside RTFullscreenUI Texture Offset XTexture Offset XFullscreenUI Texture Offset YTexture Offset YFullscreenUI$Texture PreloadingTexture PreloadingFullscreenUI&Texture ReplacementTexture ReplacementFullscreenUI<Texture Replacements DirectoryTexture Replacements DirectoryFullscreenUI^The SDL input source supports most controllers./The SDL input source supports most controllers.FullscreenUI�The XInput source provides support for XBox 360/XBox One/XBox Series controllers.QThe XInput source provides support for XBox 360/XBox One/XBox Series controllers.FullscreenUI�The audio backend determines how frames produced by the emulator are submitted to the host.[The audio backend determines how frames produced by the emulator are submitted to the host.FullscreenUIlThe selected input profile will be used for this game.6The selected input profile will be used for this game.FullscreenUItThe selected memory card image will be used for this slot.:The selected memory card image will be used for this slot.FullscreenUI This Session: {}This Session: {}FullscreenUI<This game has no achievements.This game has no achievements.FullscreenUI<This game has no leaderboards.This game has no leaderboards.FullscreenUI`This option disables game-specific render fixes.0This option disables game-specific render fixes.FullscreenUIXThis option disables multiple safe features.,This option disables multiple safe features.FullscreenUIThread PinningThread PinningFullscreenUITime PlayedTime PlayedFullscreenUITime Played: {}Time Played: {}FullscreenUI:Timing out in %.0f seconds...Timing out in %.0f seconds...FullscreenUI
TitleTitleFullscreenUI8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.FullscreenUIrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).FullscreenUI$Toggle Frame LimitToggle Frame LimitFullscreenUI"Toggle FullscreenToggle FullscreenFullscreenUI,Toggle every %d framesToggle every %d framesFullscreenUI|Toggles the macro when the button is pressed, instead of held.>Toggles the macro when the button is pressed, instead of held.FullscreenUI
Top: Top: FullscreenUI"Triangular FilterTriangular FilterFullscreenUITriggerTriggerFullscreenUI$Trilinear (Forced)Trilinear (Forced)FullscreenUITrilinear (PS2)Trilinear (PS2)FullscreenUI&Trilinear FilteringTrilinear FilteringFullscreenUITypeTypeFullscreenUIUSB Port {}USB Port {}FullscreenUIUncompressedUncompressedFullscreenUItUnderclocks or overclocks the emulated Emotion Engine CPU.:Underclocks or overclocks the emulated Emotion Engine CPU.FullscreenUIUnknownUnknownFullscreenUI$Unscaled (Default)Unscaled (Default)FullscreenUI<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsFullscreenUIDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)FullscreenUI�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.FullscreenUI�Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.vUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.FullscreenUIUpscaling FixesUpscaling FixesFullscreenUI Use Debug DeviceUse Debug DeviceFullscreenUI$Use Global SettingUse Global SettingFullscreenUI*Use Host VSync TimingUse Host VSync TimingFullscreenUIUse Light ThemeUse Light ThemeFullscreenUI<Use Software Renderer For FMVsUse Software Renderer For FMVsFullscreenUIXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).FullscreenUI�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.FullscreenUI�Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.mUse patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.FullscreenUIUsername: {}Username: {}FullscreenUI|Uses a light coloured theme instead of the default dark theme.>Uses a light coloured theme instead of the default dark theme.FullscreenUI�Uses backpatching to avoid register flushing on every memory access.DUses backpatching to avoid register flushing on every memory access.FullscreenUIvUses software renderer to draw texture CLUT points/sprites.;Uses software renderer to draw texture CLUT points/sprites.FullscreenUI�Uses software renderer to draw texture decompression-like sprites.BUses software renderer to draw texture decompression-like sprites.FullscreenUIVU Add HackVU Add HackFullscreenUIVU I Bit Hack
VU I Bit HackFullscreenUI VU Overflow HackVU Overflow HackFullscreenUIVU SyncVU SyncFullscreenUIVU XGKick SyncVU XGKick SyncFullscreenUI"VU0 Clamping ModeVU0 Clamping ModeFullscreenUI"VU0 Rounding ModeVU0 Rounding ModeFullscreenUI"VU1 Clamping ModeVU1 Clamping ModeFullscreenUI"VU1 Rounding ModeVU1 Rounding ModeFullscreenUIVector UnitsVector UnitsFullscreenUIVerbose LoggingVerbose LoggingFullscreenUIVersion: %sVersion: %sFullscreenUI Vertical StretchVertical StretchFullscreenUI*Vertical Sync (VSync)Vertical Sync (VSync)FullscreenUIBVery High (Slow, Not Recommended)!Very High (Slow, Not Recommended)FullscreenUI.Video Dumping DirectoryVideo Dumping DirectoryFullscreenUIVulkanVulkanFullscreenUI2WARNING: Memory Card BusyWARNING: Memory Card BusyFullscreenUI0WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?FullscreenUI4Warn About Unsafe SettingsWarn About Unsafe SettingsFullscreenUIWave FilterWave FilterFullscreenUIHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)FullscreenUIBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)FullscreenUIWebPWebPFullscreenUIWebsiteWebsiteFullscreenUI�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.FullscreenUI�When enabled and logged in, PCSX2 will scan for achievements on startup.HWhen enabled and logged in, PCSX2 will scan for achievements on startup.FullscreenUI�When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.pWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FullscreenUI�When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.yWhen enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.FullscreenUI�When enabled, each session will behave as if no achievements have been unlocked.PWhen enabled, each session will behave as if no achievements have been unlocked.FullscreenUI�When enabled, the minimum supported output latency will be used for the host API.QWhen enabled, the minimum supported output latency will be used for the host API.FullscreenUIzWrites debug messages from the game's EE code to the console.=Writes debug messages from the game's EE code to the console.FullscreenUI|Writes debug messages from the game's IOP code to the console.>Writes debug messages from the game's IOP code to the console.FullscreenUIJWrites dev log messages to log sinks.%Writes dev log messages to log sinks.FullscreenUIDWrites log messages to emulog.txt."Writes log messages to emulog.txt.FullscreenUI�Writes log messages to the system console (console window/standard output).KWrites log messages to the system console (console window/standard output).FullscreenUIRWrites timestamps alongside log messages.)Writes timestamps alongside log messages.FullscreenUIZstandard	ZstandardFullscreenUIZstandard (zst)Zstandard (zst)FullscreenUI{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}FullscreenUI{:%H:%M}{:%H:%M}FullscreenUI{} (Current){} (Current)FullscreenUI{} (Folder){} (Folder)FullscreenUI{} Bindings{} BindingsFullscreenUI{} Frames	{} FramesFullscreenUI{} Settings{} SettingsFullscreenUI{} deleted.{} deleted.FullscreenUI${} does not exist.{} does not exist.FullscreenUI:{} is not a valid disc image.{} is not a valid disc image.FullscreenUI`{} unlabelled patch codes found but not enabled.0{} unlabelled patch codes found but not enabled.FullscreenUIl{} unlabelled patch codes will automatically activate.6{} unlabelled patch codes will automatically activate.FullscreenUI�CAS is not available, your graphics driver does not support the required functionality.WCAS is not available, your graphics driver does not support the required functionality.GS�Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.RConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.GSDisabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.�Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.GS�Failed to change window after update. The log may contain more information.KFailed to change window after update. The log may contain more information.GS�Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.dFailed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.GS2Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.�Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.GSJFailed to render/download screenshot.%Failed to render/download screenshot.GS\Failed to reopen, restoring old configuration..Failed to reopen, restoring old configuration.GSDFailed to save screenshot to '{}'."Failed to save screenshot to '{}'.GSbHash cache has used {:.2f} MB of VRAM, disabling.1Hash cache has used {:.2f} MB of VRAM, disabling.GS�Host GPU device encountered an error and was recovered. This may have broken rendering.WHost GPU device encountered an error and was recovered. This may have broken rendering.GS,Saved GS dump to '{}'.Saved GS dump to '{}'.GS2Saved screenshot to '{}'.Saved screenshot to '{}'.GS4Saving screenshot to '{}'.Saving screenshot to '{}'.GS>Saving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'GS�Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.lSpin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.GS�Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.bStencil buffers and texture barriers are both unavailable, this will break some graphical effects.GSBSwitching to Hardware Renderer...!Switching to Hardware Renderer...GSBSwitching to Software Renderer...!Switching to Software Renderer...GSBThe Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.�The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GS�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.�The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.GS<Upscale multiplier set to {}x.Upscale multiplier set to {}x.GSzYour system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.�Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.GSmulti-framemulti-frameGSsingle framesingle frameGS*with LZMA compressionwith LZMA compressionGS4with Zstandard compressionwith Zstandard compressionGS&with no compressionwith no compressionGSRAborted {} due to encoding error in '{}'.)Aborted {} due to encoding error in '{}'.	GSCapture*Failed to load FFmpegFailed to load FFmpeg	GSCapture(Starting {} to '{}'.Starting {} to '{}'.	GSCapture&Stopped {} to '{}'.Stopped {} to '{}'.	GSCapture�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.�You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.	GSCapturecapturing audiocapturing audio	GSCapture2capturing audio and videocapturing audio and video	GSCapturecapturing videocapturing video	GSCapture|OpenGL renderer is not supported. Only OpenGL {}.{}
 was found>OpenGL renderer is not supported. Only OpenGL {}.{}
 was foundGSDeviceOGLnYour GPU does not support the required Vulkan features.7Your GPU does not support the required Vulkan features.
GSDeviceVKl%1 unlabelled patch codes will automatically activate.6%1 unlabelled patch codes will automatically activate.GameCheatSettingsWidget�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.�Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.GameCheatSettingsWidgetAll CRCsAll CRCsGameCheatSettingsWidgetAuthorAuthorGameCheatSettingsWidgetCheckedCheckedGameCheatSettingsWidgetDescriptionDescriptionGameCheatSettingsWidgetDisable AllDisable AllGameCheatSettingsWidgetEnable All
Enable AllGameCheatSettingsWidgetEnable Cheats
Enable CheatsGameCheatSettingsWidgetNameNameGameCheatSettingsWidgetReload Cheats
Reload CheatsGameCheatSettingsWidgetSearch...	Search...GameCheatSettingsWidget0Show Cheats For All CRCsShow Cheats For All CRCsGameCheatSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GameCheatSettingsWidgetpData track number does not match data track in database.8Data track number does not match data track in database.GameDatabase6Hash {} is not in database.Hash {} is not in database.GameDatabase�Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:PManual GS hardware renderer fixes are enabled, automatic fixes were not applied:GameDatabase&No tracks provided.No tracks provided.GameDatabasenTrack {0} with hash {1} does not match database track.
7Track {0} with hash {1} does not match database track.
GameDatabasenTrack {0} with hash {1} is for a different game ({2}).
7Track {0} with hash {1} is for a different game ({2}).
GameDatabasedTrack {0} with hash {1} is not found in database.
2Track {0} with hash {1} is not found in database.
GameDatabase�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.�{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.GameDatabase
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.�Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.GameFixSettingsWidget�Correct but slower. Known to affect the following games: Fifa Street 2.GCorrect but slower. Known to affect the following games: Fifa Street 2.GameFixSettingsWidgetDMA Busy Hack
DMA Busy HackGameFixSettingsWidget"Delay VIF1 StallsDelay VIF1 StallsGameFixSettingsWidgetEE Timing HackEE Timing HackGameFixSettingsWidget Emulate GIF FIFOEmulate GIF FIFOGameFixSettingsWidget Emulate VIF FIFOEmulate VIF FIFOGameFixSettingsWidget"FPU Multiply HackFPU Multiply HackGameFixSettingsWidgetXFor SOCOM 2 HUD and Spy Hunter loading hang.,For SOCOM 2 HUD and Spy Hunter loading hang.GameFixSettingsWidget*For Tales of Destiny.For Tales of Destiny.GameFixSettingsWidget�For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.EFor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.GameFixSettingsWidgetBForce Blit Internal FPS Detection!Force Blit Internal FPS DetectionGameFixSettingsWidget`Forces tight VU0 sync on every COP2 instruction.0Forces tight VU0 sync on every COP2 instruction.GameFixSettingsWidget0Full VU0 SynchronizationFull VU0 SynchronizationGameFixSettingsWidgetGame Fixes
Game FixesGameFixSettingsWidget�General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.VGeneral-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.GameFixSettingsWidget�Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.YGood for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.GameFixSettingsWidget Instant DMA HackInstant DMA HackGameFixSettingsWidget�Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.XKnown to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.GameFixSettingsWidget�Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.ZKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.GameFixSettingsWidgetbNeeded for some games with complex FMV rendering.1Needed for some games with complex FMV rendering.GameFixSettingsWidgetOPH Flag Hack
OPH Flag HackGameFixSettingsWidget Preload TLB HackPreload TLB HackGameFixSettingsWidget�Run behind. To avoid sync problems when reading or writing VU registers.HRun behind. To avoid sync problems when reading or writing VU registers.GameFixSettingsWidget�Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.cSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.GameFixSettingsWidgetSkip MPEG HackSkip MPEG HackGameFixSettingsWidgetrSkips videos/FMVs in games to avoid game hanging/freezes.9Skips videos/FMVs in games to avoid game hanging/freezes.GameFixSettingsWidget8To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.GameFixSettingsWidgetrTo check for possible float overflows (Superman Returns).9To check for possible float overflows (Superman Returns).GameFixSettingsWidgetUnchecked	UncheckedGameFixSettingsWidget<Use Software Renderer For FMVsUse Software Renderer For FMVsGameFixSettingsWidgetXUse accurate timing for VU XGKicks (slower).,Use accurate timing for VU XGKicks (slower).GameFixSettingsWidget�Use alternative method to calculate internal FPS to avoid false readings in some games.WUse alternative method to calculate internal FPS to avoid false readings in some games.GameFixSettingsWidgetVU Add HackVU Add HackGameFixSettingsWidgetVU I Bit Hack
VU I Bit HackGameFixSettingsWidget VU Overflow HackVU Overflow HackGameFixSettingsWidgetVU SyncVU SyncGameFixSettingsWidgetVU XGKick SyncVU XGKick SyncGameFixSettingsWidget%n hours%n hours%n hoursGameList%n minutes%n minutes
%n minutesGameListDDownloading cover for {0} [{1}]..."Downloading cover for {0} [{1}]...GameListELFELFGameListIn-GameIn-GameGameList
IntroIntroGameListMenuMenuGameList
NeverNeverGameListNothingNothingGameList
OtherOtherGameListPS1 DiscPS1 DiscGameListPS2 DiscPS2 DiscGameListPerfectPerfectGameListPlayablePlayableGameListLScanning directory {} (recursively)...&Scanning directory {} (recursively)...GameList0Scanning directory {}...Scanning directory {}...GameListScanning {}...Scanning {}...GameList
TodayTodayGameListUnknownUnknownGameListYesterday	YesterdayGameList{}h {}m{}h {}mGameList{}h {}m {}s{}h {}m {}sGameList{}m {}s{}m {}sGameList{}s{}sGameListCRCCRC
GameListModelCodeCode
GameListModelCompatibility
Compatibility
GameListModelFile Title
File Title
GameListModelLast PlayedLast Played
GameListModelRegionRegion
GameListModelSizeSize
GameListModelTime PlayedTime Played
GameListModel
TitleTitle
GameListModelTypeType
GameListModelAdd...Add...GameListSettingsWidgetDirectory...Directory...GameListSettingsWidgetDisplayDisplayGameListSettingsWidgetHExcluded Paths (will not be scanned)$Excluded Paths (will not be scanned)GameListSettingsWidgetFile...File...GameListSettingsWidget�For games with both a title in the game's native language and one in English, prefer the English title.gFor games with both a title in the game's native language and one in English, prefer the English title.GameListSettingsWidgetGame Scanning
Game ScanningGameListSettingsWidget"Open Directory...Open Directory...GameListSettingsWidget*Prefer English TitlesPrefer English TitlesGameListSettingsWidgetRemoveRemoveGameListSettingsWidget Rescan All GamesRescan All GamesGameListSettingsWidget$Scan For New GamesScan For New GamesGameListSettingsWidget Scan RecursivelyScan RecursivelyGameListSettingsWidget"Scan Recursively?Scan Recursively?GameListSettingsWidget\Search Directories (will be scanned for games).Search Directories (will be scanned for games)GameListSettingsWidget Search DirectorySearch DirectoryGameListSettingsWidget Select DirectorySelect DirectoryGameListSettingsWidgetSelect FileSelect FileGameListSettingsWidget.Select Search DirectorySelect Search DirectoryGameListSettingsWidgetUnchecked	UncheckedGameListSettingsWidgetWould you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.GameListSettingsWidgetAll RegionsAll RegionsGameListWidgetAll Types	All TypesGameListWidgetGame Grid	Game GridGameListWidgetGame List	Game ListGameListWidgetSearch...	Search...GameListWidgetShow TitlesShow TitlesGameListWidget<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>�<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>GamePatchDetailsWidgetB<strong>Author: </strong>%1<br>%2!<strong>Author: </strong>%1<br>%2GamePatchDetailsWidgetEnabledEnabledGamePatchDetailsWidget0No description provided.No description provided.GamePatchDetailsWidgetPatch TitlePatch TitleGamePatchDetailsWidgetUnknownUnknownGamePatchDetailsWidget�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.�Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.GamePatchSettingsWidgetAll CRCsAll CRCsGamePatchSettingsWidget�Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.fAny patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.GamePatchSettingsWidgetCheckedCheckedGamePatchSettingsWidgetReload PatchesReload PatchesGamePatchSettingsWidget2Show Patches For All CRCsShow Patches For All CRCsGamePatchSettingsWidgetZThere are no patches available for this game.-There are no patches available for this game.GamePatchSettingsWidget.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.�Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.GamePatchSettingsWidget
 %0%1 %0%1GameSummaryWidget##GameSummaryWidget%0%1%0%1GameSummaryWidget%1%1GameSummaryWidget<not computed><not computed>GameSummaryWidgetBrowse...	Browse...GameSummaryWidgetCRC:CRC:GameSummaryWidgetXCannot verify image while a game is running.,Cannot verify image while a game is running.GameSummaryWidgetCheck Wiki
Check WikiGameSummaryWidget
ClearClearGameSummaryWidget^Clear the line to restore the original title.../Clear the line to restore the original title...GameSummaryWidgetCompatibility:Compatibility:GameSummaryWidgetDisc Path:
Disc Path:GameSummaryWidget(ELF (PS2 Executable)ELF (PS2 Executable)GameSummaryWidgetEnglish Title:English Title:GameSummaryWidget
ErrorErrorGameSummaryWidget*Game is not a CD/DVD.Game is not a CD/DVD.GameSummaryWidgetInput Profile:Input Profile:GameSummaryWidgetMD5MD5GameSummaryWidgetModeModeGameSummaryWidgetNTSC-B (Brazil)NTSC-B (Brazil)GameSummaryWidgetNTSC-C (China)NTSC-C (China)GameSummaryWidget&NTSC-HK (Hong Kong)NTSC-HK (Hong Kong)GameSummaryWidgetNTSC-J (Japan)NTSC-J (Japan)GameSummaryWidgetNTSC-K (Korea)NTSC-K (Korea)GameSummaryWidgetNTSC-T (Taiwan)NTSC-T (Taiwan)GameSummaryWidgetNTSC-U (US)NTSC-U (US)GameSummaryWidget<One or more tracks is missing.One or more tracks is missing.GameSummaryWidget
OtherOtherGameSummaryWidget"PAL-A (Australia)PAL-A (Australia)GameSummaryWidget*PAL-AF (South Africa)PAL-AF (South Africa)GameSummaryWidget PAL-AU (Austria)PAL-AU (Austria)GameSummaryWidget PAL-BE (Belgium)PAL-BE (Belgium)GameSummaryWidget0PAL-E (Europe/Australia)PAL-E (Europe/Australia)GameSummaryWidgetPAL-F (France)PAL-F (France)GameSummaryWidget PAL-FI (Finland)PAL-FI (Finland)GameSummaryWidgetPAL-G (Germany)PAL-G (Germany)GameSummaryWidgetPAL-GR (Greece)PAL-GR (Greece)GameSummaryWidgetPAL-I (Italy)
PAL-I (Italy)GameSummaryWidgetPAL-IN (India)PAL-IN (India)GameSummaryWidget0PAL-M (Europe/Australia)PAL-M (Europe/Australia)GameSummaryWidget(PAL-NL (Netherlands)PAL-NL (Netherlands)GameSummaryWidgetPAL-NO (Norway)PAL-NO (Norway)GameSummaryWidget PAL-P (Portugal)PAL-P (Portugal)GameSummaryWidgetPAL-PL (Poland)PAL-PL (Poland)GameSummaryWidgetPAL-R (Russia)PAL-R (Russia)GameSummaryWidgetPAL-S (Spain)
PAL-S (Spain)GameSummaryWidget(PAL-SC (Scandinavia)PAL-SC (Scandinavia)GameSummaryWidgetPAL-SW (Sweden)PAL-SW (Sweden)GameSummaryWidget*PAL-SWI (Switzerland)PAL-SWI (Switzerland)GameSummaryWidget.PAL-UK (United Kingdom)PAL-UK (United Kingdom)GameSummaryWidgetPS1 DiscPS1 DiscGameSummaryWidgetPS2 DiscPS2 DiscGameSummaryWidget
Path:Path:GameSummaryWidgetRegion:Region:GameSummaryWidgetRestoreRestoreGameSummaryWidget.Search on Redump.org...Search on Redump.org...GameSummaryWidgetSectorsSectorsGameSummaryWidget Select Disc PathSelect Disc PathGameSummaryWidgetSerial:Serial:GameSummaryWidgetSharedSharedGameSummaryWidgetSizeSizeGameSummaryWidgetSorting Title:Sorting Title:GameSummaryWidget
StartStartGameSummaryWidgetStatusStatusGameSummaryWidgetTitle:Title:GameSummaryWidgetpTrack list unavailable while virtual machine is running.8Track list unavailable while virtual machine is running.GameSummaryWidget
Type:Type:GameSummaryWidgetBVerified as %1 [%2] (Version %3).!Verified as %1 [%2] (Version %3).GameSummaryWidget(Verified as %1 [%2].Verified as %1 [%2].GameSummaryWidgetVerifyVerifyGameSummaryWidget unknown functionunknown functionGlobalVariableTreeWidget
 kbps kbpsGraphicsSettingsWidget threads threadsGraphicsSettingsWidget%%GraphicsSettingsWidget%1x Native
%1x NativeGraphicsSettingsWidget00GraphicsSettingsWidget0 (Disabled)0 (Disabled)GraphicsSettingsWidget0px0pxGraphicsSettingsWidget 1 (64 Max Width)1 (64 Max Width)GraphicsSettingsWidget1 (Normal)
1 (Normal)GraphicsSettingsWidget*1.25x Native (~450px)1.25x Native (~450px)GraphicsSettingsWidget(1.5x Native (~540px)1.5x Native (~540px)GraphicsSettingsWidget*1.75x Native (~630px)1.75x Native (~630px)GraphicsSettingsWidget$10 (640 Max Width)10 (640 Max Width)GraphicsSettingsWidget100%100%GraphicsSettingsWidget610x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)GraphicsSettingsWidget(11x Native (~3960px)11x Native (~3960px)GraphicsSettingsWidget612x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)GraphicsSettingsWidget(13x Native (~4680px)13x Native (~4680px)GraphicsSettingsWidget(14x Native (~5040px)14x Native (~5040px)GraphicsSettingsWidget(15x Native (~5400px)15x Native (~5400px)GraphicsSettingsWidget160 kbps160 kbpsGraphicsSettingsWidget16x16xGraphicsSettingsWidget(16x Native (~5760px)16x Native (~5760px)GraphicsSettingsWidget(17x Native (~6120px)17x Native (~6120px)GraphicsSettingsWidget818x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)GraphicsSettingsWidget(19x Native (~6840px)19x Native (~6840px)GraphicsSettingsWidget"2 (128 Max Width)2 (128 Max Width)GraphicsSettingsWidget2 (Aggressive)2 (Aggressive)GraphicsSettingsWidget2 threads	2 threadsGraphicsSettingsWidget02.5x Native (~900px/HD+)2.5x Native (~900px/HD+)GraphicsSettingsWidget(20x Native (~7200px)20x Native (~7200px)GraphicsSettingsWidget(21x Native (~7560px)21x Native (~7560px)GraphicsSettingsWidget(22x Native (~7920px)22x Native (~7920px)GraphicsSettingsWidget(23x Native (~8280px)23x Native (~8280px)GraphicsSettingsWidget824x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)GraphicsSettingsWidget(25x Native (~9000px)25x Native (~9000px)GraphicsSettingsWidget2x2xGraphicsSettingsWidget*2x Native (~720px/HD)2x Native (~720px/HD)GraphicsSettingsWidget"3 (192 Max Width)3 (192 Max Width)GraphicsSettingsWidget*3.5x Native (~1260px)3.5x Native (~1260px)GraphicsSettingsWidget.3x Native (~1080px/FHD)3x Native (~1080px/FHD)GraphicsSettingsWidget"4 (256 Max Width)4 (256 Max Width)GraphicsSettingsWidget4x4xGraphicsSettingsWidget.4x Native (~1440px/QHD)4x Native (~1440px/QHD)GraphicsSettingsWidgetf4xRGSS downsampling (4x Rotated Grid SuperSampling)34xRGSS downsampling (4x Rotated Grid SuperSampling)GraphicsSettingsWidget"5 (320 Max Width)5 (320 Max Width)GraphicsSettingsWidget5050GraphicsSettingsWidget50%50%GraphicsSettingsWidget05x Native (~1800px/QHD+)5x Native (~1800px/QHD+)GraphicsSettingsWidget"6 (384 Max Width)6 (384 Max Width)GraphicsSettingsWidget6000 kbps	6000 kbpsGraphicsSettingsWidget46x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)GraphicsSettingsWidget"7 (448 Max Width)7 (448 Max Width)GraphicsSettingsWidget&7x Native (~2520px)7x Native (~2520px)GraphicsSettingsWidget"8 (512 Max Width)8 (512 Max Width)GraphicsSettingsWidget8x8xGraphicsSettingsWidget48x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)GraphicsSettingsWidget"9 (576 Max Width)9 (576 Max Width)GraphicsSettingsWidget&9x Native (~3240px)9x Native (~3240px)GraphicsSettingsWidgetAccurateAccurateGraphicsSettingsWidget,Accurate (Recommended)Accurate (Recommended)GraphicsSettingsWidgetAdapter:Adapter:GraphicsSettingsWidgetjAdaptive (Bottom Field First, Similar to Bob + Weave)5Adaptive (Bottom Field First, Similar to Bob + Weave)GraphicsSettingsWidgetdAdaptive (Top Field First, Similar to Bob + Weave)2Adaptive (Top Field First, Similar to Bob + Weave)GraphicsSettingsWidgetfAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.�Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.GraphicsSettingsWidgetBAdjusts brightness. 50 is normal.!Adjusts brightness. 50 is normal.GraphicsSettingsWidget>Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.GraphicsSettingsWidgetBAdjusts saturation. 50 is normal.!Adjusts saturation. 50 is normal.GraphicsSettingsWidgetAdvancedAdvancedGraphicsSettingsWidget Advanced OptionsAdvanced OptionsGraphicsSettingsWidgetAggressive
AggressiveGraphicsSettingsWidgetAlign SpriteAlign SpriteGraphicsSettingsWidgetAlign To NativeAlign To NativeGraphicsSettingsWidget4Allow Exclusive FullscreenAllow Exclusive FullscreenGraphicsSettingsWidget6Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:GraphicsSettingsWidgetAllowedAllowedGraphicsSettingsWidget�Allows texture dumping when FMVs are active. You should not enable this.HAllows texture dumping when FMVs are active. You should not enable this.GraphicsSettingsWidget�Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.bAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.GraphicsSettingsWidgetrAllows you to pass arguments to the selected audio codec.9Allows you to pass arguments to the selected audio codec.GraphicsSettingsWidgetrAllows you to pass arguments to the selected video codec.9Allows you to pass arguments to the selected video codec.GraphicsSettingsWidget*Anisotropic FilteringAnisotropic FilteringGraphicsSettingsWidget,Anisotropic Filtering:Anisotropic Filtering:GraphicsSettingsWidgetAnti-Blur	Anti-BlurGraphicsSettingsWidget�Applies a shader which replicates the visual effects of different styles of television set.[Applies a shader which replicates the visual effects of different styles of television set.GraphicsSettingsWidget�Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.PApplies the FXAA anti-aliasing algorithm to improve the visual quality of games.GraphicsSettingsWidget8Apply No-Interlacing PatchesApply No-Interlacing PatchesGraphicsSettingsWidget0Apply Widescreen PatchesApply Widescreen PatchesGraphicsSettingsWidgetAspect RatioAspect RatioGraphicsSettingsWidgetAspect Ratio:
Aspect Ratio:GraphicsSettingsWidget8Asynchronous Texture LoadingAsynchronous Texture LoadingGraphicsSettingsWidget�Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)._Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GraphicsSettingsWidgetAudio Bitrate
Audio BitrateGraphicsSettingsWidgetAudio CodecAudio CodecGraphicsSettingsWidgetAutoAutoGraphicsSettingsWidgetAuto Flush
Auto FlushGraphicsSettingsWidgetAuto Flush:Auto Flush:GraphicsSettingsWidget`Auto Standard (4:3 Interlaced / 3:2 Progressive)0Auto Standard (4:3 Interlaced / 3:2 Progressive)GraphicsSettingsWidgetFAuto Standard (4:3/3:2 Progressive)#Auto Standard (4:3/3:2 Progressive)GraphicsSettingsWidget&Automatic (Default)Automatic (Default)GraphicsSettingsWidget(Automatic ResolutionAutomatic ResolutionGraphicsSettingsWidget�Automatically loads and applies no-interlacing patches on game start. Can cause issues.WAutomatically loads and applies no-interlacing patches on game start. Can cause issues.GraphicsSettingsWidget�Automatically loads and applies widescreen patches on game start. Can cause issues.SAutomatically loads and applies widescreen patches on game start. Can cause issues.GraphicsSettingsWidget&Basic (Recommended)Basic (Recommended)GraphicsSettingsWidgetDBilinear (Forced excluding sprite)"Bilinear (Forced excluding sprite)GraphicsSettingsWidget"Bilinear (Forced)Bilinear (Forced)GraphicsSettingsWidgetBilinear (PS2)Bilinear (PS2)GraphicsSettingsWidget Bilinear (Sharp)Bilinear (Sharp)GraphicsSettingsWidget"Bilinear (Smooth)Bilinear (Smooth)GraphicsSettingsWidget.Bilinear Dirty Upscale:Bilinear Dirty Upscale:GraphicsSettingsWidget$Bilinear FilteringBilinear FilteringGraphicsSettingsWidget&Bilinear Filtering:Bilinear Filtering:GraphicsSettingsWidget Bilinear UpscaleBilinear UpscaleGraphicsSettingsWidgetBitrate:Bitrate:GraphicsSettingsWidgetTBlend (Bottom Field First, Merge 2 Fields)*Blend (Bottom Field First, Merge 2 Fields)GraphicsSettingsWidgetNBlend (Top Field First, Merge 2 Fields)'Blend (Top Field First, Merge 2 Fields)GraphicsSettingsWidget2Blended Sprites/TrianglesBlended Sprites/TrianglesGraphicsSettingsWidget"Blending AccuracyBlending AccuracyGraphicsSettingsWidget$Blending Accuracy:Blending Accuracy:GraphicsSettingsWidgetJBob (Bottom Field First, Full Frames)%Bob (Bottom Field First, Full Frames)GraphicsSettingsWidgetDBob (Top Field First, Full Frames)"Bob (Top Field First, Full Frames)GraphicsSettingsWidget*Borderless FullscreenBorderless FullscreenGraphicsSettingsWidgetBottomBottomGraphicsSettingsWidgetBottom:Bottom:GraphicsSettingsWidgetBrightness
BrightnessGraphicsSettingsWidgetBrightness:Brightness:GraphicsSettingsWidgetBrowse...	Browse...GraphicsSettingsWidgetBy default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.GraphicsSettingsWidget,CPU Sprite Render SizeCPU Sprite Render SizeGraphicsSettingsWidget.CPU Sprite Render Size:CPU Sprite Render Size:GraphicsSettingsWidget�Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.YCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.GraphicsSettingsWidgetCapture Audio
Capture AudioGraphicsSettingsWidgetCapture Setup
Capture SetupGraphicsSettingsWidgetCapture Video
Capture VideoGraphicsSettingsWidget|Change the compression algorithm used when creating a GS dump.>Change the compression algorithm used when creating a GS dump.GraphicsSettingsWidget�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.�Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.GraphicsSettingsWidget�Changes the number of pixels cropped from the bottom of the display.DChanges the number of pixels cropped from the bottom of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the left side of the display.GChanges the number of pixels cropped from the left side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the right side of the display.HChanges the number of pixels cropped from the right side of the display.GraphicsSettingsWidget�Changes the number of pixels cropped from the top of the display.AChanges the number of pixels cropped from the top of the display.GraphicsSettingsWidget�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.�Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.GraphicsSettingsWidgetCheckedCheckedGraphicsSettingsWidget`Chooses the fullscreen resolution and frequency.0Chooses the fullscreen resolution and frequency.GraphicsSettingsWidgetCodec:Codec:GraphicsSettingsWidget�Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.wCompletely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.GraphicsSettingsWidgetContainer:
Container:GraphicsSettingsWidgetContrastContrastGraphicsSettingsWidget8Contrast Adaptive SharpeningContrast Adaptive SharpeningGraphicsSettingsWidget:Contrast Adaptive Sharpening:Contrast Adaptive Sharpening:GraphicsSettingsWidgetContrast:	Contrast:GraphicsSettingsWidget(Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GraphicsSettingsWidgetControl the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.GraphicsSettingsWidgetConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.�Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GraphicsSettingsWidgetlCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.�Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.GraphicsSettingsWidget
Crop:Crop:GraphicsSettingsWidgetCtrl+SCtrl+SGraphicsSettingsWidget"Debugging OptionsDebugging OptionsGraphicsSettingsWidgetDefaultDefaultGraphicsSettingsWidgetDeinterlacing
DeinterlacingGraphicsSettingsWidgetDeinterlacing:Deinterlacing:GraphicsSettingsWidget�Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.kDetects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.GraphicsSettingsWidget�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.�Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.GraphicsSettingsWidget�Determines the intensity the sharpening effect in CAS post-processing.FDetermines the intensity the sharpening effect in CAS post-processing.GraphicsSettingsWidgetDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.�Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.GraphicsSettingsWidgetDiagonal FilterDiagonal FilterGraphicsSettingsWidgetDirect3D 11Direct3D 11GraphicsSettingsWidgetDirect3D 12Direct3D 12GraphicsSettingsWidget0Disable Depth ConversionDisable Depth ConversionGraphicsSettingsWidget2Disable Framebuffer FetchDisable Framebuffer FetchGraphicsSettingsWidget0Disable Interlace OffsetDisable Interlace OffsetGraphicsSettingsWidget8Disable Mailbox PresentationDisable Mailbox PresentationGraphicsSettingsWidgetFDisable Partial Source Invalidation#Disable Partial Source InvalidationGraphicsSettingsWidgetRDisable Readbacks (Synchronize GS Thread))Disable Readbacks (Synchronize GS Thread)GraphicsSettingsWidget(Disable Render FixesDisable Render FixesGraphicsSettingsWidget*Disable Safe FeaturesDisable Safe FeaturesGraphicsSettingsWidget(Disable Shader CacheDisable Shader CacheGraphicsSettingsWidget8Disable Vertex Shader ExpandDisable Vertex Shader ExpandGraphicsSettingsWidgetDisable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.�Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.GraphicsSettingsWidgetDisabledDisabledGraphicsSettingsWidget$Disabled (Default)Disabled (Default)GraphicsSettingsWidget6Disabled (Ignore Transfers)Disabled (Ignore Transfers)GraphicsSettingsWidget�Disables interlacing offset which may reduce blurring in some situations.IDisables interlacing offset which may reduce blurring in some situations.GraphicsSettingsWidgetDisallowed
DisallowedGraphicsSettingsWidgetDisplayDisplayGraphicsSettingsWidget`Displays a graph showing the average frametimes.0Displays a graph showing the average frametimes.GraphicsSettingsWidget�Displays additional, very high upscaling multipliers dependent on GPU capability.QDisplays additional, very high upscaling multipliers dependent on GPU capability.GraphicsSettingsWidget�Displays various settings and the current values of those settings, useful for debugging.YDisplays various settings and the current values of those settings, useful for debugging.GraphicsSettingsWidget�Displays warnings when settings are enabled which may break games.BDisplays warnings when settings are enabled which may break games.GraphicsSettingsWidgetDithering	DitheringGraphicsSettingsWidgetDithering:
Dithering:GraphicsSettingsWidgetpDoes useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidget"Dump FMV TexturesDump FMV TexturesGraphicsSettingsWidgetDump MipmapsDump MipmapsGraphicsSettingsWidgetDump Textures
Dump TexturesGraphicsSettingsWidgetxDumps replaceable textures to disk. Will reduce performance.<Dumps replaceable textures to disk. Will reduce performance.GraphicsSettingsWidget&Enable Debug DeviceEnable Debug DeviceGraphicsSettingsWidget8Enable Extra Audio ArgumentsEnable Extra Audio ArgumentsGraphicsSettingsWidget8Enable Extra Video ArgumentsEnable Extra Video ArgumentsGraphicsSettingsWidget:Enable No-Interlacing PatchesEnable No-Interlacing PatchesGraphicsSettingsWidget2Enable Widescreen PatchesEnable Widescreen PatchesGraphicsSettingsWidget0Enabled (All Primitives)Enabled (All Primitives)GraphicsSettingsWidget:Enabled (Check Inside Target)Enabled (Check Inside Target)GraphicsSettingsWidget*Enabled (Exact Match)Enabled (Exact Match)GraphicsSettingsWidget,Enabled (Sprites Only)Enabled (Sprites Only)GraphicsSettingsWidgetdEnables API-level validation of graphics commands.2Enables API-level validation of graphics commands.GraphicsSettingsWidget`Enables FidelityFX Contrast Adaptive Sharpening.0Enables FidelityFX Contrast Adaptive Sharpening.GraphicsSettingsWidget`Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.�Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.GraphicsSettingsWidgetEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.�Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.GraphicsSettingsWidget�Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.oEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly.AEnables mipmapping, which some games require to render correctly.GraphicsSettingsWidget�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.�Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.GraphicsSettingsWidget�Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.~Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.GraphicsSettingsWidget�Enables the option to show the overscan area on games which draw more than the safe area of the screen.gEnables the option to show the overscan area on games which draw more than the safe area of the screen.GraphicsSettingsWidget�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.�Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.GraphicsSettingsWidget.Estimate Texture RegionEstimate Texture RegionGraphicsSettingsWidget<Extended Upscaling MultipliersExtended Upscaling MultipliersGraphicsSettingsWidgetExtra ArgumentsExtra ArgumentsGraphicsSettingsWidget*Extra Audio ArgumentsExtra Audio ArgumentsGraphicsSettingsWidget*Extra Video ArgumentsExtra Video ArgumentsGraphicsSettingsWidget2FMV Aspect Ratio OverrideFMV Aspect Ratio OverrideGraphicsSettingsWidget4FMV Aspect Ratio Override:FMV Aspect Ratio Override:GraphicsSettingsWidgetFXAAFXAAGraphicsSettingsWidgetFiltersFiltersGraphicsSettingsWidget4Fit to Window / FullscreenFit to Window / FullscreenGraphicsSettingsWidget�Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.gFixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.GraphicsSettingsWidgetzFlushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.�Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.GraphicsSettingsWidgetForce 32bitForce 32bitGraphicsSettingsWidgetForce BilinearForce BilinearGraphicsSettingsWidgetForce DisabledForce DisabledGraphicsSettingsWidgetForce Enabled
Force EnabledGraphicsSettingsWidget4Force Even Sprite PositionForce Even Sprite PositionGraphicsSettingsWidgetForce Nearest
Force NearestGraphicsSettingsWidgetBForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.�Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.GraphicsSettingsWidgetvForce palette texture draws to render at native resolution.;Force palette texture draws to render at native resolution.GraphicsSettingsWidgetForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.�Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidgetFormat:Format:GraphicsSettingsWidget,Framebuffer ConversionFramebuffer ConversionGraphicsSettingsWidgetFullFullGraphicsSettingsWidget"Full (Hash Cache)Full (Hash Cache)GraphicsSettingsWidgetFull (Slow)Full (Slow)GraphicsSettingsWidgetFullscreen ModeFullscreen ModeGraphicsSettingsWidget Fullscreen Mode:Fullscreen Mode:GraphicsSettingsWidget,GPU Palette ConversionGPU Palette ConversionGraphicsSettingsWidgetGPU Target CLUTGPU Target CLUTGraphicsSettingsWidget GPU Target CLUT:GPU Target CLUT:GraphicsSettingsWidget GS Download ModeGS Download ModeGraphicsSettingsWidget&GS Dump CompressionGS Dump CompressionGraphicsSettingsWidget(GS Dump Compression:GS Dump Compression:GraphicsSettingsWidgetHalfHalfGraphicsSettingsWidget"Half Pixel OffsetHalf Pixel OffsetGraphicsSettingsWidget$Half Pixel Offset:Half Pixel Offset:GraphicsSettingsWidget.Hardware Download Mode:Hardware Download Mode:GraphicsSettingsWidgetHardware FixesHardware FixesGraphicsSettingsWidgetHighHighGraphicsSettingsWidgetNIncludes mipmaps when dumping textures.'Includes mipmaps when dumping textures.GraphicsSettingsWidgetInside Target
Inside TargetGraphicsSettingsWidgetInteger ScalingInteger ScalingGraphicsSettingsWidget&Internal ResolutionInternal ResolutionGraphicsSettingsWidgetLInternal Resolution (Aspect Corrected)&Internal Resolution (Aspect Corrected)GraphicsSettingsWidgetTInternal Resolution (No Aspect Correction)*Internal Resolution (No Aspect Correction)GraphicsSettingsWidget(Internal Resolution:Internal Resolution:GraphicsSettingsWidgetJPEGJPEGGraphicsSettingsWidgetLZMA (xz)	LZMA (xz)GraphicsSettingsWidgetLeave It BlankLeave It BlankGraphicsSettingsWidgetLeftLeftGraphicsSettingsWidgetLeft (Default)Left (Default)GraphicsSettingsWidget
Left:Left:GraphicsSettingsWidgetLoad Textures
Load TexturesGraphicsSettingsWidget�Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.cLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.GraphicsSettingsWidgetzLoads replacement textures where available and user-provided.=Loads replacement textures where available and user-provided.GraphicsSettingsWidgetLottes CRT
Lottes CRTGraphicsSettingsWidget�Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.gLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.GraphicsSettingsWidget<Manual Hardware Renderer FixesManual Hardware Renderer FixesGraphicsSettingsWidget&Maximum (Very Slow)Maximum (Very Slow)GraphicsSettingsWidgetMediumMediumGraphicsSettingsWidgetMerge SpriteMerge SpriteGraphicsSettingsWidgetMerge Targets
Merge TargetsGraphicsSettingsWidget
MetalMetalGraphicsSettingsWidgetlMight fix some misaligned fog, bloom, or blend effect.6Might fix some misaligned fog, bloom, or blend effect.GraphicsSettingsWidgetMinimumMinimumGraphicsSettingsWidgetMipmapping
MipmappingGraphicsSettingsWidgetNative (10:7)
Native (10:7)GraphicsSettingsWidget,Native (PS2) (Default)Native (PS2) (Default)GraphicsSettingsWidgetNative ScalingNative ScalingGraphicsSettingsWidgetNearestNearestGraphicsSettingsWidget No DeinterlacingNo DeinterlacingGraphicsSettingsWidgetNoneNoneGraphicsSettingsWidgetNone (Default)None (Default)GraphicsSettingsWidgetNormalNormalGraphicsSettingsWidgetNormal (Vertex)Normal (Vertex)GraphicsSettingsWidgetNullNullGraphicsSettingsWidgetzNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.�Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.GraphicsSettingsWidgetjNxAGSS downsampling (Nx Automatic Grid SuperSampling)5NxAGSS downsampling (Nx Automatic Grid SuperSampling)GraphicsSettingsWidgetOSDOSDGraphicsSettingsWidget*OSD Messages PositionOSD Messages PositionGraphicsSettingsWidget,OSD Messages Position:OSD Messages Position:GraphicsSettingsWidget2OSD Performance Position:OSD Performance Position:GraphicsSettingsWidgetOSD Scale	OSD ScaleGraphicsSettingsWidgetOSD Scale:
OSD Scale:GraphicsSettingsWidget.OSD Statistics PositionOSD Statistics PositionGraphicsSettingsWidgetOffOffGraphicsSettingsWidgetOff (Default)
Off (Default)GraphicsSettingsWidgetOff (None)
Off (None)GraphicsSettingsWidget�Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.yOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.GraphicsSettingsWidget"On-Screen DisplayOn-Screen DisplayGraphicsSettingsWidgetOpen...Open...GraphicsSettingsWidgetOpenGLOpenGLGraphicsSettingsWidgetOptionsOptionsGraphicsSettingsWidget4Override Texture Barriers:Override Texture Barriers:GraphicsSettingsWidget�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.�Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.GraphicsSettingsWidget(Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.�Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.GraphicsSettingsWidget�PCSX2 will dump and load texture replacements from this directory.BPCSX2 will dump and load texture replacements from this directory.GraphicsSettingsWidgetPNGPNGGraphicsSettingsWidget�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"�Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GraphicsSettingsWidget�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"�Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"GraphicsSettingsWidgetPartialPartialGraphicsSettingsWidgetPost-ProcessingPost-ProcessingGraphicsSettingsWidget"Precache TexturesPrecache TexturesGraphicsSettingsWidget$Preload Frame DataPreload Frame DataGraphicsSettingsWidget�Preloads all replacement textures to memory. Not necessary with asynchronous loading.UPreloads all replacement textures to memory. Not necessary with asynchronous loading.GraphicsSettingsWidgetQuality:Quality:GraphicsSettingsWidget2Read Targets When ClosingRead Targets When ClosingGraphicsSettingsWidgetRecording	RecordingGraphicsSettingsWidget�Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.aReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.GraphicsSettingsWidgetReduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.�Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.GraphicsSettingsWidgetfReduces texture aliasing at extreme viewing angles.3Reduces texture aliasing at extreme viewing angles.GraphicsSettingsWidget6Remove Unsupported SettingsRemove Unsupported SettingsGraphicsSettingsWidgetRenderer:	Renderer:GraphicsSettingsWidgetRendering	RenderingGraphicsSettingsWidget�Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.lReplaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.GraphicsSettingsWidget
ResetResetGraphicsSettingsWidgetResolution:Resolution:GraphicsSettingsWidget
RightRightGraphicsSettingsWidgetRight (Default)Right (Default)GraphicsSettingsWidgetRight:Right:GraphicsSettingsWidgetRound SpriteRound SpriteGraphicsSettingsWidgetRound Sprite:
Round Sprite:GraphicsSettingsWidgetSaturation
SaturationGraphicsSettingsWidgetSaturation:Saturation:GraphicsSettingsWidgetScaledScaledGraphicsSettingsWidgetjScales the size of the onscreen OSD from 50% to 500%.5Scales the size of the onscreen OSD from 50% to 500%.GraphicsSettingsWidgetScanline FilterScanline FilterGraphicsSettingsWidgetScreen OffsetsScreen OffsetsGraphicsSettingsWidget"Screen ResolutionScreen ResolutionGraphicsSettingsWidget"Screenshot FormatScreenshot FormatGraphicsSettingsWidget$Screenshot QualityScreenshot QualityGraphicsSettingsWidgetScreenshot SizeScreenshot SizeGraphicsSettingsWidget Screenshot Size:Screenshot Size:GraphicsSettingsWidget Search DirectorySearch DirectoryGraphicsSettingsWidget�Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.iSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.GraphicsSettingsWidgetSelects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.�Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.GraphicsSettingsWidget�Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidget�Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>]Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetvSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>�Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>GraphicsSettingsWidgetDSets the audio bitrate to be used."Sets the audio bitrate to be used.GraphicsSettingsWidgetSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.�Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.GraphicsSettingsWidgetShade BoostShade BoostGraphicsSettingsWidgetDSharpen Only (Internal Resolution)"Sharpen Only (Internal Resolution)GraphicsSettingsWidgetNSharpen and Resize (Display Resolution)'Sharpen and Resize (Display Resolution)GraphicsSettingsWidget0Sharpening/Anti-AliasingSharpening/Anti-AliasingGraphicsSettingsWidgetSharpness	SharpnessGraphicsSettingsWidgetSharpness:
Sharpness:GraphicsSettingsWidgetShow CPU UsageShow CPU UsageGraphicsSettingsWidgetShow FPSShow FPSGraphicsSettingsWidget Show Frame TimesShow Frame TimesGraphicsSettingsWidgetShow GPU UsageShow GPU UsageGraphicsSettingsWidget$Show Hardware InfoShow Hardware InfoGraphicsSettingsWidgetShow IndicatorsShow IndicatorsGraphicsSettingsWidget6Show Input Recording StatusShow Input Recording StatusGraphicsSettingsWidgetShow InputsShow InputsGraphicsSettingsWidgetShow Overscan
Show OverscanGraphicsSettingsWidget$Show PCSX2 VersionShow PCSX2 VersionGraphicsSettingsWidgetShow ResolutionShow ResolutionGraphicsSettingsWidgetShow Settings
Show SettingsGraphicsSettingsWidget,Show Speed PercentagesShow Speed PercentagesGraphicsSettingsWidgetShow StatisticsShow StatisticsGraphicsSettingsWidgetShow VPSShow VPSGraphicsSettingsWidget2Show Video Capture StatusShow Video Capture StatusGraphicsSettingsWidget�Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.eShows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.GraphicsSettingsWidget�Shows a variety of on-screen performance data points as selected by the user.MShows a variety of on-screen performance data points as selected by the user.GraphicsSettingsWidget�Shows counters for internal graphical utilization, useful for debugging.HShows counters for internal graphical utilization, useful for debugging.GraphicsSettingsWidget:Shows host's CPU utilization.Shows host's CPU utilization.GraphicsSettingsWidget:Shows host's GPU utilization.Shows host's GPU utilization.GraphicsSettingsWidget�Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.zShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.GraphicsSettingsWidget�Shows the current PCSX2 version on the top-right corner of the display.GShows the current PCSX2 version on the top-right corner of the display.GraphicsSettingsWidget�Shows the current controller state of the system in the bottom-left corner of the display.ZShows the current controller state of the system in the bottom-left corner of the display.GraphicsSettingsWidget�Shows the current emulation speed of the system in the top-right corner of the display as a percentage.gShows the current emulation speed of the system in the top-right corner of the display as a percentage.GraphicsSettingsWidgetrShows the current system hardware information on the OSD.9Shows the current system hardware information on the OSD.GraphicsSettingsWidgetdShows the currently active input recording status.2Shows the currently active input recording status.GraphicsSettingsWidget`Shows the currently active video capture status.0Shows the currently active video capture status.GraphicsSettingsWidget�Shows the internal frame rate of the game in the top-right corner of the display.QShows the internal frame rate of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the resolution of the game in the top-right corner of the display.HShows the resolution of the game in the top-right corner of the display.GraphicsSettingsWidget�Shows the vsync rate of the emulator in the top-right corner of the display.LShows the vsync rate of the emulator in the top-right corner of the display.GraphicsSettingsWidget Skip Draw Range:Skip Draw Range:GraphicsSettingsWidget@Skip Presenting Duplicate Frames Skip Presenting Duplicate FramesGraphicsSettingsWidget$Skipdraw Range EndSkipdraw Range EndGraphicsSettingsWidget(Skipdraw Range StartSkipdraw Range StartGraphicsSettingsWidget�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.�Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GraphicsSettingsWidgetSoftwareSoftwareGraphicsSettingsWidget(Software CLUT RenderSoftware CLUT RenderGraphicsSettingsWidget*Software CLUT Render:Software CLUT Render:GraphicsSettingsWidget4Software Rendering ThreadsSoftware Rendering ThreadsGraphicsSettingsWidget6Software Rendering Threads:Software Rendering Threads:GraphicsSettingsWidget<Special (Texture - Aggressive)Special (Texture - Aggressive)GraphicsSettingsWidget"Special (Texture)Special (Texture)GraphicsSettingsWidget2Spin CPU During ReadbacksSpin CPU During ReadbacksGraphicsSettingsWidget2Spin GPU During ReadbacksSpin GPU During ReadbacksGraphicsSettingsWidgetSprites OnlySprites OnlyGraphicsSettingsWidget"Sprites/TrianglesSprites/TrianglesGraphicsSettingsWidgetStandard (4:3)Standard (4:3)GraphicsSettingsWidget�Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.TStretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.GraphicsSettingsWidgetpSubmits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.�Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.GraphicsSettingsWidgetTV Shader	TV ShaderGraphicsSettingsWidgetTV Shader:
TV Shader:GraphicsSettingsWidget"Texture FilteringTexture FilteringGraphicsSettingsWidget$Texture Filtering:Texture Filtering:GraphicsSettingsWidget"Texture Inside RTTexture Inside RTGraphicsSettingsWidget$Texture Inside RT:Texture Inside RT:GraphicsSettingsWidget"Texture Offsets XTexture Offsets XGraphicsSettingsWidget"Texture Offsets YTexture Offsets YGraphicsSettingsWidget Texture Offsets:Texture Offsets:GraphicsSettingsWidget$Texture PreloadingTexture PreloadingGraphicsSettingsWidget&Texture Preloading:Texture Preloading:GraphicsSettingsWidget&Texture ReplacementTexture ReplacementGraphicsSettingsWidget�The maximum target memory width that will allow the CPU Sprite Renderer to activate on.WThe maximum target memory width that will allow the CPU Sprite Renderer to activate on.GraphicsSettingsWidget`This option disables game-specific render fixes.0This option disables game-specific render fixes.GraphicsSettingsWidget�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.�This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.GraphicsSettingsWidgetTopTopGraphicsSettingsWidgetTop:Top:GraphicsSettingsWidget"Triangular FilterTriangular FilterGraphicsSettingsWidget�Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.tTries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GraphicsSettingsWidget$Trilinear (Forced)Trilinear (Forced)GraphicsSettingsWidgetTrilinear (PS2)Trilinear (PS2)GraphicsSettingsWidget&Trilinear FilteringTrilinear FilteringGraphicsSettingsWidget(Trilinear Filtering:Trilinear Filtering:GraphicsSettingsWidget�Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.pTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.GraphicsSettingsWidgetUnchecked	UncheckedGraphicsSettingsWidgetUncompressedUncompressedGraphicsSettingsWidget$Unscaled (Default)Unscaled (Default)GraphicsSettingsWidget<Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsGraphicsSettingsWidgetDUnsynchronized (Non-Deterministic)"Unsynchronized (Non-Deterministic)GraphicsSettingsWidget�Uploads GS data when rendering a new frame to reproduce some effects accurately.PUploads GS data when rendering a new frame to reproduce some effects accurately.GraphicsSettingsWidgetZUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.�Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.GraphicsSettingsWidgetUpscaling FixesUpscaling FixesGraphicsSettingsWidget&Use Blit Swap ChainUse Blit Swap ChainGraphicsSettingsWidget Use Debug DeviceUse Debug DeviceGraphicsSettingsWidget.Use Global Setting [%1]Use Global Setting [%1]GraphicsSettingsWidget�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.�Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.GraphicsSettingsWidget Vertical StretchVertical StretchGraphicsSettingsWidget"Vertical Stretch:Vertical Stretch:GraphicsSettingsWidgetVideo Bitrate
Video BitrateGraphicsSettingsWidgetVideo CodecVideo CodecGraphicsSettingsWidget.Video Dumping DirectoryVideo Dumping DirectoryGraphicsSettingsWidgetVideo FormatVideo FormatGraphicsSettingsWidgetVulkanVulkanGraphicsSettingsWidget4Warn About Unsafe SettingsWarn About Unsafe SettingsGraphicsSettingsWidgetWave FilterWave FilterGraphicsSettingsWidgetHWeave (Bottom Field First, Sawtooth)$Weave (Bottom Field First, Sawtooth)GraphicsSettingsWidgetBWeave (Top Field First, Sawtooth)!Weave (Top Field First, Sawtooth)GraphicsSettingsWidgetWebPWebPGraphicsSettingsWidgetPWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>(When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>GraphicsSettingsWidget�When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.kWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.GraphicsSettingsWidget"Widescreen (16:9)Widescreen (16:9)GraphicsSettingsWidgetHWindow Resolution (Aspect Corrected)$Window Resolution (Aspect Corrected)GraphicsSettingsWidgetX:X:GraphicsSettingsWidgetY:Y:GraphicsSettingsWidget�You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?xYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?GraphicsSettingsWidgetZstandard (zst)Zstandard (zst)GraphicsSettingsWidgetcapturecaptureGraphicsSettingsWidgetpxpxGraphicsSettingsWidgetxxGraphicsSettingsWidgetDefaultDefault.GraphicsSettingsWidget::GraphicsSettingsWidget:Adaptive (Bottom Field First)Adaptive (Bottom Field First)Hotkeys4Adaptive (Top Field First)Adaptive (Top Field First)Hotkeys2Aspect ratio set to '{}'.Aspect ratio set to '{}'.HotkeysAutomatic	AutomaticHotkeys4Blend (Bottom Field First)Blend (Bottom Field First)Hotkeys.Blend (Top Field First)Blend (Top Field First)Hotkeys0Bob (Bottom Field First)Bob (Bottom Field First)Hotkeys*Bob (Top Field First)Bob (Top Field First)Hotkeys$Cycle Aspect RatioCycle Aspect RatioHotkeys,Cycle Deinterlace ModeCycle Deinterlace ModeHotkeys*Decrease Target SpeedDecrease Target SpeedHotkeys6Decrease Upscale MultiplierDecrease Upscale MultiplierHotkeysDecrease VolumeDecrease VolumeHotkeys:Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.HotkeysFrame Advance
Frame AdvanceHotkeysGraphicsGraphicsHotkeysHHardware mipmapping is now disabled.$Hardware mipmapping is now disabled.HotkeysFHardware mipmapping is now enabled.#Hardware mipmapping is now enabled.Hotkeys*Increase Target SpeedIncrease Target SpeedHotkeys6Increase Upscale MultiplierIncrease Upscale MultiplierHotkeysIncrease VolumeIncrease VolumeHotkeys:Load State From Selected SlotLoad State From Selected SlotHotkeys,Load State From Slot 1Load State From Slot 1Hotkeys.Load State From Slot 10Load State From Slot 10Hotkeys,Load State From Slot 2Load State From Slot 2Hotkeys,Load State From Slot 3Load State From Slot 3Hotkeys,Load State From Slot 4Load State From Slot 4Hotkeys,Load State From Slot 5Load State From Slot 5Hotkeys,Load State From Slot 6Load State From Slot 6Hotkeys,Load State From Slot 7Load State From Slot 7Hotkeys,Load State From Slot 8Load State From Slot 8Hotkeys,Load State From Slot 9Load State From Slot 9Hotkeys>No save state found in slot {}.No save state found in slot {}.HotkeysOffOffHotkeys,Open Achievements ListOpen Achievements ListHotkeys,Open Leaderboards ListOpen Leaderboards ListHotkeysOpen Pause MenuOpen Pause MenuHotkeys6Reload Texture ReplacementsReload Texture ReplacementsHotkeysBReloading texture replacements...!Reloading texture replacements...Hotkeys*Reset Virtual MachineReset Virtual MachineHotkeys0Save Multi Frame GS DumpSave Multi Frame GS DumpHotkeysSave ScreenshotSave ScreenshotHotkeys2Save Single Frame GS DumpSave Single Frame GS DumpHotkeys6Save State To Selected SlotSave State To Selected SlotHotkeys(Save State To Slot 1Save State To Slot 1Hotkeys*Save State To Slot 10Save State To Slot 10Hotkeys(Save State To Slot 2Save State To Slot 2Hotkeys(Save State To Slot 3Save State To Slot 3Hotkeys(Save State To Slot 4Save State To Slot 4Hotkeys(Save State To Slot 5Save State To Slot 5Hotkeys(Save State To Slot 6Save State To Slot 6Hotkeys(Save State To Slot 7Save State To Slot 7Hotkeys(Save State To Slot 8Save State To Slot 8Hotkeys(Save State To Slot 9Save State To Slot 9Hotkeys>Save State and Select Next SlotSave State and Select Next SlotHotkeysSave StatesSave StatesHotkeys:Save slot {0} selected ({1}).Save slot {0} selected ({1}).Hotkeys*Select Next Save SlotSelect Next Save SlotHotkeys>Select Next Slot and Save StateSelect Next Slot and Save StateHotkeys2Select Previous Save SlotSelect Previous Save SlotHotkeys2Shut Down Virtual MachineShut Down Virtual MachineHotkeysSystemSystemHotkeys8Target speed set to {:.0f}%.Target speed set to {:.0f}%.Hotkeys@Texture dumping is now disabled. Texture dumping is now disabled.Hotkeys>Texture dumping is now enabled.Texture dumping is now enabled.HotkeysJTexture replacements are not enabled.%Texture replacements are not enabled.HotkeysLTexture replacements are now disabled.&Texture replacements are now disabled.HotkeysJTexture replacements are now enabled.%Texture replacements are now enabled.Hotkeys$Toggle Frame LimitToggle Frame LimitHotkeys"Toggle FullscreenToggle FullscreenHotkeys4Toggle Hardware MipmappingToggle Hardware MipmappingHotkeys6Toggle Input Recording ModeToggle Input Recording ModeHotkeysToggle MuteToggle MuteHotkeys0Toggle On-Screen DisplayToggle On-Screen DisplayHotkeysToggle PauseToggle PauseHotkeys$Toggle Slow MotionToggle Slow MotionHotkeys2Toggle Software RenderingToggle Software RenderingHotkeys,Toggle Texture DumpingToggle Texture DumpingHotkeys6Toggle Texture ReplacementsToggle Texture ReplacementsHotkeys6Toggle Turbo / Fast ForwardToggle Turbo / Fast ForwardHotkeys(Toggle Video CaptureToggle Video CaptureHotkeys6Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)HotkeysVolume: Muted
Volume: MutedHotkeysVolume: {}%Volume: {}%Hotkeys4Weave (Bottom Field First)Weave (Bottom Field First)Hotkeys.Weave (Top Field First)Weave (Top Field First)HotkeysClose Menu
Close Menu
ImGuiOverlays"Frame: {}/{} ({})Frame: {}/{} ({})
ImGuiOverlays4Input Recording Active: {}Input Recording Active: {}
ImGuiOverlaysLoadLoad
ImGuiOverlays:No save present in this slot.No save present in this slot.
ImGuiOverlaysSaveSave
ImGuiOverlaysSave Slot {0}
Save Slot {0}
ImGuiOverlays~Save state selector is unavailable without a valid game serial.?Save state selector is unavailable without a valid game serial.
ImGuiOverlaysTSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.*Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
ImGuiOverlaysSelect NextSelect Next
ImGuiOverlaysSelect PreviousSelect Previous
ImGuiOverlaysUndo Count: {}Undo Count: {}
ImGuiOverlaysno save yetno save yet
ImGuiOverlays${} Recording Input{} Recording Input
ImGuiOverlays{} Replaying{} Replaying
ImGuiOverlays%1%%1%InputBindingDialog100%100%InputBindingDialogAdd BindingAdd BindingInputBindingDialog$Bindings for %1 %2Bindings for %1 %2InputBindingDialogJBindings for Controller0/ButtonCircle%Bindings for Controller0/ButtonCircleInputBindingDialogClear BindingsClear BindingsInputBindingDialog
CloseCloseInputBindingDialogDeadzone:	Deadzone:InputBindingDialogEdit Bindings
Edit BindingsInputBindingDialog0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingDialogRemove BindingRemove BindingInputBindingDialogSensitivity:Sensitivity:InputBindingDialog�

Left click to assign a new button
Shift + left click for additional bindingsN

Left click to assign a new button
Shift + left click for additional bindingsInputBindingWidget:
Right click to clear binding
Right click to clear bindingInputBindingWidget%n bindings%n bindings%n bindingsInputBindingWidget,No bindings registeredNo bindings registeredInputBindingWidget0Push Button/Axis... [%1]Push Button/Axis... [%1]InputBindingWidgetCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...�Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecording.Input recording stoppedInput recording stoppedInputRecording2Replaying input recordingReplaying input recordingInputRecordingRSavestate load failed for input recording)Savestate load failed for input recordingInputRecording~Savestate load failed for input recording, unsupported version??Savestate load failed for input recording, unsupported version?InputRecording6Started new input recordingStarted new input recordingInputRecording<Unable to stop input recordingUnable to stop input recordingInputRecording&Record Mode EnabledRecord Mode EnabledInputRecordingControls&Replay Mode EnabledReplay Mode EnabledInputRecordingControls%1%1InputRecordingViewer
%1 %2%1 %2InputRecordingViewer%1 [%2]%1 [%2]InputRecordingViewerCircleCircleInputRecordingViewer
CloseCloseInputRecordingViewer
CrossCrossInputRecordingViewerD-Pad Down
D-Pad DownInputRecordingViewerD-Pad Left
D-Pad LeftInputRecordingViewerD-Pad RightD-Pad RightInputRecordingViewerD-Pad UpD-Pad UpInputRecordingViewerEditEditInputRecordingViewer.Failed to open file: %1Failed to open file: %1InputRecordingViewerFileFileInputRecordingViewer<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputRecordingViewer,Input Recording ViewerInput Recording ViewerInputRecordingViewerL1L1InputRecordingViewerL2L2InputRecordingViewerL3L3InputRecordingViewerLeft AnalogLeft AnalogInputRecordingViewerOpenOpenInputRecordingViewer0Opening Recording FailedOpening Recording FailedInputRecordingViewerR1R1InputRecordingViewerR2R2InputRecordingViewerR3R3InputRecordingViewerRight AnalogRight AnalogInputRecordingViewerSelectSelectInputRecordingViewerSquareSquareInputRecordingViewer
StartStartInputRecordingViewerTriangleTriangleInputRecordingViewerViewViewInputRecordingViewer
ErrorErrorInputVibrationBindingWidget^No devices with vibration motors were detected./No devices with vibration motors were detected.InputVibrationBindingWidget<Select vibration motor for %1.Select vibration motor for %1.InputVibrationBindingWidget%1 (%2)%1 (%2)InterfaceSettingsWidget�Allows switching in and out of fullscreen mode by double-clicking the game window.RAllows switching in and out of fullscreen mode by double-clicking the game window.InterfaceSettingsWidget"Automatic UpdaterAutomatic UpdaterInterfaceSettingsWidget�Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.tAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.InterfaceSettingsWidget�Automatically switches to fullscreen mode when a game is started.AAutomatically switches to fullscreen mode when a game is started.InterfaceSettingsWidget4Baby Pastel (Pink) [Light]Baby Pastel (Pink) [Light]InterfaceSettingsWidgetBehaviour	BehaviourInterfaceSettingsWidget(Check for Updates...Check for Updates...InterfaceSettingsWidgetCheckedCheckedInterfaceSettingsWidgetClassic WindowsClassic WindowsInterfaceSettingsWidget0Cobalt Sky (Blue) [Dark]Cobalt Sky (Blue) [Dark]InterfaceSettingsWidget Confirm ShutdownConfirm ShutdownInterfaceSettingsWidget Current Version:Current Version:InterfaceSettingsWidgetBCustom.qss [Drop in PCSX2 Folder]!Custom.qss [Drop in PCSX2 Folder]InterfaceSettingsWidget2Dark Fusion (Blue) [Dark]Dark Fusion (Blue) [Dark]InterfaceSettingsWidget2Dark Fusion (Gray) [Dark]Dark Fusion (Gray) [Dark]InterfaceSettingsWidget�Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.vDetermines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.InterfaceSettingsWidget.Disable Window ResizingDisable Window ResizingInterfaceSettingsWidget>Double-Click Toggles FullscreenDouble-Click Toggles FullscreenInterfaceSettingsWidget8Emerald (Black/Green) [Dark]Emerald (Black/Green) [Dark]InterfaceSettingsWidget:Enable Automatic Update CheckEnable Automatic Update CheckInterfaceSettingsWidget.Enable Discord PresenceEnable Discord PresenceInterfaceSettingsWidget&Fusion [Light/Dark]Fusion [Light/Dark]InterfaceSettingsWidgetGame DisplayGame DisplayInterfaceSettingsWidget2Grey Matter (Gray) [Dark]Grey Matter (Gray) [Dark]InterfaceSettingsWidget2Hide Cursor In FullscreenHide Cursor In FullscreenInterfaceSettingsWidget:Hide Main Window When RunningHide Main Window When RunningInterfaceSettingsWidget�Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.tHides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.InterfaceSettingsWidget�Hides the mouse pointer/cursor when the emulator is in fullscreen mode.GHides the mouse pointer/cursor when the emulator is in fullscreen mode.InterfaceSettingsWidget&Inhibit ScreensaverInhibit ScreensaverInterfaceSettingsWidgetLanguage:	Language:InterfaceSettingsWidgetNativeNativeInterfaceSettingsWidget4PCSX2 (White/Blue) [Light]PCSX2 (White/Blue) [Light]InterfaceSettingsWidgetBPause On Controller Disconnection!Pause On Controller DisconnectionInterfaceSettingsWidget&Pause On Focus LossPause On Focus LossInterfaceSettingsWidgetPause On StartPause On StartInterfaceSettingsWidget�Pauses the emulator when a controller with bindings is disconnected.DPauses the emulator when a controller with bindings is disconnected.InterfaceSettingsWidgetVPauses the emulator when a game is started.+Pauses the emulator when a game is started.InterfaceSettingsWidget�Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.uPauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.InterfaceSettingsWidgetXPizza Time! (Brown-ish/Creamy White) [Light],Pizza Time! (Brown-ish/Creamy White) [Light]InterfaceSettingsWidgetPreferencesPreferencesInterfaceSettingsWidgetXPrevents the main window from being resized.,Prevents the main window from being resized.InterfaceSettingsWidget�Prevents the screen saver from activating and the host from sleeping while emulation is running.`Prevents the screen saver from activating and the host from sleeping while emulation is running.InterfaceSettingsWidget2Render To Separate WindowRender To Separate WindowInterfaceSettingsWidget
Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.�Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.InterfaceSettingsWidget.Ruby (Black/Red) [Dark]Ruby (Black/Red) [Dark]InterfaceSettingsWidget8Sapphire (Black/Blue) [Dark]Sapphire (Black/Blue) [Dark]InterfaceSettingsWidgetBScarlet Devil (Red/Purple) [Dark]!Scarlet Devil (Red/Purple) [Dark]InterfaceSettingsWidget�Shows the game you are currently playing as part of your profile in Discord.LShows the game you are currently playing as part of your profile in Discord.InterfaceSettingsWidget Start FullscreenStart FullscreenInterfaceSettingsWidget2System Language [Default]System Language [Default]InterfaceSettingsWidgetTheme:Theme:InterfaceSettingsWidgetUnchecked	UncheckedInterfaceSettingsWidget^Untouched Lagoon (Grayish Green/-Blue ) [Light]/Untouched Lagoon (Grayish Green/-Blue ) [Light]InterfaceSettingsWidgetUpdate Channel:Update Channel:InterfaceSettingsWidgetBViolet Angel (Blue/Purple) [Dark]!Violet Angel (Blue/Purple) [Dark]InterfaceSettingsWidget&Clear&Clear	LogWindow&Save...&Save...	LogWindow&Settings	&Settings	LogWindow,Attach To &Main WindowAttach To &Main Window	LogWindowCl&oseCl&ose	LogWindow
ErrorError	LogWindow@Failed to open file for writing. Failed to open file for writing.	LogWindow"Log Files (*.txt)Log Files (*.txt)	LogWindow*Log To &Debug ConsoleLog To &Debug Console	LogWindowLog To &FileLog To &File	LogWindow,Log To &System ConsoleLog To &System Console	LogWindowLog Window
Log Window	LogWindow(Log Window - %1 [%2]Log Window - %1 [%2]	LogWindow.Log was written to %1.
Log was written to %1.
	LogWindowSelect Log FileSelect Log File	LogWindow Show &TimestampsShow &Timestamps	LogWindowAbout %1About %1MAC_APPLICATION_MENUHide %1Hide %1MAC_APPLICATION_MENUHide OthersHide OthersMAC_APPLICATION_MENUPreferences...Preferences...MAC_APPLICATION_MENUQuit %1Quit %1MAC_APPLICATION_MENUServicesServicesMAC_APPLICATION_MENUShow AllShow AllMAC_APPLICATION_MENU%1 Files (*.%2)%1 Files (*.%2)
MainWindow.%1 save states deleted.%1 save states deleted.
MainWindow%1x Scale	%1x Scale
MainWindow&About PCSX2...&About PCSX2...
MainWindow&Audio&Audio
MainWindow
&BIOS&BIOS
MainWindow&Controllers&Controllers
MainWindow&Debug&Debug
MainWindow$&Discord Server...&Discord Server...
MainWindow&Folders&Folders
MainWindow*&GitHub Repository...&GitHub Repository...
MainWindow&Graphics	&Graphics
MainWindow
&Help&Help
MainWindow&Hotkeys&Hotkeys
MainWindow&Memory Cards
&Memory Cards
MainWindow&Network && HDD&Network && HDD
MainWindow&Pause&Pause
MainWindow8&Post-Processing Settings...&Post-Processing Settings...
MainWindow"&Rescan All Games&Rescan All Games
MainWindow&Reset&Reset
MainWindow&&Scan For New Games&Scan For New Games
MainWindow&Screenshot&Screenshot
MainWindow&Settings	&Settings
MainWindow&Status Bar&Status Bar
MainWindow&System&System
MainWindow&Toolbar&Toolbar
MainWindow&Tools&Tools
MainWindow
&View&View
MainWindow&Window Size&Window Size
MainWindow�<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>H<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
MainWindow�A cover image for this game already exists, do you wish to replace it?FA cover image for this game already exists, do you wish to replace it?
MainWindow�A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?xA resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?
MainWindowA&chievements
A&chievements
MainWindowAbout &Qt...About &Qt...
MainWindow*Add Game Directory...Add Game Directory...
MainWindow.Add Search Directory...Add Search Directory...
MainWindowbAll Cover Image Types (*.jpg *.jpeg *.png *.webp)1All Cover Image Types (*.jpg *.jpeg *.png *.webp)
MainWindowAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)	All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
MainWindow�All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
MainWindow�Are you sure you want to delete all save states for %1?

The saves will not be recoverable.[Are you sure you want to delete all save states for %1?

The saves will not be recoverable.
MainWindow�Are you sure you want to reset the play time for '%1'?

This action cannot be undone.UAre you sure you want to reset the play time for '%1'?

This action cannot be undone.
MainWindownAre you sure you want to shut down the virtual machine?7Are you sure you want to shut down the virtual machine?
MainWindowxAutomatic updating is not supported on the current platform.<Automatic updating is not supported on the current platform.
MainWindowBig PictureBig Picture
MainWindowBoot and DebugBoot and Debug
MainWindow~Cannot change from game to GS dump without shutting down first.?Cannot change from game to GS dump without shutting down first.
MainWindow\Cannot load a save state without a running VM..Cannot load a save state without a running VM.
MainWindowChange DiscChange Disc
MainWindowChange Disc...Change Disc...
MainWindowBChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?�Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?
MainWindow�Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?jChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?
MainWindowCheck Wiki PageCheck Wiki Page
MainWindow*Check for &Updates...Check for &Updates...
MainWindow&Confirm Disc ChangeConfirm Disc Change
MainWindow*Confirm File CreationConfirm File Creation
MainWindowConfirm Reset
Confirm Reset
MainWindow Confirm ShutdownConfirm Shutdown
MainWindowController LogsController Logs
MainWindowControllersControllers
MainWindowCopy Error
Copy Error
MainWindow�Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.xCould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
MainWindow(Cover Already ExistsCover Already Exists
MainWindow&Cover Downloader...Cover Downloader...
MainWindowCtrl++Ctrl++
MainWindowCtrl+-Ctrl+-
MainWindowDefault BootDefault Boot
MainWindowDelete And BootDelete And Boot
MainWindow$Delete Save StatesDelete Save States
MainWindow*Delete Save States...Delete Save States...
MainWindow"Do not show againDo not show again
MainWindow�Do you want to swap discs or boot the new image (via system reset)?CDo you want to swap discs or boot the new image (via system reset)?
MainWindow"Downloading FilesDownloading Files
MainWindow
E&xitE&xit
MainWindowEdit Cheats...Edit Cheats...
MainWindowEdit Patches...Edit Patches...
MainWindow
EmptyEmpty
MainWindowEmulation	Emulation
MainWindow(Enable &File LoggingEnable &File Logging
MainWindow0Enable CDVD Read LoggingEnable CDVD Read Logging
MainWindow(Enable Debug ConsoleEnable Debug Console
MainWindow2Enable EE Console LoggingEnable EE Console Logging
MainWindow4Enable IOP Console LoggingEnable IOP Console Logging
MainWindow*Enable Log TimestampsEnable Log Timestamps
MainWindow"Enable Log WindowEnable Log Window
MainWindow*Enable System ConsoleEnable System Console
MainWindow,Enable Verbose LoggingEnable Verbose Logging
MainWindow
ErrorError
MainWindow"Exclude From ListExclude From List
MainWindow Exit Big PictureExit Big Picture
MainWindow6Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
MainWindow,Failed to create '%1'.Failed to create '%1'.
MainWindow2Failed to create file: {}Failed to create file: {}
MainWindowLFailed to delete save state file '%1'.&Failed to delete save state file '%1'.
MainWindowJFailed to get window info from widget%Failed to get window info from widget
MainWindow.Failed to open file: {}Failed to open file: {}
MainWindow*Failed to remove '%1'Failed to remove '%1'
MainWindowHFailed to remove existing cover '%1'$Failed to remove existing cover '%1'
MainWindowFast Boot	Fast Boot
MainWindowFresh Boot
Fresh Boot
MainWindowFrom Device...From Device...
MainWindowFrom File...From File...
MainWindow"From Game List...From Game List...
MainWindowFull Boot	Full Boot
MainWindowFullscreen
Fullscreen
MainWindowFullscreen
In Toolbar
Fullscreen
MainWindowGame &Grid
Game &Grid
MainWindowGame &List
Game &List
MainWindow Game &PropertiesGame &Properties
MainWindowGame List	Game List
MainWindowGame PropertiesGame Properties
MainWindowhGame properties is unavailable for the current game.4Game properties is unavailable for the current game.
MainWindowGlobal StateGlobal State
MainWindow*Input Playback FailedInput Playback Failed
MainWindowInput RecordingInput Recording
MainWindow,Input Recording FailedInput Recording Failed
MainWindow<Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
MainWindow(Input Recording LogsInput Recording Logs
MainWindowInterface	Interface
MainWindow&Internal ResolutionInternal Resolution
MainWindow"Load From File...Load From File...
MainWindow"Load Resume StateLoad Resume State
MainWindow"Load Slot %1 (%2)Load Slot %1 (%2)
MainWindowLoad State
Load State
MainWindowLoad State
In Toolbar
Load State
MainWindow"Load State FailedLoad State Failed
MainWindow$Load State File...Load State File...
MainWindowLock ToolbarLock Toolbar
MainWindow"Missing Font FileMissing Font File
MainWindowNewNew
MainWindow,Open Data Directory...Open Data Directory...
MainWindowOpen Debugger
Open Debugger
MainWindow:Open Memory Card Directory...Open Memory Card Directory...
MainWindow
PCSX2PCSX2
MainWindow
PausePause
MainWindowPausedPaused
MainWindowPlayPlay
MainWindowProperties...
Properties...
MainWindow Recording ViewerRecording Viewer
MainWindow6Refresh &Covers (Grid View)Refresh &Covers (Grid View)
MainWindow*Reload Cheats/PatchesReload Cheats/Patches
MainWindowRemove DiscRemove Disc
MainWindow
ResetReset
MainWindow
Reset
In ToolbarReset
MainWindowReset Play TimeReset Play Time
MainWindow Resolution ScaleResolution Scale
MainWindowResume (%2)Resume (%2)
MainWindowS&ettings	S&ettings
MainWindow(Save CDVD Block DumpSave CDVD Block Dump
MainWindow2Save Single Frame GS DumpSave Single Frame GS Dump
MainWindow"Save Slot %1 (%2)Save Slot %1 (%2)
MainWindowSave State
Save State
MainWindowSave State
In Toolbar
Save State
MainWindow*Save State For ResumeSave State For Resume
MainWindow@Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup)
MainWindow&Save States (*.p2s)Save States (*.p2s)
MainWindowSave To File...Save To File...
MainWindowScreenshot
Screenshot
MainWindow$Select Cover ImageSelect Cover Image
MainWindow"Select Disc ImageSelect Disc Image
MainWindow,Select Save State FileSelect Save State File
MainWindow$Select disc drive:Select disc drive:
MainWindowFSelect location to save block dump:#Select location to save block dump:
MainWindow$Set Cover Image...Set Cover Image...
MainWindowSettingsSettings
MainWindowSettings
In ToolbarSettings
MainWindow,Show Advanced SettingsShow Advanced Settings
MainWindow.Show Titles (Grid View)Show Titles (Grid View)
MainWindowShut &Down
Shut &Down
MainWindowShut Down	Shut Down
MainWindow2Shut Down &Without SavingShut Down &Without Saving
MainWindowStart &BIOSStart &BIOS
MainWindowStart &Disc...Start &Disc...
MainWindowStart &File...Start &File...
MainWindowStart BIOS
Start BIOS
MainWindow,Start Big Picture ModeStart Big Picture Mode
MainWindowStart Disc
Start Disc
MainWindowStart Disc
In Toolbar
Start Disc
MainWindowStart File
Start File
MainWindowStart File
In Toolbar
Start File
MainWindowStopStop
MainWindow*Stop Big Picture ModeStop Big Picture Mode
MainWindow$Support &Forums...Support &Forums...
MainWindowSwap Disc	Swap Disc
MainWindowSwitch RendererSwitch Renderer
MainWindowSystem &DisplaySystem &Display
MainWindowrThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>9The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
MainWindow�The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?qThe new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
MainWindow�The pnach file '%1' does not currently exist. Do you want to create it?GThe pnach file '%1' does not currently exist. Do you want to create it?
MainWindowTheme ChangeTheme Change
MainWindow>This save state does not exist.This save state does not exist.
MainWindow2Toggle Software RenderingToggle Software Rendering
MainWindowToolbarToolbar
MainWindowUndo Load StateUndo Load State
MainWindowUpdater Error
Updater Error
MainWindowVerbose StatusVerbose Status
MainWindowVideo Capture
Video Capture
MainWindow2WARNING: Memory Card BusyWARNING: Memory Card Busy
MainWindowXWARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>,WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>
MainWindowxYou must select a different file to the current cover image.<You must select a different file to the current cover image.
MainWindowNYou must select a disc to change discs.'You must select a disc to change discs.
MainWindow(Zoom &In (Grid View)Zoom &In (Grid View)
MainWindow*Zoom &Out (Grid View)Zoom &Out (Grid View)
MainWindowHCould not create the memory card:
{}$Could not create the memory card:
{}
MemoryCard^Failed to create memory card. The error was:
{}/Failed to create memory card. The error was:
{}
MemoryCardrForce ejecting all Memory Cards. Reinserting in 1 second.9Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardLMemory Card '{}' was saved to storage.&Memory Card '{}' was saved to storage.
MemoryCard6Memory Card Creation FailedMemory Card Creation Failed
MemoryCard.Memory Card Read FailedMemory Card Read Failed
MemoryCard0Memory Cards reinserted.Memory Cards reinserted.
MemoryCard�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
�Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.

MemoryCard16 MB File
16 MB FileMemoryCardConvertDialog�2x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme h�.J2x larger than a standard Memory Card. May have some compatibility issues.MemoryCardConvertDialog32 MB File
32 MB FileMemoryCardConvertDialog�4x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme h�.K4x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog64 MB File
64 MB FileMemoryCardConvertDialog8 MB File	8 MB FileMemoryCardConvertDialog�8x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme h�.K8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardConvertDialog�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>�<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>MemoryCardConvertDialog�'n Standaard, 8 MB Geheue Kaart. Mees versoenbaar, maar kleinste kapasiteit.EA standard, 8 MB Memory Card. Most compatible, but smallest capacity.MemoryCardConvertDialog>Kan nie Geheue Kaart omskep nieCannot Convert Memory CardMemoryCardConvertDialog&Omskepping VoltooidConversion CompleteMemoryCardConvertDialogConversion TypeConversion TypeMemoryCardConvertDialog&Convert Memory CardConvert Memory CardMemoryCardConvertDialog4Omskep Geheue Kaart MislukConvert Memory Card FailedMemoryCardConvertDialogFolderFolderMemoryCardConvertDialog2Ongeldige GeheueKaartTipeInvalid MemoryCardTypeMemoryCardConvertDialogDGeheue Kaart "%1" omgeskep na "%2""Memory Card "%1" converted to "%2"MemoryCardConvertDialogVorderingProgressMemoryCardConvertDialog�There was an error when accessing the memory card directory. Error message: %0NThere was an error when accessing the memory card directory. Error message: %0MemoryCardConvertDialogGebruik 'n gids in U se PC l�erstelsel, in plaas van 'n l�er. Oneindige kapasiteit, met dieselfde versoenbaarheid as 'n 8 MB Geheue Kaart.�Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.MemoryCardConvertDialogU se gids Geheue Kaart het teveel data in om omgeskep te word na 'n l�er Geheue Kaart. Die grootste ondersteunde Geheue Kaart het 'n kapasiteit van 64 MB. Om U se gids Geheue Kaart te omskep, moet U speletjie gidse verwyder tot die grootte 64 MB of minder is.�Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.MemoryCardConvertDialog128 KB (PS1)128 KB (PS1)MemoryCardCreateDialog
16 MB16 MBMemoryCardCreateDialog
32 MB32 MBMemoryCardCreateDialog
64 MB64 MBMemoryCardCreateDialog.8 MB [Mees Versoenbaar]8 MB [Most Compatible]MemoryCardCreateDialog<html><head/><body><p><span style=" font-weight:700;">Skep Geheue Kaart</span><br />Voeg die naam in van die Geheue Kaart wat U wil skep, en kies 'n grootte. Ons beveel 8MB Geheue Kaarte aan, of gids Geheue Kaarte vir beste versoenbaarheid.</p></body></html>
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>MemoryCardCreateDialog�'n Tipiese grootte vir derde party Geheue Kaarte wat met meeste speletjies behoort te werk.NA typical size for third-party Memory Cards which should work with most games.MemoryCardCreateDialog"Skep Geheue KaartCreate Memory CardMemoryCardCreateDialog�Kon nie die Geheue Kaart skep nie, want 'n ander kaart met die naam '%1' bestaan reeds.YFailed to create the Memory Card, because another card with the name '%1' already exists.MemoryCardCreateDialog�Kon nie Geheue Kaart skep nie, want die naam '%1' bevat een of meer ongeldige karakters.`Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.MemoryCardCreateDialog~Kon nie Geheue Kaart skep nie. Die log mag meer inliging bevat.GFailed to create the Memory Card, the log may contain more information.MemoryCardCreateDialog Gids [Aanbevole]Folder [Recommended]MemoryCardCreateDialog�Lae versoenbaarheid waarskuwing: Ja, dit is baie groot, maar mag dalk nie werk met baie speletjies nie.PLow compatibility warning: yes, it's very big, but may not work with many games.MemoryCardCreateDialog2Geheue Kaart '%1' geskep.Memory Card '%1' created.MemoryCardCreateDialog$Geheue Kaart Naam:Memory Card Name:MemoryCardCreateDialog�NTFS kompressie is ingebou, vinnig, en heeltemal betroubaar. Kompres gewoonlik Geheue Kaarte (sterk aanbeveel).tNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).MemoryCardCreateDialog�Stoor Geheue Kaart inhoud in die gasheer l�erstelsel in plaas van 'n l�er.DStore Memory Card contents in the host filesystem instead of a file.MemoryCardCreateDialog�Die is die standaard Sony-voorsiende grootte PS1 Geheue Kaart, en net versoenbaar met PS1 speletjies._This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.MemoryCardCreateDialog�Die is die standaard Sony-voorsiende grootte, en is ondersteun deur alle speletjies en BIOS weergawes.\This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.MemoryCardCreateDialog.Gebruik NTFS KompressieUse NTFS CompressionMemoryCardCreateDialogNeeNoMemoryCardListWidgetJaYesMemoryCardListWidget6(Slegs gids tipe / Kaart grootte: Outo) Laai net die relevante hardlopende speletjie saves, en ignoreer ander. Voorkom om uit spasie te hardloop vir saves.�(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.MemoryCardSettingsWidget�Is U seker U wil die Geheue Kaart '%1' skrap?

Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.Are you sure you wish to delete the Memory Card '%1'?

This action cannot be reversed, and you will lose any saves on the card.MemoryCardSettingsWidgettBestuur saves outomaties gebaseer op hardlopende speletjie0Automatically manage saves based on running gameMemoryCardSettingsWidget`Albei gleuwe moet 'n kaart gekies h� om te ruil.-Both slots must have a card selected to swap.MemoryCardSettingsWidgetBlaai...	Browse...MemoryCardSettingsWidgetGekontroleerCheckedMemoryCardSettingsWidgetOmskepConvertMemoryCardSettingsWidgetSkepCreateMemoryCardSettingsWidget
SkrapDeleteMemoryCardSettingsWidget$Skrap Geheue KaartDelete Memory CardMemoryCardSettingsWidget*Verwyder Geheue KaartEject Memory CardMemoryCardSettingsWidgetFoutErrorMemoryCardSettingsWidgetzKon nie Geheue Kaart skrap nie. Die log mag meer inliging h�.DFailed to delete the Memory Card. The log may have more information.MemoryCardSettingsWidget�Kon nie Geheue Kaart hernoem nie. Die log mag meer inliging bevat.CFailed to rename Memory Card. The log may contain more information.MemoryCardSettingsWidget
Gids:Folder:MemoryCardSettingsWidgetGeformateer	FormattedMemoryCardSettingsWidgetLaas Verander
Last ModifiedMemoryCardSettingsWidget&Geheue Kaart GleuweMemory Card SlotsMemoryCardSettingsWidgetGeheue KaarteMemory CardsMemoryCardSettingsWidgetNaamNameMemoryCardSettingsWidgetNuwe Kaart Naam
New Card NameMemoryCardSettingsWidgetzNuwe naam is ongeldig, 'n kaart met di� naam bestaan alreeds.:New name is invalid, a card with this name already exists.MemoryCardSettingsWidget^Nuwe naam is ongeldig, dit moet eindig met .ps2*New name is invalid, it must end with .ps2MemoryCardSettingsWidgetOpen...Open...MemoryCardSettingsWidgetPS1 (128KB)PS1 (128KB)MemoryCardSettingsWidgetPS2 (16MB)
PS2 (16MB)MemoryCardSettingsWidgetPS2 (32MB)
PS2 (32MB)MemoryCardSettingsWidgetPS2 (64MB)
PS2 (64MB)MemoryCardSettingsWidgetPS2 (8MB)	PS2 (8MB)MemoryCardSettingsWidgetPS2 (Gids)PS2 (Folder)MemoryCardSettingsWidgetVerfrisRefreshMemoryCardSettingsWidgetHernoemRenameMemoryCardSettingsWidget(Hernoem Geheue KaartRename Memory CardMemoryCardSettingsWidgetHerstelResetMemoryCardSettingsWidgetInstellingsSettingsMemoryCardSettingsWidgetGleuf %1Slot %1MemoryCardSettingsWidget$Ruil Geheue KaarteSwap Memory CardsMemoryCardSettingsWidget�This Memory Card cannot be recognized or is not a valid file type.BThis Memory Card cannot be recognized or is not a valid file type.MemoryCardSettingsWidgetTipeTypeMemoryCardSettingsWidgetOnbekendUnknownMemoryCardSettingsWidget(Gebruik vir Gleuf %1Use for Slot %1MemoryCardSettingsWidget%1 [%2]%1 [%2]MemoryCardSlotWidget%1 [Ontbreek]%1 [Missing]MemoryCardSlotWidget %0 results found%0 results foundMemorySearchWidget1 Byte (8 bits)1 Byte (8 bits)MemorySearchWidget"2 Bytes (16 bits)2 Bytes (16 bits)MemorySearchWidget"4 Bytes (32 bits)4 Bytes (32 bits)MemorySearchWidget"8 Bytes (64 bits)8 Bytes (64 bits)MemorySearchWidget:Add to Saved Memory AddressesAdd to Saved Memory AddressesMemorySearchWidgetArray of byte
Array of byteMemorySearchWidgetChangedChangedMemorySearchWidgetChanged By
Changed ByMemorySearchWidgetComparison
ComparisonMemorySearchWidgetCopy AddressCopy AddressMemorySearchWidgetDebuggerDebuggerMemorySearchWidgetDecreased	DecreasedMemorySearchWidgetDecreased ByDecreased ByMemorySearchWidgetDoubleDoubleMemorySearchWidgetEndEndMemorySearchWidgetEqualsEqualsMemorySearchWidgetFilter Search
Filter SearchMemorySearchWidget
FloatFloatMemorySearchWidget(Go to in DisassemblyGo to in DisassemblyMemorySearchWidgetGreater ThanGreater ThanMemorySearchWidget*Greater Than Or EqualGreater Than Or EqualMemorySearchWidgetHexHexMemorySearchWidgetIncreased	IncreasedMemorySearchWidgetIncreased ByIncreased ByMemorySearchWidget&Invalid end addressInvalid end addressMemorySearchWidget(Invalid search valueInvalid search valueMemorySearchWidget*Invalid start addressInvalid start addressMemorySearchWidgetLess Than	Less ThanMemorySearchWidget$Less Than Or EqualLess Than Or EqualMemorySearchWidgetNot ChangedNot ChangedMemorySearchWidgetNot Equals
Not EqualsMemorySearchWidgetRemove Result
Remove ResultMemorySearchWidgetSearchSearchMemorySearchWidget@Search Results List Context Menu Search Results List Context MenuMemorySearchWidgetSearching...Searching...MemorySearchWidget
StartStartMemorySearchWidget~Start address can't be equal to or greater than the end address?Start address can't be equal to or greater than the end addressMemorySearchWidgetStringStringMemorySearchWidgetzThis search comparison can only be used with filter searches.=This search comparison can only be used with filter searches.MemorySearchWidgetTypeTypeMemorySearchWidget
ValueValueMemorySearchWidget2Value is larger than typeValue is larger than typeMemorySearchWidget@Voeg by Gestoorde Geheue AdresseAdd to Saved Memory AddressesMemoryViewWidgetCannot Go ToCannot Go ToMemoryViewWidgetKopieer AdresCopy AddressMemoryViewWidgetKopieer Greep	Copy ByteMemoryViewWidget Kopieer KarakterCopy CharacterMemoryViewWidgetKopieer SegmentCopy SegmentMemoryViewWidget(Go To In Memory ViewGo To In Memory ViewMemoryViewWidgetGaan na adres
Go to addressMemoryViewWidget(Gaan na in DemontageGo to in DisassemblyMemoryViewWidgetGeheueMemoryMemoryViewWidgetPlakPasteMemoryViewWidgetWys as 1 GreepShow as 1 byteMemoryViewWidgetWys as 2 GrepeShow as 2 bytesMemoryViewWidgetWys as 4 GrepeShow as 4 bytesMemoryViewWidgetWys as 8 GrepeShow as 8 bytesMemoryViewWidget*Show as Little EndianShow as Little EndianMemoryViewWidgetTA function already exists at that address.*A function already exists at that address.NewFunctionDialog,Cannot Create FunctionCannot Create FunctionNewFunctionDialog8Cannot create symbol source.Cannot create symbol source.NewFunctionDialog*Cannot create symbol.Cannot create symbol.NewFunctionDialog6No existing function found.No existing function found.NewFunctionDialog*No next symbol found.No next symbol found.NewFunctionDialog Size is invalid.Size is invalid.NewFunctionDialog8Size is not a multiple of 4.Size is not a multiple of 4.NewFunctionDialog:Cannot Create Global VariableCannot Create Global VariableNewGlobalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewGlobalVariableDialog*Cannot create symbol.Cannot create symbol.NewGlobalVariableDialog�<html><head/><body><p align="center"><span style=" color:#ff0000;">Wees Gewaarsku! Om 'n inset opname te maak wat begin van 'n stoor-staat sal nie werk met toekomstige weergawes as gevolg van stoor-staat weergawe.</span></p></body></html>�<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>NewInputRecordingDlg
BlaaiBrowseNewInputRecordingDlg&Voeg Outeur Naam inEnter Author NameNewInputRecordingDlg6Inset Opname L�ers (*.p2m2)Input Recording Files (*.p2m2)NewInputRecordingDlg"Nuwe Inset OpnameNew Input RecordingNewInputRecordingDlgSkakel AanPower OnNewInputRecordingDlgStoor Staat
Save StateNewInputRecordingDlgKies L�er PadSelect File PathNewInputRecordingDlg Kies Opname TipeSelect Recording TypeNewInputRecordingDlgKies 'n L�er
Select a FileNewInputRecordingDlg8Cannot Create Local VariableCannot Create Local VariableNewLocalVariableDialog8Cannot create symbol source.Cannot create symbol source.NewLocalVariableDialog*Cannot create symbol.Cannot create symbol.NewLocalVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewLocalVariableDialog"Invalid function.Invalid function.NewLocalVariableDialog@Cannot Create Parameter Variable Cannot Create Parameter VariableNewParameterVariableDialog8Cannot create symbol source.Cannot create symbol source.NewParameterVariableDialog*Cannot create symbol.Cannot create symbol.NewParameterVariableDialognCannot determine stack frame size of selected function.7Cannot determine stack frame size of selected function.NewParameterVariableDialog"Invalid function.Invalid function.NewParameterVariableDialog*Invalid storage type.Invalid storage type.NewParameterVariableDialogAddressAddressNewSymbolDialog.Address is not aligned.Address is not aligned.NewSymbolDialog*Address is not valid.Address is not valid.NewSymbolDialogCustomCustomNewSymbolDialogDialogDialogNewSymbolDialogDo not modify
Do not modifyNewSymbolDialog$Existing FunctionsExisting FunctionsNewSymbolDialog,Fill existing functionFill existing functionNewSymbolDialogBFill existing function (%1 bytes)!Fill existing function (%1 bytes)NewSymbolDialogFFill existing function (none found)#Fill existing function (none found)NewSymbolDialogFill space
Fill spaceNewSymbolDialog*Fill space (%1 bytes)Fill space (%1 bytes)NewSymbolDialog6Fill space (no next symbol)Fill space (no next symbol)NewSymbolDialogFunctionFunctionNewSymbolDialogGlobalGlobalNewSymbolDialogNameNameNewSymbolDialogName is empty.Name is empty.NewSymbolDialogRegisterRegisterNewSymbolDialog0Shrink to avoid overlapsShrink to avoid overlapsNewSymbolDialogSizeSizeNewSymbolDialog
StackStackNewSymbolDialog(Stack Pointer OffsetStack Pointer OffsetNewSymbolDialogTypeTypeNewSymbolDialog%.0f%%%.0f%%PadA ButtonA ButtonPad Analoog DoodsoneAnalog DeadzonePad*Analoog SensitiwiteitAnalog SensitivityPadAnaloog Skakel
Analog TogglePad^Analoog lig is nou af vir poort {0} / gleuf {1}/Analog light is now off for port {0} / slot {1}Pad`Analoog lig is nou aan vir poort {0} / gleuf {1}.Analog light is now on for port {0} / slot {1}PadToepas DrukApply PressurePadB ButtonB ButtonPadBlou (Links)Blue (Left)PadBlou (Regs)Blue (Right)PadBlou Fret	Blue FretPad0Knoppie/Sneller DoodsoneButton/Trigger DeadzonePadSirkelCirclePad�Kontroleerder poort {0}, gleuf {1} het 'n {2} gekoppel, maar die stoor staat het 'n {3}.
{3} Word uitgehaal en vervang met {2}.xController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Pad
KruisCrossPadD-pad Af
D-Pad DownPadD-pad Links
D-Pad LeftPadD-Pad RegsD-Pad RightPadD-Pad OpD-Pad UpPadDial (Left)Dial (Left)PadDial (Right)Dial (Right)PadDial Deadzone
Dial DeadzonePad Dial SensitivityDial SensitivityPadDualShock 2DualShock 2PadGroen (Links)Green (Left)PadGroen (Regs)
Green (Right)PadGroen Fret
Green FretPadKitaarGuitarPadI ButtonI ButtonPadII Button	II ButtonPad�Vermeerder of verminder die intensiteit of ho� frekwensie vibrasie gestuur deur die speletjie.RIncreases or decreases the intensity of high frequency vibration sent by the game.Pad�Vermeerder of verminder die intensiteit of lae frekwensie vibrasie gestuur deur die speletjie.QIncreases or decreases the intensity of low frequency vibration sent by the game.Pad&Keer Linker Stok omInvert Left StickPad$Keer Links/Regs omInvert Left/RightPad4Keer Links/Regs + Op/Af omInvert Left/Right + Up/DownPad&Keer Regter Stok omInvert Right StickPadKeer Op/Af omInvert Up/DownPad`Keer die rigting van die linker analoog stok om./Inverts the direction of the left analog stick.Pad`Keer die rigting van die regter analoog stok om.0Inverts the direction of the right analog stick.PadJogconJogconPadL (Left Bumper)L (Left Bumper)Pad$L1 (Linker Buffer)L1 (Left Bumper)Pad&L2 (Linker Sneller)L2 (Left Trigger)Pad0L3 (Linker Stok Knoppie)L3 (Left Stick Button)Pad8Groot (Lae Frekwensie) MotorLarge (Low Frequency) MotorPad4Groot Motor Vibrasie SkaalLarge Motor Vibration ScalePadLinker Stok AfLeft Stick DownPad"Linker Stok LinksLeft Stick LeftPad Linker Stok RegsLeft Stick RightPadLinker Stok Op
Left Stick UpPad
MotorMotorPadNegconNegconPad Nie Gekoppel nie
Not ConnectedPad"Nie omgekeerd nieNot InvertedPadOranje FretOrange FretPadPop'n MusicPop'n MusicPad0Pressure Modifier AmountPressure Modifier AmountPad R (Right Bumper)R (Right Bumper)Pad$R1 (Regter Buffer)R1 (Right Bumper)Pad&R2 (Regter Sneller)R2 (Right Trigger)Pad0R3 (Regter Stok Knoppie)R3 (Right Stick Button)PadRooiRedPadRooi FretRed FretPadRegter Stok AfRight Stick DownPad"Regter Stok LinksRight Stick LeftPad Regter Stok RegsRight Stick RightPadRegter Stok OpRight Stick UpPadSelectSelectPadRStel die analoog stok as skaal faktoor. 'n Waarde tussen 130% en 140% is aanbeveel wanneer onlangse kontroleerders gebruik word, bv. DualShock 4, Xbox One Kontroleerder.�Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Pad�Stel die analoog stok doodsone, d.i. die fraksie van die stok beweging wat ge�gnoreer sal word.^Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Pad�Stel die doodsone vir aktivering van knoppies/snellers, d.i. die fraksie van die sneller wat ge�gnoreer sal word.jSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pad�Sets the dial deadzone. Inputs below this value will not be sent to the PS2.LSets the dial deadzone. Inputs below this value will not be sent to the PS2.Pad:Sets the dial scaling factor.Sets the dial scaling factor.PadlStel die druk wanneer die verwysiger knoppie gehou is.3Sets the pressure when the modifier button is held.Pad�Sets the twist deadzone. Inputs below this value will not be sent to the PS2.MSets the twist deadzone. Inputs below this value will not be sent to the PS2.Pad<Sets the twist scaling factor.Sets the twist scaling factor.PadNStel die whammy balk asse skaal faktor.(Sets the whammy bar axis scaling factor.Pad�Die stel die whammy balk doodsone. Insette onder die waarde sal nie na die PS2 gestuur word nie.RSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Pad8Klein (Ho� Frekwensie) MotorSmall (High Frequency) MotorPad4Klein Motor Vibrasie SkaalSmall Motor Vibration ScalePadVierkantSquarePad
StartStartPadTokkel Af
Strum DownPadTokkel OpStrum UpPadKantel OpTilt UpPadDriehoekTrianglePadTwist (Left)Twist (Left)PadTwist (Right)
Twist (Right)PadTwist DeadzoneTwist DeadzonePad"Twist SensitivityTwist SensitivityPadWhammy Balk
Whammy BarPad(Whammy Balk DoodsoneWhammy Bar DeadzonePad2Whammy Balk SensitiwiteitWhammy Bar SensitivityPadWit (Links)White (Left)PadWit (Regs)
White (Right)PadGeel (Links)
Yellow (Left)PadGeel (Regs)Yellow (Right)PadGeel FretYellow FretPad:%n GameDB patches are active.:%n GameDB patches are active.%n GameDB patches are active.Patch8%n cheat patches are active.8%n cheat patches are active.%n cheat patches are active.Patch6%n game patches are active.6%n game patches are active.%n game patches are active.Patch�Kon nie {} oopmaak nie. Ingeboude speletjie patches is nie beskikbaar nie.;Failed to open {}. Built-in game patches are not available.Patch�Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie.ONo cheats or patches (widescreen, compatibility or others) are found / enabled.Patch Disabled (Noisy)Disabled (Noisy)Pcsx2Config2TimeStretch (Recommended)TimeStretch (Recommended)Pcsx2Config�PCSX2 gebruik U se kamera om 'n EyeToy kamera te emuleer wat ingeprop is in die virtuele PS2.PPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogCamera�PCSX2 gebruik U se mikrofoon om 'n USB mikrofoon te emuleer wat ingeprop is in die virtuele PS2.TPCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PermissionsDialogMicrophone0Invalid array subscript.Invalid array subscript.QCoreApplication,No type name provided.No type name provided.QCoreApplication(Type '%1' not found.Type '%1' not found.QCoreApplicationKanselleerCancelQObjectDHDD l�er word geskep 
 %1 / %2 MiBCreating HDD file 
 %1 / %2 MiBQObject4Kon nie HDD beeld skep nieFailed to create HDD imageQObjectHDD SkepperHDD CreatorQObjectFoutErrorQtAsyncProgressThreadInligtingInformationQtAsyncProgressThread
VraagQuestionQtAsyncProgressThreadpAn error occurred while deleting empty game settings:
{}8An error occurred while deleting empty game settings:
{}QtHost`An error occurred while saving game settings:
{}0An error occurred while saving game settings:
{}QtHostCancelCancelQtHost0Controller {} connected.Controller {} connected.QtHost6Controller {} disconnected.Controller {} disconnected.QtHost
ErrorErrorQtHost�RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.CRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.QtHostjSystem paused because controller {} was disconnected.5System paused because controller {} was disconnected.QtHostKanselleerCancelQtModalProgressCallbackFoutErrorQtModalProgressCallbackInligtingInformationQtModalProgressCallback
PCSX2PCSX2QtModalProgressCallback
VraagQuestionQtModalProgressCallbackVerander %1	Change %1RegisterWidget0Verander Onderste HalfteChange Bottom HalfRegisterWidget Verander SegmentChange SegmentRegisterWidget.Verander Boonste HalfteChange Top HalfRegisterWidgetVerander WaardeChange ValueRegisterWidget.Kopieer Onderste HalfteCopy Bottom HalfRegisterWidgetKopieer SegmentCopy SegmentRegisterWidget,Kopieer Boonste Halfte
Copy Top HalfRegisterWidgetKopieer Waarde
Copy ValueRegisterWidget(Gaan na in DemontageGo to in DisassemblyRegisterWidget6Gaan na in Geheue BeskouingGo to in Memory ViewRegisterWidgetROngeldige floating-point register waarde.&Invalid floating-point register value.RegisterWidgetPOngeldige heksadesimale register waarde.#Invalid hexadecimal register value.RegisterWidget2Ongeldige register waardeInvalid register valueRegisterWidget,Ongeldige teiken adresInvalid target addressRegisterWidgetRegister Uitsig
Register ViewRegisterWidgetBeskou as float
View as floatRegisterWidgetBeskou as hexView as hexRegisterWidget&This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.	SaveStateBESKRYWINGDESCRIPTIONSavedAddressesModelETIKETLABELSavedAddressesModelGEHEUE ADRESMEMORY ADDRESSSavedAddressesModelBevestig GidsConfirm FolderSettingWidgetBinderVerstek: 	Default: SettingWidgetBinderFoutErrorSettingWidgetBinder>Gids pad kan nie leeg wees nie.Folder path cannot be empty.SettingWidgetBinderTerugstelResetSettingWidgetBinder Kies gids vir %1Select folder for %1SettingWidgetBinder�Die gekiesde gids bestaan nie tans nie:

%1

Wil U die gids skep?YThe chosen directory does not currently exist:

%1

Do you want to create this directory?SettingWidgetBinder@Gebruik Globale Instellings [%1]Use Global Setting [%1]SettingsDialogLGebruik Globale Instellings [Disabled]Use Global Setting [Disabled]SettingsDialogJGebruik Globale Instellings [Enabled]Use Global Setting [Enabled]SettingsDialogR<strong>Prestasie Instellings</strong><hr>Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.�<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.SettingsWindow�<strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowF<strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Kroeke</strong><hr>Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach l�ers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.�<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.SettingsWindow,<strong>Ontfout Instellings</strong><hr>Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. <strong>Moenie verander nie behalwe as U weet wat U doen</strong>, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.SettingsWindow�<strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Gids Instellings</strong><hr>Hierdie instellings beheer waar PCSX2 looptyd data l�ers sal stoor.c<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.SettingsWindowZ<strong>Speletjie Regstellings Instellings</strong><hr>Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.<br>Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.<br>Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.�<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.SettingsWindow�<strong>Speletjie Lys Instellings</strong><hr>Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.�<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.SettingsWindow�<strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindown<strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindow�<strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.�<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.SettingsWindowj<strong>Patches</strong><hr>Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.�<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.SettingsWindowH<strong>Opsomming</strong><hr>Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.�<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SettingsWindowPrestasiesAchievementsSettingsWindowGevorderdeAdvancedSettingsWindow�Are you sure you want to restore the default settings? Any existing preferences will be lost.]Are you sure you want to restore the default settings? Any existing preferences will be lost.SettingsWindow
OudioAudioSettingsWindowBIOSBIOSSettingsWindowKroekeCheatsSettingsWindow(Verwyder InstellingsClear SettingsSettingsWindowMaak toeCloseSettingsWindow0Bevestig Herstel VerstekConfirm Restore DefaultsSettingsWindow6Kopieer Globale InstellingsCopy Global SettingsSettingsWindowOntfoutDebugSettingsWindowEmulasie	EmulationSettingsWindow
GidseFoldersSettingsWindow,Speletjie Regstellings
Game FixesSettingsWindowSpeletjie Lys	Game ListSettingsWindowGrafikaGraphicsSettingsWindowKoppelvlak	InterfaceSettingsWindowGeheue KaarteMemory CardsSettingsWindowNetwerk & HDD
Network & HDDSettingsWindow"PCSX2 InstellingsPCSX2 SettingsSettingsWindowPatchesPatchesSettingsWindowHPer-speletjie konfigurasie verwyder.Per-game configuration cleared.SettingsWindowzPer-speletjie konfigurasie gekopieer van globale instellings.3Per-game configuration copied from global settings.SettingsWindow�RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.LRAIntegration is being used, built-in RetroAchievements support is disabled.SettingsWindow Aanbevole WaardeRecommended ValueSettingsWindow2Stel terug UI InstellingsReset UI SettingsSettingsWindow,Herstel VerstekwaardesRestore DefaultsSettingsWindowOpsommingSummarySettingsWindow�Opsomming is nie beskikbaar vir l�ers wat nie teenwoordig in die speletjie lys is nie.:Summary is unavailable for files not present in game list.SettingsWindow�Die konfigurasie vir die speletjie sal verwyder word.

Enige huidige instelling waardes sal verlore gaan.

Wil U voortgaan?tThe configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?SettingsWindow>Die konfigurasie vir die speletjie sal vervang word met die huidige globale instellings.

Enige huidige instelling waardes sal oorskryf word.

Wil U voortgaan?�The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?SettingsWindow&Terug&BackSetupWizardDialog&Kanselleer&CancelSetupWizardDialog&Voltooi&FinishSetupWizardDialog&Volgende&NextSetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>SetupWizardDialog�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>�<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>SetupWizardDialog.<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>�<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>SetupWizardDialog�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>�<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>SetupWizardDialogt<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>:<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>SetupWizardDialogl'n BIOS beeld is nie gekies nie. PCSX2 <strong> sal nie</strong> speletjies kan hardloop sonder 'n BIOS beeld nie.<br><br> Is U seker U wil voortgaan sonder om 'n BIOS beeld te kies?�A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?SetupWizardDialogVoeg by...Add...SetupWizardDialog2Is U seker U wil die PCSX2 opstelling kanselleer?

Enige verandering is gestoor, en die opstel assistent sal weer hardloop volgende keer U PCSX2 oopmaak.�Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.SetupWizardDialog&Outomatiese BindingAutomatic BindingSetupWizardDialog*Outomatiese KarteringAutomatic MappingSetupWizardDialogBIOS Gids:BIOS Directory:SetupWizardDialogBIOS Beeld
BIOS ImageSetupWizardDialogBlaai...	Browse...SetupWizardDialog*Kanselleer OpstellingCancel SetupSetupWizardDialogVoltooidCompleteSetupWizardDialog6Kontroleerder Gekarteer Na:Controller Mapped To:SetupWizardDialog*Kontroleerder Poort 1Controller Port 1SetupWizardDialog*Kontroleerder Poort 2Controller Port 2SetupWizardDialog0Kontroleerder OpstellingController SetupSetupWizardDialog&Kontroleerder Tipe:Controller Type:SetupWizardDialog*Verstek (Sleutelbord)Default (Keyboard)SetupWizardDialogVerstek (Geen)Default (None)SetupWizardDialog@Aktiveer Outomatiese OpdateringsEnable Automatic UpdatesSetupWizardDialogLe�rnaamFilenameSetupWizardDialogSpeletjie GidseGame DirectoriesSetupWizardDialogTaalLanguageSetupWizardDialog
Taal:	Language:SetupWizardDialog:Geen toestelle beskikbaar nieNo devices availableSetupWizardDialog8Geen speletjie gidse is gekies nie. U sal enige speletjie dumps handmatig moet oopmaak om te speel, PCSX2 se lys sal leeg wees.

Is U seker U wil voortgaan?�No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.

Are you sure you want to continue?SetupWizardDialogGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.SetupWizardDialog*Maak BIOS Gids Oop...Open BIOS Folder...SetupWizardDialog Maak Gids Oop...Open Directory...SetupWizardDialog,PCSX2 Opstel AssistentPCSX2 Setup WizardSetupWizardDialogHerlaai LysRefresh ListSetupWizardDialogVerwyderRemoveSetupWizardDialogTerugstelResetSetupWizardDialog$Skandeer RekursiefScan RecursivelySetupWizardDialog&Skandeer Rekursief?Scan Recursively?SetupWizardDialog^Soek Gidse (sal geskandeer word vir speletjies).Search Directories (will be scanned for games)SetupWizardDialogSoek GidsSearch DirectorySetupWizardDialogKies Soek GidsSelect Search DirectorySetupWizardDialog
Tema:Theme:SetupWizardDialogWeergaweVersionSetupWizardDialogWaarskuwingWarningSetupWizardDialog�Wil U die gids "%1" rekursief skandeer?

Om rekursief te skandeer neem langer, maar sal l�ers identifiseer in ondergidse.�Would you like to scan the directory "%1" recursively?

Scanning recursively takes more time, but will identify files in subdirectories.SetupWizardDialogINSKRYWINGENTRY
StackModelINSTRUKSIEINSTRUCTION
StackModelETIKETLABEL
StackModelPCPC
StackModelGROOTTESIZE
StackModelSTAPEL WYSER
STACK POINTER
StackModel
AliveAliveSymbolTreeModelDeadDeadSymbolTreeModelLivenessLivenessSymbolTreeModelLocationLocationSymbolTreeModelNameNameSymbolTreeModelSizeSizeSymbolTreeModelTypeTypeSymbolTreeModel
ValueValueSymbolTreeModel$Cannot Change TypeCannot Change TypeSymbolTreeTypeDelegate0Symbol no longer exists.Symbol no longer exists.SymbolTreeTypeDelegate (unknown module)(unknown module)SymbolTreeWidget"(unknown section)(unknown section)SymbolTreeWidget*(unknown source file)(unknown source file)SymbolTreeWidget++SymbolTreeWidget--SymbolTreeWidget$Cannot Change TypeCannot Change TypeSymbolTreeWidgetChange Type ToChange Type ToSymbolTreeWidget.Change type temporarilyChange type temporarilySymbolTreeWidget Confirm DeletionConfirm DeletionSymbolTreeWidgetCopy Location
Copy LocationSymbolTreeWidget"Copy Mangled NameCopy Mangled NameSymbolTreeWidgetCopy Name	Copy NameSymbolTreeWidgetDelete '%1'?Delete '%1'?SymbolTreeWidgetFilterFilterSymbolTreeWidgetFormFormSymbolTreeWidget(Go to in DisassemblyGo to in DisassemblySymbolTreeWidget(Go to in Memory ViewGo to in Memory ViewSymbolTreeWidgetGroup by ModuleGroup by ModuleSymbolTreeWidget Group by SectionGroup by SectionSymbolTreeWidget(Group by Source FileGroup by Source FileSymbolTreeWidget
Name:Name:SymbolTreeWidgetRefreshRefreshSymbolTreeWidgetRename Symbol
Rename SymbolSymbolTreeWidgetReset childrenReset childrenSymbolTreeWidget Show Size ColumnShow Size ColumnSymbolTreeWidget0Sort by if type is knownSort by if type is knownSymbolTreeWidget:That node cannot have a type.That node cannot have a type.SymbolTreeWidget
Type:Type:SymbolTreeWidgetSLEGBADThreadModelVERSUIMDELAYThreadModelRUSTENDDORMANTThreadModelINSKRYWINGENTRYThreadModelEVENTFLAG	EVENTFLAGThreadModelFIXPOOLFIXPOOLThreadModelIDIDThreadModelONGELDIGINVALIDThreadModelMBOXMBOXThreadModelGEENNONEThreadModelPCPCThreadModelPRIORITEITPRIORITYThreadModelREGREADYThreadModelHARDLOOPRUNThreadModelSEMAFOOR	SEMAPHOREThreadModel
SLAAPSLEEPThreadModel
STAATSTATEThreadModelOPSKORTSUSPENDThreadModel
VPOOLVPOOLThreadModelWAGWAITThreadModelWAG OPSKORTWAIT SUSPENDThreadModelWAG TIPE	WAIT TYPEThreadModel"ONTWAKING VERSOEKWAKEUP REQUESTThreadModel%.0f%%%.0f%%USB%.0fpx%.0fpxUSB%.2f%%%.2f%%USB%d%dUSB%d%%%d%%USB%dms%dmsUSB%dpx%dpxUSB�- 4095 for original Gametrak controllers
- 1790 for standard gamepadsE- 4095 for original Gametrak controllers
- 1790 for standard gamepadsUSBAAUSBA 1A 1USBA 2A 2USBA ButtonA ButtonUSBA# 1A# 1USBA# 2A# 2USBAccel XAccel XUSBAccel YAccel YUSBAccel ZAccel ZUSBAnnounceAnnounceUSBStel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc){Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)USB�Toepas krag kurwe filter na stuur asse waardes. Versag klein insette.IApplies power curve filter to steering axis values. Dampens small inputs.USBXToepas 'n vermenigvuldiger na die draaitafel#Apply a multiplier to the turntableUSBAudio DeviceAudio DeviceUSBAudio Latency
Audio LatencyUSB Axes PassthroughAxes PassthroughUSBBBUSBB 1B 1USBB 2B 2USBB ButtonB ButtonUSBBlouBlueUSBRemBrakeUSB$Buzz KontroleerderBuzz ControllerUSBCCUSBC 1C 1USBC 2C 2USBC ButtonC ButtonUSBC# 1C# 1USBC# 2C# 2USB Kalibrasie SkootCalibration ShotUSBCamera Button
Camera ButtonUSBMiddelpunt XCenter XUSBMiddelpunt YCenter YUSBSirkelCircleUSB
KruisCrossUSB"Kruisdemper LinksCrossfader LeftUSB Kruisdemper RegsCrossfader RightUSBWyser KleurCursor ColorUSBWyser PadCursor PathUSBWyser SkaalCursor ScaleUSBD 1D 1USBD 2D 2USBD ButtonD ButtonUSBD# 1D# 1USBD# 2D# 2USBD-pad Af
D-Pad DownUSBD-pad Links
D-Pad LeftUSBD-Pad RegsD-Pad RightUSBD-Pad OpD-Pad UpUSB$DJ Hero DraaitafelDJ Hero TurntableUSB*Verteke Inset ToestelDefault Input DeviceUSB.Versteke Uitset ToestelDefault Output DeviceUSBDriving Force
Driving ForceUSB"Driving Force ProDriving Force ProUSB8Driving Force Pro (rev11.02)Driving Force Pro (rev11.02)USBE 1E 1USBE 2E 2USB$Effekte Knop LinksEffects Knob LeftUSB"Effekte Knop RegsEffects Knob RightUSBF 1F 1USBF 2F 2USBF# 1F# 1USBF# 2F# 2USBLKon nie '{}' oopmaak vir drukwerk nie.!Failed to open '{}' for printing.USBFoot Pedal
Foot PedalUSBKragterugvoerForce FeedbackUSB�Dwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.\Forces the use of the screen parameters below, instead of automatic parameters if available.USBG 1G 1USBG 2G 2USBG# 1G# 1USBG#2G# 2USBGT ForceGT ForceUSBGametrak DeviceGametrak DeviceUSB
GroenGreenUSBGunCon 2GunCon 2USB*HID Keyboard (Konami)HID Keyboard (Konami)USBHID Muis	HID MouseUSBHoogHighUSBHornHornUSBBeeld Pad
Image PathUSBInvoertoestelInput DeviceUSBInvoer Latensie
Input LatencyUSBInvert X axis
Invert X axisUSBInvert Y axis
Invert Y axisUSBInvert Z axis
Invert Z axisUSB0Iomega Zip-100 (Generic)Iomega Zip-100 (Generic)USBSleutelbordKeyboardUSBKeyboardMania
KeyboardManiaUSBKonamiKonamiUSB$Konami Capture EyeKonami Capture EyeUSBLLUSBL1L1USBL2L2USBL3L3USBLinker KnoppieLeft ButtonUSBLeft Door	Left DoorUSB,Linker Draaitafel BlouLeft Turntable BlueUSB8Linker Draaitafel KloksgewysLeft Turntable ClockwiseUSB@Linker Draaitafel AntikloksgewysLeft Turntable CounterclockwiseUSB.Linker Draaitafel GroenLeft Turntable GreenUSB,Linker Draaitafel RooiLeft Turntable RedUSBLeft XLeft XUSBLeft YLeft YUSBLeft ZLeft ZUSB.Limit Z axis [100-4095]Limit Z axis [100-4095]USBLogitechLogitechUSB(Logitech USB OorfoneLogitech USB HeadsetUSBLaagLowUSB:Handmatige Skerm KonfigurasieManual Screen ConfigurationUSB&Massa Stoor ToestelMass Storage DeviceUSBMediumMediumUSBKieslys Af	Menu DownUSBKieslys OpMenu UpUSBMicrophone
MicrophoneUSBMiddel Knoppie
Middle ButtonUSB�Wysiging tyd na USB massa stoor beeld verander, dit word herkoppel.AModification time to USB mass storage image changed, reattaching.USBGeenNoneUSBNie Verbind nie
Not ConnectedUSBAfOffUSBOranjeOrangeUSBUitvoer Toestel
Output DeviceUSB Uitvoer LatensieOutput LatencyUSBDPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.�Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBSpeler 1 Blou
Player 1 BlueUSB Speler 1 ToestelPlayer 1 DeviceUSBSpeler 1 GroenPlayer 1 GreenUSBSpeler 1 OranjePlayer 1 OrangeUSBSpeler 1 RooiPlayer 1 RedUSBSpeler 1 GeelPlayer 1 YellowUSBSpeler 2 Blou
Player 2 BlueUSB Speler 2 ToestelPlayer 2 DeviceUSBSpeler 2 GroenPlayer 2 GreenUSBSpeler 2 OranjePlayer 2 OrangeUSBSpeler 2 RooiPlayer 2 RedUSBSpeler 2 GeelPlayer 2 YellowUSBSpeler 3 Blou
Player 3 BlueUSBSpeler 3 GroenPlayer 3 GreenUSBSpeler 3 OranjePlayer 3 OrangeUSBSpeler 3 RooiPlayer 3 RedUSBSpeler 3 GeelPlayer 3 YellowUSBSpeler 4 Blou
Player 4 BlueUSBSpeler 4 GroenPlayer 4 GreenUSBSpeler 4 OranjePlayer 4 OrangeUSBSpeler 4 RooiPlayer 4 RedUSBSpeler 4 GeelPlayer 4 YellowUSB
WyserPointerUSB
PowerPowerUSBDrukkerPrinterUSB0Drukker stoor na '{}'...Printer saving to '{}'...USBRRUSBR1R1USBR2R2USBR3R3USBRealPlay DeviceRealPlay DeviceUSBRealPlay Golf
RealPlay GolfUSBRealPlay Pool
RealPlay PoolUSBRealPlay RacingRealPlay RacingUSBRealPlay SphereRealPlay SphereUSBRooiRedUSBRelatief Af
Relative DownUSBRelatief Links
Relative LeftUSBRelatief RegsRelative RightUSBRelatief OpRelative UpUSBRegter KnoppieRight ButtonUSBRight Door
Right DoorUSB,Regter Draaitafel BlouRight Turntable BlueUSB8Regter Draaitafel KloksgewysRight Turntable ClockwiseUSB@Regter Draaitafel Antikloksgewys Right Turntable CounterclockwiseUSB.Regter Draaitafel GroenRight Turntable GreenUSB.Regter Draaitafel Rooi Right Turntable Red USBRight XRight XUSBRight YRight YUSBRight ZRight ZUSB&Rock Band Drom StelRock Band Drum KitUSBRyojMhen	RyojōhenUSBHSkaal die kruispunt beeld bo gestel.%Scales the crosshair image set above.USB^Skaal die posisie om die CRT kurwe te simuleer..Scales the position to simulate CRT curvature.USBSkerm Hoogte
Screen HeightUSBSkerm WydteScreen WidthUSBSega SeamicSega SeamicUSBSelectSelectUSBLKies die toestel om beelde van te kry.*Selects the device to capture images from.USBLKies die toestel om oudio uit te voer.&Selects the device to output audio to.USBLKies die toestel om oudio van te lees.&Selects the device to read audio from.USBLKies die invoer vir die eerste speler.'Selects the input for the first player.USBLKies die invoer vir die tweede speler.(Selects the input for the second player.USB�Stel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.oSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.USBVStel die hoogte van die gesimuleerde skerm.(Sets the height of the simulated screen.USB�Stel die horisontale middelpunt posisie van die gesimuleerde skerm.<Sets the horizontal center position of the simulated screen.USB�Stel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun.GSets the path to image which will back the virtual mass storage device.USB�Stel die vertikale middelpunt posisie van die gesimuleerde skerm.:Sets the vertical center position of the simulated screen.USBTStel die wydte van die gesimuleerde skerm.'Sets the width of the simulated screen.USBWissel Af / L1Shift Down / L1USBWissel Op / R1
Shift Up / R1USBShinkansen
ShinkansenUSBSkiet AfskermShoot OffscreenUSBSingstarSingstarUSB�Maak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde.aSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.USBSony EyeToySony EyeToyUSB>Sony MSAC-US1 (PictureParadise)Sony MSAC-US1 (PictureParadise)USBpSpesifiseer die latensie na die bediener invoer toestel./Specifies the latency to the host input device.USBrSpesifiseer die latensie na die bediener uitvoer toestel.0Specifies the latency to the host output device.USBVierkantSquareUSB
StartStartUSBStuur DempingSteering DampingUSBStuur DoodsoneSteering DeadzoneUSBStuur Links
Steering LeftUSBStuur RegsSteering RightUSBStuur GladmaakSteering SmoothingUSBtStuur asse doodsone vir pads of nie-self sentrering wiele.=Steering axis deadzone for pads or non self centering wheels.USBStok Af
Stick DownUSBStok Links
Stick LeftUSBStok RegsStick RightUSBStok OpStick UpUSBVersnellerThrottleUSB Train ControllerTrain ControllerUSB*Trance Vibrator (Rez)Trance Vibrator (Rez)USBDriehoekTriangleUSB$Driehoek / EuforieTriangle / EuphoriaUSBSnellerTriggerUSB6Draaitafel VermenigvuldigerTurntable MultiplierUSBType 2Type 2USBpUSB-Mikrofoon: Kon nie speler {} oudio stroom begin nie.0USB-Mic: Failed to start player {} audio stream.USBbUSB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie.-USB-Mic: Neither player 1 nor 2 is connected.USBVideo DeviceVideo DeviceUSB$Webkamera (EyeToy)Webcam (EyeToy)USBWiel ToestelWheel DeviceUSBWiel Af
Wheel DownUSBWiel OpWheel UpUSBHWorkaround for Intermittent FFB Loss$Workaround for Intermittent FFB LossUSB^Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.�Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.USBXXUSB.X Skaal (Sensitiwiteit)X Scale (Sensitivity)USBYYUSB.Y Skaal (Sensitiwiteit)Y Scale (Sensitivity)USBGeelYellowUSBZZUSBXusb-msd: Kon nie beeld l�er '{}' oopmaak nie'usb-msd: Could not open image file '{}'USBAsseAxesUSBBindingWidgetKnoppiesButtonsUSBBindingWidgetBlueBlueUSBBindingWidget_Buzz
GreenGreenUSBBindingWidget_BuzzOrangeOrangeUSBBindingWidget_BuzzPlayer 1Player 1USBBindingWidget_BuzzPlayer 2Player 2USBBindingWidget_BuzzPlayer 3Player 3USBBindingWidget_BuzzPlayer 4Player 4USBBindingWidget_BuzzPushButton
PushButtonUSBBindingWidget_BuzzRedRedUSBBindingWidget_BuzzYellowYellowUSBBindingWidget_BuzzAAUSBBindingWidget_DenshaConBBUSBBindingWidget_DenshaConBrake LeverBrake LeverUSBBindingWidget_DenshaConCCUSBBindingWidget_DenshaConDDUSBBindingWidget_DenshaCon
D-PadD-PadUSBBindingWidget_DenshaConDownDownUSBBindingWidget_DenshaConFace ButtonsFace ButtonsUSBBindingWidget_DenshaCon
HintsHintsUSBBindingWidget_DenshaConLeftLeftUSBBindingWidget_DenshaConPower LeverPower LeverUSBBindingWidget_DenshaCon
RightRightUSBBindingWidget_DenshaConSelectSelectUSBBindingWidget_DenshaCon
StartStartUSBBindingWidget_DenshaCon�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".�The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".USBBindingWidget_DenshaConUpUpUSBBindingWidget_DenshaConVersnellerAcceleratorUSBBindingWidget_DrivingForceRemBrakeUSBBindingWidget_DrivingForceSirkelCircleUSBBindingWidget_DrivingForce
KruisCrossUSBBindingWidget_DrivingForce
D-PadD-PadUSBBindingWidget_DrivingForceAfDownUSBBindingWidget_DrivingForceGesig KnoppiesFace ButtonsUSBBindingWidget_DrivingForceKragterugvoerForce FeedbackUSBBindingWidget_DrivingForce
WenkeHintsUSBBindingWidget_DrivingForceL1L1USBBindingWidget_DrivingForceL2L2USBBindingWidget_DrivingForce
LinksLeftUSBBindingWidget_DrivingForceR1R1USBBindingWidget_DrivingForceR2R2USBBindingWidget_DrivingForceRegsRightUSBBindingWidget_DrivingForceSelectSelectUSBBindingWidget_DrivingForceVierkantSquareUSBBindingWidget_DrivingForce
StartStartUSBBindingWidget_DrivingForceStuur Links
Steering LeftUSBBindingWidget_DrivingForceStuur RegsSteering RightUSBBindingWidget_DrivingForceOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_DrivingForceDriehoekTriangleUSBBindingWidget_DrivingForceOpUpUSBBindingWidget_DrivingForceAAUSBBindingWidget_GTForceVersnellerAcceleratorUSBBindingWidget_GTForceBBUSBBindingWidget_GTForceRemBrakeUSBBindingWidget_GTForceKragterugvoerForce FeedbackUSBBindingWidget_GTForce
WenkeHintsUSBBindingWidget_GTForceLinker PaddelLeft PaddleUSBBindingWidget_GTForceRegter PaddelRight PaddleUSBBindingWidget_GTForceStuur Links
Steering LeftUSBBindingWidget_GTForceStuur RegsSteering RightUSBBindingWidget_GTForceOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.�To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.USBBindingWidget_GTForceXXUSBBindingWidget_GTForceYYUSBBindingWidget_GTForce(Back=0 / Front=0x3ffBack=0 / Front=0x3ffUSBBindingWidget_GametrakFoot Pedal
Foot PedalUSBBindingWidget_GametrakLeft Hand	Left HandUSBBindingWidget_Gametrak(Left=0 / Right=0x3ffLeft=0 / Right=0x3ffUSBBindingWidget_GametrakPushButton
PushButtonUSBBindingWidget_GametrakRight Hand
Right HandUSBBindingWidget_Gametrak(Top=0 / Bottom=0xfffTop=0 / Bottom=0xfffUSBBindingWidget_GametrakX AxisX AxisUSBBindingWidget_GametrakY AxisY AxisUSBBindingWidget_GametrakZ AxisZ AxisUSBBindingWidget_Gametrak<p>By verstek, GunCon2 sal die muis wyser gebruik. Om die muis te gebruik, hoef U <strong> nie</strong> enige bindings in te stel nie behalwe die sneller en knoppies nie.</p>

<p>As U 'n kontroleerder wil gebruik, of liggeweer wat n kontroleerder simuleer in plaas van 'n muis, dan moet U dit bind aan Relatiewe Mikking. Andersins, moet Relatiewe Mikking <strong> ongebind gelos word</strong>.</p>}<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>

<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>USBBindingWidget_GunCon2AAUSBBindingWidget_GunCon2BBUSBBindingWidget_GunCon2KnoppiesButtonsUSBBindingWidget_GunCon2CCUSBBindingWidget_GunCon2 Kalibrasie SkootCalibration ShotUSBBindingWidget_GunCon2�Kalibrasie skoot is vereis om die opstel skerm te slaag in party speletjies.DCalibration shot is required to pass the setup screen in some games.USBBindingWidget_GunCon2
D-PadD-PadUSBBindingWidget_GunCon2AfDownUSBBindingWidget_GunCon2
LinksLeftUSBBindingWidget_GunCon2Wyser Opstel
Pointer SetupUSBBindingWidget_GunCon2"Relatiewe MikkingRelative AimingUSBBindingWidget_GunCon2RegsRightUSBBindingWidget_GunCon2SelectSelectUSBBindingWidget_GunCon2Skiet AfskermShoot OffscreenUSBBindingWidget_GunCon2
StartStartUSBBindingWidget_GunCon2SnellerTriggerUSBBindingWidget_GunCon2OpUpUSBBindingWidget_GunCon2Accel XAccel XUSBBindingWidget_RealPlayAccel YAccel YUSBBindingWidget_RealPlayAccel ZAccel ZUSBBindingWidget_RealPlayBlueBlueUSBBindingWidget_RealPlayD-Pad Down
D-Pad DownUSBBindingWidget_RealPlayD-Pad Left
D-Pad LeftUSBBindingWidget_RealPlayD-Pad RightD-Pad RightUSBBindingWidget_RealPlayD-Pad UpD-Pad UpUSBBindingWidget_RealPlay
GreenGreenUSBBindingWidget_RealPlayPushButton
PushButtonUSBBindingWidget_RealPlayRedRedUSBBindingWidget_RealPlayYellowYellowUSBBindingWidget_RealPlayAnnounceAnnounceUSBBindingWidget_RyojouhenConBrake LeverBrake LeverUSBBindingWidget_RyojouhenConCameraCameraUSBBindingWidget_RyojouhenCon
D-PadD-PadUSBBindingWidget_RyojouhenConDoor ButtonsDoor ButtonsUSBBindingWidget_RyojouhenConDownDownUSBBindingWidget_RyojouhenConFace ButtonsFace ButtonsUSBBindingWidget_RyojouhenCon
HintsHintsUSBBindingWidget_RyojouhenConHornHornUSBBindingWidget_RyojouhenConLeftLeftUSBBindingWidget_RyojouhenConPower LeverPower LeverUSBBindingWidget_RyojouhenConPushButton
PushButtonUSBBindingWidget_RyojouhenCon
RightRightUSBBindingWidget_RyojouhenConSelectSelectUSBBindingWidget_RyojouhenCon
StartStartUSBBindingWidget_RyojouhenCon�The RyojMhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! RyojMhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.LThe Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.USBBindingWidget_RyojouhenConUpUpUSBBindingWidget_RyojouhenConAAUSBBindingWidget_ShinkansenConBBUSBBindingWidget_ShinkansenConBrake LeverBrake LeverUSBBindingWidget_ShinkansenConCCUSBBindingWidget_ShinkansenConDDUSBBindingWidget_ShinkansenCon
D-PadD-PadUSBBindingWidget_ShinkansenConDownDownUSBBindingWidget_ShinkansenConFace ButtonsFace ButtonsUSBBindingWidget_ShinkansenCon
HintsHintsUSBBindingWidget_ShinkansenConLeftLeftUSBBindingWidget_ShinkansenConPower LeverPower LeverUSBBindingWidget_ShinkansenCon
RightRightUSBBindingWidget_ShinkansenConSelectSelectUSBBindingWidget_ShinkansenCon
StartStartUSBBindingWidget_ShinkansenContThe Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yM Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.�The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.USBBindingWidget_ShinkansenConUpUpUSBBindingWidget_ShinkansenCon
MotorMotorUSBBindingWidget_TranceVibrator�Is U seker U wil al die bindings vir die toestel uitvee? Die aksie kan nie ontdoen word nie.ZAre you sure you want to clear all bindings for this device? This action cannot be undone.USBDeviceWidget&Outomatiese BindingAutomatic BindingUSBDeviceWidget*Outomatiese KarteringAutomatic MappingUSBDeviceWidgetBindingsBindingsUSBDeviceWidget"Verwyder BindingsClear BindingsUSBDeviceWidget$Verwyder Kartering
Clear MappingUSBDeviceWidgetToestel TipeDevice TypeUSBDeviceWidget:Geen toestelle beskikbaar nieNo devices availableUSBDeviceWidgetGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.lNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.USBDeviceWidgetInstellingsSettingsUSBDeviceWidgetUSB Poort %1USB Port %1USBDeviceWidget�128MB RAM is enabled. Compatibility with some games may be affected.D128MB RAM is enabled. Compatibility with some games may be affected.	VMManager�Blending Accuracy is below Basic, this may break effects in some games.GBlending Accuracy is below Basic, this may break effects in some games.	VMManagerBoot and DebugBoot and Debug	VMManager4CDVD precaching failed: {}CDVD precaching failed: {}	VMManager<CDVD precaching was cancelled.CDVD precaching was cancelled.	VMManager~Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.<Cheats have been disabled due to achievements hardcore mode.	VMManager�Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.UCompatibility Patches are not enabled. Compatibility with some games may be affected.	VMManager�Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.MCycle rate/skip is not at default, this may crash or make games run too slow.	VMManager,Skyf verander na '{}'.Disc changed to '{}'.	VMManagerSkyf verwyder.
Disc removed.	VMManager�EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.@EE Cache is enabled, this will significantly reduce performance.	VMManager�EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.CEE FPU Clamp Mode is not set to default, this may break some games.	VMManager�EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.CEE FPU Round Mode is not set to default, this may break some games.	VMManager�EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.IEE Recompiler is not enabled, this will significantly reduce performance.	VMManager�EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.CEE Wait Loop Detection is not enabled, this may reduce performance.	VMManagerFoutError	VMManager�Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.@Estimate texture region is enabled, this may reduce performance.	VMManagerNKon nie ou stoor staat rugsteun nie {}.$Failed to back up old save state {}.	VMManager2Failed to load save stateFailed to load save state	VMManager\Kon nie staat laai nie (Geheue kaart is besig)*Failed to load state (Memory card is busy)	VMManagertKon nie staat laai van slot nie {} (Geheue kaart is besig)7Failed to load state from slot {} (Memory card is busy)	VMManager�Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur.
Fout was: {}IFailed to open new disc image '{}'. Reverting to old image.
Error was: {}	VMManagerLKon nie stoor staat stoor na gleuf {}.%Failed to save save state to slot {}.	VMManagerDKon nie stoor staat stoor nie: {}.Failed to save save state: {}.	VMManager^Kon nie staat stoor nie (Geheue kaart is besig)*Failed to save state (Memory card is busy)	VMManagertKon nie staat stoor na slot nie {} (Geheue kaart is besig)5Failed to save state to slot {} (Memory card is busy)	VMManager�Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
Fout was: {}EFailed to switch back to old disc image. Removing disc.
Error was: {}	VMManagerjVinnige CDVD is geaktiveer, dit kan speletjies breek.+Fast CDVD is enabled, this may break games.	VMManagerjFastmem is not enabled, this will reduce performance.5Fastmem is not enabled, this will reduce performance.	VMManager Raam bevorderingFrame advancing	VMManager�Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.>Frame rate for NTSC is not default. This may break some games.	VMManager�Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.=Frame rate for PAL is not default. This may break some games.	VMManager�GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.?GPU Palette Conversion is enabled, this may reduce performance.	VMManager�Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.JGame Fixes are not enabled. Compatibility with some games may be affected.	VMManager�Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.VHardware Download Mode is not set to Accurate, this may break rendering in some games.	VMManager�INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.@INTC Spin Detection is not enabled, this may reduce performance.	VMManager�IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.JIOP Recompiler is not enabled, this will significantly reduce performance.	VMManager�Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.5Instant VU1 is disabled, this may reduce performance.	VMManager,Besig om staat te laai
Loading state	VMManagerLBesig om staat te laai van gleuf {}...Loading state from slot {}...	VMManager~Mipmapping is disabled. This may break rendering in some games.?Mipmapping is disabled. This may break rendering in some games.	VMManagerNo Game RunningNo Game Running	VMManager�PCSX2 benodig a PS2 BIOS om te hardloop.

Om wettige redes, *moet* U 'n BIOS van 'n werklike PS2 eenheid wat U besit kry (leening tel nie).

Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die data gids is, geplaas word. (Gereedskap Kieslys -> Maak Data Gids Oop).

Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.VPCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).

Please consult the FAQs and Guides for further instructions.	VMManagerPS2 BIOS ({})
PS2 BIOS ({})	VMManager�Renderer is not set to Automatic. This may cause performance problems and graphical issues.[Renderer is not set to Automatic. This may cause performance problems and graphical issues.	VMManager0Besig om staat te hervatResuming state	VMManagerLBesig om staat te stoor na gleuf {}...Saving state to slot {}...	VMManager4Staat gestoor na gleuf {}.State saved to slot {}.	VMManager�Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.<Texture Preloading is not Full, this may reduce performance.	VMManager�Texture dumping is enabled, this will continually dump textures to disk.HTexture dumping is enabled, this will continually dump textures to disk.	VMManager�Tekstuur filtrering is nie op Biline�r (PS2) gestel nie. Dit sal vertooning breek in party speletjies.XTexture filtering is not set to Bilinear (PS2). This will break rendering in some games.	VMManagerJDaar is geen stoor staat in gleuf {}."There is no save state in slot {}.	VMManager�Trilin�re filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.TTrilinear filtering is not set to automatic. This may break rendering in some games.	VMManager&Onbekende SpeletjieUnknown Game	VMManager�Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.>Upscale multiplier is below native, this will break rendering.	VMManager�VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.?VU Clamp Mode is not set to default, this may break some games.	VMManager�VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.JVU0 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.@VU0 Round Mode is not set to default, this may break some games.	VMManager�VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.JVU1 Recompiler is not enabled, this will significantly reduce performance.	VMManager�VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.@VU1 Round Mode is not set to default, this may break some games.	VMManager�mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.:mVU Flag Hack is not enabled, this may reduce performance.	VMManager�

Anon7 - 2021